diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 1172 |
1 files changed, 514 insertions, 658 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 47eb84ab79..04b10959ef 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -28,36 +28,33 @@ /*************************************************************************/ #include "scene_tree_dock.h" +#include "animation_editor.h" +#include "core/io/resource_saver.h" +#include "editor/plugins/animation_player_editor_plugin.h" +#include "editor/plugins/canvas_item_editor_plugin.h" +#include "editor/plugins/script_editor_plugin.h" +#include "editor/plugins/spatial_editor_plugin.h" #include "editor_node.h" +#include "editor_settings.h" #include "global_config.h" +#include "multi_node_edit.h" #include "os/keyboard.h" +#include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" -#include "editor_settings.h" -#include "editor/plugins/canvas_item_editor_plugin.h" -#include "editor/plugins/spatial_editor_plugin.h" #include "script_editor_debugger.h" -#include "editor/plugins/script_editor_plugin.h" -#include "core/io/resource_saver.h" -#include "multi_node_edit.h" -#include "editor/plugins/animation_player_editor_plugin.h" -#include "animation_editor.h" -#include "scene/main/viewport.h" - void SceneTreeDock::_nodes_drag_begin() { - if (restore_script_editor_on_drag) { EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT); - restore_script_editor_on_drag=false; + restore_script_editor_on_drag = false; } - } void SceneTreeDock::_input(InputEvent p_event) { - if (p_event.type==InputEvent::MOUSE_BUTTON && !p_event.mouse_button.pressed && p_event.mouse_button.button_index==BUTTON_LEFT) { - restore_script_editor_on_drag=false; //lost chance + if (p_event.type == InputEvent::MOUSE_BUTTON && !p_event.mouse_button.pressed && p_event.mouse_button.button_index == BUTTON_LEFT) { + restore_script_editor_on_drag = false; //lost chance } } @@ -71,54 +68,41 @@ void SceneTreeDock::_unhandled_key_input(InputEvent p_event) { if (ED_IS_SHORTCUT("scene_tree/add_child_node", p_event)) { _tool_selected(TOOL_NEW); - } - else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/instance_scene", p_event)) { _tool_selected(TOOL_INSTANCE); - } - else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/change_node_type", p_event)) { _tool_selected(TOOL_REPLACE); - } - else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/duplicate", p_event)) { _tool_selected(TOOL_DUPLICATE); - } - else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/attach_script", p_event)) { _tool_selected(TOOL_ATTACH_SCRIPT); - } - else if(ED_IS_SHORTCUT("scene_tree/clear_script", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/clear_script", p_event)) { _tool_selected(TOOL_CLEAR_SCRIPT); - } - else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/move_up", p_event)) { _tool_selected(TOOL_MOVE_UP); - } - else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/move_down", p_event)) { _tool_selected(TOOL_MOVE_DOWN); - } - else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/reparent", p_event)) { _tool_selected(TOOL_REPARENT); - } - else if (ED_IS_SHORTCUT("scene_tree/merge_from_scene", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/merge_from_scene", p_event)) { _tool_selected(TOOL_MERGE_FROM_SCENE); - } - else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/save_branch_as_scene", p_event)) { _tool_selected(TOOL_NEW_SCENE_FROM); - } - else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/delete_no_confirm", p_event)) { _tool_selected(TOOL_ERASE, true); - } - else if(ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/copy_node_path", p_event)) { _tool_selected(TOOL_COPY_NODE_PATH); - } - else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) { + } else if (ED_IS_SHORTCUT("scene_tree/delete", p_event)) { _tool_selected(TOOL_ERASE); } } -void SceneTreeDock::instance(const String& p_file) { +void SceneTreeDock::instance(const String &p_file) { Node *parent = scene_tree->get_selected(); if (!parent || !edited_scene) { - current_option=-1; + current_option = -1; //accept->get_cancel()->hide(); accept->get_ok()->set_text(TTR("OK :(")); accept->set_text(TTR("No parent to instance a child at.")); @@ -130,11 +114,10 @@ void SceneTreeDock::instance(const String& p_file) { Vector<String> scenes; scenes.push_back(p_file); - _perform_instance_scenes(scenes,parent,-1); - + _perform_instance_scenes(scenes, parent, -1); } -void SceneTreeDock::instance_scenes(const Vector<String>& p_files, Node *p_parent) { +void SceneTreeDock::instance_scenes(const Vector<String> &p_files, Node *p_parent) { Node *parent = p_parent; @@ -153,111 +136,102 @@ void SceneTreeDock::instance_scenes(const Vector<String>& p_files, Node *p_paren _perform_instance_scenes(p_files, parent, -1); } -void SceneTreeDock::_perform_instance_scenes(const Vector<String>& p_files,Node* parent,int p_pos) { - - +void SceneTreeDock::_perform_instance_scenes(const Vector<String> &p_files, Node *parent, int p_pos) { ERR_FAIL_COND(!parent); + Vector<Node *> instances; - Vector<Node*> instances; - - bool error=false; + bool error = false; - for(int i=0;i<p_files.size();i++) { + for (int i = 0; i < p_files.size(); i++) { Ref<PackedScene> sdata = ResourceLoader::load(p_files[i]); if (!sdata.is_valid()) { - current_option=-1; + current_option = -1; //accept->get_cancel()->hide(); accept->get_ok()->set_text(TTR("Ugh")); - accept->set_text(vformat(TTR("Error loading scene from %s"),p_files[i])); + accept->set_text(vformat(TTR("Error loading scene from %s"), p_files[i])); accept->popup_centered_minsize(); - error=true; + error = true; break; - } - Node*instanced_scene=sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); + Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instanced_scene) { - current_option=-1; + current_option = -1; //accept->get_cancel()->hide(); accept->get_ok()->set_text(TTR("Ugh")); - accept->set_text(vformat(TTR("Error instancing scene from %s"),p_files[i])); + accept->set_text(vformat(TTR("Error instancing scene from %s"), p_files[i])); accept->popup_centered_minsize(); - error=true; + error = true; break; - } - if (edited_scene->get_filename()!="") { + if (edited_scene->get_filename() != "") { if (_cyclical_dependency_exists(edited_scene->get_filename(), instanced_scene)) { accept->get_ok()->set_text(TTR("Ok")); - accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."),p_files[i])); + accept->set_text(vformat(TTR("Cannot instance the scene '%s' because the current scene exists within one of its nodes."), p_files[i])); accept->popup_centered_minsize(); - error=true; + error = true; break; } } - instanced_scene->set_filename( GlobalConfig::get_singleton()->localize_path(p_files[i]) ); + instanced_scene->set_filename(GlobalConfig::get_singleton()->localize_path(p_files[i])); instances.push_back(instanced_scene); } if (error) { - for(int i=0;i<instances.size();i++) { + for (int i = 0; i < instances.size(); i++) { memdelete(instances[i]); } return; } - - //instanced_scene->generate_instance_state(); editor_data->get_undo_redo().create_action(TTR("Instance Scene(s)")); - for(int i=0;i<instances.size();i++) { + for (int i = 0; i < instances.size(); i++) { - Node* instanced_scene=instances[i]; + Node *instanced_scene = instances[i]; - editor_data->get_undo_redo().add_do_method(parent,"add_child",instanced_scene); - if (p_pos>=0) { - editor_data->get_undo_redo().add_do_method(parent,"move_child",instanced_scene,p_pos+i); + editor_data->get_undo_redo().add_do_method(parent, "add_child", instanced_scene); + if (p_pos >= 0) { + editor_data->get_undo_redo().add_do_method(parent, "move_child", instanced_scene, p_pos + i); } - editor_data->get_undo_redo().add_do_method(instanced_scene,"set_owner",edited_scene); - editor_data->get_undo_redo().add_do_method(editor_selection,"clear"); - editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",instanced_scene); + editor_data->get_undo_redo().add_do_method(instanced_scene, "set_owner", edited_scene); + editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); + editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", instanced_scene); editor_data->get_undo_redo().add_do_reference(instanced_scene); - editor_data->get_undo_redo().add_undo_method(parent,"remove_child",instanced_scene); + editor_data->get_undo_redo().add_undo_method(parent, "remove_child", instanced_scene); String new_name = parent->validate_child_name(instanced_scene); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); - editor_data->get_undo_redo().add_do_method(sed,"live_debug_instance_node",edited_scene->get_path_to(parent),p_files[i],new_name); - editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name)); + editor_data->get_undo_redo().add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_files[i], new_name); + editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name)); } editor_data->get_undo_redo().commit_action(); - - } -void SceneTreeDock::_replace_with_branch_scene(const String& p_file,Node* base) { +void SceneTreeDock::_replace_with_branch_scene(const String &p_file, Node *base) { Ref<PackedScene> sdata = ResourceLoader::load(p_file); if (!sdata.is_valid()) { accept->get_ok()->set_text(TTR("Ugh")); - accept->set_text(vformat(TTR("Error loading scene from %s"),p_file)); + accept->set_text(vformat(TTR("Error loading scene from %s"), p_file)); accept->popup_centered_minsize(); return; } - Node *instanced_scene=sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); + Node *instanced_scene = sdata->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); if (!instanced_scene) { accept->get_ok()->set_text(TTR("Ugh")); - accept->set_text(vformat(TTR("Error instancing scene from %s"),p_file)); + accept->set_text(vformat(TTR("Error instancing scene from %s"), p_file)); accept->popup_centered_minsize(); return; } @@ -273,17 +247,17 @@ void SceneTreeDock::_replace_with_branch_scene(const String& p_file,Node* base) scene_tree->set_selected(instanced_scene); } -bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_path, Node* p_desired_node) { +bool SceneTreeDock::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) { int childCount = p_desired_node->get_child_count(); - if (p_desired_node->get_filename()==p_target_scene_path) { + if (p_desired_node->get_filename() == p_target_scene_path) { return true; } - for (int i=0;i<childCount;i++) { - Node* child=p_desired_node->get_child(i); + for (int i = 0; i < childCount; i++) { + Node *child = p_desired_node->get_child(i); - if(_cyclical_dependency_exists(p_target_scene_path,child)) { + if (_cyclical_dependency_exists(p_target_scene_path, child)) { return true; } } @@ -291,12 +265,11 @@ bool SceneTreeDock::_cyclical_dependency_exists(const String& p_target_scene_pat return false; } - void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { - current_option=p_tool; + current_option = p_tool; - switch(p_tool) { + switch (p_tool) { case TOOL_NEW: { /* @@ -330,11 +303,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { file->set_mode(EditorFileDialog::MODE_OPEN_FILE); List<String> extensions; - ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions); + ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); file->clear_filters(); - for(int i=0;i<extensions.size();i++) { + for (int i = 0; i < extensions.size(); i++) { - file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper()); + file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } //file->set_current_path(current_path); @@ -387,20 +360,19 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { editor->push_item(existing.ptr()); else { String path = selected->get_filename(); - script_create_dialog->config(selected->get_class(),path); - script_create_dialog->popup_centered(Size2(300,290)); + script_create_dialog->config(selected->get_class(), path); + script_create_dialog->popup_centered(Size2(300, 290)); //script_create_dialog->popup_centered_minsize(); - } } break; case TOOL_CLEAR_SCRIPT: { Node *selected = scene_tree->get_selected(); - if(!selected) + if (!selected) break; Ref<Script> existing = selected->get_script(); - if(existing.is_valid()) { + if (existing.is_valid()) { const RefPtr empty; selected->set_script(empty); button_create_script->show(); @@ -414,11 +386,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (!scene_tree->get_selected()) break; + if (scene_tree->get_selected() == edited_scene) { - if (scene_tree->get_selected()==edited_scene) { - - - current_option=-1; + current_option = -1; //accept->get_cancel()->hide(); accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("This operation can't be done on the tree root.")); @@ -426,7 +396,6 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { break; } - if (!_validate_no_foreign()) break; @@ -434,14 +403,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { bool MOVING_UP = !MOVING_DOWN; Node *common_parent = scene_tree->get_selected()->get_parent(); - List<Node*> selection = editor_selection->get_selected_node_list(); - selection.sort_custom<Node::Comparator>(); // sort by index + List<Node *> selection = editor_selection->get_selected_node_list(); + selection.sort_custom<Node::Comparator>(); // sort by index if (MOVING_DOWN) selection.invert(); int lowest_id = common_parent->get_child_count() - 1; int highest_id = 0; - for (List<Node*>::Element *E = selection.front(); E; E = E->next()) { + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { int index = E->get()->get_index(); if (index > highest_id) highest_id = index; @@ -479,11 +448,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (!edited_scene) break; - if (editor_selection->is_selected(edited_scene)) { - - current_option=-1; + current_option = -1; //accept->get_cancel()->hide(); accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("This operation can't be done on the tree root.")); @@ -494,54 +461,53 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (!_validate_no_foreign()) break; - List<Node*> selection = editor_selection->get_selected_node_list(); - if (selection.size()==0) + List<Node *> selection = editor_selection->get_selected_node_list(); + if (selection.size() == 0) break; - List<Node*> reselect; + List<Node *> reselect; editor_data->get_undo_redo().create_action(TTR("Duplicate Node(s)")); - editor_data->get_undo_redo().add_do_method(editor_selection,"clear"); - - Node *dupsingle=NULL; + editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); + Node *dupsingle = NULL; - for (List<Node*>::Element *E=selection.front();E;E=E->next()) { + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { Node *node = E->get(); Node *parent = node->get_parent(); - List<Node*> owned; - node->get_owned_by(node->get_owner(),&owned); + List<Node *> owned; + node->get_owned_by(node->get_owner(), &owned); - Map<Node*,Node*> duplimap; - Node * dup = _duplicate(node,duplimap); + Map<Node *, Node *> duplimap; + Node *dup = _duplicate(node, duplimap); ERR_CONTINUE(!dup); - if (selection.size()==1) - dupsingle=dup; + if (selection.size() == 1) + dupsingle = dup; dup->set_name(parent->validate_child_name(dup)); - editor_data->get_undo_redo().add_do_method(parent,"_add_child_below_node",node, dup); - for (List<Node*>::Element *F=owned.front();F;F=F->next()) { + editor_data->get_undo_redo().add_do_method(parent, "_add_child_below_node", node, dup); + for (List<Node *>::Element *F = owned.front(); F; F = F->next()) { if (!duplimap.has(F->get())) { continue; } - Node *d=duplimap[F->get()]; - editor_data->get_undo_redo().add_do_method(d,"set_owner",node->get_owner()); + Node *d = duplimap[F->get()]; + editor_data->get_undo_redo().add_do_method(d, "set_owner", node->get_owner()); } - editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",dup); - editor_data->get_undo_redo().add_undo_method(parent,"remove_child",dup); + editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", dup); + editor_data->get_undo_redo().add_undo_method(parent, "remove_child", dup); editor_data->get_undo_redo().add_do_reference(dup); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); - editor_data->get_undo_redo().add_do_method(sed,"live_debug_duplicate_node",edited_scene->get_path_to(node),dup->get_name()); - editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+dup->get_name())); + editor_data->get_undo_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get_name()); + editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + dup->get_name())); //parent->add_child(dup); //reselect.push_back(dup); @@ -552,22 +518,15 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (dupsingle) editor->push_item(dupsingle); - - - - } break; case TOOL_REPARENT: { - if (!scene_tree->get_selected()) break; - if (editor_selection->is_selected(edited_scene)) { - - current_option=-1; + current_option = -1; //confirmation->get_cancel()->hide(); accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("This operation can't be done on the tree root.")); @@ -578,23 +537,23 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (!_validate_no_foreign()) break; - List<Node*> nodes = editor_selection->get_selected_node_list(); - Set<Node*> nodeset; - for(List<Node*>::Element *E=nodes.front();E;E=E->next()) { + List<Node *> nodes = editor_selection->get_selected_node_list(); + Set<Node *> nodeset; + for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) { nodeset.insert(E->get()); } reparent_dialog->popup_centered_ratio(); - reparent_dialog->set_current( nodeset ); + reparent_dialog->set_current(nodeset); } break; case TOOL_MULTI_EDIT: { - Node*root=EditorNode::get_singleton()->get_edited_scene(); + Node *root = EditorNode::get_singleton()->get_edited_scene(); if (!root) break; - Ref<MultiNodeEdit> mne = memnew( MultiNodeEdit ); - for (const Map<Node*,Object*>::Element *E=EditorNode::get_singleton()->get_editor_selection()->get_selection().front();E;E=E->next()) { + Ref<MultiNodeEdit> mne = memnew(MultiNodeEdit); + for (const Map<Node *, Object *>::Element *E = EditorNode::get_singleton()->get_editor_selection()->get_selection().front(); E; E = E->next()) { mne->add_node(root->get_path_to(E->key())); } @@ -604,7 +563,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { case TOOL_ERASE: { - List<Node*> remove_list = editor_selection->get_selected_node_list(); + List<Node *> remove_list = editor_selection->get_selected_node_list(); if (remove_list.empty()) return; @@ -640,9 +599,9 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { break; } - List<Node*> selection = editor_selection->get_selected_node_list(); + List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.size()!=1) { + if (selection.size() != 1) { accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("This operation requires a single selected node.")); accept->popup_centered_minsize(); @@ -651,14 +610,14 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { Node *tocopy = selection.front()->get(); - if (tocopy==scene){ + if (tocopy == scene) { accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("Can not perform with the root node.")); accept->popup_centered_minsize(); break; } - if (tocopy!=editor_data->get_edited_scene_root() && tocopy->get_filename()!="") { + if (tocopy != editor_data->get_edited_scene_root() && tocopy->get_filename() != "") { accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("This operation can't be done on instanced scenes.")); accept->popup_centered_minsize(); @@ -668,17 +627,17 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); List<String> extensions; - Ref<PackedScene> sd = memnew( PackedScene ); - ResourceSaver::get_recognized_extensions(sd,&extensions); + Ref<PackedScene> sd = memnew(PackedScene); + ResourceSaver::get_recognized_extensions(sd, &extensions); new_scene_from_dialog->clear_filters(); - for(int i=0;i<extensions.size();i++) { - new_scene_from_dialog->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper()); + for (int i = 0; i < extensions.size(); i++) { + new_scene_from_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } String existing; if (extensions.size()) { String root_name(tocopy->get_name()); - existing=root_name+"."+extensions.front()->get().to_lower(); + existing = root_name + "." + extensions.front()->get().to_lower(); } new_scene_from_dialog->set_current_path(existing); @@ -686,11 +645,11 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { new_scene_from_dialog->set_title(TTR("Save New Scene As..")); } break; - case TOOL_COPY_NODE_PATH: { - List<Node*> selection = editor_selection->get_selected_node_list(); + case TOOL_COPY_NODE_PATH: { + List<Node *> selection = editor_selection->get_selected_node_list(); - if(List<Node*>::Element *e = selection.front()) { - if(Node *node = e->get()) { + if (List<Node *>::Element *e = selection.front()) { + if (Node *node = e->get()) { Node *root = EditorNode::get_singleton()->get_edited_scene(); NodePath path = root->get_path().rel_path_to(node->get_path()); OS::get_singleton()->set_clipboard(path); @@ -698,54 +657,50 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } break; } - } void SceneTreeDock::_notification(int p_what) { - switch(p_what) { + switch (p_what) { case NOTIFICATION_READY: { if (!first_enter) break; - first_enter=false; + first_enter = false; - CanvasItemEditorPlugin *canvas_item_plugin = editor_data->get_editor("2D")->cast_to<CanvasItemEditorPlugin>(); + CanvasItemEditorPlugin *canvas_item_plugin = editor_data->get_editor("2D")->cast_to<CanvasItemEditorPlugin>(); if (canvas_item_plugin) { canvas_item_plugin->get_canvas_item_editor()->connect("item_lock_status_changed", scene_tree, "_update_tree"); canvas_item_plugin->get_canvas_item_editor()->connect("item_group_status_changed", scene_tree, "_update_tree"); scene_tree->connect("node_changed", canvas_item_plugin->get_canvas_item_editor()->get_viewport_control(), "update"); } - button_add->set_icon(get_icon("Add","EditorIcons")); - button_instance->set_icon(get_icon("Instance","EditorIcons")); - button_create_script->set_icon(get_icon("ScriptCreate","EditorIcons")); + button_add->set_icon(get_icon("Add", "EditorIcons")); + button_instance->set_icon(get_icon("Instance", "EditorIcons")); + button_create_script->set_icon(get_icon("ScriptCreate", "EditorIcons")); button_clear_script->set_icon(get_icon("ScriptRemove", "EditorIcons")); + filter_icon->set_texture(get_icon("Zoom", "EditorIcons")); - filter_icon->set_texture(get_icon("Zoom","EditorIcons")); - - EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed",this,"_selection_changed"); + EditorNode::get_singleton()->get_editor_selection()->connect("selection_changed", this, "_selection_changed"); } break; } } - -void SceneTreeDock::_load_request(const String& p_path) { +void SceneTreeDock::_load_request(const String &p_path) { editor->open_request(p_path); } -void SceneTreeDock::_script_open_request(const Ref<Script>& p_script) { +void SceneTreeDock::_script_open_request(const Ref<Script> &p_script) { editor->edit_resource(p_script); } void SceneTreeDock::_node_selected() { - - Node *node=scene_tree->get_selected(); + Node *node = scene_tree->get_selected(); if (!node) { @@ -754,12 +709,10 @@ void SceneTreeDock::_node_selected() { } if (ScriptEditor::get_singleton()->is_visible_in_tree()) { - restore_script_editor_on_drag=true; + restore_script_editor_on_drag = true; } editor->push_item(node); - - } void SceneTreeDock::_node_renamed() { @@ -767,61 +720,57 @@ void SceneTreeDock::_node_renamed() { _node_selected(); } -Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) { +Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node *, Node *> &duplimap) { - Node *node=NULL; + Node *node = NULL; - if (p_node->get_filename()!="") { //an instance + if (p_node->get_filename() != "") { //an instance - Ref<PackedScene> sd = ResourceLoader::load( p_node->get_filename() ); - ERR_FAIL_COND_V(!sd.is_valid(),NULL); + Ref<PackedScene> sd = ResourceLoader::load(p_node->get_filename()); + ERR_FAIL_COND_V(!sd.is_valid(), NULL); node = sd->instance(PackedScene::GEN_EDIT_STATE_INSTANCE); - ERR_FAIL_COND_V(!node,NULL); + ERR_FAIL_COND_V(!node, NULL); node->set_scene_instance_load_placeholder(p_node->get_scene_instance_load_placeholder()); //node->generate_instance_state(); } else { Object *obj = ClassDB::instance(p_node->get_class()); - ERR_FAIL_COND_V(!obj,NULL); + ERR_FAIL_COND_V(!obj, NULL); node = obj->cast_to<Node>(); if (!node) memdelete(obj); - ERR_FAIL_COND_V(!node,NULL); - + ERR_FAIL_COND_V(!node, NULL); } List<PropertyInfo> plist; p_node->get_property_list(&plist); - for(List<PropertyInfo>::Element *E=plist.front();E;E=E->next()) { + for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) { - if (!(E->get().usage&PROPERTY_USAGE_STORAGE)) + if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; String name = E->get().name; - node->set( name, p_node->get(name) ); - + node->set(name, p_node->get(name)); } - List<Node::GroupInfo> group_info; p_node->get_groups(&group_info); - for (List<Node::GroupInfo>::Element *E=group_info.front();E;E=E->next()) { + for (List<Node::GroupInfo>::Element *E = group_info.front(); E; E = E->next()) { if (E->get().persistent) - node->add_to_group(E->get().name,true); + node->add_to_group(E->get().name, true); } - node->set_name(p_node->get_name()); - duplimap[p_node]=node; + duplimap[p_node] = node; - for(int i=0;i<p_node->get_child_count();i++) { + for (int i = 0; i < p_node->get_child_count(); i++) { Node *child = p_node->get_child(i); - if (p_node->get_owner()!=child->get_owner()) + if (p_node->get_owner() != child->get_owner()) continue; //don't bother with not in-scene nodes. - Node *dup = _duplicate(child,duplimap); + Node *dup = _duplicate(child, duplimap); if (!dup) { memdelete(node); return NULL; @@ -831,131 +780,121 @@ Node *SceneTreeDock::_duplicate(Node *p_node, Map<Node*,Node*> &duplimap) { } return node; - } +void SceneTreeDock::_set_owners(Node *p_owner, const Array &p_nodes) { -void SceneTreeDock::_set_owners(Node *p_owner, const Array& p_nodes) { - - for(int i=0;i<p_nodes.size();i++) { + for (int i = 0; i < p_nodes.size(); i++) { - Object *obj=p_nodes[i]; + Object *obj = p_nodes[i]; if (!obj) continue; - Node *n=obj->cast_to<Node>(); + Node *n = obj->cast_to<Node>(); if (!n) continue; n->set_owner(p_owner); } } - -void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path,Vector<StringName> new_base_path,Node * p_node, List<Pair<NodePath,NodePath> > *p_renames) { +void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<StringName> new_base_path, Node *p_node, List<Pair<NodePath, NodePath> > *p_renames) { base_path.push_back(p_node->get_name()); if (new_base_path.size()) new_base_path.push_back(p_node->get_name()); - NodePath from( base_path,true ); + NodePath from(base_path, true); NodePath to; if (new_base_path.size()) - to=NodePath( new_base_path,true ); + to = NodePath(new_base_path, true); - Pair<NodePath,NodePath> npp; - npp.first=from; - npp.second=to; + Pair<NodePath, NodePath> npp; + npp.first = from; + npp.second = to; p_renames->push_back(npp); - for(int i=0;i<p_node->get_child_count();i++) { + for (int i = 0; i < p_node->get_child_count(); i++) { - _fill_path_renames(base_path,new_base_path,p_node->get_child(i),p_renames); + _fill_path_renames(base_path, new_base_path, p_node->get_child(i), p_renames); } - - } -void SceneTreeDock::fill_path_renames(Node* p_node, Node *p_new_parent, List<Pair<NodePath,NodePath> > *p_renames) { +void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath> > *p_renames) { - if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks",true))) + if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true))) return; - Vector<StringName> base_path; Node *n = p_node->get_parent(); - while(n) { + while (n) { base_path.push_back(n->get_name()); - n=n->get_parent(); + n = n->get_parent(); } base_path.invert(); Vector<StringName> new_base_path; if (p_new_parent) { n = p_new_parent; - while(n) { + while (n) { new_base_path.push_back(n->get_name()); - n=n->get_parent(); + n = n->get_parent(); } new_base_path.invert(); } - _fill_path_renames(base_path,new_base_path,p_node,p_renames); + _fill_path_renames(base_path, new_base_path, p_node, p_renames); } -void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) { +void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodePath> > *p_renames, Map<Ref<Animation>, Set<int> > *r_rem_anims) { Map<Ref<Animation>, Set<int> > rem_anims; if (!r_rem_anims) - r_rem_anims=&rem_anims; + r_rem_anims = &rem_anims; - if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks",true))) + if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true))) return; if (!p_base) { - p_base=edited_scene; + p_base = edited_scene; } if (!p_base) return; - if (p_base->cast_to<AnimationPlayer>()) { - AnimationPlayer *ap=p_base->cast_to<AnimationPlayer>(); + AnimationPlayer *ap = p_base->cast_to<AnimationPlayer>(); List<StringName> anims; ap->get_animation_list(&anims); Node *root = ap->get_node(ap->get_root()); - if (root) { + NodePath root_path = root->get_path(); + NodePath new_root_path = root_path; - NodePath root_path=root->get_path(); - NodePath new_root_path=root_path; + for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) { - - for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) { - - if (E->get().first==root_path) { - new_root_path=E->get().second; + if (E->get().first == root_path) { + new_root_path = E->get().second; break; } } - if (new_root_path!=NodePath()) { + if (new_root_path != NodePath()) { //will not be erased - for(List<StringName>::Element *E=anims.front();E;E=E->next()) { + for (List<StringName>::Element *E = anims.front(); E; E = E->next()) { - Ref<Animation> anim=ap->get_animation(E->get()); + Ref<Animation> anim = ap->get_animation(E->get()); if (!r_rem_anims->has(anim)) { - r_rem_anims->insert(anim,Set<int>()); + r_rem_anims->insert(anim, Set<int>()); Set<int> &ran = r_rem_anims->find(anim)->get(); - for(int i=0;i<anim->get_track_count();i++) + for (int i = 0; i < anim->get_track_count(); i++) ran.insert(i); } @@ -964,9 +903,9 @@ void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePat if (anim.is_null()) continue; - for(int i=0;i<anim->get_track_count();i++) { + for (int i = 0; i < anim->get_track_count(); i++) { - NodePath track_np=anim->track_get_path(i); + NodePath track_np = anim->track_get_path(i); Node *n = root->get_node(track_np); if (!n) { continue; @@ -977,31 +916,29 @@ void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePat if (!ran.has(i)) continue; //channel was removed - for(List<Pair<NodePath,NodePath> >::Element* E=p_renames->front();E;E=E->next()) { - - if (E->get().first==old_np) { + for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) { + if (E->get().first == old_np) { - if (E->get().second==NodePath()) { + if (E->get().second == NodePath()) { //will be erased - int idx=0; - Set<int>::Element *EI=ran.front(); + int idx = 0; + Set<int>::Element *EI = ran.front(); ERR_FAIL_COND(!EI); //bug - while(EI->get()!=i) { + while (EI->get() != i) { idx++; - EI=EI->next(); + EI = EI->next(); ERR_FAIL_COND(!EI); //another bug - } - editor_data->get_undo_redo().add_do_method(anim.ptr(),"remove_track",idx); - editor_data->get_undo_redo().add_undo_method(anim.ptr(),"add_track",anim->track_get_type(i),idx); - editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",idx,track_np); - editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_interpolation_type",idx,anim->track_get_interpolation_type(i)); - for(int j=0;j<anim->track_get_key_count(i);j++) { + editor_data->get_undo_redo().add_do_method(anim.ptr(), "remove_track", idx); + editor_data->get_undo_redo().add_undo_method(anim.ptr(), "add_track", anim->track_get_type(i), idx); + editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", idx, track_np); + editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_interpolation_type", idx, anim->track_get_interpolation_type(i)); + for (int j = 0; j < anim->track_get_key_count(i); j++) { - editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_insert_key",idx,anim->track_get_key_time(i,j),anim->track_get_key_value(i,j),anim->track_get_key_transition(i,j)); + editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_insert_key", idx, anim->track_get_key_time(i, j), anim->track_get_key_value(i, j), anim->track_get_key_transition(i, j)); } ran.erase(i); //byebye channel @@ -1010,11 +947,11 @@ void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePat //will be renamed NodePath rel_path = new_root_path.rel_path_to(E->get().second); - NodePath new_path = NodePath( rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property() ); - if (new_path==track_np) + NodePath new_path = NodePath(rel_path.get_names(), track_np.get_subnames(), false, track_np.get_property()); + if (new_path == track_np) continue; //bleh - editor_data->get_undo_redo().add_do_method(anim.ptr(),"track_set_path",i,new_path); - editor_data->get_undo_redo().add_undo_method(anim.ptr(),"track_set_path",i,track_np); + editor_data->get_undo_redo().add_do_method(anim.ptr(), "track_set_path", i, new_path); + editor_data->get_undo_redo().add_undo_method(anim.ptr(), "track_set_path", i, track_np); } } } @@ -1024,120 +961,106 @@ void SceneTreeDock::perform_node_renames(Node* p_base,List<Pair<NodePath,NodePat } } - - for(int i=0;i<p_base->get_child_count();i++) - perform_node_renames(p_base->get_child(i),p_renames,r_rem_anims); - + for (int i = 0; i < p_base->get_child_count(); i++) + perform_node_renames(p_base->get_child(i), p_renames, r_rem_anims); } +void SceneTreeDock::_node_prerenamed(Node *p_node, const String &p_new_name) { -void SceneTreeDock::_node_prerenamed(Node* p_node, const String& p_new_name) { - - - List<Pair<NodePath,NodePath> > path_renames; + List<Pair<NodePath, NodePath> > path_renames; Vector<StringName> base_path; Node *n = p_node->get_parent(); - while(n) { + while (n) { base_path.push_back(n->get_name()); - n=n->get_parent(); + n = n->get_parent(); } base_path.invert(); - - Vector<StringName> new_base_path=base_path; + Vector<StringName> new_base_path = base_path; base_path.push_back(p_node->get_name()); new_base_path.push_back(p_new_name); - Pair<NodePath,NodePath> npp; - npp.first = NodePath(base_path,true); - npp.second = NodePath(new_base_path,true); + Pair<NodePath, NodePath> npp; + npp.first = NodePath(base_path, true); + npp.second = NodePath(new_base_path, true); path_renames.push_back(npp); + for (int i = 0; i < p_node->get_child_count(); i++) + _fill_path_renames(base_path, new_base_path, p_node->get_child(i), &path_renames); - for(int i=0;i<p_node->get_child_count();i++) - _fill_path_renames(base_path,new_base_path,p_node->get_child(i),&path_renames); - - perform_node_renames(NULL,&path_renames); - + perform_node_renames(NULL, &path_renames); } bool SceneTreeDock::_validate_no_foreign() { - List<Node*> selection = editor_selection->get_selected_node_list(); + List<Node *> selection = editor_selection->get_selected_node_list(); - for (List<Node*>::Element *E=selection.front();E;E=E->next()) { + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { - if (E->get()!=edited_scene && E->get()->get_owner()!=edited_scene) { + if (E->get() != edited_scene && E->get()->get_owner() != edited_scene) { accept->get_ok()->set_text(TTR("Makes Sense!")); accept->set_text(TTR("Can't operate on nodes from a foreign scene!")); accept->popup_centered_minsize(); return false; - } - if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E->get()))>=0) { + if (edited_scene->get_scene_inherited_state().is_valid() && edited_scene->get_scene_inherited_state()->find_node_by_path(edited_scene->get_path_to(E->get())) >= 0) { accept->get_ok()->set_text(TTR("Makes Sense!")); accept->set_text(TTR("Can't operate on nodes the current scene inherits from!")); accept->popup_centered_minsize(); return false; - } - } return true; } -void SceneTreeDock::_node_reparent(NodePath p_path,bool p_keep_global_xform) { - +void SceneTreeDock::_node_reparent(NodePath p_path, bool p_keep_global_xform) { Node *new_parent = scene_root->get_node(p_path); ERR_FAIL_COND(!new_parent); //ok all valid - List<Node*> selection = editor_selection->get_selected_node_list(); + List<Node *> selection = editor_selection->get_selected_node_list(); if (selection.empty()) return; //nothing to reparent - Vector<Node*> nodes; + Vector<Node *> nodes; - for(List<Node*>::Element *E=selection.front();E;E=E->next()) { + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { nodes.push_back(E->get()); } - _do_reparent(new_parent,-1,nodes,p_keep_global_xform); - + _do_reparent(new_parent, -1, nodes, p_keep_global_xform); } - -void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vector<Node*> p_nodes,bool p_keep_global_xform) { - +void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, Vector<Node *> p_nodes, bool p_keep_global_xform) { Node *new_parent = p_new_parent; ERR_FAIL_COND(!new_parent); - Node *validate=new_parent; - while(validate) { + Node *validate = new_parent; + while (validate) { - if (p_nodes.find(validate)!=-1) { + if (p_nodes.find(validate) != -1) { ERR_EXPLAIN("Selection changed at some point.. can't reparent"); ERR_FAIL(); return; } - validate=validate->get_parent(); + validate = validate->get_parent(); } //ok all valid - List<Node*> selection = editor_selection->get_selected_node_list(); + List<Node *> selection = editor_selection->get_selected_node_list(); - if (p_nodes.size()==0) + if (p_nodes.size() == 0) return; //nothing to reparent //sort by tree order, so re-adding is easy @@ -1145,103 +1068,96 @@ void SceneTreeDock::_do_reparent(Node* p_new_parent,int p_position_in_parent,Vec editor_data->get_undo_redo().create_action(TTR("Reparent Node")); - List<Pair<NodePath,NodePath> > path_renames; + List<Pair<NodePath, NodePath> > path_renames; Vector<StringName> former_names; - int inc=0; + int inc = 0; - for(int ni=0;ni<p_nodes.size();ni++) { + for (int ni = 0; ni < p_nodes.size(); ni++) { //no undo for now, sorry Node *node = p_nodes[ni]; - fill_path_renames(node,new_parent,&path_renames); + fill_path_renames(node, new_parent, &path_renames); former_names.push_back(node->get_name()); - List<Node*> owned; - node->get_owned_by(node->get_owner(),&owned); + List<Node *> owned; + node->get_owned_by(node->get_owner(), &owned); Array owners; - for(List<Node*>::Element *E=owned.front();E;E=E->next()) { + for (List<Node *>::Element *E = owned.front(); E; E = E->next()) { owners.push_back(E->get()); } - - if (new_parent==node->get_parent() && node->get_index() < p_position_in_parent+ni) { + if (new_parent == node->get_parent() && node->get_index() < p_position_in_parent + ni) { //if child will generate a gap when moved, adjust inc--; } - editor_data->get_undo_redo().add_do_method(node->get_parent(),"remove_child",node); - editor_data->get_undo_redo().add_do_method(new_parent,"add_child",node); + editor_data->get_undo_redo().add_do_method(node->get_parent(), "remove_child", node); + editor_data->get_undo_redo().add_do_method(new_parent, "add_child", node); - if (p_position_in_parent>=0) - editor_data->get_undo_redo().add_do_method(new_parent,"move_child",node,p_position_in_parent+inc); + if (p_position_in_parent >= 0) + editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); String new_name = new_parent->validate_child_name(node); - editor_data->get_undo_redo().add_do_method(sed,"live_debug_reparent_node",edited_scene->get_path_to(node),edited_scene->get_path_to(new_parent),new_name,-1); - editor_data->get_undo_redo().add_undo_method(sed,"live_debug_reparent_node",NodePath(String(edited_scene->get_path_to(new_parent))+"/"+new_name),edited_scene->get_path_to(node->get_parent()),node->get_name(),node->get_index()); + editor_data->get_undo_redo().add_do_method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, -1); + editor_data->get_undo_redo().add_undo_method(sed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)) + "/" + new_name), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index()); if (p_keep_global_xform) { if (node->cast_to<Node2D>()) - editor_data->get_undo_redo().add_do_method(node,"set_global_transform",node->cast_to<Node2D>()->get_global_transform()); + editor_data->get_undo_redo().add_do_method(node, "set_global_transform", node->cast_to<Node2D>()->get_global_transform()); if (node->cast_to<Spatial>()) - editor_data->get_undo_redo().add_do_method(node,"set_global_transform",node->cast_to<Spatial>()->get_global_transform()); + editor_data->get_undo_redo().add_do_method(node, "set_global_transform", node->cast_to<Spatial>()->get_global_transform()); if (node->cast_to<Control>()) - editor_data->get_undo_redo().add_do_method(node,"set_global_pos",node->cast_to<Control>()->get_global_pos()); + editor_data->get_undo_redo().add_do_method(node, "set_global_pos", node->cast_to<Control>()->get_global_pos()); } - editor_data->get_undo_redo().add_do_method(this,"_set_owners",edited_scene,owners); + editor_data->get_undo_redo().add_do_method(this, "_set_owners", edited_scene, owners); - if (AnimationPlayerEditor::singleton->get_key_editor()->get_root()==node) - editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_key_editor(),"set_root",node); + if (AnimationPlayerEditor::singleton->get_key_editor()->get_root() == node) + editor_data->get_undo_redo().add_do_method(AnimationPlayerEditor::singleton->get_key_editor(), "set_root", node); - editor_data->get_undo_redo().add_undo_method(new_parent,"remove_child",node); - editor_data->get_undo_redo().add_undo_method(node,"set_name",former_names[ni]); + editor_data->get_undo_redo().add_undo_method(new_parent, "remove_child", node); + editor_data->get_undo_redo().add_undo_method(node, "set_name", former_names[ni]); inc++; - } //add and move in a second step.. (so old order is preserved) - - - for(int ni=0;ni<p_nodes.size();ni++) { + for (int ni = 0; ni < p_nodes.size(); ni++) { Node *node = p_nodes[ni]; - List<Node*> owned; - node->get_owned_by(node->get_owner(),&owned); + List<Node *> owned; + node->get_owned_by(node->get_owner(), &owned); Array owners; - for(List<Node*>::Element *E=owned.front();E;E=E->next()) { + for (List<Node *>::Element *E = owned.front(); E; E = E->next()) { owners.push_back(E->get()); } int child_pos = node->get_position_in_parent(); - editor_data->get_undo_redo().add_undo_method(node->get_parent(),"add_child",node); - editor_data->get_undo_redo().add_undo_method(node->get_parent(),"move_child",node,child_pos); - editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners); - if (AnimationPlayerEditor::singleton->get_key_editor()->get_root()==node) - editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(),"set_root",node); + editor_data->get_undo_redo().add_undo_method(node->get_parent(), "add_child", node); + editor_data->get_undo_redo().add_undo_method(node->get_parent(), "move_child", node, child_pos); + editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners); + if (AnimationPlayerEditor::singleton->get_key_editor()->get_root() == node) + editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(), "set_root", node); if (p_keep_global_xform) { if (node->cast_to<Node2D>()) - editor_data->get_undo_redo().add_undo_method(node,"set_transform",node->cast_to<Node2D>()->get_transform()); + editor_data->get_undo_redo().add_undo_method(node, "set_transform", node->cast_to<Node2D>()->get_transform()); if (node->cast_to<Spatial>()) - editor_data->get_undo_redo().add_undo_method(node,"set_transform",node->cast_to<Spatial>()->get_transform()); + editor_data->get_undo_redo().add_undo_method(node, "set_transform", node->cast_to<Spatial>()->get_transform()); if (node->cast_to<Control>()) - editor_data->get_undo_redo().add_undo_method(node,"set_pos",node->cast_to<Control>()->get_pos()); + editor_data->get_undo_redo().add_undo_method(node, "set_pos", node->cast_to<Control>()->get_pos()); } - - - } - perform_node_renames(NULL,&path_renames); + perform_node_renames(NULL, &path_renames); editor_data->get_undo_redo().commit_action(); //node->set_owner(owner); @@ -1256,109 +1172,94 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { editor->push_item(p_script.operator->()); button_create_script->hide(); button_clear_script->show(); - } - void SceneTreeDock::_delete_confirm() { - List<Node*> remove_list = editor_selection->get_selected_node_list(); + List<Node *> remove_list = editor_selection->get_selected_node_list(); if (remove_list.empty()) return; - editor->get_editor_plugins_over()->make_visible(false); editor_data->get_undo_redo().create_action(TTR("Remove Node(s)")); - bool entire_scene=false; + bool entire_scene = false; - for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) { + for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) { - if (E->get()==edited_scene) { - entire_scene=true; + if (E->get() == edited_scene) { + entire_scene = true; } } if (entire_scene) { - editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",(Object*)NULL); - editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",edited_scene); - editor_data->get_undo_redo().add_undo_method(edited_scene,"set_owner",edited_scene->get_owner()); + editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", (Object *)NULL); + editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", edited_scene); + editor_data->get_undo_redo().add_undo_method(edited_scene, "set_owner", edited_scene->get_owner()); editor_data->get_undo_redo().add_undo_reference(edited_scene); } else { remove_list.sort_custom<Node::Comparator>(); //sort nodes to keep positions - List<Pair<NodePath,NodePath> > path_renames; - + List<Pair<NodePath, NodePath> > path_renames; //delete from animation - for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) { + for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) { Node *n = E->get(); if (!n->is_inside_tree() || !n->get_parent()) continue; - fill_path_renames(n,NULL,&path_renames); - + fill_path_renames(n, NULL, &path_renames); } - perform_node_renames(NULL,&path_renames); + perform_node_renames(NULL, &path_renames); //delete for read - for(List<Node*>::Element *E=remove_list.front();E;E=E->next()) { + for (List<Node *>::Element *E = remove_list.front(); E; E = E->next()) { Node *n = E->get(); if (!n->is_inside_tree() || !n->get_parent()) continue; - List<Node*> owned; - n->get_owned_by(n->get_owner(),&owned); + List<Node *> owned; + n->get_owned_by(n->get_owner(), &owned); Array owners; - for(List<Node*>::Element *E=owned.front();E;E=E->next()) { + for (List<Node *>::Element *E = owned.front(); E; E = E->next()) { owners.push_back(E->get()); } - - editor_data->get_undo_redo().add_do_method(n->get_parent(),"remove_child",n); - editor_data->get_undo_redo().add_undo_method(n->get_parent(),"add_child",n); - editor_data->get_undo_redo().add_undo_method(n->get_parent(),"move_child",n,n->get_index()); - if (AnimationPlayerEditor::singleton->get_key_editor()->get_root()==n) - editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(),"set_root",n); - editor_data->get_undo_redo().add_undo_method(this,"_set_owners",edited_scene,owners); + editor_data->get_undo_redo().add_do_method(n->get_parent(), "remove_child", n); + editor_data->get_undo_redo().add_undo_method(n->get_parent(), "add_child", n); + editor_data->get_undo_redo().add_undo_method(n->get_parent(), "move_child", n, n->get_index()); + if (AnimationPlayerEditor::singleton->get_key_editor()->get_root() == n) + editor_data->get_undo_redo().add_undo_method(AnimationPlayerEditor::singleton->get_key_editor(), "set_root", n); + editor_data->get_undo_redo().add_undo_method(this, "_set_owners", edited_scene, owners); //editor_data->get_undo_redo().add_undo_method(n,"set_owner",n->get_owner()); editor_data->get_undo_redo().add_undo_reference(n); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); - editor_data->get_undo_redo().add_do_method(sed,"live_debug_remove_and_keep_node",edited_scene->get_path_to(n),n->get_instance_ID()); - editor_data->get_undo_redo().add_undo_method(sed,"live_debug_restore_node",n->get_instance_ID(),edited_scene->get_path_to(n->get_parent()),n->get_index()); - + editor_data->get_undo_redo().add_do_method(sed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_instance_ID()); + editor_data->get_undo_redo().add_undo_method(sed, "live_debug_restore_node", n->get_instance_ID(), edited_scene->get_path_to(n->get_parent()), n->get_index()); } - - } editor_data->get_undo_redo().commit_action(); - - } - - - void SceneTreeDock::_selection_changed() { int selection_size = EditorNode::get_singleton()->get_editor_selection()->get_selection().size(); - if (selection_size>1) { + if (selection_size > 1) { //automatically turn on multi-edit _tool_selected(TOOL_MULTI_EDIT); } - if (selection_size==1) { - if(EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->key()->get_script().is_null()) { + if (selection_size == 1) { + if (EditorNode::get_singleton()->get_editor_selection()->get_selection().front()->key()->get_script().is_null()) { button_create_script->show(); button_clear_script->hide(); - } - else { + } else { button_create_script->hide(); button_clear_script->show(); } @@ -1368,22 +1269,18 @@ void SceneTreeDock::_selection_changed() { } //tool_buttons[TOOL_MULTI_EDIT]->set_disabled(EditorNode::get_singleton()->get_editor_selection()->get_selection().size()<2); - } - void SceneTreeDock::_create() { + if (current_option == TOOL_NEW) { - if (current_option==TOOL_NEW) { - - Node *parent=NULL; - + Node *parent = NULL; if (edited_scene) { // If root exists in edited scene parent = scene_tree->get_selected(); - if( !parent ) + if (!parent) parent = edited_scene; } else { @@ -1395,32 +1292,30 @@ void SceneTreeDock::_create() { Object *c = create_dialog->instance_selected(); ERR_FAIL_COND(!c); - Node *child=c->cast_to<Node>(); + Node *child = c->cast_to<Node>(); ERR_FAIL_COND(!child); editor_data->get_undo_redo().create_action(TTR("Create Node")); if (edited_scene) { - editor_data->get_undo_redo().add_do_method(parent,"add_child",child); - editor_data->get_undo_redo().add_do_method(child,"set_owner",edited_scene); - editor_data->get_undo_redo().add_do_method(editor_selection,"clear"); - editor_data->get_undo_redo().add_do_method(editor_selection,"add_node",child); + editor_data->get_undo_redo().add_do_method(parent, "add_child", child); + editor_data->get_undo_redo().add_do_method(child, "set_owner", edited_scene); + editor_data->get_undo_redo().add_do_method(editor_selection, "clear"); + editor_data->get_undo_redo().add_do_method(editor_selection, "add_node", child); editor_data->get_undo_redo().add_do_reference(child); - editor_data->get_undo_redo().add_undo_method(parent,"remove_child",child); - + editor_data->get_undo_redo().add_undo_method(parent, "remove_child", child); String new_name = parent->validate_child_name(child); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); - editor_data->get_undo_redo().add_do_method(sed,"live_debug_create_node",edited_scene->get_path_to(parent),child->get_class(),new_name); - editor_data->get_undo_redo().add_undo_method(sed,"live_debug_remove_node",NodePath(String(edited_scene->get_path_to(parent))+"/"+new_name)); + editor_data->get_undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(parent), child->get_class(), new_name); + editor_data->get_undo_redo().add_undo_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" + new_name)); } else { - editor_data->get_undo_redo().add_do_method(editor,"set_edited_scene",child); + editor_data->get_undo_redo().add_do_method(editor, "set_edited_scene", child); editor_data->get_undo_redo().add_do_reference(child); - editor_data->get_undo_redo().add_undo_method(editor,"set_edited_scene",(Object*)NULL); - + editor_data->get_undo_redo().add_undo_method(editor, "set_edited_scene", (Object *)NULL); } editor_data->get_undo_redo().commit_action(); @@ -1431,31 +1326,30 @@ void SceneTreeDock::_create() { Control *ct = c->cast_to<Control>(); Size2 ms = ct->get_minimum_size(); - if (ms.width<4) - ms.width=40; - if (ms.height<4) - ms.height=40; + if (ms.width < 4) + ms.width = 40; + if (ms.height < 4) + ms.height = 40; ct->set_size(ms); } - - } else if (current_option==TOOL_REPLACE) { - Node * n = scene_tree->get_selected(); + } else if (current_option == TOOL_REPLACE) { + Node *n = scene_tree->get_selected(); ERR_FAIL_COND(!n); Object *c = create_dialog->instance_selected(); ERR_FAIL_COND(!c); - Node *newnode=c->cast_to<Node>(); + Node *newnode = c->cast_to<Node>(); ERR_FAIL_COND(!newnode); List<PropertyInfo> pinfo; n->get_property_list(&pinfo); - for(List<PropertyInfo>::Element *E=pinfo.front();E;E=E->next()) { - if (!(E->get().usage&PROPERTY_USAGE_STORAGE)) + for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) { + if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; - newnode->set(E->get().name,n->get(E->get().name)); + newnode->set(E->get().name, n->get(E->get().name)); } editor->push_item(NULL); @@ -1464,41 +1358,40 @@ void SceneTreeDock::_create() { List<MethodInfo> sl; n->get_signal_list(&sl); - for (List<MethodInfo>::Element *E=sl.front();E;E=E->next()) { + for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) { List<Object::Connection> cl; - n->get_signal_connection_list(E->get().name,&cl); + n->get_signal_connection_list(E->get().name, &cl); - for(List<Object::Connection>::Element *F=cl.front();F;F=F->next()) { + for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) { - Object::Connection &c=F->get(); - if (!(c.flags&Object::CONNECT_PERSIST)) + Object::Connection &c = F->get(); + if (!(c.flags & Object::CONNECT_PERSIST)) continue; - newnode->connect(c.signal,c.target,c.method,varray(),Object::CONNECT_PERSIST); + newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST); } - } - String newname=n->get_name(); + String newname = n->get_name(); - List<Node*> to_erase; - for(int i=0;i<n->get_child_count();i++) { - if (n->get_child(i)->get_owner()==NULL && n->is_owned_by_parent()) { + List<Node *> to_erase; + for (int i = 0; i < n->get_child_count(); i++) { + if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) { to_erase.push_back(n->get_child(i)); } } - n->replace_by(newnode,true); + n->replace_by(newnode, true); - if (n==edited_scene) { - edited_scene=newnode; + if (n == edited_scene) { + edited_scene = newnode; editor->set_edited_scene(newnode); newnode->set_editable_instances(n->get_editable_instances()); } //small hack to make collisionshapes and other kind of nodes to work - for(int i=0;i<newnode->get_child_count();i++) { - Node *c=newnode->get_child(i); - c->call("set_transform", c->call("get_transform") ); + for (int i = 0; i < newnode->get_child_count(); i++) { + Node *c = newnode->get_child(i); + c->call("set_transform", c->call("get_transform")); } editor_data->get_undo_redo().clear_history(); newnode->set_name(newname); @@ -1507,27 +1400,21 @@ void SceneTreeDock::_create() { memdelete(n); - while(to_erase.front()) { + while (to_erase.front()) { memdelete(to_erase.front()->get()); to_erase.pop_front(); } - - - } - } +void SceneTreeDock::set_edited_scene(Node *p_scene) { -void SceneTreeDock::set_edited_scene(Node* p_scene) { - - edited_scene=p_scene; + edited_scene = p_scene; } -void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected ) { - - scene_tree->set_selected(p_node,p_emit_selected); +void SceneTreeDock::set_selected(Node *p_node, bool p_emit_selected) { + scene_tree->set_selected(p_node, p_emit_selected); } void SceneTreeDock::import_subscene() { @@ -1537,17 +1424,16 @@ void SceneTreeDock::import_subscene() { void SceneTreeDock::_import_subscene() { - Node* parent = scene_tree->get_selected(); + Node *parent = scene_tree->get_selected(); if (!parent) { parent = editor_data->get_edited_scene_root(); ERR_FAIL_COND(!parent); } - import_subscene_dialog->move(parent,edited_scene); + import_subscene_dialog->move(parent, edited_scene); editor_data->get_undo_redo().clear_history(); //no undo for now.. - -/* + /* editor_data->get_undo_redo().create_action("Import Subscene"); editor_data->get_undo_redo().add_do_method(parent,"add_child",ss); //editor_data->get_undo_redo().add_do_method(editor_selection,"clear"); @@ -1560,9 +1446,9 @@ void SceneTreeDock::_import_subscene() { void SceneTreeDock::_new_scene_from(String p_file) { - List<Node*> selection = editor_selection->get_selected_node_list(); + List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.size()!=1) { + if (selection.size() != 1) { accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("This operation requires a single selected node.")); accept->popup_centered_minsize(); @@ -1571,33 +1457,32 @@ void SceneTreeDock::_new_scene_from(String p_file) { Node *base = selection.front()->get(); - Map<Node*,Node*> reown; - reown[editor_data->get_edited_scene_root()]=base; + Map<Node *, Node *> reown; + reown[editor_data->get_edited_scene_root()] = base; Node *copy = base->duplicate_and_reown(reown); if (copy) { - Ref<PackedScene> sdata = memnew( PackedScene ); + Ref<PackedScene> sdata = memnew(PackedScene); Error err = sdata->pack(copy); memdelete(copy); - if (err!=OK) { + if (err != OK) { accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("Couldn't save new scene. Likely dependencies (instances) couldn't be satisfied.")); accept->popup_centered_minsize(); return; } - int flg=0; + int flg = 0; if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) - flg|=ResourceSaver::FLAG_COMPRESS; + flg |= ResourceSaver::FLAG_COMPRESS; /* if (EditorSettings::get_singleton()->get("filesystem/on_save/save_paths_as_relative")) flg|=ResourceSaver::FLAG_RELATIVE_PATHS; */ - - err = ResourceSaver::save(p_file,sdata,flg); - if (err!=OK) { + err = ResourceSaver::save(p_file, sdata, flg); + if (err != OK) { accept->get_ok()->set_text(TTR("I see..")); accept->set_text(TTR("Error saving scene.")); accept->popup_centered_minsize(); @@ -1610,29 +1495,27 @@ void SceneTreeDock::_new_scene_from(String p_file) { accept->popup_centered_minsize(); return; } - } -static bool _is_node_visible(Node* p_node) { +static bool _is_node_visible(Node *p_node) { if (!p_node->get_owner()) return false; - if (p_node->get_owner()!=EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner())) + if (p_node->get_owner() != EditorNode::get_singleton()->get_edited_scene() && !EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node->get_owner())) return false; return true; - } -static bool _has_visible_children(Node* p_node) { +static bool _has_visible_children(Node *p_node) { bool collapsed = p_node->is_displayed_folded(); if (collapsed) return false; - for(int i=0;i<p_node->get_child_count();i++) { + for (int i = 0; i < p_node->get_child_count(); i++) { - Node* child = p_node->get_child(i); + Node *child = p_node->get_child(i); if (!_is_node_visible(child)) continue; @@ -1640,87 +1523,76 @@ static bool _has_visible_children(Node* p_node) { } return false; - } +static Node *_find_last_visible(Node *p_node) { - -static Node* _find_last_visible(Node* p_node) { - - Node* last=NULL; + Node *last = NULL; bool collapsed = p_node->is_displayed_folded(); - if (!collapsed) { - for(int i=0;i<p_node->get_child_count();i++) { + if (!collapsed) { + for (int i = 0; i < p_node->get_child_count(); i++) { if (_is_node_visible(p_node->get_child(i))) { - last=p_node->get_child(i); + last = p_node->get_child(i); } } } if (last) { - Node* lastc=_find_last_visible(last); + Node *lastc = _find_last_visible(last); if (lastc) - last=lastc; - + last = lastc; } else { - last=p_node; + last = p_node; } return last; } +void SceneTreeDock::_normalize_drop(Node *&to_node, int &to_pos, int p_type) { -void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos, int p_type) { - - to_pos=-1; + to_pos = -1; - if (p_type==-1) { + if (p_type == -1) { //drop at above selected node - if (to_node==EditorNode::get_singleton()->get_edited_scene()) { - to_node=NULL; + if (to_node == EditorNode::get_singleton()->get_edited_scene()) { + to_node = NULL; ERR_EXPLAIN("Cannot perform drop above the root node!"); ERR_FAIL(); } - to_pos=to_node->get_index(); - to_node=to_node->get_parent(); - - } else if (p_type==1) { - //drop at below selected node - if (to_node==EditorNode::get_singleton()->get_edited_scene()) { - //if at lower sibling of root node - to_pos=0; //just insert at begining of root node - return; - } - - - Node* lower_sibling=NULL; - + to_pos = to_node->get_index(); + to_node = to_node->get_parent(); + } else if (p_type == 1) { + //drop at below selected node + if (to_node == EditorNode::get_singleton()->get_edited_scene()) { + //if at lower sibling of root node + to_pos = 0; //just insert at begining of root node + return; + } - if (_has_visible_children(to_node) ) { - to_pos=0; - } else { + Node *lower_sibling = NULL; + if (_has_visible_children(to_node)) { + to_pos = 0; + } else { - for(int i=to_node->get_index()+1;i<to_node->get_parent()->get_child_count();i++) { - Node *c =to_node->get_parent()->get_child(i); - if (_is_node_visible(c)) { - lower_sibling=c; - break; - } - } - if (lower_sibling) { - to_pos=lower_sibling->get_index(); + for (int i = to_node->get_index() + 1; i < to_node->get_parent()->get_child_count(); i++) { + Node *c = to_node->get_parent()->get_child(i); + if (_is_node_visible(c)) { + lower_sibling = c; + break; } - - to_node=to_node->get_parent(); - - } + if (lower_sibling) { + to_pos = lower_sibling->get_index(); + } + + to_node = to_node->get_parent(); + } #if 0 //quite complicated, look for next visible in tree upper_sibling=_find_last_visible(upper_sibling); @@ -1741,19 +1613,17 @@ void SceneTreeDock::_normalize_drop(Node*& to_node, int &to_pos, int p_type) { to_node=to_node->get_parent(); } #endif - } - } -void SceneTreeDock::_files_dropped(Vector<String> p_files,NodePath p_to,int p_type) { +void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_type) { Node *node = get_node(p_to); ERR_FAIL_COND(!node); - int to_pos=-1; - _normalize_drop(node,to_pos,p_type); - _perform_instance_scenes(p_files,node,to_pos); + int to_pos = -1; + _normalize_drop(node, to_pos, p_type); + _perform_instance_scenes(p_files, node, to_pos); } void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { @@ -1765,58 +1635,56 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { } } -void SceneTreeDock::_nodes_dragged(Array p_nodes,NodePath p_to,int p_type) { +void SceneTreeDock::_nodes_dragged(Array p_nodes, NodePath p_to, int p_type) { - Vector<Node*> nodes; + Vector<Node *> nodes; Node *to_node; - for(int i=0;i<p_nodes.size();i++) { - Node *n=get_node((p_nodes[i])); + for (int i = 0; i < p_nodes.size(); i++) { + Node *n = get_node((p_nodes[i])); if (n) { nodes.push_back(n); } } - if (nodes.size()==0) + if (nodes.size() == 0) return; - to_node=get_node(p_to); + to_node = get_node(p_to); if (!to_node) return; - int to_pos=-1; - - _normalize_drop(to_node,to_pos,p_type); - _do_reparent(to_node,to_pos,nodes,true); + int to_pos = -1; + _normalize_drop(to_node, to_pos, p_type); + _do_reparent(to_node, to_pos, nodes, true); } -void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) { +void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { if (!EditorNode::get_singleton()->get_edited_scene()) { menu->clear(); - menu->add_icon_shortcut(get_icon("Add","EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); - menu->add_icon_shortcut(get_icon("Instance","EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); + menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); - menu->set_size(Size2(1,1)); + menu->set_size(Size2(1, 1)); menu->set_pos(p_menu_pos); menu->popup(); return; } - List<Node*> selection = editor_selection->get_selected_node_list(); + List<Node *> selection = editor_selection->get_selected_node_list(); - if (selection.size()==0) + if (selection.size() == 0) return; menu->clear(); - - if (selection.size()==1) { - menu->add_icon_shortcut(get_icon("Add","EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); - menu->add_icon_shortcut(get_icon("Instance","EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); + if (selection.size() == 1) { + menu->add_icon_shortcut(get_icon("Add", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/add_child_node"), TOOL_NEW); + menu->add_icon_shortcut(get_icon("Instance", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/instance_scene"), TOOL_INSTANCE); menu->add_separator(); - menu->add_icon_shortcut(get_icon("Reload","EditorIcons"),ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); + menu->add_icon_shortcut(get_icon("Reload", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/change_node_type"), TOOL_REPLACE); //menu->add_separator(); moved to their own dock //menu->add_icon_item(get_icon("Groups","EditorIcons"),TTR("Edit Groups"),TOOL_GROUP); //menu->add_icon_item(get_icon("Connect","EditorIcons"),TTR("Edit Connections"),TOOL_CONNECT); @@ -1826,28 +1694,26 @@ void SceneTreeDock::_tree_rmb(const Vector2& p_menu_pos) { menu->add_separator(); } - menu->add_icon_shortcut(get_icon("Up","EditorIcons"),ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP); - menu->add_icon_shortcut(get_icon("Down","EditorIcons"),ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); - menu->add_icon_shortcut(get_icon("Duplicate","EditorIcons"),ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); - menu->add_icon_shortcut(get_icon("Reparent","EditorIcons"),ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); + menu->add_icon_shortcut(get_icon("Up", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_up"), TOOL_MOVE_UP); + menu->add_icon_shortcut(get_icon("Down", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/move_down"), TOOL_MOVE_DOWN); + menu->add_icon_shortcut(get_icon("Duplicate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/duplicate"), TOOL_DUPLICATE); + menu->add_icon_shortcut(get_icon("Reparent", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/reparent"), TOOL_REPARENT); - if (selection.size()==1) { + if (selection.size() == 1) { menu->add_separator(); - menu->add_icon_shortcut(get_icon("Blend","EditorIcons"),ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); - menu->add_icon_shortcut(get_icon("CreateNewSceneFrom","EditorIcons"),ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); + menu->add_icon_shortcut(get_icon("Blend", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/merge_from_scene"), TOOL_MERGE_FROM_SCENE); + menu->add_icon_shortcut(get_icon("CreateNewSceneFrom", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); menu->add_separator(); - menu->add_icon_shortcut(get_icon("CopyNodePath","EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); + menu->add_icon_shortcut(get_icon("CopyNodePath", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); } menu->add_separator(); - menu->add_icon_shortcut(get_icon("Remove","EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); - menu->set_size(Size2(1,1)); + menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); + menu->set_size(Size2(1, 1)); menu->set_pos(p_menu_pos); menu->popup(); - } - -void SceneTreeDock::_filter_changed(const String& p_filter) { +void SceneTreeDock::_filter_changed(const String &p_filter) { scene_tree->set_filter(p_filter); } @@ -1857,13 +1723,12 @@ String SceneTreeDock::get_filter() { return filter->get_text(); } -void SceneTreeDock::set_filter(const String& p_filter){ +void SceneTreeDock::set_filter(const String &p_filter) { filter->set_text(p_filter); scene_tree->set_filter(p_filter); } - void SceneTreeDock::_focus_node() { Node *node = scene_tree->get_selected(); @@ -1878,105 +1743,99 @@ void SceneTreeDock::_focus_node() { } } -void SceneTreeDock::open_script_dialog(Node* p_for_node) { +void SceneTreeDock::open_script_dialog(Node *p_for_node) { - scene_tree->set_selected(p_for_node,false); + scene_tree->set_selected(p_for_node, false); _tool_selected(TOOL_ATTACH_SCRIPT); } void SceneTreeDock::_bind_methods() { - ClassDB::bind_method(D_METHOD("_tool_selected"),&SceneTreeDock::_tool_selected,DEFVAL(false)); - ClassDB::bind_method(D_METHOD("_create"),&SceneTreeDock::_create); + ClassDB::bind_method(D_METHOD("_tool_selected"), &SceneTreeDock::_tool_selected, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("_create"), &SceneTreeDock::_create); //ClassDB::bind_method(D_METHOD("_script_created"),&SceneTreeDock::_script_created); - ClassDB::bind_method(D_METHOD("_node_reparent"),&SceneTreeDock::_node_reparent); - ClassDB::bind_method(D_METHOD("_set_owners"),&SceneTreeDock::_set_owners); - ClassDB::bind_method(D_METHOD("_node_selected"),&SceneTreeDock::_node_selected); - ClassDB::bind_method(D_METHOD("_node_renamed"),&SceneTreeDock::_node_renamed); - ClassDB::bind_method(D_METHOD("_script_created"),&SceneTreeDock::_script_created); - ClassDB::bind_method(D_METHOD("_load_request"),&SceneTreeDock::_load_request); - ClassDB::bind_method(D_METHOD("_script_open_request"),&SceneTreeDock::_script_open_request); - ClassDB::bind_method(D_METHOD("_unhandled_key_input"),&SceneTreeDock::_unhandled_key_input); - ClassDB::bind_method(D_METHOD("_input"),&SceneTreeDock::_input); - ClassDB::bind_method(D_METHOD("_nodes_drag_begin"),&SceneTreeDock::_nodes_drag_begin); - ClassDB::bind_method(D_METHOD("_delete_confirm"),&SceneTreeDock::_delete_confirm); - ClassDB::bind_method(D_METHOD("_node_prerenamed"),&SceneTreeDock::_node_prerenamed); - ClassDB::bind_method(D_METHOD("_import_subscene"),&SceneTreeDock::_import_subscene); - ClassDB::bind_method(D_METHOD("_selection_changed"),&SceneTreeDock::_selection_changed); - ClassDB::bind_method(D_METHOD("_new_scene_from"),&SceneTreeDock::_new_scene_from); - ClassDB::bind_method(D_METHOD("_nodes_dragged"),&SceneTreeDock::_nodes_dragged); - ClassDB::bind_method(D_METHOD("_files_dropped"),&SceneTreeDock::_files_dropped); - ClassDB::bind_method(D_METHOD("_script_dropped"),&SceneTreeDock::_script_dropped); - ClassDB::bind_method(D_METHOD("_tree_rmb"),&SceneTreeDock::_tree_rmb); - ClassDB::bind_method(D_METHOD("_filter_changed"),&SceneTreeDock::_filter_changed); - ClassDB::bind_method(D_METHOD("_focus_node"),&SceneTreeDock::_focus_node); - - - ClassDB::bind_method(D_METHOD("instance"),&SceneTreeDock::instance); + ClassDB::bind_method(D_METHOD("_node_reparent"), &SceneTreeDock::_node_reparent); + ClassDB::bind_method(D_METHOD("_set_owners"), &SceneTreeDock::_set_owners); + ClassDB::bind_method(D_METHOD("_node_selected"), &SceneTreeDock::_node_selected); + ClassDB::bind_method(D_METHOD("_node_renamed"), &SceneTreeDock::_node_renamed); + ClassDB::bind_method(D_METHOD("_script_created"), &SceneTreeDock::_script_created); + ClassDB::bind_method(D_METHOD("_load_request"), &SceneTreeDock::_load_request); + ClassDB::bind_method(D_METHOD("_script_open_request"), &SceneTreeDock::_script_open_request); + ClassDB::bind_method(D_METHOD("_unhandled_key_input"), &SceneTreeDock::_unhandled_key_input); + ClassDB::bind_method(D_METHOD("_input"), &SceneTreeDock::_input); + ClassDB::bind_method(D_METHOD("_nodes_drag_begin"), &SceneTreeDock::_nodes_drag_begin); + ClassDB::bind_method(D_METHOD("_delete_confirm"), &SceneTreeDock::_delete_confirm); + ClassDB::bind_method(D_METHOD("_node_prerenamed"), &SceneTreeDock::_node_prerenamed); + ClassDB::bind_method(D_METHOD("_import_subscene"), &SceneTreeDock::_import_subscene); + ClassDB::bind_method(D_METHOD("_selection_changed"), &SceneTreeDock::_selection_changed); + ClassDB::bind_method(D_METHOD("_new_scene_from"), &SceneTreeDock::_new_scene_from); + ClassDB::bind_method(D_METHOD("_nodes_dragged"), &SceneTreeDock::_nodes_dragged); + ClassDB::bind_method(D_METHOD("_files_dropped"), &SceneTreeDock::_files_dropped); + ClassDB::bind_method(D_METHOD("_script_dropped"), &SceneTreeDock::_script_dropped); + ClassDB::bind_method(D_METHOD("_tree_rmb"), &SceneTreeDock::_tree_rmb); + ClassDB::bind_method(D_METHOD("_filter_changed"), &SceneTreeDock::_filter_changed); + ClassDB::bind_method(D_METHOD("_focus_node"), &SceneTreeDock::_focus_node); + + ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance); } +SceneTreeDock::SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data) { - -SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelection *p_editor_selection,EditorData &p_editor_data) { - - editor=p_editor; - edited_scene=NULL; - editor_data=&p_editor_data; - editor_selection=p_editor_selection; - scene_root=p_scene_root; + editor = p_editor; + edited_scene = NULL; + editor_data = &p_editor_data; + editor_selection = p_editor_selection; + scene_root = p_scene_root; VBoxContainer *vbc = this; - HBoxContainer *filter_hbc = memnew( HBoxContainer ); + HBoxContainer *filter_hbc = memnew(HBoxContainer); ToolButton *tb; - ED_SHORTCUT("scene_tree/add_child_node",TTR("Add Child Node"), KEY_MASK_CMD|KEY_A); - ED_SHORTCUT("scene_tree/instance_scene",TTR("Instance Child Scene")); + ED_SHORTCUT("scene_tree/add_child_node", TTR("Add Child Node"), KEY_MASK_CMD | KEY_A); + ED_SHORTCUT("scene_tree/instance_scene", TTR("Instance Child Scene")); ED_SHORTCUT("scene_tree/change_node_type", TTR("Change Type")); ED_SHORTCUT("scene_tree/attach_script", TTR("Attach Script")); ED_SHORTCUT("scene_tree/clear_script", TTR("Clear Script")); ED_SHORTCUT("scene_tree/move_up", TTR("Move Up"), KEY_MASK_CMD | KEY_UP); ED_SHORTCUT("scene_tree/move_down", TTR("Move Down"), KEY_MASK_CMD | KEY_DOWN); - ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"),KEY_MASK_CMD | KEY_D); + ED_SHORTCUT("scene_tree/duplicate", TTR("Duplicate"), KEY_MASK_CMD | KEY_D); ED_SHORTCUT("scene_tree/reparent", TTR("Reparent")); ED_SHORTCUT("scene_tree/merge_from_scene", TTR("Merge From Scene")); ED_SHORTCUT("scene_tree/save_branch_as_scene", TTR("Save Branch as Scene")); - ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KEY_MASK_CMD|KEY_C); - ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT|KEY_DELETE); + ED_SHORTCUT("scene_tree/copy_node_path", TTR("Copy Node Path"), KEY_MASK_CMD | KEY_C); + ED_SHORTCUT("scene_tree/delete_no_confirm", TTR("Delete (No Confirm)"), KEY_MASK_SHIFT | KEY_DELETE); ED_SHORTCUT("scene_tree/delete", TTR("Delete"), KEY_DELETE); - tb = memnew( ToolButton ); - tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_NEW, false)); + tb = memnew(ToolButton); + tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_NEW, false)); tb->set_tooltip(TTR("Add/Create a New Node")); tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node")); filter_hbc->add_child(tb); - button_add=tb; + button_add = tb; - tb = memnew( ToolButton ); - tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_INSTANCE, false)); + tb = memnew(ToolButton); + tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_INSTANCE, false)); tb->set_tooltip(TTR("Instance a scene file as a Node. Creates an inherited scene if no root node exists.")); tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene")); filter_hbc->add_child(tb); - button_instance=tb; - - + button_instance = tb; vbc->add_child(filter_hbc); - filter = memnew( LineEdit ); + filter = memnew(LineEdit); filter->set_h_size_flags(SIZE_EXPAND_FILL); filter_hbc->add_child(filter); - filter_icon = memnew( TextureRect ); + filter_icon = memnew(TextureRect); filter_hbc->add_child(filter_icon); filter_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); - filter->connect("text_changed",this,"_filter_changed"); + filter->connect("text_changed", this, "_filter_changed"); - - tb = memnew( ToolButton ); - tb->connect("pressed",this,"_tool_selected",make_binds(TOOL_ATTACH_SCRIPT, false)); + tb = memnew(ToolButton); + tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_ATTACH_SCRIPT, false)); tb->set_tooltip(TTR("Attach a new or existing script for the selected node.")); tb->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script")); filter_hbc->add_child(tb); - button_create_script=tb; + button_create_script = tb; tb = memnew(ToolButton); tb->connect("pressed", this, "_tool_selected", make_binds(TOOL_CLEAR_SCRIPT, false)); @@ -1985,32 +1844,30 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec filter_hbc->add_child(tb); button_clear_script = tb; - - scene_tree = memnew( SceneTreeEditor(false,true,true )); + scene_tree = memnew(SceneTreeEditor(false, true, true)); vbc->add_child(scene_tree); - scene_tree->set_v_size_flags(SIZE_EXPAND|SIZE_FILL); - scene_tree->connect("rmb_pressed",this,"_tree_rmb"); - - scene_tree->connect("node_selected", this,"_node_selected",varray(),CONNECT_DEFERRED); - scene_tree->connect("node_renamed", this,"_node_renamed",varray(),CONNECT_DEFERRED); - scene_tree->connect("node_prerename", this,"_node_prerenamed"); - scene_tree->connect("open",this,"_load_request"); - scene_tree->connect("open_script",this,"_script_open_request"); - scene_tree->connect("nodes_rearranged",this,"_nodes_dragged"); - scene_tree->connect("files_dropped",this,"_files_dropped"); - scene_tree->connect("script_dropped",this,"_script_dropped"); - scene_tree->connect("nodes_dragged",this,"_nodes_drag_begin"); + scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL); + scene_tree->connect("rmb_pressed", this, "_tree_rmb"); + + scene_tree->connect("node_selected", this, "_node_selected", varray(), CONNECT_DEFERRED); + scene_tree->connect("node_renamed", this, "_node_renamed", varray(), CONNECT_DEFERRED); + scene_tree->connect("node_prerename", this, "_node_prerenamed"); + scene_tree->connect("open", this, "_load_request"); + scene_tree->connect("open_script", this, "_script_open_request"); + scene_tree->connect("nodes_rearranged", this, "_nodes_dragged"); + scene_tree->connect("files_dropped", this, "_files_dropped"); + scene_tree->connect("script_dropped", this, "_script_dropped"); + scene_tree->connect("nodes_dragged", this, "_nodes_drag_begin"); scene_tree->get_scene_tree()->connect("item_double_clicked", this, "_focus_node"); scene_tree->set_undo_redo(&editor_data->get_undo_redo()); scene_tree->set_editor_selection(editor_selection); - - create_dialog = memnew( CreateDialog ); + create_dialog = memnew(CreateDialog); create_dialog->set_base_type("Node"); add_child(create_dialog); - create_dialog->connect("create",this,"_create"); + create_dialog->connect("create", this, "_create"); //groups_editor = memnew( GroupsEditor ); //add_child(groups_editor); @@ -2020,42 +1877,41 @@ SceneTreeDock::SceneTreeDock(EditorNode *p_editor,Node *p_scene_root,EditorSelec //add_child(connect_dialog); //connect_dialog->set_undoredo(&editor_data->get_undo_redo()); - script_create_dialog = memnew( ScriptCreateDialog ); + script_create_dialog = memnew(ScriptCreateDialog); add_child(script_create_dialog); - script_create_dialog->connect("script_created",this,"_script_created"); + script_create_dialog->connect("script_created", this, "_script_created"); - reparent_dialog = memnew( ReparentDialog ); + reparent_dialog = memnew(ReparentDialog); add_child(reparent_dialog); - reparent_dialog->connect("reparent",this,"_node_reparent"); + reparent_dialog->connect("reparent", this, "_node_reparent"); - accept = memnew( AcceptDialog ); + accept = memnew(AcceptDialog); add_child(accept); - file = memnew( EditorFileDialog ); + file = memnew(EditorFileDialog); add_child(file); - file->connect("file_selected",this,"instance"); + file->connect("file_selected", this, "instance"); set_process_unhandled_key_input(true); - delete_dialog = memnew( ConfirmationDialog ); + delete_dialog = memnew(ConfirmationDialog); add_child(delete_dialog); - delete_dialog->connect("confirmed",this,"_delete_confirm"); + delete_dialog->connect("confirmed", this, "_delete_confirm"); - import_subscene_dialog = memnew( EditorSubScene ); + import_subscene_dialog = memnew(EditorSubScene); add_child(import_subscene_dialog); - import_subscene_dialog->connect("subscene_selected",this,"_import_subscene"); + import_subscene_dialog->connect("subscene_selected", this, "_import_subscene"); - new_scene_from_dialog = memnew( EditorFileDialog ); + new_scene_from_dialog = memnew(EditorFileDialog); new_scene_from_dialog->set_mode(EditorFileDialog::MODE_SAVE_FILE); add_child(new_scene_from_dialog); - new_scene_from_dialog->connect("file_selected",this,"_new_scene_from"); - + new_scene_from_dialog->connect("file_selected", this, "_new_scene_from"); - menu = memnew( PopupMenu ); + menu = memnew(PopupMenu); add_child(menu); - menu->connect("id_pressed",this,"_tool_selected"); - first_enter=true; - restore_script_editor_on_drag=false; + menu->connect("id_pressed", this, "_tool_selected"); + first_enter = true; + restore_script_editor_on_drag = false; - vbc->add_constant_override("separation",4); + vbc->add_constant_override("separation", 4); set_process_input(true); } |