diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/animation_tree_editor_plugin.cpp | 12 | ||||
-rw-r--r-- | editor/plugins/camera_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 387 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 19 | ||||
-rw-r--r-- | editor/plugins/cube_grid_theme_editor_plugin.cpp | 345 | ||||
-rw-r--r-- | editor/plugins/cube_grid_theme_editor_plugin.h | 18 | ||||
-rw-r--r-- | editor/plugins/multimesh_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/resource_preloader_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/sample_editor_plugin.cpp | 8 | ||||
-rw-r--r-- | editor/plugins/sample_library_editor_plugin.cpp | 6 | ||||
-rw-r--r-- | editor/plugins/sample_player_editor_plugin.cpp | 14 | ||||
-rw-r--r-- | editor/plugins/spatial_editor_plugin.cpp | 12 | ||||
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 2 |
14 files changed, 549 insertions, 282 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index c4e79bf263..ecae272b6d 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1246,7 +1246,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor) { set_focus_mode(FOCUS_ALL); player = NULL; - add_style_override("panel", get_stylebox("panel", "Panel")); + add_style_override("panel", editor->get_gui_base()->get_stylebox("panel", "Panel")); Label *l; diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 156a74144c..0ffd1c79c2 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -1371,7 +1371,7 @@ AnimationTreeEditor::AnimationTreeEditor() { edit_option = memnew(OptionButton); edit_option->set_anchor(MARGIN_RIGHT, ANCHOR_END); - edit_option->set_margin(MARGIN_RIGHT, 10); + edit_option->set_margin(MARGIN_RIGHT, -10); edit_dialog->add_child(edit_option); edit_option->connect("item_selected", this, "_edit_dialog_changedf"); edit_option->hide(); @@ -1379,7 +1379,7 @@ AnimationTreeEditor::AnimationTreeEditor() { for (int i = 0; i < 2; i++) { edit_scroll[i] = memnew(HSlider); edit_scroll[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END); - edit_scroll[i]->set_margin(MARGIN_RIGHT, 10); + edit_scroll[i]->set_margin(MARGIN_RIGHT, -10); edit_dialog->add_child(edit_scroll[i]); edit_scroll[i]->hide(); edit_scroll[i]->connect("value_changed", this, "_edit_dialog_changedf"); @@ -1387,7 +1387,7 @@ AnimationTreeEditor::AnimationTreeEditor() { for (int i = 0; i < 4; i++) { edit_line[i] = memnew(LineEdit); edit_line[i]->set_anchor(MARGIN_RIGHT, ANCHOR_END); - edit_line[i]->set_margin(MARGIN_RIGHT, 10); + edit_line[i]->set_margin(MARGIN_RIGHT, -10); edit_dialog->add_child(edit_line[i]); edit_line[i]->hide(); edit_line[i]->connect("text_changed", this, "_edit_dialog_changeds"); @@ -1399,14 +1399,14 @@ AnimationTreeEditor::AnimationTreeEditor() { edit_button = memnew(Button); edit_button->set_anchor(MARGIN_RIGHT, ANCHOR_END); - edit_button->set_margin(MARGIN_RIGHT, 10); + edit_button->set_margin(MARGIN_RIGHT, -10); edit_dialog->add_child(edit_button); edit_button->hide(); edit_button->connect("pressed", this, "_edit_oneshot_start"); edit_check = memnew(CheckButton); edit_check->set_anchor(MARGIN_RIGHT, ANCHOR_END); - edit_check->set_margin(MARGIN_RIGHT, 10); + edit_check->set_margin(MARGIN_RIGHT, -10); edit_dialog->add_child(edit_check); edit_check->hide(); edit_check->connect("pressed", this, "_edit_dialog_changed"); @@ -1428,7 +1428,7 @@ AnimationTreeEditor::AnimationTreeEditor() { filter_button = memnew(Button); filter_button->set_anchor(MARGIN_RIGHT, ANCHOR_END); - filter_button->set_margin(MARGIN_RIGHT, 10); + filter_button->set_margin(MARGIN_RIGHT, -10); edit_dialog->add_child(filter_button); filter_button->hide(); filter_button->set_text(TTR("Filters..")); diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp index b8f8464bae..8e625c4a73 100644 --- a/editor/plugins/camera_editor_plugin.cpp +++ b/editor/plugins/camera_editor_plugin.cpp @@ -88,7 +88,7 @@ CameraEditor::CameraEditor() { preview->set_toggle_mode(true); preview->set_anchor(MARGIN_LEFT, Control::ANCHOR_END); preview->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END); - preview->set_margin(MARGIN_LEFT, 60); + preview->set_margin(MARGIN_LEFT, -60); preview->set_margin(MARGIN_RIGHT, 0); preview->set_margin(MARGIN_TOP, 0); preview->set_margin(MARGIN_BOTTOM, 10); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index a35d7a9a50..7f1f8df11e 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -709,8 +709,8 @@ CanvasItem *CanvasItemEditor::get_single_item() { return single_item; } -CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Point2 &p_click, Vector2 &r_point) { - +CanvasItemEditor::DragType CanvasItemEditor::_get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point) { + // Returns a drag type if a resize handle is clicked CanvasItem *canvas_item = get_single_item(); ERR_FAIL_COND_V(!canvas_item, DRAG_NONE); @@ -775,6 +775,90 @@ CanvasItemEditor::DragType CanvasItemEditor::_find_drag_type(const Point2 &p_cli return DRAG_NONE; } +float CanvasItemEditor::_anchor_snap(float p_anchor, bool *p_snapped, float p_opposite_anchor) { + bool snapped = false; + float dist, dist_min = 0.0; + float radius = 0.05 / zoom; + float basic_anchors[3] = { 0.0, 0.5, 1.0 }; + for (int i = 0; i < 3; i++) { + if ((dist = fabs(p_anchor - basic_anchors[i])) < radius) { + if (!snapped || dist <= dist_min) { + p_anchor = basic_anchors[i]; + dist_min = dist; + snapped = true; + } + } + } + if (p_opposite_anchor >= 0 && (dist = fabs(p_anchor - p_opposite_anchor)) < radius) { + if (!snapped || dist <= dist_min) { + p_anchor = p_opposite_anchor; + dist_min = dist; + snapped = true; + } + } + if (p_snapped) + *p_snapped = snapped; + return p_anchor; +} + +Vector2 CanvasItemEditor::_anchor_to_position(Control *p_control, Vector2 anchor) { + ERR_FAIL_COND_V(!p_control, Vector2()); + + Transform2D parent_transform = p_control->get_transform().affine_inverse(); + Size2 parent_size = p_control->get_parent_area_size(); + + return parent_transform.xform(Vector2(parent_size.x * anchor.x, parent_size.y * anchor.y)); +} + +Vector2 CanvasItemEditor::_position_to_anchor(Control *p_control, Vector2 position) { + ERR_FAIL_COND_V(!p_control, Vector2()); + Size2 parent_size = p_control->get_parent_area_size(); + + return p_control->get_transform().xform(position) / parent_size; +} + +CanvasItemEditor::DragType CanvasItemEditor::_get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point) { + // Returns a drag type if an anchor handle is clicked + CanvasItem *canvas_item = get_single_item(); + ERR_FAIL_COND_V(!canvas_item, DRAG_NONE); + + Control *control = canvas_item->cast_to<Control>(); + ERR_FAIL_COND_V(!control, DRAG_NONE); + + Vector2 anchor_pos[4]; + anchor_pos[0] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_TOP)); + anchor_pos[1] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_TOP)); + anchor_pos[2] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_BOTTOM)); + anchor_pos[3] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_BOTTOM)); + + Rect2 anchor_rects[4]; + for (int i = 0; i < 4; i++) { + anchor_pos[i] = (transform * control->get_global_transform_with_canvas()).xform(_anchor_to_position(control, anchor_pos[i])); + anchor_rects[i] = Rect2(anchor_pos[i], anchor_handle->get_size()); + anchor_rects[i].position -= anchor_handle->get_size() * Vector2(i == 0 || i == 3, i <= 1); + } + + DragType dragger[] = { + DRAG_ANCHOR_TOP_LEFT, + DRAG_ANCHOR_TOP_RIGHT, + DRAG_ANCHOR_BOTTOM_RIGHT, + DRAG_ANCHOR_BOTTOM_LEFT, + }; + + for (int i = 0; i < 4; i++) { + if (anchor_rects[i].has_point(p_click)) { + r_point = transform.affine_inverse().xform(anchor_pos[i]); + if ((anchor_pos[0] == anchor_pos[2]) && (anchor_pos[0].distance_to(p_click) < anchor_handle->get_size().length() / 3.0)) { + return DRAG_ANCHOR_ALL; + } else { + return dragger[i]; + } + } + } + + return DRAG_NONE; +} + void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) { List<Node *> &selection = editor_selection->get_selected_node_list(); @@ -1265,6 +1349,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { if (b) { bool ik_found = false; + bool first = true; while (b) { @@ -1336,8 +1421,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { } } - // Drag - drag = _find_drag_type(click, drag_point_from); + // Drag resize handles + drag = _get_resize_handle_drag_type(click, drag_point_from); if (drag != DRAG_NONE) { drag_from = transform.affine_inverse().xform(click); se->undo_state = canvas_item->edit_get_state(); @@ -1347,6 +1432,16 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { se->undo_pivot = canvas_item->cast_to<Control>()->get_pivot_offset(); return; } + + // Drag anchor handles + if (canvas_item->cast_to<Control>()) { + drag = _get_anchor_handle_drag_type(click, drag_point_from); + if (drag != DRAG_NONE) { + drag_from = transform.affine_inverse().xform(click); + se->undo_state = canvas_item->edit_get_state(); + return; + } + } } } @@ -1423,9 +1518,8 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { } if (drag == DRAG_NONE) { - if ((m->get_button_mask() & BUTTON_MASK_LEFT && tool == TOOL_PAN) || m->get_button_mask() & BUTTON_MASK_MIDDLE || (m->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE))) { - + // Pan the viewport Point2i relative; if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) { relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect()); @@ -1441,7 +1535,6 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { } List<Node *> &selection = editor_selection->get_selected_node_list(); - for (List<Node *>::Element *E = selection.front(); E; E = E->next()) { CanvasItem *canvas_item = E->get()->cast_to<CanvasItem>(); @@ -1470,7 +1563,7 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { continue; if (drag == DRAG_ROTATE) { - + // Rotate the node Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin(); { Node2D *node = canvas_item->cast_to<Node2D>(); @@ -1499,10 +1592,47 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { continue; } + Control *control = canvas_item->cast_to<Control>(); + if (control) { + // Drag and snap the anchor + Vector2 anchor = _position_to_anchor(control, canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto - drag_from + drag_point_from)); + + switch (drag) { + case DRAG_ANCHOR_TOP_LEFT: + control->set_anchor(MARGIN_LEFT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT)), false, false); + control->set_anchor(MARGIN_TOP, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM)), false, false); + continue; + break; + case DRAG_ANCHOR_TOP_RIGHT: + control->set_anchor(MARGIN_RIGHT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT)), false, false); + control->set_anchor(MARGIN_TOP, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_BOTTOM)), false, false); + continue; + break; + case DRAG_ANCHOR_BOTTOM_RIGHT: + control->set_anchor(MARGIN_RIGHT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_LEFT)), false, false); + control->set_anchor(MARGIN_BOTTOM, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP)), false, false); + continue; + break; + case DRAG_ANCHOR_BOTTOM_LEFT: + control->set_anchor(MARGIN_LEFT, _anchor_snap(anchor.x, NULL, control->get_anchor(MARGIN_RIGHT)), false, false); + control->set_anchor(MARGIN_BOTTOM, _anchor_snap(anchor.y, NULL, control->get_anchor(MARGIN_TOP)), false, false); + continue; + break; + case DRAG_ANCHOR_ALL: + control->set_anchor(MARGIN_LEFT, _anchor_snap(anchor.x)); + control->set_anchor(MARGIN_RIGHT, _anchor_snap(anchor.x)); + control->set_anchor(MARGIN_TOP, _anchor_snap(anchor.y)); + control->set_anchor(MARGIN_BOTTOM, _anchor_snap(anchor.y)); + continue; + break; + } + } + bool uniform = m->get_shift(); bool symmetric = m->get_alt(); - dto = dto - (drag == DRAG_ALL || drag == DRAG_NODE_2D ? drag_from - drag_point_from : Vector2(0, 0)); + if (drag == DRAG_ALL || drag == DRAG_NODE_2D) + dto -= drag_from - drag_point_from; if (uniform && (drag == DRAG_ALL || drag == DRAG_NODE_2D)) { if (ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) { @@ -1528,76 +1658,75 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { // Keep the height/width ratio of the item float aspect = local_rect.size.aspect(); switch (drag) { - case DRAG_LEFT: { + case DRAG_LEFT: drag_vector.y = -drag_vector.x / aspect; - } break; - case DRAG_RIGHT: { + break; + case DRAG_RIGHT: drag_vector.y = drag_vector.x / aspect; - } break; - case DRAG_TOP: { + break; + case DRAG_TOP: drag_vector.x = -drag_vector.y * aspect; - } break; - case DRAG_BOTTOM: { + break; + case DRAG_BOTTOM: drag_vector.x = drag_vector.y * aspect; - } break; + break; case DRAG_BOTTOM_LEFT: - case DRAG_TOP_RIGHT: { + case DRAG_TOP_RIGHT: if (aspect > 1.0) { // width > height, take x as reference drag_vector.y = -drag_vector.x / aspect; } else { // height > width, take y as reference drag_vector.x = -drag_vector.y * aspect; } - } break; + break; case DRAG_BOTTOM_RIGHT: - case DRAG_TOP_LEFT: { + case DRAG_TOP_LEFT: if (aspect > 1.0) { // width > height, take x as reference drag_vector.y = drag_vector.x / aspect; } else { // height > width, take y as reference drag_vector.x = drag_vector.y * aspect; } - } break; + break; } } else { switch (drag) { case DRAG_RIGHT: - case DRAG_LEFT: { + case DRAG_LEFT: drag_vector.y = 0; - } break; + break; case DRAG_TOP: - case DRAG_BOTTOM: { + case DRAG_BOTTOM: drag_vector.x = 0; - } break; + break; } } switch (drag) { - case DRAG_ALL: { + case DRAG_ALL: begin += drag_vector; end += drag_vector; - } break; + break; case DRAG_RIGHT: case DRAG_BOTTOM: - case DRAG_BOTTOM_RIGHT: { + case DRAG_BOTTOM_RIGHT: incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric); - } break; - - case DRAG_TOP_LEFT: { + break; + case DRAG_TOP_LEFT: incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric); - } break; - + break; case DRAG_TOP: - case DRAG_TOP_RIGHT: { + case DRAG_TOP_RIGHT: incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric); incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric); - } break; + break; case DRAG_LEFT: - case DRAG_BOTTOM_LEFT: { + case DRAG_BOTTOM_LEFT: incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric); incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric); - } break; - case DRAG_PIVOT: { + break; + + case DRAG_PIVOT: if (canvas_item->cast_to<Node2D>()) { Node2D *n2d = canvas_item->cast_to<Node2D>(); @@ -1607,15 +1736,13 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { canvas_item->cast_to<Control>()->set_pivot_offset(se->undo_pivot + drag_vector); } continue; - } break; - case DRAG_NODE_2D: { + break; + case DRAG_NODE_2D: ERR_FAIL_COND(!canvas_item->cast_to<Node2D>()); canvas_item->cast_to<Node2D>()->set_global_position(dto); continue; - } break; - - default: {} + break; } if (!dragging_bone) { @@ -1768,6 +1895,30 @@ void CanvasItemEditor::_viewport_gui_input(const Ref<InputEvent> &p_event) { } } +void CanvasItemEditor::_draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side) { + if (p_value != 0) { + Color color = Color(0.8, 0.8, 0.8, 0.5); + Ref<Font> font = get_font("font", "Label"); + String str = vformat("%.1f %%", p_value * 100.0); + Size2 text_size = font->get_string_size(str); + switch (p_side) { + case MARGIN_LEFT: + p_position += Vector2(-text_size.x - 5, text_size.y / 2); + break; + case MARGIN_TOP: + p_position += Vector2(-text_size.x / 2, -5); + break; + case MARGIN_RIGHT: + p_position += Vector2(5, text_size.y / 2); + break; + case MARGIN_BOTTOM: + p_position += Vector2(-text_size.x / 2, text_size.y + 5); + break; + } + viewport->draw_string(font, p_position, str, color); + } +} + void CanvasItemEditor::_viewport_draw() { // TODO fetch the viewport? @@ -1870,13 +2021,99 @@ void CanvasItemEditor::_viewport_draw() { pivot_found = true; } } - if (canvas_item->cast_to<Control>()) { - Vector2 pivot_ofs = canvas_item->cast_to<Control>()->get_pivot_offset(); + + Control *control = canvas_item->cast_to<Control>(); + if (control) { + Vector2 pivot_ofs = control->get_pivot_offset(); if (pivot_ofs != Vector2()) { viewport->draw_texture(pivot, xform.xform(pivot_ofs) + (-pivot->get_size() / 2).floor()); } can_move_pivot = true; pivot_found = true; + + if (tool == TOOL_SELECT) { + float anchors_values[4]; + anchors_values[0] = control->get_anchor(MARGIN_LEFT); + anchors_values[1] = control->get_anchor(MARGIN_TOP); + anchors_values[2] = control->get_anchor(MARGIN_RIGHT); + anchors_values[3] = control->get_anchor(MARGIN_BOTTOM); + + // Draw the anchors + Vector2 anchors[4]; + Vector2 anchors_pos[4]; + for (int i = 0; i < 4; i++) { + anchors[i] = Vector2((i % 2 == 0) ? anchors_values[i] : anchors_values[(i + 1) % 4], (i % 2 == 1) ? anchors_values[i] : anchors_values[(i + 1) % 4]); + anchors_pos[i] = xform.xform(_anchor_to_position(control, anchors[i])); + } + + // Get which anchor is dragged + int dragged_anchor = -1; + switch (drag) { + case DRAG_ANCHOR_ALL: + case DRAG_ANCHOR_TOP_LEFT: + dragged_anchor = 0; + break; + case DRAG_ANCHOR_TOP_RIGHT: + dragged_anchor = 1; + break; + case DRAG_ANCHOR_BOTTOM_RIGHT: + dragged_anchor = 2; + break; + case DRAG_ANCHOR_BOTTOM_LEFT: + dragged_anchor = 3; + break; + } + + if (dragged_anchor >= 0) { + // Draw the 4 lines when dragged + bool snapped; + Color color_snapped = Color(0.64, 0.93, 0.67, 0.5); + Color color_base = Color(0.8, 0.8, 0.8, 0.5); + + Vector2 corners_pos[4]; + for (int i = 0; i < 4; i++) { + corners_pos[i] = xform.xform(_anchor_to_position(control, Vector2((i == 0 || i == 3) ? ANCHOR_BEGIN : ANCHOR_END, (i <= 1) ? ANCHOR_BEGIN : ANCHOR_END))); + } + + Vector2 line_starts[4]; + Vector2 line_ends[4]; + for (int i = 0; i < 4; i++) { + float anchor_val = (i >= 2) ? ANCHOR_END - anchors_values[i] : anchors_values[i]; + line_starts[i] = Vector2::linear_interpolate(corners_pos[i], corners_pos[(i + 1) % 4], anchor_val); + line_ends[i] = Vector2::linear_interpolate(corners_pos[(i + 3) % 4], corners_pos[(i + 2) % 4], anchor_val); + _anchor_snap(anchors_values[i], &snapped); + viewport->draw_line(line_starts[i], line_ends[i], snapped ? color_snapped : color_base, (i == dragged_anchor || (i + 3) % 4 == dragged_anchor) ? 2 : 1); + } + + // Display the percentages next to the lines + float percent_val; + percent_val = anchors_values[(dragged_anchor + 2) % 4] - anchors_values[dragged_anchor]; + percent_val = (dragged_anchor >= 2) ? -percent_val : percent_val; + _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 1) % 4]) / 2, (Margin)((dragged_anchor + 1) % 4)); + + percent_val = anchors_values[(dragged_anchor + 3) % 4] - anchors_values[(dragged_anchor + 1) % 4]; + percent_val = ((dragged_anchor + 1) % 4 >= 2) ? -percent_val : percent_val; + _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 3) % 4]) / 2, (Margin)(dragged_anchor)); + + percent_val = anchors_values[(dragged_anchor + 1) % 4]; + percent_val = ((dragged_anchor + 1) % 4 >= 2) ? ANCHOR_END - percent_val : percent_val; + _draw_percentage_at_position(percent_val, (line_starts[dragged_anchor] + anchors_pos[dragged_anchor]) / 2, (Margin)(dragged_anchor)); + + percent_val = anchors_values[dragged_anchor]; + percent_val = (dragged_anchor >= 2) ? ANCHOR_END - percent_val : percent_val; + _draw_percentage_at_position(percent_val, (line_ends[(dragged_anchor + 1) % 4] + anchors_pos[dragged_anchor]) / 2, (Margin)((dragged_anchor + 1) % 4)); + } + + Rect2 anchor_rects[4]; + anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size()); + anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y)); + anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size()); + anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y)); + + for (int i = 0; i < 4; i++) { + anchor_handle->draw_rect(ci, anchor_rects[i]); + } + } } if (tool == TOOL_SELECT) { @@ -2063,19 +2300,27 @@ void CanvasItemEditor::_notification(int p_what) { continue; Rect2 r = canvas_item->get_item_rect(); - Transform2D xform = canvas_item->get_transform(); + float anchors[4]; Vector2 pivot; if (canvas_item->cast_to<Control>()) { pivot = canvas_item->cast_to<Control>()->get_pivot_offset(); + anchors[MARGIN_LEFT] = canvas_item->cast_to<Control>()->get_anchor(MARGIN_LEFT); + anchors[MARGIN_RIGHT] = canvas_item->cast_to<Control>()->get_anchor(MARGIN_RIGHT); + anchors[MARGIN_TOP] = canvas_item->cast_to<Control>()->get_anchor(MARGIN_TOP); + anchors[MARGIN_BOTTOM] = canvas_item->cast_to<Control>()->get_anchor(MARGIN_BOTTOM); } - if (r != se->prev_rect || xform != se->prev_xform || pivot != se->prev_pivot) { + if (r != se->prev_rect || xform != se->prev_xform || pivot != se->prev_pivot || anchors[MARGIN_LEFT] != se->prev_anchors[MARGIN_LEFT] || anchors[MARGIN_RIGHT] != se->prev_anchors[MARGIN_RIGHT] || anchors[MARGIN_TOP] != se->prev_anchors[MARGIN_TOP] || anchors[MARGIN_BOTTOM] != se->prev_anchors[MARGIN_BOTTOM]) { viewport->update(); se->prev_rect = r; se->prev_xform = xform; se->prev_pivot = pivot; + se->prev_anchors[MARGIN_LEFT] = anchors[MARGIN_LEFT]; + se->prev_anchors[MARGIN_RIGHT] = anchors[MARGIN_RIGHT]; + se->prev_anchors[MARGIN_TOP] = anchors[MARGIN_TOP]; + se->prev_anchors[MARGIN_BOTTOM] = anchors[MARGIN_BOTTOM]; } } @@ -2124,6 +2369,7 @@ void CanvasItemEditor::_notification(int p_what) { pan_button->set_icon(get_icon("ToolPan", "EditorIcons")); pivot_button->set_icon(get_icon("EditPivot", "EditorIcons")); select_handle = get_icon("EditorHandle", "EditorIcons"); + anchor_handle = get_icon("EditorControlAnchor", "EditorIcons"); lock_button->set_icon(get_icon("Lock", "EditorIcons")); unlock_button->set_icon(get_icon("Unlock", "EditorIcons")); group_button->set_icon(get_icon("Group", "EditorIcons")); @@ -2338,7 +2584,7 @@ void CanvasItemEditor::_update_scroll(float) { viewport->update(); } -void CanvasItemEditor::_set_anchor(Control::AnchorType p_left, Control::AnchorType p_top, Control::AnchorType p_right, Control::AnchorType p_bottom) { +void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) { List<Node *> &selection = editor_selection->get_selected_node_list(); undo_redo->create_action(TTR("Change Anchors")); @@ -2346,10 +2592,7 @@ void CanvasItemEditor::_set_anchor(Control::AnchorType p_left, Control::AnchorTy Control *c = E->get()->cast_to<Control>(); - undo_redo->add_do_method(c, "set_anchor", MARGIN_LEFT, p_left); - undo_redo->add_do_method(c, "set_anchor", MARGIN_TOP, p_top); - undo_redo->add_do_method(c, "set_anchor", MARGIN_RIGHT, p_right); - undo_redo->add_do_method(c, "set_anchor", MARGIN_BOTTOM, p_bottom); + undo_redo->add_do_method(c, "set_anchors_preset", p_preset); undo_redo->add_undo_method(c, "set_anchor", MARGIN_LEFT, c->get_anchor(MARGIN_LEFT)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_TOP, c->get_anchor(MARGIN_TOP)); undo_redo->add_undo_method(c, "set_anchor", MARGIN_RIGHT, c->get_anchor(MARGIN_RIGHT)); @@ -2367,10 +2610,7 @@ void CanvasItemEditor::_set_full_rect() { Control *c = E->get()->cast_to<Control>(); - undo_redo->add_do_method(c, "set_anchor", MARGIN_LEFT, ANCHOR_BEGIN); - undo_redo->add_do_method(c, "set_anchor", MARGIN_TOP, ANCHOR_BEGIN); - undo_redo->add_do_method(c, "set_anchor", MARGIN_RIGHT, ANCHOR_END); - undo_redo->add_do_method(c, "set_anchor", MARGIN_BOTTOM, ANCHOR_END); + undo_redo->add_do_method(c, "set_anchors_preset", PRESET_WIDE); undo_redo->add_do_method(c, "set_margin", MARGIN_LEFT, 0); undo_redo->add_do_method(c, "set_margin", MARGIN_TOP, 0); undo_redo->add_do_method(c, "set_margin", MARGIN_RIGHT, 0); @@ -2591,53 +2831,52 @@ void CanvasItemEditor::_popup_callback(int p_op) { //space_selected_items< proj_vector2_y, compare_items_y >(); } break; case ANCHOR_ALIGN_TOP_LEFT: { - _set_anchor(ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN); + _set_anchors_preset(PRESET_TOP_LEFT); } break; case ANCHOR_ALIGN_TOP_RIGHT: { - _set_anchor(ANCHOR_END, ANCHOR_BEGIN, ANCHOR_END, ANCHOR_BEGIN); + _set_anchors_preset(PRESET_TOP_RIGHT); } break; case ANCHOR_ALIGN_BOTTOM_LEFT: { - _set_anchor(ANCHOR_BEGIN, ANCHOR_END, ANCHOR_BEGIN, ANCHOR_END); + _set_anchors_preset(PRESET_BOTTOM_LEFT); } break; case ANCHOR_ALIGN_BOTTOM_RIGHT: { - _set_anchor(ANCHOR_END, ANCHOR_END, ANCHOR_END, ANCHOR_END); + _set_anchors_preset(PRESET_BOTTOM_RIGHT); } break; case ANCHOR_ALIGN_CENTER_LEFT: { - _set_anchor(ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_BEGIN, ANCHOR_CENTER); + _set_anchors_preset(PRESET_CENTER_LEFT); } break; case ANCHOR_ALIGN_CENTER_RIGHT: { - - _set_anchor(ANCHOR_END, ANCHOR_CENTER, ANCHOR_END, ANCHOR_CENTER); + _set_anchors_preset(PRESET_CENTER_RIGHT); } break; case ANCHOR_ALIGN_CENTER_TOP: { - _set_anchor(ANCHOR_CENTER, ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_BEGIN); + _set_anchors_preset(PRESET_CENTER_TOP); } break; case ANCHOR_ALIGN_CENTER_BOTTOM: { - _set_anchor(ANCHOR_CENTER, ANCHOR_END, ANCHOR_CENTER, ANCHOR_END); + _set_anchors_preset(PRESET_CENTER_BOTTOM); } break; case ANCHOR_ALIGN_CENTER: { - _set_anchor(ANCHOR_CENTER, ANCHOR_CENTER, ANCHOR_CENTER, ANCHOR_CENTER); + _set_anchors_preset(PRESET_CENTER); } break; case ANCHOR_ALIGN_TOP_WIDE: { - _set_anchor(ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_END, ANCHOR_BEGIN); + _set_anchors_preset(PRESET_TOP_WIDE); } break; case ANCHOR_ALIGN_LEFT_WIDE: { - _set_anchor(ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_END); + _set_anchors_preset(PRESET_LEFT_WIDE); } break; case ANCHOR_ALIGN_RIGHT_WIDE: { - _set_anchor(ANCHOR_END, ANCHOR_BEGIN, ANCHOR_END, ANCHOR_END); + _set_anchors_preset(PRESET_RIGHT_WIDE); } break; case ANCHOR_ALIGN_BOTTOM_WIDE: { - _set_anchor(ANCHOR_BEGIN, ANCHOR_END, ANCHOR_END, ANCHOR_END); + _set_anchors_preset(PRESET_BOTTOM_WIDE); } break; case ANCHOR_ALIGN_VCENTER_WIDE: { - _set_anchor(ANCHOR_CENTER, ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_END); + _set_anchors_preset(PRESET_VCENTER_WIDE); } break; case ANCHOR_ALIGN_HCENTER_WIDE: { - _set_anchor(ANCHOR_BEGIN, ANCHOR_CENTER, ANCHOR_END, ANCHOR_CENTER); + _set_anchors_preset(PRESET_HCENTER_WIDE); } break; case ANCHOR_ALIGN_WIDE: { - _set_anchor(ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_END, ANCHOR_END); + _set_anchors_preset(PRESET_WIDE); } break; case ANCHOR_ALIGN_WIDE_FIT: { _set_full_rect(); @@ -3372,7 +3611,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { dialog_val = memnew(SpinBox); dialog_val->set_anchor(MARGIN_RIGHT, ANCHOR_END); dialog_val->set_begin(Point2(15, 25)); - dialog_val->set_end(Point2(10, 25)); + dialog_val->set_end(Point2(-10, 25)); value_dialog->add_child(dialog_val); dialog_val->connect("value_changed", this, "_dialog_value_changed"); select_sb = Ref<StyleBoxTexture>(memnew(StyleBoxTexture)); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 4383be251c..9b027fda60 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -57,6 +57,7 @@ public: float prev_rot; Rect2 prev_rect; Vector2 prev_pivot; + float prev_anchors[4]; CanvasItemEditorSelectedItem() { prev_rot = 0; } }; @@ -143,11 +144,15 @@ class CanvasItemEditor : public VBoxContainer { DRAG_BOTTOM_RIGHT, DRAG_BOTTOM, DRAG_BOTTOM_LEFT, + DRAG_ANCHOR_TOP_LEFT, + DRAG_ANCHOR_TOP_RIGHT, + DRAG_ANCHOR_BOTTOM_RIGHT, + DRAG_ANCHOR_BOTTOM_LEFT, + DRAG_ANCHOR_ALL, DRAG_ALL, DRAG_ROTATE, DRAG_PIVOT, DRAG_NODE_2D, - }; enum KeyMoveMODE { @@ -300,6 +305,7 @@ class CanvasItemEditor : public VBoxContainer { #endif Ref<StyleBoxTexture> select_sb; Ref<Texture> select_handle; + Ref<Texture> anchor_handle; int handle_len; bool _is_part_of_subscene(CanvasItem *p_item); @@ -325,8 +331,13 @@ class CanvasItemEditor : public VBoxContainer { void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode); void _list_select(const Ref<InputEventMouseButton> &b); - DragType _find_drag_type(const Point2 &p_click, Vector2 &r_point); + DragType _get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point); void _prepare_drag(const Point2 &p_click_pos); + DragType _get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point); + + float _anchor_snap(float anchor, bool *snapped = NULL, float p_opposite_anchor = -1); + Vector2 _anchor_to_position(Control *p_control, Vector2 anchor); + Vector2 _position_to_anchor(Control *p_control, Vector2 position); void _popup_callback(int p_op); bool updating_scroll; @@ -355,12 +366,14 @@ class CanvasItemEditor : public VBoxContainer { void _unhandled_key_input(const Ref<InputEvent> &p_ev); + void _draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side); + void _viewport_gui_input(const Ref<InputEvent> &p_event); void _viewport_draw(); void _focus_selection(int p_op); - void _set_anchor(Control::AnchorType p_left, Control::AnchorType p_top, Control::AnchorType p_right, Control::AnchorType p_bottom); + void _set_anchors_preset(Control::LayoutPreset p_preset); void _set_full_rect(); HSplitContainer *palette_split; diff --git a/editor/plugins/cube_grid_theme_editor_plugin.cpp b/editor/plugins/cube_grid_theme_editor_plugin.cpp index 17149ef868..b26b2aec4f 100644 --- a/editor/plugins/cube_grid_theme_editor_plugin.cpp +++ b/editor/plugins/cube_grid_theme_editor_plugin.cpp @@ -29,7 +29,6 @@ /*************************************************************************/ #include "cube_grid_theme_editor_plugin.h" -#if 0 #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "main/main.h" @@ -39,214 +38,236 @@ #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" -void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) { +void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_theme) { - theme=p_theme; + theme = p_theme; if (theme.is_valid()) - menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),!theme->has_meta("_editor_source_scene")); - + menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !theme->has_meta("_editor_source_scene")); } void MeshLibraryEditor::_menu_confirm() { + switch (option) { - switch(option) { - - case MENU_OPTION_REMOVE_ITEM: { + case MENU_OPTION_REMOVE_ITEM: { - theme->remove_item(to_erase); - } break; - case MENU_OPTION_UPDATE_FROM_SCENE: { + theme->remove_item(to_erase); + } break; + case MENU_OPTION_UPDATE_FROM_SCENE: { String existing = theme->get_meta("_editor_source_scene"); - ERR_FAIL_COND(existing==""); + ERR_FAIL_COND(existing == ""); _import_scene_cbk(existing); - } break; - default: {}; + } break; + default: {}; } - } - void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { if (!p_merge) p_library->clear(); - - for(int i=0;i<p_scene->get_child_count();i++) { - + for (int i = 0; i < p_scene->get_child_count(); i++) { Node *child = p_scene->get_child(i); if (!child->cast_to<MeshInstance>()) { - if (child->get_child_count()>0) { - child=child->get_child(0); + if (child->get_child_count() > 0) { + child = child->get_child(0); if (!child->cast_to<MeshInstance>()) { continue; } } else continue; - - } MeshInstance *mi = child->cast_to<MeshInstance>(); - Ref<Mesh> mesh=mi->get_mesh(); + Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_null()) - continue; + continue; int id = p_library->find_item_name(mi->get_name()); - if (id<0) { + if (id < 0) { - id=p_library->get_last_unused_item_id(); + id = p_library->get_last_unused_item_id(); p_library->create_item(id); - p_library->set_item_name(id,mi->get_name()); + p_library->set_item_name(id, mi->get_name()); } - - p_library->set_item_mesh(id,mesh); + p_library->set_item_mesh(id, mesh); Ref<Shape> collision; + for (int j = 0; j < mi->get_child_count(); j++) { - for(int j=0;j<mi->get_child_count();j++) { -#if 1 Node *child2 = mi->get_child(j); if (!child2->cast_to<StaticBody>()) continue; + StaticBody *sb = child2->cast_to<StaticBody>(); - if (sb->get_shape_count()==0) - continue; - collision=sb->get_shape(0); - if (!collision.is_null()) - break; -#endif + List<uint32_t> shapes; + sb->get_shape_owners(&shapes); + + for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) { + if (sb->is_shape_owner_disabled(E->get())) continue; + + //Transform shape_transform = sb->shape_owner_get_transform(E->get()); + + //shape_transform.set_origin(shape_transform.get_origin() - phys_offset); + + for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) { + + collision = sb->shape_owner_get_shape(E->get(), k); + if (collision.is_valid()) + break; + /* TileSet::ShapeData shape_data; + shape_data.shape = shape; + shape_data.shape_transform = shape_transform; + shape_data.one_way_collision = one_way; + collisions.push_back(shape_data);*/ + } + if (collision.is_valid()) + break; + } } if (!collision.is_null()) { - p_library->set_item_shape(id,collision); + p_library->set_item_shape(id, collision); } Ref<NavigationMesh> navmesh; - for(int j=0;j<mi->get_child_count();j++) { - Node *child2 = mi->get_child(j); - if (!child2->cast_to<NavigationMeshInstance>()) - continue; - NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>(); - navmesh=sb->get_navigation_mesh(); - if (!navmesh.is_null()) - break; + for (int j = 0; j < mi->get_child_count(); j++) { + Node *child2 = mi->get_child(j); + if (!child2->cast_to<NavigationMeshInstance>()) + continue; + NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>(); + navmesh = sb->get_navigation_mesh(); + if (!navmesh.is_null()) + break; } - if(!navmesh.is_null()){ + if (!navmesh.is_null()) { p_library->set_item_navmesh(id, navmesh); } - } - - //generate previews! - - if (1) { - Vector<int> ids = p_library->get_item_list(); - RID vp = VS::get_singleton()->viewport_create(); - VS::ViewportRect vr; - vr.x=0; - vr.y=0; - vr.width=EditorSettings::get_singleton()->get("editors/grid_map/preview_size"); - vr.height=EditorSettings::get_singleton()->get("editors/grid_map/preview_size"); - VS::get_singleton()->viewport_set_rect(vp,vr); - VS::get_singleton()->viewport_set_as_render_target(vp,true); - VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS); - RID scen = VS::get_singleton()->scenario_create(); - VS::get_singleton()->viewport_set_scenario(vp,scen); - RID cam = VS::get_singleton()->camera_create(); - VS::get_singleton()->camera_set_transform(cam, Transform() ); - VS::get_singleton()->viewport_attach_camera(vp,cam); - RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); - RID lightinst = VS::get_singleton()->instance_create2(light,scen); - VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0); - - - EditorProgress ep("mlib",TTR("Creating Mesh Library"),ids.size()); - - for(int i=0;i<ids.size();i++) { - - int id=ids[i]; + } + + //generate previews! + + if (1) { + Vector<int> ids = p_library->get_item_list(); + RID vp = VS::get_singleton()->viewport_create(); + int size = EditorSettings::get_singleton()->get("editors/grid_map/preview_size"); + + RID scenario = VS::get_singleton()->scenario_create(); + + RID viewport = VS::get_singleton()->viewport_create(); + VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS); + VS::get_singleton()->viewport_set_vflip(viewport, true); + VS::get_singleton()->viewport_set_scenario(viewport, scenario); + VS::get_singleton()->viewport_set_size(viewport, size, size); + VS::get_singleton()->viewport_set_transparent_background(viewport, true); + VS::get_singleton()->viewport_set_active(viewport, true); + RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport); + + RID camera = VS::get_singleton()->camera_create(); + VS::get_singleton()->viewport_attach_camera(viewport, camera); + VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3))); + //VS::get_singleton()->camera_set_perspective(camera,45,0.1,10); + VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0); + + RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); + RID light_instance = VS::get_singleton()->instance_create2(light, scenario); + VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0))); + + RID light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL); + VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7)); + //VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0)); + RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario); + + VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1))); + + //sphere = VS::get_singleton()->mesh_create(); + RID mesh_instance = VS::get_singleton()->instance_create(); + VS::get_singleton()->instance_set_scenario(mesh_instance, scenario); + + EditorProgress ep("mlib", TTR("Creating Mesh Library"), ids.size()); + + for (int i = 0; i < ids.size(); i++) { + + int id = ids[i]; Ref<Mesh> mesh = p_library->get_item_mesh(id); if (!mesh.is_valid()) continue; - AABB aabb= mesh->get_aabb(); - print_line("aabb: "+aabb); - Vector3 ofs = aabb.pos + aabb.size*0.5; - aabb.pos-=ofs; + Rect3 aabb = mesh->get_aabb(); + print_line("aabb: " + aabb); + Vector3 ofs = aabb.position + aabb.size * 0.5; + aabb.position -= ofs; Transform xform; - xform.basis=Matrix3().rotated(Vector3(0,1,0),-Math_PI*0.25); - xform.basis = Matrix3().rotated(Vector3(1,0,0),Math_PI*0.25)*xform.basis; - AABB rot_aabb = xform.xform(aabb); - print_line("rot_aabb: "+rot_aabb); - float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5; - if (m==0) + xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25); + xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis; + Rect3 rot_aabb = xform.xform(aabb); + print_line("rot_aabb: " + rot_aabb); + float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5; + if (m == 0) continue; - m=1.0/m; - m*=0.5; - print_line("scale: "+rtos(m)); - xform.basis.scale(Vector3(m,m,m)); - xform.origin=-xform.basis.xform(ofs); //-ofs*m; - xform.origin.z-=rot_aabb.size.z*2; - RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen); - VS::get_singleton()->instance_set_transform(inst,xform); - ep.step(TTR("Thumbnail.."),i); - VS::get_singleton()->viewport_queue_screen_capture(vp); + m = 1.0 / m; + m *= 0.5; + print_line("scale: " + rtos(m)); + xform.basis.scale(Vector3(m, m, m)); + xform.origin = -xform.basis.xform(ofs); //-ofs*m; + xform.origin.z -= rot_aabb.size.z * 2; + RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario); + VS::get_singleton()->instance_set_transform(inst, xform); + ep.step(TTR("Thumbnail.."), i); + Main::iteration(); Main::iteration(); - Image img = VS::get_singleton()->viewport_get_screen_capture(vp); - ERR_CONTINUE(img.empty()); - Ref<ImageTexture> it( memnew( ImageTexture )); + Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture); + ERR_CONTINUE(!img.is_valid() || img->empty()); + Ref<ImageTexture> it(memnew(ImageTexture)); it->create_from_image(img); - p_library->set_item_preview(id,it); + p_library->set_item_preview(id, it); //print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height())); VS::get_singleton()->free(inst); - } + } - VS::get_singleton()->free(lightinst); - VS::get_singleton()->free(light); - VS::get_singleton()->free(vp); - VS::get_singleton()->free(cam); - VS::get_singleton()->free(scen); + VS::get_singleton()->free(mesh_instance); + VS::get_singleton()->free(viewport); + VS::get_singleton()->free(light); + VS::get_singleton()->free(light_instance); + VS::get_singleton()->free(light2); + VS::get_singleton()->free(light_instance2); + VS::get_singleton()->free(camera); + VS::get_singleton()->free(scenario); } - - } - -void MeshLibraryEditor::_import_scene_cbk(const String& p_str) { - +void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { print_line("Impot Callback!"); - Ref<PackedScene> ps = ResourceLoader::load(p_str,"PackedScene"); + Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene"); ERR_FAIL_COND(ps.is_null()); Node *scene = ps->instance(); - _import_scene(scene,theme,option==MENU_OPTION_UPDATE_FROM_SCENE); + _import_scene(scene, theme, option == MENU_OPTION_UPDATE_FROM_SCENE); memdelete(scene); - theme->set_meta("_editor_source_scene",p_str); - menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),false); - + theme->set_meta("_editor_source_scene", p_str); + menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false); } -Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml,bool p_merge) { +Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) { - _import_scene(p_base_scene,ml,p_merge); + _import_scene(p_base_scene, ml, p_merge); return OK; } - void MeshLibraryEditor::_menu_cbk(int p_option) { - option=p_option; - switch(p_option) { + option = p_option; + switch (p_option) { case MENU_OPTION_ADD_ITEM: { @@ -255,86 +276,84 @@ void MeshLibraryEditor::_menu_cbk(int p_option) { case MENU_OPTION_REMOVE_ITEM: { String p = editor->get_property_editor()->get_selected_path(); - if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/")>=3) { + if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) { - to_erase = p.get_slice("/",3).to_int(); - cd->set_text(vformat(TTR("Remove item %d?"),to_erase)); - cd->popup_centered(Size2(300,60)); + to_erase = p.get_slice("/", 3).to_int(); + cd->set_text(vformat(TTR("Remove item %d?"), to_erase)); + cd->popup_centered(Size2(300, 60)); } } break; case MENU_OPTION_IMPORT_FROM_SCENE: { file->popup_centered_ratio(); } break; - case MENU_OPTION_UPDATE_FROM_SCENE: { + case MENU_OPTION_UPDATE_FROM_SCENE: { - cd->set_text("Update from existing scene?:\n"+String(theme->get_meta("_editor_source_scene"))); - cd->popup_centered(Size2(500,60)); - } break; + cd->set_text("Update from existing scene?:\n" + String(theme->get_meta("_editor_source_scene"))); + cd->popup_centered(Size2(500, 60)); + } break; } } - void MeshLibraryEditor::_bind_methods() { - ClassDB::bind_method("_menu_cbk",&MeshLibraryEditor::_menu_cbk); - ClassDB::bind_method("_menu_confirm",&MeshLibraryEditor::_menu_confirm); - ClassDB::bind_method("_import_scene_cbk",&MeshLibraryEditor::_import_scene_cbk); + ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk); + ClassDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm); + ClassDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk); } MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) { - file = memnew( EditorFileDialog ); + file = memnew(EditorFileDialog); file->set_mode(EditorFileDialog::MODE_OPEN_FILE); //not for now? List<String> extensions; - ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions); + ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); file->clear_filters(); file->set_title(TTR("Import Scene")); - for(int i=0;i<extensions.size();i++) { + for (int i = 0; i < extensions.size(); i++) { - file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper()); + file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } add_child(file); - file->connect("file_selected",this,"_import_scene_cbk"); + file->connect("file_selected", this, "_import_scene_cbk"); - Panel *panel = memnew( Panel ); + Panel *panel = memnew(Panel); panel->set_area_as_parent_rect(); add_child(panel); - MenuButton * options = memnew( MenuButton ); + MenuButton *options = memnew(MenuButton); panel->add_child(options); - options->set_position(Point2(1,1)); + options->set_position(Point2(1, 1)); options->set_text("Theme"); - options->get_popup()->add_item(TTR("Add Item"),MENU_OPTION_ADD_ITEM); - options->get_popup()->add_item(TTR("Remove Selected Item"),MENU_OPTION_REMOVE_ITEM); + options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM); + options->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Import from Scene"),MENU_OPTION_IMPORT_FROM_SCENE); - options->get_popup()->add_item(TTR("Update from Scene"),MENU_OPTION_UPDATE_FROM_SCENE); - options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),true); - options->get_popup()->connect("id_pressed", this,"_menu_cbk"); - menu=options; - editor=p_editor; + options->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE); + options->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE); + options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true); + options->get_popup()->connect("id_pressed", this, "_menu_cbk"); + menu = options; + editor = p_editor; cd = memnew(ConfirmationDialog); add_child(cd); - cd->get_ok()->connect("pressed", this,"_menu_confirm"); - + cd->get_ok()->connect("pressed", this, "_menu_confirm"); } void MeshLibraryEditorPlugin::edit(Object *p_node) { if (p_node && p_node->cast_to<MeshLibrary>()) { - theme_editor->edit( p_node->cast_to<MeshLibrary>() ); + theme_editor->edit(p_node->cast_to<MeshLibrary>()); theme_editor->show(); } else theme_editor->hide(); } -bool MeshLibraryEditorPlugin::handles(Object *p_node) const{ +bool MeshLibraryEditorPlugin::handles(Object *p_node) const { - return p_node->is_type("MeshLibrary"); + return p_node->is_class("MeshLibrary"); } -void MeshLibraryEditorPlugin::make_visible(bool p_visible){ +void MeshLibraryEditorPlugin::make_visible(bool p_visible) { if (p_visible) theme_editor->show(); @@ -344,15 +363,13 @@ void MeshLibraryEditorPlugin::make_visible(bool p_visible){ MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) { - EDITOR_DEF("editors/grid_map/preview_size",64); - theme_editor = memnew( MeshLibraryEditor(p_node) ); + EDITOR_DEF("editors/grid_map/preview_size", 64); + theme_editor = memnew(MeshLibraryEditor(p_node)); p_node->get_viewport()->add_child(theme_editor); theme_editor->set_area_as_parent_rect(); - theme_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END ); - theme_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN ); - theme_editor->set_end( Point2(0,22) ); + theme_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END); + theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN); + theme_editor->set_end(Point2(0, 22)); theme_editor->hide(); - } -#endif diff --git a/editor/plugins/cube_grid_theme_editor_plugin.h b/editor/plugins/cube_grid_theme_editor_plugin.h index ed5875a999..6fe5fc4235 100644 --- a/editor/plugins/cube_grid_theme_editor_plugin.h +++ b/editor/plugins/cube_grid_theme_editor_plugin.h @@ -33,10 +33,9 @@ #include "editor/editor_node.h" #include "scene/resources/mesh_library.h" -#if 0 class MeshLibraryEditor : public Control { - GDCLASS( MeshLibraryEditor, Control ); + GDCLASS(MeshLibraryEditor, Control); Ref<MeshLibrary> theme; @@ -55,7 +54,7 @@ class MeshLibraryEditor : public Control { }; int option; - void _import_scene_cbk(const String& p_str); + void _import_scene_cbk(const String &p_str); void _menu_cbk(int p_option); void _menu_confirm(); @@ -63,25 +62,22 @@ class MeshLibraryEditor : public Control { protected: static void _bind_methods(); -public: - void edit(const Ref<MeshLibrary>& p_theme); - static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml,bool p_merge=true); +public: + void edit(const Ref<MeshLibrary> &p_theme); + static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true); MeshLibraryEditor(EditorNode *p_editor); }; - - class MeshLibraryEditorPlugin : public EditorPlugin { - GDCLASS( MeshLibraryEditorPlugin, EditorPlugin ); + GDCLASS(MeshLibraryEditorPlugin, EditorPlugin); MeshLibraryEditor *theme_editor; EditorNode *editor; public: - virtual String get_name() const { return "MeshLibrary"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); @@ -89,8 +85,6 @@ public: virtual void make_visible(bool p_visible); MeshLibraryEditorPlugin(EditorNode *p_node); - }; #endif // CUBE_GRID_THEME_EDITOR_PLUGIN_H -#endif diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 9520cc5297..a9689cce56 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -381,7 +381,7 @@ MultiMeshEditor::MultiMeshEditor() { populate_amount = memnew(SpinBox); populate_amount->set_anchor(MARGIN_RIGHT, ANCHOR_END); populate_amount->set_begin(Point2(20, 232)); - populate_amount->set_end(Point2(5, 237)); + populate_amount->set_end(Point2(-5, 237)); populate_amount->set_min(1); populate_amount->set_max(65536); populate_amount->set_value(128); diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index 2703da12fe..ccefbc1843 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -362,7 +362,7 @@ void ResourcePreloaderEditor::_bind_methods() { ResourcePreloaderEditor::ResourcePreloaderEditor() { - //add_style_override("panel", get_stylebox("panel","Panel")); + //add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel")); VBoxContainer *vbc = memnew(VBoxContainer); add_child(vbc); diff --git a/editor/plugins/sample_editor_plugin.cpp b/editor/plugins/sample_editor_plugin.cpp index 739a8abb53..1d6417e2d5 100644 --- a/editor/plugins/sample_editor_plugin.cpp +++ b/editor/plugins/sample_editor_plugin.cpp @@ -360,20 +360,20 @@ SampleEditor::SampleEditor() { player = memnew(SamplePlayer); add_child(player); - add_style_override("panel", get_stylebox("panel","Panel")); + add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel")); library = Ref<SampleLibrary>(memnew(SampleLibrary)); player->set_sample_library(library); sample_texframe = memnew( TextureRect ); add_child(sample_texframe); sample_texframe->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5); - sample_texframe->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5); + sample_texframe->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,-5); sample_texframe->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,30); - sample_texframe->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,5); + sample_texframe->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,-5); info_label = memnew( Label ); sample_texframe->add_child(info_label); info_label->set_area_as_parent_rect(); - info_label->set_anchor_and_margin(MARGIN_TOP,ANCHOR_END,15); + info_label->set_anchor_and_margin(MARGIN_TOP,ANCHOR_END,-15); info_label->set_margin(MARGIN_BOTTOM,4); info_label->set_margin(MARGIN_RIGHT,4); info_label->set_align(Label::ALIGN_RIGHT); diff --git a/editor/plugins/sample_library_editor_plugin.cpp b/editor/plugins/sample_library_editor_plugin.cpp index 5ccfde15ff..3deb634491 100644 --- a/editor/plugins/sample_library_editor_plugin.cpp +++ b/editor/plugins/sample_library_editor_plugin.cpp @@ -432,7 +432,7 @@ SampleLibraryEditor::SampleLibraryEditor() { player = memnew(SamplePlayer); add_child(player); - add_style_override("panel", get_stylebox("panel","Panel")); + add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel")); load = memnew( Button ); @@ -452,9 +452,9 @@ SampleLibraryEditor::SampleLibraryEditor() { tree->set_columns(6); add_child(tree); tree->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,5); - tree->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,5); + tree->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,-5); tree->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,30); - tree->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,5); + tree->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,-5); tree->set_column_titles_visible(true); tree->set_column_title(0,TTR("Name")); tree->set_column_title(1,TTR("Preview")); diff --git a/editor/plugins/sample_player_editor_plugin.cpp b/editor/plugins/sample_player_editor_plugin.cpp index 25f1fe9e17..ea9b646a9b 100644 --- a/editor/plugins/sample_player_editor_plugin.cpp +++ b/editor/plugins/sample_player_editor_plugin.cpp @@ -120,8 +120,8 @@ SamplePlayerEditor::SamplePlayerEditor() { play->set_position(Point2( 5, 5 )); play->set_toggle_mode(true); - play->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,250); - play->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,230); + play->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,-250); + play->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,-230); play->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); play->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); @@ -131,15 +131,15 @@ SamplePlayerEditor::SamplePlayerEditor() { stop->set_position(Point2( 35, 5 )); stop->set_toggle_mode(true); - stop->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,220); - stop->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,200); + stop->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,-220); + stop->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,-200); stop->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); stop->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); add_child(stop); samples = memnew( OptionButton ); - samples->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,190); - samples->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,5); + samples->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,-190); + samples->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,-5); samples->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); samples->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); add_child(samples); @@ -182,7 +182,7 @@ SamplePlayerEditorPlugin::SamplePlayerEditorPlugin(EditorNode *p_node) { sample_player_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END); sample_player_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END); - sample_player_editor->set_margin(MARGIN_LEFT,250); + sample_player_editor->set_margin(MARGIN_LEFT,-250); sample_player_editor->set_margin(MARGIN_RIGHT,0); sample_player_editor->set_margin(MARGIN_TOP,0); sample_player_editor->set_margin(MARGIN_BOTTOM,10); diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index a549f09cb1..6a8ba0b675 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -267,6 +267,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, int selected_handle = -1; Vector<Spatial *> subscenes = Vector<Spatial *>(); + Vector<Vector3> subscenes_positions = Vector<Vector3>(); for (int i = 0; i < instances.size(); i++) { @@ -284,13 +285,16 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, if ((!seg.is_valid()) || found_gizmos.has(seg)) { Node *subscene_candidate = spat; + Vector3 source_click_spatial_pos = spat->get_global_transform().origin; - while (subscene_candidate->get_owner() != editor->get_edited_scene()) + while ((subscene_candidate->get_owner() != NULL) && (subscene_candidate->get_owner() != editor->get_edited_scene())) subscene_candidate = subscene_candidate->get_owner(); spat = subscene_candidate->cast_to<Spatial>(); - if (spat && (spat->get_filename() != "")) + if (spat && (spat->get_filename() != "") && (subscene_candidate->get_owner() != NULL)) { subscenes.push_back(spat); + subscenes_positions.push_back(source_click_spatial_pos); + } continue; } @@ -324,7 +328,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, for (int idx_subscene = 0; idx_subscene < subscenes.size(); idx_subscene++) { Spatial *subscene = subscenes.get(idx_subscene); - float dist = ray.cross(subscene->get_global_transform().origin - pos).length(); + float dist = ray.cross(subscenes_positions.get(idx_subscene) - pos).length(); if ((dist < 0) || (dist > 1.2)) continue; @@ -2485,7 +2489,7 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed preview_camera = memnew(Button); preview_camera->set_toggle_mode(true); - preview_camera->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, 90 * EDSCALE); + preview_camera->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE); preview_camera->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE); preview_camera->set_text("preview"); surface->add_child(preview_camera); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 6a010062f2..0f008552d0 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -714,7 +714,7 @@ void SpriteFramesEditor::_bind_methods() { SpriteFramesEditor::SpriteFramesEditor() { - //add_style_override("panel", get_stylebox("panel","Panel")); + //add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel")); split = memnew(HSplitContainer); add_child(split); |