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-rw-r--r--editor/project_manager.cpp35
1 files changed, 15 insertions, 20 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index f4aa628b65..eda9499783 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -100,6 +100,7 @@ private:
FileDialog *fdialog_install;
String zip_path;
String zip_title;
+ String zip_root;
AcceptDialog *dialog_error;
String fav_dir;
@@ -200,7 +201,9 @@ private:
char fname[16384];
ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0);
- if (String(fname).ends_with("project.godot")) {
+ String fname_str = String(fname);
+ if (fname_str.ends_with("project.godot")) {
+ zip_root = fname_str.substr(0, fname_str.rfind("project.godot"));
break;
}
@@ -533,44 +536,34 @@ private:
String path = fname;
- int depth = 1; //stuff from github comes with tag
- bool skip = false;
- while (depth > 0) {
- int pp = path.find("/");
- if (pp == -1) {
- skip = true;
- break;
- }
- path = path.substr(pp + 1, path.length());
- depth--;
- }
-
- if (skip || path == String()) {
+ if (path == String() || path == zip_root || !zip_root.is_subsequence_of(path)) {
//
} else if (path.ends_with("/")) { // a dir
path = path.substr(0, path.length() - 1);
+ String rel_path = path.substr(zip_root.length());
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- da->make_dir(dir.plus_file(path));
+ da->make_dir(dir.plus_file(rel_path));
memdelete(da);
} else {
Vector<uint8_t> data;
data.resize(info.uncompressed_size);
+ String rel_path = path.substr(zip_root.length());
//read
unzOpenCurrentFile(pkg);
unzReadCurrentFile(pkg, data.ptrw(), data.size());
unzCloseCurrentFile(pkg);
- FileAccess *f = FileAccess::open(dir.plus_file(path), FileAccess::WRITE);
+ FileAccess *f = FileAccess::open(dir.plus_file(rel_path), FileAccess::WRITE);
if (f) {
f->store_buffer(data.ptr(), data.size());
memdelete(f);
} else {
- failed_files.push_back(path);
+ failed_files.push_back(rel_path);
}
}
@@ -1741,7 +1734,7 @@ void ProjectList::_panel_input(const Ref<InputEvent> &p_ev, Node *p_hb) {
int clicked_index = p_hb->get_index();
const Item &clicked_project = _projects[clicked_index];
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->get_shift() && _selected_project_keys.size() > 0 && _last_clicked != "" && clicked_project.project_key != _last_clicked) {
int anchor_index = -1;
for (int i = 0; i < _projects.size(); ++i) {
@@ -2425,8 +2418,10 @@ ProjectManager::ProjectManager() {
// Define a minimum window size to prevent UI elements from overlapping or being cut off
DisplayServer::get_singleton()->window_set_min_size(Size2(750, 420) * EDSCALE);
- // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
- DisplayServer::get_singleton()->window_set_size(DisplayServer::get_singleton()->window_get_size() * MAX(1, EDSCALE));
+ // TODO: Resize windows on hiDPI displays on Windows and Linux and remove the lines below
+ float scale_factor = MAX(1, EDSCALE);
+ Vector2i window_size = DisplayServer::get_singleton()->window_get_size();
+ DisplayServer::get_singleton()->window_set_size(Vector2i(window_size.x * scale_factor, window_size.y * scale_factor));
}
// TRANSLATORS: This refers to the application where users manage their Godot projects.