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-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 394122d91d..34780af59e 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -757,7 +757,7 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
return Variant();
Dictionary drag_data = EditorNode::get_singleton()->drag_resource(frame, p_from);
- drag_data["frame"] = idx; // store the frame, incase we want to reorder frames inside 'drop_data_fw'
+ drag_data["frame"] = idx; // store the frame, in case we want to reorder frames inside 'drop_data_fw'
return drag_data;
}
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index bda3d142fa..a2f4040152 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -430,9 +430,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
if (mm->get_button_mask() & BUTTON_MASK_MIDDLE || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
- Vector2 draged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
- hscroll->set_value(hscroll->get_value() - draged.x);
- vscroll->set_value(vscroll->get_value() - draged.y);
+ Vector2 dragged(mm->get_relative().x / draw_zoom, mm->get_relative().y / draw_zoom);
+ hscroll->set_value(hscroll->get_value() - dragged.x);
+ vscroll->set_value(vscroll->get_value() - dragged.y);
} else if (drag) {