diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 143 |
1 files changed, 124 insertions, 19 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a15ae2efda..935946bf24 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -89,6 +89,8 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) { _tool_selected(TOOL_NEW); } else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) { _tool_selected(TOOL_INSTANCE); + } else if (ED_IS_SHORTCUT("scene_tree/expand_collapse_all", p_event)) { + _tool_selected(TOOL_EXPAND_COLLAPSE); } else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) { _tool_selected(TOOL_REPLACE); } else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) { @@ -370,6 +372,23 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { quick_open->set_title(TTR("Instance Child Scene")); } break; + case TOOL_EXPAND_COLLAPSE: { + + if (!scene_tree->get_selected()) + break; + + Tree *tree = scene_tree->get_scene_tree(); + TreeItem *selected_item = tree->get_selected(); + + if (!selected_item) + selected_item = tree->get_root(); + + bool collapsed = _is_collapsed_recursive(selected_item); + _set_collapsed_recursive(selected_item, !collapsed); + + tree->ensure_cursor_is_visible(); + + } break; case TOOL_REPLACE: { if (!profile_allow_editing) { @@ -418,6 +437,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } } + script_create_dialog->connect("script_created", this, "_script_created"); + script_create_dialog->connect("popup_hide", this, "_script_creation_closed"); + script_create_dialog->set_inheritance_base_type("Node"); script_create_dialog->config(inherits, path); script_create_dialog->popup_centered(); @@ -547,10 +569,13 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *dupsingle = NULL; List<Node *> editable_children; - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + selection.sort_custom<Node::Comparator>(); + + for (List<Node *>::Element *E = selection.back(); E; E = E->prev()) { Node *node = E->get(); Node *parent = node->get_parent(); + Node *selection_tail = _get_selection_group_tail(node, selection); List<Node *> owned; node->get_owned_by(node->get_owner(), &owned); @@ -568,7 +593,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { dup->set_name(parent->validate_child_name(dup)); - editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", node, dup); + editor_data->get_undo_redo().add_do_method(parent, "add_child_below_node", selection_tail, dup); for (List<Node *>::Element *F = owned.front(); F; F = F->next()) { if (!duplimap.has(F->get())) { @@ -576,7 +601,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { continue; } Node *d = duplimap[F->get()]; - editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner()); + editor_data->get_undo_redo().add_do_method(d, "set_owner", selection_tail->get_owner()); } editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup); editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup); @@ -998,6 +1023,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } +void SceneTreeDock::_node_collapsed(Object *p_obj) { + + TreeItem *ti = Object::cast_to<TreeItem>(p_obj); + if (!ti) + return; + + if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) { + _set_collapsed_recursive(ti, ti->is_collapsed()); + } +} + void SceneTreeDock::_notification(int p_what) { switch (p_what) { @@ -1030,6 +1066,7 @@ void SceneTreeDock::_notification(int p_what) { filter->set_clear_button_enabled(true); EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed"); + scene_tree->get_scene_tree()->connect("item_collapsed", this, "_node_collapsed"); // create_root_dialog HBoxContainer *top_row = memnew(HBoxContainer); @@ -1493,7 +1530,6 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V if (p_nodes.find(validate) != -1) { ERR_EXPLAIN("Selection changed at some point.. can't reparent"); ERR_FAIL(); - return; } validate = validate->get_parent(); } @@ -1624,6 +1660,52 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V editor_data->get_undo_redo().commit_action(); } +bool SceneTreeDock::_is_collapsed_recursive(TreeItem *p_item) const { + + bool is_branch_collapsed = false; + + List<TreeItem *> needs_check; + needs_check.push_back(p_item); + + while (!needs_check.empty()) { + + TreeItem *item = needs_check.back()->get(); + needs_check.pop_back(); + + TreeItem *child = item->get_children(); + is_branch_collapsed = item->is_collapsed() && child; + + if (is_branch_collapsed) { + break; + } + while (child) { + needs_check.push_back(child); + child = child->get_next(); + } + } + return is_branch_collapsed; +} + +void SceneTreeDock::_set_collapsed_recursive(TreeItem *p_item, bool p_collapsed) { + + List<TreeItem *> to_collapse; + to_collapse.push_back(p_item); + + while (!to_collapse.empty()) { + + TreeItem *item = to_collapse.back()->get(); + to_collapse.pop_back(); + + item->set_collapsed(p_collapsed); + + TreeItem *child = item->get_children(); + while (child) { + to_collapse.push_back(child); + child = child->get_next(); + } + } +} + void SceneTreeDock::_script_created(Ref<Script> p_script) { List<Node *> selected = editor_selection->get_selected_node_list(); @@ -1647,6 +1729,11 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { _update_script_button(); } +void SceneTreeDock::_script_creation_closed() { + script_create_dialog->disconnect("script_created", this, "_script_created"); + script_create_dialog->disconnect("popup_hide", this, "_script_creation_closed"); +} + void SceneTreeDock::_toggle_editable_children_from_selection() { List<Node *> selection = editor_selection->get_selected_node_list(); @@ -1801,6 +1888,23 @@ void SceneTreeDock::_selection_changed() { _update_script_button(); } +Node *SceneTreeDock::_get_selection_group_tail(Node *p_node, List<Node *> p_list) { + + Node *tail = p_node; + Node *parent = tail->get_parent(); + + for (int i = p_node->get_position_in_parent(); i < parent->get_child_count(); i++) { + Node *sibling = parent->get_child(i); + + if (p_list.find(sibling)) + tail = sibling; + else + break; + } + + return tail; +} + void SceneTreeDock::_create() { if (current_option == TOOL_NEW) { @@ -2142,23 +2246,20 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) { - Vector<Node *> nodes; - Node *to_node; - - for (int i = 0; i < p_nodes.size(); i++) { - Node *n = get_node((p_nodes[i])); - if (n) { - nodes.push_back(n); - } - } + List<Node *> selection = editor_selection->get_selected_node_list(); - if (nodes.size() == 0) - return; + if (selection.empty()) + return; //nothing to reparent - to_node = get_node(p_to); + Node *to_node = get_node(p_to); if (!to_node) return; + Vector<Node *> nodes; + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + nodes.push_back(E->get()); + } + int to_pos = -1; _normalize_drop(to_node, to_pos, p_type); @@ -2238,8 +2339,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); - menu->add_separator(); } + menu->add_icon_shortcut(get_icon("Collapse", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/expand_collapse_all"), TOOL_EXPAND_COLLAPSE); + menu->add_separator(); + existing_script = selected->get_script(); } @@ -2506,6 +2609,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_node_selected"), &SceneTreeDock::_node_selected); ClassDB::bind_method(D_METHOD("_node_renamed"), &SceneTreeDock::_node_renamed); ClassDB::bind_method(D_METHOD("_script_created"), &SceneTreeDock::_script_created); + ClassDB::bind_method(D_METHOD("_script_creation_closed"), &SceneTreeDock::_script_creation_closed); ClassDB::bind_method(D_METHOD("_load_request"), &SceneTreeDock::_load_request); ClassDB::bind_method(D_METHOD("_script_open_request"), &SceneTreeDock::_script_open_request); ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &SceneTreeDock::_unhandled_key_input); @@ -2516,6 +2620,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed); ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene); ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed); + ClassDB::bind_method(D_METHOD("_node_collapsed"), &SceneTreeDock::_node_collapsed); ClassDB::bind_method(D_METHOD("_new_scene_from"), &SceneTreeDock::_new_scene_from); ClassDB::bind_method(D_METHOD("_nodes_dragged"), &SceneTreeDock::_nodes_dragged); ClassDB::bind_method(D_METHOD("_files_dropped"), &SceneTreeDock::_files_dropped); @@ -2555,6 +2660,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel ED_SHORTCUT("scene_tree/batch_rename", TTR("Batch Rename"), KEY_MASK_CMD | KEY_F2); ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A); ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene")); + ED_SHORTCUT("scene_tree/expand_collapse_all", TTR("Expand/Collapse All")); ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type")); ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script")); ED_SHORTCUT("scene_tree/extend_script", TTR("Extend Script")); @@ -2572,7 +2678,7 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel button_add = memnew(ToolButton); button_add->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); - button_add->set_tooltip(TTR("Add/Create a New Node")); + button_add->set_tooltip(TTR("Add/Create a New Node.")); button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node")); filter_hbc->add_child(button_add); @@ -2661,7 +2767,6 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSel script_create_dialog = memnew(ScriptCreateDialog); script_create_dialog->set_inheritance_base_type("Node"); add_child(script_create_dialog); - script_create_dialog->connect("script_created", this, "_script_created"); reparent_dialog = memnew(ReparentDialog); add_child(reparent_dialog); |