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+/*************************************************************************/
+/* rename_dialog.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RENAME_DIALOG_H
+#define RENAME_DIALOG_H
+
+#include "scene/gui/check_box.h"
+#include "scene/gui/check_button.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/spin_box.h"
+
+#include "editor/scene_tree_editor.h"
+#include "undo_redo.h"
+
+/**
+@author Blazej Floch
+*/
+
+class RenameDialog : public ConfirmationDialog {
+
+ GDCLASS(RenameDialog, ConfirmationDialog);
+
+ virtual void ok_pressed() { rename(); };
+ void _cancel_pressed(){};
+ void _features_toggled(bool pressed);
+ void _insert_text(String text);
+ void _update_substitute();
+ bool _is_main_field(LineEdit *line_edit);
+
+ void _iterate_scene(const Node *node, const Array &selection, int *count);
+ String _apply_rename(const Node *node, int count);
+ String _substitute(const String &subject, const Node *node, int count);
+ String _regex(const String &pattern, const String &subject, const String &replacement);
+ String _postprocess(const String &subject);
+ void _update_preview(String new_text = "");
+ void _update_preview_int(int new_value = 0);
+ static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
+
+ SceneTreeEditor *scene_tree_editor;
+ UndoRedo *undo_redo;
+ int global_count;
+
+ LineEdit *lne_search;
+ LineEdit *lne_replace;
+ LineEdit *lne_prefix;
+ LineEdit *lne_suffix;
+
+ TabContainer *tabc_features;
+
+ CheckButton *cbut_substitute;
+ CheckButton *cbut_regex;
+ CheckButton *cbut_process;
+ CheckBox *chk_per_level_counter;
+
+ Button *but_insert_name;
+ Button *but_insert_parent;
+ Button *but_insert_type;
+ Button *but_insert_scene;
+ Button *but_insert_root;
+ Button *but_insert_count;
+
+ SpinBox *spn_count_start;
+ SpinBox *spn_count_step;
+ SpinBox *spn_count_padding;
+
+ OptionButton *opt_style;
+ OptionButton *opt_case;
+
+ Label *lbl_preview_title;
+ Label *lbl_preview;
+
+ List<Pair<NodePath, String> > to_rename;
+ Node *preview_node;
+ bool lock_preview_update;
+ ErrorHandlerList eh;
+ bool has_errors;
+
+protected:
+ void _notification(int p_what){};
+ static void _bind_methods();
+ virtual void _post_popup();
+
+public:
+ void reset();
+ void rename();
+
+ RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo = NULL);
+ ~RenameDialog(){};
+};
+
+#endif