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Diffstat (limited to 'editor/renames_map_3_to_4.cpp')
-rw-r--r--editor/renames_map_3_to_4.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/renames_map_3_to_4.cpp b/editor/renames_map_3_to_4.cpp
index d7cac9a2b9..1c212642ce 100644
--- a/editor/renames_map_3_to_4.cpp
+++ b/editor/renames_map_3_to_4.cpp
@@ -577,9 +577,9 @@ const char *RenamesMap3To4::gdscript_function_renames[][2] = {
// Builtin types
// Remember to add them to the builtin_types_excluded_functions variable, because for now these functions cannot be listed.
- // { "empty", "is_empty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
- // { "remove", "remove_at" }, // Array -- Breaks Directory and several more.
- { "clamped", "clamp" }, // Vector2 -- Be careful, this will be used everywhere.
+ //{ "empty", "is_empty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
+ //{ "remove", "remove_at" }, // Array -- Breaks Directory and several more.
+ { "clamped", "limit_length" }, // Vector2
{ "get_rotation_quat", "get_rotation_quaternion" }, // Basis
{ "grow_margin", "grow_side" }, // Rect2
{ "invert", "reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere.
@@ -1024,9 +1024,9 @@ const char *RenamesMap3To4::csharp_function_renames[][2] = {
{ "GetUniformName", "GetParameterName" }, // ParameterRef
// Builtin types
- // { "Empty", "IsEmpty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
- // { "Remove", "RemoveAt" }, // Array -- Breaks Directory and several more.
- { "Clamped", "Clamp" }, // Vector2 -- Be careful, this will be used everywhere.
+ // { "Empty", "IsEmpty" }, // Array -- Used as custom rule. Be careful, this will be used everywhere.
+ // { "Remove", "RemoveAt" }, // Array -- Breaks Directory and several more.
+ { "Clamped", "LimitLength" }, // Vector2
{ "GetRotationQuat", "GetRotationQuaternion" }, // Basis
{ "GrowMargin", "GrowSide" }, // Rect2
{ "Invert", "Reverse" }, // Array -- Give it a check. Be careful, this will be used everywhere.