diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/skeleton_2d_editor_plugin.cpp | 5 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 2 |
2 files changed, 4 insertions, 3 deletions
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 7ef680d7ef..c350004f0f 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -98,9 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() { options->set_text(TTR("Skeleton2D")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons"))); - options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST); + options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST); options->get_popup()->add_separator(); - options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST); + // Use the "Overwrite" word to highlight that this is a destructive operation. + options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST); options->set_switch_on_hover(true); options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option)); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 50808a25af..aaa085675c 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -4042,7 +4042,7 @@ VisualShaderEditor::VisualShaderEditor() { graph->get_zoom_hbox()->add_child(add_node); add_node->set_text(TTR("Add Node...")); graph->get_zoom_hbox()->move_child(add_node, 0); - add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false)); + add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX)); preview_shader = memnew(Button); preview_shader->set_flat(true); |