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-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp44
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
2 files changed, 14 insertions, 32 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 951e971615..7d96f0b87b 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -289,39 +289,24 @@ void AnimationPlayerEditor::_pause_pressed() {
//player->set_pause( pause->is_pressed() );
}
+void AnimationPlayerEditor::_animation_selected(int p_which) {
-String AnimationPlayerEditor::_get_current_animation() const {
-
+ if (updating)
+ return;
// when selecting an animation, the idea is that the only interesting behavior
// ui-wise is that it should play/blend the next one if currently playing
+ String current;
if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
- return animation->get_item_text(animation->get_selected());
+ current = animation->get_item_text(animation->get_selected());
}
- return "";
-}
-
-void AnimationPlayerEditor::_animation_selected(int p_which) {
-
- if (updating)
- return;
-
- _current_animation_updated();
-}
-
-void AnimationPlayerEditor::_current_animation_updated() {
-
- String current = _get_current_animation();
-
if (current != "") {
- Ref<Animation> anim = player->get_animation(current);
player->set_assigned_animation(current);
- {
- if (!anim->is_connected("changed", this, "_current_animation_updated"))
- anim->connect("changed", this, "_current_animation_updated");
+ Ref<Animation> anim = player->get_animation(current);
+ {
track_editor->set_animation(anim);
Node *root = player->get_node(player->get_root());
@@ -1078,19 +1063,17 @@ void AnimationPlayerEditor::_list_changed() {
_update_player();
}
+void AnimationPlayerEditor::_animation_key_editor_anim_len_changed(float p_len) {
+
+ frame->set_max(p_len);
+}
+
void AnimationPlayerEditor::_animation_key_editor_anim_step_changed(float p_len) {
if (p_len)
frame->set_step(p_len);
else
frame->set_step(0.00001);
-
- String current = _get_current_animation();
-
- if (current != "") {
- Ref<Animation> anim = player->get_animation(current);
- anim->_change_notify("step");
- }
}
void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag) {
@@ -1568,7 +1551,6 @@ void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_autoplay_pressed"), &AnimationPlayerEditor::_autoplay_pressed);
ClassDB::bind_method(D_METHOD("_pause_pressed"), &AnimationPlayerEditor::_pause_pressed);
ClassDB::bind_method(D_METHOD("_animation_selected"), &AnimationPlayerEditor::_animation_selected);
- ClassDB::bind_method(D_METHOD("_current_animation_updated"), &AnimationPlayerEditor::_current_animation_updated);
ClassDB::bind_method(D_METHOD("_animation_name_edited"), &AnimationPlayerEditor::_animation_name_edited);
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
@@ -1588,6 +1570,7 @@ void AnimationPlayerEditor::_bind_methods() {
//ClassDB::bind_method(D_METHOD("_editor_load_all"),&AnimationPlayerEditor::_editor_load_all);
ClassDB::bind_method(D_METHOD("_list_changed"), &AnimationPlayerEditor::_list_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_seek"), &AnimationPlayerEditor::_animation_key_editor_seek);
+ ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_len_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_len_changed);
ClassDB::bind_method(D_METHOD("_animation_key_editor_anim_step_changed"), &AnimationPlayerEditor::_animation_key_editor_anim_step_changed);
ClassDB::bind_method(D_METHOD("_hide_anim_editors"), &AnimationPlayerEditor::_hide_anim_editors);
ClassDB::bind_method(D_METHOD("_animation_duplicate"), &AnimationPlayerEditor::_animation_duplicate);
@@ -1801,6 +1784,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
add_child(track_editor);
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
track_editor->connect("timeline_changed", this, "_animation_key_editor_seek");
+ track_editor->connect("animation_len_changed", this, "_animation_key_editor_anim_len_changed");
track_editor->connect("animation_step_changed", this, "_animation_key_editor_anim_step_changed");
_update_player();
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index b1026b5b9f..dedce16bbc 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -171,9 +171,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _autoplay_pressed();
void _stop_pressed();
void _pause_pressed();
- String _get_current_animation() const;
void _animation_selected(int p_which);
- void _current_animation_updated();
void _animation_new();
void _animation_rename();
void _animation_name_edited();