summaryrefslogtreecommitdiff
path: root/editor/plugins
diff options
context:
space:
mode:
Diffstat (limited to 'editor/plugins')
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp32
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h30
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp36
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h30
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp38
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h30
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp10
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp38
-rw-r--r--editor/plugins/animation_state_machine_editor.h30
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp36
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h30
-rw-r--r--editor/plugins/animation_tree_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp571
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h17
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp6
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.cpp31
-rw-r--r--editor/plugins/cpu_particles_editor_plugin.h30
-rw-r--r--editor/plugins/curve_editor_plugin.cpp6
-rw-r--r--editor/plugins/editor_preview_plugins.cpp6
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp26
-rw-r--r--editor/plugins/item_list_editor_plugin.h4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/material_editor_plugin.cpp390
-rw-r--r--editor/plugins/material_editor_plugin.h71
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/particles_2d_editor_plugin.h1
-rw-r--r--editor/plugins/particles_editor_plugin.cpp5
-rw-r--r--editor/plugins/particles_editor_plugin.h1
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_editor_plugin.cpp28
-rw-r--r--editor/plugins/path_editor_plugin.h2
-rw-r--r--editor/plugins/physical_bone_plugin.cpp4
-rw-r--r--editor/plugins/physical_bone_plugin.h4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp6
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp4
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp34
-rw-r--r--editor/plugins/root_motion_editor_plugin.h30
-rw-r--r--editor/plugins/script_editor_plugin.cpp63
-rw-r--r--editor/plugins/script_editor_plugin.h2
-rw-r--r--editor/plugins/script_text_editor.cpp26
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_editor_plugin.h4
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.cpp4
-rw-r--r--editor/plugins/skeleton_ik_editor_plugin.h6
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp62
-rw-r--r--editor/plugins/spatial_editor_plugin.h6
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
-rw-r--r--editor/plugins/text_editor.cpp2
-rw-r--r--editor/plugins/texture_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp8
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp38
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h30
57 files changed, 1026 insertions, 884 deletions
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 5373015654..4b1e710705 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -1,6 +1,36 @@
+/*************************************************************************/
+/* animation_blend_space_1d_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_blend_space_1d_editor.h"
-#include "os/keyboard.h"
+#include "core/os/keyboard.h"
#include "scene/animation/animation_blend_tree.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 278357b9c7..ca6135406c 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_blend_space_1d_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H
#define ANIMATION_BLEND_SPACE_1D_EDITOR_H
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 2d240b5a5c..c4f8cdc3d7 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -1,10 +1,40 @@
+/*************************************************************************/
+/* animation_blend_space_2d_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_blend_space_2d_editor.h"
#include "core/io/resource_loader.h"
+#include "core/math/delaunay.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "core/project_settings.h"
-#include "math/delaunay.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 0bf1e25d7a..613289e4d8 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_blend_space_2d_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H
#define ANIMATION_BLEND_SPACE_2D_EDITOR_H
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index dbb5fa578b..abf703cfd4 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -1,10 +1,40 @@
+/*************************************************************************/
+/* animation_blend_tree_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_blend_tree_editor_plugin.h"
#include "core/io/resource_loader.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_inspector.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
@@ -211,7 +241,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
mb->get_popup()->connect("index_pressed", this, "_anim_selected", varray(options, E->get()), CONNECT_DEFERRED);
}
- /* should be no longer necesary, as the boolean works
+ /* should be no longer necessary, as the boolean works
Ref<AnimationNodeOneShot> oneshot = agnode;
if (oneshot.is_valid()) {
@@ -529,7 +559,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
node = base->get_node(accum);
}
if (!node)
- continue; //no node, cant edit
+ continue; //no node, can't edit
if (path.get_subname_count()) {
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index 35ecc32979..9616e8b5da 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_blend_tree_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
#define ANIMATION_BLEND_TREE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 9ab5436de8..bf7603bd86 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -30,12 +30,12 @@
#include "animation_player_editor_plugin.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/os/keyboard.h"
+#include "core/project_settings.h"
#include "editor/animation_track_editor.h"
#include "editor/editor_settings.h"
-#include "io/resource_loader.h"
-#include "io/resource_saver.h"
-#include "os/keyboard.h"
-#include "project_settings.h"
// For onion skinning
#include "editor/plugins/canvas_item_editor_plugin.h"
@@ -1515,7 +1515,7 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() {
void AnimationPlayerEditor::_start_onion_skinning() {
- // FIXME: Using "idle_frame" makes onion layers update one frame behing the current
+ // FIXME: Using "idle_frame" makes onion layers update one frame behind the current
if (!get_tree()->is_connected("idle_frame", this, "call_deferred")) {
get_tree()->connect("idle_frame", this, "call_deferred", varray("_prepare_onion_layers_1"));
}
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 3a65cb9b38..e83773257b 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -1,10 +1,40 @@
+/*************************************************************************/
+/* animation_state_machine_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_state_machine_editor.h"
#include "core/io/resource_loader.h"
+#include "core/math/delaunay.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "core/project_settings.h"
-#include "math/delaunay.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
@@ -633,7 +663,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
transition_lines.clear();
- //draw conecting line for potential new transition
+ //draw connecting line for potential new transition
if (connecting) {
Vector2 from = (state_machine->get_node_position(connecting_from) * EDSCALE) - state_machine->get_graph_offset() * EDSCALE;
Vector2 to;
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 49d08607cf..7b8a4a0e94 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_state_machine_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_STATE_MACHINE_EDITOR_H
#define ANIMATION_STATE_MACHINE_EDITOR_H
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 19921ef54f..24787a78e9 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_tree_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "animation_tree_editor_plugin.h"
#include "animation_blend_space_1d_editor.h"
@@ -5,10 +35,10 @@
#include "animation_blend_tree_editor_plugin.h"
#include "animation_state_machine_editor.h"
#include "core/io/resource_loader.h"
+#include "core/math/delaunay.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "core/project_settings.h"
-#include "math/delaunay.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index b12054bb62..be8848d600 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* animation_tree_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ANIMATION_TREE_EDITOR_PLUGIN_H
#define ANIMATION_TREE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp
index 36d10ab99e..c79e3a436d 100644
--- a/editor/plugins/animation_tree_player_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -31,9 +31,9 @@
#include "animation_tree_player_editor_plugin.h"
#include "core/io/resource_loader.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "core/project_settings.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/main/viewport.h"
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 454a5d72f2..06ca5833e2 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -30,9 +30,9 @@
#include "audio_stream_editor_plugin.h"
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
#include "editor/editor_settings.h"
-#include "io/resource_loader.h"
-#include "project_settings.h"
void AudioStreamEditor::_notification(int p_what) {
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 72248b62a3..eae3775e6b 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -30,15 +30,15 @@
#include "canvas_item_editor_plugin.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
+#include "core/print_string.h"
+#include "core/project_settings.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_editor_debugger.h"
-#include "os/input.h"
-#include "os/keyboard.h"
-#include "print_string.h"
-#include "project_settings.h"
#include "scene/2d/light_2d.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/polygon_2d.h"
@@ -55,6 +55,7 @@
#define MAX_ZOOM 100
#define RULER_WIDTH 15 * EDSCALE
+#define SCALE_HANDLE_DISTANCE 25
class SnapDialog : public ConfirmationDialog {
@@ -335,10 +336,11 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack())
return;
- if (k->get_control())
- return;
+ if (k->get_scancode() == KEY_CONTROL || k->get_scancode() == KEY_ALT || k->get_scancode() == KEY_SHIFT) {
+ viewport->update();
+ }
- if (k->is_pressed() && !k->is_echo()) {
+ if (k->is_pressed() && !k->get_control() && !k->is_echo()) {
if ((snap_grid || show_grid) && multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->is_shortcut(p_ev)) {
// Multiply the grid size
grid_step_multiplier = MIN(grid_step_multiplier + 1, 12);
@@ -667,7 +669,7 @@ List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retreive_lock
List<CanvasItem *> selection;
for (Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
- if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (!retreive_locked || !canvas_item->has_meta("_edit_lock_"))) {
+ if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (retreive_locked || !canvas_item->has_meta("_edit_lock_"))) {
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
if (se) {
selection.push_back(canvas_item);
@@ -1267,7 +1269,7 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_NONE) {
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
drag_selection = _get_edited_canvas_items();
- if (drag_selection.size() > 0 && ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE)) {
+ if (drag_selection.size() > 0 && ((b->get_control() && !b->get_alt() && tool == TOOL_SELECT) || tool == TOOL_ROTATE)) {
drag_type = DRAG_ROTATE;
drag_from = transform.affine_inverse().xform(b->get_position());
CanvasItem *canvas_item = drag_selection[0];
@@ -1615,6 +1617,89 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
return false;
}
+bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
+
+ Ref<InputEventMouseButton> b = p_event;
+ Ref<InputEventMouseMotion> m = p_event;
+
+ // Drag resize handles
+ if (drag_type == DRAG_NONE) {
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && ((b->get_alt() && b->get_control()) || tool == TOOL_SCALE)) {
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ if (selection.size() == 1) {
+ CanvasItem *canvas_item = selection[0];
+
+ Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
+ Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
+ Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
+
+ Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
+ Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
+ if (x_handle_rect.has_point(simple_xform.affine_inverse().xform(b->get_position()))) {
+ drag_type = DRAG_SCALE_X;
+ }
+ Rect2 y_handle_rect = Rect2(-5 * EDSCALE, -(scale_factor.y + 10) * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
+ if (y_handle_rect.has_point(simple_xform.affine_inverse().xform(b->get_position()))) {
+ drag_type = DRAG_SCALE_Y;
+ }
+ if (drag_type == DRAG_SCALE_X || drag_type == DRAG_SCALE_Y) {
+ drag_from = transform.affine_inverse().xform(b->get_position());
+ drag_selection = List<CanvasItem *>();
+ drag_selection.push_back(canvas_item);
+ _save_canvas_item_state(drag_selection);
+ return true;
+ }
+ }
+ }
+ }
+
+ if (drag_type == DRAG_SCALE_X || drag_type == DRAG_SCALE_Y) {
+ // Resize the node
+ if (m.is_valid()) {
+ _restore_canvas_item_state(drag_selection, true);
+ CanvasItem *canvas_item = drag_selection[0];
+
+ drag_to = transform.affine_inverse().xform(m->get_position());
+
+ bool uniform = m->get_shift();
+ Point2 offset = drag_to - drag_from;
+ Size2 scale = canvas_item->call("get_scale");
+ float ratio = scale.y / scale.x;
+ if (drag_type == DRAG_SCALE_X) {
+ scale.x += offset.x / SCALE_HANDLE_DISTANCE;
+ if (uniform) {
+ scale.y = scale.x * ratio;
+ }
+ canvas_item->call("set_scale", scale);
+
+ } else if (drag_type == DRAG_SCALE_Y) {
+ scale.y -= offset.y / SCALE_HANDLE_DISTANCE;
+ if (uniform) {
+ scale.x = scale.y / ratio;
+ }
+ canvas_item->call("set_scale", scale);
+ }
+ }
+
+ // Confirm resize
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ _commit_canvas_item_state(drag_selection, TTR("Scale CanvasItem"));
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
+ }
+
+ // Cancel a drag
+ if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ _restore_canvas_item_state(drag_selection);
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
+ }
+ }
+ return false;
+}
+
bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
@@ -1624,8 +1709,8 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
//Start moving the nodes
if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
List<CanvasItem *> selection = _get_edited_canvas_items();
- if ((b->get_alt() || tool == TOOL_MOVE) && selection.size() > 0) {
- drag_type = DRAG_ALL;
+ if (((b->get_alt() && !b->get_control()) || tool == TOOL_MOVE) && selection.size() > 0) {
+ drag_type = DRAG_MOVE;
drag_from = transform.affine_inverse().xform(b->get_position());
drag_selection = selection;
_save_canvas_item_state(drag_selection);
@@ -1634,7 +1719,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
}
- if (drag_type == DRAG_ALL) {
+ if (drag_type == DRAG_MOVE) {
// Move the nodes
if (m.is_valid()) {
_restore_canvas_item_state(drag_selection, true);
@@ -1674,7 +1759,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
}
// Confirm the move (only if it was moved)
- if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && (drag_type == DRAG_ALL)) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && (drag_type == DRAG_MOVE)) {
if (transform.affine_inverse().xform(b->get_position()) != drag_from) {
_commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
}
@@ -1858,22 +1943,9 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Retrieve the bones
_get_bones_at_pos(click, selection);
- for (int i = 0; i < selection.size(); i++) {
- if (editor_selection->is_selected(selection[i].item)) {
- // Drag the node(s) if requested
- List<CanvasItem *> selection = _get_edited_canvas_items();
-
- drag_type = DRAG_ALL;
- drag_selection = selection;
- drag_from = click;
- _save_canvas_item_state(drag_selection);
-
- return true;
- }
- }
-
- if (!selection.empty())
+ if (!selection.empty()) {
canvas_item = selection[0].item;
+ }
if (!canvas_item) {
// Start a box selection
@@ -1894,7 +1966,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Drag the node(s) if requested
List<CanvasItem *> selection = _get_edited_canvas_items();
- drag_type = DRAG_ALL;
+ drag_type = DRAG_MOVE;
drag_selection = selection;
drag_from = click;
_save_canvas_item_state(drag_selection);
@@ -2019,6 +2091,8 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
//printf("Open scene on double click\n");
} else if ((accepted = _gui_input_anchors(p_event))) {
//printf("Anchors\n");
+ } else if ((accepted = _gui_input_scale(p_event))) {
+ //printf("Set scale\n");
} else if ((accepted = _gui_input_pivot(p_event))) {
//printf("Set pivot\n");
} else if ((accepted = _gui_input_resize(p_event))) {
@@ -2073,7 +2147,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
case DRAG_BOTTOM_LEFT:
c = CURSOR_BDIAGSIZE;
break;
- case DRAG_ALL:
+ case DRAG_MOVE:
c = CURSOR_MOVE;
break;
case DRAG_PAN:
@@ -2301,6 +2375,188 @@ void CanvasItemEditor::_draw_grid() {
}
}
+void CanvasItemEditor::_draw_control_helpers(Control *control) {
+ Transform2D xform = transform * control->get_global_transform_with_canvas();
+ RID ci = viewport->get_canvas_item();
+ if (tool == TOOL_SELECT && show_helpers && !Object::cast_to<Container>(control->get_parent())) {
+ // Draw the helpers
+ Color color_base = Color(0.8, 0.8, 0.8, 0.5);
+
+ float anchors_values[4];
+ anchors_values[0] = control->get_anchor(MARGIN_LEFT);
+ anchors_values[1] = control->get_anchor(MARGIN_TOP);
+ anchors_values[2] = control->get_anchor(MARGIN_RIGHT);
+ anchors_values[3] = control->get_anchor(MARGIN_BOTTOM);
+
+ // Draw the anchors
+ Vector2 anchors[4];
+ Vector2 anchors_pos[4];
+ for (int i = 0; i < 4; i++) {
+ anchors[i] = Vector2((i % 2 == 0) ? anchors_values[i] : anchors_values[(i + 1) % 4], (i % 2 == 1) ? anchors_values[i] : anchors_values[(i + 1) % 4]);
+ anchors_pos[i] = xform.xform(_anchor_to_position(control, anchors[i]));
+ }
+
+ // Get which anchor is dragged
+ int dragged_anchor = -1;
+ switch (drag_type) {
+ case DRAG_ANCHOR_ALL:
+ case DRAG_ANCHOR_TOP_LEFT:
+ dragged_anchor = 0;
+ break;
+ case DRAG_ANCHOR_TOP_RIGHT:
+ dragged_anchor = 1;
+ break;
+ case DRAG_ANCHOR_BOTTOM_RIGHT:
+ dragged_anchor = 2;
+ break;
+ case DRAG_ANCHOR_BOTTOM_LEFT:
+ dragged_anchor = 3;
+ break;
+ default:
+ break;
+ }
+
+ if (dragged_anchor >= 0) {
+ // Draw the 4 lines when dragged
+ bool snapped;
+ Color color_snapped = Color(0.64, 0.93, 0.67, 0.5);
+
+ Vector2 corners_pos[4];
+ for (int i = 0; i < 4; i++) {
+ corners_pos[i] = xform.xform(_anchor_to_position(control, Vector2((i == 0 || i == 3) ? ANCHOR_BEGIN : ANCHOR_END, (i <= 1) ? ANCHOR_BEGIN : ANCHOR_END)));
+ }
+
+ Vector2 line_starts[4];
+ Vector2 line_ends[4];
+ for (int i = 0; i < 4; i++) {
+ float anchor_val = (i >= 2) ? ANCHOR_END - anchors_values[i] : anchors_values[i];
+ line_starts[i] = Vector2::linear_interpolate(corners_pos[i], corners_pos[(i + 1) % 4], anchor_val);
+ line_ends[i] = Vector2::linear_interpolate(corners_pos[(i + 3) % 4], corners_pos[(i + 2) % 4], anchor_val);
+ snapped = anchors_values[i] == 0.0 || anchors_values[i] == 0.5 || anchors_values[i] == 1.0;
+ viewport->draw_line(line_starts[i], line_ends[i], snapped ? color_snapped : color_base, (i == dragged_anchor || (i + 3) % 4 == dragged_anchor) ? 2 : 1);
+ }
+
+ // Display the percentages next to the lines
+ float percent_val;
+ percent_val = anchors_values[(dragged_anchor + 2) % 4] - anchors_values[dragged_anchor];
+ percent_val = (dragged_anchor >= 2) ? -percent_val : percent_val;
+ _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 1) % 4]) / 2, (Margin)((dragged_anchor + 1) % 4));
+
+ percent_val = anchors_values[(dragged_anchor + 3) % 4] - anchors_values[(dragged_anchor + 1) % 4];
+ percent_val = ((dragged_anchor + 1) % 4 >= 2) ? -percent_val : percent_val;
+ _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 3) % 4]) / 2, (Margin)(dragged_anchor));
+
+ percent_val = anchors_values[(dragged_anchor + 1) % 4];
+ percent_val = ((dragged_anchor + 1) % 4 >= 2) ? ANCHOR_END - percent_val : percent_val;
+ _draw_percentage_at_position(percent_val, (line_starts[dragged_anchor] + anchors_pos[dragged_anchor]) / 2, (Margin)(dragged_anchor));
+
+ percent_val = anchors_values[dragged_anchor];
+ percent_val = (dragged_anchor >= 2) ? ANCHOR_END - percent_val : percent_val;
+ _draw_percentage_at_position(percent_val, (line_ends[(dragged_anchor + 1) % 4] + anchors_pos[dragged_anchor]) / 2, (Margin)((dragged_anchor + 1) % 4));
+ }
+
+ Rect2 anchor_rects[4];
+ anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size());
+ anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y));
+ anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size());
+ anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y));
+
+ for (int i = 0; i < 4; i++) {
+ anchor_handle->draw_rect(ci, anchor_rects[i]);
+ }
+
+ // Draw the margin values and the node width/height when dragging control side
+ float ratio = 0.33;
+ Transform2D parent_transform = xform * control->get_transform().affine_inverse();
+ float node_pos_in_parent[4];
+
+ Rect2 parent_rect = control->get_parent_anchorable_rect();
+
+ node_pos_in_parent[0] = control->get_anchor(MARGIN_LEFT) * parent_rect.size.width + control->get_margin(MARGIN_LEFT) + parent_rect.position.x;
+ node_pos_in_parent[1] = control->get_anchor(MARGIN_TOP) * parent_rect.size.height + control->get_margin(MARGIN_TOP) + parent_rect.position.y;
+ node_pos_in_parent[2] = control->get_anchor(MARGIN_RIGHT) * parent_rect.size.width + control->get_margin(MARGIN_RIGHT) + parent_rect.position.x;
+ node_pos_in_parent[3] = control->get_anchor(MARGIN_BOTTOM) * parent_rect.size.height + control->get_margin(MARGIN_BOTTOM) + parent_rect.position.y;
+
+ Point2 start, end;
+ switch (drag_type) {
+ case DRAG_LEFT:
+ case DRAG_TOP_LEFT:
+ case DRAG_BOTTOM_LEFT:
+ _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
+ case DRAG_MOVE:
+ start = Vector2(node_pos_in_parent[0], Math::lerp(node_pos_in_parent[1], node_pos_in_parent[3], ratio));
+ end = start - Vector2(control->get_margin(MARGIN_LEFT), 0);
+ _draw_margin_at_position(control->get_margin(MARGIN_LEFT), parent_transform.xform((start + end) / 2), MARGIN_TOP);
+ viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
+ break;
+ default:
+ break;
+ }
+ switch (drag_type) {
+ case DRAG_RIGHT:
+ case DRAG_TOP_RIGHT:
+ case DRAG_BOTTOM_RIGHT:
+ _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
+ case DRAG_MOVE:
+ start = Vector2(node_pos_in_parent[2], Math::lerp(node_pos_in_parent[3], node_pos_in_parent[1], ratio));
+ end = start - Vector2(control->get_margin(MARGIN_RIGHT), 0);
+ _draw_margin_at_position(control->get_margin(MARGIN_RIGHT), parent_transform.xform((start + end) / 2), MARGIN_BOTTOM);
+ viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
+ break;
+ default:
+ break;
+ }
+ switch (drag_type) {
+ case DRAG_TOP:
+ case DRAG_TOP_LEFT:
+ case DRAG_TOP_RIGHT:
+ _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2)) + Vector2(5, 0), MARGIN_RIGHT);
+ case DRAG_MOVE:
+ start = Vector2(Math::lerp(node_pos_in_parent[0], node_pos_in_parent[2], ratio), node_pos_in_parent[1]);
+ end = start - Vector2(0, control->get_margin(MARGIN_TOP));
+ _draw_margin_at_position(control->get_margin(MARGIN_TOP), parent_transform.xform((start + end) / 2), MARGIN_LEFT);
+ viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
+ break;
+ default:
+ break;
+ }
+ switch (drag_type) {
+ case DRAG_BOTTOM:
+ case DRAG_BOTTOM_LEFT:
+ case DRAG_BOTTOM_RIGHT:
+ _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2) + Vector2(5, 0)), MARGIN_RIGHT);
+ case DRAG_MOVE:
+ start = Vector2(Math::lerp(node_pos_in_parent[2], node_pos_in_parent[0], ratio), node_pos_in_parent[3]);
+ end = start - Vector2(0, control->get_margin(MARGIN_BOTTOM));
+ _draw_margin_at_position(control->get_margin(MARGIN_BOTTOM), parent_transform.xform((start + end) / 2), MARGIN_RIGHT);
+ viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
+ break;
+ default:
+ break;
+ }
+
+ switch (drag_type) {
+ //Draw the ghost rect if the node if rotated/scaled
+ case DRAG_LEFT:
+ case DRAG_TOP_LEFT:
+ case DRAG_TOP:
+ case DRAG_TOP_RIGHT:
+ case DRAG_RIGHT:
+ case DRAG_BOTTOM_RIGHT:
+ case DRAG_BOTTOM:
+ case DRAG_BOTTOM_LEFT:
+ case DRAG_MOVE:
+ if (control->get_rotation() != 0.0 || control->get_scale() != Vector2(1, 1)) {
+ Rect2 rect = Rect2(Vector2(node_pos_in_parent[0], node_pos_in_parent[1]), control->get_size());
+ viewport->draw_rect(parent_transform.xform(rect), color_base, false);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+}
+
void CanvasItemEditor::_draw_selection() {
Ref<Texture> pivot_icon = get_icon("EditorPivot", "EditorIcons");
Ref<Texture> position_icon = get_icon("EditorPosition", "EditorIcons");
@@ -2317,7 +2573,7 @@ void CanvasItemEditor::_draw_selection() {
// Draw the previous position if we are dragging the node
if (show_helpers &&
- (drag_type == DRAG_ALL || drag_type == DRAG_ROTATE ||
+ (drag_type == DRAG_MOVE || drag_type == DRAG_ROTATE ||
drag_type == DRAG_LEFT || drag_type == DRAG_RIGHT || drag_type == DRAG_TOP || drag_type == DRAG_BOTTOM ||
drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT)) {
const Transform2D pre_drag_xform = transform * se->pre_drag_xform;
@@ -2359,199 +2615,26 @@ void CanvasItemEditor::_draw_selection() {
}
} else {
- Transform2D transform = Transform2D(xform.get_rotation(), xform.get_origin());
- viewport->draw_set_transform_matrix(transform);
+ Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
+ Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
+ viewport->draw_set_transform_matrix(simple_xform);
viewport->draw_texture(position_icon, -(position_icon->get_size() / 2));
- viewport->draw_set_transform_matrix(Transform2D());
+ viewport->draw_set_transform_matrix(viewport->get_transform());
}
- if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
+ if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_SCALE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
// Draw the pivot
if (canvas_item->_edit_get_pivot() != Vector2() || drag_type == DRAG_PIVOT || tool == TOOL_EDIT_PIVOT) { // This is not really clean :/
viewport->draw_texture(pivot_icon, (xform.xform(canvas_item->_edit_get_pivot()) - (pivot_icon->get_size() / 2)).floor());
}
+ // Draw control-related helpers
Control *control = Object::cast_to<Control>(canvas_item);
if (control) {
- if (tool == TOOL_SELECT && show_helpers && !Object::cast_to<Container>(control->get_parent())) {
- // Draw the helpers
- Color color_base = Color(0.8, 0.8, 0.8, 0.5);
-
- float anchors_values[4];
- anchors_values[0] = control->get_anchor(MARGIN_LEFT);
- anchors_values[1] = control->get_anchor(MARGIN_TOP);
- anchors_values[2] = control->get_anchor(MARGIN_RIGHT);
- anchors_values[3] = control->get_anchor(MARGIN_BOTTOM);
-
- // Draw the anchors
- Vector2 anchors[4];
- Vector2 anchors_pos[4];
- for (int i = 0; i < 4; i++) {
- anchors[i] = Vector2((i % 2 == 0) ? anchors_values[i] : anchors_values[(i + 1) % 4], (i % 2 == 1) ? anchors_values[i] : anchors_values[(i + 1) % 4]);
- anchors_pos[i] = xform.xform(_anchor_to_position(control, anchors[i]));
- }
-
- // Get which anchor is dragged
- int dragged_anchor = -1;
- switch (drag_type) {
- case DRAG_ANCHOR_ALL:
- case DRAG_ANCHOR_TOP_LEFT:
- dragged_anchor = 0;
- break;
- case DRAG_ANCHOR_TOP_RIGHT:
- dragged_anchor = 1;
- break;
- case DRAG_ANCHOR_BOTTOM_RIGHT:
- dragged_anchor = 2;
- break;
- case DRAG_ANCHOR_BOTTOM_LEFT:
- dragged_anchor = 3;
- break;
- default:
- break;
- }
-
- if (dragged_anchor >= 0) {
- // Draw the 4 lines when dragged
- bool snapped;
- Color color_snapped = Color(0.64, 0.93, 0.67, 0.5);
-
- Vector2 corners_pos[4];
- for (int i = 0; i < 4; i++) {
- corners_pos[i] = xform.xform(_anchor_to_position(control, Vector2((i == 0 || i == 3) ? ANCHOR_BEGIN : ANCHOR_END, (i <= 1) ? ANCHOR_BEGIN : ANCHOR_END)));
- }
-
- Vector2 line_starts[4];
- Vector2 line_ends[4];
- for (int i = 0; i < 4; i++) {
- float anchor_val = (i >= 2) ? ANCHOR_END - anchors_values[i] : anchors_values[i];
- line_starts[i] = Vector2::linear_interpolate(corners_pos[i], corners_pos[(i + 1) % 4], anchor_val);
- line_ends[i] = Vector2::linear_interpolate(corners_pos[(i + 3) % 4], corners_pos[(i + 2) % 4], anchor_val);
- snapped = anchors_values[i] == 0.0 || anchors_values[i] == 0.5 || anchors_values[i] == 1.0;
- viewport->draw_line(line_starts[i], line_ends[i], snapped ? color_snapped : color_base, (i == dragged_anchor || (i + 3) % 4 == dragged_anchor) ? 2 : 1);
- }
-
- // Display the percentages next to the lines
- float percent_val;
- percent_val = anchors_values[(dragged_anchor + 2) % 4] - anchors_values[dragged_anchor];
- percent_val = (dragged_anchor >= 2) ? -percent_val : percent_val;
- _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 1) % 4]) / 2, (Margin)((dragged_anchor + 1) % 4));
-
- percent_val = anchors_values[(dragged_anchor + 3) % 4] - anchors_values[(dragged_anchor + 1) % 4];
- percent_val = ((dragged_anchor + 1) % 4 >= 2) ? -percent_val : percent_val;
- _draw_percentage_at_position(percent_val, (anchors_pos[dragged_anchor] + anchors_pos[(dragged_anchor + 3) % 4]) / 2, (Margin)(dragged_anchor));
-
- percent_val = anchors_values[(dragged_anchor + 1) % 4];
- percent_val = ((dragged_anchor + 1) % 4 >= 2) ? ANCHOR_END - percent_val : percent_val;
- _draw_percentage_at_position(percent_val, (line_starts[dragged_anchor] + anchors_pos[dragged_anchor]) / 2, (Margin)(dragged_anchor));
-
- percent_val = anchors_values[dragged_anchor];
- percent_val = (dragged_anchor >= 2) ? ANCHOR_END - percent_val : percent_val;
- _draw_percentage_at_position(percent_val, (line_ends[(dragged_anchor + 1) % 4] + anchors_pos[dragged_anchor]) / 2, (Margin)((dragged_anchor + 1) % 4));
- }
-
- Rect2 anchor_rects[4];
- anchor_rects[0] = Rect2(anchors_pos[0] - anchor_handle->get_size(), anchor_handle->get_size());
- anchor_rects[1] = Rect2(anchors_pos[1] - Vector2(0.0, anchor_handle->get_size().y), Point2(-anchor_handle->get_size().x, anchor_handle->get_size().y));
- anchor_rects[2] = Rect2(anchors_pos[2], -anchor_handle->get_size());
- anchor_rects[3] = Rect2(anchors_pos[3] - Vector2(anchor_handle->get_size().x, 0.0), Point2(anchor_handle->get_size().x, -anchor_handle->get_size().y));
-
- for (int i = 0; i < 4; i++) {
- anchor_handle->draw_rect(ci, anchor_rects[i]);
- }
-
- // Draw the margin values and the node width/height when dragging control side
- float ratio = 0.33;
- Transform2D parent_transform = xform * control->get_transform().affine_inverse();
- float node_pos_in_parent[4];
-
- Rect2 parent_rect = control->get_parent_anchorable_rect();
-
- node_pos_in_parent[0] = control->get_anchor(MARGIN_LEFT) * parent_rect.size.width + control->get_margin(MARGIN_LEFT) + parent_rect.position.x;
- node_pos_in_parent[1] = control->get_anchor(MARGIN_TOP) * parent_rect.size.height + control->get_margin(MARGIN_TOP) + parent_rect.position.y;
- node_pos_in_parent[2] = control->get_anchor(MARGIN_RIGHT) * parent_rect.size.width + control->get_margin(MARGIN_RIGHT) + parent_rect.position.x;
- node_pos_in_parent[3] = control->get_anchor(MARGIN_BOTTOM) * parent_rect.size.height + control->get_margin(MARGIN_BOTTOM) + parent_rect.position.y;
-
- Point2 start, end;
- switch (drag_type) {
- case DRAG_LEFT:
- case DRAG_TOP_LEFT:
- case DRAG_BOTTOM_LEFT:
- _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
- case DRAG_ALL:
- start = Vector2(node_pos_in_parent[0], Math::lerp(node_pos_in_parent[1], node_pos_in_parent[3], ratio));
- end = start - Vector2(control->get_margin(MARGIN_LEFT), 0);
- _draw_margin_at_position(control->get_margin(MARGIN_LEFT), parent_transform.xform((start + end) / 2), MARGIN_TOP);
- viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
- break;
- default:
- break;
- }
- switch (drag_type) {
- case DRAG_RIGHT:
- case DRAG_TOP_RIGHT:
- case DRAG_BOTTOM_RIGHT:
- _draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
- case DRAG_ALL:
- start = Vector2(node_pos_in_parent[2], Math::lerp(node_pos_in_parent[3], node_pos_in_parent[1], ratio));
- end = start - Vector2(control->get_margin(MARGIN_RIGHT), 0);
- _draw_margin_at_position(control->get_margin(MARGIN_RIGHT), parent_transform.xform((start + end) / 2), MARGIN_BOTTOM);
- viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
- break;
- default:
- break;
- }
- switch (drag_type) {
- case DRAG_TOP:
- case DRAG_TOP_LEFT:
- case DRAG_TOP_RIGHT:
- _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2)) + Vector2(5, 0), MARGIN_RIGHT);
- case DRAG_ALL:
- start = Vector2(Math::lerp(node_pos_in_parent[0], node_pos_in_parent[2], ratio), node_pos_in_parent[1]);
- end = start - Vector2(0, control->get_margin(MARGIN_TOP));
- _draw_margin_at_position(control->get_margin(MARGIN_TOP), parent_transform.xform((start + end) / 2), MARGIN_LEFT);
- viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
- break;
- default:
- break;
- }
- switch (drag_type) {
- case DRAG_BOTTOM:
- case DRAG_BOTTOM_LEFT:
- case DRAG_BOTTOM_RIGHT:
- _draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2) + Vector2(5, 0)), MARGIN_RIGHT);
- case DRAG_ALL:
- start = Vector2(Math::lerp(node_pos_in_parent[2], node_pos_in_parent[0], ratio), node_pos_in_parent[3]);
- end = start - Vector2(0, control->get_margin(MARGIN_BOTTOM));
- _draw_margin_at_position(control->get_margin(MARGIN_BOTTOM), parent_transform.xform((start + end) / 2), MARGIN_RIGHT);
- viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
- break;
- default:
- break;
- }
-
- switch (drag_type) {
- //Draw the ghost rect if the node if rotated/scaled
- case DRAG_LEFT:
- case DRAG_TOP_LEFT:
- case DRAG_TOP:
- case DRAG_TOP_RIGHT:
- case DRAG_RIGHT:
- case DRAG_BOTTOM_RIGHT:
- case DRAG_BOTTOM:
- case DRAG_BOTTOM_LEFT:
- case DRAG_ALL:
- if (control->get_rotation() != 0.0 || control->get_scale() != Vector2(1, 1)) {
- Rect2 rect = Rect2(Vector2(node_pos_in_parent[0], node_pos_in_parent[1]), control->get_size());
- viewport->draw_rect(parent_transform.xform(rect), color_base, false);
- }
- break;
- default:
- break;
- }
- }
+ _draw_control_helpers(control);
}
+ // Draw the resize handles
if (tool == TOOL_SELECT && canvas_item->_edit_use_rect()) {
Rect2 rect = canvas_item->_edit_get_rect();
Vector2 endpoints[4] = {
@@ -2561,7 +2644,6 @@ void CanvasItemEditor::_draw_selection() {
xform.xform(rect.position + Vector2(0, rect.size.y))
};
for (int i = 0; i < 4; i++) {
- // Draw the resize handles
int prev = (i + 3) % 4;
int next = (i + 1) % 4;
@@ -2576,6 +2658,46 @@ void CanvasItemEditor::_draw_selection() {
select_handle->draw(ci, (ofs - (select_handle->get_size() / 2)).floor());
}
}
+
+ // Draw the rescale handles
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+ bool is_alt = Input::get_singleton()->is_key_pressed(KEY_ALT);
+ if ((is_alt && is_ctrl) || tool == TOOL_SCALE || drag_type == DRAG_SCALE_X || drag_type == DRAG_SCALE_Y) {
+
+ Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
+ Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
+
+ Size2 scale_factor = Size2(SCALE_HANDLE_DISTANCE, SCALE_HANDLE_DISTANCE);
+ bool uniform = Input::get_singleton()->is_key_pressed(KEY_SHIFT);
+ Point2 offset = (simple_xform.affine_inverse().xform(drag_to) - simple_xform.affine_inverse().xform(drag_from)) * zoom;
+
+ if (drag_type == DRAG_SCALE_X) {
+ scale_factor.x += offset.x;
+ if (uniform) {
+ scale_factor.y += offset.x;
+ }
+ } else if (drag_type == DRAG_SCALE_Y) {
+ scale_factor.y -= offset.y;
+ if (uniform) {
+ scale_factor.x -= offset.y;
+ }
+ }
+
+ //scale_factor *= zoom;
+
+ viewport->draw_set_transform_matrix(simple_xform);
+ Rect2 x_handle_rect = Rect2(scale_factor.x * EDSCALE, -5 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
+ Color x_axis_color(1.0, 0.4, 0.4, 0.6);
+ viewport->draw_rect(x_handle_rect, x_axis_color);
+ viewport->draw_line(Point2(), Point2(scale_factor.x * EDSCALE, 0), x_axis_color);
+
+ Rect2 y_handle_rect = Rect2(-5 * EDSCALE, -(scale_factor.y + 10) * EDSCALE, 10 * EDSCALE, 10 * EDSCALE);
+ Color y_axis_color(0.4, 1.0, 0.4, 0.6);
+ viewport->draw_rect(y_handle_rect, y_axis_color);
+ viewport->draw_line(Point2(), Point2(0, -scale_factor.y * EDSCALE), y_axis_color);
+
+ viewport->draw_set_transform_matrix(viewport->get_transform());
+ }
}
}
@@ -2750,15 +2872,16 @@ void CanvasItemEditor::_draw_invisible_nodes_positions(Node *p_node, const Trans
_draw_invisible_nodes_positions(p_node->get_child(i), parent_xform, canvas_xform);
}
- if (canvas_item && !canvas_item->_edit_use_rect() && !editor_selection->is_selected(canvas_item)) {
+ if (canvas_item && !canvas_item->_edit_use_rect() && (!editor_selection->is_selected(canvas_item) || (canvas_item->has_meta("_edit_lock_") && canvas_item->get_meta("_edit_lock_")))) {
Transform2D xform = transform * canvas_xform * parent_xform;
// Draw the node's position
Ref<Texture> position_icon = get_icon("EditorPositionUnselected", "EditorIcons");
- Transform2D transform = Transform2D(xform.get_rotation(), xform.get_origin());
- viewport->draw_set_transform_matrix(transform);
+ Transform2D unscaled_transform = (xform * canvas_item->get_transform().affine_inverse() * Transform2D(canvas_item->_edit_get_rotation(), canvas_item->_edit_get_position())).orthonormalized();
+ Transform2D simple_xform = viewport->get_transform() * unscaled_transform;
+ viewport->draw_set_transform_matrix(simple_xform);
viewport->draw_texture(position_icon, -position_icon->get_size() / 2, Color(1.0, 1.0, 1.0, 0.5));
- viewport->draw_set_transform_matrix(Transform2D());
+ viewport->draw_set_transform_matrix(viewport->get_transform());
}
}
@@ -2775,7 +2898,7 @@ void CanvasItemEditor::_draw_hover() {
Size2 item_size = Size2(node_icon->get_size().x + 4 + node_name_size.x, MAX(node_icon->get_size().y, node_name_size.y - 3));
Point2 pos = transform.xform(hovering_results[i].position) - Point2(0, item_size.y) + (Point2(node_icon->get_size().x, -node_icon->get_size().y) / 4);
- // Rectify the position to avoid overlaping items
+ // Rectify the position to avoid overlapping items
for (List<Rect2>::Element *E = previous_rects.front(); E; E = E->next()) {
if (E->get().intersects(Rect2(pos, item_size))) {
pos.y = E->get().get_position().y - item_size.y;
@@ -3086,6 +3209,7 @@ void CanvasItemEditor::_notification(int p_what) {
select_button->set_icon(get_icon("ToolSelect", "EditorIcons"));
list_select_button->set_icon(get_icon("ListSelect", "EditorIcons"));
move_button->set_icon(get_icon("ToolMove", "EditorIcons"));
+ scale_button->set_icon(get_icon("ToolScale", "EditorIcons"));
rotate_button->set_icon(get_icon("ToolRotate", "EditorIcons"));
snap_button->set_icon(get_icon("Snap", "EditorIcons"));
snap_config_menu->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons"));
@@ -3394,7 +3518,7 @@ void CanvasItemEditor::_button_toggle_snap(bool p_status) {
void CanvasItemEditor::_button_tool_select(int p_index) {
- ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, rotate_button, pivot_button, pan_button };
+ ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, scale_button, rotate_button, pivot_button, pan_button };
for (int i = 0; i < TOOL_MAX; i++) {
tb[i]->set_pressed(i == p_index);
}
@@ -4286,6 +4410,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q));
select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate") + "\n" + TTR("Alt+Drag: Move") + "\n" + TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).") + "\n" + TTR("Alt+RMB: Depth list selection"));
+ hb->add_child(memnew(VSeparator));
+
move_button = memnew(ToolButton);
hb->add_child(move_button);
move_button->set_toggle_mode(true);
@@ -4293,6 +4419,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W));
move_button->set_tooltip(TTR("Move Mode"));
+ scale_button = memnew(ToolButton);
+ hb->add_child(scale_button);
+ scale_button->set_toggle_mode(true);
+ scale_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SCALE));
+ scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), KEY_S));
+ scale_button->set_tooltip(TTR("Scale Mode"));
+
rotate_button = memnew(ToolButton);
hb->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 2c943385ad..61d77581d3 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -77,6 +77,7 @@ class CanvasItemEditor : public VBoxContainer {
TOOL_SELECT,
TOOL_LIST_SELECT,
TOOL_MOVE,
+ TOOL_SCALE,
TOOL_ROTATE,
TOOL_EDIT_PIVOT,
TOOL_PAN,
@@ -188,7 +189,9 @@ class CanvasItemEditor : public VBoxContainer {
DRAG_ANCHOR_BOTTOM_RIGHT,
DRAG_ANCHOR_BOTTOM_LEFT,
DRAG_ANCHOR_ALL,
- DRAG_ALL,
+ DRAG_MOVE,
+ DRAG_SCALE_X,
+ DRAG_SCALE_Y,
DRAG_ROTATE,
DRAG_PIVOT,
DRAG_V_GUIDE,
@@ -298,17 +301,19 @@ class CanvasItemEditor : public VBoxContainer {
List<PoseClipboard> pose_clipboard;
ToolButton *select_button;
- ToolButton *list_select_button;
+
ToolButton *move_button;
+ ToolButton *scale_button;
ToolButton *rotate_button;
+ ToolButton *list_select_button;
+ ToolButton *pivot_button;
+ ToolButton *pan_button;
+
ToolButton *snap_button;
MenuButton *snap_config_menu;
PopupMenu *smartsnap_config_popup;
- ToolButton *pivot_button;
- ToolButton *pan_button;
-
ToolButton *lock_button;
ToolButton *unlock_button;
@@ -408,6 +413,7 @@ class CanvasItemEditor : public VBoxContainer {
void _draw_guides();
void _draw_focus();
void _draw_grid();
+ void _draw_control_helpers(Control *control);
void _draw_selection();
void _draw_axis();
void _draw_bones();
@@ -420,6 +426,7 @@ class CanvasItemEditor : public VBoxContainer {
bool _gui_input_anchors(const Ref<InputEvent> &p_event);
bool _gui_input_move(const Ref<InputEvent> &p_event);
bool _gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event);
+ bool _gui_input_scale(const Ref<InputEvent> &p_event);
bool _gui_input_pivot(const Ref<InputEvent> &p_event);
bool _gui_input_resize(const Ref<InputEvent> &p_event);
bool _gui_input_rotate(const Ref<InputEvent> &p_event);
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 5109379add..805a7d3835 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -31,10 +31,10 @@
#include "collision_polygon_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "core/os/file_access.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
-#include "os/file_access.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/3d/camera.h"
#include "spatial_editor_plugin.h"
diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp
index b32f927249..8d3ebc5052 100644
--- a/editor/plugins/cpu_particles_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_editor_plugin.cpp
@@ -1,4 +1,35 @@
+/*************************************************************************/
+/* cpu_particles_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "cpu_particles_editor_plugin.h"
+
#include "editor/plugins/spatial_editor_plugin.h"
void CPUParticlesEditor::_node_removed(Node *p_node) {
diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h
index f47d17104d..16fb0bab0c 100644
--- a/editor/plugins/cpu_particles_editor_plugin.h
+++ b/editor/plugins/cpu_particles_editor_plugin.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* cpu_particles_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
#define CPU_PARTICLES_EDITOR_PLUGIN_H
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index f5bdf77973..79169d3183 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -31,9 +31,9 @@
#include "curve_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "core_string_names.h"
-#include "os/input.h"
-#include "os/keyboard.h"
+#include "core/core_string_names.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
CurveEditor::CurveEditor() {
_selected_point = -1;
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 9acbceec92..72a746e95b 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -30,12 +30,12 @@
#include "editor_preview_plugins.h"
+#include "core/io/file_access_memory.h"
+#include "core/io/resource_loader.h"
+#include "core/os/os.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
-#include "io/file_access_memory.h"
-#include "io/resource_loader.h"
-#include "os/os.h"
#include "scene/resources/bit_mask.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index f75fb0d109..7b5de9c009 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "item_list_editor_plugin.h"
-#include "io/resource_loader.h"
+#include "core/io/resource_loader.h"
bool ItemListPlugin::_set(const StringName &p_name, const Variant &p_value) {
@@ -278,25 +278,27 @@ void ItemListEditor::_add_pressed() {
void ItemListEditor::_delete_pressed() {
- TreeItem *ti = tree->get_selected();
-
- if (!ti)
+ if (selected_idx == -1)
return;
- if (ti->get_parent() != tree->get_root())
+ String current_selected = (String)property_editor->get_selected_path();
+
+ if (current_selected == "")
return;
- int idx = ti->get_text(0).to_int();
+ // FIXME: Currently relying on selecting a *property* to derive what item to delete
+ // e.g. you select "1/enabled" to delete item 1.
+ // This should be fixed so that you can delete by selecting the item section header,
+ // or a delete button on that header.
- if (selected_idx == -1)
- return;
+ int idx = current_selected.get_slice("/", 0).to_int();
item_plugins[selected_idx]->erase(idx);
}
void ItemListEditor::_edit_items() {
- dialog->popup_centered(Vector2(300, 400));
+ dialog->popup_centered(Vector2(300, 400) * EDSCALE);
}
void ItemListEditor::edit(Node *p_item_list) {
@@ -382,13 +384,9 @@ ItemListEditor::ItemListEditor() {
hbc->add_child(del_button);
del_button->connect("pressed", this, "_delete_button");
- property_editor = memnew(PropertyEditor);
- property_editor->hide_top_label();
- property_editor->set_subsection_selectable(true);
+ property_editor = memnew(EditorInspector);
vbc->add_child(property_editor);
property_editor->set_v_size_flags(SIZE_EXPAND_FILL);
-
- tree = property_editor->get_property_tree();
}
ItemListEditor::~ItemListEditor() {
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index d6a071b9b9..3dc3775f83 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -32,9 +32,9 @@
#define ITEM_LIST_EDITOR_PLUGIN_H
#include "canvas_item_editor_plugin.h"
+#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-
#include "scene/gui/menu_button.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
@@ -210,7 +210,7 @@ class ItemListEditor : public HBoxContainer {
ToolButton *toolbar_button;
AcceptDialog *dialog;
- PropertyEditor *property_editor;
+ EditorInspector *property_editor;
Tree *tree;
Button *add_button;
Button *del_button;
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 3351e5918f..4f8a307cc1 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -31,8 +31,8 @@
#include "light_occluder_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "core/os/file_access.h"
#include "editor/editor_settings.h"
-#include "os/file_access.h"
void LightOccluder2DEditor::_notification(int p_what) {
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index f282d391ff..5e59a73061 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -28,397 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
-// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
-
#include "material_editor_plugin.h"
-#include "scene/3d/particles.h"
-
-#if 0
-
-#include "scene/main/viewport.h"
-
-void MaterialEditor::_gui_input(InputEvent p_event) {
-
-
-}
-
-void MaterialEditor::_notification(int p_what) {
-
- if (p_what==NOTIFICATION_PHYSICS_PROCESS) {
-
- }
-
-
- if (p_what==NOTIFICATION_READY) {
-
- //get_scene()->connect("node_removed",this,"_node_removed");
-
- if (first_enter) {
- //it's in propertyeditor so.. could be moved around
-
- light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
- light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
- light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
- light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
-
- sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff","EditorIcons"));
- sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere","EditorIcons"));
- box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff","EditorIcons"));
- box_switch->set_pressed_texture(get_icon("MaterialPreviewCube","EditorIcons"));
-
- first_enter=false;
- }
-
- }
-
- if (p_what==NOTIFICATION_DRAW) {
-
-
- Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
- Size2 size = get_size();
-
- draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
-
- }
-}
-
-
-
-void MaterialEditor::edit(Ref<Material> p_material) {
-
- material=p_material;
-
- if (!material.is_null()) {
- sphere_mesh->surface_set_material(0,material);
- box_mesh->surface_set_material(0,material);
- } else {
-
- hide();
- }
-
-}
-
-
-void MaterialEditor::_button_pressed(Node* p_button) {
-
- if (p_button==light_1_switch) {
- light1->set_enabled(!light_1_switch->is_pressed());
- }
-
- if (p_button==light_2_switch) {
- light2->set_enabled(!light_2_switch->is_pressed());
- }
-
- if (p_button==box_switch) {
- box_instance->show();
- sphere_instance->hide();
- box_switch->set_pressed(true);
- sphere_switch->set_pressed(false);
- }
-
- if (p_button==sphere_switch) {
- box_instance->hide();
- sphere_instance->show();
- box_switch->set_pressed(false);
- sphere_switch->set_pressed(true);
- }
-
-}
-
-void MaterialEditor::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("_gui_input"),&MaterialEditor::_gui_input);
- ClassDB::bind_method(D_METHOD("_button_pressed"),&MaterialEditor::_button_pressed);
-
-}
-
-MaterialEditor::MaterialEditor() {
-
- viewport = memnew( Viewport );
- Ref<World> world;
- world.instance();
- viewport->set_world(world); //use own world
- add_child(viewport);
- viewport->set_disable_input(true);
-
- camera = memnew( Camera );
- camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
- camera->set_perspective(45,0.1,10);
- viewport->add_child(camera);
-
- light1 = memnew( DirectionalLight );
- light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
- viewport->add_child(light1);
-
- light2 = memnew( DirectionalLight );
- light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
- light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
- light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
- viewport->add_child(light2);
-
- sphere_instance = memnew( MeshInstance );
- viewport->add_child(sphere_instance);
-
- box_instance = memnew( MeshInstance );
- viewport->add_child(box_instance);
-
- Transform box_xform;
- box_xform.basis.rotate(Vector3(1,0,0),Math::deg2rad(25));
- box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0,1,0),Math::deg2rad(25));
- box_xform.basis.scale(Vector3(0.8,0.8,0.8));
- box_instance->set_transform(box_xform);
-
- {
-
- sphere_mesh.instance();
-
-
- int lats=32;
- int lons=32;
- float radius=1.0;
-
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<Vector2> uvs;
- PoolVector<float> tangents;
- Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
-
- for(int i = 1; i <= lats; i++) {
- double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
-
- double lat1 = Math_PI * (-0.5 + (double) i / lats);
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
-
- for(int j = lons; j >= 1; j--) {
-
- double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
- double x0 = Math::cos(lng0);
- double y0 = Math::sin(lng0);
-
- double lng1 = 2 * Math_PI * (double) (j) / lons;
- double x1 = Math::cos(lng1);
- double y1 = Math::sin(lng1);
-
-
- Vector3 v[4]={
- Vector3(x1 * zr0, z0, y1 *zr0),
- Vector3(x1 * zr1, z1, y1 *zr1),
- Vector3(x0 * zr1, z1, y0 *zr1),
- Vector3(x0 * zr0, z0, y0 *zr0)
- };
-
-#define ADD_POINT(m_idx) \
- normals.push_back(v[m_idx]); \
- vertices.push_back(v[m_idx] * radius); \
- { \
- Vector2 uv(Math::atan2(v[m_idx].x, v[m_idx].z), Math::atan2(-v[m_idx].y, v[m_idx].z)); \
- uv /= Math_PI; \
- uv *= 4.0; \
- uv = uv * 0.5 + Vector2(0.5, 0.5); \
- uvs.push_back(uv); \
- } \
- { \
- Vector3 t = tt.xform(v[m_idx]); \
- tangents.push_back(t.x); \
- tangents.push_back(t.y); \
- tangents.push_back(t.z); \
- tangents.push_back(1.0); \
- }
-
-
-
- ADD_POINT(0);
- ADD_POINT(1);
- ADD_POINT(2);
-
- ADD_POINT(2);
- ADD_POINT(3);
- ADD_POINT(0);
- }
- }
-
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX]=vertices;
- arr[VS::ARRAY_NORMAL]=normals;
- arr[VS::ARRAY_TANGENT]=tangents;
- arr[VS::ARRAY_TEX_UV]=uvs;
-
- sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
-
- sphere_instance->set_mesh(sphere_mesh);
-
- }
- {
-
-
- box_mesh.instance();
-
- PoolVector<Vector3> vertices;
- PoolVector<Vector3> normals;
- PoolVector<float> tangents;
- PoolVector<Vector3> uvs;
-
- int vtx_idx=0;
-#define ADD_VTX(m_idx) \
- ; \
- vertices.push_back(face_points[m_idx]); \
- normals.push_back(normal_points[m_idx]); \
- tangents.push_back(normal_points[m_idx][1]); \
- tangents.push_back(normal_points[m_idx][2]); \
- tangents.push_back(normal_points[m_idx][0]); \
- tangents.push_back(1.0); \
- uvs.push_back(Vector3(uv_points[m_idx * 2 + 0], uv_points[m_idx * 2 + 1], 0)); \
- vtx_idx++;\
-
- for (int i=0;i<6;i++) {
-
-
- Vector3 face_points[4];
- Vector3 normal_points[4];
- float uv_points[8]={0,0,0,1,1,1,1,0};
-
- for (int j=0;j<4;j++) {
-
- float v[3];
- v[0]=1.0;
- v[1]=1-2*((j>>1)&1);
- v[2]=v[1]*(1-2*(j&1));
-
- for (int k=0;k<3;k++) {
-
- if (i<3)
- face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
- else
- face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
- }
- normal_points[j]=Vector3();
- normal_points[j][i%3]=(i>=3?-1:1);
- }
-
- //tri 1
- ADD_VTX(0);
- ADD_VTX(1);
- ADD_VTX(2);
- //tri 2
- ADD_VTX(2);
- ADD_VTX(3);
- ADD_VTX(0);
-
- }
-
-
-
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[VisualServer::ARRAY_NORMAL]= normals ;
- d[VisualServer::ARRAY_TANGENT]= tangents ;
- d[VisualServer::ARRAY_TEX_UV]= uvs ;
- d[VisualServer::ARRAY_VERTEX]= vertices ;
-
- PoolVector<int> indices;
- indices.resize(vertices.size());
- for(int i=0;i<vertices.size();i++)
- indices.set(i,i);
- d[VisualServer::ARRAY_INDEX]=indices;
-
- box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d);
- box_instance->set_mesh(box_mesh);
- box_instance->hide();
-
-
-
- }
-
- set_custom_minimum_size(Size2(1,150)*EDSCALE);
-
- HBoxContainer *hb = memnew( HBoxContainer );
- add_child(hb);
- hb->set_anchors_and_margins_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
-
- VBoxContainer *vb_shape = memnew( VBoxContainer );
- hb->add_child(vb_shape);
-
- sphere_switch = memnew( TextureButton );
- sphere_switch->set_toggle_mode(true);
- sphere_switch->set_pressed(true);
- vb_shape->add_child(sphere_switch);
- sphere_switch->connect("pressed",this,"_button_pressed",varray(sphere_switch));
-
- box_switch = memnew( TextureButton );
- box_switch->set_toggle_mode(true);
- box_switch->set_pressed(false);
- vb_shape->add_child(box_switch);
- box_switch->connect("pressed",this,"_button_pressed",varray(box_switch));
-
- hb->add_spacer();
-
- VBoxContainer *vb_light = memnew( VBoxContainer );
- hb->add_child(vb_light);
-
- light_1_switch = memnew( TextureButton );
- light_1_switch->set_toggle_mode(true);
- vb_light->add_child(light_1_switch);
- light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
-
- light_2_switch = memnew( TextureButton );
- light_2_switch->set_toggle_mode(true);
- vb_light->add_child(light_2_switch);
- light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
-
- first_enter=true;
-
-}
-
-
-void MaterialEditorPlugin::edit(Object *p_object) {
-
- Material * s = Object::cast_to<Material>(p_object);
- if (!s)
- return;
-
- material_editor->edit(Ref<Material>(s));
-}
-
-bool MaterialEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_type("Material");
-}
-
-void MaterialEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- material_editor->show();
- //material_editor->set_process(true);
- } else {
-
- material_editor->hide();
- //material_editor->set_process(false);
- }
-
-}
-
-MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
-
- editor=p_node;
- material_editor = memnew( MaterialEditor );
- add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,material_editor);
- material_editor->hide();
-
-
-
-}
-
-
-MaterialEditorPlugin::~MaterialEditorPlugin()
-{
-}
-#endif
+#include "scene/resources/particles_material.h"
String SpatialMaterialConversionPlugin::converts_to() const {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 31a927d83f..c06d95e700 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -32,77 +32,6 @@
#define MATERIAL_EDITOR_PLUGIN_H
#include "editor/property_editor.h"
-// FIXME: Disabled as (according to reduz) users were complaining that it gets in the way
-// Waiting for PropertyEditor rewrite (planned for 3.1) to be refactored.
-#if 0
-
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
-#include "scene/3d/camera.h"
-#include "scene/3d/light.h"
-#include "scene/3d/mesh_instance.h"
-#include "scene/resources/material.h"
-
-class MaterialEditor : public Control {
-
- GDCLASS(MaterialEditor, Control);
-
-
- Viewport *viewport;
- MeshInstance *sphere_instance;
- MeshInstance *box_instance;
- DirectionalLight *light1;
- DirectionalLight *light2;
- Camera *camera;
-
- Ref<Mesh> sphere_mesh;
- Ref<Mesh> box_mesh;
-
- TextureButton *sphere_switch;
- TextureButton *box_switch;
-
- TextureButton *light_1_switch;
- TextureButton *light_2_switch;
-
-
- Ref<Material> material;
-
-
- void _button_pressed(Node* p_button);
- bool first_enter;
-
-protected:
- void _notification(int p_what);
- void _gui_input(InputEvent p_event);
- static void _bind_methods();
-public:
-
- void edit(Ref<Material> p_material);
- MaterialEditor();
-};
-
-
-class MaterialEditorPlugin : public EditorPlugin {
-
- GDCLASS( MaterialEditorPlugin, EditorPlugin );
-
- MaterialEditor *material_editor;
- EditorNode *editor;
-
-public:
-
- virtual String get_name() const { return "Material"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- MaterialEditorPlugin(EditorNode *p_node);
- ~MaterialEditorPlugin();
-
-};
-
-#endif
class SpatialMaterialConversionPlugin : public EditorResourceConversionPlugin {
GDCLASS(SpatialMaterialConversionPlugin, EditorResourceConversionPlugin)
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index ae5d510502..5dcbca2ed6 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -31,9 +31,9 @@
#include "particles_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
-#include "io/image_loader.h"
-#include "scene/3d/particles.h"
+#include "core/io/image_loader.h"
#include "scene/gui/separator.h"
+#include "scene/resources/particles_material.h"
void Particles2DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h
index 2b6123141b..71ca8ef499 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/particles_2d_editor_plugin.h
@@ -34,7 +34,6 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/collision_polygon_2d.h"
-
#include "scene/2d/particles_2d.h"
#include "scene/gui/box_container.h"
#include "scene/gui/file_dialog.h"
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index 3c381158a4..6b41946918 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -29,9 +29,12 @@
/*************************************************************************/
#include "particles_editor_plugin.h"
+
+#include "core/io/resource_loader.h"
#include "editor/plugins/spatial_editor_plugin.h"
-#include "io/resource_loader.h"
#include "scene/3d/cpu_particles.h"
+#include "scene/resources/particles_material.h"
+
bool ParticlesEditorBase::_generate(PoolVector<Vector3> &points, PoolVector<Vector3> &normals) {
bool use_normals = emission_fill->get_selected() == 1;
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index 622ce6e8a9..830d30d98f 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -43,6 +43,7 @@
class ParticlesEditorBase : public Control {
GDCLASS(ParticlesEditorBase, Control)
+
protected:
Spatial *base_node;
Panel *panel;
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 33e182faef..96c1ad2f2b 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -31,9 +31,9 @@
#include "path_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "core/os/file_access.h"
+#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
-#include "os/file_access.h"
-#include "os/keyboard.h"
void Path2DEditor::_notification(int p_what) {
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index 618c70d1a1..df6c40ed02 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "path_editor_plugin.h"
-#include "os/keyboard.h"
+#include "core/os/keyboard.h"
#include "scene/resources/curve.h"
#include "spatial_editor_plugin.h"
@@ -57,7 +57,7 @@ String PathSpatialGizmo::get_handle_name(int p_idx) const {
return n;
}
-Variant PathSpatialGizmo::get_handle_value(int p_idx) const {
+Variant PathSpatialGizmo::get_handle_value(int p_idx) {
Ref<Curve3D> c = path->get_curve();
if (c.is_null())
@@ -215,8 +215,8 @@ void PathSpatialGizmo::redraw() {
clear();
- Ref<SpatialMaterial> path_material = gizmo_plugin->get_material("path_material");
- Ref<SpatialMaterial> path_thin_material = gizmo_plugin->get_material("path_thin_material");
+ Ref<SpatialMaterial> path_material = gizmo_plugin->get_material("path_material", this);
+ Ref<SpatialMaterial> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
Ref<SpatialMaterial> handles_material = gizmo_plugin->get_material("handles");
Ref<Curve3D> c = path->get_curve();
@@ -641,24 +641,8 @@ String PathSpatialGizmoPlugin::get_name() const {
PathSpatialGizmoPlugin::PathSpatialGizmoPlugin() {
Color path_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.8));
-
- Ref<SpatialMaterial> path_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
- path_color.a = 0.8;
- path_material->set_albedo(path_color);
- path_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- path_material->set_line_width(3);
- path_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- path_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-
- Ref<SpatialMaterial> path_thin_material = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ create_material("path_material", path_color);
path_color.a = 0.4;
- path_thin_material->set_albedo(path_color);
- path_thin_material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
- path_thin_material->set_line_width(1);
- path_thin_material->set_cull_mode(SpatialMaterial::CULL_DISABLED);
- path_thin_material->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
-
- add_material("path_material", path_material);
- add_material("path_thin_material", path_thin_material);
+ create_material("path_thin_material", path_color);
create_handle_material("handles");
}
diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h
index 61f309e794..c77b2a41cc 100644
--- a/editor/plugins/path_editor_plugin.h
+++ b/editor/plugins/path_editor_plugin.h
@@ -45,7 +45,7 @@ class PathSpatialGizmo : public EditorSpatialGizmo {
public:
virtual String get_handle_name(int p_idx) const;
- virtual Variant get_handle_value(int p_idx) const;
+ virtual Variant get_handle_value(int p_idx);
virtual void set_handle(int p_idx, Camera *p_camera, const Point2 &p_point);
virtual void commit_handle(int p_idx, const Variant &p_restore, bool p_cancel = false);
diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp
index 42f1adcadf..1c3c000808 100644
--- a/editor/plugins/physical_bone_plugin.cpp
+++ b/editor/plugins/physical_bone_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h
index 9e7a50307a..e03d342709 100644
--- a/editor/plugins/physical_bone_plugin.h
+++ b/editor/plugins/physical_bone_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index a437cd5362..e0c8cf41ff 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -31,10 +31,10 @@
#include "polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "core/os/file_access.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "editor/editor_settings.h"
-#include "os/file_access.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/2d/skeleton_2d.h"
Node2D *Polygon2DEditor::_get_node() const {
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index c6e8ec1a2b..da6aa48f9c 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -30,9 +30,9 @@
#include "resource_preloader_editor_plugin.h"
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
#include "editor/editor_settings.h"
-#include "io/resource_loader.h"
-#include "project_settings.h"
void ResourcePreloaderEditor::_gui_input(Ref<InputEvent> p_event) {
}
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index af3c09afc5..1961f3786c 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* root_motion_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "root_motion_editor_plugin.h"
#include "editor/editor_node.h"
#include "scene/main/viewport.h"
@@ -96,7 +126,7 @@ void EditorPropertyRootMotion::_node_assign() {
node = base->get_node(accum);
}
if (!node)
- continue; //no node, cant edit
+ continue; //no node, can't edit
if (path.get_subname_count()) {
@@ -284,7 +314,7 @@ bool EditorInspectorRootMotionPlugin::parse_property(Object *p_object, Variant::
return true;
}
- return false; //can be overriden, although it will most likely be last anyway
+ return false; //can be overridden, although it will most likely be last anyway
}
void EditorInspectorRootMotionPlugin::parse_end() {
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index 84af47872f..2b5492350b 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* root_motion_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef ROOT_MOTION_EDITOR_PLUGIN_H
#define ROOT_MOTION_EDITOR_PLUGIN_H
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index fa034c97c0..9dd6a8e0ed 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -59,25 +59,10 @@ void ScriptEditorBase::_bind_methods() {
ADD_SIGNAL(MethodInfo("search_in_files_requested", PropertyInfo(Variant::STRING, "text")));
}
-static bool _can_open_in_editor(Script *p_script) {
-
+static bool _is_built_in_script(Script *p_script) {
String path = p_script->get_path();
- if (path.find("::") != -1) {
- //refuse handling this if it can't be edited
-
- bool valid = false;
- for (int i = 0; i < EditorNode::get_singleton()->get_editor_data().get_edited_scene_count(); i++) {
- if (path.begins_with(EditorNode::get_singleton()->get_editor_data().get_scene_path(i))) {
- valid = true;
- break;
- }
- }
-
- return valid;
- }
-
- return true;
+ return path.find("::") != -1;
}
class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {
@@ -504,6 +489,13 @@ void ScriptEditor::_open_recent_script(int p_idx) {
return;
}
// if it's a path then its most likely a deleted file not help
+ } else if (path.find("::") != -1) {
+ // built-in script
+ Ref<Script> script = ResourceLoader::load(path);
+ if (script.is_valid()) {
+ edit(script, true);
+ return;
+ }
} else if (!path.is_resource_file()) {
_help_class_open(path);
return;
@@ -862,7 +854,7 @@ void ScriptEditor::_file_dialog_action(String p_file) {
if (extensions.find(p_file.get_extension())) {
Ref<Script> scr = ResourceLoader::load(p_file);
if (!scr.is_valid()) {
- editor->show_warning(TTR("Error could not load file."), TTR("Error!"));
+ editor->show_warning(TTR("Error: could not load file."), TTR("Error!"));
file_dialog_option = -1;
return;
}
@@ -939,7 +931,7 @@ void ScriptEditor::_menu_option(int p_option) {
switch (p_option) {
case FILE_NEW: {
- script_create_dialog->config("Node", ".gd");
+ script_create_dialog->config("Node", "new_script");
script_create_dialog->popup_centered(Size2(300, 300) * EDSCALE);
} break;
case FILE_NEW_TEXTFILE: {
@@ -1742,7 +1734,7 @@ void ScriptEditor::_update_script_names() {
} break;
case DISPLAY_DIR_AND_NAME: {
if (!path.get_base_dir().get_file().empty()) {
- sd.name = path.get_base_dir().get_file() + "/" + name;
+ sd.name = path.get_base_dir().get_file().plus_file(name);
} else {
sd.name = name;
}
@@ -1793,8 +1785,8 @@ void ScriptEditor::_update_script_names() {
new_cur_tab = i;
}
}
- tab_container->call_deferred("set_current_tab", new_prev_tab);
- tab_container->call_deferred("set_current_tab", new_cur_tab);
+ tab_container->set_current_tab(new_prev_tab);
+ tab_container->set_current_tab(new_cur_tab);
_sort_list_on_update = false;
}
@@ -2017,6 +2009,7 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
_go_to_tab(tab_container->get_tab_count() - 1);
}
+ _sort_list_on_update = true;
_update_script_names();
_save_layout();
se->connect("name_changed", this, "_update_script_names");
@@ -2106,8 +2099,6 @@ void ScriptEditor::_editor_play() {
debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_STEP), true);
debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_BREAK), false);
debug_menu->get_popup()->set_item_disabled(debug_menu->get_popup()->get_item_index(DEBUG_CONTINUE), true);
-
- //debugger_gui->start_listening(Globals::get_singleton()->get("debug/debug_port"));
}
void ScriptEditor::_editor_pause() {
@@ -2591,6 +2582,7 @@ void ScriptEditor::_help_class_open(const String &p_class) {
eh->go_to_class(p_class, 0);
eh->connect("go_to_help", this, "_help_class_goto");
_add_recent_script(p_class);
+ _sort_list_on_update = true;
_update_script_names();
_save_layout();
}
@@ -2620,6 +2612,7 @@ void ScriptEditor::_help_class_goto(const String &p_desc) {
eh->go_to_help(p_desc);
eh->connect("go_to_help", this, "_help_class_goto");
_add_recent_script(eh->get_class());
+ _sort_list_on_update = true;
_update_script_names();
_save_layout();
}
@@ -2728,7 +2721,7 @@ void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")))
return;
- if (open_dominant && p_script.is_valid() && _can_open_in_editor(p_script.ptr())) {
+ if (open_dominant && p_script.is_valid()) {
edit(p_script);
}
}
@@ -3224,7 +3217,17 @@ ScriptEditor::~ScriptEditor() {
void ScriptEditorPlugin::edit(Object *p_object) {
if (Object::cast_to<Script>(p_object)) {
- script_editor->edit(Object::cast_to<Script>(p_object));
+
+ Script *p_script = Object::cast_to<Script>(p_object);
+ String scene_path = p_script->get_path().get_slice("::", 0);
+
+ if (_is_built_in_script(p_script) && !EditorNode::get_singleton()->is_scene_open(scene_path)) {
+ EditorNode::get_singleton()->load_scene(scene_path);
+
+ script_editor->call_deferred("edit", p_script);
+ } else {
+ script_editor->edit(p_script);
+ }
}
if (Object::cast_to<TextFile>(p_object)) {
@@ -3239,13 +3242,7 @@ bool ScriptEditorPlugin::handles(Object *p_object) const {
}
if (Object::cast_to<Script>(p_object)) {
-
- bool valid = _can_open_in_editor(Object::cast_to<Script>(p_object));
-
- if (!valid) { //user tried to open it by clicking
- EditorNode::get_singleton()->show_warning(TTR("Built-in scripts can only be edited when the scene they belong to is loaded"));
- }
- return valid;
+ return true;
}
return p_object->is_class("Script");
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 737f17358b..120755b5af 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -31,6 +31,7 @@
#ifndef SCRIPT_EDITOR_PLUGIN_H
#define SCRIPT_EDITOR_PLUGIN_H
+#include "core/script_language.h"
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/editor_plugin.h"
@@ -44,7 +45,6 @@
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "scene/resources/text_file.h"
-#include "script_language.h"
class ScriptEditorQuickOpen : public ConfirmationDialog {
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 4e7047ee38..bdeeaa106d 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -30,10 +30,10 @@
#include "script_text_editor.h"
+#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/script_editor_debugger.h"
-#include "os/keyboard.h"
Vector<String> ScriptTextEditor::get_functions() {
@@ -1256,7 +1256,7 @@ void ScriptTextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
int to_column = tx->get_selection_to_column();
if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
- // Right click is outside the seleted text
+ // Right click is outside the selected text
tx->deselect();
}
}
@@ -1475,9 +1475,9 @@ ScriptTextEditor::ScriptTextEditor() {
convert_case->set_name("convert_case");
edit_menu->get_popup()->add_child(convert_case);
edit_menu->get_popup()->add_submenu_item(TTR("Convert Case"), "convert_case");
- convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase")), EDIT_TO_UPPERCASE);
- convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase")), EDIT_TO_LOWERCASE);
- convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize")), EDIT_CAPITALIZE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Uppercase"), KEY_MASK_SHIFT | KEY_F4), EDIT_TO_UPPERCASE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Lowercase"), KEY_MASK_SHIFT | KEY_F5), EDIT_TO_LOWERCASE);
+ convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F6), EDIT_CAPITALIZE);
convert_case->connect("id_pressed", this, "_edit_option");
highlighters["Standard"] = NULL;
@@ -1549,13 +1549,14 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/unfold_all_lines", TTR("Unfold All Lines"), 0);
#ifdef OSX_ENABLED
ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_C);
+ ED_SHORTCUT("script_text_editor/complete_symbol", TTR("Complete Symbol"), KEY_MASK_CTRL | KEY_SPACE);
#else
ED_SHORTCUT("script_text_editor/clone_down", TTR("Clone Down"), KEY_MASK_CMD | KEY_B);
-#endif
ED_SHORTCUT("script_text_editor/complete_symbol", TTR("Complete Symbol"), KEY_MASK_CMD | KEY_SPACE);
+#endif
ED_SHORTCUT("script_text_editor/trim_trailing_whitespace", TTR("Trim Trailing Whitespace"), KEY_MASK_CMD | KEY_MASK_ALT | KEY_T);
ED_SHORTCUT("script_text_editor/convert_indent_to_spaces", TTR("Convert Indent To Spaces"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Y);
- ED_SHORTCUT("script_text_editor/convert_indent_to_tabs", TTR("Convert Indent To Tabs"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_X);
+ ED_SHORTCUT("script_text_editor/convert_indent_to_tabs", TTR("Convert Indent To Tabs"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_I);
ED_SHORTCUT("script_text_editor/auto_indent", TTR("Auto Indent"), KEY_MASK_CMD | KEY_I);
#ifdef OSX_ENABLED
@@ -1567,23 +1568,24 @@ void ScriptTextEditor::register_editor() {
ED_SHORTCUT("script_text_editor/goto_next_breakpoint", TTR("Goto Next Breakpoint"), KEY_MASK_CMD | KEY_PERIOD);
ED_SHORTCUT("script_text_editor/goto_previous_breakpoint", TTR("Goto Previous Breakpoint"), KEY_MASK_CMD | KEY_COMMA);
- ED_SHORTCUT("script_text_editor/convert_to_uppercase", TTR("Convert To Uppercase"), KEY_MASK_SHIFT | KEY_F4);
- ED_SHORTCUT("script_text_editor/convert_to_lowercase", TTR("Convert To Lowercase"), KEY_MASK_SHIFT | KEY_F3);
- ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F2);
-
ED_SHORTCUT("script_text_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F);
#ifdef OSX_ENABLED
ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), KEY_MASK_CMD | KEY_G);
ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_G);
+ ED_SHORTCUT("script_text_editor/replace", TTR("Replace..."), KEY_MASK_ALT | KEY_MASK_CMD | KEY_F);
#else
ED_SHORTCUT("script_text_editor/find_next", TTR("Find Next"), KEY_F3);
ED_SHORTCUT("script_text_editor/find_previous", TTR("Find Previous"), KEY_MASK_SHIFT | KEY_F3);
-#endif
ED_SHORTCUT("script_text_editor/replace", TTR("Replace..."), KEY_MASK_CMD | KEY_R);
+#endif
ED_SHORTCUT("script_text_editor/find_in_files", TTR("Find in files..."), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F);
+#ifdef OSX_ENABLED
+ ED_SHORTCUT("script_text_editor/goto_function", TTR("Goto Function..."), KEY_MASK_CTRL | KEY_MASK_CMD | KEY_J);
+#else
ED_SHORTCUT("script_text_editor/goto_function", TTR("Goto Function..."), KEY_MASK_ALT | KEY_MASK_CMD | KEY_F);
+#endif
ED_SHORTCUT("script_text_editor/goto_line", TTR("Goto Line..."), KEY_MASK_CMD | KEY_L);
#ifdef OSX_ENABLED
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 5ee40dc90a..51e58b712e 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -480,7 +480,7 @@ void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
int to_column = tx->get_selection_to_column();
if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
- // Right click is outside the seleted text
+ // Right click is outside the selected text
tx->deselect();
}
}
diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp
index 314db4198d..50deb80668 100644
--- a/editor/plugins/skeleton_editor_plugin.cpp
+++ b/editor/plugins/skeleton_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h
index 0ab94c15b5..aac3e06063 100644
--- a/editor/plugins/skeleton_editor_plugin.h
+++ b/editor/plugins/skeleton_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp
index 2d343d3edd..c605548a6b 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.cpp
+++ b/editor/plugins/skeleton_ik_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h
index e645bea39a..3e412305c9 100644
--- a/editor/plugins/skeleton_ik_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_editor_plugin.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* skeleton_ik_editor_plugin.h */
+/* skeleton_ik_editor_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 906c51b9f6..e86424ee51 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -30,23 +30,25 @@
#include "spatial_editor_plugin.h"
-#include "camera_matrix.h"
+#include "core/math/camera_matrix.h"
#include "core/os/input.h"
-
+#include "core/os/keyboard.h"
+#include "core/print_string.h"
+#include "core/project_settings.h"
+#include "core/sort.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/script_editor_debugger.h"
#include "editor/spatial_editor_gizmos.h"
-#include "os/keyboard.h"
-#include "print_string.h"
-#include "project_settings.h"
#include "scene/3d/camera.h"
+#include "scene/3d/collision_shape.h"
+#include "scene/3d/mesh_instance.h"
+#include "scene/3d/physics_body.h"
#include "scene/3d/visual_instance.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
-#include "sort.h"
#define DISTANCE_DEFAULT 4
@@ -274,7 +276,7 @@ void SpatialEditorViewport::_select_clicked(bool p_append, bool p_single) {
_select(sp, clicked_wants_append, true);
}
-void SpatialEditorViewport::_select(Spatial *p_node, bool p_append, bool p_single) {
+void SpatialEditorViewport::_select(Node *p_node, bool p_append, bool p_single) {
if (!p_append) {
editor_selection->clear();
@@ -307,7 +309,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest = 0;
- Spatial *item = NULL;
+ Node *item = NULL;
float closest_dist = 1e20;
int selected_handle = -1;
@@ -340,20 +342,15 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
continue;
if (dist < closest_dist) {
- //make sure that whathever is selected is editable
- while (spat && spat != edited_scene && spat->get_owner() != edited_scene && !edited_scene->is_editable_instance(spat->get_owner())) {
- spat = Object::cast_to<Spatial>(spat->get_owner());
+ item = Object::cast_to<Node>(spat);
+ while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
+ item = item->get_owner();
}
- if (spat) {
- item = spat;
- closest = spat->get_instance_id();
- closest_dist = dist;
- selected_handle = handle;
- } else {
- ERR_PRINT("Bug?");
- }
+ closest = item->get_instance_id();
+ closest_dist = dist;
+ selected_handle = handle;
}
}
@@ -499,7 +496,7 @@ void SpatialEditorViewport::_select_region() {
}
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_convex(frustum, get_tree()->get_root()->get_world()->get_scenario());
- Vector<Spatial *> selected;
+ Vector<Node *> selected;
Node *edited_scene = get_tree()->get_edited_scene_root();
@@ -509,12 +506,12 @@ void SpatialEditorViewport::_select_region() {
if (!sp)
continue;
- Spatial *root_sp = sp;
- while (root_sp && root_sp != edited_scene && root_sp->get_owner() != edited_scene && !edited_scene->is_editable_instance(root_sp->get_owner())) {
- root_sp = Object::cast_to<Spatial>(root_sp->get_owner());
+ Node *item = Object::cast_to<Node>(sp);
+ while (item->get_owner() && item->get_owner() != edited_scene && !edited_scene->is_editable_instance(item->get_owner())) {
+ item = item->get_owner();
}
- if (selected.find(root_sp) != -1) continue;
+ if (selected.find(item) != -1) continue;
Ref<EditorSpatialGizmo> seg = sp->get_gizmo();
@@ -522,7 +519,7 @@ void SpatialEditorViewport::_select_region() {
continue;
if (seg->intersect_frustum(camera, frustum)) {
- selected.push_back(root_sp);
+ selected.push_back(item);
}
}
@@ -3914,8 +3911,9 @@ void _update_all_gizmos(Node *p_node) {
}
}
-void SpatialEditor::update_all_gizmos() {
- _update_all_gizmos(SceneTree::get_singleton()->get_root());
+void SpatialEditor::update_all_gizmos(Node *p_node) {
+ if (!p_node) p_node = SceneTree::get_singleton()->get_root();
+ _update_all_gizmos(p_node);
}
Object *SpatialEditor::_get_editor_data(Object *p_what) {
@@ -4468,6 +4466,7 @@ void SpatialEditor::_init_indicators() {
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, VS::SHADOW_CASTING_SETTING_OFF);
+ origin_enabled = true;
grid_enabled = true;
last_grid_snap = 1;
}
@@ -5381,7 +5380,6 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
ED_SHORTCUT("spatial_editor/tool_move", TTR("Tool Move"), KEY_W);
ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Tool Rotate"), KEY_E);
ED_SHORTCUT("spatial_editor/tool_scale", TTR("Tool Scale"), KEY_R);
- ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap To Floor"), KEY_PAGEDOWN);
ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
@@ -5392,7 +5390,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
hbc_menu->add_child(transform_menu);
p = transform_menu->get_popup();
- p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap object to floor")), MENU_SNAP_TO_FLOOR);
+ p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap object to floor"), KEY_PAGEDOWN), MENU_SNAP_TO_FLOOR);
p->add_shortcut(ED_SHORTCUT("spatial_editor/configure_snap", TTR("Configure Snap...")), MENU_TRANSFORM_CONFIGURE_SNAP);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("spatial_editor/transform_dialog", TTR("Transform Dialog...")), MENU_TRANSFORM_DIALOG);
@@ -5664,7 +5662,7 @@ SpatialEditorPlugin::~SpatialEditorPlugin() {
void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color &p_color, bool p_billboard, bool p_on_top, bool p_use_vertex_color) {
- Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
+ Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<SpatialMaterial> > mats;
@@ -5706,7 +5704,7 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const Ref<Texture> &p_texture, bool p_on_top, const Color &p_albedo) {
- Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.5));
+ Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
Vector<Ref<SpatialMaterial> > icons;
@@ -5719,7 +5717,7 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
Color color = instanced ? instanced_color : p_albedo;
if (!selected) {
- color.a *= 0.3;
+ color.a *= 0.85;
}
icon->set_albedo(color);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 5850c0dbf1..0e35ba8517 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -127,9 +127,7 @@ public:
virtual void redraw();
virtual void free();
- //TODO remove (?)
virtual bool is_editable() const;
- virtual bool can_draw() const;
void set_hidden(bool p_hidden);
void set_plugin(EditorSpatialGizmoPlugin *p_gizmo);
@@ -226,7 +224,7 @@ private:
void _compute_edit(const Point2 &p_point);
void _clear_selected();
void _select_clicked(bool p_append, bool p_single);
- void _select(Spatial *p_node, bool p_append, bool p_single);
+ void _select(Node *p_node, bool p_append, bool p_single);
ObjectID _select_ray(const Point2 &p_pos, bool p_append, bool &r_includes_current, int *r_gizmo_handle = NULL, bool p_alt_select = false);
void _find_items_at_pos(const Point2 &p_pos, bool &r_includes_current, Vector<_RayResult> &results, bool p_alt_select = false);
Vector3 _get_ray_pos(const Vector2 &p_pos) const;
@@ -677,7 +675,7 @@ public:
Ref<ArrayMesh> get_scale_plane_gizmo(int idx) const { return scale_plane_gizmo[idx]; }
void update_transform_gizmo();
- void update_all_gizmos();
+ void update_all_gizmos(Node *p_node = NULL);
void snap_selected_nodes_to_floor();
void select_gizmo_highlight_axis(int p_axis);
void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index fcbbee2b9c..30246147c2 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -30,9 +30,9 @@
#include "sprite_frames_editor_plugin.h"
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
#include "editor/editor_settings.h"
-#include "io/resource_loader.h"
-#include "project_settings.h"
#include "scene/3d/sprite_3d.h"
void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) {
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 16c25f3074..5d379fb8b3 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -475,7 +475,7 @@ void TextEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
int to_column = tx->get_selection_to_column();
if (row < from_line || row > to_line || (row == from_line && col < from_column) || (row == to_line && col > to_column)) {
- // Right click is outside the seleted text
+ // Right click is outside the selected text
tx->deselect();
}
}
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index e891850870..140d37fdb5 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -30,9 +30,9 @@
#include "texture_editor_plugin.h"
+#include "core/io/resource_loader.h"
+#include "core/project_settings.h"
#include "editor/editor_settings.h"
-#include "io/resource_loader.h"
-#include "project_settings.h"
void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
}
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 4390b94ece..33e1f7c6a3 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -31,8 +31,8 @@
#include "texture_region_editor_plugin.h"
#include "core/core_string_names.h"
-#include "os/input.h"
-#include "os/keyboard.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "scene/gui/check_box.h"
/**
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 92b95963f9..acee1a6942 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -30,8 +30,8 @@
#include "theme_editor_plugin.h"
-#include "os/file_access.h"
-#include "version.h"
+#include "core/os/file_access.h"
+#include "core/version.h"
void ThemeEditor::edit(const Ref<Theme> &p_theme) {
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 598f7034d8..a0adbfccff 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -31,10 +31,10 @@
#include "tile_map_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/gui/split_container.h"
void TileMapEditor::_notification(int p_what) {
@@ -238,8 +238,8 @@ void TileMapEditor::_create_set_cell_undo(const Vector2 &p_vec, const CellOp &p_
cell_new["transpose"] = p_cell_new.tr;
cell_new["auto_coord"] = p_cell_new.ac;
- undo_redo->add_undo_method(node, "set_celld", p_vec, cell_old);
- undo_redo->add_do_method(node, "set_celld", p_vec, cell_new);
+ undo_redo->add_undo_method(node, "_set_celld", p_vec, cell_old);
+ undo_redo->add_do_method(node, "_set_celld", p_vec, cell_new);
}
void TileMapEditor::_start_undo(const String &p_action) {
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index f981ead7eb..a6a256f0d6 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -581,7 +581,7 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) {
texture_list->select(texture_list->get_item_count() - 1);
_on_texture_list_selected(texture_list->get_item_count() - 1);
if (invalid_count > 0) {
- err_dialog->set_text(String::num(invalid_count, 0) + TTR(" file(s) was not added because was already on the list."));
+ err_dialog->set_text(vformat(TTR("%s file(s) were not added because was already on the list."), String::num(invalid_count, 0)));
err_dialog->popup_centered(Size2(300, 60));
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 63e89b78ea..0d683ea0a0 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1,10 +1,40 @@
+/*************************************************************************/
+/* visual_shader_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "visual_shader_editor_plugin.h"
#include "core/io/resource_loader.h"
+#include "core/os/input.h"
+#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "editor/editor_properties.h"
-#include "os/input.h"
-#include "os/keyboard.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
@@ -599,7 +629,7 @@ void VisualShaderEditor::_duplicate_nodes() {
int id = String(graph->get_child(i)->get_name()).to_int();
Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
Ref<VisualShaderNodeOutput> output = node;
- if (output.is_valid()) //cant duplicate output
+ if (output.is_valid()) //can't duplicate output
continue;
if (node.is_valid()) {
nodes.push_back(id);
@@ -1128,7 +1158,7 @@ bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, Variant::
return true;
}
- return false; //can be overriden, although it will most likely be last anyway
+ return false; //can be overridden, although it will most likely be last anyway
}
void EditorInspectorShaderModePlugin::parse_end() {
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index f86374ff6b..49a51ede8f 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* visual_shader_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef VISUAL_SHADER_EDITOR_PLUGIN_H
#define VISUAL_SHADER_EDITOR_PLUGIN_H