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-rw-r--r--editor/scene_tree_dock.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index fae8fdcd14..96688a3614 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -41,14 +41,17 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
+#include "editor/editor_quick_open.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/inspector_dock.h"
#include "editor/multi_node_edit.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
+#include "editor/reparent_dialog.h"
#include "editor/shader_create_dialog.h"
#include "scene/main/window.h"
#include "scene/property_utils.h"
@@ -2450,9 +2453,12 @@ void SceneTreeDock::_new_scene_from(String p_file) {
Node *copy = base->duplicate_from_editor(duplimap);
if (copy) {
+ // Handle Unique Nodes.
for (int i = 0; i < copy->get_child_count(false); i++) {
_set_node_owner_recursive(copy->get_child(i, false), copy);
}
+ // Root node cannot ever be unique name in its own Scene!
+ copy->set_unique_name_in_owner(false);
Ref<PackedScene> sdata = memnew(PackedScene);
Error err = sdata->pack(copy);