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-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp8
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp616
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h24
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp8
-rw-r--r--editor/plugins/editor_preview_plugins.cpp18
-rw-r--r--editor/plugins/font_editor_plugin.cpp2
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/lightmap_gi_editor_plugin.cpp (renamed from editor/plugins/baked_lightmap_editor_plugin.cpp)42
-rw-r--r--editor/plugins/lightmap_gi_editor_plugin.h (renamed from editor/plugins/baked_lightmap_editor_plugin.h)16
-rw-r--r--editor/plugins/material_editor_plugin.cpp8
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp10
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp6
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp6
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp102
-rw-r--r--editor/plugins/node_3d_editor_plugin.h22
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp8
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp6
-rw-r--r--editor/plugins/script_text_editor.cpp36
-rw-r--r--editor/plugins/shader_editor_plugin.cpp10
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp30
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h14
-rw-r--r--editor/plugins/text_editor.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp1
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp237
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h15
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.cpp (renamed from editor/plugins/gi_probe_editor_plugin.cpp)74
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.h (renamed from editor/plugins/gi_probe_editor_plugin.h)24
28 files changed, 457 insertions, 892 deletions
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index a0d9afee74..93bb170128 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -464,7 +464,7 @@ void EditorAssetLibraryItemDownload::_make_request() {
retry->hide();
download->cancel_request();
- download->set_download_file(EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_asset_" + itos(asset_id)) + ".zip");
+ download->set_download_file(EditorPaths::get_singleton()->get_cache_dir().plus_file("tmp_asset_" + itos(asset_id)) + ".zip");
Error err = download->request(host);
if (err != OK) {
@@ -702,7 +702,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedB
PackedByteArray image_data = p_data;
if (use_cache) {
- String cache_filename_base = EditorSettings::get_singleton()->get_cache_dir().plus_file("assetimage_" + image_queue[p_queue_id].image_url.md5_text());
+ String cache_filename_base = EditorPaths::get_singleton()->get_cache_dir().plus_file("assetimage_" + image_queue[p_queue_id].image_url.md5_text());
FileAccess *file = FileAccess::open(cache_filename_base + ".data", FileAccess::READ);
@@ -781,7 +781,7 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons
if (p_code != HTTPClient::RESPONSE_NOT_MODIFIED) {
for (int i = 0; i < headers.size(); i++) {
if (headers[i].findn("ETag:") == 0) { // Save etag
- String cache_filename_base = EditorSettings::get_singleton()->get_cache_dir().plus_file("assetimage_" + image_queue[p_queue_id].image_url.md5_text());
+ String cache_filename_base = EditorPaths::get_singleton()->get_cache_dir().plus_file("assetimage_" + image_queue[p_queue_id].image_url.md5_text());
String new_etag = headers[i].substr(headers[i].find(":") + 1, headers[i].length()).strip_edges();
FileAccess *file;
@@ -829,7 +829,7 @@ void EditorAssetLibrary::_update_image_queue() {
List<int> to_delete;
for (Map<int, ImageQueue>::Element *E = image_queue.front(); E; E = E->next()) {
if (!E->get().active && current_images < max_images) {
- String cache_filename_base = EditorSettings::get_singleton()->get_cache_dir().plus_file("assetimage_" + E->get().image_url.md5_text());
+ String cache_filename_base = EditorPaths::get_singleton()->get_cache_dir().plus_file("assetimage_" + E->get().image_url.md5_text());
Vector<String> headers;
if (FileAccess::exists(cache_filename_base + ".etag") && FileAccess::exists(cache_filename_base + ".data")) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 5811e2b9ba..0083876e69 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -666,93 +666,6 @@ void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_Sel
}
}
-void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items) {
- Point2 screen_pos = transform.xform(p_pos);
-
- for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
-
- Vector<Vector2> bone_shape;
- if (!_get_bone_shape(&bone_shape, nullptr, E)) {
- continue;
- }
-
- // Check if the point is inside the Polygon2D
- if (Geometry2D::is_point_in_polygon(screen_pos, bone_shape)) {
- // Check if the item is already in the list
- bool duplicate = false;
- for (int i = 0; i < r_items.size(); i++) {
- if (r_items[i].item == from_node) {
- duplicate = true;
- break;
- }
- }
- if (duplicate) {
- continue;
- }
-
- // Else, add it
- _SelectResult res;
- res.item = from_node;
- res.z_index = from_node ? from_node->get_z_index() : 0;
- res.has_z = from_node;
- r_items.push_back(res);
- }
- }
-}
-
-bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone) {
- int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
- int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
-
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().from));
- Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().to));
-
- if (!from_node) {
- return false;
- }
- if (!from_node->is_inside_tree()) {
- return false; //may have been removed
- }
-
- if (!to_node && bone->get().length == 0) {
- return false;
- }
-
- Vector2 from = transform.xform(from_node->get_global_position());
- Vector2 to;
-
- if (to_node) {
- to = transform.xform(to_node->get_global_position());
- } else {
- to = transform.xform(from_node->get_global_transform().xform(Vector2(bone->get().length, 0)));
- }
-
- Vector2 rel = to - from;
- Vector2 relt = rel.orthogonal().normalized() * bone_width;
- Vector2 reln = rel.normalized();
- Vector2 reltn = relt.normalized();
-
- if (shape) {
- shape->clear();
- shape->push_back(from);
- shape->push_back(from + rel * 0.2 + relt);
- shape->push_back(to);
- shape->push_back(from + rel * 0.2 - relt);
- }
-
- if (outline_shape) {
- outline_shape->clear();
- outline_shape->push_back(from + (-reln - reltn) * bone_outline_width);
- outline_shape->push_back(from + (-reln + reltn) * bone_outline_width);
- outline_shape->push_back(from + rel * 0.2 + relt + reltn * bone_outline_width);
- outline_shape->push_back(to + (reln + reltn) * bone_outline_width);
- outline_shape->push_back(to + (reln - reltn) * bone_outline_width);
- outline_shape->push_back(from + rel * 0.2 - relt - reltn * bone_outline_width);
- }
- return true;
-}
-
void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node) {
return;
@@ -886,50 +799,6 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2
return output;
}
-void CanvasItemEditor::_save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state) {
- if (p_bones_length) {
- *p_bones_length = List<float>();
- }
- if (p_bones_state) {
- *p_bones_state = List<Dictionary>();
- }
-
- const Node2D *bone = Object::cast_to<Node2D>(p_canvas_item);
- if (bone && bone->has_meta("_edit_bone_")) {
- // Check if we have an IK chain
- List<const Node2D *> bone_ik_list;
- bool ik_found = false;
- bone = Object::cast_to<Node2D>(bone->get_parent());
- while (bone) {
- bone_ik_list.push_back(bone);
- if (bone->has_meta("_edit_ik_")) {
- ik_found = true;
- break;
- } else if (!bone->has_meta("_edit_bone_")) {
- break;
- }
- bone = Object::cast_to<Node2D>(bone->get_parent());
- }
-
- //Save the bone state and length if we have an IK chain
- if (ik_found) {
- bone = Object::cast_to<Node2D>(p_canvas_item);
- Transform2D bone_xform = bone->get_global_transform();
- for (List<const Node2D *>::Element *bone_E = bone_ik_list.front(); bone_E; bone_E = bone_E->next()) {
- bone_xform = bone_xform * bone->get_transform().affine_inverse();
- const Node2D *parent_bone = bone_E->get();
- if (p_bones_length) {
- p_bones_length->push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_global_position()));
- }
- if (p_bones_state) {
- p_bones_state->push_back(parent_bone->_edit_get_state());
- }
- bone = parent_bone;
- }
- }
- }
-}
-
void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones) {
for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
@@ -942,31 +811,15 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items
} else {
se->pre_drag_rect = Rect2();
}
-
- // If we have a bone, save the state of all nodes in the IK chain
- _save_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_length), &(se->pre_drag_bones_undo_state));
}
}
}
-void CanvasItemEditor::_restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state) {
- CanvasItem *canvas_item = p_canvas_item;
- for (const List<Dictionary>::Element *E = p_bones_state->front(); E; E = E->next()) {
- canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
- canvas_item->_edit_set_state(E->get());
- }
-}
-
void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) {
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (se) {
- canvas_item->_edit_set_state(se->undo_state);
- if (restore_bones) {
- _restore_canvas_item_ik_chain(canvas_item, &(se->pre_drag_bones_undo_state));
- }
- }
+ canvas_item->_edit_set_state(se->undo_state);
}
}
@@ -1497,76 +1350,6 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
return false;
}
-void CanvasItemEditor::_solve_IK(Node2D *leaf_node, Point2 target_position) {
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(leaf_node);
- if (se) {
- int nb_bones = se->pre_drag_bones_undo_state.size();
- if (nb_bones > 0) {
- // Build the node list
- Point2 leaf_pos = target_position;
-
- List<Node2D *> joints_list;
- List<Point2> joints_pos;
- Node2D *joint = leaf_node;
- Transform2D joint_transform = leaf_node->get_global_transform_with_canvas();
- for (int i = 0; i < nb_bones + 1; i++) {
- joints_list.push_back(joint);
- joints_pos.push_back(joint_transform.get_origin());
- joint_transform = joint_transform * joint->get_transform().affine_inverse();
- joint = Object::cast_to<Node2D>(joint->get_parent());
- }
- Point2 root_pos = joints_list.back()->get()->get_global_transform_with_canvas().get_origin();
-
- // Restraints the node to a maximum distance is necessary
- float total_len = 0;
- for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
- total_len += E->get();
- }
- if ((root_pos.distance_to(leaf_pos)) > total_len) {
- Vector2 rel = leaf_pos - root_pos;
- rel = rel.normalized() * total_len;
- leaf_pos = root_pos + rel;
- }
- joints_pos[0] = leaf_pos;
-
- // Run the solver
- int solver_iterations = 64;
- float solver_k = 0.3;
-
- // Build the position list
- for (int i = 0; i < solver_iterations; i++) {
- // Handle the leaf joint
- int node_id = 0;
- for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
- Vector2 direction = (joints_pos[node_id + 1] - joints_pos[node_id]).normalized();
- int len = E->get();
- if (E == se->pre_drag_bones_length.front()) {
- joints_pos[1] = joints_pos[1].lerp(joints_pos[0] + len * direction, solver_k);
- } else if (E == se->pre_drag_bones_length.back()) {
- joints_pos[node_id] = joints_pos[node_id].lerp(joints_pos[node_id + 1] - len * direction, solver_k);
- } else {
- Vector2 center = (joints_pos[node_id + 1] + joints_pos[node_id]) / 2.0;
- joints_pos[node_id] = joints_pos[node_id].lerp(center - (direction * len) / 2.0, solver_k);
- joints_pos[node_id + 1] = joints_pos[node_id + 1].lerp(center + (direction * len) / 2.0, solver_k);
- }
- node_id++;
- }
- }
-
- // Set the position
- for (int node_id = joints_list.size() - 1; node_id > 0; node_id--) {
- Point2 current = (joints_list[node_id - 1]->get_global_position() - joints_list[node_id]->get_global_position()).normalized();
- Point2 target = (joints_pos[node_id - 1] - joints_list[node_id]->get_global_position()).normalized();
- float rot = current.angle_to(target);
- if (joints_list[node_id]->get_global_transform().basis_determinant() < 0) {
- rot = -rot;
- }
- joints_list[node_id]->rotate(rot);
- }
- }
- }
-}
-
bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@@ -2208,14 +1991,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_MOVE || drag_type == DRAG_MOVE_X || drag_type == DRAG_MOVE_Y) {
// Move the nodes
if (m.is_valid()) {
- // Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary>> all_bones_ik_states;
- for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
- List<Dictionary> bones_ik_states;
- _save_canvas_item_ik_chain(E->get(), nullptr, &bones_ik_states);
- all_bones_ik_states.push_back(bones_ik_states);
- }
-
_restore_canvas_item_state(drag_selection, true);
drag_to = transform.affine_inverse().xform(m->get_position());
@@ -2244,25 +2019,12 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
}
- bool force_no_IK = m->is_alt_pressed();
int index = 0;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (se) {
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
- }
- }
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
index++;
}
return true;
@@ -2325,14 +2087,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
if (drag_selection.size() > 0) {
- // Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary>> all_bones_ik_states;
- for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
- List<Dictionary> bones_ik_states;
- _save_canvas_item_ik_chain(E->get(), nullptr, &bones_ik_states);
- all_bones_ik_states.push_back(bones_ik_states);
- }
-
_restore_canvas_item_state(drag_selection, true);
bool move_local_base = k->is_alt_pressed();
@@ -2384,21 +2138,9 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
int index = 0;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (se) {
- Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
- real_t initial_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- _restore_canvas_item_ik_chain(node2d, &(all_bones_ik_states[index]));
- real_t final_leaf_node_rotation = node2d->get_global_transform_with_canvas().get_rotation();
- node2d->rotate(initial_leaf_node_rotation - final_leaf_node_rotation);
- _solve_IK(node2d, new_pos);
- } else {
- canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
- }
- }
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
+
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
index++;
}
}
@@ -2524,18 +2266,12 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = nullptr;
- // Retrieve the bones
Vector<_SelectResult> selection = Vector<_SelectResult>();
- _get_bones_at_pos(click, selection);
+ // Retrieve the canvas items
+ selection = Vector<_SelectResult>();
+ _get_canvas_items_at_pos(click, selection);
if (!selection.is_empty()) {
canvas_item = selection[0].item;
- } else {
- // Retrieve the canvas items
- selection = Vector<_SelectResult>();
- _get_canvas_items_at_pos(click, selection);
- if (!selection.is_empty()) {
- canvas_item = selection[0].item;
- }
}
if (!canvas_item) {
@@ -3734,65 +3470,6 @@ void CanvasItemEditor::_draw_axis() {
}
}
-void CanvasItemEditor::_draw_bones() {
- RID ci = viewport->get_canvas_item();
-
- if (skeleton_show_bones) {
- Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
- Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
-
- for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- Vector<Vector2> bone_shape;
- Vector<Vector2> bone_shape_outline;
- if (!_get_bone_shape(&bone_shape, &bone_shape_outline, E)) {
- continue;
- }
-
- Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
- if (!from_node->is_visible_in_tree()) {
- continue;
- }
-
- Vector<Color> colors;
- if (from_node->has_meta("_edit_ik_")) {
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- colors.push_back(bone_ik_color);
- } else {
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- colors.push_back(bone_color1);
- colors.push_back(bone_color2);
- }
-
- Vector<Color> outline_colors;
-
- if (editor_selection->is_selected(from_node)) {
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- outline_colors.push_back(bone_selected_color);
- } else {
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- outline_colors.push_back(bone_outline_color);
- }
-
- RenderingServer::get_singleton()->canvas_item_add_polygon(ci, bone_shape_outline, outline_colors);
- RenderingServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector<Vector2>(), RID());
- }
- }
-}
-
void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
ERR_FAIL_COND(!p_node);
@@ -3908,72 +3585,6 @@ void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p
}
}
-bool CanvasItemEditor::_build_bones_list(Node *p_node) {
- ERR_FAIL_COND_V(!p_node, false);
-
- bool has_child_bones = false;
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- if (_build_bones_list(p_node->get_child(i))) {
- has_child_bones = true;
- }
- }
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- Node *scene = editor->get_edited_scene();
- if (!canvas_item || !canvas_item->is_visible() || (canvas_item != scene && canvas_item->get_owner() != scene && canvas_item != scene->get_deepest_editable_node(canvas_item))) {
- return false;
- }
-
- Node *parent = canvas_item->get_parent();
-
- if (Object::cast_to<Bone2D>(canvas_item)) {
- if (Object::cast_to<Bone2D>(parent)) {
- // Add as bone->parent relationship
- BoneKey bk;
- bk.from = parent->get_instance_id();
- bk.to = canvas_item->get_instance_id();
- if (!bone_list.has(bk)) {
- BoneList b;
- b.length = 0;
- bone_list[bk] = b;
- }
-
- bone_list[bk].last_pass = bone_last_frame;
- }
-
- if (!has_child_bones) {
- // Add a last bone if the Bone2D has no Bone2D child
- BoneKey bk;
- bk.from = canvas_item->get_instance_id();
- bk.to = ObjectID();
- if (!bone_list.has(bk)) {
- BoneList b;
- b.length = 0;
- bone_list[bk] = b;
- }
- bone_list[bk].last_pass = bone_last_frame;
- }
-
- return true;
- }
-
- if (canvas_item->has_meta("_edit_bone_")) {
- // Add a "custom bone"
- BoneKey bk;
- bk.from = parent->get_instance_id();
- bk.to = canvas_item->get_instance_id();
- if (!bone_list.has(bk)) {
- BoneList b;
- b.length = 0;
- bone_list[bk] = b;
- }
- bone_list[bk].last_pass = bone_last_frame;
- }
-
- return false;
-}
-
void CanvasItemEditor::_draw_viewport() {
// Update the transform
transform = Transform2D();
@@ -4033,7 +3644,6 @@ void CanvasItemEditor::_draw_viewport() {
force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport);
}
- _draw_bones();
if (show_rulers) {
_draw_rulers();
}
@@ -4159,8 +3769,8 @@ void CanvasItemEditor::_notification(int p_what) {
}
Bone2D *bone = Object::cast_to<Bone2D>(b);
- if (bone && bone->get_default_length() != E->get().length) {
- E->get().length = bone->get_default_length();
+ if (bone && bone->get_length() != E->get().length) {
+ E->get().length = bone->get_length();
viewport->update();
}
}
@@ -4175,18 +3785,11 @@ void CanvasItemEditor::_notification(int p_what) {
AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed));
_keying_changed();
- get_tree()->connect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed), varray());
- get_tree()->connect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed), varray());
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
select_sb->set_texture(get_theme_icon("EditorRect2D", "EditorIcons"));
}
- if (p_what == NOTIFICATION_EXIT_TREE) {
- get_tree()->disconnect("node_added", callable_mp(this, &CanvasItemEditor::_tree_changed));
- get_tree()->disconnect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed));
- }
-
if (p_what == NOTIFICATION_ENTER_TREE || p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
select_button->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
list_select_button->set_icon(get_theme_icon("ListSelect", "EditorIcons"));
@@ -4321,46 +3924,6 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
}
}
-void CanvasItemEditor::_queue_update_bone_list() {
- if (bone_list_dirty) {
- return;
- }
-
- call_deferred("_update_bone_list");
- bone_list_dirty = true;
-}
-
-void CanvasItemEditor::_update_bone_list() {
- bone_last_frame++;
-
- if (editor->get_edited_scene()) {
- _build_bones_list(editor->get_edited_scene());
- }
-
- List<Map<BoneKey, BoneList>::Element *> bone_to_erase;
- for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- if (E->get().last_pass != bone_last_frame) {
- bone_to_erase.push_back(E);
- continue;
- }
-
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E->key().from));
- if (!node || !node->is_inside_tree() || (node != get_tree()->get_edited_scene_root() && !get_tree()->get_edited_scene_root()->is_a_parent_of(node))) {
- bone_to_erase.push_back(E);
- continue;
- }
- }
- while (bone_to_erase.size()) {
- bone_list.erase(bone_to_erase.front()->get());
- bone_to_erase.pop_front();
- }
- bone_list_dirty = false;
-}
-
-void CanvasItemEditor::_tree_changed(Node *) {
- _queue_update_bone_list();
-}
-
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
@@ -4376,8 +3939,6 @@ void CanvasItemEditor::_update_scrollbars() {
Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
- _queue_update_bone_list();
-
// Calculate scrollable area.
Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
if (editor->is_inside_tree() && editor->get_edited_scene()) {
@@ -4837,10 +4398,19 @@ void CanvasItemEditor::_popup_callback(int p_op) {
snap_dialog->popup_centered(Size2(220, 160) * EDSCALE);
} break;
case SKELETON_SHOW_BONES: {
- skeleton_show_bones = !skeleton_show_bones;
- int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
- skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
- viewport->update();
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ // Add children nodes so they are processed
+ for (int child = 0; child < E->get()->get_child_count(); child++) {
+ selection.push_back(E->get()->get_child(child));
+ }
+
+ Bone2D *bone_2d = Object::cast_to<Bone2D>(E->get());
+ if (!bone_2d || !bone_2d->is_inside_tree()) {
+ continue;
+ }
+ bone_2d->_editor_set_show_bone_gizmo(!bone_2d->_editor_get_show_bone_gizmo());
+ }
} break;
case SHOW_HELPERS: {
show_helpers = !show_helpers;
@@ -5189,107 +4759,45 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_MAKE_BONES: {
Map<Node *, Object *> &selection = editor_selection->get_selection();
+ Node *editor_root = EditorNode::get_singleton()->get_edited_scene()->get_tree()->get_edited_scene_root();
- undo_redo->create_action(TTR("Create Custom Bone(s) from Node(s)"));
+ undo_redo->create_action(TTR("Create Custom Bone2D(s) from Node(s)"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
Node2D *n2d = Object::cast_to<Node2D>(E->key());
- if (!n2d) {
- continue;
- }
- if (!n2d->is_visible_in_tree()) {
- continue;
- }
- if (!n2d->get_parent_item()) {
- continue;
- }
- if (n2d->has_meta("_edit_bone_") && n2d->get_meta("_edit_bone_")) {
- continue;
- }
-
- undo_redo->add_do_method(n2d, "set_meta", "_edit_bone_", true);
- undo_redo->add_undo_method(n2d, "remove_meta", "_edit_bone_");
- }
- undo_redo->add_do_method(this, "_queue_update_bone_list");
- undo_redo->add_undo_method(this, "_queue_update_bone_list");
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
- undo_redo->commit_action();
- } break;
- case SKELETON_CLEAR_BONES: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ Bone2D *new_bone = memnew(Bone2D);
+ String new_bone_name = n2d->get_name();
+ new_bone_name += "Bone2D";
+ new_bone->set_name(new_bone_name);
+ new_bone->set_transform(n2d->get_transform());
- undo_redo->create_action(TTR("Clear Bones"));
- for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- Node2D *n2d = Object::cast_to<Node2D>(E->key());
- if (!n2d) {
+ Node *n2d_parent = n2d->get_parent();
+ if (!n2d_parent) {
continue;
}
- if (!n2d->is_visible_in_tree()) {
- continue;
- }
- if (!n2d->has_meta("_edit_bone_")) {
- continue;
- }
-
- undo_redo->add_do_method(n2d, "remove_meta", "_edit_bone_");
- undo_redo->add_undo_method(n2d, "set_meta", "_edit_bone_", n2d->get_meta("_edit_bone_"));
- }
- undo_redo->add_do_method(this, "_queue_update_bone_list");
- undo_redo->add_undo_method(this, "_queue_update_bone_list");
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
- undo_redo->commit_action();
- } break;
- case SKELETON_SET_IK_CHAIN: {
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- undo_redo->create_action(TTR("Make IK Chain"));
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree()) {
- continue;
- }
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
- continue;
- }
- if (canvas_item->has_meta("_edit_ik_") && canvas_item->get_meta("_edit_ik_")) {
- continue;
- }
+ undo_redo->add_do_method(n2d_parent, "add_child", new_bone);
+ undo_redo->add_do_method(n2d_parent, "remove_child", n2d);
+ undo_redo->add_do_method(new_bone, "add_child", n2d);
+ undo_redo->add_do_method(n2d, "set_transform", Transform2D());
+ undo_redo->add_do_method(this, "_set_owner_for_node_and_children", new_bone, editor_root);
- undo_redo->add_do_method(canvas_item, "set_meta", "_edit_ik_", true);
- undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_ik_");
+ undo_redo->add_undo_method(new_bone, "remove_child", n2d);
+ undo_redo->add_undo_method(n2d_parent, "add_child", n2d);
+ undo_redo->add_undo_method(n2d, "set_transform", new_bone->get_transform());
+ undo_redo->add_undo_method(new_bone, "queue_free");
+ undo_redo->add_undo_method(this, "_set_owner_for_node_and_children", n2d, editor_root);
}
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
} break;
- case SKELETON_CLEAR_IK_CHAIN: {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
-
- undo_redo->create_action(TTR("Clear IK Chain"));
- for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key());
- if (!n2d) {
- continue;
- }
- if (!n2d->is_visible_in_tree()) {
- continue;
- }
- if (!n2d->has_meta("_edit_ik_")) {
- continue;
- }
-
- undo_redo->add_do_method(n2d, "remove_meta", "_edit_ik_");
- undo_redo->add_undo_method(n2d, "set_meta", "_edit_ik_", n2d->get_meta("_edit_ik_"));
- }
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
- undo_redo->commit_action();
+ }
+}
- } break;
+void CanvasItemEditor::_set_owner_for_node_and_children(Node *p_node, Node *p_owner) {
+ p_node->set_owner(p_owner);
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ _set_owner_for_node_and_children(p_node->get_child(i), p_owner);
}
}
@@ -5358,11 +4866,11 @@ void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button);
ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
- ClassDB::bind_method("_queue_update_bone_list", &CanvasItemEditor::_update_bone_list);
- ClassDB::bind_method("_update_bone_list", &CanvasItemEditor::_update_bone_list);
- ClassDB::bind_method("_reset_create_position", &CanvasItemEditor::_reset_create_position);
ClassDB::bind_method(D_METHOD("set_state"), &CanvasItemEditor::set_state);
ClassDB::bind_method(D_METHOD("update_viewport"), &CanvasItemEditor::update_viewport);
+ ClassDB::bind_method(D_METHOD("_zoom_on_position"), &CanvasItemEditor::_zoom_on_position);
+
+ ClassDB::bind_method("_set_owner_for_node_and_children", &CanvasItemEditor::_set_owner_for_node_and_children);
ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
ADD_SIGNAL(MethodInfo("item_group_status_changed"));
@@ -5400,7 +4908,6 @@ Dictionary CanvasItemEditor::get_state() const {
state["snap_scale"] = snap_scale;
state["snap_relative"] = snap_relative;
state["snap_pixel"] = snap_pixel;
- state["skeleton_show_bones"] = skeleton_show_bones;
return state;
}
@@ -5568,12 +5075,6 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
}
- if (state.has("skeleton_show_bones")) {
- skeleton_show_bones = state["skeleton_show_bones"];
- int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
- skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
- }
-
if (update_scrollbars) {
_update_scrollbars();
}
@@ -5656,8 +5157,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selected_from_canvas = false;
anchors_mode = false;
- skeleton_show_bones = true;
-
drag_type = DRAG_NONE;
drag_from = Vector2();
drag_to = Vector2();
@@ -5673,7 +5172,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
bone_last_frame = 0;
- bone_list_dirty = false;
tool = TOOL_SELECT;
undo_redo = p_editor->get_undo_redo();
editor = p_editor;
@@ -5938,13 +5436,9 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = skeleton_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
- p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_set_ik_chain", TTR("Make IK Chain")), SKELETON_SET_IK_CHAIN);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_ik_chain", TTR("Clear IK Chain")), SKELETON_CLEAR_IK_CHAIN);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_show_bones", TTR("Show Bones")), SKELETON_SHOW_BONES);
p->add_separator();
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Custom Bone(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
- p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_clear_bones", TTR("Clear Custom Bones")), SKELETON_CLEAR_BONES);
+ p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_B), SKELETON_MAKE_BONES);
p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
hb->add_child(memnew(VSeparator));
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 21ef3f88df..96a29e0c74 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -187,10 +187,7 @@ private:
VIEW_FRAME_TO_SELECTION,
PREVIEW_CANVAS_SCALE,
SKELETON_MAKE_BONES,
- SKELETON_CLEAR_BONES,
- SKELETON_SHOW_BONES,
- SKELETON_SET_IK_CHAIN,
- SKELETON_CLEAR_IK_CHAIN
+ SKELETON_SHOW_BONES
};
enum DragType {
@@ -223,7 +220,6 @@ private:
DRAG_KEY_MOVE
};
- EditorSelection *editor_selection;
bool selection_menu_additive_selection;
Tool tool;
@@ -277,7 +273,6 @@ private:
bool snap_scale;
bool snap_relative;
bool snap_pixel;
- bool skeleton_show_bones;
bool key_pos;
bool key_rot;
bool key_scale;
@@ -412,7 +407,6 @@ private:
bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked = false);
- void _get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items);
void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
@@ -423,9 +417,7 @@ private:
void _add_canvas_item(CanvasItem *p_canvas_item);
- void _save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state);
void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
- void _restore_canvas_item_ik_chain(CanvasItem *p_canvas_item, const List<Dictionary> *p_bones_state);
void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
@@ -445,8 +437,6 @@ private:
void _reset_create_position();
UndoRedo *undo_redo;
- bool _build_bones_list(Node *p_node);
- bool _get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *outline_shape, Map<BoneKey, BoneList>::Element *bone);
List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
@@ -476,7 +466,6 @@ private:
void _draw_control_helpers(Control *control);
void _draw_selection();
void _draw_axis();
- void _draw_bones();
void _draw_invisible_nodes_positions(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _draw_locks_and_groups(Node *p_node, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
void _draw_hover();
@@ -503,8 +492,6 @@ private:
void _focus_selection(int p_op);
- void _solve_IK(Node2D *leaf_node, Point2 target_position);
-
SnapTarget snap_target[2];
Transform2D snap_transform;
void _snap_if_closer_float(
@@ -546,14 +533,11 @@ private:
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
- bool bone_list_dirty;
- void _queue_update_bone_list();
- void _update_bone_list();
- void _tree_changed(Node *);
-
void _popup_warning_temporarily(Control *p_control, const float p_duration);
void _popup_warning_depop(Control *p_control);
+ void _set_owner_for_node_and_children(Node *p_node, Node *p_owner);
+
friend class CanvasItemEditorPlugin;
protected:
@@ -641,6 +625,8 @@ public:
bool is_anchors_mode_enabled() { return anchors_mode; };
+ EditorSelection *editor_selection;
+
CanvasItemEditor(EditorNode *p_editor);
};
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 252e5c68a0..6e71133c4f 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -108,8 +108,8 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
return false;
}
- Transform gt = node->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = node->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
float depth = _get_depth() * 0.5;
Vector3 n = gt.basis.get_axis(2).normalized();
Plane p(gt.origin + n * depth, n);
@@ -516,7 +516,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
mode = MODE_EDIT;
wip_active = false;
imgeom = memnew(ImmediateGeometry3D);
- imgeom->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
+ imgeom->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
line_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
@@ -539,7 +539,7 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
imgeom->add_child(pointsm);
m.instance();
pointsm->set_mesh(m);
- pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
+ pointsm->set_transform(Transform3D(Basis(), Vector3(0, 0, 0.00001)));
snap_ignore = false;
}
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 18cc5d43fb..235ccb18cb 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -265,7 +265,7 @@ Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const RES &p_from, const
}
Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
- String temp_path = EditorSettings::get_singleton()->get_cache_dir();
+ String temp_path = EditorPaths::get_singleton()->get_cache_dir();
String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
cache_base = temp_path.plus_file("resthumb-" + cache_base);
@@ -359,12 +359,12 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
- RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
+ RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
RS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
light = RS::get_singleton()->directional_light_create();
light_instance = RS::get_singleton()->instance_create2(light, scenario);
- RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
@@ -372,7 +372,7 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
- RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
sphere = RS::get_singleton()->mesh_create();
sphere_instance = RS::get_singleton()->instance_create2(sphere, scenario);
@@ -720,7 +720,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
AABB aabb = mesh->get_aabb();
Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.position -= ofs;
- Transform xform;
+ Transform3D xform;
xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.125);
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
@@ -780,20 +780,20 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
camera = RS::get_singleton()->camera_create();
RS::get_singleton()->viewport_attach_camera(viewport, camera);
- RS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
+ RS::get_singleton()->camera_set_transform(camera, Transform3D(Basis(), Vector3(0, 0, 3)));
//RS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
RS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
light = RS::get_singleton()->directional_light_create();
light_instance = RS::get_singleton()->instance_create2(light, scenario);
- RS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ RS::get_singleton()->instance_set_transform(light_instance, Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
light2 = RS::get_singleton()->directional_light_create();
RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//RS::get_singleton()->light_set_color(light2, RS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
- RS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ RS::get_singleton()->instance_set_transform(light_instance2, Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
//sphere = RS::get_singleton()->mesh_create();
mesh_instance = RS::get_singleton()->instance_create();
@@ -832,7 +832,7 @@ struct FSample {
};
static FSample _samples[] = {
- { "hani", U"漢語" },
+ { "hani", U"漢字" },
{ "armn", U"Աբ" },
{ "copt", U"Αα" },
{ "cyrl", U"Аб" },
diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp
index fa58eb5480..8de7dc2447 100644
--- a/editor/plugins/font_editor_plugin.cpp
+++ b/editor/plugins/font_editor_plugin.cpp
@@ -56,7 +56,7 @@ struct FSample {
};
static FSample _samples[] = {
- { "hani", U"漢語" },
+ { "hani", U"漢字" },
{ "armn", U"Աբ" },
{ "copt", U"Αα" },
{ "cyrl", U"Аб" },
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 89d6aaa5f9..17c7397729 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -177,7 +177,7 @@ void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
return;
}
- Transform geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();
+ Transform3D geom_xform = base_node->get_global_transform().affine_inverse() * vi->get_global_transform();
int gc = geometry.size();
Face3 *w = geometry.ptrw();
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp
index 470b61bf40..484fdabfe1 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/lightmap_gi_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap_editor_plugin.cpp */
+/* lightmap_gi_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,11 +28,11 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "baked_lightmap_editor_plugin.h"
+#include "lightmap_gi_editor_plugin.h"
-void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
+void LightmapGIEditorPlugin::_bake_select_file(const String &p_file) {
if (lightmap) {
- BakedLightmap::BakeError err;
+ LightmapGI::BakeError err;
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) {
err = lightmap->bake(lightmap, p_file, bake_func_step);
} else {
@@ -42,7 +42,7 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
bake_func_end();
switch (err) {
- case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: {
+ case LightmapGI::BAKE_ERROR_NO_SAVE_PATH: {
String scene_path = lightmap->get_filename();
if (scene_path == String()) {
scene_path = lightmap->get_owner()->get_filename();
@@ -57,10 +57,10 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
file_dialog->popup_file_dialog();
} break;
- case BakedLightmap::BAKE_ERROR_NO_MESHES:
+ case LightmapGI::BAKE_ERROR_NO_MESHES:
EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on."));
break;
- case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE:
+ case LightmapGI::BAKE_ERROR_CANT_CREATE_IMAGE:
EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable."));
break;
default: {
@@ -69,12 +69,12 @@ void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
}
}
-void BakedLightmapEditorPlugin::_bake() {
+void LightmapGIEditorPlugin::_bake() {
_bake_select_file("");
}
-void BakedLightmapEditorPlugin::edit(Object *p_object) {
- BakedLightmap *s = Object::cast_to<BakedLightmap>(p_object);
+void LightmapGIEditorPlugin::edit(Object *p_object) {
+ LightmapGI *s = Object::cast_to<LightmapGI>(p_object);
if (!s) {
return;
}
@@ -82,11 +82,11 @@ void BakedLightmapEditorPlugin::edit(Object *p_object) {
lightmap = s;
}
-bool BakedLightmapEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("BakedLightmap");
+bool LightmapGIEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("LightmapGI");
}
-void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
+void LightmapGIEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake->show();
} else {
@@ -94,9 +94,9 @@ void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
}
}
-EditorProgress *BakedLightmapEditorPlugin::tmp_progress = nullptr;
+EditorProgress *LightmapGIEditorPlugin::tmp_progress = nullptr;
-bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) {
+bool LightmapGIEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) {
if (!tmp_progress) {
tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), 1000, false));
ERR_FAIL_COND_V(tmp_progress == nullptr, false);
@@ -104,18 +104,18 @@ bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p
return tmp_progress->step(p_description, p_progress * 1000, p_refresh);
}
-void BakedLightmapEditorPlugin::bake_func_end() {
+void LightmapGIEditorPlugin::bake_func_end() {
if (tmp_progress != nullptr) {
memdelete(tmp_progress);
tmp_progress = nullptr;
}
}
-void BakedLightmapEditorPlugin::_bind_methods() {
- ClassDB::bind_method("_bake", &BakedLightmapEditorPlugin::_bake);
+void LightmapGIEditorPlugin::_bind_methods() {
+ ClassDB::bind_method("_bake", &LightmapGIEditorPlugin::_bake);
}
-BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
+LightmapGIEditorPlugin::LightmapGIEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake = memnew(Button);
bake->set_flat(true);
@@ -130,9 +130,9 @@ BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->add_filter("*.lmbake ; LightMap Bake");
file_dialog->set_title(TTR("Select lightmap bake file:"));
- file_dialog->connect("file_selected", callable_mp(this, &BakedLightmapEditorPlugin::_bake_select_file));
+ file_dialog->connect("file_selected", callable_mp(this, &LightmapGIEditorPlugin::_bake_select_file));
bake->add_child(file_dialog);
}
-BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() {
+LightmapGIEditorPlugin::~LightmapGIEditorPlugin() {
}
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/lightmap_gi_editor_plugin.h
index d291c377d9..12d080d6be 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/lightmap_gi_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* baked_lightmap_editor_plugin.h */
+/* lightmap_gi_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,13 +33,13 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-#include "scene/3d/baked_lightmap.h"
+#include "scene/3d/lightmap_gi.h"
#include "scene/resources/material.h"
-class BakedLightmapEditorPlugin : public EditorPlugin {
- GDCLASS(BakedLightmapEditorPlugin, EditorPlugin);
+class LightmapGIEditorPlugin : public EditorPlugin {
+ GDCLASS(LightmapGIEditorPlugin, EditorPlugin);
- BakedLightmap *lightmap;
+ LightmapGI *lightmap;
Button *bake;
EditorNode *editor;
@@ -56,14 +56,14 @@ protected:
static void _bind_methods();
public:
- virtual String get_name() const override { return "BakedLightmap"; }
+ virtual String get_name() const override { return "LightmapGI"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- BakedLightmapEditorPlugin(EditorNode *p_node);
- ~BakedLightmapEditorPlugin();
+ LightmapGIEditorPlugin(EditorNode *p_node);
+ ~LightmapGIEditorPlugin();
};
#endif
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index ad99ad7808..81f0ecacf2 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -119,17 +119,17 @@ MaterialEditor::MaterialEditor() {
viewport->set_msaa(Viewport::MSAA_4X);
camera = memnew(Camera3D);
- camera->set_transform(Transform(Basis(), Vector3(0, 0, 3)));
+ camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
camera->set_perspective(45, 0.1, 10);
camera->make_current();
viewport->add_child(camera);
light1 = memnew(DirectionalLight3D);
- light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);
light2 = memnew(DirectionalLight3D);
- light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
@@ -139,7 +139,7 @@ MaterialEditor::MaterialEditor() {
box_instance = memnew(MeshInstance3D);
viewport->add_child(box_instance);
- Transform box_xform;
+ Transform3D box_xform;
box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0));
box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0));
box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 9d29c31522..8d488dce20 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -65,7 +65,7 @@ void MeshEditor::_notification(int p_what) {
}
void MeshEditor::_update_rotation() {
- Transform t;
+ Transform3D t;
t.basis.rotate(Vector3(0, 1, 0), -rot_y);
t.basis.rotate(Vector3(1, 0, 0), -rot_x);
rotation->set_transform(t);
@@ -85,7 +85,7 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
if (m != 0) {
m = 1.0 / m;
m *= 0.5;
- Transform xform;
+ Transform3D xform;
xform.basis.scale(Vector3(m, m, m));
xform.origin = -xform.basis.xform(ofs); //-ofs*m;
//xform.origin.z -= aabb.get_longest_axis_size() * 2;
@@ -117,16 +117,16 @@ MeshEditor::MeshEditor() {
viewport->set_msaa(Viewport::MSAA_2X);
set_stretch(true);
camera = memnew(Camera3D);
- camera->set_transform(Transform(Basis(), Vector3(0, 0, 1.1)));
+ camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
camera->set_perspective(45, 0.1, 10);
viewport->add_child(camera);
light1 = memnew(DirectionalLight3D);
- light1->set_transform(Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
+ light1->set_transform(Transform3D().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
viewport->add_child(light1);
light2 = memnew(DirectionalLight3D);
- light2->set_transform(Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
+ light2->set_transform(Transform3D().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
light2->set_color(Color(0.7, 0.7, 0.7));
viewport->add_child(light2);
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 6f1f243444..e64992759d 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -127,7 +127,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
continue;
}
- //Transform shape_transform = sb->shape_owner_get_transform(E->get());
+ //Transform3D shape_transform = sb->shape_owner_get_transform(E->get());
//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
@@ -147,7 +147,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
p_library->set_item_shapes(id, collisions);
Ref<NavigationMesh> navmesh;
- Transform navmesh_transform;
+ Transform3D navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!Object::cast_to<NavigationRegion3D>(child2)) {
@@ -170,7 +170,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
if (true) {
Vector<Ref<Mesh>> meshes;
- Vector<Transform> transforms;
+ Vector<Transform3D> transforms;
Vector<int> ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
if (mesh_instances.find(ids[i])) {
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 19c6dcf402..48b885930f 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -111,7 +111,7 @@ void MultiMeshEditor::_populate() {
return;
}
- Transform geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
+ Transform3D geom_xform = node->get_global_transform().affine_inverse() * ss_instance->get_global_transform();
Vector<Face3> geometry = ss_instance->get_faces(VisualInstance3D::FACES_SOLID);
@@ -167,7 +167,7 @@ void MultiMeshEditor::_populate() {
float _scale = populate_scale->get_value();
int axis = populate_axis->get_selected();
- Transform axis_xform;
+ Transform3D axis_xform;
if (axis == Vector3::AXIS_Z) {
axis_xform.rotate(Vector3(1, 0, 0), -Math_PI * 0.5);
}
@@ -191,7 +191,7 @@ void MultiMeshEditor::_populate() {
Vector3 normal = face.get_plane().normal;
Vector3 op_axis = (face.vertex[0] - face.vertex[1]).normalized();
- Transform xform;
+ Transform3D xform;
xform.set_look_at(pos, pos + op_axis, normal);
xform = xform * axis_xform;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ba39ce3aed..6ab15f763f 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -361,8 +361,8 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
}
}
-Transform Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
- Transform camera_transform;
+Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
+ Transform3D camera_transform;
camera_transform.translate(p_cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
@@ -410,7 +410,7 @@ float Node3DEditorViewport::get_fov() const {
return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
}
-Transform Node3DEditorViewport::_get_camera_transform() const {
+Transform3D Node3DEditorViewport::_get_camera_transform() const {
return camera->get_global_transform();
}
@@ -631,7 +631,7 @@ Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
}
Vector2 screen_he = cm.get_viewport_half_extents();
- Transform camera_transform;
+ Transform3D camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
@@ -829,7 +829,7 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
Vector3 ray_pos = _get_ray_pos(Vector2(p_screenpos.x, p_screenpos.y));
Vector3 ray = _get_ray(Vector2(p_screenpos.x, p_screenpos.y));
- Transform gt = spatial_editor->get_gizmo_transform();
+ Transform3D gt = spatial_editor->get_gizmo_transform();
float gs = gizmo_scale;
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
@@ -1579,10 +1579,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
continue;
}
- Transform original = se->original;
- Transform original_local = se->original_local;
- Transform base = Transform(Basis(), _edit.center);
- Transform t;
+ Transform3D original = se->original;
+ Transform3D original_local = se->original_local;
+ Transform3D base = Transform3D(Basis(), _edit.center);
+ Transform3D t;
Vector3 local_scale;
if (local_coords) {
@@ -1608,7 +1608,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
motion.snap(Vector3(snap, snap, snap));
}
- Transform r;
+ Transform3D r;
r.basis.scale(motion + Vector3(1, 1, 1));
t = base * (r * (base.inverse() * original));
@@ -1701,8 +1701,8 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
continue;
}
- Transform original = se->original;
- Transform t;
+ Transform3D original = se->original;
+ Transform3D t;
if (local_coords) {
if (_edit.snap || spatial_editor->is_snap_enabled()) {
@@ -1797,10 +1797,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
continue;
}
- Transform t;
+ Transform3D t;
if (local_coords) {
- Transform original_local = se->original_local;
+ Transform3D original_local = se->original_local;
Basis rot = Basis(axis, angle);
t.basis = original_local.get_basis().orthonormalized() * rot;
@@ -1811,9 +1811,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
sp->set_scale(original_local.basis.get_scale()); // re-apply original scale
} else {
- Transform original = se->original;
- Transform r;
- Transform base = Transform(Basis(), _edit.center);
+ Transform3D original = se->original;
+ Transform3D r;
+ Transform3D base = Transform3D(Basis(), _edit.center);
r.basis.rotate(plane.normal, angle);
t = base * r * base.inverse() * original;
@@ -2057,7 +2057,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
pan_speed *= pan_speed_modifier;
}
- Transform camera_transform;
+ Transform3D camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
@@ -2145,7 +2145,7 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
- const Transform prev_camera_transform = to_camera_transform(cursor);
+ const Transform3D prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
@@ -2158,7 +2158,7 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
cursor.y_rot += p_relative.x * radians_per_pixel;
// Look is like the opposite of Orbit: the focus point rotates around the camera
- Transform camera_transform = to_camera_transform(cursor);
+ Transform3D camera_transform = to_camera_transform(cursor);
Vector3 pos = camera_transform.xform(Vector3(0, 0, 0));
Vector3 prev_pos = prev_camera_transform.xform(Vector3(0, 0, 0));
Vector3 diff = prev_pos - pos;
@@ -2444,7 +2444,7 @@ void Node3DEditorViewport::_notification(int p_what) {
continue;
}
- Transform t = sp->get_global_gizmo_transform();
+ Transform3D t = sp->get_global_gizmo_transform();
VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
@@ -2500,9 +2500,9 @@ void Node3DEditorViewport::_notification(int p_what) {
if (show_info) {
String text;
- text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n";
- text += "Y: " + rtos(current_camera->get_translation().y).pad_decimals(1) + "\n";
- text += "Z: " + rtos(current_camera->get_translation().z).pad_decimals(1) + "\n";
+ text += "X: " + rtos(current_camera->get_position().x).pad_decimals(1) + "\n";
+ text += "Y: " + rtos(current_camera->get_position().y).pad_decimals(1) + "\n";
+ text += "Z: " + rtos(current_camera->get_position().z).pad_decimals(1) + "\n";
text += TTR("Pitch") + ": " + itos(Math::round(current_camera->get_rotation_degrees().x)) + "\n";
text += TTR("Yaw") + ": " + itos(Math::round(current_camera->get_rotation_degrees().y)) + "\n\n";
@@ -2878,7 +2878,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
break;
}
- Transform camera_transform = camera->get_global_transform();
+ Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -2895,7 +2895,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
continue;
}
- Transform xform;
+ Transform3D xform;
if (orthogonal) {
xform = sp->get_global_transform();
xform.basis.set_euler(camera_transform.basis.get_euler());
@@ -2915,7 +2915,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
break;
}
- Transform camera_transform = camera->get_global_transform();
+ Transform3D camera_transform = camera->get_global_transform();
List<Node *> &selection = editor_selection->get_selected_node_list();
@@ -3060,9 +3060,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_NORMAL_BUFFER:
case VIEW_DISPLAY_DEBUG_SHADOW_ATLAS:
case VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS:
- case VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO:
- case VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING:
- case VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION:
+ case VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO:
+ case VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING:
+ case VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION:
case VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE:
case VIEW_DISPLAY_DEBUG_SSAO:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
@@ -3086,9 +3086,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_WIREFRAME,
VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
- VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
- VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_GI_BUFFER,
@@ -3114,9 +3114,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_WIREFRAME,
Viewport::DEBUG_DRAW_SHADOW_ATLAS,
Viewport::DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS,
- Viewport::DEBUG_DRAW_GI_PROBE_ALBEDO,
- Viewport::DEBUG_DRAW_GI_PROBE_LIGHTING,
- Viewport::DEBUG_DRAW_GI_PROBE_EMISSION,
+ Viewport::DEBUG_DRAW_VOXEL_GI_ALBEDO,
+ Viewport::DEBUG_DRAW_VOXEL_GI_LIGHTING,
+ Viewport::DEBUG_DRAW_VOXEL_GI_EMISSION,
Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
Viewport::DEBUG_DRAW_SSAO,
Viewport::DEBUG_DRAW_GI_BUFFER,
@@ -3315,9 +3315,9 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
return;
}
- Transform xform = spatial_editor->get_gizmo_transform();
+ Transform3D xform = spatial_editor->get_gizmo_transform();
- Transform camera_xform = camera->get_transform();
+ Transform3D camera_xform = camera->get_transform();
if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
for (int i = 0; i < 3; i++) {
@@ -3800,7 +3800,7 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
Node3D *node3d = Object::cast_to<Node3D>(instanced_scene);
if (node3d) {
- Transform global_transform;
+ Transform3D global_transform;
Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
if (parent_node3d) {
global_transform = parent_node3d->get_global_gizmo_transform();
@@ -3900,7 +3900,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
}
if (can_instance) {
- Transform global_transform = Transform(Basis(), _get_instance_position(p_point));
+ Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(global_transform);
}
@@ -4036,9 +4036,9 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Decal Atlas"), VIEW_DISPLAY_DEBUG_DECAL_ATLAS);
display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("GIProbe Lighting"), VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING);
- display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
- display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
+ display_submenu->add_radio_check_item(TTR("VoxelGI Lighting"), VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING);
+ display_submenu->add_radio_check_item(TTR("VoxelGI Albedo"), VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO);
+ display_submenu->add_radio_check_item(TTR("VoxelGI Emission"), VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
@@ -4574,7 +4574,7 @@ void Node3DEditor::update_transform_gizmo() {
continue;
}
- Transform xf = se->sp->get_global_gizmo_transform();
+ Transform3D xf = se->sp->get_global_gizmo_transform();
if (first) {
center.position = xf.origin;
@@ -4955,7 +4955,7 @@ void Node3DEditor::_snap_update() {
}
void Node3DEditor::_xform_dialog_action() {
- Transform t;
+ Transform3D t;
//translation
Vector3 scale;
Vector3 rotate;
@@ -4988,7 +4988,7 @@ void Node3DEditor::_xform_dialog_action() {
bool post = xform_type->get_selected() > 0;
- Transform tr = sp->get_global_gizmo_transform();
+ Transform3D tr = sp->get_global_gizmo_transform();
if (post) {
tr = tr * t;
} else {
@@ -5834,7 +5834,7 @@ void Node3DEditor::_init_grid() {
return;
}
Camera3D *camera = get_editor_viewport(0)->camera;
- Vector3 camera_position = camera->get_translation();
+ Vector3 camera_position = camera->get_position();
if (camera_position == Vector3()) {
return; // Camera3D is invalid, don't draw the grid.
}
@@ -6180,7 +6180,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
if (ss->intersect_ray(from, to, result, excluded)) {
Vector3 position_offset = d["position_offset"];
- Transform new_transform = sp->get_global_transform();
+ Transform3D new_transform = sp->get_global_transform();
new_transform.origin.y = result.position.y;
new_transform.origin = new_transform.origin - position_offset;
@@ -6496,8 +6496,8 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
- add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
- add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin)));
+ add_gizmo_plugin(Ref<VoxelGIGizmoPlugin>(memnew(VoxelGIGizmoPlugin)));
+ add_gizmo_plugin(Ref<LightmapGIGizmoPlugin>(memnew(LightmapGIGizmoPlugin)));
add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
@@ -6556,7 +6556,7 @@ void Node3DEditor::_preview_settings_changed() {
}
{ // preview sun
- Transform t;
+ Transform3D t;
t.basis = sun_rotation;
preview_sun->set_transform(t);
sun_direction->update();
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 33f4c32471..c68857cd7e 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -206,9 +206,9 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_NORMAL_BUFFER,
VIEW_DISPLAY_DEBUG_SHADOW_ATLAS,
VIEW_DISPLAY_DEBUG_DIRECTIONAL_SHADOW_ATLAS,
- VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO,
- VIEW_DISPLAY_DEBUG_GIPROBE_LIGHTING,
- VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_ALBEDO,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_LIGHTING,
+ VIEW_DISPLAY_DEBUG_VOXEL_GI_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
@@ -322,7 +322,7 @@ private:
Vector3 _get_ray_pos(const Vector2 &p_pos) const;
Vector3 _get_ray(const Vector2 &p_pos) const;
Point2 _point_to_screen(const Vector3 &p_point);
- Transform _get_camera_transform() const;
+ Transform3D _get_camera_transform() const;
int get_selected_count() const;
Vector3 _get_camera_position() const;
@@ -380,7 +380,7 @@ private:
struct EditData {
TransformMode mode;
TransformPlane plane;
- Transform original;
+ Transform3D original;
Vector3 click_ray;
Vector3 click_ray_pos;
Vector3 center;
@@ -432,7 +432,7 @@ private:
//
void _update_camera(float p_interp_delta);
- Transform to_camera_transform(const Cursor &p_cursor) const;
+ Transform3D to_camera_transform(const Cursor &p_cursor) const;
void _draw();
void _surface_mouse_enter();
@@ -505,9 +505,9 @@ class Node3DEditorSelectedItem : public Object {
public:
AABB aabb;
- Transform original; // original location when moving
- Transform original_local;
- Transform last_xform; // last transform
+ Transform3D original; // original location when moving
+ Transform3D original_local;
+ Transform3D last_xform; // last transform
bool last_xform_dirty;
Node3D *sp;
RID sbox_instance;
@@ -641,7 +641,7 @@ private:
struct Gizmo {
bool visible = false;
float scale = 0;
- Transform transform;
+ Transform3D transform;
} gizmo;
enum MenuOption {
@@ -824,7 +824,7 @@ public:
float get_zfar() const { return settings_zfar->get_value(); }
float get_fov() const { return settings_fov->get_value(); }
- Transform get_gizmo_transform() const { return gizmo.transform; }
+ Transform3D get_gizmo_transform() const { return gizmo.transform; }
bool is_gizmo_visible() const { return gizmo.visible; }
ToolMode get_tool_mode() const { return tool_mode; }
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 8c73294723..b0eb13c3c6 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -94,8 +94,8 @@ void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_poin
return;
}
- Transform gt = path->get_global_transform();
- Transform gi = gt.affine_inverse();
+ Transform3D gt = path->get_global_transform();
+ Transform3D gi = gt.affine_inverse();
Vector3 ray_from = p_camera->project_ray_origin(p_point);
Vector3 ray_dir = p_camera->project_ray_normal(p_point);
@@ -302,8 +302,8 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
if (c.is_null()) {
return false;
}
- Transform gt = path->get_global_transform();
- Transform it = gt.affine_inverse();
+ Transform3D gt = path->get_global_transform();
+ Transform3D it = gt.affine_inverse();
static const int click_dist = 10; //should make global
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 6d82685c05..d2ea7a10dc 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -1144,7 +1144,7 @@ void Polygon2DEditor::_uv_draw() {
if (!found_child) {
//draw normally
Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
- Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_default_length(), 0));
+ Transform2D endpoint_xform = bone_xform * Transform2D(0, Vector2(bone->get_length(), 0));
Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), Math::round((current ? 5 : 4) * EDSCALE));
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 623e4ea66e..4b7faec228 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -2451,7 +2451,9 @@ void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const
script_list->select(script_list->find_metadata(i));
// Save the current script so the changes can be picked up by an external editor.
- save_current_script();
+ if (!_is_built_in_script(script.ptr())) { // But only if it's not built-in script.
+ save_current_script();
+ }
break;
}
@@ -3188,7 +3190,7 @@ void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_numb
if (ResourceLoader::exists(fpath)) {
RES res = ResourceLoader::load(fpath);
- if (fpath.get_extension() == "shader") {
+ if (fpath.get_extension() == "gdshader") {
ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
shader_editor->edit(res.ptr());
shader_editor->make_visible(true);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 72a4bd8243..a29e51e8fb 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -203,6 +203,26 @@ void ScriptTextEditor::_set_theme_for_script() {
CodeEdit *text_edit = code_editor->get_text_editor();
text_edit->get_syntax_highlighter()->update_cache();
+ List<String> strings;
+ script->get_language()->get_string_delimiters(&strings);
+ text_edit->clear_string_delimiters();
+ for (List<String>::Element *E = strings.front(); E; E = E->next()) {
+ String string = E->get();
+ String beg = string.get_slice(" ", 0);
+ String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String();
+ text_edit->add_string_delimiter(beg, end, end == "");
+ }
+
+ List<String> comments;
+ script->get_language()->get_comment_delimiters(&comments);
+ text_edit->clear_comment_delimiters();
+ for (List<String>::Element *E = comments.front(); E; E = E->next()) {
+ String comment = E->get();
+ String beg = comment.get_slice(" ", 0);
+ String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String();
+ text_edit->add_comment_delimiter(beg, end, end == "");
+ }
+
/* add keywords for auto completion */
// singleton autoloads (as types, just as engine singletons are)
Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
@@ -1056,7 +1076,7 @@ void ScriptTextEditor::_edit_option(int p_op) {
_edit_option_toggle_inline_comment();
} break;
case EDIT_COMPLETE: {
- tx->query_code_comple();
+ tx->request_code_completion(true);
} break;
case EDIT_AUTO_INDENT: {
String text = tx->get_text();
@@ -1429,11 +1449,17 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
Array files = d["files"];
String text_to_drop;
+ bool preload = Input::get_singleton()->is_key_pressed(KEY_CTRL);
for (int i = 0; i < files.size(); i++) {
if (i > 0) {
- text_to_drop += ",";
+ text_to_drop += ", ";
+ }
+
+ if (preload) {
+ text_to_drop += "preload(\"" + String(files[i]).c_escape() + "\")";
+ } else {
+ text_to_drop += "\"" + String(files[i]).c_escape() + "\"";
}
- text_to_drop += "\"" + String(files[i]).c_escape() + "\"";
}
te->cursor_set_line(row);
@@ -1798,9 +1824,7 @@ ScriptTextEditor::ScriptTextEditor() {
update_settings();
- code_editor->get_text_editor()->set_callhint_settings(
- EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
- EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset"));
+ code_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"));
code_editor->get_text_editor()->set_select_identifiers_on_hover(true);
code_editor->get_text_editor()->set_context_menu_enabled(false);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index a210a46127..3beef78bfc 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -154,6 +154,10 @@ void ShaderTextEditor::_load_theme_settings() {
syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
syntax_highlighter->add_color_region("//", "", comment_color, true);
+ text_editor->clear_comment_delimiters();
+ text_editor->add_comment_delimiter("/*", "*/", false);
+ text_editor->add_comment_delimiter("//", "", true);
+
if (warnings_panel) {
// Warnings panel
warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font("main", "EditorFonts"));
@@ -348,7 +352,7 @@ void ShaderEditor::_menu_option(int p_option) {
} break;
case EDIT_COMPLETE: {
- shader_editor->get_text_editor()->query_code_comple();
+ shader_editor->get_text_editor()->request_code_completion();
} break;
case SEARCH_FIND: {
shader_editor->get_find_replace_bar()->popup_search();
@@ -659,9 +663,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed));
ProjectSettingsEditor::get_singleton()->connect("confirmed", callable_mp(this, &ShaderEditor::_project_settings_changed));
- shader_editor->get_text_editor()->set_callhint_settings(
- EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
- EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset"));
+ shader_editor->get_text_editor()->set_code_hint_draw_below(EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"));
shader_editor->get_text_editor()->set_select_identifiers_on_hover(true);
shader_editor->get_text_editor()->set_context_menu_enabled(false);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 404ef62eca..6dc98503ca 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -95,7 +95,7 @@ void BoneTransformEditor::create_editors() {
section->get_vbox()->add_child(transform_section);
// Transform/Matrix property
- transform_property = memnew(EditorPropertyTransform());
+ transform_property = memnew(EditorPropertyTransform3D());
transform_property->setup(-10000, 10000, 0.001f, true);
transform_property->set_label("Transform");
transform_property->set_use_folding(true);
@@ -171,7 +171,7 @@ void BoneTransformEditor::_value_changed(const double p_value) {
return;
}
- Transform tform = compute_transform_from_vector3s();
+ Transform3D tform = compute_transform_from_vector3s();
_change_transform(tform);
}
@@ -179,30 +179,30 @@ void BoneTransformEditor::_value_changed_vector3(const String p_property_name, c
if (updating) {
return;
}
- Transform tform = compute_transform_from_vector3s();
+ Transform3D tform = compute_transform_from_vector3s();
_change_transform(tform);
}
-Transform BoneTransformEditor::compute_transform_from_vector3s() const {
+Transform3D BoneTransformEditor::compute_transform_from_vector3s() const {
// Convert rotation from degrees to radians.
Vector3 prop_rotation = rotation_property->get_vector();
prop_rotation.x = Math::deg2rad(prop_rotation.x);
prop_rotation.y = Math::deg2rad(prop_rotation.y);
prop_rotation.z = Math::deg2rad(prop_rotation.z);
- return Transform(
+ return Transform3D(
Basis(prop_rotation, scale_property->get_vector()),
translation_property->get_vector());
}
-void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) {
+void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean) {
if (updating) {
return;
}
_change_transform(p_transform);
}
-void BoneTransformEditor::_change_transform(Transform p_new_transform) {
+void BoneTransformEditor::_change_transform(Transform3D p_new_transform) {
if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
@@ -235,7 +235,7 @@ void BoneTransformEditor::_update_properties() {
updating = true;
- Transform tform = skeleton->get(property);
+ Transform3D tform = skeleton->get(property);
_update_transform_properties(tform);
}
@@ -250,11 +250,11 @@ void BoneTransformEditor::_update_custom_pose_properties() {
updating = true;
- Transform tform = skeleton->get_bone_custom_pose(property.to_int());
+ Transform3D tform = skeleton->get_bone_custom_pose(property.to_int());
_update_transform_properties(tform);
}
-void BoneTransformEditor::_update_transform_properties(Transform tform) {
+void BoneTransformEditor::_update_transform_properties(Transform3D tform) {
Basis rotation_basis = tform.get_basis();
Vector3 rotation_radians = rotation_basis.get_rotation_euler();
Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
@@ -306,7 +306,7 @@ void BoneTransformEditor::_key_button_pressed() {
}
// Need to normalize the basis before you key it
- Transform tform = compute_transform_from_vector3s();
+ Transform3D tform = compute_transform_from_vector3s();
tform.orthonormalize();
AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
}
@@ -380,7 +380,7 @@ void Skeleton3DEditor::create_physical_skeleton() {
}
PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
- const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
+ const Transform3D child_rest = skeleton->get_bone_rest(bone_child_id);
const real_t half_height(child_rest.origin.length() * 0.5);
const real_t radius(half_height * 0.2);
@@ -392,15 +392,15 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
CollisionShape3D *bone_shape = memnew(CollisionShape3D);
bone_shape->set_shape(bone_shape_capsule);
- Transform capsule_transform;
+ Transform3D capsule_transform;
capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0));
bone_shape->set_transform(capsule_transform);
- Transform body_transform;
+ Transform3D body_transform;
body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin);
body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height));
- Transform joint_transform;
+ Transform3D joint_transform;
joint_transform.origin = Vector3(0, 0, half_height);
PhysicalBone3D *physical_bone = memnew(PhysicalBone3D);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 14c213f7b2..9de52c6fa8 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -41,7 +41,7 @@ class PhysicalBone3D;
class Skeleton3DEditorPlugin;
class Button;
class CheckBox;
-class EditorPropertyTransform;
+class EditorPropertyTransform3D;
class EditorPropertyVector3;
class BoneTransformEditor : public VBoxContainer {
@@ -53,7 +53,7 @@ class BoneTransformEditor : public VBoxContainer {
EditorPropertyVector3 *rotation_property = nullptr;
EditorPropertyVector3 *scale_property = nullptr;
EditorInspectorSection *transform_section = nullptr;
- EditorPropertyTransform *transform_property = nullptr;
+ EditorPropertyTransform3D *transform_property = nullptr;
Rect2 background_rects[5];
@@ -78,11 +78,11 @@ class BoneTransformEditor : public VBoxContainer {
// Called when the one of the EditorPropertyVector3 are updated.
void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
// Called when the transform_property is updated.
- void _value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean);
+ void _value_changed_transform(const String p_property_name, const Transform3D p_transform, const StringName p_edited_property_name, const bool p_boolean);
// Changes the transform to the given transform and updates the UI accordingly.
- void _change_transform(Transform p_new_transform);
+ void _change_transform(Transform3D p_new_transform);
// Creates a Transform using the EditorPropertyVector3 properties.
- Transform compute_transform_from_vector3s() const;
+ Transform3D compute_transform_from_vector3s() const;
void update_enabled_checkbox();
@@ -98,7 +98,7 @@ public:
void _update_properties();
void _update_custom_pose_properties();
- void _update_transform_properties(Transform p_transform);
+ void _update_transform_properties(Transform3D p_transform);
// Can/cannot modify the spinner values for the Transform
void set_read_only(const bool p_read_only);
@@ -127,7 +127,7 @@ class Skeleton3DEditor : public VBoxContainer {
struct BoneInfo {
PhysicalBone3D *physical_bone = nullptr;
- Transform relative_rest; // Relative to skeleton node
+ Transform3D relative_rest; // Relative to skeleton node
};
EditorNode *editor;
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 1edcbd2cc9..e1c6e61a0b 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -538,7 +538,7 @@ TextEditor::TextEditor() {
edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option));
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_undo"), EDIT_UNDO);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("un_redo"), EDIT_REDO);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_redo"), EDIT_REDO);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY);
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 62ecdb8c32..9526160674 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -937,7 +937,6 @@ void TextureRegionEditor::_edit_region() {
if (cache_map.has(texture->get_rid())) {
autoslice_cache = cache_map[texture->get_rid()];
autoslice_is_dirty = false;
- return;
} else {
if (is_visible() && snap_mode == SNAP_AUTOSLICE) {
_update_autoslice();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 6fd61d2e00..2bb9e64262 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -44,6 +44,7 @@
#include "scene/gui/panel.h"
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
+#include "scene/resources/visual_shader_particle_nodes.h"
#include "scene/resources/visual_shader_sdf_nodes.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
@@ -417,6 +418,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
+ Ref<VisualShaderNodeParticleEmit> emit = vsnode;
+ if (emit.is_valid()) {
+ node->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
+ }
+
Ref<VisualShaderNodeUniform> uniform = vsnode;
if (uniform.is_valid()) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
@@ -848,6 +854,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expression_syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
expression_syntax_highlighter->add_color_region("//", "", comment_color, true);
+ expression_box->clear_comment_delimiters();
+ expression_box->add_comment_delimiter("/*", "*/", false);
+ expression_box->add_comment_delimiter("//", "", true);
+
expression_box->set_text(expression);
expression_box->set_context_menu_enabled(false);
expression_box->set_draw_line_numbers(true);
@@ -1009,13 +1019,13 @@ bool VisualShaderEditor::_is_available(int p_mode) {
if (p_mode != -1) {
switch (current_mode) {
- case 0: // Vertex or Emit
+ case 0: // Vertex / Emit
current_mode = 1;
break;
- case 1: // Fragment or Process
+ case 1: // Fragment / Process
current_mode = 2;
break;
- case 2: // Light or End
+ case 2: // Light / Collide
current_mode = 4;
break;
default:
@@ -1231,22 +1241,29 @@ void VisualShaderEditor::_update_options_menu() {
void VisualShaderEditor::_set_mode(int p_which) {
if (p_which == VisualShader::MODE_SKY) {
- edit_type_standart->set_visible(false);
+ edit_type_standard->set_visible(false);
edit_type_particles->set_visible(false);
edit_type_sky->set_visible(true);
edit_type = edit_type_sky;
+ custom_mode_box->set_visible(false);
mode = MODE_FLAGS_SKY;
} else if (p_which == VisualShader::MODE_PARTICLES) {
- edit_type_standart->set_visible(false);
+ edit_type_standard->set_visible(false);
edit_type_particles->set_visible(true);
edit_type_sky->set_visible(false);
edit_type = edit_type_particles;
+ if ((edit_type->get_selected() + 3) > VisualShader::TYPE_PROCESS) {
+ custom_mode_box->set_visible(false);
+ } else {
+ custom_mode_box->set_visible(true);
+ }
mode = MODE_FLAGS_PARTICLES;
} else {
edit_type_particles->set_visible(false);
- edit_type_standart->set_visible(true);
+ edit_type_standard->set_visible(true);
edit_type_sky->set_visible(false);
- edit_type = edit_type_standart;
+ edit_type = edit_type_standard;
+ custom_mode_box->set_visible(false);
mode = MODE_FLAGS_SPATIAL_CANVASITEM;
}
visual_shader->set_shader_type(get_current_shader_type());
@@ -1399,9 +1416,9 @@ void VisualShaderEditor::_update_graph() {
VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
VisualShader::Type type;
if (mode & MODE_FLAGS_PARTICLES) {
- type = VisualShader::Type(edit_type->get_selected() + 3);
+ type = VisualShader::Type(edit_type->get_selected() + 3 + (custom_mode_enabled ? 3 : 0));
} else if (mode & MODE_FLAGS_SKY) {
- type = VisualShader::Type(edit_type->get_selected() + 6);
+ type = VisualShader::Type(edit_type->get_selected() + 8);
} else {
type = VisualShader::Type(edit_type->get_selected());
}
@@ -2077,6 +2094,16 @@ void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) {
}
}
+ //UV_FUNC
+ {
+ VisualShaderNodeUVFunc *uvFunc = Object::cast_to<VisualShaderNodeUVFunc>(p_node);
+
+ if (uvFunc) {
+ uvFunc->set_function((VisualShaderNodeUVFunc::Function)p_op_idx);
+ return;
+ }
+ }
+
// IS
{
VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node);
@@ -2945,9 +2972,6 @@ void VisualShaderEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
highend_label->set_modulate(get_theme_color("vulkan_color", "Editor"));
- error_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
- error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
-
node_filter->set_right_icon(Control::get_theme_icon("Search", "EditorIcons"));
preview_shader->set_icon(Control::get_theme_icon("Shader", "EditorIcons"));
@@ -2984,9 +3008,14 @@ void VisualShaderEditor::_notification(int p_what) {
syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
syntax_highlighter->add_color_region("//", "", comment_color, true);
- error_text->add_theme_font_override("font", get_theme_font("status_source", "EditorFonts"));
- error_text->add_theme_font_size_override("font_size", get_theme_font_size("status_source_size", "EditorFonts"));
- error_text->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
+ preview_text->clear_comment_delimiters();
+ preview_text->add_comment_delimiter("/*", "*/", false);
+ preview_text->add_comment_delimiter("//", "", true);
+
+ error_panel->add_theme_style_override("panel", get_theme_stylebox("panel", "Panel"));
+ error_label->add_theme_font_override("font", get_theme_font("status_source", "EditorFonts"));
+ error_label->add_theme_font_size_override("font_size", get_theme_font_size("status_source_size", "EditorFonts"));
+ error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
}
tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Tools", "EditorIcons"));
@@ -3208,8 +3237,18 @@ void VisualShaderEditor::_mode_selected(int p_id) {
int offset = 0;
if (mode & MODE_FLAGS_PARTICLES) {
offset = 3;
+ if (p_id + offset > VisualShader::TYPE_PROCESS) {
+ custom_mode_box->set_visible(false);
+ custom_mode_enabled = false;
+ } else {
+ custom_mode_box->set_visible(true);
+ if (custom_mode_box->is_pressed()) {
+ custom_mode_enabled = true;
+ offset += 3;
+ }
+ }
} else if (mode & MODE_FLAGS_SKY) {
- offset = 6;
+ offset = 8;
}
visual_shader->set_shader_type(VisualShader::Type(p_id + offset));
@@ -3217,6 +3256,21 @@ void VisualShaderEditor::_mode_selected(int p_id) {
_update_graph();
}
+void VisualShaderEditor::_custom_mode_toggled(bool p_enabled) {
+ if (!(mode & MODE_FLAGS_PARTICLES)) {
+ return;
+ }
+ custom_mode_enabled = p_enabled;
+ int id = edit_type->get_selected() + 3;
+ if (p_enabled) {
+ visual_shader->set_shader_type(VisualShader::Type(id + 3));
+ } else {
+ visual_shader->set_shader_type(VisualShader::Type(id));
+ }
+ _update_options_menu();
+ _update_graph();
+}
+
void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) {
String prev_name = p_input->get_input_name();
@@ -3602,13 +3656,13 @@ void VisualShaderEditor::_update_preview() {
if (err != OK) {
Color error_line_color = EDITOR_GET("text_editor/highlighting/mark_color");
preview_text->set_line_background_color(sl.get_error_line() - 1, error_line_color);
- error_text->set_visible(true);
+ error_panel->show();
String text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
- error_text->set_text(text);
+ error_label->set_text(text);
shader_error = true;
} else {
- error_text->set_visible(false);
+ error_panel->hide();
shader_error = false;
}
}
@@ -3715,17 +3769,23 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->add_child(vs);
graph->get_zoom_hbox()->move_child(vs, 0);
- edit_type_standart = memnew(OptionButton);
- edit_type_standart->add_item(TTR("Vertex"));
- edit_type_standart->add_item(TTR("Fragment"));
- edit_type_standart->add_item(TTR("Light"));
- edit_type_standart->select(1);
- edit_type_standart->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
+ custom_mode_box = memnew(CheckBox);
+ custom_mode_box->set_text(TTR("Custom"));
+ custom_mode_box->set_pressed(false);
+ custom_mode_box->set_visible(false);
+ custom_mode_box->connect("toggled", callable_mp(this, &VisualShaderEditor::_custom_mode_toggled));
+
+ edit_type_standard = memnew(OptionButton);
+ edit_type_standard->add_item(TTR("Vertex"));
+ edit_type_standard->add_item(TTR("Fragment"));
+ edit_type_standard->add_item(TTR("Light"));
+ edit_type_standard->select(1);
+ edit_type_standard->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
edit_type_particles = memnew(OptionButton);
- edit_type_particles->add_item(TTR("Emit"));
+ edit_type_particles->add_item(TTR("Start"));
edit_type_particles->add_item(TTR("Process"));
- edit_type_particles->add_item(TTR("End"));
+ edit_type_particles->add_item(TTR("Collide"));
edit_type_particles->select(0);
edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
@@ -3734,14 +3794,16 @@ VisualShaderEditor::VisualShaderEditor() {
edit_type_sky->select(0);
edit_type_sky->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
- edit_type = edit_type_standart;
+ edit_type = edit_type_standard;
+ graph->get_zoom_hbox()->add_child(custom_mode_box);
+ graph->get_zoom_hbox()->move_child(custom_mode_box, 0);
+ graph->get_zoom_hbox()->add_child(edit_type_standard);
+ graph->get_zoom_hbox()->move_child(edit_type_standard, 0);
graph->get_zoom_hbox()->add_child(edit_type_particles);
graph->get_zoom_hbox()->move_child(edit_type_particles, 0);
graph->get_zoom_hbox()->add_child(edit_type_sky);
graph->get_zoom_hbox()->move_child(edit_type_sky, 0);
- graph->get_zoom_hbox()->add_child(edit_type_standart);
- graph->get_zoom_hbox()->move_child(edit_type_standart, 0);
add_node = memnew(Button);
add_node->set_flat(true);
@@ -3770,6 +3832,7 @@ VisualShaderEditor::VisualShaderEditor() {
preview_vbox = memnew(VBoxContainer);
preview_window->add_child(preview_vbox);
+ preview_vbox->add_theme_constant_override("separation", 0);
preview_text = memnew(CodeEdit);
syntax_highlighter.instance();
@@ -3779,10 +3842,13 @@ VisualShaderEditor::VisualShaderEditor() {
preview_text->set_draw_line_numbers(true);
preview_text->set_readonly(true);
- error_text = memnew(Label);
- preview_vbox->add_child(error_text);
- error_text->set_autowrap(true);
- error_text->set_visible(false);
+ error_panel = memnew(PanelContainer);
+ preview_vbox->add_child(error_panel);
+ error_panel->set_visible(false);
+
+ error_label = memnew(Label);
+ error_panel->add_child(error_label);
+ error_label->set_autowrap(true);
///////////////////////////////////////
// POPUP MENU
@@ -3957,9 +4023,10 @@ VisualShaderEditor::VisualShaderEditor() {
// INPUT
+ const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes.");
+
// SPATIAL-FOR-ALL
- const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes.");
add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
@@ -3978,6 +4045,23 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM));
+ // PARTICLES-FOR-ALL
+
+ add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force"), "attractor_force", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_PARTICLES));
+
/////////////////
add_options.push_back(AddOption("Input", "Input", "Common", "VisualShaderNodeInput", TTR("Input parameter.")));
@@ -3990,11 +4074,12 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_for_sky_shader_mode = TTR("'%s' input parameter for sky shader mode.");
const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode.");
const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode.");
- const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode.");
+ const String input_param_for_start_shader_mode = TTR("'%s' input parameter for start shader mode.");
const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode.");
- const String input_param_for_end_shader_mode = TTR("'%s' input parameter for end shader mode.");
- const String input_param_for_emit_and_process_shader_mode = TTR("'%s' input parameter for emit and process shader mode.");
- const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode.");
+ const String input_param_for_collide_shader_mode = TTR("'%s' input parameter for collide shader mode.");
+ const String input_param_for_start_and_process_shader_mode = TTR("'%s' input parameter for start and process shader modes.");
+ const String input_param_for_process_and_collide_shader_mode = TTR("'%s' input parameter for process and collide shader modes.");
+ const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader modes.");
add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -4071,50 +4156,6 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- // PARTICLES INPUTS
-
- add_options.push_back(AddOption("Active", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
-
- add_options.push_back(AddOption("Active", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
-
- add_options.push_back(AddOption("Active", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
-
// SKY INPUTS
add_options.push_back(AddOption("AtCubeMapPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
@@ -4147,6 +4188,22 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Time", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ // PARTICLES
+
+ add_options.push_back(AddOption("CollisionDepth", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_depth"), "collision_depth", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CollisionNormal", "Input", "Collide", "VisualShaderNodeInput", vformat(input_param_for_collide_shader_mode, "collision_normal"), "collision_normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("EmitParticle", "Particles", "", "VisualShaderNodeParticleEmit", "", -1, -1, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ParticleAccelerator", "Particles", "", "VisualShaderNodeParticleAccelerator", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("ParticleRandomness", "Particles", "", "VisualShaderNodeParticleRandomness", "", -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("MultiplyByAxisAngle", "Particles", "Transform", "VisualShaderNodeParticleMultiplyByAxisAngle", "A node for help to multiply a position input vector by rotation using specific axis. Intended to work with emitters.", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT | TYPE_FLAGS_PROCESS | TYPE_FLAGS_COLLIDE, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("BoxEmitter", "Particles", "Emitters", "VisualShaderNodeParticleBoxEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("RingEmitter", "Particles", "Emitters", "VisualShaderNodeParticleRingEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("SphereEmitter", "Particles", "Emitters", "VisualShaderNodeParticleSphereEmitter", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("ConeVelocity", "Particles", "Velocity", "VisualShaderNodeParticleConeVelocity", "", -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+
// SCALAR
add_options.push_back(AddOption("FloatFunc", "Scalar", "Common", "VisualShaderNodeFloatFunc", TTR("Float function."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -4234,6 +4291,8 @@ VisualShaderEditor::VisualShaderEditor() {
// TEXTURES
+ add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+
cubemap_node_option_idx = add_options.size();
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
curve_node_option_idx = add_options.size();
@@ -4244,6 +4303,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1));
texture3d_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1));
+ add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_PANNING, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), VisualShaderNodeUVFunc::FUNC_SCALING, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1));
@@ -4260,6 +4321,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("TransformDecompose", "Transform", "Composition", "VisualShaderNodeTransformDecompose", TTR("Decomposes transform to four vectors.")));
add_options.push_back(AddOption("Determinant", "Transform", "Functions", "VisualShaderNodeDeterminant", TTR("Calculates the determinant of a transform."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("GetBillboardMatrix", "Transform", "Functions", "VisualShaderNodeBillboard", TTR("Calculates how the object should face the camera to be applied on Model View Matrix output port for 3D objects."), -1, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Inverse", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the inverse of a transform."), VisualShaderNodeTransformFunc::FUNC_INVERSE, VisualShaderNode::PORT_TYPE_TRANSFORM));
add_options.push_back(AddOption("Transpose", "Transform", "Functions", "VisualShaderNodeTransformFunc", TTR("Calculates the transpose of a transform."), VisualShaderNodeTransformFunc::FUNC_TRANSPOSE, VisualShaderNode::PORT_TYPE_TRANSFORM));
@@ -4362,13 +4424,6 @@ VisualShaderEditor::VisualShaderEditor() {
_update_options_menu();
- error_panel = memnew(PanelContainer);
- add_child(error_panel);
- error_label = memnew(Label);
- error_panel->add_child(error_label);
- error_label->set_text("eh");
- error_panel->hide();
-
undo_redo = EditorNode::get_singleton()->get_undo_redo();
Ref<VisualShaderNodePluginDefault> default_plugin;
@@ -4685,7 +4740,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
if (Object::cast_to<EditorPropertyResource>(prop)) {
Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false);
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- } else if (Object::cast_to<EditorPropertyTransform>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
+ } else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b3510aafa1..ad57850e9d 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -142,12 +142,11 @@ class VisualShaderEditor : public VBoxContainer {
Button *preview_shader;
OptionButton *edit_type = nullptr;
- OptionButton *edit_type_standart;
+ OptionButton *edit_type_standard;
OptionButton *edit_type_particles;
OptionButton *edit_type_sky;
-
- PanelContainer *error_panel;
- Label *error_label;
+ CheckBox *custom_mode_box;
+ bool custom_mode_enabled = false;
bool pending_update_preview;
bool shader_error;
@@ -155,7 +154,8 @@ class VisualShaderEditor : public VBoxContainer {
VBoxContainer *preview_vbox;
CodeEdit *preview_text;
Ref<CodeHighlighter> syntax_highlighter;
- Label *error_text;
+ PanelContainer *error_panel;
+ Label *error_label;
UndoRedo *undo_redo;
Point2 saved_node_pos;
@@ -191,7 +191,9 @@ class VisualShaderEditor : public VBoxContainer {
enum ParticlesTypeFlags {
TYPE_FLAGS_EMIT = 1,
TYPE_FLAGS_PROCESS = 2,
- TYPE_FLAGS_END = 4
+ TYPE_FLAGS_COLLIDE = 4,
+ TYPE_FLAGS_EMIT_CUSTOM = 8,
+ TYPE_FLAGS_PROCESS_CUSTOM = 16,
};
enum SkyTypeFlags {
@@ -387,6 +389,7 @@ class VisualShaderEditor : public VBoxContainer {
Ref<VisualShaderGraphPlugin> graph_plugin;
void _mode_selected(int p_id);
+ void _custom_mode_toggled(bool p_enabled);
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp
index f309c5da01..d30cc7ad17 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/voxel_gi_editor_plugin.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe_editor_plugin.cpp */
+/* voxel_gi_editor_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,49 +28,49 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gi_probe_editor_plugin.h"
+#include "voxel_gi_editor_plugin.h"
-void GIProbeEditorPlugin::_bake() {
- if (gi_probe) {
- if (gi_probe->get_probe_data().is_null()) {
+void VoxelGIEditorPlugin::_bake() {
+ if (voxel_gi) {
+ if (voxel_gi->get_probe_data().is_null()) {
String path = get_tree()->get_edited_scene_root()->get_filename();
if (path == String()) {
- path = "res://" + gi_probe->get_name() + "_data.res";
+ path = "res://" + voxel_gi->get_name() + "_data.res";
} else {
String ext = path.get_extension();
- path = path.get_basename() + "." + gi_probe->get_name() + "_data.res";
+ path = path.get_basename() + "." + voxel_gi->get_name() + "_data.res";
}
probe_file->set_current_path(path);
probe_file->popup_file_dialog();
return;
}
- gi_probe->bake();
+ voxel_gi->bake();
}
}
-void GIProbeEditorPlugin::edit(Object *p_object) {
- GIProbe *s = Object::cast_to<GIProbe>(p_object);
+void VoxelGIEditorPlugin::edit(Object *p_object) {
+ VoxelGI *s = Object::cast_to<VoxelGI>(p_object);
if (!s) {
return;
}
- gi_probe = s;
+ voxel_gi = s;
}
-bool GIProbeEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("GIProbe");
+bool VoxelGIEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("VoxelGI");
}
-void GIProbeEditorPlugin::_notification(int p_what) {
+void VoxelGIEditorPlugin::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
- if (!gi_probe) {
+ if (!voxel_gi) {
return;
}
- const Vector3i size = gi_probe->get_estimated_cell_size();
+ const Vector3i size = voxel_gi->get_estimated_cell_size();
String text = vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z);
int data_size = 4;
- if (GLOBAL_GET("rendering/quality/gi_probes/anisotropic")) {
+ if (GLOBAL_GET("rendering/quality/voxel_gi/anisotropic")) {
data_size += 4;
}
const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
@@ -98,7 +98,7 @@ void GIProbeEditorPlugin::_notification(int p_what) {
}
}
-void GIProbeEditorPlugin::make_visible(bool p_visible) {
+void VoxelGIEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
bake_hb->show();
set_process(true);
@@ -108,38 +108,38 @@ void GIProbeEditorPlugin::make_visible(bool p_visible) {
}
}
-EditorProgress *GIProbeEditorPlugin::tmp_progress = nullptr;
+EditorProgress *VoxelGIEditorPlugin::tmp_progress = nullptr;
-void GIProbeEditorPlugin::bake_func_begin(int p_steps) {
+void VoxelGIEditorPlugin::bake_func_begin(int p_steps) {
ERR_FAIL_COND(tmp_progress != nullptr);
tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake GI Probe"), p_steps));
}
-void GIProbeEditorPlugin::bake_func_step(int p_step, const String &p_description) {
+void VoxelGIEditorPlugin::bake_func_step(int p_step, const String &p_description) {
ERR_FAIL_COND(tmp_progress == nullptr);
tmp_progress->step(p_description, p_step, false);
}
-void GIProbeEditorPlugin::bake_func_end() {
+void VoxelGIEditorPlugin::bake_func_end() {
ERR_FAIL_COND(tmp_progress == nullptr);
memdelete(tmp_progress);
tmp_progress = nullptr;
}
-void GIProbeEditorPlugin::_giprobe_save_path_and_bake(const String &p_path) {
+void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) {
probe_file->hide();
- if (gi_probe) {
- gi_probe->bake();
- ERR_FAIL_COND(gi_probe->get_probe_data().is_null());
- ResourceSaver::save(p_path, gi_probe->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH);
+ if (voxel_gi) {
+ voxel_gi->bake();
+ ERR_FAIL_COND(voxel_gi->get_probe_data().is_null());
+ ResourceSaver::save(p_path, voxel_gi->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH);
}
}
-void GIProbeEditorPlugin::_bind_methods() {
+void VoxelGIEditorPlugin::_bind_methods() {
}
-GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
+VoxelGIEditorPlugin::VoxelGIEditorPlugin(EditorNode *p_node) {
editor = p_node;
bake_hb = memnew(HBoxContainer);
bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -148,7 +148,7 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
bake->set_flat(true);
bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake GI Probe"));
- bake->connect("pressed", callable_mp(this, &GIProbeEditorPlugin::_bake));
+ bake->connect("pressed", callable_mp(this, &VoxelGIEditorPlugin::_bake));
bake_hb->add_child(bake);
bake_info = memnew(Label);
bake_info->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -156,18 +156,18 @@ GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
bake_hb->add_child(bake_info);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb);
- gi_probe = nullptr;
+ voxel_gi = nullptr;
probe_file = memnew(EditorFileDialog);
probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
probe_file->add_filter("*.res");
- probe_file->connect("file_selected", callable_mp(this, &GIProbeEditorPlugin::_giprobe_save_path_and_bake));
+ probe_file->connect("file_selected", callable_mp(this, &VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake));
get_editor_interface()->get_base_control()->add_child(probe_file);
- probe_file->set_title(TTR("Select path for GIProbe Data File"));
+ probe_file->set_title(TTR("Select path for VoxelGI Data File"));
- GIProbe::bake_begin_function = bake_func_begin;
- GIProbe::bake_step_function = bake_func_step;
- GIProbe::bake_end_function = bake_func_end;
+ VoxelGI::bake_begin_function = bake_func_begin;
+ VoxelGI::bake_step_function = bake_func_step;
+ VoxelGI::bake_end_function = bake_func_end;
}
-GIProbeEditorPlugin::~GIProbeEditorPlugin() {
+VoxelGIEditorPlugin::~VoxelGIEditorPlugin() {
}
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h
index fdf0623561..4d3cfe90f6 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/voxel_gi_editor_plugin.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* gi_probe_editor_plugin.h */
+/* voxel_gi_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,18 +28,18 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GIPROBEEDITORPLUGIN_H
-#define GIPROBEEDITORPLUGIN_H
+#ifndef VOXEL_GIEDITORPLUGIN_H
+#define VOXEL_GIEDITORPLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-#include "scene/3d/gi_probe.h"
+#include "scene/3d/voxel_gi.h"
#include "scene/resources/material.h"
-class GIProbeEditorPlugin : public EditorPlugin {
- GDCLASS(GIProbeEditorPlugin, EditorPlugin);
+class VoxelGIEditorPlugin : public EditorPlugin {
+ GDCLASS(VoxelGIEditorPlugin, EditorPlugin);
- GIProbe *gi_probe;
+ VoxelGI *voxel_gi;
HBoxContainer *bake_hb;
Label *bake_info;
@@ -54,21 +54,21 @@ class GIProbeEditorPlugin : public EditorPlugin {
static void bake_func_end();
void _bake();
- void _giprobe_save_path_and_bake(const String &p_path);
+ void _voxel_gi_save_path_and_bake(const String &p_path);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
- virtual String get_name() const override { return "GIProbe"; }
+ virtual String get_name() const override { return "VoxelGI"; }
bool has_main_screen() const override { return false; }
virtual void edit(Object *p_object) override;
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
- GIProbeEditorPlugin(EditorNode *p_node);
- ~GIProbeEditorPlugin();
+ VoxelGIEditorPlugin(EditorNode *p_node);
+ ~VoxelGIEditorPlugin();
};
-#endif // GIPROBEEDITORPLUGIN_H
+#endif // VOXEL_GIEDITORPLUGIN_H