diff options
Diffstat (limited to 'editor/rename_dialog.cpp')
-rw-r--r-- | editor/rename_dialog.cpp | 33 |
1 files changed, 21 insertions, 12 deletions
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 318324e56d..d86e2656d4 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,12 +35,18 @@ #include "editor_scale.h" #include "editor_settings.h" #include "editor_themes.h" -#include "modules/regex/regex.h" #include "plugins/script_editor_plugin.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/tab_container.h" +#include "modules/modules_enabled.gen.h" +#ifdef MODULE_REGEX_ENABLED +#include "modules/regex/regex.h" +#else +#error "Can't build editor rename dialog without RegEx module." +#endif + RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_undo_redo) { scene_tree_editor = p_scene_tree_editor; undo_redo = p_undo_redo; @@ -286,7 +292,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und // ---- Dialog related set_min_size(Size2(383, 0)); - get_ok()->set_text(TTR("Rename")); + get_ok_button()->set_text(TTR("Rename")); Button *but_reset = add_button(TTR("Reset")); eh.errfunc = _error_handler; @@ -385,11 +391,11 @@ void RenameDialog::_update_preview(String new_text) { if (new_name == preview_node->get_name()) { // New name is identical to the old one. Don't color it as much to avoid distracting the user. - const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("accent_color", "Editor"); - const Color text_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color("default_color", "RichTextLabel"); + const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor")); + const Color text_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("default_color"), SNAME("RichTextLabel")); lbl_preview->add_theme_color_override("font_color", accent_color.lerp(text_color, 0.5)); } else { - lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("success_color", "Editor")); + lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("success_color"), SNAME("Editor"))); } } @@ -434,7 +440,10 @@ String RenameDialog::_substitute(const String &subject, const Node *node, int co } int current = EditorNode::get_singleton()->get_editor_data().get_edited_scene(); - result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current)); + // Always request the scene title with the extension stripped. + // Otherwise, the result could vary depending on whether a scene with the same name + // (but different extension) is currently open. + result = result.replace("${SCENE}", EditorNode::get_singleton()->get_editor_data().get_scene_title(current, true)); Node *root_node = SceneTree::get_singleton()->get_edited_scene_root(); if (root_node) { @@ -472,7 +481,7 @@ void RenameDialog::_error_handler(void *p_self, const char *p_func, const char * self->has_errors = true; self->lbl_preview_title->set_text(TTR("Regular Expression Error:")); - self->lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor")); + self->lbl_preview->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("error_color"), SNAME("Editor"))); self->lbl_preview->set_text(vformat(TTR("At character %s"), err_str)); } @@ -572,7 +581,7 @@ void RenameDialog::rename() { // Forward recursive as opposed to the actual renaming. _iterate_scene(root_node, selected_node_list, &global_count); - if (undo_redo && !to_rename.empty()) { + if (undo_redo && !to_rename.is_empty()) { undo_redo->create_action(TTR("Batch Rename")); // Make sure to iterate reversed so that child nodes will find parents. @@ -585,7 +594,7 @@ void RenameDialog::rename() { continue; } - scene_tree_editor->emit_signal("node_prerename", n, new_name); + scene_tree_editor->emit_signal(SNAME("node_prerename"), n, new_name); undo_redo->add_do_method(scene_tree_editor, "_rename_node", n->get_instance_id(), new_name); undo_redo->add_undo_method(scene_tree_editor, "_rename_node", n->get_instance_id(), n->get_name()); } @@ -629,7 +638,7 @@ void RenameDialog::_insert_text(String text) { if (_is_main_field(focus_owner)) { focus_owner->selection_delete(); - focus_owner->append_at_cursor(text); + focus_owner->insert_text_at_caret(text); _update_preview(); } } |