diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/dedicated_server_export_plugin.cpp | 139 | ||||
-rw-r--r-- | editor/plugins/dedicated_server_export_plugin.h | 58 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 140 |
3 files changed, 274 insertions, 63 deletions
diff --git a/editor/plugins/dedicated_server_export_plugin.cpp b/editor/plugins/dedicated_server_export_plugin.cpp new file mode 100644 index 0000000000..013706034e --- /dev/null +++ b/editor/plugins/dedicated_server_export_plugin.cpp @@ -0,0 +1,139 @@ +/**************************************************************************/ +/* dedicated_server_export_plugin.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "dedicated_server_export_plugin.h" + +EditorExportPreset::FileExportMode DedicatedServerExportPlugin::_get_export_mode_for_path(const String &p_path) { + Ref<EditorExportPreset> preset = get_export_preset(); + ERR_FAIL_COND_V(preset.is_null(), EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED); + + EditorExportPreset::FileExportMode mode = preset->get_file_export_mode(p_path); + if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) { + return mode; + } + + String path = p_path; + if (path.begins_with("res://")) { + path = path.substr(6); + } + + Vector<String> parts = path.split("/"); + + while (parts.size() > 0) { + parts.resize(parts.size() - 1); + + String test_path = "res://"; + if (parts.size() > 0) { + test_path += String("/").join(parts) + "/"; + } + + mode = preset->get_file_export_mode(test_path); + if (mode != EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED) { + break; + } + } + + return mode; +} + +PackedStringArray DedicatedServerExportPlugin::_get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const { + PackedStringArray ret; + + Ref<EditorExportPreset> preset = get_export_preset(); + ERR_FAIL_COND_V(preset.is_null(), ret); + + if (preset->is_dedicated_server()) { + ret.append("dedicated_server"); + } + return ret; +} + +uint64_t DedicatedServerExportPlugin::_get_customization_configuration_hash() const { + Ref<EditorExportPreset> preset = get_export_preset(); + ERR_FAIL_COND_V(preset.is_null(), 0); + + if (preset->get_export_filter() != EditorExportPreset::EXPORT_CUSTOMIZED) { + return 0; + } + + return preset->get_customized_files().hash(); +} + +bool DedicatedServerExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) { + Ref<EditorExportPreset> preset = get_export_preset(); + ERR_FAIL_COND_V(preset.is_null(), false); + + current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED; + + return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED; +} + +bool DedicatedServerExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) { + Ref<EditorExportPreset> preset = get_export_preset(); + ERR_FAIL_COND_V(preset.is_null(), false); + + current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED; + + return preset->get_export_filter() == EditorExportPreset::EXPORT_CUSTOMIZED; +} + +Node *DedicatedServerExportPlugin::_customize_scene(Node *p_root, const String &p_path) { + // Simply set the export mode based on the scene path. All the real + // customization happens in _customize_resource(). + current_export_mode = _get_export_mode_for_path(p_path); + return nullptr; +} + +Ref<Resource> DedicatedServerExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) { + // If the resource has a path, we use that to get our export mode. But if it + // doesn't, we assume that this resource is embedded in the last resource with + // a path. + if (p_path != "") { + current_export_mode = _get_export_mode_for_path(p_path); + } + + if (p_resource.is_valid() && current_export_mode == EditorExportPreset::MODE_FILE_STRIP && p_resource->has_method("create_placeholder")) { + Callable::CallError err; + Ref<Resource> result = const_cast<Resource *>(p_resource.ptr())->callp("create_placeholder", nullptr, 0, err); + if (err.error == Callable::CallError::CALL_OK) { + return result; + } + } + + return Ref<Resource>(); +} + +void DedicatedServerExportPlugin::_end_customize_scenes() { + current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED; +} + +void DedicatedServerExportPlugin::_end_customize_resources() { + current_export_mode = EditorExportPreset::MODE_FILE_NOT_CUSTOMIZED; +} diff --git a/editor/plugins/dedicated_server_export_plugin.h b/editor/plugins/dedicated_server_export_plugin.h new file mode 100644 index 0000000000..cb014ae52d --- /dev/null +++ b/editor/plugins/dedicated_server_export_plugin.h @@ -0,0 +1,58 @@ +/**************************************************************************/ +/* dedicated_server_export_plugin.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef DEDICATED_SERVER_EXPORT_PLUGIN_H +#define DEDICATED_SERVER_EXPORT_PLUGIN_H + +#include "editor/export/editor_export.h" + +class DedicatedServerExportPlugin : public EditorExportPlugin { +private: + EditorExportPreset::FileExportMode current_export_mode; + + EditorExportPreset::FileExportMode _get_export_mode_for_path(const String &p_path); + +protected: + String _get_name() const override { return "DedicatedServer"; } + + PackedStringArray _get_export_features(const Ref<EditorExportPlatform> &p_platform, bool p_debug) const override; + uint64_t _get_customization_configuration_hash() const override; + + bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override; + bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) override; + + Node *_customize_scene(Node *p_root, const String &p_path) override; + Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path) override; + + void _end_customize_scenes() override; + void _end_customize_resources() override; +}; + +#endif // DEDICATED_SERVER_EXPORT_PLUGIN_H diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index 3ee9823f3a..782e365138 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -266,15 +266,15 @@ void Skeleton3DEditor::reset_pose(const bool p_all_bones) { if (!skeleton) { return; } - const int bone_len = skeleton->get_bone_count(); - if (!bone_len) { + const int bone_count = skeleton->get_bone_count(); + if (!bone_count) { return; } EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Set Bone Transform"), UndoRedo::MERGE_ENDS); if (p_all_bones) { - for (int i = 0; i < bone_len; i++) { + for (int i = 0; i < bone_count; i++) { ur->add_undo_method(skeleton, "set_bone_pose_position", i, skeleton->get_bone_pose_position(i)); ur->add_undo_method(skeleton, "set_bone_pose_rotation", i, skeleton->get_bone_pose_rotation(i)); ur->add_undo_method(skeleton, "set_bone_pose_scale", i, skeleton->get_bone_pose_scale(i)); @@ -333,15 +333,15 @@ void Skeleton3DEditor::pose_to_rest(const bool p_all_bones) { if (!skeleton) { return; } - const int bone_len = skeleton->get_bone_count(); - if (!bone_len) { + const int bone_count = skeleton->get_bone_count(); + if (!bone_count) { return; } EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton(); ur->create_action(TTR("Set Bone Rest"), UndoRedo::MERGE_ENDS); if (p_all_bones) { - for (int i = 0; i < bone_len; i++) { + for (int i = 0; i < bone_count; i++) { ur->add_do_method(skeleton, "set_bone_rest", i, skeleton->get_bone_pose(i)); ur->add_undo_method(skeleton, "set_bone_rest", i, skeleton->get_bone_rest(i)); } @@ -362,57 +362,56 @@ void Skeleton3DEditor::create_physical_skeleton() { ERR_FAIL_COND(!get_tree()); Node *owner = get_tree()->get_edited_scene_root(); - const int bc = skeleton->get_bone_count(); + const int bone_count = skeleton->get_bone_count(); - if (!bc) { + if (!bone_count) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Cannot create a physical skeleton for a Skeleton3D node with no bones."))); return; } Vector<BoneInfo> bones_infos; - bones_infos.resize(bc); + bones_infos.resize(bone_count); - if (bc > 0) { - ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL); - for (int bone_id = 0; bc > bone_id; ++bone_id) { - const int parent = skeleton->get_bone_parent(bone_id); + ur->create_action(TTR("Create physical bones"), UndoRedo::MERGE_ALL); + for (int bone_id = 0; bone_count > bone_id; ++bone_id) { + const int parent = skeleton->get_bone_parent(bone_id); - if (parent < 0) { - bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id); - } else { - const int parent_parent = skeleton->get_bone_parent(parent); - - bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id); - - // Create physical bone on parent. - if (!bones_infos[parent].physical_bone) { - PhysicalBone3D *physical_bone = create_physical_bone(parent, bone_id, bones_infos); - if (physical_bone && physical_bone->get_child(0)) { - CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(physical_bone->get_child(0)); - if (collision_shape) { - bones_infos.write[parent].physical_bone = physical_bone; - - ur->add_do_method(skeleton, "add_child", physical_bone); - ur->add_do_method(physical_bone, "set_owner", owner); - ur->add_do_method(collision_shape, "set_owner", owner); - ur->add_do_property(physical_bone, "bone_name", skeleton->get_bone_name(parent)); - - // Create joint between parent of parent. - if (parent_parent != -1) { - ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN); - } + if (parent < 0) { + bones_infos.write[bone_id].relative_rest = skeleton->get_bone_rest(bone_id); + } else { + const int parent_parent = skeleton->get_bone_parent(parent); + + bones_infos.write[bone_id].relative_rest = bones_infos[parent].relative_rest * skeleton->get_bone_rest(bone_id); + + // Create physical bone on parent. + if (!bones_infos[parent].physical_bone) { + PhysicalBone3D *physical_bone = create_physical_bone(parent, bone_id, bones_infos); + if (physical_bone && physical_bone->get_child(0)) { + CollisionShape3D *collision_shape = Object::cast_to<CollisionShape3D>(physical_bone->get_child(0)); + if (collision_shape) { + bones_infos.write[parent].physical_bone = physical_bone; + + ur->add_do_method(skeleton, "add_child", physical_bone); + ur->add_do_method(physical_bone, "set_owner", owner); + ur->add_do_method(collision_shape, "set_owner", owner); + ur->add_do_property(physical_bone, "bone_name", skeleton->get_bone_name(parent)); + + // Create joint between parent of parent. + if (parent_parent != -1) { + ur->add_do_method(physical_bone, "set_joint_type", PhysicalBone3D::JOINT_TYPE_PIN); + } - ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, physical_bone); - ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, collision_shape); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, physical_bone); + ur->add_do_method(Node3DEditor::get_singleton(), SceneStringNames::get_singleton()->_request_gizmo, collision_shape); - ur->add_do_reference(physical_bone); - ur->add_undo_method(skeleton, "remove_child", physical_bone); - } + ur->add_do_reference(physical_bone); + ur->add_undo_method(skeleton, "remove_child", physical_bone); } } } } - ur->commit_action(); } + ur->commit_action(); } PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos) { @@ -457,6 +456,11 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi } void Skeleton3DEditor::export_skeleton_profile() { + if (!skeleton->get_bone_count()) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Cannot export a SkeletonProfile for a Skeleton3D node with no bones."))); + return; + } + file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); file_dialog->set_title(TTR("Export Skeleton Profile As...")); @@ -481,9 +485,9 @@ void Skeleton3DEditor::_file_selected(const String &p_file) { Vector2 position_max; Vector2 position_min; - int len = skeleton->get_bone_count(); - sp->set_bone_size(len); - for (int i = 0; i < len; i++) { + const int bone_count = skeleton->get_bone_count(); + sp->set_bone_size(bone_count); + for (int i = 0; i < bone_count; i++) { sp->set_bone_name(i, skeleton->get_bone_name(i)); int parent = skeleton->get_bone_parent(i); if (parent >= 0) { @@ -509,7 +513,7 @@ void Skeleton3DEditor::_file_selected(const String &p_file) { Vector2 center = Vector2((position_max.x + position_min.x) * 0.5, (position_max.y + position_min.y) * 0.5); float nrm = MAX(bound.x, bound.y); if (nrm > 0) { - for (int i = 0; i < len; i++) { + for (int i = 0; i < bone_count; i++) { handle_positions.write[i] = (handle_positions[i] - center) / nrm * 0.9; sp->set_handle_offset(i, Vector2(0.5 + handle_positions[i].x, 0.5 - handle_positions[i].y)); } @@ -980,25 +984,31 @@ void Skeleton3DEditor::_draw_gizmo() { } void Skeleton3DEditor::_draw_handles() { - handles_mesh_instance->show(); + const int bone_count = skeleton->get_bone_count(); - const int bone_len = skeleton->get_bone_count(); handles_mesh->clear_surfaces(); - handles_mesh->surface_begin(Mesh::PRIMITIVE_POINTS); - for (int i = 0; i < bone_len; i++) { - Color c; - if (i == selected_bone) { - c = Color(1, 1, 0); - } else { - c = Color(0.1, 0.25, 0.8); + if (bone_count) { + handles_mesh_instance->show(); + + handles_mesh->surface_begin(Mesh::PRIMITIVE_POINTS); + + for (int i = 0; i < bone_count; i++) { + Color c; + if (i == selected_bone) { + c = Color(1, 1, 0); + } else { + c = Color(0.1, 0.25, 0.8); + } + Vector3 point = skeleton->get_bone_global_pose(i).origin; + handles_mesh->surface_set_color(c); + handles_mesh->surface_add_vertex(point); } - Vector3 point = skeleton->get_bone_global_pose(i).origin; - handles_mesh->surface_set_color(c); - handles_mesh->surface_add_vertex(point); + handles_mesh->surface_end(); + handles_mesh->surface_set_material(0, handle_material); + } else { + handles_mesh_instance->hide(); } - handles_mesh->surface_end(); - handles_mesh->surface_set_material(0, handle_material); } TreeItem *Skeleton3DEditor::_find(TreeItem *p_node, const NodePath &p_path) { @@ -1253,8 +1263,8 @@ int Skeleton3DGizmoPlugin::subgizmos_intersect_ray(const EditorNode3DGizmo *p_gi Transform3D gt = skeleton->get_global_transform(); int closest_idx = -1; real_t closest_dist = 1e10; - const int bone_len = skeleton->get_bone_count(); - for (int i = 0; i < bone_len; i++) { + const int bone_count = skeleton->get_bone_count(); + for (int i = 0; i < bone_count; i++) { Vector3 joint_pos_3d = gt.xform(skeleton->get_bone_global_pose(i).origin); Vector2 joint_pos_2d = p_camera->unproject_position(joint_pos_3d); real_t dist_3d = ray_from.distance_to(joint_pos_3d); @@ -1349,6 +1359,10 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_gizmo->get_node_3d()); p_gizmo->clear(); + if (!skeleton->get_bone_count()) { + return; + } + int selected = -1; Skeleton3DEditor *se = Skeleton3DEditor::get_singleton(); if (se) { |