diff options
Diffstat (limited to 'editor/project_manager.cpp')
-rw-r--r-- | editor/project_manager.cpp | 115 |
1 files changed, 63 insertions, 52 deletions
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index f11874a994..673da8872d 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -92,9 +92,9 @@ private: Container *name_container; Container *path_container; Container *install_path_container; - Container *rasterizer_container; + Container *renderer_container; HBoxContainer *default_files_container; - Ref<ButtonGroup> rasterizer_button_group; + Ref<ButtonGroup> renderer_button_group; Label *msg; LineEdit *project_path; LineEdit *project_name; @@ -473,16 +473,19 @@ private: } PackedStringArray project_features = ProjectSettings::get_required_features(); ProjectSettings::CustomMap initial_settings; + // Be sure to change this code if/when renderers are changed. - int renderer_type = rasterizer_button_group->get_pressed_button()->get_meta(SNAME("driver_name")); - initial_settings["rendering/vulkan/rendering/back_end"] = renderer_type; - if (renderer_type == 0) { - project_features.push_back("Vulkan Clustered"); - } else if (renderer_type == 1) { - project_features.push_back("Vulkan Mobile"); + String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method")); + initial_settings["rendering/renderer/rendering_method"] = renderer_type; + + if (renderer_type == "forward_plus") { + project_features.push_back("Forward Plus"); + } else if (renderer_type == "mobile") { + project_features.push_back("Mobile"); } else { WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub."); } + project_features.sort(); initial_settings["application/config/features"] = project_features; initial_settings["application/config/name"] = project_name->get_text().strip_edges(); @@ -684,7 +687,7 @@ public: msg->hide(); install_path_container->hide(); install_status_rect->hide(); - rasterizer_container->hide(); + renderer_container->hide(); default_files_container->hide(); get_ok_button()->set_disabled(false); @@ -735,7 +738,7 @@ public: set_ok_button_text(TTR("Import & Edit")); name_container->hide(); install_path_container->hide(); - rasterizer_container->hide(); + renderer_container->hide(); default_files_container->hide(); project_path->grab_focus(); @@ -744,7 +747,7 @@ public: set_ok_button_text(TTR("Create & Edit")); name_container->show(); install_path_container->hide(); - rasterizer_container->show(); + renderer_container->show(); default_files_container->show(); project_name->call_deferred(SNAME("grab_focus")); project_name->call_deferred(SNAME("select_all")); @@ -755,7 +758,7 @@ public: project_name->set_text(zip_title); name_container->show(); install_path_container->hide(); - rasterizer_container->hide(); + renderer_container->hide(); default_files_container->hide(); project_path->grab_focus(); } @@ -843,23 +846,23 @@ public: msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); vb->add_child(msg); - // rasterizer selection - rasterizer_container = memnew(VBoxContainer); - vb->add_child(rasterizer_container); + // Renderer selection. + renderer_container = memnew(VBoxContainer); + vb->add_child(renderer_container); l = memnew(Label); l->set_text(TTR("Renderer:")); - rasterizer_container->add_child(l); - Container *rshb = memnew(HBoxContainer); - rasterizer_container->add_child(rshb); - rasterizer_button_group.instantiate(); + renderer_container->add_child(l); + HBoxContainer *rshc = memnew(HBoxContainer); + renderer_container->add_child(rshc); + renderer_button_group.instantiate(); Container *rvb = memnew(VBoxContainer); rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - rshb->add_child(rvb); + rshc->add_child(rvb); Button *rs_button = memnew(CheckBox); - rs_button->set_button_group(rasterizer_button_group); - rs_button->set_text(TTR("Vulkan Clustered")); - rs_button->set_meta(SNAME("driver_name"), 0); // Vulkan backend "Forward Clustered" + rs_button->set_button_group(renderer_button_group); + rs_button->set_text(TTR("Forward+")); + rs_button->set_meta(SNAME("rendering_method"), "forward_plus"); rs_button->set_pressed(true); rvb->add_child(rs_button); l = memnew(Label); @@ -871,15 +874,15 @@ public: l->set_modulate(Color(1, 1, 1, 0.7)); rvb->add_child(l); - rshb->add_child(memnew(VSeparator)); + rshc->add_child(memnew(VSeparator)); rvb = memnew(VBoxContainer); rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL); - rshb->add_child(rvb); + rshc->add_child(rvb); rs_button = memnew(CheckBox); - rs_button->set_button_group(rasterizer_button_group); - rs_button->set_text(TTR("Vulkan Mobile")); - rs_button->set_meta(SNAME("driver_name"), 1); // Vulkan backend "Forward Mobile" + rs_button->set_button_group(renderer_button_group); + rs_button->set_text(TTR("Mobile")); + rs_button->set_meta(SNAME("rendering_method"), "mobile"); rvb->add_child(rs_button); l = memnew(Label); l->set_text( @@ -897,7 +900,7 @@ public: l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); l->set_modulate(Color(1, 1, 1, 0.7)); - rasterizer_container->add_child(l); + renderer_container->add_child(l); default_files_container = memnew(HBoxContainer); vb->add_child(default_files_container); @@ -2164,9 +2167,11 @@ void ProjectManager::_open_selected_projects_ask() { return; } + const Size2i popup_min_width = Size2i(600.0 * EDSCALE, 0); + if (selected_list.size() > 1) { - multi_open_ask->set_text(TTR("Are you sure to open more than one project?")); - multi_open_ask->popup_centered(); + multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibility will be bypassed."), selected_list.size())); + multi_open_ask->popup_centered(popup_min_width); return; } @@ -2175,8 +2180,7 @@ void ProjectManager::_open_selected_projects_ask() { return; } - // Update the project settings or don't open - const String conf = project.path.path_join("project.godot"); + // Update the project settings or don't open. const int config_version = project.version; PackedStringArray unsupported_features = project.unsupported_features; @@ -2186,26 +2190,30 @@ void ProjectManager::_open_selected_projects_ask() { ask_update_settings->get_ok_button()->set_text("OK"); - // Check if the config_version property was empty or 0 + // Check if the config_version property was empty or 0. if (config_version == 0) { - ask_update_settings->set_text(vformat(TTR("The following project settings file does not specify the version of Godot through which it was created.\n\n%s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf)); - ask_update_settings->popup_centered(); + ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify its supported Godot version in its configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path)); + ask_update_settings->popup_centered(popup_min_width); return; } - // Check if we need to convert project settings from an earlier engine version + // Check if we need to convert project settings from an earlier engine version. if (config_version < ProjectSettings::CONFIG_VERSION) { if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4. full_convert_button->show(); + ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project without attempting to convert its scenes, resources and scripts.\n- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path)); + ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only")); + } else { + ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert it?\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path)); + ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot")); } - ask_update_settings->set_text(vformat(TTR("The following project settings file was generated by an older engine version, and needs to be converted for this version:\n\n%s\n\nDo you want to convert it? You can also convert the entire project (recommended if you are upgrading).\nWarning: You won't be able to open the project with previous versions of the engine anymore."), conf)); - ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot")); - ask_update_settings->popup_centered(); + ask_update_settings->popup_centered(popup_min_width); + ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents. return; } - // Check if the file was generated by a newer, incompatible engine version + // Check if the file was generated by a newer, incompatible engine version. if (config_version > ProjectSettings::CONFIG_VERSION) { - dialog_error->set_text(vformat(TTR("Can't open project at '%s'.") + "\n" + TTR("The project settings were created by a newer engine version, whose settings are not compatible with this version."), project.path)); - dialog_error->popup_centered(); + dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible with this version."), project.project_name, project.path)); + dialog_error->popup_centered(popup_min_width); return; } // Check if the project is using features not supported by this build of Godot. @@ -2234,14 +2242,20 @@ void ProjectManager::_open_selected_projects_ask() { warning_message += TTR("Open anyway? Project will be modified."); ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); ask_update_settings->set_text(warning_message); - ask_update_settings->popup_centered(); + ask_update_settings->popup_centered(popup_min_width); return; } - // Open if the project is up-to-date + // Open if the project is up-to-date. _open_selected_projects(); } +void ProjectManager::_full_convert_button_pressed() { + ask_update_settings->hide(); + ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0)); + ask_full_convert_dialog->get_cancel_button()->grab_focus(); +} + void ProjectManager::_perform_full_project_conversion() { Vector<ProjectList::Item> selected_list = _project_list->get_selected_projects(); if (selected_list.is_empty()) { @@ -2869,21 +2883,18 @@ ProjectManager::ProjectManager() { add_child(multi_scan_ask); ask_update_settings = memnew(ConfirmationDialog); + ask_update_settings->set_autowrap(true); ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings)); - full_convert_button = ask_update_settings->add_button("Perform Full Project Conversion", false); + full_convert_button = ask_update_settings->add_button("Convert Full Project", !GLOBAL_GET("gui/common/swap_cancel_ok")); + full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed)); add_child(ask_update_settings); ask_full_convert_dialog = memnew(ConfirmationDialog); ask_full_convert_dialog->set_autowrap(true); - ask_full_convert_dialog->set_text(TTR(R"(This option will perform full project conversion, updating scenes and scripts from Godot 3.x to work in Godot 4.0. Note that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments. - -IMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open in older versions of Godot.)")); + ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot.")); ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion)); add_child(ask_full_convert_dialog); - full_convert_button->connect("pressed", callable_mp((Window *)ask_update_settings, &ConfirmationDialog::hide)); - full_convert_button->connect("pressed", callable_mp((Window *)ask_full_convert_dialog, &ConfirmationDialog::popup_centered_ratio).bind(0.2)); - npdialog = memnew(ProjectDialog); npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated)); npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created)); |