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-rw-r--r--editor/property_editor.h17
1 files changed, 7 insertions, 10 deletions
diff --git a/editor/property_editor.h b/editor/property_editor.h
index cc507d248f..bfd5ee401e 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -31,6 +31,7 @@
#define PROPERTY_EDITOR_H
#include "editor/editor_file_dialog.h"
+#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
@@ -43,7 +44,6 @@
#include "scene/gui/text_edit.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
-#include "scene_tree_editor.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
@@ -66,9 +66,8 @@ class CustomPropertyEditor : public Popup {
OBJ_MENU_MAKE_UNIQUE = 3,
OBJ_MENU_COPY = 4,
OBJ_MENU_PASTE = 5,
- OBJ_MENU_REIMPORT = 6,
- OBJ_MENU_NEW_SCRIPT = 7,
- OBJ_MENU_SHOW_IN_FILE_SYSTEM = 8,
+ OBJ_MENU_NEW_SCRIPT = 6,
+ OBJ_MENU_SHOW_IN_FILE_SYSTEM = 7,
TYPE_BASE_ID = 100
};
@@ -120,7 +119,6 @@ class CustomPropertyEditor : public Popup {
void _text_edit_changed();
void _file_selected(String p_file);
- void _scroll_modified(double p_value);
void _modified(String p_string);
void _range_modified(double p_value);
void _focus_enter();
@@ -168,7 +166,6 @@ class PropertyEditor : public Control {
Tree *tree;
Label *top_label;
- //Object *object;
LineEdit *search_box;
PropertyValueEvaluator *evaluator;
@@ -217,8 +214,8 @@ class PropertyEditor : public Control {
TreeItem *find_item(TreeItem *p_item, const String &p_name);
- virtual void _changed_callback(Object *p_changed, const char *p_what);
- virtual void _changed_callbacks(Object *p_changed, const String &p_callback);
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+ virtual void _changed_callbacks(Object *p_changed, const String &p_prop);
void _check_reload_status(const String &p_name, TreeItem *item);
@@ -228,7 +225,7 @@ class PropertyEditor : public Control {
friend class ProjectExportDialog;
void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all = false, const String &p_changed_field = "");
- void _draw_flags(Object *ti, const Rect2 &p_rect);
+ void _draw_flags(Object *p_object, const Rect2 &p_rect);
bool _might_be_in_instance();
bool _get_instanced_node_original_property(const StringName &p_prop, Variant &value);