diff options
Diffstat (limited to 'editor/plugins')
110 files changed, 777 insertions, 466 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index dfdf56a2ef..41e2062ab2 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index 046e8540e7..289c2785b1 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index cb18832641..9c5783ff7d 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h index ca6135406c..ae4db184e4 100644 --- a/editor/plugins/animation_blend_space_1d_editor.h +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index 0b7b4910da..14537a7549 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 603fa1cd19..3c128a6ef9 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index 2dbf349271..9a07bf93c0 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index e7934ea3a0..6df62c33da 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 445664f8dd..b32b537d3d 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 55f082aadb..9085c70410 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index ee30294fe7..2a2f3ee635 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -572,8 +572,8 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() { Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback"); - Ref<StyleBox> style = get_stylebox("frame", "GraphNode"); - Ref<StyleBox> style_selected = get_stylebox("selectedframe", "GraphNode"); + Ref<StyleBox> style = get_stylebox("state_machine_frame", "GraphNode"); + Ref<StyleBox> style_selected = get_stylebox("state_machine_selectedframe", "GraphNode"); Ref<Font> font = get_font("title_font", "GraphNode"); Color font_color = get_color("title_color", "GraphNode"); diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 964f0e7cb8..1c4c06090a 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 387a254c4f..2c1da3c10b 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index be8848d600..4a7f933bbf 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp index c79e3a436d..e2a44069d9 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.cpp +++ b/editor/plugins/animation_tree_player_editor_plugin.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* animation_tree_editor_plugin.cpp */ +/* animation_tree_player_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h index d1c5f395e4..f4bfe58909 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.h +++ b/editor/plugins/animation_tree_player_editor_plugin.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* animation_tree_editor_plugin.h */ +/* animation_tree_player_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 138b8a491c..a42765df6b 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index 69a65dd3dc..dd5f3c2077 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index 06ca5833e2..172096b1a7 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index 1887874b74..e60bf6a38f 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index 40e3bb5be2..d90ff95c1f 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h index 8d3b5b1dd6..ff4b59244f 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.h +++ b/editor/plugins/baked_lightmap_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp index 3d8b24ccc7..2531d59d1b 100644 --- a/editor/plugins/camera_editor_plugin.cpp +++ b/editor/plugins/camera_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h index 0340808c9a..eac9acab93 100644 --- a/editor/plugins/camera_editor_plugin.h +++ b/editor/plugins/camera_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 89ef52dcce..ea6c83f49c 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 207e57dbe2..7b6563944e 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 672337ba2f..0179adc148 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h index ba691ab76a..e15360d4e5 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 9b31f2e24d..6ab554cb05 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h index 4229808e2f..a699641aba 100644 --- a/editor/plugins/collision_polygon_editor_plugin.h +++ b/editor/plugins/collision_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index 313ba1ee6b..fc572f54e1 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index fb7b2acb0f..965e6c8827 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp index 8d3ebc5052..7222525dd7 100644 --- a/editor/plugins/cpu_particles_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h index 16fb0bab0c..09b0adbe5d 100644 --- a/editor/plugins/cpu_particles_editor_plugin.h +++ b/editor/plugins/cpu_particles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index ace3012c10..3d76b5da21 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h index fa0b92e353..b034368b6a 100644 --- a/editor/plugins/curve_editor_plugin.h +++ b/editor/plugins/curve_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 7f83865777..8464dfd0aa 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -86,6 +86,7 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 Ref<Image> img; Ref<AtlasTexture> atex = p_from; + Ref<LargeTexture> ltex = p_from; if (atex.is_valid()) { Ref<Texture> tex = atex->get_atlas(); if (!tex.is_valid()) { @@ -93,6 +94,8 @@ Ref<Texture> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 } Ref<Image> atlas = tex->get_data(); img = atlas->get_rect(atex->get_region()); + } else if (ltex.is_valid()) { + img = ltex->to_image(); } else { Ref<Texture> tex = p_from; img = tex->get_data(); diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index ed5d2a3ecd..ed2c003a0a 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp index 5fc5cad1ef..a6125af1f7 100644 --- a/editor/plugins/gi_probe_editor_plugin.cpp +++ b/editor/plugins/gi_probe_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h index 1b3b63f227..c33668ae19 100644 --- a/editor/plugins/gi_probe_editor_plugin.h +++ b/editor/plugins/gi_probe_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index 442bd52ea7..62a9ce719b 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index 0c878b168f..91790abee8 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index a32f42cc56..d9861c91e0 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index 3dc3775f83..679235e316 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index 646883fbda..d8f6259598 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index 6117d50e89..633fda7091 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp index ba6452c1d1..368cf719c6 100644 --- a/editor/plugins/line_2d_editor_plugin.cpp +++ b/editor/plugins/line_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h index e2e42c2087..a7a9813cb5 100644 --- a/editor/plugins/line_2d_editor_plugin.h +++ b/editor/plugins/line_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index 5e59a73061..ce8cc77802 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index c06d95e700..39935d3e12 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 73a216e96f..fcf515e3fc 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index cc20bfcbf3..0275f45be9 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index 74b6f14c2e..40ec03bc96 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h index 30caeae7ec..d82af621df 100644 --- a/editor/plugins/mesh_instance_editor_plugin.h +++ b/editor/plugins/mesh_instance_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index c24c96bdc5..aedac7b45d 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h index be33b5324d..8121ff52bd 100644 --- a/editor/plugins/mesh_library_editor_plugin.h +++ b/editor/plugins/mesh_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 45f8e25959..8ff6080443 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h index 201e735893..fe87a2b9cb 100644 --- a/editor/plugins/multimesh_editor_plugin.h +++ b/editor/plugins/multimesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp index 0332e15b0e..0d6b649526 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h index 738aa9fa41..336c28d642 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.h +++ b/editor/plugins/navigation_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index ab94258c44..6a674760b7 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h index eaa96d84e9..35b874fb25 100644 --- a/editor/plugins/particles_2d_editor_plugin.h +++ b/editor/plugins/particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index f2dfae7a9f..7e35e30a89 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h index 830d30d98f..b1b3e3c1c0 100644 --- a/editor/plugins/particles_editor_plugin.h +++ b/editor/plugins/particles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index 3d4816b17b..354475d268 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h index 34952b473a..4edd17d146 100644 --- a/editor/plugins/path_2d_editor_plugin.h +++ b/editor/plugins/path_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp index df6c40ed02..6efa76ef80 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -563,7 +563,7 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) { Ref<PathSpatialGizmoPlugin> gizmo_plugin; gizmo_plugin.instance(); - SpatialEditor::get_singleton()->register_gizmo_plugin(gizmo_plugin); + SpatialEditor::get_singleton()->add_gizmo_plugin(gizmo_plugin); sep = memnew(VSeparator); sep->hide(); diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h index c77b2a41cc..ce3d3799d4 100644 --- a/editor/plugins/path_editor_plugin.h +++ b/editor/plugins/path_editor_plugin.h @@ -1,12 +1,12 @@ -/*************************************************************************/ +/*************************************************************************/ /* path_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp index 6341d7f2ef..9ea37aceb9 100644 --- a/editor/plugins/physical_bone_plugin.cpp +++ b/editor/plugins/physical_bone_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h index e1f8c9ec47..78c1c331a0 100644 --- a/editor/plugins/physical_bone_plugin.h +++ b/editor/plugins/physical_bone_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 91639a40f9..7879d2ac7f 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index 935f1cfff0..cc596da735 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index bd4a35c9d8..53300f45ec 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h index 0a8238ce18..346249b1c5 100644 --- a/editor/plugins/resource_preloader_editor_plugin.h +++ b/editor/plugins/resource_preloader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index b3adf19a64..34ef1ffd3e 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h index 2b5492350b..e7fd597235 100644 --- a/editor/plugins/root_motion_editor_plugin.h +++ b/editor/plugins/root_motion_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 44f1625d06..9e3a512724 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index 4be5345aaa..11f4589f00 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index f6ec217ce0..60dc156782 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index 7a9d531e1c..856e442d82 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index b8d4cf57e3..cc2e65cf6d 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index 46e3dffdd5..46c78c1d33 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 08bfebefbd..619d54b202 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h index 26ab4328b0..d8e2d23257 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.h +++ b/editor/plugins/skeleton_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp index 8b0beefb3e..cd360d4caf 100644 --- a/editor/plugins/skeleton_editor_plugin.cpp +++ b/editor/plugins/skeleton_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h index aac3e06063..33a9128a11 100644 --- a/editor/plugins/skeleton_editor_plugin.h +++ b/editor/plugins/skeleton_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp index c605548a6b..928171950a 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.cpp +++ b/editor/plugins/skeleton_ik_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h index 3e412305c9..d1ef7c99c5 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.h +++ b/editor/plugins/skeleton_ik_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index 4fe278d005..276ca2e451 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -4831,9 +4831,9 @@ struct _GizmoPluginComparator { } }; -void SpatialEditor::_init_gizmos_menu() { - _register_all_gizmos(); +void SpatialEditor::_update_gizmos_menu() { + gizmos_menu->clear(); gizmo_plugins.sort_custom<_GizmoPluginComparator>(); for (int i = 0; i < gizmo_plugins.size(); ++i) { @@ -5137,7 +5137,8 @@ void SpatialEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - _init_gizmos_menu(); + _register_all_gizmos(); + _update_gizmos_menu(); _init_indicators(); } @@ -5273,27 +5274,27 @@ void SpatialEditor::_node_removed(Node *p_node) { } void SpatialEditor::_register_all_gizmos() { - register_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin))); - register_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin))); - register_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin))); - register_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); - register_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); - register_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); - register_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin))); - register_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<CameraSpatialGizmoPlugin>(memnew(CameraSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<LightSpatialGizmoPlugin>(memnew(LightSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<AudioStreamPlayer3DSpatialGizmoPlugin>(memnew(AudioStreamPlayer3DSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<MeshInstanceSpatialGizmoPlugin>(memnew(MeshInstanceSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<SoftBodySpatialGizmoPlugin>(memnew(SoftBodySpatialGizmoPlugin))); + add_gizmo_plugin(Ref<Sprite3DSpatialGizmoPlugin>(memnew(Sprite3DSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<SkeletonSpatialGizmoPlugin>(memnew(SkeletonSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<Position3DSpatialGizmoPlugin>(memnew(Position3DSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<RayCastSpatialGizmoPlugin>(memnew(RayCastSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<SpringArmSpatialGizmoPlugin>(memnew(SpringArmSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<VehicleWheelSpatialGizmoPlugin>(memnew(VehicleWheelSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<VisibilityNotifierGizmoPlugin>(memnew(VisibilityNotifierGizmoPlugin))); + add_gizmo_plugin(Ref<ParticlesGizmoPlugin>(memnew(ParticlesGizmoPlugin))); + add_gizmo_plugin(Ref<ReflectionProbeGizmoPlugin>(memnew(ReflectionProbeGizmoPlugin))); + add_gizmo_plugin(Ref<GIProbeGizmoPlugin>(memnew(GIProbeGizmoPlugin))); + add_gizmo_plugin(Ref<BakedIndirectLightGizmoPlugin>(memnew(BakedIndirectLightGizmoPlugin))); + add_gizmo_plugin(Ref<CollisionShapeSpatialGizmoPlugin>(memnew(CollisionShapeSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<CollisionPolygonSpatialGizmoPlugin>(memnew(CollisionPolygonSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<NavigationMeshSpatialGizmoPlugin>(memnew(NavigationMeshSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<JointSpatialGizmoPlugin>(memnew(JointSpatialGizmoPlugin))); + add_gizmo_plugin(Ref<PhysicalBoneSpatialGizmoPlugin>(memnew(PhysicalBoneSpatialGizmoPlugin))); } void SpatialEditor::_bind_methods() { @@ -5730,8 +5731,15 @@ void SpatialEditorPlugin::snap_cursor_to_plane(const Plane &p_plane) { spatial_editor->snap_cursor_to_plane(p_plane); } -void SpatialEditor::register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref) { - gizmo_plugins.push_back(ref); +void SpatialEditor::add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) { + gizmo_plugins.push_back(p_plugin); + _update_gizmos_menu(); + SpatialEditor::get_singleton()->update_all_gizmos(); +} + +void SpatialEditor::remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin) { + gizmo_plugins.erase(p_plugin); + _update_gizmos_menu(); } SpatialEditorPlugin::SpatialEditorPlugin(EditorNode *p_node) { @@ -5857,11 +5865,11 @@ void EditorSpatialGizmoPlugin::add_material(const String &p_name, Ref<SpatialMat materials[p_name].push_back(p_material); } -Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, EditorSpatialGizmo *p_gizmo) { +Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo) { ERR_FAIL_COND_V(!materials.has(p_name), Ref<SpatialMaterial>()); ERR_FAIL_COND_V(materials[p_name].size() == 0, Ref<SpatialMaterial>()); - if (p_gizmo == NULL) return materials[p_name][0]; + if (p_gizmo.is_null()) return materials[p_name][0]; int index = (p_gizmo->is_selected() ? 1 : 0) + (p_gizmo->is_editable() ? 2 : 0); @@ -5876,8 +5884,19 @@ Ref<SpatialMaterial> EditorSpatialGizmoPlugin::get_material(const String &p_name return mat; } +String EditorSpatialGizmoPlugin::get_name() const { + if (get_script_instance() && get_script_instance()->has_method("get_name")) { + return get_script_instance()->call("get_name"); + } + return TTR("Name-less gizmo"); +} + Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) { + if (get_script_instance() && get_script_instance()->has_method("get_gizmo")) { + return get_script_instance()->call("get_gizmo", p_spatial); + } + Ref<EditorSpatialGizmo> ref = create_gizmo(p_spatial); if (ref.is_null()) return ref; @@ -5890,22 +5909,109 @@ Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::get_gizmo(Spatial *p_spatial) return ref; } +void EditorSpatialGizmoPlugin::_bind_methods() { +#define GIZMO_REF PropertyInfo(Variant::OBJECT, "gizmo", PROPERTY_HINT_RESOURCE_TYPE, "EditorSpatialGizmo") + + BIND_VMETHOD(MethodInfo(Variant::BOOL, "has_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"))); + BIND_VMETHOD(MethodInfo(GIZMO_REF, "create_gizmo", PropertyInfo(Variant::OBJECT, "spatial", PROPERTY_HINT_RESOURCE_TYPE, "Spatial"))); + + ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorSpatialGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false)); + ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorSpatialGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1))); + ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorSpatialGizmoPlugin::create_handle_material, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorSpatialGizmoPlugin::add_material); + + ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorSpatialGizmoPlugin::get_material); //, DEFVAL(Ref<EditorSpatialGizmo>())); + + BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name")); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden")); + BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden")); + + BIND_VMETHOD(MethodInfo("redraw", GIZMO_REF)); + BIND_VMETHOD(MethodInfo(Variant::STRING, "get_handle_name", GIZMO_REF, PropertyInfo(Variant::INT, "index"))); + + MethodInfo hvget(Variant::NIL, "get_handle_value", GIZMO_REF, PropertyInfo(Variant::INT, "index")); + hvget.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + BIND_VMETHOD(hvget); + + BIND_VMETHOD(MethodInfo("set_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera"), PropertyInfo(Variant::VECTOR2, "point"))); + MethodInfo cm = MethodInfo("commit_handle", GIZMO_REF, PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::NIL, "restore"), PropertyInfo(Variant::BOOL, "cancel")); + cm.default_arguments.push_back(false); + BIND_VMETHOD(cm); + + BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_gizmo_handle_highlighted", GIZMO_REF, PropertyInfo(Variant::INT, "index"))); + +#undef GIZMO_REF +} + bool EditorSpatialGizmoPlugin::has_gizmo(Spatial *p_spatial) { + if (get_script_instance() && get_script_instance()->has_method("has_gizmo")) { + return get_script_instance()->call("has_gizmo", p_spatial); + } return false; } Ref<EditorSpatialGizmo> EditorSpatialGizmoPlugin::create_gizmo(Spatial *p_spatial) { + if (get_script_instance() && get_script_instance()->has_method("create_gizmo")) { + return get_script_instance()->call("create_gizmo", p_spatial); + } + Ref<EditorSpatialGizmo> ref; if (has_gizmo(p_spatial)) ref.instance(); return ref; } bool EditorSpatialGizmoPlugin::can_be_hidden() const { + if (get_script_instance() && get_script_instance()->has_method("can_be_hidden")) { + return get_script_instance()->call("can_be_hidden"); + } return true; } bool EditorSpatialGizmoPlugin::is_selectable_when_hidden() const { + if (get_script_instance() && get_script_instance()->has_method("is_selectable_when_hidden")) { + return get_script_instance()->call("is_selectable_when_hidden"); + } + return false; +} + +void EditorSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { + if (get_script_instance() && get_script_instance()->has_method("redraw")) { + Ref<EditorSpatialGizmo> ref(p_gizmo); + get_script_instance()->call("redraw", ref); + } +} + +String EditorSpatialGizmoPlugin::get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { + if (get_script_instance() && get_script_instance()->has_method("get_handle_name")) { + return get_script_instance()->call("get_handle_name", p_gizmo, p_idx); + } + return ""; +} + +Variant EditorSpatialGizmoPlugin::get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { + if (get_script_instance() && get_script_instance()->has_method("get_handle_value")) { + return get_script_instance()->call("get_handle_value", p_gizmo, p_idx); + } + return Variant(); +} + +void EditorSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) { + if (get_script_instance() && get_script_instance()->has_method("set_handle")) { + get_script_instance()->call("set_handle", p_gizmo, p_idx, p_camera, p_point); + } +} + +void EditorSpatialGizmoPlugin::commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel) { + if (get_script_instance() && get_script_instance()->has_method("commit_handle")) { + get_script_instance()->call("commit_handle", p_gizmo, p_idx, p_restore, p_cancel); + } +} + +bool EditorSpatialGizmoPlugin::is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const { + if (get_script_instance() && get_script_instance()->has_method("is_gizmo_handle_highlighted")) { + return get_script_instance()->call("is_gizmo_handle_highlighted", p_gizmo, p_idx); + } return false; } @@ -5925,4 +6031,9 @@ EditorSpatialGizmoPlugin::EditorSpatialGizmoPlugin() { } EditorSpatialGizmoPlugin::~EditorSpatialGizmoPlugin() { + for (int i = 0; i < current_gizmos.size(); ++i) { + current_gizmos[i]->set_plugin(NULL); + current_gizmos[i]->get_spatial_node()->set_gizmo(NULL); + } + SpatialEditor::get_singleton()->update_all_gizmos(); } diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index c515a4aaf9..87cd089428 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -615,7 +615,7 @@ private: void _instance_scene(); void _init_indicators(); - void _init_gizmos_menu(); + void _update_gizmos_menu(); void _init_grid(); void _finish_indicators(); void _finish_grid(); @@ -710,7 +710,8 @@ public: return viewports[p_idx]; } - void register_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> ref); + void add_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin); + void remove_gizmo_plugin(Ref<EditorSpatialGizmoPlugin> p_plugin); void edit(Spatial *p_spatial); void clear(); @@ -764,6 +765,7 @@ private: HashMap<String, Vector<Ref<SpatialMaterial> > > materials; protected: + static void _bind_methods(); virtual bool has_gizmo(Spatial *p_spatial); virtual Ref<EditorSpatialGizmo> create_gizmo(Spatial *p_spatial); @@ -773,18 +775,18 @@ public: void create_handle_material(const String &p_name, bool p_billboard = false); void add_material(const String &p_name, Ref<SpatialMaterial> p_material); - Ref<SpatialMaterial> get_material(const String &p_name, EditorSpatialGizmo *p_gizmo = NULL); + Ref<SpatialMaterial> get_material(const String &p_name, const Ref<EditorSpatialGizmo> &p_gizmo = Ref<EditorSpatialGizmo>()); - virtual String get_name() const = 0; + virtual String get_name() const; virtual bool can_be_hidden() const; virtual bool is_selectable_when_hidden() const; - virtual void redraw(EditorSpatialGizmo *p_gizmo) {} - virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const { return ""; } - virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const { return Variant(); } - virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point) {} - virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false) {} - virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int idx) const { return false; } + virtual void redraw(EditorSpatialGizmo *p_gizmo); + virtual String get_handle_name(const EditorSpatialGizmo *p_gizmo, int p_idx) const; + virtual Variant get_handle_value(EditorSpatialGizmo *p_gizmo, int p_idx) const; + virtual void set_handle(EditorSpatialGizmo *p_gizmo, int p_idx, Camera *p_camera, const Point2 &p_point); + virtual void commit_handle(EditorSpatialGizmo *p_gizmo, int p_idx, const Variant &p_restore, bool p_cancel = false); + virtual bool is_gizmo_handle_highlighted(const EditorSpatialGizmo *p_gizmo, int p_idx) const; Ref<EditorSpatialGizmo> get_gizmo(Spatial *p_spatial); void set_state(int p_state); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index c574b5e8ba..c1718dd8bf 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h index 238227e4a0..7250e3df59 100644 --- a/editor/plugins/sprite_editor_plugin.h +++ b/editor/plugins/sprite_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 82936d63d2..b712cfc9d3 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index 1f45b10323..3ef4ba290b 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp index f6d98cb4c7..defc0a40ea 100644 --- a/editor/plugins/style_box_editor_plugin.cpp +++ b/editor/plugins/style_box_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h index 6b0d7e57a8..95d21b2c44 100644 --- a/editor/plugins/style_box_editor_plugin.h +++ b/editor/plugins/style_box_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 4a8eae1ba4..fe32c97a64 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -1,12 +1,12 @@ /*************************************************************************/ -/* text_editor.cpp */ +/* text_editor.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 8b1983d891..3c136277df 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 140d37fdb5..0482ae86f3 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index 4ca2bc641e..80ff4d6416 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index aed3a7d503..6bd0309d17 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 4f301ea916..e4d7971160 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index acee1a6942..e9b9c03c1e 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index 625b35e2c1..352988d69e 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index c9367edec6..a967374eb9 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -517,7 +517,7 @@ void TileMapEditor::_update_palette() { manual_palette->show(); } - if (tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) { + if (sel_tile != TileMap::INVALID_CELL && tileset->tile_get_tile_mode(sel_tile) == TileSet::AUTO_TILE) { manual_button->show(); } else { manual_button->hide(); diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index 8356d3af10..b30426eabe 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 2f174cb4b6..1a687a4009 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -165,6 +165,11 @@ void TileSetEditor::_import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_ _import_node(p_scene, p_library); } +void TileSetEditor::_undo_redo_import_scene(Node *p_scene, bool p_merge) { + + _import_scene(p_scene, tileset, p_merge); +} + Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge) { _import_scene(p_base_scene, ml, p_merge); @@ -173,6 +178,7 @@ Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bo void TileSetEditor::_bind_methods() { + ClassDB::bind_method("_undo_redo_import_scene", &TileSetEditor::_undo_redo_import_scene); ClassDB::bind_method("_on_tileset_toolbar_button_pressed", &TileSetEditor::_on_tileset_toolbar_button_pressed); ClassDB::bind_method("_on_textures_added", &TileSetEditor::_on_textures_added); ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm); @@ -190,9 +196,16 @@ void TileSetEditor::_bind_methods() { ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step); ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off); ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep); + ClassDB::bind_method("_validate_current_tile_id", &TileSetEditor::_validate_current_tile_id); ClassDB::bind_method("_zoom_in", &TileSetEditor::_zoom_in); ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out); ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset); + ClassDB::bind_method("_select_edited_shape_coord", &TileSetEditor::_select_edited_shape_coord); + + ClassDB::bind_method("edit", &TileSetEditor::edit); + ClassDB::bind_method("add_texture", &TileSetEditor::add_texture); + ClassDB::bind_method("remove_texture", &TileSetEditor::remove_texture); + ClassDB::bind_method("update_texture_list_icon", &TileSetEditor::update_texture_list_icon); } void TileSetEditor::_notification(int p_what) { @@ -244,6 +257,7 @@ void TileSetEditor::_notification(int p_what) { TileSetEditor::TileSetEditor(EditorNode *p_editor) { editor = p_editor; + undo_redo = editor->get_undo_redo(); current_tile = -1; VBoxContainer *left_container = memnew(VBoxContainer); @@ -502,7 +516,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) { } break; case TOOL_TILESET_REMOVE_TEXTURE: { if (get_current_texture().is_valid()) { - cd->set_text(TTR("Remove selected texture and ALL TILES which use it?")); + cd->set_text(TTR("Remove selected texture? This will remove all tiles which use it.")); cd->popup_centered(Size2(300, 60)); } else { err_dialog->set_text(TTR("You haven't selected a texture to remove.")); @@ -511,7 +525,7 @@ void TileSetEditor::_on_tileset_toolbar_button_pressed(int p_index) { } break; case TOOL_TILESET_CREATE_SCENE: { - cd->set_text(TTR("Create from scene?")); + cd->set_text(TTR("Create from scene? This will overwrite all current tiles.")); cd->popup_centered(Size2(300, 60)); } break; case TOOL_TILESET_MERGE_SCENE: { @@ -528,14 +542,18 @@ void TileSetEditor::_on_tileset_toolbar_confirm() { RID current_rid = get_current_texture()->get_rid(); List<int> ids; tileset->get_tile_list(&ids); + + undo_redo->create_action(TTR("Remove Texture")); for (List<int>::Element *E = ids.front(); E; E = E->next()) { if (tileset->tile_get_texture(E->get())->get_rid() == current_rid) { - tileset->remove_tile(E->get()); + undo_redo->add_do_method(tileset.ptr(), "remove_tile", E->get()); + _undo_tile_removal(E->get()); } } - texture_list->remove_item(texture_list->find_metadata(current_rid)); - texture_map.erase(current_rid); - _on_texture_list_selected(-1); + undo_redo->add_do_method(this, "remove_texture", get_current_texture()); + undo_redo->add_undo_method(this, "add_texture", get_current_texture()); + undo_redo->add_undo_method(this, "update_texture_list_icon"); + undo_redo->commit_action(); } break; case TOOL_TILESET_MERGE_SCENE: case TOOL_TILESET_CREATE_SCENE: { @@ -544,9 +562,19 @@ void TileSetEditor::_on_tileset_toolbar_confirm() { Node *scene = en->get_edited_scene(); if (!scene) break; - _import_scene(scene, tileset, option == TOOL_TILESET_MERGE_SCENE); - edit(tileset); + List<int> ids; + tileset->get_tile_list(&ids); + + undo_redo->create_action(TTR(option == TOOL_TILESET_MERGE_SCENE ? "Merge Tileset from Scene" : "Create Tileset from Scene")); + undo_redo->add_do_method(this, "_undo_redo_import_scene", scene, option == TOOL_TILESET_MERGE_SCENE); + undo_redo->add_undo_method(tileset.ptr(), "clear"); + for (List<int>::Element *E = ids.front(); E; E = E->next()) { + _undo_tile_removal(E->get()); + } + undo_redo->add_do_method(this, "edit", tileset); + undo_redo->add_undo_method(this, "edit", tileset); + undo_redo->commit_action(); } break; } } @@ -580,9 +608,7 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) { if (texture_map.has(t->get_rid())) { invalid_count++; } else { - texture_list->add_item(t->get_path().get_file()); - texture_map.insert(t->get_rid(), t); - texture_list->set_item_metadata(texture_list->get_item_count() - 1, t->get_rid()); + add_texture(t); } } @@ -653,7 +679,7 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) { spin_priority->hide(); spin_z_index->hide(); - select_coord(edited_shape_coord); + _select_edited_shape_coord(); } break; case EDITMODE_BITMASK: { tools[TOOL_SELECT]->show(); @@ -964,7 +990,6 @@ void TileSetEditor::_on_workspace_overlay_draw() { } } -#define MIN_DISTANCE_SQUARED 6 void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (tileset.is_null() || !get_current_texture().is_valid()) @@ -1043,29 +1068,49 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { edited_region.position -= WORKSPACE_MARGIN; if (!edited_region.has_no_area()) { if (get_current_tile() >= 0 && workspace_mode == WORKSPACE_EDIT) { - tileset->tile_set_region(get_current_tile(), edited_region); + undo_redo->create_action(TTR("Set Tile Region")); + undo_redo->add_do_method(tileset.ptr(), "tile_set_region", get_current_tile(), edited_region); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", get_current_tile(), tileset->tile_get_region(get_current_tile())); + edited_region = Rect2(); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->add_do_method(workspace_overlay, "update"); + undo_redo->add_undo_method(workspace_overlay, "update"); + undo_redo->commit_action(); } else { int t_id = tileset->get_last_unused_tile_id(); - tileset->create_tile(t_id); - tileset->tile_set_texture(t_id, get_current_texture()); - tileset->tile_set_region(t_id, edited_region); - tileset->tile_set_name(t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0)); + undo_redo->create_action(TTR("Create Tile")); + undo_redo->add_do_method(tileset.ptr(), "create_tile", t_id); + undo_redo->add_undo_method(tileset.ptr(), "remove_tile", t_id); + undo_redo->add_undo_method(this, "_validate_current_tile_id"); + undo_redo->add_do_method(tileset.ptr(), "tile_set_texture", t_id, get_current_texture()); + undo_redo->add_do_method(tileset.ptr(), "tile_set_region", t_id, edited_region); + undo_redo->add_do_method(tileset.ptr(), "tile_set_name", t_id, get_current_texture()->get_path().get_file() + " " + String::num(t_id, 0)); if (workspace_mode != WORKSPACE_CREATE_SINGLE) { - tileset->autotile_set_size(t_id, snap_step); - tileset->autotile_set_spacing(t_id, snap_separation.x); - tileset->tile_set_tile_mode(t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_size", t_id, snap_step); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_spacing", t_id, snap_separation.x); + undo_redo->add_do_method(tileset.ptr(), "tile_set_tile_mode", t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE); } - set_current_tile(t_id); tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); tool_editmode[EDITMODE_COLLISION]->set_pressed(true); edit_mode = EDITMODE_COLLISION; + edited_region = Rect2(); + + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->add_do_method(workspace_overlay, "update"); + undo_redo->add_undo_method(workspace_overlay, "update"); + undo_redo->commit_action(); + + set_current_tile(t_id); _on_workspace_mode_changed(WORKSPACE_EDIT); } + } else { + edited_region = Rect2(); + workspace->update(); + workspace_overlay->update(); } - edited_region = Rect2(); - workspace->update(); - workspace_overlay->update(); return; } } else if (mm.is_valid()) { @@ -1078,8 +1123,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } - if (workspace_mode == WORKSPACE_EDIT) { + if (workspace_mode == WORKSPACE_EDIT) { if (get_current_tile() >= 0) { int spacing = tileset->autotile_get_spacing(get_current_tile()); Vector2 size = tileset->autotile_get_size(get_current_tile()); @@ -1088,13 +1133,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT && current_tile_region.has_point(mb->get_position())) { Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); - tileset->autotile_set_icon_coordinate(get_current_tile(), coord); - Rect2 region = tileset->tile_get_region(get_current_tile()); - region.size = size; - coord.x *= (spacing + size.x); - coord.y *= (spacing + size.y); - region.position += coord; - workspace->update(); + undo_redo->create_action(TTR("Set Tile Icon")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", get_current_tile(), tileset->autotile_get_icon_coordinate(get_current_tile())); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } } } break; @@ -1152,14 +1196,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + + uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint16_t new_mask = old_mask; if (erasing) { - mask &= ~bit; + new_mask &= ~bit; } else { - mask |= bit; + new_mask |= bit; + } + if (old_mask != new_mask) { + undo_redo->create_action(TTR("Edit Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } - tileset->autotile_set_bitmask(get_current_tile(), coord, mask); - workspace->update(); } } else { if ((erasing && mb->get_button_index() == BUTTON_RIGHT) || (!erasing && mb->get_button_index() == BUTTON_LEFT)) { @@ -1215,14 +1267,22 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } - uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + + uint16_t old_mask = tileset->autotile_get_bitmask(get_current_tile(), coord); + uint16_t new_mask = old_mask; if (erasing) { - mask &= ~bit; + new_mask &= ~bit; } else { - mask |= bit; + new_mask |= bit; + } + if (old_mask != new_mask) { + undo_redo->create_action(TTR("Edit Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, new_mask); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), coord, old_mask); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } - tileset->autotile_set_bitmask(get_current_tile(), coord, mask); - workspace->update(); } } } break; @@ -1237,13 +1297,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { shape_anchor.x *= (size.x + spacing); shape_anchor.y *= (size.y + spacing); } + const real_t grab_threshold = EDITOR_GET("editors/poly_editor/point_grab_radius"); shape_anchor += current_tile_region.position; if (tools[TOOL_SELECT]->is_pressed()) { if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { if (edit_mode != EDITMODE_PRIORITY && current_shape.size() > 0) { for (int i = 0; i < current_shape.size(); i++) { - if ((current_shape[i] - mb->get_position()).length_squared() <= MIN_DISTANCE_SQUARED) { + if ((current_shape[i] - mb->get_position()).length_squared() <= grab_threshold) { dragging_point = i; workspace->update(); return; @@ -1254,20 +1315,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { Vector2 coord((int)((mb->get_position().x - current_tile_region.position.x) / (spacing + size.x)), (int)((mb->get_position().y - current_tile_region.position.y) / (spacing + size.y))); if (edited_shape_coord != coord) { edited_shape_coord = coord; - edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord); - edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord); - Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); - bool found_collision_shape = false; - for (int i = 0; i < sd.size(); i++) { - if (sd[i].autotile_coord == coord) { - edited_collision_shape = sd[i].shape; - found_collision_shape = true; - break; - } - } - if (!found_collision_shape) - edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL); - select_coord(edited_shape_coord); + _select_edited_shape_coord(); } } workspace->update(); @@ -1286,9 +1334,12 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { points.push_back(p - shape_anchor); } - edited_collision_shape->set_points(points); - - workspace->update(); + undo_redo->create_action(TTR("Edit Collision Polygon")); + undo_redo->add_do_method(edited_collision_shape.ptr(), "set_points", points); + undo_redo->add_undo_method(edited_collision_shape.ptr(), "set_points", edited_collision_shape->get_points()); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } else if (edit_mode == EDITMODE_OCCLUSION) { if (dragging_point >= 0) { @@ -1303,9 +1354,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } w = PoolVector<Vector2>::Write(); - edited_occlusion_shape->set_polygon(polygon); - workspace->update(); + undo_redo->create_action(TTR("Edit Occlusion Polygon")); + undo_redo->add_do_method(edited_occlusion_shape.ptr(), "set_polygon", polygon); + undo_redo->add_undo_method(edited_occlusion_shape.ptr(), "set_polygon", edited_occlusion_shape->get_polygon()); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } else if (edit_mode == EDITMODE_NAVIGATION) { if (dragging_point >= 0) { @@ -1322,10 +1377,15 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } w = PoolVector<Vector2>::Write(); - edited_navigation_shape->set_vertices(polygon); - edited_navigation_shape->add_polygon(indices); - workspace->update(); + undo_redo->create_action(TTR("Edit Navigation Polygon")); + undo_redo->add_do_method(edited_navigation_shape.ptr(), "set_vertices", polygon); + undo_redo->add_undo_method(edited_navigation_shape.ptr(), "set_vertices", edited_navigation_shape->get_vertices()); + undo_redo->add_do_method(edited_navigation_shape.ptr(), "add_polygon", indices); + undo_redo->add_undo_method(edited_navigation_shape.ptr(), "add_polygon", edited_navigation_shape->get_polygon(0)); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } } @@ -1336,14 +1396,13 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { } } } else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) { - if (mb.is_valid()) { if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) { Vector2 pos = mb->get_position(); pos = snap_point(pos); if (creating_shape) { if (current_shape.size() > 0) { - if ((pos - current_shape[0]).length_squared() <= MIN_DISTANCE_SQUARED) { + if ((pos - current_shape[0]).length_squared() <= grab_threshold) { if (current_shape.size() > 2) { close_shape(shape_anchor); workspace->update(); @@ -1354,60 +1413,16 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) { current_shape.push_back(pos); workspace->update(); } else { - int t_id = get_current_tile(); - if (t_id >= 0) { - if (edit_mode == EDITMODE_COLLISION) { - Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id); - for (int i = 0; i < sd.size(); i++) { - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || sd[i].autotile_coord == edited_shape_coord) { - Ref<ConvexPolygonShape2D> shape = sd[i].shape; - - if (!shape.is_null()) { - sd.remove(i); - tileset->tile_set_shapes(get_current_tile(), sd); - edited_collision_shape = Ref<Shape2D>(); - workspace->update(); - } - break; - } - } - } else if (edit_mode == EDITMODE_OCCLUSION) { - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { - Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id); - for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) { - if (E->key() == edited_shape_coord) { - tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); - break; - } - } - } else - tileset->tile_set_light_occluder(t_id, Ref<OccluderPolygon2D>()); - - edited_occlusion_shape = Ref<OccluderPolygon2D>(); - workspace->update(); - } else if (edit_mode == EDITMODE_NAVIGATION) { - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { - Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id); - for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) { - if (E->key() == edited_shape_coord) { - tileset->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord); - break; - } - } - } else - tileset->tile_set_navigation_polygon(t_id, Ref<NavigationPolygon>()); - edited_navigation_shape = Ref<NavigationPolygon>(); - workspace->update(); - } - } - creating_shape = true; current_shape.resize(0); current_shape.push_back(snap_point(pos)); + workspace->update(); } - } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT && current_shape.size() > 2) { + } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { if (creating_shape) { - close_shape(shape_anchor); + creating_shape = false; + _select_edited_shape_coord(); + workspace->update(); } } } else if (mm.is_valid()) { @@ -1427,14 +1442,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { if (p_tool == BITMASK_COPY) { bitmask_map_copy = tileset->autotile_get_bitmask_map(get_current_tile()); } else if (p_tool == BITMASK_PASTE) { - tileset->autotile_clear_bitmask_map(get_current_tile()); + undo_redo->create_action(TTR("Paste Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); + undo_redo->add_undo_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); for (Map<Vector2, uint16_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) { - tileset->autotile_set_bitmask(get_current_tile(), E->key(), E->value()); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); } - workspace->update(); + for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); + } + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } else if (p_tool == BITMASK_CLEAR) { - tileset->autotile_clear_bitmask_map(get_current_tile()); - workspace->update(); + undo_redo->create_action(TTR("Clear Tile Bitmask")); + undo_redo->add_do_method(tileset.ptr(), "autotile_clear_bitmask_map", get_current_tile()); + for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", get_current_tile(), E->key(), E->value()); + } + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } else if (p_tool == SHAPE_DELETE) { if (creating_shape) { creating_shape = false; @@ -1443,11 +1471,17 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } else { switch (edit_mode) { case EDITMODE_REGION: { - if (workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) { - tileset->remove_tile(get_current_tile()); - set_current_tile(-1); - workspace->update(); - workspace_overlay->update(); + int t_id = get_current_tile(); + if (workspace_mode == WORKSPACE_EDIT && t_id >= 0) { + undo_redo->create_action(TTR("Remove Tile")); + undo_redo->add_do_method(tileset.ptr(), "remove_tile", t_id); + _undo_tile_removal(t_id); + undo_redo->add_do_method(this, "_validate_current_tile_id"); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->add_do_method(workspace_overlay, "update"); + undo_redo->add_undo_method(workspace_overlay, "update"); + undo_redo->commit_action(); } tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true); workspace_mode = WORKSPACE_EDIT; @@ -1455,37 +1489,50 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } break; case EDITMODE_COLLISION: { if (!edited_collision_shape.is_null()) { - Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); - int index = -1; + // Necessary to get the version that returns a Array instead of a Vector. + Array sd = tileset->call("tile_get_shapes", get_current_tile()); for (int i = 0; i < sd.size(); i++) { - if (sd[i].shape == edited_collision_shape) { - index = i; + if (sd[i].get("shape") == edited_collision_shape) { + undo_redo->create_action(TTR("Remove Collision Polygon")); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate()); + sd.remove(i); + undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); break; } } - if (index >= 0) { - sd.remove(index); - tileset->tile_set_shapes(get_current_tile(), sd); - edited_collision_shape = Ref<Shape2D>(); - current_shape.resize(0); - workspace->update(); + } + } break; + case EDITMODE_OCCLUSION: { + if (!edited_occlusion_shape.is_null()) { + undo_redo->create_action(TTR("Remove Occlusion Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { + undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>()); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile())); + } else { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord); } + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } break; case EDITMODE_NAVIGATION: { if (!edited_navigation_shape.is_null()) { - tileset->autotile_set_navigation_polygon(get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord); - edited_navigation_shape = Ref<NavigationPolygon>(); - current_shape.resize(0); - workspace->update(); - } - } break; - case EDITMODE_OCCLUSION: { - if (!edited_occlusion_shape.is_null()) { - tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord); - edited_occlusion_shape = Ref<OccluderPolygon2D>(); - current_shape.resize(0); - workspace->update(); + undo_redo->create_action(TTR("Remove Navigation Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { + undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>()); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile())); + } else { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord); + } + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } } break; default: {} @@ -1502,13 +1549,27 @@ void TileSetEditor::_on_tool_clicked(int p_tool) { } void TileSetEditor::_on_priority_changed(float val) { - tileset->autotile_set_subtile_priority(get_current_tile(), edited_shape_coord, (int)val); - workspace->update(); + if ((int)val == tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)) + return; + + undo_redo->create_action(TTR("Edit Tile Priority")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, (int)val); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", get_current_tile(), edited_shape_coord, tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord)); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } void TileSetEditor::_on_z_index_changed(float val) { - tileset->autotile_set_z_index(get_current_tile(), edited_shape_coord, (int)val); - workspace->update(); + if ((int)val == tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)) + return; + + undo_redo->create_action(TTR("Edit Tile Z Index")); + undo_redo->add_do_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, (int)val); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", get_current_tile(), edited_shape_coord, tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord)); + undo_redo->add_do_method(workspace, "update"); + undo_redo->add_undo_method(workspace, "update"); + undo_redo->commit_action(); } void TileSetEditor::_on_grid_snap_toggled(bool p_val) { @@ -1534,6 +1595,63 @@ void TileSetEditor::_set_snap_sep(Vector2 p_val) { workspace->update(); } +void TileSetEditor::_validate_current_tile_id() { + if (get_current_tile() >= 0 && !tileset->has_tile(get_current_tile())) + set_current_tile(-1); +} + +void TileSetEditor::_select_edited_shape_coord() { + select_coord(edited_shape_coord); +} + +void TileSetEditor::_undo_tile_removal(int p_id) { + undo_redo->add_undo_method(tileset.ptr(), "create_tile", p_id); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_name", p_id, tileset->tile_get_name(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_normal_map", p_id, tileset->tile_get_normal_map(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture_offset", p_id, tileset->tile_get_texture_offset(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_material", p_id, tileset->tile_get_material(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_modulate", p_id, tileset->tile_get_modulate(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_occluder_offset", p_id, tileset->tile_get_occluder_offset(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon_offset", p_id, tileset->tile_get_navigation_polygon_offset(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_offset", p_id, 0, tileset->tile_get_shape_offset(p_id, 0)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shape_transform", p_id, 0, tileset->tile_get_shape_transform(p_id, 0)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_z_index", p_id, tileset->tile_get_z_index(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_texture", p_id, tileset->tile_get_texture(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_region", p_id, tileset->tile_get_region(p_id)); + // Necessary to get the version that returns a Array instead of a Vector. + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", p_id, tileset->call("tile_get_shapes", p_id)); + if (tileset->tile_get_tile_mode(p_id) == TileSet::SINGLE_TILE) { + undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", p_id, tileset->tile_get_light_occluder(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", p_id, tileset->tile_get_navigation_polygon(p_id)); + } else { + Map<Vector2, Ref<OccluderPolygon2D> > oclusion_map = tileset->autotile_get_light_oclusion_map(p_id); + for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = oclusion_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", p_id, E->value(), E->key()); + } + Map<Vector2, Ref<NavigationPolygon> > navigation_map = tileset->autotile_get_navigation_map(p_id); + for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = navigation_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", p_id, E->value(), E->key()); + } + Map<Vector2, uint16_t> bitmask_map = tileset->autotile_get_bitmask_map(p_id); + for (Map<Vector2, uint16_t>::Element *E = bitmask_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask", p_id, E->key(), E->value()); + } + Map<Vector2, int> priority_map = tileset->autotile_get_priority_map(p_id); + for (Map<Vector2, int>::Element *E = priority_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_subtile_priority", p_id, E->key(), E->value()); + } + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_icon_coordinate", p_id, tileset->autotile_get_icon_coordinate(p_id)); + Map<Vector2, int> z_map = tileset->autotile_get_z_index_map(p_id); + for (Map<Vector2, int>::Element *E = z_map.front(); E; E = E->next()) { + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_z_index", p_id, E->key(), E->value()); + } + undo_redo->add_undo_method(tileset.ptr(), "tile_set_tile_mode", p_id, tileset->tile_get_tile_mode(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_size", p_id, tileset->autotile_get_size(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_spacing", p_id, tileset->autotile_get_spacing(p_id)); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_bitmask_mode", p_id, tileset->autotile_get_bitmask_mode(p_id)); + } +} + void TileSetEditor::_zoom_in() { float scale = workspace->get_scale().x; if (scale < max_scale) { @@ -1544,7 +1662,6 @@ void TileSetEditor::_zoom_in() { } } void TileSetEditor::_zoom_out() { - float scale = workspace->get_scale().x; if (scale > min_scale) { scale /= scale_ratio; @@ -1769,7 +1886,7 @@ void TileSetEditor::draw_polygon_shapes() { } Vector<Vector2> polygon; Vector<Color> colors; - if (shape == edited_collision_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_collision_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1785,10 +1902,12 @@ void TileSetEditor::draw_polygon_shapes() { } if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) { - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_collision_shape) { draw_handles = true; } @@ -1807,7 +1926,7 @@ void TileSetEditor::draw_polygon_shapes() { Vector<Color> colors; Vector2 anchor = WORKSPACE_MARGIN; anchor += tileset->tile_get_region(get_current_tile()).position; - if (shape == edited_occlusion_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1820,10 +1939,12 @@ void TileSetEditor::draw_polygon_shapes() { } workspace->draw_polygon(polygon, colors); - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_occlusion_shape) { draw_handles = true; } @@ -1852,7 +1973,7 @@ void TileSetEditor::draw_polygon_shapes() { } Vector<Vector2> polygon; Vector<Color> colors; - if (shape == edited_occlusion_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_occlusion_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1866,10 +1987,12 @@ void TileSetEditor::draw_polygon_shapes() { workspace->draw_polygon(polygon, colors); if (coord == edited_shape_coord) { - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_occlusion_shape) { draw_handles = true; } @@ -1890,7 +2013,7 @@ void TileSetEditor::draw_polygon_shapes() { Vector<Color> colors; Vector2 anchor = WORKSPACE_MARGIN; anchor += tileset->tile_get_region(get_current_tile()).position; - if (shape == edited_navigation_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1904,10 +2027,12 @@ void TileSetEditor::draw_polygon_shapes() { } workspace->draw_polygon(polygon, colors); - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_navigation_shape) { draw_handles = true; } @@ -1936,7 +2061,7 @@ void TileSetEditor::draw_polygon_shapes() { } Vector<Vector2> polygon; Vector<Color> colors; - if (shape == edited_navigation_shape && current_shape.size() > 2) { + if (!creating_shape && shape == edited_navigation_shape && current_shape.size() > 2) { for (int j = 0; j < current_shape.size(); j++) { polygon.push_back(current_shape[j]); colors.push_back(c_bg); @@ -1951,10 +2076,12 @@ void TileSetEditor::draw_polygon_shapes() { workspace->draw_polygon(polygon, colors); if (coord == edited_shape_coord) { - for (int j = 0; j < polygon.size() - 1; j++) { - workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + if (!creating_shape) { + for (int j = 0; j < polygon.size() - 1; j++) { + workspace->draw_line(polygon[j], polygon[j + 1], c_border, 1, true); + } + workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); } - workspace->draw_line(polygon[polygon.size() - 1], polygon[0], c_border, 1, true); if (shape == edited_navigation_shape) { draw_handles = true; } @@ -1971,6 +2098,7 @@ void TileSetEditor::draw_polygon_shapes() { workspace->draw_line(current_shape[j], current_shape[j + 1], Color(0, 1, 1), 1, true); } workspace->draw_line(current_shape[current_shape.size() - 1], snap_point(workspace->get_local_mouse_position()), Color(0, 1, 1), 1, true); + draw_handles = true; } } @@ -1999,16 +2127,29 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { shape->set_points(segments); + undo_redo->create_action(TTR("Create Collision Polygon")); + // Necessary to get the version that returns a Array instead of a Vector. + Array sd = tileset->call("tile_get_shapes", get_current_tile()); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd.duplicate()); + for (int i = 0; i < sd.size(); i++) { + if (sd[i].get("shape") == edited_collision_shape) { + sd.remove(i); + break; + } + } + undo_redo->add_do_method(tileset.ptr(), "tile_set_shapes", get_current_tile(), sd); if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) - tileset->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord); + undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D(), false, edited_shape_coord); else - tileset->tile_add_shape(get_current_tile(), shape, Transform2D()); - - edited_collision_shape = shape; + undo_redo->add_do_method(tileset.ptr(), "tile_add_shape", get_current_tile(), shape, Transform2D()); + tools[TOOL_SELECT]->set_pressed(true); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); + } else { + tools[TOOL_SELECT]->set_pressed(true); + workspace->update(); } - - tools[TOOL_SELECT]->set_pressed(true); - workspace->update(); } else if (edit_mode == EDITMODE_OCCLUSION) { Ref<OccluderPolygon2D> shape = memnew(OccluderPolygon2D); @@ -2023,13 +2164,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { w = PoolVector<Vector2>::Write(); shape->set_polygon(polygon); - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) - tileset->autotile_set_light_occluder(get_current_tile(), shape, edited_shape_coord); - else - tileset->tile_set_light_occluder(get_current_tile(), shape); - edited_occlusion_shape = shape; + undo_redo->create_action(TTR("Create Occlusion Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), shape, edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_light_occluder", get_current_tile(), tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord), edited_shape_coord); + } else { + undo_redo->add_do_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), shape); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_light_occluder", get_current_tile(), tileset->tile_get_light_occluder(get_current_tile())); + } tools[TOOL_SELECT]->set_pressed(true); - workspace->update(); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } else if (edit_mode == EDITMODE_NAVIGATION) { Ref<NavigationPolygon> shape = memnew(NavigationPolygon); @@ -2047,13 +2193,18 @@ void TileSetEditor::close_shape(const Vector2 &shape_anchor) { shape->set_vertices(polygon); shape->add_polygon(indices); - if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) - tileset->autotile_set_navigation_polygon(get_current_tile(), shape, edited_shape_coord); - else - tileset->tile_set_navigation_polygon(get_current_tile(), shape); - edited_navigation_shape = shape; + undo_redo->create_action(TTR("Create Navigation Polygon")); + if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { + undo_redo->add_do_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), shape, edited_shape_coord); + undo_redo->add_undo_method(tileset.ptr(), "autotile_set_navigation_polygon", get_current_tile(), tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord), edited_shape_coord); + } else { + undo_redo->add_do_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), shape); + undo_redo->add_undo_method(tileset.ptr(), "tile_set_navigation_polygon", get_current_tile(), tileset->tile_get_navigation_polygon(get_current_tile())); + } tools[TOOL_SELECT]->set_pressed(true); - workspace->update(); + undo_redo->add_do_method(this, "_select_edited_shape_coord"); + undo_redo->add_undo_method(this, "_select_edited_shape_coord"); + undo_redo->commit_action(); } tileset->_change_notify(""); } @@ -2098,6 +2249,23 @@ void TileSetEditor::select_coord(const Vector2 &coord) { } } } else { + Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile()); + bool found_collision_shape = false; + for (int i = 0; i < sd.size(); i++) { + if (sd[i].autotile_coord == coord) { + if (edited_collision_shape != sd[i].shape) + edited_collision_shape = sd[i].shape; + found_collision_shape = true; + break; + } + } + if (!found_collision_shape) + edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL); + if (edited_occlusion_shape != tileset->autotile_get_light_occluder(get_current_tile(), coord)) + edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), coord); + if (edited_navigation_shape != tileset->autotile_get_navigation_polygon(get_current_tile(), coord)) + edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), coord); + int spacing = tileset->autotile_get_spacing(get_current_tile()); Vector2 size = tileset->autotile_get_size(get_current_tile()); Vector2 shape_anchor = coord; @@ -2168,6 +2336,24 @@ Vector2 TileSetEditor::snap_point(const Vector2 &point) { return p; } +void TileSetEditor::add_texture(Ref<Texture> p_texture) { + texture_list->add_item(p_texture->get_path().get_file()); + texture_map.insert(p_texture->get_rid(), p_texture); + texture_list->set_item_metadata(texture_list->get_item_count() - 1, p_texture->get_rid()); +} + +void TileSetEditor::remove_texture(Ref<Texture> p_texture) { + texture_list->remove_item(texture_list->find_metadata(p_texture->get_rid())); + texture_map.erase(p_texture->get_rid()); + + _validate_current_tile_id(); + + if (!get_current_texture().is_valid()) { + _on_texture_list_selected(-1); + workspace_overlay->update(); + } +} + void TileSetEditor::update_texture_list() { Ref<Texture> selected_texture = get_current_texture(); @@ -2184,9 +2370,7 @@ void TileSetEditor::update_texture_list() { } if (!texture_map.has(tileset->tile_get_texture(E->get())->get_rid())) { - texture_list->add_item(tileset->tile_get_texture(E->get())->get_path().get_file()); - texture_map.insert(tileset->tile_get_texture(E->get())->get_rid(), tileset->tile_get_texture(E->get())); - texture_list->set_item_metadata(texture_list->get_item_count() - 1, tileset->tile_get_texture(E->get())->get_rid()); + add_texture(tileset->tile_get_texture(E->get())); } } for (int i = 0; i < ids_to_remove.size(); i++) { @@ -2200,7 +2384,9 @@ void TileSetEditor::update_texture_list() { } else if (get_current_texture().is_valid()) { _on_texture_list_selected(texture_list->find_metadata(get_current_texture()->get_rid())); } else { + _validate_current_tile_id(); _on_texture_list_selected(-1); + workspace_overlay->update(); } update_texture_list_icon(); helper->_change_notify(""); @@ -2276,7 +2462,7 @@ void TileSetEditor::update_workspace_tile_mode() { if (edit_mode == EDITMODE_ICON) select_coord(tileset->autotile_get_icon_coordinate(get_current_tile())); else - select_coord(edited_shape_coord); + _select_edited_shape_coord(); } else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) { if (tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) { tool_editmode[EDITMODE_COLLISION]->set_pressed(true); @@ -2285,7 +2471,7 @@ void TileSetEditor::update_workspace_tile_mode() { if (edit_mode == EDITMODE_ICON) select_coord(tileset->autotile_get_icon_coordinate(get_current_tile())); else - select_coord(edited_shape_coord); + _select_edited_shape_coord(); tool_editmode[EDITMODE_BITMASK]->hide(); tool_editmode[EDITMODE_PRIORITY]->hide(); @@ -2301,14 +2487,14 @@ void TileSetEditor::update_edited_region(const Vector2 &end_point) { grid_coord *= (snap_step + snap_separation); grid_coord += snap_offset; edited_region.expand_to(grid_coord); - grid_coord += snap_step + snap_separation; + grid_coord += snap_step; edited_region.expand_to(grid_coord); grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor(); grid_coord *= (snap_step + snap_separation); grid_coord += snap_offset; edited_region.expand_to(grid_coord); - grid_coord += snap_step + snap_separation; + grid_coord += snap_step; edited_region.expand_to(grid_coord); } else { edited_region.expand_to(end_point); diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index f2e7e977cb..1a6b51cdd3 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -94,6 +94,7 @@ class TileSetEditor : public HSplitContainer { Ref<TileSet> tileset; TilesetEditorContext *helper; EditorNode *editor; + UndoRedo *undo_redo; ConfirmationDialog *cd; AcceptDialog *err_dialog; @@ -151,10 +152,14 @@ class TileSetEditor : public HSplitContainer { void update_texture_list(); void update_texture_list_icon(); + void add_texture(Ref<Texture> p_texture); + void remove_texture(Ref<Texture> p_texture); + Ref<Texture> get_current_texture(); static void _import_node(Node *p_node, Ref<TileSet> p_library); static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge); + void _undo_redo_import_scene(Node *p_scene, bool p_merge); protected: static void _bind_methods(); @@ -186,6 +191,10 @@ private: void _set_snap_off(Vector2 p_val); void _set_snap_sep(Vector2 p_val); + void _validate_current_tile_id(); + void _select_edited_shape_coord(); + void _undo_tile_removal(int p_id); + void _zoom_in(); void _zoom_out(); void _zoom_reset(); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index aff465728b..becee4d633 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 49a51ede8f..2fb8a85d5b 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |