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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp208
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h52
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp62
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h21
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp113
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h23
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp73
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h11
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp394
-rw-r--r--editor/plugins/animation_player_editor_plugin.h53
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp159
-rw-r--r--editor/plugins/animation_state_machine_editor.h29
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp39
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h19
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp167
-rw-r--r--editor/plugins/asset_library_editor_plugin.h41
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp45
-rw-r--r--editor/plugins/audio_stream_editor_plugin.h22
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.cpp86
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.h24
-rw-r--r--editor/plugins/camera_3d_editor_plugin.cpp46
-rw-r--r--editor/plugins/camera_3d_editor_plugin.h16
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp1353
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h186
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp6
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.h10
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.cpp103
-rw-r--r--editor/plugins/collision_polygon_3d_editor_plugin.h24
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp63
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h20
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp32
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h15
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.cpp21
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.h19
-rw-r--r--editor/plugins/curve_editor_plugin.cpp113
-rw-r--r--editor/plugins/curve_editor_plugin.h16
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp80
-rw-r--r--editor/plugins/debugger_editor_plugin.h9
-rw-r--r--editor/plugins/editor_debugger_plugin.cpp124
-rw-r--r--editor/plugins/editor_debugger_plugin.h64
-rw-r--r--editor/plugins/editor_preview_plugins.cpp184
-rw-r--r--editor/plugins/editor_preview_plugins.h48
-rw-r--r--editor/plugins/font_editor_plugin.cpp331
-rw-r--r--editor/plugins/font_editor_plugin.h111
-rw-r--r--editor/plugins/gi_probe_editor_plugin.cpp21
-rw-r--r--editor/plugins/gi_probe_editor_plugin.h17
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp48
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h16
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp75
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h20
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp201
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.h74
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp13
-rw-r--r--editor/plugins/gradient_editor_plugin.h19
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp110
-rw-r--r--editor/plugins/item_list_editor_plugin.h119
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp34
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h24
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/line_2d_editor_plugin.h18
-rw-r--r--editor/plugins/material_editor_plugin.cpp52
-rw-r--r--editor/plugins/material_editor_plugin.h50
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp22
-rw-r--r--editor/plugins/mesh_editor_plugin.h12
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp64
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h17
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp75
-rw-r--r--editor/plugins/mesh_library_editor_plugin.h17
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp58
-rw-r--r--editor/plugins/multimesh_editor_plugin.h17
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp29
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h26
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp1934
-rw-r--r--editor/plugins/node_3d_editor_plugin.h119
-rw-r--r--editor/plugins/ot_features_plugin.cpp213
-rw-r--r--editor/plugins/ot_features_plugin.h105
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.cpp116
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.h49
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp109
-rw-r--r--editor/plugins/path_2d_editor_plugin.h34
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp146
-rw-r--r--editor/plugins/path_3d_editor_plugin.h43
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.cpp18
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.h20
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp268
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h30
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp79
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h16
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp22
-rw-r--r--editor/plugins/root_motion_editor_plugin.h14
-rw-r--r--editor/plugins/script_editor_plugin.cpp996
-rw-r--r--editor/plugins/script_editor_plugin.h120
-rw-r--r--editor/plugins/script_text_editor.cpp915
-rw-r--r--editor/plugins/script_text_editor.h139
-rw-r--r--editor/plugins/shader_editor_plugin.cpp277
-rw-r--r--editor/plugins/shader_editor_plugin.h33
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp53
-rw-r--r--editor/plugins/shader_file_editor_plugin.h42
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp16
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h16
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp561
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h159
-rw-r--r--editor/plugins/skeleton_ik_3d_editor_plugin.cpp23
-rw-r--r--editor/plugins/skeleton_ik_3d_editor_plugin.h15
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp78
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h16
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp422
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h63
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp14
-rw-r--r--editor/plugins/style_box_editor_plugin.h16
-rw-r--r--editor/plugins/text_editor.cpp228
-rw-r--r--editor/plugins/text_editor.h108
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp213
-rw-r--r--editor/plugins/texture_3d_editor_plugin.h93
-rw-r--r--editor/plugins/texture_editor_plugin.cpp49
-rw-r--r--editor/plugins/texture_editor_plugin.h14
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp278
-rw-r--r--editor/plugins/texture_layered_editor_plugin.h95
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp303
-rw-r--r--editor/plugins/texture_region_editor_plugin.h27
-rw-r--r--editor/plugins/theme_editor_plugin.cpp211
-rw-r--r--editor/plugins/theme_editor_plugin.h16
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp660
-rw-r--r--editor/plugins/tile_map_editor_plugin.h77
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp444
-rw-r--r--editor/plugins/tile_set_editor_plugin.h28
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp83
-rw-r--r--editor/plugins/version_control_editor_plugin.h11
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2730
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h223
130 files changed, 11401 insertions, 7692 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index c26daa3857..876b67fa77 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,135 +31,89 @@
#include "abstract_polygon_2d_editor.h"
#include "canvas_item_editor_plugin.h"
+#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
-AbstractPolygon2DEditor::Vertex::Vertex() :
- polygon(-1),
- vertex(-1) {
- // invalid vertex
-}
-
-AbstractPolygon2DEditor::Vertex::Vertex(int p_vertex) :
- polygon(-1),
- vertex(p_vertex) {
- // vertex p_vertex of current wip polygon
-}
-
-AbstractPolygon2DEditor::Vertex::Vertex(int p_polygon, int p_vertex) :
- polygon(p_polygon),
- vertex(p_vertex) {
- // vertex p_vertex of polygon p_polygon
-}
-
bool AbstractPolygon2DEditor::Vertex::operator==(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
-
return polygon == p_vertex.polygon && vertex == p_vertex.vertex;
}
bool AbstractPolygon2DEditor::Vertex::operator!=(const AbstractPolygon2DEditor::Vertex &p_vertex) const {
-
return !(*this == p_vertex);
}
bool AbstractPolygon2DEditor::Vertex::valid() const {
-
return vertex >= 0;
}
-AbstractPolygon2DEditor::PosVertex::PosVertex() {
- // invalid vertex
-}
-
-AbstractPolygon2DEditor::PosVertex::PosVertex(const Vertex &p_vertex, const Vector2 &p_pos) :
- Vertex(p_vertex.polygon, p_vertex.vertex),
- pos(p_pos) {
-}
-
-AbstractPolygon2DEditor::PosVertex::PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos) :
- Vertex(p_polygon, p_vertex),
- pos(p_pos) {
-}
-
bool AbstractPolygon2DEditor::_is_empty() const {
-
- if (!_get_node())
+ if (!_get_node()) {
return true;
+ }
const int n = _get_polygon_count();
for (int i = 0; i < n; i++) {
-
Vector<Vector2> vertices = _get_polygon(i);
- if (vertices.size() != 0)
+ if (vertices.size() != 0) {
return false;
+ }
}
return true;
}
bool AbstractPolygon2DEditor::_is_line() const {
-
return false;
}
bool AbstractPolygon2DEditor::_has_uv() const {
-
return false;
}
int AbstractPolygon2DEditor::_get_polygon_count() const {
-
return 1;
}
Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
-
return _get_node()->get("polygon");
}
void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
-
_get_node()->set("polygon", p_polygon);
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
-
Node2D *node = _get_node();
undo_redo->add_do_method(node, "set_polygon", p_polygon);
undo_redo->add_undo_method(node, "set_polygon", p_previous);
}
Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
-
return Vector2(0, 0);
}
void AbstractPolygon2DEditor::_commit_action() {
-
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
undo_redo->commit_action();
}
void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
-
_action_set_polygon(0, p_polygon);
}
void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
-
_action_set_polygon(p_idx, _get_polygon(p_idx), Vector<Vector2>());
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
-
_action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
}
bool AbstractPolygon2DEditor::_has_resource() const {
-
return true;
}
@@ -167,18 +121,14 @@ void AbstractPolygon2DEditor::_create_resource() {
}
void AbstractPolygon2DEditor::_menu_option(int p_option) {
-
switch (p_option) {
-
case MODE_CREATE: {
-
mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
button_delete->set_pressed(false);
} break;
case MODE_EDIT: {
-
_wip_close();
mode = MODE_EDIT;
button_create->set_pressed(false);
@@ -186,7 +136,6 @@ void AbstractPolygon2DEditor::_menu_option(int p_option) {
button_delete->set_pressed(false);
} break;
case MODE_DELETE: {
-
_wip_close();
mode = MODE_DELETE;
button_create->set_pressed(false);
@@ -197,11 +146,8 @@ void AbstractPolygon2DEditor::_menu_option(int p_option) {
}
void AbstractPolygon2DEditor::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_READY: {
-
disable_polygon_editing(false, String());
button_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveCreate", "EditorIcons"));
@@ -216,7 +162,6 @@ void AbstractPolygon2DEditor::_notification(int p_what) {
}
void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
-
if (p_node == _get_node()) {
edit(nullptr);
hide();
@@ -226,14 +171,12 @@ void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
}
void AbstractPolygon2DEditor::_wip_changed() {
-
if (wip_active && _is_line()) {
_set_polygon(0, wip);
}
}
void AbstractPolygon2DEditor::_wip_cancel() {
-
wip.clear();
wip_active = false;
@@ -245,14 +188,13 @@ void AbstractPolygon2DEditor::_wip_cancel() {
}
void AbstractPolygon2DEditor::_wip_close() {
- if (!wip_active)
+ if (!wip_active) {
return;
+ }
if (_is_line()) {
-
_set_polygon(0, wip);
} else if (wip.size() >= (_is_line() ? 2 : 3)) {
-
undo_redo->create_action(TTR("Create Polygon"));
_action_add_polygon(wip);
if (_has_uv()) {
@@ -261,7 +203,6 @@ void AbstractPolygon2DEditor::_wip_close() {
}
_commit_action();
} else {
-
return;
}
@@ -279,7 +220,6 @@ void AbstractPolygon2DEditor::_wip_close() {
}
void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, String p_reason) {
-
_polygon_editing_enabled = !p_disable;
button_create->set_disabled(p_disable);
@@ -287,12 +227,10 @@ void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, String p_r
button_delete->set_disabled(p_disable);
if (p_disable) {
-
button_create->set_tooltip(p_reason);
button_edit->set_tooltip(p_reason);
button_delete->set_tooltip(p_reason);
} else {
-
button_create->set_tooltip(TTR("Create points."));
button_edit->set_tooltip(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
button_delete->set_tooltip(TTR("Erase points."));
@@ -300,14 +238,13 @@ void AbstractPolygon2DEditor::disable_polygon_editing(bool p_disable, String p_r
}
bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
-
- if (!_get_node() || !_polygon_editing_enabled)
+ if (!_get_node() || !_polygon_editing_enabled) {
return false;
+ }
Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) {
-
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
create_resource->popup_centered();
@@ -316,11 +253,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
CanvasItemEditor::Tool tool = CanvasItemEditor::get_singleton()->get_current_tool();
- if (tool != CanvasItemEditor::TOOL_SELECT)
+ if (tool != CanvasItemEditor::TOOL_SELECT) {
return false;
+ }
if (mb.is_valid()) {
-
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
Vector2 gpoint = mb->get_position();
@@ -329,17 +266,16 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
- if (mb->get_control() || mb->get_shift() || mb->get_alt())
+ if (mb->get_control() || mb->get_shift() || mb->get_alt()) {
return false;
+ }
const PosVertex insert = closest_edge_point(gpoint);
if (insert.valid()) {
-
Vector<Vector2> vertices = _get_polygon(insert.polygon);
if (vertices.size() < (_is_line() ? 2 : 3)) {
-
vertices.push_back(cpoint);
undo_redo->create_action(TTR("Edit Polygon"));
selected_point = Vertex(insert.polygon, vertices.size());
@@ -347,12 +283,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
_commit_action();
return true;
} else {
-
Vector<Vector2> vertices2 = _get_polygon(insert.polygon);
pre_move_edit = vertices2;
edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
vertices2.insert(edited_point.vertex, edited_point.pos);
- selected_point = edited_point;
+ selected_point = Vertex(edited_point.polygon, edited_point.vertex);
edge_point = PosVertex();
undo_redo->create_action(TTR("Insert Point"));
@@ -361,12 +296,10 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
} else {
-
//look for points to move
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
-
pre_move_edit = _get_polygon(closest.polygon);
edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
selected_point = closest;
@@ -374,14 +307,11 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
canvas_item_editor->update_viewport();
return true;
} else {
-
selected_point = Vertex();
}
}
} else {
-
if (edited_point.valid()) {
-
//apply
Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
@@ -397,23 +327,18 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && !edited_point.valid()) {
-
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
-
remove_point(closest);
return true;
}
}
} else if (mode == MODE_DELETE) {
-
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
-
const PosVertex closest = closest_point(gpoint);
if (closest.valid()) {
-
remove_point(closest);
return true;
}
@@ -421,11 +346,8 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
if (mode == MODE_CREATE) {
-
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
-
if (_is_line()) {
-
// for lines, we don't have a wip mode, and we can undo each single add point.
Vector<Vector2> vertices = _get_polygon(0);
vertices.push_back(cpoint);
@@ -434,7 +356,6 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
_commit_action();
return true;
} else if (!wip_active) {
-
wip.clear();
wip.push_back(cpoint);
wip_active = true;
@@ -446,16 +367,14 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
edge_point = PosVertex();
return true;
} else {
-
const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
- if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
+ if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(xform.xform(cpoint)) < grab_threshold) {
//wip closed
_wip_close();
return true;
} else {
-
//add wip point
wip.push_back(cpoint);
_wip_changed();
@@ -474,11 +393,9 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
-
Vector2 gpoint = mm->get_position();
if (edited_point.valid() && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
-
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint)));
//Move the point in a single axis. Should only work when editing a polygon and while holding shift.
@@ -494,7 +411,6 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
edited_point = PosVertex(edited_point, cpoint);
if (!wip_active) {
-
Vector<Vector2> vertices = _get_polygon(edited_point.polygon);
ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
vertices.write[edited_point.vertex] = cpoint - _get_offset(edited_point.polygon);
@@ -503,25 +419,20 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
canvas_item_editor->update_viewport();
} else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
-
const PosVertex onEdgeVertex = closest_edge_point(gpoint);
if (onEdgeVertex.valid()) {
-
hover_point = Vertex();
edge_point = onEdgeVertex;
canvas_item_editor->update_viewport();
} else {
-
if (edge_point.valid()) {
-
edge_point = PosVertex();
canvas_item_editor->update_viewport();
}
const PosVertex new_hover_point = closest_point(gpoint);
if (hover_point != new_hover_point) {
-
hover_point = new_hover_point;
canvas_item_editor->update_viewport();
}
@@ -532,13 +443,9 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
-
if (k->get_keycode() == KEY_DELETE || k->get_keycode() == KEY_BACKSPACE) {
-
if (wip_active && selected_point.polygon == -1) {
-
if (wip.size() > selected_point.vertex) {
-
wip.remove(selected_point.vertex);
_wip_changed();
selected_point = wip.size() - 1;
@@ -546,17 +453,14 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
return true;
}
} else {
-
const Vertex active_point = get_active_point();
if (active_point.valid()) {
-
remove_point(active_point);
return true;
}
}
} else if (wip_active && k->get_keycode() == KEY_ENTER) {
-
_wip_close();
} else if (wip_active && k->get_keycode() == KEY_ESCAPE) {
_wip_cancel();
@@ -567,9 +471,9 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
-
- if (!_get_node())
+ if (!_get_node()) {
return;
+ }
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
// All polygon points are sharp, so use the sharp handle icon
@@ -580,31 +484,28 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
const bool is_closed = !_is_line();
for (int j = -1; j < n_polygons; j++) {
-
- if (wip_active && wip_destructive && j != -1)
+ if (wip_active && wip_destructive && j != -1) {
continue;
+ }
Vector<Vector2> points;
Vector2 offset;
if (wip_active && j == edited_point.polygon) {
-
points = Variant(wip);
offset = Vector2(0, 0);
} else {
-
- if (j == -1)
+ if (j == -1) {
continue;
+ }
points = _get_polygon(j);
offset = _get_offset(j);
}
if (!wip_active && j == edited_point.polygon && EDITOR_GET("editors/poly_editor/show_previous_outline")) {
-
const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
const int n = pre_move_edit.size();
for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
-
Vector2 p, p2;
p = pre_move_edit[i] + offset;
p2 = pre_move_edit[(i + 1) % n] + offset;
@@ -620,20 +521,19 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
const Color col = Color(1, 0.3, 0.1, 0.8);
for (int i = 0; i < n_points; i++) {
-
const Vertex vertex(j, i);
const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
const Vector2 point = xform.xform(p);
if (is_closed || i < n_points - 1) {
-
Vector2 p2;
if (j == edited_point.polygon &&
- ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex)))
+ ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point.vertex))) {
p2 = edited_point.pos;
- else
+ } else {
p2 = points[(i + 1) % n_points] + offset;
+ }
const Vector2 next_point = xform.xform(p2);
p_overlay->draw_line(point, next_point, col, Math::round(2 * EDSCALE));
@@ -641,7 +541,6 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
}
for (int i = 0; i < n_points; i++) {
-
const Vertex vertex(j, i);
const Vector2 p = (vertex == edited_point) ? edited_point.pos : (points[i] + offset);
@@ -652,34 +551,34 @@ void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overl
if (vertex == hover_point) {
Ref<Font> font = get_theme_font("font", "Label");
+ int font_size = get_theme_font_size("font_size", "Label");
String num = String::num(vertex.vertex);
- Size2 num_size = font->get_string_size(num);
- p_overlay->draw_string(font, point - num_size * 0.5, num, Color(1.0, 1.0, 1.0, 0.5));
+ Size2 num_size = font->get_string_size(num, font_size);
+ p_overlay->draw_string(font, point - num_size * 0.5, num, HALIGN_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
}
}
}
if (edge_point.valid()) {
-
Ref<Texture2D> add_handle = get_theme_icon("EditorHandleAdd", "EditorIcons");
p_overlay->draw_texture(add_handle, edge_point.pos - add_handle->get_size() * 0.5);
}
}
void AbstractPolygon2DEditor::edit(Node *p_polygon) {
-
- if (!canvas_item_editor)
+ if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
+ }
if (p_polygon) {
-
_set_node(p_polygon);
// Enable the pencil tool if the polygon is empty.
- if (_is_empty())
+ if (_is_empty()) {
_menu_option(MODE_CREATE);
- else
+ } else {
_menu_option(MODE_EDIT);
+ }
wip.clear();
wip_active = false;
@@ -689,7 +588,6 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) {
canvas_item_editor->update_viewport();
} else {
-
_set_node(nullptr);
}
}
@@ -698,38 +596,35 @@ void AbstractPolygon2DEditor::_bind_methods() {
}
void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
-
Vector<Vector2> vertices = _get_polygon(p_vertex.polygon);
if (vertices.size() > (_is_line() ? 2 : 3)) {
-
vertices.remove(p_vertex.vertex);
undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
_action_set_polygon(p_vertex.polygon, vertices);
_commit_action();
} else {
-
undo_redo->create_action(TTR("Remove Polygon And Point"));
_action_remove_polygon(p_vertex.polygon);
_commit_action();
}
- if (_is_empty())
+ if (_is_empty()) {
_menu_option(MODE_CREATE);
+ }
hover_point = Vertex();
- if (selected_point == p_vertex)
+ if (selected_point == p_vertex) {
selected_point = Vertex();
+ }
}
AbstractPolygon2DEditor::Vertex AbstractPolygon2DEditor::get_active_point() const {
-
return hover_point.valid() ? hover_point : selected_point;
}
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const Vector2 &p_pos) const {
-
const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
const int n_polygons = _get_polygon_count();
@@ -739,13 +634,11 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const
real_t closest_dist = 1e10;
for (int j = 0; j < n_polygons; j++) {
-
Vector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
for (int i = 0; i < n_points; i++) {
-
Vector2 cp = xform.xform(points[i] + offset);
real_t d = cp.distance_to(p_pos);
@@ -760,7 +653,6 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_point(const
}
AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(const Vector2 &p_pos) const {
-
const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
const real_t eps = grab_threshold * 2;
const real_t eps2 = eps * eps;
@@ -772,21 +664,20 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
real_t closest_dist = 1e10;
for (int j = 0; j < n_polygons; j++) {
-
Vector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
const int n_segments = n_points - (_is_line() ? 1 : 0);
for (int i = 0; i < n_segments; i++) {
-
Vector2 segment[2] = { xform.xform(points[i] + offset),
xform.xform(points[(i + 1) % n_points] + offset) };
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(p_pos, segment);
+ Vector2 cp = Geometry2D::get_closest_point_to_segment(p_pos, segment);
- if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2)
+ if (cp.distance_squared_to(segment[0]) < eps2 || cp.distance_squared_to(segment[1]) < eps2) {
continue; //not valid to reuse point
+ }
real_t d = cp.distance_to(p_pos);
if (d < closest_dist && d < grab_threshold) {
@@ -800,7 +691,6 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
}
AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive) {
-
canvas_item_editor = nullptr;
editor = p_editor;
undo_redo = EditorNode::get_undo_redo();
@@ -814,45 +704,43 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wi
edge_point = PosVertex();
add_child(memnew(VSeparator));
- button_create = memnew(ToolButton);
+ button_create = memnew(Button);
+ button_create->set_flat(true);
add_child(button_create);
button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_CREATE));
button_create->set_toggle_mode(true);
- button_edit = memnew(ToolButton);
+ button_edit = memnew(Button);
+ button_edit->set_flat(true);
add_child(button_edit);
button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
- button_delete = memnew(ToolButton);
+ button_delete = memnew(Button);
+ button_delete->set_flat(true);
add_child(button_delete);
button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_DELETE));
button_delete->set_toggle_mode(true);
create_resource = memnew(ConfirmationDialog);
add_child(create_resource);
- create_resource->get_ok()->set_text(TTR("Create"));
+ create_resource->get_ok_button()->set_text(TTR("Create"));
mode = MODE_EDIT;
}
void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
-
polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class(klass);
}
void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
-
polygon_editor->show();
} else {
-
polygon_editor->hide();
polygon_editor->edit(nullptr);
}
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 6ed6d0a257..4f9adfff25 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,36 +34,41 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/polygon_2d.h"
-#include "scene/gui/tool_button.h"
class CanvasItemEditor;
class AbstractPolygon2DEditor : public HBoxContainer {
-
GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
- ToolButton *button_create;
- ToolButton *button_edit;
- ToolButton *button_delete;
+ Button *button_create;
+ Button *button_edit;
+ Button *button_delete;
struct Vertex {
- Vertex();
- Vertex(int p_vertex);
- Vertex(int p_polygon, int p_vertex);
+ Vertex() {}
+ Vertex(int p_vertex) :
+ vertex(p_vertex) {}
+ Vertex(int p_polygon, int p_vertex) :
+ polygon(p_polygon),
+ vertex(p_vertex) {}
bool operator==(const Vertex &p_vertex) const;
bool operator!=(const Vertex &p_vertex) const;
bool valid() const;
- int polygon;
- int vertex;
+ int polygon = -1;
+ int vertex = -1;
};
struct PosVertex : public Vertex {
- PosVertex();
- PosVertex(const Vertex &p_vertex, const Vector2 &p_pos);
- PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos);
+ PosVertex() {}
+ PosVertex(const Vertex &p_vertex, const Vector2 &p_pos) :
+ Vertex(p_vertex.polygon, p_vertex.vertex),
+ pos(p_pos) {}
+ PosVertex(int p_polygon, int p_vertex, const Vector2 &p_pos) :
+ Vertex(p_polygon, p_vertex),
+ pos(p_pos) {}
Vector2 pos;
};
@@ -144,7 +149,6 @@ public:
};
class AbstractPolygon2DEditorPlugin : public EditorPlugin {
-
GDCLASS(AbstractPolygon2DEditorPlugin, EditorPlugin);
AbstractPolygon2DEditor *polygon_editor;
@@ -152,14 +156,14 @@ class AbstractPolygon2DEditorPlugin : public EditorPlugin {
String klass;
public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return polygon_editor->forward_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { polygon_editor->forward_canvas_draw_over_viewport(p_overlay); }
-
- bool has_main_screen() const { return false; }
- virtual String get_name() const { return klass; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return polygon_editor->forward_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { polygon_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ bool has_main_screen() const override { return false; }
+ virtual String get_name() const override { return klass; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
AbstractPolygon2DEditorPlugin(EditorNode *p_node, AbstractPolygon2DEditor *p_polygon_editor, String p_class);
~AbstractPolygon2DEditorPlugin();
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index eb50df2166..d69913cc46 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,8 +81,9 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
String name = String(E->get()).replace_first("AnimationNode", "");
- if (name == "Animation")
+ if (name == "Animation") {
continue;
+ }
int idx = menu->get_item_count();
menu->add_item(vformat("Add %s", name), idx);
@@ -105,7 +106,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
add_point_pos += blend_space->get_min_space();
if (snap->is_pressed()) {
- add_point_pos = Math::stepify(add_point_pos, blend_space->get_snap());
+ add_point_pos = Math::snapped(add_point_pos, blend_space->get_snap());
}
}
@@ -117,7 +118,6 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
_update_tool_erase();
for (int i = 0; i < points.size(); i++) {
-
if (Math::abs(float(points[i] - mb->get_position().x)) < 10 * EDSCALE) {
selected_point = i;
@@ -139,7 +139,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
point += drag_ofs.x;
if (snap->is_pressed()) {
- point = Math::stepify(point, blend_space->get_snap());
+ point = Math::snapped(point, blend_space->get_snap());
}
updating = true;
@@ -196,12 +196,12 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_gui_input(const Ref<InputEven
}
void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
-
Color linecolor = get_theme_color("font_color", "Label");
Color linecolor_soft = linecolor;
linecolor_soft.a *= 0.5;
Ref<Font> font = get_theme_font("font", "Label");
+ int font_size = get_theme_font_size("font_size", "Label");
Ref<Texture2D> icon = get_theme_icon("KeyValue", "EditorIcons");
Ref<Texture2D> icon_selected = get_theme_icon("KeySelected", "EditorIcons");
@@ -222,12 +222,11 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
float x = point;
blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
- blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor);
+ blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height(font_size) + font->get_ascent(font_size)), "0", HALIGN_LEFT, -1, font_size, linecolor);
blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
}
if (snap->is_pressed()) {
-
linecolor_soft.a = linecolor.a * 0.1;
if (blend_space->get_snap() > 0) {
@@ -254,7 +253,7 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
if (dragging_selected && selected_point == i) {
point += drag_ofs.x;
if (snap->is_pressed()) {
- point = Math::stepify(point, blend_space->get_snap());
+ point = Math::snapped(point, blend_space->get_snap());
}
}
@@ -303,9 +302,9 @@ void AnimationNodeBlendSpace1DEditor::_blend_space_draw() {
}
void AnimationNodeBlendSpace1DEditor::_update_space() {
-
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
@@ -322,8 +321,9 @@ void AnimationNodeBlendSpace1DEditor::_update_space() {
}
void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
undo_redo->create_action(TTR("Change BlendSpace1D Limits"));
@@ -342,8 +342,9 @@ void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
}
void AnimationNodeBlendSpace1DEditor::_labels_changed(String) {
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
undo_redo->create_action(TTR("Change BlendSpace1D Labels"), UndoRedo::MERGE_ENDS);
@@ -360,7 +361,6 @@ void AnimationNodeBlendSpace1DEditor::_snap_toggled() {
}
void AnimationNodeBlendSpace1DEditor::_file_opened(const String &p_file) {
-
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
_add_menu_type(MENU_LOAD_FILE_CONFIRM);
@@ -370,20 +370,18 @@ void AnimationNodeBlendSpace1DEditor::_file_opened(const String &p_file) {
void AnimationNodeBlendSpace1DEditor::_add_menu_type(int p_index) {
Ref<AnimationRootNode> node;
if (p_index == MENU_LOAD_FILE) {
-
open_file->clear_filters();
List<String> filters;
ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
for (List<String>::Element *E = filters.front(); E; E = E->next()) {
open_file->add_filter("*." + E->get());
}
- open_file->popup_centered_ratio();
+ open_file->popup_file_dialog();
return;
} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
node = file_loaded;
file_loaded.unref();
} else if (p_index == MENU_PASTE) {
-
node = EditorSettings::get_singleton()->get_resource_clipboard();
} else {
String type = menu->get_item_metadata(p_index);
@@ -432,7 +430,6 @@ void AnimationNodeBlendSpace1DEditor::_add_animation_type(int p_index) {
}
void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) {
-
if (p_tool == 0) {
tool_erase->show();
tool_erase_sep->show();
@@ -446,8 +443,9 @@ void AnimationNodeBlendSpace1DEditor::_tool_switch(int p_tool) {
}
void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {
- if (updating)
+ if (updating) {
return;
+ }
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
float pos = blend_space->get_blend_point_position(selected_point);
@@ -456,7 +454,7 @@ void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {
pos += drag_ofs.x;
if (snap->is_pressed()) {
- pos = Math::stepify(pos, blend_space->get_snap());
+ pos = Math::snapped(pos, blend_space->get_snap());
}
}
@@ -467,7 +465,6 @@ void AnimationNodeBlendSpace1DEditor::_update_edited_point_pos() {
}
void AnimationNodeBlendSpace1DEditor::_update_tool_erase() {
-
bool point_valid = selected_point >= 0 && selected_point < blend_space->get_blend_point_count();
tool_erase->set_disabled(!point_valid);
@@ -504,8 +501,9 @@ void AnimationNodeBlendSpace1DEditor::_erase_selected() {
}
void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) {
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
undo_redo->create_action(TTR("Move BlendSpace1D Node Point"));
@@ -522,7 +520,6 @@ void AnimationNodeBlendSpace1DEditor::_edit_point_pos(double) {
}
void AnimationNodeBlendSpace1DEditor::_open_editor() {
-
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
ERR_FAIL_COND(an.is_null());
@@ -575,13 +572,11 @@ void AnimationNodeBlendSpace1DEditor::_bind_methods() {
}
bool AnimationNodeBlendSpace1DEditor::can_edit(const Ref<AnimationNode> &p_node) {
-
Ref<AnimationNodeBlendSpace1D> b1d = p_node;
return b1d.is_valid();
}
void AnimationNodeBlendSpace1DEditor::edit(const Ref<AnimationNode> &p_node) {
-
blend_space = p_node;
if (!blend_space.is_null()) {
@@ -601,7 +596,8 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
Ref<ButtonGroup> bg;
bg.instance();
- tool_blend = memnew(ToolButton);
+ tool_blend = memnew(Button);
+ tool_blend->set_flat(true);
tool_blend->set_toggle_mode(true);
tool_blend->set_button_group(bg);
top_hb->add_child(tool_blend);
@@ -609,14 +605,16 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(3));
- tool_select = memnew(ToolButton);
+ tool_select = memnew(Button);
+ tool_select->set_flat(true);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(0));
- tool_create = memnew(ToolButton);
+ tool_create = memnew(Button);
+ tool_create->set_flat(true);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
@@ -625,14 +623,16 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
- tool_erase = memnew(ToolButton);
+ tool_erase = memnew(Button);
+ tool_erase->set_flat(true);
top_hb->add_child(tool_erase);
tool_erase->set_tooltip(TTR("Erase points."));
tool_erase->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_erase_selected));
top_hb->add_child(memnew(VSeparator));
- snap = memnew(ToolButton);
+ snap = memnew(Button);
+ snap->set_flat(true);
snap->set_toggle_mode(true);
top_hb->add_child(snap);
snap->set_pressed(true);
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 346ad36cff..24c950fdee 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,21 +42,20 @@
#include "scene/gui/tree.h"
class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
-
GDCLASS(AnimationNodeBlendSpace1DEditor, AnimationTreeNodeEditorPlugin);
Ref<AnimationNodeBlendSpace1D> blend_space;
HBoxContainer *goto_parent_hb;
- ToolButton *goto_parent;
+ Button *goto_parent;
PanelContainer *panel;
- ToolButton *tool_blend;
- ToolButton *tool_select;
- ToolButton *tool_create;
+ Button *tool_blend;
+ Button *tool_select;
+ Button *tool_create;
VSeparator *tool_erase_sep;
- ToolButton *tool_erase;
- ToolButton *snap;
+ Button *tool_erase;
+ Button *snap;
SpinBox *snap_value;
LineEdit *label_value;
@@ -130,8 +129,8 @@ protected:
public:
static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; }
- virtual bool can_edit(const Ref<AnimationNode> &p_node);
- virtual void edit(const Ref<AnimationNode> &p_node);
+ virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
+ virtual void edit(const Ref<AnimationNode> &p_node) override;
AnimationNodeBlendSpace1DEditor();
};
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 17cb68df3a..6a57463dbc 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,11 @@
#include "animation_blend_space_2d_editor.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
-#include "core/math/delaunay.h"
+#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
@@ -43,7 +43,6 @@
#include "scene/main/window.h"
bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref<AnimationNode> &p_node) {
-
Ref<AnimationNodeBlendSpace2D> bs2d = p_node;
return bs2d.is_valid();
}
@@ -53,7 +52,6 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_changed() {
}
void AnimationNodeBlendSpace2DEditor::edit(const Ref<AnimationNode> &p_node) {
-
if (blend_space.is_valid()) {
blend_space->disconnect("triangles_updated", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_changed));
}
@@ -71,7 +69,6 @@ StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const {
}
void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEvent> &p_event) {
-
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
if (selected_point != -1 || selected_triangle != -1) {
@@ -107,10 +104,10 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
-
String name = String(E->get()).replace_first("AnimationNode", "");
- if (name == "Animation")
+ if (name == "Animation") {
continue; // nope
+ }
int idx = menu->get_item_count();
menu->add_item(vformat("Add %s", name), idx);
menu->set_item_metadata(idx, E->get());
@@ -132,13 +129,12 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
add_point_pos += blend_space->get_min_space();
if (snap->is_pressed()) {
- add_point_pos.x = Math::stepify(add_point_pos.x, blend_space->get_snap().x);
- add_point_pos.y = Math::stepify(add_point_pos.y, blend_space->get_snap().y);
+ add_point_pos.x = Math::snapped(add_point_pos.x, blend_space->get_snap().x);
+ add_point_pos.y = Math::snapped(add_point_pos.y, blend_space->get_snap().y);
}
}
if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
-
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
@@ -146,7 +142,6 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
_update_tool_erase();
for (int i = 0; i < points.size(); i++) {
-
if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
selected_point = i;
Ref<AnimationNode> node = blend_space->get_blend_point_node(i);
@@ -170,7 +165,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
triangle.push_back(points[idx]);
}
- if (Geometry::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
+ if (Geometry2D::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) {
selected_triangle = i;
_update_tool_erase();
return;
@@ -180,15 +175,14 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
-
blend_space_draw->update(); //update anyway
//try to see if a point can be selected
selected_point = -1;
for (int i = 0; i < points.size(); i++) {
-
- if (making_triangle.find(i) != -1)
+ if (making_triangle.find(i) != -1) {
continue;
+ }
if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) {
making_triangle.push_back(i);
@@ -221,8 +215,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
Vector2 point = blend_space->get_blend_point_position(selected_point);
point += drag_ofs;
if (snap->is_pressed()) {
- point.x = Math::stepify(point.x, blend_space->get_snap().x);
- point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ point.x = Math::snapped(point.x, blend_space->get_snap().x);
+ point.y = Math::snapped(point.y, blend_space->get_snap().y);
}
updating = true;
@@ -243,7 +237,6 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
-
Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
@@ -278,7 +271,6 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
if (mm.is_valid() && tool_blend->is_pressed() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
-
Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size());
blend_pos.y = 1.0 - blend_pos.y;
blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space());
@@ -291,7 +283,6 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref<InputEven
}
void AnimationNodeBlendSpace2DEditor::_file_opened(const String &p_file) {
-
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
_add_menu_type(MENU_LOAD_FILE_CONFIRM);
@@ -299,23 +290,20 @@ void AnimationNodeBlendSpace2DEditor::_file_opened(const String &p_file) {
}
void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) {
-
Ref<AnimationRootNode> node;
if (p_index == MENU_LOAD_FILE) {
-
open_file->clear_filters();
List<String> filters;
ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
for (List<String>::Element *E = filters.front(); E; E = E->next()) {
open_file->add_filter("*." + E->get());
}
- open_file->popup_centered_ratio();
+ open_file->popup_file_dialog();
return;
} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
node = file_loaded;
file_loaded.unref();
} else if (p_index == MENU_PASTE) {
-
node = EditorSettings::get_singleton()->get_resource_clipboard();
} else {
String type = menu->get_item_metadata(p_index);
@@ -346,7 +334,6 @@ void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) {
}
void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) {
-
Ref<AnimationNodeAnimation> anim;
anim.instance();
@@ -405,11 +392,11 @@ void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) {
}
void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
-
Color linecolor = get_theme_color("font_color", "Label");
Color linecolor_soft = linecolor;
linecolor_soft.a *= 0.5;
Ref<Font> font = get_theme_font("font", "Label");
+ int font_size = get_theme_font_size("font_size", "Label");
Ref<Texture2D> icon = get_theme_icon("KeyValue", "EditorIcons");
Ref<Texture2D> icon_selected = get_theme_icon("KeySelected", "EditorIcons");
@@ -426,26 +413,23 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
if (blend_space->get_min_space().y < 0) {
int y = (blend_space->get_max_space().y / (blend_space->get_max_space().y - blend_space->get_min_space().y)) * s.height;
blend_space_draw->draw_line(Point2(0, y), Point2(5 * EDSCALE, y), linecolor);
- blend_space_draw->draw_string(font, Point2(2 * EDSCALE, y - font->get_height() + font->get_ascent()), "0", linecolor);
+ blend_space_draw->draw_string(font, Point2(2 * EDSCALE, y - font->get_height(font_size) + font->get_ascent(font_size)), "0", HALIGN_LEFT, -1, font_size, linecolor);
blend_space_draw->draw_line(Point2(5 * EDSCALE, y), Point2(s.width, y), linecolor_soft);
}
if (blend_space->get_min_space().x < 0) {
int x = (-blend_space->get_min_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width;
blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor);
- blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height() + font->get_ascent()), "0", linecolor);
+ blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height(font_size) + font->get_ascent(font_size)), "0", HALIGN_LEFT, -1, font_size, linecolor);
blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft);
}
if (snap->is_pressed()) {
-
linecolor_soft.a = linecolor.a * 0.1;
if (blend_space->get_snap().x > 0) {
-
int prev_idx = 0;
for (int i = 0; i < s.x; i++) {
-
float v = blend_space->get_min_space().x + i * (blend_space->get_max_space().x - blend_space->get_min_space().x) / s.x;
int idx = int(v / blend_space->get_snap().x);
@@ -458,10 +442,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
}
if (blend_space->get_snap().y > 0) {
-
int prev_idx = 0;
for (int i = 0; i < s.y; i++) {
-
float v = blend_space->get_max_space().y - i * (blend_space->get_max_space().y - blend_space->get_min_space().y) / s.y;
int idx = int(v / blend_space->get_snap().y);
@@ -476,7 +458,6 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
//triangles first
for (int i = 0; i < blend_space->get_triangle_count(); i++) {
-
Vector<Vector2> points;
points.resize(3);
@@ -486,8 +467,8 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
if (dragging_selected && selected_point == point_idx) {
point += drag_ofs;
if (snap->is_pressed()) {
- point.x = Math::stepify(point.x, blend_space->get_snap().x);
- point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ point.x = Math::snapped(point.x, blend_space->get_snap().x);
+ point.y = Math::snapped(point.y, blend_space->get_snap().y);
}
}
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
@@ -518,13 +499,12 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
points.clear();
for (int i = 0; i < blend_space->get_blend_point_count(); i++) {
-
Vector2 point = blend_space->get_blend_point_position(i);
if (dragging_selected && selected_point == i) {
point += drag_ofs;
if (snap->is_pressed()) {
- point.x = Math::stepify(point.x, blend_space->get_snap().x);
- point.y = Math::stepify(point.y, blend_space->get_snap().y);
+ point.x = Math::snapped(point.x, blend_space->get_snap().x);
+ point.y = Math::snapped(point.y, blend_space->get_snap().y);
}
}
point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space());
@@ -597,14 +577,13 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() {
}
void AnimationNodeBlendSpace2DEditor::_snap_toggled() {
-
blend_space_draw->update();
}
void AnimationNodeBlendSpace2DEditor::_update_space() {
-
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
@@ -636,8 +615,9 @@ void AnimationNodeBlendSpace2DEditor::_update_space() {
}
void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
undo_redo->create_action(TTR("Change BlendSpace2D Limits"));
@@ -658,8 +638,9 @@ void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
}
void AnimationNodeBlendSpace2DEditor::_labels_changed(String) {
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
undo_redo->create_action(TTR("Change BlendSpace2D Labels"), UndoRedo::MERGE_ENDS);
@@ -674,9 +655,7 @@ void AnimationNodeBlendSpace2DEditor::_labels_changed(String) {
}
void AnimationNodeBlendSpace2DEditor::_erase_selected() {
-
if (selected_point != -1) {
-
updating = true;
undo_redo->create_action(TTR("Remove BlendSpace2D Point"));
undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point);
@@ -699,7 +678,6 @@ void AnimationNodeBlendSpace2DEditor::_erase_selected() {
blend_space_draw->update();
} else if (selected_triangle != -1) {
-
updating = true;
undo_redo->create_action(TTR("Remove BlendSpace2D Triangle"));
undo_redo->add_do_method(blend_space.ptr(), "remove_triangle", selected_triangle);
@@ -715,16 +693,17 @@ void AnimationNodeBlendSpace2DEditor::_erase_selected() {
}
void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
- if (updating)
+ if (updating) {
return;
+ }
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Vector2 pos = blend_space->get_blend_point_position(selected_point);
if (dragging_selected) {
pos += drag_ofs;
if (snap->is_pressed()) {
- pos.x = Math::stepify(pos.x, blend_space->get_snap().x);
- pos.y = Math::stepify(pos.y, blend_space->get_snap().y);
+ pos.x = Math::snapped(pos.x, blend_space->get_snap().x);
+ pos.y = Math::snapped(pos.y, blend_space->get_snap().y);
}
}
updating = true;
@@ -735,8 +714,9 @@ void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() {
}
void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) {
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
undo_redo->create_action(TTR("Move Node Point"));
undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, Vector2(edit_x->get_value(), edit_y->get_value()));
@@ -752,7 +732,6 @@ void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) {
}
void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
error_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
@@ -772,7 +751,6 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_PROCESS) {
-
String error;
if (!AnimationTreeEditor::get_singleton()->get_tree()) {
@@ -801,7 +779,6 @@ void AnimationNodeBlendSpace2DEditor::_notification(int p_what) {
}
void AnimationNodeBlendSpace2DEditor::_open_editor() {
-
if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) {
Ref<AnimationNode> an = blend_space->get_blend_point_node(selected_point);
ERR_FAIL_COND(an.is_null());
@@ -814,7 +791,6 @@ void AnimationNodeBlendSpace2DEditor::_removed_from_graph() {
}
void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() {
-
undo_redo->create_action(TTR("Toggle Auto Triangles"));
undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed());
undo_redo->add_undo_method(blend_space.ptr(), "set_auto_triangles", blend_space->get_auto_triangles());
@@ -824,7 +800,6 @@ void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() {
}
void AnimationNodeBlendSpace2DEditor::_bind_methods() {
-
ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space);
ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase);
@@ -836,7 +811,6 @@ void AnimationNodeBlendSpace2DEditor::_bind_methods() {
AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = nullptr;
AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
-
singleton = this;
updating = false;
@@ -846,7 +820,8 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
Ref<ButtonGroup> bg;
bg.instance();
- tool_blend = memnew(ToolButton);
+ tool_blend = memnew(Button);
+ tool_blend->set_flat(true);
tool_blend->set_toggle_mode(true);
tool_blend->set_button_group(bg);
top_hb->add_child(tool_blend);
@@ -854,21 +829,24 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(3));
- tool_select = memnew(ToolButton);
+ tool_select = memnew(Button);
+ tool_select->set_flat(true);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(0));
- tool_create = memnew(ToolButton);
+ tool_create = memnew(Button);
+ tool_create->set_flat(true);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip(TTR("Create points."));
tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(1));
- tool_triangle = memnew(ToolButton);
+ tool_triangle = memnew(Button);
+ tool_triangle->set_flat(true);
tool_triangle->set_toggle_mode(true);
tool_triangle->set_button_group(bg);
top_hb->add_child(tool_triangle);
@@ -877,7 +855,8 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
- tool_erase = memnew(ToolButton);
+ tool_erase = memnew(Button);
+ tool_erase->set_flat(true);
top_hb->add_child(tool_erase);
tool_erase->set_tooltip(TTR("Erase points and triangles."));
tool_erase->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_erase_selected));
@@ -885,7 +864,8 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(memnew(VSeparator));
- auto_triangles = memnew(ToolButton);
+ auto_triangles = memnew(Button);
+ auto_triangles->set_flat(true);
top_hb->add_child(auto_triangles);
auto_triangles->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled));
auto_triangles->set_toggle_mode(true);
@@ -893,7 +873,8 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(memnew(VSeparator));
- snap = memnew(ToolButton);
+ snap = memnew(Button);
+ snap->set_flat(true);
snap->set_toggle_mode(true);
top_hb->add_child(snap);
snap->set_pressed(true);
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 50b0d9a06c..3b8b78b2b5 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,24 +42,23 @@
#include "scene/gui/tree.h"
class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
-
GDCLASS(AnimationNodeBlendSpace2DEditor, AnimationTreeNodeEditorPlugin);
Ref<AnimationNodeBlendSpace2D> blend_space;
PanelContainer *panel;
- ToolButton *tool_blend;
- ToolButton *tool_select;
- ToolButton *tool_create;
- ToolButton *tool_triangle;
+ Button *tool_blend;
+ Button *tool_select;
+ Button *tool_create;
+ Button *tool_triangle;
VSeparator *tool_erase_sep;
- ToolButton *tool_erase;
- ToolButton *snap;
+ Button *tool_erase;
+ Button *snap;
SpinBox *snap_x;
SpinBox *snap_y;
OptionButton *interpolation;
- ToolButton *auto_triangles;
+ Button *auto_triangles;
LineEdit *label_x;
LineEdit *label_y;
@@ -143,8 +142,8 @@ protected:
public:
static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; }
- virtual bool can_edit(const Ref<AnimationNode> &p_node);
- virtual void edit(const Ref<AnimationNode> &p_node);
+ virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
+ virtual void edit(const Ref<AnimationNode> &p_node) override;
AnimationNodeBlendSpace2DEditor();
};
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 23e547f55d..fbfcac3d22 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,10 @@
#include "animation_blend_tree_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/editor_inspector.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_player.h"
@@ -43,7 +43,6 @@
#include "scene/main/window.h"
void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) {
-
for (int i = 0; i < add_options.size(); i++) {
ERR_FAIL_COND(add_options[i].script == p_script);
}
@@ -57,7 +56,6 @@ void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const R
}
void AnimationNodeBlendTreeEditor::remove_custom_type(const Ref<Script> &p_script) {
-
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].script == p_script) {
add_options.remove(i);
@@ -69,7 +67,6 @@ void AnimationNodeBlendTreeEditor::remove_custom_type(const Ref<Script> &p_scrip
}
void AnimationNodeBlendTreeEditor::_update_options_menu() {
-
add_node->get_popup()->clear();
for (int i = 0; i < add_options.size(); i++) {
add_node->get_popup()->add_item(add_options[i].name, i);
@@ -86,12 +83,10 @@ void AnimationNodeBlendTreeEditor::_update_options_menu() {
}
Size2 AnimationNodeBlendTreeEditor::get_minimum_size() const {
-
return Size2(10, 200);
}
void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing) {
-
AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_tree();
updating = true;
undo_redo->create_action(TTR("Parameter Changed") + ": " + String(p_property), UndoRedo::MERGE_ENDS);
@@ -104,9 +99,9 @@ void AnimationNodeBlendTreeEditor::_property_changed(const StringName &p_propert
}
void AnimationNodeBlendTreeEditor::_update_graph() {
-
- if (updating)
+ if (updating) {
return;
+ }
visible_properties.clear();
@@ -115,7 +110,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
graph->clear_connections();
//erase all nodes
for (int i = 0; i < graph->get_child_count(); i++) {
-
if (Object::cast_to<GraphNode>(graph->get_child(i))) {
memdelete(graph->get_child(i));
i--;
@@ -128,13 +122,12 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
blend_tree->get_node_list(&nodes);
for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
-
GraphNode *node = memnew(GraphNode);
graph->add_child(node);
Ref<AnimationNode> agnode = blend_tree->get_node(E->get());
- node->set_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
+ node->set_position_offset(blend_tree->get_node_position(E->get()) * EDSCALE);
node->set_title(agnode->get_caption());
node->set_name(E->get());
@@ -163,7 +156,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
List<PropertyInfo> pinfo;
agnode->get_parameter_list(&pinfo);
for (List<PropertyInfo>::Element *F = pinfo.front(); F; F = F->next()) {
-
if (!(F->get().usage & PROPERTY_USAGE_EDITOR)) {
continue;
}
@@ -192,7 +184,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
}
if (agnode->has_filter()) {
-
node->add_child(memnew(HSeparator));
Button *edit_filters = memnew(Button);
edit_filters->set_text(TTR("Edit Filters"));
@@ -204,7 +195,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
Ref<AnimationNodeAnimation> anim = agnode;
if (anim.is_valid()) {
-
MenuButton *mb = memnew(MenuButton);
mb->set_text(anim->get_animation());
mb->set_icon(get_theme_icon("Animation", "EditorIcons"));
@@ -259,7 +249,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
blend_tree->get_node_connections(&connections);
for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = connections.front(); E; E = E->next()) {
-
StringName from = E->get().output_node;
StringName to = E->get().input_node;
int to_idx = E->get().input_index;
@@ -269,7 +258,6 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
}
void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) {
-
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
_add_node(MENU_LOAD_FILE_CONFIRM);
@@ -277,27 +265,24 @@ void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) {
}
void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
-
Ref<AnimationNode> anode;
String base_name;
if (p_idx == MENU_LOAD_FILE) {
-
open_file->clear_filters();
List<String> filters;
ResourceLoader::get_recognized_extensions_for_type("AnimationNode", &filters);
for (List<String>::Element *E = filters.front(); E; E = E->next()) {
open_file->add_filter("*." + E->get());
}
- open_file->popup_centered_ratio();
+ open_file->popup_file_dialog();
return;
} else if (p_idx == MENU_LOAD_FILE_CONFIRM) {
anode = file_loaded;
file_loaded.unref();
base_name = anode->get_class();
} else if (p_idx == MENU_PASTE) {
-
anode = EditorSettings::get_singleton()->get_resource_clipboard();
ERR_FAIL_COND(!anode.is_valid());
base_name = anode->get_class();
@@ -347,7 +332,6 @@ void AnimationNodeBlendTreeEditor::_add_node(int p_idx) {
}
void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, const StringName &p_which) {
-
updating = true;
undo_redo->create_action(TTR("Node Moved"));
undo_redo->add_do_method(blend_tree.ptr(), "set_node_position", p_which, p_to / EDSCALE);
@@ -359,7 +343,6 @@ void AnimationNodeBlendTreeEditor::_node_dragged(const Vector2 &p_from, const Ve
}
void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) {
-
AnimationNodeBlendTree::ConnectionError err = blend_tree->can_connect_node(p_to, p_to_index, p_from);
if (err != AnimationNodeBlendTree::CONNECTION_OK) {
@@ -376,7 +359,6 @@ void AnimationNodeBlendTreeEditor::_connection_request(const String &p_from, int
}
void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) {
-
graph->disconnect_node(p_from, p_from_index, p_to, p_to_index);
updating = true;
@@ -390,7 +372,6 @@ void AnimationNodeBlendTreeEditor::_disconnection_request(const String &p_from,
}
void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options, const String &p_node) {
-
String option = p_options[p_index];
Ref<AnimationNodeAnimation> anim = blend_tree->get_node(p_node);
@@ -405,7 +386,6 @@ void AnimationNodeBlendTreeEditor::_anim_selected(int p_index, Array p_options,
}
void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) {
-
undo_redo->create_action(TTR("Delete Node"));
undo_redo->add_do_method(blend_tree.ptr(), "remove_node", p_which);
undo_redo->add_undo_method(blend_tree.ptr(), "add_node", p_which, blend_tree->get_node(p_which), blend_tree.ptr()->get_node_position(p_which));
@@ -425,7 +405,6 @@ void AnimationNodeBlendTreeEditor::_delete_request(const String &p_which) {
}
void AnimationNodeBlendTreeEditor::_delete_nodes_request() {
-
List<StringName> to_erase;
for (int i = 0; i < graph->get_child_count(); i++) {
@@ -437,8 +416,9 @@ void AnimationNodeBlendTreeEditor::_delete_nodes_request() {
}
}
- if (to_erase.empty())
+ if (to_erase.is_empty()) {
return;
+ }
undo_redo->create_action(TTR("Delete Node(s)"));
@@ -450,7 +430,6 @@ void AnimationNodeBlendTreeEditor::_delete_nodes_request() {
}
void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) {
-
_update_options_menu();
use_popup_menu_position = true;
popup_menu_position = graph->get_local_mouse_position();
@@ -459,7 +438,6 @@ void AnimationNodeBlendTreeEditor::_popup_request(const Vector2 &p_position) {
}
void AnimationNodeBlendTreeEditor::_node_selected(Object *p_node) {
-
GraphNode *gn = Object::cast_to<GraphNode>(p_node);
ERR_FAIL_COND(!gn);
@@ -472,14 +450,12 @@ void AnimationNodeBlendTreeEditor::_node_selected(Object *p_node) {
}
void AnimationNodeBlendTreeEditor::_open_in_editor(const String &p_which) {
-
Ref<AnimationNode> an = blend_tree->get_node(p_which);
ERR_FAIL_COND(!an.is_valid());
AnimationTreeEditor::get_singleton()->enter_editor(p_which);
}
void AnimationNodeBlendTreeEditor::_filter_toggled() {
-
updating = true;
undo_redo->create_action(TTR("Toggle Filter On/Off"));
undo_redo->add_do_method(_filter_edit.ptr(), "set_filter_enabled", filter_enabled->is_pressed());
@@ -491,7 +467,6 @@ void AnimationNodeBlendTreeEditor::_filter_toggled() {
}
void AnimationNodeBlendTreeEditor::_filter_edited() {
-
TreeItem *edited = filters->get_edited();
ERR_FAIL_COND(!edited);
@@ -509,9 +484,9 @@ void AnimationNodeBlendTreeEditor::_filter_edited() {
}
bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &anode) {
-
- if (updating || _filter_edit != anode)
+ if (updating || _filter_edit != anode) {
return false;
+ }
NodePath player_path = AnimationTreeEditor::get_singleton()->get_tree()->get_animation_player();
@@ -542,7 +517,6 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
player->get_animation_list(&animations);
for (List<StringName>::Element *E = animations.front(); E; E = E->next()) {
-
Ref<Animation> anim = player->get_animation(E->get());
for (int i = 0; i < anim->get_track_count(); i++) {
String track_path = anim->track_get_path(i);
@@ -563,7 +537,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
default: {
} break;
}
- if (!track_type_name.empty()) {
+ if (!track_type_name.is_empty()) {
types[track_path].insert(track_type_name);
}
}
@@ -577,7 +551,6 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
Map<String, TreeItem *> parenthood;
for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
-
NodePath path = E->get();
TreeItem *ti = nullptr;
String accum;
@@ -612,11 +585,11 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
if (base->has_node(accum)) {
node = base->get_node(accum);
}
- if (!node)
+ if (!node) {
continue; //no node, can't edit
+ }
if (path.get_subname_count()) {
-
String concat = path.get_concatenated_subnames();
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
@@ -697,13 +670,13 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
}
void AnimationNodeBlendTreeEditor::_edit_filters(const String &p_which) {
-
Ref<AnimationNode> anode = blend_tree->get_node(p_which);
ERR_FAIL_COND(!anode.is_valid());
_filter_edit = anode;
- if (!_update_filters(anode))
+ if (!_update_filters(anode)) {
return;
+ }
filter_dialog->popup_centered(Size2(500, 500) * EDSCALE);
}
@@ -715,18 +688,16 @@ void AnimationNodeBlendTreeEditor::_removed_from_graph() {
}
void AnimationNodeBlendTreeEditor::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
-
error_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
- if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree())
+ if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) {
_update_graph();
+ }
}
if (p_what == NOTIFICATION_PROCESS) {
-
String error;
if (!AnimationTreeEditor::get_singleton()->get_tree()->is_active()) {
@@ -789,15 +760,15 @@ void AnimationNodeBlendTreeEditor::_notification(int p_what) {
}
void AnimationNodeBlendTreeEditor::_scroll_changed(const Vector2 &p_scroll) {
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
blend_tree->set_graph_offset(p_scroll / EDSCALE);
updating = false;
}
void AnimationNodeBlendTreeEditor::_bind_methods() {
-
ClassDB::bind_method("_update_graph", &AnimationNodeBlendTreeEditor::_update_graph);
ClassDB::bind_method("_update_filters", &AnimationNodeBlendTreeEditor::_update_filters);
}
@@ -805,7 +776,6 @@ void AnimationNodeBlendTreeEditor::_bind_methods() {
AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = nullptr;
void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) {
-
String prev_name = blend_tree->get_node_name(p_node);
ERR_FAIL_COND(prev_name == String());
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name));
@@ -858,7 +828,6 @@ void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<Anima
blend_tree->get_node_connections(&connections);
for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = connections.front(); E; E = E->next()) {
-
StringName from = E->get().output_node;
StringName to = E->get().input_node;
int to_idx = E->get().input_index;
@@ -888,7 +857,6 @@ bool AnimationNodeBlendTreeEditor::can_edit(const Ref<AnimationNode> &p_node) {
}
void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
-
if (blend_tree.is_valid()) {
blend_tree->disconnect("removed_from_graph", callable_mp(this, &AnimationNodeBlendTreeEditor::_removed_from_graph));
}
@@ -905,7 +873,6 @@ void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
}
AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
-
singleton = this;
updating = false;
use_popup_menu_position = false;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 4f5badea9f..9f09069719 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,6 @@
class ProgressBar;
class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
-
GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
Ref<AnimationNodeBlendTree> blend_tree;
@@ -130,10 +129,10 @@ public:
void add_custom_type(const String &p_name, const Ref<Script> &p_script);
void remove_custom_type(const Ref<Script> &p_script);
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
- virtual bool can_edit(const Ref<AnimationNode> &p_node);
- virtual void edit(const Ref<AnimationNode> &p_node);
+ virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
+ virtual void edit(const Ref<AnimationNode> &p_node) override;
AnimationNodeBlendTreeEditor();
};
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 0a252cc0a3..56d82acd2f 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,11 @@
#include "animation_player_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/animation_track_editor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -44,7 +44,6 @@
#include "servers/rendering_server.h"
void AnimationPlayerEditor::_node_removed(Node *p_node) {
-
if (player && player == p_node) {
player = nullptr;
@@ -58,24 +57,21 @@ void AnimationPlayerEditor::_node_removed(Node *p_node) {
}
void AnimationPlayerEditor::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_PROCESS: {
-
- if (!player)
+ if (!player) {
return;
+ }
updating = true;
if (player->is_playing()) {
-
{
String animname = player->get_assigned_animation();
if (player->has_animation(animname)) {
Ref<Animation> anim = player->get_animation(animname);
if (!anim.is_null()) {
-
frame->set_max(anim->get_length());
}
}
@@ -96,7 +92,6 @@ void AnimationPlayerEditor::_notification(int p_what) {
updating = false;
} break;
case NOTIFICATION_ENTER_TREE: {
-
tool_anim->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_animation_tool_menu));
onion_skinning->get_popup()->connect("id_pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu));
@@ -108,11 +103,11 @@ void AnimationPlayerEditor::_notification(int p_what) {
add_theme_style_override("panel", editor->get_gui_base()->get_theme_stylebox("panel", "Panel"));
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
-
add_theme_style_override("panel", editor->get_gui_base()->get_theme_stylebox("panel", "Panel"));
} break;
+ case NOTIFICATION_TRANSLATION_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
-
autoplay->set_icon(get_theme_icon("AutoPlay", "EditorIcons"));
play->set_icon(get_theme_icon("PlayStart", "EditorIcons"));
@@ -121,10 +116,23 @@ void AnimationPlayerEditor::_notification(int p_what) {
play_bw_from->set_icon(get_theme_icon("PlayBackwards", "EditorIcons"));
autoplay_icon = get_theme_icon("AutoPlay", "EditorIcons");
+ reset_icon = get_theme_icon("Reload", "EditorIcons");
+ {
+ Ref<Image> autoplay_img = autoplay_icon->get_data();
+ Ref<Image> reset_img = reset_icon->get_data();
+ Ref<Image> autoplay_reset_img;
+ Size2 icon_size = Size2(autoplay_img->get_width(), autoplay_img->get_height());
+ autoplay_reset_img.instance();
+ autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
+ autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2());
+ autoplay_reset_img->blit_rect(reset_img, Rect2(Point2(), icon_size), Point2(icon_size.x, 0));
+ autoplay_reset_icon.instance();
+ autoplay_reset_icon->create_from_image(autoplay_reset_img);
+ }
stop->set_icon(get_theme_icon("Stop", "EditorIcons"));
onion_toggle->set_icon(get_theme_icon("Onion", "EditorIcons"));
- onion_skinning->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
+ onion_skinning->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons"));
pin->set_icon(get_theme_icon("Pin", "EditorIcons"));
@@ -147,9 +155,9 @@ void AnimationPlayerEditor::_notification(int p_what) {
}
void AnimationPlayerEditor::_autoplay_pressed() {
-
- if (updating)
+ if (updating) {
return;
+ }
if (animation->get_item_count() == 0) {
return;
}
@@ -176,17 +184,15 @@ void AnimationPlayerEditor::_autoplay_pressed() {
}
void AnimationPlayerEditor::_play_pressed() {
-
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
-
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
-
- if (current == player->get_assigned_animation())
+ if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
+ }
player->play(current);
}
@@ -195,19 +201,15 @@ void AnimationPlayerEditor::_play_pressed() {
}
void AnimationPlayerEditor::_play_from_pressed() {
-
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
-
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
-
float time = player->get_current_animation_position();
if (current == player->get_assigned_animation() && player->is_playing()) {
-
player->stop(); //so it won't blend with itself
}
@@ -220,17 +222,15 @@ void AnimationPlayerEditor::_play_from_pressed() {
}
void AnimationPlayerEditor::_play_bw_pressed() {
-
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
-
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
-
- if (current == player->get_assigned_animation())
+ if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
+ }
player->play(current, -1, -1, true);
}
@@ -239,18 +239,16 @@ void AnimationPlayerEditor::_play_bw_pressed() {
}
void AnimationPlayerEditor::_play_bw_from_pressed() {
-
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
-
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
-
float time = player->get_current_animation_position();
- if (current == player->get_assigned_animation())
+ if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
+ }
player->play(current, -1, -1, true);
player->seek(time);
@@ -259,8 +257,8 @@ void AnimationPlayerEditor::_play_bw_from_pressed() {
//unstop
stop->set_pressed(false);
}
-void AnimationPlayerEditor::_stop_pressed() {
+void AnimationPlayerEditor::_stop_pressed() {
if (!player) {
return;
}
@@ -271,24 +269,21 @@ void AnimationPlayerEditor::_stop_pressed() {
}
void AnimationPlayerEditor::_animation_selected(int p_which) {
-
- if (updating)
+ if (updating) {
return;
+ }
// when selecting an animation, the idea is that the only interesting behavior
// ui-wise is that it should play/blend the next one if currently playing
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
-
current = animation->get_item_text(animation->get_selected());
}
if (current != "") {
-
player->set_assigned_animation(current);
Ref<Animation> anim = player->get_animation(current);
{
-
track_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
if (root) {
@@ -310,7 +305,6 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
}
void AnimationPlayerEditor::_animation_new() {
-
renaming = false;
name_title->set_text(TTR("New Animation Name:"));
@@ -318,8 +312,9 @@ void AnimationPlayerEditor::_animation_new() {
String base = TTR("New Anim");
while (true) {
String attempt = base;
- if (count > 1)
+ if (count > 1) {
attempt += " (" + itos(count) + ")";
+ }
if (player->has_animation(attempt)) {
count++;
continue;
@@ -333,10 +328,11 @@ void AnimationPlayerEditor::_animation_new() {
name->select_all();
name->grab_focus();
}
-void AnimationPlayerEditor::_animation_rename() {
- if (animation->get_item_count() == 0)
+void AnimationPlayerEditor::_animation_rename() {
+ if (animation->get_item_count() == 0) {
return;
+ }
int selected = animation->get_selected();
String selected_name = animation->get_item_text(selected);
@@ -347,6 +343,7 @@ void AnimationPlayerEditor::_animation_rename() {
name->select_all();
name->grab_focus();
}
+
void AnimationPlayerEditor::_animation_load() {
ERR_FAIL_COND(!player);
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
@@ -355,19 +352,18 @@ void AnimationPlayerEditor::_animation_load() {
ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions);
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
-
file->add_filter("*." + E->get() + " ; " + E->get().to_upper());
}
- file->popup_centered_ratio();
+ file->popup_file_dialog();
current_option = RESOURCE_LOAD;
}
void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource> &p_resource, const String &p_path) {
-
int flg = 0;
- if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
+ if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) {
flg |= ResourceSaver::FLAG_COMPRESS;
+ }
String path = ProjectSettings::get_singleton()->localize_path(p_path);
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
@@ -382,7 +378,6 @@ void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource> &p_resou
}
void AnimationPlayerEditor::_animation_save(const Ref<Resource> &p_resource) {
-
if (p_resource->get_path().is_resource_file()) {
_animation_save_in_path(p_resource, p_resource->get_path());
} else {
@@ -391,56 +386,51 @@ void AnimationPlayerEditor::_animation_save(const Ref<Resource> &p_resource) {
}
void AnimationPlayerEditor::_animation_save_as(const Ref<Resource> &p_resource) {
-
file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
List<String> extensions;
ResourceSaver::get_recognized_extensions(p_resource, &extensions);
file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
-
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
+ String path;
//file->set_current_path(current_path);
if (p_resource->get_path() != "") {
- file->set_current_path(p_resource->get_path());
+ path = p_resource->get_path();
if (extensions.size()) {
- String ext = p_resource->get_path().get_extension().to_lower();
- if (extensions.find(ext) == nullptr) {
- file->set_current_path(p_resource->get_path().replacen("." + ext, "." + extensions.front()->get()));
+ if (extensions.find(p_resource->get_path().get_extension().to_lower()) == nullptr) {
+ path = p_resource->get_path().get_base_dir() + p_resource->get_name() + "." + extensions.front()->get();
}
}
} else {
-
- String existing;
if (extensions.size()) {
if (p_resource->get_name() != "") {
- existing = p_resource->get_name() + "." + extensions.front()->get().to_lower();
+ path = p_resource->get_name() + "." + extensions.front()->get().to_lower();
} else {
- existing = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower();
+ path = "new_" + p_resource->get_class().to_lower() + "." + extensions.front()->get().to_lower();
}
}
- file->set_current_path(existing);
}
- file->popup_centered_ratio();
+ file->set_current_path(path);
file->set_title(TTR("Save Resource As..."));
+ file->popup_file_dialog();
current_option = RESOURCE_SAVE;
}
void AnimationPlayerEditor::_animation_remove() {
-
- if (animation->get_item_count() == 0)
+ if (animation->get_item_count() == 0) {
return;
+ }
String current = animation->get_item_text(animation->get_selected());
- delete_dialog->set_text(TTR("Delete Animation '" + current + "'?"));
+ delete_dialog->set_text(vformat(TTR("Delete Animation '%s'?"), current));
delete_dialog->popup_centered();
}
void AnimationPlayerEditor::_animation_remove_confirmed() {
-
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
@@ -463,12 +453,9 @@ void AnimationPlayerEditor::_animation_remove_confirmed() {
}
void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
-
int idx = -1;
for (int i = 0; i < animation->get_item_count(); i++) {
-
if (animation->get_item_text(i) == p_anim) {
-
idx = i;
break;
}
@@ -482,7 +469,6 @@ void AnimationPlayerEditor::_select_anim_by_name(const String &p_anim) {
}
double AnimationPlayerEditor::_get_editor_step() const {
-
// Returns the effective snapping value depending on snapping modifiers, or 0 if snapping is disabled.
if (track_editor->is_snap_enabled()) {
const String current = player->get_assigned_animation();
@@ -497,7 +483,6 @@ double AnimationPlayerEditor::_get_editor_step() const {
}
void AnimationPlayerEditor::_animation_name_edited() {
-
player->stop();
String new_name = name->get_text();
@@ -534,7 +519,6 @@ void AnimationPlayerEditor::_animation_name_edited() {
_select_anim_by_name(new_name);
} else {
-
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
new_anim->set_name(new_name);
@@ -556,9 +540,9 @@ void AnimationPlayerEditor::_animation_name_edited() {
}
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
-
- if (animation->get_item_count() == 0)
+ if (animation->get_item_count() == 0) {
return;
+ }
String current = animation->get_item_text(animation->get_selected());
@@ -571,14 +555,15 @@ void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
}
void AnimationPlayerEditor::_animation_blend() {
-
- if (updating_blends)
+ if (updating_blends) {
return;
+ }
blend_editor.tree->clear();
- if (animation->get_item_count() == 0)
+ if (animation->get_item_count() == 0) {
return;
+ }
String current = animation->get_item_text(animation->get_selected());
@@ -599,7 +584,6 @@ void AnimationPlayerEditor::_animation_blend() {
blend_editor.next->add_item("", i);
for (List<StringName>::Element *E = anims.front(); E; E = E->next()) {
-
String to = E->get();
TreeItem *blend = blend_editor.tree->create_item(root);
blend->set_editable(0, false);
@@ -627,18 +611,20 @@ void AnimationPlayerEditor::_animation_blend() {
}
void AnimationPlayerEditor::_blend_edited() {
-
- if (updating_blends)
+ if (updating_blends) {
return;
+ }
- if (animation->get_item_count() == 0)
+ if (animation->get_item_count() == 0) {
return;
+ }
String current = animation->get_item_text(animation->get_selected());
TreeItem *selected = blend_editor.tree->get_edited();
- if (!selected)
+ if (!selected) {
return;
+ }
updating_blends = true;
String to = selected->get_text(0);
@@ -655,15 +641,14 @@ void AnimationPlayerEditor::_blend_edited() {
}
void AnimationPlayerEditor::ensure_visibility() {
-
- if (player && pin->is_pressed())
+ if (player && pin->is_pressed()) {
return; // another player is pinned, don't reset
+ }
_animation_edit();
}
Dictionary AnimationPlayerEditor::get_state() const {
-
Dictionary d;
d["visible"] = is_visible_in_tree();
@@ -675,8 +660,8 @@ Dictionary AnimationPlayerEditor::get_state() const {
return d;
}
-void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
+void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
if (!p_state.has("visible") || !p_state["visible"]) {
return;
}
@@ -685,7 +670,6 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
}
if (p_state.has("player")) {
-
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
if (Object::cast_to<AnimationPlayer>(n) && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
player = Object::cast_to<AnimationPlayer>(n);
@@ -696,7 +680,7 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
if (p_state.has("animation")) {
String anim = p_state["animation"];
- if (!anim.empty() && player->has_animation(anim)) {
+ if (!anim.is_empty() && player->has_animation(anim)) {
_select_anim_by_name(anim);
_animation_edit();
}
@@ -710,7 +694,6 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
}
void AnimationPlayerEditor::_animation_resource_edit() {
-
if (animation->get_item_count()) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
@@ -719,7 +702,6 @@ void AnimationPlayerEditor::_animation_resource_edit() {
}
void AnimationPlayerEditor::_animation_edit() {
-
if (animation->get_item_count()) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
@@ -735,32 +717,26 @@ void AnimationPlayerEditor::_animation_edit() {
}
}
-void AnimationPlayerEditor::_dialog_action(String p_file) {
-
+void AnimationPlayerEditor::_dialog_action(String p_path) {
switch (current_option) {
case RESOURCE_LOAD: {
ERR_FAIL_COND(!player);
- Ref<Resource> res = ResourceLoader::load(p_file, "Animation");
- ERR_FAIL_COND_MSG(res.is_null(), "Cannot load Animation from file '" + p_file + "'.");
- ERR_FAIL_COND_MSG(!res->is_class("Animation"), "Loaded resource from file '" + p_file + "' is not Animation.");
- if (p_file.find_last("/") != -1) {
-
- p_file = p_file.substr(p_file.find_last("/") + 1, p_file.length());
- }
- if (p_file.find_last("\\") != -1) {
+ Ref<Resource> res = ResourceLoader::load(p_path, "Animation");
+ ERR_FAIL_COND_MSG(res.is_null(), "Cannot load Animation from file '" + p_path + "'.");
+ ERR_FAIL_COND_MSG(!res->is_class("Animation"), "Loaded resource from file '" + p_path + "' is not Animation.");
- p_file = p_file.substr(p_file.find_last("\\") + 1, p_file.length());
+ String anim_name = p_path.get_file();
+ int ext_pos = anim_name.rfind(".");
+ if (ext_pos != -1) {
+ anim_name = anim_name.substr(0, ext_pos);
}
- if (p_file.find(".") != -1)
- p_file = p_file.substr(0, p_file.find("."));
-
undo_redo->create_action(TTR("Load Animation"));
- undo_redo->add_do_method(player, "add_animation", p_file, res);
- undo_redo->add_undo_method(player, "remove_animation", p_file);
- if (player->has_animation(p_file)) {
- undo_redo->add_undo_method(player, "add_animation", p_file, player->get_animation(p_file));
+ undo_redo->add_do_method(player, "add_animation", anim_name, res);
+ undo_redo->add_undo_method(player, "remove_animation", anim_name);
+ if (player->has_animation(anim_name)) {
+ undo_redo->add_undo_method(player, "add_animation", anim_name, player->get_animation(anim_name));
}
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
@@ -768,7 +744,6 @@ void AnimationPlayerEditor::_dialog_action(String p_file) {
break;
}
case RESOURCE_SAVE: {
-
String current = animation->get_item_text(animation->get_selected());
if (current != "") {
Ref<Animation> anim = player->get_animation(current);
@@ -777,31 +752,27 @@ void AnimationPlayerEditor::_dialog_action(String p_file) {
RES current_res = RES(Object::cast_to<Resource>(*anim));
- _animation_save_in_path(current_res, p_file);
+ _animation_save_in_path(current_res, p_path);
}
}
}
}
void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
-
- player->set_speed_scale(p_scale.to_double());
+ player->set_speed_scale(p_scale.to_float());
}
void AnimationPlayerEditor::_update_animation() {
-
// the purpose of _update_animation is to reflect the current state
// of the animation player in the current editor..
updating = true;
if (player->is_playing()) {
-
play->set_pressed(true);
stop->set_pressed(false);
} else {
-
play->set_pressed(false);
stop->set_pressed(true);
}
@@ -810,7 +781,6 @@ void AnimationPlayerEditor::_update_animation() {
String current = player->get_assigned_animation();
for (int i = 0; i < animation->get_item_count(); i++) {
-
if (animation->get_item_text(i) == current) {
animation->select(i);
break;
@@ -821,11 +791,11 @@ void AnimationPlayerEditor::_update_animation() {
}
void AnimationPlayerEditor::_update_player() {
-
updating = true;
List<StringName> animlist;
- if (player)
+ if (player) {
player->get_animation_list(&animlist);
+ }
animation->clear();
@@ -860,14 +830,21 @@ void AnimationPlayerEditor::_update_player() {
int active_idx = -1;
for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
+ Ref<Texture2D> icon;
+ if (E->get() == player->get_autoplay()) {
+ if (E->get() == "RESET") {
+ icon = autoplay_reset_icon;
+ } else {
+ icon = autoplay_icon;
+ }
+ } else if (E->get() == "RESET") {
+ icon = reset_icon;
+ }
+ animation->add_icon_item(icon, E->get());
- if (player->get_autoplay() == E->get())
- animation->add_icon_item(autoplay_icon, E->get());
- else
- animation->add_item(E->get());
-
- if (player->get_assigned_animation() == E->get())
+ if (player->get_assigned_animation() == E->get()) {
active_idx = animation->get_item_count() - 1;
+ }
}
updating = false;
@@ -877,7 +854,6 @@ void AnimationPlayerEditor::_update_player() {
_animation_selected(active_idx);
} else if (animation->get_item_count() > 0) {
-
animation->select(0);
autoplay->set_pressed(animation->get_item_text(0) == player->get_autoplay());
_animation_selected(0);
@@ -899,38 +875,41 @@ void AnimationPlayerEditor::_update_player() {
}
void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
-
- if (player && pin->is_pressed())
+ if (player && pin->is_pressed()) {
return; // Ignore, pinned.
+ }
player = p_player;
if (player) {
_update_player();
if (onion.enabled) {
- if (animation->get_item_count() > 0)
+ if (animation->get_item_count() > 0) {
_start_onion_skinning();
- else
+ } else {
_stop_onion_skinning();
+ }
}
track_editor->show_select_node_warning(false);
} else {
- if (onion.enabled)
+ if (onion.enabled) {
_stop_onion_skinning();
+ }
track_editor->show_select_node_warning(true);
}
}
void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_overlay) {
-
- if (!onion.can_overlay)
+ if (!onion.can_overlay) {
return;
+ }
// Can happen on viewport resize, at least.
- if (!_are_onion_layers_valid())
+ if (!_are_onion_layers_valid()) {
return;
+ }
RID ci = p_overlay->get_canvas_item();
Rect2 src_rect = p_overlay->get_global_rect();
@@ -973,22 +952,21 @@ void AnimationPlayerEditor::forward_canvas_force_draw_over_viewport(Control *p_o
}
void AnimationPlayerEditor::_animation_duplicate() {
-
- if (!animation->get_item_count())
+ if (!animation->get_item_count()) {
return;
+ }
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
- if (!anim.is_valid())
+ if (!anim.is_valid()) {
return;
+ }
Ref<Animation> new_anim = memnew(Animation);
List<PropertyInfo> plist;
anim->get_property_list(&plist);
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
-
if (E->get().usage & PROPERTY_USAGE_STORAGE) {
-
new_anim->set(E->get().name, anim->get(E->get().name));
}
}
@@ -1009,9 +987,7 @@ void AnimationPlayerEditor::_animation_duplicate() {
undo_redo->commit_action();
for (int i = 0; i < animation->get_item_count(); i++) {
-
if (animation->get_item_text(i) == new_name) {
-
animation->select(i);
_animation_selected(i);
return;
@@ -1020,7 +996,6 @@ void AnimationPlayerEditor::_animation_duplicate() {
}
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
-
if (updating || !player || player->is_playing()) {
return;
};
@@ -1038,7 +1013,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
float pos = CLAMP(anim->get_length() * (p_value / frame->get_max()), 0, anim->get_length());
if (track_editor->is_snap_enabled()) {
- pos = Math::stepify(pos, _get_editor_step());
+ pos = Math::snapped(pos, _get_editor_step());
}
if (player->is_valid() && !p_set) {
@@ -1056,44 +1031,45 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
};
void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
-
if (player == p_pl && is_visible_in_tree()) {
-
_update_player();
- if (blend_editor.dialog->is_visible())
+ if (blend_editor.dialog->is_visible()) {
_animation_blend(); // Update.
+ }
}
}
void AnimationPlayerEditor::_list_changed() {
-
- if (is_visible_in_tree())
+ if (is_visible_in_tree()) {
_update_player();
+ }
}
void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
-
frame->set_max(p_len);
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
-
timeline_position = p_pos;
- if (!is_visible_in_tree())
+ if (!is_visible_in_tree()) {
return;
+ }
- if (!player)
+ if (!player) {
return;
+ }
- if (player->is_playing())
+ if (player->is_playing()) {
return;
+ }
- if (!player->has_animation(player->get_assigned_animation()))
+ if (!player->has_animation(player->get_assigned_animation())) {
return;
+ }
updating = true;
- frame->set_value(Math::stepify(p_pos, _get_editor_step()));
+ frame->set_value(Math::snapped(p_pos, _get_editor_step()));
updating = false;
_seek_value_changed(p_pos, !p_drag);
@@ -1101,7 +1077,6 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag)
}
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
-
String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
current = animation->get_item_text(animation->get_selected());
@@ -1113,47 +1088,37 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
}
switch (p_option) {
-
case TOOL_NEW_ANIM: {
-
_animation_new();
} break;
case TOOL_LOAD_ANIM: {
-
_animation_load();
} break;
case TOOL_SAVE_ANIM: {
-
if (anim.is_valid()) {
_animation_save(anim);
}
} break;
case TOOL_SAVE_AS_ANIM: {
-
if (anim.is_valid()) {
_animation_save_as(anim);
}
} break;
case TOOL_DUPLICATE_ANIM: {
-
_animation_duplicate();
[[fallthrough]]; // Allow immediate rename after animation is duplicated
}
case TOOL_RENAME_ANIM: {
-
_animation_rename();
} break;
case TOOL_EDIT_TRANSITIONS: {
-
_animation_blend();
} break;
case TOOL_REMOVE_ANIM: {
-
_animation_remove();
} break;
case TOOL_COPY_ANIM: {
-
if (!animation->get_item_count()) {
error_dialog->set_text(TTR("No animation to copy!"));
error_dialog->popup_centered();
@@ -1165,7 +1130,6 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
EditorSettings::get_singleton()->set_resource_clipboard(anim2);
} break;
case TOOL_PASTE_ANIM: {
-
Ref<Animation> anim2 = EditorSettings::get_singleton()->get_resource_clipboard();
if (!anim2.is_valid()) {
error_dialog->set_text(TTR("No animation resource on clipboard!"));
@@ -1181,7 +1145,6 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
int idx = 1;
String base = name;
while (player->has_animation(name)) {
-
idx++;
name = base + " " + itos(idx);
}
@@ -1196,7 +1159,6 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
_select_anim_by_name(name);
} break;
case TOOL_EDIT_RESOURCE: {
-
if (!animation->get_item_count()) {
error_dialog->set_text(TTR("No animation to edit!"));
error_dialog->popup_centered();
@@ -1211,30 +1173,26 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
}
void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
-
PopupMenu *menu = onion_skinning->get_popup();
int idx = menu->get_item_index(p_option);
switch (p_option) {
-
case ONION_SKINNING_ENABLE: {
-
onion.enabled = !onion.enabled;
- if (onion.enabled)
+ if (onion.enabled) {
_start_onion_skinning();
- else
+ } else {
_stop_onion_skinning();
+ }
} break;
case ONION_SKINNING_PAST: {
-
// Ensure at least one of past/future is checked.
onion.past = onion.future ? !onion.past : true;
menu->set_item_checked(idx, onion.past);
} break;
case ONION_SKINNING_FUTURE: {
-
// Ensure at least one of past/future is checked.
onion.future = onion.past ? !onion.future : true;
menu->set_item_checked(idx, onion.future);
@@ -1242,7 +1200,6 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
case ONION_SKINNING_1_STEP: // Fall-through.
case ONION_SKINNING_2_STEPS:
case ONION_SKINNING_3_STEPS: {
-
onion.steps = (p_option - ONION_SKINNING_1_STEP) + 1;
int one_frame_idx = menu->get_item_index(ONION_SKINNING_1_STEP);
for (int i = 0; i <= ONION_SKINNING_LAST_STEPS_OPTION - ONION_SKINNING_1_STEP; i++) {
@@ -1250,17 +1207,14 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
}
} break;
case ONION_SKINNING_DIFFERENCES_ONLY: {
-
onion.differences_only = !onion.differences_only;
menu->set_item_checked(idx, onion.differences_only);
} break;
case ONION_SKINNING_FORCE_WHITE_MODULATE: {
-
onion.force_white_modulate = !onion.force_white_modulate;
menu->set_item_checked(idx, onion.force_white_modulate);
} break;
case ONION_SKINNING_INCLUDE_GIZMOS: {
-
onion.include_gizmos = !onion.include_gizmos;
menu->set_item_checked(idx, onion.include_gizmos);
} break;
@@ -1268,40 +1222,40 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
}
void AnimationPlayerEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
-
Ref<InputEventKey> k = p_ev;
if (is_visible_in_tree() && k.is_valid() && k->is_pressed() && !k->is_echo() && !k->get_alt() && !k->get_control() && !k->get_metakey()) {
-
switch (k->get_keycode()) {
-
case KEY_A: {
- if (!k->get_shift())
+ if (!k->get_shift()) {
_play_bw_from_pressed();
- else
+ } else {
_play_bw_pressed();
+ }
+ accept_event();
} break;
case KEY_S: {
_stop_pressed();
+ accept_event();
} break;
case KEY_D: {
- if (!k->get_shift())
+ if (!k->get_shift()) {
_play_from_pressed();
- else
+ } else {
_play_pressed();
+ }
+ accept_event();
} break;
}
}
}
void AnimationPlayerEditor::_editor_visibility_changed() {
-
if (is_visible() && animation->get_item_count() > 0) {
_start_onion_skinning();
}
}
bool AnimationPlayerEditor::_are_onion_layers_valid() {
-
ERR_FAIL_COND_V(!onion.past && !onion.future, false);
Point2 capture_size = get_tree()->get_root()->get_size();
@@ -1309,7 +1263,6 @@ bool AnimationPlayerEditor::_are_onion_layers_valid() {
}
void AnimationPlayerEditor::_allocate_onion_layers() {
-
_free_onion_layers();
int captures = onion.get_needed_capture_count();
@@ -1338,7 +1291,6 @@ void AnimationPlayerEditor::_allocate_onion_layers() {
}
void AnimationPlayerEditor::_free_onion_layers() {
-
for (int i = 0; i < onion.captures.size(); i++) {
if (onion.captures[i].is_valid()) {
RS::get_singleton()->free(onion.captures[i]);
@@ -1349,11 +1301,11 @@ void AnimationPlayerEditor::_free_onion_layers() {
}
void AnimationPlayerEditor::_prepare_onion_layers_1() {
-
// This would be called per viewport and we want to act once only.
int64_t frame = get_tree()->get_frame();
- if (frame == onion.last_frame)
+ if (frame == onion.last_frame) {
return;
+ }
if (!onion.enabled || !is_processing() || !is_visible() || !get_player()) {
_stop_onion_skinning();
@@ -1366,8 +1318,9 @@ void AnimationPlayerEditor::_prepare_onion_layers_1() {
onion.can_overlay = false;
plugin->update_overlays();
- if (player->is_playing())
+ if (player->is_playing()) {
return;
+ }
// And go to next step afterwards.
call_deferred("_prepare_onion_layers_2");
@@ -1378,13 +1331,14 @@ void AnimationPlayerEditor::_prepare_onion_layers_1_deferred() {
}
void AnimationPlayerEditor::_prepare_onion_layers_2() {
-
Ref<Animation> anim = player->get_animation(player->get_assigned_animation());
- if (!anim.is_valid())
+ if (!anim.is_valid()) {
return;
+ }
- if (!_are_onion_layers_valid())
+ if (!_are_onion_layers_valid()) {
_allocate_onion_layers();
+ }
// Hide superfluous elements that would make the overlay unnecessary cluttered.
Dictionary canvas_edit_state;
@@ -1440,7 +1394,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
}
// Backup current animation state.
- AnimatedValuesBackup values_backup = player->backup_animated_values();
+ Ref<AnimatedValuesBackup> values_backup = player->backup_animated_values();
float cpos = player->get_current_animation_position();
// Render every past/future step with the capture shader.
@@ -1455,11 +1409,11 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
int cidx = 0;
onion.capture.material->set_shader_param("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color")));
for (int step_off = step_off_a; step_off <= step_off_b; step_off++) {
-
if (step_off == 0) {
// Skip present step and switch to the color of future.
- if (!onion.force_white_modulate)
+ if (!onion.force_white_modulate) {
onion.capture.material->set_shader_param("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color"));
+ }
continue;
}
@@ -1470,7 +1424,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
if (valid) {
player->seek(pos, true);
get_tree()->flush_transform_notifications(); // Needed for transforms of Node3Ds.
- values_backup.update_skeletons(); // Needed for Skeletons (2D & 3D).
+ values_backup->update_skeletons(); // Needed for Skeletons (2D & 3D).
RS::get_singleton()->viewport_set_active(onion.captures[cidx], true);
RS::get_singleton()->viewport_set_parent_viewport(root_vp, onion.captures[cidx]);
@@ -1490,7 +1444,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
// (Seeking with update=true wouldn't do the trick because the current value of the properties
// may not match their value for the current point in the animation).
player->seek(cpos, false);
- player->restore_animated_values(values_backup);
+ values_backup->restore();
// Restore state of main editors.
if (Node3DEditor::get_singleton()->is_visible()) {
@@ -1507,7 +1461,6 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
}
void AnimationPlayerEditor::_start_onion_skinning() {
-
// FIXME: Using "idle_frame" makes onion layers update one frame behind the current.
if (!get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
get_tree()->connect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
@@ -1515,9 +1468,7 @@ void AnimationPlayerEditor::_start_onion_skinning() {
}
void AnimationPlayerEditor::_stop_onion_skinning() {
-
if (get_tree()->is_connected("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred))) {
-
get_tree()->disconnect("idle_frame", callable_mp(this, &AnimationPlayerEditor::_prepare_onion_layers_1_deferred));
_free_onion_layers();
@@ -1529,12 +1480,10 @@ void AnimationPlayerEditor::_stop_onion_skinning() {
}
void AnimationPlayerEditor::_pin_pressed() {
-
EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree();
}
void AnimationPlayerEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
ClassDB::bind_method(D_METHOD("_animation_load"), &AnimationPlayerEditor::_animation_load);
@@ -1556,7 +1505,6 @@ void AnimationPlayerEditor::_bind_methods() {
AnimationPlayerEditor *AnimationPlayerEditor::singleton = nullptr;
AnimationPlayer *AnimationPlayerEditor::get_player() const {
-
return player;
}
@@ -1574,24 +1522,29 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
- play_bw_from = memnew(ToolButton);
+ play_bw_from = memnew(Button);
+ play_bw_from->set_flat(true);
play_bw_from->set_tooltip(TTR("Play selected animation backwards from current pos. (A)"));
hb->add_child(play_bw_from);
- play_bw = memnew(ToolButton);
+ play_bw = memnew(Button);
+ play_bw->set_flat(true);
play_bw->set_tooltip(TTR("Play selected animation backwards from end. (Shift+A)"));
hb->add_child(play_bw);
- stop = memnew(ToolButton);
+ stop = memnew(Button);
+ stop->set_flat(true);
stop->set_toggle_mode(true);
hb->add_child(stop);
stop->set_tooltip(TTR("Stop animation playback. (S)"));
- play = memnew(ToolButton);
+ play = memnew(Button);
+ play->set_flat(true);
play->set_tooltip(TTR("Play selected animation from start. (Shift+D)"));
hb->add_child(play);
- play_from = memnew(ToolButton);
+ play_from = memnew(Button);
+ play_from->set_flat(true);
play_from->set_tooltip(TTR("Play selected animation from current pos. (D)"));
hb->add_child(play_from);
@@ -1616,6 +1569,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
delete_dialog->connect("confirmed", callable_mp(this, &AnimationPlayerEditor::_animation_remove_confirmed));
tool_anim = memnew(MenuButton);
+ tool_anim->set_shortcut_context(this);
tool_anim->set_flat(false);
tool_anim->set_tooltip(TTR("Animation Tools"));
tool_anim->set_text(TTR("Animation"));
@@ -1643,7 +1597,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
animation->set_tooltip(TTR("Display list of animations in player."));
animation->set_clip_text(true);
- autoplay = memnew(ToolButton);
+ autoplay = memnew(Button);
+ autoplay->set_flat(true);
hb->add_child(autoplay);
autoplay->set_tooltip(TTR("Autoplay on Load"));
@@ -1655,7 +1610,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
hb->add_child(memnew(VSeparator));
- onion_toggle = memnew(ToolButton);
+ onion_toggle = memnew(Button);
+ onion_toggle->set_flat(true);
onion_toggle->set_toggle_mode(true);
onion_toggle->set_tooltip(TTR("Enable Onion Skinning"));
onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu), varray(ONION_SKINNING_ENABLE));
@@ -1680,7 +1636,8 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
hb->add_child(memnew(VSeparator));
- pin = memnew(ToolButton);
+ pin = memnew(Button);
+ pin->set_flat(true);
pin->set_toggle_mode(true);
pin->set_tooltip(TTR("Pin AnimationPlayer"));
hb->add_child(pin);
@@ -1704,7 +1661,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
name_dialog->register_text_enter(name);
error_dialog = memnew(ConfirmationDialog);
- error_dialog->get_ok()->set_text(TTR("Close"));
+ error_dialog->get_ok_button()->set_text(TTR("Close"));
error_dialog->set_title(TTR("Error!"));
add_child(error_dialog);
@@ -1712,7 +1669,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
blend_editor.dialog = memnew(AcceptDialog);
add_child(blend_editor.dialog);
- blend_editor.dialog->get_ok()->set_text(TTR("Close"));
+ blend_editor.dialog->get_ok_button()->set_text(TTR("Close"));
blend_editor.dialog->set_hide_on_ok(true);
VBoxContainer *blend_vb = memnew(VBoxContainer);
blend_editor.dialog->add_child(blend_vb);
@@ -1800,39 +1757,33 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
}
AnimationPlayerEditor::~AnimationPlayerEditor() {
-
_free_onion_layers();
RS::get_singleton()->free(onion.capture.canvas);
RS::get_singleton()->free(onion.capture.canvas_item);
}
void AnimationPlayerEditorPlugin::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
-
set_force_draw_over_forwarding_enabled();
} break;
}
}
void AnimationPlayerEditorPlugin::edit(Object *p_object) {
-
anim_editor->set_undo_redo(&get_undo_redo());
- if (!p_object)
+ if (!p_object) {
return;
+ }
anim_editor->edit(Object::cast_to<AnimationPlayer>(p_object));
}
bool AnimationPlayerEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("AnimationPlayer");
}
void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
-
editor->make_bottom_panel_item_visible(anim_editor);
anim_editor->set_process(true);
anim_editor->ensure_visibility();
@@ -1840,7 +1791,6 @@ void AnimationPlayerEditorPlugin::make_visible(bool p_visible) {
}
AnimationPlayerEditorPlugin::AnimationPlayerEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
anim_editor = memnew(AnimationPlayerEditor(editor, this));
anim_editor->set_undo_redo(EditorNode::get_undo_redo());
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 1abefad635..2f6bf55e4c 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,6 @@ class AnimationTrackEditor;
class AnimationPlayerEditorPlugin;
class AnimationPlayerEditor : public VBoxContainer {
-
GDCLASS(AnimationPlayerEditor, VBoxContainer);
EditorNode *editor;
@@ -97,15 +96,17 @@ class AnimationPlayerEditor : public VBoxContainer {
Button *autoplay;
MenuButton *tool_anim;
- ToolButton *onion_toggle;
+ Button *onion_toggle;
MenuButton *onion_skinning;
- ToolButton *pin;
+ Button *pin;
SpinBox *frame;
LineEdit *scale;
LineEdit *name;
Label *name_title;
UndoRedo *undo_redo;
Ref<Texture2D> autoplay_icon;
+ Ref<Texture2D> reset_icon;
+ Ref<ImageTexture> autoplay_reset_icon;
bool last_active;
float timeline_position;
@@ -114,10 +115,9 @@ class AnimationPlayerEditor : public VBoxContainer {
int current_option;
struct BlendEditor {
-
- AcceptDialog *dialog;
- Tree *tree;
- OptionButton *next;
+ AcceptDialog *dialog = nullptr;
+ Tree *tree = nullptr;
+ OptionButton *next = nullptr;
} blend_editor;
@@ -133,13 +133,13 @@ class AnimationPlayerEditor : public VBoxContainer {
// Onion skinning.
struct {
// Settings.
- bool enabled;
- bool past;
- bool future;
- int steps;
- bool differences_only;
- bool force_white_modulate;
- bool include_gizmos;
+ bool enabled = false;
+ bool past = false;
+ bool future = false;
+ int steps = 0;
+ bool differences_only = false;
+ bool force_white_modulate = false;
+ bool include_gizmos = false;
int get_needed_capture_count() const {
// 'Differences only' needs a capture of the present.
@@ -147,8 +147,8 @@ class AnimationPlayerEditor : public VBoxContainer {
}
// Rendering.
- int64_t last_frame;
- int can_overlay;
+ int64_t last_frame = 0;
+ int can_overlay = 0;
Size2 capture_size;
Vector<RID> captures;
Vector<bool> captures_valid;
@@ -244,7 +244,6 @@ public:
};
class AnimationPlayerEditorPlugin : public EditorPlugin {
-
GDCLASS(AnimationPlayerEditorPlugin, EditorPlugin);
AnimationPlayerEditor *anim_editor;
@@ -254,16 +253,16 @@ protected:
void _notification(int p_what);
public:
- virtual Dictionary get_state() const { return anim_editor->get_state(); }
- virtual void set_state(const Dictionary &p_state) { anim_editor->set_state(p_state); }
+ virtual Dictionary get_state() const override { return anim_editor->get_state(); }
+ virtual void set_state(const Dictionary &p_state) override { anim_editor->set_state(p_state); }
- virtual String get_name() const { return "Anim"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "Anim"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
- virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) { anim_editor->forward_canvas_force_draw_over_viewport(p_overlay); }
+ virtual void forward_canvas_force_draw_over_viewport(Control *p_overlay) override { anim_editor->forward_canvas_force_draw_over_viewport(p_overlay); }
AnimationPlayerEditorPlugin(EditorNode *p_node);
~AnimationPlayerEditorPlugin();
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index ed51a2d2cf..c6d2faf849 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,11 @@
#include "animation_state_machine_editor.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
-#include "core/math/delaunay.h"
+#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
@@ -43,17 +43,14 @@
#include "scene/main/window.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
-
Ref<AnimationNodeStateMachine> ansm = p_node;
return ansm.is_valid();
}
void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
-
state_machine = p_node;
if (state_machine.is_valid()) {
-
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_node = StringName();
@@ -63,10 +60,10 @@ void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
}
void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEvent> &p_event) {
-
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- if (playback.is_null())
+ if (playback.is_null()) {
return;
+ }
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && !k->is_echo()) {
@@ -104,10 +101,10 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
-
String name = String(E->get()).replace_first("AnimationNode", "");
- if (name == "Animation")
+ if (name == "Animation") {
continue; // nope
+ }
int idx = menu->get_item_count();
menu->add_item(vformat("Add %s", name), idx);
menu->set_item_metadata(idx, E->get());
@@ -128,7 +125,6 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
// select node or push a field inside
if (mb.is_valid() && !mb->get_shift() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
-
selected_transition_from = StringName();
selected_transition_to = StringName();
selected_node = StringName();
@@ -191,12 +187,11 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
int closest = -1;
float closest_d = 1e20;
for (int i = 0; i < transition_lines.size(); i++) {
-
Vector2 s[2] = {
transition_lines[i].from,
transition_lines[i].to
};
- Vector2 cpoint = Geometry::get_closest_point_to_segment_2d(mb->get_position(), s);
+ Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mb->get_position(), s);
float d = cpoint.distance_to(mb->get_position());
if (d > transition_lines[i].width) {
continue;
@@ -222,9 +217,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
//end moving node
if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
-
if (dragging_selected) {
-
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
undo_redo->create_action(TTR("Move Node"));
@@ -245,7 +238,6 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
//connect nodes
if (mb.is_valid() && ((tool_select->is_pressed() && mb->get_shift()) || tool_connect->is_pressed()) && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
-
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
connecting = true;
@@ -259,14 +251,11 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
//end connecting nodes
if (mb.is_valid() && connecting && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
-
if (connecting_to_node != StringName()) {
-
if (state_machine->has_transition(connecting_from, connecting_to_node)) {
EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
} else {
-
Ref<AnimationNodeStateMachineTransition> tr;
tr.instance();
tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
@@ -296,14 +285,12 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
//pan window
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
-
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
//move mouse while connecting
if (mm.is_valid() && connecting) {
-
connecting_to = mm->get_position();
connecting_to_node = StringName();
state_machine_draw->update();
@@ -318,7 +305,6 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
//move mouse while moving a node
if (mm.is_valid() && dragging_selected_attempt) {
-
dragging_selected = true;
drag_ofs = mm->get_position() - drag_from;
snap_x = StringName();
@@ -333,8 +319,9 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
float best_d_y = 1e20;
for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
- if (E->get() == selected_node)
+ if (E->get() == selected_node) {
continue;
+ }
Vector2 npos = state_machine->get_node_position(E->get());
float d_x = ABS(npos.x - cpos.x);
@@ -358,14 +345,12 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
//put ibeam (text cursor) over names to make it clearer that they are editable
if (mm.is_valid()) {
-
state_machine_draw->grab_focus();
bool over_text_now = false;
String new_over_node = StringName();
int new_over_node_what = -1;
if (tool_select->is_pressed()) {
-
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].name.has_point(mm->get_position())) {
@@ -392,7 +377,6 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
if (over_text != over_text_now) {
-
if (over_text_now) {
state_machine_draw->set_default_cursor_shape(CURSOR_IBEAM);
} else {
@@ -402,10 +386,15 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
over_text = over_text_now;
}
}
+
+ Ref<InputEventPanGesture> pan_gesture = p_event;
+ if (pan_gesture.is_valid()) {
+ h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
+ v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
+ }
}
void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
-
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
_add_menu_type(MENU_LOAD_FILE_CONFIRM);
@@ -413,25 +402,22 @@ void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
}
void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
-
String base_name;
Ref<AnimationRootNode> node;
if (p_index == MENU_LOAD_FILE) {
-
open_file->clear_filters();
List<String> filters;
ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters);
for (List<String>::Element *E = filters.front(); E; E = E->next()) {
open_file->add_filter("*." + E->get());
}
- open_file->popup_centered_ratio();
+ open_file->popup_file_dialog();
return;
} else if (p_index == MENU_LOAD_FILE_CONFIRM) {
node = file_loaded;
file_loaded.unref();
} else if (p_index == MENU_PASTE) {
-
node = EditorSettings::get_singleton()->get_resource_clipboard();
} else {
@@ -452,7 +438,6 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
}
if (base_name == String()) {
-
base_name = node->get_class().replace_first("AnimationNode", "");
}
@@ -476,7 +461,6 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
}
void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
-
Ref<AnimationNodeAnimation> anim;
anim.instance();
@@ -503,7 +487,6 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
}
void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance) {
-
Color linecolor = get_theme_color("font_color", "Label");
Color icon_color(1, 1, 1);
Color accent = get_theme_color("accent_color", "Editor");
@@ -537,7 +520,7 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
Transform2D xf;
xf.elements[0] = (p_to - p_from).normalized();
- xf.elements[1] = xf.elements[0].tangent();
+ xf.elements[1] = xf.elements[0].orthogonal();
xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
@@ -546,9 +529,9 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
}
void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
-
- if (r_to == r_from)
+ if (r_to == r_from) {
return;
+ }
//this could be optimized...
Vector2 n = (r_to - r_from).normalized();
@@ -558,9 +541,9 @@ void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Ve
}
void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
-
- if (r_to == r_from)
+ if (r_to == r_from) {
return;
+ }
//this could be optimized...
Vector2 n = (r_to - r_from).normalized();
@@ -570,13 +553,13 @@ void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Ve
}
void AnimationNodeStateMachineEditor::_state_machine_draw() {
-
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
Ref<StyleBox> style = get_theme_stylebox("state_machine_frame", "GraphNode");
Ref<StyleBox> style_selected = get_theme_stylebox("state_machine_selectedframe", "GraphNode");
Ref<Font> font = get_theme_font("title_font", "GraphNode");
+ int font_size = get_theme_font_size("title_font_size", "GraphNode");
Color font_color = get_theme_color("title_color", "GraphNode");
Ref<Texture2D> play = get_theme_icon("Play", "EditorIcons");
Ref<Texture2D> auto_play = get_theme_icon("AutoPlay", "EditorIcons");
@@ -611,7 +594,6 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//snap lines
if (dragging_selected) {
-
Vector2 from = (state_machine->get_node_position(selected_node) * EDSCALE) + drag_ofs - state_machine->get_graph_offset() * EDSCALE;
if (snap_x != StringName()) {
Vector2 to = (state_machine->get_node_position(snap_x) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
@@ -625,16 +607,15 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//pre pass nodes so we know the rectangles
for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {
-
Ref<AnimationNode> anode = state_machine->get_node(E->get());
String name = E->get();
bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
Ref<StyleBox> sb = E->get() == selected_node ? style_selected : style;
Size2 s = sb->get_minimum_size();
- int strsize = font->get_string_size(name).width;
+ int strsize = font->get_string_size(name, font_size).width;
s.width += strsize;
- s.height += MAX(font->get_height(), play->get_height());
+ s.height += MAX(font->get_height(font_size), play->get_height());
s.width += sep + play->get_width();
if (needs_editor) {
s.width += sep + edit->get_width();
@@ -691,7 +672,6 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//draw transition lines
for (int i = 0; i < state_machine->get_transition_count(); i++) {
-
TransitionLine tl;
tl.from_node = state_machine->get_transition_from(i);
Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2();
@@ -710,7 +690,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
tl.width = tr_bidi_offset;
if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
- Vector2 offset = -(tl.from - tl.to).normalized().tangent() * tr_bidi_offset;
+ Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
tl.from += offset;
tl.to += offset;
}
@@ -733,7 +713,6 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
if (travel_path.size()) {
-
if (current == tl.from_node && travel_path[0] == tl.to_node) {
travel = true;
} else {
@@ -759,12 +738,11 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//draw actual nodes
for (int i = 0; i < node_rects.size(); i++) {
-
String name = node_rects[i].node_name;
Ref<AnimationNode> anode = state_machine->get_node(name);
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
Ref<StyleBox> sb = name == selected_node ? style_selected : style;
- int strsize = font->get_string_size(name).width;
+ int strsize = font->get_string_size(name, font_size).width;
NodeRect &nr = node_rects.write[i];
@@ -782,13 +760,12 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
bool onstart = state_machine->get_start_node() == name;
if (onstart) {
- state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("Start"), font_color);
+ state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HALIGN_LEFT, -1, font_size, font_color);
}
if (state_machine->get_end_node() == name) {
-
- int endofs = nr.node.size.x - font->get_string_size(TTR("End")).x;
- state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height() - 3 * EDSCALE + font->get_ascent()), TTR("End"), font_color);
+ int endofs = nr.node.size.x - font->get_string_size(TTR("End"), font_size).x;
+ state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HALIGN_LEFT, -1, font_size, font_color);
}
offset.x += sb->get_offset().x;
@@ -805,10 +782,10 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
offset.x += sep + play->get_width();
- nr.name.position = offset + Vector2(0, (h - font->get_height()) / 2).floor();
- nr.name.size = Vector2(strsize, font->get_height());
+ nr.name.position = offset + Vector2(0, (h - font->get_height(font_size)) / 2).floor();
+ nr.name.size = Vector2(strsize, font->get_height(font_size));
- state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent()), name, font_color);
+ state_machine_draw->draw_string(font, nr.name.position + Vector2(0, font->get_ascent(font_size)), name, HALIGN_LEFT, -1, font_size, font_color);
offset.x += strsize + sep;
if (needs_editor) {
@@ -844,11 +821,11 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
-
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- if (!playback.is_valid() || !playback->is_playing())
+ if (!playback.is_valid() || !playback->is_playing()) {
return;
+ }
int idx = -1;
for (int i = 0; i < node_rects.size(); i++) {
@@ -858,8 +835,9 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
}
}
- if (idx == -1)
+ if (idx == -1) {
return;
+ }
const NodeRect &nr = node_rects[idx];
@@ -891,9 +869,9 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
}
void AnimationNodeStateMachineEditor::_update_graph() {
-
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
@@ -903,8 +881,7 @@ void AnimationNodeStateMachineEditor::_update_graph() {
}
void AnimationNodeStateMachineEditor::_notification(int p_what) {
-
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_LAYOUT_DIRECTION_CHANGED || p_what == NOTIFICATION_TRANSLATION_CHANGED) {
error_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
@@ -928,7 +905,6 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_PROCESS) {
-
String error;
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
@@ -1017,7 +993,6 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
}
{
-
if (last_travel_path.size() != tp.size()) {
same_travel_path = false;
} else {
@@ -1032,7 +1007,6 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
//update if travel state changed
if (!same_travel_path || last_active != is_playing || last_current_node != current_node || last_blend_from_node != blend_from_node) {
-
state_machine_draw->update();
last_travel_path = tp;
last_current_node = current_node;
@@ -1043,7 +1017,6 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
{
if (current_node != StringName() && state_machine->has_node(current_node)) {
-
String next = current_node;
Ref<AnimationNodeStateMachine> anodesm = state_machine->get_node(next);
Ref<AnimationNodeStateMachinePlayback> current_node_playback;
@@ -1063,7 +1036,6 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
}
if (last_play_pos != play_pos) {
-
last_play_pos = play_pos;
state_machine_play_pos->update();
}
@@ -1076,17 +1048,14 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
}
void AnimationNodeStateMachineEditor::_open_editor(const String &p_name) {
-
AnimationTreeEditor::get_singleton()->enter_editor(p_name);
}
void AnimationNodeStateMachineEditor::_removed_from_graph() {
-
EditorNode::get_singleton()->edit_item(nullptr);
}
void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
-
const String &new_name = p_text;
ERR_FAIL_COND(new_name == "" || new_name.find(".") != -1 || new_name.find("/") != -1);
@@ -1117,24 +1086,23 @@ void AnimationNodeStateMachineEditor::_name_edited(const String &p_text) {
}
void AnimationNodeStateMachineEditor::_name_edited_focus_out() {
-
- if (updating)
+ if (updating) {
return;
+ }
_name_edited(name_edit->get_text());
}
void AnimationNodeStateMachineEditor::_scroll_changed(double) {
-
- if (updating)
+ if (updating) {
return;
+ }
state_machine->set_graph_offset(Vector2(h_scroll->get_value(), v_scroll->get_value()));
state_machine_draw->update();
}
void AnimationNodeStateMachineEditor::_erase_selected() {
-
if (selected_node != StringName() && state_machine->has_node(selected_node)) {
updating = true;
undo_redo->create_action(TTR("Node Removed"));
@@ -1158,7 +1126,6 @@ void AnimationNodeStateMachineEditor::_erase_selected() {
}
if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
-
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
updating = true;
undo_redo->create_action(TTR("Transition Removed"));
@@ -1176,9 +1143,7 @@ void AnimationNodeStateMachineEditor::_erase_selected() {
}
void AnimationNodeStateMachineEditor::_autoplay_selected() {
-
if (selected_node != StringName() && state_machine->has_node(selected_node)) {
-
StringName new_start_node;
if (state_machine->get_start_node() == selected_node) { //toggle it
new_start_node = StringName();
@@ -1199,9 +1164,7 @@ void AnimationNodeStateMachineEditor::_autoplay_selected() {
}
void AnimationNodeStateMachineEditor::_end_selected() {
-
if (selected_node != StringName() && state_machine->has_node(selected_node)) {
-
StringName new_end_node;
if (state_machine->get_end_node() == selected_node) { //toggle it
new_end_node = StringName();
@@ -1220,8 +1183,8 @@ void AnimationNodeStateMachineEditor::_end_selected() {
state_machine_draw->update();
}
}
-void AnimationNodeStateMachineEditor::_update_mode() {
+void AnimationNodeStateMachineEditor::_update_mode() {
if (tool_select->is_pressed()) {
tool_erase_hb->show();
tool_erase->set_disabled(selected_node == StringName() && selected_transition_from == StringName() && selected_transition_to == StringName());
@@ -1233,7 +1196,6 @@ void AnimationNodeStateMachineEditor::_update_mode() {
}
void AnimationNodeStateMachineEditor::_bind_methods() {
-
ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
@@ -1244,7 +1206,6 @@ void AnimationNodeStateMachineEditor::_bind_methods() {
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr;
AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
-
singleton = this;
updating = false;
@@ -1254,7 +1215,8 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
Ref<ButtonGroup> bg;
bg.instance();
- tool_select = memnew(ToolButton);
+ tool_select = memnew(Button);
+ tool_select->set_flat(true);
top_hb->add_child(tool_select);
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
@@ -1262,14 +1224,16 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
- tool_create = memnew(ToolButton);
+ tool_create = memnew(Button);
+ tool_create->set_flat(true);
top_hb->add_child(tool_create);
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
tool_create->set_tooltip(TTR("Create new nodes."));
tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
- tool_connect = memnew(ToolButton);
+ tool_connect = memnew(Button);
+ tool_connect->set_flat(true);
top_hb->add_child(tool_connect);
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
@@ -1279,7 +1243,8 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_erase_hb = memnew(HBoxContainer);
top_hb->add_child(tool_erase_hb);
tool_erase_hb->add_child(memnew(VSeparator));
- tool_erase = memnew(ToolButton);
+ tool_erase = memnew(Button);
+ tool_erase->set_flat(true);
tool_erase->set_tooltip(TTR("Remove selected node or transition."));
tool_erase_hb->add_child(tool_erase);
tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected));
@@ -1287,13 +1252,15 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_erase_hb->add_child(memnew(VSeparator));
- tool_autoplay = memnew(ToolButton);
+ tool_autoplay = memnew(Button);
+ tool_autoplay->set_flat(true);
tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
tool_erase_hb->add_child(tool_autoplay);
tool_autoplay->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_autoplay_selected));
tool_autoplay->set_disabled(true);
- tool_end = memnew(ToolButton);
+ tool_end = memnew(Button);
+ tool_end->set_flat(true);
tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
tool_erase_hb->add_child(tool_end);
tool_end->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_end_selected));
@@ -1324,18 +1291,18 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
state_machine_play_pos = memnew(Control);
state_machine_draw->add_child(state_machine_play_pos);
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
- state_machine_play_pos->set_anchors_and_margins_preset(PRESET_WIDE);
+ state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_WIDE);
state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw));
v_scroll = memnew(VScrollBar);
state_machine_draw->add_child(v_scroll);
- v_scroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
+ v_scroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
v_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
h_scroll = memnew(HScrollBar);
state_machine_draw->add_child(h_scroll);
- h_scroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
- h_scroll->set_margin(MARGIN_RIGHT, -v_scroll->get_size().x * EDSCALE);
+ h_scroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
+ h_scroll->set_offset(SIDE_RIGHT, -v_scroll->get_size().x * EDSCALE);
h_scroll->connect("value_changed", callable_mp(this, &AnimationNodeStateMachineEditor::_scroll_changed));
error_panel = memnew(PanelContainer);
@@ -1361,7 +1328,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
add_child(name_edit_popup);
name_edit = memnew(LineEdit);
name_edit_popup->add_child(name_edit);
- name_edit->set_anchors_and_margins_preset(PRESET_WIDE);
+ name_edit->set_anchors_and_offsets_preset(PRESET_WIDE);
name_edit->connect("text_entered", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
name_edit->connect("focus_exited", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 5c4fc87df5..a969ddd26b 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,21 +42,20 @@
#include "scene/gui/tree.h"
class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
-
GDCLASS(AnimationNodeStateMachineEditor, AnimationTreeNodeEditorPlugin);
Ref<AnimationNodeStateMachine> state_machine;
- ToolButton *tool_select;
- ToolButton *tool_create;
- ToolButton *tool_connect;
+ Button *tool_select;
+ Button *tool_create;
+ Button *tool_connect;
Popup *name_edit_popup;
LineEdit *name_edit;
HBoxContainer *tool_erase_hb;
- ToolButton *tool_erase;
- ToolButton *tool_autoplay;
- ToolButton *tool_end;
+ Button *tool_erase;
+ Button *tool_autoplay;
+ Button *tool_end;
OptionButton *transition_mode;
OptionButton *play_mode;
@@ -127,10 +126,10 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Vector2 to;
AnimationNodeStateMachineTransition::SwitchMode mode;
StringName advance_condition_name;
- bool advance_condition_state;
- bool disabled;
- bool auto_advance;
- float width;
+ bool advance_condition_state = false;
+ bool disabled = false;
+ bool auto_advance = false;
+ float width = 0;
};
Vector<TransitionLine> transition_lines;
@@ -183,8 +182,8 @@ protected:
public:
static AnimationNodeStateMachineEditor *get_singleton() { return singleton; }
- virtual bool can_edit(const Ref<AnimationNode> &p_node);
- virtual void edit(const Ref<AnimationNode> &p_node);
+ virtual bool can_edit(const Ref<AnimationNode> &p_node) override;
+ virtual void edit(const Ref<AnimationNode> &p_node) override;
AnimationNodeStateMachineEditor();
};
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 9452c0f11b..c33b06ff32 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,11 +34,11 @@
#include "animation_blend_space_2d_editor.h"
#include "animation_blend_tree_editor_plugin.h"
#include "animation_state_machine_editor.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
-#include "core/math/delaunay.h"
+#include "core/math/delaunay_2d.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
@@ -48,9 +48,9 @@
#include "scene/scene_string_names.h"
void AnimationTreeEditor::edit(AnimationTree *p_tree) {
-
- if (tree == p_tree)
+ if (tree == p_tree) {
return;
+ }
tree = p_tree;
@@ -64,7 +64,6 @@ void AnimationTreeEditor::edit(AnimationTree *p_tree) {
}
void AnimationTreeEditor::_path_button_pressed(int p_path) {
-
edited_path.clear();
for (int i = 0; i <= p_path; i++) {
edited_path.push_back(button_path[i]);
@@ -80,7 +79,7 @@ void AnimationTreeEditor::_update_path() {
group.instance();
Button *b = memnew(Button);
- b->set_text("root");
+ b->set_text("Root");
b->set_toggle_mode(true);
b->set_button_group(group);
b->set_pressed(true);
@@ -100,7 +99,6 @@ void AnimationTreeEditor::_update_path() {
}
void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
-
button_path.clear();
Ref<AnimationNode> node = tree->get_tree_root();
@@ -109,7 +107,6 @@ void AnimationTreeEditor::edit_path(const Vector<String> &p_path) {
current_root = node->get_instance_id();
for (int i = 0; i < p_path.size(); i++) {
-
Ref<AnimationNode> child = node->get_child_by_name(p_path[i]);
ERR_BREAK(child.is_null());
node = child;
@@ -140,15 +137,11 @@ Vector<String> AnimationTreeEditor::get_edited_path() const {
}
void AnimationTreeEditor::enter_editor(const String &p_path) {
-
Vector<String> path = edited_path;
path.push_back(p_path);
edit_path(path);
}
-void AnimationTreeEditor::_about_to_show_root() {
-}
-
void AnimationTreeEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_PROCESS) {
ObjectID root;
@@ -204,19 +197,20 @@ bool AnimationTreeEditor::can_edit(const Ref<AnimationNode> &p_node) const {
}
Vector<String> AnimationTreeEditor::get_animation_list() {
-
if (!singleton->is_visible()) {
return Vector<String>();
}
AnimationTree *tree = singleton->tree;
- if (!tree || !tree->has_node(tree->get_animation_player()))
+ if (!tree || !tree->has_node(tree->get_animation_player())) {
return Vector<String>();
+ }
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(tree->get_node(tree->get_animation_player()));
- if (!ap)
+ if (!ap) {
return Vector<String>();
+ }
List<StringName> anims;
ap->get_animation_list(&anims);
@@ -229,7 +223,6 @@ Vector<String> AnimationTreeEditor::get_animation_list() {
}
AnimationTreeEditor::AnimationTreeEditor() {
-
AnimationNodeAnimation::get_editable_animation_list = get_animation_list;
path_edit = memnew(ScrollContainer);
add_child(path_edit);
@@ -242,7 +235,7 @@ AnimationTreeEditor::AnimationTreeEditor() {
add_child(memnew(HSeparator));
singleton = this;
- editor_base = memnew(PanelContainer);
+ editor_base = memnew(MarginContainer);
editor_base->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(editor_base);
@@ -253,17 +246,14 @@ AnimationTreeEditor::AnimationTreeEditor() {
}
void AnimationTreeEditorPlugin::edit(Object *p_object) {
-
anim_tree_editor->edit(Object::cast_to<AnimationTree>(p_object));
}
bool AnimationTreeEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("AnimationTree");
}
void AnimationTreeEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
//editor->hide_animation_player_editors();
//editor->animation_panel_make_visible(true);
@@ -271,16 +261,15 @@ void AnimationTreeEditorPlugin::make_visible(bool p_visible) {
editor->make_bottom_panel_item_visible(anim_tree_editor);
anim_tree_editor->set_process(true);
} else {
-
- if (anim_tree_editor->is_visible_in_tree())
+ if (anim_tree_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
+ }
button->hide();
anim_tree_editor->set_process(false);
}
}
AnimationTreeEditorPlugin::AnimationTreeEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
anim_tree_editor = memnew(AnimationTreeEditor);
anim_tree_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index 0b93b0fd8e..de3d89ae17 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,21 +49,19 @@ public:
};
class AnimationTreeEditor : public VBoxContainer {
-
GDCLASS(AnimationTreeEditor, VBoxContainer);
ScrollContainer *path_edit;
HBoxContainer *path_hb;
AnimationTree *tree;
- PanelContainer *editor_base;
+ MarginContainer *editor_base;
Vector<String> button_path;
Vector<String> edited_path;
Vector<AnimationTreeNodeEditorPlugin *> editors;
void _update_path();
- void _about_to_show_root();
ObjectID current_root;
void _path_button_pressed(int p_path);
@@ -95,7 +93,6 @@ public:
};
class AnimationTreeEditorPlugin : public EditorPlugin {
-
GDCLASS(AnimationTreeEditorPlugin, EditorPlugin);
AnimationTreeEditor *anim_tree_editor;
@@ -103,11 +100,11 @@ class AnimationTreeEditorPlugin : public EditorPlugin {
Button *button;
public:
- virtual String get_name() const { return "AnimationTree"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "AnimationTree"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
AnimationTreeEditorPlugin(EditorNode *p_node);
~AnimationTreeEditorPlugin();
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index bb5147972c..b2d143c416 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,6 @@
#include "editor/project_settings_editor.h"
void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost) {
-
title->set_text(p_title);
asset_id = p_asset_id;
category->set_text(p_category);
@@ -51,7 +50,6 @@ void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, co
}
void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
-
ERR_FAIL_COND(p_type != EditorAssetLibrary::IMAGE_QUEUE_ICON);
ERR_FAIL_COND(p_index != 0);
@@ -59,9 +57,7 @@ void EditorAssetLibraryItem::set_image(int p_type, int p_index, const Ref<Textur
}
void EditorAssetLibraryItem::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
icon->set_normal_texture(get_theme_icon("ProjectIconLoading", "EditorIcons"));
category->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
author->add_theme_color_override("font_color", Color(0.5, 0.5, 0.5));
@@ -70,21 +66,18 @@ void EditorAssetLibraryItem::_notification(int p_what) {
}
void EditorAssetLibraryItem::_asset_clicked() {
-
emit_signal("asset_selected", asset_id);
}
void EditorAssetLibraryItem::_category_clicked() {
-
emit_signal("category_selected", category_id);
}
-void EditorAssetLibraryItem::_author_clicked() {
+void EditorAssetLibraryItem::_author_clicked() {
emit_signal("author_selected", author_id);
}
void EditorAssetLibraryItem::_bind_methods() {
-
ClassDB::bind_method("set_image", &EditorAssetLibraryItem::set_image);
ADD_SIGNAL(MethodInfo("asset_selected"));
ADD_SIGNAL(MethodInfo("category_selected"));
@@ -92,13 +85,12 @@ void EditorAssetLibraryItem::_bind_methods() {
}
EditorAssetLibraryItem::EditorAssetLibraryItem() {
-
Ref<StyleBoxEmpty> border;
border.instance();
- border->set_default_margin(MARGIN_LEFT, 5 * EDSCALE);
- border->set_default_margin(MARGIN_RIGHT, 5 * EDSCALE);
- border->set_default_margin(MARGIN_BOTTOM, 5 * EDSCALE);
- border->set_default_margin(MARGIN_TOP, 5 * EDSCALE);
+ border->set_default_margin(SIDE_LEFT, 5 * EDSCALE);
+ border->set_default_margin(SIDE_RIGHT, 5 * EDSCALE);
+ border->set_default_margin(SIDE_BOTTOM, 5 * EDSCALE);
+ border->set_default_margin(SIDE_TOP, 5 * EDSCALE);
add_theme_style_override("panel", border);
HBoxContainer *hb = memnew(HBoxContainer);
@@ -143,16 +135,12 @@ EditorAssetLibraryItem::EditorAssetLibraryItem() {
//////////////////////////////////////////////////////////////////////////////
void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const Ref<Texture2D> &p_image) {
-
switch (p_type) {
-
case EditorAssetLibrary::IMAGE_QUEUE_ICON: {
-
item->call("set_image", p_type, p_index, p_image);
icon = p_image;
} break;
case EditorAssetLibrary::IMAGE_QUEUE_THUMBNAIL: {
-
for (int i = 0; i < preview_images.size(); i++) {
if (preview_images[i].id == p_index) {
if (preview_images[i].is_video) {
@@ -181,7 +169,6 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
}
} break;
case EditorAssetLibrary::IMAGE_QUEUE_SCREENSHOT: {
-
for (int i = 0; i < preview_images.size(); i++) {
if (preview_images[i].id == p_index) {
preview_images.write[i].image = p_image;
@@ -231,7 +218,6 @@ void EditorAssetLibraryItemDescription::_preview_click(int p_id) {
}
void EditorAssetLibraryItemDescription::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost, int p_version, const String &p_version_string, const String &p_description, const String &p_download_url, const String &p_browse_url, const String &p_sha256_hash) {
-
asset_id = p_asset_id;
title = p_title;
download_url = p_download_url;
@@ -249,7 +235,6 @@ void EditorAssetLibraryItemDescription::configure(const String &p_title, int p_a
}
void EditorAssetLibraryItemDescription::add_preview(int p_id, bool p_video, const String &p_url) {
-
Preview preview;
preview.id = p_id;
preview.video_link = p_url;
@@ -270,7 +255,6 @@ void EditorAssetLibraryItemDescription::add_preview(int p_id, bool p_video, cons
}
EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
-
HBoxContainer *hbox = memnew(HBoxContainer);
add_child(hbox);
VBoxContainer *desc_vbox = memnew(VBoxContainer);
@@ -311,17 +295,16 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
preview_hb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
previews->add_child(preview_hb);
- get_ok()->set_text(TTR("Download"));
- get_cancel()->set_text(TTR("Close"));
+ get_ok_button()->set_text(TTR("Download"));
+ get_cancel_button()->set_text(TTR("Close"));
}
+
///////////////////////////////////////////////////////////////////////////////////
void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
-
String error_text;
switch (p_status) {
-
case HTTPRequest::RESULT_CHUNKED_BODY_SIZE_MISMATCH:
case HTTPRequest::RESULT_CONNECTION_ERROR:
case HTTPRequest::RESULT_BODY_SIZE_LIMIT_EXCEEDED: {
@@ -388,29 +371,25 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int
}
void EditorAssetLibraryItemDownload::configure(const String &p_title, int p_asset_id, const Ref<Texture2D> &p_preview, const String &p_download_url, const String &p_sha256_hash) {
-
title->set_text(p_title);
icon->set_texture(p_preview);
asset_id = p_asset_id;
- if (!p_preview.is_valid())
+ if (!p_preview.is_valid()) {
icon->set_texture(get_theme_icon("FileBrokenBigThumb", "EditorIcons"));
+ }
host = p_download_url;
sha256 = p_sha256_hash;
_make_request();
}
void EditorAssetLibraryItemDownload::_notification(int p_what) {
-
switch (p_what) {
-
// FIXME: The editor crashes if 'NOTICATION_THEME_CHANGED' is used.
case NOTIFICATION_ENTER_TREE: {
-
add_theme_style_override("panel", get_theme_stylebox("panel", "TabContainer"));
dismiss->set_normal_texture(get_theme_icon("Close", "EditorIcons"));
} break;
case NOTIFICATION_PROCESS: {
-
// Make the progress bar visible again when retrying the download.
progress->set_modulate(Color(1, 1, 1, 1));
@@ -438,7 +417,6 @@ void EditorAssetLibraryItemDownload::_notification(int p_what) {
if (cstatus != prev_status) {
switch (cstatus) {
-
case HTTPClient::STATUS_RESOLVING: {
status->set_text(TTR("Resolving..."));
progress->set_max(1);
@@ -462,15 +440,14 @@ void EditorAssetLibraryItemDownload::_notification(int p_what) {
} break;
}
}
-void EditorAssetLibraryItemDownload::_close() {
+void EditorAssetLibraryItemDownload::_close() {
// Clean up downloaded file.
DirAccess::remove_file_or_error(download->get_download_file());
queue_delete();
}
void EditorAssetLibraryItemDownload::_install() {
-
String file = download->get_download_file();
if (external_install) {
@@ -494,12 +471,10 @@ void EditorAssetLibraryItemDownload::_make_request() {
}
void EditorAssetLibraryItemDownload::_bind_methods() {
-
ADD_SIGNAL(MethodInfo("install_asset", PropertyInfo(Variant::STRING, "zip_path"), PropertyInfo(Variant::STRING, "name")));
}
EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
-
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
icon = memnew(TextureRect);
@@ -566,11 +541,8 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
////////////////////////////////////////////////////////////////////////////////
void EditorAssetLibrary::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_READY: {
-
error_tr->set_texture(get_theme_icon("Error", "EditorIcons"));
filter->set_right_icon(get_theme_icon("Search", "EditorIcons"));
filter->set_clear_button_enabled(true);
@@ -578,13 +550,11 @@ void EditorAssetLibrary::_notification(int p_what) {
error_label->raise();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
-
if (is_visible() && initial_loading) {
_repository_changed(0); // Update when shown for the first time.
}
} break;
case NOTIFICATION_PROCESS: {
-
HTTPClient::Status s = request->get_http_client_status();
const bool loading = s != HTTPClient::STATUS_DISCONNECTED;
@@ -601,7 +571,6 @@ void EditorAssetLibrary::_notification(int p_what) {
} break;
case NOTIFICATION_THEME_CHANGED: {
-
library_scroll_bg->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
downloads_scroll->add_theme_style_override("bg", get_theme_stylebox("bg", "Tree"));
error_tr->set_texture(get_theme_icon("Error", "EditorIcons"));
@@ -611,14 +580,11 @@ void EditorAssetLibrary::_notification(int p_what) {
}
}
-void EditorAssetLibrary::_unhandled_input(const Ref<InputEvent> &p_event) {
-
+void EditorAssetLibrary::_unhandled_key_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventKey> key = p_event;
if (key.is_valid() && key->is_pressed()) {
-
if (key->get_keycode_with_modifiers() == (KEY_MASK_CMD | KEY_F) && is_visible_in_tree()) {
-
filter->grab_focus();
filter->select_all();
accept_event();
@@ -627,16 +593,14 @@ void EditorAssetLibrary::_unhandled_input(const Ref<InputEvent> &p_event) {
}
void EditorAssetLibrary::_install_asset() {
-
ERR_FAIL_COND(!description);
for (int i = 0; i < downloads_hb->get_child_count(); i++) {
-
EditorAssetLibraryItemDownload *d = Object::cast_to<EditorAssetLibraryItemDownload>(downloads_hb->get_child(i));
if (d && d->get_asset_id() == description->get_asset_id()) {
-
- if (EditorNode::get_singleton() != nullptr)
+ if (EditorNode::get_singleton() != nullptr) {
EditorNode::get_singleton()->show_warning(TTR("Download for this asset is already in progress!"));
+ }
return;
}
}
@@ -676,16 +640,14 @@ const char *EditorAssetLibrary::support_key[SUPPORT_MAX] = {
};
void EditorAssetLibrary::_select_author(int p_id) {
-
// Open author window.
}
void EditorAssetLibrary::_select_category(int p_id) {
-
for (int i = 0; i < categories->get_item_count(); i++) {
-
- if (i == 0)
+ if (i == 0) {
continue;
+ }
int id = categories->get_item_metadata(i);
if (id == p_id) {
categories->select(i);
@@ -694,8 +656,8 @@ void EditorAssetLibrary::_select_category(int p_id) {
}
}
}
-void EditorAssetLibrary::_select_asset(int p_id) {
+void EditorAssetLibrary::_select_asset(int p_id) {
_api_request("asset/" + itos(p_id), REQUESTING_ASSET);
}
@@ -740,7 +702,7 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedB
}
}
- if (!image->empty()) {
+ if (!image->is_empty()) {
switch (image_queue[p_queue_id].image_type) {
case IMAGE_QUEUE_ICON:
@@ -780,11 +742,9 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedB
}
void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data, int p_queue_id) {
-
ERR_FAIL_COND(!image_queue.has(p_queue_id));
if (p_status == HTTPRequest::RESULT_SUCCESS && p_code < HTTPClient::RESPONSE_BAD_REQUEST) {
-
if (p_code != HTTPClient::RESPONSE_NOT_MODIFIED) {
for (int i = 0; i < headers.size(); i++) {
if (headers[i].findn("ETag:") == 0) { // Save etag
@@ -830,14 +790,12 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons
}
void EditorAssetLibrary::_update_image_queue() {
-
const int max_images = 6;
int current_images = 0;
List<int> to_delete;
for (Map<int, ImageQueue>::Element *E = image_queue.front(); E; E = E->next()) {
if (!E->get().active && current_images < max_images) {
-
String cache_filename_base = EditorSettings::get_singleton()->get_cache_dir().plus_file("assetimage_" + E->get().image_url.md5_text());
Vector<String> headers;
@@ -870,7 +828,6 @@ void EditorAssetLibrary::_update_image_queue() {
}
void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, ImageType p_type, int p_image_index) {
-
ImageQueue iq;
iq.image_url = p_image_url;
iq.image_index = p_image_index;
@@ -911,7 +868,6 @@ void EditorAssetLibrary::_rerun_search(int p_ignore) {
}
void EditorAssetLibrary::_search(int p_page) {
-
String args;
if (templates_only) {
@@ -935,7 +891,6 @@ void EditorAssetLibrary::_search(int p_page) {
}
if (categories->get_selected() > 0) {
-
args += "&category=" + itos(categories->get_item_metadata(categories->get_selected()));
}
@@ -955,25 +910,30 @@ void EditorAssetLibrary::_search(int p_page) {
_api_request("asset", REQUESTING_SEARCH, args);
}
-void EditorAssetLibrary::_search_text_entered(const String &p_text) {
+void EditorAssetLibrary::_search_text_changed(const String &p_text) {
+ filter_debounce_timer->start();
+}
+void EditorAssetLibrary::_filter_debounce_timer_timeout() {
_search();
}
HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items) {
-
HBoxContainer *hbc = memnew(HBoxContainer);
- if (p_page_count < 2)
+ if (p_page_count < 2) {
return hbc;
+ }
//do the mario
int from = p_page - 5;
- if (from < 0)
+ if (from < 0) {
from = 0;
+ }
int to = from + 10;
- if (to > p_page_count)
+ if (to > p_page_count) {
to = p_page_count;
+ }
hbc->add_spacer();
hbc->add_theme_constant_override("separation", 5 * EDSCALE);
@@ -1000,9 +960,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
hbc->add_child(memnew(VSeparator));
for (int i = from; i < to; i++) {
-
if (i == p_page) {
-
Button *current = memnew(Button);
current->set_text(itos(i + 1));
current->set_disabled(true);
@@ -1010,7 +968,6 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
hbc->add_child(current);
} else {
-
Button *current = memnew(Button);
current->set_text(itos(i + 1));
current->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(i));
@@ -1046,7 +1003,6 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
}
void EditorAssetLibrary::_api_request(const String &p_request, RequestType p_request_type, const String &p_arguments) {
-
if (requesting != REQUESTING_NONE) {
request->cancel_request();
}
@@ -1058,7 +1014,6 @@ void EditorAssetLibrary::_api_request(const String &p_request, RequestType p_req
}
void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data) {
-
String str;
{
@@ -1070,7 +1025,6 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
bool error_abort = true;
switch (p_status) {
-
case HTTPRequest::RESULT_CANT_RESOLVE: {
error_label->set_text(TTR("Can't resolve hostname:") + " " + host);
} break;
@@ -1097,7 +1051,6 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
if (p_code != 200) {
error_label->set_text(TTR("Request failed, return code:") + " " + itos(p_code));
} else {
-
error_abort = false;
}
} break;
@@ -1122,7 +1075,6 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
switch (requested) {
case REQUESTING_CONFIG: {
-
categories->clear();
categories->add_item(TTR("All"));
categories->set_item_metadata(0, 0);
@@ -1130,8 +1082,9 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
Array clist = d["categories"];
for (int i = 0; i < clist.size(); i++) {
Dictionary cat = clist[i];
- if (!cat.has("name") || !cat.has("id"))
+ if (!cat.has("name") || !cat.has("id")) {
continue;
+ }
String name = cat["name"];
int id = cat["id"];
categories->add_item(name);
@@ -1143,7 +1096,6 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
_search();
} break;
case REQUESTING_SEARCH: {
-
initial_loading = false;
// The loading text only needs to be displayed before the first page is loaded.
@@ -1199,7 +1151,7 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
asset_bottom_page = _make_pages(page, pages, page_len, total_items, result.size());
library_vb->add_child(asset_bottom_page);
- if (result.empty()) {
+ if (result.is_empty()) {
if (filter->get_text() != String()) {
library_error->set_text(
vformat(TTR("No results for \"%s\"."), filter->get_text()));
@@ -1214,7 +1166,6 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
}
for (int i = 0; i < result.size(); i++) {
-
Dictionary r = result[i];
ERR_CONTINUE(!r.has("title"));
@@ -1236,6 +1187,10 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
_request_image(item->get_instance_id(), r["icon_url"], IMAGE_QUEUE_ICON, 0);
}
}
+
+ if (!result.is_empty()) {
+ library_scroll->set_v_scroll(0);
+ }
} break;
case REQUESTING_ASSET: {
Dictionary r = d;
@@ -1273,7 +1228,6 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
Array previews = d["previews"];
for (int i = 0; i < previews.size(); i++) {
-
Dictionary p = previews[i];
ERR_CONTINUE(!p.has("type"));
@@ -1297,12 +1251,12 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
}
}
} break;
- default: break;
+ default:
+ break;
}
}
void EditorAssetLibrary::_asset_file_selected(const String &p_file) {
-
if (asset_installer) {
memdelete(asset_installer);
asset_installer = nullptr;
@@ -1314,18 +1268,15 @@ void EditorAssetLibrary::_asset_file_selected(const String &p_file) {
}
void EditorAssetLibrary::_asset_open() {
-
- asset_open->popup_centered_ratio();
+ asset_open->popup_file_dialog();
}
void EditorAssetLibrary::_manage_plugins() {
-
ProjectSettingsEditor::get_singleton()->popup_project_settings();
ProjectSettingsEditor::get_singleton()->set_plugins_page();
}
void EditorAssetLibrary::_install_external_asset(String p_zip_path, String p_title) {
-
emit_signal("install_asset", p_zip_path, p_title);
}
@@ -1334,14 +1285,12 @@ void EditorAssetLibrary::disable_community_support() {
}
void EditorAssetLibrary::_bind_methods() {
-
- ClassDB::bind_method("_unhandled_input", &EditorAssetLibrary::_unhandled_input);
+ ClassDB::bind_method("_unhandled_key_input", &EditorAssetLibrary::_unhandled_key_input);
ADD_SIGNAL(MethodInfo("install_asset", PropertyInfo(Variant::STRING, "zip_path"), PropertyInfo(Variant::STRING, "name")));
}
EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
-
requesting = REQUESTING_NONE;
templates_only = p_templates_only;
initial_loading = true;
@@ -1358,13 +1307,19 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
filter = memnew(LineEdit);
search_hb->add_child(filter);
filter->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- filter->connect("text_entered", callable_mp(this, &EditorAssetLibrary::_search_text_entered));
- search = memnew(Button(TTR("Search")));
- search->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), make_binds(0));
- search_hb->add_child(search);
+ filter->connect("text_changed", callable_mp(this, &EditorAssetLibrary::_search_text_changed));
+
+ // Perform a search automatically if the user hasn't entered any text for a certain duration.
+ // This way, the user doesn't need to press Enter to initiate their search.
+ filter_debounce_timer = memnew(Timer);
+ filter_debounce_timer->set_one_shot(true);
+ filter_debounce_timer->set_wait_time(0.25);
+ filter_debounce_timer->connect("timeout", callable_mp(this, &EditorAssetLibrary::_filter_debounce_timer_timeout));
+ search_hb->add_child(filter_debounce_timer);
- if (!p_templates_only)
+ if (!p_templates_only) {
search_hb->add_child(memnew(VSeparator));
+ }
Button *open_asset = memnew(Button);
open_asset->set_text(TTR("Import..."));
@@ -1445,10 +1400,10 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
Ref<StyleBoxEmpty> border2;
border2.instance();
- border2->set_default_margin(MARGIN_LEFT, 15 * EDSCALE);
- border2->set_default_margin(MARGIN_RIGHT, 35 * EDSCALE);
- border2->set_default_margin(MARGIN_BOTTOM, 15 * EDSCALE);
- border2->set_default_margin(MARGIN_TOP, 15 * EDSCALE);
+ border2->set_default_margin(SIDE_LEFT, 15 * EDSCALE);
+ border2->set_default_margin(SIDE_RIGHT, 35 * EDSCALE);
+ border2->set_default_margin(SIDE_BOTTOM, 15 * EDSCALE);
+ border2->set_default_margin(SIDE_TOP, 15 * EDSCALE);
PanelContainer *library_vb_border = memnew(PanelContainer);
library_scroll->add_child(library_vb_border);
@@ -1503,7 +1458,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
description = nullptr;
set_process(true);
- set_process_unhandled_input(true);
+ set_process_unhandled_key_input(true); // Global shortcuts since there is no main element to be focused.
downloads_scroll = memnew(ScrollContainer);
downloads_scroll->set_enable_h_scroll(true);
@@ -1526,23 +1481,19 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
///////
void AssetLibraryEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
-
addon_library->show();
} else {
-
addon_library->hide();
}
}
AssetLibraryEditorPlugin::AssetLibraryEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
addon_library = memnew(EditorAssetLibrary);
addon_library->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- editor->get_viewport()->add_child(addon_library);
- addon_library->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ editor->get_main_control()->add_child(addon_library);
+ addon_library->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
addon_library->hide();
}
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 536a855d03..0509145673 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,6 @@
#include "scene/main/http_request.h"
class EditorAssetLibraryItem : public PanelContainer {
-
GDCLASS(EditorAssetLibraryItem, PanelContainer);
TextureButton *icon;
@@ -81,7 +80,6 @@ public:
};
class EditorAssetLibraryItemDescription : public ConfirmationDialog {
-
GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog);
EditorAssetLibraryItem *item;
@@ -91,10 +89,10 @@ class EditorAssetLibraryItemDescription : public ConfirmationDialog {
PanelContainer *previews_bg;
struct Preview {
- int id;
- bool is_video;
+ int id = 0;
+ bool is_video = false;
String video_link;
- Button *button;
+ Button *button = nullptr;
Ref<Texture2D> image;
};
@@ -129,7 +127,6 @@ public:
};
class EditorAssetLibraryItemDownload : public PanelContainer {
-
GDCLASS(EditorAssetLibraryItemDownload, PanelContainer);
TextureRect *icon;
@@ -186,10 +183,10 @@ class EditorAssetLibrary : public PanelContainer {
Label *library_loading;
Label *library_error;
LineEdit *filter;
+ Timer *filter_debounce_timer;
OptionButton *categories;
OptionButton *repository;
OptionButton *sort;
- Button *search;
HBoxContainer *error_hb;
TextureRect *error_tr;
Label *error_label;
@@ -237,13 +234,12 @@ class EditorAssetLibrary : public PanelContainer {
};
struct ImageQueue {
-
- bool active;
- int queue_id;
- ImageType image_type;
- int image_index;
+ bool active = false;
+ int queue_id = 0;
+ ImageType image_type = ImageType::IMAGE_QUEUE_ICON;
+ int image_index = 0;
String image_url;
- HTTPRequest *request;
+ HTTPRequest *request = nullptr;
ObjectID target;
};
@@ -284,10 +280,12 @@ class EditorAssetLibrary : public PanelContainer {
void _search(int p_page = 0);
void _rerun_search(int p_ignore);
+ void _search_text_changed(const String &p_text = "");
void _search_text_entered(const String &p_text = "");
void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
void _http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
void _http_download_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
+ void _filter_debounce_timer_timeout();
void _repository_changed(int p_repository_id);
void _support_toggled(int p_support);
@@ -300,7 +298,7 @@ class EditorAssetLibrary : public PanelContainer {
protected:
static void _bind_methods();
void _notification(int p_what);
- void _unhandled_input(const Ref<InputEvent> &p_event);
+ void _unhandled_key_input(const Ref<InputEvent> &p_event);
public:
void disable_community_support();
@@ -309,18 +307,17 @@ public:
};
class AssetLibraryEditorPlugin : public EditorPlugin {
-
GDCLASS(AssetLibraryEditorPlugin, EditorPlugin);
EditorAssetLibrary *addon_library;
EditorNode *editor;
public:
- virtual String get_name() const { return "AssetLib"; }
- bool has_main_screen() const { return true; }
- virtual void edit(Object *p_object) {}
- virtual bool handles(Object *p_object) const { return false; }
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "AssetLib"; }
+ bool has_main_screen() const override { return true; }
+ virtual void edit(Object *p_object) override {}
+ virtual bool handles(Object *p_object) const override { return false; }
+ virtual void make_visible(bool p_visible) override;
//virtual bool get_remove_list(List<Node*> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
//virtual Dictionary get_state() const;
//virtual void set_state(const Dictionary& p_state);
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 0459ac7618..1765c99572 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,14 +30,13 @@
#include "audio_stream_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
void AudioStreamEditor::_notification(int p_what) {
-
if (p_what == NOTIFICATION_READY) {
AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AudioStreamEditor::_preview_changed));
}
@@ -45,8 +44,8 @@ void AudioStreamEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
_stop_button->set_icon(get_theme_icon("Stop", "EditorIcons"));
- _preview->set_frame_color(get_theme_color("dark_color_2", "Editor"));
- set_frame_color(get_theme_color("dark_color_1", "Editor"));
+ _preview->set_color(get_theme_color("dark_color_2", "Editor"));
+ set_color(get_theme_color("dark_color_1", "Editor"));
_indicator->update();
_preview->update();
@@ -75,7 +74,6 @@ void AudioStreamEditor::_draw_preview() {
lines.resize(size.width * 2);
for (int i = 0; i < size.width; i++) {
-
float ofs = i * preview_len / size.width;
float ofs_n = (i + 1) * preview_len / size.width;
float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5;
@@ -93,21 +91,19 @@ void AudioStreamEditor::_draw_preview() {
}
void AudioStreamEditor::_preview_changed(ObjectID p_which) {
-
if (stream.is_valid() && stream->get_instance_id() == p_which) {
_preview->update();
}
}
void AudioStreamEditor::_changed_callback(Object *p_changed, const char *p_prop) {
-
- if (!is_visible())
+ if (!is_visible()) {
return;
+ }
update();
}
void AudioStreamEditor::_play() {
-
if (_player->is_playing()) {
_player->stop();
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
@@ -120,7 +116,6 @@ void AudioStreamEditor::_play() {
}
void AudioStreamEditor::_stop() {
-
_player->stop();
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
_current = 0;
@@ -129,7 +124,6 @@ void AudioStreamEditor::_stop() {
}
void AudioStreamEditor::_on_finished() {
-
_play_button->set_icon(get_theme_icon("MainPlay", "EditorIcons"));
if (_current == _player->get_stream()->get_length()) {
_current = 0;
@@ -138,7 +132,6 @@ void AudioStreamEditor::_on_finished() {
}
void AudioStreamEditor::_draw_indicator() {
-
if (!stream.is_valid()) {
return;
}
@@ -178,9 +171,9 @@ void AudioStreamEditor::_seek_to(real_t p_x) {
}
void AudioStreamEditor::edit(Ref<AudioStream> p_stream) {
-
- if (!stream.is_null())
+ if (!stream.is_null()) {
stream->remove_change_receptor(this);
+ }
stream = p_stream;
_player->set_stream(stream);
@@ -200,7 +193,6 @@ void AudioStreamEditor::_bind_methods() {
}
AudioStreamEditor::AudioStreamEditor() {
-
set_custom_minimum_size(Size2(1, 100) * EDSCALE);
_current = 0;
_dragging = false;
@@ -210,7 +202,7 @@ AudioStreamEditor::AudioStreamEditor() {
add_child(_player);
VBoxContainer *vbox = memnew(VBoxContainer);
- vbox->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_MINSIZE, 0);
+ vbox->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_MINSIZE, 0);
add_child(vbox);
_preview = memnew(ColorRect);
@@ -219,7 +211,7 @@ AudioStreamEditor::AudioStreamEditor() {
vbox->add_child(_preview);
_indicator = memnew(Control);
- _indicator->set_anchors_and_margins_preset(PRESET_WIDE);
+ _indicator->set_anchors_and_offsets_preset(PRESET_WIDE);
_indicator->connect("draw", callable_mp(this, &AudioStreamEditor::_draw_indicator));
_indicator->connect("gui_input", callable_mp(this, &AudioStreamEditor::_on_input_indicator));
_preview->add_child(_indicator);
@@ -228,12 +220,14 @@ AudioStreamEditor::AudioStreamEditor() {
hbox->add_theme_constant_override("separation", 0);
vbox->add_child(hbox);
- _play_button = memnew(ToolButton);
+ _play_button = memnew(Button);
+ _play_button->set_flat(true);
hbox->add_child(_play_button);
_play_button->set_focus_mode(Control::FOCUS_NONE);
_play_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_play));
- _stop_button = memnew(ToolButton);
+ _stop_button = memnew(Button);
+ _stop_button->set_flat(true);
hbox->add_child(_stop_button);
_stop_button->set_focus_mode(Control::FOCUS_NONE);
_stop_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_stop));
@@ -242,35 +236,34 @@ AudioStreamEditor::AudioStreamEditor() {
_current_label->set_align(Label::ALIGN_RIGHT);
_current_label->set_h_size_flags(SIZE_EXPAND_FILL);
_current_label->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font("status_source", "EditorFonts"));
+ _current_label->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size("status_source_size", "EditorFonts"));
_current_label->set_modulate(Color(1, 1, 1, 0.5));
hbox->add_child(_current_label);
_duration_label = memnew(Label);
_duration_label->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font("status_source", "EditorFonts"));
+ _duration_label->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size("status_source_size", "EditorFonts"));
hbox->add_child(_duration_label);
}
void AudioStreamEditorPlugin::edit(Object *p_object) {
-
AudioStream *s = Object::cast_to<AudioStream>(p_object);
- if (!s)
+ if (!s) {
return;
+ }
audio_editor->edit(Ref<AudioStream>(s));
}
bool AudioStreamEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("AudioStream");
}
void AudioStreamEditorPlugin::make_visible(bool p_visible) {
-
audio_editor->set_visible(p_visible);
}
AudioStreamEditorPlugin::AudioStreamEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
audio_editor = memnew(AudioStreamEditor);
add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, audio_editor);
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index 2191b541f6..f27add7229 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@
#include "scene/resources/texture.h"
class AudioStreamEditor : public ColorRect {
-
GDCLASS(AudioStreamEditor, ColorRect);
Ref<AudioStream> stream;
@@ -48,8 +47,8 @@ class AudioStreamEditor : public ColorRect {
Label *_current_label;
Label *_duration_label;
- ToolButton *_play_button;
- ToolButton *_stop_button;
+ Button *_play_button;
+ Button *_stop_button;
float _current;
bool _dragging;
@@ -64,7 +63,7 @@ protected:
void _draw_indicator();
void _on_input_indicator(Ref<InputEvent> p_event);
void _seek_to(real_t p_x);
- void _changed_callback(Object *p_changed, const char *p_prop);
+ void _changed_callback(Object *p_changed, const char *p_prop) override;
static void _bind_methods();
public:
@@ -73,18 +72,17 @@ public:
};
class AudioStreamEditorPlugin : public EditorPlugin {
-
GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
AudioStreamEditor *audio_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "Audio"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "Audio"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
AudioStreamEditorPlugin(EditorNode *p_node);
~AudioStreamEditorPlugin();
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp
index ba161244d6..470b61bf40 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,23 +28,35 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if 0
#include "baked_lightmap_editor_plugin.h"
-void BakedLightmapEditorPlugin::_bake() {
-
+void BakedLightmapEditorPlugin::_bake_select_file(const String &p_file) {
if (lightmap) {
BakedLightmap::BakeError err;
if (get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root() == lightmap) {
- err = lightmap->bake(lightmap);
+ err = lightmap->bake(lightmap, p_file, bake_func_step);
} else {
- err = lightmap->bake(lightmap->get_parent());
+ err = lightmap->bake(lightmap->get_parent(), p_file, bake_func_step);
}
+ bake_func_end();
+
switch (err) {
- case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH:
- EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene (for images to be saved in the same dir), or pick a save path from the BakedLightmap properties."));
- break;
+ case BakedLightmap::BAKE_ERROR_NO_SAVE_PATH: {
+ String scene_path = lightmap->get_filename();
+ if (scene_path == String()) {
+ scene_path = lightmap->get_owner()->get_filename();
+ }
+ if (scene_path == String()) {
+ EditorNode::get_singleton()->show_warning(TTR("Can't determine a save path for lightmap images.\nSave your scene and try again."));
+ break;
+ }
+ scene_path = scene_path.get_basename() + ".lmbake";
+
+ file_dialog->set_current_path(scene_path);
+ file_dialog->popup_file_dialog();
+
+ } break;
case BakedLightmap::BAKE_ERROR_NO_MESHES:
EditorNode::get_singleton()->show_warning(TTR("No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake Light' flag is on."));
break;
@@ -57,72 +69,70 @@ void BakedLightmapEditorPlugin::_bake() {
}
}
-void BakedLightmapEditorPlugin::edit(Object *p_object) {
+void BakedLightmapEditorPlugin::_bake() {
+ _bake_select_file("");
+}
+void BakedLightmapEditorPlugin::edit(Object *p_object) {
BakedLightmap *s = Object::cast_to<BakedLightmap>(p_object);
- if (!s)
+ if (!s) {
return;
+ }
lightmap = s;
}
bool BakedLightmapEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("BakedLightmap");
}
void BakedLightmapEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
bake->show();
} else {
-
bake->hide();
}
}
EditorProgress *BakedLightmapEditorPlugin::tmp_progress = nullptr;
-void BakedLightmapEditorPlugin::bake_func_begin(int p_steps) {
-
- ERR_FAIL_COND(tmp_progress != nullptr);
-
- tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), p_steps, true));
-}
-
-bool BakedLightmapEditorPlugin::bake_func_step(int p_step, const String &p_description) {
-
- ERR_FAIL_COND_V(tmp_progress == nullptr, false);
- return tmp_progress->step(p_description, p_step, false);
+bool BakedLightmapEditorPlugin::bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh) {
+ if (!tmp_progress) {
+ tmp_progress = memnew(EditorProgress("bake_lightmaps", TTR("Bake Lightmaps"), 1000, false));
+ ERR_FAIL_COND_V(tmp_progress == nullptr, false);
+ }
+ return tmp_progress->step(p_description, p_progress * 1000, p_refresh);
}
void BakedLightmapEditorPlugin::bake_func_end() {
- ERR_FAIL_COND(tmp_progress == nullptr);
- memdelete(tmp_progress);
- tmp_progress = nullptr;
+ if (tmp_progress != nullptr) {
+ memdelete(tmp_progress);
+ tmp_progress = nullptr;
+ }
}
void BakedLightmapEditorPlugin::_bind_methods() {
-
ClassDB::bind_method("_bake", &BakedLightmapEditorPlugin::_bake);
}
BakedLightmapEditorPlugin::BakedLightmapEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
- bake = memnew(ToolButton);
- bake->set_icon(editor->get_gui_base()->get_icon("Bake", "EditorIcons"));
+ bake = memnew(Button);
+ bake->set_flat(true);
+ bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake Lightmaps"));
bake->hide();
- bake->connect("pressed", this, "_bake");
+ bake->connect("pressed", Callable(this, "_bake"));
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake);
lightmap = nullptr;
- BakedLightmap::bake_begin_function = bake_func_begin;
- BakedLightmap::bake_step_function = bake_func_step;
- BakedLightmap::bake_end_function = bake_func_end;
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_dialog->add_filter("*.lmbake ; LightMap Bake");
+ file_dialog->set_title(TTR("Select lightmap bake file:"));
+ file_dialog->connect("file_selected", callable_mp(this, &BakedLightmapEditorPlugin::_bake_select_file));
+ bake->add_child(file_dialog);
}
BakedLightmapEditorPlugin::~BakedLightmapEditorPlugin() {
}
-#endif
diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h
index 818cdfe8fa..d291c377d9 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.h
+++ b/editor/plugins/baked_lightmap_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,7 +28,6 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#if 0
#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
@@ -38,34 +37,33 @@
#include "scene/resources/material.h"
class BakedLightmapEditorPlugin : public EditorPlugin {
-
GDCLASS(BakedLightmapEditorPlugin, EditorPlugin);
BakedLightmap *lightmap;
- ToolButton *bake;
+ Button *bake;
EditorNode *editor;
+ EditorFileDialog *file_dialog;
static EditorProgress *tmp_progress;
- static void bake_func_begin(int p_steps);
- static bool bake_func_step(int p_step, const String &p_description);
+ static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh);
static void bake_func_end();
+ void _bake_select_file(const String &p_file);
void _bake();
protected:
static void _bind_methods();
public:
- virtual String get_name() const { return "BakedLightmap"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "BakedLightmap"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
BakedLightmapEditorPlugin(EditorNode *p_node);
~BakedLightmapEditorPlugin();
};
-#endif // BAKED_LIGHTMAP_EDITOR_PLUGIN_H
#endif
diff --git a/editor/plugins/camera_3d_editor_plugin.cpp b/editor/plugins/camera_3d_editor_plugin.cpp
index 8bc1374269..8583e95b25 100644
--- a/editor/plugins/camera_3d_editor_plugin.cpp
+++ b/editor/plugins/camera_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@
#include "node_3d_editor_plugin.h"
void Camera3DEditor::_node_removed(Node *p_node) {
-
if (p_node == node) {
node = nullptr;
Node3DEditor::get_singleton()->set_custom_camera(nullptr);
@@ -42,7 +41,6 @@ void Camera3DEditor::_node_removed(Node *p_node) {
}
void Camera3DEditor::_pressed() {
-
Node *sn = (node && preview->is_pressed()) ? node : nullptr;
Node3DEditor::get_singleton()->set_custom_camera(sn);
}
@@ -51,50 +49,45 @@ void Camera3DEditor::_bind_methods() {
}
void Camera3DEditor::edit(Node *p_camera) {
-
node = p_camera;
if (!node) {
preview->set_pressed(false);
Node3DEditor::get_singleton()->set_custom_camera(nullptr);
} else {
-
- if (preview->is_pressed())
+ if (preview->is_pressed()) {
Node3DEditor::get_singleton()->set_custom_camera(p_camera);
- else
+ } else {
Node3DEditor::get_singleton()->set_custom_camera(nullptr);
+ }
}
}
Camera3DEditor::Camera3DEditor() {
-
preview = memnew(Button);
add_child(preview);
preview->set_text(TTR("Preview"));
preview->set_toggle_mode(true);
- preview->set_anchor(MARGIN_LEFT, Control::ANCHOR_END);
- preview->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
- preview->set_margin(MARGIN_LEFT, -60);
- preview->set_margin(MARGIN_RIGHT, 0);
- preview->set_margin(MARGIN_TOP, 0);
- preview->set_margin(MARGIN_BOTTOM, 10);
+ preview->set_anchor(SIDE_LEFT, Control::ANCHOR_END);
+ preview->set_anchor(SIDE_RIGHT, Control::ANCHOR_END);
+ preview->set_offset(SIDE_LEFT, -60);
+ preview->set_offset(SIDE_RIGHT, 0);
+ preview->set_offset(SIDE_TOP, 0);
+ preview->set_offset(SIDE_BOTTOM, 10);
preview->connect("pressed", callable_mp(this, &Camera3DEditor::_pressed));
}
void Camera3DEditorPlugin::edit(Object *p_object) {
-
Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
//camera_editor->edit(Object::cast_to<Node>(p_object));
}
bool Camera3DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("Camera3D");
}
void Camera3DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
//Node3DEditor::get_singleton()->set_can_preview(Object::cast_to<Camera3D>(p_object));
} else {
@@ -103,17 +96,16 @@ void Camera3DEditorPlugin::make_visible(bool p_visible) {
}
Camera3DEditorPlugin::Camera3DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
/* camera_editor = memnew( CameraEditor );
- editor->get_viewport()->add_child(camera_editor);
-
- camera_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
- camera_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
- camera_editor->set_margin(MARGIN_LEFT,60);
- camera_editor->set_margin(MARGIN_RIGHT,0);
- camera_editor->set_margin(MARGIN_TOP,0);
- camera_editor->set_margin(MARGIN_BOTTOM,10);
+ editor->get_main_control()->add_child(camera_editor);
+
+ camera_editor->set_anchor(SIDE_LEFT,Control::ANCHOR_END);
+ camera_editor->set_anchor(SIDE_RIGHT,Control::ANCHOR_END);
+ camera_editor->set_offset(SIDE_LEFT,60);
+ camera_editor->set_offset(SIDE_RIGHT,0);
+ camera_editor->set_offset(SIDE_TOP,0);
+ camera_editor->set_offset(SIDE_BOTTOM,10);
camera_editor->hide();
diff --git a/editor/plugins/camera_3d_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h
index 1e57ac7cd2..e087dd22a8 100644
--- a/editor/plugins/camera_3d_editor_plugin.h
+++ b/editor/plugins/camera_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,6 @@
#include "scene/3d/camera_3d.h"
class Camera3DEditor : public Control {
-
GDCLASS(Camera3DEditor, Control);
Panel *panel;
@@ -55,18 +54,17 @@ public:
};
class Camera3DEditorPlugin : public EditorPlugin {
-
GDCLASS(Camera3DEditorPlugin, EditorPlugin);
//CameraEditor *camera_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "Camera3D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "Camera3D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
Camera3DEditorPlugin(EditorNode *p_node);
~Camera3DEditorPlugin();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index e882b3a8d7..49af478307 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,10 +30,11 @@
#include "canvas_item_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
+#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
-#include "core/print_string.h"
-#include "core/project_settings.h"
+#include "core/string/print_string.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@@ -53,15 +54,16 @@
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
-#define MIN_ZOOM 0.01
-#define MAX_ZOOM 100
+// Min and Max are power of two in order to play nicely with successive increment.
+// That way, we can naturally reach a 100% zoom from boundaries.
+#define MIN_ZOOM 1. / 128
+#define MAX_ZOOM 128
#define RULER_WIDTH (15 * EDSCALE)
#define SCALE_HANDLE_DISTANCE 25
#define MOVE_HANDLE_DISTANCE 25
class SnapDialog : public ConfirmationDialog {
-
GDCLASS(SnapDialog, ConfirmationDialog);
friend class CanvasItemEditor;
@@ -87,7 +89,6 @@ public:
GridContainer *child_container;
set_title(TTR("Configure Snap"));
- get_ok()->set_text(TTR("Close"));
container = memnew(VBoxContainer);
add_child(container);
@@ -252,7 +253,6 @@ void CanvasItemEditor::_snap_if_closer_float(
float &r_current_snap, SnapTarget &r_current_snap_target,
float p_target_value, SnapTarget p_snap_target,
float p_radius) {
-
float radius = p_radius / zoom;
float dist = Math::abs(p_value - p_target_value);
if ((p_radius < 0 || dist < radius) && (r_current_snap_target == SNAP_TARGET_NONE || dist < Math::abs(r_current_snap - p_value))) {
@@ -267,7 +267,6 @@ void CanvasItemEditor::_snap_if_closer_point(
Point2 p_target_value, SnapTarget p_snap_target,
real_t rotation,
float p_radius) {
-
Transform2D rot_trans = Transform2D(rotation, Point2());
p_value = rot_trans.inverse().xform(p_value);
p_target_value = rot_trans.inverse().xform(p_target_value);
@@ -330,7 +329,6 @@ void CanvasItemEditor::_snap_other_nodes(
}
Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsigned int p_forced_modes, const CanvasItem *p_self_canvas_item, List<CanvasItem *> p_other_nodes_exceptions) {
-
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -368,8 +366,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
// Self anchors
if ((is_snap_active && snap_node_anchors && (p_modes & SNAP_NODE_ANCHORS)) || (p_forced_modes & SNAP_NODE_ANCHORS)) {
if (const Control *c = Object::cast_to<Control>(p_self_canvas_item)) {
- Point2 begin = p_self_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_LEFT), c->get_anchor(MARGIN_TOP))));
- Point2 end = p_self_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_RIGHT), c->get_anchor(MARGIN_BOTTOM))));
+ Point2 begin = p_self_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(SIDE_LEFT), c->get_anchor(SIDE_TOP))));
+ Point2 end = p_self_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(SIDE_RIGHT), c->get_anchor(SIDE_BOTTOM))));
_snap_if_closer_point(p_target, output, snap_target, begin, SNAP_TARGET_SELF_ANCHORS, rotation);
_snap_if_closer_point(p_target, output, snap_target, end, SNAP_TARGET_SELF_ANCHORS, rotation);
}
@@ -446,8 +444,8 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
}
Point2 grid_output;
- grid_output.x = Math::stepify(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x;
- grid_output.y = Math::stepify(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y;
+ grid_output.x = Math::snapped(p_target.x - offset.x, grid_step.x * Math::pow(2.0, grid_step_multiplier)) + offset.x;
+ grid_output.y = Math::snapped(p_target.y - offset.y, grid_step.y * Math::pow(2.0, grid_step_multiplier)) + offset.y;
_snap_if_closer_point(p_target, output, snap_target, grid_output, SNAP_TARGET_GRID, 0.0, -1.0);
}
@@ -464,9 +462,9 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
if (((smart_snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) {
if (snap_relative) {
- return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
+ return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset + (p_start - (int)(p_start / snap_rotation_step) * snap_rotation_step);
} else {
- return Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
+ return Math::snapped(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset;
}
} else {
return p_target;
@@ -474,50 +472,53 @@ float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
}
void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
-
Ref<InputEventKey> k = p_ev;
- if (!is_visible_in_tree())
+ if (!is_visible_in_tree()) {
return;
-
- if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) {
- viewport->update();
}
- if (k->is_pressed() && !k->get_control() && !k->is_echo()) {
- if ((grid_snap_active || show_grid) && multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->is_shortcut(p_ev)) {
- // Multiply the grid size
- grid_step_multiplier = MIN(grid_step_multiplier + 1, 12);
- viewport->update();
- } else if ((grid_snap_active || show_grid) && divide_grid_step_shortcut.is_valid() && divide_grid_step_shortcut->is_shortcut(p_ev)) {
- // Divide the grid size
- Point2 new_grid_step = grid_step * Math::pow(2.0, grid_step_multiplier - 1);
- if (new_grid_step.x >= 1.0 && new_grid_step.y >= 1.0)
- grid_step_multiplier--;
+ if (k.is_valid()) {
+ if (k->get_keycode() == KEY_CONTROL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT) {
viewport->update();
}
+
+ if (k->is_pressed() && !k->get_control() && !k->is_echo()) {
+ if ((grid_snap_active || show_grid) && multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->is_shortcut(p_ev)) {
+ // Multiply the grid size
+ grid_step_multiplier = MIN(grid_step_multiplier + 1, 12);
+ viewport->update();
+ } else if ((grid_snap_active || show_grid) && divide_grid_step_shortcut.is_valid() && divide_grid_step_shortcut->is_shortcut(p_ev)) {
+ // Divide the grid size
+ Point2 new_grid_step = grid_step * Math::pow(2.0, grid_step_multiplier - 1);
+ if (new_grid_step.x >= 1.0 && new_grid_step.y >= 1.0) {
+ grid_step_multiplier--;
+ }
+ viewport->update();
+ }
+ }
}
}
Object *CanvasItemEditor::_get_editor_data(Object *p_what) {
-
CanvasItem *ci = Object::cast_to<CanvasItem>(p_what);
- if (!ci)
+ if (!ci) {
return nullptr;
+ }
return memnew(CanvasItemEditorSelectedItem);
}
void CanvasItemEditor::_keying_changed() {
-
- if (AnimationPlayerEditor::singleton->get_track_editor()->is_visible_in_tree())
+ if (AnimationPlayerEditor::singleton->get_track_editor()->is_visible_in_tree()) {
animation_hb->show();
- else
+ } else {
animation_hb->hide();
+ }
}
Rect2 CanvasItemEditor::_get_encompassing_rect_from_list(List<CanvasItem *> p_list) {
- ERR_FAIL_COND_V(p_list.empty(), Rect2());
+ ERR_FAIL_COND_V(p_list.is_empty(), Rect2());
// Handles the first element
CanvasItem *canvas_item = p_list.front()->get();
@@ -539,15 +540,17 @@ Rect2 CanvasItemEditor::_get_encompassing_rect_from_list(List<CanvasItem *> p_li
}
void CanvasItemEditor::_expand_encompassing_rect_using_children(Rect2 &r_rect, const Node *p_node, bool &r_first, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, bool include_locked_nodes) {
- if (!p_node)
+ if (!p_node) {
return;
- if (Object::cast_to<Viewport>(p_node))
+ }
+ if (Object::cast_to<Viewport>(p_node)) {
return;
+ }
const CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
- if (canvas_item && !canvas_item->is_set_as_toplevel()) {
+ if (canvas_item && !canvas_item->is_set_as_top_level()) {
_expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
} else {
const CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node);
@@ -578,17 +581,19 @@ Rect2 CanvasItemEditor::_get_encompassing_rect(const Node *p_node) {
}
void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
- if (!p_node)
+ if (!p_node) {
return;
- if (Object::cast_to<Viewport>(p_node))
+ }
+ if (Object::cast_to<Viewport>(p_node)) {
return;
+ }
const real_t grab_distance = EDITOR_GET("editors/poly_editor/point_grab_radius");
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
if (canvas_item) {
- if (!canvas_item->is_set_as_toplevel()) {
+ if (!canvas_item->is_set_as_top_level()) {
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
} else {
_find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, canvas_item->get_transform(), p_canvas_xform);
@@ -615,7 +620,6 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
}
void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, bool p_allow_locked) {
-
Node *scene = editor->get_edited_scene();
_find_canvas_items_at_pos(p_pos, scene, r_items);
@@ -667,11 +671,12 @@ void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResu
Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
Vector<Vector2> bone_shape;
- if (!_get_bone_shape(&bone_shape, nullptr, E))
+ if (!_get_bone_shape(&bone_shape, nullptr, E)) {
continue;
+ }
// Check if the point is inside the Polygon2D
- if (Geometry::is_point_in_polygon(screen_pos, bone_shape)) {
+ if (Geometry2D::is_point_in_polygon(screen_pos, bone_shape)) {
// Check if the item is already in the list
bool duplicate = false;
for (int i = 0; i < r_items.size(); i++) {
@@ -680,8 +685,9 @@ void CanvasItemEditor::_get_bones_at_pos(const Point2 &p_pos, Vector<_SelectResu
break;
}
}
- if (duplicate)
+ if (duplicate) {
continue;
+ }
// Else, add it
_SelectResult res;
@@ -700,24 +706,28 @@ bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *
Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().from));
Node2D *to_node = Object::cast_to<Node2D>(ObjectDB::get_instance(bone->key().to));
- if (!from_node)
+ if (!from_node) {
return false;
- if (!from_node->is_inside_tree())
+ }
+ if (!from_node->is_inside_tree()) {
return false; //may have been removed
+ }
- if (!to_node && bone->get().length == 0)
+ if (!to_node && bone->get().length == 0) {
return false;
+ }
Vector2 from = transform.xform(from_node->get_global_position());
Vector2 to;
- if (to_node)
+ if (to_node) {
to = transform.xform(to_node->get_global_position());
- else
+ } else {
to = transform.xform(from_node->get_global_transform().xform(Vector2(bone->get().length, 0)));
+ }
Vector2 rel = to - from;
- Vector2 relt = rel.tangent().normalized() * bone_width;
+ Vector2 relt = rel.orthogonal().normalized() * bone_width;
Vector2 reln = rel.normalized();
Vector2 reltn = relt.normalized();
@@ -742,10 +752,12 @@ bool CanvasItemEditor::_get_bone_shape(Vector<Vector2> *shape, Vector<Vector2> *
}
void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
- if (!p_node)
+ if (!p_node) {
return;
- if (Object::cast_to<Viewport>(p_node))
+ }
+ if (Object::cast_to<Viewport>(p_node)) {
return;
+ }
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
Node *scene = editor->get_edited_scene();
@@ -757,7 +769,7 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
if (!lock_children || !editable) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
if (canvas_item) {
- if (!canvas_item->is_set_as_toplevel()) {
+ if (!canvas_item->is_set_as_top_level()) {
_find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
} else {
_find_canvas_items_in_rect(p_rect, p_node->get_child(i), r_items, canvas_item->get_transform(), p_canvas_xform);
@@ -778,7 +790,6 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, 0))) &&
p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, rect.size.y))) &&
p_rect.has_point(xform.xform(rect.position + Vector2(0, rect.size.y)))) {
-
r_items->push_back(canvas_item);
}
} else {
@@ -847,24 +858,35 @@ Vector2 CanvasItemEditor::_anchor_to_position(const Control *p_control, Vector2
Transform2D parent_transform = p_control->get_transform().affine_inverse();
Rect2 parent_rect = p_control->get_parent_anchorable_rect();
- return parent_transform.xform(parent_rect.position + Vector2(parent_rect.size.x * anchor.x, parent_rect.size.y * anchor.y));
+ if (p_control->is_layout_rtl()) {
+ return parent_transform.xform(parent_rect.position + Vector2(parent_rect.size.x - parent_rect.size.x * anchor.x, parent_rect.size.y * anchor.y));
+ } else {
+ return parent_transform.xform(parent_rect.position + Vector2(parent_rect.size.x * anchor.x, parent_rect.size.y * anchor.y));
+ }
}
Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2 position) {
ERR_FAIL_COND_V(!p_control, Vector2());
Rect2 parent_rect = p_control->get_parent_anchorable_rect();
- ERR_FAIL_COND_V(parent_rect.size.x == 0, Vector2());
- ERR_FAIL_COND_V(parent_rect.size.y == 0, Vector2());
- return (p_control->get_transform().xform(position) - parent_rect.position) / parent_rect.size;
+ Vector2 output = Vector2();
+ if (p_control->is_layout_rtl()) {
+ output.x = (parent_rect.size.x == 0) ? 0.0 : (parent_rect.size.x - p_control->get_transform().xform(position).x - parent_rect.position.x) / parent_rect.size.x;
+ } else {
+ output.x = (parent_rect.size.x == 0) ? 0.0 : (p_control->get_transform().xform(position).x - parent_rect.position.x) / parent_rect.size.x;
+ }
+ output.y = (parent_rect.size.y == 0) ? 0.0 : (p_control->get_transform().xform(position).y - parent_rect.position.y) / parent_rect.size.y;
+ return output;
}
void CanvasItemEditor::_save_canvas_item_ik_chain(const CanvasItem *p_canvas_item, List<float> *p_bones_length, List<Dictionary> *p_bones_state) {
- if (p_bones_length)
+ if (p_bones_length) {
*p_bones_length = List<float>();
- if (p_bones_state)
+ }
+ if (p_bones_state) {
*p_bones_state = List<Dictionary>();
+ }
const Node2D *bone = Object::cast_to<Node2D>(p_canvas_item);
if (bone && bone->has_meta("_edit_bone_")) {
@@ -890,10 +912,12 @@ void CanvasItemEditor::_save_canvas_item_ik_chain(const CanvasItem *p_canvas_ite
for (List<const Node2D *>::Element *bone_E = bone_ik_list.front(); bone_E; bone_E = bone_E->next()) {
bone_xform = bone_xform * bone->get_transform().affine_inverse();
const Node2D *parent_bone = bone_E->get();
- if (p_bones_length)
+ if (p_bones_length) {
p_bones_length->push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_global_position()));
- if (p_bones_state)
+ }
+ if (p_bones_state) {
p_bones_state->push_back(parent_bone->_edit_get_state());
+ }
bone = parent_bone;
}
}
@@ -939,9 +963,24 @@ void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_it
}
void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) {
- undo_redo->create_action(action_name);
+ List<CanvasItem *> modified_canvas_items;
for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
+ Dictionary old_state = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item)->undo_state;
+ Dictionary new_state = canvas_item->_edit_get_state();
+
+ if (old_state.hash() != new_state.hash()) {
+ modified_canvas_items.push_back(canvas_item);
+ }
+ }
+
+ if (modified_canvas_items.is_empty()) {
+ return;
+ }
+
+ undo_redo->create_action(action_name);
+ for (List<CanvasItem *>::Element *E = modified_canvas_items.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
@@ -965,18 +1004,18 @@ void CanvasItemEditor::_snap_changed() {
}
void CanvasItemEditor::_selection_result_pressed(int p_result) {
-
- if (selection_results.size() <= p_result)
+ if (selection_results.size() <= p_result) {
return;
+ }
CanvasItem *item = selection_results[p_result].item;
- if (item)
+ if (item) {
_select_click_on_item(item, Point2(), selection_menu_additive_selection);
+ }
}
void CanvasItemEditor::_selection_menu_hide() {
-
selection_results.clear();
selection_menu->clear();
selection_menu->set_size(Vector2(0, 0));
@@ -1027,7 +1066,6 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
// Start dragging a guide
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
-
// Press button
if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) {
// Drag a new double guide
@@ -1124,7 +1162,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
if (dragged_guide_index >= 0) {
vguides.remove(dragged_guide_index);
undo_redo->create_action(TTR("Remove Vertical Guide"));
- if (vguides.empty()) {
+ if (vguides.is_empty()) {
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_vertical_guides_");
} else {
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
@@ -1157,7 +1195,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
if (dragged_guide_index >= 0) {
hguides.remove(dragged_guide_index);
undo_redo->create_action(TTR("Remove Horizontal Guide"));
- if (hguides.empty()) {
+ if (hguides.is_empty()) {
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "remove_meta", "_edit_horizontal_guides_");
} else {
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
@@ -1195,7 +1233,26 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bool p_already_accepted) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid() && !p_already_accepted) {
- bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
+ const bool pan_on_scroll = bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan")) && !b->get_control();
+
+ if (pan_on_scroll) {
+ // Perform horizontal scrolling first so we can check for Shift being held.
+ if (b->is_pressed() &&
+ (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_UP))) {
+ // Pan left
+ view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
+ update_viewport();
+ return true;
+ }
+
+ if (b->is_pressed() &&
+ (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_shift() && b->get_button_index() == BUTTON_WHEEL_DOWN))) {
+ // Pan right
+ view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
+ update_viewport();
+ return true;
+ }
+ }
if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
// Scroll or pan down
@@ -1203,7 +1260,11 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- _zoom_on_position(zoom * (1 - (0.05 * b->get_factor())), b->get_position());
+ float new_zoom = _get_next_zoom_value(-1);
+ if (b->get_factor() != 1.f) {
+ new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
+ }
+ _zoom_on_position(new_zoom, b->get_position());
}
return true;
}
@@ -1214,29 +1275,15 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
update_viewport();
} else {
- _zoom_on_position(zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95), b->get_position());
+ float new_zoom = _get_next_zoom_value(1);
+ if (b->get_factor() != 1.f) {
+ new_zoom = zoom * ((new_zoom / zoom - 1.f) * b->get_factor() + 1.f);
+ }
+ _zoom_on_position(new_zoom, b->get_position());
}
return true;
}
- if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_LEFT) {
- // Pan left
- if (pan_on_scroll) {
- view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
- update_viewport();
- return true;
- }
- }
-
- if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_RIGHT) {
- // Pan right
- if (pan_on_scroll) {
- view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
- update_viewport();
- return true;
- }
- }
-
if (!panning) {
if (b->is_pressed() &&
(b->get_button_index() == BUTTON_MIDDLE ||
@@ -1274,8 +1321,9 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
}
}
- if (is_pan_key)
+ if (is_pan_key) {
pan_pressed = k->is_pressed();
+ }
}
Ref<InputEventMouseMotion> m = p_event;
@@ -1304,6 +1352,18 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event, bo
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid() && !p_already_accepted) {
+ // If control key pressed, then zoom instead of pan
+ if (pan_gesture->get_control()) {
+ const float factor = pan_gesture->get_delta().y;
+ float new_zoom = _get_next_zoom_value(-1);
+
+ if (factor != 1.f) {
+ new_zoom = zoom * ((new_zoom / zoom - 1.f) * factor + 1.f);
+ }
+ _zoom_on_position(new_zoom, pan_gesture->get_position());
+ return true;
+ }
+
// Pan gesture
const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
view_offset.x += delta.x;
@@ -1362,10 +1422,11 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
drag_to = transform.affine_inverse().xform(m->get_position());
_restore_canvas_item_state(drag_selection);
Vector2 new_pos;
- if (drag_selection.size() == 1)
+ if (drag_selection.size() == 1) {
new_pos = snap_point(drag_to, SNAP_NODE_SIDES | SNAP_NODE_CENTER | SNAP_NODE_ANCHORS | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, 0, drag_selection[0]);
- else
+ } else {
new_pos = snap_point(drag_to, SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL);
+ }
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = E->get();
canvas_item->_edit_set_pivot(canvas_item->get_global_transform_with_canvas().affine_inverse().xform(new_pos));
@@ -1374,9 +1435,16 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
}
// Confirm the pivot move
- if ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
- (k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V)) {
- _commit_canvas_item_state(drag_selection, TTR("Move pivot"));
+ if (drag_selection.size() >= 1 &&
+ ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
+ (k.is_valid() && !k->is_pressed() && k->get_keycode() == KEY_V))) {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(
+ TTR("Set CanvasItem \"%s\" Pivot Offset to (%d, %d)"),
+ drag_selection[0]->get_name(),
+ drag_selection[0]->_edit_get_pivot().x,
+ drag_selection[0]->_edit_get_pivot().y));
drag_type = DRAG_NONE;
return true;
}
@@ -1397,7 +1465,6 @@ void CanvasItemEditor::_solve_IK(Node2D *leaf_node, Point2 target_position) {
if (se) {
int nb_bones = se->pre_drag_bones_undo_state.size();
if (nb_bones > 0) {
-
// Build the node list
Point2 leaf_pos = target_position;
@@ -1470,13 +1537,14 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
// Start rotation
if (drag_type == DRAG_NONE) {
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
- if ((b->get_control() && !b->get_alt() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
+ if ((b->get_command() && !b->get_alt() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
// Remove not movable nodes
for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
- if (!_is_node_movable(E->get(), true))
+ if (!_is_node_movable(E->get(), true)) {
selection.erase(E);
+ }
}
drag_selection = selection;
@@ -1513,7 +1581,20 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
// Confirms the node rotation
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
- _commit_canvas_item_state(drag_selection, TTR("Rotate CanvasItem"));
+ if (drag_selection.size() != 1) {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(TTR("Rotate %d CanvasItems"), drag_selection.size()),
+ true);
+ } else {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(TTR("Rotate CanvasItem \"%s\" to %d degrees"),
+ drag_selection[0]->get_name(),
+ Math::rad2deg(drag_selection[0]->_edit_get_rotation())),
+ true);
+ }
+
if (key_auto_insert_button->is_pressed()) {
_insert_animation_keys(false, true, false, true);
}
@@ -1562,16 +1643,20 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
Control *control = Object::cast_to<Control>(selection[0]);
if (control && _is_node_movable(control)) {
Vector2 anchor_pos[4];
- anchor_pos[0] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_TOP));
- anchor_pos[1] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_TOP));
- anchor_pos[2] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_BOTTOM));
- anchor_pos[3] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_BOTTOM));
+ anchor_pos[0] = Vector2(control->get_anchor(SIDE_LEFT), control->get_anchor(SIDE_TOP));
+ anchor_pos[1] = Vector2(control->get_anchor(SIDE_RIGHT), control->get_anchor(SIDE_TOP));
+ anchor_pos[2] = Vector2(control->get_anchor(SIDE_RIGHT), control->get_anchor(SIDE_BOTTOM));
+ anchor_pos[3] = Vector2(control->get_anchor(SIDE_LEFT), control->get_anchor(SIDE_BOTTOM));
Rect2 anchor_rects[4];
for (int i = 0; i < 4; i++) {
anchor_pos[i] = (transform * control->get_global_transform_with_canvas()).xform(_anchor_to_position(control, anchor_pos[i]));
anchor_rects[i] = Rect2(anchor_pos[i], anchor_handle->get_size());
- anchor_rects[i].position -= anchor_handle->get_size() * Vector2(float(i == 0 || i == 3), float(i <= 1));
+ if (control->is_layout_rtl()) {
+ anchor_rects[i].position -= anchor_handle->get_size() * Vector2(float(i == 1 || i == 2), float(i <= 1));
+ } else {
+ anchor_rects[i].position -= anchor_handle->get_size() * Vector2(float(i == 0 || i == 3), float(i <= 1));
+ }
}
DragType dragger[] = {
@@ -1611,8 +1696,8 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
Transform2D xform = control->get_global_transform_with_canvas().affine_inverse();
Point2 previous_anchor;
- previous_anchor.x = (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_BOTTOM_LEFT) ? control->get_anchor(MARGIN_LEFT) : control->get_anchor(MARGIN_RIGHT);
- previous_anchor.y = (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_TOP_RIGHT) ? control->get_anchor(MARGIN_TOP) : control->get_anchor(MARGIN_BOTTOM);
+ previous_anchor.x = (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_BOTTOM_LEFT) ? control->get_anchor(SIDE_LEFT) : control->get_anchor(SIDE_RIGHT);
+ previous_anchor.y = (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_TOP_RIGHT) ? control->get_anchor(SIDE_TOP) : control->get_anchor(SIDE_BOTTOM);
previous_anchor = xform.affine_inverse().xform(_anchor_to_position(control, previous_anchor));
Vector2 new_anchor = xform.xform(snap_point(previous_anchor + (drag_to - drag_from), SNAP_GRID | SNAP_OTHER_NODES, SNAP_NODE_PARENT | SNAP_NODE_SIDES | SNAP_NODE_CENTER, control));
@@ -1624,29 +1709,45 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
switch (drag_type) {
case DRAG_ANCHOR_TOP_LEFT:
- if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false);
- if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false);
+ if (!use_single_axis || !use_y) {
+ control->set_anchor(SIDE_LEFT, new_anchor.x, false, false);
+ }
+ if (!use_single_axis || use_y) {
+ control->set_anchor(SIDE_TOP, new_anchor.y, false, false);
+ }
break;
case DRAG_ANCHOR_TOP_RIGHT:
- if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false);
- if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false);
+ if (!use_single_axis || !use_y) {
+ control->set_anchor(SIDE_RIGHT, new_anchor.x, false, false);
+ }
+ if (!use_single_axis || use_y) {
+ control->set_anchor(SIDE_TOP, new_anchor.y, false, false);
+ }
break;
case DRAG_ANCHOR_BOTTOM_RIGHT:
- if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false);
- if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false);
+ if (!use_single_axis || !use_y) {
+ control->set_anchor(SIDE_RIGHT, new_anchor.x, false, false);
+ }
+ if (!use_single_axis || use_y) {
+ control->set_anchor(SIDE_BOTTOM, new_anchor.y, false, false);
+ }
break;
case DRAG_ANCHOR_BOTTOM_LEFT:
- if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false);
- if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false);
+ if (!use_single_axis || !use_y) {
+ control->set_anchor(SIDE_LEFT, new_anchor.x, false, false);
+ }
+ if (!use_single_axis || use_y) {
+ control->set_anchor(SIDE_BOTTOM, new_anchor.y, false, false);
+ }
break;
case DRAG_ANCHOR_ALL:
if (!use_single_axis || !use_y) {
- control->set_anchor(MARGIN_LEFT, new_anchor.x, false, true);
- control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, true);
+ control->set_anchor(SIDE_LEFT, new_anchor.x, false, true);
+ control->set_anchor(SIDE_RIGHT, new_anchor.x, false, true);
}
if (!use_single_axis || use_y) {
- control->set_anchor(MARGIN_TOP, new_anchor.y, false, true);
- control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, true);
+ control->set_anchor(SIDE_TOP, new_anchor.y, false, true);
+ control->set_anchor(SIDE_BOTTOM, new_anchor.y, false, true);
}
break;
default:
@@ -1656,8 +1757,10 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
// Confirms new anchor position
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
- _commit_canvas_item_state(drag_selection, TTR("Move anchor"));
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(TTR("Move CanvasItem \"%s\" Anchor"), drag_selection[0]->get_name()));
drag_type = DRAG_NONE;
return true;
}
@@ -1715,13 +1818,15 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
ofs *= (select_handle->get_size().width / 2);
ofs += endpoints[i];
- if (ofs.distance_to(b->get_position()) < radius)
+ if (ofs.distance_to(b->get_position()) < radius) {
resize_drag = dragger[i * 2];
+ }
ofs = (endpoints[i] + endpoints[next]) / 2;
- ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
- if (ofs.distance_to(b->get_position()) < radius)
+ ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);
+ if (ofs.distance_to(b->get_position()) < radius) {
resize_drag = dragger[i * 2 + 1];
+ }
}
if (resize_drag != DRAG_NONE) {
@@ -1831,8 +1936,31 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
// Confirm resize
- if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
- _commit_canvas_item_state(drag_selection, TTR("Resize CanvasItem"));
+ if (drag_selection.size() >= 1 && b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ const Node2D *node2d = Object::cast_to<Node2D>(drag_selection[0]);
+ if (node2d) {
+ // Extends from Node2D.
+ // Node2D doesn't have an actual stored rect size, unlike Controls.
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(
+ TTR("Scale Node2D \"%s\" to (%s, %s)"),
+ drag_selection[0]->get_name(),
+ Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01),
+ Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)),
+ true);
+ } else {
+ // Extends from Control.
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(
+ TTR("Resize Control \"%s\" to (%d, %d)"),
+ drag_selection[0]->get_name(),
+ drag_selection[0]->_edit_get_rect().size.x,
+ drag_selection[0]->_edit_get_rect().size.y),
+ true);
+ }
+
if (key_auto_insert_button->is_pressed()) {
_insert_animation_keys(false, false, true, true);
}
@@ -1858,7 +1986,6 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
}
bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
-
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@@ -1870,7 +1997,6 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
CanvasItem *canvas_item = selection[0];
if (_is_node_movable(canvas_item)) {
-
Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
@@ -1962,7 +2088,20 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
// Confirm resize
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
- _commit_canvas_item_state(drag_selection, TTR("Scale CanvasItem"));
+ if (drag_selection.size() != 1) {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(TTR("Scale %d CanvasItems"), drag_selection.size()),
+ true);
+ } else {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(TTR("Scale CanvasItem \"%s\" to (%s, %s)"),
+ drag_selection[0]->get_name(),
+ Math::snapped(drag_selection[0]->_edit_get_scale().x, 0.01),
+ Math::snapped(drag_selection[0]->_edit_get_scale().y, 0.01)),
+ true);
+ }
if (key_auto_insert_button->is_pressed()) {
_insert_animation_keys(false, false, true, true);
}
@@ -1994,10 +2133,10 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if ((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) {
List<CanvasItem *> selection = _get_edited_canvas_items();
- // Remove not movable nodes
+ drag_selection.clear();
for (int i = 0; i < selection.size(); i++) {
- if (!_is_node_movable(selection[i], true)) {
- selection.erase(selection[i]);
+ if (_is_node_movable(selection[i], true)) {
+ drag_selection.push_back(selection[i]);
}
}
@@ -2022,7 +2161,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
drag_from = transform.affine_inverse().xform(b->get_position());
- drag_selection = selection;
_save_canvas_item_state(drag_selection);
}
return true;
@@ -2033,7 +2171,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_MOVE || drag_type == DRAG_MOVE_X || drag_type == DRAG_MOVE_Y) {
// Move the nodes
if (m.is_valid()) {
-
// Save the ik chain for reapplying before IK solve
Vector<List<Dictionary>> all_bones_ik_states;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
@@ -2095,7 +2232,21 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
// Confirm the move (only if it was moved)
if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) {
if (transform.affine_inverse().xform(b->get_position()) != drag_from) {
- _commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
+ if (drag_selection.size() != 1) {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(TTR("Move %d CanvasItems"), drag_selection.size()),
+ true);
+ } else {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(
+ TTR("Move CanvasItem \"%s\" to (%d, %d)"),
+ drag_selection[0]->get_name(),
+ drag_selection[0]->_edit_get_position().x,
+ drag_selection[0]->_edit_get_position().y),
+ true);
+ }
}
if (key_auto_insert_button->is_pressed()) {
@@ -2135,7 +2286,6 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
if (drag_selection.size() > 0) {
-
// Save the ik chain for reapplying before IK solve
Vector<List<Dictionary>> all_bones_ik_states;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
@@ -2150,20 +2300,23 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
bool move_local_base_rotated = k->get_control() || k->get_metakey();
Vector2 dir;
- if (k->get_keycode() == KEY_UP)
+ if (k->get_keycode() == KEY_UP) {
dir += Vector2(0, -1);
- else if (k->get_keycode() == KEY_DOWN)
+ } else if (k->get_keycode() == KEY_DOWN) {
dir += Vector2(0, 1);
- else if (k->get_keycode() == KEY_LEFT)
+ } else if (k->get_keycode() == KEY_LEFT) {
dir += Vector2(-1, 0);
- else if (k->get_keycode() == KEY_RIGHT)
+ } else if (k->get_keycode() == KEY_RIGHT) {
dir += Vector2(1, 0);
- if (k->get_shift())
+ }
+ if (k->get_shift()) {
dir *= grid_step * Math::pow(2.0, grid_step_multiplier);
+ }
drag_to += dir;
- if (k->get_shift())
+ if (k->get_shift()) {
drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier));
+ }
Point2 previous_pos;
if (drag_selection.size() == 1) {
@@ -2211,14 +2364,27 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
return true;
}
- if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT &&
+ if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && (tool == TOOL_SELECT || tool == TOOL_MOVE) &&
(k->get_keycode() == KEY_UP || k->get_keycode() == KEY_DOWN || k->get_keycode() == KEY_LEFT || k->get_keycode() == KEY_RIGHT)) {
// Confirm canvas items move by arrow keys
if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
(!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
(!Input::get_singleton()->is_key_pressed(KEY_LEFT)) &&
(!Input::get_singleton()->is_key_pressed(KEY_RIGHT))) {
- _commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
+ if (drag_selection.size() > 1) {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(TTR("Move %d CanvasItems"), drag_selection.size()),
+ true);
+ } else if (drag_selection.size() == 1) {
+ _commit_canvas_item_state(
+ drag_selection,
+ vformat(TTR("Move CanvasItem \"%s\" to (%d, %d)"),
+ drag_selection[0]->get_name(),
+ drag_selection[0]->_edit_get_position().x,
+ drag_selection[0]->_edit_get_position().y),
+ true);
+ }
drag_type = DRAG_NONE;
}
viewport->update();
@@ -2249,7 +2415,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
_select_click_on_item(item, click, b->get_shift());
return true;
- } else if (!selection_results.empty()) {
+ } else if (!selection_results.is_empty()) {
// Sorts items according the their z-index
selection_results.sort();
@@ -2302,8 +2468,9 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
Point2 click = transform.affine_inverse().xform(b->get_position());
Node *scene = editor->get_edited_scene();
- if (!scene)
+ if (!scene) {
return true;
+ }
// Find the item to select
CanvasItem *canvas_item = nullptr;
@@ -2311,13 +2478,13 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Retrieve the bones
Vector<_SelectResult> selection = Vector<_SelectResult>();
_get_bones_at_pos(click, selection);
- if (!selection.empty()) {
+ if (!selection.is_empty()) {
canvas_item = selection[0].item;
} else {
// Retrieve the canvas items
selection = Vector<_SelectResult>();
_get_canvas_items_at_pos(click, selection);
- if (!selection.empty()) {
+ if (!selection.is_empty()) {
canvas_item = selection[0].item;
}
}
@@ -2342,16 +2509,15 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Drag the node(s) if requested
List<CanvasItem *> selection2 = _get_edited_canvas_items();
- // Remove not movable nodes
+ drag_selection.clear();
for (int i = 0; i < selection2.size(); i++) {
- if (!_is_node_movable(selection2[i], true)) {
- selection2.erase(selection2[i]);
+ if (_is_node_movable(selection2[i], true)) {
+ drag_selection.push_back(selection2[i]);
}
}
if (selection2.size() > 0) {
drag_type = DRAG_MOVE;
- drag_selection = selection2;
drag_from = click;
_save_canvas_item_state(drag_selection);
}
@@ -2371,10 +2537,12 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
Point2 bsfrom = drag_from;
Point2 bsto = box_selecting_to;
- if (bsfrom.x > bsto.x)
+ if (bsfrom.x > bsto.x) {
SWAP(bsfrom.x, bsto.x);
- if (bsfrom.y > bsto.y)
+ }
+ if (bsfrom.y > bsto.y) {
SWAP(bsfrom.y, bsto.y);
+ }
_find_canvas_items_in_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems);
for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) {
@@ -2411,16 +2579,17 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
-
- if (tool != TOOL_RULER)
+ if (tool != TOOL_RULER) {
return false;
+ }
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
Point2 previous_origin = ruler_tool_origin;
- if (!ruler_tool_active)
+ if (!ruler_tool_active) {
ruler_tool_origin = snap_point(viewport->get_local_mouse_position() / zoom + view_offset);
+ }
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT) {
if (b->is_pressed()) {
@@ -2434,7 +2603,6 @@ bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
}
if (m.is_valid() && (ruler_tool_active || (grid_snap_active && previous_origin != ruler_tool_origin))) {
-
viewport->update();
return true;
}
@@ -2443,7 +2611,6 @@ bool CanvasItemEditor::_gui_input_ruler_tool(const Ref<InputEvent> &p_event) {
}
bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) {
-
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
Point2 click = transform.affine_inverse().xform(m->get_position());
@@ -2458,8 +2625,9 @@ bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) {
for (int i = 0; i < hovering_results_items.size(); i++) {
CanvasItem *canvas_item = hovering_results_items[i].item;
- if (canvas_item->_edit_use_rect())
+ if (canvas_item->_edit_use_rect()) {
continue;
+ }
_HoverResult hover_result;
hover_result.position = canvas_item->get_global_transform_with_canvas().get_origin();
@@ -2528,13 +2696,44 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
accepted = (_gui_input_zoom_or_pan(p_event, accepted) || accepted);
- if (accepted)
+ if (accepted) {
accept_event();
+ }
// Handles the mouse hovering
_gui_input_hover(p_event);
// Change the cursor
+ _update_cursor();
+
+ // Grab focus
+ if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
+ viewport->call_deferred("grab_focus");
+ }
+}
+
+void CanvasItemEditor::_update_cursor() {
+ // Compute an eventual rotation of the cursor
+ CursorShape rotation_array[4] = { CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_VSIZE, CURSOR_FDIAGSIZE };
+ int rotation_array_index = 0;
+
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ if (selection.size() == 1) {
+ float angle = Math::fposmod((double)selection[0]->get_global_transform_with_canvas().get_rotation(), Math_PI);
+ if (angle > Math_PI * 7.0 / 8.0) {
+ rotation_array_index = 0;
+ } else if (angle > Math_PI * 5.0 / 8.0) {
+ rotation_array_index = 1;
+ } else if (angle > Math_PI * 3.0 / 8.0) {
+ rotation_array_index = 2;
+ } else if (angle > Math_PI * 1.0 / 8.0) {
+ rotation_array_index = 3;
+ } else {
+ rotation_array_index = 0;
+ }
+ }
+
+ // Choose the correct cursor
CursorShape c = CURSOR_ARROW;
switch (drag_type) {
case DRAG_NONE:
@@ -2557,22 +2756,28 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
break;
case DRAG_LEFT:
case DRAG_RIGHT:
+ c = rotation_array[rotation_array_index];
+ break;
case DRAG_V_GUIDE:
c = CURSOR_HSIZE;
break;
case DRAG_TOP:
case DRAG_BOTTOM:
+ c = rotation_array[(rotation_array_index + 2) % 4];
+ break;
case DRAG_H_GUIDE:
c = CURSOR_VSIZE;
break;
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_RIGHT:
+ c = rotation_array[(rotation_array_index + 3) % 4];
+ break;
case DRAG_DOUBLE_GUIDE:
c = CURSOR_FDIAGSIZE;
break;
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_LEFT:
- c = CURSOR_BDIAGSIZE;
+ c = rotation_array[(rotation_array_index + 1) % 4];
break;
case DRAG_MOVE:
c = CURSOR_MOVE;
@@ -2581,50 +2786,47 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
break;
}
- if (is_hovering_h_guide)
+ if (is_hovering_h_guide) {
c = CURSOR_VSIZE;
- else if (is_hovering_v_guide)
+ } else if (is_hovering_v_guide) {
c = CURSOR_HSIZE;
+ }
viewport->set_default_cursor_shape(c);
-
- // Grab focus
- if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
- viewport->call_deferred("grab_focus");
- }
}
-void CanvasItemEditor::_draw_text_at_position(Point2 p_position, String p_string, Margin p_side) {
+void CanvasItemEditor::_draw_text_at_position(Point2 p_position, String p_string, Side p_side) {
Color color = get_theme_color("font_color", "Editor");
color.a = 0.8;
Ref<Font> font = get_theme_font("font", "Label");
- Size2 text_size = font->get_string_size(p_string);
+ int font_size = get_theme_font_size("font_size", "Label");
+ Size2 text_size = font->get_string_size(p_string, font_size);
switch (p_side) {
- case MARGIN_LEFT:
+ case SIDE_LEFT:
p_position += Vector2(-text_size.x - 5, text_size.y / 2);
break;
- case MARGIN_TOP:
+ case SIDE_TOP:
p_position += Vector2(-text_size.x / 2, -5);
break;
- case MARGIN_RIGHT:
+ case SIDE_RIGHT:
p_position += Vector2(5, text_size.y / 2);
break;
- case MARGIN_BOTTOM:
+ case SIDE_BOTTOM:
p_position += Vector2(-text_size.x / 2, text_size.y + 5);
break;
}
- viewport->draw_string(font, p_position, p_string, color);
+ viewport->draw_string(font, p_position, p_string, HALIGN_LEFT, -1, font_size, color);
}
-void CanvasItemEditor::_draw_margin_at_position(int p_value, Point2 p_position, Margin p_side) {
- String str = vformat("%d px", p_value);
+void CanvasItemEditor::_draw_margin_at_position(int p_value, Point2 p_position, Side p_side) {
+ String str = TS->format_number(vformat("%d " + TTR("px"), p_value));
if (p_value != 0) {
_draw_text_at_position(p_position, str, p_side);
}
}
-void CanvasItemEditor::_draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side) {
- String str = vformat("%.1f %%", p_value * 100.0);
+void CanvasItemEditor::_draw_percentage_at_position(float p_value, Point2 p_position, Side p_side) {
+ String str = TS->format_number(vformat("%.1f ", p_value * 100.0)) + TS->percent_sign();
if (p_value != 0) {
_draw_text_at_position(p_position, str, p_side);
}
@@ -2638,7 +2840,6 @@ void CanvasItemEditor::_draw_focus() {
}
void CanvasItemEditor::_draw_guides() {
-
Color guide_color = EditorSettings::get_singleton()->get("editors/2d/guides_color");
Transform2D xform = viewport_scrollable->get_transform() * transform;
@@ -2646,8 +2847,9 @@ void CanvasItemEditor::_draw_guides() {
if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
for (int i = 0; i < vguides.size(); i++) {
- if (drag_type == DRAG_V_GUIDE && i == dragged_guide_index)
+ if (drag_type == DRAG_V_GUIDE && i == dragged_guide_index) {
continue;
+ }
float x = xform.xform(Point2(vguides[i], 0)).x;
viewport->draw_line(Point2(x, 0), Point2(x, viewport->get_size().y), guide_color, Math::round(EDSCALE));
}
@@ -2656,8 +2858,9 @@ void CanvasItemEditor::_draw_guides() {
if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
for (int i = 0; i < hguides.size(); i++) {
- if (drag_type == DRAG_H_GUIDE && i == dragged_guide_index)
+ if (drag_type == DRAG_H_GUIDE && i == dragged_guide_index) {
continue;
+ }
float y = xform.xform(Point2(0, hguides[i])).y;
viewport->draw_line(Point2(0, y), Point2(viewport->get_size().x, y), guide_color, Math::round(EDSCALE));
}
@@ -2667,17 +2870,19 @@ void CanvasItemEditor::_draw_guides() {
Color text_color = get_theme_color("font_color", "Editor");
text_color.a = 0.5;
if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE) {
- String str = vformat("%d px", Math::round(xform.affine_inverse().xform(dragged_guide_pos).x));
+ String str = TS->format_number(vformat("%d px", Math::round(xform.affine_inverse().xform(dragged_guide_pos).x)));
Ref<Font> font = get_theme_font("font", "Label");
- Size2 text_size = font->get_string_size(str);
- viewport->draw_string(font, Point2(dragged_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, text_color);
+ int font_size = get_theme_font_size("font_size", "Label");
+ Size2 text_size = font->get_string_size(str, font_size);
+ viewport->draw_string(font, Point2(dragged_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, HALIGN_LEFT, -1, font_size, text_color);
viewport->draw_line(Point2(dragged_guide_pos.x, 0), Point2(dragged_guide_pos.x, viewport->get_size().y), guide_color, Math::round(EDSCALE));
}
if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_H_GUIDE) {
- String str = vformat("%d px", Math::round(xform.affine_inverse().xform(dragged_guide_pos).y));
+ String str = TS->format_number(vformat("%d px", Math::round(xform.affine_inverse().xform(dragged_guide_pos).y)));
Ref<Font> font = get_theme_font("font", "Label");
- Size2 text_size = font->get_string_size(str);
- viewport->draw_string(font, Point2(RULER_WIDTH + 10, dragged_guide_pos.y + text_size.y / 2 + 10), str, text_color);
+ int font_size = get_theme_font_size("font_size", "Label");
+ Size2 text_size = font->get_string_size(str, font_size);
+ viewport->draw_string(font, Point2(RULER_WIDTH + 10, dragged_guide_pos.y + text_size.y / 2 + 10), str, HALIGN_LEFT, -1, font_size, text_color);
viewport->draw_line(Point2(0, dragged_guide_pos.y), Point2(viewport->get_size().x, dragged_guide_pos.y), guide_color, Math::round(EDSCALE));
}
}
@@ -2702,6 +2907,7 @@ void CanvasItemEditor::_draw_rulers() {
Color font_color = get_theme_color("font_color", "Editor");
font_color.a = 0.8;
Ref<Font> font = get_theme_font("rulers", "EditorFonts");
+ int font_size = get_theme_font_size("rulers_size", "EditorFonts");
// The rule transform
Transform2D ruler_transform = Transform2D();
@@ -2744,11 +2950,11 @@ void CanvasItemEditor::_draw_rulers() {
// Draw top ruler
viewport->draw_rect(Rect2(Point2(RULER_WIDTH, 0), Size2(viewport->get_size().x, RULER_WIDTH)), bg_color);
for (int i = Math::ceil(first.x); i < last.x; i++) {
- Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0));
+ Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0)).round();
if (i % (major_subdivision * minor_subdivision) == 0) {
viewport->draw_line(Point2(position.x, 0), Point2(position.x, RULER_WIDTH), graduation_color, Math::round(EDSCALE));
float val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0)).x;
- viewport->draw_string(font, Point2(position.x + 2, font->get_height()), vformat(((int)val == val) ? "%d" : "%.1f", val), font_color);
+ viewport->draw_string(font, Point2(position.x + 2, font->get_height(font_size)), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HALIGN_LEFT, -1, font_size, font_color);
} else {
if (i % minor_subdivision == 0) {
viewport->draw_line(Point2(position.x, RULER_WIDTH * 0.33), Point2(position.x, RULER_WIDTH), graduation_color, Math::round(EDSCALE));
@@ -2761,14 +2967,14 @@ void CanvasItemEditor::_draw_rulers() {
// Draw left ruler
viewport->draw_rect(Rect2(Point2(0, RULER_WIDTH), Size2(RULER_WIDTH, viewport->get_size().y)), bg_color);
for (int i = Math::ceil(first.y); i < last.y; i++) {
- Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i));
+ Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i)).round();
if (i % (major_subdivision * minor_subdivision) == 0) {
viewport->draw_line(Point2(0, position.y), Point2(RULER_WIDTH, position.y), graduation_color, Math::round(EDSCALE));
float val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i)).y;
- Transform2D text_xform = Transform2D(-Math_PI / 2.0, Point2(font->get_height(), position.y - 2));
+ Transform2D text_xform = Transform2D(-Math_PI / 2.0, Point2(font->get_height(font_size), position.y - 2));
viewport->draw_set_transform_matrix(viewport->get_transform() * text_xform);
- viewport->draw_string(font, Point2(), vformat(((int)val == val) ? "%d" : "%.1f", val), font_color);
+ viewport->draw_string(font, Point2(), TS->format_number(vformat(((int)val == val) ? "%d" : "%.1f", val)), HALIGN_LEFT, -1, font_size, font_color);
viewport->draw_set_transform_matrix(viewport->get_transform());
} else {
@@ -2785,7 +2991,6 @@ void CanvasItemEditor::_draw_rulers() {
}
void CanvasItemEditor::_draw_grid() {
-
if (show_grid || grid_snap_active) {
// Draw the grid
Vector2 real_grid_offset;
@@ -2858,9 +3063,9 @@ void CanvasItemEditor::_draw_grid() {
}
void CanvasItemEditor::_draw_ruler_tool() {
-
- if (tool != TOOL_RULER)
+ if (tool != TOOL_RULER) {
return;
+ }
if (ruler_tool_active) {
Color ruler_primary_color = get_theme_color("accent_color", "Editor");
@@ -2881,17 +3086,21 @@ void CanvasItemEditor::_draw_ruler_tool() {
}
Ref<Font> font = get_theme_font("bold", "EditorFonts");
+ int font_size = get_theme_font_size("bold_size", "EditorFonts");
Color font_color = get_theme_color("font_color", "Editor");
Color font_secondary_color = font_color;
- font_secondary_color.a = 0.5;
- float text_height = font->get_height();
+ font_secondary_color.set_v(font_secondary_color.get_v() > 0.5 ? 0.7 : 0.3);
+ Color outline_color = font_color.inverted();
+ float text_height = font->get_height(font_size);
+
+ const float outline_size = 2;
const float text_width = 76;
const float angle_text_width = 54;
Point2 text_pos = (begin + end) / 2 - Vector2(text_width / 2, text_height / 2);
text_pos.x = CLAMP(text_pos.x, text_width / 2, viewport->get_rect().size.x - text_width * 1.5);
text_pos.y = CLAMP(text_pos.y, text_height * 1.5, viewport->get_rect().size.y - text_height * 1.5);
- viewport->draw_string(font, text_pos, vformat("%.2f px", length_vector.length()), font_color);
+ viewport->draw_string(font, text_pos, TS->format_number(vformat("%.2f " + TTR("px"), length_vector.length())), HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
if (draw_secondary_lines) {
const float horizontal_angle_rad = atan2(length_vector.y, length_vector.x);
@@ -2901,16 +3110,16 @@ void CanvasItemEditor::_draw_ruler_tool() {
Point2 text_pos2 = text_pos;
text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2);
- viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.y), font_secondary_color);
+ viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.2f " + TTR("px"), length_vector.y)), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
Point2 v_angle_text_pos = Point2();
v_angle_text_pos.x = CLAMP(begin.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
v_angle_text_pos.y = begin.y < end.y ? MIN(text_pos2.y - 2 * text_height, begin.y - text_height * 0.5) : MAX(text_pos2.y + text_height * 3, begin.y + text_height * 1.5);
- viewport->draw_string(font, v_angle_text_pos, vformat("%d deg", vertical_angle), font_secondary_color);
+ viewport->draw_string(font, v_angle_text_pos, TS->format_number(vformat("%d " + TTR("deg"), vertical_angle)), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
text_pos2 = text_pos;
text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y - text_height / 2) : MAX(text_pos.y + text_height * 2, end.y - text_height / 2);
- viewport->draw_string(font, text_pos2, vformat("%.2f px", length_vector.x), font_secondary_color);
+ viewport->draw_string(font, text_pos2, TS->format_number(vformat("%.2f " + TTR("px"), length_vector.x)), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
Point2 h_angle_text_pos = Point2();
h_angle_text_pos.x = CLAMP(end.x - angle_text_width / 2, angle_text_width / 2, viewport->get_rect().size.x - angle_text_width);
@@ -2927,7 +3136,7 @@ void CanvasItemEditor::_draw_ruler_tool() {
h_angle_text_pos.y = MIN(text_pos.y - height_multiplier * text_height, MIN(end.y - text_height * 0.5, text_pos2.y - height_multiplier * text_height));
}
}
- viewport->draw_string(font, h_angle_text_pos, vformat("%d deg", horizontal_angle), font_secondary_color);
+ viewport->draw_string(font, h_angle_text_pos, TS->format_number(vformat("%d " + TTR("deg"), horizontal_angle)), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
// Angle arcs
int arc_point_count = 8;
@@ -2940,16 +3149,16 @@ void CanvasItemEditor::_draw_ruler_tool() {
float arc_1_start_angle =
end_to_begin.x < 0 ?
- (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) :
- (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad);
+ (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) :
+ (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad);
float arc_1_end_angle = arc_1_start_angle + vertical_angle_rad;
// Constrain arc to triangle height & max size
float arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius);
float arc_2_start_angle =
end_to_begin.x < 0 ?
- (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) :
- (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI);
+ (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) :
+ (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI);
float arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad;
// Constrain arc to triangle width & max size
float arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius);
@@ -2959,27 +3168,25 @@ void CanvasItemEditor::_draw_ruler_tool() {
}
if (grid_snap_active) {
-
text_pos = (begin + end) / 2 + Vector2(-text_width / 2, text_height / 2);
text_pos.x = CLAMP(text_pos.x, text_width / 2, viewport->get_rect().size.x - text_width * 1.5);
text_pos.y = CLAMP(text_pos.y, text_height * 2.5, viewport->get_rect().size.y - text_height / 2);
if (draw_secondary_lines) {
- viewport->draw_string(font, text_pos, vformat("%.2f units", (length_vector / grid_step).length()), font_color);
+ viewport->draw_string(font, text_pos, TS->format_number(vformat("%.2f " + TTR("units"), (length_vector / grid_step).length())), HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
Point2 text_pos2 = text_pos;
text_pos2.x = begin.x < text_pos.x ? MIN(text_pos.x - text_width, begin.x - text_width / 2) : MAX(text_pos.x + text_width, begin.x - text_width / 2);
- viewport->draw_string(font, text_pos2, vformat("%d units", roundf(length_vector.y / grid_step.y)), font_secondary_color);
+ viewport->draw_string(font, text_pos2, TS->format_number(vformat("%d " + TTR("units"), roundf(length_vector.y / grid_step.y))), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
text_pos2 = text_pos;
text_pos2.y = end.y < text_pos.y ? MIN(text_pos.y - text_height * 2, end.y + text_height / 2) : MAX(text_pos.y + text_height * 2, end.y + text_height / 2);
- viewport->draw_string(font, text_pos2, vformat("%d units", roundf(length_vector.x / grid_step.x)), font_secondary_color);
+ viewport->draw_string(font, text_pos2, TS->format_number(vformat("%d " + TTR("units"), roundf(length_vector.x / grid_step.x))), HALIGN_LEFT, -1, font_size, font_secondary_color, outline_size, outline_color);
} else {
- viewport->draw_string(font, text_pos, vformat("%d units", roundf((length_vector / grid_step).length())), font_color);
+ viewport->draw_string(font, text_pos, TS->format_number(vformat("%d " + TTR("units"), roundf((length_vector / grid_step).length()))), HALIGN_LEFT, -1, font_size, font_color, outline_size, outline_color);
}
}
} else {
-
if (grid_snap_active) {
Ref<Texture2D> position_icon = get_theme_icon("EditorPosition", "EditorIcons");
viewport->draw_texture(get_theme_icon("EditorPosition", "EditorIcons"), (ruler_tool_origin - view_offset) * zoom - position_icon->get_size() / 2);
@@ -2991,13 +3198,12 @@ void CanvasItemEditor::_draw_control_anchors(Control *control) {
Transform2D xform = transform * control->get_global_transform_with_canvas();
RID ci = viewport->get_canvas_item();
if (tool == TOOL_SELECT && !Object::cast_to<Container>(control->get_parent())) {
-
// Compute the anchors
float anchors_values[4];
- anchors_values[0] = control->get_anchor(MARGIN_LEFT);
- anchors_values[1] = control->get_anchor(MARGIN_TOP);
- anchors_values[2] = control->get_anchor(MARGIN_RIGHT);
- anchors_values[3] = control->get_anchor(MARGIN_BOTTOM);
+ anchors_values[0] = control->get_anchor(SIDE_LEFT);
+ anchors_values[1] = control->get_anchor(SIDE_TOP);
+ anchors_values[2] = control->get_anchor(SIDE_RIGHT);
+ anchors_values[3] = control->get_anchor(SIDE_BOTTOM);
Vector2 anchors_pos[4];
for (int i = 0; i < 4; i++) {
@@ -3007,10 +3213,17 @@ void CanvasItemEditor::_draw_control_anchors(Control *control) {
// Draw the anchors handles
Rect2 anchor_rects[4];
- anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size());
- anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y));
- anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size());
- anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y));
+ if (control->is_layout_rtl()) {
+ anchor_rects[0] = Rect2(anchors_pos[0] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y));
+ anchor_rects[1] = Rect2(anchors_pos[1] - anchor_handle->get_size(), anchor_handle->get_size());
+ anchor_rects[2] = Rect2(anchors_pos[2] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y));
+ anchor_rects[3] = Rect2(anchors_pos[3], -anchor_handle->get_size());
+ } else {
+ anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size());
+ anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y));
+ anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size());
+ anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y));
+ }
for (int i = 0; i < 4; i++) {
anchor_handle->draw_rect(ci, anchor_rects[i]);
@@ -3026,10 +3239,10 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
// Compute the anchors
float anchors_values[4];
- anchors_values[0] = control->get_anchor(MARGIN_LEFT);
- anchors_values[1] = control->get_anchor(MARGIN_TOP);
- anchors_values[2] = control->get_anchor(MARGIN_RIGHT);
- anchors_values[3] = control->get_anchor(MARGIN_BOTTOM);
+ anchors_values[0] = control->get_anchor(SIDE_LEFT);
+ anchors_values[1] = control->get_anchor(SIDE_TOP);
+ anchors_values[2] = control->get_anchor(SIDE_RIGHT);
+ anchors_values[3] = control->get_anchor(SIDE_BOTTOM);
Vector2 anchors[4];
Vector2 anchors_pos[4];
@@ -3082,19 +3295,19 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
float percent_val;
percent_val = anchors_values[(dragged_anchor + 2) % 4] - anchors_values[dragged_anchor];
percent_val = (dragged_anchor >= 2) ? -percent_val : percent_val;
- _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 1) % 4]) / 2, (Margin)((dragged_anchor + 1) % 4));
+ _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 1) % 4]) / 2, (Side)((dragged_anchor + 1) % 4));
percent_val = anchors_values[(dragged_anchor + 3) % 4] - anchors_values[(dragged_anchor + 1) % 4];
percent_val = ((dragged_anchor + 1) % 4 >= 2) ? -percent_val : percent_val;
- _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 3) % 4]) / 2, (Margin)(dragged_anchor));
+ _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 3) % 4]) / 2, (Side)(dragged_anchor));
percent_val = anchors_values[(dragged_anchor + 1) % 4];
percent_val = ((dragged_anchor + 1) % 4 >= 2) ? ANCHOR_END - percent_val : percent_val;
- _draw_percentage_at_position(percent_val, (line_starts[dragged_anchor] + anchors_pos[dragged_anchor]) / 2, (Margin)(dragged_anchor));
+ _draw_percentage_at_position(percent_val, (line_starts[dragged_anchor] + anchors_pos[dragged_anchor]) / 2, (Side)(dragged_anchor));
percent_val = anchors_values[dragged_anchor];
percent_val = (dragged_anchor >= 2) ? ANCHOR_END - percent_val : percent_val;
- _draw_percentage_at_position(percent_val, (line_ends[(dragged_anchor + 1) % 4] + anchors_pos[dragged_anchor]) / 2, (Margin)((dragged_anchor + 1) % 4));
+ _draw_percentage_at_position(percent_val, (line_ends[(dragged_anchor + 1) % 4] + anchors_pos[dragged_anchor]) / 2, (Side)((dragged_anchor + 1) % 4));
}
// Draw the margin values and the node width/height when dragging control side
@@ -3104,22 +3317,22 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
Rect2 parent_rect = control->get_parent_anchorable_rect();
- node_pos_in_parent[0] = control->get_anchor(MARGIN_LEFT) * parent_rect.size.width + control->get_margin(MARGIN_LEFT) + parent_rect.position.x;
- node_pos_in_parent[1] = control->get_anchor(MARGIN_TOP) * parent_rect.size.height + control->get_margin(MARGIN_TOP) + parent_rect.position.y;
- node_pos_in_parent[2] = control->get_anchor(MARGIN_RIGHT) * parent_rect.size.width + control->get_margin(MARGIN_RIGHT) + parent_rect.position.x;
- node_pos_in_parent[3] = control->get_anchor(MARGIN_BOTTOM) * parent_rect.size.height + control->get_margin(MARGIN_BOTTOM) + parent_rect.position.y;
+ node_pos_in_parent[0] = control->get_anchor(SIDE_LEFT) * parent_rect.size.width + control->get_offset(SIDE_LEFT) + parent_rect.position.x;
+ node_pos_in_parent[1] = control->get_anchor(SIDE_TOP) * parent_rect.size.height + control->get_offset(SIDE_TOP) + parent_rect.position.y;
+ node_pos_in_parent[2] = control->get_anchor(SIDE_RIGHT) * parent_rect.size.width + control->get_offset(SIDE_RIGHT) + parent_rect.position.x;
+ node_pos_in_parent[3] = control->get_anchor(SIDE_BOTTOM) * parent_rect.size.height + control->get_offset(SIDE_BOTTOM) + parent_rect.position.y;
Point2 start, end;
switch (drag_type) {
case DRAG_LEFT:
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_LEFT:
- _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
+ _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), SIDE_BOTTOM);
[[fallthrough]];
case DRAG_MOVE:
start = Vector2(node_pos_in_parent[0], Math::lerp(node_pos_in_parent[1], node_pos_in_parent[3], ratio));
- end = start - Vector2(control->get_margin(MARGIN_LEFT), 0);
- _draw_margin_at_position(control->get_margin(MARGIN_LEFT), parent_transform.xform((start + end) / 2), MARGIN_TOP);
+ end = start - Vector2(control->get_offset(SIDE_LEFT), 0);
+ _draw_margin_at_position(control->get_offset(SIDE_LEFT), parent_transform.xform((start + end) / 2), SIDE_TOP);
viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, Math::round(EDSCALE));
break;
default:
@@ -3129,12 +3342,12 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_RIGHT:
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_RIGHT:
- _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
+ _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), SIDE_BOTTOM);
[[fallthrough]];
case DRAG_MOVE:
start = Vector2(node_pos_in_parent[2], Math::lerp(node_pos_in_parent[3], node_pos_in_parent[1], ratio));
- end = start - Vector2(control->get_margin(MARGIN_RIGHT), 0);
- _draw_margin_at_position(control->get_margin(MARGIN_RIGHT), parent_transform.xform((start + end) / 2), MARGIN_BOTTOM);
+ end = start - Vector2(control->get_offset(SIDE_RIGHT), 0);
+ _draw_margin_at_position(control->get_offset(SIDE_RIGHT), parent_transform.xform((start + end) / 2), SIDE_BOTTOM);
viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, Math::round(EDSCALE));
break;
default:
@@ -3144,12 +3357,12 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_TOP:
case DRAG_TOP_LEFT:
case DRAG_TOP_RIGHT:
- _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2)) + Vector2(5, 0), MARGIN_RIGHT);
+ _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2)) + Vector2(5, 0), SIDE_RIGHT);
[[fallthrough]];
case DRAG_MOVE:
start = Vector2(Math::lerp(node_pos_in_parent[0], node_pos_in_parent[2], ratio), node_pos_in_parent[1]);
- end = start - Vector2(0, control->get_margin(MARGIN_TOP));
- _draw_margin_at_position(control->get_margin(MARGIN_TOP), parent_transform.xform((start + end) / 2), MARGIN_LEFT);
+ end = start - Vector2(0, control->get_offset(SIDE_TOP));
+ _draw_margin_at_position(control->get_offset(SIDE_TOP), parent_transform.xform((start + end) / 2), SIDE_LEFT);
viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, Math::round(EDSCALE));
break;
default:
@@ -3159,12 +3372,12 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
case DRAG_BOTTOM:
case DRAG_BOTTOM_LEFT:
case DRAG_BOTTOM_RIGHT:
- _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2) + Vector2(5, 0)), MARGIN_RIGHT);
+ _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2) + Vector2(5, 0)), SIDE_RIGHT);
[[fallthrough]];
case DRAG_MOVE:
start = Vector2(Math::lerp(node_pos_in_parent[2], node_pos_in_parent[0], ratio), node_pos_in_parent[3]);
- end = start - Vector2(0, control->get_margin(MARGIN_BOTTOM));
- _draw_margin_at_position(control->get_margin(MARGIN_BOTTOM), parent_transform.xform((start + end) / 2), MARGIN_RIGHT);
+ end = start - Vector2(0, control->get_offset(SIDE_BOTTOM));
+ _draw_margin_at_position(control->get_offset(SIDE_BOTTOM), parent_transform.xform((start + end) / 2), SIDE_RIGHT);
viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, Math::round(EDSCALE));
break;
default:
@@ -3219,7 +3432,6 @@ void CanvasItemEditor::_draw_selection() {
if (canvas_item->_edit_use_rect()) {
Vector2 pre_drag_endpoints[4] = {
-
pre_drag_xform.xform(se->pre_drag_rect.position),
pre_drag_xform.xform(se->pre_drag_rect.position + Vector2(se->pre_drag_rect.size.x, 0)),
pre_drag_xform.xform(se->pre_drag_rect.position + se->pre_drag_rect.size),
@@ -3256,7 +3468,6 @@ void CanvasItemEditor::_draw_selection() {
viewport->draw_line(endpoints[i], endpoints[(i + 1) % 4], c, Math::round(2 * EDSCALE));
}
} else {
-
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
viewport->draw_set_transform_matrix(simple_xform);
@@ -3267,7 +3478,6 @@ void CanvasItemEditor::_draw_selection() {
if (single && !item_locked && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
// Draw the pivot
if (canvas_item->_edit_use_pivot()) {
-
// Draw the node's pivot
Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * canvas_item->_edit_get_transform()).orthonormalized();
Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
@@ -3303,7 +3513,7 @@ void CanvasItemEditor::_draw_selection() {
select_handle->draw(ci, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor());
ofs = (endpoints[i] + endpoints[next]) / 2;
- ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
+ ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);
select_handle->draw(ci, (ofs - (select_handle->get_size() / 2)).floor());
}
@@ -3445,15 +3655,12 @@ void CanvasItemEditor::_draw_straight_line(Point2 p_from, Point2 p_to, Color p_c
}
void CanvasItemEditor::_draw_axis() {
-
if (show_origin) {
-
_draw_straight_line(Point2(), Point2(1, 0), get_theme_color("axis_x_color", "Editor") * Color(1, 1, 1, 0.75));
_draw_straight_line(Point2(), Point2(0, 1), get_theme_color("axis_y_color", "Editor") * Color(1, 1, 1, 0.75));
}
if (show_viewport) {
-
RID ci = viewport->get_canvas_item();
Color area_axis_color = EditorSettings::get_singleton()->get("editors/2d/viewport_border_color");
@@ -3484,15 +3691,16 @@ void CanvasItemEditor::_draw_bones() {
Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
-
Vector<Vector2> bone_shape;
Vector<Vector2> bone_shape_outline;
- if (!_get_bone_shape(&bone_shape, &bone_shape_outline, E))
+ if (!_get_bone_shape(&bone_shape, &bone_shape_outline, E)) {
continue;
+ }
Node2D *from_node = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key().from));
- if (!from_node->is_visible_in_tree())
+ if (!from_node->is_visible_in_tree()) {
continue;
+ }
Vector<Color> colors;
if (from_node->has_meta("_edit_ik_")) {
@@ -3535,16 +3743,18 @@ void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Trans
ERR_FAIL_COND(!p_node);
Node *scene = editor->get_edited_scene();
- if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner()))
+ if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner())) {
return;
+ }
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- if (canvas_item && !canvas_item->is_visible())
+ if (canvas_item && !canvas_item->is_visible()) {
return;
+ }
Transform2D parent_xform = p_parent_xform;
Transform2D canvas_xform = p_canvas_xform;
- if (canvas_item && !canvas_item->is_set_as_toplevel()) {
+ if (canvas_item && !canvas_item->is_set_as_top_level()) {
parent_xform = parent_xform * canvas_item->get_transform();
} else {
CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
@@ -3573,11 +3783,11 @@ void CanvasItemEditor::_draw_hover() {
List<Rect2> previous_rects;
for (int i = 0; i < hovering_results.size(); i++) {
-
Ref<Texture2D> node_icon = hovering_results[i].icon;
String node_name = hovering_results[i].name;
Ref<Font> font = get_theme_font("font", "Label");
+ int font_size = get_theme_font_size("font_size", "Label");
Size2 node_name_size = font->get_string_size(node_name);
Size2 item_size = Size2(node_icon->get_size().x + 4 + node_name_size.x, MAX(node_icon->get_size().y, node_name_size.y - 3));
@@ -3595,7 +3805,7 @@ void CanvasItemEditor::_draw_hover() {
viewport->draw_texture(node_icon, pos, Color(1.0, 1.0, 1.0, 0.5));
// Draw name
- viewport->draw_string(font, pos + Point2(node_icon->get_size().x + 4, item_size.y - 3), node_name, Color(1.0, 1.0, 1.0, 0.5));
+ viewport->draw_string(font, pos + Point2(node_icon->get_size().x + 4, item_size.y - 3), node_name, HALIGN_LEFT, -1, font_size, Color(1.0, 1.0, 1.0, 0.5));
}
}
@@ -3603,16 +3813,18 @@ void CanvasItemEditor::_draw_locks_and_groups(Node *p_node, const Transform2D &p
ERR_FAIL_COND(!p_node);
Node *scene = editor->get_edited_scene();
- if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner()))
+ if (p_node != scene && p_node->get_owner() != scene && !scene->is_editable_instance(p_node->get_owner())) {
return;
+ }
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- if (canvas_item && !canvas_item->is_visible())
+ if (canvas_item && !canvas_item->is_visible()) {
return;
+ }
Transform2D parent_xform = p_parent_xform;
Transform2D canvas_xform = p_canvas_xform;
- if (canvas_item && !canvas_item->is_set_as_toplevel()) {
+ if (canvas_item && !canvas_item->is_set_as_top_level()) {
parent_xform = parent_xform * canvas_item->get_transform();
} else {
CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
@@ -3709,7 +3921,6 @@ bool CanvasItemEditor::_build_bones_list(Node *p_node) {
}
void CanvasItemEditor::_draw_viewport() {
-
// Update the transform
transform = Transform2D();
transform.scale_basis(Size2(zoom, zoom));
@@ -3720,7 +3931,7 @@ void CanvasItemEditor::_draw_viewport() {
bool all_locked = true;
bool all_group = true;
List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.empty()) {
+ if (selection.is_empty()) {
all_locked = false;
all_group = false;
} else {
@@ -3739,40 +3950,42 @@ void CanvasItemEditor::_draw_viewport() {
}
lock_button->set_visible(!all_locked);
- lock_button->set_disabled(selection.empty());
+ lock_button->set_disabled(selection.is_empty());
unlock_button->set_visible(all_locked);
group_button->set_visible(!all_group);
- group_button->set_disabled(selection.empty());
+ group_button->set_disabled(selection.is_empty());
ungroup_button->set_visible(all_group);
- info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
+ info_overlay->set_offset(SIDE_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
_draw_grid();
_draw_ruler_tool();
- _draw_selection();
_draw_axis();
if (editor->get_edited_scene()) {
_draw_locks_and_groups(editor->get_edited_scene());
_draw_invisible_nodes_positions(editor->get_edited_scene());
}
+ _draw_selection();
RID ci = viewport->get_canvas_item();
RenderingServer::get_singleton()->canvas_item_add_set_transform(ci, Transform2D());
EditorPluginList *over_plugin_list = editor->get_editor_plugins_over();
- if (!over_plugin_list->empty()) {
+ if (!over_plugin_list->is_empty()) {
over_plugin_list->forward_canvas_draw_over_viewport(viewport);
}
EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
- if (!force_over_plugin_list->empty()) {
+ if (!force_over_plugin_list->is_empty()) {
force_over_plugin_list->forward_canvas_force_draw_over_viewport(viewport);
}
_draw_bones();
- if (show_rulers)
+ if (show_rulers) {
_draw_rulers();
- if (show_guides)
+ }
+ if (show_guides) {
_draw_guides();
+ }
_draw_smart_snapping();
_draw_focus();
_draw_hover();
@@ -3788,7 +4001,6 @@ void CanvasItemEditor::set_current_tool(Tool p_tool) {
}
void CanvasItemEditor::_notification(int p_what) {
-
if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
@@ -3822,17 +4034,17 @@ void CanvasItemEditor::_notification(int p_what) {
Vector2 pivot;
pivot = control->get_pivot_offset();
- anchors[MARGIN_LEFT] = control->get_anchor(MARGIN_LEFT);
- anchors[MARGIN_RIGHT] = control->get_anchor(MARGIN_RIGHT);
- anchors[MARGIN_TOP] = control->get_anchor(MARGIN_TOP);
- anchors[MARGIN_BOTTOM] = control->get_anchor(MARGIN_BOTTOM);
+ anchors[SIDE_LEFT] = control->get_anchor(SIDE_LEFT);
+ anchors[SIDE_RIGHT] = control->get_anchor(SIDE_RIGHT);
+ anchors[SIDE_TOP] = control->get_anchor(SIDE_TOP);
+ anchors[SIDE_BOTTOM] = control->get_anchor(SIDE_BOTTOM);
- if (pivot != se->prev_pivot || anchors[MARGIN_LEFT] != se->prev_anchors[MARGIN_LEFT] || anchors[MARGIN_RIGHT] != se->prev_anchors[MARGIN_RIGHT] || anchors[MARGIN_TOP] != se->prev_anchors[MARGIN_TOP] || anchors[MARGIN_BOTTOM] != se->prev_anchors[MARGIN_BOTTOM]) {
+ if (pivot != se->prev_pivot || anchors[SIDE_LEFT] != se->prev_anchors[SIDE_LEFT] || anchors[SIDE_RIGHT] != se->prev_anchors[SIDE_RIGHT] || anchors[SIDE_TOP] != se->prev_anchors[SIDE_TOP] || anchors[SIDE_BOTTOM] != se->prev_anchors[SIDE_BOTTOM]) {
se->prev_pivot = pivot;
- se->prev_anchors[MARGIN_LEFT] = anchors[MARGIN_LEFT];
- se->prev_anchors[MARGIN_RIGHT] = anchors[MARGIN_RIGHT];
- se->prev_anchors[MARGIN_TOP] = anchors[MARGIN_TOP];
- se->prev_anchors[MARGIN_BOTTOM] = anchors[MARGIN_BOTTOM];
+ se->prev_anchors[SIDE_LEFT] = anchors[SIDE_LEFT];
+ se->prev_anchors[SIDE_RIGHT] = anchors[SIDE_RIGHT];
+ se->prev_anchors[SIDE_TOP] = anchors[SIDE_TOP];
+ se->prev_anchors[SIDE_BOTTOM] = anchors[SIDE_BOTTOM];
viewport->update();
}
nb_control++;
@@ -3874,10 +4086,8 @@ void CanvasItemEditor::_notification(int p_what) {
// Update the viewport if bones changes
for (Map<BoneKey, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
-
Object *b = ObjectDB::get_instance(E->key().from);
if (!b) {
-
viewport->update();
break;
}
@@ -3890,14 +4100,12 @@ void CanvasItemEditor::_notification(int p_what) {
Transform2D global_xform = b2->get_global_transform();
if (global_xform != E->get().xform) {
-
E->get().xform = global_xform;
viewport->update();
}
Bone2D *bone = Object::cast_to<Bone2D>(b);
if (bone && bone->get_default_length() != E->get().length) {
-
E->get().length = bone->get_default_length();
viewport->update();
}
@@ -3905,11 +4113,10 @@ void CanvasItemEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_ENTER_TREE) {
-
select_sb->set_texture(get_theme_icon("EditorRect2D", "EditorIcons"));
for (int i = 0; i < 4; i++) {
- select_sb->set_margin_size(Margin(i), 4);
- select_sb->set_default_margin(Margin(i), 4);
+ select_sb->set_margin_size(Side(i), 4);
+ select_sb->set_default_margin(Side(i), 4);
}
AnimationPlayerEditor::singleton->get_track_editor()->connect("visibility_changed", callable_mp(this, &CanvasItemEditor::_keying_changed));
@@ -3918,7 +4125,6 @@ void CanvasItemEditor::_notification(int p_what) {
get_tree()->connect("node_removed", callable_mp(this, &CanvasItemEditor::_tree_changed), varray());
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
-
select_sb->set_texture(get_theme_icon("EditorRect2D", "EditorIcons"));
}
@@ -3935,7 +4141,7 @@ void CanvasItemEditor::_notification(int p_what) {
rotate_button->set_icon(get_theme_icon("ToolRotate", "EditorIcons"));
smart_snap_button->set_icon(get_theme_icon("Snap", "EditorIcons"));
grid_snap_button->set_icon(get_theme_icon("SnapGrid", "EditorIcons"));
- snap_config_menu->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
+ snap_config_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons"));
skeleton_menu->set_icon(get_theme_icon("Bone", "EditorIcons"));
override_camera_button->set_icon(get_theme_icon("Camera2D", "EditorIcons"));
pan_button->set_icon(get_theme_icon("ToolPan", "EditorIcons"));
@@ -3952,7 +4158,13 @@ void CanvasItemEditor::_notification(int p_what) {
key_scale_button->set_icon(get_theme_icon("KeyScale", "EditorIcons"));
key_insert_button->set_icon(get_theme_icon("Key", "EditorIcons"));
key_auto_insert_button->set_icon(get_theme_icon("AutoKey", "EditorIcons"));
- animation_menu->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
+ // Use a different color for the active autokey icon to make them easier
+ // to distinguish from the other key icons at the top. On a light theme,
+ // the icon will be dark, so we need to lighten it before blending it
+ // with the red color.
+ const Color key_auto_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25);
+ key_auto_insert_button->add_theme_color_override("icon_color_pressed", key_auto_color.lerp(Color(1, 0, 0), 0.55));
+ animation_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons"));
zoom_minus->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
zoom_plus->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
@@ -3961,26 +4173,26 @@ void CanvasItemEditor::_notification(int p_what) {
PopupMenu *p = presets_menu->get_popup();
p->clear();
- p->add_icon_item(get_theme_icon("ControlAlignTopLeft", "EditorIcons"), TTR("Top Left"), ANCHORS_AND_MARGINS_PRESET_TOP_LEFT);
- p->add_icon_item(get_theme_icon("ControlAlignTopRight", "EditorIcons"), TTR("Top Right"), ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT);
- p->add_icon_item(get_theme_icon("ControlAlignBottomRight", "EditorIcons"), TTR("Bottom Right"), ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT);
- p->add_icon_item(get_theme_icon("ControlAlignBottomLeft", "EditorIcons"), TTR("Bottom Left"), ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT);
+ p->add_icon_item(get_theme_icon("ControlAlignTopLeft", "EditorIcons"), TTR("Top Left"), ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT);
+ p->add_icon_item(get_theme_icon("ControlAlignTopRight", "EditorIcons"), TTR("Top Right"), ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT);
+ p->add_icon_item(get_theme_icon("ControlAlignBottomRight", "EditorIcons"), TTR("Bottom Right"), ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT);
+ p->add_icon_item(get_theme_icon("ControlAlignBottomLeft", "EditorIcons"), TTR("Bottom Left"), ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT);
p->add_separator();
- p->add_icon_item(get_theme_icon("ControlAlignLeftCenter", "EditorIcons"), TTR("Center Left"), ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT);
- p->add_icon_item(get_theme_icon("ControlAlignTopCenter", "EditorIcons"), TTR("Center Top"), ANCHORS_AND_MARGINS_PRESET_CENTER_TOP);
- p->add_icon_item(get_theme_icon("ControlAlignRightCenter", "EditorIcons"), TTR("Center Right"), ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT);
- p->add_icon_item(get_theme_icon("ControlAlignBottomCenter", "EditorIcons"), TTR("Center Bottom"), ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM);
- p->add_icon_item(get_theme_icon("ControlAlignCenter", "EditorIcons"), TTR("Center"), ANCHORS_AND_MARGINS_PRESET_CENTER);
+ p->add_icon_item(get_theme_icon("ControlAlignLeftCenter", "EditorIcons"), TTR("Center Left"), ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT);
+ p->add_icon_item(get_theme_icon("ControlAlignTopCenter", "EditorIcons"), TTR("Center Top"), ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP);
+ p->add_icon_item(get_theme_icon("ControlAlignRightCenter", "EditorIcons"), TTR("Center Right"), ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT);
+ p->add_icon_item(get_theme_icon("ControlAlignBottomCenter", "EditorIcons"), TTR("Center Bottom"), ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM);
+ p->add_icon_item(get_theme_icon("ControlAlignCenter", "EditorIcons"), TTR("Center"), ANCHORS_AND_OFFSETS_PRESET_CENTER);
p->add_separator();
- p->add_icon_item(get_theme_icon("ControlAlignLeftWide", "EditorIcons"), TTR("Left Wide"), ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE);
- p->add_icon_item(get_theme_icon("ControlAlignTopWide", "EditorIcons"), TTR("Top Wide"), ANCHORS_AND_MARGINS_PRESET_TOP_WIDE);
- p->add_icon_item(get_theme_icon("ControlAlignRightWide", "EditorIcons"), TTR("Right Wide"), ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE);
- p->add_icon_item(get_theme_icon("ControlAlignBottomWide", "EditorIcons"), TTR("Bottom Wide"), ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE);
- p->add_icon_item(get_theme_icon("ControlVcenterWide", "EditorIcons"), TTR("VCenter Wide"), ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE);
- p->add_icon_item(get_theme_icon("ControlHcenterWide", "EditorIcons"), TTR("HCenter Wide"), ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE);
+ p->add_icon_item(get_theme_icon("ControlAlignLeftWide", "EditorIcons"), TTR("Left Wide"), ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE);
+ p->add_icon_item(get_theme_icon("ControlAlignTopWide", "EditorIcons"), TTR("Top Wide"), ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE);
+ p->add_icon_item(get_theme_icon("ControlAlignRightWide", "EditorIcons"), TTR("Right Wide"), ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE);
+ p->add_icon_item(get_theme_icon("ControlAlignBottomWide", "EditorIcons"), TTR("Bottom Wide"), ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE);
+ p->add_icon_item(get_theme_icon("ControlVcenterWide", "EditorIcons"), TTR("VCenter Wide"), ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE);
+ p->add_icon_item(get_theme_icon("ControlHcenterWide", "EditorIcons"), TTR("HCenter Wide"), ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE);
p->add_separator();
- p->add_icon_item(get_theme_icon("ControlAlignWide", "EditorIcons"), TTR("Full Rect"), ANCHORS_AND_MARGINS_PRESET_WIDE);
- p->add_icon_item(get_theme_icon("Anchor", "EditorIcons"), TTR("Keep Ratio"), ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO);
+ p->add_icon_item(get_theme_icon("ControlAlignWide", "EditorIcons"), TTR("Full Rect"), ANCHORS_AND_OFFSETS_PRESET_WIDE);
+ p->add_icon_item(get_theme_icon("Anchor", "EditorIcons"), TTR("Keep Ratio"), ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO);
p->add_separator();
p->add_submenu_item(TTR("Anchors only"), "Anchors");
p->set_item_icon(21, get_theme_icon("Anchor", "EditorIcons"));
@@ -4026,10 +4238,12 @@ void CanvasItemEditor::_selection_changed() {
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
Control *control = Object::cast_to<Control>(E->get());
- if (!control)
+ if (!control) {
continue;
- if (Object::cast_to<Container>(control->get_parent()))
+ }
+ if (Object::cast_to<Container>(control->get_parent())) {
continue;
+ }
nbValidControls++;
if (control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_")) {
@@ -4046,7 +4260,6 @@ void CanvasItemEditor::_selection_changed() {
}
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
-
Array selection = editor_selection->get_selected_nodes();
if (selection.size() != 1 || (Node *)selection[0] != p_canvas_item) {
drag_type = DRAG_NONE;
@@ -4058,16 +4271,15 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
}
void CanvasItemEditor::_queue_update_bone_list() {
-
- if (bone_list_dirty)
+ if (bone_list_dirty) {
return;
+ }
call_deferred("_update_bone_list");
bone_list_dirty = true;
}
void CanvasItemEditor::_update_bone_list() {
-
bone_last_frame++;
if (editor->get_edited_scene()) {
@@ -4099,7 +4311,6 @@ void CanvasItemEditor::_tree_changed(Node *) {
}
void CanvasItemEditor::_update_scrollbars() {
-
updating_scroll = true;
// Move the zoom buttons.
@@ -4175,8 +4386,13 @@ void CanvasItemEditor::_update_scrollbars() {
}
// Move and resize the scrollbars, avoiding overlap.
- v_scroll->set_begin(Point2(size.width - vmin.width, (show_rulers) ? RULER_WIDTH : 0));
- v_scroll->set_end(Point2(size.width, size.height - (h_scroll->is_visible() ? hmin.height : 0)));
+ if (is_layout_rtl()) {
+ v_scroll->set_begin(Point2(0, (show_rulers) ? RULER_WIDTH : 0));
+ v_scroll->set_end(Point2(vmin.width, size.height - (h_scroll->is_visible() ? hmin.height : 0)));
+ } else {
+ v_scroll->set_begin(Point2(size.width - vmin.width, (show_rulers) ? RULER_WIDTH : 0));
+ v_scroll->set_end(Point2(size.width, size.height - (h_scroll->is_visible() ? hmin.height : 0)));
+ }
h_scroll->set_begin(Point2((show_rulers) ? RULER_WIDTH : 0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - (v_scroll->is_visible() ? vmin.width : 0), size.height));
@@ -4195,7 +4411,7 @@ void CanvasItemEditor::_popup_warning_depop(Control *p_control) {
timer->queue_delete();
p_control->hide();
popup_temporarily_timers.erase(p_control);
- info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
+ info_overlay->set_offset(SIDE_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
}
void CanvasItemEditor::_popup_warning_temporarily(Control *p_control, const float p_duration) {
@@ -4213,26 +4429,25 @@ void CanvasItemEditor::_popup_warning_temporarily(Control *p_control, const floa
timer->start(p_duration);
p_control->show();
- info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
+ info_overlay->set_offset(SIDE_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
}
void CanvasItemEditor::_update_scroll(float) {
-
- if (updating_scroll)
+ if (updating_scroll) {
return;
+ }
view_offset.x = h_scroll->get_value();
view_offset.y = v_scroll->get_value();
viewport->update();
}
-void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_preset) {
+void CanvasItemEditor::_set_anchors_and_offsets_preset(Control::LayoutPreset p_preset) {
List<Node *> selection = editor_selection->get_selected_node_list();
- undo_redo->create_action(TTR("Change Anchors and Margins"));
+ undo_redo->create_action(TTR("Change Anchors and Offsets"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Control *control = Object::cast_to<Control>(E->get());
if (control) {
undo_redo->add_do_method(control, "set_anchors_preset", p_preset);
@@ -4246,7 +4461,7 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p
case PRESET_CENTER_RIGHT:
case PRESET_CENTER_BOTTOM:
case PRESET_CENTER:
- undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE);
+ undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE);
break;
case PRESET_LEFT_WIDE:
case PRESET_TOP_WIDE:
@@ -4255,7 +4470,7 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p
case PRESET_VCENTER_WIDE:
case PRESET_HCENTER_WIDE:
case PRESET_WIDE:
- undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_MINSIZE);
+ undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_MINSIZE);
break;
}
undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
@@ -4268,21 +4483,20 @@ void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_p
anchor_mode_button->set_pressed(anchors_mode);
}
-void CanvasItemEditor::_set_anchors_and_margins_to_keep_ratio() {
+void CanvasItemEditor::_set_anchors_and_offsets_to_keep_ratio() {
List<Node *> selection = editor_selection->get_selected_node_list();
- undo_redo->create_action(TTR("Change Anchors and Margins"));
+ undo_redo->create_action(TTR("Change Anchors and Offsets"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Control *control = Object::cast_to<Control>(E->get());
if (control) {
Point2 top_left_anchor = _position_to_anchor(control, Point2());
Point2 bottom_right_anchor = _position_to_anchor(control, control->get_size());
- undo_redo->add_do_method(control, "set_anchor", MARGIN_LEFT, top_left_anchor.x, false, true);
- undo_redo->add_do_method(control, "set_anchor", MARGIN_RIGHT, bottom_right_anchor.x, false, true);
- undo_redo->add_do_method(control, "set_anchor", MARGIN_TOP, top_left_anchor.y, false, true);
- undo_redo->add_do_method(control, "set_anchor", MARGIN_BOTTOM, bottom_right_anchor.y, false, true);
+ undo_redo->add_do_method(control, "set_anchor", SIDE_LEFT, top_left_anchor.x, false, true);
+ undo_redo->add_do_method(control, "set_anchor", SIDE_RIGHT, bottom_right_anchor.x, false, true);
+ undo_redo->add_do_method(control, "set_anchor", SIDE_TOP, top_left_anchor.y, false, true);
+ undo_redo->add_do_method(control, "set_anchor", SIDE_BOTTOM, bottom_right_anchor.y, false, true);
undo_redo->add_do_method(control, "set_meta", "_edit_use_anchors_", true);
bool use_anchors = control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_");
@@ -4302,7 +4516,6 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
undo_redo->create_action(TTR("Change Anchors"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Control *control = Object::cast_to<Control>(E->get());
if (control) {
undo_redo->add_do_method(control, "set_anchors_preset", p_preset);
@@ -4313,9 +4526,39 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
undo_redo->commit_action();
}
+float CanvasItemEditor::_get_next_zoom_value(int p_increment_count) const {
+ // Base increment factor defined as the twelveth root of two.
+ // This allow a smooth geometric evolution of the zoom, with the advantage of
+ // visiting all integer power of two scale factors.
+ // note: this is analogous to the 'semitones' interval in the music world
+ // In order to avoid numerical imprecisions, we compute and edit a zoom index
+ // with the following relation: zoom = 2 ^ (index / 12)
+
+ if (zoom < CMP_EPSILON || p_increment_count == 0) {
+ return 1.f;
+ }
+
+ // Remove Editor scale from the index computation
+ float zoom_noscale = zoom / MAX(1, EDSCALE);
+
+ // zoom = 2**(index/12) => log2(zoom) = index/12
+ float closest_zoom_index = Math::round(Math::log(zoom_noscale) * 12.f / Math::log(2.f));
+
+ float new_zoom_index = closest_zoom_index + p_increment_count;
+ float new_zoom = Math::pow(2.f, new_zoom_index / 12.f);
+
+ // Restore Editor scale transformation
+ new_zoom *= MAX(1, EDSCALE);
+
+ return new_zoom;
+}
+
void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
- if (p_zoom < MIN_ZOOM || p_zoom > MAX_ZOOM)
+ p_zoom = CLAMP(p_zoom, MIN_ZOOM, MAX_ZOOM);
+
+ if (p_zoom == zoom) {
return;
+ }
float prev_zoom = zoom;
zoom = p_zoom;
@@ -4346,16 +4589,16 @@ void CanvasItemEditor::_update_zoom_label() {
// even if their display doesn't have a particularly low DPI.
if (zoom >= 10) {
// Don't show a decimal when the zoom level is higher than 1000 %.
- zoom_text = rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100)) + " %";
+ zoom_text = TS->format_number(rtos(Math::round((zoom / MAX(1, EDSCALE)) * 100))) + " " + TS->percent_sign();
} else {
- zoom_text = rtos(Math::stepify((zoom / MAX(1, EDSCALE)) * 100, 0.1)) + " %";
+ zoom_text = TS->format_number(rtos(Math::snapped((zoom / MAX(1, EDSCALE)) * 100, 0.1))) + " " + TS->percent_sign();
}
zoom_reset->set_text(zoom_text);
}
void CanvasItemEditor::_button_zoom_minus() {
- _zoom_on_position(zoom / Math_SQRT2, viewport_scrollable->get_size() / 2.0);
+ _zoom_on_position(_get_next_zoom_value(-6), viewport_scrollable->get_size() / 2.0);
}
void CanvasItemEditor::_button_zoom_reset() {
@@ -4363,7 +4606,7 @@ void CanvasItemEditor::_button_zoom_reset() {
}
void CanvasItemEditor::_button_zoom_plus() {
- _zoom_on_position(zoom * Math_SQRT2, viewport_scrollable->get_size() / 2.0);
+ _zoom_on_position(_get_next_zoom_value(6), viewport_scrollable->get_size() / 2.0);
}
void CanvasItemEditor::_button_toggle_smart_snap(bool p_status) {
@@ -4375,6 +4618,7 @@ void CanvasItemEditor::_button_toggle_grid_snap(bool p_status) {
grid_snap_active = p_status;
viewport->update();
}
+
void CanvasItemEditor::_button_override_camera(bool p_pressed) {
EditorDebuggerNode *debugger = EditorDebuggerNode::get_singleton();
@@ -4386,38 +4630,46 @@ void CanvasItemEditor::_button_override_camera(bool p_pressed) {
}
void CanvasItemEditor::_button_tool_select(int p_index) {
-
- ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, scale_button, rotate_button, pivot_button, pan_button, ruler_button };
+ Button *tb[TOOL_MAX] = { select_button, list_select_button, move_button, scale_button, rotate_button, pivot_button, pan_button, ruler_button };
for (int i = 0; i < TOOL_MAX; i++) {
tb[i]->set_pressed(i == p_index);
}
tool = (Tool)p_index;
+
viewport->update();
+ _update_cursor();
+
+ // Request immediate refresh of cursor when using hot-keys to switch between tools
+ DisplayServer::CursorShape ds_cursor_shape = (DisplayServer::CursorShape)viewport->get_default_cursor_shape();
+ DisplayServer::get_singleton()->cursor_set_shape(ds_cursor_shape);
}
void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) {
-
Map<Node *, Object *> &selection = editor_selection->get_selection();
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
-
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
+ if (!canvas_item || !canvas_item->is_visible_in_tree()) {
continue;
+ }
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
if (Object::cast_to<Node2D>(canvas_item)) {
Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
- if (key_pos && p_location)
+ if (key_pos && p_location) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing);
- if (key_rot && p_rotation)
+ }
+ if (key_rot && p_rotation) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "rotation_degrees", Math::rad2deg(n2d->get_rotation()), p_on_existing);
- if (key_scale && p_scale)
+ }
+ if (key_scale && p_scale) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing);
+ }
if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) {
//look for an IK chain
@@ -4427,42 +4679,45 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
bool has_chain = false;
while (n) {
-
ik_chain.push_back(n);
if (n->has_meta("_edit_ik_")) {
has_chain = true;
break;
}
- if (!n->get_parent_item())
+ if (!n->get_parent_item()) {
break;
+ }
n = Object::cast_to<Node2D>(n->get_parent_item());
}
if (has_chain && ik_chain.size()) {
-
for (List<Node2D *>::Element *F = ik_chain.front(); F; F = F->next()) {
-
- if (key_pos)
+ if (key_pos) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "position", F->get()->get_position(), p_on_existing);
- if (key_rot)
+ }
+ if (key_rot) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "rotation_degrees", Math::rad2deg(F->get()->get_rotation()), p_on_existing);
- if (key_scale)
+ }
+ if (key_scale) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(F->get(), "scale", F->get()->get_scale(), p_on_existing);
+ }
}
}
}
} else if (Object::cast_to<Control>(canvas_item)) {
-
Control *ctrl = Object::cast_to<Control>(canvas_item);
- if (key_pos)
+ if (key_pos) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_position", ctrl->get_position(), p_on_existing);
- if (key_rot)
+ }
+ if (key_rot) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_rotation", ctrl->get_rotation_degrees(), p_on_existing);
- if (key_scale)
+ }
+ if (key_scale) {
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl, "rect_size", ctrl->get_size(), p_on_existing);
+ }
}
}
}
@@ -4471,8 +4726,9 @@ void CanvasItemEditor::_button_toggle_anchor_mode(bool p_status) {
List<CanvasItem *> selection = _get_edited_canvas_items(false, false);
for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
Control *control = Object::cast_to<Control>(E->get());
- if (!control || Object::cast_to<Container>(control->get_parent()))
+ if (!control || Object::cast_to<Container>(control->get_parent())) {
continue;
+ }
control->set_meta("_edit_use_anchors_", p_status);
}
@@ -4611,10 +4867,12 @@ void CanvasItemEditor::_popup_callback(int p_op) {
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_inside_tree())
+ if (!canvas_item || !canvas_item->is_inside_tree()) {
continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ }
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
undo_redo->add_do_method(canvas_item, "set_meta", "_edit_lock_", true);
undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_lock_");
@@ -4631,10 +4889,12 @@ void CanvasItemEditor::_popup_callback(int p_op) {
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_inside_tree())
+ if (!canvas_item || !canvas_item->is_inside_tree()) {
continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ }
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
undo_redo->add_do_method(canvas_item, "remove_meta", "_edit_lock_");
undo_redo->add_undo_method(canvas_item, "set_meta", "_edit_lock_", true);
@@ -4651,10 +4911,12 @@ void CanvasItemEditor::_popup_callback(int p_op) {
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_inside_tree())
+ if (!canvas_item || !canvas_item->is_inside_tree()) {
continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ }
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
undo_redo->add_do_method(canvas_item, "set_meta", "_edit_group_", true);
undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_group_");
@@ -4671,10 +4933,12 @@ void CanvasItemEditor::_popup_callback(int p_op) {
List<Node *> selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_inside_tree())
+ if (!canvas_item || !canvas_item->is_inside_tree()) {
continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ }
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
undo_redo->add_do_method(canvas_item, "remove_meta", "_edit_group_");
undo_redo->add_undo_method(canvas_item, "set_meta", "_edit_group_", true);
@@ -4685,56 +4949,56 @@ void CanvasItemEditor::_popup_callback(int p_op) {
undo_redo->add_undo_method(viewport, "update", Variant());
undo_redo->commit_action();
} break;
- case ANCHORS_AND_MARGINS_PRESET_TOP_LEFT: {
- _set_anchors_and_margins_preset(PRESET_TOP_LEFT);
+ case ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT: {
+ _set_anchors_and_offsets_preset(PRESET_TOP_LEFT);
} break;
- case ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT: {
- _set_anchors_and_margins_preset(PRESET_TOP_RIGHT);
+ case ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT: {
+ _set_anchors_and_offsets_preset(PRESET_TOP_RIGHT);
} break;
- case ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT: {
- _set_anchors_and_margins_preset(PRESET_BOTTOM_LEFT);
+ case ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT: {
+ _set_anchors_and_offsets_preset(PRESET_BOTTOM_LEFT);
} break;
- case ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT: {
- _set_anchors_and_margins_preset(PRESET_BOTTOM_RIGHT);
+ case ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT: {
+ _set_anchors_and_offsets_preset(PRESET_BOTTOM_RIGHT);
} break;
- case ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT: {
- _set_anchors_and_margins_preset(PRESET_CENTER_LEFT);
+ case ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT: {
+ _set_anchors_and_offsets_preset(PRESET_CENTER_LEFT);
} break;
- case ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT: {
- _set_anchors_and_margins_preset(PRESET_CENTER_RIGHT);
+ case ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT: {
+ _set_anchors_and_offsets_preset(PRESET_CENTER_RIGHT);
} break;
- case ANCHORS_AND_MARGINS_PRESET_CENTER_TOP: {
- _set_anchors_and_margins_preset(PRESET_CENTER_TOP);
+ case ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP: {
+ _set_anchors_and_offsets_preset(PRESET_CENTER_TOP);
} break;
- case ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM: {
- _set_anchors_and_margins_preset(PRESET_CENTER_BOTTOM);
+ case ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM: {
+ _set_anchors_and_offsets_preset(PRESET_CENTER_BOTTOM);
} break;
- case ANCHORS_AND_MARGINS_PRESET_CENTER: {
- _set_anchors_and_margins_preset(PRESET_CENTER);
+ case ANCHORS_AND_OFFSETS_PRESET_CENTER: {
+ _set_anchors_and_offsets_preset(PRESET_CENTER);
} break;
- case ANCHORS_AND_MARGINS_PRESET_TOP_WIDE: {
- _set_anchors_and_margins_preset(PRESET_TOP_WIDE);
+ case ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE: {
+ _set_anchors_and_offsets_preset(PRESET_TOP_WIDE);
} break;
- case ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE: {
- _set_anchors_and_margins_preset(PRESET_LEFT_WIDE);
+ case ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE: {
+ _set_anchors_and_offsets_preset(PRESET_LEFT_WIDE);
} break;
- case ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE: {
- _set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
+ case ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE: {
+ _set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
} break;
- case ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE: {
- _set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
+ case ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE: {
+ _set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
} break;
- case ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE: {
- _set_anchors_and_margins_preset(PRESET_VCENTER_WIDE);
+ case ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE: {
+ _set_anchors_and_offsets_preset(PRESET_VCENTER_WIDE);
} break;
- case ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE: {
- _set_anchors_and_margins_preset(PRESET_HCENTER_WIDE);
+ case ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE: {
+ _set_anchors_and_offsets_preset(PRESET_HCENTER_WIDE);
} break;
- case ANCHORS_AND_MARGINS_PRESET_WIDE: {
- _set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ case ANCHORS_AND_OFFSETS_PRESET_WIDE: {
+ _set_anchors_and_offsets_preset(Control::PRESET_WIDE);
} break;
- case ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO: {
- _set_anchors_and_margins_to_keep_ratio();
+ case ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO: {
+ _set_anchors_and_offsets_to_keep_ratio();
} break;
case ANCHORS_PRESET_TOP_LEFT: {
@@ -4788,41 +5052,36 @@ void CanvasItemEditor::_popup_callback(int p_op) {
case ANIM_INSERT_KEY:
case ANIM_INSERT_KEY_EXISTING: {
-
bool existing = p_op == ANIM_INSERT_KEY_EXISTING;
_insert_animation_keys(true, true, true, existing);
} break;
case ANIM_INSERT_POS: {
-
key_pos = key_loc_button->is_pressed();
} break;
case ANIM_INSERT_ROT: {
-
key_rot = key_rot_button->is_pressed();
} break;
case ANIM_INSERT_SCALE: {
-
key_scale = key_scale_button->is_pressed();
} break;
case ANIM_COPY_POSE: {
-
pose_clipboard.clear();
Map<Node *, Object *> &selection = editor_selection->get_selection();
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
-
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
+ if (!canvas_item || !canvas_item->is_visible_in_tree()) {
continue;
+ }
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
if (Object::cast_to<Node2D>(canvas_item)) {
-
Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
PoseClipboard pc;
pc.pos = n2d->get_position();
@@ -4835,16 +5094,16 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case ANIM_PASTE_POSE: {
-
- if (!pose_clipboard.size())
+ if (!pose_clipboard.size()) {
break;
+ }
undo_redo->create_action(TTR("Paste Pose"));
for (List<PoseClipboard>::Element *E = pose_clipboard.front(); E; E = E->next()) {
-
Node2D *n2d = Object::cast_to<Node2D>(ObjectDB::get_instance(E->get().id));
- if (!n2d)
+ if (!n2d) {
continue;
+ }
undo_redo->add_do_method(n2d, "set_position", E->get().pos);
undo_redo->add_do_method(n2d, "set_rotation", E->get().rot);
undo_redo->add_do_method(n2d, "set_scale", E->get().scale);
@@ -4856,33 +5115,36 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case ANIM_CLEAR_POSE: {
-
Map<Node *, Object *> &selection = editor_selection->get_selection();
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
-
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
+ if (!canvas_item || !canvas_item->is_visible_in_tree()) {
continue;
+ }
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
if (Object::cast_to<Node2D>(canvas_item)) {
Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
- if (key_pos)
+ if (key_pos) {
n2d->set_position(Vector2());
- if (key_rot)
+ }
+ if (key_rot) {
n2d->set_rotation(0);
- if (key_scale)
+ }
+ if (key_scale) {
n2d->set_scale(Vector2(1, 1));
+ }
} else if (Object::cast_to<Control>(canvas_item)) {
-
Control *ctrl = Object::cast_to<Control>(canvas_item);
- if (key_pos)
+ if (key_pos) {
ctrl->set_position(Point2());
+ }
/*
if (key_scale)
AnimationPlayerEditor::singleton->get_track_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
@@ -4892,7 +5154,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case CLEAR_GUIDES: {
-
Node *const root = EditorNode::get_singleton()->get_edited_scene();
if (root && (root->has_meta("_edit_horizontal_guides_") || root->has_meta("_edit_vertical_guides_"))) {
@@ -4916,12 +5177,10 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case VIEW_CENTER_TO_SELECTION:
case VIEW_FRAME_TO_SELECTION: {
-
_focus_selection(p_op);
} break;
case PREVIEW_CANVAS_SCALE: {
-
bool preview = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(PREVIEW_CANVAS_SCALE));
preview = !preview;
RS::get_singleton()->canvas_set_disable_scale(!preview);
@@ -4929,21 +5188,23 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_MAKE_BONES: {
-
Map<Node *, Object *> &selection = editor_selection->get_selection();
undo_redo->create_action(TTR("Create Custom Bone(s) from Node(s)"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
-
Node2D *n2d = Object::cast_to<Node2D>(E->key());
- if (!n2d)
+ if (!n2d) {
continue;
- if (!n2d->is_visible_in_tree())
+ }
+ if (!n2d->is_visible_in_tree()) {
continue;
- if (!n2d->get_parent_item())
+ }
+ if (!n2d->get_parent_item()) {
continue;
- if (n2d->has_meta("_edit_bone_") && n2d->get_meta("_edit_bone_"))
+ }
+ if (n2d->has_meta("_edit_bone_") && n2d->get_meta("_edit_bone_")) {
continue;
+ }
undo_redo->add_do_method(n2d, "set_meta", "_edit_bone_", true);
undo_redo->add_undo_method(n2d, "remove_meta", "_edit_bone_");
@@ -4956,19 +5217,20 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_CLEAR_BONES: {
-
Map<Node *, Object *> &selection = editor_selection->get_selection();
undo_redo->create_action(TTR("Clear Bones"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
-
Node2D *n2d = Object::cast_to<Node2D>(E->key());
- if (!n2d)
+ if (!n2d) {
continue;
- if (!n2d->is_visible_in_tree())
+ }
+ if (!n2d->is_visible_in_tree()) {
continue;
- if (!n2d->has_meta("_edit_bone_"))
+ }
+ if (!n2d->has_meta("_edit_bone_")) {
continue;
+ }
undo_redo->add_do_method(n2d, "remove_meta", "_edit_bone_");
undo_redo->add_undo_method(n2d, "set_meta", "_edit_bone_", n2d->get_meta("_edit_bone_"));
@@ -4981,19 +5243,20 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_SET_IK_CHAIN: {
-
List<Node *> selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Make IK Chain"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
+ if (!canvas_item || !canvas_item->is_visible_in_tree()) {
continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ }
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
- if (canvas_item->has_meta("_edit_ik_") && canvas_item->get_meta("_edit_ik_"))
+ }
+ if (canvas_item->has_meta("_edit_ik_") && canvas_item->get_meta("_edit_ik_")) {
continue;
+ }
undo_redo->add_do_method(canvas_item, "set_meta", "_edit_ik_", true);
undo_redo->add_undo_method(canvas_item, "remove_meta", "_edit_ik_");
@@ -5004,19 +5267,20 @@ void CanvasItemEditor::_popup_callback(int p_op) {
} break;
case SKELETON_CLEAR_IK_CHAIN: {
-
Map<Node *, Object *> &selection = editor_selection->get_selection();
undo_redo->create_action(TTR("Clear IK Chain"));
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
-
CanvasItem *n2d = Object::cast_to<CanvasItem>(E->key());
- if (!n2d)
+ if (!n2d) {
continue;
- if (!n2d->is_visible_in_tree())
+ }
+ if (!n2d->is_visible_in_tree()) {
continue;
- if (!n2d->has_meta("_edit_ik_"))
+ }
+ if (!n2d->has_meta("_edit_ik_")) {
continue;
+ }
undo_redo->add_do_method(n2d, "remove_meta", "_edit_ik_");
undo_redo->add_undo_method(n2d, "set_meta", "_edit_ik_", n2d->get_meta("_edit_ik_"));
@@ -5037,9 +5301,12 @@ void CanvasItemEditor::_focus_selection(int p_op) {
Map<Node *, Object *> &selection = editor_selection->get_selection();
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
- if (!canvas_item) continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ if (!canvas_item) {
+ continue;
+ }
+ if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
// counting invisible items, for now
//if (!canvas_item->is_visible_in_tree()) continue;
@@ -5065,10 +5332,11 @@ void CanvasItemEditor::_focus_selection(int p_op) {
rect = rect.merge(canvas_item_rect);
}
};
- if (count == 0) return;
+ if (count == 0) {
+ return;
+ }
if (p_op == VIEW_CENTER_TO_SELECTION) {
-
center = rect.position + rect.size / 2;
Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
view_offset.x -= Math::round(offset.x / zoom);
@@ -5090,7 +5358,6 @@ void CanvasItemEditor::_focus_selection(int p_op) {
}
void CanvasItemEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button);
ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
@@ -5104,7 +5371,6 @@ void CanvasItemEditor::_bind_methods() {
}
Dictionary CanvasItemEditor::get_state() const {
-
Dictionary state;
// Take the editor scale into account.
state["zoom"] = zoom / MAX(1, EDSCALE);
@@ -5141,7 +5407,6 @@ Dictionary CanvasItemEditor::get_state() const {
}
void CanvasItemEditor::set_state(const Dictionary &p_state) {
-
bool update_scrollbars = false;
Dictionary state = p_state;
if (state.has("zoom")) {
@@ -5322,13 +5587,12 @@ void CanvasItemEditor::add_control_to_info_overlay(Control *p_control) {
p_control->set_h_size_flags(p_control->get_h_size_flags() & ~Control::SIZE_EXPAND_FILL);
info_overlay->add_child(p_control);
- info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
+ info_overlay->set_offset(SIDE_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
}
void CanvasItemEditor::remove_control_from_info_overlay(Control *p_control) {
-
info_overlay->remove_child(p_control);
- info_overlay->set_margin(MARGIN_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
+ info_overlay->set_offset(SIDE_LEFT, (show_rulers ? RULER_WIDTH : 0) + 10);
}
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
@@ -5338,17 +5602,14 @@ void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
}
void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {
-
hb->remove_child(p_control);
}
HSplitContainer *CanvasItemEditor::get_palette_split() {
-
return palette_split;
}
VSplitContainer *CanvasItemEditor::get_bottom_split() {
-
return bottom_split;
}
@@ -5357,7 +5618,6 @@ void CanvasItemEditor::focus_selection() {
}
CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
-
key_pos = true;
key_rot = true;
key_scale = false;
@@ -5429,7 +5689,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb = memnew(HBoxContainer);
add_child(hb);
- hb->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
bottom_split = memnew(VSplitContainer);
add_child(bottom_split);
@@ -5450,7 +5710,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
SubViewportContainer *scene_tree = memnew(SubViewportContainer);
viewport_scrollable->add_child(scene_tree);
scene_tree->set_stretch(true);
- scene_tree->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ scene_tree->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
scene_tree->add_child(p_editor->get_scene_root());
controls_vb = memnew(VBoxContainer);
@@ -5464,16 +5724,16 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport = memnew(CanvasItemEditorViewport(p_editor, this));
viewport_scrollable->add_child(viewport);
viewport->set_mouse_filter(MOUSE_FILTER_PASS);
- viewport->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ viewport->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
viewport->set_clip_contents(true);
viewport->set_focus_mode(FOCUS_ALL);
viewport->connect("draw", callable_mp(this, &CanvasItemEditor::_draw_viewport));
viewport->connect("gui_input", callable_mp(this, &CanvasItemEditor::_gui_input_viewport));
info_overlay = memnew(VBoxContainer);
- info_overlay->set_anchors_and_margins_preset(Control::PRESET_BOTTOM_LEFT);
- info_overlay->set_margin(MARGIN_LEFT, 10);
- info_overlay->set_margin(MARGIN_BOTTOM, -15);
+ info_overlay->set_anchors_and_offsets_preset(Control::PRESET_BOTTOM_LEFT);
+ info_overlay->set_offset(SIDE_LEFT, 10);
+ info_overlay->set_offset(SIDE_BOTTOM, -15);
info_overlay->set_v_grow_direction(Control::GROW_DIRECTION_BEGIN);
info_overlay->add_theme_constant_override("separation", 10);
viewport_scrollable->add_child(info_overlay);
@@ -5492,6 +5752,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
warning_child_of_container->set_text(TTR("Warning: Children of a container get their position and size determined only by their parent."));
warning_child_of_container->add_theme_color_override("font_color", EditorNode::get_singleton()->get_gui_base()->get_theme_color("warning_color", "Editor"));
warning_child_of_container->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font("main", "EditorFonts"));
+ warning_child_of_container->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size("main_size", "EditorFonts"));
add_control_to_info_overlay(warning_child_of_container);
h_scroll = memnew(HScrollBar);
@@ -5506,104 +5767,133 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport->add_child(controls_vb);
- zoom_minus = memnew(ToolButton);
+ zoom_minus = memnew(Button);
+ zoom_minus->set_flat(true);
zoom_hb->add_child(zoom_minus);
zoom_minus->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_minus));
zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS));
+ zoom_minus->set_shortcut_context(this);
zoom_minus->set_focus_mode(FOCUS_NONE);
- zoom_reset = memnew(ToolButton);
+ zoom_reset = memnew(Button);
+ zoom_reset->set_flat(true);
zoom_hb->add_child(zoom_reset);
+ zoom_reset->add_theme_constant_override("outline_size", 1);
+ zoom_reset->add_theme_color_override("font_outline_modulate", Color(0, 0, 0));
+ zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1));
zoom_reset->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_reset));
zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0));
+ zoom_reset->set_shortcut_context(this);
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_reset->set_text_align(Button::TextAlign::ALIGN_CENTER);
// Prevent the button's size from changing when the text size changes
zoom_reset->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
- zoom_plus = memnew(ToolButton);
+ zoom_plus = memnew(Button);
+ zoom_plus->set_flat(true);
zoom_hb->add_child(zoom_plus);
zoom_plus->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_plus));
zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
+ zoom_plus->set_shortcut_context(this);
zoom_plus->set_focus_mode(FOCUS_NONE);
updating_scroll = false;
- select_button = memnew(ToolButton);
+ select_button = memnew(Button);
+ select_button->set_flat(true);
hb->add_child(select_button);
select_button->set_toggle_mode(true);
select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SELECT));
select_button->set_pressed(true);
select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q));
+ select_button->set_shortcut_context(this);
select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate") + "\n" + TTR("Alt+Drag: Move") + "\n" + TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).") + "\n" + TTR("Alt+RMB: Depth list selection"));
hb->add_child(memnew(VSeparator));
- move_button = memnew(ToolButton);
+ move_button = memnew(Button);
+ move_button->set_flat(true);
hb->add_child(move_button);
move_button->set_toggle_mode(true);
move_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_MOVE));
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W));
+ move_button->set_shortcut_context(this);
move_button->set_tooltip(TTR("Move Mode"));
- rotate_button = memnew(ToolButton);
+ rotate_button = memnew(Button);
+ rotate_button->set_flat(true);
hb->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
rotate_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_ROTATE));
rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), KEY_E));
+ rotate_button->set_shortcut_context(this);
rotate_button->set_tooltip(TTR("Rotate Mode"));
- scale_button = memnew(ToolButton);
+ scale_button = memnew(Button);
+ scale_button->set_flat(true);
hb->add_child(scale_button);
scale_button->set_toggle_mode(true);
scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SCALE));
scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), KEY_S));
+ scale_button->set_shortcut_context(this);
scale_button->set_tooltip(TTR("Scale Mode"));
hb->add_child(memnew(VSeparator));
- list_select_button = memnew(ToolButton);
+ list_select_button = memnew(Button);
+ list_select_button->set_flat(true);
hb->add_child(list_select_button);
list_select_button->set_toggle_mode(true);
list_select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_LIST_SELECT));
list_select_button->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
- pivot_button = memnew(ToolButton);
+ pivot_button = memnew(Button);
+ pivot_button->set_flat(true);
hb->add_child(pivot_button);
pivot_button->set_toggle_mode(true);
pivot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_EDIT_PIVOT));
pivot_button->set_tooltip(TTR("Click to change object's rotation pivot."));
- pan_button = memnew(ToolButton);
+ pan_button = memnew(Button);
+ pan_button->set_flat(true);
hb->add_child(pan_button);
pan_button->set_toggle_mode(true);
pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
+ pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), KEY_G));
+ pan_button->set_shortcut_context(this);
pan_button->set_tooltip(TTR("Pan Mode"));
- ruler_button = memnew(ToolButton);
+ ruler_button = memnew(Button);
+ ruler_button->set_flat(true);
hb->add_child(ruler_button);
ruler_button->set_toggle_mode(true);
ruler_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_RULER));
ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), KEY_R));
+ ruler_button->set_shortcut_context(this);
ruler_button->set_tooltip(TTR("Ruler Mode"));
hb->add_child(memnew(VSeparator));
- smart_snap_button = memnew(ToolButton);
+ smart_snap_button = memnew(Button);
+ smart_snap_button->set_flat(true);
hb->add_child(smart_snap_button);
smart_snap_button->set_toggle_mode(true);
smart_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_smart_snap));
smart_snap_button->set_tooltip(TTR("Toggle smart snapping."));
smart_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_smart_snap", TTR("Use Smart Snap"), KEY_MASK_SHIFT | KEY_S));
+ smart_snap_button->set_shortcut_context(this);
- grid_snap_button = memnew(ToolButton);
+ grid_snap_button = memnew(Button);
+ grid_snap_button->set_flat(true);
hb->add_child(grid_snap_button);
grid_snap_button->set_toggle_mode(true);
grid_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_grid_snap));
grid_snap_button->set_tooltip(TTR("Toggle grid snapping."));
grid_snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_grid_snap", TTR("Use Grid Snap"), KEY_MASK_SHIFT | KEY_G));
+ grid_snap_button->set_shortcut_context(this);
snap_config_menu = memnew(MenuButton);
+ snap_config_menu->set_shortcut_context(this);
hb->add_child(snap_config_menu);
snap_config_menu->set_h_size_flags(SIZE_SHRINK_END);
snap_config_menu->set_tooltip(TTR("Snapping Options"));
@@ -5635,23 +5925,27 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(memnew(VSeparator));
- lock_button = memnew(ToolButton);
+ lock_button = memnew(Button);
+ lock_button->set_flat(true);
hb->add_child(lock_button);
lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
- unlock_button = memnew(ToolButton);
+ unlock_button = memnew(Button);
+ unlock_button->set_flat(true);
hb->add_child(unlock_button);
unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock the selected object (can be moved)."));
- group_button = memnew(ToolButton);
+ group_button = memnew(Button);
+ group_button->set_flat(true);
hb->add_child(group_button);
group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
- ungroup_button = memnew(ToolButton);
+ ungroup_button = memnew(Button);
+ ungroup_button->set_flat(true);
hb->add_child(ungroup_button);
ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
@@ -5659,6 +5953,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(memnew(VSeparator));
skeleton_menu = memnew(MenuButton);
+ skeleton_menu->set_shortcut_context(this);
hb->add_child(skeleton_menu);
skeleton_menu->set_tooltip(TTR("Skeleton Options"));
skeleton_menu->set_switch_on_hover(true);
@@ -5676,7 +5971,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(memnew(VSeparator));
- override_camera_button = memnew(ToolButton);
+ override_camera_button = memnew(Button);
+ override_camera_button->set_flat(true);
hb->add_child(override_camera_button);
override_camera_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_override_camera));
override_camera_button->set_toggle_mode(true);
@@ -5686,6 +5982,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
hb->add_child(memnew(VSeparator));
view_menu = memnew(MenuButton);
+ view_menu->set_shortcut_context(this);
view_menu->set_text(TTR("View"));
hb->add_child(view_menu);
view_menu->get_popup()->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
@@ -5693,7 +5990,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_G), SHOW_GRID);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), KEY_MASK_CTRL | KEY_G), SHOW_GRID);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers")), SHOW_RULERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
@@ -5710,6 +6007,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE);
presets_menu = memnew(MenuButton);
+ presets_menu->set_shortcut_context(this);
presets_menu->set_text(TTR("Layout"));
hb->add_child(presets_menu);
presets_menu->hide();
@@ -5723,7 +6021,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
anchors_popup->set_name("Anchors");
anchors_popup->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
- anchor_mode_button = memnew(ToolButton);
+ anchor_mode_button = memnew(Button);
+ anchor_mode_button->set_flat(true);
hb->add_child(anchor_mode_button);
anchor_mode_button->set_toggle_mode(true);
anchor_mode_button->hide();
@@ -5742,6 +6041,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_loc_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_POS));
key_loc_button->set_tooltip(TTR("Translation mask for inserting keys."));
animation_hb->add_child(key_loc_button);
+
key_rot_button = memnew(Button);
key_rot_button->set_toggle_mode(true);
key_rot_button->set_flat(true);
@@ -5750,6 +6050,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_rot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_ROT));
key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys."));
animation_hb->add_child(key_rot_button);
+
key_scale_button = memnew(Button);
key_scale_button->set_toggle_mode(true);
key_scale_button->set_flat(true);
@@ -5757,23 +6058,27 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_SCALE));
key_scale_button->set_tooltip(TTR("Scale mask for inserting keys."));
animation_hb->add_child(key_scale_button);
+
key_insert_button = memnew(Button);
key_insert_button->set_flat(true);
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), KEY_INSERT));
+ key_insert_button->set_shortcut_context(this);
animation_hb->add_child(key_insert_button);
+
key_auto_insert_button = memnew(Button);
key_auto_insert_button->set_flat(true);
key_auto_insert_button->set_toggle_mode(true);
key_auto_insert_button->set_focus_mode(FOCUS_NONE);
- //key_auto_insert_button->connect("pressed", this, "_popup_callback", varray(ANIM_INSERT_KEY));
key_auto_insert_button->set_tooltip(TTR("Auto insert keys when objects are translated, rotated or scaled (based on mask).\nKeys are only added to existing tracks, no new tracks will be created.\nKeys must be inserted manually for the first time."));
key_auto_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_auto_insert_key", TTR("Auto Insert Key")));
+ key_auto_insert_button->set_shortcut_context(this);
animation_hb->add_child(key_auto_insert_button);
animation_menu = memnew(MenuButton);
+ animation_menu->set_shortcut_context(this);
animation_menu->set_tooltip(TTR("Animation Key and Pose Options"));
animation_hb->add_child(animation_menu);
animation_menu->get_popup()->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
@@ -5816,25 +6121,21 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
CanvasItemEditor *CanvasItemEditor::singleton = nullptr;
void CanvasItemEditorPlugin::edit(Object *p_object) {
-
canvas_item_editor->set_undo_redo(&get_undo_redo());
canvas_item_editor->edit(Object::cast_to<CanvasItem>(p_object));
}
bool CanvasItemEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("CanvasItem");
}
void CanvasItemEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
canvas_item_editor->show();
canvas_item_editor->set_physics_process(true);
RenderingServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false);
} else {
-
canvas_item_editor->hide();
canvas_item_editor->set_physics_process(false);
RenderingServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), true);
@@ -5842,21 +6143,19 @@ void CanvasItemEditorPlugin::make_visible(bool p_visible) {
}
Dictionary CanvasItemEditorPlugin::get_state() const {
-
return canvas_item_editor->get_state();
}
-void CanvasItemEditorPlugin::set_state(const Dictionary &p_state) {
+void CanvasItemEditorPlugin::set_state(const Dictionary &p_state) {
canvas_item_editor->set_state(p_state);
}
CanvasItemEditorPlugin::CanvasItemEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
canvas_item_editor = memnew(CanvasItemEditor(editor));
canvas_item_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- editor->get_viewport()->add_child(canvas_item_editor);
- canvas_item_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ editor->get_main_control()->add_child(canvas_item_editor);
+ canvas_item_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
canvas_item_editor->hide();
}
@@ -5877,8 +6176,9 @@ void CanvasItemEditorViewport::_on_select_type(Object *selected) {
}
void CanvasItemEditorViewport::_on_change_type_confirmed() {
- if (!button_group->get_pressed_button())
+ if (!button_group->get_pressed_button()) {
return;
+ }
CheckBox *check = Object::cast_to<CheckBox>(button_group->get_pressed_button());
default_type = check->get_text();
@@ -5887,7 +6187,6 @@ void CanvasItemEditorViewport::_on_change_type_confirmed() {
}
void CanvasItemEditorViewport::_on_change_type_closed() {
-
_remove_preview();
}
@@ -5919,8 +6218,9 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
}
}
- if (add_preview)
+ if (add_preview) {
editor->get_scene_root()->add_child(preview_node);
+ }
}
void CanvasItemEditorViewport::_remove_preview() {
@@ -6050,6 +6350,11 @@ bool CanvasItemEditorViewport::_create_instance(Node *parent, String &path, cons
Vector2 target_pos = canvas_item_editor->get_canvas_transform().affine_inverse().xform(p_point);
target_pos = canvas_item_editor->snap_point(target_pos);
target_pos = parent_ci->get_global_transform_with_canvas().affine_inverse().xform(target_pos);
+ // Preserve instance position of the original scene.
+ CanvasItem *instance_ci = Object::cast_to<CanvasItem>(instanced_scene);
+ if (instance_ci) {
+ target_pos += instance_ci->_edit_get_position();
+ }
editor_data->get_undo_redo().add_do_method(instanced_scene, "set_position", target_pos);
}
@@ -6094,20 +6399,21 @@ void CanvasItemEditorViewport::_perform_drop_data() {
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
if (texture != nullptr && texture.is_valid()) {
Node *child;
- if (default_type == "Light2D")
+ if (default_type == "Light2D") {
child = memnew(Light2D);
- else if (default_type == "GPUParticles2D")
+ } else if (default_type == "GPUParticles2D") {
child = memnew(GPUParticles2D);
- else if (default_type == "Polygon2D")
+ } else if (default_type == "Polygon2D") {
child = memnew(Polygon2D);
- else if (default_type == "TouchScreenButton")
+ } else if (default_type == "TouchScreenButton") {
child = memnew(TouchScreenButton);
- else if (default_type == "TextureRect")
+ } else if (default_type == "TextureRect") {
child = memnew(TextureRect);
- else if (default_type == "NinePatchRect")
+ } else if (default_type == "NinePatchRect") {
child = memnew(NinePatchRect);
- else
+ } else {
child = memnew(Sprite2D); // default
+ }
_create_nodes(target_node, child, path, drop_pos);
}
@@ -6122,7 +6428,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
files_str += error_files[i].get_file().get_basename() + ",";
}
files_str = files_str.substr(0, files_str.length() - 1);
- accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str()));
+ accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data()));
accept->popup_centered();
}
}
@@ -6151,7 +6457,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
type == "ViewportTexture" ||
type == "CurveTexture" ||
type == "GradientTexture" ||
- type == "StreamTexture" ||
+ type == "StreamTexture2D" ||
type == "AtlasTexture" ||
type == "LargeTexture") {
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
@@ -6193,7 +6499,6 @@ void CanvasItemEditorViewport::_show_resource_type_selector() {
}
bool CanvasItemEditorViewport::_only_packed_scenes_selected() const {
-
for (int i = 0; i < selected_files.size(); ++i) {
if (ResourceLoader::load(selected_files[i])->get_class() != "PackedScene") {
return false;
@@ -6212,8 +6517,9 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
if (d.has("type") && String(d["type"]) == "files") {
selected_files = d["files"];
}
- if (selected_files.size() == 0)
+ if (selected_files.size() == 0) {
return;
+ }
List<Node *> list = editor->get_editor_selection()->get_selected_node_list();
if (list.size() == 0) {
@@ -6252,7 +6558,8 @@ void CanvasItemEditorViewport::_notification(int p_what) {
disconnect("mouse_exited", callable_mp(this, &CanvasItemEditorViewport::_on_mouse_exit));
} break;
- default: break;
+ default:
+ break;
}
}
@@ -6290,7 +6597,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte
selector->add_child(vbc);
vbc->set_h_size_flags(Control::SIZE_EXPAND_FILL);
vbc->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- vbc->set_custom_minimum_size(Size2(200, 260) * EDSCALE);
+ vbc->set_custom_minimum_size(Size2(240, 260) * EDSCALE);
btn_group = memnew(VBoxContainer);
vbc->add_child(btn_group);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 9f1a92f563..24149a57b0 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,15 +43,14 @@
class CanvasItemEditorViewport;
class CanvasItemEditorSelectedItem : public Object {
-
GDCLASS(CanvasItemEditorSelectedItem, Object);
public:
Transform2D prev_xform;
- float prev_rot;
+ float prev_rot = 0;
Rect2 prev_rect;
Vector2 prev_pivot;
- float prev_anchors[4];
+ float prev_anchors[4] = { 0.0f };
Transform2D pre_drag_xform;
Rect2 pre_drag_rect;
@@ -61,14 +60,10 @@ public:
Dictionary undo_state;
- CanvasItemEditorSelectedItem() :
- prev_anchors() {
- prev_rot = 0;
- }
+ CanvasItemEditorSelectedItem() {}
};
class CanvasItemEditor : public VBoxContainer {
-
GDCLASS(CanvasItemEditor, VBoxContainer);
public:
@@ -124,23 +119,23 @@ private:
UNLOCK_SELECTED,
GROUP_SELECTED,
UNGROUP_SELECTED,
- ANCHORS_AND_MARGINS_PRESET_TOP_LEFT,
- ANCHORS_AND_MARGINS_PRESET_TOP_RIGHT,
- ANCHORS_AND_MARGINS_PRESET_BOTTOM_LEFT,
- ANCHORS_AND_MARGINS_PRESET_BOTTOM_RIGHT,
- ANCHORS_AND_MARGINS_PRESET_CENTER_LEFT,
- ANCHORS_AND_MARGINS_PRESET_CENTER_RIGHT,
- ANCHORS_AND_MARGINS_PRESET_CENTER_TOP,
- ANCHORS_AND_MARGINS_PRESET_CENTER_BOTTOM,
- ANCHORS_AND_MARGINS_PRESET_CENTER,
- ANCHORS_AND_MARGINS_PRESET_TOP_WIDE,
- ANCHORS_AND_MARGINS_PRESET_LEFT_WIDE,
- ANCHORS_AND_MARGINS_PRESET_RIGHT_WIDE,
- ANCHORS_AND_MARGINS_PRESET_BOTTOM_WIDE,
- ANCHORS_AND_MARGINS_PRESET_VCENTER_WIDE,
- ANCHORS_AND_MARGINS_PRESET_HCENTER_WIDE,
- ANCHORS_AND_MARGINS_PRESET_WIDE,
- ANCHORS_AND_MARGINS_PRESET_KEEP_RATIO,
+ ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT,
+ ANCHORS_AND_OFFSETS_PRESET_TOP_RIGHT,
+ ANCHORS_AND_OFFSETS_PRESET_BOTTOM_LEFT,
+ ANCHORS_AND_OFFSETS_PRESET_BOTTOM_RIGHT,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER_LEFT,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER_RIGHT,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER_TOP,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER_BOTTOM,
+ ANCHORS_AND_OFFSETS_PRESET_CENTER,
+ ANCHORS_AND_OFFSETS_PRESET_TOP_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_LEFT_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_RIGHT_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO,
ANCHORS_PRESET_TOP_LEFT,
ANCHORS_PRESET_TOP_RIGHT,
ANCHORS_PRESET_BOTTOM_LEFT,
@@ -157,22 +152,22 @@ private:
ANCHORS_PRESET_VCENTER_WIDE,
ANCHORS_PRESET_HCENTER_WIDE,
ANCHORS_PRESET_WIDE,
- MARGINS_PRESET_TOP_LEFT,
- MARGINS_PRESET_TOP_RIGHT,
- MARGINS_PRESET_BOTTOM_LEFT,
- MARGINS_PRESET_BOTTOM_RIGHT,
- MARGINS_PRESET_CENTER_LEFT,
- MARGINS_PRESET_CENTER_RIGHT,
- MARGINS_PRESET_CENTER_TOP,
- MARGINS_PRESET_CENTER_BOTTOM,
- MARGINS_PRESET_CENTER,
- MARGINS_PRESET_TOP_WIDE,
- MARGINS_PRESET_LEFT_WIDE,
- MARGINS_PRESET_RIGHT_WIDE,
- MARGINS_PRESET_BOTTOM_WIDE,
- MARGINS_PRESET_VCENTER_WIDE,
- MARGINS_PRESET_HCENTER_WIDE,
- MARGINS_PRESET_WIDE,
+ OFFSETS_PRESET_TOP_LEFT,
+ OFFSETS_PRESET_TOP_RIGHT,
+ OFFSETS_PRESET_BOTTOM_LEFT,
+ OFFSETS_PRESET_BOTTOM_RIGHT,
+ OFFSETS_PRESET_CENTER_LEFT,
+ OFFSETS_PRESET_CENTER_RIGHT,
+ OFFSETS_PRESET_CENTER_TOP,
+ OFFSETS_PRESET_CENTER_BOTTOM,
+ OFFSETS_PRESET_CENTER,
+ OFFSETS_PRESET_TOP_WIDE,
+ OFFSETS_PRESET_LEFT_WIDE,
+ OFFSETS_PRESET_RIGHT_WIDE,
+ OFFSETS_PRESET_BOTTOM_WIDE,
+ OFFSETS_PRESET_VCENTER_WIDE,
+ OFFSETS_PRESET_HCENTER_WIDE,
+ OFFSETS_PRESET_WIDE,
ANIM_INSERT_KEY,
ANIM_INSERT_KEY_EXISTING,
ANIM_INSERT_POS,
@@ -233,9 +228,9 @@ private:
VScrollBar *v_scroll;
HBoxContainer *hb;
- ToolButton *zoom_minus;
- ToolButton *zoom_reset;
- ToolButton *zoom_plus;
+ Button *zoom_minus;
+ Button *zoom_reset;
+ Button *zoom_plus;
Map<Control *, Timer *> popup_temporarily_timers;
@@ -293,10 +288,9 @@ private:
MenuOption last_option;
struct _SelectResult {
-
- CanvasItem *item;
- float z_index;
- bool has_z;
+ CanvasItem *item = nullptr;
+ float z_index = 0;
+ bool has_z = true;
_FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
return has_z && p_rr.has_z ? p_rr.z_index < z_index : p_rr.has_z;
}
@@ -304,7 +298,6 @@ private:
Vector<_SelectResult> selection_results;
struct _HoverResult {
-
Point2 position;
Ref<Texture2D> icon;
String name;
@@ -312,14 +305,9 @@ private:
Vector<_HoverResult> hovering_results;
struct BoneList {
-
Transform2D xform;
- float length;
- uint64_t last_pass;
-
- BoneList() :
- length(0.f),
- last_pass(0) {}
+ float length = 0.f;
+ uint64_t last_pass = 0;
};
uint64_t bone_last_frame;
@@ -328,10 +316,11 @@ private:
ObjectID from;
ObjectID to;
_FORCE_INLINE_ bool operator<(const BoneKey &p_key) const {
- if (from == p_key.from)
+ if (from == p_key.from) {
return to < p_key.to;
- else
+ } else {
return from < p_key.from;
+ }
}
};
@@ -340,36 +329,36 @@ private:
struct PoseClipboard {
Vector2 pos;
Vector2 scale;
- float rot;
+ float rot = 0;
ObjectID id;
};
List<PoseClipboard> pose_clipboard;
- ToolButton *select_button;
+ Button *select_button;
- ToolButton *move_button;
- ToolButton *scale_button;
- ToolButton *rotate_button;
+ Button *move_button;
+ Button *scale_button;
+ Button *rotate_button;
- ToolButton *list_select_button;
- ToolButton *pivot_button;
- ToolButton *pan_button;
+ Button *list_select_button;
+ Button *pivot_button;
+ Button *pan_button;
- ToolButton *ruler_button;
+ Button *ruler_button;
- ToolButton *smart_snap_button;
- ToolButton *grid_snap_button;
+ Button *smart_snap_button;
+ Button *grid_snap_button;
MenuButton *snap_config_menu;
PopupMenu *smartsnap_config_popup;
- ToolButton *lock_button;
- ToolButton *unlock_button;
+ Button *lock_button;
+ Button *unlock_button;
- ToolButton *group_button;
- ToolButton *ungroup_button;
+ Button *group_button;
+ Button *ungroup_button;
MenuButton *skeleton_menu;
- ToolButton *override_camera_button;
+ Button *override_camera_button;
MenuButton *view_menu;
HBoxContainer *animation_hb;
MenuButton *animation_menu;
@@ -378,7 +367,7 @@ private:
PopupMenu *anchors_and_margins_popup;
PopupMenu *anchors_popup;
- ToolButton *anchor_mode_button;
+ Button *anchor_mode_button;
Button *key_loc_button;
Button *key_rot_button;
@@ -409,11 +398,11 @@ private:
Ref<Texture2D> select_handle;
Ref<Texture2D> anchor_handle;
- Ref<ShortCut> drag_pivot_shortcut;
- Ref<ShortCut> set_pivot_shortcut;
- Ref<ShortCut> multiply_grid_step_shortcut;
- Ref<ShortCut> divide_grid_step_shortcut;
- Ref<ShortCut> pan_view_shortcut;
+ Ref<Shortcut> drag_pivot_shortcut;
+ Ref<Shortcut> set_pivot_shortcut;
+ Ref<Shortcut> multiply_grid_step_shortcut;
+ Ref<Shortcut> divide_grid_step_shortcut;
+ Ref<Shortcut> pan_view_shortcut;
bool _is_node_locked(const Node *p_node);
bool _is_node_movable(const Node *p_node, bool p_popup_warning = false);
@@ -465,9 +454,9 @@ private:
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
- void _draw_text_at_position(Point2 p_position, String p_string, Margin p_side);
- void _draw_margin_at_position(int p_value, Point2 p_position, Margin p_side);
- void _draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side);
+ void _draw_text_at_position(Point2 p_position, String p_string, Side p_side);
+ void _draw_margin_at_position(int p_value, Point2 p_position, Side p_side);
+ void _draw_percentage_at_position(float p_value, Point2 p_position, Side p_side);
void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color);
void _draw_smart_snapping();
@@ -501,6 +490,7 @@ private:
bool _gui_input_hover(const Ref<InputEvent> &p_event);
void _gui_input_viewport(const Ref<InputEvent> &p_event);
+ void _update_cursor();
void _selection_changed();
@@ -529,14 +519,15 @@ private:
const Node *p_current);
void _set_anchors_preset(Control::LayoutPreset p_preset);
- void _set_margins_preset(Control::LayoutPreset p_preset);
- void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset);
- void _set_anchors_and_margins_to_keep_ratio();
+ void _set_offsets_preset(Control::LayoutPreset p_preset);
+ void _set_anchors_and_offsets_preset(Control::LayoutPreset p_preset);
+ void _set_anchors_and_offsets_to_keep_ratio();
void _button_toggle_anchor_mode(bool p_status);
VBoxContainer *controls_vb;
HBoxContainer *zoom_hb;
+ float _get_next_zoom_value(int p_increment_count) const;
void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
void _update_zoom_label();
void _button_zoom_minus();
@@ -651,20 +642,19 @@ public:
};
class CanvasItemEditorPlugin : public EditorPlugin {
-
GDCLASS(CanvasItemEditorPlugin, EditorPlugin);
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "2D"; }
- bool has_main_screen() const { return true; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- virtual Dictionary get_state() const;
- virtual void set_state(const Dictionary &p_state);
+ virtual String get_name() const override { return "2D"; }
+ bool has_main_screen() const override { return true; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+ virtual Dictionary get_state() const override;
+ virtual void set_state(const Dictionary &p_state) override;
CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }
@@ -715,8 +705,8 @@ protected:
void _notification(int p_what);
public:
- virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
- virtual void drop_data(const Point2 &p_point, const Variant &p_data);
+ virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const override;
+ virtual void drop_data(const Point2 &p_point, const Variant &p_data) override;
CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas_item_editor);
~CanvasItemEditorViewport();
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 87e9987aa1..8e340b28ef 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,12 +31,10 @@
#include "collision_polygon_2d_editor_plugin.h"
Node2D *CollisionPolygon2DEditor::_get_node() const {
-
return node;
}
void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
-
node = Object::cast_to<CollisionPolygon2D>(p_polygon);
}
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index a4fa7c7b3b..e78c486a39 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,21 +35,19 @@
#include "scene/2d/collision_polygon_2d.h"
class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
-
GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);
CollisionPolygon2D *node;
protected:
- virtual Node2D *_get_node() const;
- virtual void _set_node(Node *p_polygon);
+ virtual Node2D *_get_node() const override;
+ virtual void _set_node(Node *p_polygon) override;
public:
CollisionPolygon2DEditor(EditorNode *p_editor);
};
class CollisionPolygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
-
GDCLASS(CollisionPolygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.cpp b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
index 1cee1a040f..0c18975258 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
+#include "core/math/geometry_2d.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
@@ -39,11 +40,8 @@
#include "scene/3d/camera_3d.h"
void CollisionPolygon3DEditor::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_READY: {
-
button_create->set_icon(get_theme_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_theme_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
@@ -63,29 +61,26 @@ void CollisionPolygon3DEditor::_notification(int p_what) {
} break;
}
}
-void CollisionPolygon3DEditor::_node_removed(Node *p_node) {
+void CollisionPolygon3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = nullptr;
- if (imgeom->get_parent() == p_node)
+ if (imgeom->get_parent() == p_node) {
p_node->remove_child(imgeom);
+ }
hide();
set_process(false);
}
}
void CollisionPolygon3DEditor::_menu_option(int p_option) {
-
switch (p_option) {
-
case MODE_CREATE: {
-
mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
-
mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
@@ -94,7 +89,6 @@ void CollisionPolygon3DEditor::_menu_option(int p_option) {
}
void CollisionPolygon3DEditor::_wip_close() {
-
undo_redo->create_action(TTR("Create Polygon3D"));
undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon"));
undo_redo->add_do_method(node, "set_polygon", wip);
@@ -110,9 +104,9 @@ void CollisionPolygon3DEditor::_wip_close() {
}
bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
-
- if (!node)
+ if (!node) {
return false;
+ }
Transform gt = node->get_global_transform();
Transform gi = gt.affine_inverse();
@@ -123,15 +117,15 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
-
Vector2 gpoint = mb->get_position();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
Vector3 ray_dir = p_camera->project_ray_normal(gpoint);
Vector3 spoint;
- if (!p.intersects_ray(ray_from, ray_dir, &spoint))
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
return false;
+ }
spoint = gi.xform(spoint);
@@ -147,13 +141,9 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
switch (mode) {
-
case MODE_CREATE: {
-
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
-
if (!wip_active) {
-
wip.clear();
wip.push_back(cpoint);
wip_active = true;
@@ -163,14 +153,12 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
edited_point = 1;
return true;
} else {
-
if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) {
//wip closed
_wip_close();
return true;
} else {
-
wip.push_back(cpoint);
edited_point = wip.size();
snap_ignore = false;
@@ -185,14 +173,10 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
} break;
case MODE_EDIT: {
-
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
-
if (mb->get_control()) {
-
if (poly.size() < 3) {
-
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_undo_method(node, "set_polygon", poly);
poly.push_back(cpoint);
@@ -208,15 +192,15 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
-
Vector2 points[2] = {
p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth))),
p_camera->unproject_position(gt.xform(Vector3(poly[(i + 1) % poly.size()].x, poly[(i + 1) % poly.size()].y, depth)))
};
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
- if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
+ Vector2 cp = Geometry2D::get_closest_point_to_segment(gpoint, points);
+ if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2) {
continue; //not valid to reuse point
+ }
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
@@ -227,7 +211,6 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
}
if (closest_idx >= 0) {
-
pre_move_edit = poly;
poly.insert(closest_idx + 1, cpoint);
edited_point = closest_idx + 1;
@@ -239,14 +222,12 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
return true;
}
} else {
-
//look for points to move
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
-
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
real_t d = cp.distance_to(gpoint);
@@ -258,7 +239,6 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
}
if (closest_idx >= 0) {
-
pre_move_edit = poly;
edited_point = closest_idx;
edited_point_pos = poly[closest_idx];
@@ -268,11 +248,9 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
}
}
} else {
-
snap_ignore = false;
if (edited_point != -1) {
-
//apply
ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
@@ -290,12 +268,10 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
}
}
if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
-
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
-
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
real_t d = cp.distance_to(gpoint);
@@ -307,7 +283,6 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
}
if (closest_idx >= 0) {
-
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
undo_redo->add_undo_method(node, "set_polygon", poly);
poly.remove(closest_idx);
@@ -327,7 +302,6 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
if (mm.is_valid()) {
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
-
Vector2 gpoint = mm->get_position();
Vector3 ray_from = p_camera->project_ray_origin(gpoint);
@@ -335,8 +309,9 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
Vector3 spoint;
- if (!p.intersects_ray(ray_from, ray_dir, &spoint))
+ if (!p.intersects_ray(ray_from, ray_dir, &spoint)) {
return false;
+ }
spoint = gi.xform(spoint);
@@ -361,24 +336,25 @@ bool CollisionPolygon3DEditor::forward_spatial_gui_input(Camera3D *p_camera, con
}
float CollisionPolygon3DEditor::_get_depth() {
-
- if (bool(node->call("_has_editable_3d_polygon_no_depth")))
+ if (bool(node->call("_has_editable_3d_polygon_no_depth"))) {
return 0;
+ }
return float(node->call("get_depth"));
}
void CollisionPolygon3DEditor::_polygon_draw() {
-
- if (!node)
+ if (!node) {
return;
+ }
Vector<Vector2> poly;
- if (wip_active)
+ if (wip_active) {
poly = wip;
- else
+ } else {
poly = node->call("get_polygon");
+ }
float depth = _get_depth() * 0.5;
@@ -389,18 +365,19 @@ void CollisionPolygon3DEditor::_polygon_draw() {
Rect2 rect;
for (int i = 0; i < poly.size(); i++) {
-
Vector2 p, p2;
p = i == edited_point ? edited_point_pos : poly[i];
- if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
+ if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)) {
p2 = edited_point_pos;
- else
+ } else {
p2 = poly[(i + 1) % poly.size()];
+ }
- if (i == 0)
+ if (i == 0) {
rect.position = p;
- else
+ } else {
rect.expand_to(p);
+ }
Vector3 point = Vector3(p.x, p.y, depth);
Vector3 next_point = Vector3(p2.x, p2.y, depth);
@@ -465,18 +442,17 @@ void CollisionPolygon3DEditor::_polygon_draw() {
m->clear_surfaces();
- if (poly.size() == 0)
+ if (poly.size() == 0) {
return;
+ }
Array a;
a.resize(Mesh::ARRAY_MAX);
Vector<Vector3> va;
{
-
va.resize(poly.size());
Vector3 *w = va.ptrw();
for (int i = 0; i < poly.size(); i++) {
-
Vector2 p, p2;
p = i == edited_point ? edited_point_pos : poly[i];
@@ -490,9 +466,7 @@ void CollisionPolygon3DEditor::_polygon_draw() {
}
void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) {
-
if (p_collision_polygon) {
-
node = Object::cast_to<Node3D>(p_collision_polygon);
//Enable the pencil tool if the polygon is empty
if (Vector<Vector2>(node->call("get_polygon")).size() == 0) {
@@ -509,31 +483,32 @@ void CollisionPolygon3DEditor::edit(Node *p_collision_polygon) {
} else {
node = nullptr;
- if (imgeom->get_parent())
+ if (imgeom->get_parent()) {
imgeom->get_parent()->remove_child(imgeom);
+ }
set_process(false);
}
}
void CollisionPolygon3DEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_polygon_draw"), &CollisionPolygon3DEditor::_polygon_draw);
}
CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
-
node = nullptr;
editor = p_editor;
undo_redo = EditorNode::get_undo_redo();
add_child(memnew(VSeparator));
- button_create = memnew(ToolButton);
+ button_create = memnew(Button);
+ button_create->set_flat(true);
add_child(button_create);
button_create->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_CREATE));
button_create->set_toggle_mode(true);
- button_edit = memnew(ToolButton);
+ button_edit = memnew(Button);
+ button_edit->set_flat(true);
add_child(button_edit);
button_edit->connect("pressed", callable_mp(this, &CollisionPolygon3DEditor::_menu_option), varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
@@ -570,33 +545,27 @@ CollisionPolygon3DEditor::CollisionPolygon3DEditor(EditorNode *p_editor) {
}
CollisionPolygon3DEditor::~CollisionPolygon3DEditor() {
-
memdelete(imgeom);
}
void Polygon3DEditorPlugin::edit(Object *p_object) {
-
collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool Polygon3DEditorPlugin::handles(Object *p_object) const {
-
return Object::cast_to<Node3D>(p_object) && bool(p_object->call("_is_editable_3d_polygon"));
}
void Polygon3DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
collision_polygon_editor->show();
} else {
-
collision_polygon_editor->hide();
collision_polygon_editor->edit(nullptr);
}
}
Polygon3DEditorPlugin::Polygon3DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
collision_polygon_editor = memnew(CollisionPolygon3DEditor(p_node));
Node3DEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
diff --git a/editor/plugins/collision_polygon_3d_editor_plugin.h b/editor/plugins/collision_polygon_3d_editor_plugin.h
index 9751b1f79e..c66518e3e5 100644
--- a/editor/plugins/collision_polygon_3d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,17 +36,14 @@
#include "scene/3d/collision_polygon_3d.h"
#include "scene/3d/immediate_geometry_3d.h"
#include "scene/3d/mesh_instance_3d.h"
-#include "scene/gui/tool_button.h"
class CanvasItemEditor;
class CollisionPolygon3DEditor : public HBoxContainer {
-
GDCLASS(CollisionPolygon3DEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
-
MODE_CREATE,
MODE_EDIT,
@@ -54,8 +51,8 @@ class CollisionPolygon3DEditor : public HBoxContainer {
Mode mode;
- ToolButton *button_create;
- ToolButton *button_edit;
+ Button *button_create;
+ Button *button_edit;
Ref<StandardMaterial3D> line_material;
Ref<StandardMaterial3D> handle_material;
@@ -97,20 +94,19 @@ public:
};
class Polygon3DEditorPlugin : public EditorPlugin {
-
GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
CollisionPolygon3DEditor *collision_polygon_editor;
EditorNode *editor;
public:
- virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
+ virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return collision_polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
- virtual String get_name() const { return "Polygon3DEditor"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "Polygon3DEditor"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
Polygon3DEditorPlugin(EditorNode *p_node);
~Polygon3DEditorPlugin();
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 594dd0d0cb..a1e7d3d6e0 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,18 +36,17 @@
#include "scene/resources/concave_polygon_shape_2d.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/line_shape_2d.h"
+#include "scene/resources/ray_shape_2d.h"
#include "scene/resources/rectangle_shape_2d.h"
#include "scene/resources/segment_shape_2d.h"
void CollisionShape2DEditor::_node_removed(Node *p_node) {
-
if (p_node == node) {
node = nullptr;
}
}
Variant CollisionShape2DEditor::get_handle_value(int idx) const {
-
switch (shape_type) {
case CAPSULE_SHAPE: {
Ref<CapsuleShape2D> capsule = node->get_shape();
@@ -70,18 +69,16 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
} break;
case CONCAVE_POLYGON_SHAPE: {
-
} break;
case CONVEX_POLYGON_SHAPE: {
-
} break;
case LINE_SHAPE: {
Ref<LineShape2D> line = node->get_shape();
if (idx == 0) {
- return line->get_d();
+ return line->get_distance();
} else {
return line->get_normal();
}
@@ -101,7 +98,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
Ref<RectangleShape2D> rect = node->get_shape();
if (idx < 3) {
- return rect->get_extents().abs();
+ return rect->get_size().abs();
}
} break;
@@ -122,7 +119,6 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
}
void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
-
switch (shape_type) {
case CAPSULE_SHAPE: {
if (idx < 2) {
@@ -150,11 +146,9 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
} break;
case CONCAVE_POLYGON_SHAPE: {
-
} break;
case CONVEX_POLYGON_SHAPE: {
-
} break;
case LINE_SHAPE: {
@@ -162,7 +156,7 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
Ref<LineShape2D> line = node->get_shape();
if (idx == 0) {
- line->set_d(p_point.length());
+ line->set_distance(p_point.length());
} else {
line->set_normal(p_point.normalized());
}
@@ -185,13 +179,13 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
if (idx < 3) {
Ref<RectangleShape2D> rect = node->get_shape();
- Vector2 extents = rect->get_extents();
+ Vector2 size = rect->get_size();
if (idx == 2) {
- extents = p_point;
+ size = p_point * 2;
} else {
- extents[idx] = p_point[idx];
+ size[idx] = p_point[idx] * 2;
}
- rect->set_extents(extents.abs());
+ rect->set_size(size.abs());
canvas_item_editor->update_viewport();
}
@@ -217,7 +211,6 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
}
void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
-
undo_redo->create_action(TTR("Set Handle"));
switch (shape_type) {
@@ -249,20 +242,20 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
} break;
case CONCAVE_POLYGON_SHAPE: {
-
+ // Cannot be edited directly, use CollisionPolygon2D instead.
} break;
case CONVEX_POLYGON_SHAPE: {
-
+ // Cannot be edited directly, use CollisionPolygon2D instead.
} break;
case LINE_SHAPE: {
Ref<LineShape2D> line = node->get_shape();
if (idx == 0) {
- undo_redo->add_do_method(line.ptr(), "set_d", line->get_d());
+ undo_redo->add_do_method(line.ptr(), "set_distance", line->get_distance());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(line.ptr(), "set_d", p_org);
+ undo_redo->add_undo_method(line.ptr(), "set_distance", p_org);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
} else {
undo_redo->add_do_method(line.ptr(), "set_normal", line->get_normal());
@@ -286,9 +279,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
case RECTANGLE_SHAPE: {
Ref<RectangleShape2D> rect = node->get_shape();
- undo_redo->add_do_method(rect.ptr(), "set_extents", rect->get_extents());
+ undo_redo->add_do_method(rect.ptr(), "set_size", rect->get_size());
undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(rect.ptr(), "set_extents", p_org);
+ undo_redo->add_undo_method(rect.ptr(), "set_size", p_org);
undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
} break;
@@ -314,7 +307,6 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
}
bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
-
if (!node) {
return false;
}
@@ -331,7 +323,6 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
if (mb.is_valid()) {
-
Vector2 gpoint = mb->get_position();
if (mb->get_button_index() == BUTTON_LEFT) {
@@ -373,7 +364,6 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
-
if (edit_handle == -1 || !pressed) {
return false;
}
@@ -390,7 +380,6 @@ bool CollisionShape2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_e
}
void CollisionShape2DEditor::_get_current_shape_type() {
-
if (!node) {
return;
}
@@ -425,7 +414,6 @@ void CollisionShape2DEditor::_get_current_shape_type() {
}
void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
-
if (!node) {
return;
}
@@ -474,19 +462,17 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
} break;
case CONCAVE_POLYGON_SHAPE: {
-
} break;
case CONVEX_POLYGON_SHAPE: {
-
} break;
case LINE_SHAPE: {
Ref<LineShape2D> shape = node->get_shape();
handles.resize(2);
- handles.write[0] = shape->get_normal() * shape->get_d();
- handles.write[1] = shape->get_normal() * (shape->get_d() + 30.0);
+ handles.write[0] = shape->get_normal() * shape->get_distance();
+ handles.write[1] = shape->get_normal() * (shape->get_distance() + 30.0);
p_overlay->draw_texture(h, gt.xform(handles[0]) - size);
p_overlay->draw_texture(h, gt.xform(handles[1]) - size);
@@ -507,7 +493,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
Ref<RectangleShape2D> shape = node->get_shape();
handles.resize(3);
- Vector2 ext = shape->get_extents();
+ Vector2 ext = shape->get_size() / 2;
handles.write[0] = Point2(ext.x, 0);
handles.write[1] = Point2(0, ext.y);
handles.write[2] = Point2(ext.x, ext.y);
@@ -533,9 +519,7 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
}
void CollisionShape2DEditor::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
get_tree()->connect("node_removed", callable_mp(this, &CollisionShape2DEditor::_node_removed));
} break;
@@ -547,7 +531,6 @@ void CollisionShape2DEditor::_notification(int p_what) {
}
void CollisionShape2DEditor::edit(Node *p_node) {
-
if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
}
@@ -568,12 +551,10 @@ void CollisionShape2DEditor::edit(Node *p_node) {
}
void CollisionShape2DEditor::_bind_methods() {
-
ClassDB::bind_method("_get_current_shape_type", &CollisionShape2DEditor::_get_current_shape_type);
}
CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
-
node = nullptr;
canvas_item_editor = nullptr;
editor = p_editor;
@@ -582,27 +563,25 @@ CollisionShape2DEditor::CollisionShape2DEditor(EditorNode *p_editor) {
edit_handle = -1;
pressed = false;
+
+ shape_type = 0;
}
void CollisionShape2DEditorPlugin::edit(Object *p_obj) {
-
collision_shape_2d_editor->edit(Object::cast_to<Node>(p_obj));
}
bool CollisionShape2DEditorPlugin::handles(Object *p_obj) const {
-
return p_obj->is_class("CollisionShape2D");
}
void CollisionShape2DEditorPlugin::make_visible(bool visible) {
-
if (!visible) {
edit(nullptr);
}
}
CollisionShape2DEditorPlugin::CollisionShape2DEditorPlugin(EditorNode *p_editor) {
-
editor = p_editor;
collision_shape_2d_editor = memnew(CollisionShape2DEditor(p_editor));
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index 6bb621c476..054db1a61b 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,14 +90,14 @@ class CollisionShape2DEditorPlugin : public EditorPlugin {
EditorNode *editor;
public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { collision_shape_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
-
- virtual String get_name() const { return "CollisionShape2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_obj);
- virtual bool handles(Object *p_obj) const;
- virtual void make_visible(bool visible);
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { collision_shape_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ virtual String get_name() const override { return "CollisionShape2D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_obj) override;
+ virtual bool handles(Object *p_obj) const override;
+ virtual void make_visible(bool visible) override;
CollisionShape2DEditorPlugin(EditorNode *p_editor);
~CollisionShape2DEditorPlugin();
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index ef4d7d7646..3403aeceba 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,53 +37,42 @@
#include "scene/resources/particles_material.h"
void CPUParticles2DEditorPlugin::edit(Object *p_object) {
-
particles = Object::cast_to<CPUParticles2D>(p_object);
}
bool CPUParticles2DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("CPUParticles2D");
}
void CPUParticles2DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
-
toolbar->show();
} else {
-
toolbar->hide();
}
}
void CPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
-
source_emission_file = p_file;
emission_mask->popup_centered();
}
void CPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
-
switch (p_idx) {
case MENU_LOAD_EMISSION_MASK: {
-
- file->popup_centered_ratio();
+ file->popup_file_dialog();
} break;
case MENU_CLEAR_EMISSION_MASK: {
-
emission_mask->popup_centered();
} break;
case MENU_RESTART: {
-
particles->restart();
}
}
}
void CPUParticles2DEditorPlugin::_generate_emission_mask() {
-
Ref<Image> img;
img.instance();
Error err = ImageLoader::load_image(source_emission_file, img);
@@ -123,13 +112,10 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
for (int i = 0; i < s.width; i++) {
for (int j = 0; j < s.height; j++) {
-
uint8_t a = r[(j * s.width + i) * 4 + 3];
if (a > 128) {
-
if (emode == EMISSION_MODE_SOLID) {
-
if (capture_colors) {
valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
@@ -139,19 +125,18 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
valid_positions.write[vpc++] = Point2(i, j);
} else {
-
bool on_border = false;
for (int x = i - 1; x <= i + 1; x++) {
for (int y = j - 1; y <= j + 1; y++) {
-
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
on_border = true;
break;
}
}
- if (on_border)
+ if (on_border) {
break;
+ }
}
if (on_border) {
@@ -161,9 +146,9 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
Vector2 normal;
for (int x = i - 2; x <= i + 2; x++) {
for (int y = j - 2; y <= j + 2; y++) {
-
- if (x == i && y == j)
+ if (x == i && y == j) {
continue;
+ }
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
normal += Vector2(x - i, y - j).normalized();
@@ -237,9 +222,7 @@ void CPUParticles2DEditorPlugin::_generate_emission_mask() {
}
void CPUParticles2DEditorPlugin::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
menu->get_popup()->connect("id_pressed", callable_mp(this, &CPUParticles2DEditorPlugin::_menu_callback));
menu->set_icon(epoints->get_theme_icon("CPUParticles2D", "EditorIcons"));
file->connect("file_selected", callable_mp(this, &CPUParticles2DEditorPlugin::_file_selected));
@@ -250,7 +233,6 @@ void CPUParticles2DEditorPlugin::_bind_methods() {
}
CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) {
-
particles = nullptr;
editor = p_node;
undo_redo = editor->get_undo_redo();
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
index 21b06b6489..b188df8e96 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,6 @@
#include "scene/gui/file_dialog.h"
class CPUParticles2DEditorPlugin : public EditorPlugin {
-
GDCLASS(CPUParticles2DEditorPlugin, EditorPlugin);
enum {
@@ -80,11 +79,11 @@ protected:
static void _bind_methods();
public:
- virtual String get_name() const { return "CPUParticles2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "CPUParticles2D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
CPUParticles2DEditorPlugin(EditorNode *p_node);
~CPUParticles2DEditorPlugin();
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.cpp b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
index 59a353a581..f41ccfa86b 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@
#include "editor/plugins/node_3d_editor_plugin.h"
void CPUParticles3DEditor::_node_removed(Node *p_node) {
-
if (p_node == node) {
node = nullptr;
hide();
@@ -41,24 +40,19 @@ void CPUParticles3DEditor::_node_removed(Node *p_node) {
}
void CPUParticles3DEditor::_notification(int p_notification) {
-
if (p_notification == NOTIFICATION_ENTER_TREE) {
options->set_icon(get_theme_icon("CPUParticles3D", "EditorIcons"));
}
}
void CPUParticles3DEditor::_menu_option(int p_option) {
-
switch (p_option) {
-
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
-
- emission_tree_dialog->popup_centered_ratio();
+ emission_tree_dialog->popup_scenetree_dialog();
} break;
case MENU_OPTION_RESTART: {
-
node->restart();
} break;
@@ -66,13 +60,11 @@ void CPUParticles3DEditor::_menu_option(int p_option) {
}
void CPUParticles3DEditor::edit(CPUParticles3D *p_particles) {
-
base_node = p_particles;
node = p_particles;
}
void CPUParticles3DEditor::_generate_emission_points() {
-
/// hacer codigo aca
Vector<Vector3> points;
Vector<Vector3> normals;
@@ -95,7 +87,6 @@ void CPUParticles3DEditor::_bind_methods() {
}
CPUParticles3DEditor::CPUParticles3DEditor() {
-
particles_editor_hb = memnew(HBoxContainer);
Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
options = memnew(MenuButton);
@@ -110,17 +101,14 @@ CPUParticles3DEditor::CPUParticles3DEditor() {
}
void CPUParticles3DEditorPlugin::edit(Object *p_object) {
-
particles_editor->edit(Object::cast_to<CPUParticles3D>(p_object));
}
bool CPUParticles3DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("CPUParticles3D");
}
void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
particles_editor->show();
particles_editor->particles_editor_hb->show();
@@ -132,10 +120,9 @@ void CPUParticles3DEditorPlugin::make_visible(bool p_visible) {
}
CPUParticles3DEditorPlugin::CPUParticles3DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
particles_editor = memnew(CPUParticles3DEditor);
- editor->get_viewport()->add_child(particles_editor);
+ editor->get_main_control()->add_child(particles_editor);
particles_editor->hide();
}
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h
index 796c842e07..9dced3ea86 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,11 +35,9 @@
#include "scene/3d/cpu_particles_3d.h"
class CPUParticles3DEditor : public GPUParticles3DEditorBase {
-
GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase);
enum Menu {
-
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
MENU_OPTION_RESTART
@@ -52,7 +50,7 @@ class CPUParticles3DEditor : public GPUParticles3DEditorBase {
friend class CPUParticles3DEditorPlugin;
- virtual void _generate_emission_points();
+ virtual void _generate_emission_points() override;
protected:
void _notification(int p_notification);
@@ -65,18 +63,17 @@ public:
};
class CPUParticles3DEditorPlugin : public EditorPlugin {
-
GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
CPUParticles3DEditor *particles_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "CPUParticles3D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "CPUParticles3D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
CPUParticles3DEditorPlugin(EditorNode *p_node);
~CPUParticles3DEditorPlugin();
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 9b5c6bae3b..bff5cb8d2a 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -65,9 +65,9 @@ CurveEditor::CurveEditor() {
}
void CurveEditor::set_curve(Ref<Curve> curve) {
-
- if (curve == _curve_ref)
+ if (curve == _curve_ref) {
return;
+ }
if (_curve_ref.is_valid()) {
_curve_ref->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &CurveEditor::_curve_changed));
@@ -96,24 +96,23 @@ Size2 CurveEditor::get_minimum_size() const {
}
void CurveEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_DRAW)
+ if (p_what == NOTIFICATION_DRAW) {
_draw();
+ }
}
void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
-
Ref<InputEventMouseButton> mb_ref = p_event;
if (mb_ref.is_valid()) {
-
const InputEventMouseButton &mb = **mb_ref;
if (mb.is_pressed() && !_dragging) {
-
Vector2 mpos = mb.get_position();
_selected_tangent = get_tangent_at(mpos);
- if (_selected_tangent == TANGENT_NONE)
+ if (_selected_tangent == TANGENT_NONE) {
set_selected_point(get_point_at(mpos));
+ }
switch (mb.get_button_index()) {
case BUTTON_RIGHT:
@@ -134,7 +133,6 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
if (!mb.is_pressed() && _dragging && mb.get_button_index() == BUTTON_LEFT) {
_dragging = false;
if (_has_undo_data) {
-
UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
ur.create_action(_selected_tangent == TANGENT_NONE ? TTR("Modify Curve Point") : TTR("Modify Curve Tangent"));
@@ -151,13 +149,11 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm_ref = p_event;
if (mm_ref.is_valid()) {
-
const InputEventMouseMotion &mm = **mm_ref;
Vector2 mpos = mm.get_position();
if (_dragging && _curve_ref.is_valid()) {
-
if (_selected_point != -1) {
Curve &curve = **_curve_ref;
@@ -189,10 +185,11 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
set_selected_point(i);
// This is to prevent the user from losing a point out of view.
- if (point_pos.y < curve.get_min_value())
+ if (point_pos.y < curve.get_min_value()) {
point_pos.y = curve.get_min_value();
- else if (point_pos.y > curve.get_max_value())
+ } else if (point_pos.y > curve.get_max_value()) {
point_pos.y = curve.get_max_value();
+ }
curve.set_point_value(_selected_point, point_pos.y);
@@ -205,10 +202,11 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
Vector2 dir = (control_pos - point_pos).normalized();
real_t tangent;
- if (!Math::is_zero_approx(dir.x))
+ if (!Math::is_zero_approx(dir.x)) {
tangent = dir.y / dir.x;
- else
+ } else {
tangent = 9999 * (dir.y >= 0 ? 1 : -1);
+ }
bool link = !Input::get_singleton()->is_key_pressed(KEY_SHIFT);
@@ -216,14 +214,16 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
curve.set_point_left_tangent(_selected_point, tangent);
// Note: if a tangent is set to linear, it shouldn't be linked to the other
- if (link && _selected_point != (curve.get_point_count() - 1) && curve.get_point_right_mode(_selected_point) != Curve::TANGENT_LINEAR)
+ if (link && _selected_point != (curve.get_point_count() - 1) && curve.get_point_right_mode(_selected_point) != Curve::TANGENT_LINEAR) {
curve.set_point_right_tangent(_selected_point, tangent);
+ }
} else {
curve.set_point_right_tangent(_selected_point, tangent);
- if (link && _selected_point != 0 && curve.get_point_left_mode(_selected_point) != Curve::TANGENT_LINEAR)
+ if (link && _selected_point != 0 && curve.get_point_left_mode(_selected_point) != Curve::TANGENT_LINEAR) {
curve.set_point_left_tangent(_selected_point, tangent);
+ }
}
}
}
@@ -238,8 +238,9 @@ void CurveEditor::on_gui_input(const Ref<InputEvent> &p_event) {
const InputEventKey &key = **key_ref;
if (key.is_pressed() && _selected_point != -1) {
- if (key.get_keycode() == KEY_DELETE)
+ if (key.get_keycode() == KEY_DELETE) {
remove_point(_selected_point);
+ }
}
}
}
@@ -352,14 +353,15 @@ void CurveEditor::open_context_menu(Vector2 pos) {
_context_menu->add_check_item(TTR("Linear"), CONTEXT_LINEAR);
bool is_linear = _selected_tangent == TANGENT_LEFT ?
- _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR :
- _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
+ _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR :
+ _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
_context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LINEAR), is_linear);
} else {
- if (_selected_point > 0 || _selected_point + 1 < _curve_ref->get_point_count())
+ if (_selected_point > 0 || _selected_point + 1 < _curve_ref->get_point_count()) {
_context_menu->add_separator();
+ }
if (_selected_point > 0) {
_context_menu->add_check_item(TTR("Left Linear"), CONTEXT_LEFT_LINEAR);
@@ -384,8 +386,9 @@ void CurveEditor::open_context_menu(Vector2 pos) {
}
int CurveEditor::get_point_at(Vector2 pos) const {
- if (_curve_ref.is_null())
+ if (_curve_ref.is_null()) {
return -1;
+ }
const Curve &curve = **_curve_ref;
const float r = _hover_radius * _hover_radius;
@@ -401,8 +404,9 @@ int CurveEditor::get_point_at(Vector2 pos) const {
}
CurveEditor::TangentIndex CurveEditor::get_tangent_at(Vector2 pos) const {
- if (_curve_ref.is_null() || _selected_point < 0)
+ if (_curve_ref.is_null() || _selected_point < 0) {
return TANGENT_NONE;
+ }
if (_selected_point != 0) {
Vector2 control_pos = get_tangent_view_pos(_selected_point, TANGENT_LEFT);
@@ -428,10 +432,11 @@ void CurveEditor::add_point(Vector2 pos) {
ur.create_action(TTR("Remove Curve Point"));
Vector2 point_pos = get_world_pos(pos);
- if (point_pos.y < 0.0)
+ if (point_pos.y < 0.0) {
point_pos.y = 0.0;
- else if (point_pos.y > 1.0)
+ } else if (point_pos.y > 1.0) {
point_pos.y = 1.0;
+ }
// Small trick to get the point index to feed the undo method
int i = _curve_ref->add_point(point_pos);
@@ -454,11 +459,13 @@ void CurveEditor::remove_point(int index) {
ur.add_do_method(*_curve_ref, "remove_point", index);
ur.add_undo_method(*_curve_ref, "add_point", p.pos, p.left_tangent, p.right_tangent, p.left_mode, p.right_mode);
- if (index == _selected_point)
+ if (index == _selected_point) {
set_selected_point(-1);
+ }
- if (index == _hover_point)
+ if (index == _hover_point) {
set_hover_point_index(-1);
+ }
ur.commit_action();
}
@@ -469,11 +476,11 @@ void CurveEditor::toggle_linear(TangentIndex tangent) {
UndoRedo &ur = *EditorNode::get_singleton()->get_undo_redo();
ur.create_action(TTR("Toggle Curve Linear Tangent"));
- if (tangent == TANGENT_NONE)
+ if (tangent == TANGENT_NONE) {
tangent = _selected_tangent;
+ }
if (tangent == TANGENT_LEFT) {
-
bool is_linear = _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR;
Curve::TangentMode prev_mode = _curve_ref->get_point_left_mode(_selected_point);
@@ -483,7 +490,6 @@ void CurveEditor::toggle_linear(TangentIndex tangent) {
ur.add_undo_method(*_curve_ref, "set_point_left_mode", _selected_point, prev_mode);
} else {
-
bool is_linear = _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR;
Curve::TangentMode prev_mode = _curve_ref->get_point_right_mode(_selected_point);
@@ -512,7 +518,9 @@ void CurveEditor::set_hover_point_index(int index) {
void CurveEditor::update_view_transform() {
Ref<Font> font = get_theme_font("font", "Label");
- const real_t margin = font->get_height() + 2 * EDSCALE;
+ int font_size = get_theme_font_size("font_size", "Label");
+
+ const real_t margin = font->get_height(font_size) + 2 * EDSCALE;
float min_y = 0;
float max_y = 1;
@@ -538,12 +546,12 @@ void CurveEditor::update_view_transform() {
}
Vector2 CurveEditor::get_tangent_view_pos(int i, TangentIndex tangent) const {
-
Vector2 dir;
- if (tangent == TANGENT_LEFT)
+ if (tangent == TANGENT_LEFT) {
dir = -Vector2(1, _curve_ref->get_point_left_tangent(i));
- else
+ } else {
dir = Vector2(1, _curve_ref->get_point_right_tangent(i));
+ }
Vector2 point_pos = get_view_pos(_curve_ref->get_point_position(i));
Vector2 control_pos = get_view_pos(_curve_ref->get_point_position(i) + dir);
@@ -562,7 +570,6 @@ Vector2 CurveEditor::get_world_pos(Vector2 view_pos) const {
// Uses non-baked points, but takes advantage of ordered iteration to be faster
template <typename T>
static void plot_curve_accurate(const Curve &curve, float step, T plot_func) {
-
if (curve.get_point_count() <= 1) {
// Not enough points to make a curve, so it's just a straight line
float y = curve.interpolate(0);
@@ -600,7 +607,6 @@ static void plot_curve_accurate(const Curve &curve, float step, T plot_func) {
}
struct CanvasItemPlotCurve {
-
CanvasItem &ci;
Color color1;
Color color2;
@@ -617,8 +623,9 @@ struct CanvasItemPlotCurve {
};
void CurveEditor::_draw() {
- if (_curve_ref.is_null())
+ if (_curve_ref.is_null()) {
return;
+ }
Curve &curve = **_curve_ref;
update_view_transform();
@@ -657,18 +664,19 @@ void CurveEditor::_draw() {
draw_set_transform_matrix(Transform2D());
Ref<Font> font = get_theme_font("font", "Label");
- float font_height = font->get_height();
+ int font_size = get_theme_font_size("font_size", "Label");
+ float font_height = font->get_height(font_size);
Color text_color = get_theme_color("font_color", "Editor");
{
// X axis
float y = curve.get_min_value();
Vector2 off(0, font_height - 1);
- draw_string(font, get_view_pos(Vector2(0, y)) + off, "0.0", text_color);
- draw_string(font, get_view_pos(Vector2(0.25, y)) + off, "0.25", text_color);
- draw_string(font, get_view_pos(Vector2(0.5, y)) + off, "0.5", text_color);
- draw_string(font, get_view_pos(Vector2(0.75, y)) + off, "0.75", text_color);
- draw_string(font, get_view_pos(Vector2(1, y)) + off, "1.0", text_color);
+ draw_string(font, get_view_pos(Vector2(0, y)) + off, "0.0", HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0.25, y)) + off, "0.25", HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0.5, y)) + off, "0.5", HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0.75, y)) + off, "0.75", HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(1, y)) + off, "1.0", HALIGN_LEFT, -1, font_size, text_color);
}
{
@@ -677,15 +685,14 @@ void CurveEditor::_draw() {
float m1 = 0.5 * (curve.get_min_value() + curve.get_max_value());
float m2 = curve.get_max_value();
Vector2 off(1, -1);
- draw_string(font, get_view_pos(Vector2(0, m0)) + off, String::num(m0, 2), text_color);
- draw_string(font, get_view_pos(Vector2(0, m1)) + off, String::num(m1, 2), text_color);
- draw_string(font, get_view_pos(Vector2(0, m2)) + off, String::num(m2, 3), text_color);
+ draw_string(font, get_view_pos(Vector2(0, m0)) + off, String::num(m0, 2), HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0, m1)) + off, String::num(m1, 2), HALIGN_LEFT, -1, font_size, text_color);
+ draw_string(font, get_view_pos(Vector2(0, m2)) + off, String::num(m2, 3), HALIGN_LEFT, -1, font_size, text_color);
}
// Draw tangents for current point
if (_selected_point >= 0) {
-
const Color tangent_color = get_theme_color("accent_color", "Editor");
int i = _selected_point;
@@ -740,10 +747,10 @@ void CurveEditor::_draw() {
if (_selected_point > 0 && _selected_point + 1 < curve.get_point_count()) {
text_color.a *= 0.4;
- draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Hold Shift to edit tangents individually"), text_color);
+ draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Hold Shift to edit tangents individually"), HALIGN_LEFT, -1, font_size, text_color);
} else if (curve.get_point_count() == 0) {
text_color.a *= 0.4;
- draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Right click to add point"), text_color);
+ draw_string(font, Vector2(50 * EDSCALE, font_height), TTR("Right click to add point"), HALIGN_LEFT, -1, font_size, text_color);
}
}
@@ -754,12 +761,10 @@ void CurveEditor::_bind_methods() {
//---------------
bool EditorInspectorPluginCurve::can_handle(Object *p_object) {
-
return Object::cast_to<Curve>(p_object) != nullptr;
}
void EditorInspectorPluginCurve::parse_begin(Object *p_object) {
-
Curve *curve = Object::cast_to<Curve>(p_object);
ERR_FAIL_COND(!curve);
Ref<Curve> c(curve);
@@ -785,7 +790,6 @@ bool CurvePreviewGenerator::handles(const String &p_type) const {
}
Ref<Texture2D> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
-
Ref<Curve> curve_ref = p_from;
ERR_FAIL_COND_V_MSG(curve_ref.is_null(), Ref<Texture2D>(), "It's not a reference to a valid Resource object.");
Curve &curve = **curve_ref;
@@ -797,7 +801,7 @@ Ref<Texture2D> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, cons
img_ref.instance();
Image &im = **img_ref;
- im.create(thumbnail_size, thumbnail_size / 2, 0, Image::FORMAT_RGBA8);
+ im.create(thumbnail_size, thumbnail_size / 2, false, Image::FORMAT_RGBA8);
Color bg_color(0.1, 0.1, 0.1, 1.0);
for (int i = 0; i < thumbnail_size; i++) {
@@ -811,7 +815,6 @@ Ref<Texture2D> CurvePreviewGenerator::generate(const Ref<Resource> &p_from, cons
int prev_y = 0;
for (int x = 0; x < im.get_width(); ++x) {
-
float t = static_cast<float>(x) / im.get_width();
float v = (curve.interpolate_baked(t) - curve.get_min_value()) / range_y;
int y = CLAMP(im.get_height() - v * im.get_height(), 0, im.get_height());
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index c00aa3eca5..2e8dd43d7e 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@ class CurveEditor : public Control {
public:
CurveEditor();
- Size2 get_minimum_size() const;
+ Size2 get_minimum_size() const override;
void set_curve(Ref<Curve> curve);
@@ -123,8 +123,8 @@ class EditorInspectorPluginCurve : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginCurve, EditorInspectorPlugin);
public:
- virtual bool can_handle(Object *p_object);
- virtual void parse_begin(Object *p_object);
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
};
class CurveEditorPlugin : public EditorPlugin {
@@ -133,15 +133,15 @@ class CurveEditorPlugin : public EditorPlugin {
public:
CurveEditorPlugin(EditorNode *p_node);
- virtual String get_name() const { return "Curve"; }
+ virtual String get_name() const override { return "Curve"; }
};
class CurvePreviewGenerator : public EditorResourcePreviewGenerator {
GDCLASS(CurvePreviewGenerator, EditorResourcePreviewGenerator);
public:
- virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
+ virtual bool handles(const String &p_type) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
};
#endif // CURVE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index 566ff378c3..1512e1817a 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,11 +32,14 @@
#include "core/os/keyboard.h"
#include "editor/debugger/editor_debugger_node.h"
+#include "editor/debugger/editor_debugger_server.h"
#include "editor/editor_node.h"
#include "editor/fileserver/editor_file_server.h"
#include "scene/gui/menu_button.h"
DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_debug_menu) {
+ EditorDebuggerServer::initialize();
+
ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11);
ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10);
ED_SHORTCUT("debugger/break", TTR("Break"));
@@ -44,7 +47,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d
ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open"));
ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor"));
- // File Server for deploy with remote fs.
+ // File Server for deploy with remote filesystem.
file_server = memnew(EditorFileServer);
EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
@@ -56,22 +59,31 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d
PopupMenu *p = debug_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
p->add_check_shortcut(ED_SHORTCUT("editor/deploy_with_remote_debug", TTR("Deploy with Remote Debug")), RUN_DEPLOY_REMOTE_DEBUG);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("When exporting or deploying, the resulting executable will attempt to connect to the IP of this computer in order to be debugged."));
- p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network FS")), RUN_FILE_SERVER);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is enabled, export or deploy will produce a minimal executable.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploy will use the USB cable for faster performance. This option speeds up testing for games with a large footprint."));
+ p->set_item_tooltip(
+ p->get_item_count() - 1,
+ TTR("When this option is enabled, using one-click deploy will make the executable attempt to connect to this computer's IP so the running project can be debugged.\nThis option is intended to be used for remote debugging (typically with a mobile device).\nYou don't need to enable it to use the GDScript debugger locally."));
+ p->add_check_shortcut(ED_SHORTCUT("editor/small_deploy_with_network_fs", TTR("Small Deploy with Network Filesystem")), RUN_FILE_SERVER);
+ p->set_item_tooltip(
+ p->get_item_count() - 1,
+ TTR("When this option is enabled, using one-click deploy for Android will only export an executable without the project data.\nThe filesystem will be provided from the project by the editor over the network.\nOn Android, deploying will use the USB cable for faster performance. This option speeds up testing for projects with large assets."));
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("editor/visible_collision_shapes", TTR("Visible Collision Shapes")), RUN_DEBUG_COLLISONS);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("Collision shapes and raycast nodes (for 2D and 3D) will be visible on the running game if this option is turned on."));
+ p->set_item_tooltip(
+ p->get_item_count() - 1,
+ TTR("When this option is enabled, collision shapes and raycast nodes (for 2D and 3D) will be visible in the running project."));
p->add_check_shortcut(ED_SHORTCUT("editor/visible_navigation", TTR("Visible Navigation")), RUN_DEBUG_NAVIGATION);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("Navigation meshes and polygons will be visible on the running game if this option is turned on."));
+ p->set_item_tooltip(
+ p->get_item_count() - 1,
+ TTR("When this option is enabled, navigation meshes and polygons will be visible in the running project."));
p->add_separator();
- //those are now on by default, since they are harmless
- p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Sync Scene Changes")), RUN_LIVE_DEBUG);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any changes made to the scene in the editor will be replicated in the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
- p->set_item_checked(p->get_item_count() - 1, true);
- p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Sync Script Changes")), RUN_RELOAD_SCRIPTS);
- p->set_item_tooltip(p->get_item_count() - 1, TTR("When this option is turned on, any script that is saved will be reloaded on the running game.\nWhen used remotely on a device, this is more efficient with network filesystem."));
- p->set_item_checked(p->get_item_count() - 1, true);
+ p->add_check_shortcut(ED_SHORTCUT("editor/sync_scene_changes", TTR("Synchronize Scene Changes")), RUN_LIVE_DEBUG);
+ p->set_item_tooltip(
+ p->get_item_count() - 1,
+ TTR("When this option is enabled, any changes made to the scene in the editor will be replicated in the running project.\nWhen used remotely on a device, this is more efficient when the network filesystem option is enabled."));
+ p->add_check_shortcut(ED_SHORTCUT("editor/sync_script_changes", TTR("Synchronize Script Changes")), RUN_RELOAD_SCRIPTS);
+ p->set_item_tooltip(
+ p->get_item_count() - 1,
+ TTR("When this option is enabled, any script that is saved will be reloaded in the running project.\nWhen used remotely on a device, this is more efficient when the network filesystem option is enabled."));
// Multi-instance, start/stop
instances_menu = memnew(PopupMenu);
@@ -96,6 +108,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor, MenuButton *p_d
}
DebuggerEditorPlugin::~DebuggerEditorPlugin() {
+ EditorDebuggerServer::deinitialize();
memdelete(file_server);
}
@@ -110,7 +123,6 @@ void DebuggerEditorPlugin::_select_run_count(int p_index) {
void DebuggerEditorPlugin::_menu_option(int p_option) {
switch (p_option) {
case RUN_FILE_SERVER: {
-
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_FILE_SERVER));
if (ischecked) {
@@ -124,7 +136,6 @@ void DebuggerEditorPlugin::_menu_option(int p_option) {
} break;
case RUN_LIVE_DEBUG: {
-
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_LIVE_DEBUG), !ischecked);
@@ -133,28 +144,24 @@ void DebuggerEditorPlugin::_menu_option(int p_option) {
} break;
case RUN_DEPLOY_REMOTE_DEBUG: {
-
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEPLOY_REMOTE_DEBUG), !ischecked);
EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_deploy_remote_debug", !ischecked);
} break;
case RUN_DEBUG_COLLISONS: {
-
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_COLLISONS), !ischecked);
EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_collisons", !ischecked);
} break;
case RUN_DEBUG_NAVIGATION: {
-
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_DEBUG_NAVIGATION), !ischecked);
EditorSettings::get_singleton()->set_project_metadata("debug_options", "run_debug_navigation", !ischecked);
} break;
case RUN_RELOAD_SCRIPTS: {
-
bool ischecked = debug_menu->get_popup()->is_item_checked(debug_menu->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS));
debug_menu->get_popup()->set_item_checked(debug_menu->get_popup()->get_item_index(RUN_RELOAD_SCRIPTS), !ischecked);
@@ -166,8 +173,9 @@ void DebuggerEditorPlugin::_menu_option(int p_option) {
}
void DebuggerEditorPlugin::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY)
+ if (p_what == NOTIFICATION_READY) {
_update_debug_options();
+ }
}
void DebuggerEditorPlugin::_update_debug_options() {
@@ -175,16 +183,28 @@ void DebuggerEditorPlugin::_update_debug_options() {
bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
bool check_debug_navigation = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_navigation", false);
- bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", false);
- bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", false);
+ bool check_live_debug = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_live_debug", true);
+ bool check_reload_scripts = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_reload_scripts", true);
int instances = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_instances", 1);
- if (check_deploy_remote) _menu_option(RUN_DEPLOY_REMOTE_DEBUG);
- if (check_file_server) _menu_option(RUN_FILE_SERVER);
- if (check_debug_collisions) _menu_option(RUN_DEBUG_COLLISONS);
- if (check_debug_navigation) _menu_option(RUN_DEBUG_NAVIGATION);
- if (check_live_debug) _menu_option(RUN_LIVE_DEBUG);
- if (check_reload_scripts) _menu_option(RUN_RELOAD_SCRIPTS);
+ if (check_deploy_remote) {
+ _menu_option(RUN_DEPLOY_REMOTE_DEBUG);
+ }
+ if (check_file_server) {
+ _menu_option(RUN_FILE_SERVER);
+ }
+ if (check_debug_collisions) {
+ _menu_option(RUN_DEBUG_COLLISONS);
+ }
+ if (check_debug_navigation) {
+ _menu_option(RUN_DEBUG_NAVIGATION);
+ }
+ if (check_live_debug) {
+ _menu_option(RUN_LIVE_DEBUG);
+ }
+ if (check_reload_scripts) {
+ _menu_option(RUN_RELOAD_SCRIPTS);
+ }
int len = instances_menu->get_item_count();
for (int idx = 0; idx < len; idx++) {
diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h
index 5ec6399921..a6fab01c29 100644
--- a/editor/plugins/debugger_editor_plugin.h
+++ b/editor/plugins/debugger_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,6 @@ class MenuButton;
class PopupMenu;
class DebuggerEditorPlugin : public EditorPlugin {
-
GDCLASS(DebuggerEditorPlugin, EditorPlugin);
private:
@@ -62,8 +61,8 @@ private:
void _menu_option(int p_option);
public:
- virtual String get_name() const { return "Debugger"; }
- bool has_main_screen() const { return false; }
+ virtual String get_name() const override { return "Debugger"; }
+ bool has_main_screen() const override { return false; }
DebuggerEditorPlugin(EditorNode *p_node, MenuButton *p_menu);
~DebuggerEditorPlugin();
diff --git a/editor/plugins/editor_debugger_plugin.cpp b/editor/plugins/editor_debugger_plugin.cpp
new file mode 100644
index 0000000000..85114d88ae
--- /dev/null
+++ b/editor/plugins/editor_debugger_plugin.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* editor_debugger_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_debugger_plugin.h"
+
+#include "editor/debugger/script_editor_debugger.h"
+
+void EditorDebuggerPlugin::_breaked(bool p_really_did, bool p_can_debug) {
+ if (p_really_did) {
+ emit_signal("breaked", p_can_debug);
+ } else {
+ emit_signal("continued");
+ }
+}
+
+void EditorDebuggerPlugin::_started() {
+ emit_signal("started");
+}
+
+void EditorDebuggerPlugin::_stopped() {
+ emit_signal("stopped");
+}
+
+void EditorDebuggerPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &EditorDebuggerPlugin::send_message);
+ ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &EditorDebuggerPlugin::register_message_capture);
+ ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &EditorDebuggerPlugin::unregister_message_capture);
+ ClassDB::bind_method(D_METHOD("has_capture", "name"), &EditorDebuggerPlugin::has_capture);
+ ClassDB::bind_method(D_METHOD("is_breaked"), &EditorDebuggerPlugin::is_breaked);
+ ClassDB::bind_method(D_METHOD("is_debuggable"), &EditorDebuggerPlugin::is_debuggable);
+ ClassDB::bind_method(D_METHOD("is_session_active"), &EditorDebuggerPlugin::is_session_active);
+
+ ADD_SIGNAL(MethodInfo("started"));
+ ADD_SIGNAL(MethodInfo("stopped"));
+ ADD_SIGNAL(MethodInfo("breaked", PropertyInfo(Variant::BOOL, "can_debug")));
+ ADD_SIGNAL(MethodInfo("continued"));
+}
+
+void EditorDebuggerPlugin::attach_debugger(ScriptEditorDebugger *p_debugger) {
+ debugger = p_debugger;
+ if (debugger) {
+ debugger->connect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
+ debugger->connect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
+ debugger->connect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
+ }
+}
+
+void EditorDebuggerPlugin::detach_debugger(bool p_call_debugger) {
+ if (debugger) {
+ debugger->disconnect("started", callable_mp(this, &EditorDebuggerPlugin::_started));
+ debugger->disconnect("stopped", callable_mp(this, &EditorDebuggerPlugin::_stopped));
+ debugger->disconnect("breaked", callable_mp(this, &EditorDebuggerPlugin::_breaked));
+ if (p_call_debugger && get_script_instance()) {
+ debugger->remove_debugger_plugin(get_script_instance()->get_script());
+ }
+ debugger = nullptr;
+ }
+}
+
+void EditorDebuggerPlugin::send_message(const String &p_message, const Array &p_args) {
+ ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
+ debugger->send_message(p_message, p_args);
+}
+
+void EditorDebuggerPlugin::register_message_capture(const StringName &p_name, const Callable &p_callable) {
+ ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
+ debugger->register_message_capture(p_name, p_callable);
+}
+
+void EditorDebuggerPlugin::unregister_message_capture(const StringName &p_name) {
+ ERR_FAIL_COND_MSG(!debugger, "Plugin is not attached to debugger");
+ debugger->unregister_message_capture(p_name);
+}
+
+bool EditorDebuggerPlugin::has_capture(const StringName &p_name) {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->has_capture(p_name);
+}
+
+bool EditorDebuggerPlugin::is_breaked() {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->is_breaked();
+}
+
+bool EditorDebuggerPlugin::is_debuggable() {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->is_debuggable();
+}
+
+bool EditorDebuggerPlugin::is_session_active() {
+ ERR_FAIL_COND_V_MSG(!debugger, false, "Plugin is not attached to debugger");
+ return debugger->is_session_active();
+}
+
+EditorDebuggerPlugin::~EditorDebuggerPlugin() {
+ detach_debugger(true);
+}
diff --git a/editor/plugins/editor_debugger_plugin.h b/editor/plugins/editor_debugger_plugin.h
new file mode 100644
index 0000000000..b33a8ed925
--- /dev/null
+++ b/editor/plugins/editor_debugger_plugin.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* editor_debugger_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_DEBUGGER_PLUGIN_H
+#define EDITOR_DEBUGGER_PLUGIN_H
+
+#include "scene/gui/control.h"
+
+class ScriptEditorDebugger;
+
+class EditorDebuggerPlugin : public Control {
+ GDCLASS(EditorDebuggerPlugin, Control);
+
+private:
+ ScriptEditorDebugger *debugger = nullptr;
+
+ void _breaked(bool p_really_did, bool p_can_debug);
+ void _started();
+ void _stopped();
+
+protected:
+ static void _bind_methods();
+
+public:
+ void attach_debugger(ScriptEditorDebugger *p_debugger);
+ void detach_debugger(bool p_call_debugger);
+ void send_message(const String &p_message, const Array &p_args);
+ void register_message_capture(const StringName &p_name, const Callable &p_callable);
+ void unregister_message_capture(const StringName &p_name);
+ bool has_capture(const StringName &p_name);
+ bool is_breaked();
+ bool is_debuggable();
+ bool is_session_active();
+ ~EditorDebuggerPlugin();
+};
+
+#endif // EDITOR_DEBUGGER_PLUGIN_H
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index a8c4bddccf..bdf88b82e4 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,15 +37,15 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/resources/bit_map.h"
-#include "scene/resources/dynamic_font.h"
+#include "scene/resources/font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "servers/audio/audio_stream.h"
void post_process_preview(Ref<Image> p_image) {
-
- if (p_image->get_format() != Image::FORMAT_RGBA8)
+ if (p_image->get_format() != Image::FORMAT_RGBA8) {
p_image->convert(Image::FORMAT_RGBA8);
+ }
const int w = p_image->get_width();
const int h = p_image->get_height();
@@ -71,7 +71,6 @@ void post_process_preview(Ref<Image> p_image) {
}
bool EditorTexturePreviewPlugin::handles(const String &p_type) const {
-
return ClassDB::is_parent_class(p_type, "Texture2D");
}
@@ -80,7 +79,6 @@ bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
}
Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
-
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
Ref<LargeTexture> ltex = p_from;
@@ -108,14 +106,16 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
}
}
- if (img.is_null() || img->empty())
+ if (img.is_null() || img->is_empty()) {
return Ref<Texture2D>();
+ }
img->clear_mipmaps();
if (img->is_compressed()) {
- if (img->decompress() != OK)
+ if (img->decompress() != OK) {
return Ref<Texture2D>();
+ }
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
@@ -127,7 +127,8 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Siz
if (new_size.y > p_size.y) {
new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
}
- img->resize(new_size.x, new_size.y, Image::INTERPOLATE_CUBIC);
+ Vector2i new_size_i(MAX(1, (int)new_size.x), MAX(1, (int)new_size.y));
+ img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
post_process_preview(img);
@@ -143,23 +144,23 @@ EditorTexturePreviewPlugin::EditorTexturePreviewPlugin() {
////////////////////////////////////////////////////////////////////////////
bool EditorImagePreviewPlugin::handles(const String &p_type) const {
-
return p_type == "Image";
}
Ref<Texture2D> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
-
Ref<Image> img = p_from;
- if (img.is_null() || img->empty())
+ if (img.is_null() || img->is_empty()) {
return Ref<Image>();
+ }
img = img->duplicate();
img->clear_mipmaps();
if (img->is_compressed()) {
- if (img->decompress() != OK)
+ if (img->decompress() != OK) {
return Ref<Image>();
+ }
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
@@ -188,15 +189,14 @@ EditorImagePreviewPlugin::EditorImagePreviewPlugin() {
bool EditorImagePreviewPlugin::generate_small_preview_automatically() const {
return true;
}
+
////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////
bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
-
return ClassDB::is_parent_class(p_type, "BitMap");
}
Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
-
Ref<BitMap> bm = p_from;
if (bm->get_size() == Size2()) {
@@ -223,11 +223,12 @@ Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size
Ref<Image> img;
img.instance();
- img->create(bm->get_size().width, bm->get_size().height, 0, Image::FORMAT_L8, data);
+ img->create(bm->get_size().width, bm->get_size().height, false, Image::FORMAT_L8, data);
if (img->is_compressed()) {
- if (img->decompress() != OK)
+ if (img->decompress() != OK) {
return Ref<Texture2D>();
+ }
} else if (img->get_format() != Image::FORMAT_RGB8 && img->get_format() != Image::FORMAT_RGBA8) {
img->convert(Image::FORMAT_RGBA8);
}
@@ -259,17 +260,14 @@ EditorBitmapPreviewPlugin::EditorBitmapPreviewPlugin() {
///////////////////////////////////////////////////////////////////////////
bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
-
return ClassDB::is_parent_class(p_type, "PackedScene");
}
Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
-
return generate_from_path(p_from->get_path(), p_size);
}
Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
-
String temp_path = EditorSettings::get_singleton()->get_cache_dir();
String cache_base = ProjectSettings::get_singleton()->globalize_path(p_path).md5_text();
cache_base = temp_path.plus_file("resthumb-" + cache_base);
@@ -278,14 +276,14 @@ Ref<Texture2D> EditorPackedScenePreviewPlugin::generate_from_path(const String &
String path = cache_base + ".png";
- if (!FileAccess::exists(path))
+ if (!FileAccess::exists(path)) {
return Ref<Texture2D>();
+ }
Ref<Image> img;
img.instance();
Error err = img->load(path);
if (err == OK) {
-
Ref<ImageTexture> ptex = Ref<ImageTexture>(memnew(ImageTexture));
post_process_preview(img);
@@ -303,17 +301,14 @@ EditorPackedScenePreviewPlugin::EditorPackedScenePreviewPlugin() {
//////////////////////////////////////////////////////////////////
void EditorMaterialPreviewPlugin::_preview_done(const Variant &p_udata) {
-
preview_done = true;
}
void EditorMaterialPreviewPlugin::_bind_methods() {
-
ClassDB::bind_method("_preview_done", &EditorMaterialPreviewPlugin::_preview_done);
}
bool EditorMaterialPreviewPlugin::handles(const String &p_type) const {
-
return ClassDB::is_parent_class(p_type, "Material"); //any material
}
@@ -322,12 +317,10 @@ bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
}
Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
-
Ref<Material> material = p_from;
ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
-
RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
@@ -357,7 +350,6 @@ Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Si
}
EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
-
scenario = RS::get_singleton()->scenario_create();
viewport = RS::get_singleton()->viewport_create();
@@ -408,7 +400,6 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
double zr1 = Math::cos(lat1);
for (int j = lons; j >= 1; j--) {
-
double lng0 = 2 * Math_PI * (double)(j - 1) / lons;
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
@@ -462,7 +453,6 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
}
EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
-
RS::get_singleton()->free(sphere);
RS::get_singleton()->free(sphere_instance);
RS::get_singleton()->free(viewport);
@@ -476,25 +466,24 @@ EditorMaterialPreviewPlugin::~EditorMaterialPreviewPlugin() {
///////////////////////////////////////////////////////////////////////////
-static bool _is_text_char(CharType c) {
-
+static bool _is_text_char(char32_t c) {
return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
}
bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
-
return ClassDB::is_parent_class(p_type, "Script");
}
Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
-
Ref<Script> scr = p_from;
- if (scr.is_null())
+ if (scr.is_null()) {
return Ref<Texture2D>();
+ }
String code = scr->get_source_code().strip_edges();
- if (code == "")
+ if (code == "") {
return Ref<Texture2D>();
+ }
List<String> kwors;
scr->get_language()->get_reserved_words(&kwors);
@@ -502,7 +491,6 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
Set<String> keywords;
for (List<String>::Element *E = kwors.front(); E; E = E->next()) {
-
keywords.insert(E->get());
}
@@ -511,15 +499,16 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
Ref<Image> img;
img.instance();
int thumbnail_size = MAX(p_size.x, p_size.y);
- img->create(thumbnail_size, thumbnail_size, 0, Image::FORMAT_RGBA8);
+ img->create(thumbnail_size, thumbnail_size, false, Image::FORMAT_RGBA8);
Color bg_color = EditorSettings::get_singleton()->get("text_editor/highlighting/background_color");
Color keyword_color = EditorSettings::get_singleton()->get("text_editor/highlighting/keyword_color");
Color text_color = EditorSettings::get_singleton()->get("text_editor/highlighting/text_color");
Color symbol_color = EditorSettings::get_singleton()->get("text_editor/highlighting/symbol_color");
- if (bg_color.a == 0)
+ if (bg_color.a == 0) {
bg_color = Color(0, 0, 0, 0);
+ }
bg_color.a = MAX(bg_color.a, 0.2); // some background
for (int i = 0; i < thumbnail_size; i++) {
@@ -536,8 +525,7 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
bool prev_is_text = false;
bool in_keyword = false;
for (int i = 0; i < code.length(); i++) {
-
- CharType c = code[i];
+ char32_t c = code[i];
if (c > 32) {
if (col < thumbnail_size) {
Color color = text_color;
@@ -553,15 +541,17 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
pos++;
}
String word = code.substr(i, pos - i);
- if (keywords.has(word))
+ if (keywords.has(word)) {
in_keyword = true;
+ }
} else if (!_is_text_char(c)) {
in_keyword = false;
}
- if (in_keyword)
+ if (in_keyword) {
color = keyword_color;
+ }
Color ul = color;
ul.a *= 0.5;
@@ -571,15 +561,15 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
prev_is_text = _is_text_char(c);
}
} else {
-
prev_is_text = false;
in_keyword = false;
if (c == '\n') {
col = x0;
line++;
- if (line >= available_height / 2)
+ if (line >= available_height / 2) {
break;
+ }
} else if (c == '\t') {
col += 3;
}
@@ -597,15 +587,14 @@ Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size
EditorScriptPreviewPlugin::EditorScriptPreviewPlugin() {
}
+
///////////////////////////////////////////////////////////////////
bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
-
return ClassDB::is_parent_class(p_type, "AudioStream");
}
Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
-
Ref<AudioStream> stream = p_from;
ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
@@ -635,7 +624,6 @@ Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const
playback->stop();
for (int i = 0; i < w; i++) {
-
float max = -1000;
float min = 1000;
int from = uint64_t(i) * frame_length / w;
@@ -647,7 +635,6 @@ Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const
}
for (int j = from; j < to; j++) {
-
max = MAX(max, frames[j].l);
max = MAX(max, frames[j].r);
@@ -688,21 +675,18 @@ EditorAudioStreamPreviewPlugin::EditorAudioStreamPreviewPlugin() {
///////////////////////////////////////////////////////////////////////////
void EditorMeshPreviewPlugin::_preview_done(const Variant &p_udata) {
-
preview_done = true;
}
void EditorMeshPreviewPlugin::_bind_methods() {
-
ClassDB::bind_method("_preview_done", &EditorMeshPreviewPlugin::_preview_done);
}
-bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
+bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Mesh"); //any Mesh
}
Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
-
Ref<Mesh> mesh = p_from;
ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
@@ -716,8 +700,9 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.125) * xform.basis;
AABB rot_aabb = xform.xform(aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
- if (m == 0)
+ if (m == 0) {
return Ref<Texture2D>();
+ }
m = 1.0 / m;
m *= 0.5;
xform.basis.scale(Vector3(m, m, m));
@@ -758,7 +743,6 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2
}
EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
-
scenario = RS::get_singleton()->scenario_create();
viewport = RS::get_singleton()->viewport_create();
@@ -792,7 +776,6 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
}
EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
-
//RS::get_singleton()->free(sphere);
RS::get_singleton()->free(mesh_instance);
RS::get_singleton()->free(viewport);
@@ -807,37 +790,87 @@ EditorMeshPreviewPlugin::~EditorMeshPreviewPlugin() {
///////////////////////////////////////////////////////////////////////////
void EditorFontPreviewPlugin::_preview_done(const Variant &p_udata) {
-
preview_done = true;
}
void EditorFontPreviewPlugin::_bind_methods() {
-
ClassDB::bind_method("_preview_done", &EditorFontPreviewPlugin::_preview_done);
}
bool EditorFontPreviewPlugin::handles(const String &p_type) const {
-
- return ClassDB::is_parent_class(p_type, "DynamicFontData") || ClassDB::is_parent_class(p_type, "DynamicFont");
-}
+ return ClassDB::is_parent_class(p_type, "FontData") || ClassDB::is_parent_class(p_type, "Font");
+}
+
+struct FSample {
+ String script;
+ String sample;
+};
+
+static FSample _samples[] = {
+ { "hani", U"漢語" },
+ { "armn", U"Աբ" },
+ { "copt", U"Αα" },
+ { "cyrl", U"Аб" },
+ { "grek", U"Αα" },
+ { "hebr", U"אב" },
+ { "arab", U"اب" },
+ { "syrc", U"ܐܒ" },
+ { "thaa", U"ހށ" },
+ { "deva", U"आ" },
+ { "beng", U"আ" },
+ { "guru", U"ਆ" },
+ { "gujr", U"આ" },
+ { "orya", U"ଆ" },
+ { "taml", U"ஆ" },
+ { "telu", U"ఆ" },
+ { "knda", U"ಆ" },
+ { "mylm", U"ആ" },
+ { "sinh", U"ආ" },
+ { "thai", U"กิ" },
+ { "laoo", U"ກິ" },
+ { "tibt", U"ༀ" },
+ { "mymr", U"က" },
+ { "geor", U"Ⴀა" },
+ { "hang", U"한글" },
+ { "ethi", U"ሀ" },
+ { "cher", U"Ꭳ" },
+ { "cans", U"ᐁ" },
+ { "ogam", U"ᚁ" },
+ { "runr", U"ᚠ" },
+ { "tglg", U"ᜀ" },
+ { "hano", U"ᜠ" },
+ { "buhd", U"ᝀ" },
+ { "tagb", U"ᝠ" },
+ { "khmr", U"ក" },
+ { "mong", U"ᠠ" },
+ { "limb", U"ᤁ" },
+ { "tale", U"ᥐ" },
+ { "latn", U"Ab" },
+ { "zyyy", U"😀" },
+ { "", U"" }
+};
Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
-
RES res = ResourceLoader::load(p_path);
- Ref<DynamicFont> sampled_font;
- if (res->is_class("DynamicFont")) {
+ Ref<Font> sampled_font;
+ if (res->is_class("Font")) {
sampled_font = res->duplicate();
- if (sampled_font->get_outline_color() == Color(1, 1, 1, 1)) {
- sampled_font->set_outline_color(Color(0, 0, 0, 1));
- }
- } else if (res->is_class("DynamicFontData")) {
+ } else if (res->is_class("FontData")) {
sampled_font.instance();
- sampled_font->set_font_data(res);
+ sampled_font->add_data(res->duplicate());
}
- sampled_font->set_size(50);
- String sampled_text = "Abg";
- Vector2 size = sampled_font->get_string_size(sampled_text);
+ String sample;
+ for (int j = 0; j < sampled_font->get_data_count(); j++) {
+ for (int i = 0; _samples[i].script != String(); i++) {
+ if (sampled_font->get_data(j)->is_script_supported(_samples[i].script)) {
+ if (sampled_font->get_data(j)->has_char(_samples[i].sample[0])) {
+ sample += _samples[i].sample;
+ }
+ }
+ }
+ }
+ Vector2 size = sampled_font->get_string_size(sample, 50);
Vector2 pos;
@@ -846,7 +879,7 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
Ref<Font> font = sampled_font;
- font->draw(canvas_item, pos, sampled_text);
+ font->draw_string(canvas_item, pos, sample, HALIGN_LEFT, -1.f, 50, Color(1, 1, 1));
preview_done = false;
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ONCE); //once used for capture
@@ -881,7 +914,6 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
}
Ref<Texture2D> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
-
String path = p_from->get_path();
if (!FileAccess::exists(path)) {
return Ref<Texture2D>();
@@ -890,7 +922,6 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2
}
EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
-
viewport = RS::get_singleton()->viewport_create();
RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_DISABLED);
RS::get_singleton()->viewport_set_size(viewport, 128, 128);
@@ -905,7 +936,6 @@ EditorFontPreviewPlugin::EditorFontPreviewPlugin() {
}
EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
-
RS::get_singleton()->free(canvas_item);
RS::get_singleton()->free(canvas);
RS::get_singleton()->free(viewport);
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index 840fa2410a..57e2911c89 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,9 +39,9 @@ class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator);
public:
- virtual bool handles(const String &p_type) const;
- virtual bool generate_small_preview_automatically() const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual bool handles(const String &p_type) const override;
+ virtual bool generate_small_preview_automatically() const override;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
EditorTexturePreviewPlugin();
};
@@ -50,9 +50,9 @@ class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorImagePreviewPlugin, EditorResourcePreviewGenerator);
public:
- virtual bool handles(const String &p_type) const;
- virtual bool generate_small_preview_automatically() const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual bool handles(const String &p_type) const override;
+ virtual bool generate_small_preview_automatically() const override;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
EditorImagePreviewPlugin();
};
@@ -61,15 +61,14 @@ class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorBitmapPreviewPlugin, EditorResourcePreviewGenerator);
public:
- virtual bool handles(const String &p_type) const;
- virtual bool generate_small_preview_automatically() const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual bool handles(const String &p_type) const override;
+ virtual bool generate_small_preview_automatically() const override;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
EditorBitmapPreviewPlugin();
};
class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
-
public:
virtual bool handles(const String &p_type) const;
virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
@@ -79,7 +78,6 @@ public:
};
class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
-
GDCLASS(EditorMaterialPreviewPlugin, EditorResourcePreviewGenerator);
RID scenario;
@@ -92,7 +90,7 @@ class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
RID light2;
RID light_instance2;
RID camera;
- mutable volatile bool preview_done;
+ mutable volatile bool preview_done = false;
void _preview_done(const Variant &p_udata);
@@ -100,9 +98,9 @@ protected:
static void _bind_methods();
public:
- virtual bool handles(const String &p_type) const;
- virtual bool generate_small_preview_automatically() const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual bool handles(const String &p_type) const override;
+ virtual bool generate_small_preview_automatically() const override;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
EditorMaterialPreviewPlugin();
~EditorMaterialPreviewPlugin();
@@ -125,7 +123,6 @@ public:
};
class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
-
GDCLASS(EditorMeshPreviewPlugin, EditorResourcePreviewGenerator);
RID scenario;
@@ -137,7 +134,7 @@ class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
RID light2;
RID light_instance2;
RID camera;
- mutable volatile bool preview_done;
+ mutable volatile bool preview_done = false;
void _preview_done(const Variant &p_udata);
@@ -145,22 +142,21 @@ protected:
static void _bind_methods();
public:
- virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual bool handles(const String &p_type) const override;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
EditorMeshPreviewPlugin();
~EditorMeshPreviewPlugin();
};
class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
-
GDCLASS(EditorFontPreviewPlugin, EditorResourcePreviewGenerator);
RID viewport;
RID viewport_texture;
RID canvas;
RID canvas_item;
- mutable volatile bool preview_done;
+ mutable volatile bool preview_done = false;
void _preview_done(const Variant &p_udata);
@@ -168,9 +164,9 @@ protected:
static void _bind_methods();
public:
- virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
- virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
+ virtual bool handles(const String &p_type) const override;
+ virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const override;
EditorFontPreviewPlugin();
~EditorFontPreviewPlugin();
diff --git a/editor/plugins/font_editor_plugin.cpp b/editor/plugins/font_editor_plugin.cpp
new file mode 100644
index 0000000000..fa58eb5480
--- /dev/null
+++ b/editor/plugins/font_editor_plugin.cpp
@@ -0,0 +1,331 @@
+/*************************************************************************/
+/* font_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "font_editor_plugin.h"
+
+#include "editor/editor_scale.h"
+
+void FontDataPreview::_notification(int p_what) {
+ if (p_what == NOTIFICATION_DRAW) {
+ Color text_color = get_theme_color("font_color", "Label");
+ Color line_color = text_color;
+ line_color.a *= 0.6;
+ Vector2 pos = (get_size() - line->get_size()) / 2;
+ line->draw(get_canvas_item(), pos, text_color);
+ draw_line(Vector2(0, pos.y + line->get_line_ascent()), Vector2(pos.x - 5, pos.y + line->get_line_ascent()), line_color);
+ draw_line(Vector2(pos.x + line->get_size().x + 5, pos.y + line->get_line_ascent()), Vector2(get_size().x, pos.y + line->get_line_ascent()), line_color);
+ }
+}
+
+void FontDataPreview::_bind_methods() {}
+
+Size2 FontDataPreview::get_minimum_size() const {
+ return Vector2(64, 64) * EDSCALE;
+}
+
+struct FSample {
+ String script;
+ String sample;
+};
+
+static FSample _samples[] = {
+ { "hani", U"漢語" },
+ { "armn", U"Աբ" },
+ { "copt", U"Αα" },
+ { "cyrl", U"Аб" },
+ { "grek", U"Αα" },
+ { "hebr", U"אב" },
+ { "arab", U"اب" },
+ { "syrc", U"ܐܒ" },
+ { "thaa", U"ހށ" },
+ { "deva", U"आ" },
+ { "beng", U"আ" },
+ { "guru", U"ਆ" },
+ { "gujr", U"આ" },
+ { "orya", U"ଆ" },
+ { "taml", U"ஆ" },
+ { "telu", U"ఆ" },
+ { "knda", U"ಆ" },
+ { "mylm", U"ആ" },
+ { "sinh", U"ආ" },
+ { "thai", U"กิ" },
+ { "laoo", U"ກິ" },
+ { "tibt", U"ༀ" },
+ { "mymr", U"က" },
+ { "geor", U"Ⴀა" },
+ { "hang", U"한글" },
+ { "ethi", U"ሀ" },
+ { "cher", U"Ꭳ" },
+ { "cans", U"ᐁ" },
+ { "ogam", U"ᚁ" },
+ { "runr", U"ᚠ" },
+ { "tglg", U"ᜀ" },
+ { "hano", U"ᜠ" },
+ { "buhd", U"ᝀ" },
+ { "tagb", U"ᝠ" },
+ { "khmr", U"ក" },
+ { "mong", U"ᠠ" },
+ { "limb", U"ᤁ" },
+ { "tale", U"ᥐ" },
+ { "latn", U"Ab" },
+ { "zyyy", U"😀" },
+ { "", U"" }
+};
+
+void FontDataPreview::set_data(const Ref<FontData> &p_data) {
+ Ref<Font> f = memnew(Font);
+ f->add_data(p_data);
+
+ line->clear();
+
+ String sample;
+ for (int i = 0; _samples[i].script != String(); i++) {
+ if (p_data->is_script_supported(_samples[i].script)) {
+ if (p_data->has_char(_samples[i].sample[0])) {
+ sample += _samples[i].sample;
+ }
+ }
+ }
+ line->add_string(sample, f, 72);
+
+ update();
+}
+
+FontDataPreview::FontDataPreview() {
+ line.instance();
+}
+
+/*************************************************************************/
+
+void FontDataEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_SORT_CHILDREN) {
+ int split_width = get_name_split_ratio() * get_size().width;
+ button->set_size(Size2(get_theme_icon("Add", "EditorIcons")->get_width(), get_size().height));
+ if (is_layout_rtl()) {
+ if (le != nullptr) {
+ fit_child_in_rect(le, Rect2(Vector2(split_width, 0), Size2(split_width, get_size().height)));
+ }
+ fit_child_in_rect(chk, Rect2(Vector2(split_width - chk->get_size().x, 0), Size2(chk->get_size().x, get_size().height)));
+ fit_child_in_rect(button, Rect2(Vector2(0, 0), Size2(button->get_size().width, get_size().height)));
+ } else {
+ if (le != nullptr) {
+ fit_child_in_rect(le, Rect2(Vector2(0, 0), Size2(split_width, get_size().height)));
+ }
+ fit_child_in_rect(chk, Rect2(Vector2(split_width, 0), Size2(chk->get_size().x, get_size().height)));
+ fit_child_in_rect(button, Rect2(Vector2(get_size().width - button->get_size().width, 0), Size2(button->get_size().width, get_size().height)));
+ }
+ update();
+ }
+ if (p_what == NOTIFICATION_DRAW) {
+ int split_width = get_name_split_ratio() * get_size().width;
+ Color dark_color = get_theme_color("dark_color_2", "Editor");
+ if (is_layout_rtl()) {
+ draw_rect(Rect2(Vector2(0, 0), Size2(split_width, get_size().height)), dark_color);
+ } else {
+ draw_rect(Rect2(Vector2(split_width, 0), Size2(split_width, get_size().height)), dark_color);
+ }
+ }
+ if (p_what == NOTIFICATION_THEME_CHANGED) {
+ if (le != nullptr) {
+ button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ } else {
+ button->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ }
+ queue_sort();
+ }
+ if (p_what == NOTIFICATION_RESIZED) {
+ queue_sort();
+ }
+}
+
+void FontDataEditor::update_property() {
+ if (le == nullptr) {
+ bool c = get_edited_object()->get(get_edited_property());
+ chk->set_pressed(c);
+ chk->set_disabled(is_read_only());
+ }
+}
+
+Size2 FontDataEditor::get_minimum_size() const {
+ return Size2(0, 60);
+}
+
+void FontDataEditor::_bind_methods() {
+}
+
+void FontDataEditor::init_lang_add() {
+ le = memnew(LineEdit);
+ le->set_placeholder("Language code");
+ le->set_custom_minimum_size(Size2(get_size().width / 2, 0));
+ le->set_editable(true);
+ add_child(le);
+
+ button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ button->connect("pressed", callable_mp(this, &FontDataEditor::add_lang));
+}
+
+void FontDataEditor::init_lang_edit() {
+ button->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ button->connect("pressed", callable_mp(this, &FontDataEditor::remove_lang));
+ chk->connect("toggled", callable_mp(this, &FontDataEditor::toggle_lang));
+}
+
+void FontDataEditor::init_script_add() {
+ le = memnew(LineEdit);
+ le->set_placeholder("Script code");
+ le->set_custom_minimum_size(Size2(get_size().width / 2, 0));
+ le->set_editable(true);
+ add_child(le);
+
+ button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ button->connect("pressed", callable_mp(this, &FontDataEditor::add_script));
+}
+
+void FontDataEditor::init_script_edit() {
+ button->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ button->connect("pressed", callable_mp(this, &FontDataEditor::remove_script));
+ chk->connect("toggled", callable_mp(this, &FontDataEditor::toggle_script));
+}
+
+void FontDataEditor::add_lang() {
+ FontData *fd = Object::cast_to<FontData>(get_edited_object());
+ if (fd != nullptr && !le->get_text().is_empty()) {
+ fd->set_language_support_override(le->get_text(), chk->is_pressed());
+ le->set_text("");
+ chk->set_pressed(false);
+ }
+}
+
+void FontDataEditor::add_script() {
+ FontData *fd = Object::cast_to<FontData>(get_edited_object());
+ if (fd != nullptr && le->get_text().length() == 4) {
+ fd->set_script_support_override(le->get_text(), chk->is_pressed());
+ le->set_text("");
+ chk->set_pressed(false);
+ }
+}
+
+void FontDataEditor::toggle_lang(bool p_pressed) {
+ FontData *fd = Object::cast_to<FontData>(get_edited_object());
+ if (fd != nullptr) {
+ String lang = String(get_edited_property()).replace("language_support_override/", "");
+ fd->set_language_support_override(lang, p_pressed);
+ }
+}
+
+void FontDataEditor::toggle_script(bool p_pressed) {
+ FontData *fd = Object::cast_to<FontData>(get_edited_object());
+ if (fd != nullptr) {
+ String script = String(get_edited_property()).replace("script_support_override/", "");
+ fd->set_script_support_override(script, p_pressed);
+ }
+}
+
+void FontDataEditor::remove_lang() {
+ FontData *fd = Object::cast_to<FontData>(get_edited_object());
+ if (fd != nullptr) {
+ String lang = String(get_edited_property()).replace("language_support_override/", "");
+ fd->remove_language_support_override(lang);
+ }
+}
+
+void FontDataEditor::remove_script() {
+ FontData *fd = Object::cast_to<FontData>(get_edited_object());
+ if (fd != nullptr) {
+ String script = String(get_edited_property()).replace("script_support_override/", "");
+ fd->remove_script_support_override(script);
+ }
+}
+
+FontDataEditor::FontDataEditor() {
+ chk = memnew(CheckBox);
+ chk->set_text(TTR("On"));
+ chk->set_flat(true);
+ add_child(chk);
+
+ button = memnew(Button);
+ button->set_flat(true);
+ add_child(button);
+}
+
+/*************************************************************************/
+
+bool EditorInspectorPluginFont::can_handle(Object *p_object) {
+ return Object::cast_to<FontData>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginFont::parse_begin(Object *p_object) {
+ FontData *fd = Object::cast_to<FontData>(p_object);
+ ERR_FAIL_COND(!fd);
+
+ FontDataPreview *editor = memnew(FontDataPreview);
+ editor->set_data(fd);
+ add_custom_control(editor);
+}
+
+bool EditorInspectorPluginFont::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+ if (p_path.begins_with("language_support_override/") && p_object->is_class("FontData")) {
+ String lang = p_path.replace("language_support_override/", "");
+
+ FontDataEditor *editor = memnew(FontDataEditor);
+ if (lang != "_new") {
+ editor->init_lang_edit();
+ } else {
+ editor->init_lang_add();
+ }
+ add_property_editor(p_path, editor);
+
+ return true;
+ }
+
+ if (p_path.begins_with("script_support_override/") && p_object->is_class("FontData")) {
+ String script = p_path.replace("script_support_override/", "");
+
+ FontDataEditor *editor = memnew(FontDataEditor);
+ if (script != "_new") {
+ editor->init_script_edit();
+ } else {
+ editor->init_script_add();
+ }
+ add_property_editor(p_path, editor);
+
+ return true;
+ }
+
+ return false;
+}
+
+/*************************************************************************/
+
+FontEditorPlugin::FontEditorPlugin(EditorNode *p_node) {
+ Ref<EditorInspectorPluginFont> fd_plugin;
+ fd_plugin.instance();
+ EditorInspector::add_inspector_plugin(fd_plugin);
+}
diff --git a/editor/plugins/font_editor_plugin.h b/editor/plugins/font_editor_plugin.h
new file mode 100644
index 0000000000..04e6c1dac7
--- /dev/null
+++ b/editor/plugins/font_editor_plugin.h
@@ -0,0 +1,111 @@
+/*************************************************************************/
+/* font_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef FONT_EDITOR_PLUGIN_H
+#define FONT_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/resources/font.h"
+#include "scene/resources/text_line.h"
+
+class FontDataPreview : public Control {
+ GDCLASS(FontDataPreview, Control);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+ Ref<TextLine> line;
+
+public:
+ virtual Size2 get_minimum_size() const override;
+
+ void set_data(const Ref<FontData> &p_data);
+
+ FontDataPreview();
+};
+
+/*************************************************************************/
+
+class FontDataEditor : public EditorProperty {
+ GDCLASS(FontDataEditor, EditorProperty);
+
+ LineEdit *le = nullptr;
+ CheckBox *chk = nullptr;
+ Button *button = nullptr;
+
+ void toggle_lang(bool p_pressed);
+ void toggle_script(bool p_pressed);
+ void add_lang();
+ void add_script();
+ void remove_lang();
+ void remove_script();
+
+protected:
+ void _notification(int p_what);
+
+ static void _bind_methods();
+
+public:
+ virtual Size2 get_minimum_size() const override;
+ virtual void update_property() override;
+
+ void init_lang_add();
+ void init_lang_edit();
+ void init_script_add();
+ void init_script_edit();
+
+ FontDataEditor();
+};
+
+/*************************************************************************/
+
+class EditorInspectorPluginFont : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginFont, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) override;
+};
+
+/*************************************************************************/
+
+class FontEditorPlugin : public EditorPlugin {
+ GDCLASS(FontEditorPlugin, EditorPlugin);
+
+public:
+ FontEditorPlugin(EditorNode *p_node);
+
+ virtual String get_name() const override { return "Font"; }
+};
+
+#endif // FONT_EDITOR_PLUGIN_H
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp
index 6a171c4703..f309c5da01 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/gi_probe_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#include "gi_probe_editor_plugin.h"
void GIProbeEditorPlugin::_bake() {
-
if (gi_probe) {
if (gi_probe->get_probe_data().is_null()) {
String path = get_tree()->get_edited_scene_root()->get_filename();
@@ -42,7 +41,7 @@ void GIProbeEditorPlugin::_bake() {
path = path.get_basename() + "." + gi_probe->get_name() + "_data.res";
}
probe_file->set_current_path(path);
- probe_file->popup_centered_ratio();
+ probe_file->popup_file_dialog();
return;
}
gi_probe->bake();
@@ -50,21 +49,19 @@ void GIProbeEditorPlugin::_bake() {
}
void GIProbeEditorPlugin::edit(Object *p_object) {
-
GIProbe *s = Object::cast_to<GIProbe>(p_object);
- if (!s)
+ if (!s) {
return;
+ }
gi_probe = s;
}
bool GIProbeEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("GIProbe");
}
void GIProbeEditorPlugin::_notification(int p_what) {
-
if (p_what == NOTIFICATION_PROCESS) {
if (!gi_probe) {
return;
@@ -102,12 +99,10 @@ void GIProbeEditorPlugin::_notification(int p_what) {
}
void GIProbeEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
bake_hb->show();
set_process(true);
} else {
-
bake_hb->hide();
set_process(false);
}
@@ -116,14 +111,12 @@ void GIProbeEditorPlugin::make_visible(bool p_visible) {
EditorProgress *GIProbeEditorPlugin::tmp_progress = nullptr;
void GIProbeEditorPlugin::bake_func_begin(int p_steps) {
-
ERR_FAIL_COND(tmp_progress != nullptr);
tmp_progress = memnew(EditorProgress("bake_gi", TTR("Bake GI Probe"), p_steps));
}
void GIProbeEditorPlugin::bake_func_step(int p_step, const String &p_description) {
-
ERR_FAIL_COND(tmp_progress == nullptr);
tmp_progress->step(p_description, p_step, false);
}
@@ -147,12 +140,12 @@ void GIProbeEditorPlugin::_bind_methods() {
}
GIProbeEditorPlugin::GIProbeEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
bake_hb = memnew(HBoxContainer);
bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
bake_hb->hide();
- bake = memnew(ToolButton);
+ bake = memnew(Button);
+ bake->set_flat(true);
bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
bake->set_text(TTR("Bake GI Probe"));
bake->connect("pressed", callable_mp(this, &GIProbeEditorPlugin::_bake));
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h
index 2068ebaaa8..fdf0623561 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/gi_probe_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,14 +37,13 @@
#include "scene/resources/material.h"
class GIProbeEditorPlugin : public EditorPlugin {
-
GDCLASS(GIProbeEditorPlugin, EditorPlugin);
GIProbe *gi_probe;
HBoxContainer *bake_hb;
Label *bake_info;
- ToolButton *bake;
+ Button *bake;
EditorNode *editor;
EditorFileDialog *probe_file;
@@ -62,11 +61,11 @@ protected:
void _notification(int p_what);
public:
- virtual String get_name() const { return "GIProbe"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "GIProbe"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
GIProbeEditorPlugin(EditorNode *p_node);
~GIProbeEditorPlugin();
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 5c35285c22..1aaa98d02e 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,54 +37,45 @@
#include "scene/resources/particles_material.h"
void GPUParticles2DEditorPlugin::edit(Object *p_object) {
-
particles = Object::cast_to<GPUParticles2D>(p_object);
}
bool GPUParticles2DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("GPUParticles2D");
}
void GPUParticles2DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
-
toolbar->show();
} else {
-
toolbar->hide();
}
}
void GPUParticles2DEditorPlugin::_file_selected(const String &p_file) {
-
source_emission_file = p_file;
emission_mask->popup_centered();
}
void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
-
switch (p_idx) {
case MENU_GENERATE_VISIBILITY_RECT: {
float gen_time = particles->get_lifetime();
- if (gen_time < 1.0)
+ if (gen_time < 1.0) {
generate_seconds->set_value(1.0);
- else
+ } else {
generate_seconds->set_value(trunc(gen_time) + 1.0);
+ }
generate_visibility_rect->popup_centered();
} break;
case MENU_LOAD_EMISSION_MASK: {
-
- file->popup_centered_ratio();
+ file->popup_file_dialog();
} break;
case MENU_CLEAR_EMISSION_MASK: {
-
emission_mask->popup_centered();
} break;
case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
-
CPUParticles2D *cpu_particles = memnew(CPUParticles2D);
cpu_particles->convert_from_particles(particles);
cpu_particles->set_name(particles->get_name());
@@ -103,14 +94,12 @@ void GPUParticles2DEditorPlugin::_menu_callback(int p_idx) {
} break;
case MENU_RESTART: {
-
particles->restart();
}
}
}
void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
-
float time = generate_seconds->get_value();
float running = 0.0;
@@ -125,16 +114,16 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
Rect2 rect;
while (running < time) {
-
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating...", int(running), true);
OS::get_singleton()->delay_usec(1000);
Rect2 capture = particles->capture_rect();
- if (rect == Rect2())
+ if (rect == Rect2()) {
rect = capture;
- else
+ } else {
rect = rect.merge(capture);
+ }
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
}
@@ -150,7 +139,6 @@ void GPUParticles2DEditorPlugin::_generate_visibility_rect() {
}
void GPUParticles2DEditorPlugin::_generate_emission_mask() {
-
Ref<ParticlesMaterial> pm = particles->get_process_material();
if (!pm.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("Can only set point into a ParticlesMaterial process material"));
@@ -196,13 +184,10 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
for (int i = 0; i < s.width; i++) {
for (int j = 0; j < s.height; j++) {
-
uint8_t a = r[(j * s.width + i) * 4 + 3];
if (a > 128) {
-
if (emode == EMISSION_MODE_SOLID) {
-
if (capture_colors) {
valid_colors.write[vpc * 4 + 0] = r[(j * s.width + i) * 4 + 0];
valid_colors.write[vpc * 4 + 1] = r[(j * s.width + i) * 4 + 1];
@@ -212,19 +197,18 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
valid_positions.write[vpc++] = Point2(i, j);
} else {
-
bool on_border = false;
for (int x = i - 1; x <= i + 1; x++) {
for (int y = j - 1; y <= j + 1; y++) {
-
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
on_border = true;
break;
}
}
- if (on_border)
+ if (on_border) {
break;
+ }
}
if (on_border) {
@@ -234,9 +218,9 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
Vector2 normal;
for (int x = i - 2; x <= i + 2; x++) {
for (int y = j - 2; y <= j + 2; y++) {
-
- if (x == i && y == j)
+ if (x == i && y == j) {
continue;
+ }
if (x < 0 || y < 0 || x >= s.width || y >= s.height || r[(y * s.width + x) * 4 + 3] <= 128) {
normal += Vector2(x - i, y - j).normalized();
@@ -281,7 +265,6 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
uint8_t *tw = texdata.ptrw();
float *twf = (float *)tw;
for (int i = 0; i < vpc; i++) {
-
twf[i * 2 + 0] = valid_positions[i].x;
twf[i * 2 + 1] = valid_positions[i].y;
}
@@ -298,14 +281,12 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
pm->set_emission_point_count(vpc);
if (capture_colors) {
-
Vector<uint8_t> colordata;
colordata.resize(w * h * 4); //use RG texture
{
uint8_t *tw = colordata.ptrw();
for (int i = 0; i < vpc * 4; i++) {
-
tw[i] = valid_colors[i];
}
}
@@ -346,9 +327,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
}
void GPUParticles2DEditorPlugin::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
menu->get_popup()->connect("id_pressed", callable_mp(this, &GPUParticles2DEditorPlugin::_menu_callback));
menu->set_icon(menu->get_theme_icon("GPUParticles2D", "EditorIcons"));
file->connect("file_selected", callable_mp(this, &GPUParticles2DEditorPlugin::_file_selected));
@@ -359,7 +338,6 @@ void GPUParticles2DEditorPlugin::_bind_methods() {
}
GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin(EditorNode *p_node) {
-
particles = nullptr;
editor = p_node;
undo_redo = editor->get_undo_redo();
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index 008d04a211..0b2028b745 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,11 +39,9 @@
#include "scene/gui/file_dialog.h"
class GPUParticles2DEditorPlugin : public EditorPlugin {
-
GDCLASS(GPUParticles2DEditorPlugin, EditorPlugin);
enum {
-
MENU_GENERATE_VISIBILITY_RECT,
MENU_LOAD_EMISSION_MASK,
MENU_CLEAR_EMISSION_MASK,
@@ -87,11 +85,11 @@ protected:
static void _bind_methods();
public:
- virtual String get_name() const { return "GPUParticles2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "GPUParticles2D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
GPUParticles2DEditorPlugin(EditorNode *p_node);
~GPUParticles2DEditorPlugin();
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 7f80acc176..5b840ddbcf 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,25 +36,22 @@
#include "scene/resources/particles_material.h"
bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
-
bool use_normals = emission_fill->get_selected() == 1;
if (emission_fill->get_selected() < 2) {
-
float area_accum = 0;
Map<float, int> triangle_area_map;
for (int i = 0; i < geometry.size(); i++) {
-
float area = geometry[i].get_area();
- if (area < CMP_EPSILON)
+ if (area < CMP_EPSILON) {
continue;
+ }
triangle_area_map[area_accum] = i;
area_accum += area;
}
if (!triangle_area_map.size() || area_accum == 0) {
-
EditorNode::get_singleton()->show_warning(TTR("The geometry's faces don't contain any area."));
return false;
}
@@ -62,7 +59,6 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
int emissor_count = emission_amount->get_value();
for (int i = 0; i < emissor_count; i++) {
-
float areapos = Math::random(0.0f, area_accum);
Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);
@@ -84,11 +80,9 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
}
}
} else {
-
int gcount = geometry.size();
if (gcount == 0) {
-
EditorNode::get_singleton()->show_warning(TTR("The geometry doesn't contain any faces."));
return false;
}
@@ -98,24 +92,21 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
AABB aabb;
for (int i = 0; i < gcount; i++) {
-
for (int j = 0; j < 3; j++) {
-
- if (i == 0 && j == 0)
+ if (i == 0 && j == 0) {
aabb.position = r[i].vertex[j];
- else
+ } else {
aabb.expand_to(r[i].vertex[j]);
+ }
}
}
int emissor_count = emission_amount->get_value();
for (int i = 0; i < emissor_count; i++) {
-
int attempts = 5;
for (int j = 0; j < attempts; j++) {
-
Vector3 dir;
dir[Math::rand() % 3] = 1.0;
Vector3 ofs = (Vector3(1, 1, 1) - dir) * Vector3(Math::randf(), Math::randf(), Math::randf()) * aabb.size + aabb.position;
@@ -129,24 +120,25 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
float max = -1e7, min = 1e7;
for (int k = 0; k < gcount; k++) {
-
const Face3 &f3 = r[k];
Vector3 res;
if (f3.intersects_segment(ofs, ofsv, &res)) {
-
res -= ofs;
float d = dir.dot(res);
- if (d < min)
+ if (d < min) {
min = d;
- if (d > max)
+ }
+ if (d > max) {
max = d;
+ }
}
}
- if (max < min)
+ if (max < min) {
continue; //lost attempt
+ }
float val = min + (max - min) * Math::randf();
@@ -162,20 +154,18 @@ bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3
}
void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
-
Node *sel = get_node(p_path);
- if (!sel)
+ if (!sel) {
return;
+ }
if (!sel->is_class("Node3D")) {
-
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't inherit from Node3D."), sel->get_name()));
return;
}
VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sel);
if (!vi) {
-
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain geometry."), sel->get_name()));
return;
}
@@ -183,7 +173,6 @@ void GPUParticles3DEditorBase::_node_selected(const NodePath &p_path) {
geometry = vi->get_faces(VisualInstance3D::FACES_SOLID);
if (geometry.size() == 0) {
-
EditorNode::get_singleton()->show_warning(vformat(TTR("\"%s\" doesn't contain face geometry."), sel->get_name()));
return;
}
@@ -206,7 +195,6 @@ void GPUParticles3DEditorBase::_bind_methods() {
}
GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
-
emission_dialog = memnew(ConfirmationDialog);
emission_dialog->set_title(TTR("Create Emitter"));
add_child(emission_dialog);
@@ -225,7 +213,7 @@ GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
emission_fill->add_item(TTR("Volume"));
emd_vb->add_margin_child(TTR("Emission Source: "), emission_fill);
- emission_dialog->get_ok()->set_text(TTR("Create"));
+ emission_dialog->get_ok_button()->set_text(TTR("Create"));
emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
emission_tree_dialog = memnew(SceneTreeDialog);
@@ -234,7 +222,6 @@ GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
}
void GPUParticles3DEditor::_node_removed(Node *p_node) {
-
if (p_node == node) {
node = nullptr;
hide();
@@ -242,7 +229,6 @@ void GPUParticles3DEditor::_node_removed(Node *p_node) {
}
void GPUParticles3DEditor::_notification(int p_notification) {
-
if (p_notification == NOTIFICATION_ENTER_TREE) {
options->set_icon(options->get_popup()->get_theme_icon("GPUParticles3D", "EditorIcons"));
get_tree()->connect("node_removed", callable_mp(this, &GPUParticles3DEditor::_node_removed));
@@ -250,16 +236,15 @@ void GPUParticles3DEditor::_notification(int p_notification) {
}
void GPUParticles3DEditor::_menu_option(int p_option) {
-
switch (p_option) {
-
case MENU_OPTION_GENERATE_AABB: {
float gen_time = node->get_lifetime();
- if (gen_time < 1.0)
+ if (gen_time < 1.0) {
generate_seconds->set_value(1.0);
- else
+ } else {
generate_seconds->set_value(trunc(gen_time) + 1.0);
+ }
generate_aabb->popup_centered();
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
@@ -269,11 +254,10 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
return;
}
- emission_tree_dialog->popup_centered_ratio();
+ emission_tree_dialog->popup_scenetree_dialog();
} break;
case MENU_OPTION_CONVERT_TO_CPU_PARTICLES: {
-
CPUParticles3D *cpu_particles = memnew(CPUParticles3D);
cpu_particles->convert_from_particles(node);
cpu_particles->set_name(node->get_name());
@@ -291,7 +275,6 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_RESTART: {
-
node->restart();
} break;
@@ -299,7 +282,6 @@ void GPUParticles3DEditor::_menu_option(int p_option) {
}
void GPUParticles3DEditor::_generate_aabb() {
-
float time = generate_seconds->get_value();
float running = 0.0;
@@ -315,16 +297,16 @@ void GPUParticles3DEditor::_generate_aabb() {
AABB rect;
while (running < time) {
-
uint64_t ticks = OS::get_singleton()->get_ticks_usec();
ep.step("Generating...", int(running), true);
OS::get_singleton()->delay_usec(1000);
AABB capture = node->capture_aabb();
- if (rect == AABB())
+ if (rect == AABB()) {
rect = capture;
- else
+ } else {
rect.merge_with(capture);
+ }
running += (OS::get_singleton()->get_ticks_usec() - ticks) / 1000000.0;
}
@@ -341,13 +323,11 @@ void GPUParticles3DEditor::_generate_aabb() {
}
void GPUParticles3DEditor::edit(GPUParticles3D *p_particles) {
-
base_node = p_particles;
node = p_particles;
}
void GPUParticles3DEditor::_generate_emission_points() {
-
/// hacer codigo aca
Vector<Vector3> points;
Vector<Vector3> normals;
@@ -385,7 +365,6 @@ void GPUParticles3DEditor::_generate_emission_points() {
ERR_FAIL_COND(material.is_null());
if (normals.size() > 0) {
-
material->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_DIRECTED_POINTS);
material->set_emission_point_count(point_count);
material->set_emission_point_texture(tex);
@@ -412,7 +391,6 @@ void GPUParticles3DEditor::_generate_emission_points() {
material->set_emission_normal_texture(tex2);
} else {
-
material->set_emission_shape(ParticlesMaterial::EMISSION_SHAPE_POINTS);
material->set_emission_point_count(point_count);
material->set_emission_point_texture(tex);
@@ -423,7 +401,6 @@ void GPUParticles3DEditor::_bind_methods() {
}
GPUParticles3DEditor::GPUParticles3DEditor() {
-
node = nullptr;
particles_editor_hb = memnew(HBoxContainer);
Node3DEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
@@ -456,17 +433,14 @@ GPUParticles3DEditor::GPUParticles3DEditor() {
}
void GPUParticles3DEditorPlugin::edit(Object *p_object) {
-
particles_editor->edit(Object::cast_to<GPUParticles3D>(p_object));
}
bool GPUParticles3DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("GPUParticles3D");
}
void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
particles_editor->show();
particles_editor->particles_editor_hb->show();
@@ -478,10 +452,9 @@ void GPUParticles3DEditorPlugin::make_visible(bool p_visible) {
}
GPUParticles3DEditorPlugin::GPUParticles3DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
particles_editor = memnew(GPUParticles3DEditor);
- editor->get_viewport()->add_child(particles_editor);
+ editor->get_main_control()->add_child(particles_editor);
particles_editor->hide();
}
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
index cf1cff32c0..bd10895459 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,6 @@
#include "scene/gui/spin_box.h"
class GPUParticles3DEditorBase : public Control {
-
GDCLASS(GPUParticles3DEditorBase, Control);
protected:
@@ -65,7 +64,6 @@ public:
};
class GPUParticles3DEditor : public GPUParticles3DEditorBase {
-
GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
ConfirmationDialog *generate_aabb;
@@ -73,7 +71,6 @@ class GPUParticles3DEditor : public GPUParticles3DEditorBase {
GPUParticles3D *node;
enum Menu {
-
MENU_OPTION_GENERATE_AABB,
MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE,
MENU_OPTION_CLEAR_EMISSION_VOLUME,
@@ -88,7 +85,7 @@ class GPUParticles3DEditor : public GPUParticles3DEditorBase {
friend class GPUParticles3DEditorPlugin;
- virtual void _generate_emission_points();
+ virtual void _generate_emission_points() override;
protected:
void _notification(int p_notification);
@@ -101,18 +98,17 @@ public:
};
class GPUParticles3DEditorPlugin : public EditorPlugin {
-
GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
GPUParticles3DEditor *particles_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "GPUParticles3D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "GPUParticles3D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
GPUParticles3DEditorPlugin(EditorNode *p_node);
~GPUParticles3DEditorPlugin();
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
new file mode 100644
index 0000000000..8c4928b7cb
--- /dev/null
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.cpp
@@ -0,0 +1,201 @@
+/*************************************************************************/
+/* gpu_particles_collision_sdf_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gpu_particles_collision_sdf_editor_plugin.h"
+
+void GPUParticlesCollisionSDFEditorPlugin::_bake() {
+ if (col_sdf) {
+ if (col_sdf->get_texture().is_null() || !col_sdf->get_texture()->get_path().is_resource_file()) {
+ String path = get_tree()->get_edited_scene_root()->get_filename();
+ if (path == String()) {
+ path = "res://" + col_sdf->get_name() + "_data.exr";
+ } else {
+ String ext = path.get_extension();
+ path = path.get_basename() + "." + col_sdf->get_name() + "_data.exr";
+ }
+ probe_file->set_current_path(path);
+ probe_file->popup_file_dialog();
+ return;
+ }
+
+ _sdf_save_path_and_bake(col_sdf->get_texture()->get_path());
+ }
+}
+
+void GPUParticlesCollisionSDFEditorPlugin::edit(Object *p_object) {
+ GPUParticlesCollisionSDF *s = Object::cast_to<GPUParticlesCollisionSDF>(p_object);
+ if (!s) {
+ return;
+ }
+
+ col_sdf = s;
+}
+
+bool GPUParticlesCollisionSDFEditorPlugin::handles(Object *p_object) const {
+ return p_object->is_class("GPUParticlesCollisionSDF");
+}
+
+void GPUParticlesCollisionSDFEditorPlugin::_notification(int p_what) {
+ if (p_what == NOTIFICATION_PROCESS) {
+ if (!col_sdf) {
+ return;
+ }
+
+ const Vector3i size = col_sdf->get_estimated_cell_size();
+ String text = vformat(String::utf8("%d × %d × %d"), size.x, size.y, size.z);
+ int data_size = 2;
+
+ const double size_mb = size.x * size.y * size.z * data_size / (1024.0 * 1024.0);
+ text += " - " + vformat(TTR("VRAM Size: %s MB"), String::num(size_mb, 2));
+
+ if (bake_info->get_text() == text) {
+ return;
+ }
+
+ // Color the label depending on the estimated performance level.
+ Color color;
+ if (size_mb <= 16.0 + CMP_EPSILON) {
+ // Fast.
+ color = bake_info->get_theme_color("success_color", "Editor");
+ } else if (size_mb <= 64.0 + CMP_EPSILON) {
+ // Medium.
+ color = bake_info->get_theme_color("warning_color", "Editor");
+ } else {
+ // Slow.
+ color = bake_info->get_theme_color("error_color", "Editor");
+ }
+ bake_info->add_theme_color_override("font_color", color);
+
+ bake_info->set_text(text);
+ }
+}
+
+void GPUParticlesCollisionSDFEditorPlugin::make_visible(bool p_visible) {
+ if (p_visible) {
+ bake_hb->show();
+ set_process(true);
+ } else {
+ bake_hb->hide();
+ set_process(false);
+ }
+}
+
+EditorProgress *GPUParticlesCollisionSDFEditorPlugin::tmp_progress = nullptr;
+
+void GPUParticlesCollisionSDFEditorPlugin::bake_func_begin(int p_steps) {
+ ERR_FAIL_COND(tmp_progress != nullptr);
+
+ tmp_progress = memnew(EditorProgress("bake_sdf", TTR("Bake SDF"), p_steps));
+}
+
+void GPUParticlesCollisionSDFEditorPlugin::bake_func_step(int p_step, const String &p_description) {
+ ERR_FAIL_COND(tmp_progress == nullptr);
+ tmp_progress->step(p_description, p_step, false);
+}
+
+void GPUParticlesCollisionSDFEditorPlugin::bake_func_end() {
+ ERR_FAIL_COND(tmp_progress == nullptr);
+ memdelete(tmp_progress);
+ tmp_progress = nullptr;
+}
+
+void GPUParticlesCollisionSDFEditorPlugin::_sdf_save_path_and_bake(const String &p_path) {
+ probe_file->hide();
+ if (col_sdf) {
+ Ref<Image> bake_img = col_sdf->bake();
+ if (bake_img.is_null()) {
+ EditorNode::get_singleton()->show_warning("Bake Error.");
+ return;
+ }
+
+ Ref<ConfigFile> config;
+
+ config.instance();
+ if (FileAccess::exists(p_path + ".import")) {
+ config->load(p_path + ".import");
+ }
+
+ config->set_value("remap", "importer", "3d_texture");
+ config->set_value("remap", "type", "StreamTexture3D");
+ if (!config->has_section_key("params", "compress/mode")) {
+ config->set_value("params", "compress/mode", 3); //user may want another compression, so leave it be
+ }
+ config->set_value("params", "compress/channel_pack", 1);
+ config->set_value("params", "mipmaps/generate", false);
+ config->set_value("params", "slices/horizontal", 1);
+ config->set_value("params", "slices/vertical", bake_img->get_meta("depth"));
+
+ config->save(p_path + ".import");
+
+ Error err = bake_img->save_exr(p_path, false);
+ ERR_FAIL_COND(err);
+ ResourceLoader::import(p_path);
+ Ref<Texture> t = ResourceLoader::load(p_path); //if already loaded, it will be updated on refocus?
+ ERR_FAIL_COND(t.is_null());
+
+ col_sdf->set_texture(t);
+ }
+}
+
+void GPUParticlesCollisionSDFEditorPlugin::_bind_methods() {
+}
+
+GPUParticlesCollisionSDFEditorPlugin::GPUParticlesCollisionSDFEditorPlugin(EditorNode *p_node) {
+ editor = p_node;
+ bake_hb = memnew(HBoxContainer);
+ bake_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ bake_hb->hide();
+ bake = memnew(Button);
+ bake->set_flat(true);
+ bake->set_icon(editor->get_gui_base()->get_theme_icon("Bake", "EditorIcons"));
+ bake->set_text(TTR("Bake SDF"));
+ bake->connect("pressed", callable_mp(this, &GPUParticlesCollisionSDFEditorPlugin::_bake));
+ bake_hb->add_child(bake);
+ bake_info = memnew(Label);
+ bake_info->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ bake_info->set_clip_text(true);
+ bake_hb->add_child(bake_info);
+
+ add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, bake_hb);
+ col_sdf = nullptr;
+ probe_file = memnew(EditorFileDialog);
+ probe_file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ probe_file->add_filter("*.exr");
+ probe_file->connect("file_selected", callable_mp(this, &GPUParticlesCollisionSDFEditorPlugin::_sdf_save_path_and_bake));
+ get_editor_interface()->get_base_control()->add_child(probe_file);
+ probe_file->set_title(TTR("Select path for SDF Texture"));
+
+ GPUParticlesCollisionSDF::bake_begin_function = bake_func_begin;
+ GPUParticlesCollisionSDF::bake_step_function = bake_func_step;
+ GPUParticlesCollisionSDF::bake_end_function = bake_func_end;
+}
+
+GPUParticlesCollisionSDFEditorPlugin::~GPUParticlesCollisionSDFEditorPlugin() {
+}
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
new file mode 100644
index 0000000000..5a71fc44ef
--- /dev/null
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
@@ -0,0 +1,74 @@
+/*************************************************************************/
+/* gpu_particles_collision_sdf_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
+#define GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/3d/gpu_particles_collision_3d.h"
+#include "scene/resources/material.h"
+
+class GPUParticlesCollisionSDFEditorPlugin : public EditorPlugin {
+ GDCLASS(GPUParticlesCollisionSDFEditorPlugin, EditorPlugin);
+
+ GPUParticlesCollisionSDF *col_sdf;
+
+ HBoxContainer *bake_hb;
+ Label *bake_info;
+ Button *bake;
+ EditorNode *editor;
+
+ EditorFileDialog *probe_file;
+
+ static EditorProgress *tmp_progress;
+ static void bake_func_begin(int p_steps);
+ static void bake_func_step(int p_step, const String &p_description);
+ static void bake_func_end();
+
+ void _bake();
+ void _sdf_save_path_and_bake(const String &p_path);
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ virtual String get_name() const override { return "GPUParticlesCollisionSDF"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+
+ GPUParticlesCollisionSDFEditorPlugin(EditorNode *p_node);
+ ~GPUParticlesCollisionSDFEditorPlugin();
+};
+
+#endif // GPU_PARTICLES_COLLISION_SDF_EDITOR_PLUGIN_H
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 67de610ae7..46fa00f730 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,10 +37,11 @@
Size2 GradientEditor::get_minimum_size() const {
return Size2(0, 60) * EDSCALE;
}
-void GradientEditor::_gradient_changed() {
- if (editing)
+void GradientEditor::_gradient_changed() {
+ if (editing) {
return;
+ }
editing = true;
Vector<Gradient::Point> points = gradient->get_points();
@@ -49,7 +50,6 @@ void GradientEditor::_gradient_changed() {
}
void GradientEditor::_ramp_changed() {
-
editing = true;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Gradient Edited"));
@@ -78,12 +78,10 @@ GradientEditor::GradientEditor() {
///////////////////////
bool EditorInspectorPluginGradient::can_handle(Object *p_object) {
-
return Object::cast_to<Gradient>(p_object) != nullptr;
}
void EditorInspectorPluginGradient::parse_begin(Object *p_object) {
-
Gradient *gradient = Object::cast_to<Gradient>(p_object);
Ref<Gradient> g(gradient);
@@ -93,7 +91,6 @@ void EditorInspectorPluginGradient::parse_begin(Object *p_object) {
}
GradientEditorPlugin::GradientEditorPlugin(EditorNode *p_node) {
-
Ref<EditorInspectorPluginGradient> plugin;
plugin.instance();
add_inspector_plugin(plugin);
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index 9ebd9610e5..bcbb86e422 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_
-#define TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_
+#ifndef GRADIENT_EDITOR_PLUGIN_H
+#define GRADIENT_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
@@ -48,7 +48,7 @@ protected:
static void _bind_methods();
public:
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void set_gradient(const Ref<Gradient> &p_gradient);
GradientEditor();
};
@@ -57,18 +57,17 @@ class EditorInspectorPluginGradient : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin);
public:
- virtual bool can_handle(Object *p_object);
- virtual void parse_begin(Object *p_object);
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
};
class GradientEditorPlugin : public EditorPlugin {
-
GDCLASS(GradientEditorPlugin, EditorPlugin);
public:
- virtual String get_name() const { return "ColorRamp"; }
+ virtual String get_name() const override { return "Gradient"; }
GradientEditorPlugin(EditorNode *p_node);
};
-#endif /* TOOLS_EDITOR_PLUGINS_COLOR_RAMP_EDITOR_PLUGIN_H_ */
+#endif // GRADIENT_EDITOR_PLUGIN_H
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index 1dbc78804b..c0f690bb6a 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,16 +34,15 @@
#include "editor/editor_scale.h"
bool ItemListPlugin::_set(const StringName &p_name, const Variant &p_value) {
-
String name = p_name;
int idx = name.get_slice("/", 0).to_int();
String what = name.get_slice("/", 1);
- if (what == "text")
+ if (what == "text") {
set_item_text(idx, p_value);
- else if (what == "icon")
+ } else if (what == "icon") {
set_item_icon(idx, p_value);
- else if (what == "checkable") {
+ } else if (what == "checkable") {
// This keeps compatibility to/from versions where this property was a boolean, before radio buttons
switch ((int)p_value) {
case 0:
@@ -54,54 +53,54 @@ bool ItemListPlugin::_set(const StringName &p_name, const Variant &p_value) {
set_item_radio_checkable(idx, true);
break;
}
- } else if (what == "checked")
+ } else if (what == "checked") {
set_item_checked(idx, p_value);
- else if (what == "id")
+ } else if (what == "id") {
set_item_id(idx, p_value);
- else if (what == "enabled")
+ } else if (what == "enabled") {
set_item_enabled(idx, p_value);
- else if (what == "separator")
+ } else if (what == "separator") {
set_item_separator(idx, p_value);
- else
+ } else {
return false;
+ }
return true;
}
bool ItemListPlugin::_get(const StringName &p_name, Variant &r_ret) const {
-
String name = p_name;
int idx = name.get_slice("/", 0).to_int();
String what = name.get_slice("/", 1);
- if (what == "text")
+ if (what == "text") {
r_ret = get_item_text(idx);
- else if (what == "icon")
+ } else if (what == "icon") {
r_ret = get_item_icon(idx);
- else if (what == "checkable") {
+ } else if (what == "checkable") {
// This keeps compatibility to/from versions where this property was a boolean, before radio buttons
if (!is_item_checkable(idx)) {
r_ret = 0;
} else {
r_ret = is_item_radio_checkable(idx) ? 2 : 1;
}
- } else if (what == "checked")
+ } else if (what == "checked") {
r_ret = is_item_checked(idx);
- else if (what == "id")
+ } else if (what == "id") {
r_ret = get_item_id(idx);
- else if (what == "enabled")
+ } else if (what == "enabled") {
r_ret = is_item_enabled(idx);
- else if (what == "separator")
+ } else if (what == "separator") {
r_ret = is_item_separator(idx);
- else
+ } else {
return false;
+ }
return true;
}
-void ItemListPlugin::_get_property_list(List<PropertyInfo> *p_list) const {
+void ItemListPlugin::_get_property_list(List<PropertyInfo> *p_list) const {
for (int i = 0; i < get_item_count(); i++) {
-
String base = itos(i) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, base + "text"));
@@ -114,14 +113,17 @@ void ItemListPlugin::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, base + "checked"));
}
- if (flags & FLAG_ID)
+ if (flags & FLAG_ID) {
p_list->push_back(PropertyInfo(Variant::INT, base + "id", PROPERTY_HINT_RANGE, "-1,4096"));
+ }
- if (flags & FLAG_ENABLE)
+ if (flags & FLAG_ENABLE) {
p_list->push_back(PropertyInfo(Variant::BOOL, base + "enabled"));
+ }
- if (flags & FLAG_SEPARATOR)
+ if (flags & FLAG_SEPARATOR) {
p_list->push_back(PropertyInfo(Variant::BOOL, base + "separator"));
+ }
}
}
@@ -130,120 +132,100 @@ void ItemListPlugin::_get_property_list(List<PropertyInfo> *p_list) const {
///////////////////////////////////////////////////////////////
void ItemListOptionButtonPlugin::set_object(Object *p_object) {
-
ob = Object::cast_to<OptionButton>(p_object);
}
bool ItemListOptionButtonPlugin::handles(Object *p_object) const {
-
return p_object->is_class("OptionButton");
}
int ItemListOptionButtonPlugin::get_flags() const {
-
return FLAG_ICON | FLAG_ID | FLAG_ENABLE;
}
void ItemListOptionButtonPlugin::add_item() {
-
ob->add_item(vformat(TTR("Item %d"), ob->get_item_count()));
_change_notify();
}
int ItemListOptionButtonPlugin::get_item_count() const {
-
return ob->get_item_count();
}
void ItemListOptionButtonPlugin::erase(int p_idx) {
-
ob->remove_item(p_idx);
_change_notify();
}
ItemListOptionButtonPlugin::ItemListOptionButtonPlugin() {
-
ob = nullptr;
}
///////////////////////////////////////////////////////////////
void ItemListPopupMenuPlugin::set_object(Object *p_object) {
-
- if (p_object->is_class("MenuButton"))
+ if (p_object->is_class("MenuButton")) {
pp = Object::cast_to<MenuButton>(p_object)->get_popup();
- else
+ } else {
pp = Object::cast_to<PopupMenu>(p_object);
+ }
}
bool ItemListPopupMenuPlugin::handles(Object *p_object) const {
-
return p_object->is_class("PopupMenu") || p_object->is_class("MenuButton");
}
int ItemListPopupMenuPlugin::get_flags() const {
-
return FLAG_ICON | FLAG_CHECKABLE | FLAG_ID | FLAG_ENABLE | FLAG_SEPARATOR;
}
void ItemListPopupMenuPlugin::add_item() {
-
pp->add_item(vformat(TTR("Item %d"), pp->get_item_count()));
_change_notify();
}
int ItemListPopupMenuPlugin::get_item_count() const {
-
return pp->get_item_count();
}
void ItemListPopupMenuPlugin::erase(int p_idx) {
-
pp->remove_item(p_idx);
_change_notify();
}
ItemListPopupMenuPlugin::ItemListPopupMenuPlugin() {
-
pp = nullptr;
}
///////////////////////////////////////////////////////////////
void ItemListItemListPlugin::set_object(Object *p_object) {
-
pp = Object::cast_to<ItemList>(p_object);
}
bool ItemListItemListPlugin::handles(Object *p_object) const {
-
return p_object->is_class("ItemList");
}
int ItemListItemListPlugin::get_flags() const {
-
return FLAG_ICON | FLAG_ENABLE;
}
void ItemListItemListPlugin::add_item() {
-
pp->add_item(vformat(TTR("Item %d"), pp->get_item_count()));
_change_notify();
}
int ItemListItemListPlugin::get_item_count() const {
-
return pp->get_item_count();
}
void ItemListItemListPlugin::erase(int p_idx) {
-
pp->remove_item(p_idx);
_change_notify();
}
ItemListItemListPlugin::ItemListItemListPlugin() {
-
pp = nullptr;
}
@@ -252,7 +234,6 @@ ItemListItemListPlugin::ItemListItemListPlugin() {
///////////////////////////////////////////////////////////////
void ItemListEditor::_node_removed(Node *p_node) {
-
if (p_node == item_list) {
item_list = nullptr;
hide();
@@ -261,34 +242,32 @@ void ItemListEditor::_node_removed(Node *p_node) {
}
void ItemListEditor::_notification(int p_notification) {
-
if (p_notification == NOTIFICATION_ENTER_TREE || p_notification == NOTIFICATION_THEME_CHANGED) {
-
add_button->set_icon(get_theme_icon("Add", "EditorIcons"));
del_button->set_icon(get_theme_icon("Remove", "EditorIcons"));
} else if (p_notification == NOTIFICATION_READY) {
-
get_tree()->connect("node_removed", callable_mp(this, &ItemListEditor::_node_removed));
}
}
void ItemListEditor::_add_pressed() {
-
- if (selected_idx == -1)
+ if (selected_idx == -1) {
return;
+ }
item_plugins[selected_idx]->add_item();
}
void ItemListEditor::_delete_pressed() {
-
- if (selected_idx == -1)
+ if (selected_idx == -1) {
return;
+ }
String current_selected = (String)property_editor->get_selected_path();
- if (current_selected == "")
+ if (current_selected == "") {
return;
+ }
// FIXME: Currently relying on selecting a *property* to derive what item to delete
// e.g. you select "1/enabled" to delete item 1.
@@ -301,12 +280,10 @@ void ItemListEditor::_delete_pressed() {
}
void ItemListEditor::_edit_items() {
-
dialog->popup_centered_clamped(Vector2(425, 1200) * EDSCALE, 0.8);
}
void ItemListEditor::edit(Node *p_item_list) {
-
item_list = p_item_list;
if (!item_list) {
@@ -317,7 +294,6 @@ void ItemListEditor::edit(Node *p_item_list) {
for (int i = 0; i < item_plugins.size(); i++) {
if (item_plugins[i]->handles(p_item_list)) {
-
item_plugins[i]->set_object(p_item_list);
property_editor->edit(item_plugins[i]);
@@ -333,7 +309,6 @@ void ItemListEditor::edit(Node *p_item_list) {
}
bool ItemListEditor::handles(Object *p_object) const {
-
for (int i = 0; i < item_plugins.size(); i++) {
if (item_plugins[i]->handles(p_object)) {
return true;
@@ -347,11 +322,11 @@ void ItemListEditor::_bind_methods() {
}
ItemListEditor::ItemListEditor() {
-
selected_idx = -1;
item_list = nullptr;
- toolbar_button = memnew(ToolButton);
+ toolbar_button = memnew(Button);
+ toolbar_button->set_flat(true);
toolbar_button->set_text(TTR("Items"));
add_child(toolbar_button);
toolbar_button->connect("pressed", callable_mp(this, &ItemListEditor::_edit_items));
@@ -386,34 +361,29 @@ ItemListEditor::ItemListEditor() {
}
ItemListEditor::~ItemListEditor() {
-
- for (int i = 0; i < item_plugins.size(); i++)
+ for (int i = 0; i < item_plugins.size(); i++) {
memdelete(item_plugins[i]);
+ }
}
void ItemListEditorPlugin::edit(Object *p_object) {
-
item_list_editor->edit(Object::cast_to<Node>(p_object));
}
bool ItemListEditorPlugin::handles(Object *p_object) const {
-
return item_list_editor->handles(p_object);
}
void ItemListEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
item_list_editor->show();
} else {
-
item_list_editor->hide();
item_list_editor->edit(nullptr);
}
}
ItemListEditorPlugin::ItemListEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
item_list_editor = memnew(ItemListEditor);
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(item_list_editor);
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index 8dcf938139..8c77f3d952 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,6 @@
#include "scene/gui/popup_menu.h"
class ItemListPlugin : public Object {
-
GDCLASS(ItemListPlugin, Object);
protected:
@@ -50,7 +49,6 @@ protected:
public:
enum Flags {
-
FLAG_ICON = 1,
FLAG_CHECKABLE = 2,
FLAG_ID = 4,
@@ -96,72 +94,70 @@ public:
///////////////////////////////////////////////////////////////
class ItemListOptionButtonPlugin : public ItemListPlugin {
-
GDCLASS(ItemListOptionButtonPlugin, ItemListPlugin);
OptionButton *ob;
public:
- virtual void set_object(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual int get_flags() const;
+ virtual void set_object(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual int get_flags() const override;
- virtual void set_item_text(int p_idx, const String &p_text) { ob->set_item_text(p_idx, p_text); }
- virtual String get_item_text(int p_idx) const { return ob->get_item_text(p_idx); }
+ virtual void set_item_text(int p_idx, const String &p_text) override { ob->set_item_text(p_idx, p_text); }
+ virtual String get_item_text(int p_idx) const override { return ob->get_item_text(p_idx); }
- virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) { ob->set_item_icon(p_idx, p_tex); }
- virtual Ref<Texture2D> get_item_icon(int p_idx) const { return ob->get_item_icon(p_idx); }
+ virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) override { ob->set_item_icon(p_idx, p_tex); }
+ virtual Ref<Texture2D> get_item_icon(int p_idx) const override { return ob->get_item_icon(p_idx); }
- virtual void set_item_enabled(int p_idx, int p_enabled) { ob->set_item_disabled(p_idx, !p_enabled); }
- virtual bool is_item_enabled(int p_idx) const { return !ob->is_item_disabled(p_idx); }
+ virtual void set_item_enabled(int p_idx, int p_enabled) override { ob->set_item_disabled(p_idx, !p_enabled); }
+ virtual bool is_item_enabled(int p_idx) const override { return !ob->is_item_disabled(p_idx); }
- virtual void set_item_id(int p_idx, int p_id) { ob->set_item_id(p_idx, p_id); }
- virtual int get_item_id(int p_idx) const { return ob->get_item_id(p_idx); }
+ virtual void set_item_id(int p_idx, int p_id) override { ob->set_item_id(p_idx, p_id); }
+ virtual int get_item_id(int p_idx) const override { return ob->get_item_id(p_idx); }
- virtual void add_item();
- virtual int get_item_count() const;
- virtual void erase(int p_idx);
+ virtual void add_item() override;
+ virtual int get_item_count() const override;
+ virtual void erase(int p_idx) override;
ItemListOptionButtonPlugin();
};
class ItemListPopupMenuPlugin : public ItemListPlugin {
-
GDCLASS(ItemListPopupMenuPlugin, ItemListPlugin);
PopupMenu *pp;
public:
- virtual void set_object(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual int get_flags() const;
+ virtual void set_object(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual int get_flags() const override;
- virtual void set_item_text(int p_idx, const String &p_text) { pp->set_item_text(p_idx, p_text); }
- virtual String get_item_text(int p_idx) const { return pp->get_item_text(p_idx); }
+ virtual void set_item_text(int p_idx, const String &p_text) override { pp->set_item_text(p_idx, p_text); }
+ virtual String get_item_text(int p_idx) const override { return pp->get_item_text(p_idx); }
- virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
- virtual Ref<Texture2D> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
+ virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) override { pp->set_item_icon(p_idx, p_tex); }
+ virtual Ref<Texture2D> get_item_icon(int p_idx) const override { return pp->get_item_icon(p_idx); }
- virtual void set_item_checkable(int p_idx, bool p_check) { pp->set_item_as_checkable(p_idx, p_check); }
- virtual void set_item_radio_checkable(int p_idx, bool p_check) { pp->set_item_as_radio_checkable(p_idx, p_check); }
- virtual bool is_item_checkable(int p_idx) const { return pp->is_item_checkable(p_idx); }
- virtual bool is_item_radio_checkable(int p_idx) const { return pp->is_item_radio_checkable(p_idx); }
+ virtual void set_item_checkable(int p_idx, bool p_check) override { pp->set_item_as_checkable(p_idx, p_check); }
+ virtual void set_item_radio_checkable(int p_idx, bool p_check) override { pp->set_item_as_radio_checkable(p_idx, p_check); }
+ virtual bool is_item_checkable(int p_idx) const override { return pp->is_item_checkable(p_idx); }
+ virtual bool is_item_radio_checkable(int p_idx) const override { return pp->is_item_radio_checkable(p_idx); }
- virtual void set_item_checked(int p_idx, bool p_checked) { pp->set_item_checked(p_idx, p_checked); }
- virtual bool is_item_checked(int p_idx) const { return pp->is_item_checked(p_idx); }
+ virtual void set_item_checked(int p_idx, bool p_checked) override { pp->set_item_checked(p_idx, p_checked); }
+ virtual bool is_item_checked(int p_idx) const override { return pp->is_item_checked(p_idx); }
- virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx, !p_enabled); }
- virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); }
+ virtual void set_item_enabled(int p_idx, int p_enabled) override { pp->set_item_disabled(p_idx, !p_enabled); }
+ virtual bool is_item_enabled(int p_idx) const override { return !pp->is_item_disabled(p_idx); }
- virtual void set_item_id(int p_idx, int p_id) { pp->set_item_id(p_idx, p_id); }
- virtual int get_item_id(int p_idx) const { return pp->get_item_id(p_idx); }
+ virtual void set_item_id(int p_idx, int p_id) override { pp->set_item_id(p_idx, p_id); }
+ virtual int get_item_id(int p_idx) const override { return pp->get_item_id(p_idx); }
- virtual void set_item_separator(int p_idx, bool p_separator) { pp->set_item_as_separator(p_idx, p_separator); }
- virtual bool is_item_separator(int p_idx) const { return pp->is_item_separator(p_idx); }
+ virtual void set_item_separator(int p_idx, bool p_separator) override { pp->set_item_as_separator(p_idx, p_separator); }
+ virtual bool is_item_separator(int p_idx) const override { return pp->is_item_separator(p_idx); }
- virtual void add_item();
- virtual int get_item_count() const;
- virtual void erase(int p_idx);
+ virtual void add_item() override;
+ virtual int get_item_count() const override;
+ virtual void erase(int p_idx) override;
ItemListPopupMenuPlugin();
};
@@ -169,28 +165,27 @@ public:
///////////////////////////////////////////////////////////////
class ItemListItemListPlugin : public ItemListPlugin {
-
GDCLASS(ItemListItemListPlugin, ItemListPlugin);
ItemList *pp;
public:
- virtual void set_object(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual int get_flags() const;
+ virtual void set_object(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual int get_flags() const override;
- virtual void set_item_text(int p_idx, const String &p_text) { pp->set_item_text(p_idx, p_text); }
- virtual String get_item_text(int p_idx) const { return pp->get_item_text(p_idx); }
+ virtual void set_item_text(int p_idx, const String &p_text) override { pp->set_item_text(p_idx, p_text); }
+ virtual String get_item_text(int p_idx) const override { return pp->get_item_text(p_idx); }
- virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) { pp->set_item_icon(p_idx, p_tex); }
- virtual Ref<Texture2D> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
+ virtual void set_item_icon(int p_idx, const Ref<Texture2D> &p_tex) override { pp->set_item_icon(p_idx, p_tex); }
+ virtual Ref<Texture2D> get_item_icon(int p_idx) const override { return pp->get_item_icon(p_idx); }
- virtual void set_item_enabled(int p_idx, int p_enabled) { pp->set_item_disabled(p_idx, !p_enabled); }
- virtual bool is_item_enabled(int p_idx) const { return !pp->is_item_disabled(p_idx); }
+ virtual void set_item_enabled(int p_idx, int p_enabled) override { pp->set_item_disabled(p_idx, !p_enabled); }
+ virtual bool is_item_enabled(int p_idx) const override { return !pp->is_item_disabled(p_idx); }
- virtual void add_item();
- virtual int get_item_count() const;
- virtual void erase(int p_idx);
+ virtual void add_item() override;
+ virtual int get_item_count() const override;
+ virtual void erase(int p_idx) override;
ItemListItemListPlugin();
};
@@ -198,12 +193,11 @@ public:
///////////////////////////////////////////////////////////////
class ItemListEditor : public HBoxContainer {
-
GDCLASS(ItemListEditor, HBoxContainer);
Node *item_list;
- ToolButton *toolbar_button;
+ Button *toolbar_button;
AcceptDialog *dialog;
EditorInspector *property_editor;
@@ -235,18 +229,17 @@ public:
};
class ItemListEditorPlugin : public EditorPlugin {
-
GDCLASS(ItemListEditorPlugin, EditorPlugin);
ItemListEditor *item_list_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "ItemList"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "ItemList"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
ItemListEditorPlugin(EditorNode *p_node);
~ItemListEditorPlugin();
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index f8550a884b..3d555d7eba 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,10 +31,8 @@
#include "light_occluder_2d_editor_plugin.h"
Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
-
Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
if (!occluder.is_valid()) {
-
occluder = Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D));
node->set_occluder_polygon(occluder);
}
@@ -42,64 +40,59 @@ Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
}
Node2D *LightOccluder2DEditor::_get_node() const {
-
return node;
}
void LightOccluder2DEditor::_set_node(Node *p_polygon) {
-
node = Object::cast_to<LightOccluder2D>(p_polygon);
}
bool LightOccluder2DEditor::_is_line() const {
-
Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
- if (occluder.is_valid())
+ if (occluder.is_valid()) {
return !occluder->is_closed();
- else
+ } else {
return false;
+ }
}
int LightOccluder2DEditor::_get_polygon_count() const {
-
Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
- if (occluder.is_valid())
+ if (occluder.is_valid()) {
return occluder->get_polygon().size();
- else
+ } else {
return 0;
+ }
}
Variant LightOccluder2DEditor::_get_polygon(int p_idx) const {
-
Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
- if (occluder.is_valid())
+ if (occluder.is_valid()) {
return occluder->get_polygon();
- else
+ } else {
return Variant(Vector<Vector2>());
+ }
}
void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
-
Ref<OccluderPolygon2D> occluder = _ensure_occluder();
occluder->set_polygon(p_polygon);
}
void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
-
Ref<OccluderPolygon2D> occluder = _ensure_occluder();
undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon);
undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous);
}
bool LightOccluder2DEditor::_has_resource() const {
-
return node && node->get_occluder_polygon().is_valid();
}
void LightOccluder2DEditor::_create_resource() {
-
- if (!node)
+ if (!node) {
return;
+ }
undo_redo->create_action(TTR("Create Occluder Polygon"));
undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
@@ -111,7 +104,6 @@ void LightOccluder2DEditor::_create_resource() {
LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
-
node = nullptr;
}
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index 74ae9e0889..eb1ce04788 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "scene/2d/light_occluder_2d.h"
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
-
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
LightOccluder2D *node;
@@ -43,25 +42,24 @@ class LightOccluder2DEditor : public AbstractPolygon2DEditor {
Ref<OccluderPolygon2D> _ensure_occluder() const;
protected:
- virtual Node2D *_get_node() const;
- virtual void _set_node(Node *p_polygon);
+ virtual Node2D *_get_node() const override;
+ virtual void _set_node(Node *p_polygon) override;
- virtual bool _is_line() const;
- virtual int _get_polygon_count() const;
- virtual Variant _get_polygon(int p_idx) const;
- virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
+ virtual bool _is_line() const override;
+ virtual int _get_polygon_count() const override;
+ virtual Variant _get_polygon(int p_idx) const override;
+ virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
- virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
+ virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
- virtual bool _has_resource() const;
- virtual void _create_resource();
+ virtual bool _has_resource() const override;
+ virtual void _create_resource() override;
public:
LightOccluder2DEditor(EditorNode *p_editor);
};
class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
-
GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index 5b887390a6..08c5ef02a4 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,32 +31,26 @@
#include "line_2d_editor_plugin.h"
Node2D *Line2DEditor::_get_node() const {
-
return node;
}
void Line2DEditor::_set_node(Node *p_line) {
-
node = Object::cast_to<Line2D>(p_line);
}
bool Line2DEditor::_is_line() const {
-
return true;
}
Variant Line2DEditor::_get_polygon(int p_idx) const {
-
return _get_node()->get("points");
}
void Line2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
-
_get_node()->set("points", p_polygon);
}
void Line2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
-
Node2D *node = _get_node();
undo_redo->add_do_method(node, "set_points", p_polygon);
undo_redo->add_undo_method(node, "set_points", p_previous);
diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h
index ef54dbc3f7..769109583a 100644
--- a/editor/plugins/line_2d_editor_plugin.h
+++ b/editor/plugins/line_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,26 +35,24 @@
#include "scene/2d/line_2d.h"
class Line2DEditor : public AbstractPolygon2DEditor {
-
GDCLASS(Line2DEditor, AbstractPolygon2DEditor);
Line2D *node;
protected:
- virtual Node2D *_get_node() const;
- virtual void _set_node(Node *p_line);
+ virtual Node2D *_get_node() const override;
+ virtual void _set_node(Node *p_line) override;
- virtual bool _is_line() const;
- virtual Variant _get_polygon(int p_idx) const;
- virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
- virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
+ virtual bool _is_line() const override;
+ virtual Variant _get_polygon(int p_idx) const override;
+ virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
+ virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
public:
Line2DEditor(EditorNode *p_editor);
};
class Line2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
-
GDCLASS(Line2DEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index f63bcb69b8..ad99ad7808 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,9 +36,7 @@
#include "scene/resources/sky_material.h"
void MaterialEditor::_notification(int p_what) {
-
if (p_what == NOTIFICATION_READY) {
-
//get_scene()->connect("node_removed",this,"_node_removed");
if (first_enter) {
@@ -59,7 +57,6 @@ void MaterialEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_DRAW) {
-
Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
Size2 size = get_size();
@@ -68,20 +65,17 @@ void MaterialEditor::_notification(int p_what) {
}
void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_env) {
-
material = p_material;
camera->set_environment(p_env);
if (!material.is_null()) {
sphere_instance->set_material_override(material);
box_instance->set_material_override(material);
} else {
-
hide();
}
}
void MaterialEditor::_button_pressed(Node *p_button) {
-
if (p_button == light_1_switch) {
light1->set_visible(!light_1_switch->is_pressed());
}
@@ -111,11 +105,10 @@ void MaterialEditor::_bind_methods() {
}
MaterialEditor::MaterialEditor() {
-
vc = memnew(SubViewportContainer);
vc->set_stretch(true);
add_child(vc);
- vc->set_anchors_and_margins_preset(PRESET_WIDE);
+ vc->set_anchors_and_offsets_preset(PRESET_WIDE);
viewport = memnew(SubViewport);
Ref<World3D> world_3d;
world_3d.instance();
@@ -162,7 +155,7 @@ MaterialEditor::MaterialEditor() {
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
- hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
+ hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
VBoxContainer *vb_shape = memnew(VBoxContainer);
hb->add_child(vb_shape);
@@ -209,16 +202,15 @@ MaterialEditor::MaterialEditor() {
///////////////////////
bool EditorInspectorPluginMaterial::can_handle(Object *p_object) {
-
Material *material = Object::cast_to<Material>(p_object);
- if (!material)
+ if (!material) {
return false;
+ }
return material->get_shader_mode() == Shader::MODE_SPATIAL;
}
void EditorInspectorPluginMaterial::parse_begin(Object *p_object) {
-
Material *material = Object::cast_to<Material>(p_object);
if (!material) {
return;
@@ -240,23 +232,21 @@ EditorInspectorPluginMaterial::EditorInspectorPluginMaterial() {
}
MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
-
Ref<EditorInspectorPluginMaterial> plugin;
plugin.instance();
add_inspector_plugin(plugin);
}
String StandardMaterial3DConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
-bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+bool StandardMaterial3DConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<StandardMaterial3D> mat = p_resource;
return mat.is_valid();
}
-Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<StandardMaterial3D> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -276,7 +266,6 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
RS::get_singleton()->shader_get_param_list(mat->get_shader_rid(), &params);
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
-
// Texture parameter has to be treated specially since StandardMaterial3D saved it
// as RID but ShaderMaterial needs Texture itself
Ref<Texture2D> texture = mat->get_texture_by_name(E->get().name);
@@ -293,16 +282,15 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p
}
String ParticlesMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
-bool ParticlesMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+bool ParticlesMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<ParticlesMaterial> mat = p_resource;
return mat.is_valid();
}
-Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<ParticlesMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -331,16 +319,15 @@ Ref<Resource> ParticlesMaterialConversionPlugin::convert(const Ref<Resource> &p_
}
String CanvasItemMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
-bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+bool CanvasItemMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<CanvasItemMaterial> mat = p_resource;
return mat.is_valid();
}
-Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<CanvasItemMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -369,16 +356,15 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p
}
String ProceduralSkyMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
-bool ProceduralSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+bool ProceduralSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<ProceduralSkyMaterial> mat = p_resource;
return mat.is_valid();
}
-Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<ProceduralSkyMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -407,16 +393,15 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource>
}
String PanoramaSkyMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
-bool PanoramaSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+bool PanoramaSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<PanoramaSkyMaterial> mat = p_resource;
return mat.is_valid();
}
-Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<PanoramaSkyMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
@@ -445,16 +430,15 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> &
}
String PhysicalSkyMaterialConversionPlugin::converts_to() const {
-
return "ShaderMaterial";
}
-bool PhysicalSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
+bool PhysicalSkyMaterialConversionPlugin::handles(const Ref<Resource> &p_resource) const {
Ref<PhysicalSkyMaterial> mat = p_resource;
return mat.is_valid();
}
-Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
+Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> &p_resource) const {
Ref<PhysicalSkyMaterial> mat = p_resource;
ERR_FAIL_COND_V(!mat.is_valid(), Ref<Resource>());
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 50036e4f72..a4532b58b3 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,6 @@
class SubViewportContainer;
class MaterialEditor : public Control {
-
GDCLASS(MaterialEditor, Control);
SubViewportContainer *vc;
@@ -56,7 +55,7 @@ class MaterialEditor : public Control {
Camera3D *camera;
Ref<SphereMesh> sphere_mesh;
- Ref<CubeMesh> box_mesh;
+ Ref<BoxMesh> box_mesh;
TextureButton *sphere_switch;
TextureButton *box_switch;
@@ -84,18 +83,17 @@ class EditorInspectorPluginMaterial : public EditorInspectorPlugin {
Ref<Environment> env;
public:
- virtual bool can_handle(Object *p_object);
- virtual void parse_begin(Object *p_object);
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
EditorInspectorPluginMaterial();
};
class MaterialEditorPlugin : public EditorPlugin {
-
GDCLASS(MaterialEditorPlugin, EditorPlugin);
public:
- virtual String get_name() const { return "Material"; }
+ virtual String get_name() const override { return "Material"; }
MaterialEditorPlugin(EditorNode *p_node);
};
@@ -104,54 +102,54 @@ class StandardMaterial3DConversionPlugin : public EditorResourceConversionPlugin
GDCLASS(StandardMaterial3DConversionPlugin, EditorResourceConversionPlugin);
public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+ virtual String converts_to() const override;
+ virtual bool handles(const Ref<Resource> &p_resource) const override;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
class ParticlesMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(ParticlesMaterialConversionPlugin, EditorResourceConversionPlugin);
public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+ virtual String converts_to() const override;
+ virtual bool handles(const Ref<Resource> &p_resource) const override;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
class CanvasItemMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(CanvasItemMaterialConversionPlugin, EditorResourceConversionPlugin);
public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+ virtual String converts_to() const override;
+ virtual bool handles(const Ref<Resource> &p_resource) const override;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
class ProceduralSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(ProceduralSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+ virtual String converts_to() const override;
+ virtual bool handles(const Ref<Resource> &p_resource) const override;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
class PanoramaSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(PanoramaSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+ virtual String converts_to() const override;
+ virtual bool handles(const Ref<Resource> &p_resource) const override;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
class PhysicalSkyMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(PhysicalSkyMaterialConversionPlugin, EditorResourceConversionPlugin);
public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+ virtual String converts_to() const override;
+ virtual bool handles(const Ref<Resource> &p_resource) const override;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
#endif // MATERIAL_EDITOR_PLUGIN_H
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 3e603fa499..1e4553a967 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,15 +33,13 @@
#include "editor/editor_scale.h"
void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
-
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
-
rot_x -= mm->get_relative().y * 0.01;
rot_y -= mm->get_relative().x * 0.01;
- if (rot_x < -Math_PI / 2)
+ if (rot_x < -Math_PI / 2) {
rot_x = -Math_PI / 2;
- else if (rot_x > Math_PI / 2) {
+ } else if (rot_x > Math_PI / 2) {
rot_x = Math_PI / 2;
}
_update_rotation();
@@ -49,9 +47,7 @@ void MeshEditor::_gui_input(Ref<InputEvent> p_event) {
}
void MeshEditor::_notification(int p_what) {
-
if (p_what == NOTIFICATION_READY) {
-
//get_scene()->connect("node_removed",this,"_node_removed");
if (first_enter) {
@@ -67,7 +63,6 @@ void MeshEditor::_notification(int p_what) {
}
void MeshEditor::_update_rotation() {
-
Transform t;
t.basis.rotate(Vector3(0, 1, 0), -rot_y);
t.basis.rotate(Vector3(1, 0, 0), -rot_x);
@@ -75,7 +70,6 @@ void MeshEditor::_update_rotation() {
}
void MeshEditor::edit(Ref<Mesh> p_mesh) {
-
mesh = p_mesh;
mesh_instance->set_mesh(mesh);
@@ -98,7 +92,6 @@ void MeshEditor::edit(Ref<Mesh> p_mesh) {
}
void MeshEditor::_button_pressed(Node *p_button) {
-
if (p_button == light_1_switch) {
light1->set_visible(!light_1_switch->is_pressed());
}
@@ -109,12 +102,10 @@ void MeshEditor::_button_pressed(Node *p_button) {
}
void MeshEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_gui_input"), &MeshEditor::_gui_input);
}
MeshEditor::MeshEditor() {
-
viewport = memnew(SubViewport);
Ref<World3D> world_3d;
world_3d.instance();
@@ -146,7 +137,7 @@ MeshEditor::MeshEditor() {
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
- hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
+ hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
hb->add_spacer();
@@ -172,12 +163,10 @@ MeshEditor::MeshEditor() {
///////////////////////
bool EditorInspectorPluginMesh::can_handle(Object *p_object) {
-
return Object::cast_to<Mesh>(p_object) != nullptr;
}
void EditorInspectorPluginMesh::parse_begin(Object *p_object) {
-
Mesh *mesh = Object::cast_to<Mesh>(p_object);
if (!mesh) {
return;
@@ -190,7 +179,6 @@ void EditorInspectorPluginMesh::parse_begin(Object *p_object) {
}
MeshEditorPlugin::MeshEditorPlugin(EditorNode *p_node) {
-
Ref<EditorInspectorPluginMesh> plugin;
plugin.instance();
add_inspector_plugin(plugin);
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 072e21f260..455fcb5fe9 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,6 @@
#include "scene/resources/material.h"
class MeshEditor : public SubViewportContainer {
-
GDCLASS(MeshEditor, SubViewportContainer);
float rot_x;
@@ -77,16 +76,15 @@ class EditorInspectorPluginMesh : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginMesh, EditorInspectorPlugin);
public:
- virtual bool can_handle(Object *p_object);
- virtual void parse_begin(Object *p_object);
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
};
class MeshEditorPlugin : public EditorPlugin {
-
GDCLASS(MeshEditorPlugin, EditorPlugin);
public:
- virtual String get_name() const { return "Mesh"; }
+ virtual String get_name() const override { return "Mesh"; }
MeshEditorPlugin(EditorNode *p_node);
};
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 7819f62bc7..0d2b2ea2f5 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@
#include "scene/gui/box_container.h"
void MeshInstance3DEditor::_node_removed(Node *p_node) {
-
if (p_node == node) {
node = nullptr;
options->hide();
@@ -46,12 +45,10 @@ void MeshInstance3DEditor::_node_removed(Node *p_node) {
}
void MeshInstance3DEditor::edit(MeshInstance3D *p_mesh) {
-
node = p_mesh;
}
void MeshInstance3DEditor::_menu_option(int p_option) {
-
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("Mesh is empty!"));
@@ -61,13 +58,12 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
-
EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.empty()) {
+ if (selection.is_empty()) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
@@ -95,18 +91,20 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->create_action(TTR("Create Static Trimesh Body"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
MeshInstance3D *instance = Object::cast_to<MeshInstance3D>(E->get());
- if (!instance)
+ if (!instance) {
continue;
+ }
Ref<Mesh> m = instance->get_mesh();
- if (m.is_null())
+ if (m.is_null()) {
continue;
+ }
Ref<Shape3D> shape = m->create_trimesh_shape();
- if (shape.is_null())
+ if (shape.is_null()) {
continue;
+ }
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
@@ -127,7 +125,6 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
-
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("This doesn't work on scene root!"));
err_dialog->popup_centered();
@@ -135,11 +132,13 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
}
Ref<Shape3D> shape = mesh->create_trimesh_shape();
- if (shape.is_null())
+ if (shape.is_null()) {
return;
+ }
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shape);
+ cshape->set_transform(node->get_transform());
Node *owner = node->get_owner();
@@ -155,7 +154,6 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->commit_action();
} break;
case MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE: {
-
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't create a single convex collision shape for the scene root."));
err_dialog->popup_centered();
@@ -189,7 +187,6 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CREATE_MULTIPLE_CONVEX_COLLISION_SHAPES: {
-
if (node == get_tree()->get_edited_scene_root()) {
err_dialog->set_text(TTR("Can't create multiple convex collision shapes for the scene root."));
err_dialog->popup_centered();
@@ -208,7 +205,6 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
ur->create_action(TTR("Create Multiple Convex Shapes"));
for (int i = 0; i < shapes.size(); i++) {
-
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(shapes[i]);
cshape->set_transform(node->get_transform());
@@ -226,11 +222,11 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CREATE_NAVMESH: {
-
Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
- if (nmesh.is_null())
+ if (nmesh.is_null()) {
return;
+ }
nmesh->create_from_mesh(mesh);
NavigationRegion3D *nmi = memnew(NavigationRegion3D);
@@ -250,11 +246,9 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CREATE_OUTLINE_MESH: {
-
outline_dialog->popup_centered(Vector2(200, 90));
} break;
case MENU_OPTION_CREATE_UV2: {
-
Ref<ArrayMesh> mesh2 = node->get_mesh();
if (!mesh2.is_valid()) {
err_dialog->set_text(TTR("Contained Mesh is not of type ArrayMesh."));
@@ -292,15 +286,15 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
}
struct MeshInstance3DEditorEdgeSort {
-
Vector2 a;
Vector2 b;
bool operator<(const MeshInstance3DEditorEdgeSort &p_b) const {
- if (a == p_b.a)
+ if (a == p_b.a) {
return b < p_b.b;
- else
+ } else {
return a < p_b.a;
+ }
}
MeshInstance3DEditorEdgeSort() {}
@@ -316,15 +310,15 @@ struct MeshInstance3DEditorEdgeSort {
};
void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
-
Ref<Mesh> mesh = node->get_mesh();
ERR_FAIL_COND(!mesh.is_valid());
Set<MeshInstance3DEditorEdgeSort> edges;
uv_lines.clear();
for (int i = 0; i < mesh->get_surface_count(); i++) {
- if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
continue;
+ }
Array a = mesh->surface_get_arrays(i);
Vector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
@@ -349,9 +343,7 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
}
for (int j = 0; j < ic; j += 3) {
-
for (int k = 0; k < 3; k++) {
-
MeshInstance3DEditorEdgeSort edge;
if (ri) {
edge.a = r[ri[j + k]];
@@ -361,8 +353,9 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
edge.b = r[j + ((k + 1) % 3)];
}
- if (edges.has(edge))
+ if (edges.has(edge)) {
continue;
+ }
uv_lines.push_back(edge.a);
uv_lines.push_back(edge.b);
@@ -375,9 +368,9 @@ void MeshInstance3DEditor::_create_uv_lines(int p_layer) {
}
void MeshInstance3DEditor::_debug_uv_draw() {
-
- if (uv_lines.size() == 0)
+ if (uv_lines.size() == 0) {
return;
+ }
debug_uv->set_clip_contents(true);
debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), Color(0.2, 0.2, 0.0));
@@ -386,7 +379,6 @@ void MeshInstance3DEditor::_debug_uv_draw() {
}
void MeshInstance3DEditor::_create_outline_mesh() {
-
Ref<Mesh> mesh = node->get_mesh();
if (mesh.is_null()) {
err_dialog->set_text(TTR("MeshInstance3D lacks a Mesh."));
@@ -435,7 +427,6 @@ void MeshInstance3DEditor::_bind_methods() {
}
MeshInstance3DEditor::MeshInstance3DEditor() {
-
options = memnew(MenuButton);
options->set_switch_on_hover(true);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
@@ -466,7 +457,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
outline_dialog = memnew(ConfirmationDialog);
outline_dialog->set_title(TTR("Create Outline Mesh"));
- outline_dialog->get_ok()->set_text(TTR("Create"));
+ outline_dialog->get_ok_button()->set_text(TTR("Create"));
VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer);
outline_dialog->add_child(outline_dialog_vbc);
@@ -495,31 +486,26 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
}
void MeshInstance3DEditorPlugin::edit(Object *p_object) {
-
mesh_editor->edit(Object::cast_to<MeshInstance3D>(p_object));
}
bool MeshInstance3DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("MeshInstance3D");
}
void MeshInstance3DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
mesh_editor->options->show();
} else {
-
mesh_editor->options->hide();
mesh_editor->edit(nullptr);
}
}
MeshInstance3DEditorPlugin::MeshInstance3DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
mesh_editor = memnew(MeshInstance3DEditor);
- editor->get_viewport()->add_child(mesh_editor);
+ editor->get_main_control()->add_child(mesh_editor);
mesh_editor->options->hide();
}
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index a5d90c42d5..69f494de7f 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,11 +37,9 @@
#include "scene/gui/spin_box.h"
class MeshInstance3DEditor : public Control {
-
GDCLASS(MeshInstance3DEditor, Control);
enum Menu {
-
MENU_OPTION_CREATE_STATIC_TRIMESH_BODY,
MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE,
MENU_OPTION_CREATE_SINGLE_CONVEX_COLLISION_SHAPE,
@@ -84,18 +82,17 @@ public:
};
class MeshInstance3DEditorPlugin : public EditorPlugin {
-
GDCLASS(MeshInstance3DEditorPlugin, EditorPlugin);
MeshInstance3DEditor *mesh_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "MeshInstance3D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "MeshInstance3D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
MeshInstance3DEditorPlugin(EditorNode *p_node);
~MeshInstance3DEditorPlugin();
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index a3e3d88ae2..f8932cd534 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,18 +41,15 @@
#include "scene/resources/packed_scene.h"
void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_mesh_library) {
-
mesh_library = p_mesh_library;
- if (mesh_library.is_valid())
+ if (mesh_library.is_valid()) {
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene"));
+ }
}
void MeshLibraryEditor::_menu_confirm() {
-
switch (option) {
-
case MENU_OPTION_REMOVE_ITEM: {
-
mesh_library->remove_item(to_erase);
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
@@ -67,14 +64,13 @@ void MeshLibraryEditor::_menu_confirm() {
}
void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
-
- if (!p_merge)
+ if (!p_merge) {
p_library->clear();
+ }
Map<int, MeshInstance3D *> mesh_instances;
for (int i = 0; i < p_scene->get_child_count(); i++) {
-
Node *child = p_scene->get_child(i);
if (!Object::cast_to<MeshInstance3D>(child)) {
@@ -84,14 +80,16 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
continue;
}
- } else
+ } else {
continue;
+ }
}
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(child);
Ref<Mesh> mesh = mi->get_mesh();
- if (mesh.is_null())
+ if (mesh.is_null()) {
continue;
+ }
mesh = mesh->duplicate();
for (int j = 0; j < mesh->get_surface_count(); ++j) {
@@ -104,7 +102,6 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
int id = p_library->find_item_by_name(mi->get_name());
if (id < 0) {
-
id = p_library->get_last_unused_item_id();
p_library->create_item(id);
p_library->set_item_name(id, mi->get_name());
@@ -116,28 +113,29 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Vector<MeshLibrary::ShapeData> collisions;
for (int j = 0; j < mi->get_child_count(); j++) {
-
Node *child2 = mi->get_child(j);
- if (!Object::cast_to<StaticBody3D>(child2))
+ if (!Object::cast_to<StaticBody3D>(child2)) {
continue;
+ }
StaticBody3D *sb = Object::cast_to<StaticBody3D>(child2);
List<uint32_t> shapes;
sb->get_shape_owners(&shapes);
for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
- if (sb->is_shape_owner_disabled(E->get()))
+ if (sb->is_shape_owner_disabled(E->get())) {
continue;
+ }
//Transform shape_transform = sb->shape_owner_get_transform(E->get());
//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
-
Ref<Shape3D> collision = sb->shape_owner_get_shape(E->get(), k);
- if (!collision.is_valid())
+ if (!collision.is_valid()) {
continue;
+ }
MeshLibrary::ShapeData shape_data;
shape_data.shape = collision;
shape_data.local_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get());
@@ -152,13 +150,15 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Transform navmesh_transform;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
- if (!Object::cast_to<NavigationRegion3D>(child2))
+ if (!Object::cast_to<NavigationRegion3D>(child2)) {
continue;
+ }
NavigationRegion3D *sb = Object::cast_to<NavigationRegion3D>(child2);
navmesh = sb->get_navigation_mesh();
navmesh_transform = sb->get_transform();
- if (!navmesh.is_null())
+ if (!navmesh.is_null()) {
break;
+ }
}
if (!navmesh.is_null()) {
p_library->set_item_navmesh(id, navmesh);
@@ -168,15 +168,12 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
//generate previews!
- if (1) {
-
+ if (true) {
Vector<Ref<Mesh>> meshes;
Vector<Transform> transforms;
Vector<int> ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
-
if (mesh_instances.find(ids[i])) {
-
meshes.push_back(p_library->get_item_mesh(ids[i]));
transforms.push_back(mesh_instances[ids[i]]->get_transform());
}
@@ -185,9 +182,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Vector<Ref<Texture2D>> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
int j = 0;
for (int i = 0; i < ids.size(); i++) {
-
if (mesh_instances.find(ids[i])) {
-
p_library->set_item_preview(ids[i], textures[j]);
j++;
}
@@ -196,7 +191,6 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
}
void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
-
Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
ERR_FAIL_COND(ps.is_null());
Node *scene = ps->instance();
@@ -211,36 +205,28 @@ void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
}
Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
-
_import_scene(p_base_scene, ml, p_merge);
return OK;
}
void MeshLibraryEditor::_menu_cbk(int p_option) {
-
option = p_option;
switch (p_option) {
-
case MENU_OPTION_ADD_ITEM: {
-
mesh_library->create_item(mesh_library->get_last_unused_item_id());
} break;
case MENU_OPTION_REMOVE_ITEM: {
-
String p = editor->get_inspector()->get_selected_path();
if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
-
to_erase = p.get_slice("/", 3).to_int();
cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
cd->popup_centered(Size2(300, 60));
}
} break;
case MENU_OPTION_IMPORT_FROM_SCENE: {
-
- file->popup_centered_ratio();
+ file->popup_file_dialog();
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
-
cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene"))));
cd->popup_centered(Size2(500, 60));
} break;
@@ -251,7 +237,6 @@ void MeshLibraryEditor::_bind_methods() {
}
MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
-
file = memnew(EditorFileDialog);
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
//not for now?
@@ -260,7 +245,6 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
file->clear_filters();
file->set_title(TTR("Import Scene"));
for (int i = 0; i < extensions.size(); i++) {
-
file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
add_child(file);
@@ -283,25 +267,23 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
editor = p_editor;
cd = memnew(ConfirmationDialog);
add_child(cd);
- cd->get_ok()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_confirm));
+ cd->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_confirm));
}
void MeshLibraryEditorPlugin::edit(Object *p_node) {
-
if (Object::cast_to<MeshLibrary>(p_node)) {
mesh_library_editor->edit(Object::cast_to<MeshLibrary>(p_node));
mesh_library_editor->show();
- } else
+ } else {
mesh_library_editor->hide();
+ }
}
bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
-
return p_node->is_class("MeshLibrary");
}
void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
mesh_library_editor->show();
mesh_library_editor->get_menu_button()->show();
@@ -312,12 +294,13 @@ void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
}
MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
-
EDITOR_DEF("editors/grid_map/preview_size", 64);
mesh_library_editor = memnew(MeshLibraryEditor(p_node));
- p_node->get_viewport()->add_child(mesh_library_editor);
- mesh_library_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
+ p_node->get_main_control()->add_child(mesh_library_editor);
+ mesh_library_editor->set_anchors_and_offsets_preset(Control::PRESET_TOP_WIDE);
mesh_library_editor->set_end(Point2(0, 22));
mesh_library_editor->hide();
+
+ editor = nullptr;
}
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index 74b0a280e3..6c33c8bb9e 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "scene/resources/mesh_library.h"
class MeshLibraryEditor : public Control {
-
GDCLASS(MeshLibraryEditor, Control);
Ref<MeshLibrary> mesh_library;
@@ -47,7 +46,6 @@ class MeshLibraryEditor : public Control {
int to_erase;
enum {
-
MENU_OPTION_ADD_ITEM,
MENU_OPTION_REMOVE_ITEM,
MENU_OPTION_UPDATE_FROM_SCENE,
@@ -74,18 +72,17 @@ public:
};
class MeshLibraryEditorPlugin : public EditorPlugin {
-
GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
MeshLibraryEditor *mesh_library_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "MeshLibrary"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "MeshLibrary"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_node) override;
+ virtual bool handles(Object *p_node) const override;
+ virtual void make_visible(bool p_visible) override;
MeshLibraryEditorPlugin(EditorNode *p_node);
};
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 4f482c2b43..19c6dcf402 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "scene/gui/box_container.h"
void MultiMeshEditor::_node_removed(Node *p_node) {
-
if (p_node == node) {
node = nullptr;
hide();
@@ -43,24 +42,21 @@ void MultiMeshEditor::_node_removed(Node *p_node) {
}
void MultiMeshEditor::_populate() {
-
- if (!node)
+ if (!node) {
return;
+ }
Ref<Mesh> mesh;
if (mesh_source->get_text() == "") {
-
Ref<MultiMesh> multimesh;
multimesh = node->get_multimesh();
if (multimesh.is_null()) {
-
err_dialog->set_text(TTR("No mesh source specified (and no MultiMesh set in node)."));
err_dialog->popup_centered();
return;
}
if (multimesh->get_mesh().is_null()) {
-
err_dialog->set_text(TTR("No mesh source specified (and MultiMesh contains no Mesh)."));
err_dialog->popup_centered();
return;
@@ -68,11 +64,9 @@ void MultiMeshEditor::_populate() {
mesh = multimesh->get_mesh();
} else {
-
Node *ms_node = node->get_node(mesh_source->get_text());
if (!ms_node) {
-
err_dialog->set_text(TTR("Mesh source is invalid (invalid path)."));
err_dialog->popup_centered();
return;
@@ -81,7 +75,6 @@ void MultiMeshEditor::_populate() {
MeshInstance3D *ms_instance = Object::cast_to<MeshInstance3D>(ms_node);
if (!ms_instance) {
-
err_dialog->set_text(TTR("Mesh source is invalid (not a MeshInstance3D)."));
err_dialog->popup_centered();
return;
@@ -90,7 +83,6 @@ void MultiMeshEditor::_populate() {
mesh = ms_instance->get_mesh();
if (mesh.is_null()) {
-
err_dialog->set_text(TTR("Mesh source is invalid (contains no Mesh resource)."));
err_dialog->popup_centered();
return;
@@ -98,7 +90,6 @@ void MultiMeshEditor::_populate() {
}
if (surface_source->get_text() == "") {
-
err_dialog->set_text(TTR("No surface source specified."));
err_dialog->popup_centered();
return;
@@ -107,7 +98,6 @@ void MultiMeshEditor::_populate() {
Node *ss_node = node->get_node(surface_source->get_text());
if (!ss_node) {
-
err_dialog->set_text(TTR("Surface source is invalid (invalid path)."));
err_dialog->popup_centered();
return;
@@ -116,7 +106,6 @@ void MultiMeshEditor::_populate() {
GeometryInstance3D *ss_instance = Object::cast_to<MeshInstance3D>(ss_node);
if (!ss_instance) {
-
err_dialog->set_text(TTR("Surface source is invalid (no geometry)."));
err_dialog->popup_centered();
return;
@@ -127,7 +116,6 @@ void MultiMeshEditor::_populate() {
Vector<Face3> geometry = ss_instance->get_faces(VisualInstance3D::FACES_SOLID);
if (geometry.size() == 0) {
-
err_dialog->set_text(TTR("Surface source is invalid (no faces)."));
err_dialog->popup_centered();
return;
@@ -153,10 +141,10 @@ void MultiMeshEditor::_populate() {
float area_accum = 0;
Map<float, int> triangle_area_map;
for (int i = 0; i < facecount; i++) {
-
float area = r[i].get_area();
- if (area < CMP_EPSILON)
+ if (area < CMP_EPSILON) {
continue;
+ }
triangle_area_map[area_accum] = i;
area_accum += area;
}
@@ -188,7 +176,6 @@ void MultiMeshEditor::_populate() {
}
for (int i = 0; i < instance_count; i++) {
-
float areapos = Math::random(0.0f, area_accum);
Map<float, int>::Element *E = triangle_area_map.find_closest(areapos);
@@ -227,23 +214,19 @@ void MultiMeshEditor::_populate() {
}
void MultiMeshEditor::_browsed(const NodePath &p_path) {
-
NodePath path = node->get_path_to(get_node(p_path));
- if (browsing_source)
+ if (browsing_source) {
mesh_source->set_text(path);
- else
+ } else {
surface_source->set_text(path);
+ }
}
void MultiMeshEditor::_menu_option(int p_option) {
-
switch (p_option) {
-
case MENU_OPTION_POPULATE: {
-
if (_last_pp_node != node) {
-
surface_source->set_text("..");
mesh_source->set_text("..");
populate_axis->select(1);
@@ -262,26 +245,24 @@ void MultiMeshEditor::_menu_option(int p_option) {
}
void MultiMeshEditor::edit(MultiMeshInstance3D *p_multimesh) {
-
node = p_multimesh;
}
void MultiMeshEditor::_browse(bool p_source) {
-
browsing_source = p_source;
std->get_scene_tree()->set_marked(node, false);
- std->popup_centered_ratio();
- if (p_source)
+ std->popup_scenetree_dialog();
+ if (p_source) {
std->set_title(TTR("Select a Source Mesh:"));
- else
+ } else {
std->set_title(TTR("Select a Target Surface:"));
+ }
}
void MultiMeshEditor::_bind_methods() {
}
MultiMeshEditor::MultiMeshEditor() {
-
options = memnew(MenuButton);
options->set_switch_on_hover(true);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
@@ -356,7 +337,7 @@ MultiMeshEditor::MultiMeshEditor() {
vbc->add_margin_child(TTR("Scale:"), populate_scale);
populate_amount = memnew(SpinBox);
- populate_amount->set_anchor(MARGIN_RIGHT, ANCHOR_END);
+ populate_amount->set_anchor(SIDE_RIGHT, ANCHOR_END);
populate_amount->set_begin(Point2(20, 232));
populate_amount->set_end(Point2(-5, 237));
populate_amount->set_min(1);
@@ -364,9 +345,9 @@ MultiMeshEditor::MultiMeshEditor() {
populate_amount->set_value(128);
vbc->add_margin_child(TTR("Amount:"), populate_amount);
- populate_dialog->get_ok()->set_text(TTR("Populate"));
+ populate_dialog->get_ok_button()->set_text(TTR("Populate"));
- populate_dialog->get_ok()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
+ populate_dialog->get_ok_button()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
std = memnew(SceneTreeDialog);
populate_dialog->add_child(std);
std->connect("selected", callable_mp(this, &MultiMeshEditor::_browsed));
@@ -378,31 +359,26 @@ MultiMeshEditor::MultiMeshEditor() {
}
void MultiMeshEditorPlugin::edit(Object *p_object) {
-
multimesh_editor->edit(Object::cast_to<MultiMeshInstance3D>(p_object));
}
bool MultiMeshEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("MultiMeshInstance3D");
}
void MultiMeshEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
multimesh_editor->options->show();
} else {
-
multimesh_editor->options->hide();
multimesh_editor->edit(nullptr);
}
}
MultiMeshEditorPlugin::MultiMeshEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
multimesh_editor = memnew(MultiMeshEditor);
- editor->get_viewport()->add_child(multimesh_editor);
+ editor->get_main_control()->add_child(multimesh_editor);
multimesh_editor->options->hide();
}
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 15c9b91fee..2cdd7cf504 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,6 @@
#include "scene/gui/spin_box.h"
class MultiMeshEditor : public Control {
-
GDCLASS(MultiMeshEditor, Control);
friend class MultiMeshEditorPlugin;
@@ -64,7 +63,6 @@ class MultiMeshEditor : public Control {
SpinBox *populate_amount;
enum Menu {
-
MENU_OPTION_POPULATE
};
@@ -83,18 +81,17 @@ public:
};
class MultiMeshEditorPlugin : public EditorPlugin {
-
GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
MultiMeshEditor *multimesh_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "MultiMesh"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "MultiMesh"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
MultiMeshEditorPlugin(EditorNode *p_node);
~MultiMeshEditorPlugin();
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index e41b32ac86..9971d3111d 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,10 +31,8 @@
#include "navigation_polygon_editor_plugin.h"
Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
-
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (!navpoly.is_valid()) {
-
navpoly = Ref<NavigationPolygon>(memnew(NavigationPolygon));
node->set_navigation_polygon(navpoly);
}
@@ -42,42 +40,38 @@ Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
}
Node2D *NavigationPolygonEditor::_get_node() const {
-
return node;
}
void NavigationPolygonEditor::_set_node(Node *p_polygon) {
-
node = Object::cast_to<NavigationRegion2D>(p_polygon);
}
int NavigationPolygonEditor::_get_polygon_count() const {
-
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
- if (navpoly.is_valid())
+ if (navpoly.is_valid()) {
return navpoly->get_outline_count();
- else
+ } else {
return 0;
+ }
}
Variant NavigationPolygonEditor::_get_polygon(int p_idx) const {
-
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
- if (navpoly.is_valid())
+ if (navpoly.is_valid()) {
return navpoly->get_outline(p_idx);
- else
+ } else {
return Variant(Vector<Vector2>());
+ }
}
void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
-
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
navpoly->set_outline(p_idx, p_polygon);
navpoly->make_polygons_from_outlines();
}
void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {
-
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "add_outline", p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "remove_outline", navpoly->get_outline_count());
@@ -86,7 +80,6 @@ void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {
}
void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {
-
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "remove_outline", p_idx);
undo_redo->add_undo_method(navpoly.ptr(), "add_outline_at_index", navpoly->get_outline(p_idx), p_idx);
@@ -95,7 +88,6 @@ void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {
}
void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
-
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "set_outline", p_idx, p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "set_outline", p_idx, p_previous);
@@ -104,14 +96,13 @@ void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_pr
}
bool NavigationPolygonEditor::_has_resource() const {
-
return node && node->get_navigation_polygon().is_valid();
}
void NavigationPolygonEditor::_create_resource() {
-
- if (!node)
+ if (!node) {
return;
+ }
undo_redo->create_action(TTR("Create Navigation Polygon"));
undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 0bc35e2498..0f5928d416 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "scene/2d/navigation_region_2d.h"
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
-
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
NavigationRegion2D *node;
@@ -43,26 +42,25 @@ class NavigationPolygonEditor : public AbstractPolygon2DEditor {
Ref<NavigationPolygon> _ensure_navpoly() const;
protected:
- virtual Node2D *_get_node() const;
- virtual void _set_node(Node *p_polygon);
+ virtual Node2D *_get_node() const override;
+ virtual void _set_node(Node *p_polygon) override;
- virtual int _get_polygon_count() const;
- virtual Variant _get_polygon(int p_idx) const;
- virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
+ virtual int _get_polygon_count() const override;
+ virtual Variant _get_polygon(int p_idx) const override;
+ virtual void _set_polygon(int p_idx, const Variant &p_polygon) const override;
- virtual void _action_add_polygon(const Variant &p_polygon);
- virtual void _action_remove_polygon(int p_idx);
- virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
+ virtual void _action_add_polygon(const Variant &p_polygon) override;
+ virtual void _action_remove_polygon(int p_idx) override;
+ virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) override;
- virtual bool _has_resource() const;
- virtual void _create_resource();
+ virtual bool _has_resource() const override;
+ virtual void _create_resource() override;
public:
NavigationPolygonEditor(EditorNode *p_editor);
};
class NavigationPolygonEditorPlugin : public AbstractPolygon2DEditorPlugin {
-
GDCLASS(NavigationPolygonEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 457a0aaa36..6cc28ab225 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,12 @@
#include "node_3d_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/math/camera_matrix.h"
#include "core/os/keyboard.h"
-#include "core/print_string.h"
-#include "core/project_settings.h"
-#include "core/sort_array.h"
+#include "core/string/print_string.h"
+#include "core/templates/sort_array.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@@ -63,12 +63,15 @@
#define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
#define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3)
-#define ZOOM_MIN_DISTANCE 0.001
-#define ZOOM_MULTIPLIER 1.08
-#define ZOOM_INDICATOR_DELAY_S 1.5
+#define ZOOM_FREELOOK_MIN 0.01
+#define ZOOM_FREELOOK_MULTIPLIER 1.08
+#define ZOOM_FREELOOK_INDICATOR_DELAY_S 1.5
-#define FREELOOK_MIN_SPEED 0.01
-#define FREELOOK_SPEED_MULTIPLIER 1.08
+#ifdef REAL_T_IS_DOUBLE
+#define ZOOM_FREELOOK_MAX 1'000'000'000'000
+#else
+#define ZOOM_FREELOOK_MAX 10'000
+#endif
#define MIN_Z 0.01
#define MAX_Z 1000000.0
@@ -77,7 +80,6 @@
#define MAX_FOV 179
void ViewportRotationControl::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
axis_menu_options.clear();
axis_menu_options.push_back(Node3DEditorViewport::VIEW_RIGHT);
@@ -139,7 +141,7 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
if (front) {
String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
- draw_char(get_theme_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", Color(0.3, 0.3, 0.3));
+ draw_char(get_theme_font("rotation_control", "EditorFonts"), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size("rotation_control_size", "EditorFonts"), Color(0.3, 0.3, 0.3));
} else {
draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS * (0.55 + (0.2 * (1.0 + p_axis.z_axis))), c);
}
@@ -255,19 +257,16 @@ void ViewportRotationControl::_bind_methods() {
}
void Node3DEditorViewport::_update_camera(float p_interp_delta) {
-
bool is_orthogonal = camera->get_projection() == Camera3D::PROJECTION_ORTHOGONAL;
Cursor old_camera_cursor = camera_cursor;
camera_cursor = cursor;
if (p_interp_delta > 0) {
-
//-------
// Perform smoothing
if (is_freelook_active()) {
-
// Higher inertia should increase "lag" (lerp with factor between 0 and 1)
// Inertia of zero should produce instant movement (lerp with factor of 1) in this case it returns a really high value and gets clamped to 1.
real_t inertia = EDITOR_GET("editors/3d/freelook/freelook_inertia");
@@ -294,7 +293,6 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
camera_cursor.pos = camera_cursor.eye_pos + forward * camera_cursor.distance;
} else {
-
//when not being manipulated, move softly
float free_orbit_inertia = EDITOR_GET("editors/3d/navigation_feel/orbit_inertia");
float free_translation_inertia = EDITOR_GET("editors/3d/navigation_feel/translation_inertia");
@@ -333,22 +331,17 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
//-------
// Apply camera transform
- float tolerance = 0.001;
+ real_t tolerance = 0.001;
bool equal = true;
- if (Math::abs(old_camera_cursor.x_rot - camera_cursor.x_rot) > tolerance || Math::abs(old_camera_cursor.y_rot - camera_cursor.y_rot) > tolerance) {
+ if (!Math::is_equal_approx(old_camera_cursor.x_rot, camera_cursor.x_rot, tolerance) || !Math::is_equal_approx(old_camera_cursor.y_rot, camera_cursor.y_rot, tolerance)) {
equal = false;
- }
-
- if (equal && old_camera_cursor.pos.distance_squared_to(camera_cursor.pos) > tolerance * tolerance) {
+ } else if (!old_camera_cursor.pos.is_equal_approx(camera_cursor.pos)) {
equal = false;
- }
-
- if (equal && Math::abs(old_camera_cursor.distance - camera_cursor.distance) > tolerance) {
+ } else if (!Math::is_equal_approx(old_camera_cursor.distance, camera_cursor.distance, tolerance)) {
equal = false;
}
if (!equal || p_interp_delta == 0 || is_freelook_active() || is_orthogonal != orthogonal) {
-
camera->set_global_transform(to_camera_transform(camera_cursor));
if (orthogonal) {
@@ -361,6 +354,7 @@ void Node3DEditorViewport::_update_camera(float p_interp_delta) {
update_transform_gizmo_view();
rotation_control->update();
+ spatial_editor->update_grid();
}
}
@@ -370,29 +364,30 @@ Transform Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) cons
camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
- if (orthogonal)
+ if (orthogonal) {
camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0);
- else
+ } else {
camera_transform.translate(0, 0, p_cursor.distance);
+ }
return camera_transform;
}
int Node3DEditorViewport::get_selected_count() const {
-
Map<Node *, Object *> &selection = editor_selection->get_selection();
int count = 0;
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->key());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
count++;
}
@@ -401,62 +396,55 @@ int Node3DEditorViewport::get_selected_count() const {
}
float Node3DEditorViewport::get_znear() const {
-
return CLAMP(spatial_editor->get_znear(), MIN_Z, MAX_Z);
}
-float Node3DEditorViewport::get_zfar() const {
+float Node3DEditorViewport::get_zfar() const {
return CLAMP(spatial_editor->get_zfar(), MIN_Z, MAX_Z);
}
-float Node3DEditorViewport::get_fov() const {
+float Node3DEditorViewport::get_fov() const {
return CLAMP(spatial_editor->get_fov(), MIN_FOV, MAX_FOV);
}
Transform Node3DEditorViewport::_get_camera_transform() const {
-
return camera->get_global_transform();
}
Vector3 Node3DEditorViewport::_get_camera_position() const {
-
return _get_camera_transform().origin;
}
Point2 Node3DEditorViewport::_point_to_screen(const Vector3 &p_point) {
-
return camera->unproject_position(p_point) * subviewport_container->get_stretch_shrink();
}
Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
-
return camera->project_ray_origin(p_pos / subviewport_container->get_stretch_shrink());
}
Vector3 Node3DEditorViewport::_get_camera_normal() const {
-
return -_get_camera_transform().basis.get_axis(2);
}
Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const {
-
return camera->project_ray_normal(p_pos / subviewport_container->get_stretch_shrink());
}
void Node3DEditorViewport::_clear_selected() {
-
editor_selection->clear();
}
void Node3DEditorViewport::_select_clicked(bool p_append, bool p_single, bool p_allow_locked) {
-
- if (clicked.is_null())
+ if (clicked.is_null()) {
return;
+ }
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(clicked));
Node3D *selected = Object::cast_to<Node3D>(node);
- if (!selected)
+ if (!selected) {
return;
+ }
if (!p_allow_locked) {
// Replace the node by the group if grouped
@@ -475,7 +463,6 @@ void Node3DEditorViewport::_select_clicked(bool p_append, bool p_single, bool p_
}
void Node3DEditorViewport::_select(Node *p_node, bool p_append, bool p_single) {
-
if (!p_append) {
editor_selection->clear();
}
@@ -484,25 +471,29 @@ void Node3DEditorViewport::_select(Node *p_node, bool p_append, bool p_single) {
//erase
editor_selection->remove_node(p_node);
} else {
-
editor_selection->add_node(p_node);
}
if (p_single) {
- if (Engine::get_singleton()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint()) {
editor->call("edit_node", p_node);
+ }
}
}
ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle, bool p_alt_select) {
-
- if (r_gizmo_handle)
+ if (r_gizmo_handle) {
*r_gizmo_handle = -1;
+ }
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
+ if (viewport->get_debug_draw() == Viewport::DEBUG_DRAW_SDFGI_PROBES) {
+ RS::get_singleton()->sdfgi_set_debug_probe_select(pos, ray);
+ }
+
Vector<ObjectID> instances = RenderingServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world_3d()->get_scenario());
Set<Ref<EditorNode3DGizmo>> found_gizmos;
@@ -513,11 +504,11 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
int selected_handle = -1;
for (int i = 0; i < instances.size(); i++) {
-
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
- if (!spat)
+ if (!spat) {
continue;
+ }
Ref<EditorNode3DGizmo> seg = spat->get_gizmo();
@@ -532,16 +523,17 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
int handle = -1;
bool inters = seg->intersect_ray(camera, shrinked_pos, point, normal, &handle, p_alt_select);
- if (!inters)
+ if (!inters) {
continue;
+ }
float dist = pos.distance_to(point);
- if (dist < 0)
+ if (dist < 0) {
continue;
+ }
if (dist < closest_dist) {
-
item = Object::cast_to<Node>(spat);
while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
item = item->get_owner();
@@ -553,20 +545,20 @@ ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos, bool p_append, b
}
}
- if (!item)
+ if (!item) {
return ObjectID();
+ }
if (!editor_selection->is_selected(item) || (r_gizmo_handle && selected_handle >= 0)) {
-
- if (r_gizmo_handle)
+ if (r_gizmo_handle) {
*r_gizmo_handle = selected_handle;
+ }
}
return closest;
}
void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select) {
-
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
@@ -576,19 +568,21 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu
r_includes_current = false;
for (int i = 0; i < instances.size(); i++) {
-
Node3D *spat = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
- if (!spat)
+ if (!spat) {
continue;
+ }
Ref<EditorNode3DGizmo> seg = spat->get_gizmo();
- if (!seg.is_valid())
+ if (!seg.is_valid()) {
continue;
+ }
- if (found_gizmos.has(seg))
+ if (found_gizmos.has(seg)) {
continue;
+ }
found_gizmos.insert(seg);
Vector3 point;
@@ -597,16 +591,19 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu
int handle = -1;
bool inters = seg->intersect_ray(camera, p_pos, point, normal, nullptr, p_alt_select);
- if (!inters)
+ if (!inters) {
continue;
+ }
float dist = pos.distance_to(point);
- if (dist < 0)
+ if (dist < 0) {
continue;
+ }
- if (editor_selection->is_selected(spat))
+ if (editor_selection->is_selected(spat)) {
r_includes_current = true;
+ }
_RayResult res;
res.item = spat;
@@ -615,14 +612,14 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_inclu
results.push_back(res);
}
- if (results.empty())
+ if (results.is_empty()) {
return;
+ }
results.sort();
}
Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
-
CameraMatrix cm;
if (orthogonal) {
cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
@@ -641,9 +638,9 @@ Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
}
void Node3DEditorViewport::_select_region() {
-
- if (cursor.region_begin == cursor.region_end)
+ if (cursor.region_begin == cursor.region_end) {
return; //nothing really
+ }
float z_offset = MAX(0.0, 5.0 - get_znear());
@@ -671,7 +668,6 @@ void Node3DEditorViewport::_select_region() {
Vector3 cam_pos = _get_camera_position();
for (int i = 0; i < 4; i++) {
-
Vector3 a = _get_screen_to_space(box[i]);
Vector3 b = _get_screen_to_space(box[(i + 1) % 4]);
if (orthogonal) {
@@ -695,10 +691,10 @@ void Node3DEditorViewport::_select_region() {
Node *edited_scene = get_tree()->get_edited_scene_root();
for (int i = 0; i < instances.size(); i++) {
-
Node3D *sp = Object::cast_to<Node3D>(ObjectDB::get_instance(instances[i]));
- if (!sp || _is_node_locked(sp))
+ if (!sp || _is_node_locked(sp)) {
continue;
+ }
Node *item = Object::cast_to<Node>(sp);
while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
@@ -718,14 +714,19 @@ void Node3DEditorViewport::_select_region() {
item = sel;
}
- if (selected.find(item) != -1) continue;
+ if (selected.find(item) != -1) {
+ continue;
+ }
- if (_is_node_locked(item)) continue;
+ if (_is_node_locked(item)) {
+ continue;
+ }
Ref<EditorNode3DGizmo> seg = sp->get_gizmo();
- if (!seg.is_valid())
+ if (!seg.is_valid()) {
continue;
+ }
if (seg->intersect_frustum(camera, frustum)) {
selected.push_back(item);
@@ -739,23 +740,22 @@ void Node3DEditorViewport::_select_region() {
}
void Node3DEditorViewport::_update_name() {
-
String view_mode = orthogonal ? TTR("Orthogonal") : TTR("Perspective");
if (auto_orthogonal) {
view_mode += " [auto]";
}
- if (name != "")
+ if (name != "") {
view_menu->set_text(name + " " + view_mode);
- else
+ } else {
view_menu->set_text(view_mode);
+ }
view_menu->set_size(Vector2(0, 0)); // resets the button size
}
void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
-
_edit.click_ray = _get_ray(Vector2(p_point.x, p_point.y));
_edit.click_ray_pos = _get_ray_pos(Vector2(p_point.x, p_point.y));
_edit.plane = TRANSFORM_VIEW;
@@ -765,14 +765,15 @@ void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
se->original = se->sp->get_global_gizmo_transform();
se->original_local = se->sp->get_local_gizmo_transform();
@@ -780,37 +781,45 @@ void Node3DEditorViewport::_compute_edit(const Point2 &p_point) {
}
static int _get_key_modifier_setting(const String &p_property) {
-
switch (EditorSettings::get_singleton()->get(p_property).operator int()) {
-
- case 0: return 0;
- case 1: return KEY_SHIFT;
- case 2: return KEY_ALT;
- case 3: return KEY_META;
- case 4: return KEY_CONTROL;
+ case 0:
+ return 0;
+ case 1:
+ return KEY_SHIFT;
+ case 2:
+ return KEY_ALT;
+ case 3:
+ return KEY_META;
+ case 4:
+ return KEY_CONTROL;
}
return 0;
}
static int _get_key_modifier(Ref<InputEventWithModifiers> e) {
- if (e->get_shift())
+ if (e->get_shift()) {
return KEY_SHIFT;
- if (e->get_alt())
+ }
+ if (e->get_alt()) {
return KEY_ALT;
- if (e->get_control())
+ }
+ if (e->get_control()) {
return KEY_CONTROL;
- if (e->get_metakey())
+ }
+ if (e->get_metakey()) {
return KEY_META;
+ }
return 0;
}
bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_highlight_only) {
-
- if (!spatial_editor->is_gizmo_visible())
+ if (!spatial_editor->is_gizmo_visible()) {
return false;
+ }
if (get_selected_count() == 0) {
- if (p_highlight_only)
+ if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(-1);
+ }
return false;
}
@@ -821,18 +830,16 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
float gs = gizmo_scale;
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
-
int col_axis = -1;
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
-
Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
float grabber_radius = gs * GIZMO_ARROW_SIZE;
Vector3 r;
- if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
+ if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
@@ -847,7 +854,6 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
col_d = 1e20;
for (int i = 0; i < 3; i++) {
-
Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
@@ -857,10 +863,8 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
-
float dist = r.distance_to(grabber_pos);
if (dist < (gs * GIZMO_PLANE_SIZE)) {
-
float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
@@ -874,9 +878,7 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
}
if (col_axis != -1) {
-
if (p_highlight_only) {
-
spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_translate ? 6 : 0));
} else {
@@ -890,33 +892,32 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
-
int col_axis = -1;
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
-
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
Vector3 r;
- if (!plane.intersects_ray(ray_pos, ray, &r))
+ if (!plane.intersects_ray(ray_pos, ray, &r)) {
continue;
+ }
float dist = r.distance_to(gt.origin);
-
- if (dist > gs * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gs * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
-
- float d = ray_pos.distance_to(r);
- if (d < col_d) {
- col_d = d;
- col_axis = i;
+ Vector3 r_dir = (r - gt.origin).normalized();
+
+ if (_get_camera_normal().dot(r_dir) <= 0.005) {
+ if (dist > gs * (GIZMO_CIRCLE_SIZE - GIZMO_RING_HALF_WIDTH) && dist < gs * (GIZMO_CIRCLE_SIZE + GIZMO_RING_HALF_WIDTH)) {
+ float d = ray_pos.distance_to(r);
+ if (d < col_d) {
+ col_d = d;
+ col_axis = i;
+ }
}
}
}
if (col_axis != -1) {
-
if (p_highlight_only) {
-
spatial_editor->select_gizmo_highlight_axis(col_axis + 3);
} else {
//handle rotate
@@ -929,18 +930,16 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
-
int col_axis = -1;
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
-
Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i) * gs * GIZMO_SCALE_OFFSET;
float grabber_radius = gs * GIZMO_ARROW_SIZE;
Vector3 r;
- if (Geometry::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
+ if (Geometry3D::segment_intersects_sphere(ray_pos, ray_pos + ray * MAX_Z, grabber_pos, grabber_radius, &r)) {
float d = r.distance_to(ray_pos);
if (d < col_d) {
col_d = d;
@@ -955,7 +954,6 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
col_d = 1e20;
for (int i = 0; i < 3; i++) {
-
Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
@@ -965,10 +963,8 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
Plane plane(gt.origin, gt.basis.get_axis(i).normalized());
if (plane.intersects_ray(ray_pos, ray, &r)) {
-
float dist = r.distance_to(grabber_pos);
if (dist < (gs * GIZMO_PLANE_SIZE)) {
-
float d = ray_pos.distance_to(r);
if (d < col_d) {
col_d = d;
@@ -982,9 +978,7 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
}
if (col_axis != -1) {
-
if (p_highlight_only) {
-
spatial_editor->select_gizmo_highlight_axis(col_axis + (is_plane_scale ? 12 : 9));
} else {
@@ -997,37 +991,36 @@ bool Node3DEditorViewport::_gizmo_select(const Vector2 &p_screenpos, bool p_high
}
}
- if (p_highlight_only)
+ if (p_highlight_only) {
spatial_editor->select_gizmo_highlight_axis(-1);
+ }
return false;
}
void Node3DEditorViewport::_surface_mouse_enter() {
-
- if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field()))
+ if (!surface->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
surface->grab_focus();
+ }
}
void Node3DEditorViewport::_surface_mouse_exit() {
-
_remove_preview();
}
void Node3DEditorViewport::_surface_focus_enter() {
-
view_menu->set_disable_shortcuts(false);
}
void Node3DEditorViewport::_surface_focus_exit() {
-
view_menu->set_disable_shortcuts(true);
}
+
bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
}
-void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
+void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
_find_items_at_pos(b->get_position(), clicked_includes_current, selection_results, b->get_shift());
Node *scene = editor->get_edited_scene();
@@ -1044,7 +1037,6 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
clicked_wants_append = b->get_shift();
if (selection_results.size() == 1) {
-
clicked = selection_results[0].item->get_instance_id();
selection_results.clear();
@@ -1053,13 +1045,11 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
clicked = ObjectID();
}
- } else if (!selection_results.empty()) {
-
+ } else if (!selection_results.is_empty()) {
NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
for (int i = 0; i < selection_results.size(); i++) {
-
Node3D *spat = selection_results[i].item;
Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(spat, "Node");
@@ -1100,26 +1090,28 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
}
void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
-
- if (previewing)
+ if (previewing) {
return; //do NONE
+ }
{
EditorNode *en = editor;
EditorPluginList *force_input_forwarding_list = en->get_editor_plugins_force_input_forwarding();
- if (!force_input_forwarding_list->empty()) {
+ if (!force_input_forwarding_list->is_empty()) {
bool discard = force_input_forwarding_list->forward_spatial_gui_input(camera, p_event, true);
- if (discard)
+ if (discard) {
return;
+ }
}
}
{
EditorNode *en = editor;
EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
- if (!over_plugin_list->empty()) {
+ if (!over_plugin_list->is_empty()) {
bool discard = over_plugin_list->forward_spatial_gui_input(camera, p_event, false);
- if (discard)
+ if (discard) {
return;
+ }
}
}
@@ -1128,25 +1120,25 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
if (b.is_valid()) {
emit_signal("clicked", this);
- float zoom_factor = 1 + (ZOOM_MULTIPLIER - 1) * b->get_factor();
+ float zoom_factor = 1 + (ZOOM_FREELOOK_MULTIPLIER - 1) * b->get_factor();
switch (b->get_button_index()) {
-
case BUTTON_WHEEL_UP: {
- if (is_freelook_active())
+ if (is_freelook_active()) {
scale_freelook_speed(zoom_factor);
- else
+ } else {
scale_cursor_distance(1.0 / zoom_factor);
+ }
} break;
case BUTTON_WHEEL_DOWN: {
- if (is_freelook_active())
+ if (is_freelook_active()) {
scale_freelook_speed(1.0 / zoom_factor);
- else
+ } else {
scale_cursor_distance(zoom_factor);
+ }
} break;
case BUTTON_RIGHT: {
-
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if (b->is_pressed() && _edit.gizmo.is_valid()) {
@@ -1156,11 +1148,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (_edit.mode == TRANSFORM_NONE && b->is_pressed()) {
-
if (b->get_alt()) {
-
- if (nav_scheme == NAVIGATION_MAYA)
+ if (nav_scheme == NAVIGATION_MAYA) {
break;
+ }
_list_select(b);
return;
@@ -1174,14 +1165,15 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
sp->set_global_transform(se->original);
}
@@ -1208,32 +1200,25 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} break;
case BUTTON_MIDDLE: {
-
if (b->is_pressed() && _edit.mode != TRANSFORM_NONE) {
-
switch (_edit.plane) {
-
case TRANSFORM_VIEW: {
-
_edit.plane = TRANSFORM_X_AXIS;
set_message(TTR("X-Axis Transform."), 2);
name = "";
_update_name();
} break;
case TRANSFORM_X_AXIS: {
-
_edit.plane = TRANSFORM_Y_AXIS;
set_message(TTR("Y-Axis Transform."), 2);
} break;
case TRANSFORM_Y_AXIS: {
-
_edit.plane = TRANSFORM_Z_AXIS;
set_message(TTR("Z-Axis Transform."), 2);
} break;
case TRANSFORM_Z_AXIS: {
-
_edit.plane = TRANSFORM_VIEW;
set_message(TTR("View Plane Transform."), 2);
@@ -1246,9 +1231,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} break;
case BUTTON_LEFT: {
-
if (b->is_pressed()) {
-
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
if ((nav_scheme == NAVIGATION_MAYA || nav_scheme == NAVIGATION_MODO) && b->get_alt()) {
break;
@@ -1273,7 +1256,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (can_select_gizmos && spatial_editor->get_selected()) {
-
Ref<EditorNode3DGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
int handle = -1;
@@ -1281,7 +1263,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 normal;
bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, b->get_shift());
if (inters && handle != -1) {
-
_edit.gizmo = seg;
_edit.gizmo_handle = handle;
_edit.gizmo_initial_value = seg->get_handle_value(handle);
@@ -1290,17 +1271,18 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
}
- if (_gizmo_select(_edit.mouse_pos))
+ if (_gizmo_select(_edit.mouse_pos)) {
break;
+ }
clicked = ObjectID();
clicked_includes_current = false;
if ((spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT && b->get_control()) || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE) {
-
/* HANDLE ROTATION */
- if (get_selected_count() == 0)
+ if (get_selected_count() == 0) {
break; //bye
+ }
//handle rotate
_edit.mode = TRANSFORM_ROTATE;
_compute_edit(b->get_position());
@@ -1308,9 +1290,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE) {
-
- if (get_selected_count() == 0)
+ if (get_selected_count() == 0) {
break; //bye
+ }
//handle translate
_edit.mode = TRANSFORM_TRANSLATE;
_compute_edit(b->get_position());
@@ -1318,9 +1300,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE) {
-
- if (get_selected_count() == 0)
+ if (get_selected_count() == 0) {
break; //bye
+ }
//handle scale
_edit.mode = TRANSFORM_SCALE;
_compute_edit(b->get_position());
@@ -1338,9 +1320,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
clicked_wants_append = b->get_shift();
if (clicked.is_null()) {
-
- if (!clicked_wants_append)
+ if (!clicked_wants_append) {
_clear_selected();
+ }
//default to regionselect
cursor.region_select = true;
@@ -1349,13 +1331,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (clicked.is_valid() && gizmo_handle >= 0) {
-
Node3D *spa = Object::cast_to<Node3D>(ObjectDB::get_instance(clicked));
if (spa) {
-
Ref<EditorNode3DGizmo> seg = spa->get_gizmo();
if (seg.is_valid()) {
-
_edit.gizmo = seg;
_edit.gizmo_handle = gizmo_handle;
_edit.gizmo_initial_value = seg->get_handle_value(gizmo_handle);
@@ -1366,9 +1345,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
surface->update();
} else {
-
if (_edit.gizmo.is_valid()) {
-
_edit.gizmo->commit_handle(_edit.gizmo_handle, _edit.gizmo_initial_value, false);
_edit.gizmo = Ref<EditorNode3DGizmo>();
break;
@@ -1380,8 +1357,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (cursor.region_select) {
-
- if (!clicked_wants_append) _clear_selected();
+ if (!clicked_wants_append) {
+ _clear_selected();
+ }
_select_region();
cursor.region_select = false;
@@ -1389,21 +1367,21 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (_edit.mode != TRANSFORM_NONE) {
-
static const char *_transform_name[4] = { "None", "Rotate", "Translate", "Scale" };
undo_redo->create_action(_transform_name[_edit.mode]);
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
undo_redo->add_do_method(sp, "set_global_transform", sp->get_global_gizmo_transform());
undo_redo->add_undo_method(sp, "set_global_transform", se->original);
@@ -1423,14 +1401,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> m = p_event;
if (m.is_valid()) {
-
_edit.mouse_pos = m->get_position();
if (spatial_editor->get_selected()) {
-
Ref<EditorNode3DGizmo> seg = spatial_editor->get_selected()->get_gizmo();
if (seg.is_valid()) {
-
int selected_handle = -1;
int handle = -1;
@@ -1438,21 +1413,20 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 normal;
bool inters = seg->intersect_ray(camera, _edit.mouse_pos, point, normal, &handle, false);
if (inters && handle != -1) {
-
selected_handle = handle;
}
if (selected_handle != spatial_editor->get_over_gizmo_handle()) {
spatial_editor->set_over_gizmo_handle(selected_handle);
spatial_editor->get_selected()->update_gizmo();
- if (selected_handle != -1)
+ if (selected_handle != -1) {
spatial_editor->select_gizmo_highlight_axis(-1);
+ }
}
}
}
if (spatial_editor->get_over_gizmo_handle() == -1 && !(m->get_button_mask() & 1) && !_edit.gizmo.is_valid()) {
-
_gizmo_select(_edit.mouse_pos, true);
}
@@ -1460,14 +1434,12 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
NavigationMode nav_mode = NAVIGATION_NONE;
if (_edit.gizmo.is_valid()) {
-
_edit.gizmo->set_handle(_edit.gizmo_handle, camera, m->get_position());
Variant v = _edit.gizmo->get_handle_value(_edit.gizmo_handle);
String n = _edit.gizmo->get_handle_name(_edit.gizmo_handle);
set_message(n + ": " + String(v));
} else if (m->get_button_mask() & BUTTON_MASK_LEFT) {
-
if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) {
nav_mode = NAVIGATION_ORBIT;
} else if (nav_scheme == NAVIGATION_MODO && m->get_alt() && m->get_shift()) {
@@ -1478,9 +1450,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
nav_mode = NAVIGATION_ORBIT;
} else {
if (clicked.is_valid()) {
-
if (!clicked_includes_current) {
-
_select_clicked(clicked_wants_append, true);
// Processing was deferred.
}
@@ -1497,8 +1467,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
return;
}
- if (_edit.mode == TRANSFORM_NONE)
+ if (_edit.mode == TRANSFORM_NONE) {
return;
+ }
Vector3 ray_pos = _get_ray_pos(m->get_position());
Vector3 ray = _get_ray(m->get_position());
@@ -1506,9 +1477,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
int snap_step_decimals = Math::range_step_decimals(snap);
switch (_edit.mode) {
-
case TRANSFORM_SCALE: {
-
Vector3 motion_mask;
Plane plane;
bool plane_mv = false;
@@ -1548,22 +1517,21 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
Vector3 intersection;
- if (!plane.intersects_ray(ray_pos, ray, &intersection))
+ if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
break;
+ }
Vector3 click;
- if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
+ if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
break;
+ }
Vector3 motion = intersection - click;
if (_edit.plane != TRANSFORM_VIEW) {
-
if (!plane_mv) {
-
motion = motion_mask.dot(motion) * motion_mask;
} else {
-
// Alternative planar scaling mode
if (_get_key_modifier(m) != KEY_SHIFT) {
motion = motion_mask.dot(motion) * motion_mask;
@@ -1573,8 +1541,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} else {
float center_click_dist = click.distance_to(_edit.center);
float center_inters_dist = intersection.distance_to(_edit.center);
- if (center_click_dist == 0)
+ if (center_click_dist == 0) {
break;
+ }
float scale = center_inters_dist - center_click_dist;
motion = Vector3(scale, scale, scale);
@@ -1595,7 +1564,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
@@ -1617,7 +1585,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Vector3 local_scale;
if (local_coords) {
-
Basis g = original.basis.orthonormalized();
Vector3 local_motion = g.inverse().xform(motion);
@@ -1631,13 +1598,11 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Basis check = original_local.basis;
check.scale(local_scale);
if (check.determinant() != 0) {
-
// Apply scale
sp->set_scale(local_scale);
}
} else {
-
if (_edit.snap || spatial_editor->is_snap_enabled()) {
motion.snap(Vector3(snap, snap, snap));
}
@@ -1656,7 +1621,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} break;
case TRANSFORM_TRANSLATE: {
-
Vector3 motion_mask;
Plane plane;
bool plane_mv = false;
@@ -1692,12 +1656,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
Vector3 intersection;
- if (!plane.intersects_ray(ray_pos, ray, &intersection))
+ if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
break;
+ }
Vector3 click;
- if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
+ if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
break;
+ }
Vector3 motion = intersection - click;
if (_edit.plane != TRANSFORM_VIEW) {
@@ -1720,7 +1686,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
String::num(motion_snapped.y, snap_step_decimals) + ", " + String::num(motion_snapped.z, snap_step_decimals) + ")");
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
if (!sp) {
continue;
@@ -1739,7 +1704,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Transform t;
if (local_coords) {
-
if (_edit.snap || spatial_editor->is_snap_enabled()) {
Basis g = original.basis.orthonormalized();
Vector3 local_motion = g.inverse().xform(motion);
@@ -1749,7 +1713,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else {
-
if (_edit.snap || spatial_editor->is_snap_enabled()) {
motion.snap(Vector3(snap, snap, snap));
}
@@ -1766,7 +1729,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} break;
case TRANSFORM_ROTATE: {
-
Plane plane;
Vector3 axis;
@@ -1793,12 +1755,14 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
Vector3 intersection;
- if (!plane.intersects_ray(ray_pos, ray, &intersection))
+ if (!plane.intersects_ray(ray_pos, ray, &intersection)) {
break;
+ }
Vector3 click;
- if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click))
+ if (!plane.intersects_ray(_edit.click_ray_pos, _edit.click_ray, &click)) {
break;
+ }
Vector3 y_axis = (click - _edit.center).normalized();
Vector3 x_axis = plane.normal.cross(y_axis).normalized();
@@ -1818,14 +1782,15 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
bool local_coords = (spatial_editor->are_local_coords_enabled() && _edit.plane != TRANSFORM_VIEW); // Disable local transformation for TRANSFORM_VIEW
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
if (sp->has_meta("_edit_lock_")) {
continue;
@@ -1834,7 +1799,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Transform t;
if (local_coords) {
-
Transform original_local = se->original_local;
Basis rot = Basis(axis, angle);
@@ -1846,7 +1810,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
sp->set_scale(original_local.basis.get_scale()); // re-apply original scale
} else {
-
Transform original = se->original;
Transform r;
Transform base = Transform(Basis(), _edit.center);
@@ -1868,7 +1831,6 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if ((m->get_button_mask() & BUTTON_MASK_RIGHT) || freelook_active) {
-
if (nav_scheme == NAVIGATION_MAYA && m->get_alt()) {
nav_mode = NAVIGATION_ZOOM;
} else if (freelook_active) {
@@ -1878,9 +1840,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
-
if (nav_scheme == NAVIGATION_GODOT) {
-
const int mod = _get_key_modifier(m);
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
@@ -1893,8 +1853,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if (nav_scheme == NAVIGATION_MAYA) {
- if (m->get_alt())
+ if (m->get_alt()) {
nav_mode = NAVIGATION_PAN;
+ }
}
} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {
@@ -1941,21 +1902,19 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
if (magnify_gesture.is_valid()) {
-
- if (is_freelook_active())
+ if (is_freelook_active()) {
scale_freelook_speed(magnify_gesture->get_factor());
- else
+ } else {
scale_cursor_distance(1.0 / magnify_gesture->get_factor());
+ }
}
Ref<InputEventPanGesture> pan_gesture = p_event;
if (pan_gesture.is_valid()) {
-
NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
NavigationMode nav_mode = NAVIGATION_NONE;
if (nav_scheme == NAVIGATION_GODOT) {
-
const int mod = _get_key_modifier(pan_gesture);
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
@@ -1968,28 +1927,29 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if (nav_scheme == NAVIGATION_MAYA) {
- if (pan_gesture->get_alt())
+ if (pan_gesture->get_alt()) {
nav_mode = NAVIGATION_PAN;
+ }
}
switch (nav_mode) {
case NAVIGATION_PAN: {
- _nav_pan(m, pan_gesture->get_delta());
+ _nav_pan(pan_gesture, pan_gesture->get_delta());
} break;
case NAVIGATION_ZOOM: {
- _nav_zoom(m, pan_gesture->get_delta());
+ _nav_zoom(pan_gesture, pan_gesture->get_delta());
} break;
case NAVIGATION_ORBIT: {
- _nav_orbit(m, pan_gesture->get_delta());
+ _nav_orbit(pan_gesture, pan_gesture->get_delta());
} break;
case NAVIGATION_LOOK: {
- _nav_look(m, pan_gesture->get_delta());
+ _nav_look(pan_gesture, pan_gesture->get_delta());
} break;
@@ -2001,8 +1961,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
- if (!k->is_pressed())
+ if (!k->is_pressed()) {
return;
+ }
if (ED_IS_SHORTCUT("spatial_editor/snap", p_event)) {
if (_edit.mode != TRANSFORM_NONE) {
@@ -2045,8 +2006,9 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
_menu_option(VIEW_ALIGN_ROTATION_WITH_VIEW);
}
if (ED_IS_SHORTCUT("spatial_editor/insert_anim_key", p_event)) {
- if (!get_selected_count() || _edit.mode != TRANSFORM_NONE)
+ if (!get_selected_count() || _edit.mode != TRANSFORM_NONE) {
return;
+ }
if (!AnimationPlayerEditor::singleton->get_track_editor()->has_keying()) {
set_message(TTR("Keying is disabled (no key inserted)."));
@@ -2056,10 +2018,10 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
spatial_editor->emit_signal("transform_key_request", sp, "", sp->get_transform());
}
@@ -2076,61 +2038,70 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (k->get_keycode() == KEY_SPACE) {
- if (!k->is_pressed()) emit_signal("toggle_maximize_view", this);
+ if (!k->is_pressed()) {
+ emit_signal("toggle_maximize_view", this);
+ }
}
}
// freelook uses most of the useful shortcuts, like save, so its ok
// to consider freelook active as end of the line for future events.
- if (freelook_active)
+ if (freelook_active) {
accept_event();
+ }
}
void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
-
const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t pan_speed = 1 / 150.0;
int pan_speed_modifier = 10;
- if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift())
+ if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift()) {
pan_speed *= pan_speed_modifier;
+ }
Transform camera_transform;
camera_transform.translate(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
- Vector3 translation(-p_relative.x * pan_speed, p_relative.y * pan_speed, 0);
+ const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
+ const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ Vector3 translation(
+ (invert_x_axis ? -1 : 1) * -p_relative.x * pan_speed,
+ (invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
+ 0);
translation *= cursor.distance / DISTANCE_DEFAULT;
camera_transform.translate(translation);
cursor.pos = camera_transform.origin;
}
void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
-
const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t zoom_speed = 1 / 80.0;
int zoom_speed_modifier = 10;
- if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift())
+ if (nav_scheme == NAVIGATION_MAYA && p_event->get_shift()) {
zoom_speed *= zoom_speed_modifier;
+ }
NavigationZoomStyle zoom_style = (NavigationZoomStyle)EditorSettings::get_singleton()->get("editors/3d/navigation/zoom_style").operator int();
if (zoom_style == NAVIGATION_ZOOM_HORIZONTAL) {
- if (p_relative.x > 0)
+ if (p_relative.x > 0) {
scale_cursor_distance(1 - p_relative.x * zoom_speed);
- else if (p_relative.x < 0)
+ } else if (p_relative.x < 0) {
scale_cursor_distance(1.0 / (1 + p_relative.x * zoom_speed));
+ }
} else {
- if (p_relative.y > 0)
+ if (p_relative.y > 0) {
scale_cursor_distance(1 + p_relative.y * zoom_speed);
- else if (p_relative.y < 0)
+ } else if (p_relative.y < 0) {
scale_cursor_distance(1.0 / (1 - p_relative.y * zoom_speed));
+ }
}
}
void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
-
if (lock_rotation) {
_nav_pan(p_event, p_relative);
return;
@@ -2140,26 +2111,29 @@ void Node3DEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, cons
_menu_option(VIEW_PERSPECTIVE);
}
- real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
- real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
- bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
+ const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
- cursor.y_rot += p_relative.x * radians_per_pixel;
- if (cursor.x_rot > Math_PI / 2.0)
- cursor.x_rot = Math_PI / 2.0;
- if (cursor.x_rot < -Math_PI / 2.0)
- cursor.x_rot = -Math_PI / 2.0;
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
+ if (invert_x_axis) {
+ cursor.y_rot -= p_relative.x * radians_per_pixel;
+ } else {
+ cursor.y_rot += p_relative.x * radians_per_pixel;
+ }
name = "";
_update_name();
}
void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const Vector2 &p_relative) {
-
if (orthogonal) {
_nav_pan(p_event, p_relative);
return;
@@ -2169,23 +2143,22 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
_menu_option(VIEW_PERSPECTIVE);
}
- real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
- real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
- bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
+ const real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_sensitivity");
+ const real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ const bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y_axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
- Transform prev_camera_transform = to_camera_transform(cursor);
+ const Transform prev_camera_transform = to_camera_transform(cursor);
if (invert_y_axis) {
cursor.x_rot -= p_relative.y * radians_per_pixel;
} else {
cursor.x_rot += p_relative.y * radians_per_pixel;
}
+ // Clamp the Y rotation to roughly -90..90 degrees so the user can't look upside-down and end up disoriented.
+ cursor.x_rot = CLAMP(cursor.x_rot, -1.57, 1.57);
+
cursor.y_rot += p_relative.x * radians_per_pixel;
- if (cursor.x_rot > Math_PI / 2.0)
- cursor.x_rot = Math_PI / 2.0;
- if (cursor.x_rot < -Math_PI / 2.0)
- cursor.x_rot = -Math_PI / 2.0;
// Look is like the opposite of Orbit: the focus point rotates around the camera
Transform camera_transform = to_camera_transform(cursor);
@@ -2199,7 +2172,6 @@ void Node3DEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, const
}
void Node3DEditorViewport::set_freelook_active(bool active_now) {
-
if (!freelook_active && active_now) {
// Sync camera cursor to cursor to "cut" interpolation jumps due to changing referential
cursor = camera_cursor;
@@ -2216,6 +2188,8 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
freelook_speed = base_speed * cursor.distance;
}
+ previous_mouse_position = get_local_mouse_position();
+
// Hide mouse like in an FPS (warping doesn't work)
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
@@ -2225,38 +2199,39 @@ void Node3DEditorViewport::set_freelook_active(bool active_now) {
// Restore mouse
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+
+ // Restore the previous mouse position when leaving freelook mode.
+ // This is done because leaving `Input.MOUSE_MODE_CAPTURED` will center the cursor
+ // due to OS limitations.
+ warp_mouse(previous_mouse_position);
}
freelook_active = active_now;
}
void Node3DEditorViewport::scale_cursor_distance(real_t scale) {
+ real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
+ if (unlikely(min_distance > max_distance)) {
+ cursor.distance = (min_distance + max_distance) / 2;
+ } else {
+ cursor.distance = CLAMP(cursor.distance * scale, min_distance, max_distance);
+ }
- // Prevents zero distance which would short-circuit any scaling
- if (cursor.distance < ZOOM_MIN_DISTANCE)
- cursor.distance = ZOOM_MIN_DISTANCE;
-
- cursor.distance *= scale;
-
- if (cursor.distance < ZOOM_MIN_DISTANCE)
- cursor.distance = ZOOM_MIN_DISTANCE;
-
- zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
+ zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
surface->update();
}
void Node3DEditorViewport::scale_freelook_speed(real_t scale) {
+ real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
+ if (unlikely(min_speed > max_speed)) {
+ freelook_speed = (min_speed + max_speed) / 2;
+ } else {
+ freelook_speed = CLAMP(freelook_speed * scale, min_speed, max_speed);
+ }
- // Prevents zero distance which would short-circuit any scaling
- if (freelook_speed < FREELOOK_MIN_SPEED)
- freelook_speed = FREELOOK_MIN_SPEED;
-
- freelook_speed *= scale;
-
- if (freelook_speed < FREELOOK_MIN_SPEED)
- freelook_speed = FREELOOK_MIN_SPEED;
-
- zoom_indicator_delay = ZOOM_INDICATOR_DELAY_S;
+ zoom_indicator_delay = ZOOM_FREELOOK_INDICATOR_DELAY_S;
surface->update();
}
@@ -2271,7 +2246,7 @@ Point2i Node3DEditorViewport::_get_warped_mouse_motion(const Ref<InputEventMouse
}
static bool is_shortcut_pressed(const String &p_path) {
- Ref<ShortCut> shortcut = ED_GET_SHORTCUT(p_path);
+ Ref<Shortcut> shortcut = ED_GET_SHORTCUT(p_path);
if (shortcut.is_null()) {
return false;
}
@@ -2285,7 +2260,6 @@ static bool is_shortcut_pressed(const String &p_path) {
}
void Node3DEditorViewport::_update_freelook(real_t delta) {
-
if (!is_freelook_active()) {
return;
}
@@ -2348,7 +2322,6 @@ void Node3DEditorViewport::_update_freelook(real_t delta) {
}
void Node3DEditorViewport::set_message(String p_message, float p_time) {
-
message = p_message;
message_time = p_time;
}
@@ -2363,9 +2336,7 @@ void Node3DEditorPlugin::edited_scene_changed() {
}
void Node3DEditorViewport::_notification(int p_what) {
-
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
-
bool visible = is_visible_in_tree();
set_process(visible);
@@ -2382,19 +2353,10 @@ void Node3DEditorViewport::_notification(int p_what) {
}
if (p_what == NOTIFICATION_RESIZED) {
-
call_deferred("update_transform_gizmo_view");
}
- if (p_what == NOTIFICATION_READY) {
- // The crosshair icon doesn't depend on the editor theme.
- crosshair->set_texture(get_theme_icon("Crosshair", "EditorIcons"));
- // Set the anchors and margins after changing the icon to ensure it's centered correctly.
- crosshair->set_anchors_and_margins_preset(PRESET_CENTER);
- }
-
if (p_what == NOTIFICATION_PROCESS) {
-
real_t delta = get_process_delta_time();
if (zoom_indicator_delay > 0) {
@@ -2429,27 +2391,29 @@ void Node3DEditorViewport::_notification(int p_what) {
bool exist = false;
for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->key());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
Transform t = sp->get_global_gizmo_transform();
+ VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
+ AABB new_aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
exist = true;
- if (se->last_xform == t && !se->last_xform_dirty)
+ if (se->last_xform == t && se->aabb == new_aabb && !se->last_xform_dirty) {
continue;
+ }
changed = true;
se->last_xform_dirty = false;
se->last_xform = t;
- VisualInstance3D *vi = Object::cast_to<VisualInstance3D>(sp);
-
- se->aabb = vi ? vi->get_aabb() : _calculate_spatial_bounds(sp);
+ se->aabb = new_aabb;
t.translate(se->aabb.position);
@@ -2459,6 +2423,7 @@ void Node3DEditorViewport::_notification(int p_what) {
t.basis = t.basis * aabb_s;
RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
+ RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
}
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
@@ -2466,15 +2431,15 @@ void Node3DEditorViewport::_notification(int p_what) {
}
if (message_time > 0) {
-
if (message != last_message) {
surface->update();
last_message = message;
}
message_time -= get_physics_process_delta_time();
- if (message_time < 0)
+ if (message_time < 0) {
surface->update();
+ }
}
//update shadow atlas if changed
@@ -2497,12 +2462,14 @@ void Node3DEditorViewport::_notification(int p_what) {
subviewport_container->set_stretch_shrink(shrink ? 2 : 1);
}
- //update msaa if changed
+ // Update MSAA, screen-space AA and debanding if changed
- int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
+ const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa");
viewport->set_msaa(Viewport::MSAA(msaa_mode));
- int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
+ const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa");
viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode));
+ const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding");
+ viewport->set_use_debanding(use_debanding);
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
if (show_info != info_label->is_visible()) {
@@ -2517,10 +2484,6 @@ void Node3DEditorViewport::_notification(int p_what) {
current_camera = camera;
}
- // Display the crosshair only while freelooking. Hide it otherwise,
- // as the crosshair can be distracting.
- crosshair->set_visible(freelook_active);
-
if (show_info) {
String text;
text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n";
@@ -2542,6 +2505,8 @@ void Node3DEditorViewport::_notification(int p_what) {
bool show_fps = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
if (show_fps != fps_label->is_visible()) {
+ cpu_time_label->set_visible(show_fps);
+ gpu_time_label->set_visible(show_fps);
fps_label->set_visible(show_fps);
RS::get_singleton()->viewport_set_measure_render_time(viewport->get_viewport_rid(), show_fps);
for (int i = 0; i < FRAME_TIME_HISTORY; i++) {
@@ -2549,10 +2514,9 @@ void Node3DEditorViewport::_notification(int p_what) {
gpu_time_history[i] = 0;
}
cpu_time_history_index = 0;
- cpu_time_history_index = 0;
+ gpu_time_history_index = 0;
}
if (show_fps) {
-
cpu_time_history[cpu_time_history_index] = RS::get_singleton()->viewport_get_measured_render_time_cpu(viewport->get_viewport_rid());
cpu_time_history_index = (cpu_time_history_index + 1) % FRAME_TIME_HISTORY;
float cpu_time = 0.0;
@@ -2569,29 +2533,44 @@ void Node3DEditorViewport::_notification(int p_what) {
}
gpu_time /= FRAME_TIME_HISTORY;
- String text;
- text += TTR("CPU Time") + ": " + String::num(cpu_time, 1) + " ms\n";
- text += TTR("GPU Time") + ": " + String::num(gpu_time, 1) + " ms\n";
- text += TTR("FPS") + ": " + itos(1000.0 / gpu_time);
-
- fps_label->set_text(text);
+ // Color labels depending on performance level ("good" = green, "OK" = yellow, "bad" = red).
+ // Middle point is at 15 ms.
+ cpu_time_label->set_text(vformat(TTR("CPU Time: %s ms"), String::num(cpu_time, 1)));
+ cpu_time_label->add_theme_color_override(
+ "font_color",
+ frame_time_gradient->get_color_at_offset(
+ Math::range_lerp(cpu_time, 0, 30, 0, 1)));
+
+ gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), String::num(gpu_time, 1)));
+ // Middle point is at 15 ms.
+ gpu_time_label->add_theme_color_override(
+ "font_color",
+ frame_time_gradient->get_color_at_offset(
+ Math::range_lerp(gpu_time, 0, 30, 0, 1)));
+
+ const float fps = 1000.0 / gpu_time;
+ fps_label->set_text(vformat(TTR("FPS: %d"), fps));
+ // Middle point is at 60 FPS.
+ fps_label->add_theme_color_override(
+ "font_color",
+ frame_time_gradient->get_color_at_offset(
+ Math::range_lerp(fps, 110, 10, 0, 1)));
}
bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
cinema_label->set_visible(show_cinema);
if (show_cinema) {
float cinema_half_width = cinema_label->get_size().width / 2.0f;
- cinema_label->set_anchor_and_margin(MARGIN_LEFT, 0.5f, -cinema_half_width);
+ cinema_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -cinema_half_width);
}
if (lock_rotation) {
float locked_half_width = locked_label->get_size().width / 2.0f;
- locked_label->set_anchor_and_margin(MARGIN_LEFT, 0.5f, -locked_half_width);
+ locked_label->set_anchor_and_offset(SIDE_LEFT, 0.5f, -locked_half_width);
}
}
if (p_what == NOTIFICATION_ENTER_TREE) {
-
surface->connect("draw", callable_mp(this, &Node3DEditorViewport::_draw));
surface->connect("gui_input", callable_mp(this, &Node3DEditorViewport::_sinput));
surface->connect("mouse_entered", callable_mp(this, &Node3DEditorViewport::_surface_mouse_enter));
@@ -2603,13 +2582,11 @@ void Node3DEditorViewport::_notification(int p_what) {
}
if (p_what == NOTIFICATION_EXIT_TREE) {
-
_finish_gizmo_instances();
}
if (p_what == NOTIFICATION_THEME_CHANGED) {
-
- view_menu->set_icon(get_theme_icon("GuiTabMenu", "EditorIcons"));
+ view_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons"));
preview_camera->set_icon(get_theme_icon("Camera3D", "EditorIcons"));
view_menu->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
@@ -2624,22 +2601,27 @@ void Node3DEditorViewport::_notification(int p_what) {
preview_camera->add_theme_style_override("focus", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
preview_camera->add_theme_style_override("disabled", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
+ frame_time_gradient->set_color(0, get_theme_color("success_color", "Editor"));
+ frame_time_gradient->set_color(1, get_theme_color("warning_color", "Editor"));
+ frame_time_gradient->set_color(2, get_theme_color("error_color", "Editor"));
+
info_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
+ cpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
+ gpu_time_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
fps_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
cinema_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
locked_label->add_theme_style_override("normal", editor->get_gui_base()->get_theme_stylebox("Information3dViewport", "EditorStyles"));
}
}
-static void draw_indicator_bar(Control &surface, real_t fill, Ref<Texture2D> icon) {
-
+static void draw_indicator_bar(Control &surface, real_t fill, const Ref<Texture2D> icon, const Ref<Font> font, int font_size, const String &text) {
// Adjust bar size from control height
- Vector2 surface_size = surface.get_size();
- real_t h = surface_size.y / 2.0;
- real_t y = (surface_size.y - h) / 2.0;
+ const Vector2 surface_size = surface.get_size();
+ const real_t h = surface_size.y / 2.0;
+ const real_t y = (surface_size.y - h) / 2.0;
- Rect2 r(10, y, 6, h);
- real_t sy = r.size.y * fill;
+ const Rect2 r(10 * EDSCALE, y, 6 * EDSCALE, h);
+ const real_t sy = r.size.y * fill;
// Note: because this bar appears over the viewport, it has to stay readable for any background color
// Draw both neutral dark and bright colors to account this
@@ -2647,20 +2629,22 @@ static void draw_indicator_bar(Control &surface, real_t fill, Ref<Texture2D> ico
surface.draw_rect(Rect2(r.position.x, r.position.y + r.size.y - sy, r.size.x, sy), Color(1, 1, 1, 0.6));
surface.draw_rect(r.grow(1), Color(0, 0, 0, 0.7), false, Math::round(EDSCALE));
- Vector2 icon_size = icon->get_size();
- Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2);
+ const Vector2 icon_size = icon->get_size();
+ const Vector2 icon_pos = Vector2(r.position.x - (icon_size.x - r.size.x) / 2, r.position.y + r.size.y + 2 * EDSCALE);
surface.draw_texture(icon, icon_pos);
+
+ // Draw text below the bar (for speed/zoom information).
+ surface.draw_string(font, Vector2(icon_pos.x, icon_pos.y + icon_size.y + 16 * EDSCALE), text, HALIGN_LEFT, -1.f, font_size);
}
void Node3DEditorViewport::_draw() {
-
EditorPluginList *over_plugin_list = EditorNode::get_singleton()->get_editor_plugins_over();
- if (!over_plugin_list->empty()) {
+ if (!over_plugin_list->is_empty()) {
over_plugin_list->forward_spatial_draw_over_viewport(surface);
}
EditorPluginList *force_over_plugin_list = editor->get_editor_plugins_force_over();
- if (!force_over_plugin_list->empty()) {
+ if (!force_over_plugin_list->is_empty()) {
force_over_plugin_list->forward_spatial_force_draw_over_viewport(surface);
}
@@ -2688,24 +2672,43 @@ void Node3DEditorViewport::_draw() {
if (message_time > 0) {
Ref<Font> font = get_theme_font("font", "Label");
+ int font_size = get_theme_font_size("font_size", "Label");
Point2 msgpos = Point2(5, get_size().y - 20);
- font->draw(ci, msgpos + Point2(1, 1), message, Color(0, 0, 0, 0.8));
- font->draw(ci, msgpos + Point2(-1, -1), message, Color(0, 0, 0, 0.8));
- font->draw(ci, msgpos, message, Color(1, 1, 1, 1));
+ font->draw_string(ci, msgpos + Point2(1, 1), message, HALIGN_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
+ font->draw_string(ci, msgpos + Point2(-1, -1), message, HALIGN_LEFT, -1, font_size, Color(0, 0, 0, 0.8));
+ font->draw_string(ci, msgpos, message, HALIGN_LEFT, -1, font_size, Color(1, 1, 1, 1));
}
if (_edit.mode == TRANSFORM_ROTATE) {
-
Point2 center = _point_to_screen(_edit.center);
+
+ Color handle_color;
+ switch (_edit.plane) {
+ case TRANSFORM_X_AXIS:
+ handle_color = get_theme_color("axis_x_color", "Editor");
+ break;
+ case TRANSFORM_Y_AXIS:
+ handle_color = get_theme_color("axis_y_color", "Editor");
+ break;
+ case TRANSFORM_Z_AXIS:
+ handle_color = get_theme_color("axis_z_color", "Editor");
+ break;
+ default:
+ handle_color = get_theme_color("accent_color", "Editor");
+ break;
+ }
+ handle_color.a = 1.0;
+ const float brightness = 1.3;
+ handle_color *= Color(brightness, brightness, brightness);
+
RenderingServer::get_singleton()->canvas_item_add_line(
ci,
_edit.mouse_pos,
center,
- get_theme_color("accent_color", "Editor") * Color(1, 1, 1, 0.6),
+ handle_color,
Math::round(2 * EDSCALE));
}
if (previewing) {
-
Size2 ss = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
float aspect = ss.aspect();
Size2 s = get_size();
@@ -2714,14 +2717,12 @@ void Node3DEditorViewport::_draw() {
switch (previewing->get_keep_aspect_mode()) {
case Camera3D::KEEP_WIDTH: {
-
draw_rect.size = Size2(s.width, s.width / aspect);
draw_rect.position.x = 0;
draw_rect.position.y = (s.height - draw_rect.size.y) * 0.5;
} break;
case Camera3D::KEEP_HEIGHT: {
-
draw_rect.size = Size2(s.height * aspect, s.height);
draw_rect.position.y = 0;
draw_rect.position.x = (s.width - draw_rect.size.x) * 0.5;
@@ -2729,48 +2730,52 @@ void Node3DEditorViewport::_draw() {
} break;
}
- draw_rect = Rect2(Vector2(), s).clip(draw_rect);
+ draw_rect = Rect2(Vector2(), s).intersection(draw_rect);
surface->draw_rect(draw_rect, Color(0.6, 0.6, 0.1, 0.5), false, Math::round(2 * EDSCALE));
} else {
-
if (zoom_indicator_delay > 0.0) {
-
if (is_freelook_active()) {
// Show speed
- real_t min_speed = FREELOOK_MIN_SPEED;
- real_t max_speed = camera->get_zfar();
+ real_t min_speed = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_speed = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_speed - min_speed);
if (!Math::is_zero_approx(scale_length)) {
real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length);
- // There is no real maximum speed so that factor can become negative,
- // Let's make it look asymptotic instead (will decrease slower and slower).
- if (logscale_t < 0.25)
- logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0);
-
- draw_indicator_bar(*surface, 1.0 - logscale_t, get_theme_icon("ViewportSpeed", "EditorIcons"));
+ // Display the freelook speed to help the user get a better sense of scale.
+ const int precision = freelook_speed < 1.0 ? 2 : 1;
+ draw_indicator_bar(
+ *surface,
+ 1.0 - logscale_t,
+ get_theme_icon("ViewportSpeed", "EditorIcons"),
+ get_theme_font("font", "Label"),
+ get_theme_font_size("font_size", "Label"),
+ vformat("%s u/s", String::num(freelook_speed).pad_decimals(precision)));
}
} else {
// Show zoom
- real_t min_distance = ZOOM_MIN_DISTANCE; // TODO Why not pick znear to limit zoom?
- real_t max_distance = camera->get_zfar();
+ real_t min_distance = MAX(camera->get_near() * 4, ZOOM_FREELOOK_MIN);
+ real_t max_distance = MIN(camera->get_far() / 4, ZOOM_FREELOOK_MAX);
real_t scale_length = (max_distance - min_distance);
if (!Math::is_zero_approx(scale_length)) {
real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length);
- // There is no real maximum distance so that factor can become negative,
- // Let's make it look asymptotic instead (will decrease slower and slower).
- if (logscale_t < 0.25)
- logscale_t = 0.25 * Math::exp(4.0 * logscale_t - 1.0);
-
- draw_indicator_bar(*surface, logscale_t, get_theme_icon("ViewportZoom", "EditorIcons"));
+ // Display the zoom center distance to help the user get a better sense of scale.
+ const int precision = cursor.distance < 1.0 ? 2 : 1;
+ draw_indicator_bar(
+ *surface,
+ logscale_t,
+ get_theme_icon("ViewportZoom", "EditorIcons"),
+ get_theme_font("font", "Label"),
+ get_theme_font_size("font_size", "Label"),
+ vformat("%s u", String::num(cursor.distance).pad_decimals(precision)));
}
}
}
@@ -2778,11 +2783,8 @@ void Node3DEditorViewport::_draw() {
}
void Node3DEditorViewport::_menu_option(int p_option) {
-
switch (p_option) {
-
case VIEW_TOP: {
-
cursor.y_rot = 0;
cursor.x_rot = Math_PI / 2.0;
set_message(TTR("Top View."), 2);
@@ -2792,7 +2794,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_BOTTOM: {
-
cursor.y_rot = 0;
cursor.x_rot = -Math_PI / 2.0;
set_message(TTR("Bottom View."), 2);
@@ -2802,7 +2803,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_LEFT: {
-
cursor.x_rot = 0;
cursor.y_rot = Math_PI / 2.0;
set_message(TTR("Left View."), 2);
@@ -2812,7 +2812,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_RIGHT: {
-
cursor.x_rot = 0;
cursor.y_rot = -Math_PI / 2.0;
set_message(TTR("Right View."), 2);
@@ -2822,7 +2821,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_FRONT: {
-
cursor.x_rot = 0;
cursor.y_rot = 0;
set_message(TTR("Front View."), 2);
@@ -2832,7 +2830,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_REAR: {
-
cursor.x_rot = 0;
cursor.y_rot = Math_PI;
set_message(TTR("Rear View."), 2);
@@ -2842,19 +2839,17 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_CENTER_TO_ORIGIN: {
-
cursor.pos = Vector3(0, 0, 0);
} break;
case VIEW_CENTER_TO_SELECTION: {
-
focus_selection();
} break;
case VIEW_ALIGN_TRANSFORM_WITH_VIEW: {
-
- if (!get_selected_count())
+ if (!get_selected_count()) {
break;
+ }
Transform camera_transform = camera->get_global_transform();
@@ -2863,14 +2858,15 @@ void Node3DEditorViewport::_menu_option(int p_option) {
undo_redo->create_action(TTR("Align Transform with View"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
Transform xform;
if (orthogonal) {
@@ -2888,9 +2884,9 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_ALIGN_ROTATION_WITH_VIEW: {
-
- if (!get_selected_count())
+ if (!get_selected_count()) {
break;
+ }
Transform camera_transform = camera->get_global_transform();
@@ -2898,14 +2894,15 @@ void Node3DEditorViewport::_menu_option(int p_option) {
undo_redo->create_action(TTR("Align Rotation with View"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
undo_redo->add_do_method(sp, "set_rotation", camera_transform.basis.get_rotation());
undo_redo->add_undo_method(sp, "set_rotation", sp->get_rotation());
@@ -2914,15 +2911,12 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_ENVIRONMENT: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_ENVIRONMENT);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
if (current) {
-
camera->set_environment(RES());
} else {
-
camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
}
@@ -2930,7 +2924,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_PERSPECTIVE: {
-
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), false);
orthogonal = false;
@@ -2940,7 +2933,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_ORTHOGONAL: {
-
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), false);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_ORTHOGONAL), true);
orthogonal = true;
@@ -2950,7 +2942,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_AUTO_ORTHOGONAL: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
@@ -2961,7 +2952,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
}
} break;
case VIEW_LOCK_ROTATION: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_LOCK_ROTATION);
bool current = view_menu->get_popup()->is_item_checked(idx);
lock_rotation = !current;
@@ -2974,7 +2964,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_AUDIO_LISTENER: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_LISTENER);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
@@ -2983,7 +2972,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_AUDIO_DOPPLER: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
@@ -2992,7 +2980,6 @@ void Node3DEditorViewport::_menu_option(int p_option) {
} break;
case VIEW_CINEMATIC_PREVIEW: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
@@ -3003,38 +2990,36 @@ void Node3DEditorViewport::_menu_option(int p_option) {
if (current) {
preview_camera->hide();
} else {
- if (previewing != nullptr)
+ if (previewing != nullptr) {
preview_camera->show();
+ }
}
} break;
case VIEW_GIZMOS: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
- if (current)
- camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
- else
- camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER));
+ uint32_t layers = ((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + index)) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER);
+ if (current) {
+ layers |= (1 << GIZMO_EDIT_LAYER);
+ }
+ camera->set_cull_mask(layers);
view_menu->get_popup()->set_item_checked(idx, current);
} break;
case VIEW_HALF_RESOLUTION: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION);
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
view_menu->get_popup()->set_item_checked(idx, current);
} break;
case VIEW_INFORMATION: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
bool current = view_menu->get_popup()->is_item_checked(idx);
view_menu->get_popup()->set_item_checked(idx, !current);
} break;
case VIEW_FRAME_TIME: {
-
int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
bool current = view_menu->get_popup()->is_item_checked(idx);
view_menu->get_popup()->set_item_checked(idx, !current);
@@ -3055,8 +3040,10 @@ void Node3DEditorViewport::_menu_option(int p_option) {
case VIEW_DISPLAY_DEBUG_SSAO:
case VIEW_DISPLAY_DEBUG_PSSM_SPLITS:
case VIEW_DISPLAY_DEBUG_DECAL_ATLAS:
- case VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER: {
-
+ case VIEW_DISPLAY_DEBUG_SDFGI:
+ case VIEW_DISPLAY_DEBUG_SDFGI_PROBES:
+ case VIEW_DISPLAY_DEBUG_GI_BUFFER:
+ case VIEW_DISPLAY_DEBUG_DISABLE_LOD: {
static const int display_options[] = {
VIEW_DISPLAY_NORMAL,
VIEW_DISPLAY_WIREFRAME,
@@ -3072,9 +3059,12 @@ void Node3DEditorViewport::_menu_option(int p_option) {
VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
- VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
+ VIEW_DISPLAY_DEBUG_GI_BUFFER,
+ VIEW_DISPLAY_DEBUG_DISABLE_LOD,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
+ VIEW_DISPLAY_DEBUG_SDFGI,
+ VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
VIEW_MAX
};
static const Viewport::DebugDraw debug_draw_modes[] = {
@@ -3092,15 +3082,17 @@ void Node3DEditorViewport::_menu_option(int p_option) {
Viewport::DEBUG_DRAW_GI_PROBE_EMISSION,
Viewport::DEBUG_DRAW_SCENE_LUMINANCE,
Viewport::DEBUG_DRAW_SSAO,
- Viewport::DEBUG_DRAW_ROUGHNESS_LIMITER,
+ Viewport::DEBUG_DRAW_GI_BUFFER,
+ Viewport::DEBUG_DRAW_DISABLE_LOD,
Viewport::DEBUG_DRAW_PSSM_SPLITS,
Viewport::DEBUG_DRAW_DECAL_ATLAS,
+ Viewport::DEBUG_DRAW_SDFGI,
+ Viewport::DEBUG_DRAW_SDFGI_PROBES,
};
int idx = 0;
while (display_options[idx] != VIEW_MAX) {
-
int id = display_options[idx];
int item_idx = view_menu->get_popup()->get_item_index(id);
if (item_idx != -1) {
@@ -3128,7 +3120,6 @@ void Node3DEditorViewport::_set_auto_orthogonal() {
}
void Node3DEditorViewport::_preview_exited_scene() {
-
preview_camera->disconnect("toggled", callable_mp(this, &Node3DEditorViewport::_toggle_camera_preview));
preview_camera->set_pressed(false);
_toggle_camera_preview(false);
@@ -3137,7 +3128,6 @@ void Node3DEditorViewport::_preview_exited_scene() {
}
void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
-
uint32_t layer = 1 << (GIZMO_BASE_LAYER + p_idx);
for (int i = 0; i < 3; i++) {
@@ -3176,10 +3166,17 @@ void Node3DEditorViewport::_init_gizmo_instance(int p_idx) {
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(scale_plane_gizmo_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
RS::get_singleton()->instance_set_layer_mask(scale_plane_gizmo_instance[i], layer);
}
+
+ // Rotation white outline
+ rotate_gizmo_instance[3] = RS::get_singleton()->instance_create();
+ RS::get_singleton()->instance_set_base(rotate_gizmo_instance[3], spatial_editor->get_rotate_gizmo(3)->get_rid());
+ RS::get_singleton()->instance_set_scenario(rotate_gizmo_instance[3], get_tree()->get_root()->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(rotate_gizmo_instance[3], RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_set_layer_mask(rotate_gizmo_instance[3], layer);
}
void Node3DEditorViewport::_finish_gizmo_instances() {
-
for (int i = 0; i < 3; i++) {
RS::get_singleton()->free(move_gizmo_instance[i]);
RS::get_singleton()->free(move_plane_gizmo_instance[i]);
@@ -3187,26 +3184,27 @@ void Node3DEditorViewport::_finish_gizmo_instances() {
RS::get_singleton()->free(scale_gizmo_instance[i]);
RS::get_singleton()->free(scale_plane_gizmo_instance[i]);
}
+ // Rotation white outline
+ RS::get_singleton()->free(rotate_gizmo_instance[3]);
}
-void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
+void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(p_activate && !preview);
ERR_FAIL_COND(!p_activate && !previewing);
rotation_control->set_visible(!p_activate);
if (!p_activate) {
-
previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
previewing = nullptr;
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
- if (!preview)
+ if (!preview) {
preview_camera->hide();
+ }
view_menu->set_disabled(false);
surface->update();
} else {
-
previewing = preview;
previewing->connect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), preview->get_camera()); //replace
@@ -3218,8 +3216,9 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
if (!previewing_cinema) {
- if (previewing != nullptr)
+ if (previewing != nullptr) {
previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
+ }
previewing = nullptr;
RS::get_singleton()->viewport_attach_camera(viewport->get_viewport_rid(), camera->get_camera()); //restore
@@ -3235,9 +3234,9 @@ void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
}
void Node3DEditorViewport::_selection_result_pressed(int p_result) {
-
- if (selection_results.size() <= p_result)
+ if (selection_results.size() <= p_result) {
return;
+ }
clicked = selection_results[p_result].item->get_instance_id();
@@ -3248,24 +3247,23 @@ void Node3DEditorViewport::_selection_result_pressed(int p_result) {
}
void Node3DEditorViewport::_selection_menu_hide() {
-
selection_results.clear();
selection_menu->clear();
selection_menu->set_size(Vector2(0, 0));
}
void Node3DEditorViewport::set_can_preview(Camera3D *p_preview) {
-
preview = p_preview;
- if (!preview_camera->is_pressed() && !previewing_cinema)
+ if (!preview_camera->is_pressed() && !previewing_cinema) {
preview_camera->set_visible(p_preview);
+ }
}
void Node3DEditorViewport::update_transform_gizmo_view() {
-
- if (!is_visible_in_tree())
+ if (!is_visible_in_tree()) {
return;
+ }
Transform xform = spatial_editor->get_gizmo_transform();
@@ -3279,18 +3277,21 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false);
}
+ // Rotation white outline
+ RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false);
return;
}
Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
Plane p(camera_xform.origin, camz);
- float gizmo_d = Math::abs(p.distance_to(xform.origin));
+ float gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
float d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
float d1 = camera->unproject_position(camera_xform.origin + camz * gizmo_d + camy).y;
float dd = Math::abs(d0 - d1);
- if (dd == 0)
+ if (dd == 0) {
dd = 0.0001;
+ }
float gizmo_size = EditorSettings::get_singleton()->get("editors/3d/manipulator_gizmo_size");
// At low viewport heights, multiply the gizmo scale based on the viewport height.
@@ -3316,26 +3317,33 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
RenderingServer::get_singleton()->instance_set_transform(scale_plane_gizmo_instance[i], xform);
RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SCALE));
}
+ // Rotation white outline
+ RenderingServer::get_singleton()->instance_set_transform(rotate_gizmo_instance[3], xform);
+ RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_ROTATE));
}
void Node3DEditorViewport::set_state(const Dictionary &p_state) {
-
- if (p_state.has("position"))
+ if (p_state.has("position")) {
cursor.pos = p_state["position"];
- if (p_state.has("x_rotation"))
+ }
+ if (p_state.has("x_rotation")) {
cursor.x_rot = p_state["x_rotation"];
- if (p_state.has("y_rotation"))
+ }
+ if (p_state.has("y_rotation")) {
cursor.y_rot = p_state["y_rotation"];
- if (p_state.has("distance"))
+ }
+ if (p_state.has("distance")) {
cursor.distance = p_state["distance"];
+ }
if (p_state.has("use_orthogonal")) {
bool orth = p_state["use_orthogonal"];
- if (orth)
+ if (orth) {
_menu_option(VIEW_ORTHOGONAL);
- else
+ } else {
_menu_option(VIEW_PERSPECTIVE);
+ }
}
if (p_state.has("view_name")) {
name = p_state["view_name"];
@@ -3353,8 +3361,9 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
int display = p_state["display_mode"];
int idx = view_menu->get_popup()->get_item_index(display);
- if (!view_menu->get_popup()->is_item_checked(idx))
+ if (!view_menu->get_popup()->is_item_checked(idx)) {
_menu_option(display);
+ }
}
if (p_state.has("lock_rotation")) {
lock_rotation = p_state["lock_rotation"];
@@ -3365,8 +3374,9 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
if (p_state.has("use_environment")) {
bool env = p_state["use_environment"];
- if (env != camera->get_environment().is_valid())
+ if (env != camera->get_environment().is_valid()) {
_menu_option(VIEW_ENVIRONMENT);
+ }
}
if (p_state.has("listener")) {
bool listener = p_state["listener"];
@@ -3386,22 +3396,25 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
bool gizmos = p_state["gizmos"];
int idx = view_menu->get_popup()->get_item_index(VIEW_GIZMOS);
- if (view_menu->get_popup()->is_item_checked(idx) != gizmos)
+ if (view_menu->get_popup()->is_item_checked(idx) != gizmos) {
_menu_option(VIEW_GIZMOS);
+ }
}
if (p_state.has("information")) {
bool information = p_state["information"];
int idx = view_menu->get_popup()->get_item_index(VIEW_INFORMATION);
- if (view_menu->get_popup()->is_item_checked(idx) != information)
+ if (view_menu->get_popup()->is_item_checked(idx) != information) {
_menu_option(VIEW_INFORMATION);
+ }
}
if (p_state.has("frame_time")) {
bool fps = p_state["frame_time"];
int idx = view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME);
- if (view_menu->get_popup()->is_item_checked(idx) != fps)
+ if (view_menu->get_popup()->is_item_checked(idx) != fps) {
_menu_option(VIEW_FRAME_TIME);
+ }
}
if (p_state.has("half_res")) {
bool half_res = p_state["half_res"];
@@ -3435,7 +3448,6 @@ void Node3DEditorViewport::set_state(const Dictionary &p_state) {
}
Dictionary Node3DEditorViewport::get_state() const {
-
Dictionary d;
d["position"] = cursor.pos;
d["x_rotation"] = cursor.x_rot;
@@ -3446,14 +3458,15 @@ Dictionary Node3DEditorViewport::get_state() const {
d["view_name"] = name;
d["auto_orthogonal"] = auto_orthogonal;
d["auto_orthogonal_enabled"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUTO_ORTHOGONAL));
- if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL)))
+ if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL))) {
d["display_mode"] = VIEW_DISPLAY_NORMAL;
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_WIREFRAME))) {
d["display_mode"] = VIEW_DISPLAY_WIREFRAME;
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_OVERDRAW))) {
d["display_mode"] = VIEW_DISPLAY_OVERDRAW;
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_SHADELESS))) {
d["display_mode"] = VIEW_DISPLAY_SHADELESS;
+ }
d["listener"] = viewport->is_audio_listener();
d["doppler"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_AUDIO_DOPPLER));
d["gizmos"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_GIZMOS));
@@ -3461,16 +3474,17 @@ Dictionary Node3DEditorViewport::get_state() const {
d["frame_time"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_FRAME_TIME));
d["half_res"] = subviewport_container->get_stretch_shrink() > 1;
d["cinematic_preview"] = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW));
- if (previewing)
+ if (previewing) {
d["previewing"] = EditorNode::get_singleton()->get_edited_scene()->get_path_to(previewing);
- if (lock_rotation)
+ }
+ if (lock_rotation) {
d["lock_rotation"] = lock_rotation;
+ }
return d;
}
void Node3DEditorViewport::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("update_transform_gizmo_view"), &Node3DEditorViewport::update_transform_gizmo_view); // Used by call_deferred.
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Node3DEditorViewport::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw"), &Node3DEditorViewport::drop_data_fw);
@@ -3480,7 +3494,6 @@ void Node3DEditorViewport::_bind_methods() {
}
void Node3DEditorViewport::reset() {
-
orthogonal = false;
auto_orthogonal = false;
lock_rotation = false;
@@ -3489,17 +3502,14 @@ void Node3DEditorViewport::reset() {
last_message = "";
name = "";
- cursor.x_rot = 0.5;
- cursor.y_rot = 0.5;
- cursor.distance = 4;
- cursor.region_select = false;
- cursor.pos = Vector3();
+ cursor = Cursor();
_update_name();
}
void Node3DEditorViewport::focus_selection() {
- if (!get_selected_count())
+ if (!get_selected_count()) {
return;
+ }
Vector3 center;
int count = 0;
@@ -3507,14 +3517,15 @@ void Node3DEditorViewport::focus_selection() {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
center += sp->get_global_gizmo_transform().origin;
count++;
@@ -3548,11 +3559,11 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
Vector3 normal = Vector3(0.0, 0.0, 0.0);
for (int i = 0; i < instances.size(); i++) {
-
MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(instances[i]));
- if (!mesh_instance)
+ if (!mesh_instance) {
continue;
+ }
Ref<EditorNode3DGizmo> seg = mesh_instance->get_gizmo();
@@ -3566,13 +3577,15 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
Vector3 hit_normal;
bool inters = seg->intersect_ray(camera, p_pos, hit_point, hit_normal, nullptr, false);
- if (!inters)
+ if (!inters) {
continue;
+ }
float dist = world_pos.distance_to(hit_point);
- if (dist < 0)
+ if (dist < 0) {
continue;
+ }
if (dist < closest_dist) {
closest_dist = dist;
@@ -3582,15 +3595,16 @@ Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const
}
Vector3 offset = Vector3();
for (int i = 0; i < 3; i++) {
- if (normal[i] > 0.0)
+ if (normal[i] > 0.0) {
offset[i] = (preview_bounds->get_size()[i] - (preview_bounds->get_size()[i] + preview_bounds->get_position()[i]));
- else if (normal[i] < 0.0)
+ } else if (normal[i] < 0.0) {
offset[i] = -(preview_bounds->get_size()[i] + preview_bounds->get_position()[i]);
+ }
}
return point + offset;
}
-AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_toplevel_transform) {
+AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform) {
AABB bounds;
const MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_parent);
@@ -3615,7 +3629,7 @@ AABB Node3DEditorViewport::_calculate_spatial_bounds(const Node3D *p_parent, boo
bounds = AABB(Vector3(-0.2, -0.2, -0.2), Vector3(0.4, 0.4, 0.4));
}
- if (!p_exclude_toplevel_transform) {
+ if (!p_exclude_top_level_transform) {
bounds = p_parent->get_transform().xform(bounds);
}
@@ -3723,14 +3737,19 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
editor_data->get_undo_redo().add_do_method(ed, "live_debug_instance_node", editor->get_edited_scene()->get_path_to(parent), path, new_name);
editor_data->get_undo_redo().add_undo_method(ed, "live_debug_remove_node", NodePath(String(editor->get_edited_scene()->get_path_to(parent)) + "/" + new_name));
- Transform global_transform;
- Node3D *parent_spatial = Object::cast_to<Node3D>(parent);
- if (parent_spatial)
- global_transform = parent_spatial->get_global_gizmo_transform();
+ Node3D *node3d = Object::cast_to<Node3D>(instanced_scene);
+ if (node3d) {
+ Transform global_transform;
+ Node3D *parent_node3d = Object::cast_to<Node3D>(parent);
+ if (parent_node3d) {
+ global_transform = parent_node3d->get_global_gizmo_transform();
+ }
- global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
+ global_transform.origin = spatial_editor->snap_point(_get_instance_position(p_point));
+ global_transform.basis *= node3d->get_transform().basis;
- editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
+ editor_data->get_undo_redo().add_do_method(instanced_scene, "set_global_transform", global_transform);
+ }
return true;
}
@@ -3766,13 +3785,12 @@ void Node3DEditorViewport::_perform_drop_data() {
files_str += error_files[i].get_file().get_basename() + ",";
}
files_str = files_str.substr(0, files_str.length() - 1);
- accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.c_str()));
+ accept->set_text(vformat(TTR("Error instancing scene from %s"), files_str.get_data()));
accept->popup_centered();
}
}
bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
-
bool can_instance = false;
if (!preview_node->is_inside_tree()) {
@@ -3829,8 +3847,9 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
}
void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (!can_drop_data_fw(p_point, p_data, p_from))
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
+ }
bool is_shift = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
@@ -3869,14 +3888,13 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
}
Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index) {
-
cpu_time_history_index = 0;
gpu_time_history_index = 0;
_edit.mode = TRANSFORM_NONE;
_edit.plane = TRANSFORM_VIEW;
_edit.edited_gizmo = 0;
- _edit.snap = 1;
+ _edit.snap = true;
_edit.gizmo_handle = 0;
index = p_index;
@@ -3897,7 +3915,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
subviewport_container = c;
c->set_stretch(true);
add_child(c);
- c->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
viewport = memnew(SubViewport);
viewport->set_disable_input(true);
@@ -3905,27 +3923,24 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
surface = memnew(Control);
surface->set_drag_forwarding(this);
add_child(surface);
- surface->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ surface->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
surface->set_clip_contents(true);
camera = memnew(Camera3D);
camera->set_disable_gizmo(true);
- camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER));
+ camera->set_cull_mask(((1 << 20) - 1) | (1 << (GIZMO_BASE_LAYER + p_index)) | (1 << GIZMO_EDIT_LAYER) | (1 << GIZMO_GRID_LAYER) | (1 << MISC_TOOL_LAYER));
viewport->add_child(camera);
camera->make_current();
surface->set_focus_mode(FOCUS_ALL);
- crosshair = memnew(TextureRect);
- crosshair->set_mouse_filter(MOUSE_FILTER_IGNORE);
- surface->add_child(crosshair);
-
VBoxContainer *vbox = memnew(VBoxContainer);
surface->add_child(vbox);
vbox->set_position(Point2(10, 10) * EDSCALE);
view_menu = memnew(MenuButton);
view_menu->set_flat(false);
- vbox->add_child(view_menu);
view_menu->set_h_size_flags(0);
+ view_menu->set_shortcut_context(this);
+ vbox->add_child(view_menu);
display_submenu = memnew(PopupMenu);
view_menu->get_popup()->add_child(display_submenu);
@@ -3964,11 +3979,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
display_submenu->add_radio_check_item(TTR("GIProbe Albedo"), VIEW_DISPLAY_DEBUG_GIPROBE_ALBEDO);
display_submenu->add_radio_check_item(TTR("GIProbe Emission"), VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION);
display_submenu->add_separator();
+ display_submenu->add_radio_check_item(TTR("SDFGI Cascades"), VIEW_DISPLAY_DEBUG_SDFGI);
+ display_submenu->add_radio_check_item(TTR("SDFGI Probes"), VIEW_DISPLAY_DEBUG_SDFGI_PROBES);
+ display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("Scene Luminance"), VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE);
display_submenu->add_separator();
display_submenu->add_radio_check_item(TTR("SSAO"), VIEW_DISPLAY_DEBUG_SSAO);
display_submenu->add_separator();
- display_submenu->add_radio_check_item(TTR("Roughness Limiter"), VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER);
+ display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER);
+ display_submenu->add_separator();
+ display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD);
display_submenu->set_name("display_advanced");
view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED);
view_menu->get_popup()->add_separator();
@@ -4038,27 +4058,17 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
preview_node = nullptr;
info_label = memnew(Label);
- info_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
- info_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -90 * EDSCALE);
- info_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
- info_label->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -10 * EDSCALE);
+ info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
+ info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
+ info_label->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, -10 * EDSCALE);
+ info_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
info_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
info_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
surface->add_child(info_label);
info_label->hide();
- fps_label = memnew(Label);
- fps_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
- fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
- fps_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
- fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- fps_label->set_tooltip(TTR("Note: The FPS is estimated on a 60hz refresh rate."));
- fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
- surface->add_child(fps_label);
- fps_label->hide();
-
cinema_label = memnew(Label);
- cinema_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
+ cinema_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
cinema_label->set_h_grow_direction(GROW_DIRECTION_END);
cinema_label->set_align(Label::ALIGN_CENTER);
surface->add_child(cinema_label);
@@ -4067,8 +4077,8 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
previewing_cinema = false;
locked_label = memnew(Label);
- locked_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -20 * EDSCALE);
- locked_label->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, -10 * EDSCALE);
+ locked_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
+ locked_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
locked_label->set_h_grow_direction(GROW_DIRECTION_END);
locked_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
locked_label->set_align(Label::ALIGN_CENTER);
@@ -4076,9 +4086,17 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
locked_label->set_text(TTR("View Rotation Locked"));
locked_label->hide();
+ frame_time_gradient = memnew(Gradient);
+ // The color is set when the theme changes.
+ frame_time_gradient->add_point(0.5, Color());
+
top_right_vbox = memnew(VBoxContainer);
- top_right_vbox->set_anchors_and_margins_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE);
+ top_right_vbox->set_anchors_and_offsets_preset(PRESET_TOP_RIGHT, PRESET_MODE_MINSIZE, 2.0 * EDSCALE);
top_right_vbox->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ // Make sure frame time labels don't touch the viewport's edge.
+ top_right_vbox->set_custom_minimum_size(Size2(100, 0) * EDSCALE);
+ // Prevent visible spacing between frame time labels.
+ top_right_vbox->add_theme_constant_override("separation", 0);
rotation_control = memnew(ViewportRotationControl);
rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
@@ -4086,13 +4104,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
rotation_control->set_viewport(this);
top_right_vbox->add_child(rotation_control);
+ // Individual Labels are used to allow coloring each label with its own color.
+ cpu_time_label = memnew(Label);
+ top_right_vbox->add_child(cpu_time_label);
+ cpu_time_label->hide();
+
+ gpu_time_label = memnew(Label);
+ top_right_vbox->add_child(gpu_time_label);
+ gpu_time_label->hide();
+
fps_label = memnew(Label);
- fps_label->set_anchor_and_margin(MARGIN_LEFT, ANCHOR_END, -90 * EDSCALE);
- fps_label->set_anchor_and_margin(MARGIN_TOP, ANCHOR_BEGIN, 10 * EDSCALE);
- fps_label->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, -10 * EDSCALE);
- fps_label->set_h_grow_direction(GROW_DIRECTION_BEGIN);
- fps_label->set_tooltip(TTR("Note: The FPS value displayed is the editor's framerate.\nIt cannot be used as a reliable indication of in-game performance."));
- fps_label->set_mouse_filter(MOUSE_FILTER_PASS); // Otherwise tooltip doesn't show.
top_right_vbox->add_child(fps_label);
fps_label->hide();
@@ -4120,14 +4141,16 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &Node3DEditorViewport::update_transform_gizmo_view));
}
+Node3DEditorViewport::~Node3DEditorViewport() {
+ memdelete(frame_time_gradient);
+}
+
//////////////////////////////////////////////////////////////
void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
-
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
-
if (mb->is_pressed()) {
Vector2 size = get_size();
@@ -4146,25 +4169,21 @@ void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
switch (view) {
case VIEW_USE_1_VIEWPORT: {
-
dragging_h = false;
dragging_v = false;
} break;
case VIEW_USE_2_VIEWPORTS: {
-
dragging_h = false;
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
-
dragging_v = false;
} break;
case VIEW_USE_3_VIEWPORTS:
case VIEW_USE_3_VIEWPORTS_ALT:
case VIEW_USE_4_VIEWPORTS: {
-
// Do nothing.
} break;
@@ -4178,7 +4197,6 @@ void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
-
if (view == VIEW_USE_3_VIEWPORTS || view == VIEW_USE_3_VIEWPORTS_ALT || view == VIEW_USE_4_VIEWPORTS) {
Vector2 size = get_size();
@@ -4216,15 +4234,12 @@ void Node3DEditorViewportContainer::_gui_input(const Ref<InputEvent> &p_event) {
}
void Node3DEditorViewportContainer::_notification(int p_what) {
-
if (p_what == NOTIFICATION_MOUSE_ENTER || p_what == NOTIFICATION_MOUSE_EXIT) {
-
mouseover = (p_what == NOTIFICATION_MOUSE_ENTER);
update();
}
if (p_what == NOTIFICATION_DRAW && mouseover) {
-
Ref<Texture2D> h_grabber = get_theme_icon("grabber", "HSplitContainer");
Ref<Texture2D> v_grabber = get_theme_icon("grabber", "VSplitContainer");
@@ -4245,26 +4260,21 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
int size_bottom = size.height - mid_h - v_sep / 2;
switch (view) {
-
case VIEW_USE_1_VIEWPORT: {
-
// Nothing to show.
} break;
case VIEW_USE_2_VIEWPORTS: {
-
draw_texture(v_grabber, Vector2((size.width - v_grabber->get_width()) / 2, mid_h - v_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_VSPLIT);
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
-
draw_texture(h_grabber, Vector2(mid_w - h_grabber->get_width() / 2, (size.height - h_grabber->get_height()) / 2));
set_default_cursor_shape(CURSOR_HSPLIT);
} break;
case VIEW_USE_3_VIEWPORTS: {
-
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
draw_texture(hdiag_grabber, Vector2(mid_w - hdiag_grabber->get_width() / 2, mid_h - v_grabber->get_height() / 4));
set_default_cursor_shape(CURSOR_DRAG);
@@ -4278,7 +4288,6 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
} break;
case VIEW_USE_3_VIEWPORTS_ALT: {
-
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
draw_texture(vdiag_grabber, Vector2(mid_w - vdiag_grabber->get_width() + v_grabber->get_height() / 4, mid_h - vdiag_grabber->get_height() / 2));
set_default_cursor_shape(CURSOR_DRAG);
@@ -4292,7 +4301,6 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
} break;
case VIEW_USE_4_VIEWPORTS: {
-
Vector2 half(mid_w, mid_h);
if ((hovering_v && hovering_h && !dragging_v && !dragging_h) || (dragging_v && dragging_h)) {
draw_texture(vh_grabber, half - vh_grabber->get_size() / 2.0);
@@ -4310,7 +4318,6 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
}
if (p_what == NOTIFICATION_SORT_CHILDREN) {
-
Node3DEditorViewport *viewports[4];
int vc = 0;
for (int i = 0; i < get_child_count(); i++) {
@@ -4344,12 +4351,9 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
int size_bottom = size.height - mid_h - v_sep / 2;
switch (view) {
-
case VIEW_USE_1_VIEWPORT: {
-
viewports[0]->show();
for (int i = 1; i < 4; i++) {
-
viewports[i]->hide();
}
@@ -4357,13 +4361,12 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
} break;
case VIEW_USE_2_VIEWPORTS: {
-
for (int i = 0; i < 4; i++) {
-
- if (i == 1 || i == 3)
+ if (i == 1 || i == 3) {
viewports[i]->hide();
- else
+ } else {
viewports[i]->show();
+ }
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
@@ -4371,26 +4374,24 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
} break;
case VIEW_USE_2_VIEWPORTS_ALT: {
-
for (int i = 0; i < 4; i++) {
-
- if (i == 1 || i == 3)
+ if (i == 1 || i == 3) {
viewports[i]->hide();
- else
+ } else {
viewports[i]->show();
+ }
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size.height)));
fit_child_in_rect(viewports[2], Rect2(Vector2(mid_w + h_sep / 2, 0), Vector2(size_right, size.height)));
} break;
case VIEW_USE_3_VIEWPORTS: {
-
for (int i = 0; i < 4; i++) {
-
- if (i == 1)
+ if (i == 1) {
viewports[i]->hide();
- else
+ } else {
viewports[i]->show();
+ }
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size.width, size_top)));
@@ -4399,13 +4400,12 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
} break;
case VIEW_USE_3_VIEWPORTS_ALT: {
-
for (int i = 0; i < 4; i++) {
-
- if (i == 1)
+ if (i == 1) {
viewports[i]->hide();
- else
+ } else {
viewports[i]->show();
+ }
}
fit_child_in_rect(viewports[0], Rect2(Vector2(), Vector2(size_left, size_top)));
@@ -4414,9 +4414,7 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
} break;
case VIEW_USE_4_VIEWPORTS: {
-
for (int i = 0; i < 4; i++) {
-
viewports[i]->show();
}
@@ -4431,23 +4429,19 @@ void Node3DEditorViewportContainer::_notification(int p_what) {
}
void Node3DEditorViewportContainer::set_view(View p_view) {
-
view = p_view;
queue_sort();
}
Node3DEditorViewportContainer::View Node3DEditorViewportContainer::get_view() {
-
return view;
}
void Node3DEditorViewportContainer::_bind_methods() {
-
ClassDB::bind_method("_gui_input", &Node3DEditorViewportContainer::_gui_input);
}
Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
-
set_clip_contents(true);
view = VIEW_USE_1_VIEWPORT;
mouseover = false;
@@ -4464,25 +4458,25 @@ Node3DEditorViewportContainer::Node3DEditorViewportContainer() {
Node3DEditor *Node3DEditor::singleton = nullptr;
Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
-
- if (sbox_instance.is_valid())
+ if (sbox_instance.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance);
+ }
+ if (sbox_instance_xray.is_valid()) {
+ RenderingServer::get_singleton()->free(sbox_instance_xray);
+ }
}
void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
-
for (int i = 0; i < 3; i++) {
-
move_gizmo[i]->surface_set_material(0, i == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
move_plane_gizmo[i]->surface_set_material(0, (i + 6) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
- rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
+ rotate_gizmo[i]->surface_set_material(0, (i + 3) == p_axis ? rotate_gizmo_color_hl[i] : rotate_gizmo_color[i]);
scale_gizmo[i]->surface_set_material(0, (i + 9) == p_axis ? gizmo_color_hl[i] : gizmo_color[i]);
scale_plane_gizmo[i]->surface_set_material(0, (i + 12) == p_axis ? plane_gizmo_color_hl[i] : plane_gizmo_color[i]);
}
}
void Node3DEditor::update_transform_gizmo() {
-
List<Node *> &selection = editor_selection->get_selected_node_list();
AABB center;
bool first = true;
@@ -4491,14 +4485,15 @@ void Node3DEditor::update_transform_gizmo() {
bool local_gizmo_coords = are_local_coords_enabled();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
Transform xf = se->sp->get_global_gizmo_transform();
@@ -4544,56 +4539,86 @@ void Node3DEditor::update_all_gizmos(Node *p_node) {
}
Object *Node3DEditor::_get_editor_data(Object *p_what) {
-
Node3D *sp = Object::cast_to<Node3D>(p_what);
- if (!sp)
+ if (!sp) {
return nullptr;
+ }
Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
si->sp = sp;
- si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF);
+ si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
+ selection_box->get_rid(),
+ sp->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
+ si->sbox_instance,
+ RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_set_layer_mask(si->sbox_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
+ si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
+ selection_box_xray->get_rid(),
+ sp->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
+ si->sbox_instance_xray,
+ RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_set_layer_mask(si->sbox_instance_xray, 1 << Node3DEditorViewport::MISC_TOOL_LAYER);
return si;
}
-void Node3DEditor::_generate_selection_box() {
-
+void Node3DEditor::_generate_selection_boxes() {
+ // Use two AABBs to create the illusion of a slightly thicker line.
AABB aabb(Vector3(), Vector3(1, 1, 1));
- aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
-
+ AABB aabb_offset(Vector3(), Vector3(1, 1, 1));
+ // Grow the bounding boxes slightly to avoid Z-fighting with the mesh's edges.
+ aabb.grow_by(0.005);
+ aabb_offset.grow_by(0.01);
+
+ // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
+ // Both will be drawn at the same position, but with different opacity.
+ // This lets the user see where the selection is while still having a sense of depth.
Ref<SurfaceTool> st = memnew(SurfaceTool);
+ Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
st->begin(Mesh::PRIMITIVE_LINES);
+ st_xray->begin(Mesh::PRIMITIVE_LINES);
for (int i = 0; i < 12; i++) {
-
Vector3 a, b;
aabb.get_edge(i, a, b);
- st->add_color(Color(1.0, 1.0, 0.8, 0.8));
st->add_vertex(a);
- st->add_color(Color(1.0, 1.0, 0.8, 0.4));
- st->add_vertex(a.lerp(b, 0.2));
+ st->add_vertex(b);
+ st_xray->add_vertex(a);
+ st_xray->add_vertex(b);
+ }
+
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ aabb_offset.get_edge(i, a, b);
- st->add_color(Color(1.0, 1.0, 0.8, 0.4));
- st->add_vertex(a.lerp(b, 0.8));
- st->add_color(Color(1.0, 1.0, 0.8, 0.8));
+ st->add_vertex(a);
st->add_vertex(b);
+ st_xray->add_vertex(a);
+ st_xray->add_vertex(b);
}
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- mat->set_albedo(Color(1, 1, 1));
+ const Color selection_box_color = EDITOR_GET("editors/3d/selection_box_color");
+ mat->set_albedo(selection_box_color);
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
st->set_material(mat);
selection_box = st->commit();
+
+ Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
+ mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ mat_xray->set_albedo(selection_box_color * Color(1, 1, 1, 0.15));
+ mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ st_xray->set_material(mat_xray);
+ selection_box_xray = st_xray->commit();
}
Dictionary Node3DEditor::get_state() const {
-
Dictionary d;
d["snap_enabled"] = snap_enabled;
@@ -4604,18 +4629,19 @@ Dictionary Node3DEditor::get_state() const {
d["local_coords"] = tool_option_button[TOOL_OPT_LOCAL_COORDS]->is_pressed();
int vc = 0;
- if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT)))
+ if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
vc = 1;
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
vc = 2;
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
vc = 3;
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
vc = 4;
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
vc = 5;
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
vc = 6;
+ }
d["viewport_mode"] = vc;
Array vpdata;
@@ -4633,7 +4659,9 @@ Dictionary Node3DEditor::get_state() const {
Dictionary gizmos_status;
for (int i = 0; i < gizmo_plugins_by_name.size(); i++) {
- if (!gizmo_plugins_by_name[i]->can_be_hidden()) continue;
+ if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
+ continue;
+ }
int state = gizmos_menu->get_item_state(gizmos_menu->get_item_index(i));
String name = gizmo_plugins_by_name[i]->get_name();
gizmos_status[name] = state;
@@ -4643,8 +4671,8 @@ Dictionary Node3DEditor::get_state() const {
return d;
}
-void Node3DEditor::set_state(const Dictionary &p_state) {
+void Node3DEditor::set_state(const Dictionary &p_state) {
Dictionary d = p_state;
if (d.has("snap_enabled")) {
@@ -4652,14 +4680,17 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
tool_option_button[TOOL_OPT_USE_SNAP]->set_pressed(d["snap_enabled"]);
}
- if (d.has("translate_snap"))
+ if (d.has("translate_snap")) {
snap_translate_value = d["translate_snap"];
+ }
- if (d.has("rotate_snap"))
+ if (d.has("rotate_snap")) {
snap_rotate_value = d["rotate_snap"];
+ }
- if (d.has("scale_snap"))
+ if (d.has("scale_snap")) {
snap_scale_value = d["scale_snap"];
+ }
_snap_update();
@@ -4671,18 +4702,19 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
if (d.has("viewport_mode")) {
int vc = d["viewport_mode"];
- if (vc == 1)
+ if (vc == 1) {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
- else if (vc == 2)
+ } else if (vc == 2) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
- else if (vc == 3)
+ } else if (vc == 3) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
- else if (vc == 4)
+ } else if (vc == 4) {
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
- else if (vc == 5)
+ } else if (vc == 5) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
- else if (vc == 6)
+ } else if (vc == 6) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
+ }
}
if (d.has("viewports")) {
@@ -4698,12 +4730,15 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
}
}
- if (d.has("zfar"))
+ if (d.has("zfar")) {
settings_zfar->set_value(float(d["zfar"]));
- if (d.has("znear"))
+ }
+ if (d.has("znear")) {
settings_znear->set_value(float(d["znear"]));
- if (d.has("fov"))
+ }
+ if (d.has("fov")) {
settings_fov->set_value(float(d["fov"]));
+ }
if (d.has("show_grid")) {
bool use = d["show_grid"];
@@ -4727,10 +4762,12 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
gizmos_status.get_key_list(&keys);
for (int j = 0; j < gizmo_plugins_by_name.size(); ++j) {
- if (!gizmo_plugins_by_name[j]->can_be_hidden()) continue;
+ if (!gizmo_plugins_by_name[j]->can_be_hidden()) {
+ continue;
+ }
int state = EditorNode3DGizmoPlugin::VISIBLE;
for (int i = 0; i < keys.size(); i++) {
- if (gizmo_plugins_by_name.write[j]->get_name() == keys[i]) {
+ if (gizmo_plugins_by_name.write[j]->get_name() == String(keys[i])) {
state = gizmos_status[keys[i]];
break;
}
@@ -4743,10 +4780,8 @@ void Node3DEditor::set_state(const Dictionary &p_state) {
}
void Node3DEditor::edit(Node3D *p_spatial) {
-
if (p_spatial != selected) {
if (selected) {
-
Ref<EditorNode3DGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(false);
@@ -4758,7 +4793,6 @@ void Node3DEditor::edit(Node3D *p_spatial) {
over_gizmo_handle = -1;
if (selected) {
-
Ref<EditorNode3DGizmo> seg = selected->get_gizmo();
if (seg.is_valid()) {
seg->set_selected(true);
@@ -4769,21 +4803,18 @@ void Node3DEditor::edit(Node3D *p_spatial) {
}
void Node3DEditor::_snap_changed() {
-
- snap_translate_value = snap_translate->get_text().to_double();
- snap_rotate_value = snap_rotate->get_text().to_double();
- snap_scale_value = snap_scale->get_text().to_double();
+ snap_translate_value = snap_translate->get_text().to_float();
+ snap_rotate_value = snap_rotate->get_text().to_float();
+ snap_scale_value = snap_scale->get_text().to_float();
}
void Node3DEditor::_snap_update() {
-
snap_translate->set_text(String::num(snap_translate_value));
snap_rotate->set_text(String::num(snap_rotate_value));
snap_scale->set_text(String::num(snap_scale_value));
}
void Node3DEditor::_xform_dialog_action() {
-
Transform t;
//translation
Vector3 scale;
@@ -4791,9 +4822,9 @@ void Node3DEditor::_xform_dialog_action() {
Vector3 translate;
for (int i = 0; i < 3; i++) {
- translate[i] = xform_translate[i]->get_text().to_double();
- rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_double());
- scale[i] = xform_scale[i]->get_text().to_double();
+ translate[i] = xform_translate[i]->get_text().to_float();
+ rotate[i] = Math::deg2rad(xform_rotate[i]->get_text().to_float());
+ scale[i] = xform_scale[i]->get_text().to_float();
}
t.basis.scale(scale);
@@ -4805,22 +4836,22 @@ void Node3DEditor::_xform_dialog_action() {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *sp = Object::cast_to<Node3D>(E->get());
- if (!sp)
+ if (!sp) {
continue;
+ }
Node3DEditorSelectedItem *se = editor_selection->get_node_editor_data<Node3DEditorSelectedItem>(sp);
- if (!se)
+ if (!se) {
continue;
+ }
bool post = xform_type->get_selected() > 0;
Transform tr = sp->get_global_gizmo_transform();
- if (post)
+ if (post) {
tr = tr * t;
- else {
-
+ } else {
tr.basis = t.basis * tr.basis;
tr.origin += t.origin;
}
@@ -4832,10 +4863,8 @@ void Node3DEditor::_xform_dialog_action() {
}
void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
-
switch (p_option) {
case MENU_TOOL_LOCAL_COORDS: {
-
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_pressed(pressed);
update_transform_gizmo();
} break;
@@ -4850,7 +4879,6 @@ void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
using Override = EditorDebuggerNode::CameraOverride;
if (pressed) {
-
debugger->set_camera_override((Override)(Override::OVERRIDE_3D_1 + camera_override_viewport_id));
} else {
debugger->set_camera_override(Override::OVERRIDE_NONE);
@@ -4861,7 +4889,6 @@ void Node3DEditor::_menu_item_toggled(bool pressed, int p_option) {
}
void Node3DEditor::_menu_gizmo_toggled(int p_option) {
-
const int idx = gizmos_menu->get_item_index(p_option);
gizmos_menu->toggle_item_multistate(idx);
@@ -4900,8 +4927,9 @@ void Node3DEditor::_update_camera_override_button(bool p_game_running) {
void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
- if (!current_viewport)
+ if (!current_viewport) {
return;
+ }
EditorDebuggerNode *const debugger = EditorDebuggerNode::get_singleton();
@@ -4914,29 +4942,24 @@ void Node3DEditor::_update_camera_override_viewport(Object *p_viewport) {
}
void Node3DEditor::_menu_item_pressed(int p_option) {
-
switch (p_option) {
-
case MENU_TOOL_SELECT:
case MENU_TOOL_MOVE:
case MENU_TOOL_ROTATE:
case MENU_TOOL_SCALE:
case MENU_TOOL_LIST_SELECT: {
-
- for (int i = 0; i < TOOL_MAX; i++)
+ for (int i = 0; i < TOOL_MAX; i++) {
tool_button[i]->set_pressed(i == p_option);
+ }
tool_mode = (ToolMode)p_option;
update_transform_gizmo();
} break;
case MENU_TRANSFORM_CONFIGURE_SNAP: {
-
snap_dialog->popup_centered(Size2(200, 180));
} break;
case MENU_TRANSFORM_DIALOG: {
-
for (int i = 0; i < 3; i++) {
-
xform_translate[i]->set_text("0");
xform_rotate[i]->set_text("0");
xform_scale[i]->set_text("1");
@@ -4946,7 +4969,6 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_1_VIEWPORT: {
-
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_1_VIEWPORT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), true);
@@ -4958,7 +4980,6 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_2_VIEWPORTS: {
-
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
@@ -4970,7 +4991,6 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_2_VIEWPORTS_ALT: {
-
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_2_VIEWPORTS_ALT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
@@ -4982,7 +5002,6 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_3_VIEWPORTS: {
-
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
@@ -4994,7 +5013,6 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_3_VIEWPORTS_ALT: {
-
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_3_VIEWPORTS_ALT);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
@@ -5006,7 +5024,6 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_USE_4_VIEWPORTS: {
-
viewport_base->set_view(Node3DEditorViewportContainer::VIEW_USE_4_VIEWPORTS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT), false);
@@ -5018,7 +5035,6 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
} break;
case MENU_VIEW_ORIGIN: {
-
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
origin_enabled = !is_checked;
@@ -5030,23 +5046,22 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), origin_enabled);
} break;
case MENU_VIEW_GRID: {
-
bool is_checked = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(p_option));
grid_enabled = !is_checked;
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_enabled);
grid_visible[i] = grid_enabled;
}
}
+ _finish_grid();
+ _init_grid();
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(p_option), grid_enabled);
} break;
case MENU_VIEW_CAMERA_SETTINGS: {
-
settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
} break;
case MENU_SNAP_TO_FLOOR: {
@@ -5058,13 +5073,14 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *spatial = Object::cast_to<Node3D>(E->get());
- if (!spatial || !spatial->is_visible_in_tree())
+ if (!spatial || !spatial->is_inside_tree()) {
continue;
+ }
- if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
undo_redo->add_do_method(spatial, "set_meta", "_edit_lock_", true);
undo_redo->add_undo_method(spatial, "remove_meta", "_edit_lock_");
@@ -5072,8 +5088,8 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
}
- undo_redo->add_do_method(this, "_refresh_menu_icons", Variant());
- undo_redo->add_undo_method(this, "_refresh_menu_icons", Variant());
+ undo_redo->add_do_method(this, "_refresh_menu_icons");
+ undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
case MENU_UNLOCK_SELECTED: {
@@ -5082,13 +5098,14 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *spatial = Object::cast_to<Node3D>(E->get());
- if (!spatial || !spatial->is_visible_in_tree())
+ if (!spatial || !spatial->is_inside_tree()) {
continue;
+ }
- if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
undo_redo->add_do_method(spatial, "remove_meta", "_edit_lock_");
undo_redo->add_undo_method(spatial, "set_meta", "_edit_lock_", true);
@@ -5096,8 +5113,8 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
undo_redo->add_undo_method(this, "emit_signal", "item_lock_status_changed");
}
- undo_redo->add_do_method(this, "_refresh_menu_icons", Variant());
- undo_redo->add_undo_method(this, "_refresh_menu_icons", Variant());
+ undo_redo->add_do_method(this, "_refresh_menu_icons");
+ undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
case MENU_GROUP_SELECTED: {
@@ -5106,13 +5123,14 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *spatial = Object::cast_to<Node3D>(E->get());
- if (!spatial || !spatial->is_visible_in_tree())
+ if (!spatial || !spatial->is_inside_tree()) {
continue;
+ }
- if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
undo_redo->add_do_method(spatial, "set_meta", "_edit_group_", true);
undo_redo->add_undo_method(spatial, "remove_meta", "_edit_group_");
@@ -5120,8 +5138,8 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
}
- undo_redo->add_do_method(this, "_refresh_menu_icons", Variant());
- undo_redo->add_undo_method(this, "_refresh_menu_icons", Variant());
+ undo_redo->add_do_method(this, "_refresh_menu_icons");
+ undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
case MENU_UNGROUP_SELECTED: {
@@ -5129,13 +5147,14 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
List<Node *> &selection = editor_selection->get_selected_node_list();
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
Node3D *spatial = Object::cast_to<Node3D>(E->get());
- if (!spatial || !spatial->is_visible_in_tree())
+ if (!spatial || !spatial->is_inside_tree()) {
continue;
+ }
- if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root())
+ if (spatial->get_viewport() != EditorNode::get_singleton()->get_scene_root()) {
continue;
+ }
undo_redo->add_do_method(spatial, "remove_meta", "_edit_group_");
undo_redo->add_undo_method(spatial, "set_meta", "_edit_group_", true);
@@ -5143,15 +5162,14 @@ void Node3DEditor::_menu_item_pressed(int p_option) {
undo_redo->add_undo_method(this, "emit_signal", "item_group_status_changed");
}
- undo_redo->add_do_method(this, "_refresh_menu_icons", Variant());
- undo_redo->add_undo_method(this, "_refresh_menu_icons", Variant());
+ undo_redo->add_do_method(this, "_refresh_menu_icons");
+ undo_redo->add_undo_method(this, "_refresh_menu_icons");
undo_redo->commit_action();
} break;
}
}
void Node3DEditor::_init_indicators() {
-
{
origin_enabled = true;
grid_enabled = true;
@@ -5160,6 +5178,7 @@ void Node3DEditor::_init_indicators() {
indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
indicator_mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
+ indicator_mat->set_transparency(StandardMaterial3D::Transparency::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS);
Vector<Color> origin_colors;
Vector<Vector3> origin_points;
@@ -5188,12 +5207,27 @@ void Node3DEditor::_init_indicators() {
origin_colors.push_back(origin_color);
origin_colors.push_back(origin_color);
- origin_points.push_back(axis * 4096);
- origin_points.push_back(axis * -4096);
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
+ origin_colors.push_back(origin_color);
+ // To both allow having a large origin size and avoid jitter
+ // at small scales, we should segment the line into pieces.
+ // 3 pieces seems to do the trick, and let's use powers of 2.
+ origin_points.push_back(axis * 1048576);
+ origin_points.push_back(axis * 1024);
+ origin_points.push_back(axis * 1024);
+ origin_points.push_back(axis * -1024);
+ origin_points.push_back(axis * -1024);
+ origin_points.push_back(axis * -1048576);
}
- grid_enable[1] = true;
- grid_visible[1] = true;
+ grid_enable[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
+ grid_enable[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
+ grid_enable[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
+ grid_visible[0] = grid_enable[0];
+ grid_visible[1] = grid_enable[1];
+ grid_visible[2] = grid_enable[2];
_init_grid();
@@ -5213,11 +5247,9 @@ void Node3DEditor::_init_indicators() {
}
{
-
//move gizmo
for (int i = 0; i < 3; i++) {
-
Color col;
switch (i) {
case 0:
@@ -5250,7 +5282,9 @@ void Node3DEditor::_init_indicators() {
gizmo_color[i] = mat;
Ref<StandardMaterial3D> mat_hl = mat->duplicate();
- mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ const float brightness = 1.3;
+ const Color albedo = Color(col.r * brightness, col.g * brightness, col.b * brightness);
+ mat_hl->set_albedo(albedo);
gizmo_color_hl[i] = mat_hl;
Vector3 ivec;
@@ -5265,7 +5299,6 @@ void Node3DEditor::_init_indicators() {
//translate
{
-
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
@@ -5282,12 +5315,10 @@ void Node3DEditor::_init_indicators() {
int arrow_sides = 16;
for (int k = 0; k < arrow_sides; k++) {
-
Basis ma(ivec, Math_PI * 2 * float(k) / arrow_sides);
Basis mb(ivec, Math_PI * 2 * float(k + 1) / arrow_sides);
for (int j = 0; j < arrow_points - 1; j++) {
-
Vector3 points[4] = {
ma.xform(arrow[j]),
mb.xform(arrow[j]),
@@ -5348,49 +5379,131 @@ void Node3DEditor::_init_indicators() {
surftool->commit(move_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
- plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ plane_mat_hl->set_albedo(albedo);
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
// Rotate
{
-
Ref<SurfaceTool> surftool = memnew(SurfaceTool);
surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
- Vector3 circle[5] = {
- ivec * 0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- ivec * -0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- ivec * -0.02 + ivec2 * -0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- ivec * 0.02 + ivec2 * -0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- ivec * 0.02 + ivec2 * 0.02 + ivec2 * GIZMO_CIRCLE_SIZE,
- };
+ int n = 128; // number of circle segments
+ int m = 6; // number of thickness segments
- for (int k = 0; k < 64; k++) {
+ for (int j = 0; j < n; ++j) {
+ Basis basis = Basis(ivec, (Math_PI * 2.0f * j) / n);
- Basis ma(ivec, Math_PI * 2 * float(k) / 64);
- Basis mb(ivec, Math_PI * 2 * float(k + 1) / 64);
+ Vector3 vertex = basis.xform(ivec2 * GIZMO_CIRCLE_SIZE);
- for (int j = 0; j < 4; j++) {
+ for (int k = 0; k < m; ++k) {
+ Vector2 ofs = Vector2(Math::cos((Math_PI * 2.0 * k) / m), Math::sin((Math_PI * 2.0 * k) / m));
+ Vector3 normal = ivec * ofs.x + ivec2 * ofs.y;
- Vector3 points[4] = {
- ma.xform(circle[j]),
- mb.xform(circle[j]),
- mb.xform(circle[j + 1]),
- ma.xform(circle[j + 1]),
- };
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[1]);
- surftool->add_vertex(points[2]);
+ surftool->set_normal(basis.xform(normal));
+ surftool->add_vertex(vertex);
+ }
+ }
- surftool->add_vertex(points[0]);
- surftool->add_vertex(points[2]);
- surftool->add_vertex(points[3]);
+ for (int j = 0; j < n; ++j) {
+ for (int k = 0; k < m; ++k) {
+ int current_ring = j * m;
+ int next_ring = ((j + 1) % n) * m;
+ int current_segment = k;
+ int next_segment = (k + 1) % m;
+
+ surftool->add_index(current_ring + next_segment);
+ surftool->add_index(current_ring + current_segment);
+ surftool->add_index(next_ring + current_segment);
+
+ surftool->add_index(next_ring + current_segment);
+ surftool->add_index(next_ring + next_segment);
+ surftool->add_index(current_ring + next_segment);
}
}
- surftool->set_material(mat);
- surftool->commit(rotate_gizmo[i]);
+ Ref<Shader> rotate_shader = memnew(Shader);
+
+ rotate_shader->set_code("\n"
+ "shader_type spatial; \n"
+ "render_mode unshaded, depth_test_disabled; \n"
+ "uniform vec4 albedo; \n"
+ "\n"
+ "mat3 orthonormalize(mat3 m) { \n"
+ " vec3 x = normalize(m[0]); \n"
+ " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n"
+ " vec3 z = m[2] - x * dot(x, m[2]); \n"
+ " z = normalize(z - y * (dot(y,m[2]))); \n"
+ " return mat3(x,y,z); \n"
+ "} \n"
+ "\n"
+ "void vertex() { \n"
+ " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n"
+ " vec3 n = mv * VERTEX; \n"
+ " float orientation = dot(vec3(0,0,-1),n); \n"
+ " if (orientation <= 0.005) { \n"
+ " VERTEX += NORMAL*0.02; \n"
+ " } \n"
+ "} \n"
+ "\n"
+ "void fragment() { \n"
+ " ALBEDO = albedo.rgb; \n"
+ " ALPHA = albedo.a; \n"
+ "}");
+
+ Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial);
+ rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX);
+ rotate_mat->set_shader(rotate_shader);
+ rotate_mat->set_shader_param("albedo", col);
+ rotate_gizmo_color[i] = rotate_mat;
+
+ Array arrays = surftool->commit_to_arrays();
+ rotate_gizmo[i]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
+ rotate_gizmo[i]->surface_set_material(0, rotate_mat);
+
+ Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate();
+ rotate_mat_hl->set_shader_param("albedo", albedo);
+ rotate_gizmo_color_hl[i] = rotate_mat_hl;
+
+ if (i == 2) { // Rotation white outline
+ Ref<ShaderMaterial> border_mat = rotate_mat->duplicate();
+
+ Ref<Shader> border_shader = memnew(Shader);
+ border_shader->set_code("\n"
+ "shader_type spatial; \n"
+ "render_mode unshaded, depth_test_disabled; \n"
+ "uniform vec4 albedo; \n"
+ "\n"
+ "mat3 orthonormalize(mat3 m) { \n"
+ " vec3 x = normalize(m[0]); \n"
+ " vec3 y = normalize(m[1] - x * dot(x, m[1])); \n"
+ " vec3 z = m[2] - x * dot(x, m[2]); \n"
+ " z = normalize(z - y * (dot(y,m[2]))); \n"
+ " return mat3(x,y,z); \n"
+ "} \n"
+ "\n"
+ "void vertex() { \n"
+ " mat3 mv = orthonormalize(mat3(MODELVIEW_MATRIX)); \n"
+ " mv = inverse(mv); \n"
+ " VERTEX += NORMAL*0.008; \n"
+ " vec3 camera_dir_local = mv * vec3(0,0,1); \n"
+ " vec3 camera_up_local = mv * vec3(0,1,0); \n"
+ " mat3 rotation_matrix = mat3(cross(camera_dir_local, camera_up_local), camera_up_local, camera_dir_local); \n"
+ " VERTEX = rotation_matrix * VERTEX; \n"
+ "} \n"
+ "\n"
+ "void fragment() { \n"
+ " ALBEDO = albedo.rgb; \n"
+ " ALPHA = albedo.a; \n"
+ "}");
+
+ border_mat->set_shader(border_shader);
+ border_mat->set_shader_param("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0));
+
+ rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh));
+ rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays);
+ rotate_gizmo[3]->surface_set_material(0, border_mat);
+ }
}
// Scale
@@ -5412,12 +5525,10 @@ void Node3DEditor::_init_indicators() {
int arrow_sides = 4;
for (int k = 0; k < 4; k++) {
-
Basis ma(ivec, Math_PI * 2 * float(k) / arrow_sides);
Basis mb(ivec, Math_PI * 2 * float(k + 1) / arrow_sides);
for (int j = 0; j < arrow_points - 1; j++) {
-
Vector3 points[4] = {
ma.xform(arrow[j]),
mb.xform(arrow[j]),
@@ -5478,25 +5589,29 @@ void Node3DEditor::_init_indicators() {
surftool->commit(scale_plane_gizmo[i]);
Ref<StandardMaterial3D> plane_mat_hl = plane_mat->duplicate();
- plane_mat_hl->set_albedo(Color(col.r, col.g, col.b, 1.0));
+ plane_mat_hl->set_albedo(Color(col.r * 1.3, col.g * 1.3, col.b * 1.3));
plane_gizmo_color_hl[i] = plane_mat_hl; // needed, so we can draw planes from both sides
}
}
}
- _generate_selection_box();
+ _generate_selection_boxes();
}
void Node3DEditor::_update_gizmos_menu() {
-
gizmos_menu->clear();
for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
- if (!gizmo_plugins_by_name[i]->can_be_hidden()) continue;
+ if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
+ continue;
+ }
String plugin_name = gizmo_plugins_by_name[i]->get_name();
const int plugin_state = gizmo_plugins_by_name[i]->get_state();
- gizmos_menu->add_multistate_item(TTR(plugin_name), 3, plugin_state, i);
+ gizmos_menu->add_multistate_item(plugin_name, 3, plugin_state, i);
const int idx = gizmos_menu->get_item_index(i);
+ gizmos_menu->set_item_tooltip(
+ idx,
+ TTR("Click to toggle between visibility states.\n\nOpen eye: Gizmo is visible.\nClosed eye: Gizmo is hidden.\nHalf-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")."));
switch (plugin_state) {
case EditorNode3DGizmoPlugin::VISIBLE:
gizmos_menu->set_item_icon(idx, gizmos_menu->get_theme_icon("visibility_visible"));
@@ -5513,7 +5628,9 @@ void Node3DEditor::_update_gizmos_menu() {
void Node3DEditor::_update_gizmos_menu_theme() {
for (int i = 0; i < gizmo_plugins_by_name.size(); ++i) {
- if (!gizmo_plugins_by_name[i]->can_be_hidden()) continue;
+ if (!gizmo_plugins_by_name[i]->can_be_hidden()) {
+ continue;
+ }
const int plugin_state = gizmo_plugins_by_name[i]->get_state();
const int idx = gizmos_menu->get_item_index(i);
switch (plugin_state) {
@@ -5531,6 +5648,14 @@ void Node3DEditor::_update_gizmos_menu_theme() {
}
void Node3DEditor::_init_grid() {
+ if (!grid_enabled) {
+ return;
+ }
+ Camera3D *camera = get_editor_viewport(0)->camera;
+ Vector3 camera_position = camera->get_translation();
+ if (camera_position == Vector3()) {
+ return; // Camera3D is invalid, don't draw the grid.
+ }
Vector<Color> grid_colors[3];
Vector<Vector3> grid_points[3];
@@ -5540,57 +5665,115 @@ void Node3DEditor::_init_grid() {
int grid_size = EditorSettings::get_singleton()->get("editors/3d/grid_size");
int primary_grid_steps = EditorSettings::get_singleton()->get("editors/3d/primary_grid_steps");
- for (int i = 0; i < 3; i++) {
- Vector3 axis;
- axis[i] = 1;
- Vector3 axis_n1;
- axis_n1[(i + 1) % 3] = 1;
- Vector3 axis_n2;
- axis_n2[(i + 2) % 3] = 1;
-
- for (int j = -grid_size; j <= grid_size; j++) {
- Vector3 p1 = axis_n1 * j + axis_n2 * -grid_size;
- Vector3 p1_dest = p1 * (-axis_n2 + axis_n1);
- Vector3 p2 = axis_n2 * j + axis_n1 * -grid_size;
- Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
-
- Color line_color = secondary_grid_color;
- if (origin_enabled && j == 0) {
- // Don't draw the center lines of the grid if the origin is enabled
- // The origin would overlap the grid lines in this case, causing flickering
- continue;
- } else if (j % primary_grid_steps == 0) {
- line_color = primary_grid_color;
+ // Which grid planes are enabled? Which should we generate?
+ grid_enable[0] = grid_visible[0] = EditorSettings::get_singleton()->get("editors/3d/grid_xy_plane");
+ grid_enable[1] = grid_visible[1] = EditorSettings::get_singleton()->get("editors/3d/grid_yz_plane");
+ grid_enable[2] = grid_visible[2] = EditorSettings::get_singleton()->get("editors/3d/grid_xz_plane");
+
+ // Offsets division_level for bigger or smaller grids.
+ // Default value is -0.2. -1.0 gives Blender-like behavior, 0.5 gives huge grids.
+ real_t division_level_bias = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_bias");
+ // Default largest grid size is 100m, 10^2 (default value is 2).
+ int division_level_max = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_max");
+ // Default smallest grid size is 1cm, 10^-2 (default value is -2).
+ int division_level_min = EditorSettings::get_singleton()->get("editors/3d/grid_division_level_min");
+ ERR_FAIL_COND_MSG(division_level_max < division_level_min, "The 3D grid's maximum division level cannot be lower than its minimum division level.");
+
+ if (primary_grid_steps != 10) { // Log10 of 10 is 1.
+ // Change of base rule, divide by ln(10).
+ real_t div = Math::log((real_t)primary_grid_steps) / (real_t)2.302585092994045901094;
+ // Trucation (towards zero) is intentional.
+ division_level_max = (int)(division_level_max / div);
+ division_level_min = (int)(division_level_min / div);
+ }
+
+ for (int a = 0; a < 3; a++) {
+ if (!grid_enable[a]) {
+ continue; // If this grid plane is disabled, skip generation.
+ }
+ int b = (a + 1) % 3;
+ int c = (a + 2) % 3;
+
+ real_t division_level = Math::log(Math::abs(camera_position[c])) / Math::log((double)primary_grid_steps) + division_level_bias;
+ division_level = CLAMP(division_level, division_level_min, division_level_max);
+ real_t division_level_floored = Math::floor(division_level);
+ real_t division_level_decimals = division_level - division_level_floored;
+
+ real_t small_step_size = Math::pow(primary_grid_steps, division_level_floored);
+ real_t large_step_size = small_step_size * primary_grid_steps;
+ real_t center_a = large_step_size * (int)(camera_position[a] / large_step_size);
+ real_t center_b = large_step_size * (int)(camera_position[b] / large_step_size);
+
+ real_t bgn_a = center_a - grid_size * small_step_size;
+ real_t end_a = center_a + grid_size * small_step_size;
+ real_t bgn_b = center_b - grid_size * small_step_size;
+ real_t end_b = center_b + grid_size * small_step_size;
+
+ // In each iteration of this loop, draw one line in each direction (so two lines per loop, in each if statement).
+ for (int i = -grid_size; i <= grid_size; i++) {
+ Color line_color;
+ // Is this a primary line? Set the appropriate color.
+ if (i % primary_grid_steps == 0) {
+ line_color = primary_grid_color.lerp(secondary_grid_color, division_level_decimals);
+ } else {
+ line_color = secondary_grid_color;
+ line_color.a = line_color.a * (1 - division_level_decimals);
+ }
+ // Makes lines farther from the center fade out.
+ // Due to limitations of lines, any that come near the camera have full opacity always.
+ // This should eventually be replaced by some kind of "distance fade" system, outside of this function.
+ // But the effect is still somewhat convincing...
+ line_color.a *= 1 - (1 - division_level_decimals * 0.9) * (Math::abs(i / (float)grid_size));
+
+ real_t position_a = center_a + i * small_step_size;
+ real_t position_b = center_b + i * small_step_size;
+
+ // Don't draw lines over the origin if it's enabled.
+ if (!(origin_enabled && Math::is_zero_approx(position_a))) {
+ Vector3 line_bgn = Vector3();
+ Vector3 line_end = Vector3();
+ line_bgn[a] = position_a;
+ line_end[a] = position_a;
+ line_bgn[b] = bgn_b;
+ line_end[b] = end_b;
+ grid_points[c].push_back(line_bgn);
+ grid_points[c].push_back(line_end);
+ grid_colors[c].push_back(line_color);
+ grid_colors[c].push_back(line_color);
}
- grid_points[i].push_back(p1);
- grid_points[i].push_back(p1_dest);
- grid_colors[i].push_back(line_color);
- grid_colors[i].push_back(line_color);
-
- grid_points[i].push_back(p2);
- grid_points[i].push_back(p2_dest);
- grid_colors[i].push_back(line_color);
- grid_colors[i].push_back(line_color);
+ if (!(origin_enabled && Math::is_zero_approx(position_b))) {
+ Vector3 line_bgn = Vector3();
+ Vector3 line_end = Vector3();
+ line_bgn[b] = position_b;
+ line_end[b] = position_b;
+ line_bgn[a] = bgn_a;
+ line_end[a] = end_a;
+ grid_points[c].push_back(line_bgn);
+ grid_points[c].push_back(line_end);
+ grid_colors[c].push_back(line_color);
+ grid_colors[c].push_back(line_color);
+ }
}
- grid[i] = RenderingServer::get_singleton()->mesh_create();
+ // Create a mesh from the pushed vector points and colors.
+ grid[c] = RenderingServer::get_singleton()->mesh_create();
Array d;
d.resize(RS::ARRAY_MAX);
- d[RenderingServer::ARRAY_VERTEX] = grid_points[i];
- d[RenderingServer::ARRAY_COLOR] = grid_colors[i];
- RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], RenderingServer::PRIMITIVE_LINES, d);
- RenderingServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
- grid_instance[i] = RenderingServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
+ d[RenderingServer::ARRAY_VERTEX] = grid_points[c];
+ d[RenderingServer::ARRAY_COLOR] = grid_colors[c];
+ RenderingServer::get_singleton()->mesh_add_surface_from_arrays(grid[c], RenderingServer::PRIMITIVE_LINES, d);
+ RenderingServer::get_singleton()->mesh_surface_set_material(grid[c], 0, indicator_mat->get_rid());
+ grid_instance[c] = RenderingServer::get_singleton()->instance_create2(grid[c], get_tree()->get_root()->get_world_3d()->get_scenario());
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]);
- RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], RS::SHADOW_CASTING_SETTING_OFF);
- RS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
+ // Yes, the end of this line is supposed to be a.
+ RenderingServer::get_singleton()->instance_set_visible(grid_instance[c], grid_visible[a]);
+ RenderingServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[c], RS::SHADOW_CASTING_SETTING_OFF);
+ RS::get_singleton()->instance_set_layer_mask(grid_instance[c], 1 << Node3DEditorViewport::GIZMO_GRID_LAYER);
}
}
void Node3DEditor::_finish_indicators() {
-
RenderingServer::get_singleton()->free(origin_instance);
RenderingServer::get_singleton()->free(origin);
@@ -5604,22 +5787,27 @@ void Node3DEditor::_finish_grid() {
}
}
+void Node3DEditor::update_grid() {
+ _finish_grid();
+ _init_grid();
+}
+
bool Node3DEditor::is_any_freelook_active() const {
for (unsigned int i = 0; i < VIEWPORTS_COUNT; ++i) {
- if (viewports[i]->is_freelook_active())
+ if (viewports[i]->is_freelook_active()) {
return true;
+ }
}
return false;
}
void Node3DEditor::_refresh_menu_icons() {
-
bool all_locked = true;
bool all_grouped = true;
List<Node *> &selection = editor_selection->get_selected_node_list();
- if (selection.empty()) {
+ if (selection.is_empty()) {
all_locked = false;
all_grouped = false;
} else {
@@ -5638,11 +5826,11 @@ void Node3DEditor::_refresh_menu_icons() {
}
tool_button[TOOL_LOCK_SELECTED]->set_visible(!all_locked);
- tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.empty());
+ tool_button[TOOL_LOCK_SELECTED]->set_disabled(selection.is_empty());
tool_button[TOOL_UNLOCK_SELECTED]->set_visible(all_locked);
tool_button[TOOL_GROUP_SELECTED]->set_visible(!all_grouped);
- tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.empty());
+ tool_button[TOOL_GROUP_SELECTED]->set_disabled(selection.is_empty());
tool_button[TOOL_UNGROUP_SELECTED]->set_visible(all_grouped);
}
@@ -5692,16 +5880,30 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
// Priorities for snapping to floor are CollisionShapes, VisualInstances and then origin
Set<VisualInstance3D *> vi = _get_child_nodes<VisualInstance3D>(sp);
Set<CollisionShape3D *> cs = _get_child_nodes<CollisionShape3D>(sp);
+ bool found_valid_shape = false;
if (cs.size()) {
- AABB aabb = sp->get_global_transform().xform(cs.front()->get()->get_shape()->get_debug_mesh()->get_aabb());
- for (Set<CollisionShape3D *>::Element *I = cs.front(); I; I = I->next()) {
- aabb.merge_with(sp->get_global_transform().xform(I->get()->get_shape()->get_debug_mesh()->get_aabb()));
+ AABB aabb;
+ Set<CollisionShape3D *>::Element *I = cs.front();
+ if (I->get()->get_shape().is_valid()) {
+ CollisionShape3D *collision_shape = cs.front()->get();
+ aabb = collision_shape->get_global_transform().xform(collision_shape->get_shape()->get_debug_mesh()->get_aabb());
+ found_valid_shape = true;
}
- Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
- from = aabb.position + size;
- position_offset.y = from.y - sp->get_global_transform().origin.y;
- } else if (vi.size()) {
+ for (I = I->next(); I; I = I->next()) {
+ CollisionShape3D *col_shape = I->get();
+ if (col_shape->get_shape().is_valid()) {
+ aabb.merge_with(col_shape->get_global_transform().xform(col_shape->get_shape()->get_debug_mesh()->get_aabb()));
+ found_valid_shape = true;
+ }
+ }
+ if (found_valid_shape) {
+ Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
+ from = aabb.position + size;
+ position_offset.y = from.y - sp->get_global_transform().origin.y;
+ }
+ }
+ if (!found_valid_shape && vi.size()) {
AABB aabb = vi.front()->get()->get_transformed_aabb();
for (Set<VisualInstance3D *>::Element *I = vi.front(); I; I = I->next()) {
aabb.merge_with(I->get()->get_transformed_aabb());
@@ -5709,7 +5911,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Vector3 size = aabb.size * Vector3(0.5, 0.0, 0.5);
from = aabb.position + size;
position_offset.y = from.y - sp->get_global_transform().origin.y;
- } else {
+ } else if (!found_valid_shape) {
from = sp->get_global_transform().origin;
}
@@ -5785,16 +5987,15 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
}
void Node3DEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
-
- if (!is_visible_in_tree())
+ if (!is_visible_in_tree()) {
return;
+ }
snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
}
-void Node3DEditor::_notification(int p_what) {
+void Node3DEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_READY) {
-
tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_MOVE]->set_icon(get_theme_icon("ToolMove", "EditorIcons"));
tool_button[Node3DEditor::TOOL_MODE_ROTATE]->set_icon(get_theme_icon("ToolRotate", "EditorIcons"));
@@ -5827,14 +6028,12 @@ void Node3DEditor::_notification(int p_what) {
editor->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
editor->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
} else if (p_what == NOTIFICATION_ENTER_TREE) {
-
_register_all_gizmos();
_update_gizmos_menu();
_init_indicators();
} else if (p_what == NOTIFICATION_THEME_CHANGED) {
_update_gizmos_menu_theme();
} else if (p_what == NOTIFICATION_EXIT_TREE) {
-
_finish_indicators();
} else if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
tool_button[Node3DEditor::TOOL_MODE_SELECT]->set_icon(get_theme_icon("ToolSelect", "EditorIcons"));
@@ -5871,39 +6070,33 @@ void Node3DEditor::_notification(int p_what) {
}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
-
hbc_menu->add_child(p_control);
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
-
hbc_menu->remove_child(p_control);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
-
for (int i = 0; i < 4; i++) {
viewports[i]->set_can_preview(p_preview);
}
}
VSplitContainer *Node3DEditor::get_shader_split() {
-
return shader_split;
}
HSplitContainer *Node3DEditor::get_palette_split() {
-
return palette_split;
}
void Node3DEditor::_request_gizmo(Object *p_obj) {
-
Node3D *sp = Object::cast_to<Node3D>(p_obj);
- if (!sp)
+ if (!sp) {
return;
+ }
if (editor->get_edited_scene() && (sp == editor->get_edited_scene() || (sp->get_owner() && editor->get_edited_scene()->is_a_parent_of(sp)))) {
-
Ref<EditorNode3DGizmo> seg;
for (int i = 0; i < gizmo_plugins_by_priority.size(); ++i) {
@@ -5924,54 +6117,62 @@ void Node3DEditor::_request_gizmo(Object *p_obj) {
}
void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
- if (!p_viewport) return;
+ if (!p_viewport) {
+ return;
+ }
Node3DEditorViewport *current_viewport = Object::cast_to<Node3DEditorViewport>(p_viewport);
- if (!current_viewport) return;
+ if (!current_viewport) {
+ return;
+ }
int index = -1;
bool maximized = false;
for (int i = 0; i < 4; i++) {
if (viewports[i] == current_viewport) {
index = i;
- if (current_viewport->get_global_rect() == viewport_base->get_global_rect())
+ if (current_viewport->get_global_rect() == viewport_base->get_global_rect()) {
maximized = true;
+ }
break;
}
}
- if (index == -1) return;
+ if (index == -1) {
+ return;
+ }
if (!maximized) {
-
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
- if (i == (uint32_t)index)
- viewports[i]->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- else
+ if (i == (uint32_t)index) {
+ viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ } else {
viewports[i]->hide();
+ }
}
} else {
-
- for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++)
+ for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->show();
+ }
- if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT)))
+ if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_1_VIEWPORT))) {
_menu_item_pressed(MENU_VIEW_USE_1_VIEWPORT);
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS))) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS);
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_2_VIEWPORTS_ALT))) {
_menu_item_pressed(MENU_VIEW_USE_2_VIEWPORTS_ALT);
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS))) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS);
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT))) {
_menu_item_pressed(MENU_VIEW_USE_3_VIEWPORTS_ALT);
- else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS)))
+ } else if (view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS))) {
_menu_item_pressed(MENU_VIEW_USE_4_VIEWPORTS);
+ }
}
}
void Node3DEditor::_node_removed(Node *p_node) {
-
- if (p_node == selected)
+ if (p_node == selected) {
selected = nullptr;
+ }
}
void Node3DEditor::_register_all_gizmos() {
@@ -5988,11 +6189,13 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin)));
add_gizmo_plugin(Ref<VisibilityNotifier3DGizmoPlugin>(memnew(VisibilityNotifier3DGizmoPlugin)));
add_gizmo_plugin(Ref<GPUParticles3DGizmoPlugin>(memnew(GPUParticles3DGizmoPlugin)));
+ add_gizmo_plugin(Ref<GPUParticlesCollision3DGizmoPlugin>(memnew(GPUParticlesCollision3DGizmoPlugin)));
add_gizmo_plugin(Ref<CPUParticles3DGizmoPlugin>(memnew(CPUParticles3DGizmoPlugin)));
add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin)));
add_gizmo_plugin(Ref<DecalGizmoPlugin>(memnew(DecalGizmoPlugin)));
add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin)));
- // add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin)));
+ add_gizmo_plugin(Ref<BakedLightmapGizmoPlugin>(memnew(BakedLightmapGizmoPlugin)));
+ add_gizmo_plugin(Ref<LightmapProbeGizmoPlugin>(memnew(LightmapProbeGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin)));
add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin)));
add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin)));
@@ -6001,10 +6204,10 @@ void Node3DEditor::_register_all_gizmos() {
}
void Node3DEditor::_bind_methods() {
-
ClassDB::bind_method("_unhandled_key_input", &Node3DEditor::_unhandled_key_input);
ClassDB::bind_method("_get_editor_data", &Node3DEditor::_get_editor_data);
ClassDB::bind_method("_request_gizmo", &Node3DEditor::_request_gizmo);
+ ClassDB::bind_method("_refresh_menu_icons", &Node3DEditor::_refresh_menu_icons);
ADD_SIGNAL(MethodInfo("transform_key_request"));
ADD_SIGNAL(MethodInfo("item_lock_status_changed"));
@@ -6012,10 +6215,9 @@ void Node3DEditor::_bind_methods() {
}
void Node3DEditor::clear() {
-
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
- settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
- settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500.0));
+ settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
+ settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
+ settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
viewports[i]->reset();
@@ -6025,13 +6227,11 @@ void Node3DEditor::clear() {
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(MENU_VIEW_ORIGIN), true);
for (int i = 0; i < 3; ++i) {
if (grid_enable[i]) {
- RenderingServer::get_singleton()->instance_set_visible(grid_instance[i], true);
grid_visible[i] = true;
}
}
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
-
viewports[i]->view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(Node3DEditorViewport::VIEW_AUDIO_LISTENER), i == 0);
viewports[i]->viewport->set_as_audio_listener(i == 0);
}
@@ -6040,7 +6240,6 @@ void Node3DEditor::clear() {
}
Node3DEditor::Node3DEditor(EditorNode *p_editor) {
-
gizmo.visible = true;
gizmo.scale = 1.0;
@@ -6067,7 +6266,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.resize(1);
String sct;
- tool_button[TOOL_MODE_SELECT] = memnew(ToolButton);
+ tool_button[TOOL_MODE_SELECT] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_SELECT]);
tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_SELECT]->set_flat(true);
@@ -6075,37 +6274,41 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
button_binds.write[0] = MENU_TOOL_SELECT;
tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), KEY_Q));
+ tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate\nAlt+Drag: Move\nAlt+RMB: Depth list selection"));
hbc_menu->add_child(memnew(VSeparator));
- tool_button[TOOL_MODE_MOVE] = memnew(ToolButton);
+ tool_button[TOOL_MODE_MOVE] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_MOVE]);
tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_MOVE;
tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), KEY_W));
+ tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
- tool_button[TOOL_MODE_ROTATE] = memnew(ToolButton);
+ tool_button[TOOL_MODE_ROTATE] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_ROTATE]);
tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_ROTATE;
tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), KEY_E));
+ tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
- tool_button[TOOL_MODE_SCALE] = memnew(ToolButton);
+ tool_button[TOOL_MODE_SCALE] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_SCALE]);
tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_flat(true);
button_binds.write[0] = MENU_TOOL_SCALE;
tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), KEY_R));
+ tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
hbc_menu->add_child(memnew(VSeparator));
- tool_button[TOOL_MODE_LIST_SELECT] = memnew(ToolButton);
+ tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
@@ -6113,51 +6316,57 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
- tool_button[TOOL_LOCK_SELECTED] = memnew(ToolButton);
+ tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_LOCK_SELECTED]);
+ tool_button[TOOL_LOCK_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_LOCK_SELECTED;
tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock the selected object in place (can't be moved)."));
- tool_button[TOOL_UNLOCK_SELECTED] = memnew(ToolButton);
+ tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
+ tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_UNLOCK_SELECTED;
tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock the selected object (can be moved)."));
- tool_button[TOOL_GROUP_SELECTED] = memnew(ToolButton);
+ tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
+ tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_GROUP_SELECTED;
tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
- tool_button[TOOL_UNGROUP_SELECTED] = memnew(ToolButton);
+ tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
+ tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
button_binds.write[0] = MENU_UNGROUP_SELECTED;
tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
hbc_menu->add_child(memnew(VSeparator));
- tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(ToolButton);
+ tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
hbc_menu->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
button_binds.write[0] = MENU_TOOL_LOCAL_COORDS;
tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), KEY_T));
+ tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
- tool_option_button[TOOL_OPT_USE_SNAP] = memnew(ToolButton);
+ tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
hbc_menu->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
button_binds.write[0] = MENU_TOOL_USE_SNAP;
tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), KEY_Y));
+ tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
hbc_menu->add_child(memnew(VSeparator));
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(ToolButton);
+ tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
hbc_menu->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_flat(true);
@@ -6191,6 +6400,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
transform_menu = memnew(MenuButton);
transform_menu->set_text(TTR("Transform"));
transform_menu->set_switch_on_hover(true);
+ transform_menu->set_shortcut_context(this);
hbc_menu->add_child(transform_menu);
p = transform_menu->get_popup();
@@ -6205,6 +6415,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
view_menu = memnew(MenuButton);
view_menu->set_text(TTR("View"));
view_menu->set_switch_on_hover(true);
+ view_menu->set_shortcut_context(this);
hbc_menu->add_child(view_menu);
p = view_menu->get_popup();
@@ -6253,7 +6464,6 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
shader_split->add_child(viewport_base);
viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
-
viewports[i] = memnew(Node3DEditorViewport(this, editor, i));
viewports[i]->connect("toggle_maximize_view", callable_mp(this, &Node3DEditor::_toggle_maximize_view));
viewports[i]->connect("clicked", callable_mp(this, &Node3DEditor::_update_camera_override_viewport));
@@ -6271,7 +6481,7 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
snap_dialog->set_title(TTR("Snap Settings"));
add_child(snap_dialog);
snap_dialog->connect("confirmed", callable_mp(this, &Node3DEditor::_snap_changed));
- snap_dialog->get_cancel()->connect("pressed", callable_mp(this, &Node3DEditor::_snap_update));
+ snap_dialog->get_cancel_button()->connect("pressed", callable_mp(this, &Node3DEditor::_snap_update));
VBoxContainer *snap_dialog_vbc = memnew(VBoxContainer);
snap_dialog->add_child(snap_dialog_vbc);
@@ -6299,22 +6509,22 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
settings_fov = memnew(SpinBox);
settings_fov->set_max(MAX_FOV);
settings_fov->set_min(MIN_FOV);
- settings_fov->set_step(0.01);
- settings_fov->set_value(EDITOR_DEF("editors/3d/default_fov", 70.0));
+ settings_fov->set_step(0.1);
+ settings_fov->set_value(EDITOR_GET("editors/3d/default_fov"));
settings_vbc->add_margin_child(TTR("Perspective FOV (deg.):"), settings_fov);
settings_znear = memnew(SpinBox);
settings_znear->set_max(MAX_Z);
settings_znear->set_min(MIN_Z);
settings_znear->set_step(0.01);
- settings_znear->set_value(EDITOR_DEF("editors/3d/default_z_near", 0.05));
+ settings_znear->set_value(EDITOR_GET("editors/3d/default_z_near"));
settings_vbc->add_margin_child(TTR("View Z-Near:"), settings_znear);
settings_zfar = memnew(SpinBox);
settings_zfar->set_max(MAX_Z);
settings_zfar->set_min(MIN_Z);
- settings_zfar->set_step(0.01);
- settings_zfar->set_value(EDITOR_DEF("editors/3d/default_z_far", 1500));
+ settings_zfar->set_step(0.1);
+ settings_zfar->set_value(EDITOR_GET("editors/3d/default_z_far"));
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
@@ -6338,7 +6548,6 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
xform_vbc->add_child(xform_hbc);
for (int i = 0; i < 3; i++) {
-
xform_translate[i] = memnew(LineEdit);
xform_translate[i]->set_h_size_flags(SIZE_EXPAND_FILL);
xform_hbc->add_child(xform_translate[i]);
@@ -6390,8 +6599,8 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
add_to_group("_spatial_editor_group");
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,1024,1"));
- EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.4);
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
+ EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
@@ -6403,25 +6612,21 @@ Node3DEditor::~Node3DEditor() {
}
void Node3DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
-
spatial_editor->show();
spatial_editor->set_process(true);
} else {
-
spatial_editor->hide();
spatial_editor->set_process(false);
}
}
-void Node3DEditorPlugin::edit(Object *p_object) {
+void Node3DEditorPlugin::edit(Object *p_object) {
spatial_editor->edit(Object::cast_to<Node3D>(p_object));
}
bool Node3DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("Node3D");
}
@@ -6430,12 +6635,10 @@ Dictionary Node3DEditorPlugin::get_state() const {
}
void Node3DEditorPlugin::set_state(const Dictionary &p_state) {
-
spatial_editor->set_state(p_state);
}
void Node3DEditor::snap_cursor_to_plane(const Plane &p_plane) {
-
//cursor.pos=p_plane.project(cursor.pos);
}
@@ -6451,9 +6654,9 @@ Vector3 Node3DEditor::snap_point(Vector3 p_target, Vector3 p_start) const {
float Node3DEditor::get_translate_snap() const {
float snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
- snap_value = snap_translate->get_text().to_double() / 10.0;
+ snap_value = snap_translate->get_text().to_float() / 10.0;
} else {
- snap_value = snap_translate->get_text().to_double();
+ snap_value = snap_translate->get_text().to_float();
}
return snap_value;
@@ -6462,9 +6665,9 @@ float Node3DEditor::get_translate_snap() const {
float Node3DEditor::get_rotate_snap() const {
float snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
- snap_value = snap_rotate->get_text().to_double() / 3.0;
+ snap_value = snap_rotate->get_text().to_float() / 3.0;
} else {
- snap_value = snap_rotate->get_text().to_double();
+ snap_value = snap_rotate->get_text().to_float();
}
return snap_value;
@@ -6473,26 +6676,23 @@ float Node3DEditor::get_rotate_snap() const {
float Node3DEditor::get_scale_snap() const {
float snap_value;
if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
- snap_value = snap_scale->get_text().to_double() / 2.0;
+ snap_value = snap_scale->get_text().to_float() / 2.0;
} else {
- snap_value = snap_scale->get_text().to_double();
+ snap_value = snap_scale->get_text().to_float();
}
return snap_value;
}
void Node3DEditorPlugin::_bind_methods() {
-
ClassDB::bind_method("snap_cursor_to_plane", &Node3DEditorPlugin::snap_cursor_to_plane);
}
void Node3DEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) {
-
spatial_editor->snap_cursor_to_plane(p_plane);
}
struct _GizmoPluginPriorityComparator {
-
bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
if (p_a->get_priority() == p_b->get_priority()) {
return p_a->get_name() < p_b->get_name();
@@ -6502,7 +6702,6 @@ struct _GizmoPluginPriorityComparator {
};
struct _GizmoPluginNameComparator {
-
bool operator()(const Ref<EditorNode3DGizmoPlugin> &p_a, const Ref<EditorNode3DGizmoPlugin> &p_b) const {
return p_a->get_name() < p_b->get_name();
}
@@ -6528,21 +6727,19 @@ void Node3DEditor::remove_gizmo_plugin(Ref<EditorNode3DGizmoPlugin> p_plugin) {
}
Node3DEditorPlugin::Node3DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
spatial_editor = memnew(Node3DEditor(p_node));
spatial_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
- editor->get_viewport()->add_child(spatial_editor);
+ editor->get_main_control()->add_child(spatial_editor);
spatial_editor->hide();
- spatial_editor->connect_compat("transform_key_request", editor->get_inspector_dock(), "_transform_keyed");
+ spatial_editor->connect("transform_key_request", Callable(editor->get_inspector_dock(), "_transform_keyed"));
}
Node3DEditorPlugin::~Node3DEditorPlugin() {
}
void EditorNode3DGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
-
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<StandardMaterial3D>> mats;
@@ -6584,7 +6781,6 @@ void EditorNode3DGizmoPlugin::create_material(const String &p_name, const Color
}
void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top, const Color &p_albedo) {
-
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<StandardMaterial3D>> icons;
@@ -6624,16 +6820,15 @@ void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const R
materials[p_name] = icons;
}
-void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) {
+void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard, const Ref<Texture2D> &p_icon) {
Ref<StandardMaterial3D> handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
- Ref<Texture2D> handle_t = Node3DEditor::get_singleton()->get_theme_icon("Editor3DHandle", "EditorIcons");
+ Ref<Texture2D> handle_t = p_icon != nullptr ? p_icon : Node3DEditor::get_singleton()->get_theme_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle_t->get_width());
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t);
handle_material->set_albedo(Color(1, 1, 1));
- handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
handle_material->set_on_top_of_alpha();
@@ -6641,6 +6836,7 @@ void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool
handle_material->set_billboard_mode(StandardMaterial3D::BILLBOARD_ENABLED);
handle_material->set_on_top_of_alpha();
}
+ handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
materials[p_name] = Vector<Ref<StandardMaterial3D>>();
materials[p_name].push_back(handle_material);
@@ -6655,7 +6851,9 @@ Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_na
ERR_FAIL_COND_V(!materials.has(p_name), Ref<StandardMaterial3D>());
ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<StandardMaterial3D>());
- if (p_gizmo.is_null() || materials[p_name].size() == 1) return materials[p_name][0];
+ if (p_gizmo.is_null() || materials[p_name].size() == 1) {
+ return materials[p_name][0];
+ }
int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0);
@@ -6670,9 +6868,9 @@ Ref<StandardMaterial3D> EditorNode3DGizmoPlugin::get_material(const String &p_na
return mat;
}
-String EditorNode3DGizmoPlugin::get_name() const {
- if (get_script_instance() && get_script_instance()->has_method("get_name")) {
- return get_script_instance()->call("get_name");
+String EditorNode3DGizmoPlugin::get_gizmo_name() const {
+ if (get_script_instance() && get_script_instance()->has_method("get_gizmo_name")) {
+ return get_script_instance()->call("get_gizmo_name");
}
return TTR("Nameless gizmo");
}
@@ -6685,14 +6883,15 @@ int EditorNode3DGizmoPlugin::get_priority() const {
}
Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::get_gizmo(Node3D *p_spatial) {
-
if (get_script_instance() && get_script_instance()->has_method("get_gizmo")) {
return get_script_instance()->call("get_gizmo", p_spatial);
}
Ref<EditorNode3DGizmo> ref = create_gizmo(p_spatial);
- if (ref.is_null()) return ref;
+ if (ref.is_null()) {
+ return ref;
+ }
ref->set_plugin(this);
ref->set_spatial_node(p_spatial);
@@ -6710,13 +6909,13 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
- ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard", "texture"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorNode3DGizmoPlugin::add_material);
- ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material); //, DEFVAL(Ref<EditorNode3DGizmo>()));
+ ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material, DEFVAL(Ref<EditorNode3DGizmo>()));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_priority"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "get_priority"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
@@ -6745,13 +6944,14 @@ bool EditorNode3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
}
Ref<EditorNode3DGizmo> EditorNode3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
-
if (get_script_instance() && get_script_instance()->has_method("create_gizmo")) {
return get_script_instance()->call("create_gizmo", p_spatial);
}
Ref<EditorNode3DGizmo> ref;
- if (has_gizmo(p_spatial)) ref.instance();
+ if (has_gizmo(p_spatial)) {
+ ref.instance();
+ }
return ref;
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index fdc0741651..0cefaa6557 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SPATIAL_EDITOR_PLUGIN_H
-#define SPATIAL_EDITOR_PLUGIN_H
+#ifndef NODE_3D_EDITOR_PLUGIN_H
+#define NODE_3D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
@@ -46,7 +46,6 @@ class Node3DEditorViewport;
class SubViewportContainer;
class EditorNode3DGizmo : public Node3DGizmo {
-
GDCLASS(EditorNode3DGizmo, Node3DGizmo);
bool selected;
@@ -57,23 +56,15 @@ public:
bool is_selected() const { return selected; }
struct Instance {
-
RID instance;
Ref<ArrayMesh> mesh;
Ref<Material> material;
Ref<SkinReference> skin_reference;
RID skeleton;
- bool billboard;
- bool unscaled;
- bool can_intersect;
- bool extra_margin;
- Instance() {
-
- billboard = false;
- unscaled = false;
- can_intersect = false;
- extra_margin = false;
- }
+ bool billboard = false;
+ bool unscaled = false;
+ bool can_intersect = false;
+ bool extra_margin = false;
void create_instance(Node3D *p_base, bool p_hidden = false);
};
@@ -83,7 +74,7 @@ public:
struct Handle {
Vector3 pos;
- bool billboard;
+ bool billboard = false;
};
Vector<Vector3> handles;
@@ -125,11 +116,11 @@ public:
bool intersect_frustum(const Camera3D *p_camera, const Vector<Plane> &p_frustum);
bool intersect_ray(Camera3D *p_camera, const Point2 &p_point, Vector3 &r_pos, Vector3 &r_normal, int *r_gizmo_handle = nullptr, bool p_sec_first = false);
- virtual void clear();
- virtual void create();
- virtual void transform();
- virtual void redraw();
- virtual void free();
+ virtual void clear() override;
+ virtual void create() override;
+ virtual void transform() override;
+ virtual void redraw() override;
+ virtual void free() override;
virtual bool is_editable() const;
@@ -179,12 +170,10 @@ public:
};
class Node3DEditorViewport : public Control {
-
GDCLASS(Node3DEditorViewport, Control);
friend class Node3DEditor;
friend class ViewportRotationControl;
enum {
-
VIEW_TOP,
VIEW_BOTTOM,
VIEW_LEFT,
@@ -218,9 +207,12 @@ class Node3DEditorViewport : public Control {
VIEW_DISPLAY_DEBUG_GIPROBE_EMISSION,
VIEW_DISPLAY_DEBUG_SCENE_LUMINANCE,
VIEW_DISPLAY_DEBUG_SSAO,
- VIEW_DISPLAY_DEBUG_ROUGHNESS_LIMITER,
VIEW_DISPLAY_DEBUG_PSSM_SPLITS,
VIEW_DISPLAY_DEBUG_DECAL_ATLAS,
+ VIEW_DISPLAY_DEBUG_SDFGI,
+ VIEW_DISPLAY_DEBUG_SDFGI_PROBES,
+ VIEW_DISPLAY_DEBUG_GI_BUFFER,
+ VIEW_DISPLAY_DEBUG_DISABLE_LOD,
VIEW_LOCK_ROTATION,
VIEW_CINEMATIC_PREVIEW,
VIEW_AUTO_ORTHOGONAL,
@@ -232,6 +224,7 @@ public:
GIZMO_BASE_LAYER = 27,
GIZMO_EDIT_LAYER = 26,
GIZMO_GRID_LAYER = 25,
+ MISC_TOOL_LAYER = 24,
FRAME_TIME_HISTORY = 20,
};
@@ -288,21 +281,23 @@ private:
bool freelook_active;
real_t freelook_speed;
+ Vector2 previous_mouse_position;
- TextureRect *crosshair;
Label *info_label;
Label *cinema_label;
Label *locked_label;
VBoxContainer *top_right_vbox;
ViewportRotationControl *rotation_control;
+ Gradient *frame_time_gradient;
+ Label *cpu_time_label;
+ Label *gpu_time_label;
Label *fps_label;
struct _RayResult {
-
- Node3D *item;
- float depth;
- int handle;
+ Node3D *item = nullptr;
+ float depth = 0;
+ int handle = 0;
_FORCE_INLINE_ bool operator<(const _RayResult &p_rr) const { return depth < p_rr.depth; }
};
@@ -379,17 +374,16 @@ private:
Vector3 click_ray_pos;
Vector3 center;
Vector3 orig_gizmo_pos;
- int edited_gizmo;
+ int edited_gizmo = 0;
Point2 mouse_pos;
- bool snap;
+ bool snap = false;
Ref<EditorNode3DGizmo> gizmo;
- int gizmo_handle;
+ int gizmo_handle = 0;
Variant gizmo_initial_value;
Vector3 gizmo_initial_pos;
} _edit;
struct Cursor {
-
Vector3 pos;
float x_rot, y_rot, distance;
Vector3 eye_pos; // Used in freelook mode
@@ -397,7 +391,9 @@ private:
Point2 region_begin, region_end;
Cursor() {
- x_rot = y_rot = 0.5;
+ // These rotations place the camera in +X +Y +Z, aka south east, facing north west.
+ x_rot = 0.5;
+ y_rot = -0.5;
distance = 4;
region_select = false;
}
@@ -414,7 +410,7 @@ private:
real_t zoom_indicator_delay;
- RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[3], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];
+ RID move_gizmo_instance[3], move_plane_gizmo_instance[3], rotate_gizmo_instance[4], scale_gizmo_instance[3], scale_plane_gizmo_instance[3];
String last_message;
String message;
@@ -452,7 +448,7 @@ private:
Point2i _get_warped_mouse_motion(const Ref<InputEventMouseMotion> &p_ev_mouse_motion) const;
Vector3 _get_instance_position(const Point2 &p_pos) const;
- static AABB _calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_toplevel_transform = true);
+ static AABB _calculate_spatial_bounds(const Node3D *p_parent, bool p_exclude_top_level_transform = true);
void _create_preview(const Vector<String> &files) const;
void _remove_preview();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
@@ -487,10 +483,10 @@ public:
Camera3D *get_camera() { return camera; } // return the default camera object.
Node3DEditorViewport(Node3DEditor *p_spatial_editor, EditorNode *p_editor, int p_index);
+ ~Node3DEditorViewport();
};
class Node3DEditorSelectedItem : public Object {
-
GDCLASS(Node3DEditorSelectedItem, Object);
public:
@@ -501,6 +497,7 @@ public:
bool last_xform_dirty;
Node3D *sp;
RID sbox_instance;
+ RID sbox_instance_xray;
Node3DEditorSelectedItem() {
sp = nullptr;
@@ -510,7 +507,6 @@ public:
};
class Node3DEditorViewportContainer : public Container {
-
GDCLASS(Node3DEditorViewportContainer, Container);
public:
@@ -551,14 +547,12 @@ public:
};
class Node3DEditor : public VBoxContainer {
-
GDCLASS(Node3DEditor, VBoxContainer);
public:
static const unsigned int VIEWPORTS_COUNT = 4;
enum ToolMode {
-
TOOL_MODE_SELECT,
TOOL_MODE_MOVE,
TOOL_MODE_ROTATE,
@@ -572,7 +566,6 @@ public:
};
enum ToolOptions {
-
TOOL_OPT_LOCAL_COORDS,
TOOL_OPT_USE_SNAP,
TOOL_OPT_OVERRIDE_CAMERA,
@@ -605,17 +598,20 @@ private:
bool grid_enable[3]; //should be always visible if true
bool grid_enabled;
- Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[3], scale_gizmo[3], scale_plane_gizmo[3];
+ Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3];
Ref<StandardMaterial3D> gizmo_color[3];
Ref<StandardMaterial3D> plane_gizmo_color[3];
+ Ref<ShaderMaterial> rotate_gizmo_color[3];
Ref<StandardMaterial3D> gizmo_color_hl[3];
Ref<StandardMaterial3D> plane_gizmo_color_hl[3];
+ Ref<ShaderMaterial> rotate_gizmo_color_hl[3];
int over_gizmo_handle;
float snap_translate_value;
float snap_rotate_value;
float snap_scale_value;
+ Ref<ArrayMesh> selection_box_xray;
Ref<ArrayMesh> selection_box;
RID indicators;
RID indicators_instance;
@@ -629,14 +625,12 @@ private:
AABB preview_bounds;
struct Gizmo {
-
- bool visible;
- float scale;
+ bool visible = false;
+ float scale = 0;
Transform transform;
} gizmo;
enum MenuOption {
-
MENU_TOOL_SELECT,
MENU_TOOL_MOVE,
MENU_TOOL_ROTATE,
@@ -705,7 +699,7 @@ private:
HBoxContainer *hbc_menu;
- void _generate_selection_box();
+ void _generate_selection_boxes();
UndoRedo *undo_redo;
int camera_override_viewport_id;
@@ -776,6 +770,7 @@ public:
Ref<ArrayMesh> get_scale_gizmo(int idx) const { return scale_gizmo[idx]; }
Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
+ void update_grid();
void update_transform_gizmo();
void update_all_gizmos(Node *p_node = nullptr);
void snap_selected_nodes_to_floor();
@@ -819,7 +814,6 @@ public:
};
class Node3DEditorPlugin : public EditorPlugin {
-
GDCLASS(Node3DEditorPlugin, EditorPlugin);
Node3DEditor *spatial_editor;
@@ -832,24 +826,23 @@ public:
void snap_cursor_to_plane(const Plane &p_plane);
Node3DEditor *get_spatial_editor() { return spatial_editor; }
- virtual String get_name() const { return "3D"; }
- bool has_main_screen() const { return true; }
- virtual void make_visible(bool p_visible);
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
+ virtual String get_name() const override { return "3D"; }
+ bool has_main_screen() const override { return true; }
+ virtual void make_visible(bool p_visible) override;
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
- virtual Dictionary get_state() const;
- virtual void set_state(const Dictionary &p_state);
- virtual void clear() { spatial_editor->clear(); }
+ virtual Dictionary get_state() const override;
+ virtual void set_state(const Dictionary &p_state) override;
+ virtual void clear() override { spatial_editor->clear(); }
- virtual void edited_scene_changed();
+ virtual void edited_scene_changed() override;
Node3DEditorPlugin(EditorNode *p_node);
~Node3DEditorPlugin();
};
class EditorNode3DGizmoPlugin : public Resource {
-
GDCLASS(EditorNode3DGizmoPlugin, Resource);
public:
@@ -869,12 +862,12 @@ protected:
public:
void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
- void create_handle_material(const String &p_name, bool p_billboard = false);
+ void create_handle_material(const String &p_name, bool p_billboard = false, const Ref<Texture2D> &p_texture = nullptr);
void add_material(const String &p_name, Ref<StandardMaterial3D> p_material);
Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo = Ref<EditorNode3DGizmo>());
- virtual String get_name() const;
+ virtual String get_gizmo_name() const;
virtual int get_priority() const;
virtual bool can_be_hidden() const;
virtual bool is_selectable_when_hidden() const;
@@ -895,4 +888,4 @@ public:
virtual ~EditorNode3DGizmoPlugin();
};
-#endif
+#endif // NODE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp
new file mode 100644
index 0000000000..ebfdf2c7cd
--- /dev/null
+++ b/editor/plugins/ot_features_plugin.cpp
@@ -0,0 +1,213 @@
+/*************************************************************************/
+/* ot_features_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ot_features_plugin.h"
+
+#include "editor/editor_scale.h"
+
+void OpenTypeFeaturesEditor::_value_changed(double val) {
+ if (setting) {
+ return;
+ }
+
+ emit_changed(get_edited_property(), spin->get_value());
+}
+
+void OpenTypeFeaturesEditor::update_property() {
+ double val = get_edited_object()->get(get_edited_property());
+ setting = true;
+ spin->set_value(val);
+ setting = false;
+}
+
+void OpenTypeFeaturesEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ Color base = get_theme_color("accent_color", "Editor");
+
+ button->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ button->set_size(get_theme_icon("Remove", "EditorIcons")->get_size());
+ spin->set_custom_label_color(true, base);
+ }
+}
+
+void OpenTypeFeaturesEditor::_remove_feature() {
+ get_edited_object()->set(get_edited_property(), -1);
+}
+
+void OpenTypeFeaturesEditor::_bind_methods() {
+}
+
+OpenTypeFeaturesEditor::OpenTypeFeaturesEditor() {
+ HBoxContainer *bc = memnew(HBoxContainer);
+ add_child(bc);
+
+ spin = memnew(EditorSpinSlider);
+ spin->set_flat(true);
+ bc->add_child(spin);
+ add_focusable(spin);
+ spin->connect("value_changed", callable_mp(this, &OpenTypeFeaturesEditor::_value_changed));
+ spin->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ spin->set_min(0);
+ spin->set_max(65536);
+ spin->set_step(1);
+ spin->set_hide_slider(false);
+ spin->set_allow_greater(false);
+ spin->set_allow_lesser(false);
+
+ button = memnew(Button);
+ button->set_tooltip(RTR("Remove feature"));
+ button->set_flat(true);
+ bc->add_child(button);
+
+ button->connect("pressed", callable_mp(this, &OpenTypeFeaturesEditor::_remove_feature));
+
+ setting = false;
+}
+
+/*************************************************************************/
+
+void OpenTypeFeaturesAdd::_add_feature(int p_option) {
+ get_edited_object()->set("opentype_features/" + TS->tag_to_name(p_option), 1);
+}
+
+void OpenTypeFeaturesAdd::update_property() {
+ menu->clear();
+ menu_ss->clear();
+ menu_cv->clear();
+ menu_cu->clear();
+ bool have_ss = false;
+ bool have_cv = false;
+ bool have_cu = false;
+ Dictionary features = Object::cast_to<Control>(get_edited_object())->get_theme_font("font")->get_feature_list();
+ for (const Variant *ftr = features.next(nullptr); ftr != nullptr; ftr = features.next(ftr)) {
+ String ftr_name = TS->tag_to_name(*ftr);
+ if (ftr_name.begins_with("stylistic_set_")) {
+ menu_ss->add_item(ftr_name.capitalize(), (int32_t)*ftr);
+ have_ss = true;
+ } else if (ftr_name.begins_with("character_variant_")) {
+ menu_cv->add_item(ftr_name.capitalize(), (int32_t)*ftr);
+ have_cv = true;
+ } else if (ftr_name.begins_with("custom_")) {
+ menu_cu->add_item(ftr_name.replace("custom_", ""), (int32_t)*ftr);
+ have_cu = true;
+ } else {
+ menu->add_item(ftr_name.capitalize(), (int32_t)*ftr);
+ }
+ }
+ if (have_ss) {
+ menu->add_submenu_item(RTR("Stylistic Sets"), "SSMenu");
+ }
+ if (have_cv) {
+ menu->add_submenu_item(RTR("Character Variants"), "CVMenu");
+ }
+ if (have_cu) {
+ menu->add_submenu_item(RTR("Custom"), "CUMenu");
+ }
+}
+
+void OpenTypeFeaturesAdd::_features_menu() {
+ Size2 size = get_size();
+ menu->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
+ menu->popup();
+}
+
+void OpenTypeFeaturesAdd::_notification(int p_what) {
+ if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
+ set_label("");
+ button->set_icon(get_theme_icon("Add", "EditorIcons"));
+ button->set_size(get_theme_icon("Add", "EditorIcons")->get_size());
+ }
+}
+
+void OpenTypeFeaturesAdd::_bind_methods() {
+}
+
+OpenTypeFeaturesAdd::OpenTypeFeaturesAdd() {
+ menu = memnew(PopupMenu);
+ add_child(menu);
+
+ menu_cv = memnew(PopupMenu);
+ menu_cv->set_name("CVMenu");
+ menu->add_child(menu_cv);
+
+ menu_ss = memnew(PopupMenu);
+ menu_ss->set_name("SSMenu");
+ menu->add_child(menu_ss);
+
+ menu_cu = memnew(PopupMenu);
+ menu_cu->set_name("CUMenu");
+ menu->add_child(menu_cu);
+
+ button = memnew(Button);
+ button->set_flat(true);
+ button->set_text(RTR("Add feature..."));
+ button->set_tooltip(RTR("Add feature..."));
+ add_child(button);
+
+ button->connect("pressed", callable_mp(this, &OpenTypeFeaturesAdd::_features_menu));
+ menu->connect("id_pressed", callable_mp(this, &OpenTypeFeaturesAdd::_add_feature));
+ menu_cv->connect("id_pressed", callable_mp(this, &OpenTypeFeaturesAdd::_add_feature));
+ menu_ss->connect("id_pressed", callable_mp(this, &OpenTypeFeaturesAdd::_add_feature));
+ menu_cu->connect("id_pressed", callable_mp(this, &OpenTypeFeaturesAdd::_add_feature));
+}
+
+/*************************************************************************/
+
+bool EditorInspectorPluginOpenTypeFeatures::can_handle(Object *p_object) {
+ return (Object::cast_to<Control>(p_object) != nullptr);
+}
+
+void EditorInspectorPluginOpenTypeFeatures::parse_begin(Object *p_object) {
+}
+
+void EditorInspectorPluginOpenTypeFeatures::parse_category(Object *p_object, const String &p_parse_category) {
+}
+
+bool EditorInspectorPluginOpenTypeFeatures::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
+ if (p_path == "opentype_features/_new") {
+ OpenTypeFeaturesAdd *editor = memnew(OpenTypeFeaturesAdd);
+ add_property_editor(p_path, editor);
+ return true;
+ } else if (p_path.begins_with("opentype_features")) {
+ OpenTypeFeaturesEditor *editor = memnew(OpenTypeFeaturesEditor);
+ add_property_editor(p_path, editor);
+ return true;
+ }
+ return false;
+}
+
+/*************************************************************************/
+
+OpenTypeFeaturesEditorPlugin::OpenTypeFeaturesEditorPlugin(EditorNode *p_node) {
+ Ref<EditorInspectorPluginOpenTypeFeatures> ftr_plugin;
+ ftr_plugin.instance();
+ EditorInspector::add_inspector_plugin(ftr_plugin);
+}
diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h
new file mode 100644
index 0000000000..9559a6c0c3
--- /dev/null
+++ b/editor/plugins/ot_features_plugin.h
@@ -0,0 +1,105 @@
+/*************************************************************************/
+/* ot_features_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef OT_FEATURES_PLUGIN_H
+#define OT_FEATURES_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "editor/editor_properties.h"
+
+/*************************************************************************/
+
+class OpenTypeFeaturesEditor : public EditorProperty {
+ GDCLASS(OpenTypeFeaturesEditor, EditorProperty);
+ EditorSpinSlider *spin;
+ bool setting = true;
+ void _value_changed(double p_val);
+ Button *button = nullptr;
+
+ void _remove_feature();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property() override;
+ OpenTypeFeaturesEditor();
+};
+
+/*************************************************************************/
+
+class OpenTypeFeaturesAdd : public EditorProperty {
+ GDCLASS(OpenTypeFeaturesAdd, EditorProperty);
+
+ Button *button = nullptr;
+ PopupMenu *menu = nullptr;
+ PopupMenu *menu_ss = nullptr;
+ PopupMenu *menu_cv = nullptr;
+ PopupMenu *menu_cu = nullptr;
+
+ void _add_feature(int p_option);
+ void _features_menu();
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property() override;
+
+ OpenTypeFeaturesAdd();
+};
+
+/*************************************************************************/
+
+class EditorInspectorPluginOpenTypeFeatures : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginOpenTypeFeatures, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+ virtual void parse_category(Object *p_object, const String &p_parse_category) override;
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) override;
+};
+
+/*************************************************************************/
+
+class OpenTypeFeaturesEditorPlugin : public EditorPlugin {
+ GDCLASS(OpenTypeFeaturesEditorPlugin, EditorPlugin);
+
+public:
+ OpenTypeFeaturesEditorPlugin(EditorNode *p_node);
+
+ virtual String get_name() const override { return "OpenTypeFeatures"; }
+};
+
+#endif // OT_FEATURES_PLUGIN_H
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp
new file mode 100644
index 0000000000..1f20a87565
--- /dev/null
+++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp
@@ -0,0 +1,116 @@
+/*************************************************************************/
+/* packed_scene_translation_parser_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "packed_scene_translation_parser_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "scene/resources/packed_scene.h"
+
+void PackedSceneEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
+ ResourceLoader::get_recognized_extensions_for_type("PackedScene", r_extensions);
+}
+
+Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) {
+ // Parse specific scene Node's properties (see in constructor) that are auto-translated by the engine when set. E.g Label's text property.
+ // These properties are translated with the tr() function in the C++ code when being set or updated.
+
+ Error err;
+ RES loaded_res = ResourceLoader::load(p_path, "PackedScene", false, &err);
+ if (err) {
+ ERR_PRINT("Failed to load " + p_path);
+ return err;
+ }
+ Ref<SceneState> state = Ref<PackedScene>(loaded_res)->get_state();
+
+ Vector<String> parsed_strings;
+ String property_name;
+ Variant property_value;
+ for (int i = 0; i < state->get_node_count(); i++) {
+ if (!ClassDB::is_parent_class(state->get_node_type(i), "Control") && !ClassDB::is_parent_class(state->get_node_type(i), "Viewport")) {
+ continue;
+ }
+
+ for (int j = 0; j < state->get_node_property_count(i); j++) {
+ property_name = state->get_node_property_name(i, j);
+ if (!lookup_properties.has(property_name)) {
+ continue;
+ }
+
+ property_value = state->get_node_property_value(i, j);
+
+ if (property_name == "script" && property_value.get_type() == Variant::OBJECT && !property_value.is_null()) {
+ // Parse built-in script.
+ Ref<Script> s = Object::cast_to<Script>(property_value);
+ String extension = s->get_language()->get_extension();
+ if (EditorTranslationParser::get_singleton()->can_parse(extension)) {
+ Vector<String> temp;
+ Vector<Vector<String>> ids_context_plural;
+ EditorTranslationParser::get_singleton()->get_parser(extension)->parse_file(s->get_path(), &temp, &ids_context_plural);
+ parsed_strings.append_array(temp);
+ r_ids_ctx_plural->append_array(ids_context_plural);
+ }
+ } else if (property_name == "filters") {
+ // Extract FileDialog's filters property with values in format "*.png ; PNG Images","*.gd ; GDScript Files".
+ Vector<String> str_values = property_value;
+ for (int k = 0; k < str_values.size(); k++) {
+ String desc = str_values[k].get_slice(";", 1).strip_edges();
+ if (!desc.is_empty()) {
+ parsed_strings.push_back(desc);
+ }
+ }
+ } else if (property_value.get_type() == Variant::STRING) {
+ String str_value = String(property_value);
+ // Prevent reading text containing only spaces.
+ if (!str_value.strip_edges().is_empty()) {
+ parsed_strings.push_back(str_value);
+ }
+ }
+ }
+ }
+
+ r_ids->append_array(parsed_strings);
+
+ return OK;
+}
+
+PackedSceneEditorTranslationParserPlugin::PackedSceneEditorTranslationParserPlugin() {
+ // Scene Node's properties containing strings that will be fetched for translation.
+ lookup_properties.insert("text");
+ lookup_properties.insert("hint_tooltip");
+ lookup_properties.insert("placeholder_text");
+ lookup_properties.insert("dialog_text");
+ lookup_properties.insert("filters");
+ lookup_properties.insert("script");
+
+ //Add exception list (to prevent false positives)
+ //line edit, text edit, richtextlabel
+ //Set<String> exception_list;
+ //exception_list.insert("RichTextLabel");
+}
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.h b/editor/plugins/packed_scene_translation_parser_plugin.h
new file mode 100644
index 0000000000..e51d65414e
--- /dev/null
+++ b/editor/plugins/packed_scene_translation_parser_plugin.h
@@ -0,0 +1,49 @@
+/*************************************************************************/
+/* packed_scene_translation_parser_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H
+#define PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H
+
+#include "editor/editor_translation_parser.h"
+
+class PackedSceneEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
+ GDCLASS(PackedSceneEditorTranslationParserPlugin, EditorTranslationParserPlugin);
+
+ // Scene Node's properties that contain translation strings.
+ Set<String> lookup_properties;
+
+public:
+ virtual Error parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) override;
+ virtual void get_recognized_extensions(List<String> *r_extensions) const override;
+
+ PackedSceneEditorTranslationParserPlugin();
+};
+
+#endif // PACKED_SCENE_TRANSLATION_PARSER_PLUGIN_H
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 4516b7035b..908235f89f 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,11 +37,8 @@
#include "editor/editor_settings.h"
void Path2DEditor::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_READY: {
-
//button_create->set_icon( get_icon("Edit","EditorIcons"));
//button_edit->set_icon( get_icon("MovePoint","EditorIcons"));
//set_pressed_button(button_edit);
@@ -49,12 +46,11 @@ void Path2DEditor::_notification(int p_what) {
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
-
} break;
}
}
-void Path2DEditor::_node_removed(Node *p_node) {
+void Path2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = nullptr;
hide();
@@ -62,31 +58,31 @@ void Path2DEditor::_node_removed(Node *p_node) {
}
bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
- if (!node)
+ if (!node) {
return false;
+ }
- if (!node->is_visible_in_tree())
+ if (!node->is_visible_in_tree()) {
return false;
+ }
- if (!node->get_curve().is_valid())
+ if (!node->get_curve().is_valid()) {
return false;
+ }
real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius");
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
-
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = mb->get_position();
Vector2 cpoint = node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
if (mb->is_pressed() && action == ACTION_NONE) {
-
Ref<Curve2D> curve = node->get_curve();
for (int i = 0; i < curve->get_point_count(); i++) {
-
real_t dist_to_p = gpoint.distance_to(xform.xform(curve->get_point_position(i)));
real_t dist_to_p_out = gpoint.distance_to(xform.xform(curve->get_point_position(i) + curve->get_point_out(i)));
real_t dist_to_p_in = gpoint.distance_to(xform.xform(curve->get_point_position(i) + curve->get_point_in(i)));
@@ -104,7 +100,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else if (mode == MODE_EDIT || mode == MODE_EDIT_CURVE) {
// In/out controls can be moved in multiple modes.
if (dist_to_p_out < grab_threshold && i < (curve->get_point_count() - 1)) {
-
action = ACTION_MOVING_OUT;
action_point = i;
moving_from = curve->get_point_out(i);
@@ -112,7 +107,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
orig_in_length = curve->get_point_in(action_point).length();
return true;
} else if (dist_to_p_in < grab_threshold && i > 0) {
-
action = ACTION_MOVING_IN;
action_point = i;
moving_from = curve->get_point_in(i);
@@ -126,7 +120,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
// Check for point deletion.
if ((mb->get_button_index() == BUTTON_RIGHT && mode == MODE_EDIT) || (mb->get_button_index() == BUTTON_LEFT && mode == MODE_DELETE)) {
if (dist_to_p < grab_threshold) {
-
undo_redo->create_action(TTR("Remove Point from Curve"));
undo_redo->add_do_method(curve.ptr(), "remove_point", i);
undo_redo->add_undo_method(curve.ptr(), "add_point", curve->get_point_position(i), curve->get_point_in(i), curve->get_point_out(i), i);
@@ -135,7 +128,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
undo_redo->commit_action();
return true;
} else if (dist_to_p_out < grab_threshold) {
-
undo_redo->create_action(TTR("Remove Out-Control from Curve"));
undo_redo->add_do_method(curve.ptr(), "set_point_out", i, Vector2());
undo_redo->add_undo_method(curve.ptr(), "set_point_out", i, curve->get_point_out(i));
@@ -144,7 +136,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
undo_redo->commit_action();
return true;
} else if (dist_to_p_in < grab_threshold) {
-
undo_redo->create_action(TTR("Remove In-Control from Curve"));
undo_redo->add_do_method(curve.ptr(), "set_point_in", i, Vector2());
undo_redo->add_undo_method(curve.ptr(), "set_point_in", i, curve->get_point_in(i));
@@ -159,7 +150,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
// Check for point creation.
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && ((mb->get_command() && mode == MODE_EDIT) || mode == MODE_CREATE)) {
-
Ref<Curve2D> curve = node->get_curve();
undo_redo->create_action(TTR("Add Point to Curve"));
@@ -189,11 +179,13 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
int len = curve->get_point_count();
for (int i = 0; i < len - 1; i++) {
float compareLength = curve->get_closest_offset(curve->get_point_position(i + 1));
- if (mbLength >= curve->get_closest_offset(curve->get_point_position(i)) && mbLength <= compareLength)
+ if (mbLength >= curve->get_closest_offset(curve->get_point_position(i)) && mbLength <= compareLength) {
insertion_point = i;
+ }
}
- if (insertion_point == -1)
+ if (insertion_point == -1) {
insertion_point = curve->get_point_count() - 2;
+ }
undo_redo->create_action(TTR("Split Curve"));
undo_redo->add_do_method(curve.ptr(), "add_point", xform.affine_inverse().xform(gpoint2), Vector2(0, 0), Vector2(0, 0), insertion_point + 1);
@@ -216,18 +208,15 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
// Check for point movement completion.
if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && action != ACTION_NONE) {
-
Ref<Curve2D> curve = node->get_curve();
Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
switch (action) {
-
case ACTION_NONE:
// N/A, handled in above condition.
break;
case ACTION_MOVING_POINT: {
-
undo_redo->create_action(TTR("Move Point in Curve"));
undo_redo->add_do_method(curve.ptr(), "set_point_position", action_point, cpoint);
undo_redo->add_undo_method(curve.ptr(), "set_point_position", action_point, moving_from);
@@ -238,7 +227,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} break;
case ACTION_MOVING_IN: {
-
undo_redo->create_action(TTR("Move In-Control in Curve"));
undo_redo->add_do_method(curve.ptr(), "set_point_in", action_point, new_pos);
undo_redo->add_undo_method(curve.ptr(), "set_point_in", action_point, moving_from);
@@ -254,7 +242,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} break;
case ACTION_MOVING_OUT: {
-
undo_redo->create_action(TTR("Move Out-Control in Curve"));
undo_redo->add_do_method(curve.ptr(), "set_point_out", action_point, new_pos);
undo_redo->add_undo_method(curve.ptr(), "set_point_out", action_point, moving_from);
@@ -279,7 +266,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
-
if (action == ACTION_NONE && mode == MODE_EDIT) {
// Handle Edge Follow
bool old_edge = on_edge;
@@ -288,8 +274,12 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Vector2 gpoint = mm->get_position();
Ref<Curve2D> curve = node->get_curve();
- if (curve == nullptr) return true;
- if (curve->get_point_count() < 2) return true;
+ if (curve == nullptr) {
+ return true;
+ }
+ if (curve->get_point_count() < 2) {
+ return true;
+ }
// Find edge
edge_point = xform.xform(curve->get_closest_point(xform.affine_inverse().xform(mm->get_position())));
@@ -334,7 +324,6 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Vector2 new_pos = moving_from + xform.affine_inverse().basis_xform(gpoint - moving_screen_from);
switch (action) {
-
case ACTION_NONE:
// N/A, handled in above condition.
break;
@@ -346,15 +335,17 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
case ACTION_MOVING_IN: {
curve->set_point_in(action_point, new_pos);
- if (mirror_handle_angle)
+ if (mirror_handle_angle) {
curve->set_point_out(action_point, mirror_handle_length ? -new_pos : (-new_pos.normalized() * orig_out_length));
+ }
} break;
case ACTION_MOVING_OUT: {
curve->set_point_out(action_point, new_pos);
- if (mirror_handle_angle)
+ if (mirror_handle_angle) {
curve->set_point_in(action_point, mirror_handle_length ? -new_pos : (-new_pos.normalized() * orig_in_length));
+ }
} break;
}
@@ -367,9 +358,9 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
-
- if (!node || !node->is_visible_in_tree() || !node->get_curve().is_valid())
+ if (!node || !node->is_visible_in_tree() || !node->get_curve().is_valid()) {
return;
+ }
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
@@ -426,77 +417,73 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
}
void Path2DEditor::_node_visibility_changed() {
- if (!node)
+ if (!node) {
return;
+ }
canvas_item_editor->update_viewport();
}
void Path2DEditor::edit(Node *p_path2d) {
-
if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
}
if (p_path2d) {
-
node = Object::cast_to<Path2D>(p_path2d);
- if (!node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed)))
+ if (!node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
node->connect("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed));
+ }
} else {
-
// node may have been deleted at this point
- if (node && node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed)))
+ if (node && node->is_connected("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed))) {
node->disconnect("visibility_changed", callable_mp(this, &Path2DEditor::_node_visibility_changed));
+ }
node = nullptr;
}
}
void Path2DEditor::_bind_methods() {
-
//ClassDB::bind_method(D_METHOD("_menu_option"),&Path2DEditor::_menu_option);
}
void Path2DEditor::_mode_selected(int p_mode) {
-
if (p_mode == MODE_CREATE) {
-
curve_create->set_pressed(true);
curve_edit->set_pressed(false);
curve_edit_curve->set_pressed(false);
curve_del->set_pressed(false);
} else if (p_mode == MODE_EDIT) {
-
curve_create->set_pressed(false);
curve_edit->set_pressed(true);
curve_edit_curve->set_pressed(false);
curve_del->set_pressed(false);
} else if (p_mode == MODE_EDIT_CURVE) {
-
curve_create->set_pressed(false);
curve_edit->set_pressed(false);
curve_edit_curve->set_pressed(true);
curve_del->set_pressed(false);
} else if (p_mode == MODE_DELETE) {
-
curve_create->set_pressed(false);
curve_edit->set_pressed(false);
curve_edit_curve->set_pressed(false);
curve_del->set_pressed(true);
} else if (p_mode == ACTION_CLOSE) {
-
//?
- if (!node->get_curve().is_valid())
+ if (!node->get_curve().is_valid()) {
return;
- if (node->get_curve()->get_point_count() < 3)
+ }
+ if (node->get_curve()->get_point_count() < 3) {
return;
+ }
Vector2 begin = node->get_curve()->get_point_position(0);
Vector2 end = node->get_curve()->get_point_position(node->get_curve()->get_point_count() - 1);
- if (begin.distance_to(end) < CMP_EPSILON)
+ if (begin.distance_to(end) < CMP_EPSILON) {
return;
+ }
undo_redo->create_action(TTR("Remove Point from Curve"));
undo_redo->add_do_method(node->get_curve().ptr(), "add_point", begin);
@@ -511,7 +498,6 @@ void Path2DEditor::_mode_selected(int p_mode) {
}
void Path2DEditor::_handle_option_pressed(int p_option) {
-
PopupMenu *pm;
pm = handle_menu->get_popup();
@@ -531,7 +517,6 @@ void Path2DEditor::_handle_option_pressed(int p_option) {
}
Path2DEditor::Path2DEditor(EditorNode *p_editor) {
-
canvas_item_editor = nullptr;
editor = p_editor;
undo_redo = editor->get_undo_redo();
@@ -547,35 +532,40 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
sep = memnew(VSeparator);
base_hb->add_child(sep);
- curve_edit = memnew(ToolButton);
+ curve_edit = memnew(Button);
+ curve_edit->set_flat(true);
curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveEdit", "EditorIcons"));
curve_edit->set_toggle_mode(true);
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT));
base_hb->add_child(curve_edit);
- curve_edit_curve = memnew(ToolButton);
+ curve_edit_curve = memnew(Button);
+ curve_edit_curve->set_flat(true);
curve_edit_curve->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveCurve", "EditorIcons"));
curve_edit_curve->set_toggle_mode(true);
curve_edit_curve->set_focus_mode(Control::FOCUS_NONE);
curve_edit_curve->set_tooltip(TTR("Select Control Points (Shift+Drag)"));
curve_edit_curve->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT_CURVE));
base_hb->add_child(curve_edit_curve);
- curve_create = memnew(ToolButton);
+ curve_create = memnew(Button);
+ curve_create->set_flat(true);
curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveCreate", "EditorIcons"));
curve_create->set_toggle_mode(true);
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip(TTR("Add Point (in empty space)"));
curve_create->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_CREATE));
base_hb->add_child(curve_create);
- curve_del = memnew(ToolButton);
+ curve_del = memnew(Button);
+ curve_del->set_flat(true);
curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveDelete", "EditorIcons"));
curve_del->set_toggle_mode(true);
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip(TTR("Delete Point"));
curve_del->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_DELETE));
base_hb->add_child(curve_del);
- curve_close = memnew(ToolButton);
+ curve_close = memnew(Button);
+ curve_close->set_flat(true);
curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveClose", "EditorIcons"));
curve_close->set_focus_mode(Control::FOCUS_NONE);
curve_close->set_tooltip(TTR("Close Curve"));
@@ -601,23 +591,19 @@ Path2DEditor::Path2DEditor(EditorNode *p_editor) {
}
void Path2DEditorPlugin::edit(Object *p_object) {
-
path2d_editor->edit(Object::cast_to<Node>(p_object));
}
bool Path2DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("Path2D");
}
void Path2DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
path2d_editor->show();
path2d_editor->base_hb->show();
} else {
-
path2d_editor->hide();
path2d_editor->base_hb->hide();
path2d_editor->edit(nullptr);
@@ -625,7 +611,6 @@ void Path2DEditorPlugin::make_visible(bool p_visible) {
}
Path2DEditorPlugin::Path2DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
path2d_editor = memnew(Path2DEditor(p_node));
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(path2d_editor);
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index aae0e11c99..867e0ce74f 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,12 +34,10 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/path_2d.h"
-#include "scene/gui/tool_button.h"
class CanvasItemEditor;
class Path2DEditor : public HBoxContainer {
-
GDCLASS(Path2DEditor, HBoxContainer);
UndoRedo *undo_redo;
@@ -61,11 +59,11 @@ class Path2DEditor : public HBoxContainer {
};
Mode mode;
- ToolButton *curve_create;
- ToolButton *curve_edit;
- ToolButton *curve_edit_curve;
- ToolButton *curve_del;
- ToolButton *curve_close;
+ Button *curve_create;
+ Button *curve_edit;
+ Button *curve_edit_curve;
+ Button *curve_del;
+ Button *curve_close;
MenuButton *handle_menu;
bool mirror_handle_angle;
@@ -78,7 +76,6 @@ class Path2DEditor : public HBoxContainer {
};
enum Action {
-
ACTION_NONE,
ACTION_MOVING_POINT,
ACTION_MOVING_IN,
@@ -112,21 +109,20 @@ public:
};
class Path2DEditorPlugin : public EditorPlugin {
-
GDCLASS(Path2DEditorPlugin, EditorPlugin);
Path2DEditor *path2d_editor;
EditorNode *editor;
public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return path2d_editor->forward_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
-
- virtual String get_name() const { return "Path2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return path2d_editor->forward_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { path2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ virtual String get_name() const override { return "Path2D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
Path2DEditorPlugin(EditorNode *p_node);
~Path2DEditorPlugin();
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index d3ece9556d..3783af8fc6 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,18 +30,19 @@
#include "path_3d_editor_plugin.h"
+#include "core/math/geometry_2d.h"
+#include "core/math/geometry_3d.h"
#include "core/os/keyboard.h"
#include "node_3d_editor_plugin.h"
#include "scene/resources/curve.h"
String Path3DGizmo::get_handle_name(int p_idx) const {
-
Ref<Curve3D> c = path->get_curve();
- if (c.is_null())
+ if (c.is_null()) {
return "";
+ }
if (p_idx < c->get_point_count()) {
-
return TTR("Curve Point #") + itos(p_idx);
}
@@ -50,21 +51,22 @@ String Path3DGizmo::get_handle_name(int p_idx) const {
int idx = p_idx / 2;
int t = p_idx % 2;
String n = TTR("Curve Point #") + itos(idx);
- if (t == 0)
+ if (t == 0) {
n += " In";
- else
+ } else {
n += " Out";
+ }
return n;
}
-Variant Path3DGizmo::get_handle_value(int p_idx) {
+Variant Path3DGizmo::get_handle_value(int p_idx) {
Ref<Curve3D> c = path->get_curve();
- if (c.is_null())
+ if (c.is_null()) {
return Variant();
+ }
if (p_idx < c->get_point_count()) {
-
original = c->get_point_position(p_idx);
return original;
}
@@ -75,20 +77,22 @@ Variant Path3DGizmo::get_handle_value(int p_idx) {
int t = p_idx % 2;
Vector3 ofs;
- if (t == 0)
+ if (t == 0) {
ofs = c->get_point_in(idx);
- else
+ } else {
ofs = c->get_point_out(idx);
+ }
original = ofs + c->get_point_position(idx);
return ofs;
}
-void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) {
+void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) {
Ref<Curve3D> c = path->get_curve();
- if (c.is_null())
+ if (c.is_null()) {
return;
+ }
Transform gt = path->get_global_transform();
Transform gi = gt.affine_inverse();
@@ -97,13 +101,11 @@ void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_poin
// Setting curve point positions
if (p_idx < c->get_point_count()) {
-
Plane p(gt.xform(original), p_camera->get_transform().basis.get_axis(2));
Vector3 inters;
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
-
if (Node3DEditor::get_singleton()->is_snap_enabled()) {
float snap = Node3DEditor::get_singleton()->get_translate_snap();
inters.snap(Vector3(snap, snap, snap));
@@ -129,7 +131,6 @@ void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_poin
// Setting curve in/out positions
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
-
if (!Path3DEditorPlugin::singleton->is_handle_clicked()) {
orig_in_length = c->get_point_in(idx).length();
orig_out_length = c->get_point_out(idx).length();
@@ -144,28 +145,28 @@ void Path3DGizmo::set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_poin
if (t == 0) {
c->set_point_in(idx, local);
- if (Path3DEditorPlugin::singleton->mirror_angle_enabled())
+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
c->set_point_out(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_out_length));
+ }
} else {
c->set_point_out(idx, local);
- if (Path3DEditorPlugin::singleton->mirror_angle_enabled())
+ if (Path3DEditorPlugin::singleton->mirror_angle_enabled()) {
c->set_point_in(idx, Path3DEditorPlugin::singleton->mirror_length_enabled() ? -local : (-local.normalized() * orig_in_length));
+ }
}
}
}
void Path3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_cancel) {
-
Ref<Curve3D> c = path->get_curve();
- if (c.is_null())
+ if (c.is_null()) {
return;
+ }
UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo();
if (p_idx < c->get_point_count()) {
-
if (p_cancel) {
-
c->set_point_position(p_idx, p_restore);
return;
}
@@ -218,29 +219,30 @@ void Path3DGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p_canc
}
void Path3DGizmo::redraw() {
-
clear();
Ref<StandardMaterial3D> path_material = gizmo_plugin->get_material("path_material", this);
Ref<StandardMaterial3D> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
Ref<StandardMaterial3D> handles_material = gizmo_plugin->get_material("handles");
+ Ref<StandardMaterial3D> sec_handles_material = gizmo_plugin->get_material("sec_handles");
Ref<Curve3D> c = path->get_curve();
- if (c.is_null())
+ if (c.is_null()) {
return;
+ }
Vector<Vector3> v3a = c->tessellate();
//Vector<Vector3> v3a=c->get_baked_points();
int v3s = v3a.size();
- if (v3s == 0)
+ if (v3s == 0) {
return;
+ }
Vector<Vector3> v3p;
const Vector3 *r = v3a.ptr();
// BUG: the following won't work when v3s, avoid drawing as a temporary workaround.
for (int i = 0; i < v3s - 1; i++) {
-
v3p.push_back(r[i]);
v3p.push_back(r[i + 1]);
//v3p.push_back(r[i]);
@@ -258,7 +260,6 @@ void Path3DGizmo::redraw() {
Vector<Vector3> sec_handles;
for (int i = 0; i < c->get_point_count(); i++) {
-
Vector3 p = c->get_point_position(i);
handles.push_back(p);
if (i > 0) {
@@ -281,24 +282,26 @@ void Path3DGizmo::redraw() {
add_handles(handles, handles_material);
}
if (sec_handles.size()) {
- add_handles(sec_handles, handles_material, false, true);
+ add_handles(sec_handles, sec_handles_material, false, true);
}
}
}
Path3DGizmo::Path3DGizmo(Path3D *p_path) {
-
path = p_path;
set_spatial_node(p_path);
+ orig_in_length = 0;
+ orig_out_length = 0;
}
bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) {
-
- if (!path)
+ if (!path) {
return false;
+ }
Ref<Curve3D> c = path->get_curve();
- if (c.is_null())
+ if (c.is_null()) {
return false;
+ }
Transform gt = path->get_global_transform();
Transform it = gt.affine_inverse();
@@ -307,11 +310,11 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
-
Point2 mbpos(mb->get_position().x, mb->get_position().y);
- if (!mb->is_pressed())
+ if (!mb->is_pressed()) {
set_handle_clicked(false);
+ }
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->get_control()))) {
//click into curve, break it down
@@ -325,17 +328,18 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
if (rc >= 2) {
const Vector3 *r = v3a.ptr();
- if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist)
+ if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist) {
return false; //nope, existing
+ }
for (int i = 0; i < c->get_point_count() - 1; i++) {
//find the offset and point index of the place to break up
int j = idx;
- if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < click_dist)
+ if (p_camera->unproject_position(gt.xform(c->get_point_position(i + 1))).distance_to(mbpos) < click_dist) {
return false; //nope, existing
+ }
while (j < rc && c->get_point_position(i + 1) != r[j]) {
-
Vector3 from = r[j];
Vector3 to = r[j + 1];
real_t cdist = from.distance_to(to);
@@ -345,31 +349,32 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
Vector2 s[2];
s[0] = p_camera->unproject_position(from);
s[1] = p_camera->unproject_position(to);
- Vector2 inters = Geometry::get_closest_point_to_segment_2d(mbpos, s);
+ Vector2 inters = Geometry2D::get_closest_point_to_segment(mbpos, s);
float d = inters.distance_to(mbpos);
if (d < 10 && d < closest_d) {
-
closest_d = d;
closest_seg = i;
Vector3 ray_from = p_camera->project_ray_origin(mbpos);
Vector3 ray_dir = p_camera->project_ray_normal(mbpos);
Vector3 ra, rb;
- Geometry::get_closest_points_between_segments(ray_from, ray_from + ray_dir * 4096, from, to, ra, rb);
+ Geometry3D::get_closest_points_between_segments(ray_from, ray_from + ray_dir * 4096, from, to, ra, rb);
closest_seg_point = it.xform(rb);
}
}
j++;
}
- if (idx == j)
+ if (idx == j) {
idx++; //force next
- else
+ } else {
idx = j; //swap
+ }
- if (j == rc)
+ if (j == rc) {
break;
+ }
}
}
@@ -384,19 +389,18 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
return true;
} else {
-
Vector3 org;
- if (c->get_point_count() == 0)
+ if (c->get_point_count() == 0) {
org = path->get_transform().get_origin();
- else
+ } else {
org = gt.xform(c->get_point_position(c->get_point_count() - 1));
+ }
Plane p(org, p_camera->get_transform().basis.get_axis(2));
Vector3 ray_from = p_camera->project_ray_origin(mbpos);
Vector3 ray_dir = p_camera->project_ray_normal(mbpos);
Vector3 inters;
if (p.intersects_ray(ray_from, ray_dir, &inters)) {
-
ur->create_action(TTR("Add Point to Curve"));
ur->add_do_method(c.ptr(), "add_point", it.xform(inters), Vector3(), Vector3(), -1);
ur->add_undo_method(c.ptr(), "remove_point", c->get_point_count());
@@ -408,7 +412,6 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
}
} else if (mb->is_pressed() && ((mb->get_button_index() == BUTTON_LEFT && curve_del->is_pressed()) || (mb->get_button_index() == BUTTON_RIGHT && curve_edit->is_pressed()))) {
-
for (int i = 0; i < c->get_point_count(); i++) {
real_t dist_to_p = p_camera->unproject_position(gt.xform(c->get_point_position(i))).distance_to(mbpos);
real_t dist_to_p_out = p_camera->unproject_position(gt.xform(c->get_point_position(i) + c->get_point_out(i))).distance_to(mbpos);
@@ -417,7 +420,6 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
// Find the offset and point index of the place to break up.
// Also check for the control points.
if (dist_to_p < click_dist) {
-
UndoRedo *ur = editor->get_undo_redo();
ur->create_action(TTR("Remove Path Point"));
ur->add_do_method(c.ptr(), "remove_point", i);
@@ -425,7 +427,6 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
ur->commit_action();
return true;
} else if (dist_to_p_out < click_dist) {
-
UndoRedo *ur = editor->get_undo_redo();
ur->create_action(TTR("Remove Out-Control Point"));
ur->add_do_method(c.ptr(), "set_point_out", i, Vector3());
@@ -433,7 +434,6 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
ur->commit_action();
return true;
} else if (dist_to_p_in < click_dist) {
-
UndoRedo *ur = editor->get_undo_redo();
ur->create_action(TTR("Remove In-Control Point"));
ur->add_do_method(c.ptr(), "set_point_in", i, Vector3());
@@ -449,11 +449,9 @@ bool Path3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref
}
void Path3DEditorPlugin::edit(Object *p_object) {
-
if (p_object) {
path = Object::cast_to<Path3D>(p_object);
if (path) {
-
if (path->get_curve().is_valid()) {
path->get_curve()->emit_signal("changed");
}
@@ -469,14 +467,11 @@ void Path3DEditorPlugin::edit(Object *p_object) {
}
bool Path3DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("Path3D");
}
void Path3DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
-
curve_create->show();
curve_edit->show();
curve_del->show();
@@ -484,7 +479,6 @@ void Path3DEditorPlugin::make_visible(bool p_visible) {
handle_menu->show();
sep->show();
} else {
-
curve_create->hide();
curve_edit->hide();
curve_del->hide();
@@ -503,24 +497,23 @@ void Path3DEditorPlugin::make_visible(bool p_visible) {
}
void Path3DEditorPlugin::_mode_changed(int p_idx) {
-
curve_create->set_pressed(p_idx == 0);
curve_edit->set_pressed(p_idx == 1);
curve_del->set_pressed(p_idx == 2);
}
void Path3DEditorPlugin::_close_curve() {
-
Ref<Curve3D> c = path->get_curve();
- if (c.is_null())
+ if (c.is_null()) {
return;
- if (c->get_point_count() < 2)
+ }
+ if (c->get_point_count() < 2) {
return;
+ }
c->add_point(c->get_point_position(0), c->get_point_in(0), c->get_point_out(0));
}
void Path3DEditorPlugin::_handle_option_pressed(int p_option) {
-
PopupMenu *pm;
pm = handle_menu->get_popup();
@@ -540,9 +533,7 @@ void Path3DEditorPlugin::_handle_option_pressed(int p_option) {
}
void Path3DEditorPlugin::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
-
curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0));
curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1));
curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2));
@@ -556,7 +547,6 @@ void Path3DEditorPlugin::_bind_methods() {
Path3DEditorPlugin *Path3DEditorPlugin::singleton = nullptr;
Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
-
path = nullptr;
editor = p_node;
singleton = this;
@@ -570,28 +560,32 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
sep = memnew(VSeparator);
sep->hide();
Node3DEditor::get_singleton()->add_control_to_menu_panel(sep);
- curve_edit = memnew(ToolButton);
+ curve_edit = memnew(Button);
+ curve_edit->set_flat(true);
curve_edit->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveEdit", "EditorIcons"));
curve_edit->set_toggle_mode(true);
curve_edit->hide();
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string(KEY_MASK_CMD) + TTR("Click: Add Point") + "\n" + TTR("Right Click: Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_edit);
- curve_create = memnew(ToolButton);
+ curve_create = memnew(Button);
+ curve_create->set_flat(true);
curve_create->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveCreate", "EditorIcons"));
curve_create->set_toggle_mode(true);
curve_create->hide();
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip(TTR("Add Point (in empty space)") + "\n" + TTR("Split Segment (in curve)"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_create);
- curve_del = memnew(ToolButton);
+ curve_del = memnew(Button);
+ curve_del->set_flat(true);
curve_del->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveDelete", "EditorIcons"));
curve_del->set_toggle_mode(true);
curve_del->hide();
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip(TTR("Delete Point"));
Node3DEditor::get_singleton()->add_control_to_menu_panel(curve_del);
- curve_close = memnew(ToolButton);
+ curve_close = memnew(Button);
+ curve_close->set_flat(true);
curve_close->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("CurveClose", "EditorIcons"));
curve_close->hide();
curve_close->set_focus_mode(Control::FOCUS_NONE);
@@ -615,7 +609,7 @@ Path3DEditorPlugin::Path3DEditorPlugin(EditorNode *p_node) {
curve_edit->set_pressed(true);
/*
collision_polygon_editor = memnew( PathEditor(p_node) );
- editor->get_viewport()->add_child(collision_polygon_editor);
+ editor->get_main_control()->add_child(collision_polygon_editor);
collision_polygon_editor->set_margin(MARGIN_LEFT,200);
collision_polygon_editor->set_margin(MARGIN_RIGHT,230);
collision_polygon_editor->set_margin(MARGIN_TOP,0);
@@ -631,12 +625,14 @@ Ref<EditorNode3DGizmo> Path3DGizmoPlugin::create_gizmo(Node3D *p_spatial) {
Ref<Path3DGizmo> ref;
Path3D *path = Object::cast_to<Path3D>(p_spatial);
- if (path) ref = Ref<Path3DGizmo>(memnew(Path3DGizmo(path)));
+ if (path) {
+ ref = Ref<Path3DGizmo>(memnew(Path3DGizmo(path)));
+ }
return ref;
}
-String Path3DGizmoPlugin::get_name() const {
+String Path3DGizmoPlugin::get_gizmo_name() const {
return "Path3D";
}
@@ -645,9 +641,9 @@ int Path3DGizmoPlugin::get_priority() const {
}
Path3DGizmoPlugin::Path3DGizmoPlugin() {
-
Color path_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.8));
create_material("path_material", path_color);
create_material("path_thin_material", Color(0.5, 0.5, 0.5));
- create_handle_material("handles");
+ create_handle_material("handles", false, Node3DEditor::get_singleton()->get_theme_icon("EditorPathSmoothHandle", "EditorIcons"));
+ create_handle_material("sec_handles", false, Node3DEditor::get_singleton()->get_theme_icon("EditorCurveHandle", "EditorIcons"));
}
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index 3f18cadacd..13870d7591 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "scene/3d/path_3d.h"
class Path3DGizmo : public EditorNode3DGizmo {
-
GDCLASS(Path3DGizmo, EditorNode3DGizmo);
Path3D *path;
@@ -44,37 +43,35 @@ class Path3DGizmo : public EditorNode3DGizmo {
mutable float orig_out_length;
public:
- virtual String get_handle_name(int p_idx) const;
- virtual Variant get_handle_value(int p_idx);
- virtual void set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point);
- virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
+ virtual String get_handle_name(int p_idx) const override;
+ virtual Variant get_handle_value(int p_idx) override;
+ virtual void set_handle(int p_idx, Camera3D *p_camera, const Point2 &p_point) override;
+ virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false) override;
- virtual void redraw();
+ virtual void redraw() override;
Path3DGizmo(Path3D *p_path = nullptr);
};
class Path3DGizmoPlugin : public EditorNode3DGizmoPlugin {
-
GDCLASS(Path3DGizmoPlugin, EditorNode3DGizmoPlugin);
protected:
- Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial);
+ Ref<EditorNode3DGizmo> create_gizmo(Node3D *p_spatial) override;
public:
- String get_name() const;
- int get_priority() const;
+ String get_gizmo_name() const override;
+ int get_priority() const override;
Path3DGizmoPlugin();
};
class Path3DEditorPlugin : public EditorPlugin {
-
GDCLASS(Path3DEditorPlugin, EditorPlugin);
Separator *sep;
- ToolButton *curve_create;
- ToolButton *curve_edit;
- ToolButton *curve_del;
- ToolButton *curve_close;
+ Button *curve_create;
+ Button *curve_edit;
+ Button *curve_del;
+ Button *curve_close;
MenuButton *handle_menu;
EditorNode *editor;
@@ -101,13 +98,13 @@ public:
Path3D *get_edited_path() { return path; }
static Path3DEditorPlugin *singleton;
- virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event);
+ virtual bool forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
- virtual String get_name() const { return "Path3D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "Path3D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
bool mirror_angle_enabled() { return mirror_handle_angle; }
bool mirror_length_enabled() { return mirror_handle_length; }
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp
index 6d38f7f318..4b52512933 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.cpp
+++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,6 @@ void PhysicalBone3DEditor::_bind_methods() {
}
void PhysicalBone3DEditor::_on_toggle_button_transform_joint(bool p_is_pressed) {
-
_set_move_joint();
}
@@ -48,9 +47,7 @@ void PhysicalBone3DEditor::_set_move_joint() {
}
PhysicalBone3DEditor::PhysicalBone3DEditor(EditorNode *p_editor) :
- editor(p_editor),
- selected(nullptr) {
-
+ editor(p_editor) {
spatial_editor_hb = memnew(HBoxContainer);
spatial_editor_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
spatial_editor_hb->set_alignment(BoxContainer::ALIGN_BEGIN);
@@ -58,7 +55,8 @@ PhysicalBone3DEditor::PhysicalBone3DEditor(EditorNode *p_editor) :
spatial_editor_hb->add_child(memnew(VSeparator));
- button_transform_joint = memnew(ToolButton);
+ button_transform_joint = memnew(Button);
+ button_transform_joint->set_flat(true);
spatial_editor_hb->add_child(button_transform_joint);
button_transform_joint->set_text(TTR("Move Joint"));
@@ -69,10 +67,7 @@ PhysicalBone3DEditor::PhysicalBone3DEditor(EditorNode *p_editor) :
hide();
}
-PhysicalBone3DEditor::~PhysicalBone3DEditor() {}
-
void PhysicalBone3DEditor::set_selected(PhysicalBone3D *p_pb) {
-
button_transform_joint->set_pressed(false);
_set_move_joint();
@@ -90,15 +85,12 @@ void PhysicalBone3DEditor::show() {
PhysicalBone3DEditorPlugin::PhysicalBone3DEditorPlugin(EditorNode *p_editor) :
editor(p_editor),
- selected(nullptr),
physical_bone_editor(editor) {}
void PhysicalBone3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
-
physical_bone_editor.show();
} else {
-
physical_bone_editor.hide();
physical_bone_editor.set_selected(nullptr);
selected = nullptr;
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h
index 74932710d6..248aad9298 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.h
+++ b/editor/plugins/physical_bone_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,9 +38,9 @@ class PhysicalBone3DEditor : public Object {
EditorNode *editor;
HBoxContainer *spatial_editor_hb;
- ToolButton *button_transform_joint;
+ Button *button_transform_joint;
- PhysicalBone3D *selected;
+ PhysicalBone3D *selected = nullptr;
protected:
static void _bind_methods();
@@ -51,7 +51,7 @@ private:
public:
PhysicalBone3DEditor(EditorNode *p_editor);
- ~PhysicalBone3DEditor();
+ ~PhysicalBone3DEditor() {}
void set_selected(PhysicalBone3D *p_pb);
@@ -63,14 +63,14 @@ class PhysicalBone3DEditorPlugin : public EditorPlugin {
GDCLASS(PhysicalBone3DEditorPlugin, EditorPlugin);
EditorNode *editor;
- PhysicalBone3D *selected;
+ PhysicalBone3D *selected = nullptr;
PhysicalBone3DEditor physical_bone_editor;
public:
- virtual String get_name() const { return "PhysicalBone3D"; }
- virtual bool handles(Object *p_object) const { return p_object->is_class("PhysicalBone3D"); }
- virtual void make_visible(bool p_visible);
- virtual void edit(Object *p_node);
+ virtual String get_name() const override { return "PhysicalBone3D"; }
+ virtual bool handles(Object *p_object) const override { return p_object->is_class("PhysicalBone3D"); }
+ virtual void make_visible(bool p_visible) override;
+ virtual void edit(Object *p_node) override;
PhysicalBone3DEditorPlugin(EditorNode *p_editor);
};
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index e15d8556e4..3d7b01c149 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "canvas_item_editor_plugin.h"
#include "core/input/input.h"
+#include "core/math/geometry_2d.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
@@ -39,23 +40,19 @@
#include "scene/2d/skeleton_2d.h"
Node2D *Polygon2DEditor::_get_node() const {
-
return node;
}
void Polygon2DEditor::_set_node(Node *p_polygon) {
-
node = Object::cast_to<Polygon2D>(p_polygon);
_update_polygon_editing_state();
}
Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
-
return node->get_offset();
}
int Polygon2DEditor::_get_polygon_count() const {
-
if (node->get_internal_vertex_count() > 0) {
return 0; //do not edit if internal vertices exist
} else {
@@ -64,17 +61,13 @@ int Polygon2DEditor::_get_polygon_count() const {
}
void Polygon2DEditor::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
-
uv_edit_draw->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
bone_scroll->add_theme_style_override("bg", get_theme_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_READY: {
-
button_uv->set_icon(get_theme_icon("Uv", "EditorIcons"));
uv_button[UV_MODE_CREATE]->set_icon(get_theme_icon("Edit", "EditorIcons"));
@@ -86,18 +79,17 @@ void Polygon2DEditor::_notification(int p_what) {
uv_button[UV_MODE_SCALE]->set_icon(get_theme_icon("ToolScale", "EditorIcons"));
uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_theme_icon("Edit", "EditorIcons"));
uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_theme_icon("Close", "EditorIcons"));
- uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_theme_icon("PaintVertex", "EditorIcons"));
- uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_theme_icon("UnpaintVertex", "EditorIcons"));
+ uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_theme_icon("Bucket", "EditorIcons"));
+ uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_theme_icon("Clear", "EditorIcons"));
b_snap_grid->set_icon(get_theme_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon(get_theme_icon("SnapGrid", "EditorIcons"));
uv_icon_zoom->set_texture(get_theme_icon("Zoom", "EditorIcons"));
- uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
- uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
+ uv_vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
+ uv_hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
-
if (!is_visible()) {
uv_edit->hide();
}
@@ -106,7 +98,6 @@ void Polygon2DEditor::_notification(int p_what) {
}
void Polygon2DEditor::_sync_bones() {
-
Skeleton2D *skeleton = nullptr;
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
@@ -161,7 +152,6 @@ void Polygon2DEditor::_sync_bones() {
}
void Polygon2DEditor::_update_bone_list() {
-
NodePath selected;
while (bone_scroll_vb->get_child_count()) {
CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
@@ -189,8 +179,9 @@ void Polygon2DEditor::_update_bone_list() {
cb->set_focus_mode(FOCUS_NONE);
bone_scroll_vb->add_child(cb);
- if (np == selected || bone_scroll_vb->get_child_count() < 2)
+ if (np == selected || bone_scroll_vb->get_child_count() < 2) {
cb->set_pressed(true);
+ }
cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected), varray(i));
}
@@ -203,13 +194,12 @@ void Polygon2DEditor::_bone_paint_selected(int p_index) {
}
void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
-
if (p_mode == 0) { //uv
uv_button[UV_MODE_CREATE]->hide();
uv_button[UV_MODE_CREATE_INTERNAL]->hide();
uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
- for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
+ for (int i = UV_MODE_EDIT_POINT; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_POLYGON]->hide();
@@ -274,20 +264,15 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
}
void Polygon2DEditor::_uv_edit_popup_hide() {
-
EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", Rect2(uv_edit->get_position(), uv_edit->get_size()));
_cancel_editing();
}
void Polygon2DEditor::_menu_option(int p_option) {
-
switch (p_option) {
-
case MODE_EDIT_UV: {
-
if (node->get_texture().is_null()) {
-
error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
error->popup_centered();
return;
@@ -304,17 +289,18 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
}
- if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
+ if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds")) {
uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
- else
+ } else {
uv_edit->popup_centered_ratio(0.85);
+ }
_update_bone_list();
} break;
case UVEDIT_POLYGON_TO_UV: {
-
Vector<Vector2> points = node->get_polygon();
- if (points.size() == 0)
+ if (points.size() == 0) {
break;
+ }
Vector<Vector2> uvs = node->get_uv();
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", points);
@@ -324,11 +310,11 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
} break;
case UVEDIT_UV_TO_POLYGON: {
-
Vector<Vector2> points = node->get_polygon();
Vector<Vector2> uvs = node->get_uv();
- if (uvs.size() == 0)
+ if (uvs.size() == 0) {
break;
+ }
undo_redo->create_action(TTR("Create Polygon"));
undo_redo->add_do_method(node, "set_polygon", uvs);
@@ -338,10 +324,10 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
} break;
case UVEDIT_UV_CLEAR: {
-
Vector<Vector2> uvs = node->get_uv();
- if (uvs.size() == 0)
+ if (uvs.size() == 0) {
break;
+ }
undo_redo->create_action(TTR("Create UV Map"));
undo_redo->add_do_method(node, "set_uv", Vector<Vector2>());
undo_redo->add_undo_method(node, "set_uv", uvs);
@@ -350,18 +336,15 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
} break;
case UVEDIT_GRID_SETTINGS: {
-
grid_settings->popup_centered();
} break;
default: {
-
AbstractPolygon2DEditor::_menu_option(p_option);
} break;
}
}
void Polygon2DEditor::_cancel_editing() {
-
if (uv_create) {
uv_drag = false;
uv_create = false;
@@ -386,18 +369,18 @@ void Polygon2DEditor::_cancel_editing() {
}
void Polygon2DEditor::_update_polygon_editing_state() {
-
- if (!_get_node())
+ if (!_get_node()) {
return;
+ }
- if (node->get_internal_vertex_count() > 0)
+ if (node->get_internal_vertex_count() > 0) {
disable_polygon_editing(true, TTR("Polygon 2D has internal vertices, so it can no longer be edited in the viewport."));
- else
+ } else {
disable_polygon_editing(false, String());
+ }
}
void Polygon2DEditor::_commit_action() {
-
// Makes that undo/redoing actions made outside of the UV editor still affect its polygon.
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
@@ -442,7 +425,6 @@ void Polygon2DEditor::_set_snap_step_y(float p_val) {
}
void Polygon2DEditor::_uv_mode(int p_mode) {
-
polygon_create.clear();
uv_drag = false;
uv_create = false;
@@ -454,9 +436,9 @@ void Polygon2DEditor::_uv_mode(int p_mode) {
}
void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
-
- if (!_get_node())
+ if (!_get_node()) {
return;
+ }
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
@@ -465,11 +447,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
-
if (mb->get_button_index() == BUTTON_LEFT) {
-
if (mb->is_pressed()) {
-
uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
uv_drag = true;
points_prev = node->get_uv();
@@ -482,9 +461,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_move_current = uv_mode;
if (uv_move_current == UV_MODE_CREATE) {
-
if (!uv_create) {
-
points_prev.resize(0);
Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
points_prev.push_back(tuv);
@@ -506,10 +483,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_edit_draw->update();
} else {
-
Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
- if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) {
+ // Close the polygon if selected point is near start. Threshold for closing scaled by zoom level
+ if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < (8 / uv_draw_zoom)) {
undo_redo->create_action(TTR("Create Polygon & UV"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
@@ -544,7 +521,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
-
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
@@ -582,21 +558,20 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
-
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
uv_create_colors_prev = node->get_vertex_colors();
uv_create_bones_prev = node->call("_get_bones");
int internal_vertices = node->get_internal_vertex_count();
- if (internal_vertices <= 0)
+ if (internal_vertices <= 0) {
return;
+ }
int closest = -1;
float closest_dist = 1e20;
for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
-
Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
@@ -605,8 +580,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
}
- if (closest == -1)
+ if (closest == -1) {
return;
+ }
uv_create_poly_prev.remove(closest);
uv_create_uv_prev.remove(closest);
@@ -637,20 +613,18 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
-
- if (mb->get_shift() && mb->get_command())
+ if (mb->get_shift() && mb->get_command()) {
uv_move_current = UV_MODE_SCALE;
- else if (mb->get_shift())
+ } else if (mb->get_shift()) {
uv_move_current = UV_MODE_MOVE;
- else if (mb->get_command())
+ } else if (mb->get_command()) {
uv_move_current = UV_MODE_ROTATE;
+ }
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
-
point_drag_index = -1;
for (int i = 0; i < points_prev.size(); i++) {
-
Vector2 tuv = mtx.xform(points_prev[i]);
if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
uv_drag_from = tuv;
@@ -664,12 +638,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_ADD_POLYGON) {
-
int closest = -1;
float closest_dist = 1e20;
for (int i = 0; i < points_prev.size(); i++) {
-
Vector2 tuv = mtx.xform(points_prev[i]);
float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
if (dist < 8 && dist < closest_dist) {
@@ -717,12 +689,13 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
polys.resize(points.size());
for (int j = 0; j < polys.size(); j++) {
int idx = points[j];
- if (idx < 0 || idx >= points_prev.size())
+ if (idx < 0 || idx >= points_prev.size()) {
continue;
+ }
polys.write[j] = mtx.xform(points_prev[idx]);
}
- if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
+ if (Geometry2D::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
erase_index = i;
break;
}
@@ -740,7 +713,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
-
int bone_selected = -1;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
@@ -751,57 +723,54 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == points_prev.size()) {
-
prev_weights = node->get_bone_weights(bone_selected);
bone_painting = true;
bone_painting_bone = bone_selected;
}
}
+ } else {
+ if (uv_drag && !uv_create) {
+ if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
+ undo_redo->create_action(TTR("Transform UV Map"));
+ undo_redo->add_do_method(node, "set_uv", node->get_uv());
+ undo_redo->add_undo_method(node, "set_uv", points_prev);
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
+ undo_redo->create_action(TTR("Transform Polygon"));
+ undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
+ undo_redo->add_undo_method(node, "set_polygon", points_prev);
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ }
- } else if (uv_drag && !uv_create) {
+ uv_drag = false;
+ }
- if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
- undo_redo->create_action(TTR("Transform UV Map"));
- undo_redo->add_do_method(node, "set_uv", node->get_uv());
- undo_redo->add_undo_method(node, "set_uv", points_prev);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- } else if (uv_edit_mode[1]->is_pressed() && uv_move_current == UV_MODE_EDIT_POINT) { // Edit polygon.
- undo_redo->create_action(TTR("Transform Polygon"));
- undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
- undo_redo->add_undo_method(node, "set_polygon", points_prev);
+ if (bone_painting) {
+ undo_redo->create_action(TTR("Paint Bone Weights"));
+ undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
+ undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
+ bone_painting = false;
}
-
- uv_drag = false;
- } else if (bone_painting) {
-
- undo_redo->create_action(TTR("Paint Bone Weights"));
- undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
- undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
- undo_redo->commit_action();
- bone_painting = false;
}
-
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
-
_cancel_editing();
- if (bone_painting)
+ if (bone_painting) {
node->set_bone_weights(bone_painting_bone, prev_weights);
+ }
uv_edit_draw->update();
} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
-
uv_zoom->set_value(uv_zoom->get_value() / (1 - (0.1 * mb->get_factor())));
} else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
-
uv_zoom->set_value(uv_zoom->get_value() * (1 - (0.1 * mb->get_factor())));
}
}
@@ -809,29 +778,23 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
-
if ((mm->get_button_mask() & BUTTON_MASK_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
-
Vector2 drag(mm->get_relative().x, mm->get_relative().y);
uv_hscroll->set_value(uv_hscroll->get_value() - drag.x);
uv_vscroll->set_value(uv_vscroll->get_value() - drag.y);
} else if (uv_drag) {
-
Vector2 uv_drag_to = mm->get_position();
uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch (uv_move_current) {
-
case UV_MODE_CREATE: {
-
if (uv_create) {
uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
}
} break;
case UV_MODE_EDIT_POINT: {
-
Vector<Vector2> uv_new = points_prev;
uv_new.set(point_drag_index, uv_new[point_drag_index] + drag);
@@ -842,10 +805,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} break;
case UV_MODE_MOVE: {
-
Vector<Vector2> uv_new = points_prev;
- for (int i = 0; i < uv_new.size(); i++)
+ for (int i = 0; i < uv_new.size(); i++) {
uv_new.set(i, uv_new[i] + drag);
+ }
if (uv_edit_mode[0]->is_pressed()) { //edit uv
node->set_uv(uv_new);
@@ -854,12 +817,12 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} break;
case UV_MODE_ROTATE: {
-
Vector2 center;
Vector<Vector2> uv_new = points_prev;
- for (int i = 0; i < uv_new.size(); i++)
+ for (int i = 0; i < uv_new.size(); i++) {
center += points_prev[i];
+ }
center /= uv_new.size();
float angle = (uv_drag_from - mtx.xform(center)).normalized().angle_to((uv_drag_to - mtx.xform(center)).normalized());
@@ -877,18 +840,19 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} break;
case UV_MODE_SCALE: {
-
Vector2 center;
Vector<Vector2> uv_new = points_prev;
- for (int i = 0; i < uv_new.size(); i++)
+ for (int i = 0; i < uv_new.size(); i++) {
center += points_prev[i];
+ }
center /= uv_new.size();
float from_dist = uv_drag_from.distance_to(mtx.xform(center));
float to_dist = uv_drag_to.distance_to(mtx.xform(center));
- if (from_dist < 2)
+ if (from_dist < 2) {
break;
+ }
float scale = to_dist / from_dist;
@@ -906,7 +870,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} break;
case UV_MODE_PAINT_WEIGHT:
case UV_MODE_CLEAR_WEIGHT: {
-
bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
} break;
default: {
@@ -952,22 +915,20 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMagnifyGesture> magnify_gesture = p_input;
if (magnify_gesture.is_valid()) {
-
uv_zoom->set_value(uv_zoom->get_value() * magnify_gesture->get_factor());
}
Ref<InputEventPanGesture> pan_gesture = p_input;
if (pan_gesture.is_valid()) {
-
uv_hscroll->set_value(uv_hscroll->get_value() + uv_hscroll->get_page() * pan_gesture->get_delta().x / 8);
uv_vscroll->set_value(uv_vscroll->get_value() + uv_vscroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
void Polygon2DEditor::_uv_scroll_changed(float) {
-
- if (updating_uv_scroll)
+ if (updating_uv_scroll) {
return;
+ }
uv_draw_ofs.x = uv_hscroll->get_value();
uv_draw_ofs.y = uv_vscroll->get_value();
@@ -976,13 +937,14 @@ void Polygon2DEditor::_uv_scroll_changed(float) {
}
void Polygon2DEditor::_uv_draw() {
-
- if (!uv_edit->is_visible() || !_get_node())
+ if (!uv_edit->is_visible() || !_get_node()) {
return;
+ }
Ref<Texture2D> base_tex = node->get_texture();
- if (base_tex.is_null())
+ if (base_tex.is_null()) {
return;
+ }
String warning;
@@ -1002,10 +964,12 @@ void Polygon2DEditor::_uv_draw() {
if (snap_step.x != 0) {
for (int i = 0; i < s.width; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
- if (i == 0)
+ if (i == 0) {
last_cell = cell;
- if (last_cell != cell)
+ }
+ if (last_cell != cell) {
uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color, Math::round(EDSCALE));
+ }
last_cell = cell;
}
}
@@ -1013,10 +977,12 @@ void Polygon2DEditor::_uv_draw() {
if (snap_step.y != 0) {
for (int i = 0; i < s.height; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
- if (i == 0)
+ if (i == 0) {
last_cell = cell;
- if (last_cell != cell)
+ }
+ if (last_cell != cell) {
uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color, Math::round(EDSCALE));
+ }
last_cell = cell;
}
}
@@ -1073,7 +1039,6 @@ void Polygon2DEditor::_uv_draw() {
}
for (int i = 0; i < uvs.size(); i++) {
-
int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
@@ -1087,12 +1052,9 @@ void Polygon2DEditor::_uv_draw() {
if (i < uv_draw_max /*&& polygons.size() == 0 && polygon_create.size() == 0*/) { //if using or creating polygons, do not show outline (will show polygons instead)
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, Math::round(EDSCALE));
}
-
- rect.expand_to(mtx.basis_xform(uvs[i]));
}
for (int i = 0; i < polygons.size(); i++) {
-
Vector<int> points = polygons[i];
Vector<Vector2> polypoints;
for (int j = 0; j < points.size(); j++) {
@@ -1100,12 +1062,14 @@ void Polygon2DEditor::_uv_draw() {
int idx = points[j];
int idx_next = points[next];
- if (idx < 0 || idx >= uvs.size())
+ if (idx < 0 || idx >= uvs.size()) {
continue;
+ }
polypoints.push_back(mtx.xform(uvs[idx]));
- if (idx_next < 0 || idx_next >= uvs.size())
+ if (idx_next < 0 || idx_next >= uvs.size()) {
continue;
+ }
uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, Math::round(EDSCALE));
}
if (points.size() >= 3) {
@@ -1114,7 +1078,6 @@ void Polygon2DEditor::_uv_draw() {
}
for (int i = 0; i < uvs.size(); i++) {
-
if (weight_r) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
@@ -1138,7 +1101,6 @@ void Polygon2DEditor::_uv_draw() {
}
if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
-
NodePath bone_path;
for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
@@ -1154,20 +1116,20 @@ void Polygon2DEditor::_uv_draw() {
Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
if (skeleton) {
for (int i = 0; i < skeleton->get_bone_count(); i++) {
-
Bone2D *bone = skeleton->get_bone(i);
- if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
+ if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0)) {
continue; //not set
+ }
bool current = bone_path == skeleton->get_path_to(bone);
bool found_child = false;
for (int j = 0; j < bone->get_child_count(); j++) {
-
Bone2D *n = Object::cast_to<Bone2D>(bone->get_child(j));
- if (!n)
+ if (!n) {
continue;
+ }
found_child = true;
@@ -1196,8 +1158,8 @@ void Polygon2DEditor::_uv_draw() {
uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
}
- rect.position -= uv_edit_draw->get_size();
- rect.size += uv_edit_draw->get_size() * 2.0;
+ rect.position = -uv_edit_draw->get_size();
+ rect.size = uv_edit_draw->get_size() * 2.0 + base_tex->get_size() * uv_draw_zoom;
updating_uv_scroll = true;
@@ -1225,14 +1187,13 @@ void Polygon2DEditor::_uv_draw() {
Size2 vmin = uv_vscroll->get_combined_minimum_size();
// Avoid scrollbar overlapping.
- uv_hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
- uv_vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
+ uv_hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, uv_vscroll->is_visible() ? -vmin.width : 0);
+ uv_vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, uv_hscroll->is_visible() ? -hmin.height : 0);
updating_uv_scroll = false;
}
void Polygon2DEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
ClassDB::bind_method(D_METHOD("_update_polygon_editing_state"), &Polygon2DEditor::_update_polygon_editing_state);
}
@@ -1248,14 +1209,14 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
-
node = nullptr;
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
- button_uv = memnew(ToolButton);
+ button_uv = memnew(Button);
+ button_uv->set_flat(true);
add_child(button_uv);
button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option), varray(MODE_EDIT_UV));
@@ -1272,16 +1233,16 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_edit_group.instance();
- uv_edit_mode[0] = memnew(ToolButton);
+ uv_edit_mode[0] = memnew(Button);
uv_mode_hb->add_child(uv_edit_mode[0]);
uv_edit_mode[0]->set_toggle_mode(true);
- uv_edit_mode[1] = memnew(ToolButton);
+ uv_edit_mode[1] = memnew(Button);
uv_mode_hb->add_child(uv_edit_mode[1]);
uv_edit_mode[1]->set_toggle_mode(true);
- uv_edit_mode[2] = memnew(ToolButton);
+ uv_edit_mode[2] = memnew(Button);
uv_mode_hb->add_child(uv_edit_mode[2]);
uv_edit_mode[2]->set_toggle_mode(true);
- uv_edit_mode[3] = memnew(ToolButton);
+ uv_edit_mode[3] = memnew(Button);
uv_mode_hb->add_child(uv_edit_mode[3]);
uv_edit_mode[3]->set_toggle_mode(true);
@@ -1305,8 +1266,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_main_vb->add_child(uv_mode_hb);
for (int i = 0; i < UV_MODE_MAX; i++) {
-
- uv_button[i] = memnew(ToolButton);
+ uv_button[i] = memnew(Button);
+ uv_button[i]->set_flat(true);
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode), varray(i));
@@ -1363,11 +1324,16 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_main_hsc->add_child(uv_edit_draw);
uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
+
+ Control *space = memnew(Control);
+ uv_mode_hb->add_child(space);
+ space->set_h_size_flags(SIZE_EXPAND_FILL);
+
uv_menu = memnew(MenuButton);
uv_mode_hb->add_child(uv_menu);
uv_menu->set_text(TTR("Edit"));
- uv_menu->get_popup()->add_item(TTR("Polygon->UV"), UVEDIT_POLYGON_TO_UV);
- uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON);
+ uv_menu->get_popup()->add_item(TTR("Copy Polygon to UV"), UVEDIT_POLYGON_TO_UV);
+ uv_menu->get_popup()->add_item(TTR("Copy UV to Polygon"), UVEDIT_UV_TO_POLYGON);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
uv_menu->get_popup()->add_separator();
@@ -1376,7 +1342,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_mode_hb->add_child(memnew(VSeparator));
- b_snap_enable = memnew(ToolButton);
+ b_snap_enable = memnew(Button);
+ b_snap_enable->set_flat(true);
uv_mode_hb->add_child(b_snap_enable);
b_snap_enable->set_text(TTR("Snap"));
b_snap_enable->set_focus_mode(FOCUS_NONE);
@@ -1385,7 +1352,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
b_snap_enable->set_tooltip(TTR("Enable Snap"));
b_snap_enable->connect("toggled", callable_mp(this, &Polygon2DEditor::_set_use_snap));
- b_snap_grid = memnew(ToolButton);
+ b_snap_grid = memnew(Button);
+ b_snap_grid->set_flat(true);
uv_mode_hb->add_child(b_snap_grid);
b_snap_grid->set_text(TTR("Grid"));
b_snap_grid->set_focus_mode(FOCUS_NONE);
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 2b00b50e5c..af3b2f5aef 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "scene/gui/scroll_container.h"
class Polygon2DEditor : public AbstractPolygon2DEditor {
-
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
enum Mode {
@@ -61,16 +60,16 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
UV_MODE_MAX
};
- ToolButton *uv_edit_mode[4];
+ Button *uv_edit_mode[4];
Ref<ButtonGroup> uv_edit_group;
Polygon2D *node;
UVMode uv_mode;
AcceptDialog *uv_edit;
- ToolButton *uv_button[UV_MODE_MAX];
- ToolButton *b_snap_enable;
- ToolButton *b_snap_grid;
+ Button *uv_button[UV_MODE_MAX];
+ Button *b_snap_enable;
+ Button *b_snap_grid;
Panel *uv_edit_draw;
HSlider *uv_zoom;
SpinBox *uv_zoom_value;
@@ -116,14 +115,14 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
AcceptDialog *error;
- ToolButton *button_uv;
+ Button *button_uv;
bool use_snap;
bool snap_show_grid;
Vector2 snap_offset;
Vector2 snap_step;
- virtual void _menu_option(int p_option);
+ virtual void _menu_option(int p_option) override;
void _cancel_editing();
void _update_polygon_editing_state();
@@ -144,16 +143,16 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _uv_edit_popup_hide();
void _bone_paint_selected(int p_index);
- int _get_polygon_count() const;
+ int _get_polygon_count() const override;
protected:
- virtual Node2D *_get_node() const;
- virtual void _set_node(Node *p_polygon);
+ virtual Node2D *_get_node() const override;
+ virtual void _set_node(Node *p_polygon) override;
- virtual Vector2 _get_offset(int p_idx) const;
+ virtual Vector2 _get_offset(int p_idx) const override;
- virtual bool _has_uv() const { return true; };
- virtual void _commit_action();
+ virtual bool _has_uv() const override { return true; };
+ virtual void _commit_action() override;
void _notification(int p_what);
static void _bind_methods();
@@ -165,7 +164,6 @@ public:
};
class Polygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
-
GDCLASS(Polygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 852feeb675..b4b8e82124 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,8 +30,8 @@
#include "resource_preloader_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -39,13 +39,11 @@ void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
}
void ResourcePreloaderEditor::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE) {
load->set_icon(get_theme_icon("Folder", "EditorIcons"));
}
if (p_what == NOTIFICATION_READY) {
-
//NodePath("/root")->connect("node_removed", this,"_node_removed",Vector<Variant>(),true);
}
@@ -54,9 +52,7 @@ void ResourcePreloaderEditor::_notification(int p_what) {
}
void ResourcePreloaderEditor::_files_load_request(const Vector<String> &p_paths) {
-
for (int i = 0; i < p_paths.size(); i++) {
-
String path = p_paths[i];
RES resource;
@@ -66,7 +62,7 @@ void ResourcePreloaderEditor::_files_load_request(const Vector<String> &p_paths)
dialog->set_text(TTR("ERROR: Couldn't load resource!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
- dialog->get_ok()->set_text(TTR("Close"));
+ dialog->get_ok_button()->set_text(TTR("Close"));
dialog->popup_centered();
return; ///beh should show an error i guess
}
@@ -89,24 +85,23 @@ void ResourcePreloaderEditor::_files_load_request(const Vector<String> &p_paths)
}
void ResourcePreloaderEditor::_load_pressed() {
-
loading_scene = false;
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("", &extensions);
- for (int i = 0; i < extensions.size(); i++)
+ for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i]);
+ }
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES);
-
- file->popup_centered_ratio();
+ file->popup_file_dialog();
}
void ResourcePreloaderEditor::_item_edited() {
-
- if (!tree->get_selected())
+ if (!tree->get_selected()) {
return;
+ }
TreeItem *s = tree->get_selected();
@@ -114,11 +109,11 @@ void ResourcePreloaderEditor::_item_edited() {
// renamed
String old_name = s->get_metadata(0);
String new_name = s->get_text(0);
- if (old_name == new_name)
+ if (old_name == new_name) {
return;
+ }
if (new_name == "" || new_name.find("\\") != -1 || new_name.find("/") != -1 || preloader->has_resource(new_name)) {
-
s->set_text(0, old_name);
return;
}
@@ -136,7 +131,6 @@ void ResourcePreloaderEditor::_item_edited() {
}
void ResourcePreloaderEditor::_remove_resource(const String &p_to_remove) {
-
undo_redo->create_action(TTR("Delete Resource"));
undo_redo->add_do_method(preloader, "remove_resource", p_to_remove);
undo_redo->add_undo_method(preloader, "add_resource", p_to_remove, preloader->get_resource(p_to_remove));
@@ -146,21 +140,22 @@ void ResourcePreloaderEditor::_remove_resource(const String &p_to_remove) {
}
void ResourcePreloaderEditor::_paste_pressed() {
-
RES r = EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty!"));
dialog->set_title(TTR("Error!"));
- dialog->get_ok()->set_text(TTR("Close"));
+ dialog->get_ok_button()->set_text(TTR("Close"));
dialog->popup_centered();
return; ///beh should show an error i guess
}
String name = r->get_name();
- if (name == "")
+ if (name == "") {
name = r->get_path().get_file();
- if (name == "")
+ }
+ if (name == "") {
name = r->get_class();
+ }
String basename = name;
int counter = 1;
@@ -178,7 +173,6 @@ void ResourcePreloaderEditor::_paste_pressed() {
}
void ResourcePreloaderEditor::_update_library() {
-
tree->clear();
tree->set_hide_root(true);
TreeItem *root = tree->create_item(nullptr);
@@ -194,7 +188,6 @@ void ResourcePreloaderEditor::_update_library() {
names.sort();
for (List<String>::Element *E = names.front(); E; E = E->next()) {
-
TreeItem *ti = tree->create_item(root);
ti->set_cell_mode(0, TreeItem::CELL_MODE_STRING);
ti->set_editable(0, true);
@@ -226,7 +219,6 @@ void ResourcePreloaderEditor::_update_library() {
}
void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
-
TreeItem *item = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND(!item);
@@ -244,42 +236,42 @@ void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column,
}
void ResourcePreloaderEditor::edit(ResourcePreloader *p_preloader) {
-
preloader = p_preloader;
if (p_preloader) {
_update_library();
} else {
-
hide();
set_physics_process(false);
}
}
Variant ResourcePreloaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
-
TreeItem *ti = tree->get_item_at_position(p_point);
- if (!ti)
+ if (!ti) {
return Variant();
+ }
String name = ti->get_metadata(0);
RES res = preloader->get_resource(name);
- if (!res.is_valid())
+ if (!res.is_valid()) {
return Variant();
+ }
return EditorNode::get_singleton()->drag_resource(res, p_from);
}
bool ResourcePreloaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
-
Dictionary d = p_data;
- if (!d.has("type"))
+ if (!d.has("type")) {
return false;
+ }
- if (d.has("from") && (Object *)(d["from"]) == tree)
+ if (d.has("from") && (Object *)(d["from"]) == tree) {
return false;
+ }
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
@@ -288,7 +280,6 @@ bool ResourcePreloaderEditor::can_drop_data_fw(const Point2 &p_point, const Vari
}
if (String(d["type"]) == "files") {
-
Vector<String> files = d["files"];
return files.size() != 0;
@@ -297,20 +288,20 @@ bool ResourcePreloaderEditor::can_drop_data_fw(const Point2 &p_point, const Vari
}
void ResourcePreloaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
-
- if (!can_drop_data_fw(p_point, p_data, p_from))
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
+ }
Dictionary d = p_data;
- if (!d.has("type"))
+ if (!d.has("type")) {
return;
+ }
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
if (r.is_valid()) {
-
String basename;
if (r->get_name() != "") {
basename = r->get_name();
@@ -337,7 +328,6 @@ void ResourcePreloaderEditor::drop_data_fw(const Point2 &p_point, const Variant
}
if (String(d["type"]) == "files") {
-
Vector<String> files = d["files"];
_files_load_request(files);
@@ -345,7 +335,6 @@ void ResourcePreloaderEditor::drop_data_fw(const Point2 &p_point, const Variant
}
void ResourcePreloaderEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_gui_input"), &ResourcePreloaderEditor::_gui_input);
ClassDB::bind_method(D_METHOD("_update_library"), &ResourcePreloaderEditor::_update_library);
ClassDB::bind_method(D_METHOD("_remove_resource", "to_remove"), &ResourcePreloaderEditor::_remove_resource);
@@ -356,7 +345,6 @@ void ResourcePreloaderEditor::_bind_methods() {
}
ResourcePreloaderEditor::ResourcePreloaderEditor() {
-
//add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("panel","Panel"));
VBoxContainer *vbc = memnew(VBoxContainer);
@@ -399,31 +387,29 @@ ResourcePreloaderEditor::ResourcePreloaderEditor() {
}
void ResourcePreloaderEditorPlugin::edit(Object *p_object) {
-
preloader_editor->set_undo_redo(&get_undo_redo());
ResourcePreloader *s = Object::cast_to<ResourcePreloader>(p_object);
- if (!s)
+ if (!s) {
return;
+ }
preloader_editor->edit(s);
}
bool ResourcePreloaderEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("ResourcePreloader");
}
void ResourcePreloaderEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
//preloader_editor->show();
button->show();
editor->make_bottom_panel_item_visible(preloader_editor);
//preloader_editor->set_process(true);
} else {
-
- if (preloader_editor->is_visible_in_tree())
+ if (preloader_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
+ }
button->hide();
//preloader_editor->hide();
//preloader_editor->set_process(false);
@@ -431,7 +417,6 @@ void ResourcePreloaderEditorPlugin::make_visible(bool p_visible) {
}
ResourcePreloaderEditorPlugin::ResourcePreloaderEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
preloader_editor = memnew(ResourcePreloaderEditor);
preloader_editor->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 88e9cf4956..bc10b48a16 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,6 @@
#include "scene/main/resource_preloader.h"
class ResourcePreloaderEditor : public PanelContainer {
-
GDCLASS(ResourcePreloaderEditor, PanelContainer);
enum {
@@ -87,7 +86,6 @@ public:
};
class ResourcePreloaderEditorPlugin : public EditorPlugin {
-
GDCLASS(ResourcePreloaderEditorPlugin, EditorPlugin);
ResourcePreloaderEditor *preloader_editor;
@@ -95,11 +93,11 @@ class ResourcePreloaderEditorPlugin : public EditorPlugin {
Button *button;
public:
- virtual String get_name() const { return "ResourcePreloader"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "ResourcePreloader"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
ResourcePreloaderEditorPlugin(EditorNode *p_node);
~ResourcePreloaderEditorPlugin();
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index a7120c5d68..50f4d8493f 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,10 +33,10 @@
#include "scene/main/window.h"
void EditorPropertyRootMotion::_confirmed() {
-
TreeItem *ti = filters->get_selected();
- if (!ti)
+ if (!ti) {
return;
+ }
NodePath path = ti->get_metadata(0);
emit_changed(get_edited_property(), path);
@@ -45,7 +45,6 @@ void EditorPropertyRootMotion::_confirmed() {
}
void EditorPropertyRootMotion::_node_assign() {
-
NodePath current = get_edited_object()->get(get_edited_property());
AnimationTree *atree = Object::cast_to<AnimationTree>(get_edited_object());
@@ -72,7 +71,6 @@ void EditorPropertyRootMotion::_node_assign() {
player->get_animation_list(&animations);
for (List<StringName>::Element *E = animations.front(); E; E = E->next()) {
-
Ref<Animation> anim = player->get_animation(E->get());
for (int i = 0; i < anim->get_track_count(); i++) {
paths.insert(anim->track_get_path(i));
@@ -86,7 +84,6 @@ void EditorPropertyRootMotion::_node_assign() {
Map<String, TreeItem *> parenthood;
for (Set<String>::Element *E = paths.front(); E; E = E->next()) {
-
NodePath path = E->get();
TreeItem *ti = nullptr;
String accum;
@@ -121,11 +118,11 @@ void EditorPropertyRootMotion::_node_assign() {
if (base->has_node(accum)) {
node = base->get_node(accum);
}
- if (!node)
+ if (!node) {
continue; //no node, can't edit
+ }
if (path.get_subname_count()) {
-
String concat = path.get_concatenated_subnames();
Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
@@ -194,13 +191,11 @@ void EditorPropertyRootMotion::_node_assign() {
}
void EditorPropertyRootMotion::_node_clear() {
-
emit_changed(get_edited_property(), NodePath());
update_property();
}
void EditorPropertyRootMotion::update_property() {
-
NodePath p = get_edited_object()->get(get_edited_property());
assign->set_tooltip(p);
@@ -235,12 +230,10 @@ void EditorPropertyRootMotion::update_property() {
}
void EditorPropertyRootMotion::setup(const NodePath &p_base_hint) {
-
base_hint = p_base_hint;
}
void EditorPropertyRootMotion::_notification(int p_what) {
-
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
Ref<Texture2D> t = get_theme_icon("Clear", "EditorIcons");
clear->set_icon(t);
@@ -251,7 +244,6 @@ void EditorPropertyRootMotion::_bind_methods() {
}
EditorPropertyRootMotion::EditorPropertyRootMotion() {
-
HBoxContainer *hbc = memnew(HBoxContainer);
add_child(hbc);
assign = memnew(Button);
@@ -278,6 +270,7 @@ EditorPropertyRootMotion::EditorPropertyRootMotion() {
filters->connect("item_activated", callable_mp(this, &EditorPropertyRootMotion::_confirmed));
//filters->connect("item_edited", this, "_filter_edited");
}
+
//////////////////////////
bool EditorInspectorRootMotionPlugin::can_handle(Object *p_object) {
@@ -289,7 +282,6 @@ void EditorInspectorRootMotionPlugin::parse_begin(Object *p_object) {
}
bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
-
if (p_path == "root_motion_track" && p_object->is_class("AnimationTree") && p_type == Variant::NODE_PATH) {
EditorPropertyRootMotion *editor = memnew(EditorPropertyRootMotion);
if (p_hint == PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE && p_hint_text != String()) {
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index f72ad1ec05..c70fff7db7 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,7 +54,7 @@ protected:
void _notification(int p_what);
public:
- virtual void update_property();
+ virtual void update_property() override;
void setup(const NodePath &p_base_hint);
EditorPropertyRootMotion();
};
@@ -63,10 +63,10 @@ class EditorInspectorRootMotionPlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorRootMotionPlugin, EditorInspectorPlugin);
public:
- virtual bool can_handle(Object *p_object);
- virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
- virtual void parse_end();
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
+ virtual void parse_end() override;
};
#endif // ROOT_MOTION_EDITOR_PLUGIN_H
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index e6d3f17f12..216c0c3bef 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,12 @@
#include "script_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_run_script.h"
@@ -51,10 +51,168 @@
#include "servers/display_server.h"
#include "text_editor.h"
+/*** SYNTAX HIGHLIGHTER ****/
+
+String EditorSyntaxHighlighter::_get_name() const {
+ ScriptInstance *si = get_script_instance();
+ if (si && si->has_method("_get_name")) {
+ return si->call("_get_name");
+ }
+ return "Unnamed";
+}
+
+Array EditorSyntaxHighlighter::_get_supported_languages() const {
+ ScriptInstance *si = get_script_instance();
+ if (si && si->has_method("_get_supported_languages")) {
+ return si->call("_get_supported_languages");
+ }
+ return Array();
+}
+
+Ref<EditorSyntaxHighlighter> EditorSyntaxHighlighter::_create() const {
+ Ref<EditorSyntaxHighlighter> syntax_highlighter;
+ syntax_highlighter.instance();
+ if (get_script_instance()) {
+ syntax_highlighter->set_script(get_script_instance()->get_script());
+ }
+ return syntax_highlighter;
+}
+
+void EditorSyntaxHighlighter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_get_edited_resource"), &EditorSyntaxHighlighter::_get_edited_resource);
+
+ BIND_VMETHOD(MethodInfo(Variant::STRING, "_get_name"));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_languages"));
+ BIND_VMETHOD(MethodInfo(Variant::ARRAY, "_get_supported_extentions"));
+}
+
+////
+
+void EditorStandardSyntaxHighlighter::_update_cache() {
+ highlighter->set_text_edit(text_edit);
+ highlighter->clear_keyword_colors();
+ highlighter->clear_member_keyword_colors();
+ highlighter->clear_color_regions();
+
+ highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color"));
+ highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color"));
+ highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color"));
+ highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color"));
+
+ /* Engine types. */
+ const Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color");
+ List<StringName> types;
+ ClassDB::get_class_list(&types);
+ for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
+ String n = E->get();
+ if (n.begins_with("_")) {
+ n = n.substr(1, n.length());
+ }
+ highlighter->add_keyword_color(n, type_color);
+ }
+
+ /* User types. */
+ const Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color");
+ List<StringName> global_classes;
+ ScriptServer::get_global_class_list(&global_classes);
+ for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) {
+ highlighter->add_keyword_color(E->get(), usertype_color);
+ }
+
+ /* Autoloads. */
+ Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
+ const ProjectSettings::AutoloadInfo &info = E->value();
+ if (info.is_singleton) {
+ highlighter->add_keyword_color(info.name, usertype_color);
+ }
+ }
+
+ const Ref<Script> script = _get_edited_resource();
+ if (script.is_valid()) {
+ /* Core types. */
+ const Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color");
+ List<String> core_types;
+ script->get_language()->get_core_type_words(&core_types);
+ for (List<String>::Element *E = core_types.front(); E; E = E->next()) {
+ highlighter->add_keyword_color(E->get(), basetype_color);
+ }
+
+ /* Reserved words. */
+ const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ List<String> keywords;
+ script->get_language()->get_reserved_words(&keywords);
+ for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
+ highlighter->add_keyword_color(E->get(), keyword_color);
+ }
+
+ /* Member types. */
+ const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
+ StringName instance_base = script->get_instance_base_type();
+ if (instance_base != StringName()) {
+ List<PropertyInfo> plist;
+ ClassDB::get_property_list(instance_base, &plist);
+ for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
+ String name = E->get().name;
+ if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_SUBGROUP) {
+ continue;
+ }
+ if (name.find("/") != -1) {
+ continue;
+ }
+ highlighter->add_member_keyword_color(name, member_variable_color);
+ }
+
+ List<String> clist;
+ ClassDB::get_integer_constant_list(instance_base, &clist);
+ for (List<String>::Element *E = clist.front(); E; E = E->next()) {
+ highlighter->add_member_keyword_color(E->get(), member_variable_color);
+ }
+ }
+
+ /* Comments */
+ const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
+ List<String> comments;
+ script->get_language()->get_comment_delimiters(&comments);
+ for (List<String>::Element *E = comments.front(); E; E = E->next()) {
+ String comment = E->get();
+ String beg = comment.get_slice(" ", 0);
+ String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String();
+ highlighter->add_color_region(beg, end, comment_color, end == "");
+ }
+
+ /* Strings */
+ const Color string_color = EDITOR_GET("text_editor/highlighting/string_color");
+ List<String> strings;
+ script->get_language()->get_string_delimiters(&strings);
+ for (List<String>::Element *E = strings.front(); E; E = E->next()) {
+ String string = E->get();
+ String beg = string.get_slice(" ", 0);
+ String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String();
+ highlighter->add_color_region(beg, end, string_color, end == "");
+ }
+ }
+}
+
+Ref<EditorSyntaxHighlighter> EditorStandardSyntaxHighlighter::_create() const {
+ Ref<EditorStandardSyntaxHighlighter> syntax_highlighter;
+ syntax_highlighter.instance();
+ return syntax_highlighter;
+}
+
+////
+
+Ref<EditorSyntaxHighlighter> EditorPlainTextSyntaxHighlighter::_create() const {
+ Ref<EditorPlainTextSyntaxHighlighter> syntax_highlighter;
+ syntax_highlighter.instance();
+ return syntax_highlighter;
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
/*** SCRIPT EDITOR ****/
void ScriptEditorBase::_bind_methods() {
-
ADD_SIGNAL(MethodInfo("name_changed"));
ADD_SIGNAL(MethodInfo("edited_script_changed"));
ADD_SIGNAL(MethodInfo("request_help", PropertyInfo(Variant::STRING, "topic")));
@@ -64,6 +222,8 @@ void ScriptEditorBase::_bind_methods() {
// TODO: This signal is no use for VisualScript.
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("replace_in_files_requested", PropertyInfo(Variant::STRING, "text")));
+
+ BIND_VMETHOD(MethodInfo("add_syntax_highlighter", PropertyInfo(Variant::OBJECT, "highlighter")));
}
static bool _is_built_in_script(Script *p_script) {
@@ -73,20 +233,18 @@ static bool _is_built_in_script(Script *p_script) {
}
class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {
-
struct Cache {
- uint64_t time_loaded;
+ uint64_t time_loaded = 0;
RES cache;
};
Map<String, Cache> cached;
public:
- uint64_t max_time_cache;
- int max_cache_size;
+ uint64_t max_time_cache = 5 * 60 * 1000; //minutes, five
+ int max_cache_size = 128;
void cleanup() {
-
List<Map<String, Cache>::Element *> to_clean;
Map<String, Cache>::Element *I = cached.front();
@@ -104,10 +262,8 @@ public:
}
virtual RES get_cached_resource(const String &p_path) {
-
Map<String, Cache>::Element *E = cached.find(p_path);
if (!E) {
-
Cache c;
c.cache = ResourceLoader::load(p_path);
E = cached.insert(p_path, c);
@@ -136,71 +292,60 @@ public:
return E->get().cache;
}
- EditorScriptCodeCompletionCache() {
-
- max_cache_size = 128;
- max_time_cache = 5 * 60 * 1000; //minutes, five
- }
-
virtual ~EditorScriptCodeCompletionCache() {}
};
void ScriptEditorQuickOpen::popup_dialog(const Vector<String> &p_functions, bool p_dontclear) {
-
popup_centered_ratio(0.6);
- if (p_dontclear)
+ if (p_dontclear) {
search_box->select_all();
- else
+ } else {
search_box->clear();
+ }
search_box->grab_focus();
functions = p_functions;
_update_search();
}
void ScriptEditorQuickOpen::_text_changed(const String &p_newtext) {
-
_update_search();
}
void ScriptEditorQuickOpen::_sbox_input(const Ref<InputEvent> &p_ie) {
-
Ref<InputEventKey> k = p_ie;
if (k.is_valid() && (k->get_keycode() == KEY_UP ||
k->get_keycode() == KEY_DOWN ||
k->get_keycode() == KEY_PAGEUP ||
k->get_keycode() == KEY_PAGEDOWN)) {
-
search_options->call("_gui_input", k);
search_box->accept_event();
}
}
void ScriptEditorQuickOpen::_update_search() {
-
search_options->clear();
TreeItem *root = search_options->create_item();
for (int i = 0; i < functions.size(); i++) {
-
String file = functions[i];
if ((search_box->get_text() == "" || file.findn(search_box->get_text()) != -1)) {
-
TreeItem *ti = search_options->create_item(root);
ti->set_text(0, file);
- if (root->get_children() == ti)
+ if (root->get_children() == ti) {
ti->select(0);
+ }
}
}
- get_ok()->set_disabled(root->get_children() == nullptr);
+ get_ok_button()->set_disabled(root->get_children() == nullptr);
}
void ScriptEditorQuickOpen::_confirmed() {
-
TreeItem *ti = search_options->get_selected();
- if (!ti)
+ if (!ti) {
return;
+ }
int line = ti->get_text(0).get_slice(":", 1).to_int();
emit_signal("goto_line", line - 1);
@@ -208,7 +353,6 @@ void ScriptEditorQuickOpen::_confirmed() {
}
void ScriptEditorQuickOpen::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
connect("confirmed", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
@@ -226,12 +370,10 @@ void ScriptEditorQuickOpen::_notification(int p_what) {
}
void ScriptEditorQuickOpen::_bind_methods() {
-
ADD_SIGNAL(MethodInfo("goto_line", PropertyInfo(Variant::INT, "line")));
}
ScriptEditorQuickOpen::ScriptEditorQuickOpen() {
-
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
search_box = memnew(LineEdit);
@@ -240,8 +382,8 @@ ScriptEditorQuickOpen::ScriptEditorQuickOpen() {
search_box->connect("gui_input", callable_mp(this, &ScriptEditorQuickOpen::_sbox_input));
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
- get_ok()->set_text(TTR("Open"));
- get_ok()->set_disabled(true);
+ get_ok_button()->set_text(TTR("Open"));
+ get_ok_button()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
search_options->connect("item_activated", callable_mp(this, &ScriptEditorQuickOpen::_confirmed));
@@ -257,24 +399,20 @@ ScriptEditor *ScriptEditor::script_editor = nullptr;
/*** SCRIPT EDITOR ******/
String ScriptEditor::_get_debug_tooltip(const String &p_text, Node *_se) {
-
String val = EditorDebuggerNode::get_singleton()->get_var_value(p_text);
if (val != String()) {
return p_text + ": " + val;
} else {
-
return String();
}
}
void ScriptEditor::_breaked(bool p_breaked, bool p_can_debug) {
-
if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
return;
}
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (!se) {
continue;
@@ -289,14 +427,13 @@ void ScriptEditor::_script_created(Ref<Script> p_script) {
}
void ScriptEditor::_goto_script_line2(int p_line) {
-
ScriptEditorBase *current = _get_current_editor();
- if (current)
+ if (current) {
current->goto_line(p_line);
+ }
}
void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
-
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
if (edit(p_script, p_line, 0)) {
@@ -316,10 +453,10 @@ void ScriptEditor::_set_execution(REF p_script, int p_line) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
+ }
if ((script != nullptr && se->get_edited_resource() == p_script) || se->get_edited_resource()->get_path() == script->get_path()) {
se->set_executing_line(p_line);
@@ -332,10 +469,10 @@ void ScriptEditor::_clear_execution(REF p_script) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
+ }
if ((script != nullptr && se->get_edited_resource() == p_script) || se->get_edited_resource()->get_path() == script->get_path()) {
se->clear_executing_line();
@@ -345,32 +482,27 @@ void ScriptEditor::_clear_execution(REF p_script) {
}
ScriptEditorBase *ScriptEditor::_get_current_editor() const {
-
int selected = tab_container->get_current_tab();
- if (selected < 0 || selected >= tab_container->get_child_count())
+ if (selected < 0 || selected >= tab_container->get_child_count()) {
return nullptr;
+ }
return Object::cast_to<ScriptEditorBase>(tab_container->get_child(selected));
}
void ScriptEditor::_update_history_arrows() {
-
script_back->set_disabled(history_pos <= 0);
script_forward->set_disabled(history_pos >= history.size() - 1);
}
void ScriptEditor::_save_history() {
-
if (history_pos >= 0 && history_pos < history.size() && history[history_pos].control == tab_container->get_current_tab_control()) {
-
Node *n = tab_container->get_current_tab_control();
if (Object::cast_to<ScriptEditorBase>(n)) {
-
history.write[history_pos].state = Object::cast_to<ScriptEditorBase>(n)->get_edit_state();
}
if (Object::cast_to<EditorHelp>(n)) {
-
history.write[history_pos].state = Object::cast_to<EditorHelp>(n)->get_scroll();
}
}
@@ -387,29 +519,25 @@ void ScriptEditor::_save_history() {
}
void ScriptEditor::_go_to_tab(int p_idx) {
-
ScriptEditorBase *current = _get_current_editor();
if (current) {
if (current->is_unsaved()) {
-
current->apply_code();
}
}
Control *c = Object::cast_to<Control>(tab_container->get_child(p_idx));
- if (!c)
+ if (!c) {
return;
+ }
if (history_pos >= 0 && history_pos < history.size() && history[history_pos].control == tab_container->get_current_tab_control()) {
-
Node *n = tab_container->get_current_tab_control();
if (Object::cast_to<ScriptEditorBase>(n)) {
-
history.write[history_pos].state = Object::cast_to<ScriptEditorBase>(n)->get_edit_state();
}
if (Object::cast_to<EditorHelp>(n)) {
-
history.write[history_pos].state = Object::cast_to<EditorHelp>(n)->get_scroll();
}
}
@@ -427,11 +555,11 @@ void ScriptEditor::_go_to_tab(int p_idx) {
c = tab_container->get_current_tab_control();
if (Object::cast_to<ScriptEditorBase>(c)) {
-
script_name_label->set_text(Object::cast_to<ScriptEditorBase>(c)->get_name());
script_icon->set_texture(Object::cast_to<ScriptEditorBase>(c)->get_theme_icon());
- if (is_visible_in_tree())
+ if (is_visible_in_tree()) {
Object::cast_to<ScriptEditorBase>(c)->ensure_focus();
+ }
Ref<Script> script = Object::cast_to<ScriptEditorBase>(c)->get_edited_resource();
if (script != nullptr) {
@@ -441,11 +569,11 @@ void ScriptEditor::_go_to_tab(int p_idx) {
Object::cast_to<ScriptEditorBase>(c)->validate();
}
if (Object::cast_to<EditorHelp>(c)) {
-
script_name_label->set_text(Object::cast_to<EditorHelp>(c)->get_class());
script_icon->set_texture(get_theme_icon("Help", "EditorIcons"));
- if (is_visible_in_tree())
+ if (is_visible_in_tree()) {
Object::cast_to<EditorHelp>(c)->set_focused();
+ }
}
c->set_meta("__editor_pass", ++edit_pass);
@@ -459,8 +587,7 @@ void ScriptEditor::_go_to_tab(int p_idx) {
}
void ScriptEditor::_add_recent_script(String p_path) {
-
- if (p_path.empty()) {
+ if (p_path.is_empty()) {
return;
}
@@ -478,13 +605,11 @@ void ScriptEditor::_add_recent_script(String p_path) {
}
void ScriptEditor::_update_recent_scripts() {
-
Array rc = EditorSettings::get_singleton()->get_project_metadata("recent_files", "scripts", Array());
recent_scripts->clear();
String path;
for (int i = 0; i < rc.size(); i++) {
-
path = rc[i];
recent_scripts->add_item(path.replace("res://", ""));
}
@@ -496,7 +621,6 @@ void ScriptEditor::_update_recent_scripts() {
}
void ScriptEditor::_open_recent_script(int p_idx) {
-
// clear button
if (p_idx == recent_scripts->get_item_count() - 1) {
EditorSettings::get_singleton()->set_project_metadata("recent_files", "scripts", Array());
@@ -555,28 +679,33 @@ void ScriptEditor::_open_recent_script(int p_idx) {
}
void ScriptEditor::_show_error_dialog(String p_path) {
-
error_dialog->set_text(vformat(TTR("Can't open '%s'. The file could have been moved or deleted."), p_path));
error_dialog->popup_centered();
}
void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
-
int selected = p_idx;
- if (selected < 0 || selected >= tab_container->get_child_count())
+ if (selected < 0 || selected >= tab_container->get_child_count()) {
return;
+ }
Node *tselected = tab_container->get_child(selected);
- ScriptEditorBase *current = Object::cast_to<ScriptEditorBase>(tab_container->get_child(selected));
+ ScriptEditorBase *current = Object::cast_to<ScriptEditorBase>(tselected);
if (current) {
- if (p_save) {
- apply_scripts();
- }
-
Ref<Script> script = current->get_edited_resource();
- if (script != nullptr) {
- previous_scripts.push_back(script->get_path());
+ if (p_save && script.is_valid()) {
+ // Do not try to save internal scripts, but prompt to save in-memory
+ // scripts which are not saved to disk yet (have empty path).
+ if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) {
+ _menu_option(FILE_SAVE);
+ }
+ }
+ if (script.is_valid()) {
+ if (!script->get_path().is_empty()) {
+ // Only saved scripts can be restored.
+ previous_scripts.push_back(script->get_path());
+ }
notify_script_close(script);
}
}
@@ -606,10 +735,10 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
current->clear_edit_menu();
}
memdelete(tselected);
- if (idx >= tab_container->get_child_count())
+ if (idx >= tab_container->get_child_count()) {
idx = tab_container->get_child_count() - 1;
+ }
if (idx >= 0) {
-
if (history_pos >= 0) {
idx = history[history_pos].control->get_index();
}
@@ -627,7 +756,6 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
}
void ScriptEditor::_close_current_tab() {
-
_close_tab(tab_container->get_current_tab());
}
@@ -637,10 +765,8 @@ void ScriptEditor::_close_discard_current_tab(const String &p_str) {
}
void ScriptEditor::_close_docs_tab() {
-
int child_count = tab_container->get_child_count();
for (int i = child_count - 1; i >= 0; i--) {
-
EditorHelp *se = Object::cast_to<EditorHelp>(tab_container->get_child(i));
if (se) {
@@ -651,16 +777,16 @@ void ScriptEditor::_close_docs_tab() {
void ScriptEditor::_copy_script_path() {
ScriptEditorBase *se = _get_current_editor();
- RES script = se->get_edited_resource();
- DisplayServer::get_singleton()->clipboard_set(script->get_path());
+ if (se) {
+ RES script = se->get_edited_resource();
+ DisplayServer::get_singleton()->clipboard_set(script->get_path());
+ }
}
void ScriptEditor::_close_other_tabs() {
-
int child_count = tab_container->get_child_count();
int current_idx = tab_container->get_current_tab();
for (int i = child_count - 1; i >= 0; i--) {
-
if (i == current_idx) {
continue;
}
@@ -669,7 +795,6 @@ void ScriptEditor::_close_other_tabs() {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (se) {
-
// Maybe there are unsaved changes
if (se->is_unsaved()) {
_ask_close_current_unsaved_tab(se);
@@ -682,15 +807,12 @@ void ScriptEditor::_close_other_tabs() {
}
void ScriptEditor::_close_all_tabs() {
-
int child_count = tab_container->get_child_count();
for (int i = child_count - 1; i >= 0; i--) {
-
tab_container->set_current_tab(i);
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (se) {
-
// Maybe there are unsaved changes
if (se->is_unsaved()) {
_ask_close_current_unsaved_tab(se);
@@ -708,19 +830,19 @@ void ScriptEditor::_ask_close_current_unsaved_tab(ScriptEditorBase *current) {
}
void ScriptEditor::_resave_scripts(const String &p_str) {
-
apply_scripts();
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
+ }
RES script = se->get_edited_resource();
- if (script->get_path() == "" || script->get_path().find("local://") != -1 || script->get_path().find("::") != -1)
+ if (script->get_path() == "" || script->get_path().find("local://") != -1 || script->get_path().find("::") != -1) {
continue; //internal script, who cares
+ }
if (trim_trailing_whitespace_on_save) {
se->trim_trailing_whitespace();
@@ -751,19 +873,15 @@ void ScriptEditor::_resave_scripts(const String &p_str) {
}
void ScriptEditor::_reload_scripts() {
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (!se) {
-
continue;
}
RES edited_res = se->get_edited_resource();
if (edited_res->get_path() == "" || edited_res->get_path().find("local://") != -1 || edited_res->get_path().find("::") != -1) {
-
continue; //internal script, who cares
}
@@ -799,12 +917,9 @@ void ScriptEditor::_reload_scripts() {
}
void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (!se) {
-
continue;
}
@@ -815,7 +930,6 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
}
if (script == p_res) {
-
se->tag_saved_version();
}
}
@@ -834,7 +948,6 @@ void ScriptEditor::_live_auto_reload_running_scripts() {
}
bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) {
-
disk_changed_list->clear();
TreeItem *r = disk_changed_list->create_item();
disk_changed_list->set_hide_root(true);
@@ -844,22 +957,21 @@ bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) {
bool use_autoreload = bool(EDITOR_DEF("text_editor/files/auto_reload_scripts_on_external_change", false));
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (se) {
-
RES edited_res = se->get_edited_resource();
- if (p_for_script.is_valid() && edited_res.is_valid() && p_for_script != edited_res)
+ if (p_for_script.is_valid() && edited_res.is_valid() && p_for_script != edited_res) {
continue;
+ }
- if (edited_res->get_path() == "" || edited_res->get_path().find("local://") != -1 || edited_res->get_path().find("::") != -1)
+ if (edited_res->get_path() == "" || edited_res->get_path().find("local://") != -1 || edited_res->get_path().find("::") != -1) {
continue; //internal script, who cares
+ }
uint64_t last_date = edited_res->get_last_modified_time();
uint64_t date = FileAccess::get_modified_time(edited_res->get_path());
if (last_date != date) {
-
TreeItem *ti = disk_changed_list->create_item(r);
ti->set_text(0, edited_res->get_path().get_file());
@@ -884,13 +996,11 @@ bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) {
}
void ScriptEditor::_file_dialog_action(String p_file) {
-
switch (file_dialog_option) {
case FILE_NEW_TEXTFILE: {
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
if (err) {
- memdelete(file);
editor->show_warning(TTR("Error writing TextFile:") + "\n" + p_file, TTR("Error!"));
break;
}
@@ -899,7 +1009,6 @@ void ScriptEditor::_file_dialog_action(String p_file) {
[[fallthrough]];
}
case FILE_OPEN: {
-
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
if (extensions.find(p_file.get_extension())) {
@@ -929,17 +1038,19 @@ void ScriptEditor::_file_dialog_action(String p_file) {
} break;
case FILE_SAVE_AS: {
ScriptEditorBase *current = _get_current_editor();
+ if (current) {
+ RES resource = current->get_edited_resource();
+ String path = ProjectSettings::get_singleton()->localize_path(p_file);
+ Error err = _save_text_file(resource, path);
- String path = ProjectSettings::get_singleton()->localize_path(p_file);
- Error err = _save_text_file(current->get_edited_resource(), path);
+ if (err != OK) {
+ editor->show_accept(TTR("Error saving file!"), TTR("OK"));
+ return;
+ }
- if (err != OK) {
- editor->show_accept(TTR("Error saving file!"), TTR("OK"));
- return;
+ resource->set_path(path);
+ _update_script_names();
}
-
- ((Resource *)current->get_edited_resource().ptr())->set_path(path);
- _update_script_names();
} break;
case THEME_SAVE_AS: {
if (!EditorSettings::get_singleton()->save_text_editor_theme_as(p_file)) {
@@ -956,7 +1067,6 @@ void ScriptEditor::_file_dialog_action(String p_file) {
}
Ref<Script> ScriptEditor::_get_current_script() {
-
ScriptEditorBase *current = _get_current_editor();
if (current) {
@@ -968,7 +1078,6 @@ Ref<Script> ScriptEditor::_get_current_script() {
}
Array ScriptEditor::_get_open_scripts() const {
-
Array ret;
Vector<Ref<Script>> scripts = get_open_scripts();
int scrits_amount = scripts.size();
@@ -988,7 +1097,6 @@ bool ScriptEditor::is_scripts_panel_toggled() {
}
void ScriptEditor::_menu_option(int p_option) {
-
ScriptEditorBase *current = _get_current_editor();
switch (p_option) {
case FILE_NEW: {
@@ -1001,7 +1109,7 @@ void ScriptEditor::_menu_option(int p_option) {
file_dialog_option = FILE_NEW_TEXTFILE;
file_dialog->clear_filters();
- file_dialog->popup_centered_ratio();
+ file_dialog->popup_file_dialog();
file_dialog->set_title(TTR("New Text File..."));
} break;
case FILE_OPEN: {
@@ -1016,14 +1124,14 @@ void ScriptEditor::_menu_option(int p_option) {
file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
}
- file_dialog->popup_centered_ratio();
+ file_dialog->popup_file_dialog();
file_dialog->set_title(TTR("Open File"));
return;
} break;
case FILE_REOPEN_CLOSED: {
-
- if (previous_scripts.empty())
+ if (previous_scripts.is_empty()) {
return;
+ }
String path = previous_scripts.back()->get();
previous_scripts.pop_back();
@@ -1060,8 +1168,9 @@ void ScriptEditor::_menu_option(int p_option) {
} else {
Error error;
Ref<TextFile> text_file = _load_text_file(path, &error);
- if (error != OK)
+ if (error != OK) {
editor->show_warning(TTR("Could not load file at:") + "\n\n" + path, TTR("Error!"));
+ }
if (text_file.is_valid()) {
edit(text_file);
@@ -1071,34 +1180,28 @@ void ScriptEditor::_menu_option(int p_option) {
}
} break;
case FILE_SAVE_ALL: {
-
- if (_test_script_times_on_disk())
+ if (_test_script_times_on_disk()) {
return;
+ }
save_all_scripts();
} break;
case SEARCH_IN_FILES: {
-
_on_find_in_files_requested("");
} break;
case REPLACE_IN_FILES: {
-
_on_replace_in_files_requested("");
} break;
case SEARCH_HELP: {
-
help_search_dialog->popup_dialog();
} break;
case SEARCH_WEBSITE: {
-
OS::get_singleton()->shell_open("https://docs.godotengine.org/");
} break;
case WINDOW_NEXT: {
-
_history_forward();
} break;
case WINDOW_PREV: {
-
_history_back();
} break;
case WINDOW_SORT: {
@@ -1119,15 +1222,15 @@ void ScriptEditor::_menu_option(int p_option) {
}
if (current) {
-
switch (p_option) {
case FILE_SAVE: {
-
- if (_test_script_times_on_disk())
+ if (_test_script_times_on_disk()) {
return;
+ }
- if (trim_trailing_whitespace_on_save)
+ if (trim_trailing_whitespace_on_save) {
current->trim_trailing_whitespace();
+ }
current->insert_final_newline();
@@ -1139,19 +1242,42 @@ void ScriptEditor::_menu_option(int p_option) {
}
}
- Ref<TextFile> text_file = current->get_edited_resource();
+ RES resource = current->get_edited_resource();
+ Ref<TextFile> text_file = resource;
+ Ref<Script> script = resource;
+
if (text_file != nullptr) {
current->apply_code();
_save_text_file(text_file, text_file->get_path());
break;
}
- editor->save_resource(current->get_edited_resource());
+
+ if (script != nullptr) {
+ const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
+ EditorHelp::get_doc_data()->remove_doc(doc.name);
+ }
+ }
+ }
+
+ editor->save_resource(resource);
+
+ if (script != nullptr) {
+ const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ EditorHelp::get_doc_data()->add_doc(doc);
+ update_doc(doc.name);
+ }
+ }
} break;
case FILE_SAVE_AS: {
-
- if (trim_trailing_whitespace_on_save)
+ if (trim_trailing_whitespace_on_save) {
current->trim_trailing_whitespace();
+ }
current->insert_final_newline();
@@ -1163,7 +1289,10 @@ void ScriptEditor::_menu_option(int p_option) {
}
}
- Ref<TextFile> text_file = current->get_edited_resource();
+ RES resource = current->get_edited_resource();
+ Ref<TextFile> text_file = resource;
+ Ref<Script> script = resource;
+
if (text_file != nullptr) {
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
@@ -1174,24 +1303,40 @@ void ScriptEditor::_menu_option(int p_option) {
file_dialog->clear_filters();
file_dialog->set_current_dir(text_file->get_path().get_base_dir());
file_dialog->set_current_file(text_file->get_path().get_file());
- file_dialog->popup_centered_ratio();
+ file_dialog->popup_file_dialog();
file_dialog->set_title(TTR("Save File As..."));
break;
}
- editor->push_item(Object::cast_to<Object>(current->get_edited_resource().ptr()));
- editor->save_resource_as(current->get_edited_resource());
+ if (script != nullptr) {
+ const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
+ EditorHelp::get_doc_data()->remove_doc(doc.name);
+ }
+ }
+ }
+
+ editor->push_item(resource.ptr());
+ editor->save_resource_as(resource);
+ if (script != nullptr) {
+ const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ EditorHelp::get_doc_data()->add_doc(doc);
+ update_doc(doc.name);
+ }
+ }
} break;
case FILE_TOOL_RELOAD:
case FILE_TOOL_RELOAD_SOFT: {
-
current->reload(p_option == FILE_TOOL_RELOAD_SOFT);
} break;
case FILE_RUN: {
-
Ref<Script> scr = current->get_edited_resource();
if (scr == nullptr || scr.is_null()) {
EditorNode::get_singleton()->show_warning(TTR("Can't obtain the script for running."));
@@ -1206,13 +1351,11 @@ void ScriptEditor::_menu_option(int p_option) {
return;
}
if (!scr->is_tool()) {
-
EditorNode::get_singleton()->show_warning(TTR("Script is not in tool mode, will not be able to run."));
return;
}
if (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorScript")) {
-
EditorNode::get_singleton()->show_warning(TTR("To run this script, it must inherit EditorScript and be set to tool mode."));
return;
}
@@ -1238,7 +1381,7 @@ void ScriptEditor::_menu_option(int p_option) {
case SHOW_IN_FILE_SYSTEM: {
const RES script = current->get_edited_resource();
const String path = script->get_path();
- if (!path.empty()) {
+ if (!path.is_empty()) {
FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock();
file_system_dock->navigate_to_path(path);
// Ensure that the FileSystem dock is visible.
@@ -1256,7 +1399,6 @@ void ScriptEditor::_menu_option(int p_option) {
_close_all_tabs();
} break;
case WINDOW_MOVE_UP: {
-
if (tab_container->get_current_tab() > 0) {
tab_container->move_child(current, tab_container->get_current_tab() - 1);
tab_container->set_current_tab(tab_container->get_current_tab() - 1);
@@ -1264,7 +1406,6 @@ void ScriptEditor::_menu_option(int p_option) {
}
} break;
case WINDOW_MOVE_DOWN: {
-
if (tab_container->get_current_tab() < tab_container->get_child_count() - 1) {
tab_container->move_child(current, tab_container->get_current_tab() + 1);
tab_container->set_current_tab(tab_container->get_current_tab() + 1);
@@ -1272,19 +1413,15 @@ void ScriptEditor::_menu_option(int p_option) {
}
} break;
default: {
-
if (p_option >= WINDOW_SELECT_BASE) {
-
tab_container->set_current_tab(p_option - WINDOW_SELECT_BASE);
_update_script_names();
}
}
}
} else {
-
EditorHelp *help = Object::cast_to<EditorHelp>(tab_container->get_current_tab_control());
if (help) {
-
switch (p_option) {
case HELP_SEARCH_FIND: {
help->popup_search();
@@ -1308,7 +1445,6 @@ void ScriptEditor::_menu_option(int p_option) {
_close_all_tabs();
} break;
case WINDOW_MOVE_UP: {
-
if (tab_container->get_current_tab() > 0) {
tab_container->move_child(help, tab_container->get_current_tab() - 1);
tab_container->set_current_tab(tab_container->get_current_tab() - 1);
@@ -1316,7 +1452,6 @@ void ScriptEditor::_menu_option(int p_option) {
}
} break;
case WINDOW_MOVE_DOWN: {
-
if (tab_container->get_current_tab() < tab_container->get_child_count() - 1) {
tab_container->move_child(help, tab_container->get_current_tab() + 1);
tab_container->set_current_tab(tab_container->get_current_tab() + 1);
@@ -1336,7 +1471,7 @@ void ScriptEditor::_theme_option(int p_option) {
file_dialog_option = THEME_IMPORT;
file_dialog->clear_filters();
file_dialog->add_filter("*.tet");
- file_dialog->popup_centered_ratio();
+ file_dialog->popup_file_dialog();
file_dialog->set_title(TTR("Import Theme"));
} break;
case THEME_RELOAD: {
@@ -1362,24 +1497,21 @@ void ScriptEditor::_show_save_theme_as_dialog() {
file_dialog->clear_filters();
file_dialog->add_filter("*.tet");
file_dialog->set_current_path(EditorSettings::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme")));
- file_dialog->popup_centered_ratio();
+ file_dialog->popup_file_dialog();
file_dialog->set_title(TTR("Save Theme As..."));
}
void ScriptEditor::_tab_changed(int p_which) {
-
ensure_select_current();
}
void ScriptEditor::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_ENTER_TREE: {
-
editor->connect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
editor->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback));
editor->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback));
+ editor->get_filesystem_dock()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed));
script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected));
members_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_members_overview_selected));
@@ -1387,15 +1519,22 @@ void ScriptEditor::_notification(int p_what) {
script_split->connect("dragged", callable_mp(this, &ScriptEditor::_script_split_dragged));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed));
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &ScriptEditor::_filesystem_changed));
[[fallthrough]];
}
+ case NOTIFICATION_TRANSLATION_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
-
help_search->set_icon(get_theme_icon("HelpSearch", "EditorIcons"));
site_search->set_icon(get_theme_icon("Instance", "EditorIcons"));
- script_forward->set_icon(get_theme_icon("Forward", "EditorIcons"));
- script_back->set_icon(get_theme_icon("Back", "EditorIcons"));
+ if (is_layout_rtl()) {
+ script_forward->set_icon(get_theme_icon("Back", "EditorIcons"));
+ script_back->set_icon(get_theme_icon("Forward", "EditorIcons"));
+ } else {
+ script_forward->set_icon(get_theme_icon("Forward", "EditorIcons"));
+ script_back->set_icon(get_theme_icon("Back", "EditorIcons"));
+ }
members_overview_alphabeta_sort_button->set_icon(get_theme_icon("Sort", "EditorIcons"));
@@ -1408,25 +1547,21 @@ void ScriptEditor::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
-
get_tree()->connect("tree_changed", callable_mp(this, &ScriptEditor::_tree_changed));
editor->get_inspector_dock()->connect("request_help", callable_mp(this, &ScriptEditor::_help_class_open));
editor->connect("request_help_search", callable_mp(this, &ScriptEditor::_help_search));
} break;
case NOTIFICATION_EXIT_TREE: {
-
editor->disconnect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
} break;
- case NOTIFICATION_WM_FOCUS_IN: {
-
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
_test_script_times_on_disk();
_update_modified_scripts_for_external_editor();
} break;
case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: {
-
if (is_visible()) {
find_in_files_button->show();
} else {
@@ -1444,25 +1579,23 @@ void ScriptEditor::_notification(int p_what) {
}
bool ScriptEditor::can_take_away_focus() const {
-
ScriptEditorBase *current = _get_current_editor();
- if (current)
+ if (current) {
return current->can_lose_focus_on_node_selection();
- else
+ } else {
return true;
+ }
}
void ScriptEditor::close_builtin_scripts_from_scene(const String &p_scene) {
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (se) {
-
Ref<Script> script = se->get_edited_resource();
- if (script == nullptr || !script.is_valid())
+ if (script == nullptr || !script.is_valid()) {
continue;
+ }
if (script->get_path().find("::") != -1 && script->get_path().begins_with(p_scene)) { //is an internal script and belongs to scene being closed
_close_tab(i);
@@ -1473,7 +1606,6 @@ void ScriptEditor::close_builtin_scripts_from_scene(const String &p_scene) {
}
void ScriptEditor::edited_scene_changed() {
-
_update_modified_scripts_for_external_editor();
}
@@ -1486,40 +1618,29 @@ void ScriptEditor::notify_script_changed(const Ref<Script> &p_script) {
}
void ScriptEditor::get_breakpoints(List<String> *p_breakpoints) {
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
+ }
Ref<Script> script = se->get_edited_resource();
if (script == nullptr) {
continue;
}
- List<int> bpoints;
- se->get_breakpoints(&bpoints);
String base = script->get_path();
- ERR_CONTINUE(base.begins_with("local://") || base == "");
-
- for (List<int>::Element *E = bpoints.front(); E; E = E->next()) {
+ if (base.begins_with("local://") || base == "") {
+ continue;
+ }
- p_breakpoints->push_back(base + ":" + itos(E->get() + 1));
+ Array bpoints = se->get_breakpoints();
+ for (int j = 0; j < bpoints.size(); j++) {
+ p_breakpoints->push_back(base + ":" + itos((int)bpoints[j] + 1));
}
}
}
-void ScriptEditor::ensure_focus_current() {
-
- if (!is_inside_tree())
- return;
-
- ScriptEditorBase *current = _get_current_editor();
- if (current)
- current->ensure_focus();
-}
-
void ScriptEditor::_members_overview_selected(int p_idx) {
ScriptEditorBase *se = _get_current_editor();
if (!se) {
@@ -1544,7 +1665,6 @@ void ScriptEditor::_help_overview_selected(int p_idx) {
}
void ScriptEditor::_script_selected(int p_idx) {
-
grab_focus_block = !Input::get_singleton()->is_mouse_button_pressed(1); //amazing hack, simply amazing
_go_to_tab(script_list->get_item_metadata(p_idx));
@@ -1552,14 +1672,14 @@ void ScriptEditor::_script_selected(int p_idx) {
}
void ScriptEditor::ensure_select_current() {
-
if (tab_container->get_child_count() && tab_container->get_current_tab() >= 0) {
-
ScriptEditorBase *se = _get_current_editor();
if (se) {
+ se->enable_editor();
- if (!grab_focus_block && is_visible_in_tree())
+ if (!grab_focus_block && is_visible_in_tree()) {
se->ensure_focus();
+ }
}
}
@@ -1567,13 +1687,15 @@ void ScriptEditor::ensure_select_current() {
}
void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used) {
- if (p_current != p_base && p_current->get_owner() != p_base)
+ if (p_current != p_base && p_current->get_owner() != p_base) {
return;
+ }
if (p_current->get_script_instance()) {
Ref<Script> scr = p_current->get_script();
- if (scr.is_valid())
+ if (scr.is_valid()) {
used.insert(scr);
+ }
}
for (int i = 0; i < p_current->get_child_count(); i++) {
@@ -1582,18 +1704,16 @@ void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>>
}
struct _ScriptEditorItemData {
-
String name;
String sort_key;
Ref<Texture2D> icon;
- int index;
+ int index = 0;
String tooltip;
- bool used;
- int category;
- Node *ref;
+ bool used = false;
+ int category = 0;
+ Node *ref = nullptr;
bool operator<(const _ScriptEditorItemData &id) const {
-
if (category == id.category) {
if (sort_key == id.sort_key) {
return index < id.index;
@@ -1607,7 +1727,6 @@ struct _ScriptEditorItemData {
};
void ScriptEditor::_update_members_overview_visibility() {
-
ScriptEditorBase *se = _get_current_editor();
if (!se) {
members_overview_alphabeta_sort_button->set_visible(false);
@@ -1661,7 +1780,6 @@ void ScriptEditor::_update_members_overview() {
}
void ScriptEditor::_update_help_overview_visibility() {
-
int selected = tab_container->get_current_tab();
if (selected < 0 || selected >= tab_container->get_child_count()) {
help_overview->set_visible(false);
@@ -1690,8 +1808,9 @@ void ScriptEditor::_update_help_overview() {
help_overview->clear();
int selected = tab_container->get_current_tab();
- if (selected < 0 || selected >= tab_container->get_child_count())
+ if (selected < 0 || selected >= tab_container->get_child_count()) {
return;
+ }
Node *current = tab_container->get_child(tab_container->get_current_tab());
EditorHelp *se = Object::cast_to<EditorHelp>(current);
@@ -1707,7 +1826,6 @@ void ScriptEditor::_update_help_overview() {
}
void ScriptEditor::_update_script_colors() {
-
bool script_temperature_enabled = EditorSettings::get_singleton()->get("text_editor/script_list/script_temperature_enabled");
bool highlight_current = EditorSettings::get_singleton()->get("text_editor/script_list/highlight_current_script");
@@ -1716,11 +1834,11 @@ void ScriptEditor::_update_script_colors() {
Color cold_color = get_theme_color("font_color", "Editor");
for (int i = 0; i < script_list->get_item_count(); i++) {
-
int c = script_list->get_item_metadata(i);
Node *n = tab_container->get_child(c);
- if (!n)
+ if (!n) {
continue;
+ }
script_list->set_item_custom_bg_color(i, Color(0, 0, 0, 0));
@@ -1729,7 +1847,6 @@ void ScriptEditor::_update_script_colors() {
script_list->set_item_custom_bg_color(i, EditorSettings::get_singleton()->get("text_editor/script_list/current_script_background_color"));
} else if (script_temperature_enabled) {
-
if (!n->has_meta("__editor_pass")) {
continue;
}
@@ -1748,9 +1865,9 @@ void ScriptEditor::_update_script_colors() {
}
void ScriptEditor::_update_script_names() {
-
- if (restoring_layout)
+ if (restoring_layout) {
return;
+ }
Set<Ref<Script>> used;
Node *edited = EditorNode::get_singleton()->get_edited_scene();
@@ -1766,17 +1883,20 @@ void ScriptEditor::_update_script_names() {
Vector<_ScriptEditorItemData> sedata;
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (se) {
-
Ref<Texture2D> icon = se->get_theme_icon();
String path = se->get_edited_resource()->get_path();
+ bool saved = !path.is_empty();
+ if (saved) {
+ // The script might be deleted, moved, or renamed, so make sure
+ // to update original path to previously edited resource.
+ se->set_meta("_edit_res_path", path);
+ }
bool built_in = !path.is_resource_file();
String name;
if (built_in) {
-
name = path.get_file();
const String &resource_name = se->get_edited_resource()->get_name();
if (resource_name != "") {
@@ -1785,14 +1905,13 @@ void ScriptEditor::_update_script_names() {
name = vformat("%s (%s)", resource_name, name.substr(0, name.find("::", 0)));
}
} else {
-
name = se->get_name();
}
_ScriptEditorItemData sd;
sd.icon = icon;
sd.name = name;
- sd.tooltip = path;
+ sd.tooltip = saved ? path : TTR("Unsaved file.");
sd.index = i;
sd.used = used.has(se->get_edited_resource());
sd.category = 0;
@@ -1815,7 +1934,7 @@ void ScriptEditor::_update_script_names() {
sd.name = name;
} break;
case DISPLAY_DIR_AND_NAME: {
- if (!path.get_base_dir().get_file().empty()) {
+ if (!path.get_base_dir().get_file().is_empty()) {
sd.name = path.get_base_dir().get_file().plus_file(name);
} else {
sd.name = name;
@@ -1825,13 +1944,45 @@ void ScriptEditor::_update_script_names() {
sd.name = path;
} break;
}
+ if (!saved) {
+ sd.name = se->get_name();
+ }
sedata.push_back(sd);
}
+ Vector<String> disambiguated_script_names;
+ Vector<String> full_script_paths;
+ for (int j = 0; j < sedata.size(); j++) {
+ String name = sedata[j].name.replace("(*)", "");
+ ScriptListName script_display = (ScriptListName)(int)EditorSettings::get_singleton()->get("text_editor/script_list/list_script_names_as");
+ switch (script_display) {
+ case DISPLAY_NAME: {
+ name = name.get_file();
+ } break;
+ case DISPLAY_DIR_AND_NAME: {
+ name = name.get_base_dir().get_file().plus_file(name.get_file());
+ } break;
+ default:
+ break;
+ }
+
+ disambiguated_script_names.append(name);
+ full_script_paths.append(sedata[j].tooltip);
+ }
+
+ EditorNode::disambiguate_filenames(full_script_paths, disambiguated_script_names);
+
+ for (int j = 0; j < sedata.size(); j++) {
+ if (sedata[j].name.ends_with("(*)")) {
+ sedata.write[j].name = disambiguated_script_names[j] + "(*)";
+ } else {
+ sedata.write[j].name = disambiguated_script_names[j];
+ }
+ }
+
EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i));
if (eh) {
-
String name = eh->get_class();
Ref<Texture2D> icon = get_theme_icon("Help", "EditorIcons");
String tooltip = vformat(TTR("%s Class Reference"), name);
@@ -1850,7 +2001,7 @@ void ScriptEditor::_update_script_names() {
}
}
- if (_sort_list_on_update && !sedata.empty()) {
+ if (_sort_list_on_update && !sedata.is_empty()) {
sedata.sort();
// change actual order of tab_container so that the order can be rearranged by user
@@ -1896,6 +2047,11 @@ void ScriptEditor::_update_script_names() {
script_list->select(index);
script_name_label->set_text(sedata_filtered[i].name);
script_icon->set_texture(sedata_filtered[i].icon);
+ ScriptEditorBase *se = _get_current_editor();
+ if (se) {
+ se->enable_editor();
+ _update_selected_editor_menu();
+ }
}
}
@@ -1909,7 +2065,7 @@ void ScriptEditor::_update_script_names() {
_update_help_overview_visibility();
_update_script_colors();
- file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.empty());
+ file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(FILE_REOPEN_CLOSED), previous_scripts.is_empty());
}
void ScriptEditor::_update_script_connections() {
@@ -1978,34 +2134,34 @@ Error ScriptEditor::_save_text_file(Ref<TextFile> p_text_file, const String &p_p
}
bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_grab_focus) {
-
- if (p_resource.is_null())
+ if (p_resource.is_null()) {
return false;
+ }
Ref<Script> script = p_resource;
- // refuse to open built-in if scene is not loaded
-
- // see if already has it
-
- bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
+ // Don't open dominant script if using an external editor.
+ const bool use_external_editor =
+ EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") ||
+ (script.is_valid() && script->get_language()->overrides_external_editor());
+ const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
- const bool should_open = open_dominant || !EditorNode::get_singleton()->is_changing_scene();
+ const bool should_open = (open_dominant && !use_external_editor) || !EditorNode::get_singleton()->is_changing_scene();
- if (script != nullptr && script->get_language()->overrides_external_editor()) {
+ if (script.is_valid() && script->get_language()->overrides_external_editor()) {
if (should_open) {
Error err = script->get_language()->open_in_external_editor(script, p_line >= 0 ? p_line : 0, p_col);
- if (err != OK)
+ if (err != OK) {
ERR_PRINT("Couldn't open script in the overridden external text editor");
+ }
}
return false;
}
- if ((EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) &&
+ if (use_external_editor &&
+ (EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) &&
p_resource->get_path().is_resource_file() &&
- p_resource->get_class_name() != StringName("VisualScript") &&
- bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
-
+ p_resource->get_class_name() != StringName("VisualScript")) {
String path = EditorSettings::get_singleton()->get("text_editor/external/exec_path");
String flags = EditorSettings::get_singleton()->get("text_editor/external/exec_flags");
@@ -2025,16 +2181,13 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
bool inside_quotes = false;
for (int i = 0; i < flags.size(); i++) {
-
if (flags[i] == '"' && (!i || flags[i - 1] != '\\')) {
-
if (!inside_quotes) {
from++;
}
inside_quotes = !inside_quotes;
} else if (flags[i] == '\0' || (!inside_quotes && flags[i] == ' ')) {
-
String arg = flags.substr(from, num_chars);
if (arg.find("{file}") != -1) {
has_file_flag = true;
@@ -2058,27 +2211,30 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
args.push_back(script_path);
}
- Error err = OS::get_singleton()->execute(path, args, false);
- if (err == OK)
+ Error err = OS::get_singleton()->create_process(path, args);
+ if (err == OK) {
return false;
+ }
WARN_PRINT("Couldn't open external text editor, using internal");
}
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
+ }
if ((script != nullptr && se->get_edited_resource() == p_resource) || se->get_edited_resource()->get_path() == p_resource->get_path()) {
-
if (should_open) {
+ se->enable_editor();
+
if (tab_container->get_current_tab() != i) {
_go_to_tab(i);
_update_script_names();
}
- if (is_visible_in_tree())
+ if (is_visible_in_tree()) {
se->ensure_focus();
+ }
if (p_line > 0) {
se->goto_line(p_line - 1);
@@ -2096,20 +2252,26 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
for (int i = script_editor_func_count - 1; i >= 0; i--) {
se = script_editor_funcs[i](p_resource);
- if (se)
+ if (se) {
break;
+ }
}
ERR_FAIL_COND_V(!se, false);
+ se->set_edited_resource(p_resource);
+
if (p_resource->get_class_name() != StringName("VisualScript")) {
bool highlighter_set = false;
- for (int i = 0; i < syntax_highlighters_func_count; i++) {
- SyntaxHighlighter *highlighter = syntax_highlighters_funcs[i]();
+ for (int i = 0; i < syntax_highlighters.size(); i++) {
+ Ref<EditorSyntaxHighlighter> highlighter = syntax_highlighters[i]->_create();
+ if (highlighter.is_null()) {
+ continue;
+ }
se->add_syntax_highlighter(highlighter);
if (script != nullptr && !highlighter_set) {
- List<String> languages = highlighter->get_supported_languages();
- if (languages.find(script->get_language()->get_name())) {
+ Array languages = highlighter->_get_supported_languages();
+ if (languages.find(script->get_language()->get_name()) > -1) {
se->set_syntax_highlighter(highlighter);
highlighter_set = true;
}
@@ -2118,7 +2280,14 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
}
tab_container->add_child(se);
- se->set_edited_resource(p_resource);
+
+ if (p_grab_focus) {
+ se->enable_editor();
+ }
+
+ // If we delete a script within the filesystem, the original resource path
+ // is lost, so keep it as metadata to figure out the exact tab to delete.
+ se->set_meta("_edit_res_path", p_resource->get_path());
se->set_tooltip_request_func("_get_debug_tooltip", this);
if (se->get_edit_menu()) {
se->get_edit_menu()->hide();
@@ -2128,6 +2297,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
if (p_grab_focus) {
_go_to_tab(tab_container->get_tab_count() - 1);
+ _add_recent_script(p_resource->get_path());
}
_sort_list_on_update = true;
@@ -2152,17 +2322,15 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
}
notify_script_changed(p_resource);
- _add_recent_script(p_resource->get_path());
return true;
}
void ScriptEditor::save_all_scripts() {
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
+ }
if (convert_indent_on_save) {
if (use_space_indentation) {
@@ -2178,8 +2346,9 @@ void ScriptEditor::save_all_scripts() {
se->insert_final_newline();
- if (!se->is_unsaved())
+ if (!se->is_unsaved()) {
continue;
+ }
RES edited_res = se->get_edited_resource();
if (edited_res.is_valid()) {
@@ -2188,11 +2357,33 @@ void ScriptEditor::save_all_scripts() {
if (edited_res->get_path() != "" && edited_res->get_path().find("local://") == -1 && edited_res->get_path().find("::") == -1) {
Ref<TextFile> text_file = edited_res;
+ Ref<Script> script = edited_res;
+
if (text_file != nullptr) {
_save_text_file(text_file, text_file->get_path());
continue;
}
+
+ if (script != nullptr) {
+ const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ if (EditorHelp::get_doc_data()->has_doc(doc.name)) {
+ EditorHelp::get_doc_data()->remove_doc(doc.name);
+ }
+ }
+ }
+
editor->save_resource(edited_res); //external script, save it
+
+ if (script != nullptr) {
+ const Vector<DocData::ClassDoc> &documentations = script->get_documentation();
+ for (int j = 0; j < documentations.size(); j++) {
+ const DocData::ClassDoc &doc = documentations.get(j);
+ EditorHelp::get_doc_data()->add_doc(doc);
+ update_doc(doc.name);
+ }
+ }
}
}
@@ -2201,12 +2392,11 @@ void ScriptEditor::save_all_scripts() {
}
void ScriptEditor::apply_scripts() const {
-
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
+ }
se->apply_code();
}
}
@@ -2218,10 +2408,8 @@ void ScriptEditor::open_script_create_dialog(const String &p_base_name, const St
void ScriptEditor::_editor_stop() {
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (!se) {
-
continue;
}
@@ -2230,7 +2418,6 @@ void ScriptEditor::_editor_stop() {
}
void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const PackedStringArray &p_args) {
-
ERR_FAIL_COND(!p_obj);
Ref<Script> script = p_obj->get_script();
ERR_FAIL_COND(!script.is_valid());
@@ -2238,12 +2425,13 @@ void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const
editor->push_item(script.ptr());
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
- if (se->get_edited_resource() != script)
+ }
+ if (se->get_edited_resource() != script) {
continue;
+ }
se->add_callback(p_function, p_args);
@@ -2256,7 +2444,6 @@ void ScriptEditor::_add_callback(Object *p_obj, const String &p_function, const
}
void ScriptEditor::_save_layout() {
-
if (restoring_layout) {
return;
}
@@ -2265,7 +2452,6 @@ void ScriptEditor::_save_layout() {
}
void ScriptEditor::_editor_settings_changed() {
-
trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save");
convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save");
use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type");
@@ -2279,16 +2465,16 @@ void ScriptEditor::_editor_settings_changed() {
if (current_theme == "") {
current_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
- } else if (current_theme != EditorSettings::get_singleton()->get("text_editor/theme/color_theme")) {
+ } else if (current_theme != String(EditorSettings::get_singleton()->get("text_editor/theme/color_theme"))) {
current_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
EditorSettings::get_singleton()->load_text_editor_theme();
}
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
+ }
se->update_settings();
}
@@ -2298,13 +2484,28 @@ void ScriptEditor::_editor_settings_changed() {
ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/files/auto_reload_and_parse_scripts_on_save", true));
}
-void ScriptEditor::_autosave_scripts() {
+void ScriptEditor::_filesystem_changed() {
+ _update_script_names();
+}
+
+void ScriptEditor::_file_removed(const String &p_removed_file) {
+ for (int i = 0; i < tab_container->get_child_count(); i++) {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
+ if (!se) {
+ continue;
+ }
+ if (se->get_meta("_edit_res_path") == p_removed_file) {
+ // The script is deleted with no undo, so just close the tab.
+ _close_tab(i, false, false);
+ }
+ }
+}
+void ScriptEditor::_autosave_scripts() {
save_all_scripts();
}
void ScriptEditor::_update_autosave_timer() {
-
if (!autosave_timer->is_inside_tree()) {
return;
}
@@ -2319,9 +2520,9 @@ void ScriptEditor::_update_autosave_timer() {
}
void ScriptEditor::_tree_changed() {
-
- if (waiting_update_names)
+ if (waiting_update_names) {
return;
+ }
waiting_update_names = true;
call_deferred("_update_script_names");
@@ -2329,14 +2530,13 @@ void ScriptEditor::_tree_changed() {
}
void ScriptEditor::_script_split_dragged(float) {
-
_save_layout();
}
Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
-
- if (tab_container->get_child_count() == 0)
+ if (tab_container->get_child_count() == 0) {
return Variant();
+ }
Node *cur_node = tab_container->get_child(tab_container->get_current_tab());
@@ -2372,13 +2572,12 @@ Variant ScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
}
bool ScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
-
Dictionary d = p_data;
- if (!d.has("type"))
+ if (!d.has("type")) {
return false;
+ }
if (String(d["type"]) == "script_list_element") {
-
Node *node = d["script_list_element"];
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
@@ -2392,10 +2591,10 @@ bool ScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data
}
if (String(d["type"]) == "nodes") {
-
Array nodes = d["nodes"];
- if (nodes.size() == 0)
+ if (nodes.size() == 0) {
return false;
+ }
Node *node = get_node((nodes[0]));
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
@@ -2409,16 +2608,17 @@ bool ScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data
}
if (String(d["type"]) == "files") {
-
Vector<String> files = d["files"];
- if (files.size() == 0)
+ if (files.size() == 0) {
return false; //weird
+ }
for (int i = 0; i < files.size(); i++) {
String file = files[i];
- if (file == "" || !FileAccess::exists(file))
+ if (file == "" || !FileAccess::exists(file)) {
continue;
+ }
Ref<Script> scr = ResourceLoader::load(file);
if (scr.is_valid()) {
return true;
@@ -2431,16 +2631,16 @@ bool ScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data
}
void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
-
- if (!can_drop_data_fw(p_point, p_data, p_from))
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
+ }
Dictionary d = p_data;
- if (!d.has("type"))
+ if (!d.has("type")) {
return;
+ }
if (String(d["type"]) == "script_list_element") {
-
Node *node = d["script_list_element"];
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
@@ -2457,10 +2657,10 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
}
if (String(d["type"]) == "nodes") {
-
Array nodes = d["nodes"];
- if (nodes.size() == 0)
+ if (nodes.size() == 0) {
return;
+ }
Node *node = get_node(nodes[0]);
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(node);
@@ -2477,7 +2677,6 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
}
if (String(d["type"]) == "files") {
-
Vector<String> files = d["files"];
int new_index = 0;
@@ -2487,8 +2686,9 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
int num_tabs_before = tab_container->get_child_count();
for (int i = 0; i < files.size(); i++) {
String file = files[i];
- if (file == "" || !FileAccess::exists(file))
+ if (file == "" || !FileAccess::exists(file)) {
continue;
+ }
Ref<Script> scr = ResourceLoader::load(file);
if (scr.is_valid()) {
edit(scr);
@@ -2505,9 +2705,10 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
}
}
-void ScriptEditor::_unhandled_input(const Ref<InputEvent> &p_event) {
- if (!is_visible_in_tree() || !p_event->is_pressed() || p_event->is_echo())
+void ScriptEditor::_unhandled_key_input(const Ref<InputEvent> &p_event) {
+ if (!is_visible_in_tree() || !p_event->is_pressed() || p_event->is_echo()) {
return;
+ }
if (ED_IS_SHORTCUT("script_editor/next_script", p_event)) {
if (script_list->get_item_count() > 1) {
int next_tab = script_list->get_current() + 1;
@@ -2533,11 +2734,9 @@ void ScriptEditor::_unhandled_input(const Ref<InputEvent> &p_event) {
}
void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
-
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid() && mb->is_pressed()) {
switch (mb->get_button_index()) {
-
case BUTTON_MIDDLE: {
// Right-click selects automatically; middle-click does not.
int idx = script_list->get_item_at_position(mb->get_position(), true);
@@ -2556,12 +2755,12 @@ void ScriptEditor::_script_list_gui_input(const Ref<InputEvent> &ev) {
}
void ScriptEditor::_make_script_list_context_menu() {
-
context_menu->clear();
int selected = tab_container->get_current_tab();
- if (selected < 0 || selected >= tab_container->get_child_count())
+ if (selected < 0 || selected >= tab_container->get_child_count()) {
return;
+ }
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(selected));
if (se) {
@@ -2597,18 +2796,19 @@ void ScriptEditor::_make_script_list_context_menu() {
}
void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
-
if (!bool(EDITOR_DEF("text_editor/files/restore_scripts_on_load", true))) {
return;
}
- if (!p_layout->has_section_key("ScriptEditor", "open_scripts") && !p_layout->has_section_key("ScriptEditor", "open_help"))
+ if (!p_layout->has_section_key("ScriptEditor", "open_scripts") && !p_layout->has_section_key("ScriptEditor", "open_help")) {
return;
+ }
Array scripts = p_layout->get_value("ScriptEditor", "open_scripts");
Array helps;
- if (p_layout->has_section_key("ScriptEditor", "open_help"))
+ if (p_layout->has_section_key("ScriptEditor", "open_help")) {
helps = p_layout->get_value("ScriptEditor", "open_help");
+ }
restoring_layout = true;
@@ -2616,23 +2816,23 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
for (int i = 0; i < scripts.size(); i++) {
-
String path = scripts[i];
Dictionary script_info = scripts[i];
- if (!script_info.empty()) {
+ if (!script_info.is_empty()) {
path = script_info["path"];
}
- if (!FileAccess::exists(path))
+ if (!FileAccess::exists(path)) {
continue;
+ }
if (extensions.find(path.get_extension())) {
Ref<Script> scr = ResourceLoader::load(path);
if (!scr.is_valid()) {
continue;
}
- if (!edit(scr)) {
+ if (!edit(scr, false)) {
continue;
}
} else {
@@ -2641,12 +2841,12 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
if (error != OK || !text_file.is_valid()) {
continue;
}
- if (!edit(text_file)) {
+ if (!edit(text_file, false)) {
continue;
}
}
- if (!script_info.empty()) {
+ if (!script_info.is_empty()) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(tab_container->get_tab_count() - 1));
if (se) {
se->set_edit_state(script_info["state"]);
@@ -2655,7 +2855,6 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
}
for (int i = 0; i < helps.size(); i++) {
-
String path = helps[i];
if (path == "") { // invalid, skip
continue;
@@ -2677,18 +2876,16 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
}
void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) {
-
Array scripts;
Array helps;
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (se) {
-
String path = se->get_edited_resource()->get_path();
- if (!path.is_resource_file())
+ if (!path.is_resource_file()) {
continue;
+ }
Dictionary script_info;
script_info["path"] = path;
@@ -2700,7 +2897,6 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) {
EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i));
if (eh) {
-
helps.push_back(eh->get_class());
}
}
@@ -2711,16 +2907,14 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) {
}
void ScriptEditor::_help_class_open(const String &p_class) {
-
- if (p_class == "")
+ if (p_class == "") {
return;
+ }
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i));
if (eh && eh->get_class() == p_class) {
-
_go_to_tab(i);
_update_script_names();
return;
@@ -2741,15 +2935,12 @@ void ScriptEditor::_help_class_open(const String &p_class) {
}
void ScriptEditor::_help_class_goto(const String &p_desc) {
-
String cname = p_desc.get_slice(":", 1);
for (int i = 0; i < tab_container->get_child_count(); i++) {
-
EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i));
if (eh && eh->get_class() == cname) {
-
_go_to_tab(i);
eh->go_to_help(p_desc);
_update_script_names();
@@ -2770,26 +2961,35 @@ void ScriptEditor::_help_class_goto(const String &p_desc) {
_save_layout();
}
-void ScriptEditor::_update_selected_editor_menu() {
+void ScriptEditor::update_doc(const String &p_name) {
+ ERR_FAIL_COND(!EditorHelp::get_doc_data()->has_doc(p_name));
for (int i = 0; i < tab_container->get_child_count(); i++) {
+ EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_child(i));
+ if (eh && eh->get_class() == p_name) {
+ eh->update_doc();
+ return;
+ }
+ }
+}
+void ScriptEditor::_update_selected_editor_menu() {
+ for (int i = 0; i < tab_container->get_child_count(); i++) {
bool current = tab_container->get_current_tab() == i;
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
if (se && se->get_edit_menu()) {
-
- if (current)
+ if (current) {
se->get_edit_menu()->show();
- else
+ } else {
se->get_edit_menu()->hide();
+ }
}
}
EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_current_tab_control());
script_search_menu->get_popup()->clear();
if (eh) {
-
script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND);
script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT);
script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3), HELP_SEARCH_FIND_PREVIOUS);
@@ -2797,7 +2997,6 @@ void ScriptEditor::_update_selected_editor_menu() {
script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES);
script_search_menu->show();
} else {
-
if (tab_container->get_child_count() == 0) {
script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES);
script_search_menu->show();
@@ -2808,15 +3007,12 @@ void ScriptEditor::_update_selected_editor_menu() {
}
void ScriptEditor::_update_history_pos(int p_new_pos) {
-
Node *n = tab_container->get_current_tab_control();
if (Object::cast_to<ScriptEditorBase>(n)) {
-
history.write[history_pos].state = Object::cast_to<ScriptEditorBase>(n)->get_edit_state();
}
if (Object::cast_to<EditorHelp>(n)) {
-
history.write[history_pos].state = Object::cast_to<EditorHelp>(n)->get_scroll();
}
@@ -2826,7 +3022,6 @@ void ScriptEditor::_update_history_pos(int p_new_pos) {
n = history[history_pos].control;
if (Object::cast_to<ScriptEditorBase>(n)) {
-
Object::cast_to<ScriptEditorBase>(n)->set_edit_state(history[history_pos].state);
Object::cast_to<ScriptEditorBase>(n)->ensure_focus();
@@ -2837,7 +3032,6 @@ void ScriptEditor::_update_history_pos(int p_new_pos) {
}
if (Object::cast_to<EditorHelp>(n)) {
-
Object::cast_to<EditorHelp>(n)->set_scroll(history[history_pos].state);
Object::cast_to<EditorHelp>(n)->set_focused();
}
@@ -2849,27 +3043,25 @@ void ScriptEditor::_update_history_pos(int p_new_pos) {
}
void ScriptEditor::_history_forward() {
-
if (history_pos < history.size() - 1) {
_update_history_pos(history_pos + 1);
}
}
void ScriptEditor::_history_back() {
-
if (history_pos > 0) {
_update_history_pos(history_pos - 1);
}
}
Vector<Ref<Script>> ScriptEditor::get_open_scripts() const {
-
Vector<Ref<Script>> out_scripts = Vector<Ref<Script>>();
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
- if (!se)
+ if (!se) {
continue;
+ }
Ref<Script> script = se->get_edited_resource();
if (script != nullptr) {
@@ -2880,30 +3072,41 @@ Vector<Ref<Script>> ScriptEditor::get_open_scripts() const {
return out_scripts;
}
-void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
-
- bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
+Array ScriptEditor::_get_open_script_editors() const {
+ Array script_editors;
+ for (int i = 0; i < tab_container->get_child_count(); i++) {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
+ if (!se) {
+ continue;
+ }
+ script_editors.push_back(se);
+ }
+ return script_editors;
+}
- if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")))
- return;
+void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
+ // Don't open dominant script if using an external editor.
+ const bool use_external_editor =
+ EditorSettings::get_singleton()->get("text_editor/external/use_external_editor") ||
+ (p_script.is_valid() && p_script->get_language()->overrides_external_editor());
+ const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
- if (open_dominant && p_script.is_valid()) {
+ if (open_dominant && !use_external_editor && p_script.is_valid()) {
edit(p_script);
}
}
bool ScriptEditor::script_goto_method(Ref<Script> p_script, const String &p_method) {
-
int line = p_script->get_member_line(p_method);
- if (line == -1)
+ if (line == -1) {
return false;
+ }
return edit(p_script, line, 0);
}
void ScriptEditor::set_live_auto_reload_running_scripts(bool p_enabled) {
-
auto_reload_running_scripts = p_enabled;
}
@@ -2912,7 +3115,6 @@ void ScriptEditor::_help_search(String p_text) {
}
void ScriptEditor::_open_script_request(const String &p_path) {
-
Ref<Script> script = ResourceLoader::load(p_path);
if (script.is_valid()) {
script_editor->edit(script, false);
@@ -2927,37 +3129,39 @@ void ScriptEditor::_open_script_request(const String &p_path) {
}
}
-int ScriptEditor::syntax_highlighters_func_count = 0;
-CreateSyntaxHighlighterFunc ScriptEditor::syntax_highlighters_funcs[ScriptEditor::SYNTAX_HIGHLIGHTER_FUNC_MAX];
+void ScriptEditor::register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter) {
+ ERR_FAIL_COND(p_syntax_highlighter.is_null());
+
+ if (syntax_highlighters.find(p_syntax_highlighter) == -1) {
+ syntax_highlighters.push_back(p_syntax_highlighter);
+ }
+}
+
+void ScriptEditor::unregister_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter) {
+ ERR_FAIL_COND(p_syntax_highlighter.is_null());
-void ScriptEditor::register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func) {
- ERR_FAIL_COND(syntax_highlighters_func_count == SYNTAX_HIGHLIGHTER_FUNC_MAX);
- syntax_highlighters_funcs[syntax_highlighters_func_count++] = p_func;
+ syntax_highlighters.erase(p_syntax_highlighter);
}
int ScriptEditor::script_editor_func_count = 0;
CreateScriptEditorFunc ScriptEditor::script_editor_funcs[ScriptEditor::SCRIPT_EDITOR_FUNC_MAX];
void ScriptEditor::register_create_script_editor_function(CreateScriptEditorFunc p_func) {
-
ERR_FAIL_COND(script_editor_func_count == SCRIPT_EDITOR_FUNC_MAX);
script_editor_funcs[script_editor_func_count++] = p_func;
}
void ScriptEditor::_script_changed() {
-
NodeDock::singleton->update_lists();
}
void ScriptEditor::_on_find_in_files_requested(String text) {
-
find_in_files_dialog->set_find_in_files_mode(FindInFilesDialog::SEARCH_MODE);
find_in_files_dialog->set_search_text(text);
find_in_files_dialog->popup_centered();
}
void ScriptEditor::_on_replace_in_files_requested(String text) {
-
find_in_files_dialog->set_find_in_files_mode(FindInFilesDialog::REPLACE_MODE);
find_in_files_dialog->set_search_text(text);
find_in_files_dialog->set_replace_text("");
@@ -2965,7 +3169,6 @@ void ScriptEditor::_on_replace_in_files_requested(String text) {
}
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
-
if (ResourceLoader::exists(fpath)) {
RES res = ResourceLoader::load(fpath);
@@ -3003,7 +3206,6 @@ void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_numb
}
void ScriptEditor::_start_find_in_files(bool with_replace) {
-
FindInFiles *f = find_in_files->get_finder();
f->set_search_text(find_in_files_dialog->get_search_text());
@@ -3020,7 +3222,6 @@ void ScriptEditor::_start_find_in_files(bool with_replace) {
}
void ScriptEditor::_on_find_in_files_modified_files(PackedStringArray paths) {
-
_test_script_times_on_disk();
_update_modified_scripts_for_external_editor();
}
@@ -3034,7 +3235,6 @@ void ScriptEditor::_filter_methods_text_changed(const String &p_newtext) {
}
void ScriptEditor::_bind_methods() {
-
ClassDB::bind_method("_close_docs_tab", &ScriptEditor::_close_docs_tab);
ClassDB::bind_method("_close_all_tabs", &ScriptEditor::_close_all_tabs);
ClassDB::bind_method("_close_other_tabs", &ScriptEditor::_close_other_tabs);
@@ -3045,10 +3245,16 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_update_script_connections", &ScriptEditor::_update_script_connections);
ClassDB::bind_method("_help_class_open", &ScriptEditor::_help_class_open);
ClassDB::bind_method("_live_auto_reload_running_scripts", &ScriptEditor::_live_auto_reload_running_scripts);
- ClassDB::bind_method("_unhandled_input", &ScriptEditor::_unhandled_input);
+ ClassDB::bind_method("_unhandled_key_input", &ScriptEditor::_unhandled_key_input);
ClassDB::bind_method("_update_members_overview", &ScriptEditor::_update_members_overview);
ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts);
+ ClassDB::bind_method("get_current_editor", &ScriptEditor::_get_current_editor);
+ ClassDB::bind_method("get_open_script_editors", &ScriptEditor::_get_open_script_editors);
+
+ ClassDB::bind_method(D_METHOD("register_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::register_syntax_highlighter);
+ ClassDB::bind_method(D_METHOD("unregister_syntax_highlighter", "syntax_highlighter"), &ScriptEditor::unregister_syntax_highlighter);
+
ClassDB::bind_method(D_METHOD("get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw);
ClassDB::bind_method(D_METHOD("drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw);
@@ -3063,7 +3269,6 @@ void ScriptEditor::_bind_methods() {
}
ScriptEditor::ScriptEditor(EditorNode *p_editor) {
-
current_theme = "";
completion_cache = memnew(EditorScriptCodeCompletionCache);
@@ -3127,7 +3332,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
filename->add_theme_style_override("normal", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox("normal", "LineEdit"));
buttons_hbox->add_child(filename);
- members_overview_alphabeta_sort_button = memnew(ToolButton);
+ members_overview_alphabeta_sort_button = memnew(Button);
+ members_overview_alphabeta_sort_button->set_flat(true);
members_overview_alphabeta_sort_button->set_tooltip(TTR("Toggle alphabetical sorting of the method list."));
members_overview_alphabeta_sort_button->set_toggle_mode(true);
members_overview_alphabeta_sort_button->set_pressed(EditorSettings::get_singleton()->get("text_editor/tools/sort_members_outline_alphabetically"));
@@ -3166,12 +3372,13 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
ED_SHORTCUT("script_editor/window_move_down", TTR("Move Down"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_DOWN);
ED_SHORTCUT("script_editor/next_script", TTR("Next script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_PERIOD); // these should be KEY_GREATER and KEY_LESS but those don't work
ED_SHORTCUT("script_editor/prev_script", TTR("Previous script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_COMMA);
- set_process_unhandled_input(true);
+ set_process_unhandled_key_input(true);
file_menu = memnew(MenuButton);
- menu_hb->add_child(file_menu);
file_menu->set_text(TTR("File"));
file_menu->set_switch_on_hover(true);
+ file_menu->set_shortcut_context(this);
+ menu_hb->add_child(file_menu);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new", TTR("New Script...")), FILE_NEW);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new_textfile", TTR("New Text File...")), FILE_NEW_TEXTFILE);
@@ -3188,7 +3395,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save", TTR("Save"), KEY_MASK_ALT | KEY_MASK_CMD | KEY_S), FILE_SAVE);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_as", TTR("Save As...")), FILE_SAVE_AS);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_S), FILE_SAVE_ALL);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/save_all", TTR("Save All"), KEY_MASK_SHIFT | KEY_MASK_ALT | KEY_S), FILE_SAVE_ALL);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_R), FILE_TOOL_RELOAD_SOFT);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy_path", TTR("Copy Script Path")), FILE_COPY_PATH);
@@ -3226,10 +3433,11 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option));
script_search_menu = memnew(MenuButton);
- menu_hb->add_child(script_search_menu);
script_search_menu->set_text(TTR("Search"));
script_search_menu->set_switch_on_hover(true);
+ script_search_menu->set_shortcut_context(this);
script_search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptEditor::_menu_option));
+ menu_hb->add_child(script_search_menu);
MenuButton *debug_menu = memnew(MenuButton);
menu_hb->add_child(debug_menu);
@@ -3254,13 +3462,15 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
menu_hb->add_spacer();
- site_search = memnew(ToolButton);
+ site_search = memnew(Button);
+ site_search->set_flat(true);
site_search->set_text(TTR("Online Docs"));
site_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option), varray(SEARCH_WEBSITE));
menu_hb->add_child(site_search);
site_search->set_tooltip(TTR("Open Godot online documentation."));
- help_search = memnew(ToolButton);
+ help_search = memnew(Button);
+ help_search->set_flat(true);
help_search->set_text(TTR("Search Help"));
help_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option), varray(SEARCH_HELP));
menu_hb->add_child(help_search);
@@ -3268,13 +3478,15 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
menu_hb->add_child(memnew(VSeparator));
- script_back = memnew(ToolButton);
+ script_back = memnew(Button);
+ script_back->set_flat(true);
script_back->connect("pressed", callable_mp(this, &ScriptEditor::_history_back));
menu_hb->add_child(script_back);
script_back->set_disabled(true);
script_back->set_tooltip(TTR("Go to previous edited document."));
- script_forward = memnew(ToolButton);
+ script_forward = memnew(Button);
+ script_forward->set_flat(true);
script_forward->connect("pressed", callable_mp(this, &ScriptEditor::_history_forward));
menu_hb->add_child(script_forward);
script_forward->set_disabled(true);
@@ -3283,8 +3495,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
tab_container->connect("tab_changed", callable_mp(this, &ScriptEditor::_tab_changed));
erase_tab_confirm = memnew(ConfirmationDialog);
- erase_tab_confirm->get_ok()->set_text(TTR("Save"));
- erase_tab_confirm->add_button(TTR("Discard"), DisplayServer::get_singleton()->get_swap_ok_cancel(), "discard");
+ erase_tab_confirm->get_ok_button()->set_text(TTR("Save"));
+ erase_tab_confirm->add_button(TTR("Discard"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard");
erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab));
erase_tab_confirm->connect("custom_action", callable_mp(this, &ScriptEditor::_close_discard_current_tab));
add_child(erase_tab_confirm);
@@ -3316,9 +3528,9 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
disk_changed_list->set_v_size_flags(SIZE_EXPAND_FILL);
disk_changed->connect("confirmed", callable_mp(this, &ScriptEditor::_reload_scripts));
- disk_changed->get_ok()->set_text(TTR("Reload"));
+ disk_changed->get_ok_button()->set_text(TTR("Reload"));
- disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_ok_cancel(), "resave");
+ disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &ScriptEditor::_resave_scripts));
}
@@ -3364,14 +3576,11 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
}
ScriptEditor::~ScriptEditor() {
-
memdelete(completion_cache);
}
void ScriptEditorPlugin::edit(Object *p_object) {
-
if (Object::cast_to<Script>(p_object)) {
-
Script *p_script = Object::cast_to<Script>(p_object);
String res_path = p_script->get_path().get_slice("::", 0);
@@ -3391,7 +3600,6 @@ void ScriptEditorPlugin::edit(Object *p_object) {
}
bool ScriptEditorPlugin::handles(Object *p_object) const {
-
if (Object::cast_to<TextFile>(p_object)) {
return true;
}
@@ -3404,30 +3612,25 @@ bool ScriptEditorPlugin::handles(Object *p_object) const {
}
void ScriptEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
script_editor->show();
script_editor->set_process(true);
script_editor->ensure_select_current();
} else {
-
script_editor->hide();
script_editor->set_process(false);
}
}
void ScriptEditorPlugin::selected_notify() {
-
script_editor->ensure_select_current();
}
void ScriptEditorPlugin::save_external_data() {
-
script_editor->save_all_scripts();
}
void ScriptEditorPlugin::apply_changes() {
-
script_editor->apply_scripts();
}
@@ -3438,30 +3641,25 @@ void ScriptEditorPlugin::save_global_state() {
}
void ScriptEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
-
script_editor->set_window_layout(p_layout);
}
void ScriptEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
-
script_editor->get_window_layout(p_layout);
}
void ScriptEditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
-
script_editor->get_breakpoints(p_breakpoints);
}
void ScriptEditorPlugin::edited_scene_changed() {
-
script_editor->edited_scene_changed();
}
ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
script_editor = memnew(ScriptEditor(p_node));
- editor->get_viewport()->add_child(script_editor);
+ editor->get_main_control()->add_child(script_editor);
script_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
script_editor->hide();
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index e895867268..09ed3854ea 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef SCRIPT_EDITOR_PLUGIN_H
#define SCRIPT_EDITOR_PLUGIN_H
-#include "core/script_language.h"
+#include "core/object/script_language.h"
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/editor_help_search.h"
@@ -43,13 +43,58 @@
#include "scene/gui/split_container.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/text_edit.h"
-#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "scene/resources/text_file.h"
-class ScriptEditorQuickOpen : public ConfirmationDialog {
+class EditorSyntaxHighlighter : public SyntaxHighlighter {
+ GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
+
+private:
+ REF edited_resourse;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String _get_name() const;
+ virtual Array _get_supported_languages() const;
+
+ void _set_edited_resource(const RES &p_res) { edited_resourse = p_res; }
+ REF _get_edited_resource() { return edited_resourse; }
+
+ virtual Ref<EditorSyntaxHighlighter> _create() const;
+};
+
+class EditorStandardSyntaxHighlighter : public EditorSyntaxHighlighter {
+ GDCLASS(EditorStandardSyntaxHighlighter, EditorSyntaxHighlighter)
+
+private:
+ Ref<CodeHighlighter> highlighter;
+
+public:
+ virtual void _update_cache() override;
+ virtual Dictionary _get_line_syntax_highlighting(int p_line) override { return highlighter->get_line_syntax_highlighting(p_line); }
+
+ virtual String _get_name() const override { return TTR("Standard"); }
+
+ virtual Ref<EditorSyntaxHighlighter> _create() const override;
+ EditorStandardSyntaxHighlighter() { highlighter.instance(); }
+};
+
+class EditorPlainTextSyntaxHighlighter : public EditorSyntaxHighlighter {
+ GDCLASS(EditorPlainTextSyntaxHighlighter, EditorSyntaxHighlighter)
+
+public:
+ virtual String _get_name() const override { return TTR("Plain Text"); }
+
+ virtual Ref<EditorSyntaxHighlighter> _create() const override;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+class ScriptEditorQuickOpen : public ConfirmationDialog {
GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog);
LineEdit *search_box;
@@ -76,20 +121,20 @@ public:
class EditorDebuggerNode;
class ScriptEditorBase : public VBoxContainer {
-
GDCLASS(ScriptEditorBase, VBoxContainer);
protected:
static void _bind_methods();
public:
- virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
- virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
+ virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) = 0;
+ virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) = 0;
virtual void apply_code() = 0;
virtual RES get_edited_resource() const = 0;
virtual Vector<String> get_functions() = 0;
virtual void set_edited_resource(const RES &p_res) = 0;
+ virtual void enable_editor() = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
virtual Ref<Texture2D> get_theme_icon() = 0;
@@ -106,7 +151,7 @@ public:
virtual void ensure_focus() = 0;
virtual void tag_saved_version() = 0;
virtual void reload(bool p_soft) {}
- virtual void get_breakpoints(List<int> *p_breakpoints) = 0;
+ virtual Array get_breakpoints() = 0;
virtual void add_callback(const String &p_function, PackedStringArray p_args) = 0;
virtual void update_settings() = 0;
virtual void set_debugger_active(bool p_active) = 0;
@@ -123,7 +168,6 @@ public:
ScriptEditorBase() {}
};
-typedef SyntaxHighlighter *(*CreateSyntaxHighlighterFunc)();
typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource);
class EditorScriptCodeCompletionCache;
@@ -131,7 +175,6 @@ class FindInFilesDialog;
class FindInFilesPanel;
class ScriptEditor : public PanelContainer {
-
GDCLASS(ScriptEditor, PanelContainer);
EditorNode *editor;
@@ -214,7 +257,7 @@ class ScriptEditor : public PanelContainer {
VBoxContainer *overview_vbox;
HBoxContainer *buttons_hbox;
Label *filename;
- ToolButton *members_overview_alphabeta_sort_button;
+ Button *members_overview_alphabeta_sort_button;
bool members_overview_enabled;
ItemList *help_overview;
bool help_overview_enabled;
@@ -224,15 +267,15 @@ class ScriptEditor : public PanelContainer {
AcceptDialog *error_dialog;
ConfirmationDialog *erase_tab_confirm;
ScriptCreateDialog *script_create_dialog;
- ToolButton *scripts_visible;
+ Button *scripts_visible;
String current_theme;
TextureRect *script_icon;
Label *script_name_label;
- ToolButton *script_back;
- ToolButton *script_forward;
+ Button *script_back;
+ Button *script_forward;
FindInFilesDialog *find_in_files_dialog;
FindInFilesPanel *find_in_files;
@@ -240,18 +283,15 @@ class ScriptEditor : public PanelContainer {
enum {
SCRIPT_EDITOR_FUNC_MAX = 32,
- SYNTAX_HIGHLIGHTER_FUNC_MAX = 32
};
static int script_editor_func_count;
static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX];
- static int syntax_highlighters_func_count;
- static CreateSyntaxHighlighterFunc syntax_highlighters_funcs[SYNTAX_HIGHLIGHTER_FUNC_MAX];
+ Vector<Ref<EditorSyntaxHighlighter>> syntax_highlighters;
struct ScriptHistory {
-
- Control *control;
+ Control *control = nullptr;
Variant state;
};
@@ -327,9 +367,12 @@ class ScriptEditor : public PanelContainer {
void _script_created(Ref<Script> p_script);
ScriptEditorBase *_get_current_editor() const;
+ Array _get_open_script_editors() const;
void _save_layout();
void _editor_settings_changed();
+ void _filesystem_changed();
+ void _file_removed(const String &p_file);
void _autosave_scripts();
void _update_autosave_timer();
@@ -359,7 +402,7 @@ class ScriptEditor : public PanelContainer {
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- void _unhandled_input(const Ref<InputEvent> &p_event);
+ void _unhandled_key_input(const Ref<InputEvent> &p_event);
void _script_list_gui_input(const Ref<InputEvent> &ev);
void _make_script_list_context_menu();
@@ -410,7 +453,6 @@ public:
bool toggle_scripts_panel();
bool is_scripts_panel_toggled();
- void ensure_focus_current();
void apply_scripts() const;
void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
@@ -439,6 +481,7 @@ public:
void close_builtin_scripts_from_scene(const String &p_scene);
void goto_help(const String &p_desc) { _help_class_goto(p_desc); }
+ void update_doc(const String &p_name);
bool can_take_away_focus() const;
@@ -446,7 +489,9 @@ public:
void set_live_auto_reload_running_scripts(bool p_enabled);
- static void register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func);
+ void register_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter);
+ void unregister_syntax_highlighter(const Ref<EditorSyntaxHighlighter> &p_syntax_highlighter);
+
static void register_create_script_editor_function(CreateScriptEditorFunc p_func);
ScriptEditor(EditorNode *p_editor);
@@ -454,32 +499,31 @@ public:
};
class ScriptEditorPlugin : public EditorPlugin {
-
GDCLASS(ScriptEditorPlugin, EditorPlugin);
ScriptEditor *script_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "Script"; }
- bool has_main_screen() const { return true; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- virtual void selected_notify();
+ virtual String get_name() const override { return "Script"; }
+ bool has_main_screen() const override { return true; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+ virtual void selected_notify() override;
- virtual void save_external_data();
- virtual void apply_changes();
+ virtual void save_external_data() override;
+ virtual void apply_changes() override;
- virtual void restore_global_state();
- virtual void save_global_state();
+ virtual void restore_global_state() override;
+ virtual void save_global_state() override;
- virtual void set_window_layout(Ref<ConfigFile> p_layout);
- virtual void get_window_layout(Ref<ConfigFile> p_layout);
+ virtual void set_window_layout(Ref<ConfigFile> p_layout) override;
+ virtual void get_window_layout(Ref<ConfigFile> p_layout) override;
- virtual void get_breakpoints(List<String> *p_breakpoints);
+ virtual void get_breakpoints(List<String> *p_breakpoints) override;
- virtual void edited_scene_changed();
+ virtual void edited_scene_changed() override;
ScriptEditorPlugin(EditorNode *p_node);
~ScriptEditorPlugin();
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index c79c97737a..1b0e9ec781 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -84,10 +84,10 @@ ConnectionInfoDialog::ConnectionInfoDialog() {
set_title(TTR("Connections to method:"));
VBoxContainer *vbc = memnew(VBoxContainer);
- vbc->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, 8 * EDSCALE);
- vbc->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, 8 * EDSCALE);
- vbc->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -8 * EDSCALE);
- vbc->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -8 * EDSCALE);
+ vbc->set_anchor_and_offset(SIDE_LEFT, Control::ANCHOR_BEGIN, 8 * EDSCALE);
+ vbc->set_anchor_and_offset(SIDE_TOP, Control::ANCHOR_BEGIN, 8 * EDSCALE);
+ vbc->set_anchor_and_offset(SIDE_RIGHT, Control::ANCHOR_END, -8 * EDSCALE);
+ vbc->set_anchor_and_offset(SIDE_BOTTOM, Control::ANCHOR_END, -8 * EDSCALE);
add_child(vbc);
method = memnew(Label);
@@ -109,19 +109,16 @@ ConnectionInfoDialog::ConnectionInfoDialog() {
////////////////////////////////////////////////////////////////////////////////
Vector<String> ScriptTextEditor::get_functions() {
-
String errortxt;
int line = -1, col;
- TextEdit *te = code_editor->get_text_edit();
+ CodeEdit *te = code_editor->get_text_editor();
String text = te->get_text();
List<String> fnc;
if (script->get_language()->validate(text, line, col, errortxt, script->get_path(), &fnc)) {
-
//if valid rewrite functions to latest
functions.clear();
for (List<String>::Element *E = fnc.front(); E; E = E->next()) {
-
functions.push_back(E->get());
}
}
@@ -130,12 +127,12 @@ Vector<String> ScriptTextEditor::get_functions() {
}
void ScriptTextEditor::apply_code() {
-
- if (script.is_null())
+ if (script.is_null()) {
return;
- script->set_source_code(code_editor->get_text_edit()->get_text());
+ }
+ script->set_source_code(code_editor->get_text_editor()->get_text());
script->update_exports();
- _update_member_keywords();
+ code_editor->get_text_editor()->get_syntax_highlighter()->update_cache();
}
RES ScriptTextEditor::get_edited_resource() const {
@@ -143,57 +140,45 @@ RES ScriptTextEditor::get_edited_resource() const {
}
void ScriptTextEditor::set_edited_resource(const RES &p_res) {
- ERR_FAIL_COND(!script.is_null());
+ ERR_FAIL_COND(script.is_valid());
+ ERR_FAIL_COND(p_res.is_null());
script = p_res;
- _set_theme_for_script();
- code_editor->get_text_edit()->set_text(script->get_source_code());
- code_editor->get_text_edit()->clear_undo_history();
- code_editor->get_text_edit()->tag_saved_version();
+ code_editor->get_text_editor()->set_text(script->get_source_code());
+ code_editor->get_text_editor()->clear_undo_history();
+ code_editor->get_text_editor()->tag_saved_version();
emit_signal("name_changed");
code_editor->update_line_and_column();
-
- _validate_script();
}
-void ScriptTextEditor::_update_member_keywords() {
- member_keywords.clear();
- code_editor->get_text_edit()->clear_member_keywords();
- Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
-
- StringName instance_base = script->get_instance_base_type();
-
- if (instance_base == StringName())
+void ScriptTextEditor::enable_editor() {
+ if (editor_enabled) {
return;
- List<PropertyInfo> plist;
- ClassDB::get_property_list(instance_base, &plist);
-
- for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- String name = E->get().name;
- if (E->get().usage & PROPERTY_USAGE_CATEGORY || E->get().usage & PROPERTY_USAGE_GROUP || E->get().usage & PROPERTY_USAGE_SUBGROUP)
- continue;
- if (name.find("/") != -1)
- continue;
-
- code_editor->get_text_edit()->add_member_keyword(name, member_variable_color);
}
- List<String> clist;
- ClassDB::get_integer_constant_list(instance_base, &clist);
+ editor_enabled = true;
- for (List<String>::Element *E = clist.front(); E; E = E->next()) {
+ _enable_code_editor();
+ _set_theme_for_script();
- code_editor->get_text_edit()->add_member_keyword(E->get(), member_variable_color);
- }
+ _validate_script();
}
void ScriptTextEditor::_load_theme_settings() {
-
- TextEdit *text_edit = code_editor->get_text_edit();
-
- text_edit->clear_colors();
+ CodeEdit *text_edit = code_editor->get_text_editor();
+ text_edit->clear_keywords();
+
+ Color updated_safe_line_number_color = EDITOR_GET("text_editor/highlighting/safe_line_number_color");
+ if (updated_safe_line_number_color != safe_line_number_color) {
+ safe_line_number_color = updated_safe_line_number_color;
+ for (int i = 0; i < text_edit->get_line_count(); i++) {
+ if (text_edit->get_line_gutter_item_color(i, line_number_gutter) != default_line_number_color) {
+ text_edit->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color);
+ }
+ }
+ }
Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color");
@@ -203,7 +188,6 @@ void ScriptTextEditor::_load_theme_settings() {
Color completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color");
Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color");
- Color safe_line_number_color = EDITOR_GET("text_editor/highlighting/safe_line_number_color");
Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color");
Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color");
Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color");
@@ -212,9 +196,6 @@ void ScriptTextEditor::_load_theme_settings() {
Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color");
Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color");
Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color");
- Color number_color = EDITOR_GET("text_editor/highlighting/number_color");
- Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
- Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color");
Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color");
Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color");
@@ -222,13 +203,6 @@ void ScriptTextEditor::_load_theme_settings() {
Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color");
Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color");
Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color");
- Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
- Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
- Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color");
- Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color");
- Color usertype_color = EDITOR_GET("text_editor/highlighting/user_type_color");
- Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
- Color string_color = EDITOR_GET("text_editor/highlighting/string_color");
text_edit->add_theme_color_override("background_color", background_color);
text_edit->add_theme_color_override("completion_background_color", completion_background_color);
@@ -238,7 +212,6 @@ void ScriptTextEditor::_load_theme_settings() {
text_edit->add_theme_color_override("completion_font_color", completion_font_color);
text_edit->add_theme_color_override("font_color", text_color);
text_edit->add_theme_color_override("line_number_color", line_number_color);
- text_edit->add_theme_color_override("safe_line_number_color", safe_line_number_color);
text_edit->add_theme_color_override("caret_color", caret_color);
text_edit->add_theme_color_override("caret_background_color", caret_background_color);
text_edit->add_theme_color_override("font_color_selected", text_selected_color);
@@ -247,9 +220,6 @@ void ScriptTextEditor::_load_theme_settings() {
text_edit->add_theme_color_override("current_line_color", current_line_color);
text_edit->add_theme_color_override("line_length_guideline_color", line_length_guideline_color);
text_edit->add_theme_color_override("word_highlighted_color", word_highlighted_color);
- text_edit->add_theme_color_override("number_color", number_color);
- text_edit->add_theme_color_override("function_color", function_color);
- text_edit->add_theme_color_override("member_variable_color", member_variable_color);
text_edit->add_theme_color_override("bookmark_color", bookmark_color);
text_edit->add_theme_color_override("breakpoint_color", breakpoint_color);
text_edit->add_theme_color_override("executing_line_color", executing_line_color);
@@ -257,130 +227,62 @@ void ScriptTextEditor::_load_theme_settings() {
text_edit->add_theme_color_override("code_folding_color", code_folding_color);
text_edit->add_theme_color_override("search_result_color", search_result_color);
text_edit->add_theme_color_override("search_result_border_color", search_result_border_color);
- text_edit->add_theme_color_override("symbol_color", symbol_color);
text_edit->add_theme_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing", 6));
- colors_cache.symbol_color = symbol_color;
- colors_cache.keyword_color = keyword_color;
- colors_cache.basetype_color = basetype_color;
- colors_cache.type_color = type_color;
- colors_cache.usertype_color = usertype_color;
- colors_cache.comment_color = comment_color;
- colors_cache.string_color = string_color;
-
theme_loaded = true;
- if (!script.is_null())
+ if (!script.is_null()) {
_set_theme_for_script();
+ }
}
void ScriptTextEditor::_set_theme_for_script() {
-
- if (!theme_loaded)
+ if (!theme_loaded) {
return;
+ }
- TextEdit *text_edit = code_editor->get_text_edit();
-
- List<String> keywords;
- script->get_language()->get_reserved_words(&keywords);
+ CodeEdit *text_edit = code_editor->get_text_editor();
+ text_edit->get_syntax_highlighter()->update_cache();
- for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
+ /* add keywords for auto completion */
+ // singleton autoloads (as types, just as engine singletons are)
+ Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
+ for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
+ const ProjectSettings::AutoloadInfo &info = E->value();
+ if (info.is_singleton) {
+ text_edit->add_keyword(info.name);
+ }
+ }
- text_edit->add_keyword_color(E->get(), colors_cache.keyword_color);
- }
-
- //colorize core types
- const Color basetype_color = colors_cache.basetype_color;
- text_edit->add_keyword_color("String", basetype_color);
- text_edit->add_keyword_color("Vector2", basetype_color);
- text_edit->add_keyword_color("Vector2i", basetype_color);
- text_edit->add_keyword_color("Rect2", basetype_color);
- text_edit->add_keyword_color("Rect2i", basetype_color);
- text_edit->add_keyword_color("Vector3", basetype_color);
- text_edit->add_keyword_color("Vector3i", basetype_color);
- text_edit->add_keyword_color("Transform2D", basetype_color);
- text_edit->add_keyword_color("Plane", basetype_color);
- text_edit->add_keyword_color("Quat", basetype_color);
- text_edit->add_keyword_color("AABB", basetype_color);
- text_edit->add_keyword_color("Basis", basetype_color);
- text_edit->add_keyword_color("Transform", basetype_color);
- text_edit->add_keyword_color("Color", basetype_color);
- text_edit->add_keyword_color("StringName", basetype_color);
- text_edit->add_keyword_color("NodePath", basetype_color);
- text_edit->add_keyword_color("RID", basetype_color);
- text_edit->add_keyword_color("Object", basetype_color);
- text_edit->add_keyword_color("Callable", basetype_color);
- text_edit->add_keyword_color("Dictionary", basetype_color);
- text_edit->add_keyword_color("Array", basetype_color);
- text_edit->add_keyword_color("PackedByteArray", basetype_color);
- text_edit->add_keyword_color("PackedInt32Array", basetype_color);
- text_edit->add_keyword_color("PackedInt64Array", basetype_color);
- text_edit->add_keyword_color("PackedFloat32Array", basetype_color);
- text_edit->add_keyword_color("PackedFloat64Array", basetype_color);
- text_edit->add_keyword_color("PackedStringArray", basetype_color);
- text_edit->add_keyword_color("PackedVector2Array", basetype_color);
- text_edit->add_keyword_color("PackedVector3Array", basetype_color);
- text_edit->add_keyword_color("PackedColorArray", basetype_color);
-
- //colorize engine types
+ // engine types
List<StringName> types;
ClassDB::get_class_list(&types);
-
for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
-
String n = E->get();
- if (n.begins_with("_"))
+ if (n.begins_with("_")) {
n = n.substr(1, n.length());
-
- text_edit->add_keyword_color(n, colors_cache.type_color);
+ }
+ text_edit->add_keyword(n);
}
- _update_member_keywords();
- //colorize user types
+ // user types
List<StringName> global_classes;
ScriptServer::get_global_class_list(&global_classes);
-
for (List<StringName>::Element *E = global_classes.front(); E; E = E->next()) {
-
- text_edit->add_keyword_color(E->get(), colors_cache.usertype_color);
+ text_edit->add_keyword(E->get());
}
- //colorize singleton autoloads (as types, just as engine singletons are)
- List<PropertyInfo> props;
- ProjectSettings::get_singleton()->get_property_list(&props);
- for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
- String s = E->get().name;
- if (!s.begins_with("autoload/")) {
- continue;
- }
- String path = ProjectSettings::get_singleton()->get(s);
- if (path.begins_with("*")) {
- text_edit->add_keyword_color(s.get_slice("/", 1), colors_cache.usertype_color);
- }
+ List<String> keywords;
+ script->get_language()->get_reserved_words(&keywords);
+ for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
+ text_edit->add_keyword(E->get());
}
- //colorize comments
- List<String> comments;
- script->get_language()->get_comment_delimiters(&comments);
-
- for (List<String>::Element *E = comments.front(); E; E = E->next()) {
-
- String comment = E->get();
- String beg = comment.get_slice(" ", 0);
- String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String();
-
- text_edit->add_color_region(beg, end, colors_cache.comment_color, end == "");
- }
-
- //colorize strings
- List<String> strings;
- script->get_language()->get_string_delimiters(&strings);
- for (List<String>::Element *E = strings.front(); E; E = E->next()) {
-
- String string = E->get();
- String beg = string.get_slice(" ", 0);
- String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String();
- text_edit->add_color_region(beg, end, colors_cache.string_color, end == "");
+ // core types
+ List<String> core_types;
+ script->get_language()->get_core_type_words(&core_types);
+ for (List<String>::Element *E = core_types.front(); E; E = E->next()) {
+ text_edit->add_keyword(E->get());
}
}
@@ -388,25 +290,20 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) {
warnings_panel->set_visible(p_show);
}
-void ScriptTextEditor::_error_pressed() {
- code_editor->goto_error();
-}
-
void ScriptTextEditor::_warning_clicked(Variant p_line) {
if (p_line.get_type() == Variant::INT) {
- code_editor->get_text_edit()->cursor_set_line(p_line.operator int64_t());
+ code_editor->get_text_editor()->cursor_set_line(p_line.operator int64_t());
} else if (p_line.get_type() == Variant::DICTIONARY) {
Dictionary meta = p_line.operator Dictionary();
- code_editor->get_text_edit()->insert_at("# warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1);
+ code_editor->get_text_editor()->insert_at("# warning-ignore:" + meta["code"].operator String(), meta["line"].operator int64_t() - 1);
_validate_script();
}
}
void ScriptTextEditor::reload_text() {
-
ERR_FAIL_COND(script.is_null());
- TextEdit *te = code_editor->get_text_edit();
+ CodeEdit *te = code_editor->get_text_editor();
int column = te->cursor_get_column();
int row = te->cursor_get_line();
int h = te->get_h_scroll();
@@ -423,31 +320,21 @@ void ScriptTextEditor::reload_text() {
code_editor->update_line_and_column();
}
-void ScriptTextEditor::_notification(int p_what) {
-
- switch (p_what) {
- case NOTIFICATION_READY:
- _load_theme_settings();
- break;
- }
-}
-
void ScriptTextEditor::add_callback(const String &p_function, PackedStringArray p_args) {
-
- String code = code_editor->get_text_edit()->get_text();
+ String code = code_editor->get_text_editor()->get_text();
int pos = script->get_language()->find_function(p_function, code);
if (pos == -1) {
//does not exist
- code_editor->get_text_edit()->deselect();
- pos = code_editor->get_text_edit()->get_line_count() + 2;
+ code_editor->get_text_editor()->deselect();
+ pos = code_editor->get_text_editor()->get_line_count() + 2;
String func = script->get_language()->make_function("", p_function, p_args);
//code=code+func;
- code_editor->get_text_edit()->cursor_set_line(pos + 1);
- code_editor->get_text_edit()->cursor_set_column(1000000); //none shall be that big
- code_editor->get_text_edit()->insert_text_at_cursor("\n\n" + func);
+ code_editor->get_text_editor()->cursor_set_line(pos + 1);
+ code_editor->get_text_editor()->cursor_set_column(1000000); //none shall be that big
+ code_editor->get_text_editor()->insert_text_at_cursor("\n\n" + func);
}
- code_editor->get_text_edit()->cursor_set_line(pos);
- code_editor->get_text_edit()->cursor_set_column(1);
+ code_editor->get_text_editor()->cursor_set_line(pos);
+ code_editor->get_text_editor()->cursor_set_column(1);
}
bool ScriptTextEditor::show_members_overview() {
@@ -455,22 +342,22 @@ bool ScriptTextEditor::show_members_overview() {
}
void ScriptTextEditor::update_settings() {
-
+ code_editor->get_text_editor()->set_gutter_draw(connection_gutter, EditorSettings::get_singleton()->get("text_editor/appearance/show_info_gutter"));
code_editor->update_editor_settings();
}
bool ScriptTextEditor::is_unsaved() {
-
- return code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version();
+ const bool unsaved =
+ code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() ||
+ script->get_path().is_empty(); // In memory.
+ return unsaved;
}
Variant ScriptTextEditor::get_edit_state() {
-
return code_editor->get_edit_state();
}
void ScriptTextEditor::set_edit_state(const Variant &p_state) {
-
code_editor->set_edit_state(p_state);
Dictionary state = p_state;
@@ -480,50 +367,45 @@ void ScriptTextEditor::set_edit_state(const Variant &p_state) {
_change_syntax_highlighter(idx);
}
}
+
+ if (editor_enabled) {
+ ensure_focus();
+ }
}
void ScriptTextEditor::_convert_case(CodeTextEditor::CaseStyle p_case) {
-
code_editor->convert_case(p_case);
}
void ScriptTextEditor::trim_trailing_whitespace() {
-
code_editor->trim_trailing_whitespace();
}
void ScriptTextEditor::insert_final_newline() {
-
code_editor->insert_final_newline();
}
void ScriptTextEditor::convert_indent_to_spaces() {
-
code_editor->convert_indent_to_spaces();
}
void ScriptTextEditor::convert_indent_to_tabs() {
-
code_editor->convert_indent_to_tabs();
}
void ScriptTextEditor::tag_saved_version() {
-
- code_editor->get_text_edit()->tag_saved_version();
+ code_editor->get_text_editor()->tag_saved_version();
}
void ScriptTextEditor::goto_line(int p_line, bool p_with_error) {
-
code_editor->goto_line(p_line);
}
void ScriptTextEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
-
code_editor->goto_line_selection(p_line, p_begin, p_end);
}
void ScriptTextEditor::goto_line_centered(int p_line) {
-
code_editor->goto_line_centered(p_line);
}
@@ -536,8 +418,7 @@ void ScriptTextEditor::clear_executing_line() {
}
void ScriptTextEditor::ensure_focus() {
-
- code_editor->get_text_edit()->grab_focus();
+ code_editor->get_text_editor()->grab_focus();
}
String ScriptTextEditor::get_name() {
@@ -546,18 +427,21 @@ String ScriptTextEditor::get_name() {
if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) {
name = script->get_path().get_file();
if (is_unsaved()) {
+ if (script->get_path().is_empty()) {
+ name = TTR("[unsaved]");
+ }
name += "(*)";
}
- } else if (script->get_name() != "")
+ } else if (script->get_name() != "") {
name = script->get_name();
- else
+ } else {
name = script->get_class() + "(" + itos(script->get_instance_id()) + ")";
+ }
return name;
}
Ref<Texture2D> ScriptTextEditor::get_theme_icon() {
-
if (get_parent_control() && get_parent_control()->has_theme_icon(script->get_class(), "EditorIcons")) {
return get_parent_control()->get_theme_icon(script->get_class(), "EditorIcons");
}
@@ -566,10 +450,9 @@ Ref<Texture2D> ScriptTextEditor::get_theme_icon() {
}
void ScriptTextEditor::_validate_script() {
-
String errortxt;
int line = -1, col;
- TextEdit *te = code_editor->get_text_edit();
+ CodeEdit *te = code_editor->get_text_editor();
String text = te->get_text();
List<String> fnc;
@@ -587,12 +470,11 @@ void ScriptTextEditor::_validate_script() {
if (!script->is_tool()) {
script->set_source_code(text);
script->update_exports();
- _update_member_keywords();
+ te->get_syntax_highlighter()->update_cache();
}
functions.clear();
for (List<String>::Element *E = fnc.front(); E; E = E->next()) {
-
functions.push_back(E->get());
}
script_is_valid = true;
@@ -633,10 +515,22 @@ void ScriptTextEditor::_validate_script() {
for (List<ScriptLanguage::Warning>::Element *E = warnings.front(); E; E = E->next()) {
ScriptLanguage::Warning w = E->get();
+ Dictionary ignore_meta;
+ ignore_meta["line"] = w.start_line;
+ ignore_meta["code"] = w.string_code.to_lower();
+ warnings_panel->push_cell();
+ warnings_panel->push_meta(ignore_meta);
+ warnings_panel->push_color(
+ warnings_panel->get_theme_color("accent_color", "Editor").lerp(warnings_panel->get_theme_color("mono_color", "Editor"), 0.5));
+ warnings_panel->add_text(TTR("[Ignore]"));
+ warnings_panel->pop(); // Color.
+ warnings_panel->pop(); // Meta ignore.
+ warnings_panel->pop(); // Cell.
+
warnings_panel->push_cell();
- warnings_panel->push_meta(w.line - 1);
+ warnings_panel->push_meta(w.start_line - 1);
warnings_panel->push_color(warnings_panel->get_theme_color("warning_color", "Editor"));
- warnings_panel->add_text(TTR("Line") + " " + itos(w.line));
+ warnings_panel->add_text(TTR("Line") + " " + itos(w.start_line));
warnings_panel->add_text(" (" + w.string_code + "):");
warnings_panel->pop(); // Color.
warnings_panel->pop(); // Meta goto.
@@ -645,15 +539,6 @@ void ScriptTextEditor::_validate_script() {
warnings_panel->push_cell();
warnings_panel->add_text(w.message);
warnings_panel->pop(); // Cell.
-
- Dictionary ignore_meta;
- ignore_meta["line"] = w.line;
- ignore_meta["code"] = w.string_code.to_lower();
- warnings_panel->push_cell();
- warnings_panel->push_meta(ignore_meta);
- warnings_panel->add_text(TTR("(ignore)"));
- warnings_panel->pop(); // Meta ignore.
- warnings_panel->pop(); // Cell.
}
warnings_panel->pop(); // Table.
@@ -664,16 +549,16 @@ void ScriptTextEditor::_validate_script() {
te->set_line_as_marked(i, line == i);
if (highlight_safe) {
if (safe_lines.has(i + 1)) {
- te->set_line_as_safe(i, true);
+ te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color);
last_is_safe = true;
- } else if (last_is_safe && (te->is_line_comment(i) || te->get_line(i).strip_edges().empty())) {
- te->set_line_as_safe(i, true);
+ } else if (last_is_safe && (te->is_line_comment(i) || te->get_line(i).strip_edges().is_empty())) {
+ te->set_line_gutter_item_color(i, line_number_gutter, safe_line_number_color);
} else {
- te->set_line_as_safe(i, false);
+ te->set_line_gutter_item_color(i, line_number_gutter, default_line_number_color);
last_is_safe = false;
}
} else {
- te->set_line_as_safe(i, false);
+ te->set_line_gutter_item_color(line, 1, default_line_number_color);
}
}
@@ -682,7 +567,6 @@ void ScriptTextEditor::_validate_script() {
}
void ScriptTextEditor::_update_bookmark_list() {
-
bookmarks_menu->clear();
bookmarks_menu->set_size(Size2(1, 1));
@@ -691,7 +575,7 @@ void ScriptTextEditor::_update_bookmark_list() {
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
- Array bookmark_list = code_editor->get_text_edit()->get_bookmarks_array();
+ Array bookmark_list = code_editor->get_text_editor()->get_bookmarked_lines();
if (bookmark_list.size() == 0) {
return;
}
@@ -701,7 +585,7 @@ void ScriptTextEditor::_update_bookmark_list() {
for (int i = 0; i < bookmark_list.size(); i++) {
// Strip edges to remove spaces or tabs.
// Also replace any tabs by spaces, since we can't print tabs in the menu.
- String line = code_editor->get_text_edit()->get_line(bookmark_list[i]).replace("\t", " ").strip_edges();
+ String line = code_editor->get_text_editor()->get_line(bookmark_list[i]).replace("\t", " ").strip_edges();
// Limit the size of the line if too big.
if (line.length() > 50) {
@@ -714,17 +598,15 @@ void ScriptTextEditor::_update_bookmark_list() {
}
void ScriptTextEditor::_bookmark_item_pressed(int p_idx) {
-
if (p_idx < 4) { // Any item before the separator.
_edit_option(bookmarks_menu->get_item_id(p_idx));
} else {
code_editor->goto_line(bookmarks_menu->get_item_metadata(p_idx));
- code_editor->get_text_edit()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred().
+ code_editor->get_text_editor()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred().
}
}
static Vector<Node *> _find_all_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) {
-
Vector<Node *> nodes;
if (p_current->get_owner() != p_base && p_base != p_current) {
@@ -745,29 +627,32 @@ static Vector<Node *> _find_all_node_for_script(Node *p_base, Node *p_current, c
}
static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Script> &p_script) {
-
- if (p_current->get_owner() != p_base && p_base != p_current)
+ if (p_current->get_owner() != p_base && p_base != p_current) {
return nullptr;
+ }
Ref<Script> c = p_current->get_script();
- if (c == p_script)
+ if (c == p_script) {
return p_current;
+ }
for (int i = 0; i < p_current->get_child_count(); i++) {
Node *found = _find_node_for_script(p_base, p_current->get_child(i), p_script);
- if (found)
+ if (found) {
return found;
+ }
}
return nullptr;
}
static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script>> &r_scripts) {
-
- if (p_current->get_owner() != p_base && p_base != p_current)
+ if (p_current->get_owner() != p_base && p_base != p_current) {
return;
+ }
Ref<Script> c = p_current->get_script();
- if (c.is_valid())
+ if (c.is_valid()) {
r_scripts.insert(c);
+ }
for (int i = 0; i < p_current->get_child_count(); i++) {
_find_changed_scripts_for_external_editor(p_base, p_current->get_child(i), r_scripts);
@@ -775,9 +660,9 @@ static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_curr
}
void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_for_script) {
-
- if (!bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")))
+ if (!bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
return;
+ }
ERR_FAIL_COND(!get_tree());
@@ -789,14 +674,13 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
}
for (Set<Ref<Script>>::Element *E = scripts.front(); E; E = E->next()) {
-
Ref<Script> script = E->get();
- if (p_for_script.is_valid() && p_for_script != script)
+ if (p_for_script.is_valid() && p_for_script != script) {
continue;
+ }
if (script->get_path() == "" || script->get_path().find("local://") != -1 || script->get_path().find("::") != -1) {
-
continue; //internal script, who cares, though weird
}
@@ -804,7 +688,6 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
uint64_t date = FileAccess::get_modified_time(script->get_path());
if (last_date != date) {
-
Ref<Script> rel_script = ResourceLoader::load(script->get_path(), script->get_class(), true);
ERR_CONTINUE(!rel_script.is_valid());
script->set_source_code(rel_script->get_source_code());
@@ -815,14 +698,14 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
}
void ScriptTextEditor::_code_complete_scripts(void *p_ud, const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_force) {
-
ScriptTextEditor *ste = (ScriptTextEditor *)p_ud;
ste->_code_complete_script(p_code, r_options, r_force);
}
void ScriptTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options, bool &r_force) {
-
- if (color_panel->is_visible()) return;
+ if (color_panel->is_visible()) {
+ return;
+ }
Node *base = get_tree()->get_edited_scene_root();
if (base) {
base = _find_node_for_script(base, base, script);
@@ -830,12 +713,11 @@ void ScriptTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
String hint;
Error err = script->get_language()->complete_code(p_code, script->get_path(), base, r_options, r_force, hint);
if (err == OK) {
- code_editor->get_text_edit()->set_code_hint(hint);
+ code_editor->get_text_editor()->set_code_hint(hint);
}
}
void ScriptTextEditor::_update_breakpoint_list() {
-
breakpoints_menu->clear();
breakpoints_menu->set_size(Size2(1, 1));
@@ -844,7 +726,7 @@ void ScriptTextEditor::_update_breakpoint_list() {
breakpoints_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_breakpoint"), DEBUG_GOTO_NEXT_BREAKPOINT);
breakpoints_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_breakpoint"), DEBUG_GOTO_PREV_BREAKPOINT);
- Array breakpoint_list = code_editor->get_text_edit()->get_breakpoints_array();
+ Array breakpoint_list = code_editor->get_text_editor()->get_breakpointed_lines();
if (breakpoint_list.size() == 0) {
return;
}
@@ -854,7 +736,7 @@ void ScriptTextEditor::_update_breakpoint_list() {
for (int i = 0; i < breakpoint_list.size(); i++) {
// Strip edges to remove spaces or tabs.
// Also replace any tabs by spaces, since we can't print tabs in the menu.
- String line = code_editor->get_text_edit()->get_line(breakpoint_list[i]).replace("\t", " ").strip_edges();
+ String line = code_editor->get_text_editor()->get_line(breakpoint_list[i]).replace("\t", " ").strip_edges();
// Limit the size of the line if too big.
if (line.length() > 50) {
@@ -867,22 +749,19 @@ void ScriptTextEditor::_update_breakpoint_list() {
}
void ScriptTextEditor::_breakpoint_item_pressed(int p_idx) {
-
if (p_idx < 4) { // Any item before the separator.
_edit_option(breakpoints_menu->get_item_id(p_idx));
} else {
code_editor->goto_line(breakpoints_menu->get_item_metadata(p_idx));
- code_editor->get_text_edit()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred().
+ code_editor->get_text_editor()->call_deferred("center_viewport_to_cursor"); //Need to be deferred, because goto uses call_deferred().
}
}
void ScriptTextEditor::_breakpoint_toggled(int p_row) {
-
- EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_edit()->is_line_set_as_breakpoint(p_row));
+ EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), p_row + 1, code_editor->get_text_editor()->is_line_breakpointed(p_row));
}
void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_column) {
-
Node *base = get_tree()->get_edited_scene_root();
if (base) {
base = _find_node_for_script(base, base, script);
@@ -901,15 +780,13 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
EditorNode::get_singleton()->load_resource(p_symbol);
}
- } else if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) {
-
+ } else if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK) {
_goto_line(p_row);
result.class_name = result.class_name.trim_prefix("_");
switch (result.type) {
case ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION: {
-
if (result.script.is_valid()) {
emit_signal("request_open_script_at_line", result.script, result.location - 1);
} else {
@@ -921,7 +798,6 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
emit_signal("go_to_help", "class_name:" + result.class_name);
} break;
case ScriptLanguage::LookupResult::RESULT_CLASS_CONSTANT: {
-
StringName cname = result.class_name;
bool success;
while (true) {
@@ -942,7 +818,6 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
} break;
case ScriptLanguage::LookupResult::RESULT_CLASS_METHOD: {
-
StringName cname = result.class_name;
while (true) {
@@ -958,7 +833,6 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
} break;
case ScriptLanguage::LookupResult::RESULT_CLASS_ENUM: {
-
StringName cname = result.class_name;
StringName success;
while (true) {
@@ -978,12 +852,11 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
emit_signal("go_to_help", "class_global:" + result.class_name + ":" + result.class_member);
} break;
}
- } else if (ProjectSettings::get_singleton()->has_setting("autoload/" + p_symbol)) {
- //check for Autoload scenes
- String path = ProjectSettings::get_singleton()->get("autoload/" + p_symbol);
- if (path.begins_with("*")) {
- path = path.substr(1, path.length());
- EditorNode::get_singleton()->load_scene(path);
+ } else if (ProjectSettings::get_singleton()->has_autoload(p_symbol)) {
+ // Check for Autoload scenes.
+ const ProjectSettings::AutoloadInfo &info = ProjectSettings::get_singleton()->get_autoload(p_symbol);
+ if (info.is_singleton) {
+ EditorNode::get_singleton()->load_scene(info.path);
}
} else if (p_symbol.is_rel_path()) {
// Every symbol other than absolute path is relative path so keep this condition at last.
@@ -1002,8 +875,7 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
}
void ScriptTextEditor::_validate_symbol(const String &p_symbol) {
-
- TextEdit *text_edit = code_editor->get_text_edit();
+ CodeEdit *text_edit = code_editor->get_text_editor();
Node *base = get_tree()->get_edited_scene_root();
if (base) {
@@ -1011,10 +883,9 @@ void ScriptTextEditor::_validate_symbol(const String &p_symbol) {
}
ScriptLanguage::LookupResult result;
- if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK || ProjectSettings::get_singleton()->has_setting("autoload/" + p_symbol)) {
+ if (ScriptServer::is_global_class(p_symbol) || p_symbol.is_resource_file() || script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), p_symbol, script->get_path(), base, result) == OK || (ProjectSettings::get_singleton()->has_autoload(p_symbol) && ProjectSettings::get_singleton()->get_autoload(p_symbol).is_singleton)) {
text_edit->set_highlighted_word(p_symbol);
} else if (p_symbol.is_rel_path()) {
-
String path = _get_absolute_path(p_symbol);
if (FileAccess::exists(path)) {
text_edit->set_highlighted_word(p_symbol);
@@ -1040,8 +911,16 @@ void ScriptTextEditor::update_toggle_scripts_button() {
}
void ScriptTextEditor::_update_connected_methods() {
- TextEdit *text_edit = code_editor->get_text_edit();
- text_edit->clear_info_icons();
+ CodeEdit *text_edit = code_editor->get_text_editor();
+ text_edit->set_gutter_width(connection_gutter, text_edit->get_row_height());
+ for (int i = 0; i < text_edit->get_line_count(); i++) {
+ if (text_edit->get_line_gutter_metadata(i, connection_gutter) == "") {
+ continue;
+ }
+ text_edit->set_line_gutter_metadata(i, connection_gutter, "");
+ text_edit->set_line_gutter_icon(i, connection_gutter, nullptr);
+ text_edit->set_line_gutter_clickable(i, connection_gutter, false);
+ }
missing_connections.clear();
if (!script_is_valid) {
@@ -1081,8 +960,10 @@ void ScriptTextEditor::_update_connected_methods() {
for (int j = 0; j < functions.size(); j++) {
String name = functions[j].get_slice(":", 0);
if (name == connection.callable.get_method()) {
- line = functions[j].get_slice(":", 1).to_int();
- text_edit->set_line_info_icon(line - 1, get_parent_control()->get_theme_icon("Slot", "EditorIcons"), connection.callable.get_method());
+ line = functions[j].get_slice(":", 1).to_int() - 1;
+ text_edit->set_line_gutter_metadata(line, connection_gutter, connection.callable.get_method());
+ text_edit->set_line_gutter_icon(line, connection_gutter, get_parent_control()->get_theme_icon("Slot", "EditorIcons"));
+ text_edit->set_line_gutter_clickable(line, connection_gutter, true);
methods_found.insert(connection.callable.get_method());
break;
}
@@ -1112,112 +993,119 @@ void ScriptTextEditor::_update_connected_methods() {
}
}
-void ScriptTextEditor::_lookup_connections(int p_row, String p_method) {
+void ScriptTextEditor::_update_gutter_indexes() {
+ for (int i = 0; i < code_editor->get_text_editor()->get_gutter_count(); i++) {
+ if (code_editor->get_text_editor()->get_gutter_name(i) == "connection_gutter") {
+ connection_gutter = i;
+ continue;
+ }
+
+ if (code_editor->get_text_editor()->get_gutter_name(i) == "line_numbers") {
+ line_number_gutter = i;
+ continue;
+ }
+ }
+}
+
+void ScriptTextEditor::_gutter_clicked(int p_line, int p_gutter) {
+ if (p_gutter != connection_gutter) {
+ return;
+ }
+
+ String method = code_editor->get_text_editor()->get_line_gutter_metadata(p_line, p_gutter);
+ if (method == "") {
+ return;
+ }
+
Node *base = get_tree()->get_edited_scene_root();
if (!base) {
return;
}
Vector<Node *> nodes = _find_all_node_for_script(base, base, script);
- connection_info_dialog->popup_connections(p_method, nodes);
+ connection_info_dialog->popup_connections(method, nodes);
}
void ScriptTextEditor::_edit_option(int p_op) {
-
- TextEdit *tx = code_editor->get_text_edit();
+ CodeEdit *tx = code_editor->get_text_editor();
switch (p_op) {
case EDIT_UNDO: {
-
tx->undo();
tx->call_deferred("grab_focus");
} break;
case EDIT_REDO: {
-
tx->redo();
tx->call_deferred("grab_focus");
} break;
case EDIT_CUT: {
-
tx->cut();
tx->call_deferred("grab_focus");
} break;
case EDIT_COPY: {
-
tx->copy();
tx->call_deferred("grab_focus");
} break;
case EDIT_PASTE: {
-
tx->paste();
tx->call_deferred("grab_focus");
} break;
case EDIT_SELECT_ALL: {
-
tx->select_all();
tx->call_deferred("grab_focus");
} break;
case EDIT_MOVE_LINE_UP: {
-
code_editor->move_lines_up();
} break;
case EDIT_MOVE_LINE_DOWN: {
-
code_editor->move_lines_down();
} break;
case EDIT_INDENT_LEFT: {
-
Ref<Script> scr = script;
- if (scr.is_null())
+ if (scr.is_null()) {
return;
+ }
tx->indent_left();
} break;
case EDIT_INDENT_RIGHT: {
-
Ref<Script> scr = script;
- if (scr.is_null())
+ if (scr.is_null()) {
return;
+ }
tx->indent_right();
} break;
case EDIT_DELETE_LINE: {
-
code_editor->delete_lines();
} break;
case EDIT_CLONE_DOWN: {
-
code_editor->clone_lines_down();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
-
tx->toggle_fold_line(tx->cursor_get_line());
tx->update();
} break;
case EDIT_FOLD_ALL_LINES: {
-
tx->fold_all_lines();
tx->update();
} break;
case EDIT_UNFOLD_ALL_LINES: {
-
tx->unhide_all_lines();
tx->update();
} break;
case EDIT_TOGGLE_COMMENT: {
-
_edit_option_toggle_inline_comment();
} break;
case EDIT_COMPLETE: {
-
tx->query_code_comple();
} break;
case EDIT_AUTO_INDENT: {
-
String text = tx->get_text();
Ref<Script> scr = script;
- if (scr.is_null())
+ if (scr.is_null()) {
return;
+ }
tx->begin_complex_operation();
int begin, end;
@@ -1241,37 +1129,29 @@ void ScriptTextEditor::_edit_option(int p_op) {
tx->end_complex_operation();
} break;
case EDIT_TRIM_TRAILING_WHITESAPCE: {
-
trim_trailing_whitespace();
} break;
case EDIT_CONVERT_INDENT_TO_SPACES: {
-
convert_indent_to_spaces();
} break;
case EDIT_CONVERT_INDENT_TO_TABS: {
-
convert_indent_to_tabs();
} break;
case EDIT_PICK_COLOR: {
-
color_panel->popup();
} break;
case EDIT_TO_UPPERCASE: {
-
_convert_case(CodeTextEditor::UPPER);
} break;
case EDIT_TO_LOWERCASE: {
-
_convert_case(CodeTextEditor::LOWER);
} break;
case EDIT_CAPITALIZE: {
-
_convert_case(CodeTextEditor::CAPITALIZE);
} break;
case EDIT_EVALUATE: {
-
Expression expression;
- Vector<String> lines = code_editor->get_text_edit()->get_selection_text().split("\n");
+ Vector<String> lines = code_editor->get_text_editor()->get_selection_text().split("\n");
PackedStringArray results;
for (int i = 0; i < lines.size(); i++) {
@@ -1290,88 +1170,71 @@ void ScriptTextEditor::_edit_option(int p_op) {
}
}
- code_editor->get_text_edit()->begin_complex_operation(); //prevents creating a two-step undo
- code_editor->get_text_edit()->insert_text_at_cursor(String("\n").join(results));
- code_editor->get_text_edit()->end_complex_operation();
+ code_editor->get_text_editor()->begin_complex_operation(); //prevents creating a two-step undo
+ code_editor->get_text_editor()->insert_text_at_cursor(String("\n").join(results));
+ code_editor->get_text_editor()->end_complex_operation();
} break;
case SEARCH_FIND: {
-
code_editor->get_find_replace_bar()->popup_search();
} break;
case SEARCH_FIND_NEXT: {
-
code_editor->get_find_replace_bar()->search_next();
} break;
case SEARCH_FIND_PREV: {
-
code_editor->get_find_replace_bar()->search_prev();
} break;
case SEARCH_REPLACE: {
-
code_editor->get_find_replace_bar()->popup_replace();
} break;
case SEARCH_IN_FILES: {
-
- String selected_text = code_editor->get_text_edit()->get_selection_text();
+ String selected_text = code_editor->get_text_editor()->get_selection_text();
// Yep, because it doesn't make sense to instance this dialog for every single script open...
// So this will be delegated to the ScriptEditor.
emit_signal("search_in_files_requested", selected_text);
} break;
case REPLACE_IN_FILES: {
-
- String selected_text = code_editor->get_text_edit()->get_selection_text();
+ String selected_text = code_editor->get_text_editor()->get_selection_text();
emit_signal("replace_in_files_requested", selected_text);
} break;
case SEARCH_LOCATE_FUNCTION: {
-
quick_open->popup_dialog(get_functions());
quick_open->set_title(TTR("Go to Function"));
} break;
case SEARCH_GOTO_LINE: {
-
goto_line_dialog->popup_find_line(tx);
} break;
case BOOKMARK_TOGGLE: {
-
code_editor->toggle_bookmark();
} break;
case BOOKMARK_GOTO_NEXT: {
-
code_editor->goto_next_bookmark();
} break;
case BOOKMARK_GOTO_PREV: {
-
code_editor->goto_prev_bookmark();
} break;
case BOOKMARK_REMOVE_ALL: {
-
code_editor->remove_all_bookmarks();
} break;
case DEBUG_TOGGLE_BREAKPOINT: {
-
int line = tx->cursor_get_line();
- bool dobreak = !tx->is_line_set_as_breakpoint(line);
+ bool dobreak = !tx->is_line_breakpointed(line);
tx->set_line_as_breakpoint(line, dobreak);
EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak);
} break;
case DEBUG_REMOVE_ALL_BREAKPOINTS: {
+ Array bpoints = tx->get_breakpointed_lines();
- List<int> bpoints;
- tx->get_breakpoints(&bpoints);
-
- for (List<int>::Element *E = bpoints.front(); E; E = E->next()) {
- int line = E->get();
- bool dobreak = !tx->is_line_set_as_breakpoint(line);
+ for (int i = 0; i < bpoints.size(); i++) {
+ int line = bpoints[i];
+ bool dobreak = !tx->is_line_breakpointed(line);
tx->set_line_as_breakpoint(line, dobreak);
EditorDebuggerNode::get_singleton()->set_breakpoint(script->get_path(), line + 1, dobreak);
}
} break;
case DEBUG_GOTO_NEXT_BREAKPOINT: {
-
- List<int> bpoints;
- tx->get_breakpoints(&bpoints);
+ Array bpoints = tx->get_breakpointed_lines();
if (bpoints.size() <= 0) {
return;
}
@@ -1379,13 +1242,13 @@ void ScriptTextEditor::_edit_option(int p_op) {
int line = tx->cursor_get_line();
// wrap around
- if (line >= bpoints[bpoints.size() - 1]) {
+ if (line >= (int)bpoints[bpoints.size() - 1]) {
tx->unfold_line(bpoints[0]);
tx->cursor_set_line(bpoints[0]);
tx->center_viewport_to_cursor();
} else {
- for (List<int>::Element *E = bpoints.front(); E; E = E->next()) {
- int bline = E->get();
+ for (int i = 0; i < bpoints.size(); i++) {
+ int bline = bpoints[i];
if (bline > line) {
tx->unfold_line(bline);
tx->cursor_set_line(bline);
@@ -1397,22 +1260,20 @@ void ScriptTextEditor::_edit_option(int p_op) {
} break;
case DEBUG_GOTO_PREV_BREAKPOINT: {
-
- List<int> bpoints;
- tx->get_breakpoints(&bpoints);
+ Array bpoints = tx->get_breakpointed_lines();
if (bpoints.size() <= 0) {
return;
}
int line = tx->cursor_get_line();
// wrap around
- if (line <= bpoints[0]) {
+ if (line <= (int)bpoints[0]) {
tx->unfold_line(bpoints[bpoints.size() - 1]);
tx->cursor_set_line(bpoints[bpoints.size() - 1]);
tx->center_viewport_to_cursor();
} else {
- for (List<int>::Element *E = bpoints.back(); E; E = E->prev()) {
- int bline = E->get();
+ for (int i = bpoints.size(); i >= 0; i--) {
+ int bline = bpoints[i];
if (bline < line) {
tx->unfold_line(bline);
tx->cursor_set_line(bline);
@@ -1424,19 +1285,19 @@ void ScriptTextEditor::_edit_option(int p_op) {
} break;
case HELP_CONTEXTUAL: {
-
String text = tx->get_selection_text();
- if (text == "")
+ if (text == "") {
text = tx->get_word_under_cursor();
+ }
if (text != "") {
emit_signal("request_help", text);
}
} break;
case LOOKUP_SYMBOL: {
-
String text = tx->get_word_under_cursor();
- if (text == "")
+ if (text == "") {
text = tx->get_selection_text();
+ }
if (text != "") {
_lookup_symbol(text, tx->cursor_get_line(), tx->cursor_get_column());
}
@@ -1445,8 +1306,9 @@ void ScriptTextEditor::_edit_option(int p_op) {
}
void ScriptTextEditor::_edit_option_toggle_inline_comment() {
- if (script.is_null())
+ if (script.is_null()) {
return;
+ }
String delimiter = "#";
List<String> comment_delimiters;
@@ -1463,41 +1325,54 @@ void ScriptTextEditor::_edit_option_toggle_inline_comment() {
code_editor->toggle_inline_comment(delimiter);
}
-void ScriptTextEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) {
- highlighters[p_highlighter->get_name()] = p_highlighter;
- highlighter_menu->add_radio_check_item(p_highlighter->get_name());
-}
+void ScriptTextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
+ ERR_FAIL_COND(p_highlighter.is_null());
-void ScriptTextEditor::set_syntax_highlighter(SyntaxHighlighter *p_highlighter) {
- TextEdit *te = code_editor->get_text_edit();
- te->_set_syntax_highlighting(p_highlighter);
- if (p_highlighter != nullptr)
- highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(p_highlighter->get_name()), true);
- else
- highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(TTR("Standard")), true);
+ highlighters[p_highlighter->_get_name()] = p_highlighter;
+ highlighter_menu->add_radio_check_item(p_highlighter->_get_name());
}
-void ScriptTextEditor::_change_syntax_highlighter(int p_idx) {
- Map<String, SyntaxHighlighter *>::Element *el = highlighters.front();
+void ScriptTextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
+ ERR_FAIL_COND(p_highlighter.is_null());
+
+ Map<String, Ref<EditorSyntaxHighlighter>>::Element *el = highlighters.front();
while (el != nullptr) {
- highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(el->key()), false);
+ int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key());
+ highlighter_menu->set_item_checked(highlighter_index, el->value() == p_highlighter);
el = el->next();
}
- // highlighter_menu->set_item_checked(p_idx, true);
+
+ CodeEdit *te = code_editor->get_text_editor();
+ p_highlighter->_set_edited_resource(script);
+ te->set_syntax_highlighter(p_highlighter);
+}
+
+void ScriptTextEditor::_change_syntax_highlighter(int p_idx) {
set_syntax_highlighter(highlighters[highlighter_menu->get_item_text(p_idx)]);
}
-void ScriptTextEditor::_bind_methods() {
+void ScriptTextEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ code_editor->get_text_editor()->set_gutter_width(connection_gutter, code_editor->get_text_editor()->get_row_height());
+ } break;
+ default:
+ break;
+ }
+}
+void ScriptTextEditor::_bind_methods() {
ClassDB::bind_method("_update_connected_methods", &ScriptTextEditor::_update_connected_methods);
ClassDB::bind_method("get_drag_data_fw", &ScriptTextEditor::get_drag_data_fw);
ClassDB::bind_method("can_drop_data_fw", &ScriptTextEditor::can_drop_data_fw);
ClassDB::bind_method("drop_data_fw", &ScriptTextEditor::drop_data_fw);
+
+ ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &ScriptTextEditor::add_syntax_highlighter);
}
Control *ScriptTextEditor::get_edit_menu() {
-
return edit_hb;
}
@@ -1506,43 +1381,38 @@ void ScriptTextEditor::clear_edit_menu() {
}
void ScriptTextEditor::reload(bool p_soft) {
-
- TextEdit *te = code_editor->get_text_edit();
+ CodeEdit *te = code_editor->get_text_editor();
Ref<Script> scr = script;
- if (scr.is_null())
+ if (scr.is_null()) {
return;
+ }
scr->set_source_code(te->get_text());
bool soft = p_soft || scr->get_instance_base_type() == "EditorPlugin"; //always soft-reload editor plugins
scr->get_language()->reload_tool_script(scr, soft);
}
-void ScriptTextEditor::get_breakpoints(List<int> *p_breakpoints) {
-
- code_editor->get_text_edit()->get_breakpoints(p_breakpoints);
+Array ScriptTextEditor::get_breakpoints() {
+ return code_editor->get_text_editor()->get_breakpointed_lines();
}
void ScriptTextEditor::set_tooltip_request_func(String p_method, Object *p_obj) {
-
- code_editor->get_text_edit()->set_tooltip_request_func(p_obj, p_method, this);
+ code_editor->get_text_editor()->set_tooltip_request_func(p_obj, p_method, this);
}
void ScriptTextEditor::set_debugger_active(bool p_active) {
}
Variant ScriptTextEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
-
return Variant();
}
bool ScriptTextEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
-
Dictionary d = p_data;
if (d.has("type") && (String(d["type"]) == "resource" ||
String(d["type"]) == "files" ||
String(d["type"]) == "nodes" ||
String(d["type"]) == "files_and_dirs")) {
-
return true;
}
@@ -1550,34 +1420,34 @@ bool ScriptTextEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_
}
static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
-
- if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)
+ if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene) {
return nullptr;
+ }
Ref<Script> scr = p_current_node->get_script();
- if (scr.is_valid() && scr == script)
+ if (scr.is_valid() && scr == script) {
return p_current_node;
+ }
for (int i = 0; i < p_current_node->get_child_count(); i++) {
Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);
- if (n)
+ if (n) {
return n;
+ }
}
return nullptr;
}
void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
-
Dictionary d = p_data;
- TextEdit *te = code_editor->get_text_edit();
+ CodeEdit *te = code_editor->get_text_editor();
int row, col;
te->_get_mouse_pos(p_point, row, col);
if (d.has("type") && String(d["type"]) == "resource") {
-
Ref<Resource> res = d["resource"];
if (!res.is_valid()) {
return;
@@ -1594,14 +1464,13 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
}
if (d.has("type") && (String(d["type"]) == "files" || String(d["type"]) == "files_and_dirs")) {
-
Array files = d["files"];
String text_to_drop;
for (int i = 0; i < files.size(); i++) {
-
- if (i > 0)
+ if (i > 0) {
text_to_drop += ",";
+ }
text_to_drop += "\"" + String(files[i]).c_escape() + "\"";
}
@@ -1611,7 +1480,6 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
}
if (d.has("type") && String(d["type"]) == "nodes") {
-
Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script);
if (!sn) {
@@ -1622,9 +1490,9 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
Array nodes = d["nodes"];
String text_to_drop;
for (int i = 0; i < nodes.size(); i++) {
-
- if (i > 0)
+ if (i > 0) {
text_to_drop += ",";
+ }
NodePath np = nodes[i];
Node *node = get_node(np);
@@ -1643,13 +1511,12 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data
}
void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
-
Ref<InputEventMouseButton> mb = ev;
Ref<InputEventKey> k = ev;
Point2 local_pos;
bool create_menu = false;
- TextEdit *tx = code_editor->get_text_edit();
+ CodeEdit *tx = code_editor->get_text_editor();
if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
local_pos = mb->get_global_position() - tx->get_global_position();
create_menu = true;
@@ -1682,10 +1549,12 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
}
String word_at_pos = tx->get_word_at_pos(local_pos);
- if (word_at_pos == "")
+ if (word_at_pos == "") {
word_at_pos = tx->get_word_under_cursor();
- if (word_at_pos == "")
+ }
+ if (word_at_pos == "") {
word_at_pos = tx->get_selection_text();
+ }
bool has_color = (word_at_pos == "Color");
bool foldable = tx->can_fold(row) || tx->is_folded(row);
@@ -1700,7 +1569,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
base = _find_node_for_script(base, base, script);
}
ScriptLanguage::LookupResult result;
- if (script->get_language()->lookup_code(code_editor->get_text_edit()->get_text_for_lookup_completion(), word_at_pos, script->get_path(), base, result) == OK) {
+ if (script->get_language()->lookup_code(code_editor->get_text_editor()->get_text_for_lookup_completion(), word_at_pos, script->get_path(), base, result) == OK) {
open_docs = true;
}
}
@@ -1748,21 +1617,20 @@ void ScriptTextEditor::_color_changed(const Color &p_color) {
new_args = String("(" + rtos(p_color.r) + ", " + rtos(p_color.g) + ", " + rtos(p_color.b) + ", " + rtos(p_color.a) + ")");
}
- String line = code_editor->get_text_edit()->get_line(color_position.x);
+ String line = code_editor->get_text_editor()->get_line(color_position.x);
int color_args_pos = line.find(color_args, color_position.y);
String line_with_replaced_args = line;
line_with_replaced_args.erase(color_args_pos, color_args.length());
line_with_replaced_args = line_with_replaced_args.insert(color_args_pos, new_args);
color_args = new_args;
- code_editor->get_text_edit()->begin_complex_operation();
- code_editor->get_text_edit()->set_line(color_position.x, line_with_replaced_args);
- code_editor->get_text_edit()->end_complex_operation();
- code_editor->get_text_edit()->update();
+ code_editor->get_text_editor()->begin_complex_operation();
+ code_editor->get_text_editor()->set_line(color_position.x, line_with_replaced_args);
+ code_editor->get_text_editor()->end_complex_operation();
+ code_editor->get_text_editor()->update();
}
void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, Vector2 p_pos) {
-
context_menu->clear();
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
@@ -1787,15 +1655,18 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_to_lowercase"), EDIT_TO_LOWERCASE);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/evaluate_selection"), EDIT_EVALUATE);
}
- if (p_foldable)
+ if (p_foldable) {
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE);
+ }
if (p_color || p_open_docs || p_goto_definition) {
context_menu->add_separator();
- if (p_open_docs)
+ if (p_open_docs) {
context_menu->add_item(TTR("Lookup Symbol"), LOOKUP_SYMBOL);
- if (p_color)
+ }
+ if (p_color) {
context_menu->add_item(TTR("Pick Color"), EDIT_PICK_COLOR);
+ }
}
context_menu->set_position(get_global_transform().xform(p_pos));
@@ -1803,77 +1674,75 @@ void ScriptTextEditor::_make_context_menu(bool p_selection, bool p_color, bool p
context_menu->popup();
}
-ScriptTextEditor::ScriptTextEditor() {
-
- theme_loaded = false;
- script_is_valid = false;
+void ScriptTextEditor::_enable_code_editor() {
+ ERR_FAIL_COND(code_editor->get_parent());
VSplitContainer *editor_box = memnew(VSplitContainer);
add_child(editor_box);
- editor_box->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ editor_box->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
- code_editor = memnew(CodeTextEditor);
editor_box->add_child(code_editor);
- code_editor->add_theme_constant_override("separation", 2);
- code_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ code_editor->connect("show_warnings_panel", callable_mp(this, &ScriptTextEditor::_show_warnings_panel));
code_editor->connect("validate_script", callable_mp(this, &ScriptTextEditor::_validate_script));
code_editor->connect("load_theme_settings", callable_mp(this, &ScriptTextEditor::_load_theme_settings));
- code_editor->set_code_complete_func(_code_complete_scripts, this);
- code_editor->get_text_edit()->connect("breakpoint_toggled", callable_mp(this, &ScriptTextEditor::_breakpoint_toggled));
- code_editor->get_text_edit()->connect("symbol_lookup", callable_mp(this, &ScriptTextEditor::_lookup_symbol));
- code_editor->get_text_edit()->connect("symbol_validate", callable_mp(this, &ScriptTextEditor::_validate_symbol));
- code_editor->get_text_edit()->connect("info_clicked", callable_mp(this, &ScriptTextEditor::_lookup_connections));
- code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+ code_editor->get_text_editor()->connect("breakpoint_toggled", callable_mp(this, &ScriptTextEditor::_breakpoint_toggled));
+ code_editor->get_text_editor()->connect("symbol_lookup", callable_mp(this, &ScriptTextEditor::_lookup_symbol));
+ code_editor->get_text_editor()->connect("symbol_validate", callable_mp(this, &ScriptTextEditor::_validate_symbol));
+ code_editor->get_text_editor()->connect("gutter_added", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes));
+ code_editor->get_text_editor()->connect("gutter_removed", callable_mp(this, &ScriptTextEditor::_update_gutter_indexes));
+ code_editor->get_text_editor()->connect("gutter_clicked", callable_mp(this, &ScriptTextEditor::_gutter_clicked));
+ code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ScriptTextEditor::_text_edit_gui_input));
code_editor->show_toggle_scripts_button();
+ _update_gutter_indexes();
- warnings_panel = memnew(RichTextLabel);
editor_box->add_child(warnings_panel);
- warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
- warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
- warnings_panel->set_meta_underline(true);
- warnings_panel->set_selection_enabled(true);
- warnings_panel->set_focus_mode(FOCUS_CLICK);
- warnings_panel->hide();
-
- code_editor->connect("error_pressed", callable_mp(this, &ScriptTextEditor::_error_pressed));
- code_editor->connect("show_warnings_panel", callable_mp(this, &ScriptTextEditor::_show_warnings_panel));
+ warnings_panel->add_theme_font_override(
+ "normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font("main", "EditorFonts"));
+ warnings_panel->add_theme_font_size_override(
+ "normal_font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size("main_size", "EditorFonts"));
warnings_panel->connect("meta_clicked", callable_mp(this, &ScriptTextEditor::_warning_clicked));
- update_settings();
-
- code_editor->get_text_edit()->set_callhint_settings(
- EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
- EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset"));
-
- code_editor->get_text_edit()->set_select_identifiers_on_hover(true);
- code_editor->get_text_edit()->set_context_menu_enabled(false);
- code_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ScriptTextEditor::_text_edit_gui_input));
-
- context_menu = memnew(PopupMenu);
add_child(context_menu);
context_menu->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
- color_panel = memnew(PopupPanel);
add_child(color_panel);
+
color_picker = memnew(ColorPicker);
color_picker->set_deferred_mode(true);
- color_panel->add_child(color_picker);
color_picker->connect("color_changed", callable_mp(this, &ScriptTextEditor::_color_changed));
+ color_panel->add_child(color_picker);
+
// get default color picker mode from editor settings
int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
- if (default_color_mode == 1)
+ if (default_color_mode == 1) {
color_picker->set_hsv_mode(true);
- else if (default_color_mode == 2)
+ } else if (default_color_mode == 2) {
color_picker->set_raw_mode(true);
+ }
- edit_hb = memnew(HBoxContainer);
+ quick_open = memnew(ScriptEditorQuickOpen);
+ quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line));
+ add_child(quick_open);
- edit_menu = memnew(MenuButton);
- edit_menu->set_text(TTR("Edit"));
- edit_menu->set_switch_on_hover(true);
+ goto_line_dialog = memnew(GotoLineDialog);
+ add_child(goto_line_dialog);
+
+ add_child(connection_info_dialog);
+ edit_hb->add_child(search_menu);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
+ search_menu->get_popup()->add_separator();
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_in_files"), SEARCH_IN_FILES);
+ search_menu->get_popup()->add_separator();
+ search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/contextual_help"), HELP_CONTEXTUAL);
+ search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
+
+ edit_hb->add_child(edit_menu);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
edit_menu->get_popup()->add_separator();
@@ -1903,8 +1772,6 @@ ScriptTextEditor::ScriptTextEditor() {
edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
edit_menu->get_popup()->add_separator();
- PopupMenu *convert_case = memnew(PopupMenu);
- convert_case->set_name("convert_case");
edit_menu->get_popup()->add_child(convert_case);
edit_menu->get_popup()->add_submenu_item(TTR("Convert Case"), "convert_case");
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase"), KEY_MASK_SHIFT | KEY_F4), EDIT_TO_UPPERCASE);
@@ -1912,82 +1779,135 @@ ScriptTextEditor::ScriptTextEditor() {
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F6), EDIT_CAPITALIZE);
convert_case->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
- highlighters[TTR("Standard")] = nullptr;
- highlighter_menu = memnew(PopupMenu);
- highlighter_menu->set_name("highlighter_menu");
edit_menu->get_popup()->add_child(highlighter_menu);
edit_menu->get_popup()->add_submenu_item(TTR("Syntax Highlighter"), "highlighter_menu");
- highlighter_menu->add_radio_check_item(TTR("Standard"));
highlighter_menu->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_change_syntax_highlighter));
- search_menu = memnew(MenuButton);
- edit_hb->add_child(search_menu);
- search_menu->set_text(TTR("Search"));
- search_menu->set_switch_on_hover(true);
+ _load_theme_settings();
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_previous"), SEARCH_FIND_PREV);
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace"), SEARCH_REPLACE);
- search_menu->get_popup()->add_separator();
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_in_files"), SEARCH_IN_FILES);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace_in_files"), REPLACE_IN_FILES);
- search_menu->get_popup()->add_separator();
- search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/contextual_help"), HELP_CONTEXTUAL);
- search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
-
- edit_hb->add_child(edit_menu);
-
- MenuButton *goto_menu = memnew(MenuButton);
edit_hb->add_child(goto_menu);
- goto_menu->set_text(TTR("Go To"));
- goto_menu->set_switch_on_hover(true);
- goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
-
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_function"), SEARCH_LOCATE_FUNCTION);
goto_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_line"), SEARCH_GOTO_LINE);
goto_menu->get_popup()->add_separator();
- bookmarks_menu = memnew(PopupMenu);
- bookmarks_menu->set_name("Bookmarks");
goto_menu->get_popup()->add_child(bookmarks_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Bookmarks"), "Bookmarks");
_update_bookmark_list();
bookmarks_menu->connect("about_to_popup", callable_mp(this, &ScriptTextEditor::_update_bookmark_list));
bookmarks_menu->connect("index_pressed", callable_mp(this, &ScriptTextEditor::_bookmark_item_pressed));
- breakpoints_menu = memnew(PopupMenu);
- breakpoints_menu->set_name("Breakpoints");
goto_menu->get_popup()->add_child(breakpoints_menu);
goto_menu->get_popup()->add_submenu_item(TTR("Breakpoints"), "Breakpoints");
_update_breakpoint_list();
breakpoints_menu->connect("about_to_popup", callable_mp(this, &ScriptTextEditor::_update_breakpoint_list));
breakpoints_menu->connect("index_pressed", callable_mp(this, &ScriptTextEditor::_breakpoint_item_pressed));
- quick_open = memnew(ScriptEditorQuickOpen);
- add_child(quick_open);
- quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line));
+ goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ScriptTextEditor::_edit_option));
+}
- goto_line_dialog = memnew(GotoLineDialog);
- add_child(goto_line_dialog);
+ScriptTextEditor::ScriptTextEditor() {
+ code_editor = memnew(CodeTextEditor);
+ code_editor->add_theme_constant_override("separation", 2);
+ code_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ code_editor->set_code_complete_func(_code_complete_scripts, this);
+ code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ code_editor->get_text_editor()->set_draw_breakpoints_gutter(true);
+ code_editor->get_text_editor()->set_draw_executing_lines_gutter(true);
+
+ connection_gutter = 1;
+ code_editor->get_text_editor()->add_gutter(connection_gutter);
+ code_editor->get_text_editor()->set_gutter_name(connection_gutter, "connection_gutter");
+ code_editor->get_text_editor()->set_gutter_draw(connection_gutter, false);
+ code_editor->get_text_editor()->set_gutter_overwritable(connection_gutter, true);
+ code_editor->get_text_editor()->set_gutter_type(connection_gutter, TextEdit::GUTTER_TPYE_ICON);
+
+ warnings_panel = memnew(RichTextLabel);
+ warnings_panel->set_custom_minimum_size(Size2(0, 100 * EDSCALE));
+ warnings_panel->set_h_size_flags(SIZE_EXPAND_FILL);
+ warnings_panel->set_meta_underline(true);
+ warnings_panel->set_selection_enabled(true);
+ warnings_panel->set_focus_mode(FOCUS_CLICK);
+ warnings_panel->hide();
+
+ update_settings();
+
+ code_editor->get_text_editor()->set_callhint_settings(
+ EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
+ EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset"));
+
+ code_editor->get_text_editor()->set_select_identifiers_on_hover(true);
+ code_editor->get_text_editor()->set_context_menu_enabled(false);
+
+ context_menu = memnew(PopupMenu);
+
+ color_panel = memnew(PopupPanel);
+
+ edit_hb = memnew(HBoxContainer);
+
+ edit_menu = memnew(MenuButton);
+ edit_menu->set_text(TTR("Edit"));
+ edit_menu->set_switch_on_hover(true);
+ edit_menu->set_shortcut_context(this);
+
+ convert_case = memnew(PopupMenu);
+ convert_case->set_name("convert_case");
+
+ highlighter_menu = memnew(PopupMenu);
+ highlighter_menu->set_name("highlighter_menu");
+
+ Ref<EditorPlainTextSyntaxHighlighter> plain_highlighter;
+ plain_highlighter.instance();
+ add_syntax_highlighter(plain_highlighter);
+
+ Ref<EditorStandardSyntaxHighlighter> highlighter;
+ highlighter.instance();
+ add_syntax_highlighter(highlighter);
+ set_syntax_highlighter(highlighter);
+
+ search_menu = memnew(MenuButton);
+ search_menu->set_text(TTR("Search"));
+ search_menu->set_switch_on_hover(true);
+ search_menu->set_shortcut_context(this);
+
+ goto_menu = memnew(MenuButton);
+ goto_menu->set_text(TTR("Go To"));
+ goto_menu->set_switch_on_hover(true);
+ goto_menu->set_shortcut_context(this);
+
+ bookmarks_menu = memnew(PopupMenu);
+ bookmarks_menu->set_name("Bookmarks");
+
+ breakpoints_menu = memnew(PopupMenu);
+ breakpoints_menu->set_name("Breakpoints");
connection_info_dialog = memnew(ConnectionInfoDialog);
- add_child(connection_info_dialog);
- code_editor->get_text_edit()->set_drag_forwarding(this);
+ code_editor->get_text_editor()->set_drag_forwarding(this);
}
ScriptTextEditor::~ScriptTextEditor() {
- for (const Map<String, SyntaxHighlighter *>::Element *E = highlighters.front(); E; E = E->next()) {
- if (E->get() != nullptr) {
- memdelete(E->get());
- }
- }
highlighters.clear();
+
+ if (!editor_enabled) {
+ memdelete(code_editor);
+ memdelete(warnings_panel);
+ memdelete(context_menu);
+ memdelete(color_panel);
+ memdelete(edit_hb);
+ memdelete(edit_menu);
+ memdelete(convert_case);
+ memdelete(highlighter_menu);
+ memdelete(search_menu);
+ memdelete(goto_menu);
+ memdelete(bookmarks_menu);
+ memdelete(breakpoints_menu);
+ memdelete(connection_info_dialog);
+ }
}
static ScriptEditorBase *create_editor(const RES &p_resource) {
-
if (Object::cast_to<Script>(*p_resource)) {
return memnew(ScriptTextEditor);
}
@@ -1995,7 +1915,6 @@ static ScriptEditorBase *create_editor(const RES &p_resource) {
}
void ScriptTextEditor::register_editor() {
-
ED_SHORTCUT("script_text_editor/undo", TTR("Undo"), KEY_MASK_CMD | KEY_Z);
ED_SHORTCUT("script_text_editor/redo", TTR("Redo"), KEY_MASK_CMD | KEY_Y);
ED_SHORTCUT("script_text_editor/cut", TTR("Cut"), KEY_MASK_CMD | KEY_X);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index a0dfba6cc8..17abfcf4cc 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,13 +37,12 @@
#include "script_editor_plugin.h"
class ConnectionInfoDialog : public AcceptDialog {
-
GDCLASS(ConnectionInfoDialog, AcceptDialog);
- Label *method;
- Tree *tree;
+ Label *method = nullptr;
+ Tree *tree = nullptr;
- virtual void ok_pressed();
+ virtual void ok_pressed() override;
public:
void popup_connections(String p_method, Vector<Node *> p_nodes);
@@ -52,14 +51,14 @@ public:
};
class ScriptTextEditor : public ScriptEditorBase {
-
GDCLASS(ScriptTextEditor, ScriptEditorBase);
- CodeTextEditor *code_editor;
- RichTextLabel *warnings_panel;
+ CodeTextEditor *code_editor = nullptr;
+ RichTextLabel *warnings_panel = nullptr;
Ref<Script> script;
- bool script_is_valid;
+ bool script_is_valid = false;
+ bool editor_enabled = false;
Vector<String> functions;
@@ -67,37 +66,35 @@ class ScriptTextEditor : public ScriptEditorBase {
Vector<String> member_keywords;
- HBoxContainer *edit_hb;
+ HBoxContainer *edit_hb = nullptr;
- MenuButton *edit_menu;
- MenuButton *search_menu;
- PopupMenu *bookmarks_menu;
- PopupMenu *breakpoints_menu;
- PopupMenu *highlighter_menu;
- PopupMenu *context_menu;
+ MenuButton *edit_menu = nullptr;
+ MenuButton *search_menu = nullptr;
+ MenuButton *goto_menu = nullptr;
+ PopupMenu *bookmarks_menu = nullptr;
+ PopupMenu *breakpoints_menu = nullptr;
+ PopupMenu *highlighter_menu = nullptr;
+ PopupMenu *context_menu = nullptr;
+ PopupMenu *convert_case = nullptr;
- GotoLineDialog *goto_line_dialog;
- ScriptEditorQuickOpen *quick_open;
- ConnectionInfoDialog *connection_info_dialog;
+ GotoLineDialog *goto_line_dialog = nullptr;
+ ScriptEditorQuickOpen *quick_open = nullptr;
+ ConnectionInfoDialog *connection_info_dialog = nullptr;
- PopupPanel *color_panel;
- ColorPicker *color_picker;
- Vector2 color_position;
- String color_args;
+ int connection_gutter = -1;
+ void _gutter_clicked(int p_line, int p_gutter);
+ void _update_gutter_indexes();
- void _update_member_keywords();
+ int line_number_gutter = -1;
+ Color default_line_number_color = Color(1, 1, 1);
+ Color safe_line_number_color = Color(1, 1, 1);
- struct ColorsCache {
- Color symbol_color;
- Color keyword_color;
- Color basetype_color;
- Color type_color;
- Color usertype_color;
- Color comment_color;
- Color string_color;
- } colors_cache;
+ PopupPanel *color_panel = nullptr;
+ ColorPicker *color_picker = nullptr;
+ Vector2 color_position;
+ String color_args;
- bool theme_loaded;
+ bool theme_loaded = false;
enum {
EDIT_UNDO,
@@ -146,6 +143,8 @@ class ScriptTextEditor : public ScriptEditorBase {
LOOKUP_SYMBOL,
};
+ void _enable_code_editor();
+
protected:
void _update_breakpoint_list();
void _breakpoint_item_pressed(int p_idx);
@@ -161,13 +160,12 @@ protected:
void _load_theme_settings();
void _set_theme_for_script();
void _show_warnings_panel(bool p_show);
- void _error_pressed();
void _warning_clicked(Variant p_line);
void _notification(int p_what);
static void _bind_methods();
- Map<String, SyntaxHighlighter *> highlighters;
+ Map<String, Ref<EditorSyntaxHighlighter>> highlighters;
void _change_syntax_highlighter(int p_idx);
void _edit_option(int p_op);
@@ -180,8 +178,6 @@ protected:
void _lookup_symbol(const String &p_symbol, int p_row, int p_column);
void _validate_symbol(const String &p_symbol);
- void _lookup_connections(int p_row, String p_method);
-
void _convert_case(CodeTextEditor::CaseStyle p_case);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
@@ -193,50 +189,51 @@ protected:
public:
void _update_connected_methods();
- virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
- virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
+ virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
+ virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
void update_toggle_scripts_button();
- virtual void apply_code();
- virtual RES get_edited_resource() const;
- virtual void set_edited_resource(const RES &p_res);
- virtual Vector<String> get_functions();
- virtual void reload_text();
- virtual String get_name();
- virtual Ref<Texture2D> get_theme_icon();
- virtual bool is_unsaved();
- virtual Variant get_edit_state();
- virtual void set_edit_state(const Variant &p_state);
- virtual void ensure_focus();
- virtual void trim_trailing_whitespace();
- virtual void insert_final_newline();
- virtual void convert_indent_to_spaces();
- virtual void convert_indent_to_tabs();
- virtual void tag_saved_version();
-
- virtual void goto_line(int p_line, bool p_with_error = false);
+ virtual void apply_code() override;
+ virtual RES get_edited_resource() const override;
+ virtual void set_edited_resource(const RES &p_res) override;
+ virtual void enable_editor() override;
+ virtual Vector<String> get_functions() override;
+ virtual void reload_text() override;
+ virtual String get_name() override;
+ virtual Ref<Texture2D> get_theme_icon() override;
+ virtual bool is_unsaved() override;
+ virtual Variant get_edit_state() override;
+ virtual void set_edit_state(const Variant &p_state) override;
+ virtual void ensure_focus() override;
+ virtual void trim_trailing_whitespace() override;
+ virtual void insert_final_newline() override;
+ virtual void convert_indent_to_spaces() override;
+ virtual void convert_indent_to_tabs() override;
+ virtual void tag_saved_version() override;
+
+ virtual void goto_line(int p_line, bool p_with_error = false) override;
void goto_line_selection(int p_line, int p_begin, int p_end);
void goto_line_centered(int p_line);
- virtual void set_executing_line(int p_line);
- virtual void clear_executing_line();
+ virtual void set_executing_line(int p_line) override;
+ virtual void clear_executing_line() override;
- virtual void reload(bool p_soft);
- virtual void get_breakpoints(List<int> *p_breakpoints);
+ virtual void reload(bool p_soft) override;
+ virtual Array get_breakpoints() override;
- virtual void add_callback(const String &p_function, PackedStringArray p_args);
- virtual void update_settings();
+ virtual void add_callback(const String &p_function, PackedStringArray p_args) override;
+ virtual void update_settings() override;
- virtual bool show_members_overview();
+ virtual bool show_members_overview() override;
- virtual void set_tooltip_request_func(String p_method, Object *p_obj);
+ virtual void set_tooltip_request_func(String p_method, Object *p_obj) override;
- virtual void set_debugger_active(bool p_active);
+ virtual void set_debugger_active(bool p_active) override;
- Control *get_edit_menu();
- virtual void clear_edit_menu();
+ Control *get_edit_menu() override;
+ virtual void clear_edit_menu() override;
static void register_editor();
- virtual void validate();
+ virtual void validate() override;
ScriptTextEditor();
~ScriptTextEditor();
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 9ef8148241..d6a816f606 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,11 +44,10 @@
/*** SHADER SCRIPT EDITOR ****/
Ref<Shader> ShaderTextEditor::get_edited_shader() const {
-
return shader;
}
-void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
+void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
if (shader == p_shader) {
return;
}
@@ -56,8 +55,8 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
_load_theme_settings();
- get_text_edit()->set_text(p_shader->get_code());
- get_text_edit()->clear_undo_history();
+ get_text_editor()->set_text(p_shader->get_code());
+ get_text_editor()->clear_undo_history();
_validate_script();
_line_col_changed();
@@ -66,7 +65,7 @@ void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
void ShaderTextEditor::reload_text() {
ERR_FAIL_COND(shader.is_null());
- TextEdit *te = get_text_edit();
+ CodeEdit *te = get_text_editor();
int column = te->cursor_get_column();
int row = te->cursor_get_line();
int h = te->get_h_scroll();
@@ -84,9 +83,6 @@ void ShaderTextEditor::reload_text() {
}
void ShaderTextEditor::_load_theme_settings() {
-
- get_text_edit()->clear_colors();
-
Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color");
Color completion_selected_color = EDITOR_GET("text_editor/highlighting/completion_selected_color");
@@ -103,9 +99,6 @@ void ShaderTextEditor::_load_theme_settings() {
Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color");
Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color");
Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color");
- Color number_color = EDITOR_GET("text_editor/highlighting/number_color");
- Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
- Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color");
Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color");
Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color");
@@ -113,69 +106,77 @@ void ShaderTextEditor::_load_theme_settings() {
Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color");
Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color");
Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color");
- Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
- Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
- Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
-
- get_text_edit()->add_theme_color_override("background_color", background_color);
- get_text_edit()->add_theme_color_override("completion_background_color", completion_background_color);
- get_text_edit()->add_theme_color_override("completion_selected_color", completion_selected_color);
- get_text_edit()->add_theme_color_override("completion_existing_color", completion_existing_color);
- get_text_edit()->add_theme_color_override("completion_scroll_color", completion_scroll_color);
- get_text_edit()->add_theme_color_override("completion_font_color", completion_font_color);
- get_text_edit()->add_theme_color_override("font_color", text_color);
- get_text_edit()->add_theme_color_override("line_number_color", line_number_color);
- get_text_edit()->add_theme_color_override("caret_color", caret_color);
- get_text_edit()->add_theme_color_override("caret_background_color", caret_background_color);
- get_text_edit()->add_theme_color_override("font_color_selected", text_selected_color);
- get_text_edit()->add_theme_color_override("selection_color", selection_color);
- get_text_edit()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color);
- get_text_edit()->add_theme_color_override("current_line_color", current_line_color);
- get_text_edit()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color);
- get_text_edit()->add_theme_color_override("word_highlighted_color", word_highlighted_color);
- get_text_edit()->add_theme_color_override("number_color", number_color);
- get_text_edit()->add_theme_color_override("function_color", function_color);
- get_text_edit()->add_theme_color_override("member_variable_color", member_variable_color);
- get_text_edit()->add_theme_color_override("mark_color", mark_color);
- get_text_edit()->add_theme_color_override("bookmark_color", bookmark_color);
- get_text_edit()->add_theme_color_override("breakpoint_color", breakpoint_color);
- get_text_edit()->add_theme_color_override("executing_line_color", executing_line_color);
- get_text_edit()->add_theme_color_override("code_folding_color", code_folding_color);
- get_text_edit()->add_theme_color_override("search_result_color", search_result_color);
- get_text_edit()->add_theme_color_override("search_result_border_color", search_result_border_color);
- get_text_edit()->add_theme_color_override("symbol_color", symbol_color);
+
+ get_text_editor()->add_theme_color_override("background_color", background_color);
+ get_text_editor()->add_theme_color_override("completion_background_color", completion_background_color);
+ get_text_editor()->add_theme_color_override("completion_selected_color", completion_selected_color);
+ get_text_editor()->add_theme_color_override("completion_existing_color", completion_existing_color);
+ get_text_editor()->add_theme_color_override("completion_scroll_color", completion_scroll_color);
+ get_text_editor()->add_theme_color_override("completion_font_color", completion_font_color);
+ get_text_editor()->add_theme_color_override("font_color", text_color);
+ get_text_editor()->add_theme_color_override("line_number_color", line_number_color);
+ get_text_editor()->add_theme_color_override("caret_color", caret_color);
+ get_text_editor()->add_theme_color_override("caret_background_color", caret_background_color);
+ get_text_editor()->add_theme_color_override("font_color_selected", text_selected_color);
+ get_text_editor()->add_theme_color_override("selection_color", selection_color);
+ get_text_editor()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color);
+ get_text_editor()->add_theme_color_override("current_line_color", current_line_color);
+ get_text_editor()->add_theme_color_override("line_length_guideline_color", line_length_guideline_color);
+ get_text_editor()->add_theme_color_override("word_highlighted_color", word_highlighted_color);
+ get_text_editor()->add_theme_color_override("mark_color", mark_color);
+ get_text_editor()->add_theme_color_override("bookmark_color", bookmark_color);
+ get_text_editor()->add_theme_color_override("breakpoint_color", breakpoint_color);
+ get_text_editor()->add_theme_color_override("executing_line_color", executing_line_color);
+ get_text_editor()->add_theme_color_override("code_folding_color", code_folding_color);
+ get_text_editor()->add_theme_color_override("search_result_color", search_result_color);
+ get_text_editor()->add_theme_color_override("search_result_border_color", search_result_border_color);
+
+ syntax_highlighter->set_number_color(EDITOR_GET("text_editor/highlighting/number_color"));
+ syntax_highlighter->set_symbol_color(EDITOR_GET("text_editor/highlighting/symbol_color"));
+ syntax_highlighter->set_function_color(EDITOR_GET("text_editor/highlighting/function_color"));
+ syntax_highlighter->set_member_variable_color(EDITOR_GET("text_editor/highlighting/member_variable_color"));
+
+ syntax_highlighter->clear_keyword_colors();
List<String> keywords;
ShaderLanguage::get_keyword_list(&keywords);
+ const Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
- if (shader.is_valid()) {
+ for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
+ syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ }
- for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
+ // Colorize built-ins like `COLOR` differently to make them easier
+ // to distinguish from keywords at a quick glance.
+ List<String> built_ins;
+ if (shader.is_valid()) {
+ for (const Map<StringName, ShaderLanguage::FunctionInfo>::Element *E = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())).front(); E; E = E->next()) {
for (const Map<StringName, ShaderLanguage::BuiltInInfo>::Element *F = E->get().built_ins.front(); F; F = F->next()) {
- keywords.push_back(F->key());
+ built_ins.push_back(F->key());
}
}
for (int i = 0; i < ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())).size(); i++) {
-
- keywords.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
+ built_ins.push_back(ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()))[i]);
}
}
- for (List<String>::Element *E = keywords.front(); E; E = E->next()) {
+ const Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
- get_text_edit()->add_keyword_color(E->get(), keyword_color);
+ for (List<String>::Element *E = built_ins.front(); E; E = E->next()) {
+ syntax_highlighter->add_keyword_color(E->get(), member_variable_color);
}
- //colorize comments
- get_text_edit()->add_color_region("/*", "*/", comment_color, false);
- get_text_edit()->add_color_region("//", "", comment_color, false);
+ // Colorize comments.
+ const Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
+ syntax_highlighter->clear_color_regions();
+ syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
+ syntax_highlighter->add_color_region("//", "", comment_color, true);
}
void ShaderTextEditor::_check_shader_mode() {
-
- String type = ShaderLanguage::get_shader_type(get_text_edit()->get_text());
+ String type = ShaderLanguage::get_shader_type(get_text_editor()->get_text());
Shader::Mode mode;
@@ -188,19 +189,17 @@ void ShaderTextEditor::_check_shader_mode() {
}
if (shader->get_mode() != mode) {
- shader->set_code(get_text_edit()->get_text());
+ shader->set_code(get_text_editor()->get_text());
_load_theme_settings();
}
}
static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
-
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return RS::global_variable_type_get_shader_datatype(gvt);
}
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) {
-
_check_shader_mode();
ShaderLanguage sl;
@@ -208,14 +207,13 @@ void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptCo
sl.complete(p_code, ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode())), ShaderTypes::get_singleton()->get_types(), _get_global_variable_type, r_options, calltip);
- get_text_edit()->set_code_hint(calltip);
+ get_text_editor()->set_code_hint(calltip);
}
void ShaderTextEditor::_validate_script() {
-
_check_shader_mode();
- String code = get_text_edit()->get_text();
+ String code = get_text_editor()->get_text();
//List<StringName> params;
//shader->get_param_list(&params);
@@ -227,13 +225,15 @@ void ShaderTextEditor::_validate_script() {
String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
set_error(error_text);
set_error_pos(sl.get_error_line() - 1, 0);
- for (int i = 0; i < get_text_edit()->get_line_count(); i++)
- get_text_edit()->set_line_as_marked(i, false);
- get_text_edit()->set_line_as_marked(sl.get_error_line() - 1, true);
+ for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
+ get_text_editor()->set_line_as_marked(i, false);
+ }
+ get_text_editor()->set_line_as_marked(sl.get_error_line() - 1, true);
} else {
- for (int i = 0; i < get_text_edit()->get_line_count(); i++)
- get_text_edit()->set_line_as_marked(i, false);
+ for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
+ get_text_editor()->set_line_as_marked(i, false);
+ }
set_error("");
}
@@ -244,30 +244,31 @@ void ShaderTextEditor::_bind_methods() {
}
ShaderTextEditor::ShaderTextEditor() {
+ syntax_highlighter.instance();
+ get_text_editor()->set_syntax_highlighter(syntax_highlighter);
}
/*** SCRIPT EDITOR ******/
void ShaderEditor::_menu_option(int p_option) {
-
switch (p_option) {
case EDIT_UNDO: {
- shader_editor->get_text_edit()->undo();
+ shader_editor->get_text_editor()->undo();
} break;
case EDIT_REDO: {
- shader_editor->get_text_edit()->redo();
+ shader_editor->get_text_editor()->redo();
} break;
case EDIT_CUT: {
- shader_editor->get_text_edit()->cut();
+ shader_editor->get_text_editor()->cut();
} break;
case EDIT_COPY: {
- shader_editor->get_text_edit()->copy();
+ shader_editor->get_text_editor()->copy();
} break;
case EDIT_PASTE: {
- shader_editor->get_text_edit()->paste();
+ shader_editor->get_text_editor()->paste();
} break;
case EDIT_SELECT_ALL: {
- shader_editor->get_text_edit()->select_all();
+ shader_editor->get_text_editor()->select_all();
} break;
case EDIT_MOVE_LINE_UP: {
shader_editor->move_lines_up();
@@ -276,20 +277,20 @@ void ShaderEditor::_menu_option(int p_option) {
shader_editor->move_lines_down();
} break;
case EDIT_INDENT_LEFT: {
-
- if (shader.is_null())
+ if (shader.is_null()) {
return;
+ }
- TextEdit *tx = shader_editor->get_text_edit();
+ CodeEdit *tx = shader_editor->get_text_editor();
tx->indent_left();
} break;
case EDIT_INDENT_RIGHT: {
-
- if (shader.is_null())
+ if (shader.is_null()) {
return;
+ }
- TextEdit *tx = shader_editor->get_text_edit();
+ CodeEdit *tx = shader_editor->get_text_editor();
tx->indent_right();
} break;
@@ -300,111 +301,77 @@ void ShaderEditor::_menu_option(int p_option) {
shader_editor->clone_lines_down();
} break;
case EDIT_TOGGLE_COMMENT: {
-
- if (shader.is_null())
+ if (shader.is_null()) {
return;
+ }
shader_editor->toggle_inline_comment("//");
} break;
case EDIT_COMPLETE: {
-
- shader_editor->get_text_edit()->query_code_comple();
+ shader_editor->get_text_editor()->query_code_comple();
} break;
case SEARCH_FIND: {
-
shader_editor->get_find_replace_bar()->popup_search();
} break;
case SEARCH_FIND_NEXT: {
-
shader_editor->get_find_replace_bar()->search_next();
} break;
case SEARCH_FIND_PREV: {
-
shader_editor->get_find_replace_bar()->search_prev();
} break;
case SEARCH_REPLACE: {
-
shader_editor->get_find_replace_bar()->popup_replace();
} break;
case SEARCH_GOTO_LINE: {
-
- goto_line_dialog->popup_find_line(shader_editor->get_text_edit());
+ goto_line_dialog->popup_find_line(shader_editor->get_text_editor());
} break;
case BOOKMARK_TOGGLE: {
-
shader_editor->toggle_bookmark();
} break;
case BOOKMARK_GOTO_NEXT: {
-
shader_editor->goto_next_bookmark();
} break;
case BOOKMARK_GOTO_PREV: {
-
shader_editor->goto_prev_bookmark();
} break;
case BOOKMARK_REMOVE_ALL: {
-
shader_editor->remove_all_bookmarks();
} break;
case HELP_DOCS: {
- OS::get_singleton()->shell_open("https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/index.html");
+ OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/index.html");
} break;
}
if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) {
- shader_editor->get_text_edit()->call_deferred("grab_focus");
+ shader_editor->get_text_editor()->call_deferred("grab_focus");
}
}
void ShaderEditor::_notification(int p_what) {
-
- if (p_what == NOTIFICATION_WM_FOCUS_IN) {
+ if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
_check_for_external_edit();
}
}
void ShaderEditor::_params_changed() {
-
shader_editor->_validate_script();
}
void ShaderEditor::_editor_settings_changed() {
+ shader_editor->update_editor_settings();
- shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/completion/auto_brace_complete"));
- shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/cursor/scroll_past_end_of_file"));
- shader_editor->get_text_edit()->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size"));
- shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type"));
- shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent"));
- shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
- shader_editor->get_text_edit()->set_draw_spaces(EditorSettings::get_singleton()->get("text_editor/indent/draw_spaces"));
- shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_numbers"));
- shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting"));
- shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_all_occurrences"));
- shader_editor->get_text_edit()->set_highlight_current_line(EditorSettings::get_singleton()->get("text_editor/highlighting/highlight_current_line"));
- shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink"));
- shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/cursor/caret_blink_speed"));
- shader_editor->get_text_edit()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing"));
- shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/cursor/block_caret"));
- shader_editor->get_text_edit()->set_smooth_scroll_enabled(EditorSettings::get_singleton()->get("text_editor/navigation/smooth_scrolling"));
- shader_editor->get_text_edit()->set_v_scroll_speed(EditorSettings::get_singleton()->get("text_editor/navigation/v_scroll_speed"));
- shader_editor->get_text_edit()->set_draw_minimap(EditorSettings::get_singleton()->get("text_editor/navigation/show_minimap"));
- shader_editor->get_text_edit()->set_minimap_width((int)EditorSettings::get_singleton()->get("text_editor/navigation/minimap_width") * EDSCALE);
- shader_editor->get_text_edit()->set_show_line_length_guidelines(EditorSettings::get_singleton()->get("text_editor/appearance/show_line_length_guidelines"));
- shader_editor->get_text_edit()->set_line_length_guideline_soft_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_soft_column"));
- shader_editor->get_text_edit()->set_line_length_guideline_hard_column(EditorSettings::get_singleton()->get("text_editor/appearance/line_length_guideline_hard_column"));
- shader_editor->get_text_edit()->set_breakpoint_gutter_enabled(false);
+ shader_editor->get_text_editor()->add_theme_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/theme/line_spacing"));
+ shader_editor->get_text_editor()->set_draw_breakpoints_gutter(false);
+ shader_editor->get_text_editor()->set_draw_executing_lines_gutter(false);
}
void ShaderEditor::_bind_methods() {
-
ClassDB::bind_method("_params_changed", &ShaderEditor::_params_changed);
}
void ShaderEditor::ensure_select_current() {
-
/*
if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
-
ShaderTextEditor *ste = Object::cast_to<ShaderTextEditor>(tab_container->get_child(tab_container->get_current_tab()));
if (!ste)
return;
@@ -414,12 +381,10 @@ void ShaderEditor::ensure_select_current() {
}
void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
-
shader_editor->goto_line_selection(p_line, p_begin, p_end);
}
void ShaderEditor::_check_for_external_edit() {
-
if (shader.is_null() || !shader.is_valid()) {
return;
}
@@ -440,7 +405,6 @@ void ShaderEditor::_check_for_external_edit() {
}
void ShaderEditor::_reload_shader_from_disk() {
-
Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), true);
ERR_FAIL_COND(!rel_shader.is_valid());
@@ -450,12 +414,13 @@ void ShaderEditor::_reload_shader_from_disk() {
}
void ShaderEditor::edit(const Ref<Shader> &p_shader) {
-
- if (p_shader.is_null() || !p_shader->is_text_shader())
+ if (p_shader.is_null() || !p_shader->is_text_shader()) {
return;
+ }
- if (shader == p_shader)
+ if (shader == p_shader) {
return;
+ }
shader = p_shader;
@@ -466,7 +431,6 @@ void ShaderEditor::edit(const Ref<Shader> &p_shader) {
}
void ShaderEditor::save_external_data(const String &p_str) {
-
if (shader.is_null()) {
disk_changed->hide();
return;
@@ -482,10 +446,9 @@ void ShaderEditor::save_external_data(const String &p_str) {
}
void ShaderEditor::apply_shaders() {
-
if (shader.is_valid()) {
String shader_code = shader->get_code();
- String editor_code = shader_editor->get_text_edit()->get_text();
+ String editor_code = shader_editor->get_text_editor()->get_text();
if (shader_code != editor_code) {
shader->set_code(editor_code);
shader->set_edited(true);
@@ -494,21 +457,17 @@ void ShaderEditor::apply_shaders() {
}
void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
-
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
-
if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
-
int col, row;
- TextEdit *tx = shader_editor->get_text_edit();
+ CodeEdit *tx = shader_editor->get_text_editor();
tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret"));
if (tx->is_right_click_moving_caret()) {
if (tx->is_selection_active()) {
-
int from_line = tx->get_selection_from_line();
int to_line = tx->get_selection_to_line();
int from_column = tx->get_selection_from_column();
@@ -530,14 +489,13 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventKey> k = ev;
if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) {
- TextEdit *tx = shader_editor->get_text_edit();
+ CodeEdit *tx = shader_editor->get_text_editor();
_make_context_menu(tx->is_selection_active(), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos()));
context_menu->grab_focus();
}
}
void ShaderEditor::_update_bookmark_list() {
-
bookmarks_menu->clear();
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
@@ -545,7 +503,7 @@ void ShaderEditor::_update_bookmark_list() {
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
- Array bookmark_list = shader_editor->get_text_edit()->get_bookmarks_array();
+ Array bookmark_list = shader_editor->get_text_editor()->get_bookmarked_lines();
if (bookmark_list.size() == 0) {
return;
}
@@ -553,7 +511,7 @@ void ShaderEditor::_update_bookmark_list() {
bookmarks_menu->add_separator();
for (int i = 0; i < bookmark_list.size(); i++) {
- String line = shader_editor->get_text_edit()->get_line(bookmark_list[i]).strip_edges();
+ String line = shader_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
// Limit the size of the line if too big.
if (line.length() > 50) {
line = line.substr(0, 50);
@@ -565,7 +523,6 @@ void ShaderEditor::_update_bookmark_list() {
}
void ShaderEditor::_bookmark_item_pressed(int p_idx) {
-
if (p_idx < 4) { // Any item before the separator.
_menu_option(bookmarks_menu->get_item_id(p_idx));
} else {
@@ -574,7 +531,6 @@ void ShaderEditor::_bookmark_item_pressed(int p_idx) {
}
void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
-
context_menu->clear();
if (p_selection) {
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
@@ -599,22 +555,21 @@ void ShaderEditor::_make_context_menu(bool p_selection, Vector2 p_position) {
}
ShaderEditor::ShaderEditor(EditorNode *p_node) {
-
shader_editor = memnew(ShaderTextEditor);
shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
shader_editor->add_theme_constant_override("separation", 0);
- shader_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ shader_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ShaderEditor::_editor_settings_changed));
- shader_editor->get_text_edit()->set_callhint_settings(
+ shader_editor->get_text_editor()->set_callhint_settings(
EditorSettings::get_singleton()->get("text_editor/completion/put_callhint_tooltip_below_current_line"),
EditorSettings::get_singleton()->get("text_editor/completion/callhint_tooltip_offset"));
- shader_editor->get_text_edit()->set_select_identifiers_on_hover(true);
- shader_editor->get_text_edit()->set_context_menu_enabled(false);
- shader_editor->get_text_edit()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input));
+ shader_editor->get_text_editor()->set_select_identifiers_on_hover(true);
+ shader_editor->get_text_editor()->set_context_menu_enabled(false);
+ shader_editor->get_text_editor()->connect("gui_input", callable_mp(this, &ShaderEditor::_text_edit_gui_input));
shader_editor->update_editor_settings();
@@ -626,6 +581,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
HBoxContainer *hbc = memnew(HBoxContainer);
edit_menu = memnew(MenuButton);
+ edit_menu->set_shortcut_context(this);
edit_menu->set_text(TTR("Edit"));
edit_menu->set_switch_on_hover(true);
@@ -650,6 +606,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
edit_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
search_menu = memnew(MenuButton);
+ search_menu->set_shortcut_context(this);
search_menu->set_text(TTR("Search"));
search_menu->set_switch_on_hover(true);
@@ -660,6 +617,7 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
search_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
MenuButton *goto_menu = memnew(MenuButton);
+ goto_menu->set_shortcut_context(this);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
goto_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option));
@@ -703,9 +661,9 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
vbc->add_child(dl);
disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk));
- disk_changed->get_ok()->set_text(TTR("Reload"));
+ disk_changed->get_ok_button()->set_text(TTR("Reload"));
- disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_ok_cancel(), "resave");
+ disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data));
add_child(disk_changed);
@@ -714,55 +672,50 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
}
void ShaderEditorPlugin::edit(Object *p_object) {
-
Shader *s = Object::cast_to<Shader>(p_object);
shader_editor->edit(s);
}
bool ShaderEditorPlugin::handles(Object *p_object) const {
-
Shader *shader = Object::cast_to<Shader>(p_object);
return shader != nullptr && shader->is_text_shader();
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(shader_editor);
} else {
-
button->hide();
- if (shader_editor->is_visible_in_tree())
+ if (shader_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
+ }
shader_editor->apply_shaders();
}
}
void ShaderEditorPlugin::selected_notify() {
-
shader_editor->ensure_select_current();
}
void ShaderEditorPlugin::save_external_data() {
-
shader_editor->save_external_data();
}
void ShaderEditorPlugin::apply_changes() {
-
shader_editor->apply_shaders();
}
ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
shader_editor = memnew(ShaderEditor(p_node));
shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
button = editor->add_bottom_panel_item(TTR("Shader"), shader_editor);
button->hide();
+
+ _2d = false;
}
ShaderEditorPlugin::~ShaderEditorPlugin() {
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index f02ed590fc..731c0a5b7e 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,21 +42,21 @@
#include "servers/rendering/shader_language.h"
class ShaderTextEditor : public CodeTextEditor {
-
GDCLASS(ShaderTextEditor, CodeTextEditor);
+ Ref<CodeHighlighter> syntax_highlighter;
Ref<Shader> shader;
void _check_shader_mode();
protected:
static void _bind_methods();
- virtual void _load_theme_settings();
+ virtual void _load_theme_settings() override;
- virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options);
+ virtual void _code_complete_script(const String &p_code, List<ScriptCodeCompletionOption> *r_options) override;
public:
- virtual void _validate_script();
+ virtual void _validate_script() override;
void reload_text();
@@ -66,11 +66,9 @@ public:
};
class ShaderEditor : public PanelContainer {
-
GDCLASS(ShaderEditor, PanelContainer);
enum {
-
EDIT_UNDO,
EDIT_REDO,
EDIT_CUT,
@@ -136,14 +134,13 @@ public:
void goto_line_selection(int p_line, int p_begin, int p_end);
- virtual Size2 get_minimum_size() const { return Size2(0, 200); }
+ virtual Size2 get_minimum_size() const override { return Size2(0, 200); }
void save_external_data(const String &p_str = "");
ShaderEditor(EditorNode *p_node);
};
class ShaderEditorPlugin : public EditorPlugin {
-
GDCLASS(ShaderEditorPlugin, EditorPlugin);
bool _2d;
@@ -152,17 +149,17 @@ class ShaderEditorPlugin : public EditorPlugin {
Button *button;
public:
- virtual String get_name() const { return "Shader"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- virtual void selected_notify();
+ virtual String get_name() const override { return "Shader"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+ virtual void selected_notify() override;
ShaderEditor *get_shader_editor() const { return shader_editor; }
- virtual void save_external_data();
- virtual void apply_changes();
+ virtual void save_external_data() override;
+ virtual void apply_changes() override;
ShaderEditorPlugin(EditorNode *p_node);
~ShaderEditorPlugin();
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index 296c7a01b6..47d7f8204b 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* shader_file_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "shader_file_editor_plugin.h"
#include "core/io/resource_loader.h"
@@ -19,7 +49,6 @@ void ShaderFileEditor::_update_version(const StringName &p_version_txt, const RD
}
void ShaderFileEditor::_version_selected(int p_option) {
-
int c = versions->get_current();
StringName version_txt = versions->get_item_metadata(c);
@@ -30,7 +59,7 @@ void ShaderFileEditor::_version_selected(int p_option) {
ERR_FAIL_COND(bytecode.is_null());
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
- if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
+ if (bytecode->get_stage_bytecode(RD::ShaderStage(i)).is_empty() && bytecode->get_stage_compile_error(RD::ShaderStage(i)) == String()) {
stages[i]->set_icon(Ref<Texture2D>());
continue;
}
@@ -76,7 +105,6 @@ void ShaderFileEditor::_version_selected(int p_option) {
}
void ShaderFileEditor::_update_options() {
-
ERR_FAIL_COND(shader_file.is_null());
if (shader_file->get_base_error() != String()) {
@@ -154,7 +182,7 @@ void ShaderFileEditor::_update_options() {
for (int i = 0; i < RD::SHADER_STAGE_MAX; i++) {
Vector<uint8_t> bc = bytecode->get_stage_bytecode(RD::ShaderStage(i));
String error = bytecode->get_stage_compile_error(RD::ShaderStage(i));
- bool disable = error == String() && bc.empty();
+ bool disable = error == String() && bc.is_empty();
stages[i]->set_disabled(disable);
if (!disable) {
if (stages[i]->is_pressed()) {
@@ -172,8 +200,7 @@ void ShaderFileEditor::_update_options() {
}
void ShaderFileEditor::_notification(int p_what) {
-
- if (p_what == NOTIFICATION_WM_FOCUS_IN) {
+ if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) {
if (is_visible_in_tree() && shader_file.is_valid()) {
_update_options();
}
@@ -181,7 +208,6 @@ void ShaderFileEditor::_notification(int p_what) {
}
void ShaderFileEditor::_editor_settings_changed() {
-
if (is_visible_in_tree() && shader_file.is_valid()) {
_update_options();
}
@@ -191,7 +217,6 @@ void ShaderFileEditor::_bind_methods() {
}
void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
-
if (p_shader.is_null()) {
if (shader_file.is_valid()) {
shader_file->disconnect("changed", callable_mp(this, &ShaderFileEditor::_shader_changed));
@@ -199,8 +224,9 @@ void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
return;
}
- if (shader_file == p_shader)
+ if (shader_file == p_shader) {
return;
+ }
shader_file = p_shader;
@@ -212,7 +238,6 @@ void ShaderFileEditor::edit(const Ref<RDShaderFile> &p_shader) {
}
void ShaderFileEditor::_shader_changed() {
-
if (is_visible_in_tree()) {
_update_options();
}
@@ -264,33 +289,29 @@ ShaderFileEditor::ShaderFileEditor(EditorNode *p_node) {
}
void ShaderFileEditorPlugin::edit(Object *p_object) {
-
RDShaderFile *s = Object::cast_to<RDShaderFile>(p_object);
shader_editor->edit(s);
}
bool ShaderFileEditorPlugin::handles(Object *p_object) const {
-
RDShaderFile *shader = Object::cast_to<RDShaderFile>(p_object);
return shader != nullptr;
}
void ShaderFileEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(shader_editor);
} else {
-
button->hide();
- if (shader_editor->is_visible_in_tree())
+ if (shader_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
+ }
}
}
ShaderFileEditorPlugin::ShaderFileEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
shader_editor = memnew(ShaderFileEditor(p_node));
diff --git a/editor/plugins/shader_file_editor_plugin.h b/editor/plugins/shader_file_editor_plugin.h
index 44d32de2f1..7d6e503b6c 100644
--- a/editor/plugins/shader_file_editor_plugin.h
+++ b/editor/plugins/shader_file_editor_plugin.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* shader_file_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef SHADER_FILE_EDITOR_PLUGIN_H
#define SHADER_FILE_EDITOR_PLUGIN_H
@@ -12,7 +42,6 @@
#include "servers/rendering/rendering_device_binds.h"
class ShaderFileEditor : public PanelContainer {
-
GDCLASS(ShaderFileEditor, PanelContainer);
Ref<RDShaderFile> shader_file;
@@ -41,7 +70,6 @@ public:
};
class ShaderFileEditorPlugin : public EditorPlugin {
-
GDCLASS(ShaderFileEditorPlugin, EditorPlugin);
ShaderFileEditor *shader_editor;
@@ -49,11 +77,11 @@ class ShaderFileEditorPlugin : public EditorPlugin {
Button *button;
public:
- virtual String get_name() const { return "ShaderFile"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "ShaderFile"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
ShaderFileEditor *get_shader_editor() const { return shader_editor; }
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index c81d3f787e..44916e1d46 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,6 @@
#include "thirdparty/misc/clipper.hpp"
void Skeleton2DEditor::_node_removed(Node *p_node) {
-
if (p_node == node) {
node = nullptr;
options->hide();
@@ -44,19 +43,16 @@ void Skeleton2DEditor::_node_removed(Node *p_node) {
}
void Skeleton2DEditor::edit(Skeleton2D *p_sprite) {
-
node = p_sprite;
}
void Skeleton2DEditor::_menu_option(int p_option) {
-
if (!node) {
return;
}
switch (p_option) {
case MENU_OPTION_MAKE_REST: {
-
if (node->get_bone_count() == 0) {
err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
err_dialog->popup_centered();
@@ -95,7 +91,6 @@ void Skeleton2DEditor::_bind_methods() {
}
Skeleton2DEditor::Skeleton2DEditor() {
-
options = memnew(MenuButton);
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
@@ -115,31 +110,26 @@ Skeleton2DEditor::Skeleton2DEditor() {
}
void Skeleton2DEditorPlugin::edit(Object *p_object) {
-
sprite_editor->edit(Object::cast_to<Skeleton2D>(p_object));
}
bool Skeleton2DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("Skeleton2D");
}
void Skeleton2DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
sprite_editor->options->show();
} else {
-
sprite_editor->options->hide();
sprite_editor->edit(nullptr);
}
}
Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
sprite_editor = memnew(Skeleton2DEditor);
- editor->get_viewport()->add_child(sprite_editor);
+ editor->get_main_control()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index ebc6746b81..dacd8fe43f 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,6 @@
#include "scene/gui/spin_box.h"
class Skeleton2DEditor : public Control {
-
GDCLASS(Skeleton2DEditor, Control);
enum Menu {
@@ -65,18 +64,17 @@ public:
};
class Skeleton2DEditorPlugin : public EditorPlugin {
-
GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
Skeleton2DEditor *sprite_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "Skeleton2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "Skeleton2D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
Skeleton2DEditorPlugin(EditorNode *p_node);
~Skeleton2DEditorPlugin();
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index fac4cb19d8..ea58a4535b 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,13 +30,285 @@
#include "skeleton_3d_editor_plugin.h"
+#include "core/io/resource_saver.h"
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_properties.h"
+#include "editor/editor_scale.h"
+#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/collision_shape_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/3d/physics_joint_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
+void BoneTransformEditor::create_editors() {
+ const Color section_color = get_theme_color("prop_subsection", "Editor");
+
+ section = memnew(EditorInspectorSection);
+ section->setup("trf_properties", label, this, section_color, true);
+ add_child(section);
+
+ key_button = memnew(Button);
+ key_button->set_text(TTR("Key Transform"));
+ key_button->set_visible(keyable);
+ key_button->set_icon(get_theme_icon("Key", "EditorIcons"));
+ key_button->set_flat(true);
+ section->get_vbox()->add_child(key_button);
+
+ enabled_checkbox = memnew(CheckBox(TTR("Pose Enabled")));
+ enabled_checkbox->set_flat(true);
+ enabled_checkbox->set_visible(toggle_enabled);
+ section->get_vbox()->add_child(enabled_checkbox);
+
+ // Translation property
+ translation_property = memnew(EditorPropertyVector3());
+ translation_property->setup(-10000, 10000, 0.001f, true);
+ translation_property->set_label("Translation");
+ translation_property->set_use_folding(true);
+ translation_property->set_read_only(false);
+ translation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
+ section->get_vbox()->add_child(translation_property);
+
+ // Rotation property
+ rotation_property = memnew(EditorPropertyVector3());
+ rotation_property->setup(-10000, 10000, 0.001f, true);
+ rotation_property->set_label("Rotation Degrees");
+ rotation_property->set_use_folding(true);
+ rotation_property->set_read_only(false);
+ rotation_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
+ section->get_vbox()->add_child(rotation_property);
+
+ // Scale property
+ scale_property = memnew(EditorPropertyVector3());
+ scale_property->setup(-10000, 10000, 0.001f, true);
+ scale_property->set_label("Scale");
+ scale_property->set_use_folding(true);
+ scale_property->set_read_only(false);
+ scale_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_vector3));
+ section->get_vbox()->add_child(scale_property);
+
+ // Transform/Matrix section
+ transform_section = memnew(EditorInspectorSection);
+ transform_section->setup("trf_properties_transform", "Matrix", this, section_color, true);
+ section->get_vbox()->add_child(transform_section);
+
+ // Transform/Matrix property
+ transform_property = memnew(EditorPropertyTransform());
+ transform_property->setup(-10000, 10000, 0.001f, true);
+ transform_property->set_label("Transform");
+ transform_property->set_use_folding(true);
+ transform_property->set_read_only(false);
+ transform_property->connect("property_changed", callable_mp(this, &BoneTransformEditor::_value_changed_transform));
+ transform_section->get_vbox()->add_child(transform_property);
+}
+
+void BoneTransformEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ create_editors();
+ key_button->connect("pressed", callable_mp(this, &BoneTransformEditor::_key_button_pressed));
+ enabled_checkbox->connect("toggled", callable_mp(this, &BoneTransformEditor::_checkbox_toggled));
+ [[fallthrough]];
+ }
+ case NOTIFICATION_SORT_CHILDREN: {
+ const Ref<Font> font = get_theme_font("font", "Tree");
+ int font_size = get_theme_font_size("font_size", "Tree");
+
+ Point2 buffer;
+ buffer.x += get_theme_constant("inspector_margin", "Editor");
+ buffer.y += font->get_height(font_size);
+ buffer.y += get_theme_constant("vseparation", "Tree");
+
+ const float vector_height = translation_property->get_size().y;
+ const float transform_height = transform_property->get_size().y;
+ const float button_height = key_button->get_size().y;
+
+ const float width = get_size().x - get_theme_constant("inspector_margin", "Editor");
+ Vector<Rect2> input_rects;
+ if (keyable && section->get_vbox()->is_visible()) {
+ input_rects.push_back(Rect2(key_button->get_position() + buffer, Size2(width, button_height)));
+ } else {
+ input_rects.push_back(Rect2(0, 0, 0, 0));
+ }
+
+ if (section->get_vbox()->is_visible()) {
+ input_rects.push_back(Rect2(translation_property->get_position() + buffer, Size2(width, vector_height)));
+ input_rects.push_back(Rect2(rotation_property->get_position() + buffer, Size2(width, vector_height)));
+ input_rects.push_back(Rect2(scale_property->get_position() + buffer, Size2(width, vector_height)));
+ input_rects.push_back(Rect2(transform_property->get_position() + buffer, Size2(width, transform_height)));
+ } else {
+ const int32_t start = input_rects.size();
+ const int32_t empty_input_rect_elements = 4;
+ const int32_t end = start + empty_input_rect_elements;
+ for (int i = start; i < end; ++i) {
+ input_rects.push_back(Rect2(0, 0, 0, 0));
+ }
+ }
+
+ for (int32_t i = 0; i < input_rects.size(); i++) {
+ background_rects[i] = input_rects[i];
+ }
+
+ update();
+ break;
+ }
+ case NOTIFICATION_DRAW: {
+ const Color dark_color = get_theme_color("dark_color_2", "Editor");
+
+ for (int i = 0; i < 5; ++i) {
+ draw_rect(background_rects[i], dark_color);
+ }
+
+ break;
+ }
+ }
+}
+
+void BoneTransformEditor::_value_changed(const double p_value) {
+ if (updating)
+ return;
+
+ Transform tform = compute_transform_from_vector3s();
+ _change_transform(tform);
+}
+
+void BoneTransformEditor::_value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean) {
+ if (updating)
+ return;
+ Transform tform = compute_transform_from_vector3s();
+ _change_transform(tform);
+}
+
+Transform BoneTransformEditor::compute_transform_from_vector3s() const {
+ // Convert rotation from degrees to radians.
+ Vector3 prop_rotation = rotation_property->get_vector();
+ prop_rotation.x = Math::deg2rad(prop_rotation.x);
+ prop_rotation.y = Math::deg2rad(prop_rotation.y);
+ prop_rotation.z = Math::deg2rad(prop_rotation.z);
+
+ return Transform(
+ Basis(prop_rotation, scale_property->get_vector()),
+ translation_property->get_vector());
+}
+
+void BoneTransformEditor::_value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean) {
+ if (updating)
+ return;
+ _change_transform(p_transform);
+}
+
+void BoneTransformEditor::_change_transform(Transform p_new_transform) {
+ if (property.get_slicec('/', 0) == "bones" && property.get_slicec('/', 2) == "custom_pose") {
+ undo_redo->create_action(TTR("Set Custom Bone Pose Transform"), UndoRedo::MERGE_ENDS);
+ undo_redo->add_undo_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), skeleton->get_bone_custom_pose(property.get_slicec('/', 1).to_int()));
+ undo_redo->add_do_method(skeleton, "set_bone_custom_pose", property.get_slicec('/', 1).to_int(), p_new_transform);
+ undo_redo->commit_action();
+ } else if (property.get_slicec('/', 0) == "bones") {
+ undo_redo->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS);
+ undo_redo->add_undo_property(skeleton, property, skeleton->get(property));
+ undo_redo->add_do_property(skeleton, property, p_new_transform);
+ undo_redo->commit_action();
+ }
+}
+
+void BoneTransformEditor::update_enabled_checkbox() {
+ if (enabled_checkbox) {
+ const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
+ const bool is_enabled = skeleton->get(path);
+ enabled_checkbox->set_pressed(is_enabled);
+ }
+}
+
+void BoneTransformEditor::_update_properties() {
+ if (updating)
+ return;
+
+ if (skeleton == nullptr)
+ return;
+
+ updating = true;
+
+ Transform tform = skeleton->get(property);
+ _update_transform_properties(tform);
+}
+
+void BoneTransformEditor::_update_custom_pose_properties() {
+ if (updating)
+ return;
+
+ if (skeleton == nullptr)
+ return;
+
+ updating = true;
+
+ Transform tform = skeleton->get_bone_custom_pose(property.to_int());
+ _update_transform_properties(tform);
+}
+
+void BoneTransformEditor::_update_transform_properties(Transform tform) {
+ Basis rotation_basis = tform.get_basis();
+ Vector3 rotation_radians = rotation_basis.get_rotation_euler();
+ Vector3 rotation_degrees = Vector3(Math::rad2deg(rotation_radians.x), Math::rad2deg(rotation_radians.y), Math::rad2deg(rotation_radians.z));
+ Vector3 translation = tform.get_origin();
+ Vector3 scale = tform.basis.get_scale();
+
+ translation_property->update_using_vector(translation);
+ rotation_property->update_using_vector(rotation_degrees);
+ scale_property->update_using_vector(scale);
+ transform_property->update_using_transform(tform);
+
+ update_enabled_checkbox();
+ updating = false;
+}
+
+BoneTransformEditor::BoneTransformEditor(Skeleton3D *p_skeleton) :
+ skeleton(p_skeleton) {
+ undo_redo = EditorNode::get_undo_redo();
+}
+
+void BoneTransformEditor::set_target(const String &p_prop) {
+ property = p_prop;
+}
+
+void BoneTransformEditor::set_keyable(const bool p_keyable) {
+ keyable = p_keyable;
+ if (key_button) {
+ key_button->set_visible(p_keyable);
+ }
+}
+
+void BoneTransformEditor::set_toggle_enabled(const bool p_enabled) {
+ toggle_enabled = p_enabled;
+ if (enabled_checkbox) {
+ enabled_checkbox->set_visible(p_enabled);
+ }
+}
+
+void BoneTransformEditor::_key_button_pressed() {
+ if (skeleton == nullptr)
+ return;
+
+ const BoneId bone_id = property.get_slicec('/', 1).to_int();
+ const String name = skeleton->get_bone_name(bone_id);
+
+ if (name.is_empty())
+ return;
+
+ // Need to normalize the basis before you key it
+ Transform tform = compute_transform_from_vector3s();
+ tform.orthonormalize();
+ AnimationPlayerEditor::singleton->get_track_editor()->insert_transform_key(skeleton, name, tform);
+}
+
+void BoneTransformEditor::_checkbox_toggled(const bool p_toggled) {
+ if (enabled_checkbox) {
+ const String path = "bones/" + property.get_slicec('/', 1) + "/enabled";
+ skeleton->set(path, p_toggled);
+ }
+}
+
void Skeleton3DEditor::_on_click_option(int p_option) {
if (!skeleton) {
return;
@@ -45,12 +317,14 @@ void Skeleton3DEditor::_on_click_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_PHYSICAL_SKELETON: {
create_physical_skeleton();
- } break;
+ break;
+ }
}
}
void Skeleton3DEditor::create_physical_skeleton() {
UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ERR_FAIL_COND(!get_tree());
Node *owner = skeleton == get_tree()->get_edited_scene_root() ? skeleton : skeleton->get_owner();
const int bc = skeleton->get_bone_count();
@@ -63,22 +337,18 @@ void Skeleton3DEditor::create_physical_skeleton() {
bones_infos.resize(bc);
for (int bone_id = 0; bc > bone_id; ++bone_id) {
-
const int parent = skeleton->get_bone_parent(bone_id);
if (parent < 0) {
-
bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id);
} else {
-
const int parent_parent = skeleton->get_bone_parent(parent);
bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id);
/// create physical bone on parent
if (!bones_infos[parent].physical_bone) {
-
bones_infos.write[parent].physical_bone = create_physical_bone(parent, bone_id, bones_infos);
ur->create_action(TTR("Create physical bones"));
@@ -93,7 +363,6 @@ void Skeleton3DEditor::create_physical_skeleton() {
/// Create joint between parent of parent
if (-1 != parent_parent) {
-
bones_infos[parent].physical_bone->set_joint_type(PhysicalBone3D::JOINT_TYPE_PIN);
}
}
@@ -102,7 +371,6 @@ void Skeleton3DEditor::create_physical_skeleton() {
}
PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) {
-
const Transform child_rest = skeleton->get_bone_rest(bone_child_id);
const real_t half_height(child_rest.origin.length() * 0.5);
@@ -130,30 +398,163 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
return physical_bone;
}
-void Skeleton3DEditor::edit(Skeleton3D *p_node) {
+Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
+ TreeItem *selected = joint_tree->get_selected();
+
+ if (!selected)
+ return Variant();
+
+ Ref<Texture> icon = selected->get_icon(0);
- skeleton = p_node;
+ VBoxContainer *vb = memnew(VBoxContainer);
+ HBoxContainer *hb = memnew(HBoxContainer);
+ TextureRect *tf = memnew(TextureRect);
+ tf->set_texture(icon);
+ tf->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
+ hb->add_child(tf);
+ Label *label = memnew(Label(selected->get_text(0)));
+ hb->add_child(label);
+ vb->add_child(hb);
+ hb->set_modulate(Color(1, 1, 1, 1));
+
+ set_drag_preview(vb);
+ Dictionary drag_data;
+ drag_data["type"] = "nodes";
+ drag_data["node"] = selected;
+
+ return drag_data;
}
-void Skeleton3DEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed));
+bool Skeleton3DEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
+ TreeItem *target = joint_tree->get_item_at_position(p_point);
+ if (!target)
+ return false;
+
+ const String path = target->get_metadata(0);
+ if (!path.begins_with("bones/"))
+ return false;
+
+ TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
+ if (target == selected)
+ return false;
+
+ const String path2 = target->get_metadata(0);
+ if (!path2.begins_with("bones/"))
+ return false;
+
+ return true;
+}
+
+void Skeleton3DEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
+ if (!can_drop_data_fw(p_point, p_data, p_from))
+ return;
+
+ TreeItem *target = joint_tree->get_item_at_position(p_point);
+ TreeItem *selected = Object::cast_to<TreeItem>(Dictionary(p_data)["node"]);
+
+ const BoneId target_boneidx = String(target->get_metadata(0)).get_slicec('/', 1).to_int();
+ const BoneId selected_boneidx = String(selected->get_metadata(0)).get_slicec('/', 1).to_int();
+
+ move_skeleton_bone(skeleton->get_path(), selected_boneidx, target_boneidx);
+}
+
+void Skeleton3DEditor::move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx) {
+ Node *node = get_node_or_null(p_skeleton_path);
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(node);
+ ERR_FAIL_NULL(skeleton);
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action(TTR("Set Bone Parentage"));
+ // If the target is a child of ourselves, we move only *us* and not our children
+ if (skeleton->is_bone_parent_of(p_target_boneidx, p_selected_boneidx)) {
+ const BoneId parent_idx = skeleton->get_bone_parent(p_selected_boneidx);
+ const int bone_count = skeleton->get_bone_count();
+ for (BoneId i = 0; i < bone_count; ++i) {
+ if (skeleton->get_bone_parent(i) == p_selected_boneidx) {
+ ur->add_undo_method(skeleton, "set_bone_parent", i, skeleton->get_bone_parent(i));
+ ur->add_do_method(skeleton, "set_bone_parent", i, parent_idx);
+ skeleton->set_bone_parent(i, parent_idx);
+ }
+ }
}
+ ur->add_undo_method(skeleton, "set_bone_parent", p_selected_boneidx, skeleton->get_bone_parent(p_selected_boneidx));
+ ur->add_do_method(skeleton, "set_bone_parent", p_selected_boneidx, p_target_boneidx);
+ skeleton->set_bone_parent(p_selected_boneidx, p_target_boneidx);
+
+ update_joint_tree();
+ ur->commit_action();
}
-void Skeleton3DEditor::_node_removed(Node *p_node) {
+void Skeleton3DEditor::_joint_tree_selection_changed() {
+ TreeItem *selected = joint_tree->get_selected();
+ const String path = selected->get_metadata(0);
- if (p_node == skeleton) {
- skeleton = nullptr;
- options->hide();
+ if (path.begins_with("bones/")) {
+ const int b_idx = path.get_slicec('/', 1).to_int();
+ const String bone_path = "bones/" + itos(b_idx) + "/";
+
+ pose_editor->set_target(bone_path + "pose");
+ rest_editor->set_target(bone_path + "rest");
+ custom_pose_editor->set_target(bone_path + "custom_pose");
+
+ pose_editor->set_visible(true);
+ rest_editor->set_visible(true);
+ custom_pose_editor->set_visible(true);
}
}
-void Skeleton3DEditor::_bind_methods() {
+void Skeleton3DEditor::_joint_tree_rmb_select(const Vector2 &p_pos) {
+}
+
+void Skeleton3DEditor::_update_properties() {
+ if (rest_editor)
+ rest_editor->_update_properties();
+ if (pose_editor)
+ pose_editor->_update_properties();
+ if (custom_pose_editor)
+ custom_pose_editor->_update_custom_pose_properties();
}
-Skeleton3DEditor::Skeleton3DEditor() {
- skeleton = nullptr;
+void Skeleton3DEditor::update_joint_tree() {
+ joint_tree->clear();
+
+ if (skeleton == nullptr)
+ return;
+
+ TreeItem *root = joint_tree->create_item();
+
+ Map<int, TreeItem *> items;
+
+ items.insert(-1, root);
+
+ const Vector<int> &joint_porder = skeleton->get_bone_process_orders();
+ Ref<Texture> bone_icon = get_theme_icon("BoneAttachment3D", "EditorIcons");
+
+ for (int i = 0; i < joint_porder.size(); ++i) {
+ const int b_idx = joint_porder[i];
+
+ const int p_idx = skeleton->get_bone_parent(b_idx);
+ TreeItem *p_item = items.find(p_idx)->get();
+
+ TreeItem *joint_item = joint_tree->create_item(p_item);
+ items.insert(b_idx, joint_item);
+
+ joint_item->set_text(0, skeleton->get_bone_name(b_idx));
+ joint_item->set_icon(0, bone_icon);
+ joint_item->set_selectable(0, true);
+ joint_item->set_metadata(0, "bones/" + itos(b_idx));
+ }
+}
+
+void Skeleton3DEditor::update_editors() {
+}
+
+void Skeleton3DEditor::create_editors() {
+ set_h_size_flags(SIZE_EXPAND_FILL);
+ add_theme_constant_override("separation", 0);
+
+ set_focus_mode(FOCUS_ALL);
+
+ // Create Top Menu Bar
options = memnew(MenuButton);
Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
@@ -163,33 +564,119 @@ Skeleton3DEditor::Skeleton3DEditor() {
options->get_popup()->add_item(TTR("Create physical skeleton"), MENU_OPTION_CREATE_PHYSICAL_SKELETON);
options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_option));
- options->hide();
+
+ const Color section_color = get_theme_color("prop_subsection", "Editor");
+
+ EditorInspectorSection *bones_section = memnew(EditorInspectorSection);
+ bones_section->setup("bones", "Bones", skeleton, section_color, true);
+ add_child(bones_section);
+ bones_section->unfold();
+
+ ScrollContainer *s_con = memnew(ScrollContainer);
+ s_con->set_h_size_flags(SIZE_EXPAND_FILL);
+ s_con->set_custom_minimum_size(Size2(1, 350) * EDSCALE);
+ bones_section->get_vbox()->add_child(s_con);
+
+ joint_tree = memnew(Tree);
+ joint_tree->set_columns(1);
+ joint_tree->set_focus_mode(Control::FocusMode::FOCUS_NONE);
+ joint_tree->set_select_mode(Tree::SELECT_SINGLE);
+ joint_tree->set_hide_root(true);
+ joint_tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ joint_tree->set_h_size_flags(SIZE_EXPAND_FILL);
+ joint_tree->set_allow_rmb_select(true);
+ joint_tree->set_drag_forwarding(this);
+ s_con->add_child(joint_tree);
+
+ pose_editor = memnew(BoneTransformEditor(skeleton));
+ pose_editor->set_label(TTR("Bone Pose"));
+ pose_editor->set_keyable(AnimationPlayerEditor::singleton->get_track_editor()->has_keying());
+ pose_editor->set_toggle_enabled(true);
+ pose_editor->set_visible(false);
+ add_child(pose_editor);
+
+ rest_editor = memnew(BoneTransformEditor(skeleton));
+ rest_editor->set_label(TTR("Bone Rest"));
+ rest_editor->set_visible(false);
+ add_child(rest_editor);
+
+ custom_pose_editor = memnew(BoneTransformEditor(skeleton));
+ custom_pose_editor->set_label(TTR("Bone Custom Pose"));
+ custom_pose_editor->set_visible(false);
+ add_child(custom_pose_editor);
}
-Skeleton3DEditor::~Skeleton3DEditor() {}
+void Skeleton3DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ create_editors();
+ update_joint_tree();
+ update_editors();
+
+ get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT);
+ joint_tree->connect("item_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_selection_changed));
+ joint_tree->connect("item_rmb_selected", callable_mp(this, &Skeleton3DEditor::_joint_tree_rmb_select));
+#ifdef TOOLS_ENABLED
+ skeleton->connect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties));
+#endif // TOOLS_ENABLED
+
+ break;
+ }
+ }
+}
-void Skeleton3DEditorPlugin::edit(Object *p_object) {
- skeleton_editor->edit(Object::cast_to<Skeleton3D>(p_object));
+void Skeleton3DEditor::_node_removed(Node *p_node) {
+ if (skeleton && p_node == skeleton) {
+ skeleton = nullptr;
+ options->hide();
+ }
+
+ _update_properties();
}
-bool Skeleton3DEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("Skeleton3D");
+void Skeleton3DEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_node_removed"), &Skeleton3DEditor::_node_removed);
+ ClassDB::bind_method(D_METHOD("_joint_tree_selection_changed"), &Skeleton3DEditor::_joint_tree_selection_changed);
+ ClassDB::bind_method(D_METHOD("_joint_tree_rmb_select"), &Skeleton3DEditor::_joint_tree_rmb_select);
+ ClassDB::bind_method(D_METHOD("_update_properties"), &Skeleton3DEditor::_update_properties);
+ ClassDB::bind_method(D_METHOD("_on_click_option"), &Skeleton3DEditor::_on_click_option);
+
+ ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &Skeleton3DEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &Skeleton3DEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("drop_data_fw"), &Skeleton3DEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("move_skeleton_bone"), &Skeleton3DEditor::move_skeleton_bone);
}
-void Skeleton3DEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- skeleton_editor->options->show();
- } else {
+Skeleton3DEditor::Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *p_skeleton) :
+ editor(p_editor),
+ editor_plugin(e_plugin),
+ skeleton(p_skeleton) {
+}
- skeleton_editor->options->hide();
- skeleton_editor->edit(nullptr);
+Skeleton3DEditor::~Skeleton3DEditor() {
+ if (options) {
+ Node3DEditor::get_singleton()->remove_control_from_menu_panel(options);
}
}
+bool EditorInspectorPluginSkeleton::can_handle(Object *p_object) {
+ return Object::cast_to<Skeleton3D>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginSkeleton::parse_begin(Object *p_object) {
+ Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_object);
+ ERR_FAIL_COND(!skeleton);
+
+ Skeleton3DEditor *skel_editor = memnew(Skeleton3DEditor(this, editor, skeleton));
+ add_custom_control(skel_editor);
+}
+
Skeleton3DEditorPlugin::Skeleton3DEditorPlugin(EditorNode *p_node) {
editor = p_node;
- skeleton_editor = memnew(Skeleton3DEditor);
- editor->get_viewport()->add_child(skeleton_editor);
-}
-Skeleton3DEditorPlugin::~Skeleton3DEditorPlugin() {}
+ Ref<EditorInspectorPluginSkeleton> skeleton_plugin;
+ skeleton_plugin.instance();
+ skeleton_plugin->editor = editor;
+
+ EditorInspector::add_inspector_plugin(skeleton_plugin);
+}
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 2ba5a817bc..14c213f7b2 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,62 +35,173 @@
#include "editor/editor_plugin.h"
#include "scene/3d/skeleton_3d.h"
+class EditorInspectorPluginSkeleton;
+class Joint;
class PhysicalBone3D;
-class Joint3D;
+class Skeleton3DEditorPlugin;
+class Button;
+class CheckBox;
+class EditorPropertyTransform;
+class EditorPropertyVector3;
-class Skeleton3DEditor : public Node {
- GDCLASS(Skeleton3DEditor, Node);
+class BoneTransformEditor : public VBoxContainer {
+ GDCLASS(BoneTransformEditor, VBoxContainer);
+
+ EditorInspectorSection *section = nullptr;
+
+ EditorPropertyVector3 *translation_property = nullptr;
+ EditorPropertyVector3 *rotation_property = nullptr;
+ EditorPropertyVector3 *scale_property = nullptr;
+ EditorInspectorSection *transform_section = nullptr;
+ EditorPropertyTransform *transform_property = nullptr;
+
+ Rect2 background_rects[5];
+
+ Skeleton3D *skeleton;
+ String property;
+
+ UndoRedo *undo_redo;
+
+ Button *key_button = nullptr;
+ CheckBox *enabled_checkbox = nullptr;
+
+ bool keyable = false;
+ bool toggle_enabled = false;
+ bool updating = false;
+
+ String label;
+
+ void create_editors();
+
+ // Called when one of the EditorSpinSliders are changed.
+ void _value_changed(const double p_value);
+ // Called when the one of the EditorPropertyVector3 are updated.
+ void _value_changed_vector3(const String p_property_name, const Vector3 p_vector, const StringName p_edited_property_name, const bool p_boolean);
+ // Called when the transform_property is updated.
+ void _value_changed_transform(const String p_property_name, const Transform p_transform, const StringName p_edited_property_name, const bool p_boolean);
+ // Changes the transform to the given transform and updates the UI accordingly.
+ void _change_transform(Transform p_new_transform);
+ // Creates a Transform using the EditorPropertyVector3 properties.
+ Transform compute_transform_from_vector3s() const;
+
+ void update_enabled_checkbox();
+
+protected:
+ void _notification(int p_what);
+
+public:
+ BoneTransformEditor(Skeleton3D *p_skeleton);
+
+ // Which transform target to modify
+ void set_target(const String &p_prop);
+ void set_label(const String &p_label) { label = p_label; }
+
+ void _update_properties();
+ void _update_custom_pose_properties();
+ void _update_transform_properties(Transform p_transform);
+
+ // Can/cannot modify the spinner values for the Transform
+ void set_read_only(const bool p_read_only);
+
+ // Transform can be keyed, whether or not to show the button
+ void set_keyable(const bool p_keyable);
+
+ // Bone can be toggled enabled or disabled, whether or not to show the checkbox
+ void set_toggle_enabled(const bool p_enabled);
+
+ // Key Transform Button pressed
+ void _key_button_pressed();
+
+ // Bone Enabled Checkbox toggled
+ void _checkbox_toggled(const bool p_toggled);
+};
+
+class Skeleton3DEditor : public VBoxContainer {
+ GDCLASS(Skeleton3DEditor, VBoxContainer);
+
+ friend class Skeleton3DEditorPlugin;
enum Menu {
MENU_OPTION_CREATE_PHYSICAL_SKELETON
};
struct BoneInfo {
- PhysicalBone3D *physical_bone;
+ PhysicalBone3D *physical_bone = nullptr;
Transform relative_rest; // Relative to skeleton node
- BoneInfo() :
- physical_bone(nullptr) {}
};
+ EditorNode *editor;
+ EditorInspectorPluginSkeleton *editor_plugin;
+
Skeleton3D *skeleton;
- MenuButton *options;
+ Tree *joint_tree = nullptr;
+ BoneTransformEditor *rest_editor = nullptr;
+ BoneTransformEditor *pose_editor = nullptr;
+ BoneTransformEditor *custom_pose_editor = nullptr;
+
+ MenuButton *options = nullptr;
+ EditorFileDialog *file_dialog = nullptr;
+
+ UndoRedo *undo_redo = nullptr;
void _on_click_option(int p_option);
+ void _file_selected(const String &p_file);
- friend class Skeleton3DEditorPlugin;
+ EditorFileDialog *file_export_lib = nullptr;
+
+ void update_joint_tree();
+ void update_editors();
+
+ void create_editors();
+
+ void create_physical_skeleton();
+ PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
+
+ Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
+ bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
- void create_physical_skeleton();
- PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
-
public:
- void edit(Skeleton3D *p_node);
+ void move_skeleton_bone(NodePath p_skeleton_path, int32_t p_selected_boneidx, int32_t p_target_boneidx);
- Skeleton3DEditor();
+ Skeleton3D *get_skeleton() const { return skeleton; };
+
+ void _joint_tree_selection_changed();
+ void _joint_tree_rmb_select(const Vector2 &p_pos);
+
+ void _update_properties();
+
+ Skeleton3DEditor(EditorInspectorPluginSkeleton *e_plugin, EditorNode *p_editor, Skeleton3D *skeleton);
~Skeleton3DEditor();
};
-class Skeleton3DEditorPlugin : public EditorPlugin {
+class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginSkeleton, EditorInspectorPlugin);
- GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
+ friend class Skeleton3DEditorPlugin;
EditorNode *editor;
- Skeleton3DEditor *skeleton_editor;
public:
- virtual String get_name() const { return "Skeleton3D"; }
- virtual bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+class Skeleton3DEditorPlugin : public EditorPlugin {
+ GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
+
+ EditorNode *editor;
+
+public:
Skeleton3DEditorPlugin(EditorNode *p_node);
- ~Skeleton3DEditorPlugin();
+
+ virtual String get_name() const override { return "Skeleton3D"; }
};
#endif // SKELETON_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
index a22534eac0..2da49c1c0b 100644
--- a/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_3d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,12 +33,13 @@
#include "scene/3d/skeleton_ik_3d.h"
void SkeletonIK3DEditorPlugin::_play() {
-
- if (!skeleton_ik)
+ if (!skeleton_ik) {
return;
+ }
- if (!skeleton_ik->get_parent_skeleton())
+ if (!skeleton_ik->get_parent_skeleton()) {
return;
+ }
if (play_btn->is_pressed()) {
skeleton_ik->start();
@@ -49,7 +50,6 @@ void SkeletonIK3DEditorPlugin::_play() {
}
void SkeletonIK3DEditorPlugin::edit(Object *p_object) {
-
if (p_object != skeleton_ik) {
if (skeleton_ik) {
play_btn->set_pressed(false);
@@ -58,30 +58,29 @@ void SkeletonIK3DEditorPlugin::edit(Object *p_object) {
}
SkeletonIK3D *s = Object::cast_to<SkeletonIK3D>(p_object);
- if (!s)
+ if (!s) {
return;
+ }
skeleton_ik = s;
}
bool SkeletonIK3DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("SkeletonIK3D");
}
void SkeletonIK3DEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible)
+ if (p_visible) {
play_btn->show();
- else
+ } else {
play_btn->hide();
+ }
}
void SkeletonIK3DEditorPlugin::_bind_methods() {
}
SkeletonIK3DEditorPlugin::SkeletonIK3DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
play_btn = memnew(Button);
play_btn->set_icon(editor->get_gui_base()->get_theme_icon("Play", "EditorIcons"));
diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.h b/editor/plugins/skeleton_ik_3d_editor_plugin.h
index 88472a2963..b0d2138115 100644
--- a/editor/plugins/skeleton_ik_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_3d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,6 @@
class SkeletonIK3D;
class SkeletonIK3DEditorPlugin : public EditorPlugin {
-
GDCLASS(SkeletonIK3DEditorPlugin, EditorPlugin);
SkeletonIK3D *skeleton_ik;
@@ -51,11 +50,11 @@ protected:
static void _bind_methods();
public:
- virtual String get_name() const { return "SkeletonIK3D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "SkeletonIK3D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
SkeletonIK3DEditorPlugin(EditorNode *p_node);
~SkeletonIK3DEditorPlugin();
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index ab0f15d3d0..03ddaa2c74 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#include "sprite_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "core/math/geometry_2d.h"
#include "editor/editor_scale.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/2d/light_occluder_2d.h"
@@ -40,7 +41,6 @@
#include "thirdparty/misc/clipper.hpp"
void Sprite2DEditor::_node_removed(Node *p_node) {
-
if (p_node == node) {
node = nullptr;
options->hide();
@@ -48,7 +48,6 @@ void Sprite2DEditor::_node_removed(Node *p_node) {
}
void Sprite2DEditor::edit(Sprite2D *p_sprite) {
-
node = p_sprite;
}
@@ -63,7 +62,6 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
ClipperLib::PolyTree out;
for (int i = 0; i < points.size(); i++) {
-
subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION);
}
ClipperLib::ClipperOffset co;
@@ -104,7 +102,6 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
int lasti = p2->Contour.size() - 1;
Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION);
for (uint64_t i = 0; i < p2->Contour.size(); i++) {
-
Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION);
if (cur.distance_to(prev) > 0.5) {
outPoints.push_back(cur);
@@ -115,7 +112,6 @@ Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float
}
void Sprite2DEditor::_menu_option(int p_option) {
-
if (!node) {
return;
}
@@ -124,8 +120,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CONVERT_TO_MESH_2D: {
-
- debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D"));
+ debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D"));
debug_uv_dialog->set_title(TTR("Mesh2D Preview"));
_update_mesh_data();
@@ -134,8 +129,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
-
- debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D"));
+ debug_uv_dialog->get_ok_button()->set_text(TTR("Create Polygon2D"));
debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
_update_mesh_data();
@@ -143,8 +137,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
debug_uv->update();
} break;
case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
-
- debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D"));
+ debug_uv_dialog->get_ok_button()->set_text(TTR("Create CollisionPolygon2D"));
debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
_update_mesh_data();
@@ -153,8 +146,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
-
- debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D"));
+ debug_uv_dialog->get_ok_button()->set_text(TTR("Create LightOccluder2D"));
debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
_update_mesh_data();
@@ -166,7 +158,6 @@ void Sprite2DEditor::_menu_option(int p_option) {
}
void Sprite2DEditor::_update_mesh_data() {
-
Ref<Texture2D> texture = node->get_texture();
if (texture.is_null()) {
err_dialog->set_text(TTR("Sprite2D is empty!"));
@@ -183,10 +174,11 @@ void Sprite2DEditor::_update_mesh_data() {
Ref<Image> image = texture->get_data();
ERR_FAIL_COND(image.is_null());
Rect2 rect;
- if (node->is_region())
+ if (node->is_region()) {
rect = node->get_region_rect();
- else
+ } else {
rect.size = Size2(image->get_width(), image->get_height());
+ }
Ref<BitMap> bm;
bm.instance();
@@ -218,7 +210,6 @@ void Sprite2DEditor::_update_mesh_data() {
}
if (selected_menu_item == MENU_OPTION_CONVERT_TO_MESH_2D) {
-
for (int j = 0; j < lines.size(); j++) {
int index_ofs = computed_vertices.size();
@@ -229,18 +220,21 @@ void Sprite2DEditor::_update_mesh_data() {
vtx -= rect.position; //offset by rect position
//flip if flipped
- if (node->is_flipped_h())
+ if (node->is_flipped_h()) {
vtx.x = rect.size.x - vtx.x - 1.0;
- if (node->is_flipped_v())
+ }
+ if (node->is_flipped_v()) {
vtx.y = rect.size.y - vtx.y - 1.0;
+ }
- if (node->is_centered())
+ if (node->is_centered()) {
vtx -= rect.size / 2.0;
+ }
computed_vertices.push_back(vtx);
}
- Vector<int> poly = Geometry::triangulate_polygon(lines[j]);
+ Vector<int> poly = Geometry2D::triangulate_polygon(lines[j]);
for (int i = 0; i < poly.size(); i += 3) {
for (int k = 0; k < 3; k++) {
@@ -262,7 +256,6 @@ void Sprite2DEditor::_update_mesh_data() {
outline_lines.resize(lines.size());
computed_outline_lines.resize(lines.size());
for (int pi = 0; pi < lines.size(); pi++) {
-
Vector<Vector2> ol;
Vector<Vector2> col;
@@ -277,13 +270,16 @@ void Sprite2DEditor::_update_mesh_data() {
vtx -= rect.position; //offset by rect position
//flip if flipped
- if (node->is_flipped_h())
+ if (node->is_flipped_h()) {
vtx.x = rect.size.x - vtx.x - 1.0;
- if (node->is_flipped_v())
+ }
+ if (node->is_flipped_v()) {
vtx.y = rect.size.y - vtx.y - 1.0;
+ }
- if (node->is_centered())
+ if (node->is_centered()) {
vtx -= rect.size / 2.0;
+ }
col.write[i] = vtx;
}
@@ -314,7 +310,6 @@ void Sprite2DEditor::_create_node() {
}
void Sprite2DEditor::_convert_to_mesh_2d_node() {
-
if (computed_vertices.size() < 3) {
err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
err_dialog->popup_centered();
@@ -345,8 +340,7 @@ void Sprite2DEditor::_convert_to_mesh_2d_node() {
}
void Sprite2DEditor::_convert_to_polygon_2d_node() {
-
- if (computed_outline_lines.empty()) {
+ if (computed_outline_lines.is_empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create polygon."));
err_dialog->popup_centered();
return;
@@ -355,8 +349,9 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
Polygon2D *polygon_2d_instance = memnew(Polygon2D);
int total_point_count = 0;
- for (int i = 0; i < computed_outline_lines.size(); i++)
+ for (int i = 0; i < computed_outline_lines.size(); i++) {
total_point_count += computed_outline_lines[i].size();
+ }
PackedVector2Array polygon;
polygon.resize(total_point_count);
@@ -372,7 +367,6 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
polys.resize(computed_outline_lines.size());
for (int i = 0; i < computed_outline_lines.size(); i++) {
-
Vector<Vector2> outline = computed_outline_lines[i];
Vector<Vector2> uv_outline = outline_lines[i];
@@ -404,15 +398,13 @@ void Sprite2DEditor::_convert_to_polygon_2d_node() {
}
void Sprite2DEditor::_create_collision_polygon_2d_node() {
-
- if (computed_outline_lines.empty()) {
+ if (computed_outline_lines.is_empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create collision polygon."));
err_dialog->popup_centered();
return;
}
for (int i = 0; i < computed_outline_lines.size(); i++) {
-
Vector<Vector2> outline = computed_outline_lines[i];
CollisionPolygon2D *collision_polygon_2d_instance = memnew(CollisionPolygon2D);
@@ -428,15 +420,13 @@ void Sprite2DEditor::_create_collision_polygon_2d_node() {
}
void Sprite2DEditor::_create_light_occluder_2d_node() {
-
- if (computed_outline_lines.empty()) {
+ if (computed_outline_lines.is_empty()) {
err_dialog->set_text(TTR("Invalid geometry, can't create light occluder."));
err_dialog->popup_centered();
return;
}
for (int i = 0; i < computed_outline_lines.size(); i++) {
-
Vector<Vector2> outline = computed_outline_lines[i];
Ref<OccluderPolygon2D> polygon;
@@ -475,7 +465,6 @@ void Sprite2DEditor::_add_as_sibling_or_child(Node *p_own_node, Node *p_new_node
}
void Sprite2DEditor::_debug_uv_draw() {
-
Ref<Texture2D> tex = node->get_texture();
ERR_FAIL_COND(!tex.is_valid());
@@ -503,12 +492,10 @@ void Sprite2DEditor::_debug_uv_draw() {
}
void Sprite2DEditor::_bind_methods() {
-
ClassDB::bind_method("_add_as_sibling_or_child", &Sprite2DEditor::_add_as_sibling_or_child);
}
Sprite2DEditor::Sprite2DEditor() {
-
options = memnew(MenuButton);
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
@@ -528,7 +515,7 @@ Sprite2DEditor::Sprite2DEditor() {
add_child(err_dialog);
debug_uv_dialog = memnew(ConfirmationDialog);
- debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D"));
+ debug_uv_dialog->get_ok_button()->set_text(TTR("Create Mesh2D"));
debug_uv_dialog->set_title("Mesh 2D Preview");
VBoxContainer *vb = memnew(VBoxContainer);
debug_uv_dialog->add_child(vb);
@@ -577,31 +564,26 @@ Sprite2DEditor::Sprite2DEditor() {
}
void Sprite2DEditorPlugin::edit(Object *p_object) {
-
sprite_editor->edit(Object::cast_to<Sprite2D>(p_object));
}
bool Sprite2DEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("Sprite2D");
}
void Sprite2DEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
sprite_editor->options->show();
} else {
-
sprite_editor->options->hide();
sprite_editor->edit(nullptr);
}
}
Sprite2DEditorPlugin::Sprite2DEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
sprite_editor = memnew(Sprite2DEditor);
- editor->get_viewport()->add_child(sprite_editor);
+ editor->get_main_control()->add_child(sprite_editor);
make_visible(false);
//sprite_editor->options->hide();
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index 0add77843b..d4a1ef4312 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,6 @@
#include "scene/gui/spin_box.h"
class Sprite2DEditor : public Control {
-
GDCLASS(Sprite2DEditor, Control);
enum Menu {
@@ -97,18 +96,17 @@ public:
};
class Sprite2DEditorPlugin : public EditorPlugin {
-
GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
Sprite2DEditor *sprite_editor;
EditorNode *editor;
public:
- virtual String get_name() const { return "Sprite2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "Sprite2D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
Sprite2DEditorPlugin(EditorNode *p_node);
~Sprite2DEditorPlugin();
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 34ff34d45b..0547f99079 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,18 +30,20 @@
#include "sprite_frames_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
+#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
#include "scene/gui/center_container.h"
+#include "scene/gui/margin_container.h"
+#include "scene/gui/panel_container.h"
void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
}
void SpriteFramesEditor::_open_sprite_sheet() {
-
file_split_sheet->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
@@ -49,11 +51,10 @@ void SpriteFramesEditor::_open_sprite_sheet() {
file_split_sheet->add_filter("*." + extensions[i]);
}
- file_split_sheet->popup_centered_ratio();
+ file_split_sheet->popup_file_dialog();
}
void SpriteFramesEditor::_sheet_preview_draw() {
-
Size2i size = split_sheet_preview->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
@@ -61,13 +62,11 @@ void SpriteFramesEditor::_sheet_preview_draw() {
int height = size.height / v;
const float a = 0.3;
for (int i = 1; i < h; i++) {
-
int x = i * width;
split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a));
split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a));
for (int j = 1; j < v; j++) {
-
int y = j * height;
split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a));
@@ -76,8 +75,8 @@ void SpriteFramesEditor::_sheet_preview_draw() {
}
if (frames_selected.size() == 0) {
- split_sheet_dialog->get_ok()->set_disabled(true);
- split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected"));
+ split_sheet_dialog->get_ok_button()->set_disabled(true);
+ split_sheet_dialog->get_ok_button()->set_text(TTR("No Frames Selected"));
return;
}
@@ -99,11 +98,11 @@ void SpriteFramesEditor::_sheet_preview_draw() {
split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false);
}
- split_sheet_dialog->get_ok()->set_disabled(false);
- split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
+ split_sheet_dialog->get_ok_button()->set_disabled(false);
+ split_sheet_dialog->get_ok_button()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
}
-void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
+void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
@@ -144,9 +143,27 @@ void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
}
}
-void SpriteFramesEditor::_sheet_add_frames() {
+void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
+ // to allow performing this action anywhere, even if the cursor isn't
+ // hovering the texture in the workspace.
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ _sheet_zoom_in();
+ // Don't scroll up after zooming in.
+ accept_event();
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ _sheet_zoom_out();
+ // Don't scroll down after zooming out.
+ accept_event();
+ }
+ }
+}
- Size2i size = split_sheet_preview->get_size();
+void SpriteFramesEditor::_sheet_add_frames() {
+ Size2i size = split_sheet_preview->get_texture()->get_size();
int h = split_sheet_h->get_value();
int v = split_sheet_v->get_value();
@@ -158,8 +175,9 @@ void SpriteFramesEditor::_sheet_add_frames() {
Rect2 region_rect = Rect2();
- if (atlas_source && atlas_source->get_atlas().is_valid())
+ if (atlas_source && atlas_source->get_atlas().is_valid()) {
region_rect = atlas_source->get_region();
+ }
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
@@ -184,8 +202,29 @@ void SpriteFramesEditor::_sheet_add_frames() {
undo_redo->commit_action();
}
-void SpriteFramesEditor::_sheet_select_clear_all_frames() {
+void SpriteFramesEditor::_sheet_zoom_in() {
+ if (sheet_zoom < max_sheet_zoom) {
+ sheet_zoom *= scale_ratio;
+ Size2 texture_size = split_sheet_preview->get_texture()->get_size();
+ split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
+ }
+}
+void SpriteFramesEditor::_sheet_zoom_out() {
+ if (sheet_zoom > min_sheet_zoom) {
+ sheet_zoom /= scale_ratio;
+ Size2 texture_size = split_sheet_preview->get_texture()->get_size();
+ split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
+ }
+}
+
+void SpriteFramesEditor::_sheet_zoom_reset() {
+ sheet_zoom = 1.f;
+ Size2 texture_size = split_sheet_preview->get_texture()->get_size();
+ split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom);
+}
+
+void SpriteFramesEditor::_sheet_select_clear_all_frames() {
bool should_clear = true;
for (int i = 0; i < split_sheet_h->get_value() * split_sheet_v->get_value(); i++) {
if (!frames_selected.has(i)) {
@@ -201,33 +240,33 @@ void SpriteFramesEditor::_sheet_select_clear_all_frames() {
}
void SpriteFramesEditor::_sheet_spin_changed(double) {
-
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->update();
}
void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
-
Ref<Resource> texture = ResourceLoader::load(p_file);
if (!texture.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("Unable to load images"));
ERR_FAIL_COND(!texture.is_valid());
}
- if (texture != split_sheet_preview->get_texture()) {
- //different texture, reset to 4x4
- split_sheet_h->set_value(4);
- split_sheet_v->set_value(4);
- }
+ bool new_texture = texture != split_sheet_preview->get_texture();
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->set_texture(texture);
+ if (new_texture) {
+ //different texture, reset to 4x4
+ split_sheet_h->set_value(4);
+ split_sheet_v->set_value(4);
+ //reset zoom
+ _sheet_zoom_reset();
+ }
split_sheet_dialog->popup_centered_ratio(0.65);
}
void SpriteFramesEditor::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
load->set_icon(get_theme_icon("Load", "EditorIcons"));
@@ -239,8 +278,14 @@ void SpriteFramesEditor::_notification(int p_what) {
move_up->set_icon(get_theme_icon("MoveLeft", "EditorIcons"));
move_down->set_icon(get_theme_icon("MoveRight", "EditorIcons"));
_delete->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ zoom_out->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
+ zoom_1->set_icon(get_theme_icon("ZoomReset", "EditorIcons"));
+ zoom_in->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
new_anim->set_icon(get_theme_icon("New", "EditorIcons"));
remove_anim->set_icon(get_theme_icon("Remove", "EditorIcons"));
+ split_sheet_zoom_out->set_icon(get_theme_icon("ZoomLess", "EditorIcons"));
+ split_sheet_zoom_1->set_icon(get_theme_icon("ZoomReset", "EditorIcons"));
+ split_sheet_zoom_in->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
[[fallthrough]];
}
case NOTIFICATION_THEME_CHANGED: {
@@ -253,13 +298,11 @@ void SpriteFramesEditor::_notification(int p_what) {
}
void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_at_pos) {
-
ERR_FAIL_COND(!frames->has_animation(edited_anim));
List<Ref<Texture2D>> resources;
for (int i = 0; i < p_path.size(); i++) {
-
Ref<Texture2D> resource;
resource = ResourceLoader::load(p_path[i]);
@@ -268,7 +311,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
- dialog->get_ok()->set_text(TTR("Close"));
+ dialog->get_ok_button()->set_text(TTR("Close"));
dialog->popup_centered();
return; ///beh should show an error i guess
}
@@ -276,7 +319,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
resources.push_back(resource);
}
- if (resources.empty()) {
+ if (resources.is_empty()) {
return;
}
@@ -286,7 +329,6 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
int count = 0;
for (List<Ref<Texture2D>>::Element *E = resources.front(); E; E = E->next()) {
-
undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
count++;
@@ -298,23 +340,21 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
}
void SpriteFramesEditor::_load_pressed() {
-
ERR_FAIL_COND(!frames->has_animation(edited_anim));
loading_scene = false;
file->clear_filters();
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
- for (int i = 0; i < extensions.size(); i++)
+ for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*." + extensions[i]);
+ }
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES);
-
- file->popup_centered_ratio();
+ file->popup_file_dialog();
}
void SpriteFramesEditor::_paste_pressed() {
-
ERR_FAIL_COND(!frames->has_animation(edited_anim));
Ref<Texture2D> r = EditorSettings::get_singleton()->get_resource_clipboard();
@@ -322,7 +362,7 @@ void SpriteFramesEditor::_paste_pressed() {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
- dialog->get_ok()->set_text(TTR("Close"));
+ dialog->get_ok_button()->set_text(TTR("Close"));
dialog->popup_centered();
return; ///beh should show an error i guess
}
@@ -338,8 +378,9 @@ void SpriteFramesEditor::_paste_pressed() {
void SpriteFramesEditor::_copy_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
- if (tree->get_current() < 0)
+ if (tree->get_current() < 0) {
return;
+ }
Ref<Texture2D> r = frames->get_frame(edited_anim, tree->get_current());
if (!r.is_valid()) {
return;
@@ -349,13 +390,11 @@ void SpriteFramesEditor::_copy_pressed() {
}
void SpriteFramesEditor::_empty_pressed() {
-
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
if (tree->get_current() >= 0) {
-
from = tree->get_current();
sel = from;
@@ -374,13 +413,11 @@ void SpriteFramesEditor::_empty_pressed() {
}
void SpriteFramesEditor::_empty2_pressed() {
-
ERR_FAIL_COND(!frames->has_animation(edited_anim));
int from = -1;
if (tree->get_current() >= 0) {
-
from = tree->get_current();
sel = from;
@@ -399,15 +436,16 @@ void SpriteFramesEditor::_empty2_pressed() {
}
void SpriteFramesEditor::_up_pressed() {
-
ERR_FAIL_COND(!frames->has_animation(edited_anim));
- if (tree->get_current() < 0)
+ if (tree->get_current() < 0) {
return;
+ }
int to_move = tree->get_current();
- if (to_move < 1)
+ if (to_move < 1) {
return;
+ }
sel = to_move;
sel -= 1;
@@ -423,15 +461,16 @@ void SpriteFramesEditor::_up_pressed() {
}
void SpriteFramesEditor::_down_pressed() {
-
ERR_FAIL_COND(!frames->has_animation(edited_anim));
- if (tree->get_current() < 0)
+ if (tree->get_current() < 0) {
return;
+ }
int to_move = tree->get_current();
- if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1)
+ if (to_move < 0 || to_move >= frames->get_frame_count(edited_anim) - 1) {
return;
+ }
sel = to_move;
sel += 1;
@@ -447,11 +486,11 @@ void SpriteFramesEditor::_down_pressed() {
}
void SpriteFramesEditor::_delete_pressed() {
-
ERR_FAIL_COND(!frames->has_animation(edited_anim));
- if (tree->get_current() < 0)
+ if (tree->get_current() < 0) {
return;
+ }
int to_delete = tree->get_current();
if (to_delete < 0 || to_delete >= frames->get_frame_count(edited_anim)) {
@@ -467,14 +506,15 @@ void SpriteFramesEditor::_delete_pressed() {
}
void SpriteFramesEditor::_animation_select() {
-
- if (updating)
+ if (updating) {
return;
+ }
if (frames->has_animation(edited_anim)) {
- double value = anim_speed->get_line_edit()->get_text().to_double();
- if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim)))
+ double value = anim_speed->get_line_edit()->get_text().to_float();
+ if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) {
_animation_fps_changed(value);
+ }
}
TreeItem *selected = animations->get_selected();
@@ -484,12 +524,13 @@ void SpriteFramesEditor::_animation_select() {
}
static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFrames> p_sfames) {
-
Node *edited = EditorNode::get_singleton()->get_edited_scene();
- if (!edited)
+ if (!edited) {
return;
- if (p_node != edited && p_node->get_owner() != edited)
+ }
+ if (p_node != edited && p_node->get_owner() != edited) {
return;
+ }
{
AnimatedSprite2D *as = Object::cast_to<AnimatedSprite2D>(p_node);
@@ -511,21 +552,24 @@ static void _find_anim_sprites(Node *p_node, List<Node *> *r_nodes, Ref<SpriteFr
}
void SpriteFramesEditor::_animation_name_edited() {
-
- if (updating)
+ if (updating) {
return;
+ }
- if (!frames->has_animation(edited_anim))
+ if (!frames->has_animation(edited_anim)) {
return;
+ }
TreeItem *edited = animations->get_edited();
- if (!edited)
+ if (!edited) {
return;
+ }
String new_name = edited->get_text(0);
- if (new_name == String(edited_anim))
+ if (new_name == String(edited_anim)) {
return;
+ }
new_name = new_name.replace("/", "_").replace(",", " ");
@@ -544,7 +588,6 @@ void SpriteFramesEditor::_animation_name_edited() {
undo_redo->add_undo_method(frames, "rename_animation", name, edited_anim);
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
-
String current = E->get()->call("get_animation");
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", edited_anim);
@@ -559,7 +602,6 @@ void SpriteFramesEditor::_animation_name_edited() {
}
void SpriteFramesEditor::_animation_add() {
-
String name = "New Anim";
int counter = 0;
while (frames->has_animation(name)) {
@@ -577,7 +619,6 @@ void SpriteFramesEditor::_animation_add() {
undo_redo->add_undo_method(this, "_update_library");
for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
-
String current = E->get()->call("get_animation");
undo_redo->add_do_method(E->get(), "set_animation", name);
undo_redo->add_undo_method(E->get(), "set_animation", current);
@@ -590,19 +631,19 @@ void SpriteFramesEditor::_animation_add() {
}
void SpriteFramesEditor::_animation_remove() {
-
- if (updating)
+ if (updating) {
return;
+ }
- if (!frames->has_animation(edited_anim))
+ if (!frames->has_animation(edited_anim)) {
return;
+ }
delete_dialog->set_text(TTR("Delete Animation?"));
delete_dialog->popup_centered();
}
void SpriteFramesEditor::_animation_remove_confirmed() {
-
undo_redo->create_action(TTR("Remove Animation"));
undo_redo->add_do_method(frames, "remove_animation", edited_anim);
undo_redo->add_undo_method(frames, "add_animation", edited_anim);
@@ -622,9 +663,9 @@ void SpriteFramesEditor::_animation_remove_confirmed() {
}
void SpriteFramesEditor::_animation_loop_changed() {
-
- if (updating)
+ if (updating) {
return;
+ }
undo_redo->create_action(TTR("Change Animation Loop"));
undo_redo->add_do_method(frames, "set_animation_loop", edited_anim, anim_loop->is_pressed());
@@ -635,9 +676,9 @@ void SpriteFramesEditor::_animation_loop_changed() {
}
void SpriteFramesEditor::_animation_fps_changed(double p_value) {
-
- if (updating)
+ if (updating) {
return;
+ }
undo_redo->create_action(TTR("Change Animation FPS"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(frames, "set_animation_speed", edited_anim, p_value);
@@ -648,8 +689,55 @@ void SpriteFramesEditor::_animation_fps_changed(double p_value) {
undo_redo->commit_action();
}
-void SpriteFramesEditor::_update_library(bool p_skip_selector) {
+void SpriteFramesEditor::_tree_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ if (mb.is_valid()) {
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ _zoom_in();
+ // Don't scroll up after zooming in.
+ accept_event();
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ _zoom_out();
+ // Don't scroll down after zooming out.
+ accept_event();
+ }
+ }
+}
+
+void SpriteFramesEditor::_zoom_in() {
+ // Do not zoom in or out with no visible frames
+ if (frames->get_frame_count(edited_anim) <= 0) {
+ return;
+ }
+ if (thumbnail_zoom < max_thumbnail_zoom) {
+ thumbnail_zoom *= scale_ratio;
+ int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
+ tree->set_fixed_column_width(thumbnail_size * 3 / 2);
+ tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
+ }
+}
+void SpriteFramesEditor::_zoom_out() {
+ // Do not zoom in or out with no visible frames
+ if (frames->get_frame_count(edited_anim) <= 0) {
+ return;
+ }
+ if (thumbnail_zoom > min_thumbnail_zoom) {
+ thumbnail_zoom /= scale_ratio;
+ int thumbnail_size = (int)(thumbnail_default_size * thumbnail_zoom);
+ tree->set_fixed_column_width(thumbnail_size * 3 / 2);
+ tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
+ }
+}
+
+void SpriteFramesEditor::_zoom_reset() {
+ thumbnail_zoom = 1.0f;
+ tree->set_fixed_column_width(thumbnail_default_size * 3 / 2);
+ tree->set_fixed_icon_size(Size2(thumbnail_default_size, thumbnail_default_size));
+}
+
+void SpriteFramesEditor::_update_library(bool p_skip_selector) {
updating = true;
if (!p_skip_selector) {
@@ -664,7 +752,6 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
anim_names.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = anim_names.front(); E; E = E->next()) {
-
String name = E->get();
TreeItem *it = animations->create_item(anim_root);
@@ -687,18 +774,17 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
return;
}
- if (sel >= frames->get_frame_count(edited_anim))
+ if (sel >= frames->get_frame_count(edited_anim)) {
sel = frames->get_frame_count(edited_anim) - 1;
- else if (sel < 0 && frames->get_frame_count(edited_anim))
+ } else if (sel < 0 && frames->get_frame_count(edited_anim)) {
sel = 0;
+ }
for (int i = 0; i < frames->get_frame_count(edited_anim); i++) {
-
String name;
Ref<Texture2D> icon;
if (frames->get_frame(edited_anim, i).is_null()) {
-
name = itos(i) + ": " + TTR("(empty)");
} else {
@@ -707,10 +793,12 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
}
tree->add_item(name, icon);
- if (frames->get_frame(edited_anim, i).is_valid())
+ if (frames->get_frame(edited_anim, i).is_valid()) {
tree->set_item_tooltip(tree->get_item_count() - 1, frames->get_frame(edited_anim, i)->get_path());
- if (sel == i)
+ }
+ if (sel == i) {
tree->select(tree->get_item_count() - 1);
+ }
}
anim_speed->set_value(frames->get_animation_speed(edited_anim));
@@ -721,16 +809,14 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
}
void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
-
- if (frames == p_frames)
+ if (frames == p_frames) {
return;
+ }
frames = p_frames;
if (p_frames) {
-
if (!p_frames->has_animation(edited_anim)) {
-
List<StringName> anim_names;
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
@@ -742,26 +828,30 @@ void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
}
_update_library();
+ // Clear zoom and split sheet texture
+ split_sheet_preview->set_texture(Ref<Texture2D>());
+ _zoom_reset();
} else {
-
hide();
}
}
Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
-
- if (!frames->has_animation(edited_anim))
+ if (!frames->has_animation(edited_anim)) {
return false;
+ }
int idx = tree->get_item_at_position(p_point, true);
- if (idx < 0 || idx >= frames->get_frame_count(edited_anim))
+ if (idx < 0 || idx >= frames->get_frame_count(edited_anim)) {
return Variant();
+ }
RES frame = frames->get_frame(edited_anim, idx);
- if (frame.is_null())
+ if (frame.is_null()) {
return Variant();
+ }
Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from);
drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw'
@@ -769,15 +859,16 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
}
bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
-
Dictionary d = p_data;
- if (!d.has("type"))
+ if (!d.has("type")) {
return false;
+ }
// reordering frames
- if (d.has("from") && (Object *)(d["from"]) == tree)
+ if (d.has("from") && (Object *)(d["from"]) == tree) {
return true;
+ }
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
@@ -785,17 +876,16 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
Ref<Texture2D> texture = r;
if (texture.is_valid()) {
-
return true;
}
}
if (String(d["type"]) == "files") {
-
Vector<String> files = d["files"];
- if (files.size() == 0)
+ if (files.size() == 0) {
return false;
+ }
for (int i = 0; i < files.size(); i++) {
String file = files[i];
@@ -812,14 +902,15 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
}
void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
-
- if (!can_drop_data_fw(p_point, p_data, p_from))
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
+ }
Dictionary d = p_data;
- if (!d.has("type"))
+ if (!d.has("type")) {
return;
+ }
int at_pos = tree->get_item_at_position(p_point, true);
@@ -830,13 +921,15 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
if (texture.is_valid()) {
bool reorder = false;
- if (d.has("from") && (Object *)(d["from"]) == tree)
+ if (d.has("from") && (Object *)(d["from"]) == tree) {
reorder = true;
+ }
if (reorder) { //drop is from reordering frames
int from_frame = -1;
- if (d.has("frame"))
+ if (d.has("frame")) {
from_frame = d["frame"];
+ }
undo_redo->create_action(TTR("Move Frame"));
undo_redo->add_do_method(frames, "remove_frame", edited_anim, from_frame == -1 ? frames->get_frame_count(edited_anim) : from_frame);
@@ -858,15 +951,17 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
if (String(d["type"]) == "files") {
-
Vector<String> files = d["files"];
- _file_load_request(files, at_pos);
+ if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ _prepare_sprite_sheet(files[0]);
+ } else {
+ _file_load_request(files, at_pos);
+ }
}
}
void SpriteFramesEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_update_library", "skipsel"), &SpriteFramesEditor::_update_library, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &SpriteFramesEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &SpriteFramesEditor::can_drop_data_fw);
@@ -874,7 +969,6 @@ void SpriteFramesEditor::_bind_methods() {
}
SpriteFramesEditor::SpriteFramesEditor() {
-
VBoxContainer *vbc_animlist = memnew(VBoxContainer);
add_child(vbc_animlist);
vbc_animlist->set_custom_minimum_size(Size2(150, 0) * EDSCALE);
@@ -886,12 +980,14 @@ SpriteFramesEditor::SpriteFramesEditor() {
HBoxContainer *hbc_animlist = memnew(HBoxContainer);
sub_vb->add_child(hbc_animlist);
- new_anim = memnew(ToolButton);
+ new_anim = memnew(Button);
+ new_anim->set_flat(true);
new_anim->set_tooltip(TTR("New Animation"));
hbc_animlist->add_child(new_anim);
new_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_add));
- remove_anim = memnew(ToolButton);
+ remove_anim = memnew(Button);
+ remove_anim->set_flat(true);
remove_anim->set_tooltip(TTR("Remove Animation"));
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove));
@@ -904,11 +1000,16 @@ SpriteFramesEditor::SpriteFramesEditor() {
animations->connect("item_edited", callable_mp(this, &SpriteFramesEditor::_animation_name_edited));
animations->set_allow_reselect(true);
+ HBoxContainer *hbc_anim_speed = memnew(HBoxContainer);
+ hbc_anim_speed->add_child(memnew(Label(TTR("Speed:"))));
+ vbc_animlist->add_child(hbc_anim_speed);
anim_speed = memnew(SpinBox);
- vbc_animlist->add_margin_child(TTR("Speed (FPS):"), anim_speed);
+ anim_speed->set_suffix(TTR("FPS"));
anim_speed->set_min(0);
anim_speed->set_max(100);
anim_speed->set_step(0.01);
+ anim_speed->set_h_size_flags(SIZE_EXPAND_FILL);
+ hbc_anim_speed->add_child(anim_speed);
anim_speed->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_animation_fps_changed));
anim_loop = memnew(CheckButton);
@@ -926,48 +1027,75 @@ SpriteFramesEditor::SpriteFramesEditor() {
HBoxContainer *hbc = memnew(HBoxContainer);
sub_vb->add_child(hbc);
- load = memnew(ToolButton);
+ load = memnew(Button);
+ load->set_flat(true);
load->set_tooltip(TTR("Add a Texture from File"));
hbc->add_child(load);
- load_sheet = memnew(ToolButton);
+ load_sheet = memnew(Button);
+ load_sheet->set_flat(true);
load_sheet->set_tooltip(TTR("Add Frames from a Sprite Sheet"));
hbc->add_child(load_sheet);
hbc->add_child(memnew(VSeparator));
- copy = memnew(ToolButton);
+ copy = memnew(Button);
+ copy->set_flat(true);
copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
- paste = memnew(ToolButton);
+ paste = memnew(Button);
+ paste->set_flat(true);
paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
hbc->add_child(memnew(VSeparator));
- empty = memnew(ToolButton);
+ empty = memnew(Button);
+ empty->set_flat(true);
empty->set_tooltip(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
- empty2 = memnew(ToolButton);
+ empty2 = memnew(Button);
+ empty2->set_flat(true);
empty2->set_tooltip(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
hbc->add_child(memnew(VSeparator));
- move_up = memnew(ToolButton);
+ move_up = memnew(Button);
+ move_up->set_flat(true);
move_up->set_tooltip(TTR("Move (Before)"));
hbc->add_child(move_up);
- move_down = memnew(ToolButton);
+ move_down = memnew(Button);
+ move_down->set_flat(true);
move_down->set_tooltip(TTR("Move (After)"));
hbc->add_child(move_down);
- _delete = memnew(ToolButton);
+ _delete = memnew(Button);
+ _delete->set_flat(true);
_delete->set_tooltip(TTR("Delete"));
hbc->add_child(_delete);
+ hbc->add_spacer();
+
+ zoom_out = memnew(Button);
+ zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_out));
+ zoom_out->set_flat(true);
+ zoom_out->set_tooltip(TTR("Zoom Out"));
+ hbc->add_child(zoom_out);
+ zoom_1 = memnew(Button);
+ zoom_1->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_reset));
+ zoom_1->set_flat(true);
+ zoom_1->set_tooltip(TTR("Zoom Reset"));
+ hbc->add_child(zoom_1);
+ zoom_in = memnew(Button);
+ zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_zoom_in));
+ zoom_in->set_flat(true);
+ zoom_in->set_tooltip(TTR("Zoom In"));
+ hbc->add_child(zoom_in);
+
file = memnew(EditorFileDialog);
add_child(file);
@@ -975,13 +1103,11 @@ SpriteFramesEditor::SpriteFramesEditor() {
tree->set_v_size_flags(SIZE_EXPAND_FILL);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
- int thumbnail_size = 96;
tree->set_max_columns(0);
tree->set_icon_mode(ItemList::ICON_MODE_TOP);
- tree->set_fixed_column_width(thumbnail_size * 3 / 2);
tree->set_max_text_lines(2);
- tree->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size));
tree->set_drag_forwarding(this);
+ tree->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_tree_input));
sub_vb->add_child(tree);
@@ -1045,8 +1171,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_vb->add_child(split_sheet_hb);
+ PanelContainer *split_sheet_panel = memnew(PanelContainer);
+ split_sheet_panel->set_h_size_flags(SIZE_EXPAND_FILL);
+ split_sheet_panel->set_v_size_flags(SIZE_EXPAND_FILL);
+ split_sheet_vb->add_child(split_sheet_panel);
+
split_sheet_preview = memnew(TextureRect);
- split_sheet_preview->set_expand(false);
+ split_sheet_preview->set_expand(true);
split_sheet_preview->set_mouse_filter(MOUSE_FILTER_PASS);
split_sheet_preview->connect("draw", callable_mp(this, &SpriteFramesEditor::_sheet_preview_draw));
split_sheet_preview->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_preview_input));
@@ -1054,24 +1185,61 @@ SpriteFramesEditor::SpriteFramesEditor() {
splite_sheet_scroll = memnew(ScrollContainer);
splite_sheet_scroll->set_enable_h_scroll(true);
splite_sheet_scroll->set_enable_v_scroll(true);
- splite_sheet_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ splite_sheet_scroll->connect("gui_input", callable_mp(this, &SpriteFramesEditor::_sheet_scroll_input));
+ split_sheet_panel->add_child(splite_sheet_scroll);
CenterContainer *cc = memnew(CenterContainer);
cc->add_child(split_sheet_preview);
cc->set_h_size_flags(SIZE_EXPAND_FILL);
cc->set_v_size_flags(SIZE_EXPAND_FILL);
splite_sheet_scroll->add_child(cc);
- split_sheet_vb->add_child(splite_sheet_scroll);
+ MarginContainer *split_sheet_zoom_margin = memnew(MarginContainer);
+ split_sheet_panel->add_child(split_sheet_zoom_margin);
+ split_sheet_zoom_margin->set_h_size_flags(0);
+ split_sheet_zoom_margin->set_v_size_flags(0);
+ split_sheet_zoom_margin->add_theme_constant_override("margin_top", 5);
+ split_sheet_zoom_margin->add_theme_constant_override("margin_left", 5);
+ HBoxContainer *split_sheet_zoom_hb = memnew(HBoxContainer);
+ split_sheet_zoom_margin->add_child(split_sheet_zoom_hb);
+
+ split_sheet_zoom_out = memnew(Button);
+ split_sheet_zoom_out->set_flat(true);
+ split_sheet_zoom_out->set_focus_mode(FOCUS_NONE);
+ split_sheet_zoom_out->set_tooltip(TTR("Zoom Out"));
+ split_sheet_zoom_out->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_out));
+ split_sheet_zoom_hb->add_child(split_sheet_zoom_out);
+ split_sheet_zoom_1 = memnew(Button);
+ split_sheet_zoom_1->set_flat(true);
+ split_sheet_zoom_1->set_focus_mode(FOCUS_NONE);
+ split_sheet_zoom_1->set_tooltip(TTR("Zoom Reset"));
+ split_sheet_zoom_1->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_reset));
+ split_sheet_zoom_hb->add_child(split_sheet_zoom_1);
+ split_sheet_zoom_in = memnew(Button);
+ split_sheet_zoom_in->set_flat(true);
+ split_sheet_zoom_in->set_focus_mode(FOCUS_NONE);
+ split_sheet_zoom_in->set_tooltip(TTR("Zoom In"));
+ split_sheet_zoom_in->connect("pressed", callable_mp(this, &SpriteFramesEditor::_sheet_zoom_in));
+ split_sheet_zoom_hb->add_child(split_sheet_zoom_in);
file_split_sheet = memnew(EditorFileDialog);
file_split_sheet->set_title(TTR("Create Frames from Sprite Sheet"));
file_split_sheet->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
add_child(file_split_sheet);
file_split_sheet->connect("file_selected", callable_mp(this, &SpriteFramesEditor::_prepare_sprite_sheet));
+
+ // Config scale.
+ scale_ratio = 1.2f;
+ thumbnail_default_size = 96;
+ thumbnail_zoom = 1.0f;
+ max_thumbnail_zoom = 8.0f;
+ min_thumbnail_zoom = 0.1f;
+ sheet_zoom = 1.0f;
+ max_sheet_zoom = 16.0f;
+ min_sheet_zoom = 0.01f;
+ _zoom_reset();
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
-
frames_editor->set_undo_redo(&get_undo_redo());
SpriteFrames *s;
@@ -1083,7 +1251,6 @@ void SpriteFramesEditorPlugin::edit(Object *p_object) {
if (animated_sprite_3d) {
s = *animated_sprite_3d->get_sprite_frames();
} else {
-
s = Object::cast_to<SpriteFrames>(p_object);
}
}
@@ -1092,7 +1259,6 @@ void SpriteFramesEditorPlugin::edit(Object *p_object) {
}
bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
-
AnimatedSprite2D *animated_sprite = Object::cast_to<AnimatedSprite2D>(p_object);
AnimatedSprite3D *animated_sprite_3d = Object::cast_to<AnimatedSprite3D>(p_object);
if (animated_sprite && *animated_sprite->get_sprite_frames()) {
@@ -1105,20 +1271,18 @@ bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
}
void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
button->show();
editor->make_bottom_panel_item_visible(frames_editor);
} else {
-
button->hide();
- if (frames_editor->is_visible_in_tree())
+ if (frames_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
+ }
}
}
SpriteFramesEditorPlugin::SpriteFramesEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
frames_editor = memnew(SpriteFramesEditor);
frames_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 89d9bc6fd3..bbc26ca726 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,30 +36,33 @@
#include "scene/2d/animated_sprite_2d.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
+#include "scene/gui/scroll_container.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
class SpriteFramesEditor : public HSplitContainer {
-
GDCLASS(SpriteFramesEditor, HSplitContainer);
- ToolButton *load;
- ToolButton *load_sheet;
- ToolButton *_delete;
- ToolButton *copy;
- ToolButton *paste;
- ToolButton *empty;
- ToolButton *empty2;
- ToolButton *move_up;
- ToolButton *move_down;
+ Button *load;
+ Button *load_sheet;
+ Button *_delete;
+ Button *copy;
+ Button *paste;
+ Button *empty;
+ Button *empty2;
+ Button *move_up;
+ Button *move_down;
+ Button *zoom_out;
+ Button *zoom_1;
+ Button *zoom_in;
ItemList *tree;
bool loading_scene;
int sel;
HSplitContainer *split;
- ToolButton *new_anim;
- ToolButton *remove_anim;
+ Button *new_anim;
+ Button *remove_anim;
Tree *animations;
SpinBox *anim_speed;
@@ -80,10 +83,22 @@ class SpriteFramesEditor : public HSplitContainer {
TextureRect *split_sheet_preview;
SpinBox *split_sheet_h;
SpinBox *split_sheet_v;
+ Button *split_sheet_zoom_out;
+ Button *split_sheet_zoom_1;
+ Button *split_sheet_zoom_in;
EditorFileDialog *file_split_sheet;
Set<int> frames_selected;
int last_frame_selected;
+ float scale_ratio;
+ int thumbnail_default_size;
+ float thumbnail_zoom;
+ float max_thumbnail_zoom;
+ float min_thumbnail_zoom;
+ float sheet_zoom;
+ float max_sheet_zoom;
+ float min_sheet_zoom;
+
void _load_pressed();
void _load_scene_pressed();
void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
@@ -104,6 +119,11 @@ class SpriteFramesEditor : public HSplitContainer {
void _animation_loop_changed();
void _animation_fps_changed(double p_value);
+ void _tree_input(const Ref<InputEvent> &p_event);
+ void _zoom_in();
+ void _zoom_out();
+ void _zoom_reset();
+
bool updating;
UndoRedo *undo_redo;
@@ -118,7 +138,11 @@ class SpriteFramesEditor : public HSplitContainer {
void _sheet_preview_draw();
void _sheet_spin_changed(double);
void _sheet_preview_input(const Ref<InputEvent> &p_event);
+ void _sheet_scroll_input(const Ref<InputEvent> &p_event);
void _sheet_add_frames();
+ void _sheet_zoom_in();
+ void _sheet_zoom_out();
+ void _sheet_zoom_reset();
void _sheet_select_clear_all_frames();
protected:
@@ -134,7 +158,6 @@ public:
};
class SpriteFramesEditorPlugin : public EditorPlugin {
-
GDCLASS(SpriteFramesEditorPlugin, EditorPlugin);
SpriteFramesEditor *frames_editor;
@@ -142,11 +165,11 @@ class SpriteFramesEditorPlugin : public EditorPlugin {
Button *button;
public:
- virtual String get_name() const { return "SpriteFrames"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "SpriteFrames"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
SpriteFramesEditorPlugin(EditorNode *p_node);
~SpriteFramesEditorPlugin();
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index eb6e261305..64df982d5d 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,28 +33,28 @@
#include "editor/editor_scale.h"
bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) {
-
return Object::cast_to<StyleBox>(p_object) != nullptr;
}
void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) {
-
Ref<StyleBox> sb = Ref<StyleBox>(Object::cast_to<StyleBox>(p_object));
StyleBoxPreview *preview = memnew(StyleBoxPreview);
preview->edit(sb);
add_custom_control(preview);
}
+
bool EditorInspectorPluginStyleBox::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
return false; //do not want
}
+
void EditorInspectorPluginStyleBox::parse_end() {
}
void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
-
- if (stylebox.is_valid())
+ if (stylebox.is_valid()) {
stylebox->disconnect("changed", callable_mp(this, &StyleBoxPreview::_sb_changed));
+ }
stylebox = p_stylebox;
if (p_stylebox.is_valid()) {
preview->add_theme_style_override("panel", stylebox);
@@ -64,7 +64,6 @@ void StyleBoxPreview::edit(const Ref<StyleBox> &p_stylebox) {
}
void StyleBoxPreview::_sb_changed() {
-
preview->update();
}
@@ -93,7 +92,6 @@ StyleBoxPreview::StyleBoxPreview() {
}
StyleBoxEditorPlugin::StyleBoxEditorPlugin(EditorNode *p_node) {
-
Ref<EditorInspectorPluginStyleBox> inspector_plugin;
inspector_plugin.instance();
add_inspector_plugin(inspector_plugin);
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index 1eea9260b2..d4a235cd10 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@
#include "scene/resources/style_box.h"
class StyleBoxPreview : public VBoxContainer {
-
GDCLASS(StyleBoxPreview, VBoxContainer);
Control *preview;
@@ -60,18 +59,17 @@ class EditorInspectorPluginStyleBox : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginStyleBox, EditorInspectorPlugin);
public:
- virtual bool can_handle(Object *p_object);
- virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
- virtual void parse_end();
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
+ virtual void parse_end() override;
};
class StyleBoxEditorPlugin : public EditorPlugin {
-
GDCLASS(StyleBoxEditorPlugin, EditorPlugin);
public:
- virtual String get_name() const { return "StyleBox"; }
+ virtual String get_name() const override { return "StyleBox"; }
StyleBoxEditorPlugin(EditorNode *p_node);
};
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 2786a568ea..3628a2e4d1 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,46 +33,34 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
-void TextEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) {
- highlighters[p_highlighter->get_name()] = p_highlighter;
- highlighter_menu->add_radio_check_item(p_highlighter->get_name());
+void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
+ ERR_FAIL_COND(p_highlighter.is_null());
+
+ highlighters[p_highlighter->_get_name()] = p_highlighter;
+ highlighter_menu->add_radio_check_item(p_highlighter->_get_name());
}
-void TextEditor::set_syntax_highlighter(SyntaxHighlighter *p_highlighter) {
- TextEdit *te = code_editor->get_text_edit();
- te->_set_syntax_highlighting(p_highlighter);
- if (p_highlighter != nullptr) {
- highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(p_highlighter->get_name()), true);
- } else {
- highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text("Standard"), true);
- }
+void TextEditor::set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
+ ERR_FAIL_COND(p_highlighter.is_null());
- // little work around. GDScript highlighter goes through text_edit for colours,
- // so to remove all colours we need to set and unset them here.
- if (p_highlighter == nullptr) { // standard
- TextEdit *text_edit = code_editor->get_text_edit();
- text_edit->add_theme_color_override("number_color", colors_cache.font_color);
- text_edit->add_theme_color_override("function_color", colors_cache.font_color);
- text_edit->add_theme_color_override("number_color", colors_cache.font_color);
- text_edit->add_theme_color_override("member_variable_color", colors_cache.font_color);
- } else {
- _load_theme_settings();
+ Map<String, Ref<EditorSyntaxHighlighter>>::Element *el = highlighters.front();
+ while (el != nullptr) {
+ int highlighter_index = highlighter_menu->get_item_idx_from_text(el->key());
+ highlighter_menu->set_item_checked(highlighter_index, el->value() == p_highlighter);
+ el = el->next();
}
+
+ CodeEdit *te = code_editor->get_text_editor();
+ te->set_syntax_highlighter(p_highlighter);
}
void TextEditor::_change_syntax_highlighter(int p_idx) {
- Map<String, SyntaxHighlighter *>::Element *el = highlighters.front();
- while (el != nullptr) {
- highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(el->key()), false);
- el = el->next();
- }
set_syntax_highlighter(highlighters[highlighter_menu->get_item_text(p_idx)]);
}
void TextEditor::_load_theme_settings() {
-
- TextEdit *text_edit = code_editor->get_text_edit();
- text_edit->clear_colors();
+ CodeEdit *text_edit = code_editor->get_text_editor();
+ text_edit->get_syntax_highlighter()->update_cache();
Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color");
@@ -90,9 +78,6 @@ void TextEditor::_load_theme_settings() {
Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color");
Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color");
Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color");
- Color number_color = EDITOR_GET("text_editor/highlighting/number_color");
- Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
- Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color");
Color bookmark_color = EDITOR_GET("text_editor/highlighting/bookmark_color");
Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color");
@@ -100,12 +85,6 @@ void TextEditor::_load_theme_settings() {
Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color");
Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color");
Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color");
- Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
- Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
- Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color");
- Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color");
- Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
- Color string_color = EDITOR_GET("text_editor/highlighting/string_color");
text_edit->add_theme_color_override("background_color", background_color);
text_edit->add_theme_color_override("completion_background_color", completion_background_color);
@@ -123,9 +102,6 @@ void TextEditor::_load_theme_settings() {
text_edit->add_theme_color_override("current_line_color", current_line_color);
text_edit->add_theme_color_override("line_length_guideline_color", line_length_guideline_color);
text_edit->add_theme_color_override("word_highlighted_color", word_highlighted_color);
- text_edit->add_theme_color_override("number_color", number_color);
- text_edit->add_theme_color_override("function_color", function_color);
- text_edit->add_theme_color_override("member_variable_color", member_variable_color);
text_edit->add_theme_color_override("breakpoint_color", breakpoint_color);
text_edit->add_theme_color_override("executing_line_color", executing_line_color);
text_edit->add_theme_color_override("mark_color", mark_color);
@@ -133,17 +109,8 @@ void TextEditor::_load_theme_settings() {
text_edit->add_theme_color_override("code_folding_color", code_folding_color);
text_edit->add_theme_color_override("search_result_color", search_result_color);
text_edit->add_theme_color_override("search_result_border_color", search_result_border_color);
- text_edit->add_theme_color_override("symbol_color", symbol_color);
text_edit->add_theme_constant_override("line_spacing", EDITOR_DEF("text_editor/theme/line_spacing", 6));
-
- colors_cache.font_color = text_color;
- colors_cache.symbol_color = symbol_color;
- colors_cache.keyword_color = keyword_color;
- colors_cache.basetype_color = basetype_color;
- colors_cache.type_color = type_color;
- colors_cache.comment_color = comment_color;
- colors_cache.string_color = string_color;
}
String TextEditor::get_name() {
@@ -152,6 +119,9 @@ String TextEditor::get_name() {
if (text_file->get_path().find("local://") == -1 && text_file->get_path().find("::") == -1) {
name = text_file->get_path().get_file();
if (is_unsaved()) {
+ if (text_file->get_path().is_empty()) {
+ name = TTR("[unsaved]");
+ }
name += "(*)";
}
} else if (text_file->get_name() != "") {
@@ -164,8 +134,7 @@ String TextEditor::get_name() {
}
Ref<Texture2D> TextEditor::get_theme_icon() {
-
- return EditorNode::get_singleton()->get_object_icon(text_file.operator->(), "");
+ return EditorNode::get_singleton()->get_object_icon(text_file.ptr(), "");
}
RES TextEditor::get_edited_resource() const {
@@ -173,32 +142,43 @@ RES TextEditor::get_edited_resource() const {
}
void TextEditor::set_edited_resource(const RES &p_res) {
- ERR_FAIL_COND(!text_file.is_null());
+ ERR_FAIL_COND(text_file.is_valid());
+ ERR_FAIL_COND(p_res.is_null());
text_file = p_res;
- code_editor->get_text_edit()->set_text(text_file->get_text());
- code_editor->get_text_edit()->clear_undo_history();
- code_editor->get_text_edit()->tag_saved_version();
+ code_editor->get_text_editor()->set_text(text_file->get_text());
+ code_editor->get_text_editor()->clear_undo_history();
+ code_editor->get_text_editor()->tag_saved_version();
emit_signal("name_changed");
code_editor->update_line_and_column();
}
+void TextEditor::enable_editor() {
+ if (editor_enabled) {
+ return;
+ }
+
+ editor_enabled = true;
+
+ _load_theme_settings();
+}
+
void TextEditor::add_callback(const String &p_function, PackedStringArray p_args) {
}
void TextEditor::set_debugger_active(bool p_active) {
}
-void TextEditor::get_breakpoints(List<int> *p_breakpoints) {
+Array TextEditor::get_breakpoints() {
+ return Array();
}
void TextEditor::reload_text() {
-
ERR_FAIL_COND(text_file.is_null());
- TextEdit *te = code_editor->get_text_edit();
+ CodeEdit *te = code_editor->get_text_editor();
int column = te->cursor_get_column();
int row = te->cursor_get_line();
int h = te->get_h_scroll();
@@ -221,7 +201,6 @@ void TextEditor::_validate_script() {
}
void TextEditor::_update_bookmark_list() {
-
bookmarks_menu->clear();
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_bookmark"), BOOKMARK_TOGGLE);
@@ -229,7 +208,7 @@ void TextEditor::_update_bookmark_list() {
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_next_bookmark"), BOOKMARK_GOTO_NEXT);
bookmarks_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/goto_previous_bookmark"), BOOKMARK_GOTO_PREV);
- Array bookmark_list = code_editor->get_text_edit()->get_bookmarks_array();
+ Array bookmark_list = code_editor->get_text_editor()->get_bookmarked_lines();
if (bookmark_list.size() == 0) {
return;
}
@@ -237,7 +216,7 @@ void TextEditor::_update_bookmark_list() {
bookmarks_menu->add_separator();
for (int i = 0; i < bookmark_list.size(); i++) {
- String line = code_editor->get_text_edit()->get_line(bookmark_list[i]).strip_edges();
+ String line = code_editor->get_text_editor()->get_line(bookmark_list[i]).strip_edges();
// Limit the size of the line if too big.
if (line.length() > 50) {
line = line.substr(0, 50);
@@ -249,7 +228,6 @@ void TextEditor::_update_bookmark_list() {
}
void TextEditor::_bookmark_item_pressed(int p_idx) {
-
if (p_idx < 4) { // Any item before the separator.
_edit_option(bookmarks_menu->get_item_id(p_idx));
} else {
@@ -258,21 +236,21 @@ void TextEditor::_bookmark_item_pressed(int p_idx) {
}
void TextEditor::apply_code() {
- text_file->set_text(code_editor->get_text_edit()->get_text());
+ text_file->set_text(code_editor->get_text_editor()->get_text());
}
bool TextEditor::is_unsaved() {
-
- return code_editor->get_text_edit()->get_version() != code_editor->get_text_edit()->get_saved_version();
+ const bool unsaved =
+ code_editor->get_text_editor()->get_version() != code_editor->get_text_editor()->get_saved_version() ||
+ text_file->get_path().is_empty(); // In memory.
+ return unsaved;
}
Variant TextEditor::get_edit_state() {
-
return code_editor->get_edit_state();
}
void TextEditor::set_edit_state(const Variant &p_state) {
-
code_editor->set_edit_state(p_state);
Dictionary state = p_state;
@@ -282,45 +260,39 @@ void TextEditor::set_edit_state(const Variant &p_state) {
_change_syntax_highlighter(idx);
}
}
+
+ ensure_focus();
}
void TextEditor::trim_trailing_whitespace() {
-
code_editor->trim_trailing_whitespace();
}
void TextEditor::insert_final_newline() {
-
code_editor->insert_final_newline();
}
void TextEditor::convert_indent_to_spaces() {
-
code_editor->convert_indent_to_spaces();
}
void TextEditor::convert_indent_to_tabs() {
-
code_editor->convert_indent_to_tabs();
}
void TextEditor::tag_saved_version() {
-
- code_editor->get_text_edit()->tag_saved_version();
+ code_editor->get_text_editor()->tag_saved_version();
}
void TextEditor::goto_line(int p_line, bool p_with_error) {
-
code_editor->goto_line(p_line);
}
void TextEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
-
code_editor->goto_line_selection(p_line, p_begin, p_end);
}
void TextEditor::set_executing_line(int p_line) {
-
code_editor->set_executing_line(p_line);
}
@@ -329,12 +301,10 @@ void TextEditor::clear_executing_line() {
}
void TextEditor::ensure_focus() {
-
- code_editor->get_text_edit()->grab_focus();
+ code_editor->get_text_editor()->grab_focus();
}
Vector<String> TextEditor::get_functions() {
-
return Vector<String>();
}
@@ -343,17 +313,14 @@ bool TextEditor::show_members_overview() {
}
void TextEditor::update_settings() {
-
code_editor->update_editor_settings();
}
void TextEditor::set_tooltip_request_func(String p_method, Object *p_obj) {
-
- code_editor->get_text_edit()->set_tooltip_request_func(p_obj, p_method, this);
+ code_editor->get_text_editor()->set_tooltip_request_func(p_obj, p_method, this);
}
Control *TextEditor::get_edit_menu() {
-
return edit_hb;
}
@@ -361,175 +328,133 @@ void TextEditor::clear_edit_menu() {
memdelete(edit_hb);
}
-void TextEditor::_notification(int p_what) {
-
- switch (p_what) {
- case NOTIFICATION_READY:
- _load_theme_settings();
- break;
- }
-}
-
void TextEditor::_edit_option(int p_op) {
- TextEdit *tx = code_editor->get_text_edit();
+ CodeEdit *tx = code_editor->get_text_editor();
switch (p_op) {
case EDIT_UNDO: {
-
tx->undo();
tx->call_deferred("grab_focus");
} break;
case EDIT_REDO: {
-
tx->redo();
tx->call_deferred("grab_focus");
} break;
case EDIT_CUT: {
-
tx->cut();
tx->call_deferred("grab_focus");
} break;
case EDIT_COPY: {
-
tx->copy();
tx->call_deferred("grab_focus");
} break;
case EDIT_PASTE: {
-
tx->paste();
tx->call_deferred("grab_focus");
} break;
case EDIT_SELECT_ALL: {
-
tx->select_all();
tx->call_deferred("grab_focus");
} break;
case EDIT_MOVE_LINE_UP: {
-
code_editor->move_lines_up();
} break;
case EDIT_MOVE_LINE_DOWN: {
-
code_editor->move_lines_down();
} break;
case EDIT_INDENT_LEFT: {
-
tx->indent_left();
} break;
case EDIT_INDENT_RIGHT: {
-
tx->indent_right();
} break;
case EDIT_DELETE_LINE: {
-
code_editor->delete_lines();
} break;
case EDIT_CLONE_DOWN: {
-
code_editor->clone_lines_down();
} break;
case EDIT_TOGGLE_FOLD_LINE: {
-
tx->toggle_fold_line(tx->cursor_get_line());
tx->update();
} break;
case EDIT_FOLD_ALL_LINES: {
-
tx->fold_all_lines();
tx->update();
} break;
case EDIT_UNFOLD_ALL_LINES: {
-
tx->unhide_all_lines();
tx->update();
} break;
case EDIT_TRIM_TRAILING_WHITESAPCE: {
-
trim_trailing_whitespace();
} break;
case EDIT_CONVERT_INDENT_TO_SPACES: {
-
convert_indent_to_spaces();
} break;
case EDIT_CONVERT_INDENT_TO_TABS: {
-
convert_indent_to_tabs();
} break;
case EDIT_TO_UPPERCASE: {
-
_convert_case(CodeTextEditor::UPPER);
} break;
case EDIT_TO_LOWERCASE: {
-
_convert_case(CodeTextEditor::LOWER);
} break;
case EDIT_CAPITALIZE: {
-
_convert_case(CodeTextEditor::CAPITALIZE);
} break;
case SEARCH_FIND: {
-
code_editor->get_find_replace_bar()->popup_search();
} break;
case SEARCH_FIND_NEXT: {
-
code_editor->get_find_replace_bar()->search_next();
} break;
case SEARCH_FIND_PREV: {
-
code_editor->get_find_replace_bar()->search_prev();
} break;
case SEARCH_REPLACE: {
-
code_editor->get_find_replace_bar()->popup_replace();
} break;
case SEARCH_IN_FILES: {
-
- String selected_text = code_editor->get_text_edit()->get_selection_text();
+ String selected_text = code_editor->get_text_editor()->get_selection_text();
// Yep, because it doesn't make sense to instance this dialog for every single script open...
// So this will be delegated to the ScriptEditor.
emit_signal("search_in_files_requested", selected_text);
} break;
case REPLACE_IN_FILES: {
-
- String selected_text = code_editor->get_text_edit()->get_selection_text();
+ String selected_text = code_editor->get_text_editor()->get_selection_text();
emit_signal("replace_in_files_requested", selected_text);
} break;
case SEARCH_GOTO_LINE: {
-
goto_line_dialog->popup_find_line(tx);
} break;
case BOOKMARK_TOGGLE: {
-
code_editor->toggle_bookmark();
} break;
case BOOKMARK_GOTO_NEXT: {
-
code_editor->goto_next_bookmark();
} break;
case BOOKMARK_GOTO_PREV: {
-
code_editor->goto_prev_bookmark();
} break;
case BOOKMARK_REMOVE_ALL: {
-
code_editor->remove_all_bookmarks();
} break;
}
}
void TextEditor::_convert_case(CodeTextEditor::CaseStyle p_case) {
-
code_editor->convert_case(p_case);
}
void TextEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_syntax_highlighter", "highlighter"), &TextEditor::add_syntax_highlighter);
}
static ScriptEditorBase *create_editor(const RES &p_resource) {
-
if (Object::cast_to<TextFile>(*p_resource)) {
return memnew(TextEditor);
}
@@ -537,19 +462,16 @@ static ScriptEditorBase *create_editor(const RES &p_resource) {
}
void TextEditor::register_editor() {
-
ScriptEditor::register_create_script_editor_function(create_editor);
}
void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
-
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_RIGHT) {
-
int col, row;
- TextEdit *tx = code_editor->get_text_edit();
+ CodeEdit *tx = code_editor->get_text_editor();
tx->_get_mouse_pos(mb->get_global_position() - tx->get_global_position(), row, col);
tx->set_right_click_moves_caret(EditorSettings::get_singleton()->get("text_editor/cursor/right_click_moves_caret"));
@@ -558,7 +480,6 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
if (tx->is_right_click_moving_caret()) {
if (tx->is_selection_active()) {
-
int from_line = tx->get_selection_from_line();
int to_line = tx->get_selection_to_line();
int from_column = tx->get_selection_from_column();
@@ -583,7 +504,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
Ref<InputEventKey> k = ev;
if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_MENU) {
- TextEdit *tx = code_editor->get_text_edit();
+ CodeEdit *tx = code_editor->get_text_editor();
int line = tx->cursor_get_line();
_make_context_menu(tx->is_selection_active(), tx->can_fold(line), tx->is_folded(line), (get_global_transform().inverse() * tx->get_global_transform()).xform(tx->_get_cursor_pixel_pos()));
context_menu->grab_focus();
@@ -591,7 +512,6 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
}
void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position) {
-
context_menu->clear();
if (p_selection) {
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/cut"), EDIT_CUT);
@@ -613,8 +533,9 @@ void TextEditor::_make_context_menu(bool p_selection, bool p_can_fold, bool p_is
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_to_uppercase"), EDIT_TO_UPPERCASE);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/convert_to_lowercase"), EDIT_TO_LOWERCASE);
}
- if (p_can_fold || p_is_folded)
+ if (p_can_fold || p_is_folded) {
context_menu->add_shortcut(ED_GET_SHORTCUT("script_text_editor/toggle_fold_line"), EDIT_TOGGLE_FOLD_LINE);
+ }
context_menu->set_position(get_global_transform().xform(p_position));
context_menu->set_size(Vector2(1, 1));
@@ -627,13 +548,13 @@ TextEditor::TextEditor() {
code_editor->add_theme_constant_override("separation", 0);
code_editor->connect("load_theme_settings", callable_mp(this, &TextEditor::_load_theme_settings));
code_editor->connect("validate_script", callable_mp(this, &TextEditor::_validate_script));
- code_editor->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ code_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
update_settings();
- code_editor->get_text_edit()->set_context_menu_enabled(false);
- code_editor->get_text_edit()->connect("gui_input", callable_mp(this, &TextEditor::_text_edit_gui_input));
+ code_editor->get_text_editor()->set_context_menu_enabled(false);
+ code_editor->get_text_editor()->connect("gui_input", callable_mp(this, &TextEditor::_text_edit_gui_input));
context_menu = memnew(PopupMenu);
add_child(context_menu);
@@ -642,6 +563,7 @@ TextEditor::TextEditor() {
edit_hb = memnew(HBoxContainer);
search_menu = memnew(MenuButton);
+ search_menu->set_shortcut_context(this);
edit_hb->add_child(search_menu);
search_menu->set_text(TTR("Search"));
search_menu->set_switch_on_hover(true);
@@ -656,6 +578,7 @@ TextEditor::TextEditor() {
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/replace_in_files"), REPLACE_IN_FILES);
edit_menu = memnew(MenuButton);
+ edit_menu->set_shortcut_context(this);
edit_hb->add_child(edit_menu);
edit_menu->set_text(TTR("Edit"));
edit_menu->set_switch_on_hover(true);
@@ -694,15 +617,23 @@ TextEditor::TextEditor() {
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize")), EDIT_CAPITALIZE);
convert_case->connect("id_pressed", callable_mp(this, &TextEditor::_edit_option));
- highlighters["Standard"] = nullptr;
highlighter_menu = memnew(PopupMenu);
highlighter_menu->set_name("highlighter_menu");
edit_menu->get_popup()->add_child(highlighter_menu);
edit_menu->get_popup()->add_submenu_item(TTR("Syntax Highlighter"), "highlighter_menu");
- highlighter_menu->add_radio_check_item(TTR("Standard"));
highlighter_menu->connect("id_pressed", callable_mp(this, &TextEditor::_change_syntax_highlighter));
+ Ref<EditorPlainTextSyntaxHighlighter> plain_highlighter;
+ plain_highlighter.instance();
+ add_syntax_highlighter(plain_highlighter);
+
+ Ref<EditorStandardSyntaxHighlighter> highlighter;
+ highlighter.instance();
+ add_syntax_highlighter(highlighter);
+ set_syntax_highlighter(plain_highlighter);
+
MenuButton *goto_menu = memnew(MenuButton);
+ goto_menu->set_shortcut_context(this);
edit_hb->add_child(goto_menu);
goto_menu->set_text(TTR("Go To"));
goto_menu->set_switch_on_hover(true);
@@ -722,15 +653,10 @@ TextEditor::TextEditor() {
goto_line_dialog = memnew(GotoLineDialog);
add_child(goto_line_dialog);
- code_editor->get_text_edit()->set_drag_forwarding(this);
+ code_editor->get_text_editor()->set_drag_forwarding(this);
}
TextEditor::~TextEditor() {
- for (const Map<String, SyntaxHighlighter *>::Element *E = highlighters.front(); E; E = E->next()) {
- if (E->get() != nullptr) {
- memdelete(E->get());
- }
- }
highlighters.clear();
}
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index b41e11c3aa..c066d51b18 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,32 +34,22 @@
#include "script_editor_plugin.h"
class TextEditor : public ScriptEditorBase {
-
GDCLASS(TextEditor, ScriptEditorBase);
private:
- CodeTextEditor *code_editor;
+ CodeTextEditor *code_editor = nullptr;
Ref<TextFile> text_file;
+ bool editor_enabled = false;
+
+ HBoxContainer *edit_hb = nullptr;
+ MenuButton *edit_menu = nullptr;
+ PopupMenu *highlighter_menu = nullptr;
+ MenuButton *search_menu = nullptr;
+ PopupMenu *bookmarks_menu = nullptr;
+ PopupMenu *context_menu = nullptr;
- HBoxContainer *edit_hb;
- MenuButton *edit_menu;
- PopupMenu *highlighter_menu;
- MenuButton *search_menu;
- PopupMenu *bookmarks_menu;
- PopupMenu *context_menu;
-
- GotoLineDialog *goto_line_dialog;
-
- struct ColorsCache {
- Color font_color;
- Color symbol_color;
- Color keyword_color;
- Color basetype_color;
- Color type_color;
- Color comment_color;
- Color string_color;
- } colors_cache;
+ GotoLineDialog *goto_line_dialog = nullptr;
enum {
EDIT_UNDO,
@@ -99,13 +89,11 @@ private:
protected:
static void _bind_methods();
- void _notification(int p_what);
-
void _edit_option(int p_op);
void _make_context_menu(bool p_selection, bool p_can_fold, bool p_is_folded, Vector2 p_position);
void _text_edit_gui_input(const Ref<InputEvent> &ev);
- Map<String, SyntaxHighlighter *> highlighters;
+ Map<String, Ref<EditorSyntaxHighlighter>> highlighters;
void _change_syntax_highlighter(int p_idx);
void _load_theme_settings();
@@ -117,42 +105,42 @@ protected:
void _bookmark_item_pressed(int p_idx);
public:
- virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
- virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
-
- virtual String get_name();
- virtual Ref<Texture2D> get_theme_icon();
- virtual RES get_edited_resource() const;
- virtual void set_edited_resource(const RES &p_res);
- void set_edited_file(const Ref<TextFile> &p_file);
- virtual void reload_text();
- virtual void apply_code();
- virtual bool is_unsaved();
- virtual Variant get_edit_state();
- virtual void set_edit_state(const Variant &p_state);
- virtual Vector<String> get_functions();
- virtual void get_breakpoints(List<int> *p_breakpoints);
- virtual void goto_line(int p_line, bool p_with_error = false);
+ virtual void add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
+ virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) override;
+
+ virtual String get_name() override;
+ virtual Ref<Texture2D> get_theme_icon() override;
+ virtual RES get_edited_resource() const override;
+ virtual void set_edited_resource(const RES &p_res) override;
+ virtual void enable_editor() override;
+ virtual void reload_text() override;
+ virtual void apply_code() override;
+ virtual bool is_unsaved() override;
+ virtual Variant get_edit_state() override;
+ virtual void set_edit_state(const Variant &p_state) override;
+ virtual Vector<String> get_functions() override;
+ virtual Array get_breakpoints() override;
+ virtual void goto_line(int p_line, bool p_with_error = false) override;
void goto_line_selection(int p_line, int p_begin, int p_end);
- virtual void set_executing_line(int p_line);
- virtual void clear_executing_line();
- virtual void trim_trailing_whitespace();
- virtual void insert_final_newline();
- virtual void convert_indent_to_spaces();
- virtual void convert_indent_to_tabs();
- virtual void ensure_focus();
- virtual void tag_saved_version();
- virtual void update_settings();
- virtual bool show_members_overview();
- virtual bool can_lose_focus_on_node_selection() { return true; }
- virtual void set_debugger_active(bool p_active);
- virtual void set_tooltip_request_func(String p_method, Object *p_obj);
- virtual void add_callback(const String &p_function, PackedStringArray p_args);
-
- virtual Control *get_edit_menu();
- virtual void clear_edit_menu();
-
- virtual void validate();
+ virtual void set_executing_line(int p_line) override;
+ virtual void clear_executing_line() override;
+ virtual void trim_trailing_whitespace() override;
+ virtual void insert_final_newline() override;
+ virtual void convert_indent_to_spaces() override;
+ virtual void convert_indent_to_tabs() override;
+ virtual void ensure_focus() override;
+ virtual void tag_saved_version() override;
+ virtual void update_settings() override;
+ virtual bool show_members_overview() override;
+ virtual bool can_lose_focus_on_node_selection() override { return true; }
+ virtual void set_debugger_active(bool p_active) override;
+ virtual void set_tooltip_request_func(String p_method, Object *p_obj) override;
+ virtual void add_callback(const String &p_function, PackedStringArray p_args) override;
+
+ virtual Control *get_edit_menu() override;
+ virtual void clear_edit_menu() override;
+
+ virtual void validate() override;
static void register_editor();
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
new file mode 100644
index 0000000000..099257daa1
--- /dev/null
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -0,0 +1,213 @@
+/*************************************************************************/
+/* texture_3d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_3d_editor_plugin.h"
+
+#include "core/config/project_settings.h"
+#include "core/io/resource_loader.h"
+#include "editor/editor_settings.h"
+
+void Texture3DEditor::_gui_input(Ref<InputEvent> p_event) {
+}
+
+void Texture3DEditor::_texture_rect_draw() {
+ texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
+}
+
+void Texture3DEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_READY) {
+ //get_scene()->connect("node_removed",this,"_node_removed");
+ }
+ if (p_what == NOTIFICATION_RESIZED) {
+ _texture_rect_update_area();
+ }
+
+ if (p_what == NOTIFICATION_DRAW) {
+ Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
+ Size2 size = get_size();
+
+ draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ }
+}
+
+void Texture3DEditor::_changed_callback(Object *p_changed, const char *p_prop) {
+ if (!is_visible()) {
+ return;
+ }
+ update();
+}
+
+void Texture3DEditor::_update_material() {
+ material->set_shader_param("layer", (layer->get_value() + 0.5) / texture->get_depth());
+ material->set_shader_param("tex", texture->get_rid());
+
+ String format = Image::get_format_name(texture->get_format());
+
+ String text;
+ text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + "x" + itos(texture->get_depth()) + " " + format;
+
+ info->set_text(text);
+}
+
+void Texture3DEditor::_make_shaders() {
+ String shader_3d = ""
+ "shader_type canvas_item;\n"
+ "uniform sampler3D tex;\n"
+ "uniform float layer;\n"
+ "void fragment() {\n"
+ " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n"
+ "}";
+
+ shader.instance();
+ shader->set_code(shader_3d);
+ material.instance();
+ material->set_shader(shader);
+}
+
+void Texture3DEditor::_texture_rect_update_area() {
+ Size2 size = get_size();
+ int tex_width = texture->get_width() * size.height / texture->get_height();
+ int tex_height = size.height;
+
+ if (tex_width > size.width) {
+ tex_width = size.width;
+ tex_height = texture->get_height() * tex_width / texture->get_width();
+ }
+
+ // Prevent the texture from being unpreviewable after the rescale, so that we can still see something
+ if (tex_height <= 0) {
+ tex_height = 1;
+ }
+ if (tex_width <= 0) {
+ tex_width = 1;
+ }
+
+ int ofs_x = (size.width - tex_width) / 2;
+ int ofs_y = (size.height - tex_height) / 2;
+
+ texture_rect->set_position(Vector2(ofs_x, ofs_y));
+ texture_rect->set_size(Vector2(tex_width, tex_height));
+}
+
+void Texture3DEditor::edit(Ref<Texture3D> p_texture) {
+ if (!texture.is_null()) {
+ texture->remove_change_receptor(this);
+ }
+
+ texture = p_texture;
+
+ if (!texture.is_null()) {
+ if (shader.is_null()) {
+ _make_shaders();
+ }
+
+ texture->add_change_receptor(this);
+ update();
+ texture_rect->set_material(material);
+ setting = true;
+ layer->set_max(texture->get_depth() - 1);
+ layer->set_value(0);
+ layer->show();
+ _update_material();
+ setting = false;
+ _texture_rect_update_area();
+ } else {
+ hide();
+ }
+}
+
+void Texture3DEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_gui_input"), &Texture3DEditor::_gui_input);
+ ClassDB::bind_method(D_METHOD("_layer_changed"), &Texture3DEditor::_layer_changed);
+}
+
+Texture3DEditor::Texture3DEditor() {
+ set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
+ set_custom_minimum_size(Size2(1, 150));
+ texture_rect = memnew(Control);
+ texture_rect->connect("draw", callable_mp(this, &Texture3DEditor::_texture_rect_draw));
+ texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ add_child(texture_rect);
+
+ layer = memnew(SpinBox);
+ layer->set_step(1);
+ layer->set_max(100);
+ add_child(layer);
+ layer->set_anchor(SIDE_RIGHT, 1);
+ layer->set_anchor(SIDE_LEFT, 1);
+ layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ layer->set_modulate(Color(1, 1, 1, 0.8));
+ info = memnew(Label);
+ add_child(info);
+ info->set_anchor(SIDE_RIGHT, 1);
+ info->set_anchor(SIDE_LEFT, 1);
+ info->set_anchor(SIDE_BOTTOM, 1);
+ info->set_anchor(SIDE_TOP, 1);
+ info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
+ info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
+ info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5));
+ info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5));
+ info->add_theme_constant_override("shadow_as_outline", 1);
+ info->add_theme_constant_override("shadow_offset_x", 2);
+ info->add_theme_constant_override("shadow_offset_y", 2);
+
+ setting = false;
+ layer->connect("value_changed", Callable(this, "_layer_changed"));
+}
+
+Texture3DEditor::~Texture3DEditor() {
+ if (!texture.is_null()) {
+ texture->remove_change_receptor(this);
+ }
+}
+
+//
+bool EditorInspectorPlugin3DTexture::can_handle(Object *p_object) {
+ return Object::cast_to<Texture3D>(p_object) != nullptr;
+}
+
+void EditorInspectorPlugin3DTexture::parse_begin(Object *p_object) {
+ Texture3D *texture = Object::cast_to<Texture3D>(p_object);
+ if (!texture) {
+ return;
+ }
+ Ref<Texture3D> m(texture);
+
+ Texture3DEditor *editor = memnew(Texture3DEditor);
+ editor->edit(m);
+ add_custom_control(editor);
+}
+
+Texture3DEditorPlugin::Texture3DEditorPlugin(EditorNode *p_node) {
+ Ref<EditorInspectorPlugin3DTexture> plugin;
+ plugin.instance();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h
new file mode 100644
index 0000000000..944abf16d9
--- /dev/null
+++ b/editor/plugins/texture_3d_editor_plugin.h
@@ -0,0 +1,93 @@
+/*************************************************************************/
+/* texture_3d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_3D_EDITOR_PLUGIN_H
+#define TEXTURE_3D_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/resources/shader.h"
+#include "scene/resources/texture.h"
+
+class Texture3DEditor : public Control {
+ GDCLASS(Texture3DEditor, Control);
+
+ SpinBox *layer;
+ Label *info;
+ Ref<Texture3D> texture;
+
+ Ref<Shader> shader;
+ Ref<ShaderMaterial> material;
+
+ Control *texture_rect;
+
+ void _make_shaders();
+
+ void _update_material();
+ bool setting;
+ void _layer_changed(double) {
+ if (!setting) {
+ _update_material();
+ }
+ }
+
+ void _texture_rect_update_area();
+ void _texture_rect_draw();
+
+protected:
+ void _notification(int p_what);
+ void _gui_input(Ref<InputEvent> p_event);
+ void _changed_callback(Object *p_changed, const char *p_prop) override;
+ static void _bind_methods();
+
+public:
+ void edit(Ref<Texture3D> p_texture);
+ Texture3DEditor();
+ ~Texture3DEditor();
+};
+
+class EditorInspectorPlugin3DTexture : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPlugin3DTexture, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class Texture3DEditorPlugin : public EditorPlugin {
+ GDCLASS(Texture3DEditorPlugin, EditorPlugin);
+
+public:
+ virtual String get_name() const override { return "Texture3D"; }
+
+ Texture3DEditorPlugin(EditorNode *p_node);
+};
+
+#endif // TEXTURE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index c1184c1c89..1d3fd668c6 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,22 +30,19 @@
#include "texture_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "editor/editor_settings.h"
void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
}
void TextureEditor::_notification(int p_what) {
-
if (p_what == NOTIFICATION_READY) {
-
//get_scene()->connect("node_removed",this,"_node_removed");
}
if (p_what == NOTIFICATION_DRAW) {
-
Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
Size2 size = get_size();
@@ -60,10 +57,12 @@ void TextureEditor::_notification(int p_what) {
}
// Prevent the texture from being unpreviewable after the rescale, so that we can still see something
- if (tex_height <= 0)
+ if (tex_height <= 0) {
tex_height = 1;
- if (tex_width <= 0)
+ }
+ if (tex_width <= 0) {
tex_width = 1;
+ }
int ofs_x = (size.width - tex_width) / 2;
int ofs_y = (size.height - tex_height) / 2;
@@ -80,40 +79,42 @@ void TextureEditor::_notification(int p_what) {
draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height));
Ref<Font> font = get_theme_font("font", "Label");
+ int font_size = get_theme_font_size("font_size", "Label");
String format;
if (Object::cast_to<ImageTexture>(*texture)) {
format = Image::get_format_name(Object::cast_to<ImageTexture>(*texture)->get_format());
- } else if (Object::cast_to<StreamTexture>(*texture)) {
- format = Image::get_format_name(Object::cast_to<StreamTexture>(*texture)->get_format());
+ } else if (Object::cast_to<StreamTexture2D>(*texture)) {
+ format = Image::get_format_name(Object::cast_to<StreamTexture2D>(*texture)->get_format());
} else {
format = texture->get_class();
}
String text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
- Size2 rect = font->get_string_size(text);
+ Size2 rect = font->get_string_size(text, font_size);
- Vector2 draw_from = size - rect + Size2(-2, font->get_ascent() - 2);
- if (draw_from.x < 0)
+ Vector2 draw_from = size - rect + Size2(-2, font->get_ascent(font_size) - 2);
+ if (draw_from.x < 0) {
draw_from.x = 0;
+ }
- draw_string(font, draw_from + Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
- draw_string(font, draw_from - Vector2(2, 2), text, Color(0, 0, 0, 0.5), size.width);
- draw_string(font, draw_from, text, Color(1, 1, 1, 1), size.width);
+ draw_string(font, draw_from + Vector2(2, 2), text, HALIGN_LEFT, size.width, font_size, Color(0, 0, 0, 0.5));
+ draw_string(font, draw_from - Vector2(2, 2), text, HALIGN_LEFT, size.width, font_size, Color(0, 0, 0, 0.5));
+ draw_string(font, draw_from, text, HALIGN_LEFT, size.width, font_size, Color(1, 1, 1, 1));
}
}
void TextureEditor::_changed_callback(Object *p_changed, const char *p_prop) {
-
- if (!is_visible())
+ if (!is_visible()) {
return;
+ }
update();
}
void TextureEditor::edit(Ref<Texture2D> p_texture) {
-
- if (!texture.is_null())
+ if (!texture.is_null()) {
texture->remove_change_receptor(this);
+ }
texture = p_texture;
@@ -126,12 +127,10 @@ void TextureEditor::edit(Ref<Texture2D> p_texture) {
}
void TextureEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_gui_input"), &TextureEditor::_gui_input);
}
TextureEditor::TextureEditor() {
-
set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
set_custom_minimum_size(Size2(1, 150));
}
@@ -141,14 +140,13 @@ TextureEditor::~TextureEditor() {
texture->remove_change_receptor(this);
}
}
+
//
bool EditorInspectorPluginTexture::can_handle(Object *p_object) {
-
- return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
+ return Object::cast_to<ImageTexture>(p_object) != nullptr || Object::cast_to<AtlasTexture>(p_object) != nullptr || Object::cast_to<StreamTexture2D>(p_object) != nullptr || Object::cast_to<LargeTexture>(p_object) != nullptr || Object::cast_to<AnimatedTexture>(p_object) != nullptr;
}
void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
-
Texture2D *texture = Object::cast_to<Texture2D>(p_object);
if (!texture) {
return;
@@ -161,7 +159,6 @@ void EditorInspectorPluginTexture::parse_begin(Object *p_object) {
}
TextureEditorPlugin::TextureEditorPlugin(EditorNode *p_node) {
-
Ref<EditorInspectorPluginTexture> plugin;
plugin.instance();
add_inspector_plugin(plugin);
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index 29ad0183dc..621d737028 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,6 @@
#include "scene/resources/texture.h"
class TextureEditor : public Control {
-
GDCLASS(TextureEditor, Control);
Ref<Texture2D> texture;
@@ -44,7 +43,7 @@ class TextureEditor : public Control {
protected:
void _notification(int p_what);
void _gui_input(Ref<InputEvent> p_event);
- void _changed_callback(Object *p_changed, const char *p_prop);
+ void _changed_callback(Object *p_changed, const char *p_prop) override;
static void _bind_methods();
public:
@@ -57,16 +56,15 @@ class EditorInspectorPluginTexture : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginTexture, EditorInspectorPlugin);
public:
- virtual bool can_handle(Object *p_object);
- virtual void parse_begin(Object *p_object);
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
};
class TextureEditorPlugin : public EditorPlugin {
-
GDCLASS(TextureEditorPlugin, EditorPlugin);
public:
- virtual String get_name() const { return "Texture2D"; }
+ virtual String get_name() const override { return "Texture2D"; }
TextureEditorPlugin(EditorNode *p_node);
};
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
new file mode 100644
index 0000000000..3b95ed813f
--- /dev/null
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -0,0 +1,278 @@
+/*************************************************************************/
+/* texture_layered_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "texture_layered_editor_plugin.h"
+
+#include "core/config/project_settings.h"
+#include "core/io/resource_loader.h"
+#include "editor/editor_settings.h"
+
+void TextureLayeredEditor::_gui_input(Ref<InputEvent> p_event) {
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ y_rot += -mm->get_relative().x * 0.01;
+ x_rot += mm->get_relative().y * 0.01;
+ _update_material();
+ }
+}
+
+void TextureLayeredEditor::_texture_rect_draw() {
+ texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
+}
+
+void TextureLayeredEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_READY) {
+ //get_scene()->connect("node_removed",this,"_node_removed");
+ }
+ if (p_what == NOTIFICATION_RESIZED) {
+ _texture_rect_update_area();
+ }
+
+ if (p_what == NOTIFICATION_DRAW) {
+ Ref<Texture2D> checkerboard = get_theme_icon("Checkerboard", "EditorIcons");
+ Size2 size = get_size();
+
+ draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
+ }
+}
+
+void TextureLayeredEditor::_changed_callback(Object *p_changed, const char *p_prop) {
+ if (!is_visible()) {
+ return;
+ }
+ update();
+}
+
+void TextureLayeredEditor::_update_material() {
+ materials[0]->set_shader_param("layer", layer->get_value());
+ materials[2]->set_shader_param("layer", layer->get_value());
+ materials[texture->get_layered_type()]->set_shader_param("tex", texture->get_rid());
+
+ Vector3 v(1, 1, 1);
+ v.normalize();
+
+ Basis b;
+ b.rotate(Vector3(1, 0, 0), x_rot);
+ b.rotate(Vector3(0, 1, 0), y_rot);
+
+ materials[1]->set_shader_param("normal", v);
+ materials[1]->set_shader_param("rot", b);
+ materials[2]->set_shader_param("normal", v);
+ materials[2]->set_shader_param("rot", b);
+
+ String format = Image::get_format_name(texture->get_format());
+
+ String text;
+ if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
+ text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers()) + ")" + format;
+ } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP) {
+ text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format;
+ } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
+ text = itos(texture->get_width()) + "x" + itos(texture->get_height()) + " (x " + itos(texture->get_layers() / 6) + ")" + format;
+ }
+
+ info->set_text(text);
+}
+
+void TextureLayeredEditor::_make_shaders() {
+ String shader_2d_array = ""
+ "shader_type canvas_item;\n"
+ "uniform sampler2DArray tex;\n"
+ "uniform float layer;\n"
+ "void fragment() {\n"
+ " COLOR = textureLod(tex,vec3(UV,layer),0.0);\n"
+ "}";
+
+ shaders[0].instance();
+ shaders[0]->set_code(shader_2d_array);
+
+ String shader_cube = ""
+ "shader_type canvas_item;\n"
+ "uniform samplerCube tex;\n"
+ "uniform vec3 normal;\n"
+ "uniform mat3 rot;\n"
+ "void fragment() {\n"
+ " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n"
+ " COLOR = textureLod(tex,n,0.0);\n"
+ "}";
+
+ shaders[1].instance();
+ shaders[1]->set_code(shader_cube);
+
+ String shader_cube_array = ""
+ "shader_type canvas_item;\n"
+ "uniform samplerCubeArray tex;\n"
+ "uniform vec3 normal;\n"
+ "uniform mat3 rot;\n"
+ "uniform float layer;\n"
+ "void fragment() {\n"
+ " vec3 n = rot * normalize(vec3(normal.xy*(UV * 2.0 - 1.0),normal.z));\n"
+ " COLOR = textureLod(tex,vec4(n,layer),0.0);\n"
+ "}";
+
+ shaders[2].instance();
+ shaders[2]->set_code(shader_cube_array);
+
+ for (int i = 0; i < 3; i++) {
+ materials[i].instance();
+ materials[i]->set_shader(shaders[i]);
+ }
+}
+
+void TextureLayeredEditor::_texture_rect_update_area() {
+ Size2 size = get_size();
+ int tex_width = texture->get_width() * size.height / texture->get_height();
+ int tex_height = size.height;
+
+ if (tex_width > size.width) {
+ tex_width = size.width;
+ tex_height = texture->get_height() * tex_width / texture->get_width();
+ }
+
+ // Prevent the texture from being unpreviewable after the rescale, so that we can still see something
+ if (tex_height <= 0) {
+ tex_height = 1;
+ }
+ if (tex_width <= 0) {
+ tex_width = 1;
+ }
+
+ int ofs_x = (size.width - tex_width) / 2;
+ int ofs_y = (size.height - tex_height) / 2;
+
+ texture_rect->set_position(Vector2(ofs_x, ofs_y));
+ texture_rect->set_size(Vector2(tex_width, tex_height));
+}
+
+void TextureLayeredEditor::edit(Ref<TextureLayered> p_texture) {
+ if (!texture.is_null()) {
+ texture->remove_change_receptor(this);
+ }
+
+ texture = p_texture;
+
+ if (!texture.is_null()) {
+ if (shaders[0].is_null()) {
+ _make_shaders();
+ }
+
+ texture->add_change_receptor(this);
+ update();
+ texture_rect->set_material(materials[texture->get_layered_type()]);
+ setting = true;
+ if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_2D_ARRAY) {
+ layer->set_max(texture->get_layers() - 1);
+ layer->set_value(0);
+ layer->show();
+ } else if (texture->get_layered_type() == TextureLayered::LAYERED_TYPE_CUBEMAP_ARRAY) {
+ layer->set_max(texture->get_layers() / 6 - 1);
+ layer->set_value(0);
+ layer->show();
+ } else {
+ layer->hide();
+ }
+ x_rot = 0;
+ y_rot = 0;
+ _update_material();
+ setting = false;
+ _texture_rect_update_area();
+ } else {
+ hide();
+ }
+}
+
+void TextureLayeredEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_gui_input"), &TextureLayeredEditor::_gui_input);
+ ClassDB::bind_method(D_METHOD("_layer_changed"), &TextureLayeredEditor::_layer_changed);
+}
+
+TextureLayeredEditor::TextureLayeredEditor() {
+ set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
+ set_custom_minimum_size(Size2(1, 150));
+ texture_rect = memnew(Control);
+ texture_rect->connect("draw", callable_mp(this, &TextureLayeredEditor::_texture_rect_draw));
+ texture_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ add_child(texture_rect);
+
+ layer = memnew(SpinBox);
+ layer->set_step(1);
+ layer->set_max(100);
+ add_child(layer);
+ layer->set_anchor(SIDE_RIGHT, 1);
+ layer->set_anchor(SIDE_LEFT, 1);
+ layer->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ layer->set_modulate(Color(1, 1, 1, 0.8));
+ info = memnew(Label);
+ add_child(info);
+ info->set_anchor(SIDE_RIGHT, 1);
+ info->set_anchor(SIDE_LEFT, 1);
+ info->set_anchor(SIDE_BOTTOM, 1);
+ info->set_anchor(SIDE_TOP, 1);
+ info->set_h_grow_direction(GROW_DIRECTION_BEGIN);
+ info->set_v_grow_direction(GROW_DIRECTION_BEGIN);
+ info->add_theme_color_override("font_color", Color(1, 1, 1, 1));
+ info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5));
+ info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5));
+ info->add_theme_constant_override("shadow_as_outline", 1);
+ info->add_theme_constant_override("shadow_offset_x", 2);
+ info->add_theme_constant_override("shadow_offset_y", 2);
+
+ setting = false;
+ layer->connect("value_changed", Callable(this, "_layer_changed"));
+}
+
+TextureLayeredEditor::~TextureLayeredEditor() {
+ if (!texture.is_null()) {
+ texture->remove_change_receptor(this);
+ }
+}
+
+//
+bool EditorInspectorPluginLayeredTexture::can_handle(Object *p_object) {
+ return Object::cast_to<TextureLayered>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginLayeredTexture::parse_begin(Object *p_object) {
+ TextureLayered *texture = Object::cast_to<TextureLayered>(p_object);
+ if (!texture) {
+ return;
+ }
+ Ref<TextureLayered> m(texture);
+
+ TextureLayeredEditor *editor = memnew(TextureLayeredEditor);
+ editor->edit(m);
+ add_custom_control(editor);
+}
+
+TextureLayeredEditorPlugin::TextureLayeredEditorPlugin(EditorNode *p_node) {
+ Ref<EditorInspectorPluginLayeredTexture> plugin;
+ plugin.instance();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h
new file mode 100644
index 0000000000..4bcc8fa1f1
--- /dev/null
+++ b/editor/plugins/texture_layered_editor_plugin.h
@@ -0,0 +1,95 @@
+/*************************************************************************/
+/* texture_layered_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEXTURE_LAYERED_EDITOR_PLUGIN_H
+#define TEXTURE_LAYERED_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/resources/shader.h"
+#include "scene/resources/texture.h"
+
+class TextureLayeredEditor : public Control {
+ GDCLASS(TextureLayeredEditor, Control);
+
+ SpinBox *layer;
+ Label *info;
+ Ref<TextureLayered> texture;
+
+ Ref<Shader> shaders[3];
+ Ref<ShaderMaterial> materials[3];
+
+ float x_rot = 0;
+ float y_rot = 0;
+ Control *texture_rect;
+
+ void _make_shaders();
+
+ void _update_material();
+ bool setting;
+ void _layer_changed(double) {
+ if (!setting) {
+ _update_material();
+ }
+ }
+
+ void _texture_rect_update_area();
+ void _texture_rect_draw();
+
+protected:
+ void _notification(int p_what);
+ void _gui_input(Ref<InputEvent> p_event);
+ void _changed_callback(Object *p_changed, const char *p_prop) override;
+ static void _bind_methods();
+
+public:
+ void edit(Ref<TextureLayered> p_texture);
+ TextureLayeredEditor();
+ ~TextureLayeredEditor();
+};
+
+class EditorInspectorPluginLayeredTexture : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginLayeredTexture, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class TextureLayeredEditorPlugin : public EditorPlugin {
+ GDCLASS(TextureLayeredEditorPlugin, EditorPlugin);
+
+public:
+ virtual String get_name() const override { return "TextureLayered"; }
+
+ TextureLayeredEditorPlugin(EditorNode *p_node);
+};
+
+#endif // TEXTURE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 099c9ceb5d..61e0cc281d 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,27 +42,42 @@
void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) {
Vector2 line = (to - from).normalized() * 10;
+
+ // Draw a translucent background line to make the foreground line visible on any background.
+ edit_draw->draw_line(
+ from,
+ to,
+ EditorNode::get_singleton()->get_theme_base()->get_theme_color("mono_color", "Editor").inverted() * Color(1, 1, 1, 0.5),
+ Math::round(2 * EDSCALE));
+
while ((to - from).length_squared() > 200) {
- edit_draw->draw_line(from, from + line, EditorNode::get_singleton()->get_theme_base()->get_theme_color("mono_color", "Editor"), 2);
+ edit_draw->draw_line(
+ from,
+ from + line,
+ EditorNode::get_singleton()->get_theme_base()->get_theme_color("mono_color", "Editor"),
+ Math::round(2 * EDSCALE));
+
from += line * 2;
}
}
void TextureRegionEditor::_region_draw() {
Ref<Texture2D> base_tex = nullptr;
- if (node_sprite)
+ if (node_sprite) {
base_tex = node_sprite->get_texture();
- else if (node_sprite_3d)
+ } else if (node_sprite_3d) {
base_tex = node_sprite_3d->get_texture();
- else if (node_ninepatch)
+ } else if (node_ninepatch) {
base_tex = node_ninepatch->get_texture();
- else if (obj_styleBox.is_valid())
+ } else if (obj_styleBox.is_valid()) {
base_tex = obj_styleBox->get_texture();
- else if (atlas_tex.is_valid())
+ } else if (atlas_tex.is_valid()) {
base_tex = atlas_tex->get_atlas();
+ }
- if (base_tex.is_null())
+ if (base_tex.is_null()) {
return;
+ }
Transform2D mtx;
mtx.elements[2] = -draw_ofs * draw_zoom;
@@ -78,45 +93,55 @@ void TextureRegionEditor::_region_draw() {
int last_cell = 0;
if (snap_step.x != 0) {
- if (snap_separation.x == 0)
+ if (snap_separation.x == 0) {
for (int i = 0; i < s.width; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / snap_step.x));
- if (i == 0)
+ if (i == 0) {
last_cell = cell;
- if (last_cell != cell)
+ }
+ if (last_cell != cell) {
edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color);
+ }
last_cell = cell;
}
- else
+ } else {
for (int i = 0; i < s.width; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(i, 0)).x - snap_offset.x) / (snap_step.x + snap_separation.x)));
- if (i == 0)
+ if (i == 0) {
last_cell = cell;
- if (last_cell != cell)
+ }
+ if (last_cell != cell) {
edit_draw->draw_rect(Rect2(i - snap_separation.x * draw_zoom, 0, snap_separation.x * draw_zoom, s.height), grid_color);
+ }
last_cell = cell;
}
+ }
}
if (snap_step.y != 0) {
- if (snap_separation.y == 0)
+ if (snap_separation.y == 0) {
for (int i = 0; i < s.height; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / snap_step.y));
- if (i == 0)
+ if (i == 0) {
last_cell = cell;
- if (last_cell != cell)
+ }
+ if (last_cell != cell) {
edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color);
+ }
last_cell = cell;
}
- else
+ } else {
for (int i = 0; i < s.height; i++) {
int cell = Math::fast_ftoi(Math::floor((mtx.affine_inverse().xform(Vector2(0, i)).y - snap_offset.y) / (snap_step.y + snap_separation.y)));
- if (i == 0)
+ if (i == 0) {
last_cell = cell;
- if (last_cell != cell)
+ }
+ if (last_cell != cell) {
edit_draw->draw_rect(Rect2(0, i - snap_separation.y * draw_zoom, s.width, snap_separation.y * draw_zoom), grid_color);
+ }
last_cell = cell;
}
+ }
}
} else if (snap_mode == SNAP_AUTOSLICE) {
for (List<Rect2>::Element *E = autoslice_cache.front(); E; E = E->next()) {
@@ -152,7 +177,6 @@ void TextureRegionEditor::_region_draw() {
};
Color color = get_theme_color("mono_color", "Editor");
for (int i = 0; i < 4; i++) {
-
int prev = (i + 3) % 4;
int next = (i + 1) % 4;
@@ -161,14 +185,16 @@ void TextureRegionEditor::_region_draw() {
edit_draw->draw_line(endpoints[i] - draw_ofs * draw_zoom, endpoints[next] - draw_ofs * draw_zoom, color, 2);
- if (snap_mode != SNAP_AUTOSLICE)
+ if (snap_mode != SNAP_AUTOSLICE) {
edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
+ }
ofs = (endpoints[next] - endpoints[i]) / 2;
- ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
+ ofs += (endpoints[next] - endpoints[i]).orthogonal().normalized() * (select_handle->get_size().width / 2);
- if (snap_mode != SNAP_AUTOSLICE)
+ if (snap_mode != SNAP_AUTOSLICE) {
edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom);
+ }
scroll_rect.expand_to(raw_endpoints[i]);
}
@@ -204,23 +230,23 @@ void TextureRegionEditor::_region_draw() {
Size2 vmin = vscroll->get_combined_minimum_size();
// Avoid scrollbar overlapping.
- hscroll->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
- vscroll->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
+ hscroll->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, vscroll->is_visible() ? -vmin.width : 0);
+ vscroll->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, hscroll->is_visible() ? -hmin.height : 0);
updating_scroll = false;
if (node_ninepatch || obj_styleBox.is_valid()) {
float margins[4] = { 0 };
if (node_ninepatch) {
- margins[0] = node_ninepatch->get_patch_margin(MARGIN_TOP);
- margins[1] = node_ninepatch->get_patch_margin(MARGIN_BOTTOM);
- margins[2] = node_ninepatch->get_patch_margin(MARGIN_LEFT);
- margins[3] = node_ninepatch->get_patch_margin(MARGIN_RIGHT);
+ margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);
+ margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);
+ margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);
+ margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);
} else if (obj_styleBox.is_valid()) {
- margins[0] = obj_styleBox->get_margin_size(MARGIN_TOP);
- margins[1] = obj_styleBox->get_margin_size(MARGIN_BOTTOM);
- margins[2] = obj_styleBox->get_margin_size(MARGIN_LEFT);
- margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT);
+ margins[0] = obj_styleBox->get_margin_size(SIDE_TOP);
+ margins[1] = obj_styleBox->get_margin_size(SIDE_BOTTOM);
+ margins[2] = obj_styleBox->get_margin_size(SIDE_LEFT);
+ margins[3] = obj_styleBox->get_margin_size(SIDE_RIGHT);
}
Vector2 pos[4] = {
@@ -259,23 +285,21 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
-
if (mb->get_button_index() == BUTTON_LEFT) {
-
if (mb->is_pressed()) {
if (node_ninepatch || obj_styleBox.is_valid()) {
edited_margin = -1;
float margins[4] = { 0 };
if (node_ninepatch) {
- margins[0] = node_ninepatch->get_patch_margin(MARGIN_TOP);
- margins[1] = node_ninepatch->get_patch_margin(MARGIN_BOTTOM);
- margins[2] = node_ninepatch->get_patch_margin(MARGIN_LEFT);
- margins[3] = node_ninepatch->get_patch_margin(MARGIN_RIGHT);
+ margins[0] = node_ninepatch->get_patch_margin(SIDE_TOP);
+ margins[1] = node_ninepatch->get_patch_margin(SIDE_BOTTOM);
+ margins[2] = node_ninepatch->get_patch_margin(SIDE_LEFT);
+ margins[3] = node_ninepatch->get_patch_margin(SIDE_RIGHT);
} else if (obj_styleBox.is_valid()) {
- margins[0] = obj_styleBox->get_margin_size(MARGIN_TOP);
- margins[1] = obj_styleBox->get_margin_size(MARGIN_BOTTOM);
- margins[2] = obj_styleBox->get_margin_size(MARGIN_LEFT);
- margins[3] = obj_styleBox->get_margin_size(MARGIN_RIGHT);
+ margins[0] = obj_styleBox->get_margin_size(SIDE_TOP);
+ margins[1] = obj_styleBox->get_margin_size(SIDE_BOTTOM);
+ margins[2] = obj_styleBox->get_margin_size(SIDE_LEFT);
+ margins[3] = obj_styleBox->get_margin_size(SIDE_RIGHT);
}
Vector2 pos[4] = {
@@ -309,16 +333,17 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
rect = E->get();
if (Input::get_singleton()->is_key_pressed(KEY_CONTROL) && !(Input::get_singleton()->is_key_pressed(KEY_SHIFT | KEY_ALT))) {
Rect2 r;
- if (node_sprite)
+ if (node_sprite) {
r = node_sprite->get_region_rect();
- else if (node_sprite_3d)
+ } else if (node_sprite_3d) {
r = node_sprite_3d->get_region_rect();
- else if (node_ninepatch)
+ } else if (node_ninepatch) {
r = node_ninepatch->get_region_rect();
- else if (obj_styleBox.is_valid())
+ } else if (obj_styleBox.is_valid()) {
r = obj_styleBox->get_region_rect();
- else if (atlas_tex.is_valid())
+ } else if (atlas_tex.is_valid()) {
r = atlas_tex->get_region();
+ }
rect.expand_to(r.position);
rect.expand_to(r.position + r.size);
}
@@ -349,21 +374,23 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
} else if (edited_margin < 0) {
drag_from = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
- if (snap_mode == SNAP_PIXEL)
+ if (snap_mode == SNAP_PIXEL) {
drag_from = drag_from.snapped(Vector2(1, 1));
- else if (snap_mode == SNAP_GRID)
+ } else if (snap_mode == SNAP_GRID) {
drag_from = snap_point(drag_from);
+ }
drag = true;
- if (node_sprite)
+ if (node_sprite) {
rect_prev = node_sprite->get_region_rect();
- else if (node_sprite_3d)
+ } else if (node_sprite_3d) {
rect_prev = node_sprite_3d->get_region_rect();
- else if (node_ninepatch)
+ } else if (node_ninepatch) {
rect_prev = node_ninepatch->get_region_rect();
- else if (obj_styleBox.is_valid())
+ } else if (obj_styleBox.is_valid()) {
rect_prev = obj_styleBox->get_region_rect();
- else if (atlas_tex.is_valid())
+ } else if (atlas_tex.is_valid()) {
rect_prev = atlas_tex->get_region();
+ }
for (int i = 0; i < 8; i++) {
Vector2 tuv = endpoints[i];
@@ -381,13 +408,13 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
} else if (drag) {
if (edited_margin >= 0) {
undo_redo->create_action(TTR("Set Margin"));
- static Margin m[4] = { MARGIN_TOP, MARGIN_BOTTOM, MARGIN_LEFT, MARGIN_RIGHT };
+ static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
if (node_ninepatch) {
- undo_redo->add_do_method(node_ninepatch, "set_patch_margin", m[edited_margin], node_ninepatch->get_patch_margin(m[edited_margin]));
- undo_redo->add_undo_method(node_ninepatch, "set_patch_margin", m[edited_margin], prev_margin);
+ undo_redo->add_do_method(node_ninepatch, "set_patch_margin", side[edited_margin], node_ninepatch->get_patch_margin(side[edited_margin]));
+ undo_redo->add_undo_method(node_ninepatch, "set_patch_margin", side[edited_margin], prev_margin);
} else if (obj_styleBox.is_valid()) {
- undo_redo->add_do_method(obj_styleBox.ptr(), "set_margin_size", m[edited_margin], obj_styleBox->get_margin_size(m[edited_margin]));
- undo_redo->add_undo_method(obj_styleBox.ptr(), "set_margin_size", m[edited_margin], prev_margin);
+ undo_redo->add_do_method(obj_styleBox.ptr(), "set_margin_size", side[edited_margin], obj_styleBox->get_margin_size(side[edited_margin]));
+ undo_redo->add_undo_method(obj_styleBox.ptr(), "set_margin_size", side[edited_margin], prev_margin);
obj_styleBox->emit_signal(CoreStringNames::get_singleton()->changed);
}
edited_margin = -1;
@@ -421,15 +448,16 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
-
if (drag) {
drag = false;
if (edited_margin >= 0) {
- static Margin m[4] = { MARGIN_TOP, MARGIN_BOTTOM, MARGIN_LEFT, MARGIN_RIGHT };
- if (node_ninepatch)
- node_ninepatch->set_patch_margin(m[edited_margin], prev_margin);
- if (obj_styleBox.is_valid())
- obj_styleBox->set_margin_size(m[edited_margin], prev_margin);
+ static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
+ if (node_ninepatch) {
+ node_ninepatch->set_patch_margin(side[edited_margin], prev_margin);
+ }
+ if (obj_styleBox.is_valid()) {
+ obj_styleBox->set_margin_size(side[edited_margin], prev_margin);
+ }
edited_margin = -1;
} else {
apply_rect(rect_prev);
@@ -448,41 +476,43 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseMotion> mm = p_input;
if (mm.is_valid()) {
-
if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
-
Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
hscroll->set_value(hscroll->get_value() - dragged.x);
vscroll->set_value(vscroll->get_value() - dragged.y);
} else if (drag) {
-
if (edited_margin >= 0) {
float new_margin = 0;
- if (edited_margin == 0)
+ if (edited_margin == 0) {
new_margin = prev_margin + (mm->get_position().y - drag_from.y) / draw_zoom;
- else if (edited_margin == 1)
+ } else if (edited_margin == 1) {
new_margin = prev_margin - (mm->get_position().y - drag_from.y) / draw_zoom;
- else if (edited_margin == 2)
+ } else if (edited_margin == 2) {
new_margin = prev_margin + (mm->get_position().x - drag_from.x) / draw_zoom;
- else if (edited_margin == 3)
+ } else if (edited_margin == 3) {
new_margin = prev_margin - (mm->get_position().x - drag_from.x) / draw_zoom;
- else
+ } else {
ERR_PRINT("Unexpected edited_margin");
+ }
- if (new_margin < 0)
+ if (new_margin < 0) {
new_margin = 0;
- static Margin m[4] = { MARGIN_TOP, MARGIN_BOTTOM, MARGIN_LEFT, MARGIN_RIGHT };
- if (node_ninepatch)
- node_ninepatch->set_patch_margin(m[edited_margin], new_margin);
- if (obj_styleBox.is_valid())
- obj_styleBox->set_margin_size(m[edited_margin], new_margin);
+ }
+ static Side side[4] = { SIDE_TOP, SIDE_BOTTOM, SIDE_LEFT, SIDE_RIGHT };
+ if (node_ninepatch) {
+ node_ninepatch->set_patch_margin(side[edited_margin], new_margin);
+ }
+ if (obj_styleBox.is_valid()) {
+ obj_styleBox->set_margin_size(side[edited_margin], new_margin);
+ }
} else {
Vector2 new_pos = mtx.affine_inverse().xform(mm->get_position());
- if (snap_mode == SNAP_PIXEL)
+ if (snap_mode == SNAP_PIXEL) {
new_pos = new_pos.snapped(Vector2(1, 1));
- else if (snap_mode == SNAP_GRID)
+ } else if (snap_mode == SNAP_GRID) {
new_pos = snap_point(new_pos);
+ }
if (creating) {
rect = Rect2(drag_from, Size2());
@@ -560,8 +590,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
void TextureRegionEditor::_scroll_changed(float) {
- if (updating_scroll)
+ if (updating_scroll) {
return;
+ }
draw_ofs.x = hscroll->get_value();
draw_ofs.y = vscroll->get_value();
@@ -571,10 +602,11 @@ void TextureRegionEditor::_scroll_changed(float) {
void TextureRegionEditor::_set_snap_mode(int p_mode) {
snap_mode = p_mode;
- if (snap_mode == SNAP_GRID)
+ if (snap_mode == SNAP_GRID) {
hb_grid->show();
- else
+ } else {
hb_grid->hide();
+ }
if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
_update_autoslice();
@@ -614,8 +646,9 @@ void TextureRegionEditor::_set_snap_sep_y(float p_val) {
}
void TextureRegionEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
- if (p_zoom < 0.25 || p_zoom > 8)
+ if (p_zoom < 0.25 || p_zoom > 8) {
return;
+ }
float prev_zoom = draw_zoom;
draw_zoom = p_zoom;
@@ -640,32 +673,34 @@ void TextureRegionEditor::_zoom_out() {
}
void TextureRegionEditor::apply_rect(const Rect2 &p_rect) {
- if (node_sprite)
+ if (node_sprite) {
node_sprite->set_region_rect(p_rect);
- else if (node_sprite_3d)
+ } else if (node_sprite_3d) {
node_sprite_3d->set_region_rect(p_rect);
- else if (node_ninepatch)
+ } else if (node_ninepatch) {
node_ninepatch->set_region_rect(p_rect);
- else if (obj_styleBox.is_valid())
+ } else if (obj_styleBox.is_valid()) {
obj_styleBox->set_region_rect(p_rect);
- else if (atlas_tex.is_valid())
+ } else if (atlas_tex.is_valid()) {
atlas_tex->set_region(p_rect);
+ }
}
void TextureRegionEditor::_update_rect() {
- if (node_sprite)
+ if (node_sprite) {
rect = node_sprite->get_region_rect();
- else if (node_sprite_3d)
+ } else if (node_sprite_3d) {
rect = node_sprite_3d->get_region_rect();
- else if (node_ninepatch) {
+ } else if (node_ninepatch) {
rect = node_ninepatch->get_region_rect();
if (rect == Rect2()) {
rect = Rect2(Vector2(), node_ninepatch->get_texture()->get_size());
}
- } else if (obj_styleBox.is_valid())
+ } else if (obj_styleBox.is_valid()) {
rect = obj_styleBox->get_region_rect();
- else if (atlas_tex.is_valid())
+ } else if (atlas_tex.is_valid()) {
rect = atlas_tex->get_region();
+ }
}
void TextureRegionEditor::_update_autoslice() {
@@ -673,16 +708,17 @@ void TextureRegionEditor::_update_autoslice() {
autoslice_cache.clear();
Ref<Texture2D> texture = nullptr;
- if (node_sprite)
+ if (node_sprite) {
texture = node_sprite->get_texture();
- else if (node_sprite_3d)
+ } else if (node_sprite_3d) {
texture = node_sprite_3d->get_texture();
- else if (node_ninepatch)
+ } else if (node_ninepatch) {
texture = node_ninepatch->get_texture();
- else if (obj_styleBox.is_valid())
+ } else if (obj_styleBox.is_valid()) {
texture = obj_styleBox->get_texture();
- else if (atlas_tex.is_valid())
+ } else if (atlas_tex.is_valid()) {
texture = atlas_tex->get_atlas();
+ }
if (texture.is_null()) {
return;
@@ -707,8 +743,9 @@ void TextureRegionEditor::_update_autoslice() {
autoslice_cache.erase(F->prev());
queue_erase = false;
}
- if (F == E)
+ if (F == E) {
continue;
+ }
if (E->get().grow(1).intersects(F->get())) {
E->get().expand_to(F->get().position);
E->get().expand_to(F->get().position + F->get().size);
@@ -748,15 +785,15 @@ void TextureRegionEditor::_notification(int p_what) {
zoom_reset->set_icon(get_theme_icon("ZoomReset", "EditorIcons"));
zoom_in->set_icon(get_theme_icon("ZoomMore", "EditorIcons"));
- vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
- hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
+ vscroll->set_anchors_and_offsets_preset(PRESET_RIGHT_WIDE);
+ hscroll->set_anchors_and_offsets_preset(PRESET_BOTTOM_WIDE);
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
if (snap_mode == SNAP_AUTOSLICE && is_visible() && autoslice_is_dirty) {
_update_autoslice();
}
} break;
- case NOTIFICATION_WM_FOCUS_IN: {
+ case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
// This happens when the user leaves the Editor and returns,
// they could have changed the textures, so the cache is cleared.
cache_map.clear();
@@ -788,7 +825,6 @@ bool TextureRegionEditor::is_stylebox() {
}
bool TextureRegionEditor::is_atlas_texture() {
-
return atlas_tex.is_valid();
}
@@ -805,24 +841,31 @@ Sprite2D *TextureRegionEditor::get_sprite() {
}
void TextureRegionEditor::edit(Object *p_obj) {
- if (node_sprite)
+ if (node_sprite) {
node_sprite->remove_change_receptor(this);
- if (node_sprite_3d)
+ }
+ if (node_sprite_3d) {
node_sprite_3d->remove_change_receptor(this);
- if (node_ninepatch)
+ }
+ if (node_ninepatch) {
node_ninepatch->remove_change_receptor(this);
- if (obj_styleBox.is_valid())
+ }
+ if (obj_styleBox.is_valid()) {
obj_styleBox->remove_change_receptor(this);
- if (atlas_tex.is_valid())
+ }
+ if (atlas_tex.is_valid()) {
atlas_tex->remove_change_receptor(this);
+ }
if (p_obj) {
node_sprite = Object::cast_to<Sprite2D>(p_obj);
node_sprite_3d = Object::cast_to<Sprite3D>(p_obj);
node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);
- if (Object::cast_to<StyleBoxTexture>(p_obj))
+ if (Object::cast_to<StyleBoxTexture>(p_obj)) {
obj_styleBox = Ref<StyleBoxTexture>(Object::cast_to<StyleBoxTexture>(p_obj));
- if (Object::cast_to<AtlasTexture>(p_obj))
+ }
+ if (Object::cast_to<AtlasTexture>(p_obj)) {
atlas_tex = Ref<AtlasTexture>(Object::cast_to<AtlasTexture>(p_obj));
+ }
p_obj->add_change_receptor(this);
_edit_region();
} else {
@@ -842,25 +885,28 @@ void TextureRegionEditor::edit(Object *p_obj) {
}
void TextureRegionEditor::_changed_callback(Object *p_changed, const char *p_prop) {
-
- if (!is_visible())
+ if (!is_visible()) {
return;
- if (p_prop == StringName("atlas") || p_prop == StringName("texture"))
+ }
+ String prop = p_prop;
+ if (prop == "atlas" || prop == "texture" || prop == "region") {
_edit_region();
+ }
}
void TextureRegionEditor::_edit_region() {
Ref<Texture2D> texture = nullptr;
- if (node_sprite)
+ if (node_sprite) {
texture = node_sprite->get_texture();
- else if (node_sprite_3d)
+ } else if (node_sprite_3d) {
texture = node_sprite_3d->get_texture();
- else if (node_ninepatch)
+ } else if (node_ninepatch) {
texture = node_ninepatch->get_texture();
- else if (obj_styleBox.is_valid())
+ } else if (obj_styleBox.is_valid()) {
texture = obj_styleBox->get_texture();
- else if (atlas_tex.is_valid())
+ } else if (atlas_tex.is_valid()) {
texture = atlas_tex->get_atlas();
+ }
if (texture.is_null()) {
_zoom_reset();
@@ -1005,17 +1051,20 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
edit_draw->add_child(zoom_hb);
zoom_hb->set_begin(Point2(5, 5));
- zoom_out = memnew(ToolButton);
+ zoom_out = memnew(Button);
+ zoom_out->set_flat(true);
zoom_out->set_tooltip(TTR("Zoom Out"));
zoom_out->connect("pressed", callable_mp(this, &TextureRegionEditor::_zoom_out));
zoom_hb->add_child(zoom_out);
- zoom_reset = memnew(ToolButton);
+ zoom_reset = memnew(Button);
+ zoom_reset->set_flat(true);
zoom_reset->set_tooltip(TTR("Zoom Reset"));
zoom_reset->connect("pressed", callable_mp(this, &TextureRegionEditor::_zoom_reset));
zoom_hb->add_child(zoom_reset);
- zoom_in = memnew(ToolButton);
+ zoom_in = memnew(Button);
+ zoom_in->set_flat(true);
zoom_in->set_tooltip(TTR("Zoom In"));
zoom_in->connect("pressed", callable_mp(this, &TextureRegionEditor::_zoom_in));
zoom_hb->add_child(zoom_in);
@@ -1063,7 +1112,6 @@ void TextureRegionEditorPlugin::make_visible(bool p_visible) {
}
Dictionary TextureRegionEditorPlugin::get_state() const {
-
Dictionary state;
state["snap_offset"] = region_editor->snap_offset;
state["snap_step"] = region_editor->snap_step;
@@ -1073,7 +1121,6 @@ Dictionary TextureRegionEditorPlugin::get_state() const {
}
void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) {
-
Dictionary state = p_state;
if (state.has("snap_step")) {
Vector2 s = state["snap_step"];
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index c6cd648842..56ccefb025 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,6 @@
*/
class TextureRegionEditor : public VBoxContainer {
-
GDCLASS(TextureRegionEditor, VBoxContainer);
enum SnapMode {
@@ -57,9 +56,9 @@ class TextureRegionEditor : public VBoxContainer {
friend class TextureRegionEditorPlugin;
OptionButton *snap_mode_button;
- ToolButton *zoom_in;
- ToolButton *zoom_reset;
- ToolButton *zoom_out;
+ Button *zoom_in;
+ Button *zoom_reset;
+ Button *zoom_out;
HBoxContainer *hb_grid; //For showing/hiding the grid controls when changing the SnapMode
SpinBox *sb_step_y;
SpinBox *sb_step_x;
@@ -125,7 +124,7 @@ protected:
Vector2 snap_point(Vector2 p_target) const;
- virtual void _changed_callback(Object *p_changed, const char *p_prop);
+ virtual void _changed_callback(Object *p_changed, const char *p_prop) override;
public:
void _edit_region();
@@ -156,13 +155,13 @@ protected:
void _editor_visiblity_changed();
public:
- virtual String get_name() const { return "TextureRegion"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- void set_state(const Dictionary &p_state);
- Dictionary get_state() const;
+ virtual String get_name() const override { return "TextureRegion"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
+ void set_state(const Dictionary &p_state) override;
+ Dictionary get_state() const override;
TextureRegionEditorPlugin(EditorNode *p_node);
};
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index b246b611fd..dfa8c04145 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,55 +36,62 @@
#include "scene/gui/progress_bar.h"
void ThemeEditor::edit(const Ref<Theme> &p_theme) {
-
theme = p_theme;
main_panel->set_theme(p_theme);
main_container->set_theme(p_theme);
}
void ThemeEditor::_propagate_redraw(Control *p_at) {
-
p_at->notification(NOTIFICATION_THEME_CHANGED);
p_at->minimum_size_changed();
p_at->update();
for (int i = 0; i < p_at->get_child_count(); i++) {
Control *a = Object::cast_to<Control>(p_at->get_child(i));
- if (a)
+ if (a) {
_propagate_redraw(a);
+ }
}
}
void ThemeEditor::_refresh_interval() {
-
_propagate_redraw(main_panel);
_propagate_redraw(main_container);
}
void ThemeEditor::_type_menu_cbk(int p_option) {
-
type_edit->set_text(type_menu->get_popup()->get_item_text(p_option));
}
void ThemeEditor::_name_menu_about_to_show() {
-
String fromtype = type_edit->get_text();
List<StringName> names;
if (popup_mode == POPUP_ADD) {
-
switch (type_select->get_selected()) {
-
- case 0: Theme::get_default()->get_icon_list(fromtype, &names); break;
- case 1: Theme::get_default()->get_stylebox_list(fromtype, &names); break;
- case 2: Theme::get_default()->get_font_list(fromtype, &names); break;
- case 3: Theme::get_default()->get_color_list(fromtype, &names); break;
- case 4: Theme::get_default()->get_constant_list(fromtype, &names); break;
+ case 0:
+ Theme::get_default()->get_icon_list(fromtype, &names);
+ break;
+ case 1:
+ Theme::get_default()->get_stylebox_list(fromtype, &names);
+ break;
+ case 2:
+ Theme::get_default()->get_font_list(fromtype, &names);
+ break;
+ case 3:
+ Theme::get_default()->get_font_size_list(fromtype, &names);
+ break;
+ case 4:
+ Theme::get_default()->get_color_list(fromtype, &names);
+ break;
+ case 5:
+ Theme::get_default()->get_constant_list(fromtype, &names);
+ break;
}
} else if (popup_mode == POPUP_REMOVE) {
-
theme->get_icon_list(fromtype, &names);
theme->get_stylebox_list(fromtype, &names);
theme->get_font_list(fromtype, &names);
+ theme->get_font_size_list(fromtype, &names);
theme->get_color_list(fromtype, &names);
theme->get_constant_list(fromtype, &names);
}
@@ -92,21 +99,17 @@ void ThemeEditor::_name_menu_about_to_show() {
name_menu->get_popup()->clear();
name_menu->get_popup()->set_size(Size2());
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
-
name_menu->get_popup()->add_item(E->get());
}
}
void ThemeEditor::_name_menu_cbk(int p_option) {
-
name_edit->set_text(name_menu->get_popup()->get_item_text(p_option));
}
struct _TECategory {
-
template <class T>
struct RefItem {
-
Ref<T> item;
StringName name;
bool operator<(const RefItem<T> &p) const { return item->get_instance_id() < p.item->get_instance_id(); }
@@ -114,7 +117,6 @@ struct _TECategory {
template <class T>
struct Item {
-
T item;
String name;
bool operator<(const Item<T> &p) const { return name < p.name; }
@@ -122,6 +124,7 @@ struct _TECategory {
Set<RefItem<StyleBox>> stylebox_items;
Set<RefItem<Font>> font_items;
+ Set<Item<int>> font_size_items;
Set<RefItem<Texture2D>> icon_items;
Set<Item<Color>> color_items;
@@ -129,7 +132,6 @@ struct _TECategory {
};
void ThemeEditor::_save_template_cbk(String fname) {
-
String filename = file_dialog->get_current_path();
Map<String, _TECategory> categories;
@@ -143,7 +145,6 @@ void ThemeEditor::_save_template_cbk(String fname) {
// Fill default theme.
for (Map<String, _TECategory>::Element *E = categories.front(); E; E = E->next()) {
-
_TECategory &tc = E->get();
List<StringName> stylebox_list;
@@ -164,6 +165,15 @@ void ThemeEditor::_save_template_cbk(String fname) {
tc.font_items.insert(it);
}
+ List<StringName> font_size_list;
+ Theme::get_default()->get_font_size_list(E->key(), &font_list);
+ for (List<StringName>::Element *F = font_size_list.front(); F; F = F->next()) {
+ _TECategory::Item<int> it;
+ it.name = F->get();
+ it.item = Theme::get_default()->get_font_size(F->get(), E->key());
+ tc.font_size_items.insert(it);
+ }
+
List<StringName> icon_list;
Theme::get_default()->get_icon_list(E->key(), &icon_list);
for (List<StringName>::Element *F = icon_list.front(); F; F = F->next()) {
@@ -210,8 +220,8 @@ void ThemeEditor::_save_template_cbk(String fname) {
file->store_line("; [value] examples:");
file->store_line("; ");
file->store_line("; Type.item = 6 ; numeric constant. ");
- file->store_line("; Type.item = #FF00FF ; HTML color ");
- file->store_line("; Type.item = #55FF00FF ; HTML color with alpha 55.");
+ file->store_line("; Type.item = #FF00FF ; HTML color (magenta).");
+ file->store_line("; Type.item = #FF00FF55 ; HTML color (magenta with alpha 0x55).");
file->store_line("; Type.item = icon(image.png) ; icon in a png file (relative to theme file).");
file->store_line("; Type.item = font(font.xres) ; font in a resource (relative to theme file).");
file->store_line("; Type.item = sbox(stylebox.xres) ; stylebox in a resource (relative to theme file).");
@@ -260,55 +270,63 @@ void ThemeEditor::_save_template_cbk(String fname) {
// Write default theme.
for (Map<String, _TECategory>::Element *E = categories.front(); E; E = E->next()) {
-
_TECategory &tc = E->get();
String underline = "; ";
- for (int i = 0; i < E->key().length(); i++)
+ for (int i = 0; i < E->key().length(); i++) {
underline += "*";
+ }
file->store_line("");
file->store_line(underline);
file->store_line("; " + E->key());
file->store_line(underline);
- if (tc.stylebox_items.size())
+ if (tc.stylebox_items.size()) {
file->store_line("\n; StyleBox Items:\n");
+ }
for (Set<_TECategory::RefItem<StyleBox>>::Element *F = tc.stylebox_items.front(); F; F = F->next()) {
-
file->store_line(E->key() + "." + F->get().name + " = default");
}
- if (tc.font_items.size())
+ if (tc.font_items.size()) {
file->store_line("\n; Font Items:\n");
+ }
for (Set<_TECategory::RefItem<Font>>::Element *F = tc.font_items.front(); F; F = F->next()) {
+ file->store_line(E->key() + "." + F->get().name + " = default");
+ }
+
+ if (tc.font_size_items.size()) {
+ file->store_line("\n; Font Size Items:\n");
+ }
+ for (Set<_TECategory::Item<int>>::Element *F = tc.font_size_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
- if (tc.icon_items.size())
+ if (tc.icon_items.size()) {
file->store_line("\n; Icon Items:\n");
+ }
for (Set<_TECategory::RefItem<Texture2D>>::Element *F = tc.icon_items.front(); F; F = F->next()) {
-
file->store_line(E->key() + "." + F->get().name + " = default");
}
- if (tc.color_items.size())
+ if (tc.color_items.size()) {
file->store_line("\n; Color Items:\n");
+ }
for (Set<_TECategory::Item<Color>>::Element *F = tc.color_items.front(); F; F = F->next()) {
-
file->store_line(E->key() + "." + F->get().name + " = default");
}
- if (tc.constant_items.size())
+ if (tc.constant_items.size()) {
file->store_line("\n; Constant Items:\n");
+ }
for (Set<_TECategory::Item<int>>::Element *F = tc.constant_items.front(); F; F = F->next()) {
-
file->store_line(E->key() + "." + F->get().name + " = default");
}
}
@@ -318,22 +336,31 @@ void ThemeEditor::_save_template_cbk(String fname) {
}
void ThemeEditor::_dialog_cbk() {
-
switch (popup_mode) {
case POPUP_ADD: {
-
switch (type_select->get_selected()) {
-
- case 0: theme->set_icon(name_edit->get_text(), type_edit->get_text(), Ref<Texture2D>()); break;
- case 1: theme->set_stylebox(name_edit->get_text(), type_edit->get_text(), Ref<StyleBox>()); break;
- case 2: theme->set_font(name_edit->get_text(), type_edit->get_text(), Ref<Font>()); break;
- case 3: theme->set_color(name_edit->get_text(), type_edit->get_text(), Color()); break;
- case 4: theme->set_constant(name_edit->get_text(), type_edit->get_text(), 0); break;
+ case 0:
+ theme->set_icon(name_edit->get_text(), type_edit->get_text(), Ref<Texture2D>());
+ break;
+ case 1:
+ theme->set_stylebox(name_edit->get_text(), type_edit->get_text(), Ref<StyleBox>());
+ break;
+ case 2:
+ theme->set_font(name_edit->get_text(), type_edit->get_text(), Ref<Font>());
+ break;
+ case 3:
+ theme->set_font_size(name_edit->get_text(), type_edit->get_text(), -1);
+ break;
+ case 4:
+ theme->set_color(name_edit->get_text(), type_edit->get_text(), Color());
+ break;
+ case 5:
+ theme->set_constant(name_edit->get_text(), type_edit->get_text(), 0);
+ break;
}
} break;
case POPUP_CLASS_ADD: {
-
StringName fromtype = type_edit->get_text();
List<StringName> names;
@@ -360,6 +387,13 @@ void ThemeEditor::_dialog_cbk() {
}
{
names.clear();
+ Theme::get_default()->get_font_size_list(fromtype, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ theme->set_font_size(E->get(), fromtype, Theme::get_default()->get_font_size(E->get(), fromtype));
+ }
+ }
+ {
+ names.clear();
Theme::get_default()->get_color_list(fromtype, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
theme->set_color(E->get(), fromtype, Theme::get_default()->get_color(E->get(), fromtype));
@@ -375,12 +409,24 @@ void ThemeEditor::_dialog_cbk() {
} break;
case POPUP_REMOVE: {
switch (type_select->get_selected()) {
-
- case 0: theme->clear_icon(name_edit->get_text(), type_edit->get_text()); break;
- case 1: theme->clear_stylebox(name_edit->get_text(), type_edit->get_text()); break;
- case 2: theme->clear_font(name_edit->get_text(), type_edit->get_text()); break;
- case 3: theme->clear_color(name_edit->get_text(), type_edit->get_text()); break;
- case 4: theme->clear_constant(name_edit->get_text(), type_edit->get_text()); break;
+ case 0:
+ theme->clear_icon(name_edit->get_text(), type_edit->get_text());
+ break;
+ case 1:
+ theme->clear_stylebox(name_edit->get_text(), type_edit->get_text());
+ break;
+ case 2:
+ theme->clear_font(name_edit->get_text(), type_edit->get_text());
+ break;
+ case 3:
+ theme->clear_font_size(name_edit->get_text(), type_edit->get_text());
+ break;
+ case 4:
+ theme->clear_color(name_edit->get_text(), type_edit->get_text());
+ break;
+ case 5:
+ theme->clear_constant(name_edit->get_text(), type_edit->get_text());
+ break;
}
} break;
@@ -411,6 +457,13 @@ void ThemeEditor::_dialog_cbk() {
}
{
names.clear();
+ Theme::get_default()->get_font_size_list(fromtype, &names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ theme->clear_font_size(E->get(), fromtype);
+ }
+ }
+ {
+ names.clear();
Theme::get_default()->get_color_list(fromtype, &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
theme->clear_color(E->get(), fromtype);
@@ -429,9 +482,7 @@ void ThemeEditor::_dialog_cbk() {
}
void ThemeEditor::_theme_menu_cbk(int p_option) {
-
if (p_option == POPUP_CREATE_EMPTY || p_option == POPUP_CREATE_EDITOR_EMPTY || p_option == POPUP_IMPORT_EDITOR_THEME) {
-
bool import = (p_option == POPUP_IMPORT_EDITOR_THEME);
Ref<Theme> base_theme;
@@ -443,7 +494,6 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
}
{
-
List<StringName> types;
base_theme->get_type_list(&types);
@@ -457,13 +507,6 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
theme->set_icon(E->get(), type, import ? base_theme->get_icon(E->get(), type) : Ref<Texture2D>());
}
- List<StringName> shaders;
- base_theme->get_shader_list(type, &shaders);
-
- for (List<StringName>::Element *E = shaders.front(); E; E = E->next()) {
- theme->set_shader(E->get(), type, import ? base_theme->get_shader(E->get(), type) : Ref<Shader>());
- }
-
List<StringName> styleboxs;
base_theme->get_stylebox_list(type, &styleboxs);
@@ -478,6 +521,13 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
theme->set_font(E->get(), type, Ref<Font>());
}
+ List<StringName> font_sizes;
+ base_theme->get_font_size_list(type, &font_sizes);
+
+ for (List<StringName>::Element *E = font_sizes.front(); E; E = E->next()) {
+ theme->set_font_size(E->get(), type, base_theme->get_font_size(E->get(), type));
+ }
+
List<StringName> colors;
base_theme->get_color_list(type, &colors);
@@ -506,7 +556,7 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
if (p_option == POPUP_ADD) { // Add.
add_del_dialog->set_title(TTR("Add Item"));
- add_del_dialog->get_ok()->set_text(TTR("Add"));
+ add_del_dialog->get_ok_button()->set_text(TTR("Add"));
add_del_dialog->popup_centered(Size2(490, 85) * EDSCALE);
base_theme = Theme::get_default();
@@ -514,7 +564,7 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
} else if (p_option == POPUP_CLASS_ADD) { // Add.
add_del_dialog->set_title(TTR("Add All Items"));
- add_del_dialog->get_ok()->set_text(TTR("Add All"));
+ add_del_dialog->get_ok_button()->set_text(TTR("Add All"));
add_del_dialog->popup_centered(Size2(240, 85) * EDSCALE);
base_theme = Theme::get_default();
@@ -525,17 +575,15 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
type_select->hide();
} else if (p_option == POPUP_REMOVE) {
-
add_del_dialog->set_title(TTR("Remove Item"));
- add_del_dialog->get_ok()->set_text(TTR("Remove"));
+ add_del_dialog->get_ok_button()->set_text(TTR("Remove"));
add_del_dialog->popup_centered(Size2(490, 85) * EDSCALE);
base_theme = theme;
} else if (p_option == POPUP_CLASS_REMOVE) {
-
add_del_dialog->set_title(TTR("Remove All Items"));
- add_del_dialog->get_ok()->set_text(TTR("Remove All"));
+ add_del_dialog->get_ok_button()->set_text(TTR("Remove All"));
add_del_dialog->popup_centered(Size2(240, 85) * EDSCALE);
base_theme = Theme::get_default();
@@ -559,30 +607,27 @@ void ThemeEditor::_theme_menu_cbk(int p_option) {
List<StringName> new_types;
theme->get_type_list(&new_types);
for (List<StringName>::Element *F = new_types.front(); F; F = F->next()) {
-
bool found = false;
for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
-
if (E->get() == F->get()) {
found = true;
break;
}
}
- if (!found)
+ if (!found) {
types.push_back(F->get());
+ }
}
}
types.sort_custom<StringName::AlphCompare>();
for (List<StringName>::Element *E = types.front(); E; E = E->next()) {
-
type_menu->get_popup()->add_item(E->get());
}
}
void ThemeEditor::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_PROCESS: {
time_left -= get_process_delta_time();
@@ -601,7 +646,6 @@ void ThemeEditor::_bind_methods() {
}
ThemeEditor::ThemeEditor() {
-
time_left = 0;
HBoxContainer *top_menu = memnew(HBoxContainer);
@@ -627,7 +671,7 @@ ThemeEditor::ThemeEditor() {
ScrollContainer *scroll = memnew(ScrollContainer);
add_child(scroll);
scroll->set_enable_v_scroll(true);
- scroll->set_enable_h_scroll(false);
+ scroll->set_enable_h_scroll(true);
scroll->set_v_size_flags(SIZE_EXPAND_FILL);
MarginContainer *root_container = memnew(MarginContainer);
@@ -670,8 +714,9 @@ ThemeEditor::ThemeEditor() {
bt->set_text(TTR("Disabled Button"));
bt->set_disabled(true);
first_vb->add_child(bt);
- ToolButton *tb = memnew(ToolButton);
- tb->set_text("ToolButton");
+ Button *tb = memnew(Button);
+ tb->set_flat(true);
+ tb->set_text("Button");
first_vb->add_child(tb);
CheckButton *cb = memnew(CheckButton);
@@ -825,7 +870,7 @@ ThemeEditor::ThemeEditor() {
type_hbc->add_child(type_edit);
type_menu = memnew(MenuButton);
type_menu->set_flat(false);
- type_menu->set_text("..");
+ type_menu->set_text("...");
type_hbc->add_child(type_menu);
type_menu->get_popup()->connect("id_pressed", callable_mp(this, &ThemeEditor::_type_menu_cbk));
@@ -843,7 +888,7 @@ ThemeEditor::ThemeEditor() {
name_hbc->add_child(name_edit);
name_menu = memnew(MenuButton);
type_menu->set_flat(false);
- name_menu->set_text("..");
+ name_menu->set_text("...");
name_hbc->add_child(name_menu);
name_menu->get_popup()->connect("about_to_popup", callable_mp(this, &ThemeEditor::_name_menu_about_to_show));
@@ -857,12 +902,13 @@ ThemeEditor::ThemeEditor() {
type_select->add_item(TTR("Icon"));
type_select->add_item(TTR("Style"));
type_select->add_item(TTR("Font"));
+ type_select->add_item(TTR("Font Size"));
type_select->add_item(TTR("Color"));
type_select->add_item(TTR("Constant"));
dialog_vbc->add_child(type_select);
- add_del_dialog->get_ok()->connect("pressed", callable_mp(this, &ThemeEditor::_dialog_cbk));
+ add_del_dialog->get_ok_button()->connect("pressed", callable_mp(this, &ThemeEditor::_dialog_cbk));
file_dialog = memnew(EditorFileDialog);
file_dialog->add_filter("*.theme ; " + TTR("Theme File"));
@@ -871,7 +917,6 @@ ThemeEditor::ThemeEditor() {
}
void ThemeEditorPlugin::edit(Object *p_node) {
-
if (Object::cast_to<Theme>(p_node)) {
theme_editor->edit(Object::cast_to<Theme>(p_node));
} else {
@@ -880,27 +925,25 @@ void ThemeEditorPlugin::edit(Object *p_node) {
}
bool ThemeEditorPlugin::handles(Object *p_node) const {
-
return p_node->is_class("Theme");
}
void ThemeEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
theme_editor->set_process(true);
button->show();
editor->make_bottom_panel_item_visible(theme_editor);
} else {
theme_editor->set_process(false);
- if (theme_editor->is_visible_in_tree())
+ if (theme_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
+ }
button->hide();
}
}
ThemeEditorPlugin::ThemeEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
theme_editor = memnew(ThemeEditor);
theme_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index c51583593d..ab199f8e51 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,6 @@
#include "editor/editor_node.h"
class ThemeEditor : public VBoxContainer {
-
GDCLASS(ThemeEditor, VBoxContainer);
Panel *main_panel;
@@ -99,7 +98,6 @@ public:
};
class ThemeEditorPlugin : public EditorPlugin {
-
GDCLASS(ThemeEditorPlugin, EditorPlugin);
ThemeEditor *theme_editor;
@@ -107,11 +105,11 @@ class ThemeEditorPlugin : public EditorPlugin {
Button *button;
public:
- virtual String get_name() const { return "Theme"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "Theme"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_node) override;
+ virtual bool handles(Object *p_node) const override;
+ virtual void make_visible(bool p_visible) override;
ThemeEditorPlugin(EditorNode *p_node);
};
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index e22e0cc052..6a16aa28a9 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,18 +39,17 @@
#include "scene/gui/split_container.h"
void TileMapEditor::_node_removed(Node *p_node) {
+ if (p_node == node && node) {
+ // Fixes #44824, which describes a situation where you can reselect a TileMap node without first de-selecting it when switching scenes.
+ node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
- if (p_node == node) {
node = nullptr;
}
}
void TileMapEditor::_notification(int p_what) {
-
switch (p_what) {
-
case NOTIFICATION_PROCESS: {
-
if (bucket_queue.size()) {
CanvasItemEditor::get_singleton()->update_viewport();
}
@@ -58,18 +57,18 @@ void TileMapEditor::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
-
get_tree()->connect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
[[fallthrough]];
}
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
-
if (is_visible_in_tree()) {
_update_palette();
}
paint_button->set_icon(get_theme_icon("Edit", "EditorIcons"));
+ line_button->set_icon(get_theme_icon("CurveLinear", "EditorIcons"));
+ rectangle_button->set_icon(get_theme_icon("Rectangle", "EditorIcons"));
bucket_fill_button->set_icon(get_theme_icon("Bucket", "EditorIcons"));
picker_button->set_icon(get_theme_icon("ColorPick", "EditorIcons"));
select_button->set_icon(get_theme_icon("ActionCopy", "EditorIcons"));
@@ -93,14 +92,33 @@ void TileMapEditor::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
get_tree()->disconnect("node_removed", callable_mp(this, &TileMapEditor::_node_removed));
} break;
+
+ case NOTIFICATION_APPLICATION_FOCUS_OUT: {
+ if (tool == TOOL_PAINTING) {
+ Vector<int> ids = get_selected_tiles();
+
+ if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
+ _set_cell(over_tile, ids, flip_h, flip_v, transpose);
+ _finish_undo();
+
+ paint_undo.clear();
+ }
+
+ tool = TOOL_NONE;
+ _update_button_tool();
+ }
+
+ // set flag to ignore over_tile on refocus
+ refocus_over_tile = true;
+ } break;
}
}
void TileMapEditor::_update_button_tool() {
+ Button *tb[6] = { paint_button, line_button, rectangle_button, bucket_fill_button, picker_button, select_button };
- ToolButton *tb[4] = { paint_button, bucket_fill_button, picker_button, select_button };
// Unpress all buttons
- for (int i = 0; i < 4; i++) {
+ for (int i = 0; i < 6; i++) {
tb[i]->set_pressed(false);
}
@@ -110,6 +128,12 @@ void TileMapEditor::_update_button_tool() {
case TOOL_PAINTING: {
paint_button->set_pressed(true);
} break;
+ case TOOL_LINE_PAINT: {
+ line_button->set_pressed(true);
+ } break;
+ case TOOL_RECTANGLE_PAINT: {
+ rectangle_button->set_pressed(true);
+ } break;
case TOOL_BUCKET: {
bucket_fill_button->set_pressed(true);
} break;
@@ -123,8 +147,9 @@ void TileMapEditor::_update_button_tool() {
break;
}
- if (tool != TOOL_PICKING)
+ if (tool != TOOL_PICKING) {
last_tool = tool;
+ }
}
void TileMapEditor::_button_tool_select(int p_tool) {
@@ -132,7 +157,6 @@ void TileMapEditor::_button_tool_select(int p_tool) {
_update_button_tool();
switch (tool) {
case TOOL_SELECTING: {
-
selection_active = false;
} break;
default:
@@ -142,10 +166,8 @@ void TileMapEditor::_button_tool_select(int p_tool) {
}
void TileMapEditor::_menu_option(int p_option) {
-
switch (p_option) {
case OPTION_COPY: {
-
_update_copydata();
if (selection_active) {
@@ -155,9 +177,9 @@ void TileMapEditor::_menu_option(int p_option) {
}
} break;
case OPTION_ERASE_SELECTION: {
-
- if (!selection_active)
+ if (!selection_active) {
return;
+ }
_start_undo(TTR("Erase Selection"));
_erase_selection();
@@ -169,7 +191,6 @@ void TileMapEditor::_menu_option(int p_option) {
CanvasItemEditor::get_singleton()->update_viewport();
} break;
case OPTION_FIX_INVALID: {
-
undo_redo->create_action(TTR("Fix Invalid Tiles"));
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
node->fix_invalid_tiles();
@@ -178,7 +199,6 @@ void TileMapEditor::_menu_option(int p_option) {
} break;
case OPTION_CUT: {
-
if (selection_active) {
_update_copydata();
@@ -205,20 +225,32 @@ void TileMapEditor::_palette_multi_selected(int index, bool selected) {
_update_palette();
}
-void TileMapEditor::_canvas_mouse_enter() {
+void TileMapEditor::_palette_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+
+ // Zoom in/out using Ctrl + mouse wheel.
+ if (mb.is_valid() && mb->is_pressed() && mb->get_command()) {
+ if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ size_slider->set_value(size_slider->get_value() + 0.2);
+ }
+
+ if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ size_slider->set_value(size_slider->get_value() - 0.2);
+ }
+ }
+}
+void TileMapEditor::_canvas_mouse_enter() {
mouse_over = true;
CanvasItemEditor::get_singleton()->update_viewport();
}
void TileMapEditor::_canvas_mouse_exit() {
-
mouse_over = false;
CanvasItemEditor::get_singleton()->update_viewport();
}
Vector<int> TileMapEditor::get_selected_tiles() const {
-
Vector<int> items = palette->get_selected_items();
if (items.size() == 0) {
@@ -233,8 +265,7 @@ Vector<int> TileMapEditor::get_selected_tiles() const {
}
void TileMapEditor::set_selected_tiles(Vector<int> p_tiles) {
-
- palette->unselect_all();
+ palette->deselect_all();
for (int i = p_tiles.size() - 1; i >= 0; i--) {
int idx = palette->find_metadata(p_tiles[i]);
@@ -248,7 +279,6 @@ void TileMapEditor::set_selected_tiles(Vector<int> p_tiles) {
}
Dictionary TileMapEditor::_create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord) {
-
Dictionary cell;
cell["id"] = tile;
@@ -261,7 +291,6 @@ Dictionary TileMapEditor::_create_cell_dictionary(int tile, bool flip_x, bool fl
}
void TileMapEditor::_create_set_cell_undo_redo(const Vector2 &p_vec, const CellOp &p_cell_old, const CellOp &p_cell_new) {
-
Dictionary cell_old = _create_cell_dictionary(p_cell_old.idx, p_cell_old.xf, p_cell_old.yf, p_cell_old.tr, p_cell_old.ac);
Dictionary cell_new = _create_cell_dictionary(p_cell_new.idx, p_cell_new.xf, p_cell_new.yf, p_cell_new.tr, p_cell_new.ac);
@@ -270,13 +299,11 @@ void TileMapEditor::_create_set_cell_undo_redo(const Vector2 &p_vec, const CellO
}
void TileMapEditor::_start_undo(const String &p_action) {
-
undo_data.clear();
undo_redo->create_action(p_action);
}
void TileMapEditor::_finish_undo() {
-
if (undo_data.size()) {
for (Map<Point2i, CellOp>::Element *E = undo_data.front(); E; E = E->next()) {
_create_set_cell_undo_redo(E->key(), E->get(), _get_op_from_cell(E->key()));
@@ -289,11 +316,11 @@ void TileMapEditor::_finish_undo() {
}
void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord) {
-
ERR_FAIL_COND(!node);
- if (p_values.size() == 0)
+ if (p_values.size() == 0) {
return;
+ }
int p_value = p_values[Math::rand() % p_values.size()];
int prev_val = node->get_cell(p_pos.x, p_pos.y);
@@ -319,8 +346,9 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p
position = prev_position;
}
- if (p_value == prev_val && p_flip_h == prev_flip_h && p_flip_v == prev_flip_v && p_transpose == prev_transpose && prev_position == position)
+ if (p_value == prev_val && p_flip_h == prev_flip_h && p_flip_v == prev_flip_v && p_transpose == prev_transpose && prev_position == position) {
return; // Check that it's actually different.
+ }
for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
@@ -333,8 +361,9 @@ void TileMapEditor::_set_cell(const Point2i &p_pos, Vector<int> p_values, bool p
node->_set_celld(p_pos, _create_cell_dictionary(p_value, p_flip_h, p_flip_v, p_transpose, p_autotile_coord));
- if (tool == TOOL_PASTING)
+ if (tool == TOOL_PASTING) {
return;
+ }
if (manual_autotile || (p_value != -1 && node->get_tileset()->tile_get_tile_mode(p_value) == TileSet::ATLAS_TILE)) {
if (current != -1) {
@@ -360,7 +389,6 @@ void TileMapEditor::_priority_toggled(bool p_enabled) {
}
void TileMapEditor::_text_entered(const String &p_text) {
-
canvas_item_editor_viewport->grab_focus();
}
@@ -369,14 +397,12 @@ void TileMapEditor::_text_changed(const String &p_text) {
}
void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
-
Ref<InputEventKey> k = p_ie;
if (k.is_valid() && (k->get_keycode() == KEY_UP ||
k->get_keycode() == KEY_DOWN ||
k->get_keycode() == KEY_PAGEUP ||
k->get_keycode() == KEY_PAGEDOWN)) {
-
palette->call("_gui_input", k);
search_box->accept_event();
}
@@ -386,19 +412,21 @@ void TileMapEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
// In modern C++ this could have been inside its body.
namespace {
struct _PaletteEntry {
- int id;
+ int id = 0;
String name;
bool operator<(const _PaletteEntry &p_rhs) const {
- return name < p_rhs.name;
+ // Natural no case comparison will compare strings based on CharType
+ // order (except digits) and on numbers that start on the same position.
+ return name.naturalnocasecmp_to(p_rhs.name) < 0;
}
};
} // namespace
void TileMapEditor::_update_palette() {
-
- if (!node)
+ if (!node) {
return;
+ }
// Update the clear button.
clear_transform_button->set_disabled(!flip_h && !flip_v && !transpose);
@@ -424,8 +452,9 @@ void TileMapEditor::_update_palette() {
List<int> tiles;
tileset->get_tile_list(&tiles);
- if (tiles.empty())
+ if (tiles.is_empty()) {
return;
+ }
float min_size = EDITOR_DEF("editors/tile_map/preview_size", 64);
min_size *= EDSCALE;
@@ -447,7 +476,6 @@ void TileMapEditor::_update_palette() {
Vector<_PaletteEntry> entries;
for (List<int>::Element *E = tiles.front(); E; E = E->next()) {
-
String name = tileset->tile_get_name(E->get());
if (name != "") {
@@ -462,8 +490,9 @@ void TileMapEditor::_update_palette() {
name = "#" + itos(E->get());
}
- if (filter != "" && !filter.is_subsequence_ofi(name))
+ if (filter != "" && !filter.is_subsequence_ofi(name)) {
continue;
+ }
const _PaletteEntry entry = { E->get(), name };
entries.push_back(entry);
@@ -474,7 +503,6 @@ void TileMapEditor::_update_palette() {
}
for (int i = 0; i < entries.size(); i++) {
-
if (show_tile_names) {
palette->add_item(entries[i].name);
} else {
@@ -502,8 +530,9 @@ void TileMapEditor::_update_palette() {
}
// Set region.
- if (region.size != Size2())
+ if (region.size != Size2()) {
palette->set_item_icon_region(palette->get_item_count() - 1, region);
+ }
// Set icon.
palette->set_item_icon(palette->get_item_count() - 1, tex);
@@ -526,7 +555,6 @@ void TileMapEditor::_update_palette() {
}
if (sel_tile != TileMap::INVALID_CELL && ((manual_autotile && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) || (!priority_atlastile && tileset->tile_get_tile_mode(sel_tile) == TileSet::ATLAS_TILE))) {
-
const Map<Vector2, uint32_t> &tiles2 = tileset->autotile_get_bitmask_map(sel_tile);
Vector<Vector2> entries2;
@@ -544,18 +572,17 @@ void TileMapEditor::_update_palette() {
Ref<Texture2D> tex = tileset->tile_get_texture(sel_tile);
for (int i = 0; i < entries2.size(); i++) {
-
manual_palette->add_item(String());
if (tex.is_valid()) {
-
Rect2 region = tileset->tile_get_region(sel_tile);
int spacing = tileset->autotile_get_spacing(sel_tile);
region.size = tileset->autotile_get_size(sel_tile); // !!
region.position += (region.size + Vector2(spacing, spacing)) * entries2[i];
- if (!region.has_no_area())
+ if (!region.has_no_area()) {
manual_palette->set_item_icon_region(manual_palette->get_item_count() - 1, region);
+ }
manual_palette->set_item_icon(manual_palette->get_item_count() - 1, tex);
}
@@ -566,10 +593,12 @@ void TileMapEditor::_update_palette() {
if (manual_palette->get_item_count() > 0) {
// Only show the manual palette if at least tile exists in it.
- if (selected_manual == -1 || selected_single != palette->get_current())
+ if (selected_manual == -1 || selected_single != palette->get_current()) {
selected_manual = 0;
- if (selected_manual < manual_palette->get_item_count())
+ }
+ if (selected_manual < manual_palette->get_item_count()) {
manual_palette->set_current(selected_manual);
+ }
manual_palette->show();
}
@@ -583,11 +612,11 @@ void TileMapEditor::_update_palette() {
}
void TileMapEditor::_pick_tile(const Point2 &p_pos) {
-
int id = node->get_cell(p_pos.x, p_pos.y);
- if (id == TileMap::INVALID_CELL)
+ if (id == TileMap::INVALID_CELL) {
return;
+ }
if (search_box->get_text() != "") {
search_box->set_text("");
@@ -612,22 +641,28 @@ void TileMapEditor::_pick_tile(const Point2 &p_pos) {
}
Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase, bool preview) {
-
int prev_id = node->get_cell(p_start.x, p_start.y);
Vector<int> ids;
ids.push_back(TileMap::INVALID_CELL);
if (!erase) {
ids = get_selected_tiles();
- if (ids.size() == 0 || ids[0] == TileMap::INVALID_CELL)
+ if (ids.size() == 0 || ids[0] == TileMap::INVALID_CELL) {
return Vector<Vector2>();
+ }
} else if (prev_id == TileMap::INVALID_CELL) {
return Vector<Vector2>();
}
+ // Check if the tile variation is the same
+ Vector2 prev_position = node->get_cell_autotile_coord(p_start.x, p_start.y);
if (ids.size() == 1 && ids[0] == prev_id) {
- // Same ID, nothing to change
- return Vector<Vector2>();
+ int current = manual_palette->get_current();
+ Vector2 position = manual_palette->get_item_metadata(current);
+ if (prev_position == position) {
+ // Same ID and variation, nothing to change
+ return Vector<Vector2>();
+ }
}
Rect2i r = node->get_used_rect();
@@ -637,8 +672,9 @@ Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
// Test if we can re-use the result from preview bucket fill
bool invalidate_cache = false;
// Area changed
- if (r != bucket_cache_rect)
+ if (r != bucket_cache_rect) {
_clear_bucket_cache();
+ }
// Cache grid is not initialized
if (bucket_cache_visited == nullptr) {
bucket_cache_visited = new bool[area];
@@ -651,8 +687,9 @@ Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
invalidate_cache = true;
}
if (invalidate_cache) {
- for (int i = 0; i < area; ++i)
+ for (int i = 0; i < area; ++i) {
bucket_cache_visited[i] = false;
+ }
bucket_cache = Vector<Vector2>();
bucket_cache_tile = prev_id;
bucket_cache_rect = r;
@@ -674,24 +711,25 @@ Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
bucket_queue.push_back(p_start);
while (bucket_queue.size()) {
-
Point2i n = bucket_queue.front()->get();
bucket_queue.pop_front();
- if (!r.has_point(n))
+ if (!r.has_point(n)) {
continue;
+ }
if (node->get_cell(n.x, n.y) == prev_id) {
-
if (preview) {
int loc = (n.x - r.position.x) + (n.y - r.position.y) * r.get_size().x;
- if (bucket_cache_visited[loc])
+ if (bucket_cache_visited[loc]) {
continue;
+ }
bucket_cache_visited[loc] = true;
bucket_cache.push_back(n);
} else {
- if (non_preview_cache.find(n) >= 0)
+ if (non_preview_cache.find(n) >= 0) {
continue;
+ }
points.push_back(n);
non_preview_cache.push_back(n);
}
@@ -712,7 +750,6 @@ Vector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
}
void TileMapEditor::_fill_points(const Vector<Vector2> &p_points, const Dictionary &p_op) {
-
int len = p_points.size();
const Vector2 *pr = p_points.ptr();
@@ -725,32 +762,28 @@ void TileMapEditor::_fill_points(const Vector<Vector2> &p_points, const Dictiona
_set_cell(pr[i], ids, xf, yf, tr);
node->make_bitmask_area_dirty(pr[i]);
}
- if (!manual_autotile)
+ if (!manual_autotile) {
node->update_dirty_bitmask();
+ }
}
void TileMapEditor::_erase_points(const Vector<Vector2> &p_points) {
-
int len = p_points.size();
const Vector2 *pr = p_points.ptr();
for (int i = 0; i < len; i++) {
-
_set_cell(pr[i], invalid_cell);
}
}
void TileMapEditor::_select(const Point2i &p_from, const Point2i &p_to) {
-
Point2i begin = p_from;
Point2i end = p_to;
if (begin.x > end.x) {
-
SWAP(begin.x, end.x);
}
if (begin.y > end.y) {
-
SWAP(begin.y, end.y);
}
@@ -761,23 +794,23 @@ void TileMapEditor::_select(const Point2i &p_from, const Point2i &p_to) {
}
void TileMapEditor::_erase_selection() {
- if (!selection_active)
+ if (!selection_active) {
return;
+ }
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
-
_set_cell(Point2i(j, i), invalid_cell, false, false, false);
}
}
}
void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
-
Ref<Texture2D> t = node->get_tileset()->tile_get_texture(p_cell);
- if (t.is_null())
+ if (t.is_null()) {
return;
+ }
Vector2 tile_ofs = node->get_tileset()->tile_get_texture_offset(p_cell);
@@ -799,7 +832,6 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
r.size = node->get_tileset()->autotile_get_size(p_cell);
r.position += (r.size + Vector2(spacing, spacing)) * offset;
}
- Size2 sc = p_xform.get_scale();
Size2 cell_size = node->get_cell_size();
bool centered_texture = node->is_centered_textures_enabled();
bool compatibility_mode_enabled = node->is_compatibility_mode_enabled();
@@ -814,11 +846,13 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
if (compatibility_mode_enabled && !centered_texture) {
if (rect.size.y > rect.size.x) {
- if ((p_flip_h && (p_flip_v || p_transpose)) || (p_flip_v && !p_transpose))
+ if ((p_flip_h && (p_flip_v || p_transpose)) || (p_flip_v && !p_transpose)) {
tile_ofs.y += rect.size.y - rect.size.x;
+ }
} else if (rect.size.y < rect.size.x) {
- if ((p_flip_v && (p_flip_h || p_transpose)) || (p_flip_h && !p_transpose))
+ if ((p_flip_v && (p_flip_h || p_transpose)) || (p_flip_h && !p_transpose)) {
tile_ofs.x += rect.size.x - rect.size.y;
+ }
}
}
@@ -833,68 +867,68 @@ void TileMapEditor::_draw_cell(Control *p_viewport, int p_cell, const Point2i &p
}
if (p_flip_h) {
- sc.x *= -1.0;
+ rect.size.x *= -1.0;
tile_ofs.x *= -1.0;
}
if (p_flip_v) {
- sc.y *= -1.0;
+ rect.size.y *= -1.0;
tile_ofs.y *= -1.0;
}
if (compatibility_mode_enabled && !centered_texture) {
if (node->get_tile_origin() == TileMap::TILE_ORIGIN_TOP_LEFT) {
-
rect.position += tile_ofs;
} else if (node->get_tile_origin() == TileMap::TILE_ORIGIN_BOTTOM_LEFT) {
-
rect.position += tile_ofs;
if (p_transpose) {
- if (p_flip_h)
+ if (p_flip_h) {
rect.position.x -= cell_size.x;
- else
+ } else {
rect.position.x += cell_size.x;
+ }
} else {
- if (p_flip_v)
+ if (p_flip_v) {
rect.position.y -= cell_size.y;
- else
+ } else {
rect.position.y += cell_size.y;
+ }
}
} else if (node->get_tile_origin() == TileMap::TILE_ORIGIN_CENTER) {
-
rect.position += tile_ofs;
- if (p_flip_h)
+ if (p_flip_h) {
rect.position.x -= cell_size.x / 2;
- else
+ } else {
rect.position.x += cell_size.x / 2;
+ }
- if (p_flip_v)
+ if (p_flip_v) {
rect.position.y -= cell_size.y / 2;
- else
+ } else {
rect.position.y += cell_size.y / 2;
+ }
}
} else {
rect.position += tile_ofs;
}
- rect.position = p_xform.xform(rect.position);
- rect.size *= sc;
-
Color modulate = node->get_tileset()->tile_get_modulate(p_cell);
modulate.a = 0.5;
+ Transform2D old_transform = p_viewport->get_viewport_transform();
+ p_viewport->draw_set_transform_matrix(p_xform); // Take into account TileMap transformation when displaying cell
if (r.has_no_area()) {
p_viewport->draw_texture_rect(t, rect, false, modulate, p_transpose);
} else {
p_viewport->draw_texture_rect_region(t, rect, r, modulate, p_transpose);
}
+ p_viewport->draw_set_transform_matrix(old_transform);
}
void TileMapEditor::_draw_fill_preview(Control *p_viewport, int p_cell, const Point2i &p_point, bool p_flip_h, bool p_flip_v, bool p_transpose, const Point2i &p_autotile_coord, const Transform2D &p_xform) {
-
Vector<Vector2> points = _bucket_fill(p_point, false, true);
const Vector2 *pr = points.ptr();
int len = points.size();
@@ -912,16 +946,14 @@ void TileMapEditor::_clear_bucket_cache() {
}
void TileMapEditor::_update_copydata() {
-
copydata.clear();
- if (!selection_active)
+ if (!selection_active) {
return;
+ }
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
-
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
-
TileData tcd;
tcd.cell = node->get_cell(j, i);
@@ -939,7 +971,6 @@ void TileMapEditor::_update_copydata() {
}
static inline Vector<Point2i> line(int x0, int x1, int y0, int y1) {
-
Vector<Point2i> points;
float dx = ABS(x1 - x0);
@@ -983,9 +1014,9 @@ static inline Vector<Point2i> line(int x0, int x1, int y0, int y1) {
}
bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
-
- if (!node || !node->get_tileset().is_valid() || !node->is_visible_in_tree() || CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT)
+ if (!node || !node->get_tileset().is_valid() || !node->is_visible_in_tree() || CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
return false;
+ }
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();
Transform2D xform_inv = xform.affine_inverse();
@@ -994,27 +1025,14 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mb.is_valid()) {
if (mb->get_button_index() == BUTTON_LEFT) {
-
if (mb->is_pressed()) {
-
- if (Input::get_singleton()->is_key_pressed(KEY_SPACE))
+ if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
return false; // Drag.
+ }
if (tool == TOOL_NONE) {
-
- if (mb->get_shift()) {
-
- if (mb->get_command())
- tool = TOOL_RECTANGLE_PAINT;
- else
- tool = TOOL_LINE_PAINT;
-
- selection_active = false;
- rectangle_begin = over_tile;
-
- _update_button_tool();
- return true;
- }
+ tool = TOOL_PAINTING;
+ _update_button_tool();
if (mb->get_command()) {
tool = TOOL_PICKING;
@@ -1023,26 +1041,24 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
-
- tool = TOOL_PAINTING;
- _update_button_tool();
}
- if (tool == TOOL_PAINTING) {
+ if (tool == TOOL_LINE_PAINT || tool == TOOL_RECTANGLE_PAINT) {
+ selection_active = false;
+ rectangle_begin = over_tile;
+ mouse_down = true;
+ } else if (tool == TOOL_PAINTING) {
Vector<int> ids = get_selected_tiles();
if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
-
tool = TOOL_PAINTING;
_start_undo(TTR("Paint TileMap"));
}
} else if (tool == TOOL_PICKING) {
-
_pick_tile(over_tile);
} else if (tool == TOOL_SELECTING) {
-
selection_active = true;
rectangle_begin = over_tile;
}
@@ -1053,27 +1069,25 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else {
// Mousebutton was released.
if (tool != TOOL_NONE) {
-
if (tool == TOOL_PAINTING) {
-
Vector<int> ids = get_selected_tiles();
if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
-
_set_cell(over_tile, ids, flip_h, flip_v, transpose);
_finish_undo();
paint_undo.clear();
}
} else if (tool == TOOL_LINE_PAINT) {
+ if (!mouse_down) {
+ return true;
+ }
Vector<int> ids = get_selected_tiles();
if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
-
_start_undo(TTR("Line Draw"));
for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
-
_set_cell(E->key(), ids, flip_h, flip_v, transpose);
}
_finish_undo();
@@ -1081,33 +1095,42 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
paint_undo.clear();
CanvasItemEditor::get_singleton()->update_viewport();
+
+ mouse_down = false;
+ return true;
}
+
+ mouse_down = false;
} else if (tool == TOOL_RECTANGLE_PAINT) {
+ if (!mouse_down) {
+ return true;
+ }
Vector<int> ids = get_selected_tiles();
if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
-
_start_undo(TTR("Rectangle Paint"));
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
-
_set_cell(Point2i(j, i), ids, flip_h, flip_v, transpose);
}
}
_finish_undo();
CanvasItemEditor::get_singleton()->update_viewport();
+
+ mouse_down = false;
+ return true;
}
- } else if (tool == TOOL_PASTING) {
+ mouse_down = false;
+ } else if (tool == TOOL_PASTING) {
Point2 ofs = over_tile - rectangle.position;
Vector<int> ids;
_start_undo(TTR("Paste"));
ids.push_back(0);
for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
-
ids.write[0] = E->get().cell;
_set_cell(E->get().pos + ofs, ids, E->get().flip_h, E->get().flip_v, E->get().transpose, E->get().autotile_coord);
}
@@ -1117,15 +1140,14 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true; // We want to keep the Pasting tool.
} else if (tool == TOOL_SELECTING) {
-
CanvasItemEditor::get_singleton()->update_viewport();
} else if (tool == TOOL_BUCKET) {
-
Vector<Vector2> points = _bucket_fill(over_tile);
- if (points.size() == 0)
+ if (points.size() == 0) {
return false;
+ }
_start_undo(TTR("Bucket Fill"));
@@ -1153,11 +1175,8 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT) {
-
if (mb->is_pressed()) {
-
if (tool == TOOL_SELECTING || selection_active) {
-
tool = TOOL_NONE;
selection_active = false;
@@ -1168,8 +1187,29 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
if (tool == TOOL_PASTING) {
-
tool = TOOL_NONE;
+
+ CanvasItemEditor::get_singleton()->update_viewport();
+
+ _update_button_tool();
+ return true;
+ }
+
+ if (tool == TOOL_LINE_PAINT) {
+ tool = TOOL_LINE_ERASE;
+ mouse_down = true;
+ rectangle_begin = over_tile;
+
+ CanvasItemEditor::get_singleton()->update_viewport();
+
+ _update_button_tool();
+ return true;
+ }
+
+ if (tool == TOOL_RECTANGLE_PAINT) {
+ tool = TOOL_RECTANGLE_ERASE;
+ mouse_down = true;
+ rectangle_begin = over_tile;
copydata.clear();
CanvasItemEditor::get_singleton()->update_viewport();
@@ -1179,48 +1219,80 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
if (tool == TOOL_NONE) {
-
paint_undo.clear();
Point2 local = node->world_to_map(xform_inv.xform(mb->get_position()));
_start_undo(TTR("Erase TileMap"));
+ tool = TOOL_ERASING;
+ _set_cell(local, invalid_cell);
- if (mb->get_shift()) {
- if (mb->get_command())
- tool = TOOL_RECTANGLE_ERASE;
- else
- tool = TOOL_LINE_ERASE;
+ _update_button_tool();
+ return true;
+ }
- selection_active = false;
- rectangle_begin = local;
- } else {
+ } else {
+ if (tool == TOOL_LINE_ERASE) {
+ if (!mouse_down) {
+ return true;
+ }
+
+ tool = TOOL_LINE_PAINT;
+ _update_button_tool();
+
+ Vector<int> ids = get_selected_tiles();
- tool = TOOL_ERASING;
+ if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
+ _start_undo(TTR("Line Erase"));
+ for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
+ _set_cell(E->key(), invalid_cell, flip_h, flip_v, transpose);
+ }
+ _finish_undo();
+ paint_undo.clear();
- _set_cell(local, invalid_cell);
+ CanvasItemEditor::get_singleton()->update_viewport();
+
+ mouse_down = false;
+ return true;
+ }
+
+ mouse_down = false;
+ } else if (tool == TOOL_RECTANGLE_ERASE) {
+ if (!mouse_down) {
+ return true;
}
+ tool = TOOL_RECTANGLE_PAINT;
_update_button_tool();
- return true;
- }
- } else {
- if (tool == TOOL_ERASING || tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) {
+ Vector<int> ids = get_selected_tiles();
- _finish_undo();
+ if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
+ _start_undo(TTR("Rectangle Erase"));
+ for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
+ for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
+ _set_cell(Point2i(j, i), invalid_cell, flip_h, flip_v, transpose);
+ }
+ }
+ _finish_undo();
+ paint_undo.clear();
- if (tool == TOOL_RECTANGLE_ERASE || tool == TOOL_LINE_ERASE) {
CanvasItemEditor::get_singleton()->update_viewport();
+
+ mouse_down = false;
+ return true;
}
- tool = TOOL_NONE;
+ mouse_down = false;
+ tool = TOOL_RECTANGLE_PAINT;
+ }
+ if (tool == TOOL_ERASING) {
+ tool = TOOL_NONE;
_update_button_tool();
- return true;
+ return true;
} else if (tool == TOOL_BUCKET) {
-
Vector<int> ids;
ids.push_back(node->get_cell(over_tile.x, over_tile.y));
Dictionary pop;
@@ -1231,8 +1303,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Vector<Vector2> points = _bucket_fill(over_tile, true);
- if (points.size() == 0)
+ if (points.size() == 0) {
return false;
+ }
undo_redo->create_action(TTR("Bucket Fill"));
@@ -1248,33 +1321,36 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
-
Point2i new_over_tile = node->world_to_map(xform_inv.xform(mm->get_position()));
Point2i old_over_tile = over_tile;
if (new_over_tile != over_tile) {
-
over_tile = new_over_tile;
CanvasItemEditor::get_singleton()->update_viewport();
}
+ if (refocus_over_tile) {
+ // editor lost focus; forget last tile position
+ old_over_tile = new_over_tile;
+ refocus_over_tile = false;
+ }
+
int tile_under = node->get_cell(over_tile.x, over_tile.y);
String tile_name = "none";
- if (node->get_tileset()->has_tile(tile_under))
+ if (node->get_tileset()->has_tile(tile_under)) {
tile_name = node->get_tileset()->tile_get_name(tile_under);
+ }
tile_info->show();
tile_info->set_text(String::num(over_tile.x) + ", " + String::num(over_tile.y) + " [" + tile_name + "]");
if (tool == TOOL_PAINTING) {
-
// Paint using bresenham line to prevent holes in painting if the user moves fast.
Vector<Point2i> points = line(old_over_tile.x, over_tile.x, old_over_tile.y, over_tile.y);
Vector<int> ids = get_selected_tiles();
for (int i = 0; i < points.size(); ++i) {
-
Point2i pos = points[i];
if (!paint_undo.has(pos)) {
@@ -1288,13 +1364,11 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
if (tool == TOOL_ERASING) {
-
// Erase using bresenham line to prevent holes in painting if the user moves fast.
Vector<Point2i> points = line(old_over_tile.x, over_tile.x, old_over_tile.y, over_tile.y);
for (int i = 0; i < points.size(); ++i) {
-
Point2i pos = points[i];
_set_cell(pos, invalid_cell);
@@ -1304,23 +1378,23 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
if (tool == TOOL_SELECTING) {
-
_select(rectangle_begin, over_tile);
return true;
}
if (tool == TOOL_LINE_PAINT || tool == TOOL_LINE_ERASE) {
-
Vector<int> ids = get_selected_tiles();
Vector<int> tmp_cell;
bool erasing = (tool == TOOL_LINE_ERASE);
+ if (!mouse_down) {
+ return true;
+ }
+
tmp_cell.push_back(0);
if (erasing && paint_undo.size()) {
-
for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
-
tmp_cell.write[0] = E->get().idx;
_set_cell(E->key(), tmp_cell, E->get().xf, E->get().yf, E->get().tr);
}
@@ -1329,15 +1403,14 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
paint_undo.clear();
if (ids.size() > 0 && ids[0] != TileMap::INVALID_CELL) {
-
Vector<Point2i> points = line(rectangle_begin.x, over_tile.x, rectangle_begin.y, over_tile.y);
for (int i = 0; i < points.size(); i++) {
-
paint_undo[points[i]] = _get_op_from_cell(points[i]);
- if (erasing)
+ if (erasing) {
_set_cell(points[i], invalid_cell);
+ }
}
CanvasItemEditor::get_singleton()->update_viewport();
@@ -1346,18 +1419,27 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
if (tool == TOOL_RECTANGLE_PAINT || tool == TOOL_RECTANGLE_ERASE) {
-
Vector<int> tmp_cell;
tmp_cell.push_back(0);
- _select(rectangle_begin, over_tile);
+ Point2i end_tile = over_tile;
- if (tool == TOOL_RECTANGLE_ERASE) {
+ if (!mouse_down) {
+ return true;
+ }
- if (paint_undo.size()) {
+ if (mm->get_shift()) {
+ int size = fmax(ABS(end_tile.x - rectangle_begin.x), ABS(end_tile.y - rectangle_begin.y));
+ int xDirection = MAX(MIN(end_tile.x - rectangle_begin.x, 1), -1);
+ int yDirection = MAX(MIN(end_tile.y - rectangle_begin.y, 1), -1);
+ end_tile = rectangle_begin + Point2i(xDirection * size, yDirection * size);
+ }
- for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
+ _select(rectangle_begin, end_tile);
+ if (tool == TOOL_RECTANGLE_ERASE) {
+ if (paint_undo.size()) {
+ for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
tmp_cell.write[0] = E->get().idx;
_set_cell(E->key(), tmp_cell, E->get().xf, E->get().yf, E->get().tr);
}
@@ -1367,7 +1449,6 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
-
Point2i tile = Point2i(j, i);
paint_undo[tile] = _get_op_from_cell(tile);
@@ -1379,7 +1460,6 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
if (tool == TOOL_PICKING && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
-
_pick_tile(over_tile);
return true;
@@ -1389,7 +1469,6 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed()) {
-
if (last_tool == TOOL_NONE && tool == TOOL_PICKING && k->get_keycode() == KEY_SHIFT && k->get_command()) {
// trying to draw a rectangle with the painting tool, so change to the correct tool
tool = last_tool;
@@ -1399,11 +1478,11 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
if (k->get_keycode() == KEY_ESCAPE) {
-
- if (tool == TOOL_PASTING)
+ if (tool == TOOL_PASTING) {
copydata.clear();
- else if (tool == TOOL_SELECTING || selection_active)
+ } else if (tool == TOOL_SELECTING || selection_active) {
selection_active = false;
+ }
tool = TOOL_NONE;
@@ -1427,6 +1506,20 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
_update_button_tool();
return true;
}
+ if (ED_IS_SHORTCUT("tile_map_editor/line_fill", p_event)) {
+ tool = TOOL_LINE_PAINT;
+ CanvasItemEditor::get_singleton()->update_viewport();
+
+ _update_button_tool();
+ return true;
+ }
+ if (ED_IS_SHORTCUT("tile_map_editor/rectangle_fill", p_event)) {
+ tool = TOOL_RECTANGLE_PAINT;
+ CanvasItemEditor::get_singleton()->update_viewport();
+
+ _update_button_tool();
+ return true;
+ }
if (ED_IS_SHORTCUT("tile_map_editor/bucket_fill", p_event)) {
tool = TOOL_BUCKET;
CanvasItemEditor::get_singleton()->update_viewport();
@@ -1518,14 +1611,11 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
} else if (k.is_valid()) { // Release event.
if (tool == TOOL_NONE) {
-
if (k->get_keycode() == KEY_SHIFT && k->get_command()) {
-
tool = TOOL_PICKING;
_update_button_tool();
}
} else if (tool == TOOL_PICKING) {
-
#ifdef APPLE_STYLE_KEYS
if (k->get_keycode() == KEY_META) {
#else
@@ -1543,9 +1633,9 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
}
void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
-
- if (!node || CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT)
+ if (!node || CanvasItemEditor::get_singleton()->get_current_tool() != CanvasItemEditor::TOOL_SELECT) {
return;
+ }
Transform2D cell_xf = node->get_cell_transform();
Transform2D xform = CanvasItemEditor::get_singleton()->get_canvas_transform() * node->get_global_transform();
@@ -1561,27 +1651,23 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Rect2i si = aabb.grow(1.0);
if (node->get_half_offset() != TileMap::HALF_OFFSET_X && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_X) {
-
int max_lines = 2000; //avoid crash if size too small
for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) {
-
Vector2 from = xform.xform(node->map_to_world(Vector2(i, si.position.y)));
Vector2 to = xform.xform(node->map_to_world(Vector2(i, si.position.y + si.size.y + 1)));
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
p_overlay->draw_line(from, to, col, 1);
- if (max_lines-- == 0)
+ if (max_lines-- == 0) {
break;
+ }
}
} else {
-
int max_lines = 10000; //avoid crash if size too small
for (int i = (si.position.x) - 1; i <= (si.position.x + si.size.x); i++) {
-
for (int j = (si.position.y) - 1; j <= (si.position.y + si.size.y); j++) {
-
Vector2 ofs;
if (ABS(j) & 1) {
ofs = cell_xf[0] * (node->get_half_offset() == TileMap::HALF_OFFSET_X ? 0.5 : -0.5);
@@ -1593,35 +1679,33 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
p_overlay->draw_line(from, to, col, 1);
- if (--max_lines == 0)
+ if (--max_lines == 0) {
break;
+ }
}
- if (max_lines == 0)
+ if (max_lines == 0) {
break;
+ }
}
}
int max_lines = 10000; //avoid crash if size too small
if (node->get_half_offset() != TileMap::HALF_OFFSET_Y && node->get_half_offset() != TileMap::HALF_OFFSET_NEGATIVE_Y) {
-
for (int i = (si.position.y) - 1; i <= (si.position.y + si.size.y); i++) {
-
Vector2 from = xform.xform(node->map_to_world(Vector2(si.position.x, i)));
Vector2 to = xform.xform(node->map_to_world(Vector2(si.position.x + si.size.x + 1, i)));
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
p_overlay->draw_line(from, to, col, 1);
- if (max_lines-- == 0)
+ if (max_lines-- == 0) {
break;
+ }
}
} else {
-
for (int i = (si.position.y) - 1; i <= (si.position.y + si.size.y); i++) {
-
for (int j = (si.position.x) - 1; j <= (si.position.x + si.size.x); j++) {
-
Vector2 ofs;
if (ABS(j) & 1) {
ofs = cell_xf[1] * (node->get_half_offset() == TileMap::HALF_OFFSET_Y ? 0.5 : -0.5);
@@ -1633,17 +1717,18 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
Color col = i == 0 ? Color(1, 0.8, 0.2, 0.5) : Color(1, 0.3, 0.1, 0.2);
p_overlay->draw_line(from, to, col, 1);
- if (--max_lines == 0)
+ if (--max_lines == 0) {
break;
+ }
}
- if (max_lines == 0)
+ if (max_lines == 0) {
break;
+ }
}
}
}
if (selection_active) {
-
Vector<Vector2> points;
points.push_back(xform.xform(node->map_to_world((rectangle.position))));
points.push_back(xform.xform(node->map_to_world((rectangle.position + Point2(rectangle.size.x + 1, 0)))));
@@ -1654,7 +1739,6 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
}
if (mouse_over && node->get_tileset().is_valid()) {
-
Vector2 endpoints[4] = {
node->map_to_world(over_tile, true),
node->map_to_world((over_tile + Point2(1, 0)), true),
@@ -1663,24 +1747,30 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
};
for (int i = 0; i < 4; i++) {
- if (node->get_half_offset() == TileMap::HALF_OFFSET_X && ABS(over_tile.y) & 1)
+ if (node->get_half_offset() == TileMap::HALF_OFFSET_X && ABS(over_tile.y) & 1) {
endpoints[i] += cell_xf[0] * 0.5;
- if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_X && ABS(over_tile.y) & 1)
+ }
+ if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_X && ABS(over_tile.y) & 1) {
endpoints[i] += cell_xf[0] * -0.5;
- if (node->get_half_offset() == TileMap::HALF_OFFSET_Y && ABS(over_tile.x) & 1)
+ }
+ if (node->get_half_offset() == TileMap::HALF_OFFSET_Y && ABS(over_tile.x) & 1) {
endpoints[i] += cell_xf[1] * 0.5;
- if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_Y && ABS(over_tile.x) & 1)
+ }
+ if (node->get_half_offset() == TileMap::HALF_OFFSET_NEGATIVE_Y && ABS(over_tile.x) & 1) {
endpoints[i] += cell_xf[1] * -0.5;
+ }
endpoints[i] = xform.xform(endpoints[i]);
}
Color col;
- if (node->get_cell(over_tile.x, over_tile.y) != TileMap::INVALID_CELL)
+ if (node->get_cell(over_tile.x, over_tile.y) != TileMap::INVALID_CELL) {
col = Color(0.2, 0.8, 1.0, 0.8);
- else
+ } else {
col = Color(1.0, 0.4, 0.2, 0.8);
+ }
- for (int i = 0; i < 4; i++)
+ for (int i = 0; i < 4; i++) {
p_overlay->draw_line(endpoints[i], endpoints[(i + 1) % 4], col, 2);
+ }
bool bucket_preview = EditorSettings::get_singleton()->get("editors/tile_map/bucket_fill_preview");
if (tool == TOOL_SELECTING || tool == TOOL_PICKING || !bucket_preview) {
@@ -1688,49 +1778,57 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
}
if (tool == TOOL_LINE_PAINT) {
+ if (!mouse_down) {
+ return;
+ }
- if (paint_undo.empty())
+ if (paint_undo.is_empty()) {
return;
+ }
Vector<int> ids = get_selected_tiles();
- if (ids.size() == 1 && ids[0] == TileMap::INVALID_CELL)
+ if (ids.size() == 1 && ids[0] == TileMap::INVALID_CELL) {
return;
+ }
for (Map<Point2i, CellOp>::Element *E = paint_undo.front(); E; E = E->next()) {
-
_draw_cell(p_overlay, ids[0], E->key(), flip_h, flip_v, transpose, autotile_coord, xform);
}
} else if (tool == TOOL_RECTANGLE_PAINT) {
+ if (!mouse_down) {
+ return;
+ }
Vector<int> ids = get_selected_tiles();
- if (ids.size() == 1 && ids[0] == TileMap::INVALID_CELL)
+ if (ids.size() == 1 && ids[0] == TileMap::INVALID_CELL) {
return;
+ }
for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
-
_draw_cell(p_overlay, ids[0], Point2i(j, i), flip_h, flip_v, transpose, autotile_coord, xform);
}
}
} else if (tool == TOOL_PASTING) {
-
- if (copydata.empty())
+ if (copydata.is_empty()) {
return;
+ }
Ref<TileSet> ts = node->get_tileset();
- if (ts.is_null())
+ if (ts.is_null()) {
return;
+ }
Point2 ofs = over_tile - rectangle.position;
for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
-
- if (!ts->has_tile(E->get().cell))
+ if (!ts->has_tile(E->get().cell)) {
continue;
+ }
TileData tcd = E->get();
@@ -1749,16 +1847,15 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
p_overlay->draw_colored_polygon(points, Color(0.2, 1.0, 0.8, 0.2));
} else if (tool == TOOL_BUCKET) {
-
Vector<int> tiles = get_selected_tiles();
_draw_fill_preview(p_overlay, tiles[0], over_tile, flip_h, flip_v, transpose, autotile_coord, xform);
} else {
-
Vector<int> st = get_selected_tiles();
- if (st.size() == 1 && st[0] == TileMap::INVALID_CELL)
+ if (st.size() == 1 && st[0] == TileMap::INVALID_CELL) {
return;
+ }
_draw_cell(p_overlay, st[0], over_tile, flip_h, flip_v, transpose, autotile_coord, xform);
}
@@ -1766,44 +1863,47 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
}
void TileMapEditor::edit(Node *p_tile_map) {
-
search_box->set_text("");
if (!canvas_item_editor_viewport) {
canvas_item_editor_viewport = CanvasItemEditor::get_singleton()->get_viewport_control();
}
- if (node)
+ if (node) {
node->disconnect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
+ }
if (p_tile_map) {
-
node = Object::cast_to<TileMap>(p_tile_map);
- if (!canvas_item_editor_viewport->is_connected("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter)))
+ if (!canvas_item_editor_viewport->is_connected("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter))) {
canvas_item_editor_viewport->connect("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter));
- if (!canvas_item_editor_viewport->is_connected("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit)))
+ }
+ if (!canvas_item_editor_viewport->is_connected("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit))) {
canvas_item_editor_viewport->connect("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit));
+ }
_update_palette();
} else {
node = nullptr;
- if (canvas_item_editor_viewport->is_connected("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter)))
+ if (canvas_item_editor_viewport->is_connected("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter))) {
canvas_item_editor_viewport->disconnect("mouse_entered", callable_mp(this, &TileMapEditor::_canvas_mouse_enter));
- if (canvas_item_editor_viewport->is_connected("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit)))
+ }
+ if (canvas_item_editor_viewport->is_connected("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit))) {
canvas_item_editor_viewport->disconnect("mouse_exited", callable_mp(this, &TileMapEditor::_canvas_mouse_exit));
+ }
_update_palette();
}
- if (node)
+ if (node) {
node->connect("settings_changed", callable_mp(this, &TileMapEditor::_tileset_settings_changed));
+ }
_clear_bucket_cache();
}
void TileMapEditor::_tileset_settings_changed() {
-
_update_palette();
CanvasItemEditor::get_singleton()->update_viewport();
}
@@ -1817,7 +1917,6 @@ void TileMapEditor::_icon_size_changed(float p_value) {
}
void TileMapEditor::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("_fill_points"), &TileMapEditor::_fill_points);
ClassDB::bind_method(D_METHOD("_erase_points"), &TileMapEditor::_erase_points);
}
@@ -1826,12 +1925,15 @@ TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i &p_pos) {
CellOp op;
op.idx = node->get_cell(p_pos.x, p_pos.y);
if (op.idx != TileMap::INVALID_CELL) {
- if (node->is_cell_x_flipped(p_pos.x, p_pos.y))
+ if (node->is_cell_x_flipped(p_pos.x, p_pos.y)) {
op.xf = true;
- if (node->is_cell_y_flipped(p_pos.x, p_pos.y))
+ }
+ if (node->is_cell_y_flipped(p_pos.x, p_pos.y)) {
op.yf = true;
- if (node->is_cell_transposed(p_pos.x, p_pos.y))
+ }
+ if (node->is_cell_transposed(p_pos.x, p_pos.y)) {
op.tr = true;
+ }
op.ac = node->get_cell_autotile_coord(p_pos.x, p_pos.y);
}
return op;
@@ -1901,7 +2003,6 @@ void TileMapEditor::_clear_transform() {
}
TileMapEditor::TileMapEditor(EditorNode *p_editor) {
-
node = nullptr;
manual_autotile = false;
priority_atlastile = false;
@@ -1913,6 +2014,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
tool = TOOL_NONE;
selection_active = false;
mouse_over = false;
+ mouse_down = false;
flip_h = false;
flip_v = false;
@@ -1976,6 +2078,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
palette->add_theme_constant_override("vseparation", 8 * EDSCALE);
palette->connect("item_selected", callable_mp(this, &TileMapEditor::_palette_selected));
palette->connect("multi_selected", callable_mp(this, &TileMapEditor::_palette_multi_selected));
+ palette->connect("gui_input", callable_mp(this, &TileMapEditor::_palette_input));
palette_container->add_child(palette);
// Add message for when no texture is selected.
@@ -1985,7 +2088,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
info_message->set_align(Label::ALIGN_CENTER);
info_message->set_autowrap(true);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
+ info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
palette->add_child(info_message);
// Add autotile override palette.
@@ -2006,27 +2109,53 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
toolbar->add_child(memnew(VSeparator));
// Tools.
- paint_button = memnew(ToolButton);
+ paint_button = memnew(Button);
+ paint_button->set_flat(true);
paint_button->set_shortcut(ED_SHORTCUT("tile_map_editor/paint_tile", TTR("Paint Tile"), KEY_P));
- paint_button->set_tooltip(TTR("Shift+LMB: Line Draw\nShift+Ctrl+LMB: Rectangle Paint"));
+ paint_button->set_shortcut_context(this);
+ paint_button->set_tooltip(TTR("RMB: Erase"));
paint_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_NONE));
paint_button->set_toggle_mode(true);
toolbar->add_child(paint_button);
- bucket_fill_button = memnew(ToolButton);
- bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_G));
+ line_button = memnew(Button);
+ line_button->set_flat(true);
+ line_button->set_shortcut(ED_SHORTCUT("tile_map_editor/line_fill", TTR("Line Fill"), KEY_L));
+ line_button->set_shortcut_context(this);
+ line_button->set_tooltip(TTR("RMB: Erase"));
+ line_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_LINE_PAINT));
+ line_button->set_toggle_mode(true);
+ toolbar->add_child(line_button);
+
+ rectangle_button = memnew(Button);
+ rectangle_button->set_flat(true);
+ rectangle_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rectangle_fill", TTR("Rectangle Fill"), KEY_O));
+ rectangle_button->set_shortcut_context(this);
+ rectangle_button->set_tooltip(TTR("Shift+LMB: Keep 1:1 proporsions\nRMB: Erase"));
+ rectangle_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_RECTANGLE_PAINT));
+ rectangle_button->set_toggle_mode(true);
+ toolbar->add_child(rectangle_button);
+
+ bucket_fill_button = memnew(Button);
+ bucket_fill_button->set_flat(true);
+ bucket_fill_button->set_shortcut(ED_SHORTCUT("tile_map_editor/bucket_fill", TTR("Bucket Fill"), KEY_B));
+ bucket_fill_button->set_shortcut_context(this);
bucket_fill_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_BUCKET));
bucket_fill_button->set_toggle_mode(true);
toolbar->add_child(bucket_fill_button);
- picker_button = memnew(ToolButton);
+ picker_button = memnew(Button);
+ picker_button->set_flat(true);
picker_button->set_shortcut(ED_SHORTCUT("tile_map_editor/pick_tile", TTR("Pick Tile"), KEY_I));
+ picker_button->set_shortcut_context(this);
picker_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_PICKING));
picker_button->set_toggle_mode(true);
toolbar->add_child(picker_button);
- select_button = memnew(ToolButton);
+ select_button = memnew(Button);
+ select_button->set_flat(true);
select_button->set_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_M));
+ select_button->set_shortcut_context(this);
select_button->connect("pressed", callable_mp(this, &TileMapEditor::_button_tool_select), make_binds(TOOL_SELECTING));
select_button->set_toggle_mode(true);
toolbar->add_child(select_button);
@@ -2045,15 +2174,16 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
tile_info->set_modulate(Color(1, 1, 1, 0.8));
tile_info->set_mouse_filter(MOUSE_FILTER_IGNORE);
tile_info->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font("main", "EditorFonts"));
+ tile_info->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size("main_size", "EditorFonts"));
// The tile info is only displayed after a tile has been hovered.
tile_info->hide();
CanvasItemEditor::get_singleton()->add_control_to_info_overlay(tile_info);
// Menu.
options = memnew(MenuButton);
+ options->set_shortcut_context(this);
options->set_text("TileMap");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("TileMap", "EditorIcons"));
- options->set_process_unhandled_key_input(false);
toolbar_right->add_child(options);
PopupMenu *p = options->get_popup();
@@ -2064,39 +2194,49 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID);
p->connect("id_pressed", callable_mp(this, &TileMapEditor::_menu_option));
- rotate_left_button = memnew(ToolButton);
+ rotate_left_button = memnew(Button);
+ rotate_left_button->set_flat(true);
rotate_left_button->set_tooltip(TTR("Rotate Left"));
rotate_left_button->set_focus_mode(FOCUS_NONE);
rotate_left_button->connect("pressed", callable_mp(this, &TileMapEditor::_rotate), varray(-1));
rotate_left_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_left", TTR("Rotate Left"), KEY_A));
+ rotate_left_button->set_shortcut_context(this);
tool_hb->add_child(rotate_left_button);
- rotate_right_button = memnew(ToolButton);
+ rotate_right_button = memnew(Button);
+ rotate_right_button->set_flat(true);
rotate_right_button->set_tooltip(TTR("Rotate Right"));
rotate_right_button->set_focus_mode(FOCUS_NONE);
rotate_right_button->connect("pressed", callable_mp(this, &TileMapEditor::_rotate), varray(1));
rotate_right_button->set_shortcut(ED_SHORTCUT("tile_map_editor/rotate_right", TTR("Rotate Right"), KEY_S));
+ rotate_right_button->set_shortcut_context(this);
tool_hb->add_child(rotate_right_button);
- flip_horizontal_button = memnew(ToolButton);
+ flip_horizontal_button = memnew(Button);
+ flip_horizontal_button->set_flat(true);
flip_horizontal_button->set_tooltip(TTR("Flip Horizontally"));
flip_horizontal_button->set_focus_mode(FOCUS_NONE);
flip_horizontal_button->connect("pressed", callable_mp(this, &TileMapEditor::_flip_horizontal));
flip_horizontal_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_horizontal", TTR("Flip Horizontally"), KEY_X));
+ flip_horizontal_button->set_shortcut_context(this);
tool_hb->add_child(flip_horizontal_button);
- flip_vertical_button = memnew(ToolButton);
+ flip_vertical_button = memnew(Button);
+ flip_vertical_button->set_flat(true);
flip_vertical_button->set_tooltip(TTR("Flip Vertically"));
flip_vertical_button->set_focus_mode(FOCUS_NONE);
flip_vertical_button->connect("pressed", callable_mp(this, &TileMapEditor::_flip_vertical));
flip_vertical_button->set_shortcut(ED_SHORTCUT("tile_map_editor/flip_vertical", TTR("Flip Vertically"), KEY_Z));
+ flip_vertical_button->set_shortcut_context(this);
tool_hb->add_child(flip_vertical_button);
- clear_transform_button = memnew(ToolButton);
+ clear_transform_button = memnew(Button);
+ clear_transform_button->set_flat(true);
clear_transform_button->set_tooltip(TTR("Clear Transform"));
clear_transform_button->set_focus_mode(FOCUS_NONE);
clear_transform_button->connect("pressed", callable_mp(this, &TileMapEditor::_clear_transform));
clear_transform_button->set_shortcut(ED_SHORTCUT("tile_map_editor/clear_transform", TTR("Clear Transform"), KEY_W));
+ clear_transform_button->set_shortcut_context(this);
tool_hb->add_child(clear_transform_button);
clear_transform_button->set_disabled(true);
@@ -2112,9 +2252,7 @@ TileMapEditor::~TileMapEditor() {
///////////////////////////////////////////////////////////////
void TileMapEditorPlugin::_notification(int p_what) {
-
if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) {
-
switch ((int)EditorSettings::get_singleton()->get("editors/tile_map/editor_side")) {
case 0: { // Left.
CanvasItemEditor::get_singleton()->get_palette_split()->move_child(tile_map_editor, 0);
@@ -2127,19 +2265,15 @@ void TileMapEditorPlugin::_notification(int p_what) {
}
void TileMapEditorPlugin::edit(Object *p_object) {
-
tile_map_editor->edit(Object::cast_to<Node>(p_object));
}
bool TileMapEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("TileMap");
}
void TileMapEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
-
tile_map_editor->show();
tile_map_editor->get_toolbar()->show();
tile_map_editor->get_toolbar_right()->show();
@@ -2150,7 +2284,6 @@ void TileMapEditorPlugin::make_visible(bool p_visible) {
// Change to TOOL_SELECT when TileMap node is selected, to prevent accidental movement.
CanvasItemEditor::get_singleton()->set_current_tool(CanvasItemEditor::TOOL_SELECT);
} else {
-
tile_map_editor->hide();
tile_map_editor->get_toolbar()->hide();
tile_map_editor->get_toolbar_right()->hide();
@@ -2160,7 +2293,6 @@ void TileMapEditorPlugin::make_visible(bool p_visible) {
}
TileMapEditorPlugin::TileMapEditorPlugin(EditorNode *p_node) {
-
EDITOR_DEF("editors/tile_map/preview_size", 64);
EDITOR_DEF("editors/tile_map/palette_item_hseparation", 8);
EDITOR_DEF("editors/tile_map/show_tile_names", true);
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index f43e5bb5cb..421a3b3f68 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,20 +33,16 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-
#include "scene/2d/tile_map.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/menu_button.h"
-#include "scene/gui/tool_button.h"
class TileMapEditor : public VBoxContainer {
-
GDCLASS(TileMapEditor, VBoxContainer);
enum Tool {
-
TOOL_NONE,
TOOL_PAINTING,
TOOL_ERASING,
@@ -61,7 +57,6 @@ class TileMapEditor : public VBoxContainer {
};
enum Options {
-
OPTION_COPY,
OPTION_ERASE_SELECTION,
OPTION_FIX_INVALID,
@@ -90,16 +85,18 @@ class TileMapEditor : public VBoxContainer {
Label *tile_info;
MenuButton *options;
- ToolButton *paint_button;
- ToolButton *bucket_fill_button;
- ToolButton *picker_button;
- ToolButton *select_button;
+ Button *paint_button;
+ Button *line_button;
+ Button *rectangle_button;
+ Button *bucket_fill_button;
+ Button *picker_button;
+ Button *select_button;
- ToolButton *flip_horizontal_button;
- ToolButton *flip_vertical_button;
- ToolButton *rotate_left_button;
- ToolButton *rotate_right_button;
- ToolButton *clear_transform_button;
+ Button *flip_horizontal_button;
+ Button *flip_vertical_button;
+ Button *rotate_left_button;
+ Button *rotate_right_button;
+ Button *clear_transform_button;
CheckBox *manual_button;
CheckBox *priority_button;
@@ -109,6 +106,7 @@ class TileMapEditor : public VBoxContainer {
bool selection_active;
bool mouse_over;
+ bool mouse_down;
bool flip_h;
bool flip_v;
@@ -119,6 +117,7 @@ class TileMapEditor : public VBoxContainer {
Rect2i rectangle;
Point2i over_tile;
+ bool refocus_over_tile = false;
bool *bucket_cache_visited;
Rect2i bucket_cache_rect;
@@ -127,34 +126,22 @@ class TileMapEditor : public VBoxContainer {
List<Point2i> bucket_queue;
struct CellOp {
- int idx;
- bool xf;
- bool yf;
- bool tr;
+ int idx = TileMap::INVALID_CELL;
+ bool xf = false;
+ bool yf = false;
+ bool tr = false;
Vector2 ac;
-
- CellOp() :
- idx(TileMap::INVALID_CELL),
- xf(false),
- yf(false),
- tr(false) {}
};
Map<Point2i, CellOp> paint_undo;
struct TileData {
Point2i pos;
- int cell;
- bool flip_h;
- bool flip_v;
- bool transpose;
+ int cell = TileMap::INVALID_CELL;
+ bool flip_h = false;
+ bool flip_v = false;
+ bool transpose = false;
Point2i autotile_coord;
-
- TileData() :
- cell(TileMap::INVALID_CELL),
- flip_h(false),
- flip_v(false),
- transpose(false) {}
};
List<TileData> copydata;
@@ -192,6 +179,7 @@ class TileMapEditor : public VBoxContainer {
void _menu_option(int p_option);
void _palette_selected(int index);
void _palette_multi_selected(int index, bool selected);
+ void _palette_input(const Ref<InputEvent> &p_event);
Dictionary _create_cell_dictionary(int tile, bool flip_x, bool flip_y, bool transpose, Vector2 autotile_coord);
void _start_undo(const String &p_action);
@@ -230,7 +218,6 @@ public:
};
class TileMapEditorPlugin : public EditorPlugin {
-
GDCLASS(TileMapEditorPlugin, EditorPlugin);
TileMapEditor *tile_map_editor;
@@ -239,14 +226,14 @@ protected:
void _notification(int p_what);
public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return tile_map_editor->forward_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { tile_map_editor->forward_canvas_draw_over_viewport(p_overlay); }
-
- virtual String get_name() const { return "TileMap"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return tile_map_editor->forward_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { tile_map_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ virtual String get_name() const override { return "TileMap"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
TileMapEditorPlugin(EditorNode *p_node);
~TileMapEditorPlugin();
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index c393b15a97..deeab2fbc7 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@
#include "scene/2d/sprite_2d.h"
void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
-
tileset = p_tileset;
tileset->add_change_receptor(this);
@@ -48,9 +47,7 @@ void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
}
void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
-
for (int i = 0; i < p_node->get_child_count(); i++) {
-
Node *child = p_node->get_child(i);
if (!Object::cast_to<Sprite2D>(child)) {
@@ -63,22 +60,20 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
Sprite2D *mi = Object::cast_to<Sprite2D>(child);
Ref<Texture2D> texture = mi->get_texture();
- Ref<Texture2D> normal_map = mi->get_normal_map();
Ref<ShaderMaterial> material = mi->get_material();
- if (texture.is_null())
+ if (texture.is_null()) {
continue;
+ }
int id = p_library->find_tile_by_name(mi->get_name());
if (id < 0) {
-
id = p_library->get_last_unused_tile_id();
p_library->create_tile(id);
p_library->tile_set_name(id, mi->get_name());
}
p_library->tile_set_texture(id, texture);
- p_library->tile_set_normal_map(id, normal_map);
p_library->tile_set_material(id, material);
p_library->tile_set_modulate(id, mi->get_modulate());
@@ -106,17 +101,19 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
bool found_collisions = false;
for (int j = 0; j < mi->get_child_count(); j++) {
-
Node *child2 = mi->get_child(j);
- if (Object::cast_to<NavigationRegion2D>(child2))
+ if (Object::cast_to<NavigationRegion2D>(child2)) {
nav_poly = Object::cast_to<NavigationRegion2D>(child2)->get_navigation_polygon();
+ }
- if (Object::cast_to<LightOccluder2D>(child2))
+ if (Object::cast_to<LightOccluder2D>(child2)) {
occluder = Object::cast_to<LightOccluder2D>(child2)->get_occluder_polygon();
+ }
- if (!Object::cast_to<StaticBody2D>(child2))
+ if (!Object::cast_to<StaticBody2D>(child2)) {
continue;
+ }
found_collisions = true;
@@ -126,7 +123,9 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
sb->get_shape_owners(&shapes);
for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
- if (sb->is_shape_owner_disabled(E->get())) continue;
+ if (sb->is_shape_owner_disabled(E->get())) {
+ continue;
+ }
Transform2D shape_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get());
bool one_way = sb->is_shape_owner_one_way_collision_enabled(E->get());
@@ -134,7 +133,6 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
shape_transform[2] -= phys_offset;
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
-
Ref<Shape2D> shape = sb->shape_owner_get_shape(E->get(), k);
TileSet::ShapeData shape_data;
shape_data.shape = shape;
@@ -159,38 +157,36 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
}
void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge) {
-
- if (!p_merge)
+ if (!p_merge) {
p_library->clear();
+ }
_import_node(p_scene, p_library);
}
void TileSetEditor::_undo_redo_import_scene(Node *p_scene, bool p_merge) {
-
_import_scene(p_scene, tileset, p_merge);
}
Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) {
-
_import_scene(p_base_scene, ml, p_merge);
return OK;
}
Variant TileSetEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
-
return false;
}
bool TileSetEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
-
Dictionary d = p_data;
- if (!d.has("type"))
+ if (!d.has("type")) {
return false;
+ }
- if (d.has("from") && (Object *)(d["from"]) == texture_list)
+ if (d.has("from") && (Object *)(d["from"]) == texture_list) {
return false;
+ }
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
@@ -198,17 +194,16 @@ bool TileSetEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_dat
Ref<Texture2D> texture = r;
if (texture.is_valid()) {
-
return true;
}
}
if (String(d["type"]) == "files") {
-
Vector<String> files = d["files"];
- if (files.size() == 0)
+ if (files.size() == 0) {
return false;
+ }
for (int i = 0; i < files.size(); i++) {
String file = files[i];
@@ -225,22 +220,24 @@ bool TileSetEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_dat
}
void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
-
- if (!can_drop_data_fw(p_point, p_data, p_from))
+ if (!can_drop_data_fw(p_point, p_data, p_from)) {
return;
+ }
Dictionary d = p_data;
- if (!d.has("type"))
+ if (!d.has("type")) {
return;
+ }
if (String(d["type"]) == "resource" && d.has("resource")) {
RES r = d["resource"];
Ref<Texture2D> texture = r;
- if (texture.is_valid())
+ if (texture.is_valid()) {
add_texture(texture);
+ }
if (texture_list->get_item_count() > 0) {
update_texture_list_icon();
@@ -250,7 +247,6 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C
}
if (String(d["type"]) == "files") {
-
Vector<String> files = d["files"];
_on_textures_added(files);
@@ -258,7 +254,6 @@ void TileSetEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, C
}
void TileSetEditor::_bind_methods() {
-
ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene);
ClassDB::bind_method("_on_workspace_process", &TileSetEditor::_on_workspace_process); // Still used by some connect_compat.
ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step);
@@ -280,15 +275,14 @@ void TileSetEditor::_bind_methods() {
}
void TileSetEditor::_notification(int p_what) {
-
switch (p_what) {
case NOTIFICATION_READY: {
-
add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up.
} break;
+ case NOTIFICATION_TRANSLATION_CHANGED:
+ case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
-
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_icon(get_theme_icon("ToolAddNode", "EditorIcons"));
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_icon(get_theme_icon("Remove", "EditorIcons"));
tileset_toolbar_tools->set_icon(get_theme_icon("Tools", "EditorIcons"));
@@ -304,8 +298,13 @@ void TileSetEditor::_notification(int p_what) {
tools[BITMASK_CLEAR]->set_icon(get_theme_icon("Clear", "EditorIcons"));
tools[SHAPE_NEW_POLYGON]->set_icon(get_theme_icon("CollisionPolygon2D", "EditorIcons"));
tools[SHAPE_NEW_RECTANGLE]->set_icon(get_theme_icon("CollisionShape2D", "EditorIcons"));
- tools[SELECT_PREVIOUS]->set_icon(get_theme_icon("ArrowLeft", "EditorIcons"));
- tools[SELECT_NEXT]->set_icon(get_theme_icon("ArrowRight", "EditorIcons"));
+ if (is_layout_rtl()) {
+ tools[SELECT_PREVIOUS]->set_icon(get_theme_icon("ArrowLeft", "EditorIcons"));
+ tools[SELECT_NEXT]->set_icon(get_theme_icon("ArrowRight", "EditorIcons"));
+ } else {
+ tools[SELECT_PREVIOUS]->set_icon(get_theme_icon("ArrowRight", "EditorIcons"));
+ tools[SELECT_NEXT]->set_icon(get_theme_icon("ArrowLeft", "EditorIcons"));
+ }
tools[SHAPE_DELETE]->set_icon(get_theme_icon("Remove", "EditorIcons"));
tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_theme_icon("Snap", "EditorIcons"));
tools[TOOL_GRID_SNAP]->set_icon(get_theme_icon("SnapGrid", "EditorIcons"));
@@ -330,7 +329,6 @@ void TileSetEditor::_notification(int p_what) {
}
TileSetEditor::TileSetEditor(EditorNode *p_editor) {
-
editor = p_editor;
undo_redo = EditorNode::get_undo_redo();
current_tile = -1;
@@ -348,12 +346,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
HBoxContainer *tileset_toolbar_container = memnew(HBoxContainer);
left_container->add_child(tileset_toolbar_container);
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(ToolButton);
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(Button);
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_flat(true);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_ADD_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet."));
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(ToolButton);
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(Button);
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_flat(true);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tileset_toolbar_button_pressed), varray(TOOL_TILESET_REMOVE_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]);
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet."));
@@ -409,16 +409,20 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_hb->add_child(spacer);
tool_hb->move_child(spacer, WORKSPACE_CREATE_SINGLE);
- tools[SELECT_NEXT] = memnew(ToolButton);
+ tools[SELECT_NEXT] = memnew(Button);
tool_hb->add_child(tools[SELECT_NEXT]);
tool_hb->move_child(tools[SELECT_NEXT], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_NEXT]->set_flat(true);
tools[SELECT_NEXT]->set_shortcut(ED_SHORTCUT("tileset_editor/next_shape", TTR("Next Coordinate"), KEY_PAGEDOWN));
+ tools[SELECT_NEXT]->set_shortcut_context(this);
tools[SELECT_NEXT]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_NEXT));
tools[SELECT_NEXT]->set_tooltip(TTR("Select the next shape, subtile, or Tile."));
- tools[SELECT_PREVIOUS] = memnew(ToolButton);
+ tools[SELECT_PREVIOUS] = memnew(Button);
tool_hb->add_child(tools[SELECT_PREVIOUS]);
tool_hb->move_child(tools[SELECT_PREVIOUS], WORKSPACE_CREATE_SINGLE);
+ tools[SELECT_PREVIOUS]->set_flat(true);
tools[SELECT_PREVIOUS]->set_shortcut(ED_SHORTCUT("tileset_editor/previous_shape", TTR("Previous Coordinate"), KEY_PAGEUP));
+ tools[SELECT_PREVIOUS]->set_shortcut_context(this);
tools[SELECT_PREVIOUS]->set_tooltip(TTR("Select the previous shape, subtile, or Tile."));
tools[SELECT_PREVIOUS]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SELECT_PREVIOUS));
@@ -465,6 +469,16 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_editmode[EDITMODE_ICON]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_icon", TTR("Icon Mode"), KEY_7));
tool_editmode[EDITMODE_Z_INDEX]->set_shortcut(ED_SHORTCUT("tileset_editor/editmode_z_index", TTR("Z Index Mode"), KEY_8));
+ tool_editmode[EDITMODE_REGION]->set_shortcut_context(this);
+ tool_editmode[EDITMODE_REGION]->set_shortcut_context(this);
+ tool_editmode[EDITMODE_COLLISION]->set_shortcut_context(this);
+ tool_editmode[EDITMODE_OCCLUSION]->set_shortcut_context(this);
+ tool_editmode[EDITMODE_NAVIGATION]->set_shortcut_context(this);
+ tool_editmode[EDITMODE_BITMASK]->set_shortcut_context(this);
+ tool_editmode[EDITMODE_PRIORITY]->set_shortcut_context(this);
+ tool_editmode[EDITMODE_ICON]->set_shortcut_context(this);
+ tool_editmode[EDITMODE_Z_INDEX]->set_shortcut_context(this);
+
main_vb->add_child(tool_hb);
separator_editmode = memnew(HSeparator);
main_vb->add_child(separator_editmode);
@@ -472,8 +486,9 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
toolbar = memnew(HBoxContainer);
Ref<ButtonGroup> tg(memnew(ButtonGroup));
- tools[TOOL_SELECT] = memnew(ToolButton);
+ tools[TOOL_SELECT] = memnew(Button);
toolbar->add_child(tools[TOOL_SELECT]);
+ tools[TOOL_SELECT]->set_flat(true);
tools[TOOL_SELECT]->set_toggle_mode(true);
tools[TOOL_SELECT]->set_button_group(tg);
tools[TOOL_SELECT]->set_pressed(true);
@@ -481,41 +496,53 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_bitmask = memnew(VSeparator);
toolbar->add_child(separator_bitmask);
- tools[BITMASK_COPY] = memnew(ToolButton);
+ tools[BITMASK_COPY] = memnew(Button);
+ tools[BITMASK_COPY]->set_flat(true);
tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask."));
tools[BITMASK_COPY]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_COPY));
toolbar->add_child(tools[BITMASK_COPY]);
- tools[BITMASK_PASTE] = memnew(ToolButton);
+ tools[BITMASK_PASTE] = memnew(Button);
+ tools[BITMASK_PASTE]->set_flat(true);
tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask."));
tools[BITMASK_PASTE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_PASTE));
toolbar->add_child(tools[BITMASK_PASTE]);
- tools[BITMASK_CLEAR] = memnew(ToolButton);
+ tools[BITMASK_CLEAR] = memnew(Button);
+ tools[BITMASK_CLEAR]->set_flat(true);
tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask."));
tools[BITMASK_CLEAR]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(BITMASK_CLEAR));
toolbar->add_child(tools[BITMASK_CLEAR]);
- tools[SHAPE_NEW_RECTANGLE] = memnew(ToolButton);
+ tools[SHAPE_NEW_RECTANGLE] = memnew(Button);
toolbar->add_child(tools[SHAPE_NEW_RECTANGLE]);
+ tools[SHAPE_NEW_RECTANGLE]->set_flat(true);
tools[SHAPE_NEW_RECTANGLE]->set_toggle_mode(true);
tools[SHAPE_NEW_RECTANGLE]->set_button_group(tg);
tools[SHAPE_NEW_RECTANGLE]->set_tooltip(TTR("Create a new rectangle."));
+ tools[SHAPE_NEW_RECTANGLE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_NEW_RECTANGLE));
+ tools[SHAPE_NEW_RECTANGLE]->set_shortcut(ED_SHORTCUT("tileset_editor/shape_new_rectangle", TTR("New Rectangle"), KEY_MASK_SHIFT | KEY_R));
- tools[SHAPE_NEW_POLYGON] = memnew(ToolButton);
+ tools[SHAPE_NEW_POLYGON] = memnew(Button);
toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
+ tools[SHAPE_NEW_POLYGON]->set_flat(true);
tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
+ tools[SHAPE_NEW_POLYGON]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_NEW_POLYGON));
+ tools[SHAPE_NEW_POLYGON]->set_shortcut(ED_SHORTCUT("tileset_editor/shape_new_polygon", TTR("New Polygon"), KEY_MASK_SHIFT | KEY_P));
separator_shape_toggle = memnew(VSeparator);
toolbar->add_child(separator_shape_toggle);
- tools[SHAPE_TOGGLE_TYPE] = memnew(ToolButton);
+ tools[SHAPE_TOGGLE_TYPE] = memnew(Button);
+ tools[SHAPE_TOGGLE_TYPE]->set_flat(true);
tools[SHAPE_TOGGLE_TYPE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_TOGGLE_TYPE));
toolbar->add_child(tools[SHAPE_TOGGLE_TYPE]);
separator_delete = memnew(VSeparator);
toolbar->add_child(separator_delete);
- tools[SHAPE_DELETE] = memnew(ToolButton);
+ tools[SHAPE_DELETE] = memnew(Button);
+ tools[SHAPE_DELETE]->set_flat(true);
tools[SHAPE_DELETE]->connect("pressed", callable_mp(this, &TileSetEditor::_on_tool_clicked), varray(SHAPE_DELETE));
+ tools[SHAPE_DELETE]->set_shortcut(ED_SHORTCUT("tileset_editor/shape_delete", TTR("Delete Selected Shape"), KEY_MASK_SHIFT | KEY_BACKSPACE));
toolbar->add_child(tools[SHAPE_DELETE]);
spin_priority = memnew(SpinBox);
@@ -538,12 +565,14 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator_grid = memnew(VSeparator);
toolbar->add_child(separator_grid);
- tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
+ tools[SHAPE_KEEP_INSIDE_TILE] = memnew(Button);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_flat(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
- tools[TOOL_GRID_SNAP] = memnew(ToolButton);
+ tools[TOOL_GRID_SNAP] = memnew(Button);
+ tools[TOOL_GRID_SNAP]->set_flat(true);
tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
tools[TOOL_GRID_SNAP]->connect("toggled", callable_mp(this, &TileSetEditor::_on_grid_snap_toggled));
@@ -553,20 +582,24 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
separator->set_h_size_flags(SIZE_EXPAND_FILL);
toolbar->add_child(separator);
- tools[ZOOM_OUT] = memnew(ToolButton);
+ tools[ZOOM_OUT] = memnew(Button);
+ tools[ZOOM_OUT]->set_flat(true);
tools[ZOOM_OUT]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_out));
toolbar->add_child(tools[ZOOM_OUT]);
tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out"));
- tools[ZOOM_1] = memnew(ToolButton);
+ tools[ZOOM_1] = memnew(Button);
+ tools[ZOOM_1]->set_flat(true);
tools[ZOOM_1]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_reset));
toolbar->add_child(tools[ZOOM_1]);
tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset"));
- tools[ZOOM_IN] = memnew(ToolButton);
+ tools[ZOOM_IN] = memnew(Button);
+ tools[ZOOM_IN]->set_flat(true);
tools[ZOOM_IN]->connect("pressed", callable_mp(this, &TileSetEditor::_zoom_in));
toolbar->add_child(tools[ZOOM_IN]);
tools[ZOOM_IN]->set_tooltip(TTR("Zoom In"));
- tools[VISIBLE_INFO] = memnew(ToolButton);
+ tools[VISIBLE_INFO] = memnew(Button);
+ tools[VISIBLE_INFO]->set_flat(true);
tools[VISIBLE_INFO]->set_toggle_mode(true);
tools[VISIBLE_INFO]->set_tooltip(TTR("Display Tile Names (Hold Alt Key)"));
toolbar->add_child(tools[VISIBLE_INFO]);
@@ -576,6 +609,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
scroll = memnew(ScrollContainer);
main_vb->add_child(scroll);
scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ scroll->connect("gui_input", callable_mp(this, &TileSetEditor::_on_scroll_container_input));
scroll->set_clip_contents(true);
empty_message = memnew(Label);
@@ -625,7 +659,6 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);
for (List<String>::Element *E = extensions.front(); E; E = E->next()) {
-
texture_dialog->add_filter("*." + E->get() + " ; " + E->get().to_upper());
}
add_child(texture_dialog);
@@ -642,15 +675,16 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
}
TileSetEditor::~TileSetEditor() {
- if (helper)
+ if (helper) {
memdelete(helper);
+ }
}
void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) {
option = p_index;
switch (option) {
case TOOL_TILESET_ADD_TEXTURE: {
- texture_dialog->popup_centered_ratio();
+ texture_dialog->popup_file_dialog();
} break;
case TOOL_TILESET_REMOVE_TEXTURE: {
if (get_current_texture().is_valid()) {
@@ -662,12 +696,10 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) {
}
} break;
case TOOL_TILESET_CREATE_SCENE: {
-
cd->set_text(TTR("Create from scene? This will overwrite all current tiles."));
cd->popup_centered(Size2(300, 60));
} break;
case TOOL_TILESET_MERGE_SCENE: {
-
cd->set_text(TTR("Merge from scene?"));
cd->popup_centered(Size2(300, 60));
} break;
@@ -695,16 +727,16 @@ void TileSetEditor::_on_tileset_toolbar_confirm() {
} break;
case TOOL_TILESET_MERGE_SCENE:
case TOOL_TILESET_CREATE_SCENE: {
-
EditorNode *en = editor;
Node *scene = en->get_edited_scene();
- if (!scene)
+ if (!scene) {
break;
+ }
List<int> ids;
tileset->get_tile_list(&ids);
- undo_redo->create_action(TTR(option == TOOL_TILESET_MERGE_SCENE ? "Merge Tileset from Scene" : "Create Tileset from Scene"));
+ undo_redo->create_action(option == TOOL_TILESET_MERGE_SCENE ? TTR("Merge Tileset from Scene") : TTR("Create Tileset from Scene"));
undo_redo->add_do_method(this, "_undo_redo_import_scene", scene, option == TOOL_TILESET_MERGE_SCENE);
undo_redo->add_undo_method(tileset.ptr(), "clear");
for (List<int>::Element *E = ids.front(); E; E = E->next()) {
@@ -894,9 +926,9 @@ void TileSetEditor::_on_workspace_mode_changed(int p_workspace_mode) {
}
void TileSetEditor::_on_workspace_draw() {
-
- if (tileset.is_null() || !get_current_texture().is_valid())
+ if (tileset.is_null() || !get_current_texture().is_valid()) {
return;
+ }
const Color COLOR_AUTOTILE = Color(0.3, 0.6, 1);
const Color COLOR_SINGLE = Color(1, 1, 0.3);
@@ -1055,12 +1087,13 @@ void TileSetEditor::_on_workspace_draw() {
Rect2i region = tileset->tile_get_region(t_id);
region.position += WORKSPACE_MARGIN;
Color c;
- if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE)
+ if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) {
c = COLOR_SINGLE;
- else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE)
+ } else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) {
c = COLOR_AUTOTILE;
- else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE)
+ } else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) {
c = COLOR_ATLAS;
+ }
draw_tile_subdivision(t_id, COLOR_SUBDIVISION);
workspace->draw_rect(region, c, false);
}
@@ -1071,39 +1104,43 @@ void TileSetEditor::_on_workspace_draw() {
if (workspace_mode != WORKSPACE_EDIT) {
Rect2i region = edited_region;
Color c;
- if (workspace_mode == WORKSPACE_CREATE_SINGLE)
+ if (workspace_mode == WORKSPACE_CREATE_SINGLE) {
c = COLOR_SINGLE;
- else if (workspace_mode == WORKSPACE_CREATE_AUTOTILE)
+ } else if (workspace_mode == WORKSPACE_CREATE_AUTOTILE) {
c = COLOR_AUTOTILE;
- else if (workspace_mode == WORKSPACE_CREATE_ATLAS)
+ } else if (workspace_mode == WORKSPACE_CREATE_ATLAS) {
c = COLOR_ATLAS;
+ }
workspace->draw_rect(region, c, false);
draw_edited_region_subdivision();
} else {
int t_id = get_current_tile();
- if (t_id < 0)
+ if (t_id < 0) {
return;
+ }
Rect2i region;
- if (draw_edited_region)
+ if (draw_edited_region) {
region = edited_region;
- else {
+ } else {
region = tileset->tile_get_region(t_id);
region.position += WORKSPACE_MARGIN;
}
- if (draw_edited_region)
+ if (draw_edited_region) {
draw_edited_region_subdivision();
- else
+ } else {
draw_tile_subdivision(t_id, COLOR_SUBDIVISION);
+ }
Color c;
- if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE)
+ if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) {
c = COLOR_SINGLE;
- else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE)
+ } else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) {
c = COLOR_AUTOTILE;
- else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE)
+ } else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) {
c = COLOR_ATLAS;
+ }
workspace->draw_rect(region, c, false);
}
}
@@ -1112,7 +1149,6 @@ void TileSetEditor::_on_workspace_draw() {
}
void TileSetEditor::_on_workspace_process() {
-
if (Input::get_singleton()->is_key_pressed(KEY_ALT) || tools[VISIBLE_INFO]->is_pressed()) {
if (!tile_names_visible) {
tile_names_visible = true;
@@ -1125,9 +1161,9 @@ void TileSetEditor::_on_workspace_process() {
}
void TileSetEditor::_on_workspace_overlay_draw() {
-
- if (!tileset.is_valid() || !get_current_texture().is_valid())
+ if (!tileset.is_valid() || !get_current_texture().is_valid()) {
return;
+ }
const Color COLOR_AUTOTILE = Color(0.266373, 0.565288, 0.988281);
const Color COLOR_SINGLE = Color(0.988281, 0.909323, 0.266373);
@@ -1139,33 +1175,37 @@ void TileSetEditor::_on_workspace_overlay_draw() {
tileset->get_tile_list(tiles);
for (List<int>::Element *E = tiles->front(); E; E = E->next()) {
int t_id = E->get();
- if (tileset->tile_get_texture(t_id)->get_rid() != current_texture_rid)
+ if (tileset->tile_get_texture(t_id)->get_rid() != current_texture_rid) {
continue;
+ }
Rect2 region = tileset->tile_get_region(t_id);
region.position += WORKSPACE_MARGIN;
region.position *= workspace->get_scale().x;
Color c;
- if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE)
+ if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE) {
c = COLOR_SINGLE;
- else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE)
+ } else if (tileset->tile_get_tile_mode(t_id) == TileSet::AUTO_TILE) {
c = COLOR_AUTOTILE;
- else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE)
+ } else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE) {
c = COLOR_ATLAS;
+ }
String tile_id_name = String::num(t_id, 0) + ": " + tileset->tile_get_name(t_id);
Ref<Font> font = get_theme_font("font", "Label");
- region.set_size(font->get_string_size(tile_id_name));
+ int font_size = get_theme_font_size("font_size", "Label");
+ region.set_size(font->get_string_size(tile_id_name, font_size));
workspace_overlay->draw_rect(region, c);
region.position.y += region.size.y - 2;
c = Color(0.1, 0.1, 0.1);
- workspace_overlay->draw_string(font, region.position, tile_id_name, c);
+ workspace_overlay->draw_string(font, region.position, tile_id_name, HALIGN_LEFT, -1, font_size, c);
}
delete tiles;
}
int t_id = get_current_tile();
- if (t_id < 0)
+ if (t_id < 0) {
return;
+ }
Ref<Texture2D> handle = get_theme_icon("EditorHandle", "EditorIcons");
if (draw_handles) {
@@ -1200,10 +1240,31 @@ bool TileSetEditor::is_within_grabbing_distance_of_first_point(const Vector2 &p_
return distance < p_grab_threshold;
}
-void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
+void TileSetEditor::_on_scroll_container_input(const Ref<InputEvent> &p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
- if (tileset.is_null() || !get_current_texture().is_valid())
+ if (mb.is_valid()) {
+ // Zoom in/out using Ctrl + mouse wheel. This is done on the ScrollContainer
+ // to allow performing this action anywhere, even if the cursor isn't
+ // hovering the texture in the workspace.
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
+ print_line("zooming in");
+ _zoom_in();
+ // Don't scroll up after zooming in.
+ accept_event();
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
+ print_line("zooming out");
+ _zoom_out();
+ // Don't scroll down after zooming out.
+ accept_event();
+ }
+ }
+}
+
+void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
+ if (tileset.is_null() || !get_current_texture().is_valid()) {
return;
+ }
static bool dragging;
static bool erasing;
@@ -1216,8 +1277,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
current_tile_region.position += WORKSPACE_MARGIN;
- Ref<InputEventMouseButton> mb = p_ie;
- Ref<InputEventMouseMotion> mm = p_ie;
+ const Ref<InputEventMouseButton> mb = p_ie;
+ const Ref<InputEventMouseMotion> mm = p_ie;
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && !creating_shape) {
@@ -1241,13 +1302,6 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
delete tiles;
}
}
-
- // Mouse Wheel Event
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
- _zoom_in();
- } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
- _zoom_out();
- }
}
// Drag Middle Mouse
if (mm.is_valid()) {
@@ -1657,7 +1711,6 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
pos = snap_point(pos);
if (creating_shape) {
if (current_shape.size() > 2) {
-
if (is_within_grabbing_distance_of_first_point(mb->get_position(), grab_threshold)) {
close_shape(shape_anchor);
workspace->update();
@@ -1707,7 +1760,6 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
} else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
if (creating_shape) {
-
// if the first two corners are within grabbing distance of one another, expand the rect to fill the tile
if (is_within_grabbing_distance_of_first_point(current_shape[1], grab_threshold)) {
current_shape.set(0, snap_point(shape_anchor));
@@ -1897,7 +1949,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
}
}
}
- } else if (p_tool == TOOL_SELECT) {
+ } else if (p_tool == TOOL_SELECT || p_tool == SHAPE_NEW_POLYGON || p_tool == SHAPE_NEW_RECTANGLE) {
if (creating_shape) {
// Cancel Creation
creating_shape = false;
@@ -1908,8 +1960,9 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
}
void TileSetEditor::_on_priority_changed(float val) {
- if ((int)val == tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord))
+ if ((int)val == tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)) {
return;
+ }
undo_redo->create_action(TTR("Edit Tile Priority"));
undo_redo->add_do_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, (int)val);
@@ -1920,8 +1973,9 @@ void TileSetEditor::_on_priority_changed(float val) {
}
void TileSetEditor::_on_z_index_changed(float val) {
- if ((int)val == tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord))
+ if ((int)val == tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)) {
return;
+ }
undo_redo->create_action(TTR("Edit Tile Z Index"));
undo_redo->add_do_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, (int)val);
@@ -1962,7 +2016,7 @@ void TileSetEditor::_set_edited_shape_points(const Vector<Vector2> &points) {
if (convex.is_valid()) {
undo_redo->add_do_method(convex.ptr(), "set_points", points);
undo_redo->add_undo_method(convex.ptr(), "set_points", _get_edited_shape_points());
- } else if (concave.is_valid()) {
+ } else if (concave.is_valid() && points.size() > 1) {
PackedVector2Array segments;
for (int i = 0; i < points.size() - 1; i++) {
segments.push_back(points[i]);
@@ -1977,8 +2031,9 @@ void TileSetEditor::_set_edited_shape_points(const Vector<Vector2> &points) {
void TileSetEditor::_update_tile_data() {
current_tile_data.clear();
- if (get_current_tile() < 0)
+ if (get_current_tile() < 0) {
return;
+ }
Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
@@ -2304,8 +2359,8 @@ void TileSetEditor::_set_edited_collision_shape(const Ref<Shape2D> &p_shape) {
}
void TileSetEditor::_set_snap_step(Vector2 p_val) {
- snap_step.x = CLAMP(p_val.x, 0, 256);
- snap_step.y = CLAMP(p_val.y, 0, 256);
+ snap_step.x = CLAMP(p_val.x, 1, 256);
+ snap_step.y = CLAMP(p_val.y, 1, 256);
workspace->update();
}
@@ -2322,8 +2377,9 @@ void TileSetEditor::_set_snap_sep(Vector2 p_val) {
}
void TileSetEditor::_validate_current_tile_id() {
- if (get_current_tile() >= 0 && !tileset->has_tile(get_current_tile()))
+ if (get_current_tile() >= 0 && !tileset->has_tile(get_current_tile())) {
set_current_tile(-1);
+ }
}
void TileSetEditor::_select_edited_shape_coord() {
@@ -2333,7 +2389,6 @@ void TileSetEditor::_select_edited_shape_coord() {
void TileSetEditor::_undo_tile_removal(int p_id) {
undo_redo->add_undo_method(tileset.ptr(), "create_tile", p_id);
undo_redo->add_undo_method(tileset.ptr(), "tile_set_name", p_id, tileset->tile_get_name(p_id));
- undo_redo->add_undo_method(tileset.ptr(), "tile_set_normal_map", p_id, tileset->tile_get_normal_map(p_id));
undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture_offset", p_id, tileset->tile_get_texture_offset(p_id));
undo_redo->add_undo_method(tileset.ptr(), "tile_set_material", p_id, tileset->tile_get_material(p_id));
undo_redo->add_undo_method(tileset.ptr(), "tile_set_modulate", p_id, tileset->tile_get_modulate(p_id));
@@ -2387,6 +2442,7 @@ void TileSetEditor::_zoom_in() {
workspace_overlay->set_custom_minimum_size(workspace->get_rect().size * scale);
}
}
+
void TileSetEditor::_zoom_out() {
float scale = workspace->get_scale().x;
if (scale > min_scale) {
@@ -2396,6 +2452,7 @@ void TileSetEditor::_zoom_out() {
workspace_overlay->set_custom_minimum_size(workspace->get_rect().size * scale);
}
}
+
void TileSetEditor::_zoom_reset() {
workspace->set_scale(Vector2(1, 1));
workspace_container->set_custom_minimum_size(workspace->get_rect().size);
@@ -2403,7 +2460,6 @@ void TileSetEditor::_zoom_reset() {
}
void TileSetEditor::draw_highlight_current_tile() {
-
Color shadow_color = Color(0.3, 0.3, 0.3, 0.3);
if ((workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) || !edited_region.has_no_area()) {
Rect2 region;
@@ -2414,21 +2470,24 @@ void TileSetEditor::draw_highlight_current_tile() {
region = edited_region;
}
- if (region.position.y >= 0)
+ if (region.position.y >= 0) {
workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, region.position.y), shadow_color);
- if (region.position.x >= 0)
+ }
+ if (region.position.x >= 0) {
workspace->draw_rect(Rect2(0, MAX(0, region.position.y), region.position.x, MIN(workspace->get_rect().size.y - region.position.y, MIN(region.size.y, region.position.y + region.size.y))), shadow_color);
- if (region.position.x + region.size.x <= workspace->get_rect().size.x)
+ }
+ if (region.position.x + region.size.x <= workspace->get_rect().size.x) {
workspace->draw_rect(Rect2(region.position.x + region.size.x, MAX(0, region.position.y), workspace->get_rect().size.x - region.position.x - region.size.x, MIN(workspace->get_rect().size.y - region.position.y, MIN(region.size.y, region.position.y + region.size.y))), shadow_color);
- if (region.position.y + region.size.y <= workspace->get_rect().size.y)
+ }
+ if (region.position.y + region.size.y <= workspace->get_rect().size.y) {
workspace->draw_rect(Rect2(0, region.position.y + region.size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - region.size.y - region.position.y), shadow_color);
+ }
} else {
workspace->draw_rect(Rect2(Point2(0, 0), workspace->get_rect().size), shadow_color);
}
}
void TileSetEditor::draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted) {
-
Color shadow_color = Color(0.3, 0.3, 0.3, 0.3);
Vector2 size = tileset->autotile_get_size(get_current_tile());
int spacing = tileset->autotile_get_spacing(get_current_tile());
@@ -2438,14 +2497,18 @@ void TileSetEditor::draw_highlight_subtile(Vector2 coord, const Vector<Vector2>
coord += region.position;
coord += WORKSPACE_MARGIN;
- if (coord.y >= 0)
+ if (coord.y >= 0) {
workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, coord.y), shadow_color);
- if (coord.x >= 0)
+ }
+ if (coord.x >= 0) {
workspace->draw_rect(Rect2(0, MAX(0, coord.y), coord.x, MIN(workspace->get_rect().size.y - coord.y, MIN(size.y, coord.y + size.y))), shadow_color);
- if (coord.x + size.x <= workspace->get_rect().size.x)
+ }
+ if (coord.x + size.x <= workspace->get_rect().size.x) {
workspace->draw_rect(Rect2(coord.x + size.x, MAX(0, coord.y), workspace->get_rect().size.x - coord.x - size.x, MIN(workspace->get_rect().size.y - coord.y, MIN(size.y, coord.y + size.y))), shadow_color);
- if (coord.y + size.y <= workspace->get_rect().size.y)
+ }
+ if (coord.y + size.y <= workspace->get_rect().size.y) {
workspace->draw_rect(Rect2(0, coord.y + size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - size.y - coord.y), shadow_color);
+ }
coord += Vector2(1, 1) / workspace->get_scale().x;
workspace->draw_rect(Rect2(coord, size - Vector2(2, 2) / workspace->get_scale().x), Color(1, 0, 0), false);
@@ -2578,10 +2641,10 @@ void TileSetEditor::draw_grid_snap() {
}
void TileSetEditor::draw_polygon_shapes() {
-
int t_id = get_current_tile();
- if (t_id < 0)
+ if (t_id < 0) {
return;
+ }
switch (edit_mode) {
case EDITMODE_COLLISION: {
@@ -2637,13 +2700,14 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
- if (polygon.size() < 3)
+ if (polygon.size() < 3) {
continue;
+ }
workspace->draw_polygon(polygon, colors);
if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- if (!creating_shape) {
+ if (!creating_shape && polygon.size() > 1) {
for (int j = 0; j < polygon.size() - 1; j++) {
workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
@@ -2680,13 +2744,11 @@ void TileSetEditor::draw_polygon_shapes() {
}
workspace->draw_polygon(polygon, colors);
- if (!creating_shape) {
- if (polygon.size() > 1) {
- for (int j = 0; j < polygon.size() - 1; j++) {
- workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
- }
- workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
+ if (!creating_shape && polygon.size() > 1) {
+ for (int j = 0; j < polygon.size() - 1; j++) {
+ workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
+ workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1);
}
if (shape == edited_occlusion_shape) {
draw_handles = true;
@@ -2730,7 +2792,7 @@ void TileSetEditor::draw_polygon_shapes() {
workspace->draw_polygon(polygon, colors);
if (coord == edited_shape_coord) {
- if (!creating_shape) {
+ if (!creating_shape && polygon.size() > 1) {
for (int j = 0; j < polygon.size() - 1; j++) {
workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
@@ -2770,7 +2832,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
workspace->draw_polygon(polygon, colors);
- if (!creating_shape) {
+ if (!creating_shape && polygon.size() > 1) {
for (int j = 0; j < polygon.size() - 1; j++) {
workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
@@ -2819,7 +2881,7 @@ void TileSetEditor::draw_polygon_shapes() {
workspace->draw_polygon(polygon, colors);
if (coord == edited_shape_coord) {
- if (!creating_shape) {
+ if (!creating_shape && polygon.size() > 1) {
for (int j = 0; j < polygon.size() - 1; j++) {
workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1);
}
@@ -2837,7 +2899,7 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
- if (creating_shape) {
+ if (creating_shape && current_shape.size() > 1) {
for (int j = 0; j < current_shape.size() - 1; j++) {
workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1);
}
@@ -2847,7 +2909,6 @@ void TileSetEditor::draw_polygon_shapes() {
}
void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
-
creating_shape = false;
if (edit_mode == EDITMODE_COLLISION) {
@@ -2860,14 +2921,16 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
for (int i = 0; i < current_shape.size(); i++) {
points.push_back(current_shape[i] - shape_anchor);
- if (i != current_shape.size() - 1)
+ if (i != current_shape.size() - 1) {
p_total += ((current_shape[i + 1].x - current_shape[i].x) * (-current_shape[i + 1].y + (-current_shape[i].y)));
- else
+ } else {
p_total += ((current_shape[0].x - current_shape[i].x) * (-current_shape[0].y + (-current_shape[i].y)));
+ }
}
- if (p_total < 0)
+ if (p_total < 0) {
points.invert();
+ }
shape->set_points(points);
@@ -2882,10 +2945,11 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
}
}
undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd);
- if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE)
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
- else
+ } else {
undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D());
+ }
tools[TOOL_SELECT]->set_pressed(true);
undo_redo->add_do_method(this, "_select_edited_shape_coord");
undo_redo->add_undo_method(this, "_select_edited_shape_coord");
@@ -2954,17 +3018,21 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
void TileSetEditor::select_coord(const Vector2 &coord) {
_update_tile_data();
current_shape = PackedVector2Array();
- if (get_current_tile() == -1)
+ if (get_current_tile() == -1) {
return;
+ }
Rect2 current_tile_region = tileset->tile_get_region(get_current_tile());
current_tile_region.position += WORKSPACE_MARGIN;
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- if (edited_collision_shape != tileset->tile_get_shape(get_current_tile(), 0))
+ if (edited_collision_shape != tileset->tile_get_shape(get_current_tile(), 0)) {
_set_edited_collision_shape(tileset->tile_get_shape(get_current_tile(), 0));
- if (edited_occlusion_shape != tileset->tile_get_light_occluder(get_current_tile()))
+ }
+ if (edited_occlusion_shape != tileset->tile_get_light_occluder(get_current_tile())) {
edited_occlusion_shape = tileset->tile_get_light_occluder(get_current_tile());
- if (edited_navigation_shape != tileset->tile_get_navigation_polygon(get_current_tile()))
+ }
+ if (edited_navigation_shape != tileset->tile_get_navigation_polygon(get_current_tile())) {
edited_navigation_shape = tileset->tile_get_navigation_polygon(get_current_tile());
+ }
if (edit_mode == EDITMODE_COLLISION) {
current_shape.resize(0);
@@ -2996,18 +3064,22 @@ void TileSetEditor::select_coord(const Vector2 &coord) {
bool found_collision_shape = false;
for (int i = 0; i < sd.size(); i++) {
if (sd[i].autotile_coord == coord) {
- if (edited_collision_shape != sd[i].shape)
+ if (edited_collision_shape != sd[i].shape) {
_set_edited_collision_shape(sd[i].shape);
+ }
found_collision_shape = true;
break;
}
}
- if (!found_collision_shape)
+ if (!found_collision_shape) {
_set_edited_collision_shape(Ref<ConvexPolygonShape2D>(nullptr));
- if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord))
+ }
+ if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord)) {
edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), coord);
- if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord))
+ }
+ if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord)) {
edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord);
+ }
int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 size = tileset->autotile_get_size(get_current_tile());
@@ -3057,6 +3129,7 @@ Vector2 TileSetEditor::snap_point(const Vector2 &point) {
anchor += tileset->tile_get_region(get_current_tile()).position;
anchor += WORKSPACE_MARGIN;
Rect2 region(anchor, tile_size);
+ Rect2 tile_region(tileset->tile_get_region(get_current_tile()).position + WORKSPACE_MARGIN, tileset->tile_get_region(get_current_tile()).size);
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
region.position = tileset->tile_get_region(get_current_tile()).position + WORKSPACE_MARGIN;
region.size = tileset->tile_get_region(get_current_tile()).size;
@@ -3066,16 +3139,35 @@ Vector2 TileSetEditor::snap_point(const Vector2 &point) {
p.x = Math::snap_scalar_separation(snap_offset.x, snap_step.x, p.x, snap_separation.x);
p.y = Math::snap_scalar_separation(snap_offset.y, snap_step.y, p.y, snap_separation.y);
}
+
if (tools[SHAPE_KEEP_INSIDE_TILE]->is_pressed()) {
- if (p.x < region.position.x)
+ if (p.x < region.position.x) {
p.x = region.position.x;
- if (p.y < region.position.y)
+ }
+ if (p.y < region.position.y) {
p.y = region.position.y;
- if (p.x > region.position.x + region.size.x)
+ }
+ if (p.x > region.position.x + region.size.x) {
p.x = region.position.x + region.size.x;
- if (p.y > region.position.y + region.size.y)
+ }
+ if (p.y > region.position.y + region.size.y) {
p.y = region.position.y + region.size.y;
+ }
}
+
+ if (p.x < tile_region.position.x) {
+ p.x = tile_region.position.x;
+ }
+ if (p.y < tile_region.position.y) {
+ p.y = tile_region.position.y;
+ }
+ if (p.x > (tile_region.position.x + tile_region.size.x)) {
+ p.x = (tile_region.position.x + tile_region.size.x);
+ }
+ if (p.y > (tile_region.position.y + tile_region.size.y)) {
+ p.y = (tile_region.position.y + tile_region.size.y);
+ }
+
return p;
}
@@ -3122,8 +3214,9 @@ void TileSetEditor::update_texture_list() {
if (texture_list->get_item_count() > 0 && selected_texture.is_valid()) {
texture_list->select(texture_list->find_metadata(selected_texture->get_rid()));
- if (texture_list->get_selected_items().size() > 0)
+ if (texture_list->get_selected_items().size() > 0) {
_on_texture_list_selected(texture_list->get_selected_items()[0]);
+ }
} else if (get_current_texture().is_valid()) {
_on_texture_list_selected(texture_list->find_metadata(get_current_texture()->get_rid()));
} else {
@@ -3136,7 +3229,6 @@ void TileSetEditor::update_texture_list() {
}
void TileSetEditor::update_texture_list_icon() {
-
for (int current_idx = 0; current_idx < texture_list->get_item_count(); current_idx++) {
RID rid = texture_list->get_item_metadata(current_idx);
texture_list->set_item_icon(current_idx, texture_map[rid]);
@@ -3147,7 +3239,6 @@ void TileSetEditor::update_texture_list_icon() {
}
void TileSetEditor::update_workspace_tile_mode() {
-
if (!get_current_texture().is_valid()) {
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
workspace_mode = WORKSPACE_EDIT;
@@ -3223,19 +3314,21 @@ void TileSetEditor::update_workspace_tile_mode() {
tool_editmode[EDITMODE_PRIORITY]->hide();
tool_editmode[EDITMODE_Z_INDEX]->hide();
} else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE) {
- if (edit_mode == EDITMODE_ICON)
+ if (edit_mode == EDITMODE_ICON) {
select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
- else
+ } else {
_select_edited_shape_coord();
+ }
} else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
if (tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) {
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
edit_mode = EDITMODE_COLLISION;
}
- if (edit_mode == EDITMODE_ICON)
+ if (edit_mode == EDITMODE_ICON) {
select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
- else
+ } else {
_select_edited_shape_coord();
+ }
tool_editmode[EDITMODE_BITMASK]->hide();
}
@@ -3308,14 +3401,14 @@ void TileSetEditor::set_current_tile(int p_id) {
}
Ref<Texture2D> TileSetEditor::get_current_texture() {
- if (texture_list->get_selected_items().size() == 0)
+ if (texture_list->get_selected_items().size() == 0) {
return Ref<Texture2D>();
- else
+ } else {
return texture_map[texture_list->get_item_metadata(texture_list->get_selected_items()[0])];
+ }
}
void TilesetEditorContext::set_tileset(const Ref<TileSet> &p_tileset) {
-
tileset = p_tileset;
}
@@ -3325,7 +3418,6 @@ void TilesetEditorContext::set_snap_options_visible(bool p_visible) {
}
bool TilesetEditorContext::_set(const StringName &p_name, const Variant &p_value) {
-
String name = p_name.operator String();
if (name == "options_offset") {
@@ -3344,8 +3436,9 @@ bool TilesetEditorContext::_set(const StringName &p_name, const Variant &p_value
String name2 = p_name.operator String().right(5);
bool v = false;
- if (tileset_editor->get_current_tile() < 0 || tileset.is_null())
+ if (tileset_editor->get_current_tile() < 0 || tileset.is_null()) {
return false;
+ }
if (name2 == "autotile_bitmask_mode") {
tileset->set(String::num(tileset_editor->get_current_tile(), 0) + "/autotile/bitmask_mode", p_value, &v);
@@ -3391,7 +3484,6 @@ bool TilesetEditorContext::_set(const StringName &p_name, const Variant &p_value
}
bool TilesetEditorContext::_get(const StringName &p_name, Variant &r_ret) const {
-
String name = p_name.operator String();
bool v = false;
@@ -3407,10 +3499,12 @@ bool TilesetEditorContext::_get(const StringName &p_name, Variant &r_ret) const
} else if (name.left(5) == "tile_") {
name = name.right(5);
- if (tileset_editor->get_current_tile() < 0 || tileset.is_null())
+ if (tileset_editor->get_current_tile() < 0 || tileset.is_null()) {
return false;
- if (!tileset->has_tile(tileset_editor->get_current_tile()))
+ }
+ if (!tileset->has_tile(tileset_editor->get_current_tile())) {
return false;
+ }
if (name == "autotile_bitmask_mode") {
r_ret = tileset->get(String::num(tileset_editor->get_current_tile(), 0) + "/autotile/bitmask_mode", &v);
@@ -3457,7 +3551,6 @@ bool TilesetEditorContext::_get(const StringName &p_name, Variant &r_ret) const
}
void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const {
-
if (snap_options_visible) {
p_list->push_back(PropertyInfo(Variant::NIL, "Snap Options", PROPERTY_HINT_NONE, "options_", PROPERTY_USAGE_GROUP));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "options_offset"));
@@ -3468,7 +3561,6 @@ void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const
int id = tileset_editor->get_current_tile();
p_list->push_back(PropertyInfo(Variant::NIL, "Selected Tile", PROPERTY_HINT_NONE, "tile_", PROPERTY_USAGE_GROUP));
p_list->push_back(PropertyInfo(Variant::STRING, "tile_name"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "tile_tex_offset"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "tile_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR, "tile_modulate"));
@@ -3506,25 +3598,21 @@ void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const
}
void TilesetEditorContext::_bind_methods() {
-
ClassDB::bind_method("_hide_script_from_inspector", &TilesetEditorContext::_hide_script_from_inspector);
}
TilesetEditorContext::TilesetEditorContext(TileSetEditor *p_tileset_editor) {
-
tileset_editor = p_tileset_editor;
snap_options_visible = false;
}
void TileSetEditorPlugin::edit(Object *p_node) {
-
if (Object::cast_to<TileSet>(p_node)) {
tileset_editor->edit(Object::cast_to<TileSet>(p_node));
}
}
bool TileSetEditorPlugin::handles(Object *p_node) const {
-
return p_node->is_class("TileSet") || p_node->is_class("TilesetEditorContext");
}
@@ -3532,16 +3620,15 @@ void TileSetEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
tileset_editor_button->show();
editor->make_bottom_panel_item_visible(tileset_editor);
- get_tree()->connect_compat("idle_frame", tileset_editor, "_on_workspace_process");
+ get_tree()->connect("idle_frame", Callable(tileset_editor, "_on_workspace_process"));
} else {
editor->hide_bottom_panel();
tileset_editor_button->hide();
- get_tree()->disconnect_compat("idle_frame", tileset_editor, "_on_workspace_process");
+ get_tree()->disconnect("idle_frame", Callable(tileset_editor, "_on_workspace_process"));
}
}
Dictionary TileSetEditorPlugin::get_state() const {
-
Dictionary state;
state["snap_offset"] = tileset_editor->snap_offset;
state["snap_step"] = tileset_editor->snap_step;
@@ -3553,7 +3640,6 @@ Dictionary TileSetEditorPlugin::get_state() const {
}
void TileSetEditorPlugin::set_state(const Dictionary &p_state) {
-
Dictionary state = p_state;
if (state.has("snap_step")) {
tileset_editor->_set_snap_step(state["snap_step"]);
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 53f8e8c4d6..e778c18f44 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,13 +41,12 @@
class TilesetEditorContext;
class TileSetEditor : public HSplitContainer {
-
friend class TileSetEditorPlugin;
friend class TilesetEditorContext;
GDCLASS(TileSetEditor, HSplitContainer);
- enum TextureToolButtons {
+ enum TextureButtons {
TOOL_TILESET_ADD_TEXTURE,
TOOL_TILESET_REMOVE_TEXTURE,
TOOL_TILESET_CREATE_SCENE,
@@ -112,7 +111,7 @@ class TileSetEditor : public HSplitContainer {
ItemList *texture_list;
int option;
- ToolButton *tileset_toolbar_buttons[TOOL_TILESET_MAX];
+ Button *tileset_toolbar_buttons[TOOL_TILESET_MAX];
MenuButton *tileset_toolbar_tools;
Map<RID, Ref<Texture2D>> texture_map;
@@ -147,7 +146,7 @@ class TileSetEditor : public HSplitContainer {
Button *tool_editmode[EDITMODE_MAX];
HSeparator *separator_editmode;
HBoxContainer *toolbar;
- ToolButton *tools[TOOL_MAX];
+ Button *tools[TOOL_MAX];
VSeparator *separator_shape_toggle;
VSeparator *separator_bitmask;
VSeparator *separator_delete;
@@ -201,6 +200,7 @@ private:
void _on_workspace_overlay_draw();
void _on_workspace_draw();
void _on_workspace_process();
+ void _on_scroll_container_input(const Ref<InputEvent> &p_event);
void _on_workspace_input(const Ref<InputEvent> &p_ie);
void _on_tool_clicked(int p_tool);
void _on_priority_changed(float val);
@@ -252,7 +252,6 @@ private:
};
class TilesetEditorContext : public Object {
-
friend class TileSetEditor;
GDCLASS(TilesetEditorContext, Object);
@@ -278,7 +277,6 @@ public:
};
class TileSetEditorPlugin : public EditorPlugin {
-
GDCLASS(TileSetEditorPlugin, EditorPlugin);
TileSetEditor *tileset_editor;
@@ -286,13 +284,13 @@ class TileSetEditorPlugin : public EditorPlugin {
EditorNode *editor;
public:
- virtual String get_name() const { return "TileSet"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- void set_state(const Dictionary &p_state);
- Dictionary get_state() const;
+ virtual String get_name() const override { return "TileSet"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_node) override;
+ virtual bool handles(Object *p_node) const override;
+ virtual void make_visible(bool p_visible) override;
+ void set_state(const Dictionary &p_state) override;
+ Dictionary get_state() const override;
TileSetEditorPlugin(EditorNode *p_node);
};
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index fe8392593b..0af3b936cb 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,7 +30,7 @@
#include "version_control_editor_plugin.h"
-#include "core/script_language.h"
+#include "core/object/script_language.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@@ -38,7 +38,6 @@
VersionControlEditorPlugin *VersionControlEditorPlugin::singleton = nullptr;
void VersionControlEditorPlugin::_bind_methods() {
-
ClassDB::bind_method(D_METHOD("popup_vcs_set_up_dialog"), &VersionControlEditorPlugin::popup_vcs_set_up_dialog);
// Used to track the status of files in the staging area
@@ -50,20 +49,16 @@ void VersionControlEditorPlugin::_bind_methods() {
}
void VersionControlEditorPlugin::_selected_a_vcs(int p_id) {
-
List<StringName> available_addons = get_available_vcs_names();
const StringName selected_vcs = set_up_choice->get_item_text(p_id);
}
void VersionControlEditorPlugin::_populate_available_vcs_names() {
-
static bool called = false;
if (!called) {
-
List<StringName> available_addons = get_available_vcs_names();
for (int i = 0; i < available_addons.size(); i++) {
-
set_up_choice->add_item(available_addons[i]);
}
@@ -72,16 +67,13 @@ void VersionControlEditorPlugin::_populate_available_vcs_names() {
}
VersionControlEditorPlugin *VersionControlEditorPlugin::get_singleton() {
-
return singleton ? singleton : memnew(VersionControlEditorPlugin);
}
void VersionControlEditorPlugin::popup_vcs_set_up_dialog(const Control *p_gui_base) {
-
fetch_available_vcs_addon_names();
List<StringName> available_addons = get_available_vcs_names();
if (available_addons.size() >= 1) {
-
Size2 popup_size = Size2(400, 100);
Size2 window_size = p_gui_base->get_viewport_rect().size;
popup_size.x = MIN(window_size.x * 0.5, popup_size.x);
@@ -91,13 +83,11 @@ void VersionControlEditorPlugin::popup_vcs_set_up_dialog(const Control *p_gui_ba
set_up_dialog->popup_centered_clamped(popup_size * EDSCALE);
} else {
-
EditorNode::get_singleton()->show_warning(TTR("No VCS addons are available."), TTR("Error"));
}
}
void VersionControlEditorPlugin::_initialize_vcs() {
-
register_editor();
ERR_FAIL_COND_MSG(EditorVCSInterface::get_singleton(), EditorVCSInterface::get_singleton()->get_vcs_name() + " is already active");
@@ -129,28 +119,17 @@ void VersionControlEditorPlugin::_initialize_vcs() {
}
void VersionControlEditorPlugin::_send_commit_msg() {
-
- String msg = commit_message->get_text();
- if (msg == "") {
-
- commit_status->set_text(TTR("No commit message was provided"));
- return;
- }
-
if (EditorVCSInterface::get_singleton()) {
-
if (staged_files_count == 0) {
-
commit_status->set_text(TTR("No files added to stage"));
return;
}
- EditorVCSInterface::get_singleton()->commit(msg);
+ EditorVCSInterface::get_singleton()->commit(commit_message->get_text());
commit_message->set_text("");
version_control_dock_button->set_pressed(false);
} else {
-
WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu");
}
@@ -160,20 +139,16 @@ void VersionControlEditorPlugin::_send_commit_msg() {
}
void VersionControlEditorPlugin::_refresh_stage_area() {
-
if (EditorVCSInterface::get_singleton()) {
-
staged_files_count = 0;
clear_stage_area();
Dictionary modified_file_paths = EditorVCSInterface::get_singleton()->get_modified_files_data();
String file_path;
for (int i = 0; i < modified_file_paths.size(); i++) {
-
file_path = modified_file_paths.get_key_at_index(i);
TreeItem *found = stage_files->search_item_text(file_path, nullptr, true);
if (!found) {
-
ChangeType change_index = (ChangeType)(int)modified_file_paths.get_value_at_index(i);
String change_text = file_path + " (" + change_type_to_strings[change_index] + ")";
Color &change_color = change_type_to_color[change_index];
@@ -185,24 +160,19 @@ void VersionControlEditorPlugin::_refresh_stage_area() {
new_item->set_checked(0, true);
new_item->set_editable(0, true);
} else {
-
if (found->get_metadata(0) == diff_file_name->get_text()) {
-
_refresh_file_diff();
}
}
commit_status->set_text("New changes detected");
}
} else {
-
WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu.");
}
}
void VersionControlEditorPlugin::_stage_selected() {
-
if (!EditorVCSInterface::get_singleton()) {
-
WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu");
return;
}
@@ -210,17 +180,13 @@ void VersionControlEditorPlugin::_stage_selected() {
staged_files_count = 0;
TreeItem *root = stage_files->get_root();
if (root) {
-
TreeItem *file_entry = root->get_children();
while (file_entry) {
-
if (file_entry->is_checked(0)) {
-
EditorVCSInterface::get_singleton()->stage_file(file_entry->get_metadata(0));
file_entry->set_icon_modulate(0, EditorNode::get_singleton()->get_gui_base()->get_theme_color("success_color", "Editor"));
staged_files_count++;
} else {
-
EditorVCSInterface::get_singleton()->unstage_file(file_entry->get_metadata(0));
file_entry->set_icon_modulate(0, EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor"));
}
@@ -233,9 +199,7 @@ void VersionControlEditorPlugin::_stage_selected() {
}
void VersionControlEditorPlugin::_stage_all() {
-
if (!EditorVCSInterface::get_singleton()) {
-
WARN_PRINT("No VCS addon is initialized. Select a Version Control Addon from Project menu");
return;
}
@@ -243,10 +207,8 @@ void VersionControlEditorPlugin::_stage_all() {
staged_files_count = 0;
TreeItem *root = stage_files->get_root();
if (root) {
-
TreeItem *file_entry = root->get_children();
while (file_entry) {
-
EditorVCSInterface::get_singleton()->stage_file(file_entry->get_metadata(0));
file_entry->set_icon_modulate(0, EditorNode::get_singleton()->get_gui_base()->get_theme_color("success_color", "Editor"));
file_entry->set_checked(0, true);
@@ -260,7 +222,6 @@ void VersionControlEditorPlugin::_stage_all() {
}
void VersionControlEditorPlugin::_view_file_diff() {
-
version_control_dock_button->set_pressed(true);
String file_path = stage_files->get_selected()->get_metadata(0);
@@ -269,7 +230,6 @@ void VersionControlEditorPlugin::_view_file_diff() {
}
void VersionControlEditorPlugin::_display_file_diff(String p_file_path) {
-
Array diff_content = EditorVCSInterface::get_singleton()->get_file_diff(p_file_path);
diff_file_name->set_text(p_file_path);
@@ -277,17 +237,13 @@ void VersionControlEditorPlugin::_display_file_diff(String p_file_path) {
diff->clear();
diff->push_font(EditorNode::get_singleton()->get_gui_base()->get_theme_font("source", "EditorFonts"));
for (int i = 0; i < diff_content.size(); i++) {
-
Dictionary line_result = diff_content[i];
if (line_result["status"] == "+") {
-
diff->push_color(EditorNode::get_singleton()->get_gui_base()->get_theme_color("success_color", "Editor"));
} else if (line_result["status"] == "-") {
-
diff->push_color(EditorNode::get_singleton()->get_gui_base()->get_theme_color("error_color", "Editor"));
} else {
-
diff->push_color(EditorNode::get_singleton()->get_gui_base()->get_theme_color("font_color", "Label"));
}
@@ -299,86 +255,74 @@ void VersionControlEditorPlugin::_display_file_diff(String p_file_path) {
}
void VersionControlEditorPlugin::_refresh_file_diff() {
-
String open_file = diff_file_name->get_text();
if (open_file != "") {
-
_display_file_diff(diff_file_name->get_text());
}
}
void VersionControlEditorPlugin::_clear_file_diff() {
-
diff->clear();
diff_file_name->set_text("");
version_control_dock_button->set_pressed(false);
}
void VersionControlEditorPlugin::_update_stage_status() {
-
String status;
if (staged_files_count == 1) {
-
status = "Stage contains 1 file";
} else {
-
status = "Stage contains " + String::num_int64(staged_files_count) + " files";
}
commit_status->set_text(status);
}
void VersionControlEditorPlugin::_update_commit_status() {
-
String status;
if (staged_files_count == 1) {
-
status = "Committed 1 file";
} else {
-
status = "Committed " + String::num_int64(staged_files_count) + " files ";
}
commit_status->set_text(status);
staged_files_count = 0;
}
-void VersionControlEditorPlugin::register_editor() {
+void VersionControlEditorPlugin::_update_commit_button() {
+ commit_button->set_disabled(commit_message->get_text().strip_edges() == "");
+}
+void VersionControlEditorPlugin::register_editor() {
if (!EditorVCSInterface::get_singleton()) {
-
EditorNode::get_singleton()->add_control_to_dock(EditorNode::DOCK_SLOT_RIGHT_UL, version_commit_dock);
TabContainer *dock_vbc = (TabContainer *)version_commit_dock->get_parent_control();
dock_vbc->set_tab_title(version_commit_dock->get_index(), TTR("Commit"));
- ToolButton *vc = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Version Control"), version_control_dock);
+ Button *vc = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Version Control"), version_control_dock);
set_version_control_tool_button(vc);
}
}
void VersionControlEditorPlugin::fetch_available_vcs_addon_names() {
-
List<StringName> global_classes;
ScriptServer::get_global_class_list(&global_classes);
for (int i = 0; i != global_classes.size(); i++) {
-
String path = ScriptServer::get_global_class_path(global_classes[i]);
Ref<Script> script = ResourceLoader::load(path);
ERR_FAIL_COND(script.is_null());
if (script->get_instance_base_type() == "EditorVCSInterface") {
-
available_addons.push_back(global_classes[i]);
}
}
}
void VersionControlEditorPlugin::clear_stage_area() {
-
stage_files->get_root()->clear_children();
}
void VersionControlEditorPlugin::shut_down() {
-
if (EditorVCSInterface::get_singleton()) {
if (EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &VersionControlEditorPlugin::_refresh_stage_area))) {
EditorFileSystem::get_singleton()->disconnect("filesystem_changed", callable_mp(this, &VersionControlEditorPlugin::_refresh_stage_area));
@@ -393,17 +337,14 @@ void VersionControlEditorPlugin::shut_down() {
}
bool VersionControlEditorPlugin::is_vcs_initialized() const {
-
return EditorVCSInterface::get_singleton() ? EditorVCSInterface::get_singleton()->is_vcs_initialized() : false;
}
const String VersionControlEditorPlugin::get_vcs_name() const {
-
return EditorVCSInterface::get_singleton() ? EditorVCSInterface::get_singleton()->get_vcs_name() : "";
}
VersionControlEditorPlugin::VersionControlEditorPlugin() {
-
singleton = this;
staged_files_count = 0;
@@ -414,7 +355,7 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
set_up_dialog->set_min_size(Size2(400, 100));
version_control_actions->add_child(set_up_dialog);
- set_up_ok_button = set_up_dialog->get_ok();
+ set_up_ok_button = set_up_dialog->get_ok_button();
set_up_ok_button->set_text(TTR("Close"));
set_up_vbc = memnew(VBoxContainer);
@@ -520,11 +461,12 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
commit_message->set_v_grow_direction(Control::GrowDirection::GROW_DIRECTION_END);
commit_message->set_custom_minimum_size(Size2(200, 100));
commit_message->set_wrap_enabled(true);
- commit_message->set_text(TTR("Add a commit message"));
+ commit_message->connect("text_changed", callable_mp(this, &VersionControlEditorPlugin::_update_commit_button));
commit_box_vbc->add_child(commit_message);
commit_button = memnew(Button);
commit_button->set_text(TTR("Commit Changes"));
+ commit_button->set_disabled(true);
commit_button->connect("pressed", callable_mp(this, &VersionControlEditorPlugin::_send_commit_msg));
commit_box_vbc->add_child(commit_button);
@@ -570,7 +512,6 @@ VersionControlEditorPlugin::VersionControlEditorPlugin() {
}
VersionControlEditorPlugin::~VersionControlEditorPlugin() {
-
shut_down();
memdelete(version_control_dock);
memdelete(version_commit_dock);
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index 4a98c8580e..7d7c66a7ee 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,12 +39,10 @@
#include "scene/gui/tree.h"
class VersionControlEditorPlugin : public EditorPlugin {
-
GDCLASS(VersionControlEditorPlugin, EditorPlugin)
public:
enum ChangeType {
-
CHANGE_TYPE_NEW = 0,
CHANGE_TYPE_MODIFIED = 1,
CHANGE_TYPE_RENAMED = 2,
@@ -91,7 +89,7 @@ private:
Label *commit_status;
PanelContainer *version_control_dock;
- ToolButton *version_control_dock_button;
+ Button *version_control_dock_button;
VBoxContainer *diff_vbc;
HBoxContainer *diff_hbc;
Button *diff_refresh_button;
@@ -112,6 +110,7 @@ private:
void _clear_file_diff();
void _update_stage_status();
void _update_commit_status();
+ void _update_commit_button();
friend class EditorVCSInterface;
@@ -122,7 +121,7 @@ public:
static VersionControlEditorPlugin *get_singleton();
void popup_vcs_set_up_dialog(const Control *p_gui_base);
- void set_version_control_tool_button(ToolButton *p_button) { version_control_dock_button = p_button; }
+ void set_version_control_tool_button(Button *p_button) { version_control_dock_button = p_button; }
PopupMenu *get_version_control_actions_panel() const { return version_control_actions; }
VBoxContainer *get_version_commit_dock() const { return version_commit_dock; }
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 35ed29f562..58ae115b26 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,11 @@
#include "visual_shader_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "core/version.h"
#include "editor/editor_log.h"
#include "editor/editor_properties.h"
@@ -47,8 +47,28 @@
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
-Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
+struct FloatConstantDef {
+ String name;
+ float value = 0;
+ String desc;
+};
+
+static FloatConstantDef float_constant_defs[] = {
+ { "E", Math_E, TTR("E constant (2.718282). Represents the base of the natural logarithm.") },
+ { "Epsilon", CMP_EPSILON, TTR("Epsilon constant (0.00001). Smallest possible scalar number.") },
+ { "Phi", 1.618034f, TTR("Phi constant (1.618034). Golden ratio.") },
+ { "Pi/4", Math_PI / 4, TTR("Pi/4 constant (0.785398) or 45 degrees.") },
+ { "Pi/2", Math_PI / 2, TTR("Pi/2 constant (1.570796) or 90 degrees.") },
+ { "Pi", Math_PI, TTR("Pi constant (3.141593) or 180 degrees.") },
+ { "Tau", Math_TAU, TTR("Tau constant (6.283185) or 360 degrees.") },
+ { "Sqrt2", Math_SQRT2, TTR("Sqrt2 constant (1.414214). Square root of 2.") }
+};
+
+const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConstantDef);
+
+///////////////////
+Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
if (get_script_instance()) {
return get_script_instance()->call("create_editor", p_parent_resource, p_node);
}
@@ -56,14 +76,718 @@ Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_res
}
void VisualShaderNodePlugin::_bind_methods() {
-
BIND_VMETHOD(MethodInfo(Variant::OBJECT, "create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode")));
}
///////////////////
-void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
+static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
+ Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty));
+ style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE);
+ style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE);
+ style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * EDSCALE);
+ style->set_default_margin(SIDE_TOP, p_margin_top * EDSCALE);
+ return style;
+}
+
+///////////////////
+
+VisualShaderGraphPlugin::VisualShaderGraphPlugin() {
+}
+
+void VisualShaderGraphPlugin::_bind_methods() {
+ ClassDB::bind_method("add_node", &VisualShaderGraphPlugin::add_node);
+ ClassDB::bind_method("remove_node", &VisualShaderGraphPlugin::remove_node);
+ ClassDB::bind_method("connect_nodes", &VisualShaderGraphPlugin::connect_nodes);
+ ClassDB::bind_method("disconnect_nodes", &VisualShaderGraphPlugin::disconnect_nodes);
+ ClassDB::bind_method("set_node_position", &VisualShaderGraphPlugin::set_node_position);
+ ClassDB::bind_method("set_node_size", &VisualShaderGraphPlugin::set_node_size);
+ ClassDB::bind_method("update_node", &VisualShaderGraphPlugin::update_node);
+ ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred);
+ ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
+ ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
+ ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression);
+ ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve);
+ ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
+}
+
+void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
+ visual_shader = Ref<VisualShader>(p_shader);
+}
+
+void VisualShaderGraphPlugin::set_connections(List<VisualShader::Connection> &p_connections) {
+ connections = p_connections;
+}
+
+void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) {
+ if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].output_ports.has(p_port_id)) {
+ for (Map<int, Port>::Element *E = links[p_node_id].output_ports.front(); E; E = E->next()) {
+ if (E->value().preview_button != nullptr) {
+ E->value().preview_button->set_pressed(false);
+ }
+ }
+
+ if (links[p_node_id].preview_visible && !is_dirty() && links[p_node_id].preview_box != nullptr) {
+ links[p_node_id].graph_node->remove_child(links[p_node_id].preview_box);
+ memdelete(links[p_node_id].preview_box);
+ links[p_node_id].graph_node->set_size(Vector2(-1, -1));
+ links[p_node_id].preview_visible = false;
+ }
+
+ if (p_port_id != -1 && links[p_node_id].output_ports[p_port_id].preview_button != nullptr) {
+ if (is_dirty()) {
+ links[p_node_id].preview_pos = links[p_node_id].graph_node->get_child_count();
+ }
+
+ VBoxContainer *vbox = memnew(VBoxContainer);
+ links[p_node_id].graph_node->add_child(vbox);
+ if (links[p_node_id].preview_pos != -1) {
+ links[p_node_id].graph_node->move_child(vbox, links[p_node_id].preview_pos);
+ }
+
+ Control *offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ vbox->add_child(offset);
+
+ VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
+ port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id);
+ port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
+ vbox->add_child(port_preview);
+ links[p_node_id].preview_visible = true;
+ links[p_node_id].preview_box = vbox;
+ links[p_node_id].output_ports[p_port_id].preview_button->set_pressed(true);
+ }
+ }
+}
+
+void VisualShaderGraphPlugin::update_node_deferred(VisualShader::Type p_type, int p_node_id) {
+ call_deferred("update_node", p_type, p_node_id);
+}
+
+void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_id) {
+ if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) {
+ return;
+ }
+ remove_node(p_type, p_node_id);
+ add_node(p_type, p_node_id);
+}
+
+void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) {
+ if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) {
+ return;
+ }
+
+ Button *button = links[p_node_id].input_ports[p_port_id].default_input_button;
+
+ switch (p_value.get_type()) {
+ case Variant::COLOR: {
+ button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
+ if (!button->is_connected("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button))) {
+ button->connect("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button), varray(button, p_value));
+ }
+ } break;
+ case Variant::BOOL: {
+ button->set_text(((bool)p_value) ? "true" : "false");
+ } break;
+ case Variant::INT:
+ case Variant::FLOAT: {
+ button->set_text(String::num(p_value, 4));
+ } break;
+ case Variant::VECTOR3: {
+ Vector3 v = p_value;
+ button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
+ } break;
+ default: {
+ }
+ }
+}
+
+void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name) {
+ if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].uniform_name != nullptr) {
+ links[p_node_id].uniform_name->set_text(p_name);
+ }
+}
+
+void VisualShaderGraphPlugin::update_curve(int p_node_id) {
+ if (links.has(p_node_id) && links[p_node_id].curve_editor) {
+ if (((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture().is_valid()) {
+ links[p_node_id].curve_editor->set_curve(((VisualShaderNodeCurveTexture *)links[p_node_id].visual_node)->get_texture()->get_curve());
+ }
+ }
+}
+
+int VisualShaderGraphPlugin::get_constant_index(float p_constant) const {
+ for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
+ if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) {
+ return i + 1;
+ }
+ }
+ return 0;
+}
+
+void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_node_id) {
+ if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].const_op) {
+ return;
+ }
+ VisualShaderNodeFloatConstant *float_const = Object::cast_to<VisualShaderNodeFloatConstant>(links[p_node_id].visual_node);
+ if (!float_const) {
+ return;
+ }
+ links[p_node_id].const_op->select(get_constant_index(float_const->get_constant()));
+ links[p_node_id].graph_node->set_size(Size2(-1, -1));
+}
+
+void VisualShaderGraphPlugin::set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression) {
+ if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].expression_edit) {
+ return;
+ }
+ links[p_node_id].expression_edit->set_text(p_expression);
+}
+
+void VisualShaderGraphPlugin::update_node_size(int p_node_id) {
+ if (!links.has(p_node_id)) {
+ return;
+ }
+ links[p_node_id].graph_node->set_size(Size2(-1, -1));
+}
+
+void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) {
+ links[p_node_id].input_ports.insert(p_port_id, { p_button });
+}
+
+void VisualShaderGraphPlugin::register_constant_option_btn(int p_node_id, OptionButton *p_button) {
+ links[p_node_id].const_op = p_button;
+}
+
+void VisualShaderGraphPlugin::register_expression_edit(int p_node_id, CodeEdit *p_expression_edit) {
+ links[p_node_id].expression_edit = p_expression_edit;
+}
+
+void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, CurveEditor *p_curve_editor) {
+ links[p_node_id].curve_editor = p_curve_editor;
+}
+
+void VisualShaderGraphPlugin::update_uniform_refs() {
+ for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) {
+ VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node);
+ if (ref) {
+ remove_node(E->get().type, E->key());
+ add_node(E->get().type, E->key());
+ }
+ }
+}
+
+VisualShader::Type VisualShaderGraphPlugin::get_shader_type() const {
+ return visual_shader->get_shader_type();
+}
+
+void VisualShaderGraphPlugin::set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position) {
+ if (visual_shader->get_shader_type() == p_type && links.has(p_id)) {
+ links[p_id].graph_node->set_position_offset(p_position);
+ }
+}
+
+void VisualShaderGraphPlugin::set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size) {
+ if (visual_shader->get_shader_type() == p_type && links.has(p_id)) {
+ links[p_id].graph_node->set_size(p_size);
+ }
+}
+
+bool VisualShaderGraphPlugin::is_preview_visible(int p_id) const {
+ return links[p_id].preview_visible;
+}
+
+void VisualShaderGraphPlugin::clear_links() {
+ links.clear();
+}
+
+bool VisualShaderGraphPlugin::is_dirty() const {
+ return dirty;
+}
+
+void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
+ dirty = p_enabled;
+}
+
+void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
+ links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr, nullptr, nullptr });
+}
+
+void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
+ links[p_node_id].output_ports.insert(p_port, { p_button });
+}
+
+void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_uniform_name) {
+ links[p_node_id].uniform_name = p_uniform_name;
+}
+
+void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
+ if (p_type != visual_shader->get_shader_type()) {
+ return;
+ }
+
+ Control *offset;
+
+ static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1);
+
+ static const Color type_color[6] = {
+ Color(0.38, 0.85, 0.96), // scalar (float)
+ Color(0.49, 0.78, 0.94), // scalar (int)
+ Color(0.84, 0.49, 0.93), // vector
+ Color(0.55, 0.65, 0.94), // boolean
+ Color(0.96, 0.66, 0.43), // transform
+ Color(1.0, 1.0, 0.0), // sampler
+ };
+
+ Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id);
+
+ Ref<VisualShaderNodeResizableBase> resizable_node = Object::cast_to<VisualShaderNodeResizableBase>(vsnode.ptr());
+ bool is_resizable = !resizable_node.is_null();
+ Size2 size = Size2(0, 0);
+
+ Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr());
+ bool is_group = !group_node.is_null();
+
+ Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr());
+ bool is_expression = !expression_node.is_null();
+ String expression = "";
+
+ GraphNode *node = memnew(GraphNode);
+ register_link(p_type, p_id, vsnode.ptr(), node);
+
+ if (is_resizable) {
+ size = resizable_node->get_size();
+
+ node->set_resizable(true);
+ node->connect("resize_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_resized), varray((int)p_type, p_id));
+ }
+ if (is_expression) {
+ expression = expression_node->get_expression();
+ }
+
+ node->set_position_offset(visual_shader->get_node_position(p_type, p_id));
+ node->set_title(vsnode->get_caption());
+ node->set_name(itos(p_id));
+
+ if (p_id >= 2) {
+ node->set_show_close_button(true);
+ node->connect("close_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_delete_node_request), varray(p_type, p_id), CONNECT_DEFERRED);
+ }
+
+ node->connect("dragged", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_dragged), varray(p_id));
+
+ Control *custom_editor = nullptr;
+ int port_offset = 0;
+
+ if (is_group) {
+ port_offset += 2;
+ }
+
+ Ref<VisualShaderNodeUniform> uniform = vsnode;
+ if (uniform.is_valid()) {
+ VisualShaderEditor::get_singleton()->graph->add_child(node);
+ VisualShaderEditor::get_singleton()->_update_created_node(node);
+
+ LineEdit *uniform_name = memnew(LineEdit);
+ register_uniform_name(p_id, uniform_name);
+ uniform_name->set_text(uniform->get_uniform_name());
+ node->add_child(uniform_name);
+ uniform_name->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id));
+ uniform_name->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_focus_out), varray(uniform_name, p_id));
+
+ if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
+ //shortcut
+ VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
+ node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
+ if (!vsnode->is_use_prop_slots()) {
+ return;
+ }
+ }
+ port_offset++;
+ }
+
+ for (int i = 0; i < VisualShaderEditor::get_singleton()->plugins.size(); i++) {
+ vsnode->set_meta("id", p_id);
+ vsnode->set_meta("shader_type", (int)p_type);
+ custom_editor = VisualShaderEditor::get_singleton()->plugins.write[i]->create_editor(visual_shader, vsnode);
+ vsnode->remove_meta("id");
+ vsnode->remove_meta("shader_type");
+ if (custom_editor) {
+ if (vsnode->is_show_prop_names()) {
+ custom_editor->call_deferred("_show_prop_names", true);
+ }
+ break;
+ }
+ }
+
+ Ref<VisualShaderNodeCurveTexture> curve = vsnode;
+ if (curve.is_valid()) {
+ if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve))) {
+ curve->get_texture()->connect("changed", callable_mp(VisualShaderEditor::get_singleton()->get_graph_plugin(), &VisualShaderGraphPlugin::update_curve), varray(p_id));
+ }
+
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ hbox->add_child(custom_editor);
+ custom_editor = hbox;
+ }
+
+ Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
+ if (float_const.is_valid()) {
+ HBoxContainer *hbox = memnew(HBoxContainer);
+
+ hbox->add_child(custom_editor);
+ OptionButton *btn = memnew(OptionButton);
+ hbox->add_child(btn);
+ register_constant_option_btn(p_id, btn);
+ btn->add_item("");
+ for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
+ btn->add_item(float_constant_defs[i].name);
+ }
+ btn->select(get_constant_index(float_const->get_constant()));
+ btn->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_float_constant_selected), varray(p_id));
+ custom_editor = hbox;
+ }
+
+ if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
+ //will be embedded in first port
+ } else if (custom_editor) {
+ port_offset++;
+ node->add_child(custom_editor);
+
+ if (curve.is_valid()) {
+ VisualShaderEditor::get_singleton()->graph->add_child(node);
+ VisualShaderEditor::get_singleton()->_update_created_node(node);
+
+ CurveEditor *curve_editor = memnew(CurveEditor);
+ node->add_child(curve_editor);
+ register_curve_editor(p_id, curve_editor);
+ curve_editor->set_custom_minimum_size(Size2(300, 0));
+ curve_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ if (curve->get_texture().is_valid()) {
+ curve_editor->set_curve(curve->get_texture()->get_curve());
+ }
+
+ TextureButton *preview = memnew(TextureButton);
+ preview->set_toggle_mode(true);
+ preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
+ preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
+ preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
+
+ register_output_port(p_id, 0, preview);
+
+ preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, 0), CONNECT_DEFERRED);
+ custom_editor->add_child(preview);
+
+ VisualShaderNode::PortType port_left = vsnode->get_input_port_type(0);
+ VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
+ node->set_slot(0, true, port_left, type_color[port_left], true, port_right, type_color[port_right]);
+
+ VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
+ }
+ if (vsnode->is_use_prop_slots()) {
+ return;
+ }
+ custom_editor = nullptr;
+ }
+
+ if (is_group) {
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE));
+ node->add_child(offset);
+
+ if (group_node->is_editable()) {
+ HBoxContainer *hb2 = memnew(HBoxContainer);
+
+ String input_port_name = "input" + itos(group_node->get_free_input_port_id());
+ String output_port_name = "output" + itos(group_node->get_free_output_port_id());
+
+ for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
+ if (i < vsnode->get_input_port_count()) {
+ if (input_port_name == vsnode->get_input_port_name(i)) {
+ input_port_name = "_" + input_port_name;
+ }
+ }
+ if (i < vsnode->get_output_port_count()) {
+ if (output_port_name == vsnode->get_output_port_name(i)) {
+ output_port_name = "_" + output_port_name;
+ }
+ }
+ }
+
+ Button *add_input_btn = memnew(Button);
+ add_input_btn->set_text(TTR("Add Input"));
+ add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, input_port_name), CONNECT_DEFERRED);
+ hb2->add_child(add_input_btn);
+
+ hb2->add_spacer();
+
+ Button *add_output_btn = memnew(Button);
+ add_output_btn->set_text(TTR("Add Output"));
+ add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, output_port_name), CONNECT_DEFERRED);
+ hb2->add_child(add_output_btn);
+
+ node->add_child(hb2);
+ }
+ }
+
+ for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
+ if (vsnode->is_port_separator(i)) {
+ node->add_child(memnew(HSeparator));
+ port_offset++;
+ }
+
+ bool valid_left = i < vsnode->get_input_port_count();
+ VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ bool port_left_used = false;
+ String name_left;
+ if (valid_left) {
+ name_left = vsnode->get_input_port_name(i);
+ port_left = vsnode->get_input_port_type(i);
+ for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
+ if (E->get().to_node == p_id && E->get().to_port == i) {
+ port_left_used = true;
+ }
+ }
+ }
+
+ bool valid_right = i < vsnode->get_output_port_count();
+ VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR;
+ String name_right;
+ if (valid_right) {
+ name_right = vsnode->get_output_port_name(i);
+ port_right = vsnode->get_output_port_type(i);
+ }
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->add_theme_constant_override("separation", 7 * EDSCALE);
+
+ Variant default_value;
+
+ if (valid_left && !port_left_used) {
+ default_value = vsnode->get_input_port_default_value(i);
+ }
+
+ Button *button = memnew(Button);
+ hb->add_child(button);
+ register_default_input_button(p_id, i, button);
+ button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i));
+ if (default_value.get_type() != Variant::NIL) { // only a label
+ set_input_port_default_value(p_type, p_id, i, default_value);
+ } else {
+ button->hide();
+ }
+
+ if (i == 0 && custom_editor) {
+ hb->add_child(custom_editor);
+ custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ } else {
+ if (valid_left) {
+ if (is_group) {
+ OptionButton *type_box = memnew(OptionButton);
+ hb->add_child(type_box);
+ type_box->add_item(TTR("Float"));
+ type_box->add_item(TTR("Int"));
+ type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Boolean"));
+ type_box->add_item(TTR("Transform"));
+ type_box->add_item(TTR("Sampler"));
+ type_box->select(group_node->get_input_port_type(i));
+ type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED);
+
+ LineEdit *name_box = memnew(LineEdit);
+ hb->add_child(name_box);
+ name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
+ name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ name_box->set_text(name_left);
+ name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
+
+ Button *remove_btn = memnew(Button);
+ remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
+ remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
+ remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED);
+ hb->add_child(remove_btn);
+ } else {
+ Label *label = memnew(Label);
+ label->set_text(name_left);
+ label->add_theme_style_override("normal", label_style); //more compact
+ hb->add_child(label);
+
+ if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
+ Label *hint_label = memnew(Label);
+ hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
+ hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("font_color_readonly", "TextEdit"));
+ hint_label->add_theme_style_override("normal", label_style);
+ hb->add_child(hint_label);
+ }
+ }
+ }
+
+ if (!is_group) {
+ hb->add_spacer();
+ }
+
+ if (valid_right) {
+ if (is_group) {
+ Button *remove_btn = memnew(Button);
+ remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
+ remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
+ remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED);
+ hb->add_child(remove_btn);
+
+ LineEdit *name_box = memnew(LineEdit);
+ hb->add_child(name_box);
+ name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
+ name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ name_box->set_text(name_right);
+ name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED);
+
+ OptionButton *type_box = memnew(OptionButton);
+ hb->add_child(type_box);
+ type_box->add_item(TTR("Float"));
+ type_box->add_item(TTR("Int"));
+ type_box->add_item(TTR("Vector"));
+ type_box->add_item(TTR("Boolean"));
+ type_box->add_item(TTR("Transform"));
+ type_box->select(group_node->get_output_port_type(i));
+ type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
+ type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED);
+ } else {
+ Label *label = memnew(Label);
+ label->set_text(name_right);
+ label->add_theme_style_override("normal", label_style); //more compact
+ hb->add_child(label);
+ }
+ }
+ }
+
+ if (valid_right && visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
+ TextureButton *preview = memnew(TextureButton);
+ preview->set_toggle_mode(true);
+ preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
+ preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
+ preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
+ register_output_port(p_id, i, preview);
+
+ preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, i), CONNECT_DEFERRED);
+ hb->add_child(preview);
+ }
+
+ if (is_group) {
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
+ node->add_child(offset);
+ port_offset++;
+ }
+
+ node->add_child(hb);
+
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
+ }
+
+ if (vsnode->get_output_port_for_preview() >= 0) {
+ show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview());
+ }
+
+ offset = memnew(Control);
+ offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
+ node->add_child(offset);
+
+ String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
+ if (error != String()) {
+ Label *error_label = memnew(Label);
+ error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("error_color", "Editor"));
+ error_label->set_text(error);
+ node->add_child(error_label);
+ }
+
+ if (is_expression) {
+ CodeEdit *expression_box = memnew(CodeEdit);
+ Ref<CodeHighlighter> expression_syntax_highlighter;
+ expression_syntax_highlighter.instance();
+ expression_node->set_control(expression_box, 0);
+ node->add_child(expression_box);
+ register_expression_edit(p_id, expression_box);
+
+ Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
+ Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
+ Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
+ Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
+ Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
+ Color number_color = EDITOR_GET("text_editor/highlighting/number_color");
+ Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
+
+ expression_box->set_syntax_highlighter(expression_syntax_highlighter);
+ expression_box->add_theme_color_override("background_color", background_color);
+
+ for (List<String>::Element *E = VisualShaderEditor::get_singleton()->keyword_list.front(); E; E = E->next()) {
+ expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color);
+ }
+
+ expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font("expression", "EditorFonts"));
+ expression_box->add_theme_font_size_override("font_size", VisualShaderEditor::get_singleton()->get_theme_font_size("expression_size", "EditorFonts"));
+ expression_box->add_theme_color_override("font_color", text_color);
+ expression_syntax_highlighter->set_number_color(number_color);
+ expression_syntax_highlighter->set_symbol_color(symbol_color);
+ expression_syntax_highlighter->set_function_color(function_color);
+ expression_syntax_highlighter->set_member_variable_color(members_color);
+ expression_syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
+ expression_syntax_highlighter->add_color_region("//", "", comment_color, true);
+
+ expression_box->set_text(expression);
+ expression_box->set_context_menu_enabled(false);
+ expression_box->set_draw_line_numbers(true);
+
+ expression_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id));
+ }
+
+ if (!uniform.is_valid()) {
+ VisualShaderEditor::get_singleton()->graph->add_child(node);
+ VisualShaderEditor::get_singleton()->_update_created_node(node);
+ if (is_resizable) {
+ VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size);
+ }
+ }
+}
+
+void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) {
+ if (visual_shader->get_shader_type() == p_type && links.has(p_id)) {
+ links[p_id].graph_node->get_parent()->remove_child(links[p_id].graph_node);
+ memdelete(links[p_id].graph_node);
+ links.erase(p_id);
+ }
+}
+
+void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
+ if (visual_shader->get_shader_type() == p_type) {
+ VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+ if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) {
+ links[p_to_node].input_ports[p_to_port].default_input_button->hide();
+ }
+ }
+}
+
+void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
+ if (visual_shader->get_shader_type() == p_type) {
+ VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port);
+ if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr && links[p_to_node].visual_node->get_input_port_default_value(p_to_port).get_type() != Variant::NIL) {
+ links[p_to_node].input_ports[p_to_port].default_input_button->show();
+ set_input_port_default_value(p_type, p_to_node, p_to_port, links[p_to_node].visual_node->get_input_port_default_value(p_to_port));
+ }
+ }
+}
+
+VisualShaderGraphPlugin::~VisualShaderGraphPlugin() {
+}
+
+/////////////////
+
+void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
bool changed = false;
if (p_visual_shader) {
if (visual_shader.is_null()) {
@@ -74,6 +798,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
}
visual_shader = Ref<VisualShader>(p_visual_shader);
+ graph_plugin->register_shader(visual_shader.ptr());
if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview));
}
@@ -84,6 +809,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
}
#endif
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
+ _set_mode(visual_shader->get_mode());
} else {
if (visual_shader.is_valid()) {
if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) {
@@ -100,14 +826,15 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
_clear_buffer();
_update_options_menu();
_update_preview();
+ _update_graph();
}
- _update_graph();
}
}
void VisualShaderEditor::add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin) {
- if (plugins.find(p_plugin) != -1)
+ if (plugins.find(p_plugin) != -1) {
return;
+ }
plugins.push_back(p_plugin);
}
@@ -125,14 +852,14 @@ void VisualShaderEditor::clear_custom_types() {
}
void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend) {
-
ERR_FAIL_COND(!p_name.is_valid_identifier());
ERR_FAIL_COND(!p_script.is_valid());
for (int i = 0; i < add_options.size(); i++) {
if (add_options[i].is_custom) {
- if (add_options[i].script == p_script)
+ if (add_options[i].script == p_script) {
return;
+ }
}
}
@@ -166,40 +893,22 @@ void VisualShaderEditor::add_custom_type(const String &p_name, const Ref<Script>
}
bool VisualShaderEditor::_is_available(int p_mode) {
-
int current_mode = edit_type->get_selected();
if (p_mode != -1) {
-
switch (current_mode) {
- case VisualShader::TYPE_VERTEX:
+ case 0: // Vertex or Emit
current_mode = 1;
break;
- case VisualShader::TYPE_FRAGMENT:
+ case 1: // Fragment or Process
current_mode = 2;
break;
- case VisualShader::TYPE_LIGHT:
+ case 2: // Light or End
current_mode = 4;
break;
default:
break;
}
-
- int temp_mode = 0;
-
- if (p_mode & VisualShader::TYPE_FRAGMENT) {
- temp_mode |= 2;
- }
-
- if (p_mode & VisualShader::TYPE_LIGHT) {
- temp_mode |= 4;
- }
-
- if (temp_mode == 0) {
- temp_mode |= 1;
- }
-
- p_mode = temp_mode;
}
return (p_mode == -1 || (p_mode & current_mode) != 0);
@@ -215,7 +924,6 @@ void VisualShaderEditor::update_custom_nodes() {
Dictionary added;
for (int i = 0; i < class_list.size(); i++) {
if (ScriptServer::get_global_class_native_base(class_list[i]) == "VisualShaderNodeCustom") {
-
String script_path = ScriptServer::get_global_class_path(class_list[i]);
Ref<Resource> res = ResourceLoader::load(script_path);
ERR_FAIL_COND(res.is_null());
@@ -285,7 +993,6 @@ void VisualShaderEditor::update_custom_nodes() {
keys.sort();
for (int i = 0; i < keys.size(); i++) {
-
const Variant &key = keys.get(i);
const Dictionary &value = (Dictionary)added[key];
@@ -301,15 +1008,14 @@ String VisualShaderEditor::_get_description(int p_idx) {
}
void VisualShaderEditor::_update_options_menu() {
-
node_desc->set_text("");
- members_dialog->get_ok()->set_disabled(true);
+ members_dialog->get_ok_button()->set_disabled(true);
members->clear();
TreeItem *root = members->create_item();
String filter = node_filter->get_text().strip_edges();
- bool use_filter = !filter.empty();
+ bool use_filter = !filter.is_empty();
bool is_first_item = true;
@@ -374,10 +1080,11 @@ void VisualShaderEditor::_update_options_menu() {
}
TreeItem *item = members->create_item(category);
- if (options[i].highend && low_driver)
+ if (options[i].highend && low_driver) {
item->set_custom_color(0, unsupported_color);
- else if (options[i].highend)
+ } else if (options[i].highend) {
item->set_custom_color(0, supported_color);
+ }
item->set_text(0, options[i].name);
if (is_first_item && use_filter) {
item->select(0);
@@ -410,32 +1117,36 @@ void VisualShaderEditor::_update_options_menu() {
}
}
-Size2 VisualShaderEditor::get_minimum_size() const {
+void VisualShaderEditor::_set_mode(int p_which) {
+ if (p_which == VisualShader::MODE_PARTICLES) {
+ edit_type_standart->set_visible(false);
+ edit_type_particles->set_visible(true);
+ edit_type = edit_type_particles;
+ particles_mode = true;
+ } else {
+ edit_type_particles->set_visible(false);
+ edit_type_standart->set_visible(true);
+ edit_type = edit_type_standart;
+ particles_mode = false;
+ }
+ visual_shader->set_shader_type(get_current_shader_type());
+}
+Size2 VisualShaderEditor::get_minimum_size() const {
return Size2(10, 200);
}
void VisualShaderEditor::_draw_color_over_button(Object *obj, Color p_color) {
-
Button *button = Object::cast_to<Button>(obj);
- if (!button)
+ if (!button) {
return;
+ }
Ref<StyleBox> normal = get_theme_stylebox("normal", "Button");
button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color);
}
-static Ref<StyleBoxEmpty> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
- Ref<StyleBoxEmpty> style(memnew(StyleBoxEmpty));
- style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE);
- style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE);
- style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE);
- style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE);
- return style;
-}
-
void VisualShaderEditor::_update_created_node(GraphNode *node) {
-
if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
Ref<StyleBoxFlat> sb = node->get_theme_stylebox("frame", "GraphNode");
Color c = sb->get_border_color();
@@ -458,21 +1169,85 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) {
}
}
-void VisualShaderEditor::_update_graph() {
+void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
+ VisualShaderNodeUniformRef::clear_uniforms();
+
+ for (int t = 0; t < VisualShader::TYPE_MAX; t++) {
+ Vector<int> tnodes = visual_shader->get_node_list((VisualShader::Type)t);
+ for (int i = 0; i < tnodes.size(); i++) {
+ Ref<VisualShaderNode> vsnode = visual_shader->get_node((VisualShader::Type)t, tnodes[i]);
+ Ref<VisualShaderNodeUniform> uniform = vsnode;
+
+ if (uniform.is_valid()) {
+ Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode;
+ Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
+ Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode;
+ Ref<VisualShaderNodeColorUniform> color_uniform = vsnode;
+ Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode;
+ Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode;
+
+ VisualShaderNodeUniformRef::UniformType uniform_type;
+ if (float_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_FLOAT;
+ } else if (int_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_INT;
+ } else if (bool_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_BOOLEAN;
+ } else if (vec3_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR;
+ } else if (transform_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_TRANSFORM;
+ } else if (color_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_COLOR;
+ } else {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_SAMPLER;
+ }
+ VisualShaderNodeUniformRef::add_uniform(uniform->get_uniform_name(), uniform_type);
+ }
+ }
+ }
+ if (p_update_refs) {
+ graph_plugin->update_uniform_refs();
+ }
+}
+
+void VisualShaderEditor::_update_uniform_refs(Set<String> &p_deleted_names) {
+ for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
+ VisualShader::Type type = VisualShader::Type(i);
- if (updating)
+ Vector<int> nodes = visual_shader->get_node_list(type);
+ for (int j = 0; j < nodes.size(); j++) {
+ if (j > 0) {
+ Ref<VisualShaderNodeUniformRef> ref = visual_shader->get_node(type, nodes[j]);
+ if (ref.is_valid()) {
+ if (p_deleted_names.has(ref->get_uniform_name())) {
+ undo_redo->add_do_method(ref.ptr(), "set_uniform_name", "[None]");
+ undo_redo->add_undo_method(ref.ptr(), "set_uniform_name", ref->get_uniform_name());
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", VisualShader::Type(i), nodes[j]);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", VisualShader::Type(i), nodes[j]);
+ }
+ }
+ }
+ }
+ }
+}
+
+void VisualShaderEditor::_update_graph() {
+ if (updating) {
return;
+ }
- if (visual_shader.is_null())
+ if (visual_shader.is_null()) {
return;
+ }
graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE);
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
+
graph->clear_connections();
//erase all nodes
for (int i = 0; i < graph->get_child_count(); i++) {
-
if (Object::cast_to<GraphNode>(graph->get_child(i))) {
Node *node = graph->get_child(i);
graph->remove_child(node);
@@ -481,407 +1256,24 @@ void VisualShaderEditor::_update_graph() {
}
}
- static const Color type_color[6] = {
- Color(0.38, 0.85, 0.96), // scalar (float)
- Color(0.49, 0.78, 0.94), // scalar (int)
- Color(0.84, 0.49, 0.93), // vector
- Color(0.55, 0.65, 0.94), // boolean
- Color(0.96, 0.66, 0.43), // transform
- Color(1.0, 1.0, 0.0), // sampler
- };
-
List<VisualShader::Connection> connections;
visual_shader->get_node_connections(type, &connections);
-
- Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1);
+ graph_plugin->set_connections(connections);
Vector<int> nodes = visual_shader->get_node_list(type);
- Control *offset;
-
- for (int n_i = 0; n_i < nodes.size(); n_i++) {
-
- Vector2 position = visual_shader->get_node_position(type, nodes[n_i]);
- Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]);
-
- Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(vsnode.ptr());
- bool is_group = !group_node.is_null();
- Size2 size = Size2(0, 0);
-
- Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(group_node.ptr());
- bool is_expression = !expression_node.is_null();
- String expression = "";
-
- GraphNode *node = memnew(GraphNode);
-
- if (is_group) {
- size = group_node->get_size();
-
- node->set_resizable(true);
- node->connect("resize_request", callable_mp(this, &VisualShaderEditor::_node_resized), varray((int)type, nodes[n_i]));
- }
- if (is_expression) {
- expression = expression_node->get_expression();
- }
-
- node->set_offset(position);
-
- node->set_title(vsnode->get_caption());
- node->set_name(itos(nodes[n_i]));
-
- if (nodes[n_i] >= 2) {
- node->set_show_close_button(true);
- node->connect("close_request", callable_mp(this, &VisualShaderEditor::_delete_request), varray(nodes[n_i]), CONNECT_DEFERRED);
- }
-
- node->connect("dragged", callable_mp(this, &VisualShaderEditor::_node_dragged), varray(nodes[n_i]));
-
- Control *custom_editor = nullptr;
- int port_offset = 0;
-
- if (is_group) {
- port_offset += 2;
- }
-
- Ref<VisualShaderNodeUniform> uniform = vsnode;
- Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode;
- Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
- Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode;
- Ref<VisualShaderNodeColorUniform> color_uniform = vsnode;
- Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode;
- Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode;
- if (uniform.is_valid()) {
- graph->add_child(node);
- _update_created_node(node);
-
- LineEdit *uniform_name = memnew(LineEdit);
- uniform_name->set_text(uniform->get_uniform_name());
- node->add_child(uniform_name);
- uniform_name->connect("text_entered", callable_mp(this, &VisualShaderEditor::_line_edit_changed), varray(uniform_name, nodes[n_i]));
- uniform_name->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_line_edit_focus_out), varray(uniform_name, nodes[n_i]));
-
- String error = vsnode->get_warning(visual_shader->get_mode(), type);
- if (error != String()) {
- offset = memnew(Control);
- offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
- node->add_child(offset);
- Label *error_label = memnew(Label);
- error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
- error_label->set_text(error);
- node->add_child(error_label);
- }
-
- if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
- //shortcut
- VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
- node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
- if (!float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !color_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid()) {
- continue;
- }
- }
- port_offset++;
- }
-
- for (int i = 0; i < plugins.size(); i++) {
- custom_editor = plugins.write[i]->create_editor(visual_shader, vsnode);
- if (custom_editor) {
- break;
- }
- }
-
- if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
- //will be embedded in first port
- } else if (custom_editor) {
-
- port_offset++;
- node->add_child(custom_editor);
- if (color_uniform.is_valid()) {
- custom_editor->call_deferred("_show_prop_names", true);
- }
- if (float_uniform.is_valid() || int_uniform.is_valid() || vec3_uniform.is_valid() || bool_uniform.is_valid() || transform_uniform.is_valid()) {
- custom_editor->call_deferred("_show_prop_names", true);
- continue;
- }
- custom_editor = nullptr;
- }
-
- if (is_group) {
-
- offset = memnew(Control);
- offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE));
- node->add_child(offset);
-
- if (group_node->is_editable()) {
- HBoxContainer *hb2 = memnew(HBoxContainer);
-
- Button *add_input_btn = memnew(Button);
- add_input_btn->set_text(TTR("Add Input"));
- add_input_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_input_port), varray(nodes[n_i], group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED);
- hb2->add_child(add_input_btn);
-
- hb2->add_spacer();
-
- Button *add_output_btn = memnew(Button);
- add_output_btn->set_text(TTR("Add Output"));
- add_output_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_add_output_port), varray(nodes[n_i], group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED);
- hb2->add_child(add_output_btn);
-
- node->add_child(hb2);
- }
- }
-
- for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
-
- if (vsnode->is_port_separator(i)) {
- node->add_child(memnew(HSeparator));
- port_offset++;
- }
-
- bool valid_left = i < vsnode->get_input_port_count();
- VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR;
- bool port_left_used = false;
- String name_left;
- if (valid_left) {
- name_left = vsnode->get_input_port_name(i);
- port_left = vsnode->get_input_port_type(i);
- for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
- if (E->get().to_node == nodes[n_i] && E->get().to_port == i) {
- port_left_used = true;
- }
- }
- }
+ _update_uniforms(false);
- bool valid_right = i < vsnode->get_output_port_count();
- VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR;
- String name_right;
- if (valid_right) {
- name_right = vsnode->get_output_port_name(i);
- port_right = vsnode->get_output_port_type(i);
- }
-
- HBoxContainer *hb = memnew(HBoxContainer);
- hb->add_theme_constant_override("separation", 7 * EDSCALE);
-
- Variant default_value;
-
- if (valid_left && !port_left_used) {
- default_value = vsnode->get_input_port_default_value(i);
- }
-
- if (default_value.get_type() != Variant::NIL) { // only a label
- Button *button = memnew(Button);
- hb->add_child(button);
- button->connect("pressed", callable_mp(this, &VisualShaderEditor::_edit_port_default_input), varray(button, nodes[n_i], i));
-
- switch (default_value.get_type()) {
-
- case Variant::COLOR: {
- button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
- button->connect("draw", callable_mp(this, &VisualShaderEditor::_draw_color_over_button), varray(button, default_value));
- } break;
- case Variant::BOOL: {
- button->set_text(((bool)default_value) ? "true" : "false");
- } break;
- case Variant::INT:
- case Variant::FLOAT: {
- button->set_text(String::num(default_value, 4));
- } break;
- case Variant::VECTOR3: {
- Vector3 v = default_value;
- button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
- } break;
- default: {
- }
- }
- }
-
- if (i == 0 && custom_editor) {
- hb->add_child(custom_editor);
- custom_editor->set_h_size_flags(SIZE_EXPAND_FILL);
- } else {
-
- if (valid_left) {
-
- if (is_group) {
- OptionButton *type_box = memnew(OptionButton);
- hb->add_child(type_box);
- type_box->add_item(TTR("Float"));
- type_box->add_item(TTR("Int"));
- type_box->add_item(TTR("Vector"));
- type_box->add_item(TTR("Boolean"));
- type_box->add_item(TTR("Transform"));
- type_box->add_item(TTR("Sampler"));
- type_box->select(group_node->get_input_port_type(i));
- type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_input_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED);
-
- LineEdit *name_box = memnew(LineEdit);
- hb->add_child(name_box);
- name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
- name_box->set_h_size_flags(SIZE_EXPAND_FILL);
- name_box->set_text(name_left);
- name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_input_port_name), varray(name_box, nodes[n_i], i));
- name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, false));
-
- Button *remove_btn = memnew(Button);
- remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
- remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_input_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
- hb->add_child(remove_btn);
- } else {
-
- Label *label = memnew(Label);
- label->set_text(name_left);
- label->add_theme_style_override("normal", label_style); //more compact
- hb->add_child(label);
-
- if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) {
-
- Label *hint_label = memnew(Label);
- hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]");
- hint_label->add_theme_color_override("font_color", get_theme_color("font_color_readonly", "TextEdit"));
- hint_label->add_theme_style_override("normal", label_style);
- hb->add_child(hint_label);
- }
- }
- }
-
- if (!is_group) {
- hb->add_spacer();
- }
-
- if (valid_right) {
- if (is_group) {
- Button *remove_btn = memnew(Button);
- remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons"));
- remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", callable_mp(this, &VisualShaderEditor::_remove_output_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
- hb->add_child(remove_btn);
-
- LineEdit *name_box = memnew(LineEdit);
- hb->add_child(name_box);
- name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
- name_box->set_h_size_flags(SIZE_EXPAND_FILL);
- name_box->set_text(name_right);
- name_box->connect("text_entered", callable_mp(this, &VisualShaderEditor::_change_output_port_name), varray(name_box, nodes[n_i], i));
- name_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_port_name_focus_out), varray(name_box, nodes[n_i], i, true));
-
- OptionButton *type_box = memnew(OptionButton);
- hb->add_child(type_box);
- type_box->add_item(TTR("Float"));
- type_box->add_item(TTR("Int"));
- type_box->add_item(TTR("Vector"));
- type_box->add_item(TTR("Boolean"));
- type_box->add_item(TTR("Transform"));
- type_box->select(group_node->get_output_port_type(i));
- type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", callable_mp(this, &VisualShaderEditor::_change_output_port_type), varray(nodes[n_i], i), CONNECT_DEFERRED);
- } else {
- Label *label = memnew(Label);
- label->set_text(name_right);
- label->add_theme_style_override("normal", label_style); //more compact
- hb->add_child(label);
- }
- }
- }
-
- if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
- TextureButton *preview = memnew(TextureButton);
- preview->set_toggle_mode(true);
- preview->set_normal_texture(get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
- preview->set_pressed_texture(get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
- preview->set_v_size_flags(SIZE_SHRINK_CENTER);
-
- if (vsnode->get_output_port_for_preview() == i) {
- preview->set_pressed(true);
- }
-
- preview->connect("pressed", callable_mp(this, &VisualShaderEditor::_preview_select_port), varray(nodes[n_i], i), CONNECT_DEFERRED);
- hb->add_child(preview);
- }
-
- if (is_group) {
- offset = memnew(Control);
- offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
- node->add_child(offset);
- port_offset++;
- }
-
- node->add_child(hb);
-
- node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
- }
-
- if (vsnode->get_output_port_for_preview() >= 0) {
- int port_type = vsnode->get_output_port_type(vsnode->get_output_port_for_preview());
-
- if (port_type != VisualShaderNode::PORT_TYPE_TRANSFORM && port_type != VisualShaderNode::PORT_TYPE_SAMPLER) {
- offset = memnew(Control);
- offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE));
- node->add_child(offset);
+ graph_plugin->clear_links();
+ graph_plugin->make_dirty(true);
- VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
- port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview());
- port_preview->set_h_size_flags(SIZE_SHRINK_CENTER);
- node->add_child(port_preview);
- }
- }
-
- offset = memnew(Control);
- offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
- node->add_child(offset);
-
- String error = vsnode->get_warning(visual_shader->get_mode(), type);
- if (error != String()) {
- Label *error_label = memnew(Label);
- error_label->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
- error_label->set_text(error);
- node->add_child(error_label);
- }
-
- if (is_expression) {
-
- TextEdit *expression_box = memnew(TextEdit);
- expression_node->set_control(expression_box, 0);
- node->add_child(expression_box);
-
- Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
- Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
- Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
- Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
- Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
-
- expression_box->set_syntax_coloring(true);
- expression_box->add_theme_color_override("background_color", background_color);
-
- for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
-
- expression_box->add_keyword_color(E->get(), keyword_color);
- }
-
- expression_box->add_theme_font_override("font", get_theme_font("expression", "EditorFonts"));
- expression_box->add_theme_color_override("font_color", text_color);
- expression_box->add_theme_color_override("symbol_color", symbol_color);
- expression_box->add_color_region("/*", "*/", comment_color, false);
- expression_box->add_color_region("//", "", comment_color, false);
-
- expression_box->set_text(expression);
- expression_box->set_context_menu_enabled(false);
- expression_box->set_show_line_numbers(true);
-
- expression_box->connect("focus_exited", callable_mp(this, &VisualShaderEditor::_expression_focus_out), varray(expression_box, nodes[n_i]));
- }
-
- if (!uniform.is_valid()) {
- graph->add_child(node);
- _update_created_node(node);
- if (is_group)
- call_deferred("_set_node_size", (int)type, nodes[n_i], size);
- }
+ for (int n_i = 0; n_i < nodes.size(); n_i++) {
+ graph_plugin->add_node(type, nodes[n_i]);
}
- for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
+ graph_plugin->make_dirty(false);
+ for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
int from = E->get().from_node;
int from_idx = E->get().from_port;
int to = E->get().to_node;
@@ -891,122 +1283,144 @@ void VisualShaderEditor::_update_graph() {
}
}
-void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) {
+VisualShader::Type VisualShaderEditor::get_current_shader_type() const {
+ VisualShader::Type type;
+ if (particles_mode) {
+ type = VisualShader::Type(edit_type->get_selected() + 3);
+ } else {
+ type = VisualShader::Type(edit_type->get_selected());
+ }
+ return type;
+}
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+void VisualShaderEditor::_add_input_port(int p_node, int p_port, int p_port_type, const String &p_name) {
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
- undo_redo->create_action(TTR("Add input port"));
+ undo_redo->create_action(TTR("Add Input Port"));
undo_redo->add_do_method(node.ptr(), "add_input_port", p_port, p_port_type, p_name);
undo_redo->add_undo_method(node.ptr(), "remove_input_port", p_port);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
void VisualShaderEditor::_add_output_port(int p_node, int p_port, int p_port_type, const String &p_name) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
- undo_redo->create_action(TTR("Add output port"));
+ undo_redo->create_action(TTR("Add Output Port"));
undo_redo->add_do_method(node.ptr(), "add_output_port", p_port, p_port_type, p_name);
undo_redo->add_undo_method(node.ptr(), "remove_output_port", p_port);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
void VisualShaderEditor::_change_input_port_type(int p_type, int p_node, int p_port) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
- undo_redo->create_action(TTR("Change input port type"));
+ undo_redo->create_action(TTR("Change Input Port Type"));
undo_redo->add_do_method(node.ptr(), "set_input_port_type", p_port, p_type);
undo_redo->add_undo_method(node.ptr(), "set_input_port_type", p_port, node->get_input_port_type(p_port));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
void VisualShaderEditor::_change_output_port_type(int p_type, int p_node, int p_port) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
- undo_redo->create_action(TTR("Change output port type"));
+ undo_redo->create_action(TTR("Change Output Port Type"));
undo_redo->add_do_method(node.ptr(), "set_output_port_type", p_port, p_type);
undo_redo->add_undo_method(node.ptr(), "set_output_port_type", p_port, node->get_output_port_type(p_port));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
-void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) {
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
ERR_FAIL_COND(!node.is_valid());
- undo_redo->create_action(TTR("Change input port name"));
- undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, p_text);
+ String prev_name = node->get_input_port_name(p_port_id);
+ if (prev_name == p_text) {
+ return;
+ }
+
+ LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
+ ERR_FAIL_COND(!line_edit);
+
+ String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, false);
+ if (validated_name == String() || prev_name == validated_name) {
+ line_edit->set_text(node->get_input_port_name(p_port_id));
+ return;
+ }
+
+ undo_redo->create_action(TTR("Change Input Port Name"));
+ undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name);
undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id));
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
-void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *line_edit, int p_node_id, int p_port_id) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *p_line_edit, int p_node_id, int p_port_id) {
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
ERR_FAIL_COND(!node.is_valid());
- undo_redo->create_action(TTR("Change output port name"));
- undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, p_text);
- undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, node->get_output_port_name(p_port_id));
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ String prev_name = node->get_output_port_name(p_port_id);
+ if (prev_name == p_text) {
+ return;
+ }
+
+ LineEdit *line_edit = Object::cast_to<LineEdit>(p_line_edit);
+ ERR_FAIL_COND(!line_edit);
+
+ String validated_name = visual_shader->validate_port_name(p_text, node.ptr(), p_port_id, true);
+ if (validated_name == String() || prev_name == validated_name) {
+ line_edit->set_text(node->get_output_port_name(p_port_id));
+ return;
+ }
+
+ undo_redo->create_action(TTR("Change Output Port Name"));
+ undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name);
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id);
undo_redo->commit_action();
}
void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
- undo_redo->create_action(TTR("Remove input port"));
+ undo_redo->create_action(TTR("Remove Input Port"));
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
-
int from_node = E->get().from_node;
int from_port = E->get().from_port;
int to_node = E->get().to_node;
@@ -1016,12 +1430,21 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
if (to_port == p_port) {
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
} else if (to_port > p_port) {
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port - 1);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port - 1);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port - 1);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port - 1);
}
}
}
@@ -1029,29 +1452,24 @@ void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
undo_redo->add_do_method(node.ptr(), "remove_input_port", p_port);
undo_redo->add_undo_method(node.ptr(), "add_input_port", p_port, (int)node->get_input_port_type(p_port), node->get_input_port_name(p_port));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
-
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
- undo_redo->create_action(TTR("Remove output port"));
+ undo_redo->create_action(TTR("Remove Output Port"));
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
-
int from_node = E->get().from_node;
int from_port = E->get().from_port;
int to_node = E->get().to_node;
@@ -1061,212 +1479,189 @@ void VisualShaderEditor::_remove_output_port(int p_node, int p_port) {
if (from_port == p_port) {
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
} else if (from_port > p_port) {
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port - 1, to_node, to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - 1, to_node, to_port);
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port - 1, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port - 1, to_node, to_port);
}
}
}
+ int preview_port = node->get_output_port_for_preview();
+ if (preview_port != -1) {
+ if (preview_port == p_port) {
+ undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", -1);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
+ } else if (preview_port > p_port) {
+ undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port - 1);
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
+ }
+ }
+
undo_redo->add_do_method(node.ptr(), "remove_output_port", p_port);
undo_redo->add_undo_method(node.ptr(), "add_output_port", p_port, (int)node->get_output_port_type(p_port), node->get_output_port_name(p_port));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
-
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
undo_redo->commit_action();
}
-void VisualShaderEditor::_expression_focus_out(Object *text_edit, int p_node) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+void VisualShaderEditor::_expression_focus_out(Object *code_edit, int p_node) {
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeExpression> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
- TextEdit *expression_box = Object::cast_to<TextEdit>(text_edit);
+ CodeEdit *expression_box = Object::cast_to<CodeEdit>(code_edit);
- if (node->get_expression() == expression_box->get_text())
+ if (node->get_expression() == expression_box->get_text()) {
return;
+ }
- undo_redo->create_action(TTR("Set expression"));
+ undo_redo->create_action(TTR("Set VisualShader Expression"));
undo_redo->add_do_method(node.ptr(), "set_expression", expression_box->get_text());
undo_redo->add_undo_method(node.ptr(), "set_expression", node->get_expression());
- undo_redo->add_do_method(this, "_rebuild");
- undo_redo->add_undo_method(this, "_rebuild");
+ undo_redo->add_do_method(graph_plugin.ptr(), "set_expression", type, p_node, expression_box->get_text());
+ undo_redo->add_undo_method(graph_plugin.ptr(), "set_expression", type, p_node, node->get_expression());
undo_redo->commit_action();
}
-void VisualShaderEditor::_rebuild() {
- if (visual_shader != nullptr) {
- EditorNode::get_singleton()->get_log()->clear();
- visual_shader->rebuild();
- }
-}
-
void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p_size) {
-
VisualShader::Type type = VisualShader::Type(p_type);
- Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
+ Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
- Ref<VisualShaderNodeGroupBase> group_node = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
-
- if (group_node.is_null()) {
- return;
+ Size2 size = p_size;
+ if (!node->is_allow_v_resize()) {
+ size.y = 0;
}
- Vector2 size = p_size;
+ node->set_size(size);
- group_node->set_size(size);
+ if (get_current_shader_type() == type) {
+ Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ Control *text_box = nullptr;
+ if (!expression_node.is_null()) {
+ text_box = expression_node->get_control(0);
+ if (text_box) {
+ text_box->set_custom_minimum_size(Size2(0, 0));
+ }
+ }
- GraphNode *gn = nullptr;
- if (edit_type->get_selected() == p_type) { // check - otherwise the error will be emitted
+ GraphNode *gn = nullptr;
Node *node2 = graph->get_node(itos(p_node));
gn = Object::cast_to<GraphNode>(node2);
- if (!gn)
+ if (!gn) {
return;
+ }
gn->set_custom_minimum_size(size);
gn->set_size(Size2(1, 1));
- }
- Ref<VisualShaderNodeExpression> expression_node = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
- if (!expression_node.is_null()) {
- Control *text_box = expression_node->get_control(0);
- Size2 box_size = size;
- if (gn != nullptr) {
- if (box_size.x < 150 * EDSCALE || box_size.y < 0) {
- box_size.x = gn->get_size().x;
+ if (!expression_node.is_null() && text_box) {
+ Size2 box_size = size;
+ if (gn != nullptr) {
+ if (box_size.x < 150 * EDSCALE || box_size.y < 0) {
+ box_size.x = gn->get_size().x;
+ }
}
+ box_size.x -= text_box->get_offset(SIDE_LEFT);
+ box_size.x -= 28 * EDSCALE;
+ box_size.y -= text_box->get_offset(SIDE_TOP);
+ box_size.y -= 28 * EDSCALE;
+ text_box->set_custom_minimum_size(Size2(box_size.x, box_size.y));
+ text_box->set_size(Size2(1, 1));
}
- box_size.x -= text_box->get_margin(MARGIN_LEFT);
- box_size.x -= 28 * EDSCALE;
- box_size.y -= text_box->get_margin(MARGIN_TOP);
- box_size.y -= 28 * EDSCALE;
- text_box->set_custom_minimum_size(Size2(box_size.x, box_size.y));
- text_box->set_size(Size2(1, 1));
}
}
void VisualShaderEditor::_node_resized(const Vector2 &p_new_size, int p_type, int p_node) {
-
- VisualShader::Type type = VisualShader::Type(p_type);
- Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
+ Ref<VisualShaderNodeResizableBase> node = visual_shader->get_node(VisualShader::Type(p_type), p_node);
if (node.is_null()) {
return;
}
- undo_redo->create_action(TTR("Resize VisualShader node"), UndoRedo::MERGE_ENDS);
+ undo_redo->create_action(TTR("Resize VisualShader Node"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(this, "_set_node_size", p_type, p_node, p_new_size);
undo_redo->add_undo_method(this, "_set_node_size", p_type, p_node, node->get_size());
undo_redo->commit_action();
}
void VisualShaderEditor::_preview_select_port(int p_node, int p_port) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
if (node.is_null()) {
return;
}
-
+ int prev_port = node->get_output_port_for_preview();
if (node->get_output_port_for_preview() == p_port) {
p_port = -1; //toggle it
}
- undo_redo->create_action(TTR("Set Uniform Name"));
+ undo_redo->create_action(p_port == -1 ? TTR("Hide Port Preview") : TTR("Show Port Preview"));
undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", p_port);
- undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", node->get_output_port_for_preview());
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", prev_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, p_node);
undo_redo->commit_action();
}
-void VisualShaderEditor::_line_edit_changed(const String &p_text, Object *line_edit, int p_node_id) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_node_id) {
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNodeUniform> node = visual_shader->get_node(type, p_node_id);
ERR_FAIL_COND(!node.is_valid());
String validated_name = visual_shader->validate_uniform_name(p_text, node);
- updating = true;
+ if (validated_name == node->get_uniform_name()) {
+ return;
+ }
+
undo_redo->create_action(TTR("Set Uniform Name"));
undo_redo->add_do_method(node.ptr(), "set_uniform_name", validated_name);
undo_redo->add_undo_method(node.ptr(), "set_uniform_name", node->get_uniform_name());
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- updating = false;
+ undo_redo->add_do_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, validated_name);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, node->get_uniform_name());
- Object::cast_to<LineEdit>(line_edit)->set_text(validated_name);
-}
+ undo_redo->add_do_method(this, "_update_uniforms", true);
+ undo_redo->add_undo_method(this, "_update_uniforms", true);
-void VisualShaderEditor::_line_edit_focus_out(Object *line_edit, int p_node_id) {
+ Set<String> changed_names;
+ changed_names.insert(node->get_uniform_name());
+ _update_uniform_refs(changed_names);
- String text = Object::cast_to<LineEdit>(line_edit)->get_text();
- _line_edit_changed(text, line_edit, p_node_id);
+ undo_redo->commit_action();
}
-void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
-
- Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node_id);
- ERR_FAIL_COND(!node.is_valid());
-
- String text = Object::cast_to<LineEdit>(line_edit)->get_text();
-
- if (!p_output) {
- if (node->get_input_port_name(p_port_id) == text)
- return;
- } else {
- if (node->get_output_port_name(p_port_id) == text)
- return;
- }
-
- List<String> input_names;
- List<String> output_names;
-
- for (int i = 0; i < node->get_input_port_count(); i++) {
- if (!p_output && i == p_port_id) continue;
- input_names.push_back(node->get_input_port_name(i));
- }
- for (int i = 0; i < node->get_output_port_count(); i++) {
- if (p_output && i == p_port_id) continue;
- output_names.push_back(node->get_output_port_name(i));
- }
-
- String validated_name = visual_shader->validate_port_name(text, input_names, output_names);
- if (validated_name == "") {
- if (!p_output) {
- Object::cast_to<LineEdit>(line_edit)->set_text(node->get_input_port_name(p_port_id));
- } else {
- Object::cast_to<LineEdit>(line_edit)->set_text(node->get_output_port_name(p_port_id));
- }
- return;
- }
+void VisualShaderEditor::_uniform_line_edit_focus_out(Object *line_edit, int p_node_id) {
+ _uniform_line_edit_changed(Object::cast_to<LineEdit>(line_edit)->get_text(), p_node_id);
+}
+void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) {
if (!p_output) {
- _change_input_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ _change_input_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id);
} else {
- _change_output_port_name(validated_name, line_edit, p_node_id, p_port_id);
+ _change_output_port_name(Object::cast_to<LineEdit>(line_edit)->get_text(), line_edit, p_node_id, p_port_id);
}
}
void VisualShaderEditor::_port_edited() {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
Variant value = property_editor->get_variant();
Ref<VisualShaderNode> vsn = visual_shader->get_node(type, editing_node);
@@ -1275,16 +1670,15 @@ void VisualShaderEditor::_port_edited() {
undo_redo->create_action(TTR("Set Input Default Port"));
undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port));
undo_redo->commit_action();
property_editor->hide();
}
void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node, int p_port) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
Ref<VisualShaderNode> vsn = visual_shader->get_node(type, p_node);
@@ -1299,7 +1693,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
}
void VisualShaderEditor::_add_custom_node(const String &p_path) {
-
int idx = -1;
for (int i = custom_node_option_idx; i < add_options.size(); i++) {
@@ -1315,13 +1708,32 @@ void VisualShaderEditor::_add_custom_node(const String &p_path) {
}
}
-void VisualShaderEditor::_add_texture_node(const String &p_path) {
- VisualShaderNodeTexture *texture = (VisualShaderNodeTexture *)_add_node(texture_node_option_idx, -1);
- texture->set_texture(ResourceLoader::load(p_path));
+void VisualShaderEditor::_add_cubemap_node(const String &p_path) {
+ VisualShaderNodeCubemap *cubemap = (VisualShaderNodeCubemap *)_add_node(cubemap_node_option_idx, -1);
+ cubemap->set_cube_map(ResourceLoader::load(p_path));
}
-VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
+void VisualShaderEditor::_add_texture2d_node(const String &p_path) {
+ VisualShaderNodeTexture *texture2d = (VisualShaderNodeTexture *)_add_node(texture2d_node_option_idx, -1);
+ texture2d->set_texture(ResourceLoader::load(p_path));
+}
+
+void VisualShaderEditor::_add_texture2d_array_node(const String &p_path) {
+ VisualShaderNodeTexture2DArray *texture2d_array = (VisualShaderNodeTexture2DArray *)_add_node(texture2d_array_node_option_idx, -1);
+ texture2d_array->set_texture_array(ResourceLoader::load(p_path));
+}
+
+void VisualShaderEditor::_add_texture3d_node(const String &p_path) {
+ VisualShaderNodeTexture3D *texture3d = (VisualShaderNodeTexture3D *)_add_node(texture3d_node_option_idx, -1);
+ texture3d->set_texture(ResourceLoader::load(p_path));
+}
+
+void VisualShaderEditor::_add_curve_node(const String &p_path) {
+ VisualShaderNodeCurveTexture *curve = (VisualShaderNodeCurveTexture *)_add_node(curve_node_option_idx, -1);
+ curve->set_texture(ResourceLoader::load(p_path));
+}
+VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr);
Ref<VisualShaderNode> vsnode;
@@ -1335,12 +1747,12 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn);
if (constant) {
- if ((int)add_options[p_idx].value != -1)
+ if ((int)add_options[p_idx].value != -1) {
constant->set_constant(add_options[p_idx].value);
+ }
}
if (p_op_idx != -1) {
-
VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn);
if (input) {
@@ -1424,6 +1836,12 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
if (vderFunc) {
vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx);
}
+
+ VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(vsn);
+
+ if (fmaFunc) {
+ fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx);
+ }
}
vsnode = Ref<VisualShaderNode>(vsn);
@@ -1446,13 +1864,15 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
}
saved_node_pos_dirty = false;
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
int id_to_use = visual_shader->get_valid_node_id(type);
undo_redo->create_action(TTR("Add Node to Visual Shader"));
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, vsnode, position, id_to_use);
undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_to_use);
+ undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_to_use);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_to_use);
VisualShaderNodeExpression *expr = Object::cast_to<VisualShaderNodeExpression>(vsnode.ptr());
if (expr) {
@@ -1461,51 +1881,72 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
if (to_node != -1 && to_slot != -1) {
if (vsnode->get_output_port_count() > 0) {
-
int _from_node = id_to_use;
int _from_slot = 0;
if (visual_shader->is_port_types_compatible(vsnode->get_output_port_type(_from_slot), visual_shader->get_node(type, to_node)->get_input_port_type(to_slot))) {
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot);
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot);
}
}
} else if (from_node != -1 && from_slot != -1) {
if (vsnode->get_input_port_count() > 0) {
-
int _to_node = id_to_use;
int _to_slot = 0;
if (visual_shader->is_port_types_compatible(visual_shader->get_node(type, from_node)->get_output_port_type(from_slot), vsnode->get_input_port_type(_to_slot))) {
- undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot);
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot);
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot);
}
}
}
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(vsnode.ptr());
+ if (uniform) {
+ undo_redo->add_do_method(this, "_update_uniforms", true);
+ undo_redo->add_undo_method(this, "_update_uniforms", true);
+ }
+
+ VisualShaderNodeCurveTexture *curve = Object::cast_to<VisualShaderNodeCurveTexture>(vsnode.ptr());
+ if (curve) {
+ graph_plugin->call_deferred("update_curve", id_to_use);
+ }
+
undo_redo->commit_action();
return vsnode.ptr();
}
void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) {
+ VisualShader::Type type = get_current_shader_type();
+ drag_buffer.push_back({ type, p_node, p_from, p_to });
+ if (!drag_dirty) {
+ call_deferred("_nodes_dragged");
+ }
+ drag_dirty = true;
+}
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+void VisualShaderEditor::_nodes_dragged() {
+ drag_dirty = false;
- updating = true;
- undo_redo->create_action(TTR("Node Moved"));
- undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", type, p_node, p_to);
- undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", type, p_node, p_from);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->create_action(TTR("Node(s) Moved"));
+
+ for (List<DragOp>::Element *E = drag_buffer.front(); E; E = E->next()) {
+ undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", E->get().type, E->get().node, E->get().to);
+ undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", E->get().type, E->get().node, E->get().from);
+ undo_redo->add_do_method(graph_plugin.ptr(), "set_node_position", E->get().type, E->get().node, E->get().to);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "set_node_position", E->get().type, E->get().node, E->get().from);
+ }
+
+ drag_buffer.clear();
undo_redo->commit_action();
- updating = false;
}
void VisualShaderEditor::_connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
int from = p_from.to_int();
int to = p_to.to_int();
@@ -1523,33 +1964,36 @@ void VisualShaderEditor::_connection_request(const String &p_from, int p_from_in
if (E->get().to_node == to && E->get().to_port == p_to_index) {
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
}
}
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, to);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, to);
undo_redo->commit_action();
}
void VisualShaderEditor::_disconnection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index) {
-
graph->disconnect_node(p_from, p_from_index, p_to, p_to_index);
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
int from = p_from.to_int();
int to = p_to.to_int();
- //updating = true; seems graph edit can handle this, no need to protect
undo_redo->create_action(TTR("Nodes Disconnected"));
undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from, p_from_index, to, p_to_index);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from, p_from_index, to, p_to_index);
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", (int)type, to);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", (int)type, to);
undo_redo->commit_action();
- //updating = false;
}
void VisualShaderEditor::_connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position) {
@@ -1564,49 +2008,117 @@ void VisualShaderEditor::_connection_from_empty(const String &p_to, int p_to_slo
_show_members_dialog(true);
}
-void VisualShaderEditor::_delete_request(int which) {
+void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) {
+ VisualShader::Type type = VisualShader::Type(p_type);
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+
+ for (const List<int>::Element *F = p_nodes.front(); F; F = F->next()) {
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().from_node == F->get() || E->get().to_node == F->get()) {
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ }
+ }
+ }
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
- Ref<VisualShaderNode> node = Ref<VisualShaderNode>(visual_shader->get_node(type, which));
+ Set<String> uniform_names;
- undo_redo->create_action(TTR("Delete Node"));
- undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, which);
- undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, which), which);
+ for (const List<int>::Element *F = p_nodes.front(); F; F = F->next()) {
+ Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get());
- undo_redo->add_do_method(this, "_clear_buffer");
- undo_redo->add_undo_method(this, "_clear_buffer");
+ undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get());
+ undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F->get()), F->get());
+ undo_redo->add_undo_method(graph_plugin.ptr(), "add_node", type, F->get());
+
+ undo_redo->add_do_method(this, "_clear_buffer");
+ undo_redo->add_undo_method(this, "_clear_buffer");
+
+ // restore size, inputs and outputs if node is group
+ VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
+ if (group) {
+ undo_redo->add_undo_method(group, "set_size", group->get_size());
+ undo_redo->add_undo_method(group, "set_inputs", group->get_inputs());
+ undo_redo->add_undo_method(group, "set_outputs", group->get_outputs());
+ }
+
+ // restore expression text if node is expression
+ VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
+ if (expression) {
+ undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
+ }
+
+ VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
+ if (uniform) {
+ uniform_names.insert(uniform->get_uniform_name());
+ }
+ }
+
+ List<VisualShader::Connection> used_conns;
+ for (const List<int>::Element *F = p_nodes.front(); F; F = F->next()) {
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().from_node == F->get() || E->get().to_node == F->get()) {
+ bool cancel = false;
+ for (List<VisualShader::Connection>::Element *R = used_conns.front(); R; R = R->next()) {
+ if (R->get().from_node == E->get().from_node && R->get().from_port == E->get().from_port && R->get().to_node == E->get().to_node && R->get().to_port == E->get().to_port) {
+ cancel = true; // to avoid ERR_ALREADY_EXISTS warning
+ break;
+ }
+ }
+ if (!cancel) {
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ used_conns.push_back(E->get());
+ }
+ }
+ }
+ }
- // restore size, inputs and outputs if node is group
- VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
- if (group) {
- undo_redo->add_undo_method(group, "set_size", group->get_size());
- undo_redo->add_undo_method(group, "set_inputs", group->get_inputs());
- undo_redo->add_undo_method(group, "set_outputs", group->get_outputs());
+ // delete nodes from the graph
+ for (const List<int>::Element *F = p_nodes.front(); F; F = F->next()) {
+ undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F->get());
}
- // restore expression text if node is expression
- VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
- if (expression) {
- undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
+ // update uniform refs if any uniform has been deleted
+ if (uniform_names.size() > 0) {
+ undo_redo->add_do_method(this, "_update_uniforms", true);
+ undo_redo->add_undo_method(this, "_update_uniforms", true);
+
+ _update_uniform_refs(uniform_names);
}
+}
- List<VisualShader::Connection> conns;
- visual_shader->get_node_connections(type, &conns);
+void VisualShaderEditor::_delete_node_request(int p_type, int p_node) {
+ List<int> to_erase;
+ to_erase.push_back(p_node);
- for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().from_node == which || E->get().to_node == which) {
- undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->create_action(TTR("Delete VisualShader Node"));
+ _delete_nodes(p_type, to_erase);
+ undo_redo->commit_action();
+}
+
+void VisualShaderEditor::_delete_nodes_request() {
+ List<int> to_erase;
+
+ for (int i = 0; i < graph->get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ if (gn->is_selected() && gn->is_close_button_visible()) {
+ to_erase.push_back(gn->get_name().operator String().to_int());
+ }
}
}
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ if (to_erase.is_empty()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Delete VisualShader Node(s)"));
+ _delete_nodes(get_current_shader_type(), to_erase);
undo_redo->commit_action();
}
void VisualShaderEditor::_node_selected(Object *p_node) {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
+ VisualShader::Type type = get_current_shader_type();
GraphNode *gn = Object::cast_to<GraphNode>(p_node);
ERR_FAIL_COND(!gn);
@@ -1621,7 +2133,6 @@ void VisualShaderEditor::_node_selected(Object *p_node) {
}
void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
-
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
@@ -1634,13 +2145,13 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
}
}
}
- if (to_change.empty() && copy_nodes_buffer.empty()) {
+ if (to_change.is_empty() && copy_nodes_buffer.is_empty()) {
_show_members_dialog(true);
} else {
- popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.empty());
- popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.empty());
- popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.empty());
- popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::COPY, to_change.is_empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.is_empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.is_empty());
+ popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.is_empty());
menu_point = graph->get_local_mouse_position();
Point2 gpos = Input::get_singleton()->get_mouse_position();
popup_menu->set_position(gpos);
@@ -1650,7 +2161,6 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) {
}
void VisualShaderEditor::_show_members_dialog(bool at_mouse_pos) {
-
if (at_mouse_pos) {
saved_node_pos_dirty = true;
saved_node_pos = graph->get_local_mouse_position();
@@ -1686,7 +2196,6 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
ie->get_keycode() == KEY_DOWN ||
ie->get_keycode() == KEY_ENTER ||
ie->get_keycode() == KEY_KP_ENTER)) {
-
members->call("_gui_input", ie);
node_filter->accept_event();
}
@@ -1694,7 +2203,6 @@ void VisualShaderEditor::_sbox_input(const Ref<InputEvent> &p_ie) {
void VisualShaderEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
-
node_filter->set_clear_button_enabled(true);
// collapse tree by default
@@ -1721,7 +2229,6 @@ void VisualShaderEditor::_notification(int p_what) {
}
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
-
highend_label->set_modulate(get_theme_color("vulkan_color", "Editor"));
error_panel->add_theme_style_override("panel", get_theme_stylebox("bg", "Tree"));
@@ -1737,42 +2244,53 @@ void VisualShaderEditor::_notification(int p_what) {
Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
+ Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
+ Color number_color = EDITOR_GET("text_editor/highlighting/number_color");
+ Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
preview_text->add_theme_color_override("background_color", background_color);
for (List<String>::Element *E = keyword_list.front(); E; E = E->next()) {
-
- preview_text->add_keyword_color(E->get(), keyword_color);
+ syntax_highlighter->add_keyword_color(E->get(), keyword_color);
}
preview_text->add_theme_font_override("font", get_theme_font("expression", "EditorFonts"));
+ preview_text->add_theme_font_size_override("font_size", get_theme_font_size("expression_size", "EditorFonts"));
preview_text->add_theme_color_override("font_color", text_color);
- preview_text->add_theme_color_override("symbol_color", symbol_color);
- preview_text->add_color_region("/*", "*/", comment_color, false);
- preview_text->add_color_region("//", "", comment_color, false);
+ syntax_highlighter->set_number_color(number_color);
+ syntax_highlighter->set_symbol_color(symbol_color);
+ syntax_highlighter->set_function_color(function_color);
+ syntax_highlighter->set_member_variable_color(members_color);
+ syntax_highlighter->clear_color_regions();
+ syntax_highlighter->add_color_region("/*", "*/", comment_color, false);
+ syntax_highlighter->add_color_region("//", "", comment_color, true);
error_text->add_theme_font_override("font", get_theme_font("status_source", "EditorFonts"));
+ error_text->add_theme_font_size_override("font_size", get_theme_font_size("status_source_size", "EditorFonts"));
error_text->add_theme_color_override("font_color", get_theme_color("error_color", "Editor"));
}
tools->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Tools", "EditorIcons"));
- if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree())
+ if (p_what == NOTIFICATION_THEME_CHANGED && is_visible_in_tree()) {
_update_graph();
+ }
}
}
void VisualShaderEditor::_scroll_changed(const Vector2 &p_scroll) {
- if (updating)
+ if (updating) {
return;
+ }
updating = true;
visual_shader->set_graph_offset(p_scroll / EDSCALE);
updating = false;
}
void VisualShaderEditor::_node_changed(int p_id) {
- if (updating)
+ if (updating) {
return;
+ }
if (is_visible_in_tree()) {
_update_graph();
@@ -1784,7 +2302,6 @@ void VisualShaderEditor::_dup_update_excluded(int p_type, Set<int> &r_excluded)
VisualShader::Type type = (VisualShader::Type)p_type;
for (int i = 0; i < graph->get_child_count(); i++) {
-
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
@@ -1800,14 +2317,12 @@ void VisualShaderEditor::_dup_update_excluded(int p_type, Set<int> &r_excluded)
}
void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int> &r_excluded) {
-
VisualShader::Type type = (VisualShader::Type)p_type;
selection_center.x = 0.0f;
selection_center.y = 0.0f;
for (int i = 0; i < graph->get_child_count(); i++) {
-
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
@@ -1830,7 +2345,6 @@ void VisualShaderEditor::_dup_copy_nodes(int p_type, List<int> &r_nodes, Set<int
}
void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<int> &r_nodes, Set<int> &r_excluded, const Vector2 &p_offset, bool p_select) {
-
VisualShader::Type type = (VisualShader::Type)p_type;
VisualShader::Type pasted_type = (VisualShader::Type)p_pasted_type;
@@ -1840,7 +2354,6 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
Set<int> unsupported_set;
for (List<int>::Element *E = r_nodes.front(); E; E = E->next()) {
-
connection_remap[E->get()] = id_from;
Ref<VisualShaderNode> node = visual_shader->get_node(pasted_type, E->get());
@@ -1861,12 +2374,13 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
Ref<VisualShaderNode> dupli = node->duplicate();
undo_redo->add_do_method(visual_shader.ptr(), "add_node", type, dupli, visual_shader->get_node_position(pasted_type, E->get()) + p_offset, id_from);
- undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
+ undo_redo->add_do_method(graph_plugin.ptr(), "add_node", type, id_from);
// duplicate size, inputs and outputs if node is group
Ref<VisualShaderNodeGroupBase> group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
if (!group.is_null()) {
undo_redo->add_do_method(dupli.ptr(), "set_size", group->get_size());
+ undo_redo->add_do_method(graph_plugin.ptr(), "set_node_size", type, id_from, group->get_size());
undo_redo->add_do_method(dupli.ptr(), "set_inputs", group->get_inputs());
undo_redo->add_do_method(dupli.ptr(), "set_outputs", group->get_outputs());
}
@@ -1887,18 +2401,24 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
continue;
}
if (connection_remap.has(E->get().from_node) && connection_remap.has(E->get().to_node)) {
- undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, connection_remap[E->get().from_node], E->get().from_port, connection_remap[E->get().to_node], E->get().to_port);
}
}
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
+ id_from = base_id;
+ for (List<int>::Element *E = r_nodes.front(); E; E = E->next()) {
+ undo_redo->add_undo_method(visual_shader.ptr(), "remove_node", type, id_from);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "remove_node", type, id_from);
+ id_from++;
+ }
+
undo_redo->commit_action();
if (p_select) {
// reselect duplicated nodes by excluding the other ones
for (int i = 0; i < graph->get_child_count(); i++) {
-
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
if (gn) {
int id = String(gn->get_name()).to_int();
@@ -1913,31 +2433,29 @@ void VisualShaderEditor::_dup_paste_nodes(int p_type, int p_pasted_type, List<in
}
void VisualShaderEditor::_clear_buffer() {
-
copy_nodes_buffer.clear();
copy_nodes_excluded_buffer.clear();
}
void VisualShaderEditor::_duplicate_nodes() {
-
- int type = edit_type->get_selected();
+ int type = get_current_shader_type();
List<int> nodes;
Set<int> excluded;
_dup_copy_nodes(type, nodes, excluded);
- if (nodes.empty())
+ if (nodes.is_empty()) {
return;
+ }
- undo_redo->create_action(TTR("Duplicate Nodes"));
+ undo_redo->create_action(TTR("Duplicate VisualShader Node(s)"));
_dup_paste_nodes(type, type, nodes, excluded, Vector2(10, 10) * EDSCALE, true);
}
void VisualShaderEditor::_copy_nodes() {
-
- copy_type = edit_type->get_selected();
+ copy_type = get_current_shader_type();
_clear_buffer();
@@ -1945,13 +2463,11 @@ void VisualShaderEditor::_copy_nodes() {
}
void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2 &p_custom_position) {
-
- if (copy_nodes_buffer.empty())
+ if (copy_nodes_buffer.is_empty()) {
return;
+ }
- int type = edit_type->get_selected();
-
- undo_redo->create_action(TTR("Paste Nodes"));
+ int type = get_current_shader_type();
float scale = graph->get_zoom();
@@ -1962,120 +2478,130 @@ void VisualShaderEditor::_paste_nodes(bool p_use_custom_position, const Vector2
mpos = graph->get_local_mouse_position();
}
+ undo_redo->create_action(TTR("Paste VisualShader Node(s)"));
+
_dup_paste_nodes(type, copy_type, copy_nodes_buffer, copy_nodes_excluded_buffer, (graph->get_scroll_ofs() / scale + mpos / scale - selection_center), false);
_dup_update_excluded(type, copy_nodes_excluded_buffer); // to prevent selection of previous copies at new paste
}
-void VisualShaderEditor::_delete_nodes() {
-
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
- List<int> to_erase;
+void VisualShaderEditor::_mode_selected(int p_id) {
+ visual_shader->set_shader_type(particles_mode ? VisualShader::Type(p_id + 3) : VisualShader::Type(p_id));
+ _update_options_menu();
+ _update_graph();
+}
- for (int i = 0; i < graph->get_child_count(); i++) {
- GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
- if (gn) {
- if (gn->is_selected() && gn->is_close_button_visible()) {
- to_erase.push_back(gn->get_name().operator String().to_int());
- }
- }
- }
+void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) {
+ String prev_name = p_input->get_input_name();
- if (to_erase.empty())
+ if (p_name == prev_name) {
return;
+ }
- undo_redo->create_action(TTR("Delete Nodes"));
-
- for (List<int>::Element *F = to_erase.front(); F; F = F->next()) {
+ bool type_changed = p_input->get_input_type_by_name(p_name) != p_input->get_input_type_by_name(prev_name);
- Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get());
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(TTR("Visual Shader Input Type Changed"));
- undo_redo->add_do_method(visual_shader.ptr(), "remove_node", type, F->get());
- undo_redo->add_undo_method(visual_shader.ptr(), "add_node", type, node, visual_shader->get_node_position(type, F->get()), F->get());
+ undo_redo->add_do_method(p_input.ptr(), "set_input_name", p_name);
+ undo_redo->add_undo_method(p_input.ptr(), "set_input_name", prev_name);
+
+ // update output port
+ for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
+ VisualShader::Type type = VisualShader::Type(type_id);
+ int id = visual_shader->find_node_id(type, p_input);
+ if (id != VisualShader::NODE_ID_INVALID) {
+ if (type_changed) {
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().from_node == id) {
+ if (visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, E->get().to_node)->get_input_port_type(E->get().to_port))) {
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ continue;
+ }
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ }
+ }
+ }
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id);
+ break;
+ }
+ }
- undo_redo->add_do_method(this, "_clear_buffer");
- undo_redo->add_undo_method(this, "_clear_buffer");
+ undo_redo->commit_action();
+}
- // restore size, inputs and outputs if node is group
- VisualShaderNodeGroupBase *group = Object::cast_to<VisualShaderNodeGroupBase>(node.ptr());
- if (group) {
- undo_redo->add_undo_method(group, "set_size", group->get_size());
- undo_redo->add_undo_method(group, "set_inputs", group->get_inputs());
- undo_redo->add_undo_method(group, "set_outputs", group->get_outputs());
- }
+void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform_ref, String p_name) {
+ String prev_name = p_uniform_ref->get_uniform_name();
- // restore expression text if node is expression
- VisualShaderNodeExpression *expression = Object::cast_to<VisualShaderNodeExpression>(node.ptr());
- if (expression) {
- undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
- }
+ if (p_name == prev_name) {
+ return;
}
- List<VisualShader::Connection> conns;
- visual_shader->get_node_connections(type, &conns);
-
- List<VisualShader::Connection> used_conns;
- for (List<int>::Element *F = to_erase.front(); F; F = F->next()) {
- for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().from_node == F->get() || E->get().to_node == F->get()) {
+ bool type_changed = p_uniform_ref->get_uniform_type_by_name(p_name) != p_uniform_ref->get_uniform_type_by_name(prev_name);
- bool cancel = false;
- for (List<VisualShader::Connection>::Element *R = used_conns.front(); R; R = R->next()) {
- if (R->get().from_node == E->get().from_node && R->get().from_port == E->get().from_port && R->get().to_node == E->get().to_node && R->get().to_port == E->get().to_port) {
- cancel = true; // to avoid ERR_ALREADY_EXISTS warning
- break;
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(TTR("UniformRef Name Changed"));
+
+ undo_redo->add_do_method(p_uniform_ref.ptr(), "set_uniform_name", p_name);
+ undo_redo->add_undo_method(p_uniform_ref.ptr(), "set_uniform_name", prev_name);
+
+ // update output port
+ for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
+ VisualShader::Type type = VisualShader::Type(type_id);
+ int id = visual_shader->find_node_id(type, p_uniform_ref);
+ if (id != VisualShader::NODE_ID_INVALID) {
+ if (type_changed) {
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().from_node == id) {
+ if (visual_shader->is_port_types_compatible(p_uniform_ref->get_uniform_type_by_name(p_name), visual_shader->get_node(type, E->get().to_node)->get_input_port_type(E->get().to_port))) {
+ continue;
+ }
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
}
}
- if (!cancel) {
- undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
- used_conns.push_back(E->get());
- }
}
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id);
+ break;
}
}
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
}
-void VisualShaderEditor::_mode_selected(int p_id) {
-
- _update_options_menu();
- _update_graph();
-}
-
-void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, String name) {
-
- String prev_name = input->get_input_name();
-
- if (name == prev_name)
+void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) {
+ if (p_index == 0) {
+ graph_plugin->update_node_size(p_node);
return;
+ }
- bool type_changed = input->get_input_type_by_name(name) != input->get_input_type_by_name(prev_name);
-
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- undo_redo->create_action(TTR("Visual Shader Input Type Changed"));
+ --p_index;
- undo_redo->add_do_method(input.ptr(), "set_input_name", name);
- undo_redo->add_undo_method(input.ptr(), "set_input_name", prev_name);
+ ERR_FAIL_INDEX(p_index, MAX_FLOAT_CONST_DEFS);
- if (type_changed) {
- //restore connections if type changed
- VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
- int id = visual_shader->find_node_id(type, input);
- List<VisualShader::Connection> conns;
- visual_shader->get_node_connections(type, &conns);
- for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().from_node == id) {
- undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
- }
- }
+ VisualShader::Type type = get_current_shader_type();
+ Ref<VisualShaderNodeFloatConstant> node = visual_shader->get_node(type, p_node);
+ if (!node.is_valid()) {
+ return;
}
- undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_update_graph");
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_update_graph");
-
+ undo_redo->create_action(TTR("Set constant"));
+ undo_redo->add_do_method(node.ptr(), "set_constant", float_constant_defs[p_index].value);
+ undo_redo->add_undo_method(node.ptr(), "set_constant", node->get_constant());
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_constant", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_constant", type, p_node);
undo_redo->commit_action();
}
@@ -2087,12 +2613,12 @@ void VisualShaderEditor::_member_selected() {
TreeItem *item = members->get_selected();
if (item != nullptr && item->has_meta("id")) {
- members_dialog->get_ok()->set_disabled(false);
+ members_dialog->get_ok_button()->set_disabled(false);
highend_label->set_visible(add_options[item->get_meta("id")].highend);
node_desc->set_text(_get_description(item->get_meta("id")));
} else {
highend_label->set_visible(false);
- members_dialog->get_ok()->set_disabled(true);
+ members_dialog->get_ok_button()->set_disabled(true);
node_desc->set_text("");
}
}
@@ -2117,7 +2643,6 @@ void VisualShaderEditor::_member_cancel() {
}
void VisualShaderEditor::_tools_menu_option(int p_idx) {
-
TreeItem *category = members->get_root()->get_children();
switch (p_idx) {
@@ -2165,7 +2690,7 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
_paste_nodes(true, menu_point);
break;
case NodeMenuOptions::DELETE:
- _delete_nodes();
+ _delete_nodes_request();
break;
case NodeMenuOptions::DUPLICATE:
_duplicate_nodes();
@@ -2174,13 +2699,14 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) {
}
Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
-
if (p_from == members) {
TreeItem *it = members->get_item_at_position(p_point);
- if (!it)
+ if (!it) {
return Variant();
- if (!it->has_meta("id"))
+ }
+ if (!it->has_meta("id")) {
return Variant();
+ }
int id = it->get_meta("id");
AddOption op = add_options[id];
@@ -2202,9 +2728,7 @@ Variant VisualShaderEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
}
bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
-
if (p_from == graph) {
-
Dictionary d = p_data;
if (d.has("id")) {
@@ -2219,9 +2743,7 @@ bool VisualShaderEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
}
void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
-
if (p_from == graph) {
-
Dictionary d = p_data;
if (d.has("id")) {
@@ -2231,11 +2753,9 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_node(idx, add_options[idx].sub_func);
} else if (d.has("files")) {
if (d["files"].get_type() == Variant::PACKED_STRING_ARRAY) {
-
int j = 0;
PackedStringArray arr = d["files"];
for (int i = 0; i < arr.size(); i++) {
-
String type = ResourceLoader::get_resource_type(arr[i]);
if (type == "GDScript") {
Ref<Script> script = ResourceLoader::load(arr[i]);
@@ -2245,10 +2765,30 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
_add_custom_node(arr[i]);
j++;
}
+ } else if (type == "CurveTexture") {
+ saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
+ saved_node_pos_dirty = true;
+ _add_curve_node(arr[i]);
+ j++;
} else if (ClassDB::get_parent_class(type) == "Texture2D") {
saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
- _add_texture_node(arr[i]);
+ _add_texture2d_node(arr[i]);
+ j++;
+ } else if (type == "Texture2DArray") {
+ saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
+ saved_node_pos_dirty = true;
+ _add_texture2d_array_node(arr[i]);
+ j++;
+ } else if (ClassDB::get_parent_class(type) == "Texture3D") {
+ saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
+ saved_node_pos_dirty = true;
+ _add_texture3d_node(arr[i]);
+ j++;
+ } else if (type == "Cubemap") {
+ saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
+ saved_node_pos_dirty = true;
+ _add_cubemap_node(arr[i]);
j++;
}
}
@@ -2259,23 +2799,41 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
void VisualShaderEditor::_show_preview_text() {
preview_showed = !preview_showed;
- preview_vbox->set_visible(preview_showed);
if (preview_showed) {
+ if (preview_first) {
+ preview_window->set_size(Size2(400 * EDSCALE, 600 * EDSCALE));
+ preview_window->popup_centered();
+ preview_first = false;
+ } else {
+ preview_window->popup();
+ }
+ _preview_size_changed();
+
if (pending_update_preview) {
_update_preview();
pending_update_preview = false;
}
+ } else {
+ preview_window->hide();
}
}
-static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
+void VisualShaderEditor::_preview_close_requested() {
+ preview_showed = false;
+ preview_window->hide();
+ preview_shader->set_pressed(false);
+}
+
+void VisualShaderEditor::_preview_size_changed() {
+ preview_vbox->set_custom_minimum_size(preview_window->get_size());
+}
+static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
return RS::global_variable_type_get_shader_datatype(gvt);
}
void VisualShaderEditor::_update_preview() {
-
if (!preview_showed) {
pending_update_preview = true;
return;
@@ -2305,15 +2863,29 @@ void VisualShaderEditor::_update_preview() {
}
}
+void VisualShaderEditor::_visibility_changed() {
+ if (!is_visible()) {
+ if (preview_window->is_visible()) {
+ preview_shader->set_pressed(false);
+ preview_window->hide();
+ preview_showed = false;
+ }
+ }
+}
+
void VisualShaderEditor::_bind_methods() {
- ClassDB::bind_method("_rebuild", &VisualShaderEditor::_rebuild);
ClassDB::bind_method("_update_graph", &VisualShaderEditor::_update_graph);
ClassDB::bind_method("_update_options_menu", &VisualShaderEditor::_update_options_menu);
ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node);
ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed);
ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item);
+ ClassDB::bind_method("_uniform_select_item", &VisualShaderEditor::_uniform_select_item);
ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size);
ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
+ ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms);
+ ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode);
+ ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);
+ ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@@ -2325,14 +2897,12 @@ void VisualShaderEditor::_bind_methods() {
VisualShaderEditor *VisualShaderEditor::singleton = nullptr;
VisualShaderEditor::VisualShaderEditor() {
-
singleton = this;
updating = false;
saved_node_pos_dirty = false;
saved_node_pos = Point2(0, 0);
ShaderLanguage::get_keyword_list(&keyword_list);
- preview_showed = false;
pending_update_preview = false;
shader_error = false;
@@ -2341,16 +2911,11 @@ VisualShaderEditor::VisualShaderEditor() {
from_node = -1;
from_slot = -1;
- main_box = memnew(HSplitContainer);
- main_box->set_v_size_flags(SIZE_EXPAND_FILL);
- main_box->set_h_size_flags(SIZE_EXPAND_FILL);
- add_child(main_box);
-
graph = memnew(GraphEdit);
graph->get_zoom_hbox()->set_h_size_flags(SIZE_EXPAND_FILL);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
graph->set_h_size_flags(SIZE_EXPAND_FILL);
- main_box->add_child(graph);
+ add_child(graph);
graph->set_drag_forwarding(this);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT);
@@ -2366,11 +2931,12 @@ VisualShaderEditor::VisualShaderEditor() {
graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed));
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes));
- graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes));
- graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes));
+ graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes), varray(false, Point2()));
+ graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request));
graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty));
graph->connect("connection_from_empty", callable_mp(this, &VisualShaderEditor::_connection_from_empty));
+ graph->connect("visibility_changed", callable_mp(this, &VisualShaderEditor::_visibility_changed));
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR);
@@ -2394,45 +2960,66 @@ VisualShaderEditor::VisualShaderEditor() {
graph->get_zoom_hbox()->add_child(vs);
graph->get_zoom_hbox()->move_child(vs, 0);
- edit_type = memnew(OptionButton);
- edit_type->add_item(TTR("Vertex"));
- edit_type->add_item(TTR("Fragment"));
- edit_type->add_item(TTR("Light"));
- edit_type->select(1);
- edit_type->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
- graph->get_zoom_hbox()->add_child(edit_type);
- graph->get_zoom_hbox()->move_child(edit_type, 0);
-
- add_node = memnew(ToolButton);
+ edit_type_standart = memnew(OptionButton);
+ edit_type_standart->add_item(TTR("Vertex"));
+ edit_type_standart->add_item(TTR("Fragment"));
+ edit_type_standart->add_item(TTR("Light"));
+ edit_type_standart->select(1);
+ edit_type_standart->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
+
+ edit_type_particles = memnew(OptionButton);
+ edit_type_particles->add_item(TTR("Emit"));
+ edit_type_particles->add_item(TTR("Process"));
+ edit_type_particles->add_item(TTR("End"));
+ edit_type_particles->select(0);
+ edit_type_particles->connect("item_selected", callable_mp(this, &VisualShaderEditor::_mode_selected));
+
+ edit_type = edit_type_standart;
+
+ graph->get_zoom_hbox()->add_child(edit_type_particles);
+ graph->get_zoom_hbox()->move_child(edit_type_particles, 0);
+ graph->get_zoom_hbox()->add_child(edit_type_standart);
+ graph->get_zoom_hbox()->move_child(edit_type_standart, 0);
+
+ add_node = memnew(Button);
+ add_node->set_flat(true);
graph->get_zoom_hbox()->add_child(add_node);
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false));
- preview_shader = memnew(ToolButton);
+ preview_shader = memnew(Button);
+ preview_shader->set_flat(true);
preview_shader->set_toggle_mode(true);
- preview_shader->set_tooltip(TTR("Show resulted shader code."));
+ preview_shader->set_tooltip(TTR("Show generated shader code."));
graph->get_zoom_hbox()->add_child(preview_shader);
preview_shader->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_preview_text));
///////////////////////////////////////
- // PREVIEW PANEL
+ // PREVIEW WINDOW
///////////////////////////////////////
+ preview_window = memnew(Window);
+ preview_window->set_title(TTR("Generated shader code"));
+ preview_window->set_visible(preview_showed);
+ preview_window->connect("close_requested", callable_mp(this, &VisualShaderEditor::_preview_close_requested));
+ preview_window->connect("size_changed", callable_mp(this, &VisualShaderEditor::_preview_size_changed));
+ add_child(preview_window);
+
preview_vbox = memnew(VBoxContainer);
- preview_vbox->set_visible(preview_showed);
- main_box->add_child(preview_vbox);
- preview_text = memnew(TextEdit);
+ preview_window->add_child(preview_vbox);
+
+ preview_text = memnew(CodeEdit);
+ syntax_highlighter.instance();
preview_vbox->add_child(preview_text);
- preview_text->set_h_size_flags(SIZE_EXPAND_FILL);
- preview_text->set_v_size_flags(SIZE_EXPAND_FILL);
- preview_text->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
- preview_text->set_syntax_coloring(true);
- preview_text->set_show_line_numbers(true);
+ preview_text->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ preview_text->set_syntax_highlighter(syntax_highlighter);
+ preview_text->set_draw_line_numbers(true);
preview_text->set_readonly(true);
error_text = memnew(Label);
preview_vbox->add_child(error_text);
+ error_text->set_autowrap(true);
error_text->set_visible(false);
///////////////////////////////////////
@@ -2441,12 +3028,12 @@ VisualShaderEditor::VisualShaderEditor() {
popup_menu = memnew(PopupMenu);
add_child(popup_menu);
- popup_menu->add_item("Add Node", NodeMenuOptions::ADD);
+ popup_menu->add_item(TTR("Add Node"), NodeMenuOptions::ADD);
popup_menu->add_separator();
- popup_menu->add_item("Copy", NodeMenuOptions::COPY);
- popup_menu->add_item("Paste", NodeMenuOptions::PASTE);
- popup_menu->add_item("Delete", NodeMenuOptions::DELETE);
- popup_menu->add_item("Duplicate", NodeMenuOptions::DUPLICATE);
+ popup_menu->add_item(TTR("Copy"), NodeMenuOptions::COPY);
+ popup_menu->add_item(TTR("Paste"), NodeMenuOptions::PASTE);
+ popup_menu->add_item(TTR("Delete"), NodeMenuOptions::DELETE);
+ popup_menu->add_item(TTR("Duplicate"), NodeMenuOptions::DUPLICATE);
popup_menu->connect("id_pressed", callable_mp(this, &VisualShaderEditor::_node_menu_id_pressed));
///////////////////////////////////////
@@ -2510,10 +3097,11 @@ VisualShaderEditor::VisualShaderEditor() {
members_dialog = memnew(ConfirmationDialog);
members_dialog->set_title(TTR("Create Shader Node"));
+ members_dialog->set_exclusive(false);
members_dialog->add_child(members_vb);
- members_dialog->get_ok()->set_text(TTR("Create"));
- members_dialog->get_ok()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
- members_dialog->get_ok()->set_disabled(true);
+ members_dialog->get_ok_button()->set_text(TTR("Create"));
+ members_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
+ members_dialog->get_ok_button()->set_disabled(true);
members_dialog->connect("cancelled", callable_mp(this, &VisualShaderEditor::_member_cancel));
add_child(members_dialog);
@@ -2576,13 +3164,14 @@ VisualShaderEditor::VisualShaderEditor() {
// INPUT
// SPATIAL-FOR-ALL
+
const String input_param_shader_modes = TTR("'%s' input parameter for all shader modes.");
add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_camera"), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "inv_projection"), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("OutputIsSRGB", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "output_is_srgb"), "output_is_srgb", VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "camera"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "viewport_size"), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL));
@@ -2606,124 +3195,162 @@ VisualShaderEditor::VisualShaderEditor() {
const String input_param_for_fragment_shader_mode = TTR("'%s' input parameter for fragment shader mode.");
const String input_param_for_light_shader_mode = TTR("'%s' input parameter for light shader mode.");
const String input_param_for_vertex_shader_mode = TTR("'%s' input parameter for vertex shader mode.");
+ const String input_param_for_emit_shader_mode = TTR("'%s' input parameter for emit shader mode.");
+ const String input_param_for_process_shader_mode = TTR("'%s' input parameter for process shader mode.");
+ const String input_param_for_end_shader_mode = TTR("'%s' input parameter for end shader mode.");
+ const String input_param_for_emit_and_process_shader_mode = TTR("'%s' input parameter for emit and process shader mode.");
const String input_param_for_vertex_and_fragment_shader_mode = TTR("'%s' input parameter for vertex and fragment shader mode.");
- add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL));
-
- add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "transmission"), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
-
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture"), "depth_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing"), "front_facing", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "side"), "side", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+
+ add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo"), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation"), "attenuation", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse"), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic"), "metallic", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "roughness"), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "specular"), "specular", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight"), "backlight", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "view"), "view", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+
+ add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal"), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview"), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent"), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv"), "uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "uv2"), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
// CANVASITEM INPUTS
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM));
-
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_height"), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_uv"), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vec"), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ShadowVec", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_vec"), "shadow_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM));
-
- add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "extra"), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "light_pass"), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "projection"), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture"), "normal_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size"), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture"), "screen_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), "specular_shininess", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture"), "specular_shininess_texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord"), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light"), "light", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha"), "light_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color"), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha"), "light_color_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position"), "light_position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_vertex"), "light_vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal"), "normal", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord"), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha"), "shadow_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_color"), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess"), "specular_shininess", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha"), "specular_shininess_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture"), "texture", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+
+ add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass"), "at_light_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Canvas", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas"), "canvas", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size"), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Screen", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "screen"), "screen", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex"), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "world"), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
// PARTICLES INPUTS
- add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Active", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "Emit", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_EMIT, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("Active", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "Process", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_PROCESS, Shader::MODE_PARTICLES));
+
+ add_options.push_back(AddOption("Active", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active"), "active", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Alpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha"), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color"), "color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom"), "custom", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("CustomAlpha", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha"), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Delta", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta"), "delta", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("EmissionTransform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform"), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Index", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index"), "index", VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("LifeTime", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "lifetime"), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Restart", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "restart"), "restart", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Time", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Transform", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "transform"), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Velocity", "Input", "End", "VisualShaderNodeInput", vformat(input_param_shader_modes, "velocity"), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_END, Shader::MODE_PARTICLES));
// SKY INPUTS
- add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
- add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtCubeMapPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_cubemap_pass"), "at_cubemap_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtHalfResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_half_res_pass"), "at_half_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("AtQuarterResPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "at_quarter_res_pass"), "at_quarter_res_pass", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("EyeDir", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "eyedir"), "eyedir", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_color"), "half_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "half_res_alpha"), "half_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_color"), "light0_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_direction"), "light0_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_enabled"), "light0_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light0Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light0_energy"), "light0_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_color"), "light1_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_direction"), "light1_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_enabled"), "light1_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light1Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light1_energy"), "light1_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_color"), "light2_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_direction"), "light2_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_enabled"), "light2_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light2Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light2_energy"), "light2_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_color"), "light3_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Direction", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_direction"), "light3_direction", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Enabled", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_enabled"), "light3_enabled", VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Light3Energy", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "light3_energy"), "light3_energy", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Position", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "position"), "position", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResColor", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_color"), "quarter_res_color", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "quarter_res_alpha"), "quarter_res_alpha", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Radiance", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "radiance"), "radiance", VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_uv"), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("SkyCoords", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "sky_coords"), "sky_coords", VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
+ add_options.push_back(AddOption("Time", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "time"), "time", VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SKY));
// SCALAR
@@ -2734,15 +3361,9 @@ VisualShaderEditor::VisualShaderEditor() {
//CONSTANTS
- add_options.push_back(AddOption("E", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("E constant (2.718282). Represents the base of the natural logarithm."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_E));
- add_options.push_back(AddOption("Epsilon", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Epsilon constant (0.00001). Smallest possible scalar number."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, CMP_EPSILON));
- add_options.push_back(AddOption("Phi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Phi constant (1.618034). Golden ratio."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, 1.618034f));
- add_options.push_back(AddOption("Pi/4", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/4 constant (0.785398) or 45 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 4));
- add_options.push_back(AddOption("Pi/2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/2 constant (1.570796) or 90 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 2));
- add_options.push_back(AddOption("Pi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi constant (3.141593) or 180 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI));
- add_options.push_back(AddOption("Tau", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Tau constant (6.283185) or 360 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_TAU));
- add_options.push_back(AddOption("Sqrt2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Sqrt2 constant (1.414214). Square root of 2."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_SQRT2));
-
+ for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
+ add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, float_constant_defs[i].value));
+ }
// FUNCTIONS
add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeFloatFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -2770,6 +3391,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT));
add_options.push_back(AddOption("OneMinus", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("1.0 - scalar"), VisualShaderNodeFloatFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -2807,13 +3429,22 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT));
// TEXTURES
-
+ cubemap_node_option_idx = add_options.size();
add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
- texture_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1));
+ curve_node_option_idx = add_options.size();
+ add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), -1, -1));
+ texture2d_node_option_idx = add_options.size();
+ add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), -1, -1));
+ texture2d_array_node_option_idx = add_options.size();
+ add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), -1, -1, -1, -1, -1));
+ texture3d_node_option_idx = add_options.size();
+ add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), -1, -1));
+
add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1));
- add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), -1, -1, -1, -1, -1));
+ add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."), -1, -1, -1, -1, -1));
// TRANSFORM
@@ -2870,6 +3501,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeVectorScalarMix", TTR("Linear interpolation between two vectors using scalar."), -1, VisualShaderNode::PORT_TYPE_VECTOR));
+ add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR));
add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNode::PORT_TYPE_VECTOR));
@@ -2907,16 +3539,17 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside.")));
add_options.push_back(AddOption("Fresnel", "Special", "", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), -1, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants.")));
+ add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform.")));
- add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("ScalarDerivativeFunc", "Special", "Common", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) Scalar derivative function."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("VectorDerivativeFunc", "Special", "Common", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) Vector derivative function."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
- add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("DdX", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("DdXS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'x' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_X, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("DdY", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), VisualShaderNodeVectorDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
+ add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, -1, true));
custom_node_option_idx = add_options.size();
/////////////////////////////////////////////////////////////////////
@@ -2936,24 +3569,25 @@ VisualShaderEditor::VisualShaderEditor() {
default_plugin.instance();
add_plugin(default_plugin);
+ graph_plugin.instance();
+
property_editor = memnew(CustomPropertyEditor);
add_child(property_editor);
property_editor->connect("variant_changed", callable_mp(this, &VisualShaderEditor::_port_edited));
}
-void VisualShaderEditorPlugin::edit(Object *p_object) {
+/////////////////
+void VisualShaderEditorPlugin::edit(Object *p_object) {
visual_shader_editor->edit(Object::cast_to<VisualShader>(p_object));
}
bool VisualShaderEditorPlugin::handles(Object *p_object) const {
-
return p_object->is_class("VisualShader");
}
void VisualShaderEditorPlugin::make_visible(bool p_visible) {
-
if (p_visible) {
//editor->hide_animation_player_editors();
//editor->animation_panel_make_visible(true);
@@ -2963,9 +3597,9 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
visual_shader_editor->set_process_input(true);
//visual_shader_editor->set_process(true);
} else {
-
- if (visual_shader_editor->is_visible_in_tree())
+ if (visual_shader_editor->is_visible_in_tree()) {
editor->hide_bottom_panel();
+ }
button->hide();
visual_shader_editor->set_process_input(false);
//visual_shader_editor->set_process(false);
@@ -2973,7 +3607,6 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
}
VisualShaderEditorPlugin::VisualShaderEditorPlugin(EditorNode *p_node) {
-
editor = p_node;
visual_shader_editor = memnew(VisualShaderEditor);
visual_shader_editor->set_custom_minimum_size(Size2(0, 300) * EDSCALE);
@@ -3029,15 +3662,65 @@ public:
}
};
+////////////////
+
+class VisualShaderNodePluginUniformRefEditor : public OptionButton {
+ GDCLASS(VisualShaderNodePluginUniformRefEditor, OptionButton);
+
+ Ref<VisualShaderNodeUniformRef> uniform_ref;
+
+public:
+ void _notification(int p_what) {
+ if (p_what == NOTIFICATION_READY) {
+ connect("item_selected", callable_mp(this, &VisualShaderNodePluginUniformRefEditor::_item_selected));
+ }
+ }
+
+ void _item_selected(int p_item) {
+ VisualShaderEditor::get_singleton()->call_deferred("_uniform_select_item", uniform_ref, get_item_text(p_item));
+ }
+
+ void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
+ uniform_ref = p_uniform_ref;
+
+ Ref<Texture2D> type_icon[7] = {
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("float", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("int", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("bool", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Vector3", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Transform", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Color", "EditorIcons"),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon("ImageTexture", "EditorIcons"),
+ };
+
+ add_item("[None]");
+ int to_select = -1;
+ for (int i = 0; i < p_uniform_ref->get_uniforms_count(); i++) {
+ if (p_uniform_ref->get_uniform_name() == p_uniform_ref->get_uniform_name_by_index(i)) {
+ to_select = i + 1;
+ }
+ add_icon_item(type_icon[p_uniform_ref->get_uniform_type_by_index(i)], p_uniform_ref->get_uniform_name_by_index(i));
+ }
+
+ if (to_select >= 0) {
+ select(to_select);
+ }
+ }
+};
+
+////////////////
+
class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer);
Ref<Resource> parent_resource;
+ int node_id;
+ VisualShader::Type shader_type;
public:
void _property_changed(const String &p_property, const Variant &p_value, const String &p_field = "", bool p_changing = false) {
-
- if (p_changing)
+ if (p_changing) {
return;
+ }
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
@@ -3047,7 +3730,6 @@ public:
undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property));
if (p_value.get_type() == Variant::OBJECT) {
-
RES prev_res = node->get(p_property);
RES curr_res = p_value;
@@ -3061,8 +3743,13 @@ public:
} else {
undo_redo->add_undo_method(this, "_open_inspector", (RES)parent_resource.ptr());
}
- undo_redo->add_do_method(this, "_refresh_request");
- undo_redo->add_undo_method(this, "_refresh_request");
+ }
+ if (p_property != "constant") {
+ undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
+ undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
+ } else {
+ undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
+ undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
}
undo_redo->commit_action();
@@ -3070,17 +3757,14 @@ public:
}
void _node_changed() {
- if (updating)
+ if (updating) {
return;
+ }
for (int i = 0; i < properties.size(); i++) {
properties[i]->update_property();
}
}
- void _refresh_request() {
- VisualShaderEditor::get_singleton()->call_deferred("_update_graph");
- }
-
void _resource_selected(const String &p_path, RES p_resource) {
_open_inspector(p_resource);
}
@@ -3106,8 +3790,10 @@ public:
node = p_node;
properties = p_properties;
- for (int i = 0; i < p_properties.size(); i++) {
+ node_id = (int)p_node->get_meta("id");
+ shader_type = VisualShader::Type((int)p_node->get_meta("shader_type"));
+ for (int i = 0; i < p_properties.size(); i++) {
HBoxContainer *hbox = memnew(HBoxContainer);
hbox->set_h_size_flags(SIZE_EXPAND_FILL);
add_child(hbox);
@@ -3134,17 +3820,21 @@ public:
properties[i]->set_name_split_ratio(0);
}
node->connect("changed", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_node_changed));
- node->connect("editor_refresh_request", callable_mp(this, &VisualShaderNodePluginDefaultEditor::_refresh_request), varray(), CONNECT_DEFERRED);
}
static void _bind_methods() {
- ClassDB::bind_method("_refresh_request", &VisualShaderNodePluginDefaultEditor::_refresh_request); // Used by UndoRedo.
ClassDB::bind_method("_open_inspector", &VisualShaderNodePluginDefaultEditor::_open_inspector); // Used by UndoRedo.
ClassDB::bind_method("_show_prop_names", &VisualShaderNodePluginDefaultEditor::_show_prop_names); // Used with call_deferred.
}
};
Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
+ if (p_node->is_class("VisualShaderNodeUniformRef")) {
+ //create input
+ VisualShaderNodePluginUniformRefEditor *uniform_editor = memnew(VisualShaderNodePluginUniformRefEditor);
+ uniform_editor->setup(p_node);
+ return uniform_editor;
+ }
if (p_node->is_class("VisualShaderNodeInput")) {
//create input
@@ -3164,7 +3854,6 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
Vector<PropertyInfo> pinfo;
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
-
for (int i = 0; i < properties.size(); i++) {
if (E->get().name == String(properties[i])) {
pinfo.push_back(E->get());
@@ -3172,8 +3861,9 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
}
}
- if (pinfo.size() == 0)
+ if (pinfo.size() == 0) {
return nullptr;
+ }
properties.clear();
@@ -3181,10 +3871,10 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
Vector<EditorProperty *> editors;
for (int i = 0; i < pinfo.size(); i++) {
-
EditorProperty *prop = EditorInspector::instantiate_property_editor(node.ptr(), pinfo[i].type, pinfo[i].name, pinfo[i].hint, pinfo[i].hint_string, pinfo[i].usage);
- if (!prop)
+ if (!prop) {
return nullptr;
+ }
if (Object::cast_to<EditorPropertyResource>(prop)) {
Object::cast_to<EditorPropertyResource>(prop)->set_use_sub_inspector(false);
@@ -3207,25 +3897,28 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
}
void EditorPropertyShaderMode::_option_selected(int p_which) {
-
//will not use this, instead will do all the logic setting manually
//emit_signal("property_changed", get_edited_property(), p_which);
Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object()));
- if (visual_shader->get_mode() == p_which)
+ if (visual_shader->get_mode() == p_which) {
return;
+ }
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Mode Changed"));
//do is easy
undo_redo->add_do_method(visual_shader.ptr(), "set_mode", p_which);
undo_redo->add_undo_method(visual_shader.ptr(), "set_mode", visual_shader->get_mode());
+
+ undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_set_mode", p_which);
+ undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_set_mode", visual_shader->get_mode());
+
//now undo is hell
//1. restore connections to output
for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
-
VisualShader::Type type = VisualShader::Type(i);
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
@@ -3237,7 +3930,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
}
//2. restore input indices
for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
-
VisualShader::Type type = VisualShader::Type(i);
Vector<int> nodes = visual_shader->get_node_list(type);
for (int j = 0; j < nodes.size(); j++) {
@@ -3255,7 +3947,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
visual_shader->get_property_list(&props);
for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
-
if (E->get().name.begins_with("flags/") || E->get().name.begins_with("modes/")) {
undo_redo->add_undo_property(visual_shader.ptr(), E->get().name, visual_shader->get(E->get().name));
}
@@ -3272,7 +3963,6 @@ void EditorPropertyShaderMode::_option_selected(int p_which) {
}
void EditorPropertyShaderMode::update_property() {
-
int which = get_edited_object()->get(get_edited_property());
options->select(which);
}
@@ -3307,9 +3997,7 @@ void EditorInspectorShaderModePlugin::parse_begin(Object *p_object) {
}
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide) {
-
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
-
EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode);
Vector<String> options = p_hint_text.split(",");
editor->setup(options);
@@ -3324,6 +4012,7 @@ bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::
void EditorInspectorShaderModePlugin::parse_end() {
//do none
}
+
//////////////////////////////////
void VisualShaderNodePortPreview::_shader_changed() {
@@ -3349,11 +4038,11 @@ void VisualShaderNodePortPreview::_shader_changed() {
for (int i = EditorNode::get_singleton()->get_editor_history()->get_path_size() - 1; i >= 0; i--) {
Object *object = ObjectDB::get_instance(EditorNode::get_singleton()->get_editor_history()->get_path_object(i));
- if (!object)
+ if (!object) {
continue;
+ }
ShaderMaterial *src_mat = Object::cast_to<ShaderMaterial>(object);
if (src_mat && src_mat->get_shader().is_valid()) {
-
List<PropertyInfo> params;
src_mat->get_shader()->get_param_list(&params);
for (List<PropertyInfo>::Element *E = params.front(); E; E = E->next()) {
@@ -3366,7 +4055,6 @@ void VisualShaderNodePortPreview::_shader_changed() {
}
void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port) {
-
shader = p_shader;
shader->connect("changed", callable_mp(this, &VisualShaderNodePortPreview::_shader_changed));
type = p_type;
@@ -3405,24 +4093,18 @@ void VisualShaderNodePortPreview::_notification(int p_what) {
void VisualShaderNodePortPreview::_bind_methods() {
}
-VisualShaderNodePortPreview::VisualShaderNodePortPreview() {
-}
-
//////////////////////////////////
String VisualShaderConversionPlugin::converts_to() const {
-
return "Shader";
}
bool VisualShaderConversionPlugin::handles(const Ref<Resource> &p_resource) const {
-
Ref<VisualShader> vshader = p_resource;
return vshader.is_valid();
}
Ref<Resource> VisualShaderConversionPlugin::convert(const Ref<Resource> &p_resource) const {
-
Ref<VisualShader> vshader = p_resource;
ERR_FAIL_COND_V(!vshader.is_valid(), Ref<Resource>());
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index a495b09b5c..1c3296a10b 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
+#include "editor/plugins/curve_editor_plugin.h"
#include "editor/property_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/graph_edit.h"
@@ -41,7 +42,6 @@
#include "scene/resources/visual_shader.h"
class VisualShaderNodePlugin : public Reference {
-
GDCLASS(VisualShaderNodePlugin, Reference);
protected:
@@ -51,29 +51,106 @@ public:
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
-class VisualShaderEditor : public VBoxContainer {
+class VisualShaderGraphPlugin : public Reference {
+ GDCLASS(VisualShaderGraphPlugin, Reference);
+
+private:
+ struct InputPort {
+ Button *default_input_button = nullptr;
+ };
+
+ struct Port {
+ TextureButton *preview_button = nullptr;
+ };
+
+ struct Link {
+ VisualShader::Type type = VisualShader::Type::TYPE_MAX;
+ VisualShaderNode *visual_node = nullptr;
+ GraphNode *graph_node = nullptr;
+ bool preview_visible = 0;
+ int preview_pos = 0;
+ Map<int, InputPort> input_ports;
+ Map<int, Port> output_ports;
+ VBoxContainer *preview_box = nullptr;
+ LineEdit *uniform_name = nullptr;
+ OptionButton *const_op = nullptr;
+ CodeEdit *expression_edit = nullptr;
+ CurveEditor *curve_editor = nullptr;
+ };
+
+ Ref<VisualShader> visual_shader;
+ Map<int, Link> links;
+ List<VisualShader::Connection> connections;
+ bool dirty = false;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void register_shader(VisualShader *p_visual_shader);
+ void set_connections(List<VisualShader::Connection> &p_connections);
+ void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
+ void register_output_port(int p_id, int p_port, TextureButton *p_button);
+ void register_uniform_name(int p_id, LineEdit *p_uniform_name);
+ void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
+ void register_constant_option_btn(int p_node_id, OptionButton *p_button);
+ void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit);
+ void register_curve_editor(int p_node_id, CurveEditor *p_curve_editor);
+ void clear_links();
+ void set_shader_type(VisualShader::Type p_type);
+ bool is_preview_visible(int p_id) const;
+ bool is_dirty() const;
+ void make_dirty(bool p_enabled);
+ void update_node(VisualShader::Type p_type, int p_id);
+ void update_node_deferred(VisualShader::Type p_type, int p_node_id);
+ void add_node(VisualShader::Type p_type, int p_id);
+ void remove_node(VisualShader::Type p_type, int p_id);
+ void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
+ void show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id);
+ void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
+ void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
+ void refresh_node_ports(VisualShader::Type p_type, int p_node);
+ void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
+ void update_uniform_refs();
+ void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
+ void update_curve(int p_node_id);
+ void update_constant(VisualShader::Type p_type, int p_node_id);
+ void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
+ int get_constant_index(float p_constant) const;
+ void update_node_size(int p_node_id);
+ VisualShader::Type get_shader_type() const;
+
+ VisualShaderGraphPlugin();
+ ~VisualShaderGraphPlugin();
+};
+class VisualShaderEditor : public VBoxContainer {
GDCLASS(VisualShaderEditor, VBoxContainer);
+ friend class VisualShaderGraphPlugin;
CustomPropertyEditor *property_editor;
int editing_node;
int editing_port;
Ref<VisualShader> visual_shader;
- HSplitContainer *main_box;
GraphEdit *graph;
- ToolButton *add_node;
- ToolButton *preview_shader;
+ Button *add_node;
+ Button *preview_shader;
- OptionButton *edit_type;
+ OptionButton *edit_type = nullptr;
+ OptionButton *edit_type_standart;
+ OptionButton *edit_type_particles;
PanelContainer *error_panel;
Label *error_label;
bool pending_update_preview;
bool shader_error;
+ Window *preview_window;
VBoxContainer *preview_vbox;
- TextEdit *preview_text;
+ CodeEdit *preview_text;
+ Ref<CodeHighlighter> syntax_highlighter;
Label *error_text;
UndoRedo *undo_redo;
@@ -84,7 +161,21 @@ class VisualShaderEditor : public VBoxContainer {
PopupMenu *popup_menu;
MenuButton *tools;
- bool preview_showed;
+ bool preview_first = true;
+ bool preview_showed = false;
+ bool particles_mode;
+
+ enum TypeFlags {
+ TYPE_FLAGS_VERTEX = 1,
+ TYPE_FLAGS_FRAGMENT = 2,
+ TYPE_FLAGS_LIGHT = 4,
+ };
+
+ enum ParticlesTypeFlags {
+ TYPE_FLAGS_EMIT = 1,
+ TYPE_FLAGS_PROCESS = 2,
+ TYPE_FLAGS_END = 4
+ };
enum ToolsMenuOptions {
EXPAND_ALL,
@@ -116,16 +207,16 @@ class VisualShaderEditor : public VBoxContainer {
String category;
String type;
String description;
- int sub_func;
+ int sub_func = 0;
String sub_func_str;
Ref<Script> script;
- int mode;
- int return_type;
- int func;
- float value;
- bool highend;
- bool is_custom;
- int temp_idx;
+ int mode = 0;
+ int return_type = 0;
+ int func = 0;
+ float value = 0;
+ bool highend = false;
+ bool is_custom = false;
+ int temp_idx = 0;
AddOption(const String &p_name = String(), const String &p_category = String(), const String &p_sub_category = String(), const String &p_type = String(), const String &p_description = String(), int p_sub_func = -1, int p_return_type = -1, int p_mode = -1, int p_func = -1, float p_value = -1, bool p_highend = false) {
name = p_name;
@@ -157,31 +248,53 @@ class VisualShaderEditor : public VBoxContainer {
}
};
struct _OptionComparator {
-
_FORCE_INLINE_ bool operator()(const AddOption &a, const AddOption &b) const {
return a.category.count("/") > b.category.count("/") || (a.category + "/" + a.name).naturalnocasecmp_to(b.category + "/" + b.name) < 0;
}
};
Vector<AddOption> add_options;
- int texture_node_option_idx;
+ int cubemap_node_option_idx;
+ int texture2d_node_option_idx;
+ int texture2d_array_node_option_idx;
+ int texture3d_node_option_idx;
int custom_node_option_idx;
+ int curve_node_option_idx;
List<String> keyword_list;
+ List<VisualShaderNodeUniformRef> uniform_refs;
+
void _draw_color_over_button(Object *obj, Color p_color);
void _add_custom_node(const String &p_path);
- void _add_texture_node(const String &p_path);
+ void _add_cubemap_node(const String &p_path);
+ void _add_texture2d_node(const String &p_path);
+ void _add_texture2d_array_node(const String &p_path);
+ void _add_texture3d_node(const String &p_path);
+ void _add_curve_node(const String &p_path);
+
VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);
void _update_options_menu();
+ void _set_mode(int p_which);
void _show_preview_text();
+ void _preview_close_requested();
+ void _preview_size_changed();
void _update_preview();
String _get_description(int p_idx);
static VisualShaderEditor *singleton;
+ struct DragOp {
+ VisualShader::Type type = VisualShader::Type::TYPE_MAX;
+ int node = 0;
+ Vector2 from;
+ Vector2 to;
+ };
+ List<DragOp> drag_buffer;
+ bool drag_dirty = false;
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);
+ void _nodes_dragged();
bool updating;
void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);
@@ -190,8 +303,9 @@ class VisualShaderEditor : public VBoxContainer {
void _scroll_changed(const Vector2 &p_scroll);
void _node_selected(Object *p_node);
- void _delete_request(int);
- void _delete_nodes();
+ void _delete_nodes(int p_type, const List<int> &p_nodes);
+ void _delete_node_request(int p_type, int p_node);
+ void _delete_nodes_request();
void _removed_from_graph();
@@ -208,8 +322,8 @@ class VisualShaderEditor : public VBoxContainer {
void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position);
void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position);
- void _line_edit_changed(const String &p_text, Object *line_edit, int p_node_id);
- void _line_edit_focus_out(Object *line_edit, int p_node_id);
+ void _uniform_line_edit_changed(const String &p_text, int p_node_id);
+ void _uniform_line_edit_focus_out(Object *line_edit, int p_node_id);
void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output);
@@ -229,23 +343,28 @@ class VisualShaderEditor : public VBoxContainer {
void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
Vector<Ref<VisualShaderNodePlugin>> plugins;
+ Ref<VisualShaderGraphPlugin> graph_plugin;
void _mode_selected(int p_id);
- void _rebuild();
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
+ void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
+
+ void _float_constant_selected(int p_index, int p_node);
+
+ VisualShader::Type get_current_shader_type() const;
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_input_port(int p_node, int p_port);
void _change_input_port_type(int p_type, int p_node, int p_port);
- void _change_input_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+ void _change_input_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
void _add_output_port(int p_node, int p_port, int p_port_type, const String &p_name);
void _remove_output_port(int p_node, int p_port);
void _change_output_port_type(int p_type, int p_node, int p_port);
- void _change_output_port_name(const String &p_text, Object *line_edit, int p_node, int p_port);
+ void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
- void _expression_focus_out(Object *text_edit, int p_node);
+ void _expression_focus_out(Object *code_edit, int p_node);
void _set_node_size(int p_type, int p_node, const Size2 &p_size);
void _node_resized(const Vector2 &p_new_size, int p_type, int p_node);
@@ -269,6 +388,10 @@ class VisualShaderEditor : public VBoxContainer {
bool _is_available(int p_mode);
void _update_created_node(GraphNode *node);
+ void _update_uniforms(bool p_update_refs);
+ void _update_uniform_refs(Set<String> &p_names);
+
+ void _visibility_changed();
protected:
void _notification(int p_what);
@@ -280,17 +403,17 @@ public:
void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
static VisualShaderEditor *get_singleton() { return singleton; }
+ VisualShaderGraphPlugin *get_graph_plugin() { return graph_plugin.ptr(); }
void clear_custom_types();
void add_custom_type(const String &p_name, const Ref<Script> &p_script, const String &p_description, int p_return_icon_type, const String &p_category, bool p_highend);
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void edit(VisualShader *p_visual_shader);
VisualShaderEditor();
};
class VisualShaderEditorPlugin : public EditorPlugin {
-
GDCLASS(VisualShaderEditorPlugin, EditorPlugin);
VisualShaderEditor *visual_shader_editor;
@@ -298,22 +421,21 @@ class VisualShaderEditorPlugin : public EditorPlugin {
Button *button;
public:
- virtual String get_name() const { return "VisualShader"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
+ virtual String get_name() const override { return "VisualShader"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool p_visible) override;
VisualShaderEditorPlugin(EditorNode *p_node);
~VisualShaderEditorPlugin();
};
class VisualShaderNodePluginDefault : public VisualShaderNodePlugin {
-
GDCLASS(VisualShaderNodePluginDefault, VisualShaderNodePlugin);
public:
- virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
+ virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) override;
};
class EditorPropertyShaderMode : public EditorProperty {
@@ -327,7 +449,7 @@ protected:
public:
void setup(const Vector<String> &p_options);
- virtual void update_property();
+ virtual void update_property() override;
void set_option_button_clip(bool p_enable);
EditorPropertyShaderMode();
};
@@ -336,36 +458,35 @@ class EditorInspectorShaderModePlugin : public EditorInspectorPlugin {
GDCLASS(EditorInspectorShaderModePlugin, EditorInspectorPlugin);
public:
- virtual bool can_handle(Object *p_object);
- virtual void parse_begin(Object *p_object);
- virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false);
- virtual void parse_end();
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+ virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage, bool p_wide = false) override;
+ virtual void parse_end() override;
};
class VisualShaderNodePortPreview : public Control {
GDCLASS(VisualShaderNodePortPreview, Control);
Ref<VisualShader> shader;
- VisualShader::Type type;
- int node;
- int port;
+ VisualShader::Type type = VisualShader::Type::TYPE_MAX;
+ int node = 0;
+ int port = 0;
void _shader_changed(); //must regen
protected:
void _notification(int p_what);
static void _bind_methods();
public:
- virtual Size2 get_minimum_size() const;
+ virtual Size2 get_minimum_size() const override;
void setup(const Ref<VisualShader> &p_shader, VisualShader::Type p_type, int p_node, int p_port);
- VisualShaderNodePortPreview();
};
class VisualShaderConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(VisualShaderConversionPlugin, EditorResourceConversionPlugin);
public:
- virtual String converts_to() const;
- virtual bool handles(const Ref<Resource> &p_resource) const;
- virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const;
+ virtual String converts_to() const override;
+ virtual bool handles(const Ref<Resource> &p_resource) const override;
+ virtual Ref<Resource> convert(const Ref<Resource> &p_resource) const override;
};
#endif // VISUAL_SHADER_EDITOR_PLUGIN_H