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-rw-r--r--editor/project_manager.cpp27
1 files changed, 7 insertions, 20 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index acf5fe02cc..82f17b80d5 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -187,30 +187,17 @@ private:
} else {
if (mode == MODE_NEW) {
- FileAccess *f = FileAccess::open(dir.plus_file("/project.godot"), FileAccess::WRITE);
- if (!f) {
+ ProjectSettings::CustomMap initial_settings;
+ initial_settings["application/config/name"] = project_name->get_text();
+ initial_settings["application/config/icon"] = "res://icon.png";
+ initial_settings["rendering/environment/default_environment"] = "res://default_env.tres";
+
+ if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("/project.godot"), initial_settings, Vector<String>(), false)) {
error->set_text(TTR("Couldn't create project.godot in project path."));
} else {
-
- f->store_line("; Engine configuration file.");
- f->store_line("; It's best edited using the editor UI and not directly,");
- f->store_line("; since the parameters that go here are not all obvious.");
- f->store_line("; ");
- f->store_line("; Format: ");
- f->store_line("; [section] ; section goes between []");
- f->store_line("; param=value ; assign values to parameters");
- f->store_line("\n");
- f->store_line("[application]");
- f->store_line("\n");
- f->store_line("config/name=\"" + project_name->get_text() + "\"");
- f->store_line("config/icon=\"res://icon.png\"");
- f->store_line("[rendering]");
- f->store_line("environment/default_environment=\"res://default_env.tres\"");
- memdelete(f);
-
ResourceSaver::save(dir.plus_file("/icon.png"), get_icon("DefaultProjectIcon", "EditorIcons"));
- f = FileAccess::open(dir.plus_file("/default_env.tres"), FileAccess::WRITE);
+ FileAccess *f = FileAccess::open(dir.plus_file("/default_env.tres"), FileAccess::WRITE);
if (!f) {
error->set_text(TTR("Couldn't create project.godot in project path."));
} else {