diff options
Diffstat (limited to 'editor/project_manager.cpp')
-rw-r--r-- | editor/project_manager.cpp | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index f8bea5f6e8..f3c607dabb 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1233,7 +1233,7 @@ void ProjectList::load_project_icon(int p_index) { // The default project icon is 128×128 to look crisp on hiDPI displays, // but we want the actual displayed size to be 64×64 on loDPI displays. - item.control->icon->set_ignore_texture_size(true); + item.control->icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); item.control->icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE); item.control->icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); @@ -3008,22 +3008,24 @@ ProjectManager::ProjectManager() { SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped)); // Define a minimum window size to prevent UI elements from overlapping or being cut off. - DisplayServer::get_singleton()->window_set_min_size(Size2(520, 350) * EDSCALE); + Window *w = Object::cast_to<Window>(SceneTree::get_singleton()->get_root()); + if (w) { + w->set_min_size(Size2(520, 350) * EDSCALE); + } // Resize the bootsplash window based on Editor display scale EDSCALE. float scale_factor = MAX(1, EDSCALE); if (scale_factor > 1.0) { Vector2i window_size = DisplayServer::get_singleton()->window_get_size(); - Vector2i screen_size = DisplayServer::get_singleton()->screen_get_size(); - Vector2i screen_position = DisplayServer::get_singleton()->screen_get_position(); + Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen()); window_size *= scale_factor; DisplayServer::get_singleton()->window_set_size(window_size); - if (screen_size != Vector2i()) { + if (screen_rect.size != Vector2i()) { Vector2i window_position; - window_position.x = screen_position.x + (screen_size.x - window_size.x) / 2; - window_position.y = screen_position.y + (screen_size.y - window_size.y) / 2; + window_position.x = screen_rect.position.x + (screen_rect.size.x - window_size.x) / 2; + window_position.y = screen_rect.position.y + (screen_rect.size.y - window_size.y) / 2; DisplayServer::get_singleton()->window_set_position(window_position); } } |