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diff --git a/editor/resources_dock.h b/editor/resources_dock.h
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-/*************************************************************************/
-/* resources_dock.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef RESOURCES_DOCK_H
-#define RESOURCES_DOCK_H
-
-#include "create_dialog.h"
-#include "editor_file_dialog.h"
-#include "scene/gui/box_container.h"
-#include "scene/gui/button.h"
-#include "scene/gui/control.h"
-#include "scene/gui/file_dialog.h"
-#include "scene/gui/label.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/tool_button.h"
-#include "scene/gui/tree.h"
-
-class EditorNode;
-
-class ResourcesDock : public VBoxContainer {
-
- GDCLASS(ResourcesDock, VBoxContainer);
-
- enum {
- TOOL_NEW,
- TOOL_OPEN,
- TOOL_SAVE,
- TOOL_SAVE_AS,
- TOOL_MAKE_LOCAL,
- TOOL_COPY,
- TOOL_PASTE,
- TOOL_MAX
- };
-
- EditorNode *editor;
-
- Button *button_new;
- Button *button_open;
- Button *button_save;
- Button *button_tools;
-
- CreateDialog *create_dialog;
-
- AcceptDialog *accept;
- EditorFileDialog *file;
- Tree *resources;
- bool block_add;
- int current_action;
-
- void _file_action(const String &p_path);
-
- void _delete(Object *p_item, int p_column, int p_id);
- void _resource_selected();
- void _update_name(TreeItem *item);
- void _tool_selected(int p_tool);
- void _create();
-
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- void add_resource(const Ref<Resource> &p_resource);
- void remove_resource(const Ref<Resource> &p_resource);
- void save_resource(const String &p_path, const Ref<Resource> &p_resource);
- void save_resource_as(const Ref<Resource> &p_resource);
-
- void cleanup();
-
- ResourcesDock(EditorNode *p_editor);
-};
-
-#endif // RESOURCES_DOCK_H