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-rw-r--r--editor/project_manager.cpp185
1 files changed, 132 insertions, 53 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 270e04050e..5a1eedd8a2 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -59,6 +59,8 @@
#include "servers/navigation_server_3d.h"
#include "servers/physics_server_2d.h"
+constexpr int GODOT4_CONFIG_VERSION = 5;
+
class ProjectDialog : public ConfirmationDialog {
GDCLASS(ProjectDialog, ConfirmationDialog);
@@ -90,9 +92,9 @@ private:
Container *name_container;
Container *path_container;
Container *install_path_container;
- Container *rasterizer_container;
+ Container *renderer_container;
HBoxContainer *default_files_container;
- Ref<ButtonGroup> rasterizer_button_group;
+ Ref<ButtonGroup> renderer_button_group;
Label *msg;
LineEdit *project_path;
LineEdit *project_name;
@@ -141,7 +143,11 @@ private:
install_status_rect->set_texture(new_icon);
}
- set_size(Size2(500, 0) * EDSCALE);
+ Size2i window_size = get_size();
+ Size2 contents_min_size = get_contents_minimum_size();
+ if (window_size.x < contents_min_size.x || window_size.y < contents_min_size.y) {
+ set_size(window_size.max(contents_min_size));
+ }
}
String _test_path() {
@@ -471,16 +477,19 @@ private:
}
PackedStringArray project_features = ProjectSettings::get_required_features();
ProjectSettings::CustomMap initial_settings;
+
// Be sure to change this code if/when renderers are changed.
- int renderer_type = rasterizer_button_group->get_pressed_button()->get_meta(SNAME("driver_name"));
- initial_settings["rendering/vulkan/rendering/back_end"] = renderer_type;
- if (renderer_type == 0) {
- project_features.push_back("Vulkan Clustered");
- } else if (renderer_type == 1) {
- project_features.push_back("Vulkan Mobile");
+ String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method"));
+ initial_settings["rendering/renderer/rendering_method"] = renderer_type;
+
+ if (renderer_type == "forward_plus") {
+ project_features.push_back("Forward Plus");
+ } else if (renderer_type == "mobile") {
+ project_features.push_back("Mobile");
} else {
WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub.");
}
+
project_features.sort();
initial_settings["application/config/features"] = project_features;
initial_settings["application/config/name"] = project_name->get_text().strip_edges();
@@ -558,19 +567,19 @@ private:
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->make_dir(dir.path_join(rel_path));
} else {
- Vector<uint8_t> data;
- data.resize(info.uncompressed_size);
+ Vector<uint8_t> uncomp_data;
+ uncomp_data.resize(info.uncompressed_size);
String rel_path = path.substr(zip_root.length());
//read
unzOpenCurrentFile(pkg);
- ret = unzReadCurrentFile(pkg, data.ptrw(), data.size());
+ ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size());
ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path));
unzCloseCurrentFile(pkg);
Ref<FileAccess> f = FileAccess::open(dir.path_join(rel_path), FileAccess::WRITE);
if (f.is_valid()) {
- f->store_buffer(data.ptr(), data.size());
+ f->store_buffer(uncomp_data.ptr(), uncomp_data.size());
} else {
failed_files.push_back(rel_path);
}
@@ -682,7 +691,7 @@ public:
msg->hide();
install_path_container->hide();
install_status_rect->hide();
- rasterizer_container->hide();
+ renderer_container->hide();
default_files_container->hide();
get_ok_button()->set_disabled(false);
@@ -733,7 +742,7 @@ public:
set_ok_button_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
- rasterizer_container->hide();
+ renderer_container->hide();
default_files_container->hide();
project_path->grab_focus();
@@ -742,7 +751,7 @@ public:
set_ok_button_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
- rasterizer_container->show();
+ renderer_container->show();
default_files_container->show();
project_name->call_deferred(SNAME("grab_focus"));
project_name->call_deferred(SNAME("select_all"));
@@ -753,7 +762,7 @@ public:
project_name->set_text(zip_title);
name_container->show();
install_path_container->hide();
- rasterizer_container->hide();
+ renderer_container->hide();
default_files_container->hide();
project_path->grab_focus();
}
@@ -841,23 +850,23 @@ public:
msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
vb->add_child(msg);
- // rasterizer selection
- rasterizer_container = memnew(VBoxContainer);
- vb->add_child(rasterizer_container);
+ // Renderer selection.
+ renderer_container = memnew(VBoxContainer);
+ vb->add_child(renderer_container);
l = memnew(Label);
l->set_text(TTR("Renderer:"));
- rasterizer_container->add_child(l);
- Container *rshb = memnew(HBoxContainer);
- rasterizer_container->add_child(rshb);
- rasterizer_button_group.instantiate();
+ renderer_container->add_child(l);
+ HBoxContainer *rshc = memnew(HBoxContainer);
+ renderer_container->add_child(rshc);
+ renderer_button_group.instantiate();
Container *rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- rshb->add_child(rvb);
+ rshc->add_child(rvb);
Button *rs_button = memnew(CheckBox);
- rs_button->set_button_group(rasterizer_button_group);
- rs_button->set_text(TTR("Vulkan Clustered"));
- rs_button->set_meta(SNAME("driver_name"), 0); // Vulkan backend "Forward Clustered"
+ rs_button->set_button_group(renderer_button_group);
+ rs_button->set_text(TTR("Forward+"));
+ rs_button->set_meta(SNAME("rendering_method"), "forward_plus");
rs_button->set_pressed(true);
rvb->add_child(rs_button);
l = memnew(Label);
@@ -869,15 +878,15 @@ public:
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);
- rshb->add_child(memnew(VSeparator));
+ rshc->add_child(memnew(VSeparator));
rvb = memnew(VBoxContainer);
rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- rshb->add_child(rvb);
+ rshc->add_child(rvb);
rs_button = memnew(CheckBox);
- rs_button->set_button_group(rasterizer_button_group);
- rs_button->set_text(TTR("Vulkan Mobile"));
- rs_button->set_meta(SNAME("driver_name"), 1); // Vulkan backend "Forward Mobile"
+ rs_button->set_button_group(renderer_button_group);
+ rs_button->set_text(TTR("Mobile"));
+ rs_button->set_meta(SNAME("rendering_method"), "mobile");
rvb->add_child(rs_button);
l = memnew(Label);
l->set_text(
@@ -895,7 +904,7 @@ public:
l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
l->set_modulate(Color(1, 1, 1, 0.7));
- rasterizer_container->add_child(l);
+ renderer_container->add_child(l);
default_files_container = memnew(HBoxContainer);
vb->add_child(default_files_container);
@@ -1065,6 +1074,7 @@ public:
int refresh_project(const String &dir_path);
void add_project(const String &dir_path, bool favorite);
void save_config();
+ void set_project_version(const String &p_project_path, int version);
private:
static void _bind_methods();
@@ -1484,7 +1494,7 @@ void ProjectList::sort_projects() {
for (int i = 0; i < _projects.size(); ++i) {
Item &item = _projects.write[i];
- bool visible = true;
+ bool item_visible = true;
if (!_search_term.is_empty()) {
String search_path;
if (_search_term.contains("/")) {
@@ -1496,10 +1506,10 @@ void ProjectList::sort_projects() {
}
// When searching, display projects whose name or path contain the search term
- visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1;
+ item_visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1;
}
- item.control->set_visible(visible);
+ item.control->set_visible(item_visible);
}
for (int i = 0; i < _projects.size(); ++i) {
@@ -1673,6 +1683,15 @@ void ProjectList::save_config() {
_config.save(_config_path);
}
+void ProjectList::set_project_version(const String &p_project_path, int p_version) {
+ for (ProjectList::Item &E : _projects) {
+ if (E.path == p_project_path) {
+ E.version = p_version;
+ break;
+ }
+ }
+}
+
int ProjectList::get_project_count() const {
return _projects.size();
}
@@ -2152,9 +2171,11 @@ void ProjectManager::_open_selected_projects_ask() {
return;
}
+ const Size2i popup_min_width = Size2i(600.0 * EDSCALE, 0);
+
if (selected_list.size() > 1) {
- multi_open_ask->set_text(TTR("Are you sure to open more than one project?"));
- multi_open_ask->popup_centered();
+ multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibility will be bypassed."), selected_list.size()));
+ multi_open_ask->popup_centered(popup_min_width);
return;
}
@@ -2163,30 +2184,40 @@ void ProjectManager::_open_selected_projects_ask() {
return;
}
- // Update the project settings or don't open
- const String conf = project.path.path_join("project.godot");
+ // Update the project settings or don't open.
const int config_version = project.version;
PackedStringArray unsupported_features = project.unsupported_features;
Label *ask_update_label = ask_update_settings->get_label();
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align.
+ full_convert_button->hide();
- // Check if the config_version property was empty or 0
+ ask_update_settings->get_ok_button()->set_text("OK");
+
+ // Check if the config_version property was empty or 0.
if (config_version == 0) {
- ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
- ask_update_settings->popup_centered();
+ ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify its supported Godot version in its configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
+ ask_update_settings->popup_centered(popup_min_width);
return;
}
- // Check if we need to convert project settings from an earlier engine version
+ // Check if we need to convert project settings from an earlier engine version.
if (config_version < ProjectSettings::CONFIG_VERSION) {
- ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it?\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf));
- ask_update_settings->popup_centered();
+ if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4.
+ full_convert_button->show();
+ ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project without attempting to convert its scenes, resources and scripts.\n- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
+ ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only"));
+ } else {
+ ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert it?\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path));
+ ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot"));
+ }
+ ask_update_settings->popup_centered(popup_min_width);
+ ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents.
return;
}
- // Check if the file was generated by a newer, incompatible engine version
+ // Check if the file was generated by a newer, incompatible engine version.
if (config_version > ProjectSettings::CONFIG_VERSION) {
- dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), project.path));
- dialog_error->popup_centered();
+ dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible with this version."), project.project_name, project.path));
+ dialog_error->popup_centered(popup_min_width);
return;
}
// Check if the project is using features not supported by this build of Godot.
@@ -2215,14 +2246,46 @@ void ProjectManager::_open_selected_projects_ask() {
warning_message += TTR("Open anyway? Project will be modified.");
ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
ask_update_settings->set_text(warning_message);
- ask_update_settings->popup_centered();
+ ask_update_settings->popup_centered(popup_min_width);
return;
}
- // Open if the project is up-to-date
+ // Open if the project is up-to-date.
_open_selected_projects();
}
+void ProjectManager::_full_convert_button_pressed() {
+ ask_update_settings->hide();
+ ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0));
+ ask_full_convert_dialog->get_cancel_button()->grab_focus();
+}
+
+void ProjectManager::_perform_full_project_conversion() {
+ Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
+ if (selected_list.is_empty()) {
+ return;
+ }
+
+ const String &path = selected_list[0].path;
+
+ print_line("Converting project: " + path);
+
+ Ref<ConfigFile> cf;
+ cf.instantiate();
+ cf->load(path.path_join("project.godot"));
+ cf->set_value("", "config_version", GODOT4_CONFIG_VERSION);
+ cf->save(path.path_join("project.godot"));
+ _project_list->set_project_version(path, GODOT4_CONFIG_VERSION);
+
+ List<String> args;
+ args.push_back("--path");
+ args.push_back(path);
+ args.push_back("--convert-3to4");
+
+ Error err = OS::get_singleton()->create_instance(args);
+ ERR_FAIL_COND(err);
+}
+
void ProjectManager::_run_project_confirm() {
Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects();
@@ -2535,6 +2598,12 @@ ProjectManager::ProjectManager() {
EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
+ int swap_cancel_ok = EDITOR_GET("interface/editor/accept_dialog_cancel_ok_buttons");
+ if (swap_cancel_ok != 0) { // 0 is auto, set in register_scene based on DisplayServer.
+ // Swap on means OK first.
+ AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2);
+ }
+
set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
set_theme(create_custom_theme());
@@ -2724,9 +2793,10 @@ ProjectManager::ProjectManager() {
settings_hb->add_child(h_spacer);
language_btn = memnew(OptionButton);
- language_btn->set_flat(true);
language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons")));
language_btn->set_focus_mode(Control::FOCUS_NONE);
+ language_btn->set_fit_to_longest_item(false);
+ language_btn->set_flat(true);
language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected));
#ifdef ANDROID_ENABLED
// The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353.
@@ -2823,9 +2893,18 @@ ProjectManager::ProjectManager() {
add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
+ ask_update_settings->set_autowrap(true);
ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings));
+ full_convert_button = ask_update_settings->add_button("Convert Full Project", !GLOBAL_GET("gui/common/swap_cancel_ok"));
+ full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed));
add_child(ask_update_settings);
+ ask_full_convert_dialog = memnew(ConfirmationDialog);
+ ask_full_convert_dialog->set_autowrap(true);
+ ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot."));
+ ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion));
+ add_child(ask_full_convert_dialog);
+
npdialog = memnew(ProjectDialog);
npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated));
npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created));