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Diffstat (limited to 'editor/project_settings_editor.cpp')
-rw-r--r--editor/project_settings_editor.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 9ac775e456..b656fd647f 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,9 @@
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "core/translation.h"
+#include "editor/editor_export.h"
#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/tab_container.h"
@@ -445,6 +447,7 @@ void ProjectSettingsEditor::_wait_for_key(const Ref<InputEvent> &p_event) {
const String str = keycode_get_string(k->get_scancode_with_modifiers());
press_a_key_label->set_text(str);
+ press_a_key->get_ok()->set_disabled(false);
press_a_key->accept_event();
}
}
@@ -458,6 +461,7 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
case INPUT_KEY: {
press_a_key_label->set_text(TTR("Press a Key..."));
+ press_a_key->get_ok()->set_disabled(true);
last_wait_for_key = Ref<InputEvent>();
press_a_key->popup_centered(Size2(250, 80) * EDSCALE);
press_a_key->grab_focus();
@@ -1958,6 +1962,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
l->set_align(Label::ALIGN_CENTER);
l->set_margin(MARGIN_TOP, 20);
l->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_BEGIN, 30);
+ press_a_key->get_ok()->set_disabled(true);
press_a_key_label = l;
press_a_key->add_child(l);
press_a_key->connect("gui_input", this, "_wait_for_key");