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-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 3502f0c5d8..fa5381bb10 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6650,7 +6650,7 @@ void Node3DEditor::_add_sun_to_scene(bool p_already_added_environment) {
Node *new_sun = preview_sun->duplicate();
undo_redo->create_action(TTR("Add Preview Sun to Scene"));
- undo_redo->add_do_method(base, "add_child", new_sun);
+ undo_redo->add_do_method(base, "add_child", new_sun, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_sun, 0);
@@ -6680,7 +6680,7 @@ void Node3DEditor::_add_environment_to_scene(bool p_already_added_sun) {
new_env->set_environment(preview_environment->get_environment()->duplicate(true));
undo_redo->create_action(TTR("Add Preview Environment to Scene"));
- undo_redo->add_do_method(base, "add_child", new_env);
+ undo_redo->add_do_method(base, "add_child", new_env, true);
// Move to the beginning of the scene tree since more "global" nodes
// generally look better when placed at the top.
undo_redo->add_do_method(base, "move_child", new_env, 0);
@@ -7146,7 +7146,7 @@ void Node3DEditor::_update_preview_environment() {
} else {
if (!preview_sun->get_parent()) {
- add_child(preview_sun);
+ add_child(preview_sun, true);
sun_state->hide();
sun_vb->show();
}