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-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp9
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
2 files changed, 9 insertions, 4 deletions
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index 95cd5683a6..4a0fc0b29f 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -1347,7 +1347,12 @@ void TileMapEditorTilesPlugin::_stop_dragging() {
}
if (picked_source >= 0) {
- sources_list->set_current(picked_source);
+ for (int i = 0; i < sources_list->get_item_count(); i++) {
+ if (int(sources_list->get_item_metadata(i)) == picked_source) {
+ sources_list->set_current(i);
+ break;
+ }
+ }
sources_list->ensure_current_is_visible();
TilesEditorPlugin::get_singleton()->set_sources_lists_current(picked_source);
}
@@ -4019,7 +4024,7 @@ TileMapEditor::TileMapEditor() {
// Layer selector.
layers_selection_popup = memnew(PopupMenu);
layers_selection_popup->connect("id_pressed", callable_mp(this, &TileMapEditor::_layers_selection_id_pressed));
- layers_selection_popup->set_close_on_parent_focus(false);
+ layers_selection_popup->set_flag(Window::FLAG_POPUP, false);
layers_selection_button = memnew(Button);
layers_selection_button->set_toggle_mode(true);
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 446ad12104..a821faf6b3 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -4458,8 +4458,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));