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-rw-r--r--editor/plugins/packed_scene_editor_plugin.cpp81
-rw-r--r--editor/plugins/packed_scene_editor_plugin.h68
2 files changed, 149 insertions, 0 deletions
diff --git a/editor/plugins/packed_scene_editor_plugin.cpp b/editor/plugins/packed_scene_editor_plugin.cpp
new file mode 100644
index 0000000000..0a1b96dccb
--- /dev/null
+++ b/editor/plugins/packed_scene_editor_plugin.cpp
@@ -0,0 +1,81 @@
+/*************************************************************************/
+/* packed_scene_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "packed_scene_editor_plugin.h"
+
+#include "editor/editor_node.h"
+#include "scene/gui/button.h"
+#include "scene/resources/packed_scene.h"
+#include "scene/scene_string_names.h"
+
+void PackedSceneEditor::_on_open_scene_pressed() {
+ // Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
+ callable_mp(EditorNode::get_singleton(), &EditorNode::open_request).call_deferred(packed_scene->get_path());
+}
+
+void PackedSceneEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ open_scene_button->set_icon(get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")));
+ } break;
+ }
+}
+
+PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) {
+ packed_scene = p_packed_scene;
+
+ open_scene_button = EditorInspector::create_inspector_action_button(TTR("Open Scene"));
+ open_scene_button->connect(SNAME("pressed"), callable_mp(this, &PackedSceneEditor::_on_open_scene_pressed));
+ open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename());
+ add_child(open_scene_button);
+
+ add_child(memnew(Control)); // Add padding before the regular properties.
+}
+
+///////////////////////
+
+bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) {
+ return Object::cast_to<PackedScene>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) {
+ Ref<PackedScene> packed_scene(p_object);
+ PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene));
+ add_custom_control(editor);
+}
+
+///////////////////////
+
+PackedSceneEditorPlugin::PackedSceneEditorPlugin() {
+ Ref<EditorInspectorPluginPackedScene> plugin;
+ plugin.instantiate();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/packed_scene_editor_plugin.h b/editor/plugins/packed_scene_editor_plugin.h
new file mode 100644
index 0000000000..0912030180
--- /dev/null
+++ b/editor/plugins/packed_scene_editor_plugin.h
@@ -0,0 +1,68 @@
+/*************************************************************************/
+/* packed_scene_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PACKED_SCENE_EDITOR_PLUGIN_H
+#define PACKED_SCENE_EDITOR_PLUGIN_H
+
+#include "editor/editor_inspector.h"
+#include "editor/editor_plugin.h"
+#include "scene/gui/box_container.h"
+
+class PackedSceneEditor : public VBoxContainer {
+ GDCLASS(PackedSceneEditor, VBoxContainer);
+
+ Ref<PackedScene> packed_scene;
+ Button *open_scene_button;
+
+ void _on_open_scene_pressed();
+
+protected:
+ void _notification(int p_what);
+
+public:
+ PackedSceneEditor(Ref<PackedScene> &p_packed_scene);
+};
+
+class EditorInspectorPluginPackedScene : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginPackedScene, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class PackedSceneEditorPlugin : public EditorPlugin {
+ GDCLASS(PackedSceneEditorPlugin, EditorPlugin);
+
+public:
+ PackedSceneEditorPlugin();
+};
+
+#endif // PACKED_SCENE_EDITOR_PLUGIN_H