diff options
Diffstat (limited to 'editor/project_manager.cpp')
-rw-r--r-- | editor/project_manager.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 12490f687e..5490fbbbc7 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -2408,15 +2408,17 @@ ProjectManager::ProjectManager() { editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale()); #else const int screen = DisplayServer::get_singleton()->window_get_current_screen(); + // Use the smallest dimension to use a correct display scale on portait displays. + const int smallest_dimension = MIN(DisplayServer::get_singleton()->screen_get_size(screen).x, DisplayServer::get_singleton()->screen_get_size(screen).y); float scale; - if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { + if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && smallest_dimension >= 1400) { // hiDPI display. scale = 2.0; - } else if (DisplayServer::get_singleton()->screen_get_size(screen).y >= 1700) { + } else if (smallest_dimension >= 1700) { // Likely a hiDPI display, but we aren't certain due to the returned DPI. // Use an intermediate scale to handle this situation. scale = 1.5; - } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { + } else if (smallest_dimension <= 800) { // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. // Icons won't look great, but this is better than having editor elements overflow from its window. scale = 0.75; |