diff options
Diffstat (limited to 'editor/project_manager.cpp')
-rw-r--r-- | editor/project_manager.cpp | 129 |
1 files changed, 90 insertions, 39 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 30e31cb530..1dbd7f46d7 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -107,9 +107,9 @@ private: void set_message(const String &p_msg, MessageType p_type = MESSAGE_SUCCESS, InputType input_type = PROJECT_PATH) { msg->set_text(p_msg); - Ref<Texture> current_path_icon = status_rect->get_texture(); - Ref<Texture> current_install_icon = install_status_rect->get_texture(); - Ref<Texture> new_icon; + Ref<Texture2D> current_path_icon = status_rect->get_texture(); + Ref<Texture2D> current_install_icon = install_status_rect->get_texture(); + Ref<Texture2D> new_icon; switch (p_type) { @@ -163,7 +163,7 @@ private: } if (valid_path == "") { - set_message(TTR("The path does not exist."), MESSAGE_ERROR); + set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR); memdelete(d); get_ok()->set_disabled(true); return ""; @@ -177,7 +177,7 @@ private: } if (valid_install_path == "") { - set_message(TTR("The path does not exist."), MESSAGE_ERROR, INSTALL_PATH); + set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH); memdelete(d); get_ok()->set_disabled(true); return ""; @@ -195,7 +195,7 @@ private: unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io); if (!pkg) { - set_message(TTR("Error opening package file, not in ZIP format."), MESSAGE_ERROR); + set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR); memdelete(d); get_ok()->set_disabled(true); unzClose(pkg); @@ -216,7 +216,7 @@ private: } if (ret == UNZ_END_OF_LIST_OF_FILE) { - set_message(TTR("Invalid '.zip' project file, does not contain a 'project.godot' file."), MESSAGE_ERROR); + set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR); memdelete(d); get_ok()->set_disabled(true); unzClose(pkg); @@ -230,7 +230,11 @@ private: bool is_empty = true; String n = d->get_next(); while (n != String()) { - if (n != "." && n != "..") { + if (!n.begins_with(".")) { + // Allow `.`, `..` (reserved current/parent folder names) + // and hidden files/folders to be present. + // For instance, this lets users initialize a Git repository + // and still be able to create a project in the directory afterwards. is_empty = false; break; } @@ -247,7 +251,7 @@ private: } } else { - set_message(TTR("Please choose a 'project.godot' or '.zip' file."), MESSAGE_ERROR); + set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR); memdelete(d); install_path_container->hide(); get_ok()->set_disabled(true); @@ -256,7 +260,7 @@ private: } else if (valid_path.ends_with("zip")) { - set_message(TTR("Directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH); + set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH); memdelete(d); get_ok()->set_disabled(true); return ""; @@ -269,7 +273,11 @@ private: bool is_empty = true; String n = d->get_next(); while (n != String()) { - if (n != "." && n != "..") { // i don't know if this is enough to guarantee an empty dir + if (!n.begins_with(".")) { + // Allow `.`, `..` (reserved current/parent folder names) + // and hidden files/folders to be present. + // For instance, this lets users initialize a Git repository + // and still be able to create a project in the directory afterwards. is_empty = false; break; } @@ -332,7 +340,7 @@ private: install_path_container->show(); get_ok()->set_disabled(false); } else { - set_message(TTR("Please choose a 'project.godot' or '.zip' file."), MESSAGE_ERROR); + set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR); get_ok()->set_disabled(true); return; } @@ -476,8 +484,8 @@ private: if (mode == MODE_NEW) { ProjectSettings::CustomMap initial_settings; - if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "GLES3") { - initial_settings["rendering/quality/driver/driver_name"] = "GLES3"; + if (rasterizer_button_group->get_pressed_button()->get_meta("driver_name") == "Vulkan") { + initial_settings["rendering/quality/driver/driver_name"] = "Vulkan"; } else { initial_settings["rendering/quality/driver/driver_name"] = "GLES2"; initial_settings["rendering/vram_compression/import_etc2"] = false; @@ -872,31 +880,46 @@ public: rshb->add_child(rvb); Button *rs_button = memnew(CheckBox); rs_button->set_button_group(rasterizer_button_group); - rs_button->set_text(TTR("OpenGL ES 3.0")); - rs_button->set_meta("driver_name", "GLES3"); + rs_button->set_text(TTR("Vulkan")); + rs_button->set_meta("driver_name", "Vulkan"); rs_button->set_pressed(true); rvb->add_child(rs_button); l = memnew(Label); - l->set_text(TTR("Higher visual quality\nAll features available\nIncompatible with older hardware\nNot recommended for web games")); + l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet - work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games")); + l->set_modulate(Color(1, 1, 1, 0.7)); rvb->add_child(l); rshb->add_child(memnew(VSeparator)); + const String gles2_unsupported_tooltip = + TTR("The GLES2 renderer is currently unavailable, as it needs to be reworked for Godot 4.0.\nUse Godot 3.2 if you need GLES2 support."); + rvb = memnew(VBoxContainer); rvb->set_h_size_flags(SIZE_EXPAND_FILL); rshb->add_child(rvb); rs_button = memnew(CheckBox); rs_button->set_button_group(rasterizer_button_group); - rs_button->set_text(TTR("OpenGL ES 2.0")); + rs_button->set_text(TTR("OpenGL ES 2.0 (currently unavailable)")); rs_button->set_meta("driver_name", "GLES2"); + rs_button->set_disabled(true); + rs_button->set_tooltip(gles2_unsupported_tooltip); rvb->add_child(rs_button); l = memnew(Label); - l->set_text(TTR("Lower visual quality\nSome features not available\nWorks on most hardware\nRecommended for web games")); + l->set_text(TTR("- Lower visual quality\n- Some features not available\n- Works on most hardware\n- Recommended for web and mobile games")); + l->set_modulate(Color(1, 1, 1, 0.7)); + // Also set the tooltip on the label so it appears when hovering either the checkbox or label. + l->set_tooltip(gles2_unsupported_tooltip); + // Required for the tooltip to show. + l->set_mouse_filter(MOUSE_FILTER_STOP); rvb->add_child(l); l = memnew(Label); - l->set_text(TTR("Renderer can be changed later, but scenes may need to be adjusted.")); + l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted.")); + // Add some extra spacing to separate it from the list above and the buttons below. + l->set_custom_minimum_size(Size2(0, 40) * EDSCALE); l->set_align(Label::ALIGN_CENTER); + l->set_valign(Label::VALIGN_CENTER); + l->set_modulate(Color(1, 1, 1, 0.7)); rasterizer_container->add_child(l); fdialog = memnew(FileDialog); @@ -978,7 +1001,7 @@ public: String path; String icon; String main_scene; - uint64_t last_modified; + uint64_t last_edited; bool favorite; bool grayed; bool missing; @@ -994,7 +1017,7 @@ public: const String &p_path, const String &p_icon, const String &p_main_scene, - uint64_t p_last_modified, + uint64_t p_last_edited, bool p_favorite, bool p_grayed, bool p_missing, @@ -1006,7 +1029,7 @@ public: path = p_path; icon = p_icon; main_scene = p_main_scene; - last_modified = p_last_modified; + last_edited = p_last_edited; favorite = p_favorite; grayed = p_grayed; missing = p_missing; @@ -1029,6 +1052,7 @@ public: void sort_projects(); int get_project_count() const; void select_project(int p_index); + void select_first_visible_project(); void erase_selected_projects(); Vector<Item> get_selected_projects() const; const Set<String> &get_selected_project_keys() const; @@ -1080,8 +1104,8 @@ struct ProjectListComparator { switch (order_option) { case ProjectListFilter::FILTER_PATH: return a.project_key < b.project_key; - case ProjectListFilter::FILTER_MODIFIED: - return a.last_modified > b.last_modified; + case ProjectListFilter::FILTER_EDIT_DATE: + return a.last_edited > b.last_edited; default: return a.project_name < b.project_name; } @@ -1089,7 +1113,7 @@ struct ProjectListComparator { }; ProjectList::ProjectList() { - _order_option = ProjectListFilter::FILTER_MODIFIED; + _order_option = ProjectListFilter::FILTER_EDIT_DATE; _scroll_children = memnew(VBoxContainer); _scroll_children->set_h_size_flags(SIZE_EXPAND_FILL); @@ -1126,8 +1150,8 @@ void ProjectList::_notification(int p_what) { void ProjectList::load_project_icon(int p_index) { Item &item = _projects.write[p_index]; - Ref<Texture> default_icon = get_icon("DefaultProjectIcon", "EditorIcons"); - Ref<Texture> icon; + Ref<Texture2D> default_icon = get_icon("DefaultProjectIcon", "EditorIcons"); + Ref<Texture2D> icon; if (item.icon != "") { Ref<Image> img; img.instance(); @@ -1176,15 +1200,18 @@ void ProjectList::load_project_data(const String &p_property_key, Item &p_item, String icon = cf->get_value("application", "config/icon", ""); String main_scene = cf->get_value("application", "run/main_scene", ""); - uint64_t last_modified = 0; + uint64_t last_edited = 0; if (FileAccess::exists(conf)) { - last_modified = FileAccess::get_modified_time(conf); + // The modification date marks the date the project was last edited. + // This is because the `project.godot` file will always be modified + // when editing a project (but not when running it). + last_edited = FileAccess::get_modified_time(conf); String fscache = path.plus_file(".fscache"); if (FileAccess::exists(fscache)) { uint64_t cache_modified = FileAccess::get_modified_time(fscache); - if (cache_modified > last_modified) - last_modified = cache_modified; + if (cache_modified > last_edited) + last_edited = cache_modified; } } else { grayed = true; @@ -1194,7 +1221,7 @@ void ProjectList::load_project_data(const String &p_property_key, Item &p_item, String project_key = p_property_key.get_slice("/", 1); - p_item = Item(project_key, project_name, description, path, icon, main_scene, last_modified, p_favorite, grayed, missing, config_version); + p_item = Item(project_key, project_name, description, path, icon, main_scene, last_edited, p_favorite, grayed, missing, config_version); } void ProjectList::load_projects() { @@ -1289,7 +1316,7 @@ void ProjectList::create_project_item_control(int p_index) { Item &item = _projects.write[p_index]; ERR_FAIL_COND(item.control != NULL); // Already created - Ref<Texture> favorite_icon = get_icon("Favorites", "EditorIcons"); + Ref<Texture2D> favorite_icon = get_icon("Favorites", "EditorIcons"); Color font_color = get_color("font_color", "Tree"); ProjectListItemControl *hb = memnew(ProjectListItemControl); @@ -1316,6 +1343,7 @@ void ProjectList::create_project_item_control(int p_index) { // The project icon may not be loaded by the time the control is displayed, // so use a loading placeholder. tf->set_texture(get_icon("ProjectIconLoading", "EditorIcons")); + tf->set_v_size_flags(SIZE_SHRINK_CENTER); if (item.missing) { tf->set_modulate(Color(1, 1, 1, 0.5)); } @@ -1620,6 +1648,23 @@ void ProjectList::select_project(int p_index) { toggle_select(p_index); } +void ProjectList::select_first_visible_project() { + bool found = false; + + for (int i = 0; i < _projects.size(); i++) { + if (_projects[i].control->is_visible()) { + select_project(i); + found = true; + break; + } + } + + if (!found) { + // Deselect all projects if there are no visible projects in the list. + _selected_project_keys.clear(); + } +} + inline void sort(int &a, int &b) { if (a > b) { int temp = a; @@ -2282,7 +2327,7 @@ void ProjectManager::_install_project(const String &p_zip_path, const String &p_ npdialog->show_dialog(); } -void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) { +void ProjectManager::_files_dropped(PackedStringArray p_files, int p_screen) { Set<String> folders_set; DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); for (int i = 0; i < p_files.size(); i++) { @@ -2291,9 +2336,9 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) { } memdelete(da); if (folders_set.size() > 0) { - PoolStringArray folders; + PackedStringArray folders; for (Set<String>::Element *E = folders_set.front(); E; E = E->next()) { - folders.append(E->get()); + folders.push_back(E->get()); } bool confirm = true; @@ -2324,7 +2369,7 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) { } } -void ProjectManager::_scan_multiple_folders(PoolStringArray p_files) { +void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) { for (int i = 0; i < p_files.size(); i++) { _scan_begin(p_files.get(i)); } @@ -2338,6 +2383,12 @@ void ProjectManager::_on_order_option_changed() { void ProjectManager::_on_filter_option_changed() { _project_list->set_search_term(project_filter->get_search_term()); _project_list->sort_projects(); + + // Select the first visible project in the list. + // This makes it possible to open a project without ever touching the mouse, + // as the search field is automatically focused on startup. + _project_list->select_first_visible_project(); + _update_project_buttons(); } void ProjectManager::_bind_methods() { @@ -2467,7 +2518,7 @@ ProjectManager::ProjectManager() { Vector<String> sort_filter_titles; sort_filter_titles.push_back(TTR("Name")); sort_filter_titles.push_back(TTR("Path")); - sort_filter_titles.push_back(TTR("Last Modified")); + sort_filter_titles.push_back(TTR("Last Edited")); project_order_filter = memnew(ProjectListFilter); project_order_filter->add_filter_option(); project_order_filter->_setup_filters(sort_filter_titles); |