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+/*************************************************************************/
+/* reparent_dialog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef REPARENT_DIALOG_H
+#define REPARENT_DIALOG_H
+
+#include "scene/gui/dialogs.h"
+#include "scene/gui/button.h"
+#include "scene/gui/check_button.h"
+#include "scene/gui/check_box.h"
+#include "editor/scene_tree_editor.h"
+#include "scene/gui/line_edit.h"
+/**
+@author Juan Linietsky <reduzio@gmail.com>
+*/
+class ReparentDialog : public ConfirmationDialog {
+
+ GDCLASS( ReparentDialog, ConfirmationDialog );
+
+ SceneTreeEditor *tree;
+ CheckBox *keep_transform;
+
+
+ void update_tree();
+ void _reparent();
+ void _cancel();
+
+
+protected:
+
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void set_current(const Set<Node*>& p_selection);
+ String get_selected_type();
+
+ ReparentDialog();
+ ~ReparentDialog();
+
+};
+
+#endif