diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/asset_library_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 102 | ||||
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.h | 13 | ||||
-rw-r--r-- | editor/plugins/gdextension_export_plugin.h | 138 | ||||
-rw-r--r-- | editor/plugins/gradient_texture_2d_editor_plugin.cpp | 284 | ||||
-rw-r--r-- | editor/plugins/gradient_texture_2d_editor_plugin.h | 112 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 36 | ||||
-rw-r--r-- | editor/plugins/resource_preloader_editor_plugin.cpp | 3 | ||||
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 14 | ||||
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 47 | ||||
-rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.h | 1 | ||||
-rw-r--r-- | editor/plugins/theme_editor_plugin.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/tiles/tile_map_editor.cpp | 1 | ||||
-rw-r--r-- | editor/plugins/tiles/tile_set_editor.cpp | 1 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 4 |
15 files changed, 691 insertions, 71 deletions
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index fd9b665b20..1468d63daf 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -577,6 +577,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() { void EditorAssetLibrary::_notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { + add_theme_style_override("panel", get_theme_stylebox(SNAME("bg"), SNAME("AssetLib"))); error_label->raise(); } break; @@ -1377,7 +1378,6 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { initial_loading = true; VBoxContainer *library_main = memnew(VBoxContainer); - add_child(library_main); HBoxContainer *search_hb = memnew(HBoxContainer); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 4ee4eb86af..d713e70251 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -60,12 +60,12 @@ // Min and Max are power of two in order to play nicely with successive increment. // That way, we can naturally reach a 100% zoom from boundaries. -#define MIN_ZOOM 1. / 128 -#define MAX_ZOOM 128 +constexpr real_t MIN_ZOOM = 1. / 128; +constexpr real_t MAX_ZOOM = 128; #define RULER_WIDTH (15 * EDSCALE) -#define SCALE_HANDLE_DISTANCE 25 -#define MOVE_HANDLE_DISTANCE 25 +constexpr real_t SCALE_HANDLE_DISTANCE = 25; +constexpr real_t MOVE_HANDLE_DISTANCE = 25; class SnapDialog : public ConfirmationDialog { GDCLASS(SnapDialog, ConfirmationDialog); @@ -489,12 +489,12 @@ void CanvasItemEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) { viewport->update(); } - if (k->is_pressed() && !k->is_ctrl_pressed() && !k->is_echo()) { - if ((grid_snap_active || show_grid) && multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->matches_event(p_ev)) { + if (k->is_pressed() && !k->is_ctrl_pressed() && !k->is_echo() && (grid_snap_active || _is_grid_visible())) { + if (multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->matches_event(p_ev)) { // Multiply the grid size grid_step_multiplier = MIN(grid_step_multiplier + 1, 12); viewport->update(); - } else if ((grid_snap_active || show_grid) && divide_grid_step_shortcut.is_valid() && divide_grid_step_shortcut->matches_event(p_ev)) { + } else if (divide_grid_step_shortcut.is_valid() && divide_grid_step_shortcut->matches_event(p_ev)) { // Divide the grid size Point2 new_grid_step = grid_step * Math::pow(2.0, grid_step_multiplier - 1); if (new_grid_step.x >= 1.0 && new_grid_step.y >= 1.0) { @@ -938,6 +938,60 @@ void CanvasItemEditor::_reset_create_position() { node_create_position = Point2(); } +bool CanvasItemEditor::_is_grid_visible() const { + switch (grid_visibility) { + case GRID_VISIBILITY_SHOW: + return true; + case GRID_VISIBILITY_SHOW_WHEN_SNAPPING: + return grid_snap_active; + case GRID_VISIBILITY_HIDE: + return false; + } + ERR_FAIL_V_MSG(true, "Unexpected grid_visibility value"); +} + +void CanvasItemEditor::_prepare_grid_menu() { + for (int i = GRID_VISIBILITY_SHOW; i <= GRID_VISIBILITY_HIDE; i++) { + grid_menu->set_item_checked(i, i == grid_visibility); + } +} + +void CanvasItemEditor::_on_grid_menu_id_pressed(int p_id) { + switch (p_id) { + case GRID_VISIBILITY_SHOW: + case GRID_VISIBILITY_SHOW_WHEN_SNAPPING: + case GRID_VISIBILITY_HIDE: + grid_visibility = (GridVisibility)p_id; + viewport->update(); + view_menu->get_popup()->hide(); + return; + } + + // Toggle grid: go to the least restrictive option possible. + if (grid_snap_active) { + switch (grid_visibility) { + case GRID_VISIBILITY_SHOW: + case GRID_VISIBILITY_SHOW_WHEN_SNAPPING: + grid_visibility = GRID_VISIBILITY_HIDE; + break; + case GRID_VISIBILITY_HIDE: + grid_visibility = GRID_VISIBILITY_SHOW_WHEN_SNAPPING; + break; + } + } else { + switch (grid_visibility) { + case GRID_VISIBILITY_SHOW: + grid_visibility = GRID_VISIBILITY_SHOW_WHEN_SNAPPING; + break; + case GRID_VISIBILITY_SHOW_WHEN_SNAPPING: + case GRID_VISIBILITY_HIDE: + grid_visibility = GRID_VISIBILITY_SHOW; + break; + } + } + viewport->update(); +} + bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> b = p_event; Ref<InputEventMouseMotion> m = p_event; @@ -2162,7 +2216,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) { Ref<InputEventKey> k = p_event; if (drag_type == DRAG_NONE) { - if (b.is_valid() && + if (b.is_valid() && b->is_pressed() && ((b->get_button_index() == MouseButton::RIGHT && b->is_alt_pressed() && tool == TOOL_SELECT) || (b->get_button_index() == MouseButton::LEFT && tool == TOOL_LIST_SELECT))) { // Popup the selection menu list @@ -2728,7 +2782,7 @@ void CanvasItemEditor::_draw_rulers() { // The rule transform Transform2D ruler_transform = Transform2D(); - if (show_grid || grid_snap_active) { + if (grid_snap_active || _is_grid_visible()) { List<CanvasItem *> selection = _get_edited_canvas_items(); if (snap_relative && selection.size() > 0) { ruler_transform.translate(_get_encompassing_rect_from_list(selection).position); @@ -2808,7 +2862,7 @@ void CanvasItemEditor::_draw_rulers() { } void CanvasItemEditor::_draw_grid() { - if (show_grid || grid_snap_active) { + if (_is_grid_visible()) { // Draw the grid Vector2 real_grid_offset; const List<CanvasItem *> selection = _get_edited_canvas_items(); @@ -4139,12 +4193,6 @@ void CanvasItemEditor::_update_override_camera_button(bool p_game_running) { void CanvasItemEditor::_popup_callback(int p_op) { last_option = MenuOption(p_op); switch (p_op) { - case SHOW_GRID: { - show_grid = !show_grid; - int idx = view_menu->get_popup()->get_item_index(SHOW_GRID); - view_menu->get_popup()->set_item_checked(idx, show_grid); - viewport->update(); - } break; case SHOW_ORIGIN: { show_origin = !show_origin; int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN); @@ -4617,7 +4665,7 @@ Dictionary CanvasItemEditor::get_state() const { state["snap_node_center"] = snap_node_center; state["snap_other_nodes"] = snap_other_nodes; state["snap_guides"] = snap_guides; - state["show_grid"] = show_grid; + state["grid_visibility"] = grid_visibility; state["show_origin"] = show_origin; state["show_viewport"] = show_viewport; state["show_rulers"] = show_rulers; @@ -4719,10 +4767,8 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { smartsnap_config_popup->set_item_checked(idx, snap_guides); } - if (state.has("show_grid")) { - show_grid = state["show_grid"]; - int idx = view_menu->get_popup()->get_item_index(SHOW_GRID); - view_menu->get_popup()->set_item_checked(idx, show_grid); + if (state.has("grid_visibility")) { + grid_visibility = (GridVisibility)(int)(state["grid_visibility"]); } if (state.has("show_origin")) { @@ -5132,7 +5178,19 @@ CanvasItemEditor::CanvasItemEditor() { p = view_menu->get_popup(); p->set_hide_on_checkable_item_selection(false); - p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_grid", TTR("Always Show Grid"), Key::NUMBERSIGN), SHOW_GRID); + + grid_menu = memnew(PopupMenu); + grid_menu->connect("about_to_popup", callable_mp(this, &CanvasItemEditor::_prepare_grid_menu)); + grid_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_on_grid_menu_id_pressed)); + grid_menu->set_name("GridMenu"); + grid_menu->add_radio_check_item(TTR("Show"), GRID_VISIBILITY_SHOW); + grid_menu->add_radio_check_item(TTR("Show When Snapping"), GRID_VISIBILITY_SHOW_WHEN_SNAPPING); + grid_menu->add_radio_check_item(TTR("Hide"), GRID_VISIBILITY_HIDE); + grid_menu->add_separator(); + grid_menu->add_shortcut(ED_SHORTCUT("canvas_item_editor/toggle_grid", TTR("Toggle Grid"), KeyModifierMask::CMD | Key::APOSTROPHE)); + p->add_child(grid_menu); + p->add_submenu_item(TTR("Grid"), "GridMenu"); + p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), Key::H), SHOW_HELPERS); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers")), SHOW_RULERS); p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), Key::Y), SHOW_GUIDES); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index e7c265ee02..1a9d49a4a8 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -116,7 +116,6 @@ private: SNAP_RELATIVE, SNAP_CONFIGURE, SNAP_USE_PIXEL, - SHOW_GRID, SHOW_HELPERS, SHOW_RULERS, SHOW_GUIDES, @@ -175,6 +174,12 @@ private: DRAG_KEY_MOVE }; + enum GridVisibility { + GRID_VISIBILITY_SHOW, + GRID_VISIBILITY_SHOW_WHEN_SNAPPING, + GRID_VISIBILITY_HIDE, + }; + bool selection_menu_additive_selection; Tool tool = TOOL_SELECT; @@ -190,7 +195,7 @@ private: HBoxContainer *hbc_context_menu; Transform2D transform; - bool show_grid = false; + GridVisibility grid_visibility = GRID_VISIBILITY_SHOW_WHEN_SNAPPING; bool show_rulers = true; bool show_guides = true; bool show_origin = true; @@ -314,6 +319,7 @@ private: MenuButton *skeleton_menu; Button *override_camera_button; MenuButton *view_menu; + PopupMenu *grid_menu; HBoxContainer *animation_hb; MenuButton *animation_menu; @@ -390,6 +396,9 @@ private: void _node_created(Node *p_node); void _reset_create_position(); void _update_editor_settings(); + bool _is_grid_visible() const; + void _prepare_grid_menu(); + void _on_grid_menu_id_pressed(int p_id); UndoRedo *undo_redo; diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h new file mode 100644 index 0000000000..8ed72b1c42 --- /dev/null +++ b/editor/plugins/gdextension_export_plugin.h @@ -0,0 +1,138 @@ +/*************************************************************************/ +/* gdextension_export_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDEXTENSION_EXPORT_PLUGIN_H +#define GDEXTENSION_EXPORT_PLUGIN_H + +#include "editor/editor_export.h" + +class GDExtensionExportPlugin : public EditorExportPlugin { +protected: + virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features); +}; + +void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) { + if (p_type != "NativeExtension") { + return; + } + + Ref<ConfigFile> config; + config.instantiate(); + + Error err = config->load(p_path); + + if (err != OK) { + return; + } + + if (!config->has_section_key("configuration", "entry_symbol")) { + return; + } + + String entry_symbol = config->get_value("configuration", "entry_symbol"); + + List<String> libraries; + + config->get_section_keys("libraries", &libraries); + + for (const String &E : libraries) { + Vector<String> tags = E.split("."); + bool all_tags_met = true; + for (int i = 0; i < tags.size(); i++) { + String tag = tags[i].strip_edges(); + if (!p_features.has(tag)) { + all_tags_met = false; + break; + } + } + + if (all_tags_met) { + String library_path = config->get_value("libraries", E); + if (!library_path.begins_with("res://")) { + print_line("Skipping export of out-of-project library " + library_path); + continue; + } + add_shared_object(library_path, tags); + + if (p_features.has("iOS") && (library_path.ends_with(".a") || library_path.ends_with(".xcframework"))) { + String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n" + "extern void add_ios_init_callback(void (*cb)());\n" + "\n" + "extern \"C\" void $ENTRY();\n" + "void $ENTRY_init() {\n" + " if (&$ENTRY) register_dynamic_symbol((char *)\"$ENTRY\", (void *)$ENTRY);\n" + "}\n" + "struct $ENTRY_struct {\n" + " $ENTRY_struct() {\n" + " add_ios_init_callback($ENTRY_init);\n" + " }\n" + "};\n" + "$ENTRY_struct $ENTRY_struct_instance;\n\n"; + additional_code = additional_code.replace("$ENTRY", entry_symbol); + add_ios_cpp_code(additional_code); + + String linker_flags = "-Wl,-U,_" + entry_symbol; + add_ios_linker_flags(linker_flags); + } + break; + } + } + + List<String> dependencies; + + config->get_section_keys("dependencies", &dependencies); + for (const String &E : libraries) { + Vector<String> tags = E.split("."); + bool all_tags_met = true; + for (int i = 0; i < tags.size(); i++) { + String tag = tags[i].strip_edges(); + if (!p_features.has(tag)) { + all_tags_met = false; + break; + } + } + + if (all_tags_met) { + Dictionary dependency = config->get_value("dependencies", E); + for (const Variant *key = dependency.next(nullptr); key; key = dependency.next(key)) { + String library_path = *key; + String target_path = dependency[*key]; + if (!library_path.begins_with("res://")) { + print_line("Skipping export of out-of-project library " + library_path); + continue; + } + add_shared_object(library_path, tags, target_path); + } + break; + } + } +} + +#endif // GDEXTENSION_EXPORT_PLUGIN_H diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp new file mode 100644 index 0000000000..e97c611e96 --- /dev/null +++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp @@ -0,0 +1,284 @@ +/*************************************************************************/ +/* gradient_texture_2d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gradient_texture_2d_editor_plugin.h" + +#include "editor/editor_node.h" +#include "editor/editor_scale.h" +#include "scene/gui/box_container.h" +#include "scene/gui/flow_container.h" +#include "scene/gui/separator.h" + +Point2 GradientTexture2DEditorRect::_get_handle_position(const Handle p_handle) { + // Get the handle's mouse position in pixels relative to offset. + return (p_handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to()).clamp(Vector2(), Vector2(1, 1)) * size; +} + +void GradientTexture2DEditorRect::_update_fill_position() { + if (handle == HANDLE_NONE) { + return; + } + + // Update the texture's fill_from/fill_to property based on mouse input. + Vector2 percent = ((get_local_mouse_position() - offset) / size).clamp(Vector2(), Vector2(1, 1)); + if (snap_enabled) { + percent = (percent - Vector2(0.5, 0.5)).snapped(Vector2(snap_size, snap_size)) + Vector2(0.5, 0.5); + } + + String property_name = handle == HANDLE_FILL_FROM ? "fill_from" : "fill_to"; + + undo_redo->create_action(vformat(TTR("Set %s"), property_name), UndoRedo::MERGE_ENDS); + undo_redo->add_do_property(texture.ptr(), property_name, percent); + undo_redo->add_undo_property(texture.ptr(), property_name, handle == HANDLE_FILL_FROM ? texture->get_fill_from() : texture->get_fill_to()); + undo_redo->commit_action(); +} + +void GradientTexture2DEditorRect::gui_input(const Ref<InputEvent> &p_event) { + // Grab/release handle. + const Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { + if (mb->is_pressed()) { + Point2 mouse_position = mb->get_position() - offset; + if (Rect2(_get_handle_position(HANDLE_FILL_FROM).round() - handle_size / 2, handle_size).has_point(mouse_position)) { + handle = HANDLE_FILL_FROM; + } else if (Rect2(_get_handle_position(HANDLE_FILL_TO).round() - handle_size / 2, handle_size).has_point(mouse_position)) { + handle = HANDLE_FILL_TO; + } else { + handle = HANDLE_NONE; + } + } else { + _update_fill_position(); + handle = HANDLE_NONE; + } + } + + // Move handle. + const Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + _update_fill_position(); + } +} + +void GradientTexture2DEditorRect::set_texture(Ref<GradientTexture2D> &p_texture) { + texture = p_texture; + texture->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); +} + +void GradientTexture2DEditorRect::set_snap_enabled(bool p_snap_enabled) { + snap_enabled = p_snap_enabled; + update(); +} + +void GradientTexture2DEditorRect::set_snap_size(float p_snap_size) { + snap_size = p_snap_size; + update(); +} + +void GradientTexture2DEditorRect::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + checkerboard->set_texture(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons"))); + } break; + + case NOTIFICATION_DRAW: { + if (texture.is_null()) { + return; + } + + const Ref<Texture2D> fill_from_icon = get_theme_icon(SNAME("EditorPathSmoothHandle"), SNAME("EditorIcons")); + const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons")); + handle_size = fill_from_icon->get_size(); + + const int MAX_HEIGHT = 250 * EDSCALE; + Size2 rect_size = get_size(); + + // Get the size and position to draw the texture and handles at. + size = Size2(texture->get_width() * MAX_HEIGHT / texture->get_height(), MAX_HEIGHT); + if (size.width > rect_size.width) { + size.width = rect_size.width; + size.height = texture->get_height() * rect_size.width / texture->get_width(); + } + offset = Point2(Math::round((rect_size.width - size.width) / 2), 0) + handle_size / 2; + set_custom_minimum_size(Size2(0, size.height)); + size -= handle_size; + checkerboard->set_rect(Rect2(offset, size)); + + draw_set_transform(offset); + draw_texture_rect(texture, Rect2(Point2(), size)); + + // Draw grid snap lines. + if (snap_enabled) { + const Color primary_line_color = Color(0.5, 0.5, 0.5, 0.9); + const Color line_color = Color(0.5, 0.5, 0.5, 0.5); + + // Draw border and centered axis lines. + draw_rect(Rect2(Point2(), size), primary_line_color, false); + draw_line(Point2(size.width / 2, 0), Point2(size.width / 2, size.height), primary_line_color); + draw_line(Point2(0, size.height / 2), Point2(size.width, size.height / 2), primary_line_color); + + // Draw vertical lines. + int prev_idx = 0; + for (int x = 0; x < size.width; x++) { + int idx = int((x / size.width - 0.5) / snap_size); + + if (x > 0 && prev_idx != idx) { + draw_line(Point2(x, 0), Point2(x, size.height), line_color); + } + + prev_idx = idx; + } + + // Draw horizontal lines. + prev_idx = 0; + for (int y = 0; y < size.height; y++) { + int idx = int((y / size.height - 0.5) / snap_size); + + if (y > 0 && prev_idx != idx) { + draw_line(Point2(0, y), Point2(size.width, y), line_color); + } + + prev_idx = idx; + } + } + + // Draw handles. + draw_texture(fill_from_icon, (_get_handle_position(HANDLE_FILL_FROM) - handle_size / 2).round()); + draw_texture(fill_to_icon, (_get_handle_position(HANDLE_FILL_TO) - handle_size / 2).round()); + } break; + } +} + +GradientTexture2DEditorRect::GradientTexture2DEditorRect() { + undo_redo = EditorNode::get_singleton()->get_undo_redo(); + + checkerboard = memnew(TextureRect); + checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE); + checkerboard->set_draw_behind_parent(true); + add_child(checkerboard); +} + +/////////////////////// + +void GradientTexture2DEditor::_reverse_button_pressed() { + undo_redo->create_action(TTR("Swap GradientTexture2D Fill Points")); + undo_redo->add_do_property(texture.ptr(), "fill_from", texture->get_fill_to()); + undo_redo->add_do_property(texture.ptr(), "fill_to", texture->get_fill_from()); + undo_redo->add_undo_property(texture.ptr(), "fill_from", texture->get_fill_from()); + undo_redo->add_undo_property(texture.ptr(), "fill_to", texture->get_fill_to()); + undo_redo->commit_action(); +} + +void GradientTexture2DEditor::_set_snap_enabled(bool p_enabled) { + texture_editor_rect->set_snap_enabled(p_enabled); + + snap_size_edit->set_visible(p_enabled); +} + +void GradientTexture2DEditor::_set_snap_size(float p_snap_size) { + texture_editor_rect->set_snap_size(MAX(p_snap_size, 0.01)); +} + +void GradientTexture2DEditor::set_texture(Ref<GradientTexture2D> &p_texture) { + texture = p_texture; + texture_editor_rect->set_texture(p_texture); +} + +void GradientTexture2DEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + reverse_button->set_icon(get_theme_icon(SNAME("ReverseGradient"), SNAME("EditorIcons"))); + snap_button->set_icon(get_theme_icon(SNAME("SnapGrid"), SNAME("EditorIcons"))); + } break; + } +} + +GradientTexture2DEditor::GradientTexture2DEditor() { + undo_redo = EditorNode::get_singleton()->get_undo_redo(); + + HFlowContainer *toolbar = memnew(HFlowContainer); + add_child(toolbar); + + reverse_button = memnew(Button); + reverse_button->set_tooltip(TTR("Swap Gradient Fill Points")); + toolbar->add_child(reverse_button); + reverse_button->connect("pressed", callable_mp(this, &GradientTexture2DEditor::_reverse_button_pressed)); + + toolbar->add_child(memnew(VSeparator)); + + snap_button = memnew(Button); + snap_button->set_tooltip(TTR("Toggle Grid Snap")); + snap_button->set_toggle_mode(true); + toolbar->add_child(snap_button); + snap_button->connect("toggled", callable_mp(this, &GradientTexture2DEditor::_set_snap_enabled)); + + snap_size_edit = memnew(EditorSpinSlider); + snap_size_edit->set_min(0.01); + snap_size_edit->set_max(0.5); + snap_size_edit->set_step(0.01); + snap_size_edit->set_value(0.1); + snap_size_edit->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); + toolbar->add_child(snap_size_edit); + snap_size_edit->connect("value_changed", callable_mp(this, &GradientTexture2DEditor::_set_snap_size)); + + texture_editor_rect = memnew(GradientTexture2DEditorRect); + add_child(texture_editor_rect); + + set_mouse_filter(MOUSE_FILTER_STOP); + _set_snap_enabled(snap_button->is_pressed()); + _set_snap_size(snap_size_edit->get_value()); +} + +/////////////////////// + +bool EditorInspectorPluginGradientTexture2D::can_handle(Object *p_object) { + return Object::cast_to<GradientTexture2D>(p_object) != nullptr; +} + +void EditorInspectorPluginGradientTexture2D::parse_begin(Object *p_object) { + GradientTexture2D *texture = Object::cast_to<GradientTexture2D>(p_object); + if (!texture) { + return; + } + Ref<GradientTexture2D> t(texture); + + GradientTexture2DEditor *editor = memnew(GradientTexture2DEditor); + editor->set_texture(t); + add_custom_control(editor); +} + +/////////////////////// + +GradientTexture2DEditorPlugin::GradientTexture2DEditorPlugin() { + Ref<EditorInspectorPluginGradientTexture2D> plugin; + plugin.instantiate(); + add_inspector_plugin(plugin); +} diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h new file mode 100644 index 0000000000..4ce64ce1dc --- /dev/null +++ b/editor/plugins/gradient_texture_2d_editor_plugin.h @@ -0,0 +1,112 @@ +/*************************************************************************/ +/* gradient_texture_2d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GRADIENT_TEXTURE_2D_EDITOR +#define GRADIENT_TEXTURE_2D_EDITOR + +#include "editor/editor_plugin.h" +#include "editor/editor_spin_slider.h" + +class GradientTexture2DEditorRect : public Control { + GDCLASS(GradientTexture2DEditorRect, Control); + + enum Handle { + HANDLE_NONE, + HANDLE_FILL_FROM, + HANDLE_FILL_TO + }; + + Ref<GradientTexture2D> texture; + UndoRedo *undo_redo = nullptr; + bool snap_enabled = false; + float snap_size = 0; + + TextureRect *checkerboard = nullptr; + + Handle handle = HANDLE_NONE; + Size2 handle_size; + Point2 offset; + Size2 size; + + Point2 _get_handle_position(const Handle p_handle); + void _update_fill_position(); + virtual void gui_input(const Ref<InputEvent> &p_event) override; + +protected: + void _notification(int p_what); + +public: + void set_texture(Ref<GradientTexture2D> &p_texture); + void set_snap_enabled(bool p_snap_enabled); + void set_snap_size(float p_snap_size); + + GradientTexture2DEditorRect(); +}; + +class GradientTexture2DEditor : public VBoxContainer { + GDCLASS(GradientTexture2DEditor, VBoxContainer); + + Ref<GradientTexture2D> texture; + UndoRedo *undo_redo = nullptr; + + Button *reverse_button = nullptr; + Button *snap_button = nullptr; + EditorSpinSlider *snap_size_edit = nullptr; + GradientTexture2DEditorRect *texture_editor_rect = nullptr; + + void _reverse_button_pressed(); + void _set_snap_enabled(bool p_enabled); + void _set_snap_size(float p_snap_size); + +protected: + void _notification(int p_what); + +public: + void set_texture(Ref<GradientTexture2D> &p_texture); + + GradientTexture2DEditor(); +}; + +class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin { + GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin); + +public: + virtual bool can_handle(Object *p_object) override; + virtual void parse_begin(Object *p_object) override; +}; + +class GradientTexture2DEditorPlugin : public EditorPlugin { + GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin); + +public: + GradientTexture2DEditorPlugin(); +}; + +#endif diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index a857a7509e..39e2e0bc9b 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -56,31 +56,31 @@ #include "scene/resources/packed_scene.h" #include "scene/resources/surface_tool.h" -#define DISTANCE_DEFAULT 4 +constexpr real_t DISTANCE_DEFAULT = 4; -#define GIZMO_ARROW_SIZE 0.35 -#define GIZMO_RING_HALF_WIDTH 0.1 -#define GIZMO_PLANE_SIZE 0.2 -#define GIZMO_PLANE_DST 0.3 -#define GIZMO_CIRCLE_SIZE 1.1 -#define GIZMO_SCALE_OFFSET (GIZMO_CIRCLE_SIZE + 0.3) -#define GIZMO_ARROW_OFFSET (GIZMO_CIRCLE_SIZE + 0.3) +constexpr real_t GIZMO_ARROW_SIZE = 0.35; +constexpr real_t GIZMO_RING_HALF_WIDTH = 0.1; +constexpr real_t GIZMO_PLANE_SIZE = 0.2; +constexpr real_t GIZMO_PLANE_DST = 0.3; +constexpr real_t GIZMO_CIRCLE_SIZE = 1.1; +constexpr real_t GIZMO_SCALE_OFFSET = GIZMO_CIRCLE_SIZE + 0.3; +constexpr real_t GIZMO_ARROW_OFFSET = GIZMO_CIRCLE_SIZE + 0.3; -#define ZOOM_FREELOOK_MIN 0.01 -#define ZOOM_FREELOOK_MULTIPLIER 1.08 -#define ZOOM_FREELOOK_INDICATOR_DELAY_S 1.5 +constexpr real_t ZOOM_FREELOOK_MIN = 0.01; +constexpr real_t ZOOM_FREELOOK_MULTIPLIER = 1.08; +constexpr real_t ZOOM_FREELOOK_INDICATOR_DELAY_S = 1.5; #ifdef REAL_T_IS_DOUBLE -#define ZOOM_FREELOOK_MAX 1'000'000'000'000 +constexpr double ZOOM_FREELOOK_MAX = 1'000'000'000'000; #else -#define ZOOM_FREELOOK_MAX 10'000 +constexpr float ZOOM_FREELOOK_MAX = 10'000; #endif -#define MIN_Z 0.01 -#define MAX_Z 1000000.0 +constexpr real_t MIN_Z = 0.01; +constexpr real_t MAX_Z = 1000000.0; -#define MIN_FOV 0.01 -#define MAX_FOV 179 +constexpr real_t MIN_FOV = 0.01; +constexpr real_t MAX_FOV = 179; void ViewportRotationControl::_notification(int p_what) { switch (p_what) { @@ -145,7 +145,7 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) { // Draw the axis letter for the positive axes. const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z"); - draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha)); + draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha)); } else { // Draw an outline around the negative axes. draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c); diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index b7aef7f1bb..eafc53c72b 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -39,7 +39,8 @@ void ResourcePreloaderEditor::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { load->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons"))); } break; } diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 02f11bb82f..dbe6ca192c 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -435,8 +435,16 @@ void ShaderEditor::_menu_option(int p_option) { } void ShaderEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_WM_WINDOW_FOCUS_IN) { - _check_for_external_edit(); + switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { + PopupMenu *popup = help_menu->get_popup(); + popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("Instance"), SNAME("EditorIcons"))); + } break; + + case NOTIFICATION_WM_WINDOW_FOCUS_IN: { + _check_for_external_edit(); + } break; } } @@ -772,7 +780,7 @@ ShaderEditor::ShaderEditor() { help_menu = memnew(MenuButton); help_menu->set_text(TTR("Help")); help_menu->set_switch_on_hover(true); - help_menu->get_popup()->add_icon_item(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")), TTR("Online Docs"), HELP_DOCS); + help_menu->get_popup()->add_item(TTR("Online Docs"), HELP_DOCS); help_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditor::_menu_option)); add_child(main_container); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 4a63080747..87b5b829e0 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -204,15 +204,22 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) { // to allow performing this action anywhere, even if the cursor isn't // hovering the texture in the workspace. if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed() && mb->is_ctrl_pressed()) { - _sheet_zoom_in(); + _sheet_zoom_on_position(scale_ratio, mb->get_position()); // Don't scroll up after zooming in. - accept_event(); + split_sheet_scroll->accept_event(); } else if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed() && mb->is_ctrl_pressed()) { - _sheet_zoom_out(); + _sheet_zoom_on_position(1 / scale_ratio, mb->get_position()); // Don't scroll down after zooming out. - accept_event(); + split_sheet_scroll->accept_event(); } } + + const Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) { + const Vector2 dragged = Input::get_singleton()->warp_mouse_motion(mm, split_sheet_scroll->get_global_rect()); + split_sheet_scroll->set_h_scroll(split_sheet_scroll->get_h_scroll() - dragged.x); + split_sheet_scroll->set_v_scroll(split_sheet_scroll->get_v_scroll() - dragged.y); + } } void SpriteFramesEditor::_sheet_add_frames() { @@ -243,20 +250,25 @@ void SpriteFramesEditor::_sheet_add_frames() { undo_redo->commit_action(); } +void SpriteFramesEditor::_sheet_zoom_on_position(float p_zoom, const Vector2 &p_position) { + const float old_zoom = sheet_zoom; + sheet_zoom = CLAMP(sheet_zoom * p_zoom, min_sheet_zoom, max_sheet_zoom); + + const Size2 texture_size = split_sheet_preview->get_texture()->get_size(); + split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); + + Vector2 offset = Vector2(split_sheet_scroll->get_h_scroll(), split_sheet_scroll->get_v_scroll()); + offset = (offset + p_position) / old_zoom * sheet_zoom - p_position; + split_sheet_scroll->set_h_scroll(offset.x); + split_sheet_scroll->set_v_scroll(offset.y); +} + void SpriteFramesEditor::_sheet_zoom_in() { - if (sheet_zoom < max_sheet_zoom) { - sheet_zoom *= scale_ratio; - Size2 texture_size = split_sheet_preview->get_texture()->get_size(); - split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); - } + _sheet_zoom_on_position(scale_ratio, Vector2()); } void SpriteFramesEditor::_sheet_zoom_out() { - if (sheet_zoom > min_sheet_zoom) { - sheet_zoom /= scale_ratio; - Size2 texture_size = split_sheet_preview->get_texture()->get_size(); - split_sheet_preview->set_custom_minimum_size(texture_size * sheet_zoom); - } + _sheet_zoom_on_position(1 / scale_ratio, Vector2()); } void SpriteFramesEditor::_sheet_zoom_reset() { @@ -310,7 +322,8 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { void SpriteFramesEditor::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { + case NOTIFICATION_ENTER_TREE: + case NOTIFICATION_THEME_CHANGED: { load->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons"))); load_sheet->set_icon(get_theme_icon(SNAME("SpriteSheet"), SNAME("EditorIcons"))); copy->set_icon(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons"))); @@ -328,11 +341,9 @@ void SpriteFramesEditor::_notification(int p_what) { split_sheet_zoom_out->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons"))); split_sheet_zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons"))); split_sheet_zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons"))); - [[fallthrough]]; - } - case NOTIFICATION_THEME_CHANGED: { split_sheet_scroll->add_theme_style_override("bg", get_theme_stylebox(SNAME("bg"), SNAME("Tree"))); } break; + case NOTIFICATION_READY: { add_theme_constant_override("autohide", 1); // Fixes the dragger always showing up. } break; diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 461c8dd41a..872a88e262 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -143,6 +143,7 @@ class SpriteFramesEditor : public HSplitContainer { void _sheet_preview_input(const Ref<InputEvent> &p_event); void _sheet_scroll_input(const Ref<InputEvent> &p_event); void _sheet_add_frames(); + void _sheet_zoom_on_position(float p_zoom, const Vector2 &p_position); void _sheet_zoom_in(); void _sheet_zoom_out(); void _sheet_zoom_reset(); diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index d313b98a7f..e17bea0f2a 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -1887,7 +1887,6 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito theme_type_editor = p_theme_type_editor; tc = memnew(TabContainer); - tc->set_tab_alignment(TabBar::ALIGNMENT_LEFT); add_child(tc); // Edit Items tab. @@ -2046,6 +2045,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito // Import Items tab. TabContainer *import_tc = memnew(TabContainer); + import_tc->set_tab_alignment(TabBar::ALIGNMENT_CENTER); tc->add_child(import_tc); tc->set_tab_title(1, TTR("Import Items")); @@ -3393,6 +3393,7 @@ ThemeTypeEditor::ThemeTypeEditor() { add_default_items_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_add_default_type_items)); data_type_tabs = memnew(TabContainer); + data_type_tabs->set_tab_alignment(TabBar::ALIGNMENT_CENTER); main_vb->add_child(data_type_tabs); data_type_tabs->set_v_size_flags(SIZE_EXPAND_FILL); data_type_tabs->set_use_hidden_tabs_for_min_size(true); @@ -3640,7 +3641,6 @@ ThemeEditor::ThemeEditor() { preview_tabs_vb->add_child(preview_tabs_content); preview_tabs = memnew(TabBar); - preview_tabs->set_tab_alignment(TabBar::ALIGNMENT_LEFT); preview_tabs->set_h_size_flags(SIZE_EXPAND_FILL); preview_tabbar_hb->add_child(preview_tabs); preview_tabs->connect("tab_changed", callable_mp(this, &ThemeEditor::_change_preview_tab)); diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index 8d8c65f2c4..c1a95c11f6 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -3989,6 +3989,7 @@ TileMapEditor::TileMapEditor() { // TabBar. tabs_bar = memnew(TabBar); + tabs_bar->set_tab_alignment(TabBar::ALIGNMENT_CENTER); tabs_bar->set_clip_tabs(false); for (int plugin_index = 0; plugin_index < tile_map_editor_plugins.size(); plugin_index++) { Vector<TileMapEditorPlugin::TabData> tabs_vector = tile_map_editor_plugins[plugin_index]->get_tabs(); diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp index 8b0b184f54..fb4a563992 100644 --- a/editor/plugins/tiles/tile_set_editor.cpp +++ b/editor/plugins/tiles/tile_set_editor.cpp @@ -664,6 +664,7 @@ TileSetEditor::TileSetEditor() { // TabBar. tabs_bar = memnew(TabBar); + tabs_bar->set_tab_alignment(TabBar::ALIGNMENT_CENTER); tabs_bar->set_clip_tabs(false); tabs_bar->add_tab(TTR("Tiles")); tabs_bar->add_tab(TTR("Patterns")); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 7f30dd91e5..d83cf17048 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1773,8 +1773,6 @@ void VisualShaderEditor::_change_input_port_name(const String &p_text, Object *p undo_redo->create_action(TTR("Change Input Port Name")); undo_redo->add_do_method(node.ptr(), "set_input_port_name", p_port_id, validated_name); undo_redo->add_undo_method(node.ptr(), "set_input_port_name", p_port_id, node->get_input_port_name(p_port_id)); - undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id); - undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id); undo_redo->commit_action(); } @@ -1801,8 +1799,6 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object * undo_redo->create_action(TTR("Change Output Port Name")); undo_redo->add_do_method(node.ptr(), "set_output_port_name", p_port_id, validated_name); undo_redo->add_undo_method(node.ptr(), "set_output_port_name", p_port_id, prev_name); - undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node_id); - undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node_id); undo_redo->commit_action(); } |