diff options
Diffstat (limited to 'editor/project_export.cpp')
-rw-r--r-- | editor/project_export.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/editor/project_export.cpp b/editor/project_export.cpp index ac32027219..209c997d58 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -892,7 +892,7 @@ void ProjectExportDialog::_export_project() { List<String> extension_list = platform->get_binary_extensions(current); for (int i = 0; i < extension_list.size(); i++) { // TRANSLATORS: This is the name of a project export file format. %s will be replaced by the platform name. - export_project->add_filter(vformat("*.%s; %s", extension_list[i], vformat(TTR("%s Export"), platform->get_name()))); + export_project->add_filter("*." + extension_list[i], vformat(TTR("%s Export"), platform->get_name())); } if (!current->get_export_path().is_empty()) { @@ -1195,13 +1195,13 @@ ProjectExportDialog::ProjectExportDialog() { delete_confirm = memnew(ConfirmationDialog); add_child(delete_confirm); - delete_confirm->get_ok_button()->set_text(TTR("Delete")); + delete_confirm->set_ok_button_text(TTR("Delete")); delete_confirm->connect("confirmed", callable_mp(this, &ProjectExportDialog::_delete_preset_confirm)); // Export buttons, dialogs and errors. - get_cancel_button()->set_text(TTR("Close")); - get_ok_button()->set_text(TTR("Export PCK/ZIP...")); + set_cancel_button_text(TTR("Close")); + set_ok_button_text(TTR("Export PCK/ZIP...")); export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export"); export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project)); // Disable initially before we select a valid preset @@ -1222,8 +1222,8 @@ ProjectExportDialog::ProjectExportDialog() { export_all_button->set_disabled(true); export_pck_zip = memnew(EditorFileDialog); - export_pck_zip->add_filter("*.zip ; " + TTR("ZIP File")); - export_pck_zip->add_filter("*.pck ; " + TTR("Godot Project Pack")); + export_pck_zip->add_filter("*.zip", TTR("ZIP File")); + export_pck_zip->add_filter("*.pck", TTR("Godot Project Pack")); export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM); export_pck_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); add_child(export_pck_zip); |