diff options
Diffstat (limited to 'editor/plugins')
-rw-r--r-- | editor/plugins/asset_library_editor_plugin.cpp | 9 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 67 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.h | 2 | ||||
-rw-r--r-- | editor/plugins/packed_scene_translation_parser_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/script_text_editor.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/shader_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/skeleton_3d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/sprite_2d_editor_plugin.cpp | 5 |
9 files changed, 56 insertions, 37 deletions
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index d726cd031e..4d9c5625a3 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -350,7 +350,7 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int if (sha256 != download_sha256) { error_text = TTR("Bad download hash, assuming file has been tampered with.") + "\n"; error_text += TTR("Expected:") + " " + sha256 + "\n" + TTR("Got:") + " " + download_sha256; - status->set_text(TTR("Failed sha256 hash check")); + status->set_text(TTR("Failed SHA-256 hash check")); } } } break; @@ -359,6 +359,8 @@ void EditorAssetLibraryItemDownload::_http_download_completed(int p_status, int if (error_text != String()) { download_error->set_text(TTR("Asset Download Error:") + "\n" + error_text); download_error->popup_centered(); + // Let the user retry the download. + retry->show(); return; } @@ -459,6 +461,9 @@ void EditorAssetLibraryItemDownload::_install() { } void EditorAssetLibraryItemDownload::_make_request() { + // Hide the Retry button if we've just pressed it. + retry->hide(); + download->cancel_request(); download->set_download_file(EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_asset_" + itos(asset_id)) + ".zip"); @@ -516,6 +521,8 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() { retry = memnew(Button); retry->set_text(TTR("Retry")); retry->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDownload::_make_request)); + // Only show the Retry button in case of a failure. + retry->hide(); hb2->add_child(retry); hb2->add_child(install); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index a3009731f9..c591e7f42d 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2335,7 +2335,43 @@ void Node3DEditorPlugin::edited_scene_changed() { } } +void Node3DEditorViewport::_project_settings_changed() { + //update shadow atlas if changed + int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size"); + bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits"); + int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv"); + int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv"); + int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv"); + int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv"); + + viewport->set_shadow_atlas_size(shadowmap_size); + viewport->set_shadow_atlas_16_bits(shadowmap_16_bits); + viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0)); + viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1)); + viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2)); + viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3)); + + bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION)); + + if (shrink != (subviewport_container->get_stretch_shrink() > 1)) { + subviewport_container->set_stretch_shrink(shrink ? 2 : 1); + } + + // Update MSAA, screen-space AA and debanding if changed + + const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa"); + viewport->set_msaa(Viewport::MSAA(msaa_mode)); + const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa"); + viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); + const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding"); + viewport->set_use_debanding(use_debanding); +} + void Node3DEditorViewport::_notification(int p_what) { + if (p_what == NOTIFICATION_READY) { + EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &Node3DEditorViewport::_project_settings_changed)); + } + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { bool visible = is_visible_in_tree(); @@ -2442,37 +2478,6 @@ void Node3DEditorViewport::_notification(int p_what) { } } - //update shadow atlas if changed - - int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size"); - bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits"); - int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv"); - int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv"); - int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv"); - int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv"); - - viewport->set_shadow_atlas_size(shadowmap_size); - viewport->set_shadow_atlas_16_bits(shadowmap_16_bits); - viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0)); - viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1)); - viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2)); - viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3)); - - bool shrink = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_HALF_RESOLUTION)); - - if (shrink != (subviewport_container->get_stretch_shrink() > 1)) { - subviewport_container->set_stretch_shrink(shrink ? 2 : 1); - } - - // Update MSAA, screen-space AA and debanding if changed - - const int msaa_mode = ProjectSettings::get_singleton()->get("rendering/quality/screen_filters/msaa"); - viewport->set_msaa(Viewport::MSAA(msaa_mode)); - const int ssaa_mode = GLOBAL_GET("rendering/quality/screen_filters/screen_space_aa"); - viewport->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); - const bool use_debanding = GLOBAL_GET("rendering/quality/screen_filters/use_debanding"); - viewport->set_use_debanding(use_debanding); - bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION)); if (show_info != info_label->is_visible()) { info_label->set_visible(show_info); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 9fb7488a0f..bf478f850e 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -463,6 +463,8 @@ private: bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); + void _project_settings_changed(); + protected: void _notification(int p_what); static void _bind_methods(); diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp index 1f20a87565..0a949c8610 100644 --- a/editor/plugins/packed_scene_translation_parser_plugin.cpp +++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp @@ -42,7 +42,7 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path, // These properties are translated with the tr() function in the C++ code when being set or updated. Error err; - RES loaded_res = ResourceLoader::load(p_path, "PackedScene", false, &err); + RES loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err); if (err) { ERR_PRINT("Failed to load " + p_path); return err; diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 216c0c3bef..a6afd45686 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -894,7 +894,7 @@ void ScriptEditor::_reload_scripts() { Ref<Script> script = edited_res; if (script != nullptr) { - Ref<Script> rel_script = ResourceLoader::load(script->get_path(), script->get_class(), true); + Ref<Script> rel_script = ResourceLoader::load(script->get_path(), script->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); ERR_CONTINUE(!rel_script.is_valid()); script->set_source_code(rel_script->get_source_code()); script->set_last_modified_time(rel_script->get_last_modified_time()); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index f57c8fbd6b..71b18497b0 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -688,7 +688,7 @@ void ScriptEditor::_update_modified_scripts_for_external_editor(Ref<Script> p_fo uint64_t date = FileAccess::get_modified_time(script->get_path()); if (last_date != date) { - Ref<Script> rel_script = ResourceLoader::load(script->get_path(), script->get_class(), true); + Ref<Script> rel_script = ResourceLoader::load(script->get_path(), script->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); ERR_CONTINUE(!rel_script.is_valid()); script->set_source_code(rel_script->get_source_code()); script->set_last_modified_time(rel_script->get_last_modified_time()); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 05a1561f7d..8be82628cb 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -405,7 +405,7 @@ void ShaderEditor::_check_for_external_edit() { } void ShaderEditor::_reload_shader_from_disk() { - Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), true); + Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE); ERR_FAIL_COND(!rel_shader.is_valid()); shader->set_code(rel_shader->get_code()); diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index e160e6ca0d..121ccfa417 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -388,7 +388,7 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi bone_shape->set_transform(capsule_transform); Transform body_transform; - body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0)); + body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin); body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height)); Transform joint_transform; diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp index 03ddaa2c74..4949d2b9b7 100644 --- a/editor/plugins/sprite_2d_editor_plugin.cpp +++ b/editor/plugins/sprite_2d_editor_plugin.cpp @@ -173,6 +173,11 @@ void Sprite2DEditor::_update_mesh_data() { Ref<Image> image = texture->get_data(); ERR_FAIL_COND(image.is_null()); + + if (image->is_compressed()) { + image->decompress(); + } + Rect2 rect; if (node->is_region()) { rect = node->get_region_rect(); |