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-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.cpp12
-rw-r--r--editor/plugins/script_editor_plugin.h4
-rw-r--r--editor/plugins/script_text_editor.cpp6
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp14
-rw-r--r--editor/plugins/spatial_editor_plugin.h6
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_region_editor_plugin.h2
-rw-r--r--editor/plugins/theme_editor_plugin.cpp20
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp16
-rw-r--r--editor/plugins/tile_set_editor_plugin.h2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h2
17 files changed, 53 insertions, 53 deletions
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 5e53adf471..e79909fae1 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -536,7 +536,7 @@ bool AnimationNodeBlendTreeEditor::_update_filters(const Ref<AnimationNode> &ano
updating = true;
Set<String> paths;
- HashMap<String, Set<String> > types;
+ HashMap<String, Set<String>> types;
{
List<StringName> animations;
player->get_animation_list(&animations);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 5629e3854d..6e1166bb37 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2028,7 +2028,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (m.is_valid()) {
// Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary> > all_bones_ik_states;
+ Vector<List<Dictionary>> all_bones_ik_states;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
List<Dictionary> bones_ik_states;
_save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states);
@@ -2130,7 +2130,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
if (drag_selection.size() > 0) {
// Save the ik chain for reapplying before IK solve
- Vector<List<Dictionary> > all_bones_ik_states;
+ Vector<List<Dictionary>> all_bones_ik_states;
for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
List<Dictionary> bones_ik_states;
_save_canvas_item_ik_chain(E->get(), NULL, &bones_ik_states);
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index e5b948aad7..6025e7dd9d 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -196,7 +196,7 @@ void MeshInstanceEditor::_menu_option(int p_option) {
return;
}
- Vector<Ref<Shape> > shapes = mesh->convex_decompose();
+ Vector<Ref<Shape>> shapes = mesh->convex_decompose();
if (!shapes.size()) {
err_dialog->set_text(TTR("Couldn't create any collision shapes."));
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 71976d509b..4e63a498b8 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -170,7 +170,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
if (1) {
- Vector<Ref<Mesh> > meshes;
+ Vector<Ref<Mesh>> meshes;
Vector<Transform> transforms;
Vector<int> ids = p_library->get_item_list();
for (int i = 0; i < ids.size(); i++) {
@@ -182,7 +182,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
}
}
- Vector<Ref<Texture2D> > textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
+ Vector<Ref<Texture2D>> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size"));
int j = 0;
for (int i = 0; i < ids.size(); i++) {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index bb03cad285..b3f78b5406 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -969,7 +969,7 @@ Ref<Script> ScriptEditor::_get_current_script() {
Array ScriptEditor::_get_open_scripts() const {
Array ret;
- Vector<Ref<Script> > scripts = get_open_scripts();
+ Vector<Ref<Script>> scripts = get_open_scripts();
int scrits_amount = scripts.size();
for (int idx_script = 0; idx_script < scrits_amount; idx_script++) {
ret.push_back(scripts[idx_script]);
@@ -1571,7 +1571,7 @@ void ScriptEditor::ensure_select_current() {
_update_selected_editor_menu();
}
-void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used) {
+void ScriptEditor::_find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used) {
if (p_current != p_base && p_current->get_owner() != p_base)
return;
@@ -1704,7 +1704,7 @@ void ScriptEditor::_update_help_overview() {
return;
}
- Vector<Pair<String, int> > sections = se->get_sections();
+ Vector<Pair<String, int>> sections = se->get_sections();
for (int i = 0; i < sections.size(); i++) {
help_overview->add_item(sections[i].first);
help_overview->set_item_metadata(i, sections[i].second);
@@ -1757,7 +1757,7 @@ void ScriptEditor::_update_script_names() {
if (restoring_layout)
return;
- Set<Ref<Script> > used;
+ Set<Ref<Script>> used;
Node *edited = EditorNode::get_singleton()->get_edited_scene();
if (edited) {
_find_scripts(edited, edited, used);
@@ -2861,9 +2861,9 @@ void ScriptEditor::_history_back() {
}
}
-Vector<Ref<Script> > ScriptEditor::get_open_scripts() const {
+Vector<Ref<Script>> ScriptEditor::get_open_scripts() const {
- Vector<Ref<Script> > out_scripts = Vector<Ref<Script> >();
+ Vector<Ref<Script>> out_scripts = Vector<Ref<Script>>();
for (int i = 0; i < tab_container->get_child_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_child(i));
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index b4b4f33fc5..81f9595264 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -351,7 +351,7 @@ class ScriptEditor : public PanelContainer {
void _update_help_overview();
void _help_overview_selected(int p_idx);
- void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script> > &used);
+ void _find_scripts(Node *p_base, Node *p_current, Set<Ref<Script>> &used);
void _tree_changed();
@@ -429,7 +429,7 @@ public:
void get_window_layout(Ref<ConfigFile> p_layout);
void set_scene_root_script(Ref<Script> p_script);
- Vector<Ref<Script> > get_open_scripts() const;
+ Vector<Ref<Script>> get_open_scripts() const;
bool script_goto_method(Ref<Script> p_script, const String &p_method);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 1489ea1e27..176df7efb8 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -759,7 +759,7 @@ static Node *_find_node_for_script(Node *p_base, Node *p_current, const Ref<Scri
return NULL;
}
-static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script> > &r_scripts) {
+static void _find_changed_scripts_for_external_editor(Node *p_base, Node *p_current, Set<Ref<Script>> &r_scripts) {
if (p_current->get_owner() != p_base && p_base != p_current)
return;
@@ -780,14 +780,14 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo
ERR_FAIL_COND(!get_tree());
- Set<Ref<Script> > scripts;
+ Set<Ref<Script>> scripts;
Node *base = get_tree()->get_edited_scene_root();
if (base) {
_find_changed_scripts_for_external_editor(base, base, scripts);
}
- for (Set<Ref<Script> >::Element *E = scripts.front(); E; E = E->next()) {
+ for (Set<Ref<Script>>::Element *E = scripts.front(); E; E = E->next()) {
Ref<Script> script = E->get();
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 652e9c7a7d..c305c181cc 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -496,7 +496,7 @@ ObjectID SpatialEditorViewport::_select_ray(const Point2 &p_pos, bool p_append,
Vector2 shrinked_pos = p_pos / viewport_container->get_stretch_shrink();
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
- Set<Ref<EditorSpatialGizmo> > found_gizmos;
+ Set<Ref<EditorSpatialGizmo>> found_gizmos;
Node *edited_scene = get_tree()->get_edited_scene_root();
ObjectID closest;
@@ -563,7 +563,7 @@ void SpatialEditorViewport::_find_items_at_pos(const Point2 &p_pos, bool &r_incl
Vector3 pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(pos, ray, get_tree()->get_root()->get_world()->get_scenario());
- Set<Ref<EditorSpatialGizmo> > found_gizmos;
+ Set<Ref<EditorSpatialGizmo>> found_gizmos;
r_includes_current = false;
@@ -3477,7 +3477,7 @@ Vector3 SpatialEditorViewport::_get_instance_position(const Point2 &p_pos) const
Vector3 world_pos = _get_ray_pos(p_pos);
Vector<ObjectID> instances = VisualServer::get_singleton()->instances_cull_ray(world_pos, world_ray, get_tree()->get_root()->get_world()->get_scenario());
- Set<Ref<EditorSpatialGizmo> > found_gizmos;
+ Set<Ref<EditorSpatialGizmo>> found_gizmos;
float closest_dist = MAX_DISTANCE;
@@ -6471,7 +6471,7 @@ void EditorSpatialGizmoPlugin::create_material(const String &p_name, const Color
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
- Vector<Ref<StandardMaterial3D> > mats;
+ Vector<Ref<StandardMaterial3D>> mats;
for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1;
@@ -6513,7 +6513,7 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const
Color instanced_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/instanced", Color(0.7, 0.7, 0.7, 0.6));
- Vector<Ref<StandardMaterial3D> > icons;
+ Vector<Ref<StandardMaterial3D>> icons;
for (int i = 0; i < 4; i++) {
bool selected = i % 2 == 1;
@@ -6568,12 +6568,12 @@ void EditorSpatialGizmoPlugin::create_handle_material(const String &p_name, bool
handle_material->set_on_top_of_alpha();
}
- materials[p_name] = Vector<Ref<StandardMaterial3D> >();
+ materials[p_name] = Vector<Ref<StandardMaterial3D>>();
materials[p_name].push_back(handle_material);
}
void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<StandardMaterial3D> p_material) {
- materials[p_name] = Vector<Ref<StandardMaterial3D> >();
+ materials[p_name] = Vector<Ref<StandardMaterial3D>>();
materials[p_name].push_back(p_material);
}
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 489bce1e15..9f78efacaf 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -712,8 +712,8 @@ private:
static SpatialEditor *singleton;
void _node_removed(Node *p_node);
- Vector<Ref<EditorSpatialGizmoPlugin> > gizmo_plugins_by_priority;
- Vector<Ref<EditorSpatialGizmoPlugin> > gizmo_plugins_by_name;
+ Vector<Ref<EditorSpatialGizmoPlugin>> gizmo_plugins_by_priority;
+ Vector<Ref<EditorSpatialGizmoPlugin>> gizmo_plugins_by_name;
void _register_all_gizmos();
@@ -840,7 +840,7 @@ public:
private:
int current_state;
List<EditorSpatialGizmo *> current_gizmos;
- HashMap<String, Vector<Ref<StandardMaterial3D> > > materials;
+ HashMap<String, Vector<Ref<StandardMaterial3D>>> materials;
protected:
static void _bind_methods();
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
index 135807e88c..2897341f06 100644
--- a/editor/plugins/sprite_editor_plugin.cpp
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -204,7 +204,7 @@ void SpriteEditor::_update_mesh_data() {
float epsilon = simplification->get_value();
- Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
+ Vector<Vector<Vector2>> lines = bm->clip_opaque_to_polygons(rect, epsilon);
uv_lines.clear();
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
index 13177c9142..998851b6ad 100644
--- a/editor/plugins/sprite_editor_plugin.h
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -60,8 +60,8 @@ class SpriteEditor : public Control {
ConfirmationDialog *debug_uv_dialog;
Control *debug_uv;
Vector<Vector2> uv_lines;
- Vector<Vector<Vector2> > outline_lines;
- Vector<Vector<Vector2> > computed_outline_lines;
+ Vector<Vector<Vector2>> outline_lines;
+ Vector<Vector<Vector2>> computed_outline_lines;
Vector<Vector2> computed_vertices;
Vector<Vector2> computed_uv;
Vector<int> computed_indices;
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 5d615c7553..e6b0e3142c 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -249,7 +249,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
ERR_FAIL_COND(!frames->has_animation(edited_anim));
- List<Ref<Texture2D> > resources;
+ List<Ref<Texture2D>> resources;
for (int i = 0; i < p_path.size(); i++) {
@@ -278,7 +278,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
int count = 0;
- for (List<Ref<Texture2D> >::Element *E = resources.front(); E; E = E->next()) {
+ for (List<Ref<Texture2D>>::Element *E = resources.front(); E; E = E->next()) {
undo_redo->add_do_method(frames, "add_frame", edited_anim, E->get(), p_at_pos == -1 ? -1 : p_at_pos + count);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, p_at_pos == -1 ? fc : p_at_pos);
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index d877cf9436..edc55071b7 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -94,7 +94,7 @@ class TextureRegionEditor : public VBoxContainer {
Rect2 rect_prev;
float prev_margin;
int edited_margin;
- Map<RID, List<Rect2> > cache_map;
+ Map<RID, List<Rect2>> cache_map;
List<Rect2> autoslice_cache;
bool autoslice_is_dirty;
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index d5b52e9711..aa5caf6658 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -120,12 +120,12 @@ struct _TECategory {
bool operator<(const Item<T> &p) const { return name < p.name; }
};
- Set<RefItem<StyleBox> > stylebox_items;
- Set<RefItem<Font> > font_items;
- Set<RefItem<Texture2D> > icon_items;
+ Set<RefItem<StyleBox>> stylebox_items;
+ Set<RefItem<Font>> font_items;
+ Set<RefItem<Texture2D>> icon_items;
- Set<Item<Color> > color_items;
- Set<Item<int> > constant_items;
+ Set<Item<Color>> color_items;
+ Set<Item<int>> constant_items;
};
void ThemeEditor::_save_template_cbk(String fname) {
@@ -275,7 +275,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.stylebox_items.size())
file->store_line("\n; StyleBox Items:\n");
- for (Set<_TECategory::RefItem<StyleBox> >::Element *F = tc.stylebox_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::RefItem<StyleBox>>::Element *F = tc.stylebox_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
@@ -283,7 +283,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.font_items.size())
file->store_line("\n; Font Items:\n");
- for (Set<_TECategory::RefItem<Font> >::Element *F = tc.font_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::RefItem<Font>>::Element *F = tc.font_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
@@ -291,7 +291,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.icon_items.size())
file->store_line("\n; Icon Items:\n");
- for (Set<_TECategory::RefItem<Texture2D> >::Element *F = tc.icon_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::RefItem<Texture2D>>::Element *F = tc.icon_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
@@ -299,7 +299,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.color_items.size())
file->store_line("\n; Color Items:\n");
- for (Set<_TECategory::Item<Color> >::Element *F = tc.color_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::Item<Color>>::Element *F = tc.color_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
@@ -307,7 +307,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
if (tc.constant_items.size())
file->store_line("\n; Constant Items:\n");
- for (Set<_TECategory::Item<int> >::Element *F = tc.constant_items.front(); F; F = F->next()) {
+ for (Set<_TECategory::Item<int>>::Element *F = tc.constant_items.front(); F; F = F->next()) {
file->store_line(E->key() + "." + F->get().name + " = default");
}
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index d23b037ed4..a5a667802e 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -2350,12 +2350,12 @@ void TileSetEditor::_undo_tile_removal(int p_id) {
undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", p_id, tileset->tile_get_light_occluder(p_id));
undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", p_id, tileset->tile_get_navigation_polygon(p_id));
} else {
- Map<Vector2, Ref<OccluderPolygon2D> > oclusion_map = tileset->autotile_get_light_oclusion_map(p_id);
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = oclusion_map.front(); E; E = E->next()) {
+ Map<Vector2, Ref<OccluderPolygon2D>> oclusion_map = tileset->autotile_get_light_oclusion_map(p_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D>>::Element *E = oclusion_map.front(); E; E = E->next()) {
undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", p_id, E->value(), E->key());
}
- Map<Vector2, Ref<NavigationPolygon> > navigation_map = tileset->autotile_get_navigation_map(p_id);
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) {
+ Map<Vector2, Ref<NavigationPolygon>> navigation_map = tileset->autotile_get_navigation_map(p_id);
+ for (Map<Vector2, Ref<NavigationPolygon>>::Element *E = navigation_map.front(); E; E = E->next()) {
undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key());
}
Map<Vector2, uint32_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id);
@@ -2693,8 +2693,8 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
} else {
- Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id);
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
+ Map<Vector2, Ref<OccluderPolygon2D>> map = tileset->autotile_get_light_oclusion_map(t_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D>>::Element *E = map.front(); E; E = E->next()) {
Vector2 coord = E->key();
Vector2 anchor = tileset->autotile_get_size(t_id);
anchor.x += tileset->autotile_get_spacing(t_id);
@@ -2781,8 +2781,8 @@ void TileSetEditor::draw_polygon_shapes() {
}
}
} else {
- Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id);
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
+ Map<Vector2, Ref<NavigationPolygon>> map = tileset->autotile_get_navigation_map(t_id);
+ for (Map<Vector2, Ref<NavigationPolygon>>::Element *E = map.front(); E; E = E->next()) {
Vector2 coord = E->key();
Vector2 anchor = tileset->autotile_get_size(t_id);
anchor.x += tileset->autotile_get_spacing(t_id);
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 7b49e2ece2..0d106ed454 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -114,7 +114,7 @@ class TileSetEditor : public HSplitContainer {
int option;
ToolButton *tileset_toolbar_buttons[TOOL_TILESET_MAX];
MenuButton *tileset_toolbar_tools;
- Map<RID, Ref<Texture2D> > texture_map;
+ Map<RID, Ref<Texture2D>> texture_map;
bool creating_shape;
int dragging_point;
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 8756fe9fe9..473c1bb070 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -228,7 +228,7 @@ class VisualShaderEditor : public VBoxContainer {
void _copy_nodes();
void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
- Vector<Ref<VisualShaderNodePlugin> > plugins;
+ Vector<Ref<VisualShaderNodePlugin>> plugins;
void _mode_selected(int p_id);
void _rebuild();