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-rw-r--r--editor/plugins/animation_library_editor.h2
-rw-r--r--editor/plugins/asset_library_editor_plugin.h2
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp285
-rw-r--r--editor/plugins/audio_stream_editor_plugin.h91
-rw-r--r--editor/plugins/bit_map_editor_plugin.h6
-rw-r--r--editor/plugins/bone_map_editor_plugin.h6
-rw-r--r--editor/plugins/camera_3d_editor_plugin.h6
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h2
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h2
-rw-r--r--editor/plugins/control_editor_plugin.h2
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.h6
-rw-r--r--editor/plugins/editor_preview_plugins.cpp2
-rw-r--r--editor/plugins/editor_preview_plugins.h7
-rw-r--r--editor/plugins/font_config_plugin.h6
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h6
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h6
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp1
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h6
-rw-r--r--editor/plugins/lightmap_gi_editor_plugin.h6
-rw-r--r--editor/plugins/mesh_editor_plugin.h2
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h6
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h6
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp9
-rw-r--r--editor/plugins/node_3d_editor_plugin.h2
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.h2
-rw-r--r--editor/plugins/path_3d_editor_plugin.h6
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.h6
-rw-r--r--editor/plugins/script_text_editor.cpp8
-rw-r--r--editor/plugins/shader_editor_plugin.cpp556
-rw-r--r--editor/plugins/shader_editor_plugin.h44
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h6
-rw-r--r--editor/plugins/texture_3d_editor_plugin.h2
-rw-r--r--editor/plugins/texture_layered_editor_plugin.h2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp1
-rw-r--r--editor/plugins/tiles/tile_atlas_view.h2
-rw-r--r--editor/plugins/tiles/tile_map_editor.h2
-rw-r--r--editor/plugins/tiles/tile_set_editor.h2
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.h2
-rw-r--r--editor/plugins/version_control_editor_plugin.h2
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.h6
40 files changed, 576 insertions, 548 deletions
diff --git a/editor/plugins/animation_library_editor.h b/editor/plugins/animation_library_editor.h
index bf89508321..6e214860b8 100644
--- a/editor/plugins/animation_library_editor.h
+++ b/editor/plugins/animation_library_editor.h
@@ -116,4 +116,4 @@ public:
AnimationLibraryEditor();
};
-#endif // ANIMATIONPLAYERLIBRARYEDITOR_H
+#endif // ANIMATION_LIBRARY_EDITOR_H
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index e02662b8db..070d25e29f 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -338,4 +338,4 @@ public:
~AssetLibraryEditorPlugin();
};
-#endif // EDITORASSETLIBRARY_H
+#endif // ASSET_LIBRARY_EDITOR_PLUGIN_H
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
deleted file mode 100644
index 9b874ada45..0000000000
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ /dev/null
@@ -1,285 +0,0 @@
-/*************************************************************************/
-/* audio_stream_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "audio_stream_editor_plugin.h"
-
-#include "core/config/project_settings.h"
-#include "core/io/resource_loader.h"
-#include "core/os/keyboard.h"
-#include "editor/audio_stream_preview.h"
-#include "editor/editor_node.h"
-#include "editor/editor_scale.h"
-#include "editor/editor_settings.h"
-
-void AudioStreamEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AudioStreamEditor::_preview_changed));
- } break;
-
- case NOTIFICATION_THEME_CHANGED:
- case NOTIFICATION_ENTER_TREE: {
- _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- _stop_button->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
- _preview->set_color(get_theme_color(SNAME("dark_color_2"), SNAME("Editor")));
- set_color(get_theme_color(SNAME("dark_color_1"), SNAME("Editor")));
-
- _indicator->update();
- _preview->update();
- } break;
-
- case NOTIFICATION_PROCESS: {
- _current = _player->get_playback_position();
- _indicator->update();
- } break;
-
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible_in_tree()) {
- _stop();
- }
- } break;
- }
-}
-
-void AudioStreamEditor::_draw_preview() {
- Rect2 rect = _preview->get_rect();
- Size2 size = get_size();
-
- Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream);
- float preview_len = preview->get_length();
-
- Vector<Vector2> lines;
- lines.resize(size.width * 2);
-
- for (int i = 0; i < size.width; i++) {
- float ofs = i * preview_len / size.width;
- float ofs_n = (i + 1) * preview_len / size.width;
- float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5;
- float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
-
- int idx = i;
- lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
- lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
- }
-
- Vector<Color> color;
- color.push_back(get_theme_color(SNAME("contrast_color_2"), SNAME("Editor")));
-
- RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, color);
-}
-
-void AudioStreamEditor::_preview_changed(ObjectID p_which) {
- if (stream.is_valid() && stream->get_instance_id() == p_which) {
- _preview->update();
- }
-}
-
-void AudioStreamEditor::_audio_changed() {
- if (!is_visible()) {
- return;
- }
- update();
-}
-
-void AudioStreamEditor::_play() {
- if (_player->is_playing()) {
- // '_pausing' variable indicates that we want to pause the audio player, not stop it. See '_on_finished()'.
- _pausing = true;
- _player->stop();
- _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- set_process(false);
- } else {
- _player->play(_current);
- _play_button->set_icon(get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
- set_process(true);
- }
-}
-
-void AudioStreamEditor::_stop() {
- _player->stop();
- _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- _current = 0;
- _indicator->update();
- set_process(false);
-}
-
-void AudioStreamEditor::_on_finished() {
- _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- if (!_pausing) {
- _current = 0;
- _indicator->update();
- } else {
- _pausing = false;
- }
- set_process(false);
-}
-
-void AudioStreamEditor::_draw_indicator() {
- if (!stream.is_valid()) {
- return;
- }
-
- Rect2 rect = _preview->get_rect();
- float len = stream->get_length();
- float ofs_x = _current / len * rect.size.width;
- const Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- _indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), color, Math::round(2 * EDSCALE));
- _indicator->draw_texture(
- get_theme_icon(SNAME("TimelineIndicator"), SNAME("EditorIcons")),
- Point2(ofs_x - get_theme_icon(SNAME("TimelineIndicator"), SNAME("EditorIcons"))->get_width() * 0.5, 0),
- color);
-
- _current_label->set_text(String::num(_current, 2).pad_decimals(2) + " /");
-}
-
-void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) {
- const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- _seek_to(mb->get_position().x);
- }
- _dragging = mb->is_pressed();
- }
-
- const Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- if (_dragging) {
- _seek_to(mm->get_position().x);
- }
- }
-}
-
-void AudioStreamEditor::_seek_to(real_t p_x) {
- _current = p_x / _preview->get_rect().size.x * stream->get_length();
- _current = CLAMP(_current, 0, stream->get_length());
- _player->seek(_current);
- _indicator->update();
-}
-
-void AudioStreamEditor::edit(Ref<AudioStream> p_stream) {
- if (!stream.is_null()) {
- stream->disconnect("changed", callable_mp(this, &AudioStreamEditor::_audio_changed));
- }
-
- stream = p_stream;
- _player->set_stream(stream);
- _current = 0;
- String text = String::num(stream->get_length(), 2).pad_decimals(2) + "s";
- _duration_label->set_text(text);
-
- if (!stream.is_null()) {
- stream->connect("changed", callable_mp(this, &AudioStreamEditor::_audio_changed));
- update();
- } else {
- hide();
- }
-}
-
-void AudioStreamEditor::_bind_methods() {
-}
-
-AudioStreamEditor::AudioStreamEditor() {
- set_custom_minimum_size(Size2(1, 100) * EDSCALE);
-
- _player = memnew(AudioStreamPlayer);
- _player->connect("finished", callable_mp(this, &AudioStreamEditor::_on_finished));
- add_child(_player);
-
- VBoxContainer *vbox = memnew(VBoxContainer);
- vbox->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_MINSIZE, 0);
- add_child(vbox);
-
- _preview = memnew(ColorRect);
- _preview->set_v_size_flags(SIZE_EXPAND_FILL);
- _preview->connect("draw", callable_mp(this, &AudioStreamEditor::_draw_preview));
- vbox->add_child(_preview);
-
- _indicator = memnew(Control);
- _indicator->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
- _indicator->connect("draw", callable_mp(this, &AudioStreamEditor::_draw_indicator));
- _indicator->connect("gui_input", callable_mp(this, &AudioStreamEditor::_on_input_indicator));
- _preview->add_child(_indicator);
-
- HBoxContainer *hbox = memnew(HBoxContainer);
- hbox->add_theme_constant_override("separation", 0);
- vbox->add_child(hbox);
-
- _play_button = memnew(Button);
- _play_button->set_flat(true);
- hbox->add_child(_play_button);
- _play_button->set_focus_mode(Control::FOCUS_NONE);
- _play_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_play));
- _play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), Key::SPACE));
-
- _stop_button = memnew(Button);
- _stop_button->set_flat(true);
- hbox->add_child(_stop_button);
- _stop_button->set_focus_mode(Control::FOCUS_NONE);
- _stop_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_stop));
-
- _current_label = memnew(Label);
- _current_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
- _current_label->set_h_size_flags(SIZE_EXPAND_FILL);
- _current_label->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- _current_label->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
- _current_label->set_modulate(Color(1, 1, 1, 0.5));
- hbox->add_child(_current_label);
-
- _duration_label = memnew(Label);
- _duration_label->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- _duration_label->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
- hbox->add_child(_duration_label);
-}
-
-void AudioStreamEditorPlugin::edit(Object *p_object) {
- AudioStream *s = Object::cast_to<AudioStream>(p_object);
- if (!s) {
- return;
- }
-
- audio_editor->edit(Ref<AudioStream>(s));
-}
-
-bool AudioStreamEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("AudioStream");
-}
-
-void AudioStreamEditorPlugin::make_visible(bool p_visible) {
- audio_editor->set_visible(p_visible);
-}
-
-AudioStreamEditorPlugin::AudioStreamEditorPlugin() {
- audio_editor = memnew(AudioStreamEditor);
- add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, audio_editor);
- audio_editor->hide();
-}
-
-AudioStreamEditorPlugin::~AudioStreamEditorPlugin() {
-}
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
deleted file mode 100644
index 0d927bddd5..0000000000
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ /dev/null
@@ -1,91 +0,0 @@
-/*************************************************************************/
-/* audio_stream_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef AUDIO_STREAM_EDITOR_PLUGIN_H
-#define AUDIO_STREAM_EDITOR_PLUGIN_H
-
-#include "editor/editor_plugin.h"
-#include "scene/audio/audio_stream_player.h"
-#include "scene/gui/color_rect.h"
-#include "scene/resources/texture.h"
-
-class AudioStreamEditor : public ColorRect {
- GDCLASS(AudioStreamEditor, ColorRect);
-
- Ref<AudioStream> stream;
- AudioStreamPlayer *_player = nullptr;
- ColorRect *_preview = nullptr;
- Control *_indicator = nullptr;
- Label *_current_label = nullptr;
- Label *_duration_label = nullptr;
-
- Button *_play_button = nullptr;
- Button *_stop_button = nullptr;
-
- float _current = 0;
- bool _dragging = false;
- bool _pausing = false;
-
- void _audio_changed();
-
-protected:
- void _notification(int p_what);
- void _preview_changed(ObjectID p_which);
- void _play();
- void _stop();
- void _on_finished();
- void _draw_preview();
- void _draw_indicator();
- void _on_input_indicator(Ref<InputEvent> p_event);
- void _seek_to(real_t p_x);
- static void _bind_methods();
-
-public:
- void edit(Ref<AudioStream> p_stream);
- AudioStreamEditor();
-};
-
-class AudioStreamEditorPlugin : public EditorPlugin {
- GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
-
- AudioStreamEditor *audio_editor = nullptr;
-
-public:
- virtual String get_name() const override { return "Audio"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- AudioStreamEditorPlugin();
- ~AudioStreamEditorPlugin();
-};
-
-#endif // AUDIO_STREAM_EDITOR_PLUGIN_H
diff --git a/editor/plugins/bit_map_editor_plugin.h b/editor/plugins/bit_map_editor_plugin.h
index c883e5542f..b045f8c751 100644
--- a/editor/plugins/bit_map_editor_plugin.h
+++ b/editor/plugins/bit_map_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
-#define BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
+#ifndef BIT_MAP_EDITOR_PLUGIN_H
+#define BIT_MAP_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/resources/bit_map.h"
@@ -61,4 +61,4 @@ public:
BitMapEditorPlugin();
};
-#endif // BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
+#endif // BIT_MAP_EDITOR_PLUGIN_H
diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h
index e1ea6b4060..79fb47505b 100644
--- a/editor/plugins/bone_map_editor_plugin.h
+++ b/editor/plugins/bone_map_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BONE_MAP_EDITOR_H
-#define BONE_MAP_EDITOR_H
+#ifndef BONE_MAP_EDITOR_PLUGIN_H
+#define BONE_MAP_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
@@ -176,4 +176,4 @@ public:
BoneMapEditorPlugin();
};
-#endif // BONE_MAP_EDITOR_H
+#endif // BONE_MAP_EDITOR_PLUGIN_H
diff --git a/editor/plugins/camera_3d_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h
index a8164f9b85..a969b31976 100644
--- a/editor/plugins/camera_3d_editor_plugin.h
+++ b/editor/plugins/camera_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAMERA_EDITOR_PLUGIN_H
-#define CAMERA_EDITOR_PLUGIN_H
+#ifndef CAMERA_3D_EDITOR_PLUGIN_H
+#define CAMERA_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/camera_3d.h"
@@ -68,4 +68,4 @@ public:
~Camera3DEditorPlugin();
};
-#endif // CAMERA_EDITOR_PLUGIN_H
+#endif // CAMERA_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 18c898521d..5b368de3cc 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -630,4 +630,4 @@ public:
~CanvasItemEditorViewport();
};
-#endif //CANVAS_ITEM_EDITOR_PLUGIN_H
+#endif // CANVAS_ITEM_EDITOR_PLUGIN_H
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index da9e9f339f..f7de05ddd1 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -112,4 +112,4 @@ public:
~CollisionShape2DEditorPlugin();
};
-#endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
+#endif // COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h
index d3f1d3acbb..11389bc095 100644
--- a/editor/plugins/control_editor_plugin.h
+++ b/editor/plugins/control_editor_plugin.h
@@ -247,4 +247,4 @@ public:
ControlEditorPlugin();
};
-#endif //CONTROL_EDITOR_PLUGIN_H
+#endif // CONTROL_EDITOR_PLUGIN_H
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h
index 70f2da4b2d..f38349985c 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
-#define CPU_PARTICLES_EDITOR_PLUGIN_H
+#ifndef CPU_PARTICLES_3D_EDITOR_PLUGIN_H
+#define CPU_PARTICLES_3D_EDITOR_PLUGIN_H
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "scene/3d/cpu_particles_3d.h"
@@ -78,4 +78,4 @@ public:
~CPUParticles3DEditorPlugin();
};
-#endif // CPU_PARTICLES_EDITOR_PLUGIN_H
+#endif // CPU_PARTICLES_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 478f4264e5..6b632101d3 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -599,7 +599,7 @@ Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_f
uint8_t *imgdata = img.ptrw();
uint8_t *imgw = imgdata;
- Ref<AudioStreamPlayback> playback = stream->instance_playback();
+ Ref<AudioStreamPlayback> playback = stream->instantiate_playback();
ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
real_t len_s = stream->get_length();
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index f548683b70..163cfe79f9 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORPREVIEWPLUGINS_H
-#define EDITORPREVIEWPLUGINS_H
+#ifndef EDITOR_PREVIEW_PLUGINS_H
+#define EDITOR_PREVIEW_PLUGINS_H
#include "core/templates/safe_refcount.h"
#include "editor/editor_resource_preview.h"
@@ -193,4 +193,5 @@ public:
EditorGradientPreviewPlugin();
};
-#endif // EDITORPREVIEWPLUGINS_H
+
+#endif // EDITOR_PREVIEW_PLUGINS_H
diff --git a/editor/plugins/font_config_plugin.h b/editor/plugins/font_config_plugin.h
index 9b7ee55870..67c16bfe60 100644
--- a/editor/plugins/font_config_plugin.h
+++ b/editor/plugins/font_config_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef OT_FEATURES_PLUGIN_H
-#define OT_FEATURES_PLUGIN_H
+#ifndef FONT_CONFIG_PLUGIN_H
+#define FONT_CONFIG_PLUGIN_H
#include "core/io/marshalls.h"
#include "editor/editor_plugin.h"
@@ -258,4 +258,4 @@ public:
virtual String get_name() const override { return "Font"; }
};
-#endif // OT_FEATURES_PLUGIN_H
+#endif // FONT_CONFIG_PLUGIN_H
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index 75f68617d1..bf49a82166 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PARTICLES_2D_EDITOR_PLUGIN_H
-#define PARTICLES_2D_EDITOR_PLUGIN_H
+#ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H
+#define GPU_PARTICLES_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/2d/collision_polygon_2d.h"
@@ -97,4 +97,4 @@ public:
~GPUParticles2DEditorPlugin();
};
-#endif // PARTICLES_2D_EDITOR_PLUGIN_H
+#endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
index 6ba6d102ef..17bdfa6e3f 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PARTICLES_EDITOR_PLUGIN_H
-#define PARTICLES_EDITOR_PLUGIN_H
+#ifndef GPU_PARTICLES_3D_EDITOR_PLUGIN_H
+#define GPU_PARTICLES_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/gpu_particles_3d.h"
@@ -114,4 +114,4 @@ public:
~GPUParticles3DEditorPlugin();
};
-#endif // PARTICLES_EDITOR_PLUGIN_H
+#endif // GPU_PARTICLES_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 1386f03662..5c7047a81f 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -85,6 +85,7 @@ void GradientEditor::reverse_gradient() {
}
GradientEditor::GradientEditor() {
+ GradientEdit::get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(GradientEdit::get_picker()));
editing = false;
}
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
index 4ce64ce1dc..93c49b1e6f 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.h
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GRADIENT_TEXTURE_2D_EDITOR
-#define GRADIENT_TEXTURE_2D_EDITOR
+#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
+#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"
@@ -109,4 +109,4 @@ public:
GradientTexture2DEditorPlugin();
};
-#endif
+#endif // GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/lightmap_gi_editor_plugin.h b/editor/plugins/lightmap_gi_editor_plugin.h
index 1202efe8fc..a06f97fc94 100644
--- a/editor/plugins/lightmap_gi_editor_plugin.h
+++ b/editor/plugins/lightmap_gi_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
-#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
+#ifndef LIGHTMAP_GI_EDITOR_PLUGIN_H
+#define LIGHTMAP_GI_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/lightmap_gi.h"
@@ -67,4 +67,4 @@ public:
~LightmapGIEditorPlugin();
};
-#endif
+#endif // LIGHTMAP_GI_EDITOR_PLUGIN_H
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 3554b3c1e9..fb61f03485 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -87,4 +87,4 @@ public:
MeshEditorPlugin();
};
-#endif
+#endif // MESH_EDITOR_PLUGIN_H
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index 36d8eacd98..7968176744 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
-#define MESH_INSTANCE_EDITOR_PLUGIN_H
+#ifndef MESH_INSTANCE_3D_EDITOR_PLUGIN_H
+#define MESH_INSTANCE_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -97,4 +97,4 @@ public:
~MeshInstance3DEditorPlugin();
};
-#endif // MESH_EDITOR_PLUGIN_H
+#endif // MESH_INSTANCE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 7550b75fa3..239da88ba2 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
-#define NAVIGATIONPOLYGONEDITORPLUGIN_H
+#ifndef NAVIGATION_POLYGON_EDITOR_PLUGIN_H
+#define NAVIGATION_POLYGON_EDITOR_PLUGIN_H
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation_region_2d.h"
@@ -67,4 +67,4 @@ public:
NavigationPolygonEditorPlugin();
};
-#endif // NAVIGATIONPOLYGONEDITORPLUGIN_H
+#endif // NAVIGATION_POLYGON_EDITOR_PLUGIN_H
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 6543da8776..44ab4e0a41 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -33,8 +33,8 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
-#include "core/math/camera_matrix.h"
#include "core/math/math_funcs.h"
+#include "core/math/projection.h"
#include "core/os/keyboard.h"
#include "core/templates/sort_array.h"
#include "editor/debugger/editor_debugger_node.h"
@@ -642,7 +642,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe
}
Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
- CameraMatrix cm;
+ Projection cm;
if (orthogonal) {
cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
} else {
@@ -6639,7 +6639,7 @@ void Node3DEditor::_finish_grid() {
}
void Node3DEditor::update_grid() {
- const Camera3D::Projection current_projection = viewports[0]->camera->get_projection();
+ const Camera3D::ProjectionType current_projection = viewports[0]->camera->get_projection();
if (current_projection != grid_camera_last_update_perspective) {
grid_init_draw = false; // redraw
@@ -8028,6 +8028,7 @@ void fragment() {
sun_color->set_edit_alpha(false);
sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+ sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(sun_color->get_picker()));
sun_energy = memnew(EditorSpinSlider);
sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
@@ -8073,10 +8074,12 @@ void fragment() {
environ_sky_color = memnew(ColorPickerButton);
environ_sky_color->set_edit_alpha(false);
environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+ environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(environ_sky_color->get_picker()));
environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
environ_ground_color = memnew(ColorPickerButton);
environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_ground_color->set_edit_alpha(false);
+ environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(environ_ground_color->get_picker()));
environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
environ_energy = memnew(EditorSpinSlider);
environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index c98022bcf7..244b461e16 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -560,7 +560,7 @@ private:
bool grid_enable[3]; //should be always visible if true
bool grid_enabled = false;
bool grid_init_draw = false;
- Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
+ Camera3D::ProjectionType grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
Vector3 grid_camera_last_update_position = Vector3();
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3];
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.h b/editor/plugins/occluder_instance_3d_editor_plugin.h
index 360b7297cf..e8d98927f4 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.h
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.h
@@ -63,4 +63,4 @@ public:
~OccluderInstance3DEditorPlugin();
};
-#endif
+#endif // OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index ee31fcf43d..53e4e2efa8 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PATH_EDITOR_PLUGIN_H
-#define PATH_EDITOR_PLUGIN_H
+#ifndef PATH_3D_EDITOR_PLUGIN_H
+#define PATH_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
@@ -118,4 +118,4 @@ public:
~Path3DEditorPlugin();
};
-#endif // PATH_EDITOR_PLUGIN_H
+#endif // PATH_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h
index 93e722a432..f15eab7991 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.h
+++ b/editor/plugins/physical_bone_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PHYSICAL_BONE_PLUGIN_H
-#define PHYSICAL_BONE_PLUGIN_H
+#ifndef PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
+#define PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/physics_body_3d.h"
@@ -76,4 +76,4 @@ public:
PhysicalBone3DEditorPlugin();
};
-#endif
+#endif // PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index fc545b44e8..14e3eb5402 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1862,16 +1862,10 @@ void ScriptTextEditor::_enable_code_editor() {
color_picker = memnew(ColorPicker);
color_picker->set_deferred_mode(true);
color_picker->connect("color_changed", callable_mp(this, &ScriptTextEditor::_color_changed));
+ color_panel->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(color_picker));
color_panel->add_child(color_picker);
- // get default color picker mode from editor settings
- int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
- color_picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode);
-
- int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
- color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
-
quick_open = memnew(ScriptEditorQuickOpen);
quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line));
add_child(quick_open);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 70b8c3aaa7..bdf566e991 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -45,6 +45,7 @@
#include "editor/shader_create_dialog.h"
#include "scene/gui/split_container.h"
#include "servers/display_server.h"
+#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering/shader_types.h"
/*** SHADER SCRIPT EDITOR ****/
@@ -72,15 +73,65 @@ Ref<Shader> ShaderTextEditor::get_edited_shader() const {
return shader;
}
+Ref<ShaderInclude> ShaderTextEditor::get_edited_shader_include() const {
+ return shader_inc;
+}
+
void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
+ set_edited_shader(p_shader, p_shader->get_code());
+}
+
+void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const String &p_code) {
if (shader == p_shader) {
return;
}
+ if (shader.is_valid()) {
+ shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
shader = p_shader;
+ shader_inc = Ref<ShaderInclude>();
+
+ set_edited_code(p_code);
+
+ if (shader.is_valid()) {
+ shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+}
+
+void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
+ set_edited_shader_include(p_shader_inc, p_shader_inc->get_code());
+}
+void ShaderTextEditor::_shader_changed() {
+ // This function is used for dependencies (include changing changes main shader and forces it to revalidate)
+ if (block_shader_changed) {
+ return;
+ }
+ dependencies_version++;
+ _validate_script();
+}
+
+void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) {
+ if (shader_inc == p_shader_inc) {
+ return;
+ }
+ if (shader_inc.is_valid()) {
+ shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+ shader_inc = p_shader_inc;
+ shader = Ref<Shader>();
+
+ set_edited_code(p_code);
+
+ if (shader_inc.is_valid()) {
+ shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+}
+
+void ShaderTextEditor::set_edited_code(const String &p_code) {
_load_theme_settings();
- get_text_editor()->set_text(p_shader->get_code());
+ get_text_editor()->set_text(p_code);
get_text_editor()->clear_undo_history();
get_text_editor()->call_deferred(SNAME("set_h_scroll"), 0);
get_text_editor()->call_deferred(SNAME("set_v_scroll"), 0);
@@ -132,11 +183,12 @@ void ShaderTextEditor::_load_theme_settings() {
syntax_highlighter->clear_keyword_colors();
- List<String> keywords;
- ShaderLanguage::get_keyword_list(&keywords);
const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
+ List<String> keywords;
+ ShaderLanguage::get_keyword_list(&keywords);
+
for (const String &E : keywords) {
if (ShaderLanguage::is_control_flow_keyword(E)) {
syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
@@ -145,11 +197,41 @@ void ShaderTextEditor::_load_theme_settings() {
}
}
+ List<String> pp_keywords;
+ ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
+
+ for (const String &E : pp_keywords) {
+ syntax_highlighter->add_keyword_color(E, keyword_color);
+ }
+
// Colorize built-ins like `COLOR` differently to make them easier
// to distinguish from keywords at a quick glance.
List<String> built_ins;
- if (shader.is_valid()) {
+
+ if (shader_inc.is_valid()) {
+ for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
+ for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
+ for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
+ built_ins.push_back(F.key);
+ }
+ }
+
+ const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
+
+ for (int j = 0; j < modes.size(); j++) {
+ const ShaderLanguage::ModeInfo &info = modes[j];
+
+ if (!info.options.is_empty()) {
+ for (int k = 0; k < info.options.size(); k++) {
+ built_ins.push_back(String(info.name) + "_" + String(info.options[k]));
+ }
+ } else {
+ built_ins.push_back(String(info.name));
+ }
+ }
+ }
+ } else if (shader.is_valid()) {
for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) {
for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
built_ins.push_back(F.key);
@@ -191,8 +273,12 @@ void ShaderTextEditor::_load_theme_settings() {
text_editor->add_auto_brace_completion_pair("/*", "*/");
}
+ // Colorize preprocessor include strings.
+ const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color");
+ syntax_highlighter->add_color_region("\"", "\"", string_color, false);
+
if (warnings_panel) {
- // Warnings panel
+ // Warnings panel.
warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts")));
warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts")));
}
@@ -216,7 +302,9 @@ void ShaderTextEditor::_check_shader_mode() {
}
if (shader->get_mode() != mode) {
+ set_block_shader_changed(true);
shader->set_code(get_text_editor()->get_text());
+ set_block_shader_changed(false);
_load_theme_settings();
}
}
@@ -226,72 +314,192 @@ static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_va
return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
}
+static String complete_from_path;
+
+static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) {
+ if (!p_efsd) {
+ return;
+ }
+ for (int i = 0; i < p_efsd->get_file_count(); i++) {
+ if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) {
+ String path = p_efsd->get_file_path(i);
+ if (path.begins_with(complete_from_path)) {
+ path = path.replace_first(complete_from_path, "");
+ }
+ r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH));
+ }
+ }
+ for (int j = 0; j < p_efsd->get_subdir_count(); j++) {
+ _complete_include_paths_search(p_efsd->get_subdir(j), r_options);
+ }
+}
+
+static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) {
+ _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options);
+}
+
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
- _check_shader_mode();
+ List<ScriptLanguage::CodeCompletionOption> pp_options;
+ ShaderPreprocessor preprocessor;
+ String code;
+ complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
+ if (!complete_from_path.ends_with("/")) {
+ complete_from_path += "/";
+ }
+ preprocessor.preprocess(p_code, code, nullptr, nullptr, nullptr, &pp_options, _complete_include_paths);
+ complete_from_path = String();
+ if (pp_options.size()) {
+ for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
+ r_options->push_back(E);
+ }
+ return;
+ }
ShaderLanguage sl;
String calltip;
-
ShaderLanguage::ShaderCompileInfo info;
+ info.global_variable_type_func = _get_global_variable_type;
+
+ if (shader.is_null()) {
+ info.is_include = true;
+
+ sl.complete(code, info, r_options, calltip);
+ get_text_editor()->set_code_hint(calltip);
+ return;
+ }
+ _check_shader_mode();
info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
info.shader_types = ShaderTypes::get_singleton()->get_types();
- info.global_variable_type_func = _get_global_variable_type;
-
- sl.complete(p_code, info, r_options, calltip);
+ sl.complete(code, info, r_options, calltip);
get_text_editor()->set_code_hint(calltip);
}
void ShaderTextEditor::_validate_script() {
- _check_shader_mode();
+ emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied
- String code = get_text_editor()->get_text();
- //List<StringName> params;
- //shader->get_param_list(&params);
+ String code;
- ShaderLanguage::ShaderCompileInfo info;
- info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
- info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
- info.shader_types = ShaderTypes::get_singleton()->get_types();
- info.global_variable_type_func = _get_global_variable_type;
-
- ShaderLanguage sl;
+ if (shader.is_valid()) {
+ _check_shader_mode();
+ code = shader->get_code();
+ } else {
+ code = shader_inc->get_code();
+ }
- sl.enable_warning_checking(saved_warnings_enabled);
- sl.set_warning_flags(saved_warning_flags);
+ ShaderPreprocessor preprocessor;
+ String code_pp;
+ String error_pp;
+ List<ShaderPreprocessor::FilePosition> err_positions;
+ last_compile_result = preprocessor.preprocess(code, code_pp, &error_pp, &err_positions);
- last_compile_result = sl.compile(code, info);
+ for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
+ get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
+ }
+ set_error("");
+ set_error_count(0);
if (last_compile_result != OK) {
- String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
+ //preprocessor error
+ ERR_FAIL_COND(err_positions.size() == 0);
+
+ String error_text = error_pp;
+ int error_line = err_positions.front()->get().line;
+ if (err_positions.size() == 1) {
+ // Error in main file
+ error_text = "error(" + itos(error_line) + "): " + error_text;
+ } else {
+ error_text = "error(" + itos(error_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + error_text;
+ set_error_count(err_positions.size() - 1);
+ }
+
set_error(error_text);
- set_error_pos(sl.get_error_line() - 1, 0);
+ set_error_pos(error_line - 1, 0);
for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
}
- get_text_editor()->set_line_background_color(sl.get_error_line() - 1, marked_line_color);
+ get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
+
+ set_warning_count(0);
+
} else {
- for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
- get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
+ ShaderLanguage sl;
+
+ sl.enable_warning_checking(saved_warnings_enabled);
+ uint32_t flags = saved_warning_flags;
+ if (shader.is_null()) {
+ if (flags & ShaderWarning::UNUSED_CONSTANT) {
+ flags &= ~(ShaderWarning::UNUSED_CONSTANT);
+ }
+ if (flags & ShaderWarning::UNUSED_FUNCTION) {
+ flags &= ~(ShaderWarning::UNUSED_FUNCTION);
+ }
+ if (flags & ShaderWarning::UNUSED_STRUCT) {
+ flags &= ~(ShaderWarning::UNUSED_STRUCT);
+ }
+ if (flags & ShaderWarning::UNUSED_UNIFORM) {
+ flags &= ~(ShaderWarning::UNUSED_UNIFORM);
+ }
+ if (flags & ShaderWarning::UNUSED_VARYING) {
+ flags &= ~(ShaderWarning::UNUSED_VARYING);
+ }
}
- set_error("");
- }
+ sl.set_warning_flags(flags);
- if (warnings.size() > 0 || last_compile_result != OK) {
- warnings_panel->clear();
- }
- warnings.clear();
- for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
- warnings.push_back(E->get());
- }
- if (warnings.size() > 0 && last_compile_result == OK) {
- warnings.sort_custom<WarningsComparator>();
- _update_warning_panel();
- } else {
- set_warning_count(0);
+ ShaderLanguage::ShaderCompileInfo info;
+ info.global_variable_type_func = _get_global_variable_type;
+
+ if (shader.is_null()) {
+ info.is_include = true;
+ } else {
+ Shader::Mode mode = shader->get_mode();
+ info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+ }
+
+ code = code_pp;
+ //compiler error
+ last_compile_result = sl.compile(code, info);
+
+ if (last_compile_result != OK) {
+ String error_text;
+ int error_line;
+ Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions();
+ if (include_positions.size() > 1) {
+ //error is in an include
+ error_line = include_positions[0].line;
+ error_text = "error(" + itos(error_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text();
+ set_error_count(include_positions.size() - 1);
+ } else {
+ error_line = sl.get_error_line();
+ error_text = "error(" + itos(error_line) + "): " + sl.get_error_text();
+ set_error_count(0);
+ }
+ set_error(error_text);
+ set_error_pos(error_line - 1, 0);
+ get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
+ } else {
+ set_error("");
+ }
+
+ if (warnings.size() > 0 || last_compile_result != OK) {
+ warnings_panel->clear();
+ }
+ warnings.clear();
+ for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
+ warnings.push_back(E->get());
+ }
+ if (warnings.size() > 0 && last_compile_result == OK) {
+ warnings.sort_custom<WarningsComparator>();
+ _update_warning_panel();
+ } else {
+ set_warning_count(0);
+ }
}
- emit_signal(SNAME("script_changed"));
+
+ emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts
}
void ShaderTextEditor::_update_warning_panel() {
@@ -338,6 +546,7 @@ void ShaderTextEditor::_update_warning_panel() {
}
void ShaderTextEditor::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid")));
}
ShaderTextEditor::ShaderTextEditor() {
@@ -473,6 +682,8 @@ void ShaderEditor::_warning_clicked(Variant p_line) {
void ShaderEditor::_bind_methods() {
ClassDB::bind_method("_show_warnings_panel", &ShaderEditor::_show_warnings_panel);
ClassDB::bind_method("_warning_clicked", &ShaderEditor::_warning_clicked);
+
+ ADD_SIGNAL(MethodInfo("validation_changed"));
}
void ShaderEditor::ensure_select_current() {
@@ -524,15 +735,23 @@ void ShaderEditor::_update_warnings(bool p_validate) {
}
void ShaderEditor::_check_for_external_edit() {
- if (shader.is_null() || !shader.is_valid()) {
+ bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
+
+ if (shader_inc.is_valid()) {
+ if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) {
+ if (use_autoreload) {
+ _reload_shader_include_from_disk();
+ } else {
+ disk_changed->call_deferred(SNAME("popup_centered"));
+ }
+ }
return;
}
- if (shader->is_built_in()) {
+ if (shader.is_null() || shader->is_built_in()) {
return;
}
- bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
if (use_autoreload) {
_reload_shader_from_disk();
@@ -546,11 +765,32 @@ void ShaderEditor::_reload_shader_from_disk() {
Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
ERR_FAIL_COND(!rel_shader.is_valid());
+ shader_editor->set_block_shader_changed(true);
shader->set_code(rel_shader->get_code());
+ shader_editor->set_block_shader_changed(false);
shader->set_last_modified_time(rel_shader->get_last_modified_time());
shader_editor->reload_text();
}
+void ShaderEditor::_reload_shader_include_from_disk() {
+ Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
+ ERR_FAIL_COND(!rel_shader_include.is_valid());
+
+ shader_editor->set_block_shader_changed(true);
+ shader_inc->set_code(rel_shader_include->get_code());
+ shader_editor->set_block_shader_changed(false);
+ shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
+ shader_editor->reload_text();
+}
+
+void ShaderEditor::_reload() {
+ if (shader.is_valid()) {
+ _reload_shader_from_disk();
+ } else if (shader_inc.is_valid()) {
+ _reload_shader_include_from_disk();
+ }
+}
+
void ShaderEditor::edit(const Ref<Shader> &p_shader) {
if (p_shader.is_null() || !p_shader->is_text_shader()) {
return;
@@ -561,37 +801,79 @@ void ShaderEditor::edit(const Ref<Shader> &p_shader) {
}
shader = p_shader;
+ shader_inc = Ref<ShaderInclude>();
+
+ shader_editor->set_edited_shader(shader);
+}
+
+void ShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
+ if (p_shader_inc.is_null()) {
+ return;
+ }
+
+ if (shader_inc == p_shader_inc) {
+ return;
+ }
- shader_editor->set_edited_shader(p_shader);
+ shader_inc = p_shader_inc;
+ shader = Ref<Shader>();
- //vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
- // see if already has it
+ shader_editor->set_edited_shader_include(p_shader_inc);
}
void ShaderEditor::save_external_data(const String &p_str) {
- if (shader.is_null()) {
+ if (shader.is_null() && shader_inc.is_null()) {
disk_changed->hide();
return;
}
apply_shaders();
- if (!shader->is_built_in()) {
- //external shader, save it
+
+ Ref<Shader> edited_shader = shader_editor->get_edited_shader();
+ if (edited_shader.is_valid()) {
+ ResourceSaver::save(edited_shader->get_path(), edited_shader);
+ }
+ if (shader.is_valid() && shader != edited_shader) {
ResourceSaver::save(shader->get_path(), shader);
}
+ Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
+ if (edited_shader_inc.is_valid()) {
+ ResourceSaver::save(edited_shader_inc->get_path(), edited_shader_inc);
+ }
+ if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
+ ResourceSaver::save(shader_inc->get_path(), shader_inc);
+ }
+
disk_changed->hide();
}
+void ShaderEditor::validate_script() {
+ shader_editor->_validate_script();
+}
+
void ShaderEditor::apply_shaders() {
+ String editor_code = shader_editor->get_text_editor()->get_text();
if (shader.is_valid()) {
String shader_code = shader->get_code();
- String editor_code = shader_editor->get_text_editor()->get_text();
- if (shader_code != editor_code) {
+ if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
+ shader_editor->set_block_shader_changed(true);
shader->set_code(editor_code);
+ shader_editor->set_block_shader_changed(false);
shader->set_edited(true);
}
}
+ if (shader_inc.is_valid()) {
+ String shader_inc_code = shader_inc->get_code();
+ if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
+ shader_editor->set_block_shader_changed(true);
+ shader_inc->set_code(editor_code);
+ shader_editor->set_block_shader_changed(false);
+ shader_inc->set_edited(true);
+ }
+ }
+
+ dependencies_version = shader_editor->get_dependencies_version();
}
void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
@@ -704,6 +986,9 @@ ShaderEditor::ShaderEditor() {
_update_warnings(false);
shader_editor = memnew(ShaderTextEditor);
+
+ shader_editor->connect("script_validated", callable_mp(this, &ShaderEditor::_script_validated));
+
shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
shader_editor->add_theme_constant_override("separation", 0);
shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
@@ -829,7 +1114,7 @@ ShaderEditor::ShaderEditor() {
dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?"));
vbc->add_child(dl);
- disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk));
+ disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload));
disk_changed->set_ok_button_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
@@ -844,19 +1129,37 @@ void ShaderEditorPlugin::_update_shader_list() {
shader_list->clear();
for (uint32_t i = 0; i < edited_shaders.size(); i++) {
String text;
- String path = edited_shaders[i].shader->get_path();
- String _class = edited_shaders[i].shader->get_class();
+ String path;
+ String _class;
+ String shader_name;
+ if (edited_shaders[i].shader.is_valid()) {
+ Ref<Shader> shader = edited_shaders[i].shader;
+
+ path = shader->get_path();
+ _class = shader->get_class();
+ shader_name = shader->get_name();
+ } else {
+ Ref<ShaderInclude> shader_inc = edited_shaders[i].shader_inc;
+
+ path = shader_inc->get_path();
+ _class = shader_inc->get_class();
+ shader_name = shader_inc->get_name();
+ }
if (path.is_resource_file()) {
text = path.get_file();
- } else if (edited_shaders[i].shader->get_name() != "") {
- text = edited_shaders[i].shader->get_name();
+ } else if (shader_name != "") {
+ text = shader_name;
} else {
- text = _class + ":" + itos(edited_shaders[i].shader->get_instance_id());
+ if (edited_shaders[i].shader.is_valid()) {
+ text = _class + ":" + itos(edited_shaders[i].shader->get_instance_id());
+ } else {
+ text = _class + ":" + itos(edited_shaders[i].shader_inc->get_instance_id());
+ }
}
if (!shader_list->has_theme_icon(_class, SNAME("EditorIcons"))) {
- _class = "Resource";
+ _class = "TextFile";
}
Ref<Texture2D> icon = shader_list->get_theme_icon(_class, SNAME("EditorIcons"));
@@ -871,38 +1174,70 @@ void ShaderEditorPlugin::_update_shader_list() {
for (int i = 1; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0);
}
+
+ _update_shader_list_status();
}
-void ShaderEditorPlugin::edit(Object *p_object) {
- Shader *s = Object::cast_to<Shader>(p_object);
- for (uint32_t i = 0; i < edited_shaders.size(); i++) {
- if (edited_shaders[i].shader.ptr() == s) {
- // Exists, select.
- shader_tabs->set_current_tab(i);
- shader_list->select(i);
- return;
+void ShaderEditorPlugin::_update_shader_list_status() {
+ for (int i = 0; i < shader_list->get_item_count(); i++) {
+ ShaderEditor *se = Object::cast_to<ShaderEditor>(shader_tabs->get_tab_control(i));
+ if (se) {
+ if (se->was_compilation_successful()) {
+ shader_list->set_item_tag_icon(i, Ref<Texture2D>());
+ } else {
+ shader_list->set_item_tag_icon(i, shader_list->get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
+ }
}
}
- // Add.
+}
+
+void ShaderEditorPlugin::edit(Object *p_object) {
EditedShader es;
- es.shader = Ref<Shader>(s);
- Ref<VisualShader> vs = es.shader;
- if (vs.is_valid()) {
- es.visual_shader_editor = memnew(VisualShaderEditor);
- shader_tabs->add_child(es.visual_shader_editor);
- es.visual_shader_editor->edit(vs.ptr());
- } else {
+
+ ShaderInclude *si = Object::cast_to<ShaderInclude>(p_object);
+ if (si != nullptr) {
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader_inc.ptr() == si) {
+ shader_tabs->set_current_tab(i);
+ shader_list->select(i);
+ return;
+ }
+ }
+ es.shader_inc = Ref<ShaderInclude>(si);
es.shader_editor = memnew(ShaderEditor);
+ es.shader_editor->edit(si);
shader_tabs->add_child(es.shader_editor);
- es.shader_editor->edit(s);
+ es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status));
+ } else {
+ Shader *s = Object::cast_to<Shader>(p_object);
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader.ptr() == s) {
+ shader_tabs->set_current_tab(i);
+ shader_list->select(i);
+ return;
+ }
+ }
+ es.shader = Ref<Shader>(s);
+ Ref<VisualShader> vs = es.shader;
+ if (vs.is_valid()) {
+ es.visual_shader_editor = memnew(VisualShaderEditor);
+ shader_tabs->add_child(es.visual_shader_editor);
+ es.visual_shader_editor->edit(vs.ptr());
+ } else {
+ es.shader_editor = memnew(ShaderEditor);
+ shader_tabs->add_child(es.shader_editor);
+ es.shader_editor->edit(s);
+ es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status));
+ }
}
+
shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
edited_shaders.push_back(es);
_update_shader_list();
}
bool ShaderEditorPlugin::handles(Object *p_object) const {
- return Object::cast_to<Shader>(p_object) != nullptr;
+ return Object::cast_to<Shader>(p_object) != nullptr || Object::cast_to<ShaderInclude>(p_object) != nullptr;
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
@@ -949,6 +1284,9 @@ void ShaderEditorPlugin::apply_changes() {
}
void ShaderEditorPlugin::_shader_selected(int p_index) {
+ if (edited_shaders[p_index].shader_editor) {
+ edited_shaders[p_index].shader_editor->validate_script();
+ }
shader_tabs->set_current_tab(p_index);
}
@@ -975,31 +1313,56 @@ void ShaderEditorPlugin::_resource_saved(Object *obj) {
void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
switch (p_index) {
case FILE_NEW: {
- String base_path = FileSystemDock::get_singleton()->get_current_path();
+ String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir();
shader_create_dialog->config(base_path.plus_file("new_shader"), false, false, 0);
shader_create_dialog->popup_centered();
} break;
+ case FILE_NEW_INCLUDE: {
+ String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir();
+ shader_create_dialog->config(base_path.plus_file("new_shader"), false, false, 2);
+ shader_create_dialog->popup_centered();
+ } break;
case FILE_OPEN: {
InspectorDock::get_singleton()->open_resource("Shader");
} break;
+ case FILE_OPEN_INCLUDE: {
+ InspectorDock::get_singleton()->open_resource("ShaderInclude");
+ } break;
case FILE_SAVE: {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- EditorNode::get_singleton()->save_resource(edited_shaders[index].shader);
+ if (edited_shaders[index].shader.is_valid()) {
+ EditorNode::get_singleton()->save_resource(edited_shaders[index].shader);
+ } else {
+ EditorNode::get_singleton()->save_resource(edited_shaders[index].shader_inc);
+ }
} break;
case FILE_SAVE_AS: {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- String path = edited_shaders[index].shader->get_path();
- if (!path.is_resource_file()) {
- path = "";
+ String path;
+ if (edited_shaders[index].shader.is_valid()) {
+ path = edited_shaders[index].shader->get_path();
+ if (!path.is_resource_file()) {
+ path = "";
+ }
+ EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader, path);
+ } else {
+ path = edited_shaders[index].shader_inc->get_path();
+ if (!path.is_resource_file()) {
+ path = "";
+ }
+ EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader_inc, path);
}
- EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader, path);
} break;
case FILE_INSPECT: {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- EditorNode::get_singleton()->push_item(edited_shaders[index].shader.ptr());
+ if (edited_shaders[index].shader.is_valid()) {
+ EditorNode::get_singleton()->push_item(edited_shaders[index].shader.ptr());
+ } else {
+ EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr());
+ }
} break;
case FILE_CLOSE: {
_close_shader(shader_tabs->get_current_tab());
@@ -1011,6 +1374,10 @@ void ShaderEditorPlugin::_shader_created(Ref<Shader> p_shader) {
EditorNode::get_singleton()->push_item(p_shader.ptr());
}
+void ShaderEditorPlugin::_shader_include_created(Ref<ShaderInclude> p_shader_inc) {
+ EditorNode::get_singleton()->push_item(p_shader_inc.ptr());
+}
+
ShaderEditorPlugin::ShaderEditorPlugin() {
main_split = memnew(HSplitContainer);
@@ -1021,18 +1388,20 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File"));
file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
+ file_menu->get_popup()->add_item(TTR("New Shader Include"), FILE_NEW_INCLUDE);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_item(TTR("Load Shader"), FILE_OPEN);
- file_menu->get_popup()->add_item(TTR("Save Shader"), FILE_SAVE);
- file_menu->get_popup()->add_item(TTR("Save Shader As"), FILE_SAVE_AS);
+ file_menu->get_popup()->add_item(TTR("Load Shader File"), FILE_OPEN);
+ file_menu->get_popup()->add_item(TTR("Load Shader Include File"), FILE_OPEN_INCLUDE);
+ file_menu->get_popup()->add_item(TTR("Save File"), FILE_SAVE);
+ file_menu->get_popup()->add_item(TTR("Save File As"), FILE_SAVE_AS);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_item(TTR("Open Shader in Inspector"), FILE_INSPECT);
+ file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_item(TTR("Close Shader"), FILE_CLOSE);
+ file_menu->get_popup()->add_item(TTR("Close File"), FILE_CLOSE);
file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
file_hb->add_child(file_menu);
- for (int i = 1; i < FILE_MAX; i++) {
+ for (int i = 2; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
}
@@ -1060,6 +1429,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
shader_create_dialog = memnew(ShaderCreateDialog);
vb->add_child(shader_create_dialog);
shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
+ shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
}
ShaderEditorPlugin::~ShaderEditorPlugin() {
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 2e0dbe0d60..907de6ea87 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -40,6 +40,7 @@
#include "scene/gui/text_edit.h"
#include "scene/main/timer.h"
#include "scene/resources/shader.h"
+#include "scene/resources/shader_include.h"
#include "servers/rendering/shader_warnings.h"
class ItemList;
@@ -59,12 +60,18 @@ class ShaderTextEditor : public CodeTextEditor {
Ref<CodeHighlighter> syntax_highlighter;
RichTextLabel *warnings_panel = nullptr;
Ref<Shader> shader;
+ Ref<ShaderInclude> shader_inc;
List<ShaderWarning> warnings;
Error last_compile_result = Error::OK;
void _check_shader_mode();
void _update_warning_panel();
+ bool block_shader_changed = false;
+ void _shader_changed();
+
+ uint32_t dependencies_version = 0; // Incremented if deps changed
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -73,13 +80,23 @@ protected:
virtual void _code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) override;
public:
+ void set_block_shader_changed(bool p_block) { block_shader_changed = p_block; }
+ uint32_t get_dependencies_version() const { return dependencies_version; }
+
virtual void _validate_script() override;
void reload_text();
void set_warnings_panel(RichTextLabel *p_warnings_panel);
Ref<Shader> get_edited_shader() const;
+ Ref<ShaderInclude> get_edited_shader_include() const;
+
void set_edited_shader(const Ref<Shader> &p_shader);
+ void set_edited_shader(const Ref<Shader> &p_shader, const String &p_code);
+ void set_edited_shader_include(const Ref<ShaderInclude> &p_include);
+ void set_edited_shader_include(const Ref<ShaderInclude> &p_include, const String &p_code);
+ void set_edited_code(const String &p_code);
+
ShaderTextEditor();
};
@@ -126,38 +143,50 @@ class ShaderEditor : public PanelContainer {
ConfirmationDialog *disk_changed = nullptr;
ShaderTextEditor *shader_editor = nullptr;
+ bool compilation_success = true;
void _menu_option(int p_option);
mutable Ref<Shader> shader;
+ mutable Ref<ShaderInclude> shader_inc;
void _editor_settings_changed();
void _project_settings_changed();
void _check_for_external_edit();
void _reload_shader_from_disk();
+ void _reload_shader_include_from_disk();
+ void _reload();
void _show_warnings_panel(bool p_show);
void _warning_clicked(Variant p_line);
void _update_warnings(bool p_validate);
+ void _script_validated(bool p_valid) {
+ compilation_success = p_valid;
+ emit_signal(SNAME("validation_changed"));
+ }
+
+ uint32_t dependencies_version = 0xFFFFFFFF;
+
protected:
void _notification(int p_what);
static void _bind_methods();
void _make_context_menu(bool p_selection, Vector2 p_position);
- void _text_edit_gui_input(const Ref<InputEvent> &ev);
+ void _text_edit_gui_input(const Ref<InputEvent> &p_ev);
void _update_bookmark_list();
void _bookmark_item_pressed(int p_idx);
public:
+ bool was_compilation_successful() const { return compilation_success; }
void apply_shaders();
-
void ensure_select_current();
void edit(const Ref<Shader> &p_shader);
-
+ void edit(const Ref<ShaderInclude> &p_shader_inc);
void goto_line_selection(int p_line, int p_begin, int p_end);
+ void save_external_data(const String &p_str = "");
+ void validate_script();
virtual Size2 get_minimum_size() const override { return Size2(0, 200); }
- void save_external_data(const String &p_str = "");
ShaderEditor();
};
@@ -167,6 +196,7 @@ class ShaderEditorPlugin : public EditorPlugin {
struct EditedShader {
Ref<Shader> shader;
+ Ref<ShaderInclude> shader_inc;
ShaderEditor *shader_editor = nullptr;
VisualShaderEditor *visual_shader_editor = nullptr;
};
@@ -175,7 +205,9 @@ class ShaderEditorPlugin : public EditorPlugin {
enum {
FILE_NEW,
+ FILE_NEW_INCLUDE,
FILE_OPEN,
+ FILE_OPEN_INCLUDE,
FILE_SAVE,
FILE_SAVE_AS,
FILE_INSPECT,
@@ -199,6 +231,8 @@ class ShaderEditorPlugin : public EditorPlugin {
void _close_shader(int p_index);
void _shader_created(Ref<Shader> p_shader);
+ void _shader_include_created(Ref<ShaderInclude> p_shader_inc);
+ void _update_shader_list_status();
public:
virtual String get_name() const override { return "Shader"; }
@@ -218,4 +252,4 @@ public:
~ShaderEditorPlugin();
};
-#endif
+#endif // SHADER_EDITOR_PLUGIN_H
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index 8e3dc19c7e..b87f108bd2 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SPRITE_EDITOR_PLUGIN_H
-#define SPRITE_EDITOR_PLUGIN_H
+#ifndef SPRITE_2D_EDITOR_PLUGIN_H
+#define SPRITE_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/2d/sprite_2d.h"
@@ -111,4 +111,4 @@ public:
~Sprite2DEditorPlugin();
};
-#endif // SPRITE_EDITOR_PLUGIN_H
+#endif // SPRITE_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h
index 2f7f6f83bb..357bdb0845 100644
--- a/editor/plugins/texture_3d_editor_plugin.h
+++ b/editor/plugins/texture_3d_editor_plugin.h
@@ -91,4 +91,4 @@ public:
Texture3DEditorPlugin();
};
-#endif // TEXTURE_EDITOR_PLUGIN_H
+#endif // TEXTURE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h
index 830916e954..f49aa83eb2 100644
--- a/editor/plugins/texture_layered_editor_plugin.h
+++ b/editor/plugins/texture_layered_editor_plugin.h
@@ -93,4 +93,4 @@ public:
TextureLayeredEditorPlugin();
};
-#endif // TEXTURE_EDITOR_PLUGIN_H
+#endif // TEXTURE_LAYERED_EDITOR_PLUGIN_H
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index afd29ae8e5..744ed1f1a2 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -2492,6 +2492,7 @@ void ThemeTypeEditor::_update_type_items() {
if (E.value) {
item_editor->set_pick_color(edited_theme->get_color(E.key, edited_type));
item_editor->connect("color_changed", callable_mp(this, &ThemeTypeEditor::_color_item_changed), varray(E.key));
+ item_editor->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker), varray(item_editor->get_picker()));
} else {
item_editor->set_pick_color(Theme::get_default()->get_color(E.key, edited_type));
item_editor->set_disabled(true);
diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h
index ff46b7871f..196a642283 100644
--- a/editor/plugins/tiles/tile_atlas_view.h
+++ b/editor/plugins/tiles/tile_atlas_view.h
@@ -158,4 +158,4 @@ public:
TileAtlasView();
};
-#endif // TILE_ATLAS_VIEW
+#endif // TILE_ATLAS_VIEW_H
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index ff586ebbfe..605fbe4823 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -377,4 +377,4 @@ public:
static Vector<Vector2i> get_line(TileMap *p_tile_map, Vector2i p_from_cell, Vector2i p_to_cell);
};
-#endif // TILE_MAP_EDITOR_PLUGIN_H
+#endif // TILE_MAP_EDITOR_H
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index e633de37b0..c45240043e 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -108,4 +108,4 @@ public:
~TileSetEditor();
};
-#endif // TILE_SET_EDITOR_PLUGIN_H
+#endif // TILE_SET_EDITOR_H
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
index 657bfca032..77a583e522 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
@@ -142,4 +142,4 @@ public:
~TileSetScenesCollectionSourceEditor();
};
-#endif
+#endif // TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index 39a56de772..fa721268ba 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -148,4 +148,4 @@ public:
VARIANT_ENUM_CAST(VersionControlEditorPlugin::ChangeType);
-#endif // !VERSION_CONTROL_EDITOR_PLUGIN_H
+#endif // VERSION_CONTROL_EDITOR_PLUGIN_H
diff --git a/editor/plugins/voxel_gi_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h
index 621e98beef..43d6f71e26 100644
--- a/editor/plugins/voxel_gi_editor_plugin.h
+++ b/editor/plugins/voxel_gi_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VOXEL_GIEDITORPLUGIN_H
-#define VOXEL_GIEDITORPLUGIN_H
+#ifndef VOXEL_GI_EDITOR_PLUGIN_H
+#define VOXEL_GI_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/voxel_gi.h"
@@ -71,4 +71,4 @@ public:
~VoxelGIEditorPlugin();
};
-#endif // VOXEL_GIEDITORPLUGIN_H
+#endif // VOXEL_GI_EDITOR_PLUGIN_H