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-rw-r--r--editor/project_manager.cpp72
1 files changed, 37 insertions, 35 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 0d93c8a95e..b4ffc7d78d 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* project_manager.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* project_manager.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "project_manager.h"
@@ -3008,22 +3008,24 @@ ProjectManager::ProjectManager() {
SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped));
// Define a minimum window size to prevent UI elements from overlapping or being cut off.
- DisplayServer::get_singleton()->window_set_min_size(Size2(520, 350) * EDSCALE);
+ Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root());
+ if (w) {
+ w->set_min_size(Size2(520, 350) * EDSCALE);
+ }
// Resize the bootsplash window based on Editor display scale EDSCALE.
float scale_factor = MAX(1, EDSCALE);
if (scale_factor > 1.0) {
Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
- Vector2i screen_size = DisplayServer::get_singleton()->screen_get_size();
- Vector2i screen_position = DisplayServer::get_singleton()->screen_get_position();
+ Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen());
window_size *= scale_factor;
DisplayServer::get_singleton()->window_set_size(window_size);
- if (screen_size != Vector2i()) {
+ if (screen_rect.size != Vector2i()) {
Vector2i window_position;
- window_position.x = screen_position.x + (screen_size.x - window_size.x) / 2;
- window_position.y = screen_position.y + (screen_size.y - window_size.y) / 2;
+ window_position.x = screen_rect.position.x + (screen_rect.size.x - window_size.x) / 2;
+ window_position.y = screen_rect.position.y + (screen_rect.size.y - window_size.y) / 2;
DisplayServer::get_singleton()->window_set_position(window_position);
}
}