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+/*************************************************************************/
+/* project_export.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef PROJECT_EXPORT_SETTINGS_H
+#define PROJECT_EXPORT_SETTINGS_H
+
+#include "scene/main/timer.h"
+#include "scene/gui/control.h"
+#include "scene/gui/tree.h"
+#include "scene/gui/label.h"
+#include "editor/editor_file_dialog.h"
+#include "scene/gui/button.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tab_container.h"
+#include "os/dir_access.h"
+#include "os/thread.h"
+#include "scene/gui/option_button.h"
+
+#include "scene/gui/slider.h"
+#include "editor/editor_file_system.h"
+#include "property_editor.h"
+#include "editor_export.h"
+
+
+class EditorNode;
+
+class ProjectExportDialog : public ConfirmationDialog {
+ GDCLASS( ProjectExportDialog, ConfirmationDialog );
+
+private:
+
+
+ TabContainer *sections;
+
+ MenuButton *add_preset;
+ Button *delete_preset;
+ ItemList *presets;
+
+ LineEdit *name;
+ PropertyEditor *parameters;
+ CheckButton *runnable;
+
+
+ EditorFileDialog *pck_export;
+ EditorFileDialog *file_export;
+
+ Button *button_export;
+ bool updating;
+
+ ConfirmationDialog *delete_confirm;
+
+ OptionButton *export_filter;
+ LineEdit *include_filters;
+ LineEdit *exclude_filters;
+ Tree *include_files;
+
+ Label* include_label;
+ MarginContainer *include_margin;
+
+ StringName editor_icons;
+
+ Tree *patches;
+ Button *patch_export;
+ int patch_index;
+ FileDialog *patch_dialog;
+ ConfirmationDialog *patch_erase;
+
+ Button *export_button;
+
+ void _patch_selected(const String& p_path);
+ void _patch_deleted();
+
+ void _runnable_pressed();
+ void _name_changed(const String& p_string);
+ void _add_preset(int p_platform);
+ void _edit_preset(int p_index);
+ void _delete_preset();
+ void _delete_preset_confirm();
+
+ void _update_presets();
+
+ void _export_type_changed(int p_which);
+ void _filter_changed(const String& p_filter);
+ void _fill_resource_tree();
+ bool _fill_tree(EditorFileSystemDirectory *p_dir,TreeItem *p_item,Ref<EditorExportPreset> &current,bool p_only_scenes);
+ void _tree_changed();
+
+ void _patch_button_pressed(Object* p_item,int p_column,int p_id);
+ void _patch_edited();
+
+
+ Variant get_drag_data_fw(const Point2& p_point,Control* p_from);
+ bool can_drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from) const;
+ void drop_data_fw(const Point2& p_point,const Variant& p_data,Control* p_from);
+
+ FileDialog *export_pck_zip;
+
+ void _export_pck_zip();
+ void _export_pck_zip_selected(const String& p_path);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+public:
+
+ void popup_export();
+
+ ProjectExportDialog();
+ ~ProjectExportDialog();
+};
+
+
+
+
+#endif // PROJECT_EXPORT_SETTINGS_H
+