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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp24
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp6
2 files changed, 17 insertions, 13 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 34d2cc3cd4..c8b49678d2 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5516,8 +5516,8 @@ Dictionary Node3DEditor::get_state() const {
pd["sun_color"] = sun_color->get_pick_color();
pd["sun_energy"] = sun_energy->get_value();
- pd["sun_disabled"] = sun_button->is_pressed();
- pd["environ_disabled"] = environ_button->is_pressed();
+ pd["sun_enabled"] = sun_button->is_pressed();
+ pd["environ_enabled"] = environ_button->is_pressed();
d["preview_sun_env"] = pd;
}
@@ -5648,8 +5648,8 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
sun_color->set_pick_color(pd["sun_color"]);
sun_energy->set_value(pd["sun_energy"]);
- sun_button->set_pressed(pd["sun_disabled"]);
- environ_button->set_pressed(pd["environ_disabled"]);
+ sun_button->set_pressed(pd["sun_enabled"]);
+ environ_button->set_pressed(pd["environ_enabled"]);
sun_environ_updating = false;
@@ -5657,8 +5657,8 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
_update_preview_environment();
} else {
_load_default_preview_settings();
- sun_button->set_pressed(false);
- environ_button->set_pressed(false);
+ sun_button->set_pressed(true);
+ environ_button->set_pressed(true);
_preview_settings_changed();
_update_preview_environment();
}
@@ -7159,8 +7159,8 @@ void Node3DEditor::_update_theme() {
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_theme_icon(SNAME("Panels3Alt"), SNAME("EditorIcons")));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_theme_icon(SNAME("Panels4"), SNAME("EditorIcons")));
- sun_button->set_icon(get_theme_icon(SNAME("DirectionalLight3D"), SNAME("EditorIcons")));
- environ_button->set_icon(get_theme_icon(SNAME("WorldEnvironment"), SNAME("EditorIcons")));
+ sun_button->set_icon(get_theme_icon(SNAME("PreviewSun"), SNAME("EditorIcons")));
+ environ_button->set_icon(get_theme_icon(SNAME("PreviewEnvironment"), SNAME("EditorIcons")));
sun_environ_settings->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
@@ -7636,7 +7636,7 @@ void Node3DEditor::_load_default_preview_settings() {
}
void Node3DEditor::_update_preview_environment() {
- bool disable_light = directional_light_count > 0 || sun_button->is_pressed();
+ bool disable_light = directional_light_count > 0 || !sun_button->is_pressed();
sun_button->set_disabled(directional_light_count > 0);
@@ -7664,7 +7664,7 @@ void Node3DEditor::_update_preview_environment() {
sun_angle_altitude->set_value(-Math::rad_to_deg(sun_rotation.x));
sun_angle_azimuth->set_value(180.0 - Math::rad_to_deg(sun_rotation.y));
- bool disable_env = world_env_count > 0 || environ_button->is_pressed();
+ bool disable_env = world_env_count > 0 || !environ_button->is_pressed();
environ_button->set_disabled(world_env_count > 0);
@@ -7855,6 +7855,8 @@ Node3DEditor::Node3DEditor() {
sun_button->set_flat(true);
sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
sun_button->set_disabled(true);
+ // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
+ sun_button->set_pressed(true);
main_menu_hbox->add_child(sun_button);
@@ -7864,6 +7866,8 @@ Node3DEditor::Node3DEditor() {
environ_button->set_flat(true);
environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
environ_button->set_disabled(true);
+ // Preview is enabled by default - ensure this applies on editor startup when there is no state yet.
+ environ_button->set_pressed(true);
main_menu_hbox->add_child(environ_button);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 2af8da02a3..ee8148f00a 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5198,9 +5198,9 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Tangent", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent", "TANGENT"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Vertex", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex", "VERTEX"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("View", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view", "VIEW"), { "view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewIndex", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewMonoLeft", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ViewRight", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewIndex", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_index", "VIEW_INDEX"), { "view_index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewMonoLeft", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ViewRight", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("NodePositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraPositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraDirectionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));