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-rw-r--r--editor/project_manager.cpp42
1 files changed, 11 insertions, 31 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 1a4a36fa18..f2c04fe785 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -50,19 +50,6 @@
#include "scene/gui/tool_button.h"
#include "version.h"
-static String _find_project_file(DirAccess *p_da) {
- p_da->list_dir_begin();
- while (true) {
- String f = p_da->get_next();
- if (f == "")
- break;
- if (f.get_extension() == "godot")
- return p_da->get_current_dir() + "/" + f;
- }
- p_da->list_dir_end();
- return "";
-}
-
class NewProjectDialog : public ConfirmationDialog {
GDCLASS(NewProjectDialog, ConfirmationDialog);
@@ -105,18 +92,18 @@ private:
if (mode != MODE_IMPORT) {
- if (_find_project_file(d) != "") {
+ if (d->file_exists("godot.cfg")) {
- error->set_text(TTR("Invalid project path, *.godot must not exist."));
+ error->set_text(TTR("Invalid project path, godot.cfg must not exist."));
memdelete(d);
return "";
}
} else {
- if (valid_path != "" && _find_project_file(d) == "") {
+ if (valid_path != "" && !d->file_exists("godot.cfg")) {
- error->set_text(TTR("Invalid project path, *.godot must exist."));
+ error->set_text(TTR("Invalid project path, godot.cfg must exist."));
memdelete(d);
return "";
}
@@ -149,7 +136,7 @@ private:
String p = p_path;
if (mode == MODE_IMPORT) {
- if (p.get_extension() == "godot") {
+ if (p.ends_with("godot.cfg")) {
p = p.get_base_dir();
}
@@ -175,7 +162,7 @@ private:
fdialog->set_mode(FileDialog::MODE_OPEN_FILE);
fdialog->clear_filters();
- fdialog->add_filter("*.godot ; " _MKSTR(VERSION_NAME) " Project");
+ fdialog->add_filter("godot.cfg ; " _MKSTR(VERSION_NAME) " Project");
} else {
fdialog->set_mode(FileDialog::MODE_OPEN_DIR);
}
@@ -199,9 +186,9 @@ private:
} else {
if (mode == MODE_NEW) {
- FileAccess *f = FileAccess::open(dir.plus_file("/" + project_name->get_text().replace(" ", "_") + ".godot"), FileAccess::WRITE);
+ FileAccess *f = FileAccess::open(dir.plus_file("/godot.cfg"), FileAccess::WRITE);
if (!f) {
- error->set_text(TTR("Couldn't create *.godot project file in project path."));
+ error->set_text(TTR("Couldn't create godot.cfg in project path."));
} else {
f->store_line("; Engine configuration file.");
@@ -754,17 +741,10 @@ void ProjectManager::_load_recent_projects() {
continue;
String project = _name.get_slice("/", 1);
- DirAccess *dir_access = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- if (dir_access->change_dir(path) != OK) {
- EditorSettings::get_singleton()->erase(_name);
- continue;
- }
- String conf = _find_project_file(dir_access);
- memdelete(dir_access);
+ String conf = path.plus_file("godot.cfg");
bool favorite = (_name.begins_with("favorite_projects/")) ? true : false;
uint64_t last_modified = 0;
-
if (FileAccess::exists(conf)) {
last_modified = FileAccess::get_modified_time(conf);
@@ -1026,7 +1006,7 @@ void ProjectManager::_scan_dir(DirAccess *da, float pos, float total, List<Strin
while (n != String()) {
if (da->current_is_dir() && !n.begins_with(".")) {
subdirs.push_front(n);
- } else if (n.get_extension() == "godot") {
+ } else if (n == "godot.cfg") {
r_projects->push_back(da->get_current_dir());
}
n = da->get_next();
@@ -1137,7 +1117,7 @@ void ProjectManager::_files_dropped(PoolStringArray p_files, int p_screen) {
dir->list_dir_begin();
String file = dir->get_next();
while (confirm && file != String()) {
- if (!dir->current_is_dir() && file.get_extension() == "godot") {
+ if (!dir->current_is_dir() && file.ends_with("godot.cfg")) {
confirm = false;
}
file = dir->get_next();