diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 7 | ||||
-rw-r--r-- | editor/plugins/skeleton_2d_editor_plugin.cpp | 20 | ||||
-rw-r--r-- | editor/plugins/skeleton_2d_editor_plugin.h | 2 |
3 files changed, 15 insertions, 14 deletions
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 984dc0a1c9..6032267717 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -34,6 +34,7 @@ #include "core/io/resource_saver.h" #include "core/os/keyboard.h" #include "core/os/os.h" +#include "core/version_generated.gen.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" @@ -142,10 +143,10 @@ void ShaderTextEditor::_load_theme_settings() { } } - const Color member_variable_color = EDITOR_GET("text_editor/theme/highlighting/member_variable_color"); + const Color user_type_color = EDITOR_GET("text_editor/theme/highlighting/user_type_color"); for (const String &E : built_ins) { - syntax_highlighter->add_keyword_color(E, member_variable_color); + syntax_highlighter->add_keyword_color(E, user_type_color); } // Colorize comments. @@ -384,7 +385,7 @@ void ShaderEditor::_menu_option(int p_option) { shader_editor->remove_all_bookmarks(); } break; case HELP_DOCS: { - OS::get_singleton()->shell_open("https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/index.html"); + OS::get_singleton()->shell_open(vformat("%s/tutorials/shaders/shader_reference/index.html", VERSION_DOCS_URL)); } break; } if (p_option != SEARCH_FIND && p_option != SEARCH_REPLACE && p_option != SEARCH_GOTO_LINE) { diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index c350004f0f..510e264c48 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -52,34 +52,34 @@ void Skeleton2DEditor::_menu_option(int p_option) { } switch (p_option) { - case MENU_OPTION_MAKE_REST: { + case MENU_OPTION_SET_REST: { if (node->get_bone_count() == 0) { err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes.")); err_dialog->popup_centered(); return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Create Rest Pose from Bones")); + ur->create_action(TTR("Set Rest Pose to Bones")); for (int i = 0; i < node->get_bone_count(); i++) { Bone2D *bone = node->get_bone(i); - ur->add_do_method(bone, "set_rest", bone->get_transform()); - ur->add_undo_method(bone, "set_rest", bone->get_rest()); + ur->add_do_method(bone, "set_transform", bone->get_rest()); + ur->add_undo_method(bone, "set_transform", bone->get_transform()); } ur->commit_action(); } break; - case MENU_OPTION_SET_REST: { + case MENU_OPTION_MAKE_REST: { if (node->get_bone_count() == 0) { err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes.")); err_dialog->popup_centered(); return; } UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Set Rest Pose to Bones")); + ur->create_action(TTR("Create Rest Pose from Bones")); for (int i = 0; i < node->get_bone_count(); i++) { Bone2D *bone = node->get_bone(i); - ur->add_do_method(bone, "set_transform", bone->get_rest()); - ur->add_undo_method(bone, "set_transform", bone->get_transform()); + ur->add_do_method(bone, "set_rest", bone->get_transform()); + ur->add_undo_method(bone, "set_rest", bone->get_rest()); } ur->commit_action(); @@ -98,10 +98,10 @@ Skeleton2DEditor::Skeleton2DEditor() { options->set_text(TTR("Skeleton2D")); options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton2D"), SNAME("EditorIcons"))); - options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST); + options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_SET_REST); options->get_popup()->add_separator(); // Use the "Overwrite" word to highlight that this is a destructive operation. - options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST); + options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_MAKE_REST); options->set_switch_on_hover(true); options->get_popup()->connect("id_pressed", callable_mp(this, &Skeleton2DEditor::_menu_option)); diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h index dacd8fe43f..066888f685 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.h +++ b/editor/plugins/skeleton_2d_editor_plugin.h @@ -40,8 +40,8 @@ class Skeleton2DEditor : public Control { GDCLASS(Skeleton2DEditor, Control); enum Menu { - MENU_OPTION_MAKE_REST, MENU_OPTION_SET_REST, + MENU_OPTION_MAKE_REST, }; Skeleton2D *node; |