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-rw-r--r--editor/scene_tree_dock.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 64ac38aaa5..a7124c130b 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1814,7 +1814,7 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
// Sort by tree order, so re-adding is easy.
p_nodes.sort_custom<Node::Comparator>();
- editor_data->get_undo_redo()->create_action(TTR("Reparent Node"));
+ editor_data->get_undo_redo()->create_action(TTR("Reparent Node"), UndoRedo::MERGE_DISABLE, p_nodes[0]);
HashMap<Node *, NodePath> path_renames;
Vector<StringName> former_names;
@@ -1835,14 +1835,17 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
owners.push_back(E);
}
- if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) {
+ bool same_parent = new_parent == node->get_parent();
+ if (same_parent && node->get_index() < p_position_in_parent + ni) {
inc--; // If the child will generate a gap when moved, adjust.
}
- editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
- editor_data->get_undo_redo()->add_do_method(new_parent, "add_child", node, true);
+ if (!same_parent) {
+ editor_data->get_undo_redo()->add_do_method(node->get_parent(), "remove_child", node);
+ editor_data->get_undo_redo()->add_do_method(new_parent, "add_child", node, true);
+ }
- if (p_position_in_parent >= 0) {
+ if (p_position_in_parent >= 0 || same_parent) {
editor_data->get_undo_redo()->add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
}