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Diffstat (limited to 'editor/rename_dialog.h')
-rw-r--r-- | editor/rename_dialog.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h new file mode 100644 index 0000000000..c5ebc30c0c --- /dev/null +++ b/editor/rename_dialog.h @@ -0,0 +1,119 @@ +/*************************************************************************/ +/* rename_dialog.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RENAME_DIALOG_H +#define RENAME_DIALOG_H + +#include "scene/gui/check_box.h" +#include "scene/gui/check_button.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/option_button.h" +#include "scene/gui/spin_box.h" + +#include "editor/scene_tree_editor.h" +#include "undo_redo.h" + +/** +@author Blazej Floch +*/ + +class RenameDialog : public ConfirmationDialog { + + GDCLASS(RenameDialog, ConfirmationDialog); + + virtual void ok_pressed() { rename(); }; + void _cancel_pressed(){}; + void _features_toggled(bool pressed); + void _insert_text(String text); + void _update_substitute(); + bool _is_main_field(LineEdit *line_edit); + + void _iterate_scene(const Node *node, const Array &selection, int *count); + String _apply_rename(const Node *node, int count); + String _substitute(const String &subject, const Node *node, int count); + String _regex(const String &pattern, const String &subject, const String &replacement); + String _postprocess(const String &subject); + void _update_preview(String new_text = ""); + void _update_preview_int(int new_value = 0); + static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type); + + SceneTreeEditor *scene_tree_editor; + UndoRedo *undo_redo; + int global_count; + + LineEdit *lne_search; + LineEdit *lne_replace; + LineEdit *lne_prefix; + LineEdit *lne_suffix; + + TabContainer *tabc_features; + + CheckButton *cbut_substitute; + CheckButton *cbut_regex; + CheckButton *cbut_process; + CheckBox *chk_per_level_counter; + + Button *but_insert_name; + Button *but_insert_parent; + Button *but_insert_type; + Button *but_insert_scene; + Button *but_insert_root; + Button *but_insert_count; + + SpinBox *spn_count_start; + SpinBox *spn_count_step; + SpinBox *spn_count_padding; + + OptionButton *opt_style; + OptionButton *opt_case; + + Label *lbl_preview_title; + Label *lbl_preview; + + List<Pair<NodePath, String> > to_rename; + Node *preview_node; + bool lock_preview_update; + ErrorHandlerList eh; + bool has_errors; + +protected: + void _notification(int p_what){}; + static void _bind_methods(); + virtual void _post_popup(); + +public: + void reset(); + void rename(); + + RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo = NULL); + ~RenameDialog(){}; +}; + +#endif |