diff options
Diffstat (limited to 'editor/scene_tree_dock.cpp')
-rw-r--r-- | editor/scene_tree_dock.cpp | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a8aeb05150..5ee5fbcf9c 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -491,8 +491,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { int index = E->get()->get_index(); - if (index > highest_id) highest_id = index; - if (index < lowest_id) lowest_id = index; + if (index > highest_id) + highest_id = index; + if (index < lowest_id) + lowest_id = index; if (E->get()->get_parent() != common_parent) common_parent = nullptr; @@ -501,8 +503,10 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { if (!common_parent || (MOVING_DOWN && highest_id >= common_parent->get_child_count() - MOVING_DOWN) || (MOVING_UP && lowest_id == 0)) break; // one or more nodes can not be moved - if (selection.size() == 1) editor_data->get_undo_redo().create_action(TTR("Move Node In Parent")); - if (selection.size() > 1) editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent")); + if (selection.size() == 1) + editor_data->get_undo_redo().create_action(TTR("Move Node In Parent")); + if (selection.size() > 1) + editor_data->get_undo_redo().create_action(TTR("Move Nodes In Parent")); for (int i = 0; i < selection.size(); i++) { Node *top_node = selection[i]; @@ -986,8 +990,12 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } } else { switch (p_tool) { - case TOOL_CREATE_2D_SCENE: new_node = memnew(Node2D); break; - case TOOL_CREATE_3D_SCENE: new_node = memnew(Node3D); break; + case TOOL_CREATE_2D_SCENE: + new_node = memnew(Node2D); + break; + case TOOL_CREATE_3D_SCENE: + new_node = memnew(Node3D); + break; case TOOL_CREATE_USER_INTERFACE: { Control *node = memnew(Control); node->set_anchors_and_margins_preset(PRESET_WIDE); //more useful for resizable UIs. |