diff options
Diffstat (limited to 'editor/rename_dialog.cpp')
-rw-r--r-- | editor/rename_dialog.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index eb73f88e61..20845b0e9d 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,7 +114,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und vbc->add_child(cbut_collapse_features); tabc_features = memnew(TabContainer); - tabc_features->set_tab_align(TabContainer::ALIGN_LEFT); + tabc_features->set_tab_alignment(TabContainer::ALIGNMENT_LEFT); tabc_features->set_use_hidden_tabs_for_min_size(true); vbc->add_child(tabc_features); @@ -527,7 +527,7 @@ String RenameDialog::_postprocess(const String &subject) { // To Lowercase result = result.to_lower(); } else if (case_id == 2) { - // To Upercase + // To Uppercase result = result.to_upper(); } |