diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 94 |
1 files changed, 56 insertions, 38 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 13ece9011b..b385460232 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -79,7 +79,7 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) { } } -void SceneTreeDock::unhandled_key_input(const Ref<InputEvent> &p_event) { +void SceneTreeDock::shortcut_input(const Ref<InputEvent> &p_event) { ERR_FAIL_COND(p_event.is_null()); if (get_viewport()->gui_get_focus_owner() && get_viewport()->gui_get_focus_owner()->is_text_field()) { @@ -1061,6 +1061,28 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } } break; + case TOOL_TOGGLE_SCENE_UNIQUE_NAME: { + List<Node *> selection = editor_selection->get_selected_node_list(); + List<Node *>::Element *e = selection.front(); + if (e) { + UndoRedo *undo_redo = &editor_data->get_undo_redo(); + Node *node = e->get(); + bool enabled = node->is_unique_name_in_owner(); + if (!enabled && get_tree()->get_edited_scene_root()->get_node_or_null(UNIQUE_NODE_PREFIX + String(node->get_name())) != nullptr) { + accept->set_text(TTR("Another node already uses this unique name in the scene.")); + accept->popup_centered(); + return; + } + if (!enabled) { + undo_redo->create_action(TTR("Enable Scene Unique Name")); + } else { + undo_redo->create_action(TTR("Disable Scene Unique Name")); + } + undo_redo->add_do_method(node, "set_unique_name_in_owner", !enabled); + undo_redo->add_undo_method(node, "set_unique_name_in_owner", enabled); + undo_redo->commit_action(); + } + } break; case TOOL_CREATE_2D_SCENE: case TOOL_CREATE_3D_SCENE: case TOOL_CREATE_USER_INTERFACE: @@ -1131,7 +1153,7 @@ void SceneTreeDock::_property_selected(int p_idx) { property_drop_node = nullptr; } -void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, RES p_res) { +void SceneTreeDock::_perform_property_drop(Node *p_node, String p_property, Ref<Resource> p_res) { editor_data->get_undo_redo().create_action(vformat(TTR("Set %s"), p_property)); editor_data->get_undo_redo().add_do_property(p_node, p_property, p_res); editor_data->get_undo_redo().add_undo_property(p_node, p_property, p_node->get(p_property)); @@ -1309,8 +1331,17 @@ void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root UndoRedo *undo_redo = &editor_data->get_undo_redo(); switch (p_mode) { case MODE_BIDI: { + bool is_unique = p_node->is_unique_name_in_owner() && p_base->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr; + if (is_unique) { + // Will create a unique name conflict. Disable before setting owner. + undo_redo->add_do_method(p_node, "set_unique_name_in_owner", false); + } undo_redo->add_do_method(p_node, "set_owner", p_root); undo_redo->add_undo_method(p_node, "set_owner", p_base); + if (is_unique) { + // Will create a unique name conflict. Enable after setting owner. + undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", true); + } } break; case MODE_DO: { @@ -2012,7 +2043,7 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { bool entire_scene = false; - for (Node *E : remove_list) { + for (const Node *E : remove_list) { if (E == edited_scene) { entire_scene = true; } @@ -2075,8 +2106,8 @@ void SceneTreeDock::_delete_confirm(bool p_cut) { _push_item(nullptr); - // Fixes the EditorHistory from still offering deleted notes - EditorHistory *editor_history = EditorNode::get_singleton()->get_editor_history(); + // Fixes the EditorSelectionHistory from still offering deleted notes + EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history(); editor_history->cleanup_history(); InspectorDock::get_singleton()->call("_prepare_history"); } @@ -2287,24 +2318,6 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop continue; } - if (E.name == "__meta__") { - Dictionary metadata = n->get(E.name); - if (metadata.has("_editor_description_")) { - newnode->set_meta("_editor_description_", metadata["_editor_description_"]); - } - - if (Object::cast_to<CanvasItem>(newnode) || Object::cast_to<Node3D>(newnode)) { - if (metadata.has("_edit_group_") && metadata["_edit_group_"]) { - newnode->set_meta("_edit_group_", true); - } - if (metadata.has("_edit_lock_") && metadata["_edit_lock_"]) { - newnode->set_meta("_edit_lock_", true); - } - } - - continue; - } - if (default_oldnode->get(E.name) != n->get(E.name)) { newnode->set(E.name, n->get(E.name)); } @@ -2547,10 +2560,10 @@ void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_ property_drop_node = node; resource_drop_path = res_path; - bool capitalize = bool(EDITOR_GET("interface/inspector/capitalize_properties")); + const EditorPropertyNameProcessor::Style style = InspectorDock::get_singleton()->get_property_name_style(); menu_properties->clear(); for (const String &p : valid_properties) { - menu_properties->add_item(capitalize ? p.capitalize() : p); + menu_properties->add_item(EditorPropertyNameProcessor::get_singleton()->process_name(p, style)); menu_properties->set_item_metadata(-1, p); } @@ -2774,11 +2787,19 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->add_separator(); menu->add_icon_shortcut(get_theme_icon(SNAME("CreateNewSceneFrom"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/save_branch_as_scene"), TOOL_NEW_SCENE_FROM); } + if (full_selection.size() == 1) { menu->add_separator(); menu->add_icon_shortcut(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), ED_GET_SHORTCUT("scene_tree/copy_node_path"), TOOL_COPY_NODE_PATH); } + if (selection[0]->get_owner() == EditorNode::get_singleton()->get_edited_scene()) { + // Only for nodes owned by the edited scene root. + menu->add_separator(); + menu->add_icon_check_item(get_theme_icon(SNAME("SceneUniqueName"), SNAME("EditorIcons")), TTR("Access as Scene Unique Name"), TOOL_TOGGLE_SCENE_UNIQUE_NAME); + menu->set_item_checked(menu->get_item_index(TOOL_TOGGLE_SCENE_UNIQUE_NAME), selection[0]->is_unique_name_in_owner()); + } + bool is_external = (!selection[0]->get_scene_file_path().is_empty()); if (is_external) { bool is_inherited = selection[0]->get_scene_inherited_state() != nullptr; @@ -2960,7 +2981,7 @@ void SceneTreeDock::attach_shader_to_selected(int p_preferred_mode) { shader_create_dialog->popup_centered(); } -void SceneTreeDock::open_shader_dialog(Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) { +void SceneTreeDock::open_shader_dialog(const Ref<ShaderMaterial> &p_for_material, int p_preferred_mode) { selected_shader_material = p_for_material; attach_shader_to_selected(p_preferred_mode); } @@ -3017,14 +3038,14 @@ List<Node *> SceneTreeDock::paste_nodes() { ur.create_action(TTR("Paste Node(s)")); ur.add_do_method(editor_selection, "clear"); - Map<RES, RES> resource_remap; + Map<Ref<Resource>, Ref<Resource>> resource_remap; String target_scene; if (edited_scene) { target_scene = edited_scene->get_scene_file_path(); } if (target_scene != clipboard_source_scene) { if (!clipboard_resource_remap.has(target_scene)) { - Map<RES, RES> remap; + Map<Ref<Resource>, Ref<Resource>> remap; for (Node *E : node_clipboard) { _create_remap_for_node(E, remap); } @@ -3149,9 +3170,8 @@ void SceneTreeDock::_update_create_root_dialog() { favorite_nodes->get_child(i)->queue_delete(); } - FileAccess *f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("favorites.Node"), FileAccess::READ); - - if (f) { + Ref<FileAccess> f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("favorites.Node"), FileAccess::READ); + if (f.is_valid()) { while (!f->eof_reached()) { String l = f->get_line().strip_edges(); @@ -3168,8 +3188,6 @@ void SceneTreeDock::_update_create_root_dialog() { button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected), make_binds(l)); } } - - memdelete(f); } if (!favorite_nodes->is_visible_in_tree()) { @@ -3223,7 +3241,7 @@ void SceneTreeDock::_clear_clipboard() { clipboard_resource_remap.clear(); } -void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) { +void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<Ref<Resource>, Ref<Resource>> &r_remap) { List<PropertyInfo> props; p_node->get_property_list(&props); @@ -3237,7 +3255,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) Variant v = p_node->get(E.name); if (v.is_ref_counted()) { - RES res = v; + Ref<Resource> res = v; if (res.is_valid()) { if (!states_stack_ready) { states_stack = PropertyUtils::get_node_states_stack(p_node); @@ -3262,7 +3280,7 @@ void SceneTreeDock::_create_remap_for_node(Node *p_node, Map<RES, RES> &r_remap) } } -void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_remap) { +void SceneTreeDock::_create_remap_for_resource(Ref<Resource> p_resource, Map<Ref<Resource>, Ref<Resource>> &r_remap) { r_remap[p_resource] = p_resource->duplicate(); List<PropertyInfo> props; @@ -3275,7 +3293,7 @@ void SceneTreeDock::_create_remap_for_resource(RES p_resource, Map<RES, RES> &r_ Variant v = p_resource->get(E.name); if (v.is_ref_counted()) { - RES res = v; + Ref<Resource> res = v; if (res.is_valid()) { if (res->is_built_in() && !r_remap.has(res)) { _create_remap_for_resource(res, r_remap); @@ -3476,7 +3494,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec add_child(quick_open); quick_open->connect("quick_open", callable_mp(this, &SceneTreeDock::_quick_open)); - set_process_unhandled_key_input(true); + set_process_shortcut_input(true); delete_dialog = memnew(ConfirmationDialog); add_child(delete_dialog); |