diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 148 |
1 files changed, 128 insertions, 20 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 9f0f62592b..b13b238fd7 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -345,17 +345,30 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } break; case TOOL_CLEAR_SCRIPT: { - Node *selected = scene_tree->get_selected(); - if (!selected) - break; - Ref<Script> existing = selected->get_script(); - if (existing.is_valid()) { - const RefPtr empty; - selected->set_script(empty); - _update_script_button(); + List<Node *> selection = editor_selection->get_selected_node_list(); + + if (selection.empty()) + return; + + editor_data->get_undo_redo().create_action(TTR("Clear Script")); + editor_data->get_undo_redo().add_do_method(editor, "push_item", (Script *)NULL); + + for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { + + Ref<Script> existing = E->get()->get_script(); + if (existing.is_valid()) { + const RefPtr empty; + editor_data->get_undo_redo().add_do_method(E->get(), "set_script", empty); + editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing); + } } + editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); + editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); + + editor_data->get_undo_redo().commit_action(); + } break; case TOOL_MOVE_UP: case TOOL_MOVE_DOWN: { @@ -903,9 +916,6 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP if (!r_rem_anims) r_rem_anims = &rem_anims; - if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true))) - return; - if (!p_base) { p_base = edited_scene; @@ -914,7 +924,54 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP if (!p_base) return; - if (Object::cast_to<AnimationPlayer>(p_base)) { + // Renaming node paths used in script instances + if (p_base->get_script_instance()) { + + ScriptInstance *si = p_base->get_script_instance(); + + if (si) { + + List<PropertyInfo> properties; + si->get_property_list(&properties); + + for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) { + + String propertyname = E->get().name; + Variant p = p_base->get(propertyname); + if (p.get_type() == Variant::NODE_PATH) { + + // Goes through all paths to check if its matching + for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) { + + NodePath root_path = p_base->get_path(); + + NodePath rel_path_old = root_path.rel_path_to(E->get().first); + + NodePath rel_path_new = E->get().second; + + // if not empty, get new relative path + if (E->get().second != NodePath()) { + rel_path_new = root_path.rel_path_to(E->get().second); + } + + // if old path detected, then it needs to be replaced with the new one + if (p == rel_path_old) { + + editor_data->get_undo_redo().add_do_property(p_base, propertyname, rel_path_new); + editor_data->get_undo_redo().add_undo_property(p_base, propertyname, rel_path_old); + + p_base->set(propertyname, rel_path_new); + break; + } + } + } + } + } + } + + bool autorename_animation_tracks = bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true)); + + if (autorename_animation_tracks && Object::cast_to<AnimationPlayer>(p_base)) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_base); List<StringName> anims; @@ -1145,7 +1202,30 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc); ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger(); + String old_name = former_names[ni]; String new_name = new_parent->validate_child_name(node); + + // name was modified, fix the path renames + if (old_name.casecmp_to(new_name) != 0) { + + // Fix the to name to have the new name + NodePath old_new_name = path_renames[ni].second; + NodePath new_path; + + Vector<StringName> unfixed_new_names = old_new_name.get_names(); + Vector<StringName> fixed_new_names; + + // Get last name and replace with fixed new name + for (int a = 0; a < (unfixed_new_names.size() - 1); a++) { + fixed_new_names.push_back(unfixed_new_names[a]); + } + fixed_new_names.push_back(new_name); + + NodePath fixed_node_path = NodePath(fixed_new_names, true); + + path_renames[ni].second = fixed_node_path; + } + editor_data->get_undo_redo().add_do_method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, -1); editor_data->get_undo_redo().add_undo_method(sed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)) + "/" + new_name), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index()); @@ -1208,12 +1288,26 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V void SceneTreeDock::_script_created(Ref<Script> p_script) { - Node *selected = scene_tree->get_selected(); - if (!selected) + List<Node *> selected = editor_selection->get_selected_node_list(); + + if (selected.empty()) return; - selected->set_script(p_script.get_ref_ptr()); - editor->push_item(p_script.operator->()); - _update_script_button(); + + editor_data->get_undo_redo().create_action(TTR("Attach Script")); + for (List<Node *>::Element *E = selected.front(); E; E = E->next()) { + + Ref<Script> existing = E->get()->get_script(); + editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr()); + editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing); + } + + editor_data->get_undo_redo().add_do_method(editor, "push_item", p_script.operator->()); + editor_data->get_undo_redo().add_undo_method(editor, "push_item", (Script *)NULL); + + editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); + editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); + + editor_data->get_undo_redo().commit_action(); } void SceneTreeDock::_delete_confirm() { @@ -1411,6 +1505,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) { Node *n = p_node; Node *newnode = p_by_node; + Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class())); List<PropertyInfo> pinfo; n->get_property_list(&pinfo); @@ -1419,8 +1514,11 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) { continue; if (E->get().name == "__meta__") continue; - newnode->set(E->get().name, n->get(E->get().name)); + if (default_oldnode->get(E->get().name) != n->get(E->get().name)) { + newnode->set(E->get().name, n->get(E->get().name)); + } } + memdelete(default_oldnode); editor->push_item(NULL); @@ -1665,8 +1763,12 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) { ERR_FAIL_COND(!scr.is_valid()); Node *n = get_node(p_to); if (n) { - n->set_script(scr.get_ref_ptr()); - _update_script_button(); + editor_data->get_undo_redo().create_action(TTR("Attach Script")); + editor_data->get_undo_redo().add_do_method(n, "set_script", scr); + editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script()); + editor_data->get_undo_redo().add_do_method(this, "_update_script_button"); + editor_data->get_undo_redo().add_undo_method(this, "_update_script_button"); + editor_data->get_undo_redo().commit_action(); } } @@ -1759,6 +1861,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { subresources.clear(); menu_subresources->clear(); + menu_subresources->set_size(Size2(1, 1)); _add_children_to_popup(selection.front()->get(), 0); if (menu->get_item_count() > 0) menu->add_separator(); @@ -1803,6 +1906,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder); } } + } else { + menu->add_separator(); + menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT); + menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT); } menu->add_separator(); menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE); @@ -1921,6 +2028,7 @@ void SceneTreeDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_focus_node"), &SceneTreeDock::_focus_node); ClassDB::bind_method(D_METHOD("_remote_tree_selected"), &SceneTreeDock::_remote_tree_selected); ClassDB::bind_method(D_METHOD("_local_tree_selected"), &SceneTreeDock::_local_tree_selected); + ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button); ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance); |