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-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp15
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp14
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp30
3 files changed, 33 insertions, 26 deletions
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index efec5a709d..dd91df747a 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -60,13 +60,16 @@ void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
switch (p_idx) {
case MENU_GENERATE_VISIBILITY_RECT: {
- double gen_time = particles->get_lifetime();
- if (gen_time < 1.0) {
- generate_seconds->set_value(1.0);
+ // Add one second to the default generation lifetime, since the progress is updated every second.
+ generate_seconds->set_value(MAX(1.0, trunc(particles->get_lifetime()) + 1.0));
+
+ if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
+ // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
+ generate_visibility_rect->popup_centered();
} else {
- generate_seconds->set_value(trunc(gen_time) + 1.0);
+ // Generate the visibility rect immediately.
+ _generate_visibility_rect();
}
- generate_visibility_rect->popup_centered();
} break;
case MENU_LOAD_EMISSION_MASK: {
file->popup_file_dialog();
@@ -104,7 +107,7 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
float running = 0.0;
- EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect"), int(time));
+ EditorProgress ep("gen_vrect", TTR("Generating Visibility Rect (Waiting for Particle Simulation)"), int(time));
bool was_emitting = particles->is_emitting();
if (!was_emitting) {
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index fff25b6f59..903a3689b0 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -238,14 +238,16 @@ void GPUParticles3DEditor::_notification(int p_notification) {
void GPUParticles3DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_GENERATE_AABB: {
- float gen_time = node->get_lifetime();
+ // Add one second to the default generation lifetime, since the progress is updated every second.
+ generate_seconds->set_value(MAX(1.0, trunc(node->get_lifetime()) + 1.0));
- if (gen_time < 1.0) {
- generate_seconds->set_value(1.0);
+ if (generate_seconds->get_value() >= 11.0 + CMP_EPSILON) {
+ // Only pop up the time dialog if the particle's lifetime is long enough to warrant shortening it.
+ generate_aabb->popup_centered();
} else {
- generate_seconds->set_value(trunc(gen_time) + 1.0);
+ // Generate the visibility AABB immediately.
+ _generate_aabb();
}
- generate_aabb->popup_centered();
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
Ref<ParticlesMaterial> material = node->get_process_material();
@@ -286,7 +288,7 @@ void GPUParticles3DEditor::_generate_aabb() {
double running = 0.0;
- EditorProgress ep("gen_aabb", TTR("Generating AABB"), int(time));
+ EditorProgress ep("gen_aabb", TTR("Generating Visibility AABB (Waiting for Particle Simulation)"), int(time));
bool was_emitting = node->is_emitting();
if (!was_emitting) {
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 42f7d23da2..2883dbbc81 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -200,34 +200,36 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
void SpriteFramesEditor::_sheet_add_frames() {
Size2i size = split_sheet_preview->get_texture()->get_size();
- int h = split_sheet_h->get_value();
- int v = split_sheet_v->get_value();
+ int frame_count_x = split_sheet_h->get_value();
+ int frame_count_y = split_sheet_v->get_value();
+ Size2 frame_size(size.width / frame_count_x, size.height / frame_count_y);
undo_redo->create_action(TTR("Add Frame"));
int fc = frames->get_frame_count(edited_anim);
- AtlasTexture *atlas_source = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
-
- Rect2 region_rect = Rect2();
+ Point2 src_origin;
+ Rect2 src_region(Point2(), size);
- if (atlas_source && atlas_source->get_atlas().is_valid()) {
- region_rect = atlas_source->get_region();
+ AtlasTexture *src_atlas = Object::cast_to<AtlasTexture>(*split_sheet_preview->get_texture());
+ if (src_atlas && src_atlas->get_atlas().is_valid()) {
+ src_origin = src_atlas->get_region().position - src_atlas->get_margin().position;
+ src_region = src_atlas->get_region();
}
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
- int width = size.width / h;
- int height = size.height / v;
- int xp = idx % h;
- int yp = (idx - xp) / h;
- int x = (xp * width) + region_rect.position.x;
- int y = (yp * height) + region_rect.position.y;
+ Point2 frame_coords(idx % frame_count_x, idx / frame_count_x);
+
+ Rect2 frame(frame_coords * frame_size + src_origin, frame_size);
+ Rect2 region = frame.intersection(src_region);
+ Rect2 margin(region == Rect2() ? Point2() : region.position - frame.position, frame.size - region.size);
Ref<AtlasTexture> at;
at.instantiate();
at->set_atlas(split_sheet_preview->get_texture());
- at->set_region(Rect2(x, y, width, height));
+ at->set_region(region);
+ at->set_margin(margin);
undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);