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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp114
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h4
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_player_editor_plugin.h4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp4
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h4
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp4
-rw-r--r--editor/plugins/asset_library_editor_plugin.h4
-rw-r--r--editor/plugins/baked_lightmap_editor_plugin.cpp1
-rw-r--r--editor/plugins/camera_editor_plugin.cpp4
-rw-r--r--editor/plugins/camera_editor_plugin.h4
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp24
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h8
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h4
-rw-r--r--editor/plugins/cube_grid_theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/cube_grid_theme_editor_plugin.h4
-rw-r--r--editor/plugins/curve_editor_plugin.cpp27
-rw-r--r--editor/plugins/curve_editor_plugin.h4
-rw-r--r--editor/plugins/editor_preview_plugins.cpp4
-rw-r--r--editor/plugins/editor_preview_plugins.h4
-rw-r--r--editor/plugins/gi_probe_editor_plugin.cpp4
-rw-r--r--editor/plugins/gi_probe_editor_plugin.h4
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp4
-rw-r--r--editor/plugins/gradient_editor_plugin.h4
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp4
-rw-r--r--editor/plugins/item_list_editor_plugin.h4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h4
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/line_2d_editor_plugin.h4
-rw-r--r--editor/plugins/material_editor_plugin.cpp4
-rw-r--r--editor/plugins/material_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.h4
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/multimesh_editor_plugin.h4
-rw-r--r--editor/plugins/navigation_mesh_editor_plugin.cpp4
-rw-r--r--editor/plugins/navigation_mesh_editor_plugin.h4
-rw-r--r--editor/plugins/navigation_mesh_generator.cpp4
-rw-r--r--editor/plugins/navigation_mesh_generator.h4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp4
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h4
-rw-r--r--editor/plugins/particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/particles_2d_editor_plugin.h4
-rw-r--r--editor/plugins/particles_editor_plugin.cpp4
-rw-r--r--editor/plugins/particles_editor_plugin.h4
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_2d_editor_plugin.h4
-rw-r--r--editor/plugins/path_editor_plugin.cpp4
-rw-r--r--editor/plugins/path_editor_plugin.h4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h4
-rw-r--r--editor/plugins/script_editor_plugin.cpp22
-rw-r--r--editor/plugins/script_editor_plugin.h5
-rw-r--r--editor/plugins/script_text_editor.cpp100
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp101
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/shader_graph_editor_plugin.cpp4
-rw-r--r--editor/plugins/shader_graph_editor_plugin.h4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp6
-rw-r--r--editor/plugins/spatial_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h4
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp4
-rw-r--r--editor/plugins/style_box_editor_plugin.h4
-rw-r--r--editor/plugins/texture_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_editor_plugin.h4
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_region_editor_plugin.h4
-rw-r--r--editor/plugins/theme_editor_plugin.cpp4
-rw-r--r--editor/plugins/theme_editor_plugin.h4
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp4
-rw-r--r--editor/plugins/tile_map_editor_plugin.h4
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp363
-rw-r--r--editor/plugins/tile_set_editor_plugin.h31
85 files changed, 628 insertions, 466 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index ff72a5a25e..06d07ad5e6 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -235,7 +235,7 @@ void AbstractPolygon2DEditor::_wip_close() {
if (_is_line()) {
_set_polygon(0, wip);
- } else if (wip.size() >= 3) {
+ } else if (wip.size() >= (_is_line() ? 2 : 3)) {
undo_redo->create_action(TTR("Create Poly"));
_action_add_polygon(wip);
@@ -281,46 +281,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector2 gpoint = mb->get_position();
Vector2 cpoint = _get_node()->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
- if (mode == MODE_CREATE) {
-
- if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
-
- if (!wip_active) {
-
- wip.clear();
- wip.push_back(cpoint);
- wip_active = true;
- _wip_changed();
- edited_point = PosVertex(-1, 1, cpoint);
- canvas_item_editor->get_viewport_control()->update();
- hover_point = Vertex();
- selected_point = Vertex(0);
- edge_point = PosVertex();
- return true;
- } else {
-
- const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
-
- if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
- //wip closed
- _wip_close();
-
- return true;
- } else {
-
- //add wip point
- wip.push_back(cpoint);
- _wip_changed();
- edited_point = PosVertex(-1, wip.size(), cpoint);
- selected_point = Vertex(wip.size() - 1);
- canvas_item_editor->get_viewport_control()->update();
- return true;
- }
- }
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
- _wip_close();
- }
- } else if (mode == MODE_EDIT) {
+ if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
if (mb->get_button_index() == BUTTON_LEFT) {
@@ -332,7 +293,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector<Vector2> vertices = _get_polygon(insert.polygon);
- if (vertices.size() < 3) {
+ if (vertices.size() < (_is_line() ? 2 : 3)) {
vertices.push_back(cpoint);
undo_redo->create_action(TTR("Edit Poly"));
@@ -344,6 +305,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
Vector<Vector2> vertices = _get_polygon(insert.polygon);
pre_move_edit = vertices;
+ printf("setting pre_move_edit\n");
edited_point = PosVertex(insert.polygon, insert.vertex + 1, xform.affine_inverse().xform(insert.pos));
vertices.insert(edited_point.vertex, edited_point.pos);
selected_point = edited_point;
@@ -362,6 +324,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (closest.valid()) {
+ printf("setting pre_move_edit\n");
pre_move_edit = _get_polygon(closest.polygon);
edited_point = PosVertex(closest, xform.affine_inverse().xform(closest.pos));
selected_point = closest;
@@ -414,6 +377,56 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
}
}
+
+ if (mode == MODE_CREATE) {
+
+ if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+
+ if (_is_line()) {
+
+ // for lines, we don't have a wip mode, and we can undo each single add point.
+ Vector<Vector2> vertices = _get_polygon(0);
+ vertices.push_back(cpoint);
+ undo_redo->create_action(TTR("Insert Point"));
+ _action_set_polygon(0, vertices);
+ _commit_action();
+ return true;
+ } else if (!wip_active) {
+
+ wip.clear();
+ wip.push_back(cpoint);
+ wip_active = true;
+ _wip_changed();
+ edited_point = PosVertex(-1, 1, cpoint);
+ canvas_item_editor->get_viewport_control()->update();
+ hover_point = Vertex();
+ selected_point = Vertex(0);
+ edge_point = PosVertex();
+ return true;
+ } else {
+
+ const real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
+
+ if (!_is_line() && wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
+ //wip closed
+ _wip_close();
+
+ return true;
+ } else {
+
+ //add wip point
+ wip.push_back(cpoint);
+ _wip_changed();
+ edited_point = PosVertex(-1, wip.size(), cpoint);
+ selected_point = Vertex(wip.size() - 1);
+ canvas_item_editor->get_viewport_control()->update();
+ return true;
+ }
+ }
+ } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
+ _wip_close();
+ }
+ }
}
Ref<InputEventMouseMotion> mm = p_event;
@@ -436,7 +449,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
canvas_item_editor->get_viewport_control()->update();
- } else if (mode == MODE_EDIT) {
+ } else if (mode == MODE_EDIT || (_is_line() && mode == MODE_CREATE)) {
const PosVertex onEdgeVertex = closest_edge_point(gpoint);
@@ -535,7 +548,7 @@ void AbstractPolygon2DEditor::forward_draw_over_viewport(Control *p_overlay) {
const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
const int n = pre_move_edit.size();
- for (int i = 0; i < n - is_closed ? 0 : 1; i++) {
+ for (int i = 0; i < n - (is_closed ? 0 : 1); i++) {
Vector2 p, p2;
p = pre_move_edit[i] + offset;
@@ -544,7 +557,7 @@ void AbstractPolygon2DEditor::forward_draw_over_viewport(Control *p_overlay) {
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
- vpc->draw_line(point, next_point, col, 2);
+ vpc->draw_line(point, next_point, col, 2 * EDSCALE);
}
}
@@ -568,7 +581,7 @@ void AbstractPolygon2DEditor::forward_draw_over_viewport(Control *p_overlay) {
p2 = points[(i + 1) % n_points] + offset;
const Vector2 next_point = xform.xform(p2);
- vpc->draw_line(point, next_point, col, 2);
+ vpc->draw_line(point, next_point, col, 2 * EDSCALE);
}
}
@@ -630,7 +643,7 @@ void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
PoolVector<Vector2> vertices = _get_polygon(p_vertex.polygon);
- if (vertices.size() > 3) {
+ if (vertices.size() > (_is_line() ? 2 : 3)) {
vertices.remove(p_vertex.vertex);
@@ -705,8 +718,9 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
PoolVector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
+ const int n_segments = n_points - (_is_line() ? 1 : 0);
- for (int i = 0; i < n_points; i++) {
+ for (int i = 0; i < n_segments; i++) {
Vector2 segment[2] = { xform.xform(points[i] + offset),
xform.xform(points[(i + 1) % n_points] + offset) };
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index 545eff6ef4..38aff47706 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index d70f41d2e0..dcc766ad0d 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 1a1e92d7b7..67c6aa1fd7 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 0c6c608d3d..9337bd21fc 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index a5bef263f4..c46d84893e 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index f04bc04d92..19b92a8d58 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 5536fbb2ec..8974e01448 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp
index 08f4d06ef7..6849563ae2 100644
--- a/editor/plugins/baked_lightmap_editor_plugin.cpp
+++ b/editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -20,7 +20,6 @@ void BakedLightmapEditorPlugin::_bake() {
case BakedLightmap::BAKE_ERROR_CANT_CREATE_IMAGE:
EditorNode::get_singleton()->show_warning(TTR("Failed creating lightmap images, make sure path is writable."));
break;
- defaut : {}
}
}
}
diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp
index c19540116e..c5cdbc0ad8 100644
--- a/editor/plugins/camera_editor_plugin.cpp
+++ b/editor/plugins/camera_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h
index 12702db7a5..1fcdc50f68 100644
--- a/editor/plugins/camera_editor_plugin.h
+++ b/editor/plugins/camera_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index ceb1ec09fc..a52c914096 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -612,6 +612,7 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
if (Object::cast_to<Viewport>(p_node))
return;
+ const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
@@ -630,14 +631,17 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
Rect2 rect = c->_edit_get_rect();
- Point2 local_pos = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse().xform(p_pos);
+ Transform2D to_local = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse();
+ Point2 local_pos = to_local.xform(p_pos);
+ const real_t local_grab_distance = (to_local.xform(p_pos + Vector2(grab_distance, 0)) - local_pos).length();
+ Rect2 local_pos_rect = Rect2(local_pos, Vector2(0, 0)).grow(local_grab_distance);
- if (rect.has_point(local_pos)) {
+ if (rect.intersects(local_pos_rect) && c->_edit_is_selected_on_click(local_pos, local_grab_distance)) {
Node2D *node = Object::cast_to<Node2D>(c);
_SelectResult res;
res.item = c;
- res.z = node ? node->get_z() : 0;
+ res.z_index = node ? node->get_z_index() : 0;
res.has_z = node;
r_items.push_back(res);
}
@@ -3464,7 +3468,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
+ if (!canvas_item || !canvas_item->is_inside_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -3482,7 +3486,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
+ if (!canvas_item || !canvas_item->is_inside_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -3502,7 +3506,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
+ if (!canvas_item || !canvas_item->is_inside_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -3520,7 +3524,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
+ if (!canvas_item || !canvas_item->is_inside_tree())
continue;
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
@@ -4344,7 +4348,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
additive_selection = false;
// Update the menus checkboxes
- call_deferred("set_state", get_state());
+ set_state(get_state());
}
CanvasItemEditor *CanvasItemEditor::singleton = NULL;
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 4be09a16e9..0866fe77aa 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -252,10 +252,10 @@ class CanvasItemEditor : public VBoxContainer {
struct _SelectResult {
CanvasItem *item;
- float z;
+ float z_index;
bool has_z;
_FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
- return has_z && p_rr.has_z ? p_rr.z < z : p_rr.has_z;
+ return has_z && p_rr.has_z ? p_rr.z_index < z_index : p_rr.has_z;
}
};
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 6ac80caf94..53b06c17be 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index edf3bbcc08..82a30d6b97 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 0818c8975e..c95f10441b 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index 0f63810443..0ccdf0ad16 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp
index 029e3a558d..1da3d55b3d 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index 1e930ef371..7e5dd44c5e 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cube_grid_theme_editor_plugin.cpp b/editor/plugins/cube_grid_theme_editor_plugin.cpp
index 2b31f192b3..416441befc 100644
--- a/editor/plugins/cube_grid_theme_editor_plugin.cpp
+++ b/editor/plugins/cube_grid_theme_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/cube_grid_theme_editor_plugin.h b/editor/plugins/cube_grid_theme_editor_plugin.h
index b5fa18a4ad..fc5b3d8006 100644
--- a/editor/plugins/cube_grid_theme_editor_plugin.h
+++ b/editor/plugins/cube_grid_theme_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index f77016c1d6..3be68f21af 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -347,7 +347,8 @@ void CurveEditor::open_context_menu(Vector2 pos) {
_context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LINEAR), is_linear);
} else {
- _context_menu->add_separator();
+ if (_selected_point > 0 || _selected_point + 1 < _curve_ref->get_point_count())
+ _context_menu->add_separator();
if (_selected_point > 0) {
_context_menu->add_check_item(TTR("Left linear"), CONTEXT_LEFT_LINEAR);
@@ -367,6 +368,7 @@ void CurveEditor::open_context_menu(Vector2 pos) {
_context_menu->add_submenu_item(TTR("Load preset"), _presets_menu->get_name());
+ _context_menu->set_size(Size2(0, 0));
_context_menu->popup();
}
@@ -566,7 +568,6 @@ static void plot_curve_accurate(const Curve &curve, float step, T plot_func) {
Vector2 prev_pos = a;
float len = b.x - a.x;
- //float step = 4.f / view_size.x;
for (float x = step; x < len; x += step) {
pos.x = a.x + x;
@@ -694,24 +695,6 @@ void CurveEditor::_draw() {
CanvasItemPlotCurve plot_func(*this, line_color, edge_line_color);
plot_curve_accurate(curve, 4.f / view_size.x, plot_func);
- /*// TEST draw baked curve
- {
- Vector2 pos = Vector2(0, curve.interpolate_baked(0));
- Vector2 prev_pos = pos;
-
- float len = 1.0;
- float step = 4.f / view_size.x;
-
- for(float x = step; x < len; x += step) {
- pos.x = x;
- pos.y = curve.interpolate_baked(x);
- draw_line(get_point_view_pos(prev_pos), get_point_view_pos(pos), Color(0,1,0));
- prev_pos = pos;
- }
-
- draw_line(get_point_view_pos(prev_pos), get_point_view_pos(Vector2(1, curve.interpolate_baked(1))), Color(0,1,0));
- }//*/
-
// Draw points
draw_set_transform_matrix(Transform2D());
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index 2df9d05533..97f1ba2fa1 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 558f44769d..a42f5b09bb 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index c422d5c686..d77bf5e7bb 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp
index 416b0edb20..48978aeae5 100644
--- a/editor/plugins/gi_probe_editor_plugin.cpp
+++ b/editor/plugins/gi_probe_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h
index 527f420510..cf1c8b5aa3 100644
--- a/editor/plugins/gi_probe_editor_plugin.h
+++ b/editor/plugins/gi_probe_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 51f00e5751..738a92380c 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index ff7bf858c7..6eeb28aa81 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index aeb6e5c302..436a9c6532 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index 808f308c0c..6dbea59585 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 3febc99239..31287ccdfb 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index dc3ff74052..a519acb601 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index 04d8519b2f..5d5dc8f449 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h
index 24c19c420d..04272064ea 100644
--- a/editor/plugins/line_2d_editor_plugin.h
+++ b/editor/plugins/line_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index 1fc112896d..27a16fd3dd 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 2cc24be33a..11d707d044 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 60e8858b2d..4c09d3b760 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 8ae20a5434..b13c6524dc 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index 9d116349c0..3ad8cef079 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h
index 32c779509a..a1c0d9eab0 100644
--- a/editor/plugins/mesh_instance_editor_plugin.h
+++ b/editor/plugins/mesh_instance_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 79345754b6..12fe25f4d7 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 6b44662091..67dd92f3a9 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_mesh_editor_plugin.cpp b/editor/plugins/navigation_mesh_editor_plugin.cpp
index f0f5a62494..8c80225db6 100644
--- a/editor/plugins/navigation_mesh_editor_plugin.cpp
+++ b/editor/plugins/navigation_mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_mesh_editor_plugin.h b/editor/plugins/navigation_mesh_editor_plugin.h
index bac7f608ab..cecaff5648 100644
--- a/editor/plugins/navigation_mesh_editor_plugin.h
+++ b/editor/plugins/navigation_mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_mesh_generator.cpp b/editor/plugins/navigation_mesh_generator.cpp
index 005a132e22..0bebdf3c90 100644
--- a/editor/plugins/navigation_mesh_generator.cpp
+++ b/editor/plugins/navigation_mesh_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_mesh_generator.h b/editor/plugins/navigation_mesh_generator.h
index 0a1c497f8f..dd0c1df718 100644
--- a/editor/plugins/navigation_mesh_generator.h
+++ b/editor/plugins/navigation_mesh_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index 36c608310b..260cb7c45e 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 54cc347a8c..4652b63095 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp
index ff8a9f93d6..a76775700b 100644
--- a/editor/plugins/particles_2d_editor_plugin.cpp
+++ b/editor/plugins/particles_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h
index fd42abb6bd..86f82db84f 100644
--- a/editor/plugins/particles_2d_editor_plugin.h
+++ b/editor/plugins/particles_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp
index 52eba099c6..d129b6c5c3 100644
--- a/editor/plugins/particles_editor_plugin.cpp
+++ b/editor/plugins/particles_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h
index a65538c7fa..23fa0d9378 100644
--- a/editor/plugins/particles_editor_plugin.h
+++ b/editor/plugins/particles_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 5e811bfa11..d329d547ef 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 638d933797..e15ad2f541 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index fa97c96614..92f5025956 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h
index b672e828a9..a61905ffe0 100644
--- a/editor/plugins/path_editor_plugin.h
+++ b/editor/plugins/path_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 25e734187d..43d4f5df18 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 90da3e61c1..3721c98486 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 88649ca267..0db002b689 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 46539f432c..f18e7a18ec 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index c1c75656c5..bc29c92d7f 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1027,6 +1027,15 @@ void ScriptEditor::_menu_option(int p_option) {
case FILE_COPY_PATH: {
_copy_script_path();
} break;
+ case SHOW_IN_FILE_SYSTEM: {
+ ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(tab_container->get_current_tab()));
+ Ref<Script> script = se->get_edited_script();
+ FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock();
+ file_system_dock->navigate_to_path(script->get_path());
+ // Ensure that the FileSystem dock is visible.
+ TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control();
+ tab_container->set_current_tab(file_system_dock->get_position_in_parent());
+ } break;
case CLOSE_DOCS: {
_close_docs_tab();
} break;
@@ -2164,7 +2173,7 @@ void ScriptEditor::_make_script_list_context_menu() {
context_menu->add_separator();
context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/copy_path"), FILE_COPY_PATH);
context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/reload_script_soft"), FILE_TOOL_RELOAD_SOFT);
-
+ context_menu->add_shortcut(ED_GET_SHORTCUT("script_editor/show_in_file_system"), SHOW_IN_FILE_SYSTEM);
Ref<Script> scr = se->get_edited_script();
if (!scr.is_null() && scr->is_tool()) {
context_menu->add_separator();
@@ -2517,9 +2526,9 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_script_changed", &ScriptEditor::_script_changed);
ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts);
- ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &ScriptEditor::get_drag_data_fw);
- ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &ScriptEditor::can_drop_data_fw);
- ClassDB::bind_method(D_METHOD("drop_data_fw"), &ScriptEditor::drop_data_fw);
+ ClassDB::bind_method(D_METHOD("get_drag_data_fw", "point", "from"), &ScriptEditor::get_drag_data_fw);
+ ClassDB::bind_method(D_METHOD("can_drop_data_fw", "point", "data", "from"), &ScriptEditor::can_drop_data_fw);
+ ClassDB::bind_method(D_METHOD("drop_data_fw", "point", "data", "from"), &ScriptEditor::drop_data_fw);
ClassDB::bind_method(D_METHOD("get_current_script"), &ScriptEditor::_get_current_script);
ClassDB::bind_method(D_METHOD("get_open_scripts"), &ScriptEditor::_get_open_scripts);
@@ -2613,6 +2622,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/reload_script_soft", TTR("Soft Reload Script"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_R), FILE_TOOL_RELOAD_SOFT);
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/copy_path", TTR("Copy Script Path")), FILE_COPY_PATH);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/show_in_file_system", TTR("Show In File System")), SHOW_IN_FILE_SYSTEM);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/history_previous", TTR("History Prev"), KEY_MASK_ALT | KEY_LEFT), WINDOW_PREV);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 9d5c110dec..d90cf7b912 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -137,6 +137,7 @@ class ScriptEditor : public PanelContainer {
CLOSE_ALL,
CLOSE_OTHER_TABS,
TOGGLE_SCRIPTS_PANEL,
+ SHOW_IN_FILE_SYSTEM,
FILE_COPY_PATH,
FILE_TOOL_RELOAD,
FILE_TOOL_RELOAD_SOFT,
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 3c9cd74aa1..9ad4bfb037 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,72 +75,36 @@ void ScriptTextEditor::_load_theme_settings() {
text_edit->clear_colors();
- Color background_color = EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0));
- Color completion_background_color = EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0, 0, 0, 0));
- Color completion_selected_color = EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244"));
- Color completion_existing_color = EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf"));
- Color completion_scroll_color = EDITOR_DEF("text_editor/highlighting/completion_scroll_color", Color::html("ffffff"));
- Color completion_font_color = EDITOR_DEF("text_editor/highlighting/completion_font_color", Color::html("aaaaaa"));
- Color text_color = EDITOR_DEF("text_editor/highlighting/text_color", Color(0, 0, 0));
- Color line_number_color = EDITOR_DEF("text_editor/highlighting/line_number_color", Color(0, 0, 0));
- Color caret_color = EDITOR_DEF("text_editor/highlighting/caret_color", Color(0, 0, 0));
- Color caret_background_color = EDITOR_DEF("text_editor/highlighting/caret_background_color", Color(0, 0, 0));
- Color text_selected_color = EDITOR_DEF("text_editor/highlighting/text_selected_color", Color(1, 1, 1));
- Color selection_color = EDITOR_DEF("text_editor/highlighting/selection_color", Color(0.2, 0.2, 1));
- Color brace_mismatch_color = EDITOR_DEF("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2));
- Color current_line_color = EDITOR_DEF("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15));
- Color line_length_guideline_color = EDITOR_DEF("text_editor/highlighting/line_length_guideline_color", Color(0, 0, 0));
- Color word_highlighted_color = EDITOR_DEF("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15));
- Color number_color = EDITOR_DEF("text_editor/highlighting/number_color", Color(0.9, 0.6, 0.0, 2));
- Color function_color = EDITOR_DEF("text_editor/highlighting/function_color", Color(0.4, 0.6, 0.8));
- Color member_variable_color = EDITOR_DEF("text_editor/highlighting/member_variable_color", Color(0.9, 0.3, 0.3));
- Color mark_color = EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
- Color breakpoint_color = EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2));
- Color code_folding_color = EDITOR_DEF("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8));
- Color search_result_color = EDITOR_DEF("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
- Color search_result_border_color = EDITOR_DEF("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1));
- Color symbol_color = EDITOR_DEF("text_editor/highlighting/symbol_color", Color::hex(0x005291ff));
- Color keyword_color = EDITOR_DEF("text_editor/highlighting/keyword_color", Color(0.5, 0.0, 0.2));
- Color basetype_color = EDITOR_DEF("text_editor/highlighting/base_type_color", Color(0.3, 0.3, 0.0));
- Color type_color = EDITOR_DEF("text_editor/highlighting/engine_type_color", Color(0.0, 0.2, 0.4));
- Color comment_color = EDITOR_DEF("text_editor/highlighting/comment_color", Color::hex(0x797e7eff));
- Color string_color = EDITOR_DEF("text_editor/highlighting/string_color", Color::hex(0x6b6f00ff));
-
- // Adapt
- if (EditorSettings::get_singleton()->get("text_editor/theme/color_theme") == "Adaptive") {
- Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme();
-
- symbol_color = tm->get_color("text_editor/theme/symbol_color", "Editor");
- keyword_color = tm->get_color("text_editor/theme/keyword_color", "Editor");
- basetype_color = tm->get_color("text_editor/theme/basetype_color", "Editor");
- type_color = tm->get_color("text_editor/theme/type_color", "Editor");
- comment_color = tm->get_color("text_editor/theme/comment_color", "Editor");
- string_color = tm->get_color("text_editor/theme/string_color", "Editor");
- background_color = tm->get_color("text_editor/theme/background_color", "Editor");
- completion_background_color = tm->get_color("text_editor/theme/completion_background_color", "Editor");
- completion_selected_color = tm->get_color("text_editor/theme/completion_selected_color", "Editor");
- completion_existing_color = tm->get_color("text_editor/theme/completion_existing_color", "Editor");
- completion_scroll_color = tm->get_color("text_editor/theme/completion_scroll_color", "Editor");
- completion_font_color = tm->get_color("text_editor/theme/completion_font_color", "Editor");
- text_color = tm->get_color("text_editor/theme/text_color", "Editor");
- line_number_color = tm->get_color("text_editor/theme/line_number_color", "Editor");
- caret_color = tm->get_color("text_editor/theme/caret_color", "Editor");
- caret_background_color = tm->get_color("text_editor/theme/caret_background_color", "Editor");
- text_selected_color = tm->get_color("text_editor/theme/text_selected_color", "Editor");
- selection_color = tm->get_color("text_editor/theme/selection_color", "Editor");
- brace_mismatch_color = tm->get_color("text_editor/theme/brace_mismatch_color", "Editor");
- current_line_color = tm->get_color("text_editor/theme/current_line_color", "Editor");
- line_length_guideline_color = tm->get_color("text_editor/theme/line_length_guideline_color", "Editor");
- word_highlighted_color = tm->get_color("text_editor/theme/word_highlighted_color", "Editor");
- number_color = tm->get_color("text_editor/theme/number_color", "Editor");
- function_color = tm->get_color("text_editor/theme/function_color", "Editor");
- member_variable_color = tm->get_color("text_editor/theme/member_variable_color", "Editor");
- mark_color = tm->get_color("text_editor/theme/mark_color", "Editor");
- breakpoint_color = tm->get_color("text_editor/theme/breakpoint_color", "Editor");
- code_folding_color = tm->get_color("text_editor/theme/code_folding_color", "Editor");
- search_result_color = tm->get_color("text_editor/theme/search_result_color", "Editor");
- search_result_border_color = tm->get_color("text_editor/theme/search_result_border_color", "Editor");
- }
+ Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
+ Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color");
+ Color completion_selected_color = EDITOR_GET("text_editor/highlighting/completion_selected_color");
+ Color completion_existing_color = EDITOR_GET("text_editor/highlighting/completion_existing_color");
+ Color completion_scroll_color = EDITOR_GET("text_editor/highlighting/completion_scroll_color");
+ Color completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color");
+ Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
+ Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color");
+ Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color");
+ Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color");
+ Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color");
+ Color selection_color = EDITOR_GET("text_editor/highlighting/selection_color");
+ Color brace_mismatch_color = EDITOR_GET("text_editor/highlighting/brace_mismatch_color");
+ Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color");
+ Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color");
+ Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color");
+ Color number_color = EDITOR_GET("text_editor/highlighting/number_color");
+ Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
+ Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
+ Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color");
+ Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color");
+ Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color");
+ Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color");
+ Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color");
+ Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
+ Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color");
+ Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color");
+ Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
+ Color string_color = EDITOR_GET("text_editor/highlighting/string_color");
text_edit->add_color_override("background_color", background_color);
text_edit->add_color_override("completion_background_color", completion_background_color);
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index e3b81e7c3f..86b829495d 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index d0b0d3690a..4f2fbca862 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,73 +60,36 @@ void ShaderTextEditor::_load_theme_settings() {
get_text_edit()->clear_colors();
- Color background_color = EDITOR_DEF("text_editor/highlighting/background_color", Color(0, 0, 0, 0));
- Color completion_background_color = EDITOR_DEF("text_editor/highlighting/completion_background_color", Color(0, 0, 0, 0));
- Color completion_selected_color = EDITOR_DEF("text_editor/highlighting/completion_selected_color", Color::html("434244"));
- Color completion_existing_color = EDITOR_DEF("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf"));
- Color completion_scroll_color = EDITOR_DEF("text_editor/highlighting/completion_scroll_color", Color::html("ffffff"));
- Color completion_font_color = EDITOR_DEF("text_editor/highlighting/completion_font_color", Color::html("aaaaaa"));
- Color text_color = EDITOR_DEF("text_editor/highlighting/text_color", Color(0, 0, 0));
- Color line_number_color = EDITOR_DEF("text_editor/highlighting/line_number_color", Color(0, 0, 0));
- Color caret_color = EDITOR_DEF("text_editor/highlighting/caret_color", Color(0, 0, 0));
- Color caret_background_color = EDITOR_DEF("text_editor/highlighting/caret_background_color", Color(0, 0, 0));
- Color text_selected_color = EDITOR_DEF("text_editor/highlighting/text_selected_color", Color(1, 1, 1));
- Color selection_color = EDITOR_DEF("text_editor/highlighting/selection_color", Color(0.2, 0.2, 1));
- Color brace_mismatch_color = EDITOR_DEF("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2));
- Color current_line_color = EDITOR_DEF("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15));
- Color line_length_guideline_color = EDITOR_DEF("text_editor/highlighting/line_length_guideline_color", Color(0, 0, 0));
- Color word_highlighted_color = EDITOR_DEF("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15));
- Color number_color = EDITOR_DEF("text_editor/highlighting/number_color", Color(0.9, 0.6, 0.0, 2));
- Color function_color = EDITOR_DEF("text_editor/highlighting/function_color", Color(0.4, 0.6, 0.8));
- Color member_variable_color = EDITOR_DEF("text_editor/highlighting/member_variable_color", Color(0.9, 0.3, 0.3));
- Color mark_color = EDITOR_DEF("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
- Color breakpoint_color = EDITOR_DEF("text_editor/highlighting/breakpoint_color", Color(0.8, 0.8, 0.4, 0.2));
- Color code_folding_color = EDITOR_DEF("text_editor/highlighting/code_folding_color", Color(0.8, 0.8, 0.8, 0.8));
- Color search_result_color = EDITOR_DEF("text_editor/highlighting/search_result_color", Color(0.05, 0.25, 0.05, 1));
- Color search_result_border_color = EDITOR_DEF("text_editor/highlighting/search_result_border_color", Color(0.1, 0.45, 0.1, 1));
- Color symbol_color = EDITOR_DEF("text_editor/highlighting/symbol_color", Color::hex(0x005291ff));
-
- Color keyword_color = EDITOR_DEF("text_editor/highlighting/keyword_color", Color(0.5, 0.0, 0.2));
- Color basetype_color = EDITOR_DEF("text_editor/highlighting/base_type_color", Color(0.3, 0.3, 0.0));
- Color type_color = EDITOR_DEF("text_editor/highlighting/engine_type_color", Color(0.0, 0.2, 0.4));
- Color comment_color = EDITOR_DEF("text_editor/highlighting/comment_color", Color::hex(0x797e7eff));
- Color string_color = EDITOR_DEF("text_editor/highlighting/string_color", Color::hex(0x6b6f00ff));
-
- // Adapt
- if (EditorSettings::get_singleton()->get("text_editor/theme/color_theme") == "Adaptive") {
- Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme();
-
- symbol_color = tm->get_color("text_editor/theme/symbol_color", "Editor");
- keyword_color = tm->get_color("text_editor/theme/keyword_color", "Editor");
- basetype_color = tm->get_color("text_editor/theme/basetype_color", "Editor");
- type_color = tm->get_color("text_editor/theme/type_color", "Editor");
- comment_color = tm->get_color("text_editor/theme/comment_color", "Editor");
- string_color = tm->get_color("text_editor/theme/string_color", "Editor");
- background_color = tm->get_color("text_editor/theme/background_color", "Editor");
- completion_background_color = tm->get_color("text_editor/theme/completion_background_color", "Editor");
- completion_selected_color = tm->get_color("text_editor/theme/completion_selected_color", "Editor");
- completion_existing_color = tm->get_color("text_editor/theme/completion_existing_color", "Editor");
- completion_scroll_color = tm->get_color("text_editor/theme/completion_scroll_color", "Editor");
- completion_font_color = tm->get_color("text_editor/theme/completion_font_color", "Editor");
- text_color = tm->get_color("text_editor/theme/text_color", "Editor");
- line_number_color = tm->get_color("text_editor/theme/line_number_color", "Editor");
- caret_color = tm->get_color("text_editor/theme/caret_color", "Editor");
- caret_background_color = tm->get_color("text_editor/theme/caret_background_color", "Editor");
- text_selected_color = tm->get_color("text_editor/theme/text_selected_color", "Editor");
- selection_color = tm->get_color("text_editor/theme/selection_color", "Editor");
- brace_mismatch_color = tm->get_color("text_editor/theme/brace_mismatch_color", "Editor");
- current_line_color = tm->get_color("text_editor/theme/current_line_color", "Editor");
- line_length_guideline_color = tm->get_color("text_editor/theme/line_length_guideline_color", "Editor");
- word_highlighted_color = tm->get_color("text_editor/theme/word_highlighted_color", "Editor");
- number_color = tm->get_color("text_editor/theme/number_color", "Editor");
- function_color = tm->get_color("text_editor/theme/function_color", "Editor");
- member_variable_color = tm->get_color("text_editor/theme/member_variable_color", "Editor");
- mark_color = tm->get_color("text_editor/theme/mark_color", "Editor");
- breakpoint_color = tm->get_color("text_editor/theme/breakpoint_color", "Editor");
- code_folding_color = tm->get_color("text_editor/theme/code_folding_color", "Editor");
- search_result_color = tm->get_color("text_editor/theme/search_result_color", "Editor");
- search_result_border_color = tm->get_color("text_editor/theme/search_result_border_color", "Editor");
- }
+ Color background_color = EDITOR_GET("text_editor/highlighting/background_color");
+ Color completion_background_color = EDITOR_GET("text_editor/highlighting/completion_background_color");
+ Color completion_selected_color = EDITOR_GET("text_editor/highlighting/completion_selected_color");
+ Color completion_existing_color = EDITOR_GET("text_editor/highlighting/completion_existing_color");
+ Color completion_scroll_color = EDITOR_GET("text_editor/highlighting/completion_scroll_color");
+ Color completion_font_color = EDITOR_GET("text_editor/highlighting/completion_font_color");
+ Color text_color = EDITOR_GET("text_editor/highlighting/text_color");
+ Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color");
+ Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color");
+ Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color");
+ Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color");
+ Color selection_color = EDITOR_GET("text_editor/highlighting/selection_color");
+ Color brace_mismatch_color = EDITOR_GET("text_editor/highlighting/brace_mismatch_color");
+ Color current_line_color = EDITOR_GET("text_editor/highlighting/current_line_color");
+ Color line_length_guideline_color = EDITOR_GET("text_editor/highlighting/line_length_guideline_color");
+ Color word_highlighted_color = EDITOR_GET("text_editor/highlighting/word_highlighted_color");
+ Color number_color = EDITOR_GET("text_editor/highlighting/number_color");
+ Color function_color = EDITOR_GET("text_editor/highlighting/function_color");
+ Color member_variable_color = EDITOR_GET("text_editor/highlighting/member_variable_color");
+ Color mark_color = EDITOR_GET("text_editor/highlighting/mark_color");
+ Color breakpoint_color = EDITOR_GET("text_editor/highlighting/breakpoint_color");
+ Color code_folding_color = EDITOR_GET("text_editor/highlighting/code_folding_color");
+ Color search_result_color = EDITOR_GET("text_editor/highlighting/search_result_color");
+ Color search_result_border_color = EDITOR_GET("text_editor/highlighting/search_result_border_color");
+ Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color");
+ Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color");
+ Color basetype_color = EDITOR_GET("text_editor/highlighting/base_type_color");
+ Color type_color = EDITOR_GET("text_editor/highlighting/engine_type_color");
+ Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color");
+ Color string_color = EDITOR_GET("text_editor/highlighting/string_color");
get_text_edit()->add_color_override("background_color", background_color);
get_text_edit()->add_color_override("completion_background_color", completion_background_color);
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index b191f5700f..a446fc4134 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp
index cd90d47896..59085c203f 100644
--- a/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/editor/plugins/shader_graph_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/shader_graph_editor_plugin.h b/editor/plugins/shader_graph_editor_plugin.h
index f53dd8200d..98a9365727 100644
--- a/editor/plugins/shader_graph_editor_plugin.h
+++ b/editor/plugins/shader_graph_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index b26038fe09..f6aef52e8b 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -3213,7 +3213,7 @@ bool SpatialEditorViewport::can_drop_data_fw(const Point2 &p_point, const Varian
continue;
}
memdelete(instanced_scene);
- } else if (type == "Mesh" || "ArrayMesh" || "PrimitiveMesh") {
+ } else if (type == "Mesh" || type == "ArrayMesh" || type == "PrimitiveMesh") {
Ref<Mesh> mesh = ResourceLoader::load(files[i]);
if (!mesh.is_valid()) {
continue;
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index d080745dc9..b1d4a03893 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 71c81f7111..35fc987e10 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 9fdab37f0e..f94eb6f98c 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index 9840d9021c..a0c7eb178a 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index bf3c56197c..7a8e5aa99b 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 855e857d80..572e2f9d83 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h
index c7734b5b3d..590dd6d9aa 100644
--- a/editor/plugins/texture_editor_plugin.h
+++ b/editor/plugins/texture_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 48aed0cf6c..861af05c61 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Author: Mariano Suligoy */
/* */
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 2058dad791..b84480d3d6 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Author: Mariano Suligoy */
/* */
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 38a4bfbfc6..5f1944fe74 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 4d46282ba1..6484fb948d 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 40abc4026a..acaf2ebcd3 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index b5f2618576..6388cfb3cc 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index b56585f62c..50db80ba01 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -238,19 +238,16 @@ void TileSetEditor::_bind_methods() {
TileSetEditor::TileSetEditor(EditorNode *p_editor) {
- Panel *panel = memnew(Panel);
- panel->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- add_child(panel);
- MenuButton *options = memnew(MenuButton);
- panel->add_child(options);
- options->set_position(Point2(1, 1));
- options->set_text(TTR("Tile Set"));
- options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
- options->get_popup()->add_item(TTR("Remove Item"), MENU_OPTION_REMOVE_ITEM);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create from Scene"), MENU_OPTION_CREATE_FROM_SCENE);
- options->get_popup()->add_item(TTR("Merge from Scene"), MENU_OPTION_MERGE_FROM_SCENE);
- options->get_popup()->connect("id_pressed", this, "_menu_cbk");
+ menu = memnew(MenuButton);
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(menu);
+ menu->hide();
+ menu->set_text(TTR("Tile Set"));
+ menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
+ menu->get_popup()->add_item(TTR("Remove Item"), MENU_OPTION_REMOVE_ITEM);
+ menu->get_popup()->add_separator();
+ menu->get_popup()->add_item(TTR("Create from Scene"), MENU_OPTION_CREATE_FROM_SCENE);
+ menu->get_popup()->add_item(TTR("Merge from Scene"), MENU_OPTION_MERGE_FROM_SCENE);
+ menu->get_popup()->connect("id_pressed", this, "_menu_cbk");
editor = p_editor;
cd = memnew(ConfirmationDialog);
add_child(cd);
@@ -286,6 +283,7 @@ void TileSetEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
tileset_editor->show();
+ tileset_editor->menu->show();
autotile_button->show();
autotile_editor->side_panel->show();
if (autotile_button->is_pressed()) {
@@ -293,6 +291,7 @@ void TileSetEditorPlugin::make_visible(bool p_visible) {
}
} else {
tileset_editor->hide();
+ tileset_editor->menu->hide();
autotile_editor->side_panel->hide();
autotile_editor->hide();
autotile_button->hide();
@@ -333,7 +332,7 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
autotile_list = memnew(ItemList);
autotile_list->set_v_size_flags(SIZE_EXPAND_FILL);
autotile_list->set_h_size_flags(SIZE_EXPAND_FILL);
- autotile_list->set_custom_minimum_size(Size2(02, 200));
+ autotile_list->set_custom_minimum_size(Size2(10, 200));
autotile_list->connect("item_selected", this, "_on_autotile_selected");
split->add_child(autotile_list);
@@ -343,12 +342,13 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
split->add_child(property_editor);
helper = memnew(AutotileEditorHelper(this));
- property_editor->call_deferred("edit", helper);
+ property_editor->edit(helper);
- // Editor
+ //Editor
dragging_point = -1;
creating_shape = false;
+ snap_step = Vector2(32, 32);
set_custom_minimum_size(Size2(0, 150));
@@ -419,17 +419,83 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
p.push_back((int)SHAPE_DELETE);
tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", p);
tool_containers[TOOLBAR_SHAPE]->add_child(tools[SHAPE_DELETE]);
- //tools[SHAPE_CREATE_FROM_NOT_BITMASKED] = memnew(ToolButton);
- //tool_containers[TOOLBAR_SHAPE]->add_child(tools[SHAPE_CREATE_FROM_NOT_BITMASKED]);
tool_containers[TOOLBAR_SHAPE]->add_change_receptor(memnew(VSeparator));
tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
tool_containers[TOOLBAR_SHAPE]->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
- tools[SHAPE_SNAP_TO_BITMASK_GRID] = memnew(ToolButton);
- tools[SHAPE_SNAP_TO_BITMASK_GRID]->set_toggle_mode(true);
- tools[SHAPE_SNAP_TO_BITMASK_GRID]->set_pressed(true);
- tool_containers[TOOLBAR_SHAPE]->add_child(tools[SHAPE_SNAP_TO_BITMASK_GRID]);
+ tools[SHAPE_GRID_SNAP] = memnew(ToolButton);
+ tools[SHAPE_GRID_SNAP]->set_toggle_mode(true);
+ tools[SHAPE_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled");
+ tool_containers[TOOLBAR_SHAPE]->add_child(tools[SHAPE_GRID_SNAP]);
+
+ hb_grid = memnew(HBoxContainer);
+ tool_containers[TOOLBAR_SHAPE]->add_child(hb_grid);
+
+ hb_grid->add_child(memnew(VSeparator));
+ hb_grid->add_child(memnew(Label(TTR("Offset:"))));
+
+ sb_off_x = memnew(SpinBox);
+ sb_off_x->set_min(-256);
+ sb_off_x->set_max(256);
+ sb_off_x->set_step(1);
+ sb_off_x->set_value(snap_offset.x);
+ sb_off_x->set_suffix("px");
+ sb_off_x->connect("value_changed", this, "_set_snap_off_x");
+ hb_grid->add_child(sb_off_x);
+
+ sb_off_y = memnew(SpinBox);
+ sb_off_y->set_min(-256);
+ sb_off_y->set_max(256);
+ sb_off_y->set_step(1);
+ sb_off_y->set_value(snap_offset.y);
+ sb_off_y->set_suffix("px");
+ sb_off_y->connect("value_changed", this, "_set_snap_off_y");
+ hb_grid->add_child(sb_off_y);
+
+ hb_grid->add_child(memnew(VSeparator));
+ hb_grid->add_child(memnew(Label(TTR("Step:"))));
+
+ sb_step_x = memnew(SpinBox);
+ sb_step_x->set_min(-256);
+ sb_step_x->set_max(256);
+ sb_step_x->set_step(1);
+ sb_step_x->set_value(snap_step.x);
+ sb_step_x->set_suffix("px");
+ sb_step_x->connect("value_changed", this, "_set_snap_step_x");
+ hb_grid->add_child(sb_step_x);
+
+ sb_step_y = memnew(SpinBox);
+ sb_step_y->set_min(-256);
+ sb_step_y->set_max(256);
+ sb_step_y->set_step(1);
+ sb_step_y->set_value(snap_step.y);
+ sb_step_y->set_suffix("px");
+ sb_step_y->connect("value_changed", this, "_set_snap_step_y");
+ hb_grid->add_child(sb_step_y);
+
+ hb_grid->add_child(memnew(VSeparator));
+ hb_grid->add_child(memnew(Label(TTR("Separation:"))));
+
+ sb_sep_x = memnew(SpinBox);
+ sb_sep_x->set_min(0);
+ sb_sep_x->set_max(256);
+ sb_sep_x->set_step(1);
+ sb_sep_x->set_value(snap_separation.x);
+ sb_sep_x->set_suffix("px");
+ sb_sep_x->connect("value_changed", this, "_set_snap_sep_x");
+ hb_grid->add_child(sb_sep_x);
+
+ sb_sep_y = memnew(SpinBox);
+ sb_sep_y->set_min(0);
+ sb_sep_y->set_max(256);
+ sb_sep_y->set_step(1);
+ sb_sep_y->set_value(snap_separation.y);
+ sb_sep_y->set_suffix("px");
+ sb_sep_y->connect("value_changed", this, "_set_snap_sep_y");
+ hb_grid->add_child(sb_sep_y);
+
+ hb_grid->hide();
spin_priority = memnew(SpinBox);
spin_priority->set_min(1);
@@ -462,7 +528,7 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
main_vb->add_child(toolbar);
- ScrollContainer *scroll = memnew(ScrollContainer);
+ scroll = memnew(ScrollContainer);
main_vb->add_child(scroll);
scroll->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -489,6 +555,13 @@ void AutotileEditor::_bind_methods() {
ClassDB::bind_method("_on_workspace_input", &AutotileEditor::_on_workspace_input);
ClassDB::bind_method("_on_tool_clicked", &AutotileEditor::_on_tool_clicked);
ClassDB::bind_method("_on_priority_changed", &AutotileEditor::_on_priority_changed);
+ ClassDB::bind_method("_on_grid_snap_toggled", &AutotileEditor::_on_grid_snap_toggled);
+ ClassDB::bind_method("_set_snap_step_x", &AutotileEditor::_set_snap_step_x);
+ ClassDB::bind_method("_set_snap_step_y", &AutotileEditor::_set_snap_step_y);
+ ClassDB::bind_method("_set_snap_off_x", &AutotileEditor::_set_snap_off_x);
+ ClassDB::bind_method("_set_snap_off_y", &AutotileEditor::_set_snap_off_y);
+ ClassDB::bind_method("_set_snap_sep_x", &AutotileEditor::_set_snap_sep_x);
+ ClassDB::bind_method("_set_snap_sep_y", &AutotileEditor::_set_snap_sep_y);
}
void AutotileEditor::_notification(int p_what) {
@@ -501,7 +574,7 @@ void AutotileEditor::_notification(int p_what) {
tools[SHAPE_NEW_POLYGON]->set_icon(get_icon("CollisionPolygon2D", "EditorIcons"));
tools[SHAPE_DELETE]->set_icon(get_icon("Remove", "EditorIcons"));
tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_icon("Snap", "EditorIcons"));
- tools[SHAPE_SNAP_TO_BITMASK_GRID]->set_icon(get_icon("SnapGrid", "EditorIcons"));
+ tools[SHAPE_GRID_SNAP]->set_icon(get_icon("SnapGrid", "EditorIcons"));
tools[ZOOM_OUT]->set_icon(get_icon("ZoomLess", "EditorIcons"));
tools[ZOOM_1]->set_icon(get_icon("ZoomReset", "EditorIcons"));
tools[ZOOM_IN]->set_icon(get_icon("ZoomMore", "EditorIcons"));
@@ -543,6 +616,7 @@ void AutotileEditor::_on_edit_mode_changed(int p_edit_mode) {
tool_containers[TOOLBAR_BITMASK]->hide();
tool_containers[TOOLBAR_SHAPE]->show();
tools[TOOL_SELECT]->set_tooltip(TTR("Select current edited sub-tile."));
+ current_shape = PoolVector2Array();
spin_priority->hide();
} break;
default: {
@@ -632,6 +706,7 @@ void AutotileEditor::_on_workspace_draw() {
Vector2 coord = edited_shape_coord;
draw_highlight_tile(coord);
draw_polygon_shapes();
+ draw_grid_snap();
} break;
case EDITMODE_PRIORITY: {
spin_priority->set_value(tile_set->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord));
@@ -880,15 +955,15 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Vector<TileSet::ShapeData> sd = tile_set->tile_get_shapes(get_current_tile());
for (int i = 0; i < sd.size(); i++) {
if (sd[i].autotile_coord == coord) {
- Ref<ConcavePolygonShape2D> shape = sd[i].shape;
+ Ref<ConvexPolygonShape2D> shape = sd[i].shape;
if (shape.is_valid()) {
- //FIXME: i need a way to know if the point is countained on the polygon instead of the rect
+
Rect2 bounding_rect;
PoolVector2Array polygon;
- bounding_rect.position = shape->get_segments()[0];
- for (int j = 0; j < shape->get_segments().size(); j += 2) {
- polygon.push_back(shape->get_segments()[j] + shape_anchor);
- bounding_rect.expand_to(shape->get_segments()[j] + shape_anchor);
+ bounding_rect.position = shape->get_points()[0];
+ for (int j = 0; j < shape->get_points().size(); j++) {
+ polygon.push_back(shape->get_points()[j] + shape_anchor);
+ bounding_rect.expand_to(shape->get_points()[j] + shape_anchor);
}
if (bounding_rect.has_point(mb->get_position())) {
current_shape = polygon;
@@ -905,17 +980,17 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
if (dragging_point >= 0) {
dragging_point = -1;
- PoolVector<Vector2> segments;
- segments.resize(current_shape.size() * 2);
- PoolVector<Vector2>::Write w = segments.write();
+ Vector<Vector2> points;
for (int i = 0; i < current_shape.size(); i++) {
- w[(i << 1) + 0] = current_shape[i] - shape_anchor;
- w[(i << 1) + 1] = current_shape[(i + 1) % current_shape.size()] - shape_anchor;
+ Vector2 p = current_shape[i];
+ if (tools[SHAPE_GRID_SNAP]->is_pressed() || tools[SHAPE_KEEP_INSIDE_TILE]->is_pressed()) {
+ p = snap_point(p);
+ }
+ points.push_back(p - shape_anchor);
}
- w = PoolVector<Vector2>::Write();
- edited_collision_shape->set_segments(segments);
+ edited_collision_shape->set_points(points);
workspace->update();
}
@@ -982,11 +1057,53 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
current_shape.push_back(pos);
workspace->update();
} else {
+ int t_id = get_current_tile();
+ if (t_id >= 0) {
+ if (edit_mode == EDITMODE_COLLISION) {
+ Vector<TileSet::ShapeData> sd = tile_set->tile_get_shapes(t_id);
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].autotile_coord == edited_shape_coord) {
+ Ref<ConvexPolygonShape2D> shape = sd[i].shape;
+
+ if (!shape.is_null()) {
+ sd.remove(i);
+ tile_set->tile_set_shapes(get_current_tile(), sd);
+ edited_collision_shape = Ref<Shape2D>();
+ workspace->update();
+ }
+ break;
+ }
+ }
+ } else if (edit_mode == EDITMODE_OCCLUSION) {
+ Map<Vector2, Ref<OccluderPolygon2D> > map = tile_set->autotile_get_light_oclusion_map(t_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
+ if (E->key() == edited_shape_coord) {
+ tile_set->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
+ break;
+ }
+ }
+
+ edited_occlusion_shape = Ref<OccluderPolygon2D>();
+ workspace->update();
+ } else if (edit_mode == EDITMODE_NAVIGATION) {
+ Map<Vector2, Ref<NavigationPolygon> > map = tile_set->autotile_get_navigation_map(t_id);
+ for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
+ if (E->key() == edited_shape_coord) {
+ tile_set->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord);
+ break;
+ }
+ }
+
+ edited_navigation_shape = Ref<NavigationPolygon>();
+ workspace->update();
+ }
+ }
+
creating_shape = true;
current_shape.resize(0);
current_shape.push_back(snap_point(pos));
}
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) {
+ } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT && current_shape.size() > 2) {
if (creating_shape) {
close_shape(shape_anchor);
}
@@ -999,6 +1116,16 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
} break;
}
+
+ //Drag Middle Mouse
+ if (mm.is_valid()) {
+ if (mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
+
+ Vector2 dragged(mm->get_relative().x, mm->get_relative().y);
+ scroll->set_h_scroll(scroll->get_h_scroll() - dragged.x * workspace->get_scale().x);
+ scroll->set_v_scroll(scroll->get_v_scroll() - dragged.y * workspace->get_scale().x);
+ }
+ }
}
}
@@ -1034,7 +1161,7 @@ void AutotileEditor::_on_tool_clicked(int p_tool) {
if (index >= 0) {
sd.remove(index);
tile_set->tile_set_shapes(get_current_tile(), sd);
- edited_collision_shape = Ref<ConcavePolygonShape2D>();
+ edited_collision_shape = Ref<Shape2D>();
current_shape.resize(0);
workspace->update();
}
@@ -1081,6 +1208,43 @@ void AutotileEditor::_on_priority_changed(float val) {
workspace->update();
}
+void AutotileEditor::_on_grid_snap_toggled(bool p_val) {
+ if (p_val)
+ hb_grid->show();
+ else
+ hb_grid->hide();
+ workspace->update();
+}
+
+void AutotileEditor::_set_snap_step_x(float p_val) {
+ snap_step.x = p_val;
+ workspace->update();
+}
+
+void AutotileEditor::_set_snap_step_y(float p_val) {
+ snap_step.y = p_val;
+ workspace->update();
+}
+
+void AutotileEditor::_set_snap_off_x(float p_val) {
+ snap_offset.x = p_val;
+ workspace->update();
+}
+
+void AutotileEditor::_set_snap_off_y(float p_val) {
+ snap_offset.y = p_val;
+ workspace->update();
+}
+void AutotileEditor::_set_snap_sep_x(float p_val) {
+ snap_separation.x = p_val;
+ workspace->update();
+}
+
+void AutotileEditor::_set_snap_sep_y(float p_val) {
+ snap_separation.y = p_val;
+ workspace->update();
+}
+
void AutotileEditor::draw_highlight_tile(Vector2 coord, const Vector<Vector2> &other_highlighted) {
Vector2 size = tile_set->autotile_get_size(get_current_tile());
@@ -1103,6 +1267,49 @@ void AutotileEditor::draw_highlight_tile(Vector2 coord, const Vector<Vector2> &o
}
}
+void AutotileEditor::draw_grid_snap() {
+ if (tools[SHAPE_GRID_SNAP]->is_pressed()) {
+ Color grid_color = Color(0.39, 0, 1, 0.2f);
+ Size2 s = workspace->get_size();
+
+ Vector2 size = tile_set->autotile_get_size(get_current_tile());
+
+ int width_count = (int)(s.width / (snap_step.x + snap_separation.x));
+ int height_count = (int)(s.height / (snap_step.y + snap_separation.y));
+
+ if (snap_step.x != 0) {
+ int last_p = 0;
+ for (int i = 0; i <= width_count; i++) {
+ if (i == 0 && snap_offset.x != 0) {
+ last_p = snap_offset.x;
+ }
+ if (snap_separation.x != 0 && i != 0) {
+ workspace->draw_rect(Rect2(last_p, 0, snap_separation.x, s.height), grid_color);
+ last_p += snap_separation.x;
+ } else
+ workspace->draw_line(Point2(last_p, 0), Point2(last_p, s.height), grid_color);
+
+ last_p += snap_step.x;
+ }
+ }
+
+ if (snap_step.y != 0) {
+ int last_p = 0;
+ for (int i = 0; i <= height_count; i++) {
+ if (i == 0 && snap_offset.y != 0) {
+ last_p = snap_offset.y;
+ }
+ if (snap_separation.x != 0 && i != 0) {
+ workspace->draw_rect(Rect2(0, last_p, s.width, snap_separation.y), grid_color);
+ last_p += snap_separation.y;
+ } else
+ workspace->draw_line(Point2(0, last_p), Point2(s.width, last_p), grid_color);
+ last_p += snap_step.y;
+ }
+ }
+ }
+}
+
void AutotileEditor::draw_polygon_shapes() {
int t_id = get_current_tile();
@@ -1119,7 +1326,7 @@ void AutotileEditor::draw_polygon_shapes() {
anchor.y += tile_set->autotile_get_spacing(t_id);
anchor.x *= coord.x;
anchor.y *= coord.y;
- Ref<ConcavePolygonShape2D> shape = sd[i].shape;
+ Ref<ConvexPolygonShape2D> shape = sd[i].shape;
if (shape.is_valid()) {
Color c_bg;
Color c_border;
@@ -1138,19 +1345,22 @@ void AutotileEditor::draw_polygon_shapes() {
colors.push_back(c_bg);
}
} else {
- for (int j = 0; j < shape->get_segments().size(); j += 2) {
- polygon.push_back(shape->get_segments()[j] + anchor);
+ for (int j = 0; j < shape->get_points().size(); j++) {
+ polygon.push_back(shape->get_points()[j] + anchor);
colors.push_back(c_bg);
}
}
- workspace->draw_polygon(polygon, colors);
+ if (polygon.size() > 2) {
+ workspace->draw_polygon(polygon, colors);
+ }
if (coord == edited_shape_coord) {
- for (int j = 0; j < shape->get_segments().size(); j += 2) {
- workspace->draw_line(shape->get_segments()[j] + anchor, shape->get_segments()[j + 1] + anchor, c_border, 1, true);
+ for (int j = 0; j < shape->get_points().size() - 1; j++) {
+ workspace->draw_line(shape->get_points()[j] + anchor, shape->get_points()[j + 1] + anchor, c_border, 1, true);
}
+
if (shape == edited_collision_shape) {
for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 5, Color(1, 0, 0));
+ workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0, 0.7f));
}
}
}
@@ -1198,7 +1408,7 @@ void AutotileEditor::draw_polygon_shapes() {
workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true);
if (shape == edited_occlusion_shape) {
for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 5, Color(1, 0, 0));
+ workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0));
}
}
}
@@ -1248,7 +1458,7 @@ void AutotileEditor::draw_polygon_shapes() {
}
if (shape == edited_navigation_shape) {
for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 5, Color(1, 0, 0));
+ workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0));
}
}
}
@@ -1270,22 +1480,30 @@ void AutotileEditor::close_shape(const Vector2 &shape_anchor) {
creating_shape = false;
if (edit_mode == EDITMODE_COLLISION) {
- Ref<ConcavePolygonShape2D> shape = memnew(ConcavePolygonShape2D);
+ if (current_shape.size() >= 3) {
+ Ref<ConvexPolygonShape2D> shape = memnew(ConvexPolygonShape2D);
- PoolVector<Vector2> segments;
- segments.resize(current_shape.size() * 2);
- PoolVector<Vector2>::Write w = segments.write();
+ Vector<Vector2> segments;
+ float p_total = 0;
- for (int i = 0; i < current_shape.size(); i++) {
- w[(i << 1) + 0] = current_shape[i] - shape_anchor;
- w[(i << 1) + 1] = current_shape[(i + 1) % current_shape.size()] - shape_anchor;
- }
+ for (int i = 0; i < current_shape.size(); i++) {
+ segments.push_back(current_shape[i] - shape_anchor);
- w = PoolVector<Vector2>::Write();
- shape->set_segments(segments);
+ if (i != current_shape.size() - 1)
+ p_total += ((current_shape[i + 1].x - current_shape[i].x) * (-current_shape[i + 1].y + (-current_shape[i].y)));
+ else
+ p_total += ((current_shape[0].x - current_shape[i].x) * (-current_shape[0].y + (-current_shape[i].y)));
+ }
+
+ if (p_total < 0)
+ segments.invert();
+
+ shape->set_points(segments);
+
+ tile_set->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
+ edited_collision_shape = shape;
+ }
- tile_set->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
- edited_collision_shape = shape;
tools[TOOL_SELECT]->set_pressed(true);
workspace->update();
} else if (edit_mode == EDITMODE_OCCLUSION) {
@@ -1338,6 +1556,10 @@ Vector2 AutotileEditor::snap_point(const Vector2 &point) {
anchor.x *= (tile_size.x + spacing);
anchor.y *= (tile_size.y + spacing);
Rect2 region(anchor, tile_size);
+ if (tools[SHAPE_GRID_SNAP]->is_pressed()) {
+ p.x = Math::snap_scalar_seperation(snap_offset.x, snap_step.x, p.x, snap_separation.x);
+ p.y = Math::snap_scalar_seperation(snap_offset.y, snap_step.y, p.y, snap_separation.y);
+ }
if (tools[SHAPE_KEEP_INSIDE_TILE]->is_pressed()) {
if (p.x < region.position.x)
p.x = region.position.x;
@@ -1348,23 +1570,6 @@ Vector2 AutotileEditor::snap_point(const Vector2 &point) {
if (p.y > region.position.y + region.size.y)
p.y = region.position.y + region.size.y;
}
- if (tools[SHAPE_SNAP_TO_BITMASK_GRID]->is_pressed()) {
- Vector2 p2 = p;
- if (tile_set->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
- p2.x = Math::stepify(p2.x, tile_size.x / 2);
- p2.y = Math::stepify(p2.y, tile_size.y / 2);
- if ((p2 - p).length_squared() <= MAX(tile_size.y / 4, MIN_DISTANCE_SQUARED)) {
- p = p2;
- }
- } else if (tile_set->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_3X3) {
- p2.x = Math::stepify(p2.x, tile_size.x / 3);
- p2.y = Math::stepify(p2.y, tile_size.y / 3);
- if ((p2 - p).length_squared() <= MAX(tile_size.y / 6, MIN_DISTANCE_SQUARED)) {
- p = p2;
- }
- }
- }
- p.floor();
return p;
}
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index d60d0d5c3c..0f66f04cb1 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "editor/editor_name_dialog.h"
#include "editor/editor_node.h"
#include "scene/2d/sprite.h"
-#include "scene/resources/concave_polygon_shape_2d.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/tile_set.h"
class AutotileEditorHelper;
@@ -70,7 +70,7 @@ class AutotileEditor : public Control {
SHAPE_CREATE_FROM_BITMASK,
SHAPE_CREATE_FROM_NOT_BITMASK,
SHAPE_KEEP_INSIDE_TILE,
- SHAPE_SNAP_TO_BITMASK_GRID,
+ SHAPE_GRID_SNAP,
ZOOM_OUT,
ZOOM_1,
ZOOM_IN,
@@ -78,7 +78,7 @@ class AutotileEditor : public Control {
};
Ref<TileSet> tile_set;
- Ref<ConcavePolygonShape2D> edited_collision_shape;
+ Ref<ConvexPolygonShape2D> edited_collision_shape;
Ref<OccluderPolygon2D> edited_occlusion_shape;
Ref<NavigationPolygon> edited_navigation_shape;
@@ -86,15 +86,27 @@ class AutotileEditor : public Control {
int current_item_index;
Sprite *preview;
+ ScrollContainer *scroll;
Control *workspace_container;
Control *workspace;
Button *tool_editmode[EDITMODE_MAX];
HBoxContainer *tool_containers[TOOLBAR_MAX];
HBoxContainer *toolbar;
+ HBoxContainer *hb_grid;
ToolButton *tools[TOOL_MAX];
SpinBox *spin_priority;
+ SpinBox *sb_step_y;
+ SpinBox *sb_step_x;
+ SpinBox *sb_off_y;
+ SpinBox *sb_off_x;
+ SpinBox *sb_sep_y;
+ SpinBox *sb_sep_x;
EditMode edit_mode;
+ Vector2 snap_step;
+ Vector2 snap_offset;
+ Vector2 snap_separation;
+
bool creating_shape;
int dragging_point;
Vector2 edited_shape_coord;
@@ -119,9 +131,16 @@ private:
void _on_workspace_input(const Ref<InputEvent> &p_ie);
void _on_tool_clicked(int p_tool);
void _on_priority_changed(float val);
+ void _on_grid_snap_toggled(bool p_val);
+ void _set_snap_step_x(float p_val);
+ void _set_snap_step_y(float p_val);
+ void _set_snap_off_x(float p_val);
+ void _set_snap_off_y(float p_val);
+ void _set_snap_sep_x(float p_val);
+ void _set_snap_sep_y(float p_val);
void draw_highlight_tile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>());
- void draw_grid(const Vector2 &size, int spacing);
+ void draw_grid_snap();
void draw_polygon_shapes();
void close_shape(const Vector2 &shape_anchor);
Vector2 snap_point(const Vector2 &point);