diff options
Diffstat (limited to 'editor/rename_dialog.cpp')
-rw-r--r-- | editor/rename_dialog.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index 318324e56d..48aa0471c9 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -286,7 +286,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und // ---- Dialog related set_min_size(Size2(383, 0)); - get_ok()->set_text(TTR("Rename")); + get_ok_button()->set_text(TTR("Rename")); Button *but_reset = add_button(TTR("Reset")); eh.errfunc = _error_handler; @@ -572,7 +572,7 @@ void RenameDialog::rename() { // Forward recursive as opposed to the actual renaming. _iterate_scene(root_node, selected_node_list, &global_count); - if (undo_redo && !to_rename.empty()) { + if (undo_redo && !to_rename.is_empty()) { undo_redo->create_action(TTR("Batch Rename")); // Make sure to iterate reversed so that child nodes will find parents. |