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-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp4
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h24
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp5
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h56
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h64
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.h18
-rw-r--r--editor/plugins/animation_library_editor.cpp687
-rw-r--r--editor/plugins/animation_library_editor.h119
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp459
-rw-r--r--editor/plugins/animation_player_editor_plugin.h74
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp1199
-rw-r--r--editor/plugins/animation_state_machine_editor.h144
-rw-r--r--editor/plugins/animation_tree_editor_plugin.h12
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp95
-rw-r--r--editor/plugins/asset_library_editor_plugin.h115
-rw-r--r--editor/plugins/audio_stream_editor_plugin.h2
-rw-r--r--editor/plugins/bit_map_editor_plugin.cpp86
-rw-r--r--editor/plugins/bit_map_editor_plugin.h64
-rw-r--r--editor/plugins/camera_3d_editor_plugin.h6
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp95
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h138
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/collision_polygon_2d_editor_plugin.h2
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h8
-rw-r--r--editor/plugins/control_editor_plugin.cpp6
-rw-r--r--editor/plugins/control_editor_plugin.h24
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.h18
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.h4
-rw-r--r--editor/plugins/curve_editor_plugin.h4
-rw-r--r--editor/plugins/debugger_editor_plugin.cpp2
-rw-r--r--editor/plugins/debugger_editor_plugin.h6
-rw-r--r--editor/plugins/editor_preview_plugins.cpp51
-rw-r--r--editor/plugins/editor_preview_plugins.h31
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h22
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h26
-rw-r--r--editor/plugins/gpu_particles_collision_sdf_editor_plugin.h8
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp2
-rw-r--r--editor/plugins/gradient_editor_plugin.h6
-rw-r--r--editor/plugins/input_event_editor_plugin.cpp38
-rw-r--r--editor/plugins/input_event_editor_plugin.h12
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp7
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h2
-rw-r--r--editor/plugins/lightmap_gi_editor_plugin.h6
-rw-r--r--editor/plugins/line_2d_editor_plugin.cpp5
-rw-r--r--editor/plugins/line_2d_editor_plugin.h2
-rw-r--r--editor/plugins/material_editor_plugin.cpp4
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_editor_plugin.h16
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h16
-rw-r--r--editor/plugins/mesh_library_editor_plugin.h16
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp6
-rw-r--r--editor/plugins/multimesh_editor_plugin.h34
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.cpp7
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h2
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp61
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h21
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp107
-rw-r--r--editor/plugins/node_3d_editor_plugin.h180
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.h6
-rw-r--r--editor/plugins/ot_features_plugin.cpp30
-rw-r--r--editor/plugins/ot_features_plugin.h2
-rw-r--r--editor/plugins/packed_scene_translation_parser_plugin.cpp2
-rw-r--r--editor/plugins/path_2d_editor_plugin.h32
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp10
-rw-r--r--editor/plugins/path_3d_editor_plugin.h18
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.cpp3
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.h4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp8
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h46
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.h22
-rw-r--r--editor/plugins/ray_cast_2d_editor_plugin.cpp151
-rw-r--r--editor/plugins/ray_cast_2d_editor_plugin.h79
-rw-r--r--editor/plugins/replication_editor_plugin.h4
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp16
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.h18
-rw-r--r--editor/plugins/root_motion_editor_plugin.h8
-rw-r--r--editor/plugins/script_editor_plugin.cpp126
-rw-r--r--editor/plugins/script_editor_plugin.h127
-rw-r--r--editor/plugins/script_text_editor.cpp43
-rw-r--r--editor/plugins/script_text_editor.h4
-rw-r--r--editor/plugins/shader_editor_plugin.cpp2
-rw-r--r--editor/plugins/shader_editor_plugin.h24
-rw-r--r--editor/plugins/shader_file_editor_plugin.h10
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h8
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp25
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h32
-rw-r--r--editor/plugins/skeleton_ik_3d_editor_plugin.h4
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h22
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp272
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h94
-rw-r--r--editor/plugins/style_box_editor_plugin.h2
-rw-r--r--editor/plugins/text_control_editor_plugin.h2
-rw-r--r--editor/plugins/text_editor.cpp6
-rw-r--r--editor/plugins/text_editor.h4
-rw-r--r--editor/plugins/texture_3d_editor_plugin.h6
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_layered_editor_plugin.h6
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp12
-rw-r--r--editor/plugins/texture_region_editor_plugin.h48
-rw-r--r--editor/plugins/theme_editor_plugin.cpp20
-rw-r--r--editor/plugins/theme_editor_plugin.h214
-rw-r--r--editor/plugins/theme_editor_preview.h16
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.h16
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.h36
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp4
-rw-r--r--editor/plugins/tiles/tile_data_editors.h56
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp45
-rw-r--r--editor/plugins/tiles/tile_map_editor.h114
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp12
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.h24
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp8
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h70
-rw-r--r--editor/plugins/tiles/tile_set_editor.h32
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp3
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.h22
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp2
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.h8
-rw-r--r--editor/plugins/version_control_editor_plugin.h76
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp365
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h6
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.h8
125 files changed, 4548 insertions, 2196 deletions
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 22e0a3dabb..ad6d8e6379 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -703,10 +703,8 @@ AbstractPolygon2DEditor::PosVertex AbstractPolygon2DEditor::closest_edge_point(c
}
AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
- canvas_item_editor = nullptr;
undo_redo = EditorNode::get_undo_redo();
- wip_active = false;
edited_point = PosVertex();
wip_destructive = p_wip_destructive;
@@ -736,8 +734,6 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
create_resource = memnew(ConfirmationDialog);
add_child(create_resource);
create_resource->get_ok_button()->set_text(TTR("Create"));
-
- mode = MODE_EDIT;
}
void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index c0e7c1be2e..696fd7b637 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -40,9 +40,9 @@ class CanvasItemEditor;
class AbstractPolygon2DEditor : public HBoxContainer {
GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
- Button *button_create;
- Button *button_edit;
- Button *button_delete;
+ Button *button_create = nullptr;
+ Button *button_edit = nullptr;
+ Button *button_delete = nullptr;
struct Vertex {
Vertex() {}
@@ -80,14 +80,14 @@ class AbstractPolygon2DEditor : public HBoxContainer {
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
- bool wip_active;
- bool wip_destructive;
+ bool wip_active = false;
+ bool wip_destructive = false;
- bool _polygon_editing_enabled;
+ bool _polygon_editing_enabled = false;
- CanvasItemEditor *canvas_item_editor;
- Panel *panel;
- ConfirmationDialog *create_resource;
+ CanvasItemEditor *canvas_item_editor = nullptr;
+ Panel *panel = nullptr;
+ ConfirmationDialog *create_resource = nullptr;
protected:
enum {
@@ -97,9 +97,9 @@ protected:
MODE_CONT,
};
- int mode;
+ int mode = MODE_EDIT;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
virtual void _menu_option(int p_option);
void _wip_changed();
@@ -149,7 +149,7 @@ public:
class AbstractPolygon2DEditorPlugin : public EditorPlugin {
GDCLASS(AbstractPolygon2DEditorPlugin, EditorPlugin);
- AbstractPolygon2DEditor *polygon_editor;
+ AbstractPolygon2DEditor *polygon_editor = nullptr;
String klass;
public:
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 94882b3464..ae4482155c 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -594,7 +594,6 @@ AnimationNodeBlendSpace1DEditor *AnimationNodeBlendSpace1DEditor::singleton = nu
AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
singleton = this;
- updating = false;
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
@@ -745,9 +744,5 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_file_opened));
undo_redo = EditorNode::get_undo_redo();
- selected_point = -1;
- dragging_selected = false;
- dragging_selected_attempt = false;
-
set_custom_minimum_size(Size2(0, 150 * EDSCALE));
}
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 54cded6048..2f7dee65fc 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -45,36 +45,36 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
Ref<AnimationNodeBlendSpace1D> blend_space;
- HBoxContainer *goto_parent_hb;
- Button *goto_parent;
+ HBoxContainer *goto_parent_hb = nullptr;
+ Button *goto_parent = nullptr;
- PanelContainer *panel;
- Button *tool_blend;
- Button *tool_select;
- Button *tool_create;
- VSeparator *tool_erase_sep;
- Button *tool_erase;
- Button *snap;
- SpinBox *snap_value;
+ PanelContainer *panel = nullptr;
+ Button *tool_blend = nullptr;
+ Button *tool_select = nullptr;
+ Button *tool_create = nullptr;
+ VSeparator *tool_erase_sep = nullptr;
+ Button *tool_erase = nullptr;
+ Button *snap = nullptr;
+ SpinBox *snap_value = nullptr;
- LineEdit *label_value;
- SpinBox *max_value;
- SpinBox *min_value;
+ LineEdit *label_value = nullptr;
+ SpinBox *max_value = nullptr;
+ SpinBox *min_value = nullptr;
- HBoxContainer *edit_hb;
- SpinBox *edit_value;
- Button *open_editor;
+ HBoxContainer *edit_hb = nullptr;
+ SpinBox *edit_value = nullptr;
+ Button *open_editor = nullptr;
- int selected_point;
+ int selected_point = -1;
- Control *blend_space_draw;
+ Control *blend_space_draw = nullptr;
- PanelContainer *error_panel;
- Label *error_label;
+ PanelContainer *error_panel = nullptr;
+ Label *error_label = nullptr;
- bool updating;
+ bool updating = false;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
static AnimationNodeBlendSpace1DEditor *singleton;
@@ -87,14 +87,14 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
void _labels_changed(String);
void _snap_toggled();
- PopupMenu *menu;
- PopupMenu *animations_menu;
+ PopupMenu *menu = nullptr;
+ PopupMenu *animations_menu = nullptr;
Vector<String> animations_to_add;
- float add_point_pos;
+ float add_point_pos = 0.0f;
Vector<real_t> points;
- bool dragging_selected_attempt;
- bool dragging_selected;
+ bool dragging_selected_attempt = false;
+ bool dragging_selected = false;
Vector2 drag_from;
Vector2 drag_ofs;
@@ -108,7 +108,7 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
void _edit_point_pos(double);
void _open_editor();
- EditorFileDialog *open_file;
+ EditorFileDialog *open_file = nullptr;
Ref<AnimationNode> file_loaded;
void _file_opened(const String &p_file);
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index 933d2bd96d..db54e84254 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -45,43 +45,43 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
Ref<AnimationNodeBlendSpace2D> blend_space;
- PanelContainer *panel;
- Button *tool_blend;
- Button *tool_select;
- Button *tool_create;
- Button *tool_triangle;
- VSeparator *tool_erase_sep;
- Button *tool_erase;
- Button *snap;
- SpinBox *snap_x;
- SpinBox *snap_y;
- OptionButton *interpolation;
-
- Button *auto_triangles;
-
- LineEdit *label_x;
- LineEdit *label_y;
- SpinBox *max_x_value;
- SpinBox *min_x_value;
- SpinBox *max_y_value;
- SpinBox *min_y_value;
-
- HBoxContainer *edit_hb;
- SpinBox *edit_x;
- SpinBox *edit_y;
- Button *open_editor;
+ PanelContainer *panel = nullptr;
+ Button *tool_blend = nullptr;
+ Button *tool_select = nullptr;
+ Button *tool_create = nullptr;
+ Button *tool_triangle = nullptr;
+ VSeparator *tool_erase_sep = nullptr;
+ Button *tool_erase = nullptr;
+ Button *snap = nullptr;
+ SpinBox *snap_x = nullptr;
+ SpinBox *snap_y = nullptr;
+ OptionButton *interpolation = nullptr;
+
+ Button *auto_triangles = nullptr;
+
+ LineEdit *label_x = nullptr;
+ LineEdit *label_y = nullptr;
+ SpinBox *max_x_value = nullptr;
+ SpinBox *min_x_value = nullptr;
+ SpinBox *max_y_value = nullptr;
+ SpinBox *min_y_value = nullptr;
+
+ HBoxContainer *edit_hb = nullptr;
+ SpinBox *edit_x = nullptr;
+ SpinBox *edit_y = nullptr;
+ Button *open_editor = nullptr;
int selected_point;
int selected_triangle;
- Control *blend_space_draw;
+ Control *blend_space_draw = nullptr;
- PanelContainer *error_panel;
- Label *error_label;
+ PanelContainer *error_panel = nullptr;
+ Label *error_label = nullptr;
bool updating;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
static AnimationNodeBlendSpace2DEditor *singleton;
@@ -94,8 +94,8 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
void _labels_changed(String);
void _snap_toggled();
- PopupMenu *menu;
- PopupMenu *animations_menu;
+ PopupMenu *menu = nullptr;
+ PopupMenu *animations_menu = nullptr;
Vector<String> animations_to_add;
Vector2 add_point_pos;
Vector<Vector2> points;
@@ -123,7 +123,7 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
StringName get_blend_position_path() const;
- EditorFileDialog *open_file;
+ EditorFileDialog *open_file = nullptr;
Ref<AnimationNode> file_loaded;
void _file_opened(const String &p_file);
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h
index c111f9245e..cacf8379f9 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.h
+++ b/editor/plugins/animation_blend_tree_editor_plugin.h
@@ -47,19 +47,19 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin);
Ref<AnimationNodeBlendTree> blend_tree;
- GraphEdit *graph;
- MenuButton *add_node;
+ GraphEdit *graph = nullptr;
+ MenuButton *add_node = nullptr;
Vector2 position_from_popup_menu;
bool use_position_from_popup_menu;
- PanelContainer *error_panel;
- Label *error_label;
+ PanelContainer *error_panel = nullptr;
+ Label *error_label = nullptr;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
- AcceptDialog *filter_dialog;
- Tree *filters;
- CheckBox *filter_enabled;
+ AcceptDialog *filter_dialog = nullptr;
+ Tree *filters = nullptr;
+ CheckBox *filter_enabled = nullptr;
Map<StringName, ProgressBar *> animations;
Vector<EditorProperty *> visible_properties;
@@ -122,7 +122,7 @@ class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin {
void _update_editor_settings();
void _update_theme();
- EditorFileDialog *open_file;
+ EditorFileDialog *open_file = nullptr;
Ref<AnimationNode> file_loaded;
void _file_opened(const String &p_file);
diff --git a/editor/plugins/animation_library_editor.cpp b/editor/plugins/animation_library_editor.cpp
new file mode 100644
index 0000000000..b43a4215b1
--- /dev/null
+++ b/editor/plugins/animation_library_editor.cpp
@@ -0,0 +1,687 @@
+/*************************************************************************/
+/* animation_library_editor.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "animation_library_editor.h"
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_node.h"
+#include "editor/editor_scale.h"
+
+void AnimationLibraryEditor::set_animation_player(Object *p_player) {
+ player = p_player;
+}
+
+void AnimationLibraryEditor::_add_library() {
+ add_library_dialog->set_title(TTR("Library Name:"));
+ add_library_name->set_text("");
+ add_library_dialog->popup_centered();
+ add_library_name->grab_focus();
+ adding_animation = false;
+ adding_animation_to_library = StringName();
+ _add_library_validate("");
+}
+
+void AnimationLibraryEditor::_add_library_validate(const String &p_name) {
+ String error;
+
+ if (adding_animation) {
+ Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
+ ERR_FAIL_COND(al.is_null());
+ if (p_name == "") {
+ error = TTR("Animation name can't be empty.");
+ } else if (!AnimationLibrary::is_valid_animation_name(p_name)) {
+ error = TTR("Animation name contains invalid characters: '/', ':', ',' or '['.");
+ } else if (al->has_animation(p_name)) {
+ error = TTR("Animation with the same name already exists.");
+ }
+ } else {
+ if (p_name == "" && bool(player->call("has_animation_library", ""))) {
+ error = TTR("Enter a library name.");
+ } else if (!AnimationLibrary::is_valid_library_name(p_name)) {
+ error = TTR("Library name contains invalid characters: '/', ':', ',' or '['.");
+ } else if (bool(player->call("has_animation_library", p_name))) {
+ error = TTR("Library with the same name already exists.");
+ }
+ }
+
+ if (error != "") {
+ add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor")));
+ add_library_validate->set_text(error);
+ add_library_dialog->get_ok_button()->set_disabled(true);
+ } else {
+ add_library_validate->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor")));
+ if (p_name == "") {
+ add_library_validate->set_text(TTR("Global library will be created."));
+ } else {
+ add_library_validate->set_text(TTR("Library name is valid."));
+ }
+ add_library_dialog->get_ok_button()->set_disabled(false);
+ }
+}
+
+void AnimationLibraryEditor::_add_library_confirm() {
+ if (adding_animation) {
+ String anim_name = add_library_name->get_text();
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
+ ERR_FAIL_COND(!al.is_valid());
+
+ Ref<Animation> anim;
+ anim.instantiate();
+
+ undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), anim_name));
+ undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, anim);
+ undo_redo->add_undo_method(al.ptr(), "remove_animation", anim_name);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+
+ } else {
+ String lib_name = add_library_name->get_text();
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ Ref<AnimationLibrary> al;
+ al.instantiate();
+
+ undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), lib_name));
+ undo_redo->add_do_method(player, "add_animation_library", lib_name, al);
+ undo_redo->add_undo_method(player, "remove_animation_library", lib_name);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+ }
+}
+
+void AnimationLibraryEditor::_load_library() {
+ List<String> extensions;
+ ResourceLoader::get_recognized_extensions_for_type("AnimationLibrary", &extensions);
+
+ file_dialog->set_title(TTR("Load Animation"));
+ file_dialog->clear_filters();
+ for (const String &K : extensions) {
+ file_dialog->add_filter("*." + K);
+ }
+
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ file_dialog->set_current_file("");
+ file_dialog->popup_centered_ratio();
+
+ file_dialog_action = FILE_DIALOG_ACTION_OPEN_LIBRARY;
+}
+
+void AnimationLibraryEditor::_file_popup_selected(int p_id) {
+ Ref<AnimationLibrary> al = player->call("get_animation_library", file_dialog_library);
+ Ref<Animation> anim;
+ if (file_dialog_animation != StringName()) {
+ anim = al->get_animation(file_dialog_animation);
+ ERR_FAIL_COND(anim.is_null());
+ }
+ switch (p_id) {
+ case FILE_MENU_SAVE_LIBRARY: {
+ if (al->get_path().is_resource_file()) {
+ EditorNode::get_singleton()->save_resource(al);
+ break;
+ }
+ [[fallthrough]];
+ }
+ case FILE_MENU_SAVE_AS_LIBRARY: {
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_dialog->set_title(TTR("Save Library"));
+ if (al->get_path().is_resource_file()) {
+ file_dialog->set_current_path(al->get_path());
+ } else {
+ file_dialog->set_current_file(String(file_dialog_library) + ".res");
+ }
+ file_dialog->clear_filters();
+ List<String> exts;
+ ResourceLoader::get_recognized_extensions_for_type("AnimationLibrary", &exts);
+ for (const String &K : exts) {
+ file_dialog->add_filter("*." + K);
+ }
+
+ file_dialog->popup_centered_ratio();
+ file_dialog_action = FILE_DIALOG_ACTION_SAVE_LIBRARY;
+ } break;
+ case FILE_MENU_MAKE_LIBRARY_UNIQUE: {
+ StringName lib_name = file_dialog_library;
+
+ Ref<AnimationLibrary> ald = al->duplicate();
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(vformat(TTR("Make Animation Library Unique: %s"), lib_name));
+ undo_redo->add_do_method(player, "remove_animation_library", lib_name);
+ undo_redo->add_do_method(player, "add_animation_library", lib_name, ald);
+ undo_redo->add_undo_method(player, "remove_animation_library", lib_name);
+ undo_redo->add_undo_method(player, "add_animation_library", lib_name, al);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+
+ } break;
+ case FILE_MENU_EDIT_LIBRARY: {
+ EditorNode::get_singleton()->push_item(al.ptr());
+ } break;
+
+ case FILE_MENU_SAVE_ANIMATION: {
+ if (anim->get_path().is_resource_file()) {
+ EditorNode::get_singleton()->save_resource(anim);
+ break;
+ }
+ [[fallthrough]];
+ }
+ case FILE_MENU_SAVE_AS_ANIMATION: {
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_dialog->set_title(TTR("Save Animation"));
+ if (anim->get_path().is_resource_file()) {
+ file_dialog->set_current_path(anim->get_path());
+ } else {
+ file_dialog->set_current_file(String(file_dialog_animation) + ".res");
+ }
+ file_dialog->clear_filters();
+ List<String> exts;
+ ResourceLoader::get_recognized_extensions_for_type("Animation", &exts);
+ for (const String &K : exts) {
+ file_dialog->add_filter("*." + K);
+ }
+
+ file_dialog->popup_centered_ratio();
+ file_dialog_action = FILE_DIALOG_ACTION_SAVE_ANIMATION;
+ } break;
+ case FILE_MENU_MAKE_ANIMATION_UNIQUE: {
+ StringName anim_name = file_dialog_animation;
+
+ Ref<Animation> animd = anim->duplicate();
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(vformat(TTR("Make Animation Unique: %s"), anim_name));
+ undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
+ undo_redo->add_do_method(al.ptr(), "add_animation", anim_name, animd);
+ undo_redo->add_undo_method(al.ptr(), "remove_animation", anim_name);
+ undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+ } break;
+ case FILE_MENU_EDIT_ANIMATION: {
+ EditorNode::get_singleton()->push_item(anim.ptr());
+ } break;
+ }
+}
+void AnimationLibraryEditor::_load_file(String p_path) {
+ switch (file_dialog_action) {
+ case FILE_DIALOG_ACTION_OPEN_LIBRARY: {
+ Ref<AnimationLibrary> al = ResourceLoader::load(p_path);
+ if (al.is_null()) {
+ error_dialog->set_text(TTR("Invalid AnimationLibrary file."));
+ error_dialog->popup_centered();
+ return;
+ }
+
+ TypedArray<StringName> libs = player->call("get_animation_library_list");
+ for (int i = 0; i < libs.size(); i++) {
+ const StringName K = libs[i];
+ Ref<AnimationLibrary> al2 = player->call("get_animation_library", K);
+ if (al2 == al) {
+ error_dialog->set_text(TTR("This library is already added to the player."));
+ error_dialog->popup_centered();
+
+ return;
+ }
+ }
+
+ String name = AnimationLibrary::validate_library_name(p_path.get_file().get_basename());
+
+ int attempt = 1;
+
+ while (bool(player->call("has_animation_library", name))) {
+ attempt++;
+ name = p_path.get_file().get_basename() + " " + itos(attempt);
+ }
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ undo_redo->create_action(vformat(TTR("Add Animation Library: %s"), name));
+ undo_redo->add_do_method(player, "add_animation_library", name, al);
+ undo_redo->add_undo_method(player, "remove_animation_library", name);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+ } break;
+ case FILE_DIALOG_ACTION_OPEN_ANIMATION: {
+ Ref<Animation> anim = ResourceLoader::load(p_path);
+ if (anim.is_null()) {
+ error_dialog->set_text(TTR("Invalid Animation file."));
+ error_dialog->popup_centered();
+ return;
+ }
+
+ Ref<AnimationLibrary> al = player->call("get_animation_library", adding_animation_to_library);
+ List<StringName> anims;
+ al->get_animation_list(&anims);
+ for (const StringName &K : anims) {
+ Ref<Animation> a2 = al->get_animation(K);
+ if (a2 == anim) {
+ error_dialog->set_text(TTR("This animation is already added to the library."));
+ error_dialog->popup_centered();
+ return;
+ }
+ }
+
+ String name = p_path.get_file().get_basename();
+
+ int attempt = 1;
+
+ while (al->has_animation(name)) {
+ attempt++;
+ name = p_path.get_file().get_basename() + " " + itos(attempt);
+ }
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ undo_redo->create_action(vformat(TTR("Load Animation into Library: %s"), name));
+ undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
+ undo_redo->add_undo_method(al.ptr(), "remove_animation", name);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+ } break;
+
+ case FILE_DIALOG_ACTION_SAVE_LIBRARY: {
+ Ref<AnimationLibrary> al = player->call("get_animation_library", file_dialog_library);
+ String prev_path = al->get_path();
+ EditorNode::get_singleton()->save_resource_in_path(al, p_path);
+
+ if (al->get_path() != prev_path) { // Save successful.
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ undo_redo->create_action(vformat(TTR("Save Animation library to File: %s"), file_dialog_library));
+ undo_redo->add_do_method(al.ptr(), "set_path", al->get_path());
+ undo_redo->add_undo_method(al.ptr(), "set_path", prev_path);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+ }
+
+ } break;
+ case FILE_DIALOG_ACTION_SAVE_ANIMATION: {
+ Ref<AnimationLibrary> al = player->call("get_animation_library", file_dialog_library);
+ Ref<Animation> anim;
+ if (file_dialog_animation != StringName()) {
+ anim = al->get_animation(file_dialog_animation);
+ ERR_FAIL_COND(anim.is_null());
+ }
+ String prev_path = anim->get_path();
+ EditorNode::get_singleton()->save_resource_in_path(anim, p_path);
+ if (anim->get_path() != prev_path) { // Save successful.
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ undo_redo->create_action(vformat(TTR("Save Animation to File: %s"), file_dialog_animation));
+ undo_redo->add_do_method(anim.ptr(), "set_path", anim->get_path());
+ undo_redo->add_undo_method(anim.ptr(), "set_path", prev_path);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+ }
+ } break;
+ }
+}
+
+void AnimationLibraryEditor::_item_renamed() {
+ TreeItem *ti = tree->get_edited();
+ String text = ti->get_text(0);
+ String old_text = ti->get_metadata(0);
+ bool restore_text = false;
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ if (String(text).contains("/") || String(text).contains(":") || String(text).contains(",") || String(text).contains("[")) {
+ restore_text = true;
+ } else {
+ if (ti->get_parent() == tree->get_root()) {
+ // Renamed library
+
+ if (player->call("has_animation_library", text)) {
+ restore_text = true;
+ } else {
+ undo_redo->create_action(vformat(TTR("Rename Animation Library: %s"), text));
+ undo_redo->add_do_method(player, "rename_animation_library", old_text, text);
+ undo_redo->add_undo_method(player, "rename_animation_library", text, old_text);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ updating = true;
+ undo_redo->commit_action();
+ updating = false;
+ ti->set_metadata(0, text);
+ if (text == "") {
+ ti->set_suffix(0, TTR("[Global]"));
+ } else {
+ ti->set_suffix(0, "");
+ }
+ }
+ } else {
+ // Renamed anim
+ StringName library = ti->get_parent()->get_metadata(0);
+ Ref<AnimationLibrary> al = player->call("get_animation_library", library);
+
+ if (al.is_valid()) {
+ if (al->has_animation(text)) {
+ restore_text = true;
+ } else {
+ undo_redo->create_action(vformat(TTR("Rename Animation: %s"), text));
+ undo_redo->add_do_method(al.ptr(), "rename_animation", old_text, text);
+ undo_redo->add_undo_method(al.ptr(), "rename_animation", text, old_text);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ updating = true;
+ undo_redo->commit_action();
+ updating = false;
+
+ ti->set_metadata(0, text);
+ }
+ } else {
+ restore_text = true;
+ }
+ }
+ }
+
+ if (restore_text) {
+ ti->set_text(0, old_text);
+ }
+}
+
+void AnimationLibraryEditor::_button_pressed(TreeItem *p_item, int p_column, int p_button) {
+ if (p_item->get_parent() == tree->get_root()) {
+ // Library
+ StringName lib_name = p_item->get_metadata(0);
+ Ref<AnimationLibrary> al = player->call("get_animation_library", lib_name);
+ switch (p_button) {
+ case LIB_BUTTON_ADD: {
+ add_library_dialog->set_title(TTR("Animation Name:"));
+ add_library_name->set_text("");
+ add_library_dialog->popup_centered();
+ add_library_name->grab_focus();
+ adding_animation = true;
+ adding_animation_to_library = p_item->get_metadata(0);
+ _add_library_validate("");
+ } break;
+ case LIB_BUTTON_LOAD: {
+ adding_animation_to_library = p_item->get_metadata(0);
+ List<String> extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions);
+
+ file_dialog->clear_filters();
+ for (const String &K : extensions) {
+ file_dialog->add_filter("*." + K);
+ }
+
+ file_dialog->set_title(TTR("Load Animation"));
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ file_dialog->set_current_file("");
+ file_dialog->popup_centered_ratio();
+
+ file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION;
+
+ } break;
+ case LIB_BUTTON_PASTE: {
+ Ref<Animation> anim = EditorSettings::get_singleton()->get_resource_clipboard();
+ if (!anim.is_valid()) {
+ error_dialog->set_text(TTR("No animation resource in clipboard!"));
+ error_dialog->popup_centered();
+ return;
+ }
+
+ anim = anim->duplicate(); // Users simply dont care about referencing, so making a copy works better here.
+
+ String base_name;
+ if (anim->get_name() != "") {
+ base_name = anim->get_name();
+ } else {
+ base_name = TTR("Pasted Animation");
+ }
+
+ String name = base_name;
+ int attempt = 1;
+ while (al->has_animation(name)) {
+ attempt++;
+ name = base_name + " " + itos(attempt);
+ }
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ undo_redo->create_action(vformat(TTR("Add Animation to Library: %s"), name));
+ undo_redo->add_do_method(al.ptr(), "add_animation", name, anim);
+ undo_redo->add_undo_method(al.ptr(), "remove_animation", name);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+
+ } break;
+ case LIB_BUTTON_FILE: {
+ file_popup->clear();
+ file_popup->add_item(TTR("Save"), FILE_MENU_SAVE_LIBRARY);
+ file_popup->add_item(TTR("Save As"), FILE_MENU_SAVE_AS_LIBRARY);
+ file_popup->add_separator();
+ file_popup->add_item(TTR("Make Unique"), FILE_MENU_MAKE_LIBRARY_UNIQUE);
+ file_popup->add_separator();
+ file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_LIBRARY);
+ Rect2 pos = tree->get_item_rect(p_item, 1, 0);
+ Vector2 popup_pos = tree->get_screen_position() + pos.position + Vector2(0, pos.size.height);
+ file_popup->popup(Rect2(popup_pos, Size2()));
+
+ file_dialog_animation = StringName();
+ file_dialog_library = lib_name;
+ } break;
+ case LIB_BUTTON_DELETE: {
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(vformat(TTR("Remove Animation Library: %s"), lib_name));
+ undo_redo->add_do_method(player, "remove_animation_library", lib_name);
+ undo_redo->add_undo_method(player, "add_animation_library", lib_name, al);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+ } break;
+ }
+
+ } else {
+ // Animation
+ StringName lib_name = p_item->get_parent()->get_metadata(0);
+ StringName anim_name = p_item->get_metadata(0);
+ Ref<AnimationLibrary> al = player->call("get_animation_library", lib_name);
+ Ref<Animation> anim = al->get_animation(anim_name);
+ ERR_FAIL_COND(!anim.is_valid());
+ switch (p_button) {
+ case ANIM_BUTTON_COPY: {
+ if (anim->get_name() == "") {
+ anim->set_name(anim_name); // Keep the name around
+ }
+ EditorSettings::get_singleton()->set_resource_clipboard(anim);
+ } break;
+ case ANIM_BUTTON_FILE: {
+ file_popup->clear();
+ file_popup->add_item(TTR("Save"), FILE_MENU_SAVE_ANIMATION);
+ file_popup->add_item(TTR("Save As"), FILE_MENU_SAVE_AS_ANIMATION);
+ file_popup->add_separator();
+ file_popup->add_item(TTR("Make Unique"), FILE_MENU_MAKE_ANIMATION_UNIQUE);
+ file_popup->add_separator();
+ file_popup->add_item(TTR("Open in Inspector"), FILE_MENU_EDIT_ANIMATION);
+ Rect2 pos = tree->get_item_rect(p_item, 1, 0);
+ Vector2 popup_pos = tree->get_screen_position() + pos.position + Vector2(0, pos.size.height);
+ file_popup->popup(Rect2(popup_pos, Size2()));
+
+ file_dialog_animation = anim_name;
+ file_dialog_library = lib_name;
+
+ } break;
+ case ANIM_BUTTON_DELETE: {
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ undo_redo->create_action(vformat(TTR("Remove Animation from Library: %s"), anim_name));
+ undo_redo->add_do_method(al.ptr(), "remove_animation", anim_name);
+ undo_redo->add_undo_method(al.ptr(), "add_animation", anim_name, anim);
+ undo_redo->add_do_method(this, "_update_editor", player);
+ undo_redo->add_undo_method(this, "_update_editor", player);
+ undo_redo->commit_action();
+ } break;
+ }
+ }
+}
+
+void AnimationLibraryEditor::update_tree() {
+ if (updating) {
+ return;
+ }
+
+ tree->clear();
+ ERR_FAIL_COND(!player);
+
+ Color ss_color = get_theme_color(SNAME("prop_subsection"), SNAME("Editor"));
+
+ TreeItem *root = tree->create_item();
+ TypedArray<StringName> libs = player->call("get_animation_library_list");
+
+ for (int i = 0; i < libs.size(); i++) {
+ const StringName K = libs[i];
+ TreeItem *libitem = tree->create_item(root);
+ libitem->set_text(0, K);
+ if (K == StringName()) {
+ libitem->set_suffix(0, TTR("[Global]"));
+ } else {
+ libitem->set_suffix(0, "");
+ }
+ libitem->set_editable(0, true);
+ libitem->set_metadata(0, K);
+ libitem->set_icon(0, get_theme_icon("AnimationLibrary", "EditorIcons"));
+ libitem->add_button(0, get_theme_icon("Add", "EditorIcons"), LIB_BUTTON_ADD, false, TTR("Add Animation to Library"));
+ libitem->add_button(0, get_theme_icon("Load", "EditorIcons"), LIB_BUTTON_LOAD, false, TTR("Load animation from file and add to library"));
+ libitem->add_button(0, get_theme_icon("ActionPaste", "EditorIcons"), LIB_BUTTON_PASTE, false, TTR("Paste Animation to Library from clipboard"));
+ Ref<AnimationLibrary> al = player->call("get_animation_library", K);
+ if (al->get_path().is_resource_file()) {
+ libitem->set_text(1, al->get_path().get_file());
+ libitem->set_tooltip(1, al->get_path());
+ } else {
+ libitem->set_text(1, TTR("[built-in]"));
+ }
+ libitem->add_button(1, get_theme_icon("Save", "EditorIcons"), LIB_BUTTON_FILE, false, TTR("Save animation library to resource on disk"));
+ libitem->add_button(1, get_theme_icon("Remove", "EditorIcons"), LIB_BUTTON_DELETE, false, TTR("Remove animation library"));
+
+ libitem->set_custom_bg_color(0, ss_color);
+
+ List<StringName> animations;
+ al->get_animation_list(&animations);
+ for (const StringName &L : animations) {
+ TreeItem *anitem = tree->create_item(libitem);
+ anitem->set_text(0, L);
+ anitem->set_editable(0, true);
+ anitem->set_metadata(0, L);
+ anitem->set_icon(0, get_theme_icon("Animation", "EditorIcons"));
+ anitem->add_button(0, get_theme_icon("ActionCopy", "EditorIcons"), ANIM_BUTTON_COPY, false, TTR("Copy animation to clipboard"));
+ Ref<Animation> anim = al->get_animation(L);
+
+ if (anim->get_path().is_resource_file()) {
+ anitem->set_text(1, anim->get_path().get_file());
+ anitem->set_tooltip(1, anim->get_path());
+ } else {
+ anitem->set_text(1, TTR("[built-in]"));
+ }
+ anitem->add_button(1, get_theme_icon("Save", "EditorIcons"), ANIM_BUTTON_FILE, false, TTR("Save animation to resource on disk"));
+ anitem->add_button(1, get_theme_icon("Remove", "EditorIcons"), ANIM_BUTTON_DELETE, false, TTR("Remove animation from Library"));
+ }
+ }
+}
+
+void AnimationLibraryEditor::show_dialog() {
+ update_tree();
+ popup_centered_ratio(0.5);
+}
+
+void AnimationLibraryEditor::_update_editor(Object *p_player) {
+ emit_signal("update_editor", p_player);
+}
+
+void AnimationLibraryEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_update_editor", "player"), &AnimationLibraryEditor::_update_editor);
+ ADD_SIGNAL(MethodInfo("update_editor"));
+}
+
+AnimationLibraryEditor::AnimationLibraryEditor() {
+ set_title(TTR("Edit Animation Libraries"));
+
+ file_dialog = memnew(EditorFileDialog);
+ add_child(file_dialog);
+ file_dialog->connect("file_selected", callable_mp(this, &AnimationLibraryEditor::_load_file));
+
+ add_library_dialog = memnew(ConfirmationDialog);
+ VBoxContainer *dialog_vb = memnew(VBoxContainer);
+ add_library_name = memnew(LineEdit);
+ dialog_vb->add_child(add_library_name);
+ add_library_name->connect("text_changed", callable_mp(this, &AnimationLibraryEditor::_add_library_validate));
+ add_child(add_library_dialog);
+
+ add_library_validate = memnew(Label);
+ dialog_vb->add_child(add_library_validate);
+ add_library_dialog->add_child(dialog_vb);
+ add_library_dialog->connect("confirmed", callable_mp(this, &AnimationLibraryEditor::_add_library_confirm));
+ add_library_dialog->register_text_enter(add_library_name);
+
+ VBoxContainer *vb = memnew(VBoxContainer);
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->add_spacer(true);
+ Button *b = memnew(Button(TTR("Add Library")));
+ b->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_add_library));
+ hb->add_child(b);
+ b = memnew(Button(TTR("Load Library")));
+ b->connect("pressed", callable_mp(this, &AnimationLibraryEditor::_load_library));
+ hb->add_child(b);
+ vb->add_child(hb);
+ tree = memnew(Tree);
+ vb->add_child(tree);
+
+ tree->set_columns(2);
+ tree->set_column_titles_visible(true);
+ tree->set_column_title(0, TTR("Resource"));
+ tree->set_column_title(1, TTR("Storage"));
+ tree->set_column_expand(0, true);
+ tree->set_column_custom_minimum_width(1, EDSCALE * 250);
+ tree->set_column_expand(1, false);
+ tree->set_hide_root(true);
+ tree->set_hide_folding(true);
+ tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+
+ tree->connect("item_edited", callable_mp(this, &AnimationLibraryEditor::_item_renamed));
+ tree->connect("button_pressed", callable_mp(this, &AnimationLibraryEditor::_button_pressed));
+
+ file_popup = memnew(PopupMenu);
+ add_child(file_popup);
+ file_popup->connect("id_pressed", callable_mp(this, &AnimationLibraryEditor::_file_popup_selected));
+
+ add_child(vb);
+
+ error_dialog = memnew(AcceptDialog);
+ error_dialog->set_title(TTR("Error:"));
+ add_child(error_dialog);
+}
diff --git a/editor/plugins/animation_library_editor.h b/editor/plugins/animation_library_editor.h
new file mode 100644
index 0000000000..5bd4e8d9e2
--- /dev/null
+++ b/editor/plugins/animation_library_editor.h
@@ -0,0 +1,119 @@
+/*************************************************************************/
+/* animation_library_editor.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ANIMATION_LIBRARY_EDITOR_H
+#define ANIMATION_LIBRARY_EDITOR_H
+
+#include "editor/animation_track_editor.h"
+#include "editor/editor_plugin.h"
+#include "scene/animation/animation_player.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/tree.h"
+
+class EditorFileDialog;
+
+class AnimationLibraryEditor : public AcceptDialog {
+ GDCLASS(AnimationLibraryEditor, AcceptDialog)
+
+ enum {
+ LIB_BUTTON_ADD,
+ LIB_BUTTON_LOAD,
+ LIB_BUTTON_PASTE,
+ LIB_BUTTON_FILE,
+ LIB_BUTTON_DELETE,
+ };
+ enum {
+ ANIM_BUTTON_COPY,
+ ANIM_BUTTON_FILE,
+ ANIM_BUTTON_DELETE,
+ };
+
+ enum FileMenuAction {
+ FILE_MENU_SAVE_LIBRARY,
+ FILE_MENU_SAVE_AS_LIBRARY,
+ FILE_MENU_MAKE_LIBRARY_UNIQUE,
+ FILE_MENU_EDIT_LIBRARY,
+
+ FILE_MENU_SAVE_ANIMATION,
+ FILE_MENU_SAVE_AS_ANIMATION,
+ FILE_MENU_MAKE_ANIMATION_UNIQUE,
+ FILE_MENU_EDIT_ANIMATION,
+ };
+
+ enum FileDialogAction {
+ FILE_DIALOG_ACTION_OPEN_LIBRARY,
+ FILE_DIALOG_ACTION_SAVE_LIBRARY,
+ FILE_DIALOG_ACTION_OPEN_ANIMATION,
+ FILE_DIALOG_ACTION_SAVE_ANIMATION,
+ };
+
+ FileDialogAction file_dialog_action = FILE_DIALOG_ACTION_OPEN_ANIMATION;
+
+ StringName file_dialog_animation;
+ StringName file_dialog_library;
+
+ AcceptDialog *error_dialog = nullptr;
+ bool adding_animation = false;
+ StringName adding_animation_to_library;
+ EditorFileDialog *file_dialog = nullptr;
+ ConfirmationDialog *add_library_dialog = nullptr;
+ LineEdit *add_library_name = nullptr;
+ Label *add_library_validate = nullptr;
+ PopupMenu *file_popup = nullptr;
+
+ Tree *tree = nullptr;
+
+ Object *player = nullptr;
+
+ void _add_library();
+ void _add_library_validate(const String &p_name);
+ void _add_library_confirm();
+ void _load_library();
+ void _load_file(String p_path);
+
+ void _item_renamed();
+ void _button_pressed(TreeItem *p_item, int p_column, int p_button);
+
+ void _file_popup_selected(int p_id);
+
+ bool updating = false;
+
+protected:
+ void _update_editor(Object *p_player);
+ static void _bind_methods();
+
+public:
+ void set_animation_player(Object *p_player);
+ void show_dialog();
+ void update_tree();
+ AnimationLibraryEditor();
+};
+
+#endif // ANIMATIONPLAYERLIBRARYEDITOR_H
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index ab8e2ca54a..581dab84b4 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -47,6 +47,8 @@
#include "scene/scene_string_names.h"
#include "servers/rendering_server.h"
+///////////////////////////////////
+
void AnimationPlayerEditor::_node_removed(Node *p_node) {
if (player && player == p_node) {
player = nullptr;
@@ -148,9 +150,7 @@ void AnimationPlayerEditor::_notification(int p_what) {
#define ITEM_ICON(m_item, m_icon) tool_anim->get_popup()->set_item_icon(tool_anim->get_popup()->get_item_index(m_item), get_theme_icon(SNAME(m_icon), SNAME("EditorIcons")))
ITEM_ICON(TOOL_NEW_ANIM, "New");
- ITEM_ICON(TOOL_LOAD_ANIM, "Load");
- ITEM_ICON(TOOL_SAVE_ANIM, "Save");
- ITEM_ICON(TOOL_SAVE_AS_ANIM, "Save");
+ ITEM_ICON(TOOL_ANIM_LIBRARY, "AnimationLibrary");
ITEM_ICON(TOOL_DUPLICATE_ANIM, "Duplicate");
ITEM_ICON(TOOL_RENAME_ANIM, "Rename");
ITEM_ICON(TOOL_EDIT_TRANSITIONS, "Blend");
@@ -166,7 +166,7 @@ void AnimationPlayerEditor::_autoplay_pressed() {
if (updating) {
return;
}
- if (animation->get_item_count() == 0) {
+ if (animation->has_selectable_items() == 0) {
return;
}
@@ -192,10 +192,7 @@ void AnimationPlayerEditor::_autoplay_pressed() {
}
void AnimationPlayerEditor::_play_pressed() {
- String current;
- if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
- current = animation->get_item_text(animation->get_selected());
- }
+ String current = _get_current();
if (!current.is_empty()) {
if (current == player->get_assigned_animation()) {
@@ -209,10 +206,7 @@ void AnimationPlayerEditor::_play_pressed() {
}
void AnimationPlayerEditor::_play_from_pressed() {
- String current;
- if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
- current = animation->get_item_text(animation->get_selected());
- }
+ String current = _get_current();
if (!current.is_empty()) {
float time = player->get_current_animation_position();
@@ -229,12 +223,15 @@ void AnimationPlayerEditor::_play_from_pressed() {
stop->set_pressed(false);
}
-void AnimationPlayerEditor::_play_bw_pressed() {
+String AnimationPlayerEditor::_get_current() const {
String current;
- if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
+ if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count() && !animation->is_item_separator(animation->get_selected())) {
current = animation->get_item_text(animation->get_selected());
}
-
+ return current;
+}
+void AnimationPlayerEditor::_play_bw_pressed() {
+ String current = _get_current();
if (!current.is_empty()) {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
@@ -247,10 +244,7 @@ void AnimationPlayerEditor::_play_bw_pressed() {
}
void AnimationPlayerEditor::_play_bw_from_pressed() {
- String current;
- if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
- current = animation->get_item_text(animation->get_selected());
- }
+ String current = _get_current();
if (!current.is_empty()) {
float time = player->get_current_animation_position();
@@ -282,10 +276,7 @@ void AnimationPlayerEditor::_animation_selected(int p_which) {
}
// when selecting an animation, the idea is that the only interesting behavior
// ui-wise is that it should play/blend the next one if currently playing
- String current;
- if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
- current = animation->get_item_text(animation->get_selected());
- }
+ String current = _get_current();
if (!current.is_empty()) {
player->set_assigned_animation(current);
@@ -330,6 +321,20 @@ void AnimationPlayerEditor::_animation_new() {
break;
}
+ List<StringName> libraries;
+ player->get_animation_library_list(&libraries);
+ library->clear();
+ for (const StringName &K : libraries) {
+ library->add_item((K == StringName()) ? String(TTR("[Global]")) : String(K));
+ library->set_item_metadata(0, String(K));
+ }
+
+ if (libraries.size() > 1) {
+ library->show();
+ } else {
+ library->hide();
+ }
+
name->set_text(base);
name_dialog->popup_centered(Size2(300, 90));
name->select_all();
@@ -337,7 +342,7 @@ void AnimationPlayerEditor::_animation_new() {
}
void AnimationPlayerEditor::_animation_rename() {
- if (animation->get_item_count() == 0) {
+ if (!animation->has_selectable_items()) {
return;
}
int selected = animation->get_selected();
@@ -349,84 +354,11 @@ void AnimationPlayerEditor::_animation_rename() {
name_dialog->popup_centered(Size2(300, 90));
name->select_all();
name->grab_focus();
-}
-
-void AnimationPlayerEditor::_animation_load() {
- ERR_FAIL_COND(!player);
- file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES);
- file->clear_filters();
- List<String> extensions;
-
- ResourceLoader::get_recognized_extensions_for_type("Animation", &extensions);
- for (const String &E : extensions) {
- file->add_filter("*." + E + " ; " + E.to_upper());
- }
-
- file->popup_file_dialog();
-}
-
-void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource> &p_resource, const String &p_path) {
- int flg = 0;
- if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) {
- flg |= ResourceSaver::FLAG_COMPRESS;
- }
-
- String path = ProjectSettings::get_singleton()->localize_path(p_path);
- Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
-
- if (err != OK) {
- EditorNode::get_singleton()->show_warning(TTR("Error saving resource!"));
- return;
- }
-
- ((Resource *)p_resource.ptr())->set_path(path);
- EditorNode::get_singleton()->emit_signal(SNAME("resource_saved"), p_resource);
-}
-
-void AnimationPlayerEditor::_animation_save(const Ref<Resource> &p_resource) {
- if (p_resource->get_path().is_resource_file()) {
- _animation_save_in_path(p_resource, p_resource->get_path());
- } else {
- _animation_save_as(p_resource);
- }
-}
-
-void AnimationPlayerEditor::_animation_save_as(const Ref<Resource> &p_resource) {
- file->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
-
- List<String> extensions;
- ResourceSaver::get_recognized_extensions(p_resource, &extensions);
- file->clear_filters();
- for (int i = 0; i < extensions.size(); i++) {
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
- }
-
- String path;
- //file->set_current_path(current_path);
- if (!p_resource->get_path().is_empty()) {
- path = p_resource->get_path();
- if (extensions.size()) {
- if (extensions.find(p_resource->get_path().get_extension().to_lower()) == nullptr) {
- path = p_resource->get_path().get_base_dir() + p_resource->get_name() + "." + extensions.front()->get();
- }
- }
- } else {
- if (extensions.size()) {
- if (!p_resource->get_name().is_empty()) {
- path = p_resource->get_name() + "." + extensions.front()->get().to_lower();
- } else {
- String resource_name_snake_case = p_resource->get_class().camelcase_to_underscore();
- path = "new_" + resource_name_snake_case + "." + extensions.front()->get().to_lower();
- }
- }
- }
- file->set_current_path(path);
- file->set_title(TTR("Save Resource As..."));
- file->popup_file_dialog();
+ library->hide();
}
void AnimationPlayerEditor::_animation_remove() {
- if (animation->get_item_count() == 0) {
+ if (!animation->has_selectable_items()) {
return;
}
@@ -440,6 +372,9 @@ void AnimationPlayerEditor::_animation_remove_confirmed() {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
+ Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
+ ERR_FAIL_COND(al.is_null());
+
undo_redo->create_action(TTR("Remove Animation"));
if (player->get_autoplay() == current) {
undo_redo->add_do_method(player, "set_autoplay", "");
@@ -447,11 +382,11 @@ void AnimationPlayerEditor::_animation_remove_confirmed() {
// Avoid having the autoplay icon linger around if there is only one animation in the player.
undo_redo->add_do_method(this, "_animation_player_changed", player);
}
- undo_redo->add_do_method(player, "remove_animation", current);
- undo_redo->add_undo_method(player, "add_animation", current, anim);
+ undo_redo->add_do_method(al.ptr(), "remove_animation", current);
+ undo_redo->add_undo_method(al.ptr(), "add_animation", current, anim);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
- if (animation->get_item_count() == 1) {
+ if (animation->has_selectable_items() && animation->get_selectable_item(false) == animation->get_selectable_item(true)) { // Last item remaining.
undo_redo->add_do_method(this, "_stop_onion_skinning");
undo_redo->add_undo_method(this, "_start_onion_skinning");
}
@@ -492,13 +427,13 @@ void AnimationPlayerEditor::_animation_name_edited() {
player->stop();
String new_name = name->get_text();
- if (new_name.is_empty() || new_name.contains(":") || new_name.contains("/")) {
+ if (!AnimationLibrary::is_valid_animation_name(new_name)) {
error_dialog->set_text(TTR("Invalid animation name!"));
error_dialog->popup_centered();
return;
}
- if (name_dialog_op == TOOL_RENAME_ANIM && animation->get_item_count() > 0 && animation->get_item_text(animation->get_selected()) == new_name) {
+ if (name_dialog_op == TOOL_RENAME_ANIM && animation->has_selectable_items() && animation->get_item_text(animation->get_selected()) == new_name) {
name_dialog->hide();
return;
}
@@ -514,10 +449,13 @@ void AnimationPlayerEditor::_animation_name_edited() {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
+ Ref<AnimationLibrary> al = player->get_animation_library(player->find_animation_library(anim));
+ ERR_FAIL_COND(al.is_null());
+
undo_redo->create_action(TTR("Rename Animation"));
- undo_redo->add_do_method(player, "rename_animation", current, new_name);
+ undo_redo->add_do_method(al.ptr(), "rename_animation", current, new_name);
undo_redo->add_do_method(anim.ptr(), "set_name", new_name);
- undo_redo->add_undo_method(player, "rename_animation", new_name, current);
+ undo_redo->add_undo_method(al.ptr(), "rename_animation", new_name, current);
undo_redo->add_undo_method(anim.ptr(), "set_name", current);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
@@ -530,15 +468,35 @@ void AnimationPlayerEditor::_animation_name_edited() {
Ref<Animation> new_anim = Ref<Animation>(memnew(Animation));
new_anim->set_name(new_name);
+ Ref<AnimationLibrary> al;
+ if (library->is_visible()) {
+ al = player->get_animation_library(library->get_item_metadata(library->get_selected()));
+ } else {
+ if (player->has_animation_library("")) {
+ al = player->get_animation_library("");
+ }
+ }
+
undo_redo->create_action(TTR("Add Animation"));
- undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
- undo_redo->add_undo_method(player, "remove_animation", new_name);
+
+ bool lib_added = false;
+ if (al.is_null()) {
+ al.instantiate();
+ lib_added = true;
+ undo_redo->add_do_method(player, "add_animation_library", "", al);
+ }
+
+ undo_redo->add_do_method(al.ptr(), "add_animation", new_name, new_anim);
+ undo_redo->add_undo_method(al.ptr(), "remove_animation", new_name);
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
- if (animation->get_item_count() == 0) {
+ if (!animation->has_selectable_items()) {
undo_redo->add_do_method(this, "_start_onion_skinning");
undo_redo->add_undo_method(this, "_stop_onion_skinning");
}
+ if (lib_added) {
+ undo_redo->add_undo_method(player, "remove_animation_library", "");
+ }
undo_redo->commit_action();
_select_anim_by_name(new_name);
@@ -551,9 +509,11 @@ void AnimationPlayerEditor::_animation_name_edited() {
Ref<Animation> new_anim = _animation_clone(anim);
new_anim->set_name(new_name);
+ Ref<AnimationLibrary> library = player->get_animation_library(player->find_animation_library(anim));
+
undo_redo->create_action(TTR("Duplicate Animation"));
- undo_redo->add_do_method(player, "add_animation", new_name, new_anim);
- undo_redo->add_undo_method(player, "remove_animation", new_name);
+ undo_redo->add_do_method(library.ptr(), "add_animation", new_name, new_anim);
+ undo_redo->add_undo_method(library.ptr(), "remove_animation", new_name);
undo_redo->add_do_method(player, "animation_set_next", new_name, player->animation_get_next(current));
undo_redo->add_do_method(this, "_animation_player_changed", player);
undo_redo->add_undo_method(this, "_animation_player_changed", player);
@@ -567,7 +527,7 @@ void AnimationPlayerEditor::_animation_name_edited() {
}
void AnimationPlayerEditor::_blend_editor_next_changed(const int p_idx) {
- if (animation->get_item_count() == 0) {
+ if (!animation->has_selectable_items()) {
return;
}
@@ -588,7 +548,7 @@ void AnimationPlayerEditor::_animation_blend() {
blend_editor.tree->clear();
- if (animation->get_item_count() == 0) {
+ if (!animation->has_selectable_items()) {
return;
}
@@ -643,7 +603,7 @@ void AnimationPlayerEditor::_blend_edited() {
return;
}
- if (animation->get_item_count() == 0) {
+ if (!animation->has_selectable_items()) {
return;
}
@@ -722,16 +682,16 @@ void AnimationPlayerEditor::set_state(const Dictionary &p_state) {
}
void AnimationPlayerEditor::_animation_resource_edit() {
- if (animation->get_item_count()) {
- String current = animation->get_item_text(animation->get_selected());
+ String current = _get_current();
+ if (current != String()) {
Ref<Animation> anim = player->get_animation(current);
EditorNode::get_singleton()->edit_resource(anim);
}
}
void AnimationPlayerEditor::_animation_edit() {
- if (animation->get_item_count()) {
- String current = animation->get_item_text(animation->get_selected());
+ String current = _get_current();
+ if (current != String()) {
Ref<Animation> anim = player->get_animation(current);
track_editor->set_animation(anim);
@@ -745,51 +705,6 @@ void AnimationPlayerEditor::_animation_edit() {
}
}
-void AnimationPlayerEditor::_save_animation(String p_file) {
- String current = animation->get_item_text(animation->get_selected());
- if (!current.is_empty()) {
- Ref<Animation> anim = player->get_animation(current);
-
- ERR_FAIL_COND(!Object::cast_to<Resource>(*anim));
-
- RES current_res = RES(Object::cast_to<Resource>(*anim));
-
- _animation_save_in_path(current_res, p_file);
- }
-}
-
-void AnimationPlayerEditor::_load_animations(Vector<String> p_files) {
- ERR_FAIL_COND(!player);
-
- for (int i = 0; i < p_files.size(); i++) {
- String file = p_files[i];
-
- Ref<Resource> res = ResourceLoader::load(file, "Animation");
- ERR_FAIL_COND_MSG(res.is_null(), "Cannot load Animation from file '" + file + "'.");
- ERR_FAIL_COND_MSG(!res->is_class("Animation"), "Loaded resource from file '" + file + "' is not Animation.");
- if (file.rfind("/") != -1) {
- file = file.substr(file.rfind("/") + 1, file.length());
- }
- if (file.rfind("\\") != -1) {
- file = file.substr(file.rfind("\\") + 1, file.length());
- }
-
- if (file.contains(".")) {
- file = file.substr(0, file.find("."));
- }
-
- undo_redo->create_action(TTR("Load Animation"));
- undo_redo->add_do_method(player, "add_animation", file, res);
- undo_redo->add_undo_method(player, "remove_animation", file);
- if (player->has_animation(file)) {
- undo_redo->add_undo_method(player, "add_animation", file, player->get_animation(file));
- }
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
- }
-}
-
void AnimationPlayerEditor::_scale_changed(const String &p_scale) {
player->set_speed_scale(p_scale.to_float());
}
@@ -824,49 +739,67 @@ void AnimationPlayerEditor::_update_animation() {
void AnimationPlayerEditor::_update_player() {
updating = true;
- List<StringName> animlist;
- if (player) {
- player->get_animation_list(&animlist);
- }
animation->clear();
-#define ITEM_DISABLED(m_item, m_disabled) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), m_disabled)
-
- ITEM_DISABLED(TOOL_SAVE_ANIM, animlist.size() == 0);
- ITEM_DISABLED(TOOL_SAVE_AS_ANIM, animlist.size() == 0);
- ITEM_DISABLED(TOOL_DUPLICATE_ANIM, animlist.size() == 0);
- ITEM_DISABLED(TOOL_RENAME_ANIM, animlist.size() == 0);
- ITEM_DISABLED(TOOL_EDIT_TRANSITIONS, animlist.size() == 0);
- ITEM_DISABLED(TOOL_COPY_ANIM, animlist.size() == 0);
- ITEM_DISABLED(TOOL_REMOVE_ANIM, animlist.size() == 0);
-
- stop->set_disabled(animlist.size() == 0);
- play->set_disabled(animlist.size() == 0);
- play_bw->set_disabled(animlist.size() == 0);
- play_bw_from->set_disabled(animlist.size() == 0);
- play_from->set_disabled(animlist.size() == 0);
- frame->set_editable(animlist.size() != 0);
- animation->set_disabled(animlist.size() == 0);
- autoplay->set_disabled(animlist.size() == 0);
- tool_anim->set_disabled(player == nullptr);
- onion_toggle->set_disabled(animlist.size() == 0);
- onion_skinning->set_disabled(animlist.size() == 0);
- pin->set_disabled(player == nullptr);
-
if (!player) {
AnimationPlayerEditor::get_singleton()->get_track_editor()->update_keying();
return;
}
+ List<StringName> libraries;
+ if (player) {
+ player->get_animation_library_list(&libraries);
+ }
+
int active_idx = -1;
- for (const StringName &E : animlist) {
- animation->add_item(E);
+ bool no_anims_found = true;
- if (player->get_assigned_animation() == E) {
- active_idx = animation->get_item_count() - 1;
+ for (const StringName &K : libraries) {
+ if (K != StringName()) {
+ animation->add_separator(K);
+ }
+
+ Ref<AnimationLibrary> library = player->get_animation_library(K);
+ List<StringName> animlist;
+ library->get_animation_list(&animlist);
+
+ for (const StringName &E : animlist) {
+ String path = K;
+ if (path != "") {
+ path += "/";
+ }
+ path += E;
+ animation->add_item(path);
+ if (player->get_assigned_animation() == path) {
+ active_idx = animation->get_selectable_item(true);
+ }
+ no_anims_found = false;
}
}
+#define ITEM_CHECK_DISABLED(m_item) tool_anim->get_popup()->set_item_disabled(tool_anim->get_popup()->get_item_index(m_item), no_anims_found)
+
+ ITEM_CHECK_DISABLED(TOOL_DUPLICATE_ANIM);
+ ITEM_CHECK_DISABLED(TOOL_RENAME_ANIM);
+ ITEM_CHECK_DISABLED(TOOL_EDIT_TRANSITIONS);
+ ITEM_CHECK_DISABLED(TOOL_REMOVE_ANIM);
+ ITEM_CHECK_DISABLED(TOOL_EDIT_RESOURCE);
+
+#undef ITEM_CHECK_DISABLED
+
+ stop->set_disabled(no_anims_found);
+ play->set_disabled(no_anims_found);
+ play_bw->set_disabled(no_anims_found);
+ play_bw_from->set_disabled(no_anims_found);
+ play_from->set_disabled(no_anims_found);
+ frame->set_editable(!no_anims_found);
+ animation->set_disabled(no_anims_found);
+ autoplay->set_disabled(no_anims_found);
+ tool_anim->set_disabled(player == nullptr);
+ onion_toggle->set_disabled(no_anims_found);
+ onion_skinning->set_disabled(no_anims_found);
+ pin->set_disabled(player == nullptr);
+
_update_animation_list_icons();
updating = false;
@@ -874,16 +807,16 @@ void AnimationPlayerEditor::_update_player() {
animation->select(active_idx);
autoplay->set_pressed(animation->get_item_text(active_idx) == player->get_autoplay());
_animation_selected(active_idx);
-
- } else if (animation->get_item_count() > 0) {
- animation->select(0);
- autoplay->set_pressed(animation->get_item_text(0) == player->get_autoplay());
- _animation_selected(0);
+ } else if (animation->has_selectable_items()) {
+ int item = animation->get_selectable_item();
+ animation->select(item);
+ autoplay->set_pressed(animation->get_item_text(item) == player->get_autoplay());
+ _animation_selected(item);
} else {
_animation_selected(0);
}
- if (animation->get_item_count()) {
+ if (!no_anims_found) {
String current = animation->get_item_text(animation->get_selected());
Ref<Animation> anim = player->get_animation(current);
track_editor->set_animation(anim);
@@ -899,6 +832,9 @@ void AnimationPlayerEditor::_update_player() {
void AnimationPlayerEditor::_update_animation_list_icons() {
for (int i = 0; i < animation->get_item_count(); i++) {
String name = animation->get_item_text(i);
+ if (animation->is_item_disabled(i) || animation->is_item_separator(i)) {
+ continue;
+ }
Ref<Texture2D> icon;
if (name == player->get_autoplay()) {
@@ -925,7 +861,7 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
_update_player();
if (onion.enabled) {
- if (animation->get_item_count() > 0) {
+ if (animation->has_selectable_items()) {
_start_onion_skinning();
} else {
_stop_onion_skinning();
@@ -940,6 +876,8 @@ void AnimationPlayerEditor::edit(AnimationPlayer *p_player) {
track_editor->show_select_node_warning(true);
}
+
+ library_editor->set_animation_player(player);
}
void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay) {
@@ -993,7 +931,7 @@ void AnimationPlayerEditor::forward_force_draw_over_viewport(Control *p_overlay)
}
void AnimationPlayerEditor::_animation_duplicate() {
- if (!animation->get_item_count()) {
+ if (!animation->has_selectable_items()) {
return;
}
@@ -1031,29 +969,6 @@ Ref<Animation> AnimationPlayerEditor::_animation_clone(Ref<Animation> p_anim) {
return new_anim;
}
-void AnimationPlayerEditor::_animation_paste(Ref<Animation> p_anim) {
- String name = p_anim->get_name();
- if (name.is_empty()) {
- name = TTR("Pasted Animation");
- }
-
- int idx = 1;
- String base = name;
- while (player->has_animation(name)) {
- idx++;
- name = base + " " + itos(idx);
- }
-
- undo_redo->create_action(TTR("Paste Animation"));
- undo_redo->add_do_method(player, "add_animation", name, p_anim);
- undo_redo->add_undo_method(player, "remove_animation", name);
- undo_redo->add_do_method(this, "_animation_player_changed", player);
- undo_redo->add_undo_method(this, "_animation_player_changed", player);
- undo_redo->commit_action();
-
- _select_anim_by_name(name);
-}
-
void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set, bool p_timeline_only) {
if (updating || !player || player->is_playing()) {
return;
@@ -1095,6 +1010,9 @@ void AnimationPlayerEditor::_animation_player_changed(Object *p_pl) {
if (blend_editor.dialog->is_visible()) {
_animation_blend(); // Update.
}
+ if (library_editor->is_visible()) {
+ library_editor->update_tree();
+ }
}
}
@@ -1134,10 +1052,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos, bool p_drag,
}
void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
- String current;
- if (animation->get_selected() >= 0 && animation->get_selected() < animation->get_item_count()) {
- current = animation->get_item_text(animation->get_selected());
- }
+ String current = _get_current();
Ref<Animation> anim;
if (!current.is_empty()) {
@@ -1148,18 +1063,9 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
case TOOL_NEW_ANIM: {
_animation_new();
} break;
- case TOOL_LOAD_ANIM: {
- _animation_load();
- } break;
- case TOOL_SAVE_ANIM: {
- if (anim.is_valid()) {
- _animation_save(anim);
- }
- } break;
- case TOOL_SAVE_AS_ANIM: {
- if (anim.is_valid()) {
- _animation_save_as(anim);
- }
+ case TOOL_ANIM_LIBRARY: {
+ library_editor->set_animation_player(player);
+ library_editor->show_dialog();
} break;
case TOOL_DUPLICATE_ANIM: {
_animation_duplicate();
@@ -1173,47 +1079,10 @@ void AnimationPlayerEditor::_animation_tool_menu(int p_option) {
case TOOL_REMOVE_ANIM: {
_animation_remove();
} break;
- case TOOL_COPY_ANIM: {
- if (!animation->get_item_count()) {
- error_dialog->set_text(TTR("No animation to copy!"));
- error_dialog->popup_centered();
- return;
- }
-
- String current2 = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim2 = player->get_animation(current2);
- EditorSettings::get_singleton()->set_resource_clipboard(anim2);
- } break;
- case TOOL_PASTE_ANIM: {
- Ref<Animation> anim2 = EditorSettings::get_singleton()->get_resource_clipboard();
- if (!anim2.is_valid()) {
- error_dialog->set_text(TTR("No animation resource in clipboard!"));
- error_dialog->popup_centered();
- return;
- }
- Ref<Animation> new_anim = _animation_clone(anim2);
- _animation_paste(new_anim);
- } break;
- case TOOL_PASTE_ANIM_REF: {
- Ref<Animation> anim2 = EditorSettings::get_singleton()->get_resource_clipboard();
- if (!anim2.is_valid()) {
- error_dialog->set_text(TTR("No animation resource in clipboard!"));
- error_dialog->popup_centered();
- return;
- }
-
- _animation_paste(anim2);
- } break;
case TOOL_EDIT_RESOURCE: {
- if (!animation->get_item_count()) {
- error_dialog->set_text(TTR("No animation to edit!"));
- error_dialog->popup_centered();
- return;
+ if (anim.is_valid()) {
+ EditorNode::get_singleton()->edit_resource(anim);
}
-
- String current2 = animation->get_item_text(animation->get_selected());
- Ref<Animation> anim2 = player->get_animation(current2);
- EditorNode::get_singleton()->edit_resource(anim2);
} break;
}
}
@@ -1267,7 +1136,7 @@ void AnimationPlayerEditor::_onion_skinning_menu(int p_option) {
}
}
-void AnimationPlayerEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
+void AnimationPlayerEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventKey> k = p_ev;
@@ -1300,7 +1169,7 @@ void AnimationPlayerEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
}
void AnimationPlayerEditor::_editor_visibility_changed() {
- if (is_visible() && animation->get_item_count() > 0) {
+ if (is_visible() && animation->has_selectable_items()) {
_start_onion_skinning();
}
}
@@ -1536,7 +1405,6 @@ void AnimationPlayerEditor::_pin_pressed() {
void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
- ClassDB::bind_method(D_METHOD("_animation_load"), &AnimationPlayerEditor::_animation_load);
ClassDB::bind_method(D_METHOD("_animation_remove"), &AnimationPlayerEditor::_animation_remove);
ClassDB::bind_method(D_METHOD("_animation_blend"), &AnimationPlayerEditor::_animation_blend);
ClassDB::bind_method(D_METHOD("_animation_edit"), &AnimationPlayerEditor::_animation_edit);
@@ -1623,13 +1491,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
tool_anim->set_text(TTR("Animation"));
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/new_animation", TTR("New")), TOOL_NEW_ANIM);
tool_anim->get_popup()->add_separator();
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation", TTR("Load")), TOOL_LOAD_ANIM);
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_animation", TTR("Save")), TOOL_SAVE_ANIM);
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/save_as_animation", TTR("Save As...")), TOOL_SAVE_AS_ANIM);
- tool_anim->get_popup()->add_separator();
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/copy_animation", TTR("Copy")), TOOL_COPY_ANIM);
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation", TTR("Paste")), TOOL_PASTE_ANIM);
- tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/paste_animation_as_reference", TTR("Paste As Reference")), TOOL_PASTE_ANIM_REF);
+ tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/animation_libraries", TTR("Manage Animations...")), TOOL_ANIM_LIBRARY);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/duplicate_animation", TTR("Duplicate...")), TOOL_DUPLICATE_ANIM);
tool_anim->get_popup()->add_separator();
@@ -1638,6 +1500,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/open_animation_in_inspector", TTR("Open in Inspector")), TOOL_EDIT_RESOURCE);
tool_anim->get_popup()->add_separator();
tool_anim->get_popup()->add_shortcut(ED_SHORTCUT("animation_player_editor/remove_animation", TTR("Remove")), TOOL_REMOVE_ANIM);
+ tool_anim->set_disabled(true);
hb->add_child(tool_anim);
animation = memnew(OptionButton);
@@ -1705,8 +1568,14 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
name_title = memnew(Label(TTR("Animation Name:")));
vb->add_child(name_title);
+ HBoxContainer *name_hb = memnew(HBoxContainer);
name = memnew(LineEdit);
- vb->add_child(name);
+ name_hb->add_child(name);
+ name->set_h_size_flags(SIZE_EXPAND_FILL);
+ library = memnew(OptionButton);
+ name_hb->add_child(library);
+ library->hide();
+ vb->add_child(name_hb);
name_dialog->register_text_enter(name);
error_dialog = memnew(ConfirmationDialog);
@@ -1742,15 +1611,13 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
- file->connect("file_selected", callable_mp(this, &AnimationPlayerEditor::_save_animation));
- file->connect("files_selected", callable_mp(this, &AnimationPlayerEditor::_load_animations));
frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true, false));
scale->connect("text_submitted", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
last_active = false;
timeline_position = 0;
- set_process_unhandled_key_input(true);
+ set_process_shortcut_input(true);
add_child(track_editor);
track_editor->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1759,6 +1626,10 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
_update_player();
+ library_editor = memnew(AnimationLibraryEditor);
+ add_child(library_editor);
+ library_editor->connect("update_editor", callable_mp(this, &AnimationPlayerEditor::_animation_player_changed));
+
// Onion skinning.
track_editor->connect("visibility_changed", callable_mp(this, &AnimationPlayerEditor::_editor_visibility_changed));
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 5bb32e25e6..0cc04460ca 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -33,6 +33,7 @@
#include "editor/animation_track_editor.h"
#include "editor/editor_plugin.h"
+#include "editor/plugins/animation_library_editor.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/slider.h"
@@ -40,27 +41,21 @@
#include "scene/gui/texture_button.h"
#include "scene/gui/tree.h"
-class EditorFileDialog;
class AnimationPlayerEditorPlugin;
class AnimationPlayerEditor : public VBoxContainer {
GDCLASS(AnimationPlayerEditor, VBoxContainer);
- AnimationPlayerEditorPlugin *plugin;
- AnimationPlayer *player;
+ AnimationPlayerEditorPlugin *plugin = nullptr;
+ AnimationPlayer *player = nullptr;
enum {
TOOL_NEW_ANIM,
- TOOL_LOAD_ANIM,
- TOOL_SAVE_ANIM,
- TOOL_SAVE_AS_ANIM,
+ TOOL_ANIM_LIBRARY,
TOOL_DUPLICATE_ANIM,
TOOL_RENAME_ANIM,
TOOL_EDIT_TRANSITIONS,
TOOL_REMOVE_ANIM,
- TOOL_COPY_ANIM,
- TOOL_PASTE_ANIM,
- TOOL_PASTE_ANIM_REF,
TOOL_EDIT_RESOURCE
};
@@ -88,31 +83,35 @@ class AnimationPlayerEditor : public VBoxContainer {
RESOURCE_SAVE
};
- OptionButton *animation;
- Button *stop;
- Button *play;
- Button *play_from;
- Button *play_bw;
- Button *play_bw_from;
- Button *autoplay;
-
- MenuButton *tool_anim;
- Button *onion_toggle;
- MenuButton *onion_skinning;
- Button *pin;
- SpinBox *frame;
- LineEdit *scale;
- LineEdit *name;
- Label *name_title;
- UndoRedo *undo_redo;
+ OptionButton *animation = nullptr;
+ Button *stop = nullptr;
+ Button *play = nullptr;
+ Button *play_from = nullptr;
+ Button *play_bw = nullptr;
+ Button *play_bw_from = nullptr;
+ Button *autoplay = nullptr;
+
+ MenuButton *tool_anim = nullptr;
+ Button *onion_toggle = nullptr;
+ MenuButton *onion_skinning = nullptr;
+ Button *pin = nullptr;
+ SpinBox *frame = nullptr;
+ LineEdit *scale = nullptr;
+ LineEdit *name = nullptr;
+ OptionButton *library = nullptr;
+ Label *name_title = nullptr;
+ UndoRedo *undo_redo = nullptr;
+
Ref<Texture2D> autoplay_icon;
Ref<Texture2D> reset_icon;
Ref<ImageTexture> autoplay_reset_icon;
bool last_active;
float timeline_position;
- EditorFileDialog *file;
- ConfirmationDialog *delete_dialog;
+ EditorFileDialog *file = nullptr;
+ ConfirmationDialog *delete_dialog = nullptr;
+
+ AnimationLibraryEditor *library_editor = nullptr;
struct BlendEditor {
AcceptDialog *dialog = nullptr;
@@ -121,14 +120,14 @@ class AnimationPlayerEditor : public VBoxContainer {
} blend_editor;
- ConfirmationDialog *name_dialog;
- ConfirmationDialog *error_dialog;
+ ConfirmationDialog *name_dialog = nullptr;
+ ConfirmationDialog *error_dialog = nullptr;
int name_dialog_op = TOOL_NEW_ANIM;
bool updating;
bool updating_blends;
- AnimationTrackEditor *track_editor;
+ AnimationTrackEditor *track_editor = nullptr;
static AnimationPlayerEditor *singleton;
// Onion skinning.
@@ -173,11 +172,6 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_new();
void _animation_rename();
void _animation_name_edited();
- void _animation_load();
-
- void _animation_save_in_path(const Ref<Resource> &p_resource, const String &p_path);
- void _animation_save(const Ref<Resource> &p_resource);
- void _animation_save_as(const Ref<Resource> &p_resource);
void _animation_remove();
void _animation_remove_confirmed();
@@ -185,11 +179,8 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_edit();
void _animation_duplicate();
Ref<Animation> _animation_clone(const Ref<Animation> p_anim);
- void _animation_paste(const Ref<Animation> p_anim);
void _animation_resource_edit();
void _scale_changed(const String &p_scale);
- void _save_animation(String p_file);
- void _load_animations(Vector<String> p_files);
void _seek_value_changed(float p_value, bool p_set = false, bool p_timeline_only = false);
void _blend_editor_next_changed(const int p_idx);
@@ -204,7 +195,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _animation_key_editor_seek(float p_pos, bool p_drag, bool p_timeline_only = false);
void _animation_key_editor_anim_len_changed(float p_len);
- virtual void unhandled_key_input(const Ref<InputEvent> &p_ev) override;
+ virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
void _animation_tool_menu(int p_option);
void _onion_skinning_menu(int p_option);
@@ -219,6 +210,7 @@ class AnimationPlayerEditor : public VBoxContainer {
void _stop_onion_skinning();
void _pin_pressed();
+ String _get_current() const;
~AnimationPlayerEditor();
@@ -250,7 +242,7 @@ public:
class AnimationPlayerEditorPlugin : public EditorPlugin {
GDCLASS(AnimationPlayerEditorPlugin, EditorPlugin);
- AnimationPlayerEditor *anim_editor;
+ AnimationPlayerEditor *anim_editor = nullptr;
protected:
void _notification(int p_what);
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index bd0c1afd19..920fe347ca 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -42,6 +42,8 @@
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
+#include "scene/gui/tree.h"
+#include "scene/main/viewport.h"
#include "scene/main/window.h"
bool AnimationNodeStateMachineEditor::can_edit(const Ref<AnimationNode> &p_node) {
@@ -55,7 +57,10 @@ void AnimationNodeStateMachineEditor::edit(const Ref<AnimationNode> &p_node) {
if (state_machine.is_valid()) {
selected_transition_from = StringName();
selected_transition_to = StringName();
+ selected_transition_index = -1;
+ selected_multi_transition = TransitionLine();
selected_node = StringName();
+ selected_nodes.clear();
_update_mode();
_update_graph();
}
@@ -69,71 +74,39 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
Ref<InputEventKey> k = p_event;
if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) {
- if (selected_node != StringName() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
+ if (selected_node != StringName() || !selected_nodes.is_empty() || selected_transition_to != StringName() || selected_transition_from != StringName()) {
_erase_selected();
accept_event();
}
}
- Ref<InputEventMouseButton> mb = p_event;
-
- //Add new node
- if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
- menu->clear();
- animations_menu->clear();
- animations_to_add.clear();
- List<StringName> classes;
- classes.sort_custom<StringName::AlphCompare>();
-
- ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
- menu->add_submenu_item(TTR("Add Animation"), "animations");
-
- AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
- ERR_FAIL_COND(!gp);
- if (gp && gp->has_node(gp->get_animation_player())) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
- if (ap) {
- List<StringName> names;
- ap->get_animation_list(&names);
- for (const StringName &E : names) {
- animations_menu->add_icon_item(get_theme_icon(SNAME("Animation"), SNAME("EditorIcons")), E);
- animations_to_add.push_back(E);
- }
- }
- }
+ // Group selected nodes on a state machine
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->is_ctrl_pressed() && !k->is_shift_pressed() && k->get_keycode() == Key::G && !k->is_echo()) {
+ _group_selected_nodes();
+ }
- for (const StringName &E : classes) {
- String name = String(E).replace_first("AnimationNode", "");
- if (name == "Animation") {
- continue; // nope
- }
- int idx = menu->get_item_count();
- menu->add_item(vformat(TTR("Add %s"), name), idx);
- menu->set_item_metadata(idx, E);
- }
- Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
+ // Ungroup state machine
+ if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->is_ctrl_pressed() && k->is_shift_pressed() && k->get_keycode() == Key::G && !k->is_echo()) {
+ _ungroup_selected_nodes();
+ }
- if (clipb.is_valid()) {
- menu->add_separator();
- menu->add_item(TTR("Paste"), MENU_PASTE);
- }
- menu->add_separator();
- menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
+ Ref<InputEventMouseButton> mb = p_event;
- menu->set_position(state_machine_draw->get_screen_position() + mb->get_position());
- menu->reset_size();
- menu->popup();
- add_node_pos = mb->get_position() / EDSCALE + state_machine->get_graph_offset();
+ // Add new node
+ if (mb.is_valid() && mb->is_pressed() && !box_selecting && !connecting && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (tool_create->is_pressed() && mb->get_button_index() == MouseButton::LEFT))) {
+ connecting_from = StringName();
+ _open_menu(mb->get_position());
}
- // select node or push a field inside
- if (mb.is_valid() && !mb->is_shift_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
+ // Select node or push a field inside
+ if (mb.is_valid() && !mb->is_shift_pressed() && !mb->is_ctrl_pressed() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
selected_transition_from = StringName();
selected_transition_to = StringName();
+ selected_transition_index = -1;
+ selected_multi_transition = TransitionLine();
selected_node = StringName();
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
-
if (node_rects[i].play.has_point(mb->get_position())) { //edit name
if (play_mode->get_selected() == 1 || !playback->is_playing()) {
//start
@@ -146,8 +119,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
return;
}
- if (node_rects[i].name.has_point(mb->get_position())) { //edit name
-
+ if (node_rects[i].name.has_point(mb->get_position()) && state_machine->can_edit_node(node_rects[i].node_name)) { // edit name
Ref<StyleBox> line_sb = get_theme_stylebox(SNAME("normal"), SNAME("LineEdit"));
Rect2 edit_rect = node_rects[i].name;
@@ -173,6 +145,12 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
selected_node = node_rects[i].node_name;
+ if (!selected_nodes.has(selected_node)) {
+ selected_nodes.clear();
+ }
+
+ selected_nodes.insert(selected_node);
+
Ref<AnimationNode> anode = state_machine->get_node(selected_node);
EditorNode::get_singleton()->push_item(anode.ptr(), "", true);
state_machine_draw->update();
@@ -209,23 +187,53 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
if (closest >= 0) {
selected_transition_from = transition_lines[closest].from_node;
selected_transition_to = transition_lines[closest].to_node;
+ selected_transition_index = closest;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(closest);
EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
+
+ if (!transition_lines[closest].multi_transitions.is_empty()) {
+ selected_transition_index = -1;
+ selected_multi_transition = transition_lines[closest];
+
+ Ref<EditorAnimationMultiTransitionEdit> multi;
+ multi.instantiate();
+ multi->add_transition(selected_transition_from, selected_transition_to, tr);
+
+ for (int i = 0; i < transition_lines[closest].multi_transitions.size(); i++) {
+ int index = transition_lines[closest].multi_transitions[i].transition_index;
+
+ Ref<AnimationNodeStateMachineTransition> transition = state_machine->get_transition(index);
+ StringName from = transition_lines[closest].multi_transitions[i].from_node;
+ StringName to = transition_lines[closest].multi_transitions[i].to_node;
+
+ multi->add_transition(from, to, transition);
+ }
+ EditorNode::get_singleton()->push_item(multi.ptr(), "", true);
+ }
}
state_machine_draw->update();
_update_mode();
}
- //end moving node
+ // End moving node
if (mb.is_valid() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (dragging_selected) {
Ref<AnimationNode> an = state_machine->get_node(selected_node);
updating = true;
+
undo_redo->create_action(TTR("Move Node"));
- undo_redo->add_do_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node) + drag_ofs / EDSCALE);
- undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", selected_node, state_machine->get_node_position(selected_node));
+
+ for (int i = 0; i < node_rects.size(); i++) {
+ if (!selected_nodes.has(node_rects[i].node_name)) {
+ continue;
+ }
+
+ undo_redo->add_do_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name) + drag_ofs / EDSCALE);
+ undo_redo->add_undo_method(state_machine.ptr(), "set_node_position", node_rects[i].node_name, state_machine->get_node_position(node_rects[i].node_name));
+ }
+
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
@@ -239,7 +247,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
state_machine_draw->update();
}
- //connect nodes
+ // Connect nodes
if (mb.is_valid() && ((tool_select->is_pressed() && mb->is_shift_pressed()) || tool_connect->is_pressed()) && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order
if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected
@@ -252,47 +260,63 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
}
- //end connecting nodes
+ // End connecting nodes
if (mb.is_valid() && connecting && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (connecting_to_node != StringName()) {
- if (state_machine->has_transition(connecting_from, connecting_to_node)) {
- EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
+ Ref<AnimationNode> node = state_machine->get_node(connecting_to_node);
+ Ref<AnimationNodeStateMachine> anodesm = node;
+ Ref<AnimationNodeEndState> end_node = node;
+ if (state_machine->has_transition(connecting_from, connecting_to_node) && state_machine->can_edit_node(connecting_to_node) && !anodesm.is_valid()) {
+ EditorNode::get_singleton()->show_warning(TTR("Transition exists!"));
+ connecting = false;
} else {
- Ref<AnimationNodeStateMachineTransition> tr;
- tr.instantiate();
- tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
-
- updating = true;
- undo_redo->create_action(TTR("Add Transition"));
- undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
- undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- updating = false;
-
- selected_transition_from = connecting_from;
- selected_transition_to = connecting_to_node;
-
- EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
- _update_mode();
+ if (anodesm.is_valid() || end_node.is_valid()) {
+ _open_connect_menu(mb->get_position());
+ } else {
+ _add_transition();
+ }
}
+ } else {
+ _open_menu(mb->get_position());
}
connecting_to_node = StringName();
- connecting = false;
state_machine_draw->update();
}
+ // Start box selecting
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) {
+ box_selecting = true;
+ box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position();
+ box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
+ MIN(box_selecting_from.y, box_selecting_to.y),
+ ABS(box_selecting_from.x - box_selecting_to.x),
+ ABS(box_selecting_from.y - box_selecting_to.y));
+
+ if (mb->is_ctrl_pressed() || mb->is_shift_pressed()) {
+ previous_selected = selected_nodes;
+ } else {
+ selected_nodes.clear();
+ previous_selected.clear();
+ }
+ }
+
+ // End box selecting
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed() && box_selecting) {
+ box_selecting = false;
+ state_machine_draw->update();
+ _update_mode();
+ }
+
Ref<InputEventMouseMotion> mm = p_event;
- //pan window
+ // Pan window
if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
- //move mouse while connecting
+ // Move mouse while connecting
if (mm.is_valid() && connecting) {
connecting_to = mm->get_position();
connecting_to_node = StringName();
@@ -306,7 +330,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
}
}
- //move mouse while moving a node
+ // Move mouse while moving a node
if (mm.is_valid() && dragging_selected_attempt) {
dragging_selected = true;
drag_ofs = mm->get_position() - drag_from;
@@ -346,6 +370,36 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
state_machine_draw->update();
}
+ // Move mouse while moving box select
+ if (mm.is_valid() && box_selecting) {
+ box_selecting_to = state_machine_draw->get_local_mouse_position();
+
+ box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
+ MIN(box_selecting_from.y, box_selecting_to.y),
+ ABS(box_selecting_from.x - box_selecting_to.x),
+ ABS(box_selecting_from.y - box_selecting_to.y));
+
+ for (int i = 0; i < node_rects.size(); i++) {
+ bool in_box = node_rects[i].node.intersects(box_selecting_rect);
+
+ if (in_box) {
+ if (previous_selected.has(node_rects[i].node_name)) {
+ selected_nodes.erase(node_rects[i].node_name);
+ } else {
+ selected_nodes.insert(node_rects[i].node_name);
+ }
+ } else {
+ if (previous_selected.has(node_rects[i].node_name)) {
+ selected_nodes.insert(node_rects[i].node_name);
+ } else {
+ selected_nodes.erase(node_rects[i].node_name);
+ }
+ }
+ }
+
+ state_machine_draw->update();
+ }
+
if (mm.is_valid()) {
state_machine_draw->grab_focus();
@@ -353,6 +407,11 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
int new_over_node_what = -1;
if (tool_select->is_pressed()) {
for (int i = node_rects.size() - 1; i >= 0; i--) { // Inverse to draw order.
+
+ if (!state_machine->can_edit_node(node_rects[i].node_name)) {
+ continue; // start/end node can't be edited
+ }
+
if (node_rects[i].node.has_point(mm->get_position())) {
new_over_node = node_rects[i].node_name;
if (node_rects[i].play.has_point(mm->get_position())) {
@@ -370,6 +429,43 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
over_node_what = new_over_node_what;
state_machine_draw->update();
}
+
+ // set tooltip for transition
+ if (tool_select->is_pressed()) {
+ int closest = -1;
+ float closest_d = 1e20;
+ for (int i = 0; i < transition_lines.size(); i++) {
+ Vector2 s[2] = {
+ transition_lines[i].from,
+ transition_lines[i].to
+ };
+ Vector2 cpoint = Geometry2D::get_closest_point_to_segment(mm->get_position(), s);
+ float d = cpoint.distance_to(mm->get_position());
+ if (d > transition_lines[i].width) {
+ continue;
+ }
+
+ if (d < closest_d) {
+ closest = i;
+ closest_d = d;
+ }
+ }
+
+ if (closest >= 0) {
+ String from = String(transition_lines[closest].from_node);
+ String to = String(transition_lines[closest].to_node);
+ String tooltip = from + " -> " + to;
+
+ for (int i = 0; i < transition_lines[closest].multi_transitions.size(); i++) {
+ from = String(transition_lines[closest].multi_transitions[i].from_node);
+ to = String(transition_lines[closest].multi_transitions[i].to_node);
+ tooltip += "\n" + from + " -> " + to;
+ }
+ state_machine_draw->set_tooltip(tooltip);
+ } else {
+ state_machine_draw->set_tooltip("");
+ }
+ }
}
Ref<InputEventPanGesture> pan_gesture = p_event;
@@ -396,6 +492,458 @@ Control::CursorShape AnimationNodeStateMachineEditor::get_cursor_shape(const Poi
return cursor_shape;
}
+void AnimationNodeStateMachineEditor::_group_selected_nodes() {
+ if (!selected_nodes.is_empty()) {
+ if (selected_nodes.size() == 1 && (selected_nodes.front()->get() == state_machine->start_node || selected_nodes.front()->get() == state_machine->end_node))
+ return;
+
+ Ref<AnimationNodeStateMachine> group_sm = memnew(AnimationNodeStateMachine);
+ Vector2 group_position;
+
+ Vector<NodeUR> nodes_ur;
+ Vector<TransitionUR> transitions_ur;
+
+ int base = 1;
+ String base_name = group_sm->get_caption();
+ String group_name = base_name;
+
+ while (state_machine->has_node(group_name) && !selected_nodes.has(group_name)) {
+ base++;
+ group_name = base_name + " " + itos(base);
+ }
+
+ updating = true;
+ undo_redo->create_action("Group");
+
+ // Move selected nodes to the new state machine
+ for (const StringName &E : selected_nodes) {
+ if (!state_machine->can_edit_node(E)) {
+ continue;
+ }
+
+ Ref<AnimationNode> node = state_machine->get_node(E);
+ Vector2 node_position = state_machine->get_node_position(E);
+ group_position += node_position;
+
+ NodeUR new_node;
+ new_node.name = E;
+ new_node.node = node;
+ new_node.position = node_position;
+
+ nodes_ur.push_back(new_node);
+ }
+
+ // Add the transitions to the new state machine
+ for (int i = 0; i < state_machine->get_transition_count(); i++) {
+ String from = state_machine->get_transition_from(i);
+ String to = state_machine->get_transition_to(i);
+
+ String local_from = from.get_slicec('/', 0);
+ String local_to = to.get_slicec('/', 0);
+
+ String old_from = from;
+ String old_to = to;
+
+ bool from_selected = false;
+ bool to_selected = false;
+
+ if (selected_nodes.has(local_from) && local_from != state_machine->start_node) {
+ from_selected = true;
+ }
+ if (selected_nodes.has(local_to) && local_to != state_machine->end_node) {
+ to_selected = true;
+ }
+ if (!from_selected && !to_selected) {
+ continue;
+ }
+
+ Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
+
+ if (!from_selected) {
+ from = "../" + old_from;
+ }
+ if (!to_selected) {
+ to = "../" + old_to;
+ }
+
+ TransitionUR new_tr;
+ new_tr.new_from = from;
+ new_tr.new_to = to;
+ new_tr.old_from = old_from;
+ new_tr.old_to = old_to;
+ new_tr.transition = tr;
+
+ transitions_ur.push_back(new_tr);
+ }
+
+ for (int i = 0; i < nodes_ur.size(); i++) {
+ undo_redo->add_do_method(state_machine.ptr(), "remove_node", nodes_ur[i].name);
+ undo_redo->add_undo_method(group_sm.ptr(), "remove_node", nodes_ur[i].name);
+ }
+
+ undo_redo->add_do_method(state_machine.ptr(), "add_node", group_name, group_sm, group_position / nodes_ur.size());
+ undo_redo->add_undo_method(state_machine.ptr(), "remove_node", group_name);
+
+ for (int i = 0; i < nodes_ur.size(); i++) {
+ undo_redo->add_do_method(group_sm.ptr(), "add_node", nodes_ur[i].name, nodes_ur[i].node, nodes_ur[i].position);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_node", nodes_ur[i].name, nodes_ur[i].node, nodes_ur[i].position);
+ }
+
+ for (int i = 0; i < transitions_ur.size(); i++) {
+ undo_redo->add_do_method(group_sm.ptr(), "add_transition", transitions_ur[i].new_from, transitions_ur[i].new_to, transitions_ur[i].transition);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_transition", transitions_ur[i].old_from, transitions_ur[i].old_to, transitions_ur[i].transition);
+ }
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+
+ selected_nodes.clear();
+ selected_nodes.insert(group_name);
+ state_machine_draw->update();
+ accept_event();
+ _update_mode();
+ }
+}
+
+void AnimationNodeStateMachineEditor::_ungroup_selected_nodes() {
+ bool find = false;
+ Set<StringName> new_selected_nodes;
+
+ for (const StringName &E : selected_nodes) {
+ Ref<AnimationNodeStateMachine> group_sm = state_machine->get_node(E);
+
+ if (group_sm.is_valid()) {
+ find = true;
+
+ Vector2 group_position = state_machine->get_node_position(E);
+ StringName group_name = E;
+
+ List<AnimationNode::ChildNode> nodes;
+ group_sm->get_child_nodes(&nodes);
+
+ Vector<NodeUR> nodes_ur;
+ Vector<TransitionUR> transitions_ur;
+
+ updating = true;
+ undo_redo->create_action("Ungroup");
+
+ // Move all child nodes to current state machine
+ for (int i = 0; i < nodes.size(); i++) {
+ if (!group_sm->can_edit_node(nodes[i].name)) {
+ continue;
+ }
+
+ Vector2 node_position = group_sm->get_node_position(nodes[i].name);
+
+ NodeUR new_node;
+ new_node.name = nodes[i].name;
+ new_node.position = node_position;
+ new_node.node = nodes[i].node;
+
+ nodes_ur.push_back(new_node);
+ }
+
+ for (int i = 0; i < group_sm->get_transition_count(); i++) {
+ String from = group_sm->get_transition_from(i);
+ String to = group_sm->get_transition_to(i);
+ Ref<AnimationNodeStateMachineTransition> tr = group_sm->get_transition(i);
+
+ TransitionUR new_tr;
+ new_tr.new_from = from.replace_first("../", "");
+ new_tr.new_to = to.replace_first("../", "");
+ new_tr.old_from = from;
+ new_tr.old_to = to;
+ new_tr.transition = tr;
+
+ transitions_ur.push_back(new_tr);
+ }
+
+ for (int i = 0; i < nodes_ur.size(); i++) {
+ undo_redo->add_do_method(group_sm.ptr(), "remove_node", nodes_ur[i].name);
+ undo_redo->add_undo_method(state_machine.ptr(), "remove_node", nodes_ur[i].name);
+ }
+
+ undo_redo->add_do_method(state_machine.ptr(), "remove_node", group_name);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_node", group_name, group_sm, group_position);
+
+ for (int i = 0; i < nodes_ur.size(); i++) {
+ new_selected_nodes.insert(nodes_ur[i].name);
+ undo_redo->add_do_method(state_machine.ptr(), "add_node", nodes_ur[i].name, nodes_ur[i].node, nodes_ur[i].position);
+ undo_redo->add_undo_method(group_sm.ptr(), "add_node", nodes_ur[i].name, nodes_ur[i].node, nodes_ur[i].position);
+ }
+
+ for (int i = 0; i < transitions_ur.size(); i++) {
+ if (transitions_ur[i].old_from != state_machine->start_node && transitions_ur[i].old_to != state_machine->end_node) {
+ undo_redo->add_do_method(state_machine.ptr(), "add_transition", transitions_ur[i].new_from, transitions_ur[i].new_to, transitions_ur[i].transition);
+ }
+
+ undo_redo->add_undo_method(group_sm.ptr(), "add_transition", transitions_ur[i].old_from, transitions_ur[i].old_to, transitions_ur[i].transition);
+ }
+
+ for (int i = 0; i < state_machine->get_transition_count(); i++) {
+ String from = state_machine->get_transition_from(i);
+ String to = state_machine->get_transition_to(i);
+ Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
+
+ if (from == group_name || to == group_name) {
+ undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, tr);
+ }
+ }
+
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+ updating = false;
+ }
+ }
+
+ if (find) {
+ selected_nodes = new_selected_nodes;
+ selected_node = StringName();
+ state_machine_draw->update();
+ accept_event();
+ _update_mode();
+ }
+}
+
+void AnimationNodeStateMachineEditor::_open_menu(const Vector2 &p_position) {
+ menu->clear();
+ animations_menu->clear();
+ animations_to_add.clear();
+ List<StringName> classes;
+ classes.sort_custom<StringName::AlphCompare>();
+
+ ClassDB::get_inheriters_from_class("AnimationRootNode", &classes);
+ menu->add_submenu_item(TTR("Add Animation"), "animations");
+
+ AnimationTree *gp = AnimationTreeEditor::get_singleton()->get_tree();
+ ERR_FAIL_COND(!gp);
+ if (gp && gp->has_node(gp->get_animation_player())) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(gp->get_node(gp->get_animation_player()));
+ if (ap) {
+ List<StringName> names;
+ ap->get_animation_list(&names);
+ for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
+ animations_menu->add_icon_item(get_theme_icon("Animation", "EditorIcons"), E->get());
+ animations_to_add.push_back(E->get());
+ }
+ }
+ }
+
+ for (List<StringName>::Element *E = classes.front(); E; E = E->next()) {
+ String name = String(E->get()).replace_first("AnimationNode", "");
+ if (name == "Animation" || name == "StartState" || name == "EndState") {
+ continue; // nope
+ }
+ int idx = menu->get_item_count();
+ menu->add_item(vformat(TTR("Add %s"), name), idx);
+ menu->set_item_metadata(idx, E->get());
+ }
+ Ref<AnimationNode> clipb = EditorSettings::get_singleton()->get_resource_clipboard();
+
+ if (clipb.is_valid()) {
+ menu->add_separator();
+ menu->add_item(TTR("Paste"), MENU_PASTE);
+ }
+ menu->add_separator();
+ menu->add_item(TTR("Load..."), MENU_LOAD_FILE);
+
+ menu->set_position(state_machine_draw->get_screen_transform().xform(p_position));
+ menu->popup();
+ add_node_pos = p_position / EDSCALE + state_machine->get_graph_offset();
+}
+
+void AnimationNodeStateMachineEditor::_open_connect_menu(const Vector2 &p_position) {
+ ERR_FAIL_COND(connecting_to_node == StringName());
+
+ Ref<AnimationNode> node = state_machine->get_node(connecting_to_node);
+ Ref<AnimationNodeStateMachine> anodesm = node;
+ Ref<AnimationNodeEndState> end_node = node;
+ ERR_FAIL_COND(!anodesm.is_valid() && !end_node.is_valid());
+
+ connect_menu->clear();
+ state_machine_menu->clear();
+ end_menu->clear();
+ nodes_to_connect.clear();
+
+ for (int i = connect_menu->get_child_count() - 1; i >= 0; i--) {
+ Node *child = connect_menu->get_child(i);
+
+ if (child->is_class("PopupMenu")) {
+ connect_menu->remove_child(child);
+ }
+ }
+
+ connect_menu->reset_size();
+ state_machine_menu->reset_size();
+ end_menu->reset_size();
+
+ if (anodesm.is_valid()) {
+ _create_submenu(connect_menu, anodesm, connecting_to_node, connecting_to_node);
+ } else {
+ Ref<AnimationNodeStateMachine> prev = state_machine;
+ _create_submenu(connect_menu, prev, connecting_to_node, connecting_to_node, true);
+ }
+
+ connect_menu->add_submenu_item(TTR("To") + " Animation", connecting_to_node);
+
+ if (state_machine_menu->get_item_count() > 0 || !end_node.is_valid()) {
+ connect_menu->add_submenu_item(TTR("To") + " StateMachine", "state_machines");
+ connect_menu->add_child(state_machine_menu);
+ }
+
+ if (end_node.is_valid()) {
+ connect_menu->add_submenu_item(TTR("To") + " End", "end_nodes");
+ connect_menu->add_child(end_menu);
+ } else {
+ state_machine_menu->add_item(connecting_to_node, nodes_to_connect.size());
+ }
+
+ nodes_to_connect.push_back(connecting_to_node);
+
+ if (nodes_to_connect.size() == 1) {
+ _add_transition();
+ return;
+ }
+
+ connect_menu->set_position(state_machine_draw->get_screen_transform().xform(p_position));
+ connect_menu->popup();
+}
+
+bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path, bool from_root, Vector<Ref<AnimationNodeStateMachine>> p_parents) {
+ String prev_path;
+ Vector<Ref<AnimationNodeStateMachine>> parents = p_parents;
+
+ if (from_root) {
+ Ref<AnimationNodeStateMachine> prev = p_nodesm->get_prev_state_machine();
+
+ while (prev.is_valid()) {
+ parents.push_back(prev);
+ p_nodesm = prev;
+ prev_path += "../";
+ prev = prev->get_prev_state_machine();
+ }
+ prev_path.remove_at(prev_path.size() - 1);
+ }
+
+ List<StringName> nodes;
+ p_nodesm->get_node_list(&nodes);
+
+ PopupMenu *nodes_menu = memnew(PopupMenu);
+ nodes_menu->set_name(p_name);
+ nodes_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
+ p_menu->add_child(nodes_menu);
+
+ bool node_added = false;
+ for (const StringName &E : nodes) {
+ if (p_nodesm->can_edit_node(E)) {
+ Ref<AnimationNodeStateMachine> ansm = p_nodesm->get_node(E);
+
+ String path;
+ if (from_root) {
+ path = prev_path + "/" + E;
+ } else {
+ path = String(p_path) + "/" + E;
+ }
+
+ if (ansm == state_machine) {
+ end_menu->add_item(E, nodes_to_connect.size());
+ nodes_to_connect.push_back(state_machine->end_node);
+ continue;
+ }
+
+ if (ansm.is_valid()) {
+ bool found = false;
+
+ for (int i = 0; i < parents.size(); i++) {
+ if (parents[i] == ansm) {
+ path = path.replace_first("/../" + E, "");
+ found = true;
+ break;
+ }
+ }
+
+ if (!found) {
+ state_machine_menu->add_item(E, nodes_to_connect.size());
+ nodes_to_connect.push_back(path);
+ } else {
+ end_menu->add_item(E, nodes_to_connect.size());
+ nodes_to_connect.push_back(path + "/" + state_machine->end_node);
+ }
+
+ if (_create_submenu(nodes_menu, ansm, E, path, false, parents)) {
+ nodes_menu->add_submenu_item(E, E);
+ node_added = true;
+ }
+ } else {
+ nodes_menu->add_item(E, nodes_to_connect.size());
+ nodes_to_connect.push_back(path);
+ node_added = true;
+ }
+ }
+ }
+
+ return node_added;
+}
+
+void AnimationNodeStateMachineEditor::_stop_connecting() {
+ connecting = false;
+ state_machine_draw->update();
+}
+
+void AnimationNodeStateMachineEditor::_delete_selected() {
+ TreeItem *item = delete_tree->get_next_selected(nullptr);
+ while (item) {
+ if (!updating) {
+ updating = true;
+ selected_multi_transition = TransitionLine();
+ undo_redo->create_action("Transition(s) Removed");
+ }
+
+ Vector<String> path = item->get_text(0).split(" -> ");
+
+ selected_transition_from = path[0];
+ selected_transition_to = path[1];
+ _erase_selected(true);
+
+ item = delete_tree->get_next_selected(item);
+ }
+
+ if (updating) {
+ undo_redo->commit_action();
+ updating = false;
+ }
+}
+
+void AnimationNodeStateMachineEditor::_delete_all() {
+ Vector<TransitionLine> multi_transitions = selected_multi_transition.multi_transitions;
+ selected_multi_transition = TransitionLine();
+
+ updating = true;
+ undo_redo->create_action("Transition(s) Removed");
+ _erase_selected(true);
+ for (int i = 0; i < multi_transitions.size(); i++) {
+ selected_transition_from = multi_transitions[i].from_node;
+ selected_transition_to = multi_transitions[i].to_node;
+ _erase_selected(true);
+ }
+ undo_redo->commit_action();
+ updating = false;
+
+ delete_window->hide();
+}
+
+void AnimationNodeStateMachineEditor::_delete_tree_draw() {
+ TreeItem *item = delete_tree->get_next_selected(nullptr);
+ while (item) {
+ delete_window->get_cancel_button()->set_disabled(false);
+ return;
+ }
+ delete_window->get_cancel_button()->set_disabled(true);
+}
+
void AnimationNodeStateMachineEditor::_file_opened(const String &p_file) {
file_loaded = ResourceLoader::load(p_file);
if (file_loaded.is_valid()) {
@@ -456,6 +1004,8 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) {
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
+ connecting_to_node = name;
+ _add_transition(true);
undo_redo->commit_action();
updating = false;
@@ -482,13 +1032,58 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
+ connecting_to_node = name;
+ _add_transition(true);
undo_redo->commit_action();
updating = false;
state_machine_draw->update();
}
-void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance) {
+void AnimationNodeStateMachineEditor::_connect_to(int p_index) {
+ connecting_to_node = nodes_to_connect[p_index];
+ _add_transition();
+}
+
+void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action) {
+ if (connecting_from != StringName() && connecting_to_node != StringName()) {
+ if (state_machine->has_transition(connecting_from, connecting_to_node)) {
+ EditorNode::get_singleton()->show_warning("Transition exists!");
+ connecting = false;
+ return;
+ }
+
+ Ref<AnimationNodeStateMachineTransition> tr;
+ tr.instantiate();
+ tr->set_switch_mode(AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()));
+
+ if (!p_nested_action) {
+ updating = true;
+ }
+
+ undo_redo->create_action(TTR("Add Transition"));
+ undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr);
+ undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node);
+ undo_redo->add_do_method(this, "_update_graph");
+ undo_redo->add_undo_method(this, "_update_graph");
+ undo_redo->commit_action();
+
+ if (!p_nested_action) {
+ updating = false;
+ }
+
+ selected_transition_from = connecting_from;
+ selected_transition_to = connecting_to_node;
+ selected_transition_index = transition_lines.size();
+
+ EditorNode::get_singleton()->push_item(tr.ptr(), "", true);
+ _update_mode();
+ }
+
+ connecting = false;
+}
+
+void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance, bool p_multi_transitions) {
Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label"));
Color icon_color(1, 1, 1);
Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
@@ -499,7 +1094,7 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
accent.a *= 0.6;
}
- Ref<Texture2D> icons[6] = {
+ const Ref<Texture2D> icons[6] = {
get_theme_icon(SNAME("TransitionImmediateBig"), SNAME("EditorIcons")),
get_theme_icon(SNAME("TransitionSyncBig"), SNAME("EditorIcons")),
get_theme_icon(SNAME("TransitionEndBig"), SNAME("EditorIcons")),
@@ -516,39 +1111,46 @@ void AnimationNodeStateMachineEditor::_connection_draw(const Vector2 &p_from, co
linecolor = accent;
linecolor.set_hsv(1.0, linecolor.get_s(), linecolor.get_v());
}
+
state_machine_draw->draw_line(p_from, p_to, linecolor, 2);
Ref<Texture2D> icon = icons[p_mode + (p_auto_advance ? 3 : 0)];
Transform2D xf;
- xf.elements[0] = (p_to - p_from).normalized();
- xf.elements[1] = xf.elements[0].orthogonal();
- xf.elements[2] = (p_from + p_to) * 0.5 - xf.elements[1] * icon->get_height() * 0.5 - xf.elements[0] * icon->get_height() * 0.5;
+ xf.columns[0] = (p_to - p_from).normalized();
+ xf.columns[1] = xf.columns[0].orthogonal();
+ xf.columns[2] = (p_from + p_to) * 0.5 - xf.columns[1] * icon->get_height() * 0.5 - xf.columns[0] * icon->get_height() * 0.5;
state_machine_draw->draw_set_transform_matrix(xf);
- state_machine_draw->draw_texture(icon, Vector2(), icon_color);
+ if (p_multi_transitions) {
+ state_machine_draw->draw_texture(icons[0], Vector2(-icon->get_width(), 0), icon_color);
+ state_machine_draw->draw_texture(icons[0], Vector2(), icon_color);
+ state_machine_draw->draw_texture(icons[0], Vector2(icon->get_width(), 0), icon_color);
+ } else {
+ state_machine_draw->draw_texture(icon, Vector2(), icon_color);
+ }
state_machine_draw->draw_set_transform_matrix(Transform2D());
}
-void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
- if (r_to == r_from) {
+void AnimationNodeStateMachineEditor::_clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect) {
+ if (p_to == r_from) {
return;
}
//this could be optimized...
- Vector2 n = (r_to - r_from).normalized();
+ Vector2 n = (p_to - r_from).normalized();
while (p_rect.has_point(r_from)) {
r_from += n;
}
}
-void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect) {
- if (r_to == r_from) {
+void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect) {
+ if (r_to == p_from) {
return;
}
//this could be optimized...
- Vector2 n = (r_to - r_from).normalized();
+ Vector2 n = (r_to - p_from).normalized();
while (p_rect.has_point(r_to)) {
r_to -= n;
}
@@ -557,20 +1159,27 @@ void AnimationNodeStateMachineEditor::_clip_dst_line_to_rect(Vector2 &r_from, Ve
void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<AnimationNodeStateMachinePlayback> playback = AnimationTreeEditor::get_singleton()->get_tree()->get(AnimationTreeEditor::get_singleton()->get_base_path() + "playback");
- Ref<StyleBox> style = get_theme_stylebox(SNAME("state_machine_frame"), SNAME("GraphNode"));
- Ref<StyleBox> style_selected = get_theme_stylebox(SNAME("state_machine_selectedframe"), SNAME("GraphNode"));
+ Ref<StyleBoxFlat> style = get_theme_stylebox(SNAME("state_machine_frame"), SNAME("GraphNode"));
+ Ref<StyleBoxFlat> style_selected = get_theme_stylebox(SNAME("state_machine_selected_frame"), SNAME("GraphNode"));
Ref<Font> font = get_theme_font(SNAME("title_font"), SNAME("GraphNode"));
int font_size = get_theme_font_size(SNAME("title_font_size"), SNAME("GraphNode"));
Color font_color = get_theme_color(SNAME("title_color"), SNAME("GraphNode"));
Ref<Texture2D> play = get_theme_icon(SNAME("Play"), SNAME("EditorIcons"));
- Ref<Texture2D> auto_play = get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons"));
Ref<Texture2D> edit = get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"));
Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label"));
linecolor.a *= 0.3;
Ref<StyleBox> playing_overlay = get_theme_stylebox(SNAME("position"), SNAME("GraphNode"));
+ Ref<StyleBoxFlat> start_overlay = style->duplicate();
+ start_overlay->set_border_width_all(1 * EDSCALE);
+ start_overlay->set_border_color(Color::html("#80f6cf"));
+
+ Ref<StyleBoxFlat> end_overlay = style->duplicate();
+ end_overlay->set_border_width_all(1 * EDSCALE);
+ end_overlay->set_border_color(Color::html("#f26661"));
+
bool playing = false;
StringName current;
StringName blend_from;
@@ -612,22 +1221,25 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
Ref<AnimationNode> anode = state_machine->get_node(E);
String name = E;
bool needs_editor = EditorNode::get_singleton()->item_has_editor(anode.ptr());
- Ref<StyleBox> sb = E == selected_node ? style_selected : style;
+ Ref<StyleBox> sb = selected_nodes.has(E) ? style_selected : style;
Size2 s = sb->get_minimum_size();
int strsize = font->get_string_size(name, font_size).width;
s.width += strsize;
s.height += MAX(font->get_height(font_size), play->get_height());
s.width += sep + play->get_width();
+
if (needs_editor) {
s.width += sep + edit->get_width();
}
Vector2 offset;
offset += state_machine->get_node_position(E) * EDSCALE;
- if (selected_node == E && dragging_selected) {
+
+ if (selected_nodes.has(E) && dragging_selected) {
offset += drag_ofs;
}
+
offset -= s / 2;
offset = offset.floor();
@@ -666,7 +1278,7 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
}
- _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false);
+ _connection_draw(from, to, AnimationNodeStateMachineTransition::SwitchMode(transition_mode->get_selected()), true, false, false, false, false);
}
Ref<Texture2D> tr_reference_icon = get_theme_icon(SNAME("TransitionImmediateBig"), SNAME("EditorIcons"));
@@ -675,13 +1287,18 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//draw transition lines
for (int i = 0; i < state_machine->get_transition_count(); i++) {
TransitionLine tl;
+ tl.transition_index = i;
tl.from_node = state_machine->get_transition_from(i);
- Vector2 ofs_from = (dragging_selected && tl.from_node == selected_node) ? drag_ofs : Vector2();
- tl.from = (state_machine->get_node_position(tl.from_node) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
+ StringName local_from = String(tl.from_node).get_slicec('/', 0);
+ local_from = local_from == ".." ? state_machine->start_node : local_from;
+ Vector2 ofs_from = (dragging_selected && selected_nodes.has(local_from)) ? drag_ofs : Vector2();
+ tl.from = (state_machine->get_node_position(local_from) * EDSCALE) + ofs_from - state_machine->get_graph_offset() * EDSCALE;
tl.to_node = state_machine->get_transition_to(i);
- Vector2 ofs_to = (dragging_selected && tl.to_node == selected_node) ? drag_ofs : Vector2();
- tl.to = (state_machine->get_node_position(tl.to_node) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
+ StringName local_to = String(tl.to_node).get_slicec('/', 0);
+ local_to = local_to == ".." ? state_machine->end_node : local_to;
+ Vector2 ofs_to = (dragging_selected && selected_nodes.has(local_to)) ? drag_ofs : Vector2();
+ tl.to = (state_machine->get_node_position(local_to) * EDSCALE) + ofs_to - state_machine->get_graph_offset() * EDSCALE;
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(i);
tl.disabled = tr->is_disabled();
@@ -690,62 +1307,79 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
tl.advance_condition_state = false;
tl.mode = tr->get_switch_mode();
tl.width = tr_bidi_offset;
+ tl.travel = false;
+ tl.hidden = false;
- if (state_machine->has_transition(tl.to_node, tl.from_node)) { //offset if same exists
+ if (state_machine->has_local_transition(local_to, local_from)) { //offset if same exists
Vector2 offset = -(tl.from - tl.to).normalized().orthogonal() * tr_bidi_offset;
tl.from += offset;
tl.to += offset;
}
for (int j = 0; j < node_rects.size(); j++) {
- if (node_rects[j].node_name == tl.from_node) {
+ if (node_rects[j].node_name == local_from) {
_clip_src_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
- if (node_rects[j].node_name == tl.to_node) {
+ if (node_rects[j].node_name == local_to) {
_clip_dst_line_to_rect(tl.from, tl.to, node_rects[j].node);
}
}
- bool selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
+ tl.selected = selected_transition_from == tl.from_node && selected_transition_to == tl.to_node;
- bool travel = false;
-
- if (blend_from == tl.from_node && current == tl.to_node) {
- travel = true;
+ if (blend_from == local_from && current == local_to) {
+ tl.travel = true;
}
if (travel_path.size()) {
- if (current == tl.from_node && travel_path[0] == tl.to_node) {
- travel = true;
+ if (current == local_from && travel_path[0] == local_to) {
+ tl.travel = true;
} else {
for (int j = 0; j < travel_path.size() - 1; j++) {
- if (travel_path[j] == tl.from_node && travel_path[j + 1] == tl.to_node) {
- travel = true;
+ if (travel_path[j] == local_from && travel_path[j + 1] == local_to) {
+ tl.travel = true;
break;
}
}
}
}
- bool auto_advance = tl.auto_advance;
StringName fullpath = AnimationTreeEditor::get_singleton()->get_base_path() + String(tl.advance_condition_name);
if (tl.advance_condition_name != StringName() && bool(AnimationTreeEditor::get_singleton()->get_tree()->get(fullpath))) {
tl.advance_condition_state = true;
- auto_advance = true;
+ tl.auto_advance = true;
}
- _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, selected, travel, auto_advance);
+ // check if already have this local transition
+ for (int j = 0; j < transition_lines.size(); j++) {
+ StringName from = String(transition_lines[j].from_node).get_slicec('/', 0);
+ StringName to = String(transition_lines[j].to_node).get_slicec('/', 0);
+ from = from == ".." ? state_machine->start_node : from;
+ to = to == ".." ? state_machine->end_node : to;
+
+ if (from == local_from && to == local_to) {
+ tl.hidden = true;
+ transition_lines.write[j].disabled = transition_lines[j].disabled && tl.disabled;
+ transition_lines.write[j].multi_transitions.push_back(tl);
+ }
+ }
transition_lines.push_back(tl);
}
+ for (int i = 0; i < transition_lines.size(); i++) {
+ TransitionLine tl = transition_lines[i];
+ if (!tl.hidden) {
+ _connection_draw(tl.from, tl.to, tl.mode, !tl.disabled, tl.selected, tl.travel, tl.auto_advance, !tl.multi_transitions.is_empty());
+ }
+ }
+
//draw actual nodes
for (int i = 0; i < node_rects.size(); i++) {
String name = node_rects[i].node_name;
Ref<AnimationNode> anode = state_machine->get_node(name);
bool needs_editor = AnimationTreeEditor::get_singleton()->can_edit(anode);
- Ref<StyleBox> sb = name == selected_node ? style_selected : style;
+ Ref<StyleBox> sb = selected_nodes.has(name) ? style_selected : style;
int strsize = font->get_string_size(name, font_size).width;
-
NodeRect &nr = node_rects.write[i];
Vector2 offset = nr.node.position;
@@ -756,18 +1390,16 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
//now scroll it to draw
state_machine_draw->draw_style_box(sb, nr.node);
- if (playing && (blend_from == name || current == name || travel_path.has(name))) {
- state_machine_draw->draw_style_box(playing_overlay, nr.node);
+ if (state_machine->start_node == name) {
+ state_machine_draw->draw_style_box(sb == style_selected ? style_selected : start_overlay, nr.node);
}
- bool onstart = state_machine->get_start_node() == name;
- if (onstart) {
- state_machine_draw->draw_string(font, offset + Vector2(0, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("Start"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
+ if (state_machine->end_node == name) {
+ state_machine_draw->draw_style_box(sb == style_selected ? style_selected : end_overlay, nr.node);
}
- if (state_machine->get_end_node() == name) {
- int endofs = nr.node.size.x - font->get_string_size(TTR("End"), font_size).x;
- state_machine_draw->draw_string(font, offset + Vector2(endofs, -font->get_height(font_size) - 3 * EDSCALE + font->get_ascent(font_size)), TTR("End"), HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, font_color);
+ if (playing && (blend_from == name || current == name || travel_path.has(name))) {
+ state_machine_draw->draw_style_box(playing_overlay, nr.node);
}
offset.x += sb->get_offset().x;
@@ -775,13 +1407,14 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
nr.play.position = offset + Vector2(0, (h - play->get_height()) / 2).floor();
nr.play.size = play->get_size();
- Ref<Texture2D> play_tex = onstart ? auto_play : play;
+ Ref<Texture2D> play_tex = play;
if (over_node == name && over_node_what == 0) {
state_machine_draw->draw_texture(play_tex, nr.play.position, accent);
} else {
state_machine_draw->draw_texture(play_tex, nr.play.position);
}
+
offset.x += sep + play->get_width();
nr.name.position = offset + Vector2(0, (h - font->get_height(font_size)) / 2).floor();
@@ -803,6 +1436,11 @@ void AnimationNodeStateMachineEditor::_state_machine_draw() {
}
}
+ //draw box select
+ if (box_selecting) {
+ state_machine_draw->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3));
+ }
+
scroll_range.position -= state_machine_draw->get_size();
scroll_range.size += state_machine_draw->get_size() * 2.0;
@@ -829,6 +1467,10 @@ void AnimationNodeStateMachineEditor::_state_machine_pos_draw() {
return;
}
+ if (playback->get_current_node() == state_machine->start_node || playback->get_current_node() == state_machine->end_node) {
+ return;
+ }
+
int idx = -1;
for (int i = 0; i < node_rects.size(); i++) {
if (node_rects[i].node_name == playback->get_current_node()) {
@@ -902,8 +1544,8 @@ void AnimationNodeStateMachineEditor::_notification(int p_what) {
transition_mode->add_icon_item(get_theme_icon(SNAME("TransitionEnd"), SNAME("EditorIcons")), TTR("At End"));
tool_erase->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
- tool_autoplay->set_icon(get_theme_icon(SNAME("AutoPlay"), SNAME("EditorIcons")));
- tool_end->set_icon(get_theme_icon(SNAME("AutoEnd"), SNAME("EditorIcons")));
+ tool_group->set_icon(get_theme_icon(SNAME("Group"), SNAME("EditorIcons")));
+ tool_ungroup->set_icon(get_theme_icon(SNAME("Ungroup"), SNAME("EditorIcons")));
play_mode->clear();
play_mode->add_icon_item(get_theme_icon(SNAME("PlayTravel"), SNAME("EditorIcons")), TTR("Travel"));
@@ -1109,94 +1751,121 @@ void AnimationNodeStateMachineEditor::_scroll_changed(double) {
state_machine_draw->update();
}
-void AnimationNodeStateMachineEditor::_erase_selected() {
- if (selected_node != StringName() && state_machine->has_node(selected_node)) {
- updating = true;
+void AnimationNodeStateMachineEditor::_erase_selected(const bool p_nested_action) {
+ if (!selected_nodes.is_empty()) {
+ if (!p_nested_action) {
+ updating = true;
+ }
undo_redo->create_action(TTR("Node Removed"));
- undo_redo->add_do_method(state_machine.ptr(), "remove_node", selected_node);
- undo_redo->add_undo_method(state_machine.ptr(), "add_node", selected_node, state_machine->get_node(selected_node), state_machine->get_node_position(selected_node));
- for (int i = 0; i < state_machine->get_transition_count(); i++) {
- String from = state_machine->get_transition_from(i);
- String to = state_machine->get_transition_to(i);
- if (from == selected_node || to == selected_node) {
- undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(i));
+
+ for (int i = 0; i < node_rects.size(); i++) {
+ if (node_rects[i].node_name == state_machine->start_node || node_rects[i].node_name == state_machine->end_node) {
+ continue;
+ }
+
+ if (!selected_nodes.has(node_rects[i].node_name)) {
+ continue;
+ }
+
+ undo_redo->add_do_method(state_machine.ptr(), "remove_node", node_rects[i].node_name);
+ undo_redo->add_undo_method(state_machine.ptr(), "add_node", node_rects[i].node_name,
+ state_machine->get_node(node_rects[i].node_name),
+ state_machine->get_node_position(node_rects[i].node_name));
+
+ for (int j = 0; j < state_machine->get_transition_count(); j++) {
+ String from = state_machine->get_transition_from(j);
+ String to = state_machine->get_transition_to(j);
+ String local_from = from.get_slicec('/', 0);
+ String local_to = to.get_slicec('/', 0);
+
+ if (local_from == node_rects[i].node_name || local_to == node_rects[i].node_name) {
+ undo_redo->add_undo_method(state_machine.ptr(), "add_transition", from, to, state_machine->get_transition(j));
+ }
}
}
- if (String(state_machine->get_start_node()) == selected_node) {
- undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", selected_node);
- }
+
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
- updating = false;
- selected_node = StringName();
+
+ if (!p_nested_action) {
+ updating = false;
+ }
+
+ selected_nodes.clear();
+ }
+
+ if (!selected_multi_transition.multi_transitions.is_empty()) {
+ delete_tree->clear();
+
+ TreeItem *root = delete_tree->create_item();
+
+ TreeItem *item = delete_tree->create_item(root);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_text(0, String(selected_transition_from) + " -> " + selected_transition_to);
+ item->set_editable(0, true);
+
+ for (int i = 0; i < selected_multi_transition.multi_transitions.size(); i++) {
+ String from = selected_multi_transition.multi_transitions[i].from_node;
+ String to = selected_multi_transition.multi_transitions[i].to_node;
+
+ item = delete_tree->create_item(root);
+ item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ item->set_text(0, from + " -> " + to);
+ item->set_editable(0, true);
+ }
+
+ delete_window->popup_centered(Vector2(400, 200));
+ return;
}
if (selected_transition_to != StringName() && selected_transition_from != StringName() && state_machine->has_transition(selected_transition_from, selected_transition_to)) {
Ref<AnimationNodeStateMachineTransition> tr = state_machine->get_transition(state_machine->find_transition(selected_transition_from, selected_transition_to));
- updating = true;
+ if (!p_nested_action) {
+ updating = true;
+ }
undo_redo->create_action(TTR("Transition Removed"));
undo_redo->add_do_method(state_machine.ptr(), "remove_transition", selected_transition_from, selected_transition_to);
undo_redo->add_undo_method(state_machine.ptr(), "add_transition", selected_transition_from, selected_transition_to, tr);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
- updating = false;
+ if (!p_nested_action) {
+ updating = false;
+ }
selected_transition_from = StringName();
selected_transition_to = StringName();
+ selected_transition_index = -1;
+ selected_multi_transition = TransitionLine();
}
state_machine_draw->update();
}
-void AnimationNodeStateMachineEditor::_autoplay_selected() {
- if (selected_node != StringName() && state_machine->has_node(selected_node)) {
- StringName new_start_node;
- if (state_machine->get_start_node() == selected_node) { //toggle it
- new_start_node = StringName();
- } else {
- new_start_node = selected_node;
- }
-
- updating = true;
- undo_redo->create_action(TTR("Set Start Node (Autoplay)"));
- undo_redo->add_do_method(state_machine.ptr(), "set_start_node", new_start_node);
- undo_redo->add_undo_method(state_machine.ptr(), "set_start_node", state_machine->get_start_node());
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- updating = false;
- state_machine_draw->update();
- }
-}
-
-void AnimationNodeStateMachineEditor::_end_selected() {
- if (selected_node != StringName() && state_machine->has_node(selected_node)) {
- StringName new_end_node;
- if (state_machine->get_end_node() == selected_node) { //toggle it
- new_end_node = StringName();
- } else {
- new_end_node = selected_node;
- }
-
- updating = true;
- undo_redo->create_action(TTR("Set Start Node (Autoplay)"));
- undo_redo->add_do_method(state_machine.ptr(), "set_end_node", new_end_node);
- undo_redo->add_undo_method(state_machine.ptr(), "set_end_node", state_machine->get_end_node());
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- updating = false;
- state_machine_draw->update();
- }
-}
-
void AnimationNodeStateMachineEditor::_update_mode() {
if (tool_select->is_pressed()) {
tool_erase_hb->show();
- tool_erase->set_disabled(selected_node == StringName() && selected_transition_from == StringName() && selected_transition_to == StringName());
- tool_autoplay->set_disabled(selected_node == StringName());
- tool_end->set_disabled(selected_node == StringName());
+ bool nothing_selected = selected_nodes.is_empty() && selected_transition_from == StringName() && selected_transition_to == StringName();
+ bool start_end_selected = selected_nodes.size() == 1 && (selected_nodes.front()->get() == state_machine->start_node || selected_nodes.front()->get() == state_machine->end_node);
+ tool_erase->set_disabled(nothing_selected || start_end_selected);
+
+ if (selected_nodes.is_empty() || start_end_selected) {
+ tool_group->set_disabled(true);
+ tool_group->set_visible(true);
+ tool_ungroup->set_visible(false);
+ } else {
+ Ref<AnimationNodeStateMachine> ansm = state_machine->get_node(selected_nodes.front()->get());
+
+ if (selected_nodes.size() == 1 && ansm.is_valid()) {
+ tool_group->set_disabled(true);
+ tool_group->set_visible(false);
+ tool_ungroup->set_visible(true);
+ } else {
+ tool_group->set_disabled(false);
+ tool_group->set_visible(true);
+ tool_ungroup->set_visible(false);
+ }
+ }
} else {
tool_erase_hb->hide();
}
@@ -1204,17 +1873,19 @@ void AnimationNodeStateMachineEditor::_update_mode() {
void AnimationNodeStateMachineEditor::_bind_methods() {
ClassDB::bind_method("_update_graph", &AnimationNodeStateMachineEditor::_update_graph);
-
ClassDB::bind_method("_removed_from_graph", &AnimationNodeStateMachineEditor::_removed_from_graph);
-
ClassDB::bind_method("_open_editor", &AnimationNodeStateMachineEditor::_open_editor);
+ ClassDB::bind_method("_connect_to", &AnimationNodeStateMachineEditor::_connect_to);
+ ClassDB::bind_method("_stop_connecting", &AnimationNodeStateMachineEditor::_stop_connecting);
+ ClassDB::bind_method("_delete_selected", &AnimationNodeStateMachineEditor::_delete_selected);
+ ClassDB::bind_method("_delete_all", &AnimationNodeStateMachineEditor::_delete_all);
+ ClassDB::bind_method("_delete_tree_draw", &AnimationNodeStateMachineEditor::_delete_tree_draw);
}
AnimationNodeStateMachineEditor *AnimationNodeStateMachineEditor::singleton = nullptr;
AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
singleton = this;
- updating = false;
HBoxContainer *top_hb = memnew(HBoxContainer);
add_child(top_hb);
@@ -1228,7 +1899,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_select->set_toggle_mode(true);
tool_select->set_button_group(bg);
tool_select->set_pressed(true);
- tool_select->set_tooltip(TTR("Select and move nodes.\nRMB to add new nodes.\nShift+LMB to create connections."));
+ tool_select->set_tooltip(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
tool_create = memnew(Button);
@@ -1250,28 +1921,27 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_erase_hb = memnew(HBoxContainer);
top_hb->add_child(tool_erase_hb);
tool_erase_hb->add_child(memnew(VSeparator));
+
+ tool_group = memnew(Button);
+ tool_group->set_flat(true);
+ tool_group->set_tooltip(TTR("Group Selected Node(s)") + " (Ctrl+G)");
+ tool_group->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_group_selected_nodes));
+ tool_group->set_disabled(true);
+ tool_erase_hb->add_child(tool_group);
+
+ tool_ungroup = memnew(Button);
+ tool_ungroup->set_flat(true);
+ tool_ungroup->set_tooltip(TTR("Ungroup Selected Node") + " (Ctrl+Shift+G)");
+ tool_ungroup->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_ungroup_selected_nodes));
+ tool_ungroup->set_visible(false);
+ tool_erase_hb->add_child(tool_ungroup);
+
tool_erase = memnew(Button);
tool_erase->set_flat(true);
tool_erase->set_tooltip(TTR("Remove selected node or transition."));
- tool_erase_hb->add_child(tool_erase);
- tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected));
+ tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected), varray(false));
tool_erase->set_disabled(true);
-
- tool_erase_hb->add_child(memnew(VSeparator));
-
- tool_autoplay = memnew(Button);
- tool_autoplay->set_flat(true);
- tool_autoplay->set_tooltip(TTR("Toggle autoplay this animation on start, restart or seek to zero."));
- tool_erase_hb->add_child(tool_autoplay);
- tool_autoplay->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_autoplay_selected));
- tool_autoplay->set_disabled(true);
-
- tool_end = memnew(Button);
- tool_end->set_flat(true);
- tool_end->set_tooltip(TTR("Set the end animation. This is useful for sub-transitions."));
- tool_erase_hb->add_child(tool_end);
- tool_end->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_end_selected));
- tool_end->set_disabled(true);
+ tool_erase_hb->add_child(tool_erase);
top_hb->add_child(memnew(VSeparator));
top_hb->add_child(memnew(Label(TTR("Transition: "))));
@@ -1327,12 +1997,28 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
menu = memnew(PopupMenu);
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_menu_type));
+ menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
animations_menu = memnew(PopupMenu);
menu->add_child(animations_menu);
animations_menu->set_name("animations");
animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_add_animation_type));
+ connect_menu = memnew(PopupMenu);
+ add_child(connect_menu);
+ connect_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
+ connect_menu->connect("popup_hide", callable_mp(this, &AnimationNodeStateMachineEditor::_stop_connecting));
+
+ state_machine_menu = memnew(PopupMenu);
+ state_machine_menu->set_name("state_machines");
+ state_machine_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
+ connect_menu->add_child(state_machine_menu);
+
+ end_menu = memnew(PopupMenu);
+ end_menu->set_name("end_nodes");
+ end_menu->connect("id_pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_connect_to));
+ connect_menu->add_child(end_menu);
+
name_edit_popup = memnew(Popup);
add_child(name_edit_popup);
name_edit = memnew(LineEdit);
@@ -1348,11 +2034,94 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
open_file->connect("file_selected", callable_mp(this, &AnimationNodeStateMachineEditor::_file_opened));
undo_redo = EditorNode::get_undo_redo();
+ delete_window = memnew(ConfirmationDialog);
+ delete_window->set_flag(Window::FLAG_RESIZE_DISABLED, true);
+ add_child(delete_window);
+
+ delete_tree = memnew(Tree);
+ delete_tree->set_hide_root(true);
+ delete_tree->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_tree_draw));
+ delete_window->add_child(delete_tree);
+
+ Button *ok = delete_window->get_cancel_button();
+ ok->set_text(TTR("Delete Selected"));
+ ok->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_selected));
+
+ Button *delete_all = delete_window->add_button(TTR("Delete All"), true);
+ delete_all->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_delete_all));
+
over_node_what = -1;
dragging_selected_attempt = false;
connecting = false;
+ selected_transition_index = -1;
last_active = false;
error_time = 0;
}
+
+void EditorAnimationMultiTransitionEdit::add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition) {
+ Transition tr;
+ tr.from = p_from;
+ tr.to = p_to;
+ tr.transition = p_transition;
+ transitions.push_back(tr);
+}
+
+bool EditorAnimationMultiTransitionEdit::_set(const StringName &p_name, const Variant &p_property) {
+ int index = String(p_name).get_slicec('/', 0).to_int();
+ StringName prop = String(p_name).get_slicec('/', 1);
+
+ bool found;
+ transitions.write[index].transition->set(prop, p_property, &found);
+ if (found) {
+ return true;
+ }
+
+ return false;
+}
+
+bool EditorAnimationMultiTransitionEdit::_get(const StringName &p_name, Variant &r_property) const {
+ int index = String(p_name).get_slicec('/', 0).to_int();
+ StringName prop = String(p_name).get_slicec('/', 1);
+
+ if (prop == "transition_path") {
+ r_property = String(transitions[index].from) + " -> " + transitions[index].to;
+ return true;
+ }
+
+ bool found;
+ r_property = transitions[index].transition->get(prop, &found);
+ if (found) {
+ return true;
+ }
+
+ return false;
+}
+
+void EditorAnimationMultiTransitionEdit::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (int i = 0; i < transitions.size(); i++) {
+ List<PropertyInfo> plist;
+ transitions[i].transition->get_property_list(&plist, true);
+
+ PropertyInfo prop_transition_path;
+ prop_transition_path.type = Variant::STRING;
+ prop_transition_path.name = itos(i) + "/" + "transition_path";
+ p_list->push_back(prop_transition_path);
+
+ for (List<PropertyInfo>::Element *F = plist.front(); F; F = F->next()) {
+ if (F->get().name == "script" || F->get().name == "resource_name" || F->get().name == "resource_path" || F->get().name == "resource_local_to_scene") {
+ continue;
+ }
+
+ if (F->get().usage != PROPERTY_USAGE_DEFAULT) {
+ continue;
+ }
+
+ PropertyInfo prop = F->get();
+ prop.name = itos(i) + "/" + prop.name;
+
+ p_list->push_back(prop);
+ }
+ }
+}
diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h
index 03991d00f9..1247d99389 100644
--- a/editor/plugins/animation_state_machine_editor.h
+++ b/editor/plugins/animation_state_machine_editor.h
@@ -47,66 +47,81 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
Ref<AnimationNodeStateMachine> state_machine;
- Button *tool_select;
- Button *tool_create;
- Button *tool_connect;
- Popup *name_edit_popup;
- LineEdit *name_edit;
+ Button *tool_select = nullptr;
+ Button *tool_create = nullptr;
+ Button *tool_connect = nullptr;
+ Button *tool_group = nullptr;
+ Button *tool_ungroup = nullptr;
+ Popup *name_edit_popup = nullptr;
+ LineEdit *name_edit = nullptr;
- HBoxContainer *tool_erase_hb;
- Button *tool_erase;
- Button *tool_autoplay;
- Button *tool_end;
+ HBoxContainer *tool_erase_hb = nullptr;
+ Button *tool_erase = nullptr;
- OptionButton *transition_mode;
- OptionButton *play_mode;
+ OptionButton *transition_mode = nullptr;
+ OptionButton *play_mode = nullptr;
- PanelContainer *panel;
+ PanelContainer *panel = nullptr;
StringName selected_node;
+ Set<StringName> selected_nodes;
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
+ HScrollBar *h_scroll = nullptr;
+ VScrollBar *v_scroll = nullptr;
- Control *state_machine_draw;
- Control *state_machine_play_pos;
+ Control *state_machine_draw = nullptr;
+ Control *state_machine_play_pos = nullptr;
- PanelContainer *error_panel;
- Label *error_label;
+ PanelContainer *error_panel = nullptr;
+ Label *error_label = nullptr;
- bool updating;
+ bool updating = false;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
static AnimationNodeStateMachineEditor *singleton;
void _state_machine_gui_input(const Ref<InputEvent> &p_event);
- void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance);
+ void _connection_draw(const Vector2 &p_from, const Vector2 &p_to, AnimationNodeStateMachineTransition::SwitchMode p_mode, bool p_enabled, bool p_selected, bool p_travel, bool p_auto_advance, bool p_multi_transitions);
void _state_machine_draw();
void _state_machine_pos_draw();
void _update_graph();
- PopupMenu *menu;
- PopupMenu *animations_menu;
+ PopupMenu *menu = nullptr;
+ PopupMenu *connect_menu = nullptr;
+ PopupMenu *state_machine_menu = nullptr;
+ PopupMenu *end_menu = nullptr;
+ PopupMenu *animations_menu = nullptr;
Vector<String> animations_to_add;
+ Vector<String> nodes_to_connect;
Vector2 add_node_pos;
- bool dragging_selected_attempt;
- bool dragging_selected;
+ ConfirmationDialog *delete_window;
+ Tree *delete_tree;
+
+ bool box_selecting = false;
+ Point2 box_selecting_from;
+ Point2 box_selecting_to;
+ Rect2 box_selecting_rect;
+ Set<StringName> previous_selected;
+
+ bool dragging_selected_attempt = false;
+ bool dragging_selected = false;
Vector2 drag_from;
Vector2 drag_ofs;
StringName snap_x;
StringName snap_y;
- bool connecting;
+ bool connecting = false;
StringName connecting_from;
Vector2 connecting_to;
StringName connecting_to_node;
void _add_menu_type(int p_index);
void _add_animation_type(int p_index);
+ void _connect_to(int p_index);
void _removed_from_graph();
@@ -131,15 +146,37 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
bool disabled = false;
bool auto_advance = false;
float width = 0;
+ bool selected;
+ bool travel;
+ bool hidden;
+ int transition_index;
+ Vector<TransitionLine> multi_transitions;
};
Vector<TransitionLine> transition_lines;
+ struct NodeUR {
+ StringName name;
+ Ref<AnimationNode> node;
+ Vector2 position;
+ };
+
+ struct TransitionUR {
+ StringName new_from;
+ StringName new_to;
+ StringName old_from;
+ StringName old_to;
+ Ref<AnimationNodeStateMachineTransition> transition;
+ };
+
StringName selected_transition_from;
StringName selected_transition_to;
+ int selected_transition_index;
+ TransitionLine selected_multi_transition;
+ void _add_transition(const bool p_nested_action = false);
StringName over_node;
- int over_node_what;
+ int over_node_what = -1;
String prev_name;
void _name_edited(const String &p_text);
@@ -147,26 +184,35 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin {
void _open_editor(const String &p_name);
void _scroll_changed(double);
- void _clip_src_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
- void _clip_dst_line_to_rect(Vector2 &r_from, Vector2 &r_to, const Rect2 &p_rect);
+ void _clip_src_line_to_rect(Vector2 &r_from, const Vector2 &p_to, const Rect2 &p_rect);
+ void _clip_dst_line_to_rect(const Vector2 &p_from, Vector2 &r_to, const Rect2 &p_rect);
- void _erase_selected();
+ void _erase_selected(const bool p_nested_action = false);
void _update_mode();
- void _autoplay_selected();
- void _end_selected();
+ void _open_menu(const Vector2 &p_position);
+ void _open_connect_menu(const Vector2 &p_position);
+ bool _create_submenu(PopupMenu *p_menu, Ref<AnimationNodeStateMachine> p_nodesm, const StringName &p_name, const StringName &p_path, bool from_root = false, Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>());
+ void _stop_connecting();
+
+ void _group_selected_nodes();
+ void _ungroup_selected_nodes();
- bool last_active;
+ void _delete_selected();
+ void _delete_all();
+ void _delete_tree_draw();
+
+ bool last_active = false;
StringName last_blend_from_node;
StringName last_current_node;
Vector<StringName> last_travel_path;
- float last_play_pos;
- float play_pos;
- float current_length;
+ float last_play_pos = 0.0f;
+ float play_pos = 0.0f;
+ float current_length = 0.0f;
- float error_time;
+ float error_time = 0.0f;
String error_text;
- EditorFileDialog *open_file;
+ EditorFileDialog *open_file = nullptr;
Ref<AnimationNode> file_loaded;
void _file_opened(const String &p_file);
@@ -188,4 +234,26 @@ public:
AnimationNodeStateMachineEditor();
};
+class EditorAnimationMultiTransitionEdit : public RefCounted {
+ GDCLASS(EditorAnimationMultiTransitionEdit, RefCounted);
+
+ struct Transition {
+ StringName from;
+ StringName to;
+ Ref<AnimationNodeStateMachineTransition> transition;
+ };
+
+ Vector<Transition> transitions;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_property);
+ bool _get(const StringName &p_name, Variant &r_property) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition);
+
+ EditorAnimationMultiTransitionEdit(){};
+};
+
#endif // ANIMATION_STATE_MACHINE_EDITOR_H
diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h
index 5442584a40..ab4ef5a001 100644
--- a/editor/plugins/animation_tree_editor_plugin.h
+++ b/editor/plugins/animation_tree_editor_plugin.h
@@ -52,11 +52,11 @@ public:
class AnimationTreeEditor : public VBoxContainer {
GDCLASS(AnimationTreeEditor, VBoxContainer);
- ScrollContainer *path_edit;
- HBoxContainer *path_hb;
+ ScrollContainer *path_edit = nullptr;
+ HBoxContainer *path_hb = nullptr;
- AnimationTree *tree;
- MarginContainer *editor_base;
+ AnimationTree *tree = nullptr;
+ MarginContainer *editor_base = nullptr;
Vector<String> button_path;
Vector<String> edited_path;
@@ -96,8 +96,8 @@ public:
class AnimationTreeEditorPlugin : public EditorPlugin {
GDCLASS(AnimationTreeEditorPlugin, EditorPlugin);
- AnimationTreeEditor *anim_tree_editor;
- Button *button;
+ AnimationTreeEditor *anim_tree_editor = nullptr;
+ Button *button = nullptr;
public:
virtual String get_name() const override { return "AnimationTree"; }
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 20bd145299..ab7afc5349 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -640,7 +640,7 @@ void EditorAssetLibrary::_update_repository_options() {
}
}
-void EditorAssetLibrary::unhandled_key_input(const Ref<InputEvent> &p_event) {
+void EditorAssetLibrary::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
const Ref<InputEventKey> key = p_event;
@@ -729,9 +729,8 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedB
if (use_cache) {
String cache_filename_base = EditorPaths::get_singleton()->get_cache_dir().plus_file("assetimage_" + image_queue[p_queue_id].image_url.md5_text());
- FileAccess *file = FileAccess::open(cache_filename_base + ".data", FileAccess::READ);
-
- if (file) {
+ Ref<FileAccess> file = FileAccess::open(cache_filename_base + ".data", FileAccess::READ);
+ if (file.is_valid()) {
PackedByteArray cached_data;
int len = file->get_32();
cached_data.resize(len);
@@ -740,8 +739,6 @@ void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PackedB
file->get_buffer(w, len);
image_data = cached_data;
- file->close();
- memdelete(file);
}
}
@@ -808,23 +805,17 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons
if (headers[i].findn("ETag:") == 0) { // Save etag
String cache_filename_base = EditorPaths::get_singleton()->get_cache_dir().plus_file("assetimage_" + image_queue[p_queue_id].image_url.md5_text());
String new_etag = headers[i].substr(headers[i].find(":") + 1, headers[i].length()).strip_edges();
- FileAccess *file;
-
- file = FileAccess::open(cache_filename_base + ".etag", FileAccess::WRITE);
- if (file) {
+ Ref<FileAccess> file = FileAccess::open(cache_filename_base + ".etag", FileAccess::WRITE);
+ if (file.is_valid()) {
file->store_line(new_etag);
- file->close();
- memdelete(file);
}
int len = p_data.size();
const uint8_t *r = p_data.ptr();
file = FileAccess::open(cache_filename_base + ".data", FileAccess::WRITE);
- if (file) {
+ if (file.is_valid()) {
file->store_32(len);
file->store_buffer(r, len);
- file->close();
- memdelete(file);
}
break;
@@ -858,11 +849,9 @@ void EditorAssetLibrary::_update_image_queue() {
Vector<String> headers;
if (FileAccess::exists(cache_filename_base + ".etag") && FileAccess::exists(cache_filename_base + ".data")) {
- FileAccess *file = FileAccess::open(cache_filename_base + ".etag", FileAccess::READ);
- if (file) {
+ Ref<FileAccess> file = FileAccess::open(cache_filename_base + ".etag", FileAccess::READ);
+ if (file.is_valid()) {
headers.push_back("If-None-Match: " + file->get_line());
- file->close();
- memdelete(file);
}
}
@@ -908,6 +897,19 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag
}
void EditorAssetLibrary::_repository_changed(int p_repository_id) {
+ library_error->hide();
+ library_info->set_text(TTR("Loading..."));
+ library_info->show();
+
+ asset_top_page->hide();
+ asset_bottom_page->hide();
+ asset_items->hide();
+
+ filter->set_editable(false);
+ sort->set_disabled(true);
+ categories->set_disabled(true);
+ support->set_disabled(true);
+
host = repository->get_item_metadata(p_repository_id);
if (templates_only) {
_api_request("configure", REQUESTING_CONFIG, "?type=project");
@@ -976,6 +978,10 @@ void EditorAssetLibrary::_filter_debounce_timer_timeout() {
_search();
}
+void EditorAssetLibrary::_request_current_config() {
+ _repository_changed(repository->get_selected());
+}
+
HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items) {
HBoxContainer *hbc = memnew(HBoxContainer);
@@ -1117,6 +1123,10 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
}
if (error_abort) {
+ if (requesting == REQUESTING_CONFIG) {
+ library_info->hide();
+ library_error->show();
+ }
error_hb->show();
return;
}
@@ -1151,17 +1161,16 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
}
}
+ filter->set_editable(true);
+ sort->set_disabled(false);
+ categories->set_disabled(false);
+ support->set_disabled(false);
+
_search();
} break;
case REQUESTING_SEARCH: {
initial_loading = false;
- // The loading text only needs to be displayed before the first page is loaded.
- // Therefore, we don't need to show it again.
- library_loading->hide();
-
- library_error->hide();
-
if (asset_items) {
memdelete(asset_items);
}
@@ -1201,8 +1210,8 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
asset_items = memnew(GridContainer);
asset_items->set_columns(2);
- asset_items->add_theme_constant_override("hseparation", 10 * EDSCALE);
- asset_items->add_theme_constant_override("vseparation", 10 * EDSCALE);
+ asset_items->add_theme_constant_override("h_separation", 10 * EDSCALE);
+ asset_items->add_theme_constant_override("v_separation", 10 * EDSCALE);
library_vb->add_child(asset_items);
@@ -1211,16 +1220,18 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
if (result.is_empty()) {
if (!filter->get_text().is_empty()) {
- library_error->set_text(
+ library_info->set_text(
vformat(TTR("No results for \"%s\"."), filter->get_text()));
} else {
// No results, even though the user didn't search for anything specific.
// This is typically because the version number changed recently
// and no assets compatible with the new version have been published yet.
- library_error->set_text(
+ library_info->set_text(
vformat(TTR("No results compatible with %s %s."), String(VERSION_SHORT_NAME).capitalize(), String(VERSION_BRANCH)));
}
- library_error->show();
+ library_info->show();
+ } else {
+ library_info->hide();
}
for (int i = 0; i < result.size(); i++) {
@@ -1499,22 +1510,30 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
library_vb_border->add_child(library_vb);
- library_loading = memnew(Label(TTR("Loading...")));
- library_loading->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- library_vb->add_child(library_loading);
+ library_info = memnew(Label);
+ library_info->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ library_vb->add_child(library_info);
- library_error = memnew(Label);
- library_error->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ library_error = memnew(VBoxContainer);
library_error->hide();
library_vb->add_child(library_error);
+ library_error_label = memnew(Label(TTR("Failed to get repository configuration.")));
+ library_error_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ library_error->add_child(library_error_label);
+
+ library_error_retry = memnew(Button(TTR("Retry")));
+ library_error_retry->set_h_size_flags(SIZE_SHRINK_CENTER);
+ library_error_retry->connect("pressed", callable_mp(this, &EditorAssetLibrary::_request_current_config));
+ library_error->add_child(library_error_retry);
+
asset_top_page = memnew(HBoxContainer);
library_vb->add_child(asset_top_page);
asset_items = memnew(GridContainer);
asset_items->set_columns(2);
- asset_items->add_theme_constant_override("hseparation", 10 * EDSCALE);
- asset_items->add_theme_constant_override("vseparation", 10 * EDSCALE);
+ asset_items->add_theme_constant_override("h_separation", 10 * EDSCALE);
+ asset_items->add_theme_constant_override("v_separation", 10 * EDSCALE);
library_vb->add_child(asset_items);
@@ -1541,7 +1560,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
description = nullptr;
set_process(true);
- set_process_unhandled_key_input(true); // Global shortcuts since there is no main element to be focused.
+ set_process_shortcut_input(true); // Global shortcuts since there is no main element to be focused.
downloads_scroll = memnew(ScrollContainer);
downloads_scroll->set_vertical_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED);
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 493ffc4033..24d7c1d24c 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -53,16 +53,16 @@
class EditorAssetLibraryItem : public PanelContainer {
GDCLASS(EditorAssetLibraryItem, PanelContainer);
- TextureButton *icon;
- LinkButton *title;
- LinkButton *category;
- LinkButton *author;
+ TextureButton *icon = nullptr;
+ LinkButton *title = nullptr;
+ LinkButton *category = nullptr;
+ LinkButton *author = nullptr;
TextureRect *stars[5];
- Label *price;
+ Label *price = nullptr;
- int asset_id;
- int category_id;
- int author_id;
+ int asset_id = 0;
+ int category_id = 0;
+ int author_id = 0;
void _asset_clicked();
void _category_clicked();
@@ -83,11 +83,11 @@ public:
class EditorAssetLibraryItemDescription : public ConfirmationDialog {
GDCLASS(EditorAssetLibraryItemDescription, ConfirmationDialog);
- EditorAssetLibraryItem *item;
- RichTextLabel *description;
- ScrollContainer *previews;
- HBoxContainer *preview_hb;
- PanelContainer *previews_bg;
+ EditorAssetLibraryItem *item = nullptr;
+ RichTextLabel *description = nullptr;
+ ScrollContainer *previews = nullptr;
+ HBoxContainer *preview_hb = nullptr;
+ PanelContainer *previews_bg = nullptr;
struct Preview {
int id = 0;
@@ -98,11 +98,11 @@ class EditorAssetLibraryItemDescription : public ConfirmationDialog {
};
Vector<Preview> preview_images;
- TextureRect *preview;
+ TextureRect *preview = nullptr;
void set_image(int p_type, int p_index, const Ref<Texture2D> &p_image);
- int asset_id;
+ int asset_id = 0;
String download_url;
String title;
String sha256;
@@ -130,27 +130,27 @@ public:
class EditorAssetLibraryItemDownload : public MarginContainer {
GDCLASS(EditorAssetLibraryItemDownload, MarginContainer);
- PanelContainer *panel;
- TextureRect *icon;
- Label *title;
- ProgressBar *progress;
- Button *install_button;
- Button *retry_button;
- TextureButton *dismiss_button;
+ PanelContainer *panel = nullptr;
+ TextureRect *icon = nullptr;
+ Label *title = nullptr;
+ ProgressBar *progress = nullptr;
+ Button *install_button = nullptr;
+ Button *retry_button = nullptr;
+ TextureButton *dismiss_button = nullptr;
- AcceptDialog *download_error;
- HTTPRequest *download;
+ AcceptDialog *download_error = nullptr;
+ HTTPRequest *download = nullptr;
String host;
String sha256;
- Label *status;
+ Label *status = nullptr;
int prev_status;
- int asset_id;
+ int asset_id = 0;
bool external_install;
- EditorAssetInstaller *asset_installer;
+ EditorAssetInstaller *asset_installer = nullptr;
void _close();
void _make_request();
@@ -176,35 +176,37 @@ class EditorAssetLibrary : public PanelContainer {
String host;
- EditorFileDialog *asset_open;
- EditorAssetInstaller *asset_installer;
+ EditorFileDialog *asset_open = nullptr;
+ EditorAssetInstaller *asset_installer = nullptr;
void _asset_open();
void _asset_file_selected(const String &p_file);
void _update_repository_options();
- PanelContainer *library_scroll_bg;
- ScrollContainer *library_scroll;
- VBoxContainer *library_vb;
- Label *library_loading;
- Label *library_error;
- LineEdit *filter;
- Timer *filter_debounce_timer;
- OptionButton *categories;
- OptionButton *repository;
- OptionButton *sort;
- HBoxContainer *error_hb;
- TextureRect *error_tr;
- Label *error_label;
- MenuButton *support;
-
- HBoxContainer *contents;
-
- HBoxContainer *asset_top_page;
- GridContainer *asset_items;
- HBoxContainer *asset_bottom_page;
-
- HTTPRequest *request;
+ PanelContainer *library_scroll_bg = nullptr;
+ ScrollContainer *library_scroll = nullptr;
+ VBoxContainer *library_vb = nullptr;
+ Label *library_info = nullptr;
+ VBoxContainer *library_error = nullptr;
+ Label *library_error_label = nullptr;
+ Button *library_error_retry = nullptr;
+ LineEdit *filter = nullptr;
+ Timer *filter_debounce_timer = nullptr;
+ OptionButton *categories = nullptr;
+ OptionButton *repository = nullptr;
+ OptionButton *sort = nullptr;
+ HBoxContainer *error_hb = nullptr;
+ TextureRect *error_tr = nullptr;
+ Label *error_label = nullptr;
+ MenuButton *support = nullptr;
+
+ HBoxContainer *contents = nullptr;
+
+ HBoxContainer *asset_top_page = nullptr;
+ GridContainer *asset_items = nullptr;
+ HBoxContainer *asset_bottom_page = nullptr;
+
+ HTTPRequest *request = nullptr;
bool templates_only;
bool initial_loading;
@@ -260,7 +262,7 @@ class EditorAssetLibrary : public PanelContainer {
HBoxContainer *_make_pages(int p_page, int p_page_count, int p_page_len, int p_total_items, int p_current_items);
//
- EditorAssetLibraryItemDescription *description;
+ EditorAssetLibraryItemDescription *description = nullptr;
//
enum RequestType {
@@ -273,8 +275,8 @@ class EditorAssetLibrary : public PanelContainer {
RequestType requesting;
Dictionary category_map;
- ScrollContainer *downloads_scroll;
- HBoxContainer *downloads_hb;
+ ScrollContainer *downloads_scroll = nullptr;
+ HBoxContainer *downloads_hb = nullptr;
void _install_asset();
@@ -291,6 +293,7 @@ class EditorAssetLibrary : public PanelContainer {
void _api_request(const String &p_request, RequestType p_request_type, const String &p_arguments = "");
void _http_request_completed(int p_status, int p_code, const PackedStringArray &headers, const PackedByteArray &p_data);
void _filter_debounce_timer_timeout();
+ void _request_current_config();
EditorAssetLibraryItemDownload *_get_asset_in_progress(int p_asset_id) const;
void _repository_changed(int p_repository_id);
@@ -304,7 +307,7 @@ class EditorAssetLibrary : public PanelContainer {
protected:
static void _bind_methods();
void _notification(int p_what);
- virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
+ virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
public:
void disable_community_support();
@@ -315,7 +318,7 @@ public:
class AssetLibraryEditorPlugin : public EditorPlugin {
GDCLASS(AssetLibraryEditorPlugin, EditorPlugin);
- EditorAssetLibrary *addon_library;
+ EditorAssetLibrary *addon_library = nullptr;
public:
virtual String get_name() const override { return "AssetLib"; }
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h
index 2478210430..0d927bddd5 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/plugins/audio_stream_editor_plugin.h
@@ -75,7 +75,7 @@ public:
class AudioStreamEditorPlugin : public EditorPlugin {
GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
- AudioStreamEditor *audio_editor;
+ AudioStreamEditor *audio_editor = nullptr;
public:
virtual String get_name() const override { return "Audio"; }
diff --git a/editor/plugins/bit_map_editor_plugin.cpp b/editor/plugins/bit_map_editor_plugin.cpp
new file mode 100644
index 0000000000..9003c4480b
--- /dev/null
+++ b/editor/plugins/bit_map_editor_plugin.cpp
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* bit_map_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "bit_map_editor_plugin.h"
+
+#include "editor/editor_scale.h"
+
+void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
+ Ref<ImageTexture> texture;
+ texture.instantiate();
+ texture->create_from_image(p_bitmap->convert_to_image());
+ texture_rect->set_texture(texture);
+
+ size_label->set_text(vformat(String::utf8("%s×%s"), p_bitmap->get_size().width, p_bitmap->get_size().height));
+}
+
+BitMapEditor::BitMapEditor() {
+ texture_rect = memnew(TextureRect);
+ texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
+ texture_rect->set_texture_filter(TEXTURE_FILTER_NEAREST);
+ texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
+ add_child(texture_rect);
+
+ size_label = memnew(Label);
+ size_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
+ add_child(size_label);
+
+ // Reduce extra padding on top and bottom of size label.
+ Ref<StyleBoxEmpty> stylebox;
+ stylebox.instantiate();
+ stylebox->set_default_margin(SIDE_RIGHT, 4 * EDSCALE);
+ size_label->add_theme_style_override("normal", stylebox);
+}
+
+///////////////////////
+
+bool EditorInspectorPluginBitMap::can_handle(Object *p_object) {
+ return Object::cast_to<BitMap>(p_object) != nullptr;
+}
+
+void EditorInspectorPluginBitMap::parse_begin(Object *p_object) {
+ BitMap *bitmap = Object::cast_to<BitMap>(p_object);
+ if (!bitmap) {
+ return;
+ }
+ Ref<BitMap> bm(bitmap);
+
+ BitMapEditor *editor = memnew(BitMapEditor);
+ editor->setup(bm);
+ add_custom_control(editor);
+}
+
+///////////////////////
+
+BitMapEditorPlugin::BitMapEditorPlugin() {
+ Ref<EditorInspectorPluginBitMap> plugin;
+ plugin.instantiate();
+ add_inspector_plugin(plugin);
+}
diff --git a/editor/plugins/bit_map_editor_plugin.h b/editor/plugins/bit_map_editor_plugin.h
new file mode 100644
index 0000000000..c883e5542f
--- /dev/null
+++ b/editor/plugins/bit_map_editor_plugin.h
@@ -0,0 +1,64 @@
+/*************************************************************************/
+/* bit_map_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
+#define BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "scene/resources/bit_map.h"
+
+class BitMapEditor : public VBoxContainer {
+ GDCLASS(BitMapEditor, VBoxContainer);
+
+ TextureRect *texture_rect = nullptr;
+ Label *size_label = nullptr;
+
+public:
+ void setup(const Ref<BitMap> &p_bitmap);
+
+ BitMapEditor();
+};
+
+class EditorInspectorPluginBitMap : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginBitMap, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual void parse_begin(Object *p_object) override;
+};
+
+class BitMapEditorPlugin : public EditorPlugin {
+ GDCLASS(BitMapEditorPlugin, EditorPlugin);
+
+public:
+ BitMapEditorPlugin();
+};
+
+#endif // BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
diff --git a/editor/plugins/camera_3d_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h
index c1f71d3b1b..a8164f9b85 100644
--- a/editor/plugins/camera_3d_editor_plugin.h
+++ b/editor/plugins/camera_3d_editor_plugin.h
@@ -37,9 +37,9 @@
class Camera3DEditor : public Control {
GDCLASS(Camera3DEditor, Control);
- Panel *panel;
- Button *preview;
- Node *node;
+ Panel *panel = nullptr;
+ Button *preview = nullptr;
+ Node *node = nullptr;
void _pressed();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 764f467192..c129d705c9 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -236,7 +236,7 @@ public:
};
bool CanvasItemEditor::_is_node_locked(const Node *p_node) {
- return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
+ return p_node->get_meta("_edit_lock_", false);
}
bool CanvasItemEditor::_is_node_movable(const Node *p_node, bool p_popup_warning) {
@@ -420,16 +420,14 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, unsig
}
if (((is_snap_active && snap_guides && (p_modes & SNAP_GUIDES)) || (p_forced_modes & SNAP_GUIDES)) && fmod(rotation, (real_t)360.0) == 0.0) {
- // Guides
- if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
- Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
+ // Guides.
+ if (Node *scene = EditorNode::get_singleton()->get_edited_scene()) {
+ Array vguides = scene->get_meta("_edit_vertical_guides_", Array());
for (int i = 0; i < vguides.size(); i++) {
_snap_if_closer_float(p_target.x, output.x, snap_target[0], vguides[i], SNAP_TARGET_GUIDE);
}
- }
- if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
- Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
+ Array hguides = scene->get_meta("_edit_horizontal_guides_", Array());
for (int i = 0; i < hguides.size(); i++) {
_snap_if_closer_float(p_target.y, output.y, snap_target[1], hguides[i], SNAP_TARGET_GUIDE);
}
@@ -475,7 +473,7 @@ real_t CanvasItemEditor::snap_angle(real_t p_target, real_t p_start) const {
}
}
-void CanvasItemEditor::unhandled_key_input(const Ref<InputEvent> &p_ev) {
+void CanvasItemEditor::shortcut_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventKey> k = p_ev;
@@ -681,7 +679,7 @@ void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_n
Node *scene = EditorNode::get_singleton()->get_edited_scene();
bool editable = p_node == scene || p_node->get_owner() == scene || p_node == scene->get_deepest_editable_node(p_node);
- bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
+ bool lock_children = p_node->get_meta("_edit_group_", false);
bool locked = _is_node_locked(p_node);
if (!lock_children || !editable) {
@@ -860,7 +858,7 @@ void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_ite
}
void CanvasItemEditor::_snap_changed() {
- ((SnapDialog *)snap_dialog)->get_fields(grid_offset, grid_step, primary_grid_steps, snap_rotation_offset, snap_rotation_step, snap_scale_step);
+ static_cast<SnapDialog *>(snap_dialog)->get_fields(grid_offset, grid_step, primary_grid_steps, snap_rotation_offset, snap_rotation_step, snap_scale_step);
grid_step_multiplier = 0;
viewport->update();
}
@@ -1000,14 +998,8 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
if (show_guides && show_rulers && EditorNode::get_singleton()->get_edited_scene()) {
Transform2D xform = viewport_scrollable->get_transform() * transform;
// Retrieve the guide lists
- Array vguides;
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
- vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
- }
- Array hguides;
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
- hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
- }
+ Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_", Array());
+ Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_", Array());
// Hover over guides
real_t minimum = 1e20;
@@ -1100,14 +1092,8 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
Transform2D xform = viewport_scrollable->get_transform() * transform;
// Retrieve the guide lists
- Array vguides;
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
- vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
- }
- Array hguides;
- if (EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
- hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
- }
+ Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_", Array());
+ Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_", Array());
Point2 edited = snap_point(xform.affine_inverse().xform(b->get_position()), SNAP_GRID | SNAP_PIXEL | SNAP_OTHER_NODES);
if (drag_type == DRAG_V_GUIDE) {
@@ -1504,7 +1490,7 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
}
}
- DragType dragger[] = {
+ const DragType dragger[] = {
DRAG_ANCHOR_TOP_LEFT,
DRAG_ANCHOR_TOP_RIGHT,
DRAG_ANCHOR_BOTTOM_RIGHT,
@@ -1635,14 +1621,14 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
Rect2 rect = canvas_item->_edit_get_rect();
Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
- Vector2 endpoints[4] = {
+ const Vector2 endpoints[4] = {
xform.xform(rect.position),
xform.xform(rect.position + Vector2(rect.size.x, 0)),
xform.xform(rect.position + rect.size),
xform.xform(rect.position + Vector2(0, rect.size.y))
};
- DragType dragger[] = {
+ const DragType dragger[] = {
DRAG_TOP_LEFT,
DRAG_TOP,
DRAG_TOP_RIGHT,
@@ -2298,7 +2284,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
add_node_menu->reset_size();
- add_node_menu->set_position(get_screen_transform().xform(b->get_position()));
+ add_node_menu->set_position(viewport->get_screen_transform().xform(b->get_position()));
add_node_menu->popup();
node_create_position = transform.affine_inverse().xform(b->get_position());
return true;
@@ -2318,7 +2304,6 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
Vector<_SelectResult> selection = Vector<_SelectResult>();
// Retrieve the canvas items
- selection = Vector<_SelectResult>();
_get_canvas_items_at_pos(click, selection);
if (!selection.is_empty()) {
canvas_item = selection[0].item;
@@ -2572,7 +2557,7 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
void CanvasItemEditor::_update_cursor() {
// Compute an eventual rotation of the cursor
- CursorShape rotation_array[4] = { CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_VSIZE, CURSOR_FDIAGSIZE };
+ const CursorShape rotation_array[4] = { CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_VSIZE, CURSOR_FDIAGSIZE };
int rotation_array_index = 0;
List<CanvasItem *> selection = _get_edited_canvas_items();
@@ -2713,9 +2698,9 @@ void CanvasItemEditor::_draw_guides() {
Color guide_color = EditorSettings::get_singleton()->get("editors/2d/guides_color");
Transform2D xform = viewport_scrollable->get_transform() * transform;
- // Guides already there
- if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
- Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
+ // Guides already there.
+ if (Node *scene = EditorNode::get_singleton()->get_edited_scene()) {
+ Array vguides = scene->get_meta("_edit_vertical_guides_", Array());
for (int i = 0; i < vguides.size(); i++) {
if (drag_type == DRAG_V_GUIDE && i == dragged_guide_index) {
continue;
@@ -2723,10 +2708,8 @@ void CanvasItemEditor::_draw_guides() {
real_t x = xform.xform(Point2(vguides[i], 0)).x;
viewport->draw_line(Point2(x, 0), Point2(x, viewport->get_size().y), guide_color, Math::round(EDSCALE));
}
- }
- if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
- Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
+ Array hguides = scene->get_meta("_edit_horizontal_guides_", Array());
for (int i = 0; i < hguides.size(); i++) {
if (drag_type == DRAG_H_GUIDE && i == dragged_guide_index) {
continue;
@@ -2736,7 +2719,7 @@ void CanvasItemEditor::_draw_guides() {
}
}
- // Dragged guide
+ // Dragged guide.
Color text_color = get_theme_color(SNAME("font_color"), SNAME("Editor"));
Color outline_color = text_color.inverted();
const float outline_size = 2;
@@ -3150,7 +3133,6 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
if (dragged_anchor >= 0) {
// Draw the 4 lines when dragged
- bool anchor_snapped;
Color color_snapped = Color(0.64, 0.93, 0.67, 0.5);
Vector2 corners_pos[4];
@@ -3164,7 +3146,7 @@ void CanvasItemEditor::_draw_control_helpers(Control *control) {
real_t anchor_val = (i >= 2) ? ANCHOR_END - anchors_values[i] : anchors_values[i];
line_starts[i] = corners_pos[i].lerp(corners_pos[(i + 1) % 4], anchor_val);
line_ends[i] = corners_pos[(i + 3) % 4].lerp(corners_pos[(i + 2) % 4], anchor_val);
- anchor_snapped = anchors_values[i] == 0.0 || anchors_values[i] == 0.5 || anchors_values[i] == 1.0;
+ bool anchor_snapped = anchors_values[i] == 0.0 || anchors_values[i] == 0.5 || anchors_values[i] == 1.0;
viewport->draw_line(line_starts[i], line_ends[i], anchor_snapped ? color_snapped : color_base, (i == dragged_anchor || (i + 3) % 4 == dragged_anchor) ? 2 : 1);
}
@@ -3328,7 +3310,7 @@ void CanvasItemEditor::_draw_selection() {
// Draw the selected items position / surrounding boxes
if (canvas_item->_edit_use_rect()) {
Rect2 rect = canvas_item->_edit_get_rect();
- Vector2 endpoints[4] = {
+ const Vector2 endpoints[4] = {
xform.xform(rect.position),
xform.xform(rect.position + Vector2(rect.size.x, 0)),
xform.xform(rect.position + rect.size),
@@ -3374,7 +3356,7 @@ void CanvasItemEditor::_draw_selection() {
// Draw the resize handles
if (tool == TOOL_SELECT && canvas_item->_edit_use_rect() && _is_node_movable(canvas_item)) {
Rect2 rect = canvas_item->_edit_get_rect();
- Vector2 endpoints[4] = {
+ const Vector2 endpoints[4] = {
xform.xform(rect.position),
xform.xform(rect.position + Vector2(rect.size.x, 0)),
xform.xform(rect.position + rect.size),
@@ -3677,7 +3659,7 @@ void CanvasItemEditor::_draw_viewport() {
// Update the transform
transform = Transform2D();
transform.scale_basis(Size2(zoom, zoom));
- transform.elements[2] = -view_offset * zoom;
+ transform.columns[2] = -view_offset * zoom;
EditorNode::get_singleton()->get_scene_root()->set_global_canvas_transform(transform);
// hide/show buttons depending on the selection
@@ -4103,7 +4085,7 @@ void CanvasItemEditor::_button_tool_select(int p_index) {
}
void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation, bool p_scale, bool p_on_existing) {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const Map<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4269,7 +4251,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
} break;
case SNAP_CONFIGURE: {
- ((SnapDialog *)snap_dialog)->set_fields(grid_offset, grid_step, primary_grid_steps, snap_rotation_offset, snap_rotation_step, snap_scale_step);
+ static_cast<SnapDialog *>(snap_dialog)->set_fields(grid_offset, grid_step, primary_grid_steps, snap_rotation_offset, snap_rotation_step, snap_scale_step);
snap_dialog->popup_centered(Size2(220, 160) * EDSCALE);
} break;
case SKELETON_SHOW_BONES: {
@@ -4414,7 +4396,7 @@ void CanvasItemEditor::_popup_callback(int p_op) {
case ANIM_COPY_POSE: {
pose_clipboard.clear();
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const Map<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
@@ -4577,7 +4559,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
Rect2 rect;
int count = 0;
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const Map<Node *, Object *> &selection = editor_selection->get_selection();
for (const KeyValue<Node *, Object *> &E : selection) {
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E.key);
if (!canvas_item) {
@@ -4890,14 +4872,6 @@ CanvasItemEditor::CanvasItemEditor() {
view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
- grid_offset = Point2();
- grid_step = Point2(8, 8); // A power-of-two value works better as a default
- primary_grid_steps = 8; // A power-of-two value works better as a default
- grid_step_multiplier = 0;
-
- snap_rotation_offset = 0;
- snap_rotation_step = Math::deg2rad(15.0);
- snap_scale_step = 0.1f;
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
@@ -5322,7 +5296,7 @@ CanvasItemEditor::CanvasItemEditor() {
ED_SHORTCUT("canvas_item_editor/zoom_800_percent", TTR("Zoom to 800%"), Key::KEY_4);
ED_SHORTCUT("canvas_item_editor/zoom_1600_percent", TTR("Zoom to 1600%"), Key::KEY_5);
- set_process_unhandled_key_input(true);
+ set_process_shortcut_input(true);
// Update the menus' checkboxes
call_deferred(SNAME("set_state"), get_state());
@@ -5403,7 +5377,7 @@ void CanvasItemEditorViewport::_create_preview(const Vector<String> &files) cons
bool add_preview = false;
for (int i = 0; i < files.size(); i++) {
String path = files[i];
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
ERR_FAIL_COND(res.is_null());
Ref<Texture2D> texture = Ref<Texture2D>(Object::cast_to<Texture2D>(*res));
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
@@ -5598,7 +5572,7 @@ void CanvasItemEditorViewport::_perform_drop_data() {
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) {
continue;
}
@@ -5653,7 +5627,7 @@ bool CanvasItemEditorViewport::can_drop_data(const Point2 &p_point, const Varian
for (int i = 0; i < files.size(); i++) {
// Check if dragged files with texture or scene extension can be created at least once.
if (texture_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
- RES res = ResourceLoader::load(files[i]);
+ Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
@@ -5735,7 +5709,6 @@ void CanvasItemEditorViewport::drop_data(const Point2 &p_point, const Variant &p
if (root_node) {
target_node = root_node;
} else {
- drop_pos = p_point;
target_node = nullptr;
}
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 1a9d49a4a8..7a49041131 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -180,19 +180,19 @@ private:
GRID_VISIBILITY_HIDE,
};
- bool selection_menu_additive_selection;
+ bool selection_menu_additive_selection = false;
Tool tool = TOOL_SELECT;
- Control *viewport;
- Control *viewport_scrollable;
+ Control *viewport = nullptr;
+ Control *viewport_scrollable = nullptr;
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
- HBoxContainer *hb;
+ HScrollBar *h_scroll = nullptr;
+ VScrollBar *v_scroll = nullptr;
+ HBoxContainer *hb = nullptr;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_menu_container;
- HBoxContainer *hbc_context_menu;
+ PanelContainer *context_menu_container = nullptr;
+ HBoxContainer *hbc_context_menu = nullptr;
Transform2D transform;
GridVisibility grid_visibility = GRID_VISIBILITY_SHOW_WHEN_SNAPPING;
@@ -204,20 +204,20 @@ private:
bool show_edit_locks = true;
bool show_transformation_gizmos = true;
- real_t zoom;
+ real_t zoom = 1.0;
Point2 view_offset;
Point2 previous_update_view_offset;
bool selected_from_canvas = false;
Point2 grid_offset;
- Point2 grid_step;
- int primary_grid_steps;
- int grid_step_multiplier;
+ Point2 grid_step = Point2(8, 8); // A power-of-two value works better as a default.
+ int primary_grid_steps = 8;
+ int grid_step_multiplier = 0;
- real_t snap_rotation_step;
- real_t snap_rotation_offset;
- real_t snap_scale_step;
+ real_t snap_rotation_step = 0.0;
+ real_t snap_rotation_offset = Math::deg2rad(15.0);
+ real_t snap_scale_step = 0.1f;
bool smart_snap_active = false;
bool grid_snap_active = false;
@@ -241,7 +241,7 @@ private:
bool pan_pressed = false;
bool ruler_tool_active = false;
- Point2 ruler_tool_origin = Point2();
+ Point2 ruler_tool_origin;
Point2 node_create_position;
MenuOption last_option;
@@ -293,47 +293,47 @@ private:
};
List<PoseClipboard> pose_clipboard;
- Button *select_button;
+ Button *select_button = nullptr;
- Button *move_button;
- Button *scale_button;
- Button *rotate_button;
+ Button *move_button = nullptr;
+ Button *scale_button = nullptr;
+ Button *rotate_button = nullptr;
- Button *list_select_button;
- Button *pivot_button;
- Button *pan_button;
+ Button *list_select_button = nullptr;
+ Button *pivot_button = nullptr;
+ Button *pan_button = nullptr;
- Button *ruler_button;
+ Button *ruler_button = nullptr;
- Button *smart_snap_button;
- Button *grid_snap_button;
- MenuButton *snap_config_menu;
- PopupMenu *smartsnap_config_popup;
+ Button *smart_snap_button = nullptr;
+ Button *grid_snap_button = nullptr;
+ MenuButton *snap_config_menu = nullptr;
+ PopupMenu *smartsnap_config_popup = nullptr;
- Button *lock_button;
- Button *unlock_button;
+ Button *lock_button = nullptr;
+ Button *unlock_button = nullptr;
- Button *group_button;
- Button *ungroup_button;
+ Button *group_button = nullptr;
+ Button *ungroup_button = nullptr;
- MenuButton *skeleton_menu;
- Button *override_camera_button;
- MenuButton *view_menu;
- PopupMenu *grid_menu;
- HBoxContainer *animation_hb;
- MenuButton *animation_menu;
+ MenuButton *skeleton_menu = nullptr;
+ Button *override_camera_button = nullptr;
+ MenuButton *view_menu = nullptr;
+ PopupMenu *grid_menu = nullptr;
+ HBoxContainer *animation_hb = nullptr;
+ MenuButton *animation_menu = nullptr;
- Button *key_loc_button;
- Button *key_rot_button;
- Button *key_scale_button;
- Button *key_insert_button;
- Button *key_auto_insert_button;
+ Button *key_loc_button = nullptr;
+ Button *key_rot_button = nullptr;
+ Button *key_scale_button = nullptr;
+ Button *key_insert_button = nullptr;
+ Button *key_auto_insert_button = nullptr;
- PopupMenu *selection_menu;
- PopupMenu *add_node_menu;
+ PopupMenu *selection_menu = nullptr;
+ PopupMenu *add_node_menu = nullptr;
- Control *top_ruler;
- Control *left_ruler;
+ Control *top_ruler = nullptr;
+ Control *left_ruler = nullptr;
Point2 drag_start_origin;
DragType drag_type = DRAG_NONE;
@@ -346,7 +346,7 @@ private:
bool is_hovering_h_guide = false;
bool is_hovering_v_guide = false;
- bool updating_value_dialog;
+ bool updating_value_dialog = false;
Point2 box_selecting_to;
@@ -374,9 +374,9 @@ private:
void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
- ConfirmationDialog *snap_dialog;
+ ConfirmationDialog *snap_dialog = nullptr;
- CanvasItem *ref_item;
+ CanvasItem *ref_item = nullptr;
void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
@@ -400,7 +400,7 @@ private:
void _prepare_grid_menu();
void _on_grid_menu_id_pressed(int p_id);
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
List<CanvasItem *> _get_edited_canvas_items(bool retrieve_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
@@ -413,7 +413,7 @@ private:
void _keying_changed();
- virtual void unhandled_key_input(const Ref<InputEvent> &p_ev) override;
+ virtual void shortcut_input(const Ref<InputEvent> &p_ev) override;
void _draw_text_at_position(Point2 p_position, String p_string, Side p_side);
void _draw_margin_at_position(int p_value, Point2 p_position, Side p_side);
@@ -476,8 +476,8 @@ private:
const SnapTarget p_snap_target, List<const CanvasItem *> p_exceptions,
const Node *p_current);
- VBoxContainer *controls_vb;
- EditorZoomWidget *zoom_widget;
+ VBoxContainer *controls_vb = nullptr;
+ EditorZoomWidget *zoom_widget = nullptr;
void _update_zoom(real_t p_zoom);
void _shortcut_zoom_set(real_t p_zoom);
void _zoom_on_position(real_t p_zoom, Point2 p_position = Point2());
@@ -488,9 +488,9 @@ private:
void _update_override_camera_button(bool p_game_running);
- HSplitContainer *left_panel_split;
- HSplitContainer *right_panel_split;
- VSplitContainer *bottom_split;
+ HSplitContainer *left_panel_split = nullptr;
+ HSplitContainer *right_panel_split = nullptr;
+ VSplitContainer *bottom_split = nullptr;
void _update_context_menu_stylebox();
@@ -555,7 +555,7 @@ public:
void focus_selection();
- EditorSelection *editor_selection;
+ EditorSelection *editor_selection = nullptr;
CanvasItemEditor();
};
@@ -563,7 +563,7 @@ public:
class CanvasItemEditorPlugin : public EditorPlugin {
GDCLASS(CanvasItemEditorPlugin, EditorPlugin);
- CanvasItemEditor *canvas_item_editor;
+ CanvasItemEditor *canvas_item_editor = nullptr;
public:
virtual String get_name() const override { return "2D"; }
@@ -589,18 +589,18 @@ class CanvasItemEditorViewport : public Control {
Vector<String> texture_node_types;
Vector<String> selected_files;
- Node *target_node;
+ Node *target_node = nullptr;
Point2 drop_pos;
- EditorData *editor_data;
- CanvasItemEditor *canvas_item_editor;
- Control *preview_node;
- AcceptDialog *accept;
- AcceptDialog *selector;
- Label *selector_label;
- Label *label;
- Label *label_desc;
- VBoxContainer *btn_group;
+ EditorData *editor_data = nullptr;
+ CanvasItemEditor *canvas_item_editor = nullptr;
+ Control *preview_node = nullptr;
+ AcceptDialog *accept = nullptr;
+ AcceptDialog *selector = nullptr;
+ Label *selector_label = nullptr;
+ Label *label = nullptr;
+ Label *label_desc = nullptr;
+ VBoxContainer *btn_group = nullptr;
Ref<ButtonGroup> button_group;
void _on_mouse_exit();
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
index 5d769e7987..f018376e4b 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -38,10 +38,7 @@ void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<CollisionPolygon2D>(p_polygon);
}
-CollisionPolygon2DEditor::CollisionPolygon2DEditor() :
- AbstractPolygon2DEditor() {
- node = nullptr;
-}
+CollisionPolygon2DEditor::CollisionPolygon2DEditor() {}
CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin() :
AbstractPolygon2DEditorPlugin(memnew(CollisionPolygon2DEditor), "CollisionPolygon2D") {
diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h
index bdd4228b3b..0225d5d620 100644
--- a/editor/plugins/collision_polygon_2d_editor_plugin.h
+++ b/editor/plugins/collision_polygon_2d_editor_plugin.h
@@ -37,7 +37,7 @@
class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);
- CollisionPolygon2D *node;
+ CollisionPolygon2D *node = nullptr;
protected:
virtual Node2D *_get_node() const override;
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index 033ea3db93..da9e9f339f 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -61,9 +61,9 @@ class CollisionShape2DEditor : public Control {
Point2(1, -1),
};
- UndoRedo *undo_redo;
- CanvasItemEditor *canvas_item_editor;
- CollisionShape2D *node;
+ UndoRedo *undo_redo = nullptr;
+ CanvasItemEditor *canvas_item_editor = nullptr;
+ CollisionShape2D *node = nullptr;
Vector<Point2> handles;
@@ -96,7 +96,7 @@ public:
class CollisionShape2DEditorPlugin : public EditorPlugin {
GDCLASS(CollisionShape2DEditorPlugin, EditorPlugin);
- CollisionShape2DEditor *collision_shape_2d_editor;
+ CollisionShape2DEditor *collision_shape_2d_editor = nullptr;
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index 5ca8216d4d..4ab03c123b 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -509,7 +509,7 @@ void ControlEditorToolbar::_set_anchors_and_offsets_to_keep_ratio() {
undo_redo->add_do_method(control, "set_anchor", SIDE_BOTTOM, bottom_right_anchor.y, false, true);
undo_redo->add_do_method(control, "set_meta", "_edit_use_anchors_", true);
- const bool use_anchors = control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_");
+ const bool use_anchors = control->get_meta("_edit_use_anchors_", false);
undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
if (use_anchors) {
undo_redo->add_undo_method(control, "set_meta", "_edit_use_anchors_", true);
@@ -617,7 +617,7 @@ void ControlEditorToolbar::_button_toggle_anchor_mode(bool p_status) {
}
bool ControlEditorToolbar::_is_node_locked(const Node *p_node) {
- return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
+ return p_node->get_meta("_edit_lock_", false);
}
List<Control *> ControlEditorToolbar::_get_edited_controls(bool retrieve_locked, bool remove_controls_if_parent_in_selection) {
@@ -798,7 +798,7 @@ void ControlEditorToolbar::_selection_changed() {
}
nb_valid_controls++;
- if (control->has_meta("_edit_use_anchors_") && control->get_meta("_edit_use_anchors_")) {
+ if (control->get_meta("_edit_use_anchors_", false)) {
nb_anchors_mode++;
}
}
diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h
index 37d218abb9..96451f7dcf 100644
--- a/editor/plugins/control_editor_plugin.h
+++ b/editor/plugins/control_editor_plugin.h
@@ -70,7 +70,7 @@ public:
class EditorPropertyAnchorsPreset : public EditorProperty {
GDCLASS(EditorPropertyAnchorsPreset, EditorProperty);
- OptionButton *options;
+ OptionButton *options = nullptr;
void _option_selected(int p_which);
@@ -94,9 +94,9 @@ class EditorPropertySizeFlags : public EditorProperty {
SIZE_FLAGS_PRESET_CUSTOM,
};
- OptionButton *flag_presets;
- CheckBox *flag_expand;
- VBoxContainer *flag_options;
+ OptionButton *flag_presets = nullptr;
+ CheckBox *flag_expand = nullptr;
+ VBoxContainer *flag_options = nullptr;
Vector<CheckBox *> flag_checks;
bool vertical = false;
@@ -128,8 +128,8 @@ public:
class ControlEditorToolbar : public HBoxContainer {
GDCLASS(ControlEditorToolbar, HBoxContainer);
- UndoRedo *undo_redo;
- EditorSelection *editor_selection;
+ UndoRedo *undo_redo = nullptr;
+ EditorSelection *editor_selection = nullptr;
enum MenuOption {
ANCHORS_AND_OFFSETS_PRESET_TOP_LEFT,
@@ -198,12 +198,12 @@ class ControlEditorToolbar : public HBoxContainer {
CONTAINERS_V_PRESET_SHRINK_END,
};
- MenuButton *anchor_presets_menu;
- PopupMenu *anchors_popup;
- MenuButton *container_h_presets_menu;
- MenuButton *container_v_presets_menu;
+ MenuButton *anchor_presets_menu = nullptr;
+ PopupMenu *anchors_popup = nullptr;
+ MenuButton *container_h_presets_menu = nullptr;
+ MenuButton *container_v_presets_menu = nullptr;
- Button *anchor_mode_button;
+ Button *anchor_mode_button = nullptr;
bool anchors_mode = false;
@@ -239,7 +239,7 @@ public:
class ControlEditorPlugin : public EditorPlugin {
GDCLASS(ControlEditorPlugin, EditorPlugin);
- ControlEditorToolbar *toolbar;
+ ControlEditorToolbar *toolbar = nullptr;
public:
virtual String get_name() const override { return "Control"; }
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h
index b10ed73e38..cc59bc924f 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.h
@@ -55,22 +55,22 @@ class CPUParticles2DEditorPlugin : public EditorPlugin {
EMISSION_MODE_BORDER_DIRECTED
};
- CPUParticles2D *particles;
+ CPUParticles2D *particles = nullptr;
- EditorFileDialog *file;
+ EditorFileDialog *file = nullptr;
- HBoxContainer *toolbar;
- MenuButton *menu;
+ HBoxContainer *toolbar = nullptr;
+ MenuButton *menu = nullptr;
- SpinBox *epoints;
+ SpinBox *epoints = nullptr;
- ConfirmationDialog *emission_mask;
- OptionButton *emission_mask_mode;
- CheckBox *emission_colors;
+ ConfirmationDialog *emission_mask = nullptr;
+ OptionButton *emission_mask_mode = nullptr;
+ CheckBox *emission_colors = nullptr;
String source_emission_file;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
void _generate_emission_mask();
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h
index 0501936574..70f2da4b2d 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.h
@@ -44,7 +44,7 @@ class CPUParticles3DEditor : public GPUParticles3DEditorBase {
};
- CPUParticles3D *node;
+ CPUParticles3D *node = nullptr;
void _menu_option(int);
@@ -65,7 +65,7 @@ public:
class CPUParticles3DEditorPlugin : public EditorPlugin {
GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin);
- CPUParticles3DEditor *particles_editor;
+ CPUParticles3DEditor *particles_editor = nullptr;
public:
virtual String get_name() const override { return "CPUParticles3D"; }
diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h
index 4aba2fffd0..5cf3b16a06 100644
--- a/editor/plugins/curve_editor_plugin.h
+++ b/editor/plugins/curve_editor_plugin.h
@@ -99,8 +99,8 @@ private:
Transform2D _world_to_view;
Ref<Curve> _curve_ref;
- PopupMenu *_context_menu;
- PopupMenu *_presets_menu;
+ PopupMenu *_context_menu = nullptr;
+ PopupMenu *_presets_menu = nullptr;
Array _undo_data;
bool _has_undo_data;
diff --git a/editor/plugins/debugger_editor_plugin.cpp b/editor/plugins/debugger_editor_plugin.cpp
index c8d5aa3fdc..8ea50c4529 100644
--- a/editor/plugins/debugger_editor_plugin.cpp
+++ b/editor/plugins/debugger_editor_plugin.cpp
@@ -55,7 +55,7 @@ DebuggerEditorPlugin::DebuggerEditorPlugin(MenuButton *p_debug_menu) {
EditorDebuggerNode *debugger = memnew(EditorDebuggerNode);
Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger);
// Add separation for the warning/error icon that is displayed later.
- db->add_theme_constant_override("hseparation", 6 * EDSCALE);
+ db->add_theme_constant_override("h_separation", 6 * EDSCALE);
debugger->set_tool_button(db);
// Main editor debug menu.
diff --git a/editor/plugins/debugger_editor_plugin.h b/editor/plugins/debugger_editor_plugin.h
index c024526285..10e1a27933 100644
--- a/editor/plugins/debugger_editor_plugin.h
+++ b/editor/plugins/debugger_editor_plugin.h
@@ -41,9 +41,9 @@ class DebuggerEditorPlugin : public EditorPlugin {
GDCLASS(DebuggerEditorPlugin, EditorPlugin);
private:
- MenuButton *debug_menu;
- EditorFileServer *file_server;
- PopupMenu *instances_menu;
+ MenuButton *debug_menu = nullptr;
+ EditorFileServer *file_server = nullptr;
+ PopupMenu *instances_menu = nullptr;
enum MenuOptions {
RUN_FILE_SERVER,
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index b8556220d2..80fc1c64d0 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -79,7 +79,7 @@ bool EditorTexturePreviewPlugin::generate_small_preview_automatically() const {
return true;
}
-Ref<Texture2D> EditorTexturePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Image> img;
Ref<AtlasTexture> atex = p_from;
if (atex.is_valid()) {
@@ -145,7 +145,7 @@ bool EditorImagePreviewPlugin::handles(const String &p_type) const {
return p_type == "Image";
}
-Ref<Texture2D> EditorImagePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorImagePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Image> img = p_from;
if (img.is_null() || img->is_empty()) {
@@ -194,7 +194,7 @@ bool EditorBitmapPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "BitMap");
}
-Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<BitMap> bm = p_from;
if (bm->get_size() == Size2()) {
@@ -261,7 +261,7 @@ bool EditorPackedScenePreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "PackedScene");
}
-Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorPackedScenePreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
return generate_from_path(p_from->get_path(), p_size);
}
@@ -316,7 +316,7 @@ bool EditorMaterialPreviewPlugin::generate_small_preview_automatically() const {
return true;
}
-Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Material> material = p_from;
ERR_FAIL_COND_V(material.is_null(), Ref<Texture2D>());
@@ -467,7 +467,7 @@ bool EditorScriptPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Script");
}
-Ref<Texture2D> EditorScriptPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorScriptPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Script> scr = p_from;
if (scr.is_null()) {
return Ref<Texture2D>();
@@ -609,7 +609,7 @@ bool EditorAudioStreamPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "AudioStream");
}
-Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<AudioStream> stream = p_from;
ERR_FAIL_COND_V(stream.is_null(), Ref<Texture2D>());
@@ -703,7 +703,7 @@ bool EditorMeshPreviewPlugin::handles(const String &p_type) const {
return ClassDB::is_parent_class(p_type, "Mesh"); // Any mesh.
}
-Ref<Texture2D> EditorMeshPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
Ref<Mesh> mesh = p_from;
ERR_FAIL_COND_V(mesh.is_null(), Ref<Texture2D>());
@@ -816,7 +816,7 @@ bool EditorFontPreviewPlugin::handles(const String &p_type) const {
}
Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path, const Size2 &p_size) const {
- RES res = ResourceLoader::load(p_path);
+ Ref<Resource> res = ResourceLoader::load(p_path);
ERR_FAIL_COND_V(res.is_null(), Ref<Texture2D>());
Ref<Font> sampled_font;
if (res->is_class("Font")) {
@@ -877,7 +877,7 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
return ptex;
}
-Ref<Texture2D> EditorFontPreviewPlugin::generate(const RES &p_from, const Size2 &p_size) const {
+Ref<Texture2D> EditorFontPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
String path = p_from->get_path();
if (!FileAccess::exists(path)) {
return Ref<Texture2D>();
@@ -904,3 +904,34 @@ EditorFontPreviewPlugin::~EditorFontPreviewPlugin() {
RS::get_singleton()->free(canvas);
RS::get_singleton()->free(viewport);
}
+
+////////////////////////////////////////////////////////////////////////////
+
+static const real_t GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR = 4.0;
+
+bool EditorGradientPreviewPlugin::handles(const String &p_type) const {
+ return ClassDB::is_parent_class(p_type, "Gradient");
+}
+
+bool EditorGradientPreviewPlugin::generate_small_preview_automatically() const {
+ return true;
+}
+
+Ref<Texture2D> EditorGradientPreviewPlugin::generate(const Ref<Resource> &p_from, const Size2 &p_size) const {
+ Ref<Gradient> gradient = p_from;
+ if (gradient.is_valid()) {
+ Ref<GradientTexture1D> ptex;
+ ptex.instantiate();
+ ptex->set_width(p_size.width * GRADIENT_PREVIEW_TEXTURE_SCALE_FACTOR * EDSCALE);
+ ptex->set_gradient(gradient);
+
+ Ref<ImageTexture> itex;
+ itex.instantiate();
+ itex->create_from_image(ptex->get_image());
+ return itex;
+ }
+ return Ref<Texture2D>();
+}
+
+EditorGradientPreviewPlugin::EditorGradientPreviewPlugin() {
+}
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index 803f03f17e..f548683b70 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -42,7 +42,7 @@ class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorTexturePreviewPlugin();
};
@@ -53,7 +53,7 @@ class EditorImagePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorImagePreviewPlugin();
};
@@ -64,7 +64,7 @@ class EditorBitmapPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorBitmapPreviewPlugin();
};
@@ -72,7 +72,7 @@ public:
class EditorPackedScenePreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const;
EditorPackedScenePreviewPlugin();
@@ -99,7 +99,7 @@ class EditorMaterialPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
virtual bool generate_small_preview_automatically() const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorMaterialPreviewPlugin();
~EditorMaterialPreviewPlugin();
@@ -108,7 +108,7 @@ public:
class EditorScriptPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
EditorScriptPreviewPlugin();
};
@@ -116,7 +116,7 @@ public:
class EditorAudioStreamPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const;
EditorAudioStreamPreviewPlugin();
};
@@ -140,7 +140,7 @@ class EditorMeshPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorMeshPreviewPlugin();
~EditorMeshPreviewPlugin();
@@ -160,7 +160,7 @@ class EditorFontPreviewPlugin : public EditorResourcePreviewGenerator {
public:
virtual bool handles(const String &p_type) const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size) const override;
EditorFontPreviewPlugin();
@@ -177,9 +177,20 @@ class EditorTileMapPatternPreviewPlugin : public EditorResourcePreviewGenerator
public:
virtual bool handles(const String &p_type) const override;
- virtual Ref<Texture2D> generate(const RES &p_from, const Size2 &p_size) const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
EditorTileMapPatternPreviewPlugin();
~EditorTileMapPatternPreviewPlugin();
};
+
+class EditorGradientPreviewPlugin : public EditorResourcePreviewGenerator {
+ GDCLASS(EditorGradientPreviewPlugin, EditorResourcePreviewGenerator);
+
+public:
+ virtual bool handles(const String &p_type) const override;
+ virtual bool generate_small_preview_automatically() const override;
+ virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size) const override;
+
+ EditorGradientPreviewPlugin();
+};
#endif // EDITORPREVIEWPLUGINS_H
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index b15aec87d9..72caa15e9c 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -290,7 +290,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
{
uint8_t *tw = texdata.ptrw();
- float *twf = (float *)tw;
+ float *twf = reinterpret_cast<float *>(tw);
for (int i = 0; i < vpc; i++) {
twf[i * 2 + 0] = valid_positions[i].x;
twf[i * 2 + 1] = valid_positions[i].y;
@@ -334,7 +334,7 @@ void GPUParticles2DEditorPlugin::_generate_emission_mask() {
{
uint8_t *tw = normdata.ptrw();
- float *twf = (float *)tw;
+ float *twf = reinterpret_cast<float *>(tw);
for (int i = 0; i < vpc; i++) {
twf[i * 2 + 0] = valid_normals[i].x;
twf[i * 2 + 1] = valid_normals[i].y;
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index f94ce632e9..75f68617d1 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -56,26 +56,26 @@ class GPUParticles2DEditorPlugin : public EditorPlugin {
EMISSION_MODE_BORDER_DIRECTED
};
- GPUParticles2D *particles;
+ GPUParticles2D *particles = nullptr;
List<GPUParticles2D *> selected_particles;
- EditorFileDialog *file;
+ EditorFileDialog *file = nullptr;
- HBoxContainer *toolbar;
- MenuButton *menu;
+ HBoxContainer *toolbar = nullptr;
+ MenuButton *menu = nullptr;
- SpinBox *epoints;
+ SpinBox *epoints = nullptr;
- ConfirmationDialog *generate_visibility_rect;
- SpinBox *generate_seconds;
+ ConfirmationDialog *generate_visibility_rect = nullptr;
+ SpinBox *generate_seconds = nullptr;
- ConfirmationDialog *emission_mask;
- OptionButton *emission_mask_mode;
- CheckBox *emission_colors;
+ ConfirmationDialog *emission_mask = nullptr;
+ OptionButton *emission_mask_mode = nullptr;
+ CheckBox *emission_colors = nullptr;
String source_emission_file;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
void _file_selected(const String &p_file);
void _menu_callback(int p_idx);
void _generate_visibility_rect();
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 35cbff53f4..4b1081ed92 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -354,7 +354,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
uint8_t *iw = point_img.ptrw();
memset(iw, 0, w * h * 3 * sizeof(float));
const Vector3 *r = points.ptr();
- float *wf = (float *)iw;
+ float *wf = reinterpret_cast<float *>(iw);
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
@@ -383,7 +383,7 @@ void GPUParticles3DEditor::_generate_emission_points() {
uint8_t *iw = point_img2.ptrw();
memset(iw, 0, w * h * 3 * sizeof(float));
const Vector3 *r = normals.ptr();
- float *wf = (float *)iw;
+ float *wf = reinterpret_cast<float *>(iw);
for (int i = 0; i < point_count; i++) {
wf[i * 3 + 0] = r[i].x;
wf[i * 3 + 1] = r[i].y;
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
index 39aa596ece..6ba6d102ef 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.h
@@ -41,21 +41,21 @@ class GPUParticles3DEditorBase : public Control {
GDCLASS(GPUParticles3DEditorBase, Control);
protected:
- Node3D *base_node;
- Panel *panel;
- MenuButton *options;
- HBoxContainer *particles_editor_hb;
+ Node3D *base_node = nullptr;
+ Panel *panel = nullptr;
+ MenuButton *options = nullptr;
+ HBoxContainer *particles_editor_hb = nullptr;
- SceneTreeDialog *emission_tree_dialog;
+ SceneTreeDialog *emission_tree_dialog = nullptr;
- ConfirmationDialog *emission_dialog;
- SpinBox *emission_amount;
- OptionButton *emission_fill;
+ ConfirmationDialog *emission_dialog = nullptr;
+ SpinBox *emission_amount = nullptr;
+ OptionButton *emission_fill = nullptr;
Vector<Face3> geometry;
bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
- virtual void _generate_emission_points() = 0;
+ virtual void _generate_emission_points(){};
void _node_selected(const NodePath &p_path);
static void _bind_methods();
@@ -67,9 +67,9 @@ public:
class GPUParticles3DEditor : public GPUParticles3DEditorBase {
GDCLASS(GPUParticles3DEditor, GPUParticles3DEditorBase);
- ConfirmationDialog *generate_aabb;
- SpinBox *generate_seconds;
- GPUParticles3D *node;
+ ConfirmationDialog *generate_aabb = nullptr;
+ SpinBox *generate_seconds = nullptr;
+ GPUParticles3D *node = nullptr;
enum Menu {
MENU_OPTION_GENERATE_AABB,
@@ -101,7 +101,7 @@ public:
class GPUParticles3DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticles3DEditorPlugin, EditorPlugin);
- GPUParticles3DEditor *particles_editor;
+ GPUParticles3DEditor *particles_editor = nullptr;
public:
virtual String get_name() const override { return "GPUParticles3D"; }
diff --git a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
index f6e4fd3dec..684279039a 100644
--- a/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
+++ b/editor/plugins/gpu_particles_collision_sdf_editor_plugin.h
@@ -41,12 +41,12 @@ class EditorFileDialog;
class GPUParticlesCollisionSDF3DEditorPlugin : public EditorPlugin {
GDCLASS(GPUParticlesCollisionSDF3DEditorPlugin, EditorPlugin);
- GPUParticlesCollisionSDF3D *col_sdf;
+ GPUParticlesCollisionSDF3D *col_sdf = nullptr;
- HBoxContainer *bake_hb;
- Button *bake;
+ HBoxContainer *bake_hb = nullptr;
+ Button *bake = nullptr;
- EditorFileDialog *probe_file;
+ EditorFileDialog *probe_file = nullptr;
static EditorProgress *tmp_progress;
static void bake_func_begin(int p_steps);
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index e9d7808684..1386f03662 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -55,7 +55,7 @@ void GradientEditor::_gradient_changed() {
void GradientEditor::_ramp_changed() {
editing = true;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- undo_redo->create_action(TTR("Gradient Edited"));
+ undo_redo->create_action(TTR("Gradient Edited"), UndoRedo::MERGE_ENDS);
undo_redo->add_do_method(gradient.ptr(), "set_offsets", get_offsets());
undo_redo->add_do_method(gradient.ptr(), "set_colors", get_colors());
undo_redo->add_do_method(gradient.ptr(), "set_interpolation_mode", get_interpolation_mode());
diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h
index 9857ea018d..26bf76fecd 100644
--- a/editor/plugins/gradient_editor_plugin.h
+++ b/editor/plugins/gradient_editor_plugin.h
@@ -65,9 +65,9 @@ class GradientReverseButton : public BaseButton {
class EditorInspectorPluginGradient : public EditorInspectorPlugin {
GDCLASS(EditorInspectorPluginGradient, EditorInspectorPlugin);
- GradientEditor *editor;
- HBoxContainer *gradient_tools_hbox;
- GradientReverseButton *reverse_btn;
+ GradientEditor *editor = nullptr;
+ HBoxContainer *gradient_tools_hbox = nullptr;
+ GradientReverseButton *reverse_btn = nullptr;
void _reverse_button_pressed();
diff --git a/editor/plugins/input_event_editor_plugin.cpp b/editor/plugins/input_event_editor_plugin.cpp
index b4a7081ebc..fb0e260388 100644
--- a/editor/plugins/input_event_editor_plugin.cpp
+++ b/editor/plugins/input_event_editor_plugin.cpp
@@ -33,6 +33,15 @@
void InputEventConfigContainer::_bind_methods() {
}
+void InputEventConfigContainer::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ open_config_button->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
+ } break;
+ }
+}
+
void InputEventConfigContainer::_configure_pressed() {
config_dialog->popup_and_configure(input_event);
}
@@ -47,12 +56,6 @@ void InputEventConfigContainer::_config_dialog_confirmed() {
_event_changed();
}
-Size2 InputEventConfigContainer::get_minimum_size() const {
- // Don't bother with a minimum x size for the control - we don't want the inspector
- // to jump in size if a long text is placed in the label (e.g. Joypad Axis description)
- return Size2(0, HBoxContainer::get_minimum_size().y);
-}
-
void InputEventConfigContainer::set_event(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
Ref<InputEventMouseButton> m = p_event;
@@ -75,29 +78,26 @@ void InputEventConfigContainer::set_event(const Ref<InputEvent> &p_event) {
}
InputEventConfigContainer::InputEventConfigContainer() {
- MarginContainer *mc = memnew(MarginContainer);
- mc->add_theme_constant_override("margin_left", 10);
- mc->add_theme_constant_override("margin_right", 10);
- mc->add_theme_constant_override("margin_top", 10);
- mc->add_theme_constant_override("margin_bottom", 10);
- add_child(mc);
-
- HBoxContainer *hb = memnew(HBoxContainer);
- mc->add_child(hb);
+ input_event_text = memnew(Label);
+ input_event_text->set_h_size_flags(SIZE_EXPAND_FILL);
+ input_event_text->set_autowrap_mode(Label::AutowrapMode::AUTOWRAP_WORD_SMART);
+ input_event_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
+ add_child(input_event_text);
open_config_button = memnew(Button);
open_config_button->set_text(TTR("Configure"));
open_config_button->connect("pressed", callable_mp(this, &InputEventConfigContainer::_configure_pressed));
- hb->add_child(open_config_button);
+ add_child(open_config_button);
- input_event_text = memnew(Label);
- hb->add_child(input_event_text);
+ add_child(memnew(Control));
config_dialog = memnew(InputEventConfigurationDialog);
config_dialog->connect("confirmed", callable_mp(this, &InputEventConfigContainer::_config_dialog_confirmed));
add_child(config_dialog);
}
+///////////////////////
+
bool EditorInspectorPluginInputEvent::can_handle(Object *p_object) {
Ref<InputEventKey> k = Ref<InputEventKey>(p_object);
Ref<InputEventMouseButton> m = Ref<InputEventMouseButton>(p_object);
@@ -115,6 +115,8 @@ void EditorInspectorPluginInputEvent::parse_begin(Object *p_object) {
add_custom_control(picker_controls);
}
+///////////////////////
+
InputEventEditorPlugin::InputEventEditorPlugin() {
Ref<EditorInspectorPluginInputEvent> plugin;
plugin.instantiate();
diff --git a/editor/plugins/input_event_editor_plugin.h b/editor/plugins/input_event_editor_plugin.h
index ab948462ab..344f176e78 100644
--- a/editor/plugins/input_event_editor_plugin.h
+++ b/editor/plugins/input_event_editor_plugin.h
@@ -35,14 +35,14 @@
#include "editor/editor_inspector.h"
#include "editor/editor_plugin.h"
-class InputEventConfigContainer : public HBoxContainer {
- GDCLASS(InputEventConfigContainer, HBoxContainer);
+class InputEventConfigContainer : public VBoxContainer {
+ GDCLASS(InputEventConfigContainer, VBoxContainer);
- Label *input_event_text;
- Button *open_config_button;
+ Label *input_event_text = nullptr;
+ Button *open_config_button = nullptr;
Ref<InputEvent> input_event;
- InputEventConfigurationDialog *config_dialog;
+ InputEventConfigurationDialog *config_dialog = nullptr;
void _config_dialog_confirmed();
void _configure_pressed();
@@ -50,10 +50,10 @@ class InputEventConfigContainer : public HBoxContainer {
void _event_changed();
protected:
+ void _notification(int p_what);
static void _bind_methods();
public:
- virtual Size2 get_minimum_size() const override;
void set_event(const Ref<InputEvent> &p_event);
InputEventConfigContainer();
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 6a5ead58d0..e7ef65c32b 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -96,16 +96,13 @@ void LightOccluder2DEditor::_create_resource() {
undo_redo->create_action(TTR("Create Occluder Polygon"));
undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
- undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(REF()));
+ undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(Ref<RefCounted>()));
undo_redo->commit_action();
_menu_option(MODE_CREATE);
}
-LightOccluder2DEditor::LightOccluder2DEditor() :
- AbstractPolygon2DEditor() {
- node = nullptr;
-}
+LightOccluder2DEditor::LightOccluder2DEditor() {}
LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin() :
AbstractPolygon2DEditorPlugin(memnew(LightOccluder2DEditor), "LightOccluder2D") {
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index 557e8bf292..aeee12b5b6 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -37,7 +37,7 @@
class LightOccluder2DEditor : public AbstractPolygon2DEditor {
GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
- LightOccluder2D *node;
+ LightOccluder2D *node = nullptr;
Ref<OccluderPolygon2D> _ensure_occluder() const;
diff --git a/editor/plugins/lightmap_gi_editor_plugin.h b/editor/plugins/lightmap_gi_editor_plugin.h
index e658230181..1202efe8fc 100644
--- a/editor/plugins/lightmap_gi_editor_plugin.h
+++ b/editor/plugins/lightmap_gi_editor_plugin.h
@@ -41,11 +41,11 @@ class EditorFileDialog;
class LightmapGIEditorPlugin : public EditorPlugin {
GDCLASS(LightmapGIEditorPlugin, EditorPlugin);
- LightmapGI *lightmap;
+ LightmapGI *lightmap = nullptr;
- Button *bake;
+ Button *bake = nullptr;
- EditorFileDialog *file_dialog;
+ EditorFileDialog *file_dialog = nullptr;
static EditorProgress *tmp_progress;
static bool bake_func_step(float p_progress, const String &p_description, void *, bool p_refresh);
static void bake_func_end(uint64_t p_time_started);
diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp
index 0f81b17cb3..31053f90b8 100644
--- a/editor/plugins/line_2d_editor_plugin.cpp
+++ b/editor/plugins/line_2d_editor_plugin.cpp
@@ -56,10 +56,7 @@ void Line2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, con
undo_redo->add_undo_method(node, "set_points", p_previous);
}
-Line2DEditor::Line2DEditor() :
- AbstractPolygon2DEditor() {
- node = nullptr;
-}
+Line2DEditor::Line2DEditor() {}
Line2DEditorPlugin::Line2DEditorPlugin() :
AbstractPolygon2DEditorPlugin(memnew(Line2DEditor), "Line2D") {
diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h
index 307cf11207..0d407b3150 100644
--- a/editor/plugins/line_2d_editor_plugin.h
+++ b/editor/plugins/line_2d_editor_plugin.h
@@ -37,7 +37,7 @@
class Line2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Line2DEditor, AbstractPolygon2DEditor);
- Line2D *node;
+ Line2D *node = nullptr;
protected:
virtual Node2D *_get_node() const override;
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index daa864cfa1..eb004568d0 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -270,7 +270,7 @@ void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo
Texture2D *texture = Object::cast_to<Texture2D>(p_new_value);
if (texture) {
if (p_property == "roughness_texture") {
- if (base_material->get_texture(StandardMaterial3D::TEXTURE_ROUGHNESS).is_null() && texture) {
+ if (base_material->get_texture(StandardMaterial3D::TEXTURE_ROUGHNESS).is_null()) {
undo_redo->add_do_property(p_edited, "roughness", 1.0);
bool valid = false;
@@ -280,7 +280,7 @@ void EditorInspectorPluginMaterial::_undo_redo_inspector_callback(Object *p_undo
}
}
} else if (p_property == "metallic_texture") {
- if (base_material->get_texture(StandardMaterial3D::TEXTURE_METALLIC).is_null() && texture) {
+ if (base_material->get_texture(StandardMaterial3D::TEXTURE_METALLIC).is_null()) {
undo_redo->add_do_property(p_edited, "metallic", 1.0);
bool valid = false;
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 4760b61dc8..7029768479 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -112,7 +112,7 @@ MeshEditor::MeshEditor() {
viewport->set_world_3d(world_3d); //use own world
add_child(viewport);
viewport->set_disable_input(true);
- viewport->set_msaa(Viewport::MSAA_2X);
+ viewport->set_msaa(Viewport::MSAA_4X);
set_stretch(true);
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 37464c98fe..3554b3c1e9 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -44,17 +44,17 @@ class MeshEditor : public SubViewportContainer {
float rot_x;
float rot_y;
- SubViewport *viewport;
- MeshInstance3D *mesh_instance;
- Node3D *rotation;
- DirectionalLight3D *light1;
- DirectionalLight3D *light2;
- Camera3D *camera;
+ SubViewport *viewport = nullptr;
+ MeshInstance3D *mesh_instance = nullptr;
+ Node3D *rotation = nullptr;
+ DirectionalLight3D *light1 = nullptr;
+ DirectionalLight3D *light2 = nullptr;
+ Camera3D *camera = nullptr;
Ref<Mesh> mesh;
- TextureButton *light_1_switch;
- TextureButton *light_2_switch;
+ TextureButton *light_1_switch = nullptr;
+ TextureButton *light_2_switch = nullptr;
void _button_pressed(Node *p_button);
bool first_enter;
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index 9c59c5fb9f..36d8eacd98 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -51,17 +51,17 @@ class MeshInstance3DEditor : public Control {
MENU_OPTION_DEBUG_UV2,
};
- MeshInstance3D *node;
+ MeshInstance3D *node = nullptr;
- MenuButton *options;
+ MenuButton *options = nullptr;
- ConfirmationDialog *outline_dialog;
- SpinBox *outline_size;
+ ConfirmationDialog *outline_dialog = nullptr;
+ SpinBox *outline_size = nullptr;
- AcceptDialog *err_dialog;
+ AcceptDialog *err_dialog = nullptr;
- AcceptDialog *debug_uv_dialog;
- Control *debug_uv;
+ AcceptDialog *debug_uv_dialog = nullptr;
+ Control *debug_uv = nullptr;
Vector<Vector2> uv_lines;
void _menu_option(int p_option);
@@ -84,7 +84,7 @@ public:
class MeshInstance3DEditorPlugin : public EditorPlugin {
GDCLASS(MeshInstance3DEditorPlugin, EditorPlugin);
- MeshInstance3DEditor *mesh_editor;
+ MeshInstance3DEditor *mesh_editor = nullptr;
public:
virtual String get_name() const override { return "MeshInstance3D"; }
diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h
index 6bc992869b..f4b4288a5f 100644
--- a/editor/plugins/mesh_library_editor_plugin.h
+++ b/editor/plugins/mesh_library_editor_plugin.h
@@ -43,12 +43,12 @@ class MeshLibraryEditor : public Control {
Ref<MeshLibrary> mesh_library;
- MenuButton *menu;
- ConfirmationDialog *cd_remove;
- ConfirmationDialog *cd_update;
- EditorFileDialog *file;
- bool apply_xforms;
- int to_erase;
+ MenuButton *menu = nullptr;
+ ConfirmationDialog *cd_remove = nullptr;
+ ConfirmationDialog *cd_update = nullptr;
+ EditorFileDialog *file = nullptr;
+ bool apply_xforms = false;
+ int to_erase = 0;
enum {
MENU_OPTION_ADD_ITEM,
@@ -58,7 +58,7 @@ class MeshLibraryEditor : public Control {
MENU_OPTION_IMPORT_FROM_SCENE_APPLY_XFORMS
};
- int option;
+ int option = 0;
void _import_scene_cbk(const String &p_str);
void _menu_cbk(int p_option);
void _menu_remove_confirm();
@@ -81,7 +81,7 @@ public:
class MeshLibraryEditorPlugin : public EditorPlugin {
GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
- MeshLibraryEditor *mesh_library_editor;
+ MeshLibraryEditor *mesh_library_editor = nullptr;
public:
virtual String get_name() const override { return "MeshLibrary"; }
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 850c673c12..b54fa41e88 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -200,9 +200,9 @@ void MultiMeshEditor::_populate() {
Basis post_xform;
- post_xform.rotate(xform.basis.get_axis(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI);
- post_xform.rotate(xform.basis.get_axis(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
- post_xform.rotate(xform.basis.get_axis(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
+ post_xform.rotate(xform.basis.get_column(1), -Math::random(-_rotate_random, _rotate_random) * Math_PI);
+ post_xform.rotate(xform.basis.get_column(2), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
+ post_xform.rotate(xform.basis.get_column(0), -Math::random(-_tilt_random, _tilt_random) * Math_PI);
xform.basis = post_xform * xform.basis;
//xform.basis.orthonormalize();
diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h
index 846e6d17f3..5773989d0d 100644
--- a/editor/plugins/multimesh_editor_plugin.h
+++ b/editor/plugins/multimesh_editor_plugin.h
@@ -43,26 +43,26 @@ class MultiMeshEditor : public Control {
friend class MultiMeshEditorPlugin;
- AcceptDialog *err_dialog;
- MenuButton *options;
- MultiMeshInstance3D *_last_pp_node;
- bool browsing_source;
+ AcceptDialog *err_dialog = nullptr;
+ MenuButton *options = nullptr;
+ MultiMeshInstance3D *_last_pp_node = nullptr;
+ bool browsing_source = false;
- Panel *panel;
- MultiMeshInstance3D *node;
+ Panel *panel = nullptr;
+ MultiMeshInstance3D *node = nullptr;
- LineEdit *surface_source;
- LineEdit *mesh_source;
+ LineEdit *surface_source = nullptr;
+ LineEdit *mesh_source = nullptr;
- SceneTreeDialog *std;
+ SceneTreeDialog *std = nullptr;
- ConfirmationDialog *populate_dialog;
- OptionButton *populate_axis;
- HSlider *populate_rotate_random;
- HSlider *populate_tilt_random;
- SpinBox *populate_scale_random;
- SpinBox *populate_scale;
- SpinBox *populate_amount;
+ ConfirmationDialog *populate_dialog = nullptr;
+ OptionButton *populate_axis = nullptr;
+ HSlider *populate_rotate_random = nullptr;
+ HSlider *populate_tilt_random = nullptr;
+ SpinBox *populate_scale_random = nullptr;
+ SpinBox *populate_scale = nullptr;
+ SpinBox *populate_amount = nullptr;
enum Menu {
MENU_OPTION_POPULATE
@@ -85,7 +85,7 @@ public:
class MultiMeshEditorPlugin : public EditorPlugin {
GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
- MultiMeshEditor *multimesh_editor;
+ MultiMeshEditor *multimesh_editor = nullptr;
public:
virtual String get_name() const override { return "MultiMesh"; }
diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp
index fe31f254df..8f3553b8cf 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.cpp
+++ b/editor/plugins/navigation_polygon_editor_plugin.cpp
@@ -106,16 +106,13 @@ void NavigationPolygonEditor::_create_resource() {
undo_redo->create_action(TTR("Create Navigation Polygon"));
undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
- undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(REF()));
+ undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(Ref<RefCounted>()));
undo_redo->commit_action();
_menu_option(MODE_CREATE);
}
-NavigationPolygonEditor::NavigationPolygonEditor() :
- AbstractPolygon2DEditor() {
- node = nullptr;
-}
+NavigationPolygonEditor::NavigationPolygonEditor() {}
NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin() :
AbstractPolygon2DEditorPlugin(memnew(NavigationPolygonEditor), "NavigationRegion2D") {
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 16fbb241e9..7550b75fa3 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -37,7 +37,7 @@
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
- NavigationRegion2D *node;
+ NavigationRegion2D *node = nullptr;
Ref<NavigationPolygon> _ensure_navpoly() const;
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 51e2f6ff00..6829e25ef3 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -47,6 +47,7 @@
#include "scene/3d/gpu_particles_3d.h"
#include "scene/3d/gpu_particles_collision_3d.h"
#include "scene/3d/joint_3d.h"
+#include "scene/3d/label_3d.h"
#include "scene/3d/light_3d.h"
#include "scene/3d/lightmap_gi.h"
#include "scene/3d/lightmap_probe.h"
@@ -475,7 +476,7 @@ void EditorNode3DGizmo::add_handles(const Vector<Vector3> &p_handles, const Ref<
}
}
-void EditorNode3DGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position, const Transform3D &p_xform) {
+void EditorNode3DGizmo::add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position, const Transform3D &p_xform) {
ERR_FAIL_COND(!spatial_node);
BoxMesh box_mesh;
@@ -588,7 +589,7 @@ void EditorNode3DGizmo::handles_intersect_ray(Camera3D *p_camera, const Vector2
Transform3D camera_xform = p_camera->get_global_transform();
Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
- t.set_look_at(t.origin, t.origin - camera_xform.basis.get_axis(2), camera_xform.basis.get_axis(1));
+ t.set_look_at(t.origin, t.origin - camera_xform.basis.get_column(2), camera_xform.basis.get_column(1));
}
float min_d = 1e20;
@@ -664,7 +665,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
Transform3D orig_camera_transform = p_camera->get_camera_transform();
if (!orig_camera_transform.origin.is_equal_approx(t.origin) &&
- ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
+ ABS(orig_camera_transform.basis.get_column(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) {
p_camera->look_at(t.origin);
}
@@ -688,13 +689,13 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
}
if (collision_segments.size()) {
- Plane camp(-p_camera->get_transform().basis.get_axis(2).normalized(), p_camera->get_transform().origin);
+ Plane camp(-p_camera->get_transform().basis.get_column(2).normalized(), p_camera->get_transform().origin);
int vc = collision_segments.size();
const Vector3 *vptr = collision_segments.ptr();
Transform3D t = spatial_node->get_global_transform();
if (billboard_handle) {
- t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
+ t.set_look_at(t.origin, t.origin - p_camera->get_transform().basis.get_column(2), p_camera->get_transform().basis.get_column(1));
}
Vector3 cp;
@@ -741,7 +742,7 @@ bool EditorNode3DGizmo::intersect_ray(Camera3D *p_camera, const Point2 &p_point,
Transform3D gt = spatial_node->get_global_transform();
if (billboard_handle) {
- gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_axis(2), p_camera->get_transform().basis.get_axis(1));
+ gt.set_look_at(gt.origin, gt.origin - p_camera->get_transform().basis.get_column(2), p_camera->get_transform().basis.get_column(1));
}
Transform3D ai = gt.affine_inverse();
@@ -1318,7 +1319,7 @@ void Light3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id,
light->set_param(Light3D::PARAM_RANGE, d);
} else if (Object::cast_to<OmniLight3D>(light)) {
- Plane cp = Plane(p_camera->get_transform().basis.get_axis(2), gt.origin);
+ Plane cp = Plane(p_camera->get_transform().basis.get_column(2), gt.origin);
Vector3 inters;
if (cp.intersects_ray(ray_from, ray_dir, &inters)) {
@@ -2170,6 +2171,38 @@ void Sprite3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
///
+Label3DGizmoPlugin::Label3DGizmoPlugin() {
+}
+
+bool Label3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<Label3D>(p_spatial) != nullptr;
+}
+
+String Label3DGizmoPlugin::get_gizmo_name() const {
+ return "Label3D";
+}
+
+int Label3DGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+bool Label3DGizmoPlugin::can_be_hidden() const {
+ return false;
+}
+
+void Label3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ Label3D *label = Object::cast_to<Label3D>(p_gizmo->get_spatial_node());
+
+ p_gizmo->clear();
+
+ Ref<TriangleMesh> tm = label->generate_triangle_mesh();
+ if (tm.is_valid()) {
+ p_gizmo->add_collision_triangles(tm);
+ }
+}
+
+///
+
Position3DGizmoPlugin::Position3DGizmoPlugin() {
pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
cursor_points = Vector<Vector3>();
@@ -4799,7 +4832,7 @@ Basis JointGizmosDrawer::look_body(const Transform3D &p_joint_transform, const T
v_y.normalize();
Basis base;
- base.set(v_x, v_y, v_z);
+ base.set_columns(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
@@ -4824,7 +4857,7 @@ Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
- const Vector3 p_front(p_joint_transform.basis.get_axis(0));
+ const Vector3 p_front(p_joint_transform.basis.get_column(0));
Vector3 v_x, v_y, v_z;
@@ -4843,7 +4876,7 @@ Basis JointGizmosDrawer::look_body_toward_x(const Transform3D &p_joint_transform
v_x.normalize();
Basis base;
- base.set(v_x, v_y, v_z);
+ base.set_columns(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
@@ -4855,7 +4888,7 @@ Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
- const Vector3 p_up(p_joint_transform.basis.get_axis(1));
+ const Vector3 p_up(p_joint_transform.basis.get_column(1));
Vector3 v_x, v_y, v_z;
@@ -4874,7 +4907,7 @@ Basis JointGizmosDrawer::look_body_toward_y(const Transform3D &p_joint_transform
v_y.normalize();
Basis base;
- base.set(v_x, v_y, v_z);
+ base.set_columns(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
@@ -4886,7 +4919,7 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform
const Vector3 &p_eye(p_joint_transform.origin);
const Vector3 &p_target(p_body_transform.origin);
- const Vector3 p_lateral(p_joint_transform.basis.get_axis(2));
+ const Vector3 p_lateral(p_joint_transform.basis.get_column(2));
Vector3 v_x, v_y, v_z;
@@ -4905,7 +4938,7 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform
v_x.normalize();
Basis base;
- base.set(v_x, v_y, v_z);
+ base.set_columns(v_x, v_y, v_z);
// Absorb current joint transform
base = p_joint_transform.basis.inverse() * base;
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index fa55651d26..f859ceda3b 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -70,14 +70,14 @@ class EditorNode3DGizmo : public Node3DGizmo {
bool valid;
bool hidden;
Vector<Instance> instances;
- Node3D *spatial_node;
+ Node3D *spatial_node = nullptr;
void _set_spatial_node(Node *p_node) { set_spatial_node(Object::cast_to<Node3D>(p_node)); }
protected:
static void _bind_methods();
- EditorNode3DGizmoPlugin *gizmo_plugin;
+ EditorNode3DGizmoPlugin *gizmo_plugin = nullptr;
GDVIRTUAL0(_redraw)
GDVIRTUAL2RC(String, _get_handle_name, int, bool)
@@ -99,7 +99,7 @@ public:
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, real_t p_scale = 1, const Color &p_modulate = Color(1, 1, 1));
void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, const Vector<int> &p_ids = Vector<int>(), bool p_billboard = false, bool p_secondary = false);
- void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform3D &p_xform = Transform3D());
+ void add_solid_box(const Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3(), const Transform3D &p_xform = Transform3D());
virtual bool is_handle_highlighted(int p_id, bool p_secondary) const;
virtual String get_handle_name(int p_id, bool p_secondary) const;
@@ -321,6 +321,19 @@ public:
Sprite3DGizmoPlugin();
};
+class Label3DGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(Label3DGizmoPlugin, EditorNode3DGizmoPlugin);
+
+public:
+ bool has_gizmo(Node3D *p_spatial) override;
+ String get_gizmo_name() const override;
+ int get_priority() const override;
+ bool can_be_hidden() const override;
+ void redraw(EditorNode3DGizmo *p_gizmo) override;
+
+ Label3DGizmoPlugin();
+};
+
class Position3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Position3DGizmoPlugin, EditorNode3DGizmoPlugin);
@@ -618,7 +631,7 @@ public:
class Joint3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(Joint3DGizmoPlugin, EditorNode3DGizmoPlugin);
- Timer *update_timer;
+ Timer *update_timer = nullptr;
uint64_t update_idx = 0;
void incremental_update_gizmos();
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index eab477adb7..d2af13d7fa 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -159,7 +159,7 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
const Basis camera_basis = viewport->to_camera_transform(viewport->cursor).get_basis().inverse();
for (int i = 0; i < 3; ++i) {
- Vector3 axis_3d = camera_basis.get_axis(i);
+ Vector3 axis_3d = camera_basis.get_column(i);
Vector2i axis_vector = Vector2(axis_3d.x, -axis_3d.y) * radius;
if (Math::abs(axis_3d.z) < 1.0) {
@@ -369,7 +369,7 @@ Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) co
}
int Node3DEditorViewport::get_selected_count() const {
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const Map<Node *, Object *> &selection = editor_selection->get_selection();
int count = 0;
@@ -440,7 +440,7 @@ Vector3 Node3DEditorViewport::_get_ray_pos(const Vector2 &p_pos) const {
}
Vector3 Node3DEditorViewport::_get_camera_normal() const {
- return -_get_camera_transform().basis.get_axis(2);
+ return -_get_camera_transform().basis.get_column(2);
}
Vector3 Node3DEditorViewport::_get_ray(const Vector2 &p_pos) const {
@@ -983,7 +983,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
real_t col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * (GIZMO_ARROW_OFFSET + (GIZMO_ARROW_SIZE * 0.5));
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
@@ -1003,15 +1003,15 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
col_d = 1e20;
for (int i = 0; i < 3; i++) {
- Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
- Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
+ Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
+ Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
- Plane plane(gt.basis.get_axis(i).normalized(), gt.origin);
+ Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
if (plane.intersects_ray(ray_pos, ray, &r)) {
const real_t dist = r.distance_to(grabber_pos);
@@ -1064,7 +1064,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
- Plane plane(gt.basis.get_axis(i).normalized(), gt.origin);
+ Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
Vector3 r;
if (!plane.intersects_ray(ray_pos, ray, &r)) {
continue;
@@ -1103,7 +1103,7 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
float col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 grabber_pos = gt.origin + gt.basis.get_axis(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
+ const Vector3 grabber_pos = gt.origin + gt.basis.get_column(i).normalized() * gizmo_scale * GIZMO_SCALE_OFFSET;
const real_t grabber_radius = gizmo_scale * GIZMO_ARROW_SIZE;
Vector3 r;
@@ -1123,15 +1123,15 @@ bool Node3DEditorViewport::_transform_gizmo_select(const Vector2 &p_screenpos, b
col_d = 1e20;
for (int i = 0; i < 3; i++) {
- const Vector3 ivec2 = gt.basis.get_axis((i + 1) % 3).normalized();
- const Vector3 ivec3 = gt.basis.get_axis((i + 2) % 3).normalized();
+ const Vector3 ivec2 = gt.basis.get_column((i + 1) % 3).normalized();
+ const Vector3 ivec3 = gt.basis.get_column((i + 2) % 3).normalized();
// Allow some tolerance to make the plane easier to click,
// even if the click is actually slightly outside the plane.
const Vector3 grabber_pos = gt.origin + (ivec2 + ivec3) * gizmo_scale * (GIZMO_PLANE_SIZE + GIZMO_PLANE_DST * 0.6667);
Vector3 r;
- Plane plane(gt.basis.get_axis(i).normalized(), gt.origin);
+ Plane plane(gt.basis.get_column(i).normalized(), gt.origin);
if (plane.intersects_ray(ray_pos, ray, &r)) {
const real_t dist = r.distance_to(grabber_pos);
@@ -1265,7 +1265,7 @@ void Node3DEditorViewport::_surface_focus_exit() {
}
bool Node3DEditorViewport ::_is_node_locked(const Node *p_node) {
- return p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
+ return p_node->get_meta("_edit_lock_", false);
}
void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
@@ -1888,7 +1888,7 @@ void Node3DEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_numpad")) {
- const Key code = k->get_keycode();
+ const Key code = k->get_physical_keycode();
if (code >= Key::KEY_0 && code <= Key::KEY_9) {
k->set_keycode(code - Key::KEY_0 + Key::KP_0);
}
@@ -2087,9 +2087,8 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t pan_speed = 1 / 150.0;
- int pan_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
- pan_speed *= pan_speed_modifier;
+ pan_speed *= 10;
}
Transform3D camera_transform;
@@ -2112,9 +2111,8 @@ void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const
const NavigationScheme nav_scheme = (NavigationScheme)EditorSettings::get_singleton()->get("editors/3d/navigation/navigation_scheme").operator int();
real_t zoom_speed = 1 / 80.0;
- int zoom_speed_modifier = 10;
if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
- zoom_speed *= zoom_speed_modifier;
+ zoom_speed *= 10;
}
NavigationZoomStyle zoom_style = (NavigationZoomStyle)EditorSettings::get_singleton()->get("editors/3d/navigation/zoom_style").operator int();
@@ -2467,7 +2465,7 @@ void Node3DEditorViewport::_notification(int p_what) {
_update_camera(delta);
- Map<Node *, Object *> &selection = editor_selection->get_selection();
+ const Map<Node *, Object *> &selection = editor_selection->get_selection();
bool changed = false;
bool exist = false;
@@ -2818,7 +2816,7 @@ void Node3DEditorViewport::_draw() {
real_t scale_length = (max_speed - min_speed);
if (!Math::is_zero_approx(scale_length)) {
- real_t logscale_t = 1.0 - Math::log(1 + freelook_speed - min_speed) / Math::log(1 + scale_length);
+ real_t logscale_t = 1.0 - Math::log1p(freelook_speed - min_speed) / Math::log1p(scale_length);
// Display the freelook speed to help the user get a better sense of scale.
const int precision = freelook_speed < 1.0 ? 2 : 1;
@@ -2841,7 +2839,7 @@ void Node3DEditorViewport::_draw() {
real_t scale_length = (max_distance - min_distance);
if (!Math::is_zero_approx(scale_length)) {
- real_t logscale_t = 1.0 - Math::log(1 + cursor.distance - min_distance) / Math::log(1 + scale_length);
+ real_t logscale_t = 1.0 - Math::log1p(cursor.distance - min_distance) / Math::log1p(scale_length);
// Display the zoom center distance to help the user get a better sense of scale.
const int precision = cursor.distance < 1.0 ? 2 : 1;
@@ -2992,7 +2990,7 @@ void Node3DEditorViewport::_menu_option(int p_option) {
bool current = view_menu->get_popup()->is_item_checked(idx);
current = !current;
if (current) {
- camera->set_environment(RES());
+ camera->set_environment(Ref<Resource>());
} else {
camera->set_environment(Node3DEditor::get_singleton()->get_viewport_environment());
}
@@ -3391,8 +3389,8 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
return;
}
- const Vector3 camz = -camera_xform.get_basis().get_axis(2).normalized();
- const Vector3 camy = -camera_xform.get_basis().get_axis(1).normalized();
+ const Vector3 camz = -camera_xform.get_basis().get_column(2).normalized();
+ const Vector3 camy = -camera_xform.get_basis().get_column(1).normalized();
const Plane p = Plane(camz, camera_xform.origin);
const real_t gizmo_d = MAX(Math::abs(p.distance_to(xform.origin)), CMP_EPSILON);
const real_t d0 = camera->unproject_position(camera_xform.origin + camz * gizmo_d).y;
@@ -3426,8 +3424,8 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
for (int i = 0; i < 3; i++) {
Transform3D axis_angle = Transform3D();
- if (xform.basis.get_axis(i).normalized().dot(xform.basis.get_axis((i + 1) % 3).normalized()) < 1.0) {
- axis_angle = axis_angle.looking_at(xform.basis.get_axis(i).normalized(), xform.basis.get_axis((i + 1) % 3).normalized());
+ if (xform.basis.get_column(i).normalized().dot(xform.basis.get_column((i + 1) % 3).normalized()) < 1.0) {
+ axis_angle = axis_angle.looking_at(xform.basis.get_column(i).normalized(), xform.basis.get_column((i + 1) % 3).normalized());
}
axis_angle.basis.scale(scale);
axis_angle.origin = xform.origin;
@@ -3644,7 +3642,7 @@ void Node3DEditorViewport::focus_selection() {
Vector3 center;
int count = 0;
- List<Node *> &selection = editor_selection->get_selected_node_list();
+ const List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
@@ -3769,7 +3767,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
for (int i = 0; i < files.size(); i++) {
String path = files[i];
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
ERR_CONTINUE(res.is_null());
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
Ref<Mesh> mesh = Ref<Mesh>(Object::cast_to<Mesh>(*res));
@@ -3820,7 +3818,7 @@ bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_sc
}
bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Point2 &p_point) {
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
ERR_FAIL_COND_V(res.is_null(), false);
Ref<PackedScene> scene = Ref<PackedScene>(Object::cast_to<PackedScene>(*res));
@@ -3910,7 +3908,7 @@ void Node3DEditorViewport::_perform_drop_data() {
for (int i = 0; i < selected_files.size(); i++) {
String path = selected_files[i];
- RES res = ResourceLoader::load(path);
+ Ref<Resource> res = ResourceLoader::load(path);
if (res.is_null()) {
continue;
}
@@ -3953,7 +3951,7 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
for (int i = 0; i < files.size(); i++) {
// Check if dragged files with mesh or scene extension can be created at least once.
if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
- RES res = ResourceLoader::load(files[i]);
+ Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
@@ -4089,30 +4087,30 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized() + spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
plane_mv = true;
break;
}
@@ -4211,27 +4209,27 @@ void Node3DEditorViewport::update_transform(Point2 p_mousepos, bool p_shift) {
plane = Plane(_get_camera_normal(), _edit.center);
break;
case TRANSFORM_X_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(0).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Y_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(1).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_Z_AXIS:
- motion_mask = spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized();
+ motion_mask = spatial_editor->get_gizmo_transform().basis.get_column(2).normalized();
plane = Plane(motion_mask.cross(motion_mask.cross(_get_camera_normal())).normalized(), _edit.center);
break;
case TRANSFORM_YZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(0).normalized(), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(0).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XZ:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(1).normalized(), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(1).normalized(), _edit.center);
plane_mv = true;
break;
case TRANSFORM_XY:
- plane = Plane(spatial_editor->get_gizmo_transform().basis.get_axis(2).normalized(), _edit.center);
+ plane = Plane(spatial_editor->get_gizmo_transform().basis.get_column(2).normalized(), _edit.center);
plane_mv = true;
break;
}
@@ -5515,7 +5513,7 @@ void Node3DEditor::_xform_dialog_action() {
undo_redo->create_action(TTR("XForm Dialog"));
- List<Node *> &selection = editor_selection->get_selected_node_list();
+ const List<Node *> &selection = editor_selection->get_selected_node_list();
for (Node *E : selection) {
Node3D *sp = Object::cast_to<Node3D>(E);
@@ -6471,7 +6469,7 @@ void Node3DEditor::_init_grid() {
if (orthogonal) {
camera_distance = camera->get_size() / 2.0;
- Vector3 camera_direction = -camera->get_global_transform().get_basis().get_axis(2);
+ Vector3 camera_direction = -camera->get_global_transform().get_basis().get_column(2);
Plane grid_plane = Plane(normal);
Vector3 intersection;
if (grid_plane.intersects_ray(camera_position, camera_direction, &intersection)) {
@@ -6720,7 +6718,7 @@ Set<RID> _get_physics_bodies_rid(Node *node) {
}
void Node3DEditor::snap_selected_nodes_to_floor() {
- List<Node *> &selection = editor_selection->get_selected_node_list();
+ const List<Node *> &selection = editor_selection->get_selected_node_list();
Dictionary snap_data;
for (Node *E : selection) {
@@ -6848,7 +6846,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
}
}
-void Node3DEditor::unhandled_key_input(const Ref<InputEvent> &p_event) {
+void Node3DEditor::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!is_visible_in_tree()) {
@@ -7120,7 +7118,9 @@ void Node3DEditor::_request_gizmo(Object *p_obj) {
}
}
}
- sp->update_gizmos();
+ if (!sp->get_gizmos().is_empty()) {
+ sp->update_gizmos();
+ }
}
}
@@ -7276,6 +7276,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<OccluderInstance3DGizmoPlugin>(memnew(OccluderInstance3DGizmoPlugin)));
add_gizmo_plugin(Ref<SoftDynamicBody3DGizmoPlugin>(memnew(SoftDynamicBody3DGizmoPlugin)));
add_gizmo_plugin(Ref<Sprite3DGizmoPlugin>(memnew(Sprite3DGizmoPlugin)));
+ add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin)));
add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
@@ -7337,7 +7338,7 @@ void Node3DEditor::clear() {
void Node3DEditor::_sun_direction_draw() {
sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1));
- Vector3 z_axis = preview_sun->get_transform().basis.get_axis(Vector3::AXIS_Z);
+ Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z);
z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis);
sun_direction_material->set_shader_param("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z));
Color color = sun_color->get_pick_color() * sun_energy->get_value();
@@ -7893,7 +7894,7 @@ Node3DEditor::Node3DEditor() {
selected = nullptr;
- set_process_unhandled_key_input(true);
+ set_process_shortcut_input(true);
add_to_group("_spatial_editor_group");
EDITOR_DEF("editors/3d/manipulator_gizmo_size", 80);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 5c0bfab34e..43efdeec72 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -190,28 +190,28 @@ private:
ViewType view_type;
void _menu_option(int p_option);
void _set_auto_orthogonal();
- Node3D *preview_node;
- AABB *preview_bounds;
+ Node3D *preview_node = nullptr;
+ AABB *preview_bounds = nullptr;
Vector<String> selected_files;
- AcceptDialog *accept;
+ AcceptDialog *accept = nullptr;
- Node *target_node;
+ Node *target_node = nullptr;
Point2 drop_pos;
- EditorData *editor_data;
- EditorSelection *editor_selection;
- UndoRedo *undo_redo;
+ EditorData *editor_data = nullptr;
+ EditorSelection *editor_selection = nullptr;
+ UndoRedo *undo_redo = nullptr;
- CheckBox *preview_camera;
- SubViewportContainer *subviewport_container;
+ CheckBox *preview_camera = nullptr;
+ SubViewportContainer *subviewport_container = nullptr;
- MenuButton *view_menu;
- PopupMenu *display_submenu;
+ MenuButton *view_menu = nullptr;
+ PopupMenu *display_submenu = nullptr;
- Control *surface;
- SubViewport *viewport;
- Camera3D *camera;
- bool transforming;
+ Control *surface = nullptr;
+ SubViewport *viewport = nullptr;
+ Camera3D *camera = nullptr;
+ bool transforming = false;
bool orthogonal;
bool auto_orthogonal;
bool lock_rotation;
@@ -221,17 +221,17 @@ private:
real_t freelook_speed;
Vector2 previous_mouse_position;
- Label *info_label;
- Label *cinema_label;
- Label *locked_label;
- Label *zoom_limit_label;
+ Label *info_label = nullptr;
+ Label *cinema_label = nullptr;
+ Label *locked_label = nullptr;
+ Label *zoom_limit_label = nullptr;
- VBoxContainer *top_right_vbox;
- ViewportRotationControl *rotation_control;
- Gradient *frame_time_gradient;
- Label *cpu_time_label;
- Label *gpu_time_label;
- Label *fps_label;
+ VBoxContainer *top_right_vbox = nullptr;
+ ViewportRotationControl *rotation_control = nullptr;
+ Gradient *frame_time_gradient = nullptr;
+ Label *cpu_time_label = nullptr;
+ Label *gpu_time_label = nullptr;
+ Label *fps_label = nullptr;
struct _RayResult {
Node3D *item = nullptr;
@@ -271,10 +271,10 @@ private:
ObjectID clicked;
Vector<_RayResult> selection_results;
- bool clicked_wants_append;
+ bool clicked_wants_append = false;
bool selection_in_progress = false;
- PopupMenu *selection_menu;
+ PopupMenu *selection_menu = nullptr;
enum NavigationZoomStyle {
NAVIGATION_ZOOM_VERTICAL,
@@ -375,9 +375,9 @@ private:
void _sinput(const Ref<InputEvent> &p_event);
void _update_freelook(real_t delta);
- Node3DEditor *spatial_editor;
+ Node3DEditor *spatial_editor = nullptr;
- Camera3D *previewing;
+ Camera3D *previewing = nullptr;
Camera3D *preview = nullptr;
bool previewing_cinema;
@@ -455,7 +455,7 @@ public:
Transform3D original_local;
Transform3D last_xform; // last transform
bool last_xform_dirty;
- Node3D *sp;
+ Node3D *sp = nullptr;
RID sbox_instance;
RID sbox_instance_offset;
RID sbox_instance_xray;
@@ -537,13 +537,13 @@ public:
};
private:
- EditorSelection *editor_selection;
+ EditorSelection *editor_selection = nullptr;
- Node3DEditorViewportContainer *viewport_base;
+ Node3DEditorViewportContainer *viewport_base = nullptr;
Node3DEditorViewport *viewports[VIEWPORTS_COUNT];
- VSplitContainer *shader_split;
- HSplitContainer *left_panel_split;
- HSplitContainer *right_panel_split;
+ VSplitContainer *shader_split = nullptr;
+ HSplitContainer *left_panel_split = nullptr;
+ HSplitContainer *right_panel_split = nullptr;
/////
@@ -551,12 +551,12 @@ private:
RID origin;
RID origin_instance;
- bool origin_enabled;
+ bool origin_enabled = false;
RID grid[3];
RID grid_instance[3];
bool grid_visible[3]; //currently visible
bool grid_enable[3]; //should be always visible if true
- bool grid_enabled;
+ bool grid_enabled = false;
bool grid_init_draw = false;
Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
Vector3 grid_camera_last_update_position = Vector3();
@@ -588,7 +588,7 @@ private:
Ref<StandardMaterial3D> cursor_material;
// Scene drag and drop support
- Node3D *preview_node;
+ Node3D *preview_node = nullptr;
AABB preview_bounds;
struct Gizmo {
@@ -628,31 +628,31 @@ private:
Button *tool_button[TOOL_MAX];
Button *tool_option_button[TOOL_OPT_MAX];
- MenuButton *transform_menu;
- PopupMenu *gizmos_menu;
- MenuButton *view_menu;
+ MenuButton *transform_menu = nullptr;
+ PopupMenu *gizmos_menu = nullptr;
+ MenuButton *view_menu = nullptr;
- AcceptDialog *accept;
+ AcceptDialog *accept = nullptr;
- ConfirmationDialog *snap_dialog;
- ConfirmationDialog *xform_dialog;
- ConfirmationDialog *settings_dialog;
+ ConfirmationDialog *snap_dialog = nullptr;
+ ConfirmationDialog *xform_dialog = nullptr;
+ ConfirmationDialog *settings_dialog = nullptr;
bool snap_enabled;
bool snap_key_enabled;
- LineEdit *snap_translate;
- LineEdit *snap_rotate;
- LineEdit *snap_scale;
+ LineEdit *snap_translate = nullptr;
+ LineEdit *snap_rotate = nullptr;
+ LineEdit *snap_scale = nullptr;
LineEdit *xform_translate[3];
LineEdit *xform_rotate[3];
LineEdit *xform_scale[3];
- OptionButton *xform_type;
+ OptionButton *xform_type = nullptr;
- VBoxContainer *settings_vbc;
- SpinBox *settings_fov;
- SpinBox *settings_znear;
- SpinBox *settings_zfar;
+ VBoxContainer *settings_vbc = nullptr;
+ SpinBox *settings_fov = nullptr;
+ SpinBox *settings_znear = nullptr;
+ SpinBox *settings_zfar = nullptr;
void _snap_changed();
void _snap_update();
@@ -662,14 +662,14 @@ private:
void _menu_gizmo_toggled(int p_option);
void _update_camera_override_button(bool p_game_running);
void _update_camera_override_viewport(Object *p_viewport);
- HBoxContainer *hbc_menu;
+ HBoxContainer *hbc_menu = nullptr;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_menu_container;
- HBoxContainer *hbc_context_menu;
+ PanelContainer *context_menu_container = nullptr;
+ HBoxContainer *hbc_context_menu = nullptr;
void _generate_selection_boxes();
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
int camera_override_viewport_id;
@@ -683,13 +683,13 @@ private:
void _toggle_maximize_view(Object *p_viewport);
- Node *custom_camera;
+ Node *custom_camera = nullptr;
Object *_get_editor_data(Object *p_what);
Ref<Environment> viewport_environment;
- Node3D *selected;
+ Node3D *selected = nullptr;
void _request_gizmo(Object *p_obj);
void _set_subgizmo_selection(Object *p_obj, Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
@@ -712,18 +712,18 @@ private:
uint32_t world_env_count = 0;
uint32_t directional_light_count = 0;
- Button *sun_button;
- Label *sun_state;
- Label *sun_title;
- VBoxContainer *sun_vb;
- Popup *sun_environ_popup;
- Control *sun_direction;
- EditorSpinSlider *sun_angle_altitude;
- EditorSpinSlider *sun_angle_azimuth;
- ColorPickerButton *sun_color;
- EditorSpinSlider *sun_energy;
- EditorSpinSlider *sun_max_distance;
- Button *sun_add_to_scene;
+ Button *sun_button = nullptr;
+ Label *sun_state = nullptr;
+ Label *sun_title = nullptr;
+ VBoxContainer *sun_vb = nullptr;
+ Popup *sun_environ_popup = nullptr;
+ Control *sun_direction = nullptr;
+ EditorSpinSlider *sun_angle_altitude = nullptr;
+ EditorSpinSlider *sun_angle_azimuth = nullptr;
+ ColorPickerButton *sun_color = nullptr;
+ EditorSpinSlider *sun_energy = nullptr;
+ EditorSpinSlider *sun_max_distance = nullptr;
+ Button *sun_add_to_scene = nullptr;
void _sun_direction_draw();
void _sun_direction_input(const Ref<InputEvent> &p_event);
@@ -734,23 +734,23 @@ private:
Ref<Shader> sun_direction_shader;
Ref<ShaderMaterial> sun_direction_material;
- Button *environ_button;
- Label *environ_state;
- Label *environ_title;
- VBoxContainer *environ_vb;
- ColorPickerButton *environ_sky_color;
- ColorPickerButton *environ_ground_color;
- EditorSpinSlider *environ_energy;
- Button *environ_ao_button;
- Button *environ_glow_button;
- Button *environ_tonemap_button;
- Button *environ_gi_button;
- Button *environ_add_to_scene;
-
- Button *sun_environ_settings;
-
- DirectionalLight3D *preview_sun;
- WorldEnvironment *preview_environment;
+ Button *environ_button = nullptr;
+ Label *environ_state = nullptr;
+ Label *environ_title = nullptr;
+ VBoxContainer *environ_vb = nullptr;
+ ColorPickerButton *environ_sky_color = nullptr;
+ ColorPickerButton *environ_ground_color = nullptr;
+ EditorSpinSlider *environ_energy = nullptr;
+ Button *environ_ao_button = nullptr;
+ Button *environ_glow_button = nullptr;
+ Button *environ_tonemap_button = nullptr;
+ Button *environ_gi_button = nullptr;
+ Button *environ_add_to_scene = nullptr;
+
+ Button *sun_environ_settings = nullptr;
+
+ DirectionalLight3D *preview_sun = nullptr;
+ WorldEnvironment *preview_environment = nullptr;
Ref<Environment> environment;
Ref<ProceduralSkyMaterial> sky_material;
@@ -770,7 +770,7 @@ private:
protected:
void _notification(int p_what);
//void _gui_input(InputEvent p_event);
- virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
+ virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods();
@@ -868,7 +868,7 @@ public:
class Node3DEditorPlugin : public EditorPlugin {
GDCLASS(Node3DEditorPlugin, EditorPlugin);
- Node3DEditor *spatial_editor;
+ Node3DEditor *spatial_editor = nullptr;
public:
Node3DEditor *get_spatial_editor() { return spatial_editor; }
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.h b/editor/plugins/occluder_instance_3d_editor_plugin.h
index 24f31b2ea8..360b7297cf 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.h
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.h
@@ -40,11 +40,11 @@ class EditorFileDialog;
class OccluderInstance3DEditorPlugin : public EditorPlugin {
GDCLASS(OccluderInstance3DEditorPlugin, EditorPlugin);
- OccluderInstance3D *occluder_instance;
+ OccluderInstance3D *occluder_instance = nullptr;
- Button *bake;
+ Button *bake = nullptr;
- EditorFileDialog *file_dialog;
+ EditorFileDialog *file_dialog = nullptr;
void _bake_select_file(const String &p_file);
void _bake();
diff --git a/editor/plugins/ot_features_plugin.cpp b/editor/plugins/ot_features_plugin.cpp
index 27b35d803c..ffa74173be 100644
--- a/editor/plugins/ot_features_plugin.cpp
+++ b/editor/plugins/ot_features_plugin.cpp
@@ -30,6 +30,8 @@
#include "ot_features_plugin.h"
+#include "scene/3d/label_3d.h"
+
void OpenTypeFeaturesEditor::_value_changed(double val) {
if (setting) {
return;
@@ -116,7 +118,25 @@ void OpenTypeFeaturesAdd::setup(Object *p_object) {
bool have_ss = false;
bool have_cv = false;
bool have_cu = false;
- Dictionary features = Object::cast_to<Control>(edited_object)->get_theme_font(SNAME("font"))->get_feature_list();
+
+ Ref<Font> font;
+
+ Control *ctrl = Object::cast_to<Control>(edited_object);
+ if (ctrl != nullptr) {
+ font = ctrl->get_theme_font(SNAME("font"));
+ } else {
+ Label3D *l3d = Object::cast_to<Label3D>(edited_object);
+ if (l3d != nullptr) {
+ font = l3d->_get_font_or_default();
+ }
+ }
+
+ if (font.is_null()) {
+ return;
+ }
+
+ Dictionary features = font->get_feature_list();
+
for (const Variant *ftr = features.next(nullptr); ftr != nullptr; ftr = features.next(ftr)) {
String ftr_name = TS->tag_to_name(*ftr);
if (ftr_name.begins_with("stylistic_set_")) {
@@ -145,8 +165,11 @@ void OpenTypeFeaturesAdd::setup(Object *p_object) {
void OpenTypeFeaturesAdd::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_ENTER_TREE: {
+ connect("pressed", callable_mp(this, &OpenTypeFeaturesAdd::_features_menu));
+ [[fallthrough]];
+ }
+ case NOTIFICATION_THEME_CHANGED: {
set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
} break;
}
@@ -173,7 +196,6 @@ OpenTypeFeaturesAdd::OpenTypeFeaturesAdd() {
menu_cu->set_name("CUMenu");
menu->add_child(menu_cu);
- connect("pressed", callable_mp(this, &OpenTypeFeaturesAdd::_features_menu));
menu->connect("id_pressed", callable_mp(this, &OpenTypeFeaturesAdd::_add_feature));
menu_cv->connect("id_pressed", callable_mp(this, &OpenTypeFeaturesAdd::_add_feature));
menu_ss->connect("id_pressed", callable_mp(this, &OpenTypeFeaturesAdd::_add_feature));
@@ -183,7 +205,7 @@ OpenTypeFeaturesAdd::OpenTypeFeaturesAdd() {
/*************************************************************************/
bool EditorInspectorPluginOpenTypeFeatures::can_handle(Object *p_object) {
- return (Object::cast_to<Control>(p_object) != nullptr);
+ return (Object::cast_to<Control>(p_object) != nullptr) || (Object::cast_to<Label3D>(p_object) != nullptr);
}
bool EditorInspectorPluginOpenTypeFeatures::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
diff --git a/editor/plugins/ot_features_plugin.h b/editor/plugins/ot_features_plugin.h
index fcbc8692ca..6639148080 100644
--- a/editor/plugins/ot_features_plugin.h
+++ b/editor/plugins/ot_features_plugin.h
@@ -38,7 +38,7 @@
class OpenTypeFeaturesEditor : public EditorProperty {
GDCLASS(OpenTypeFeaturesEditor, EditorProperty);
- EditorSpinSlider *spin;
+ EditorSpinSlider *spin = nullptr;
bool setting = true;
void _value_changed(double p_val);
Button *button = nullptr;
diff --git a/editor/plugins/packed_scene_translation_parser_plugin.cpp b/editor/plugins/packed_scene_translation_parser_plugin.cpp
index 9a8584f4a2..8d083d28b2 100644
--- a/editor/plugins/packed_scene_translation_parser_plugin.cpp
+++ b/editor/plugins/packed_scene_translation_parser_plugin.cpp
@@ -43,7 +43,7 @@ Error PackedSceneEditorTranslationParserPlugin::parse_file(const String &p_path,
// These properties are translated with the tr() function in the C++ code when being set or updated.
Error err;
- RES loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
+ Ref<Resource> loaded_res = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
if (err) {
ERR_PRINT("Failed to load " + p_path);
return err;
diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h
index 926a859f8b..720f5c090f 100644
--- a/editor/plugins/path_2d_editor_plugin.h
+++ b/editor/plugins/path_2d_editor_plugin.h
@@ -40,14 +40,14 @@ class CanvasItemEditor;
class Path2DEditor : public HBoxContainer {
GDCLASS(Path2DEditor, HBoxContainer);
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
- CanvasItemEditor *canvas_item_editor;
- Panel *panel;
- Path2D *node;
+ CanvasItemEditor *canvas_item_editor = nullptr;
+ Panel *panel = nullptr;
+ Path2D *node = nullptr;
- HBoxContainer *base_hb;
- Separator *sep;
+ HBoxContainer *base_hb = nullptr;
+ Separator *sep = nullptr;
enum Mode {
MODE_CREATE,
@@ -58,12 +58,12 @@ class Path2DEditor : public HBoxContainer {
};
Mode mode;
- Button *curve_create;
- Button *curve_edit;
- Button *curve_edit_curve;
- Button *curve_del;
- Button *curve_close;
- MenuButton *handle_menu;
+ Button *curve_create = nullptr;
+ Button *curve_edit = nullptr;
+ Button *curve_edit_curve = nullptr;
+ Button *curve_del = nullptr;
+ Button *curve_close = nullptr;
+ MenuButton *handle_menu = nullptr;
bool mirror_handle_angle;
bool mirror_handle_length;
@@ -82,11 +82,11 @@ class Path2DEditor : public HBoxContainer {
};
Action action;
- int action_point;
+ int action_point = 0;
Point2 moving_from;
Point2 moving_screen_from;
- float orig_in_length;
- float orig_out_length;
+ float orig_in_length = 0.0f;
+ float orig_out_length = 0.0f;
Vector2 edge_point;
void _mode_selected(int p_mode);
@@ -110,7 +110,7 @@ public:
class Path2DEditorPlugin : public EditorPlugin {
GDCLASS(Path2DEditorPlugin, EditorPlugin);
- Path2DEditor *path2d_editor;
+ Path2DEditor *path2d_editor = nullptr;
public:
virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return path2d_editor->forward_gui_input(p_event); }
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index e52b274908..3851738cfa 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -102,7 +102,7 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
// Setting curve point positions
if (!p_secondary) {
- const Plane p = Plane(p_camera->get_transform().basis.get_axis(2), gt.xform(original));
+ const Plane p = Plane(p_camera->get_transform().basis.get_column(2), gt.xform(original));
Vector3 inters;
@@ -126,7 +126,7 @@ void Path3DGizmo::set_handle(int p_id, bool p_secondary, Camera3D *p_camera, con
Vector3 base = c->get_point_position(idx);
- Plane p(p_camera->get_transform().basis.get_axis(2), gt.xform(original));
+ Plane p(p_camera->get_transform().basis.get_column(2), gt.xform(original));
Vector3 inters;
@@ -320,14 +320,14 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && (curve_create->is_pressed() || (curve_edit->is_pressed() && mb->is_ctrl_pressed()))) {
//click into curve, break it down
Vector<Vector3> v3a = c->tessellate();
- int idx = 0;
int rc = v3a.size();
int closest_seg = -1;
Vector3 closest_seg_point;
- float closest_d = 1e20;
if (rc >= 2) {
+ int idx = 0;
const Vector3 *r = v3a.ptr();
+ float closest_d = 1e20;
if (p_camera->unproject_position(gt.xform(c->get_point_position(0))).distance_to(mbpos) < click_dist) {
return EditorPlugin::AFTER_GUI_INPUT_PASS; //nope, existing
@@ -396,7 +396,7 @@ EditorPlugin::AfterGUIInput Path3DEditorPlugin::forward_spatial_gui_input(Camera
} else {
origin = gt.xform(c->get_point_position(c->get_point_count() - 1));
}
- Plane p(p_camera->get_transform().basis.get_axis(2), origin);
+ Plane p(p_camera->get_transform().basis.get_column(2), origin);
Vector3 ray_from = p_camera->project_ray_origin(mbpos);
Vector3 ray_dir = p_camera->project_ray_normal(mbpos);
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index 3c6ca65437..ee31fcf43d 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -40,7 +40,7 @@
class Path3DGizmo : public EditorNode3DGizmo {
GDCLASS(Path3DGizmo, EditorNode3DGizmo);
- Path3D *path;
+ Path3D *path = nullptr;
mutable Vector3 original;
mutable float orig_in_length;
mutable float orig_out_length;
@@ -70,21 +70,21 @@ public:
class Path3DEditorPlugin : public EditorPlugin {
GDCLASS(Path3DEditorPlugin, EditorPlugin);
- Separator *sep;
- Button *curve_create;
- Button *curve_edit;
- Button *curve_del;
- Button *curve_close;
- MenuButton *handle_menu;
+ Separator *sep = nullptr;
+ Button *curve_create = nullptr;
+ Button *curve_edit = nullptr;
+ Button *curve_del = nullptr;
+ Button *curve_close = nullptr;
+ MenuButton *handle_menu = nullptr;
- Path3D *path;
+ Path3D *path = nullptr;
void _update_theme();
void _mode_changed(int p_idx);
void _close_curve();
void _handle_option_pressed(int p_option);
- bool handle_clicked;
+ bool handle_clicked = false;
bool mirror_handle_angle;
bool mirror_handle_length;
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp
index e815a9c9f6..9dc89133c4 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.cpp
+++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp
@@ -82,8 +82,7 @@ void PhysicalBone3DEditor::show() {
spatial_editor_hb->show();
}
-PhysicalBone3DEditorPlugin::PhysicalBone3DEditorPlugin() :
- physical_bone_editor() {}
+PhysicalBone3DEditorPlugin::PhysicalBone3DEditorPlugin() {}
void PhysicalBone3DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h
index 4051644b54..93e722a432 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.h
+++ b/editor/plugins/physical_bone_3d_editor_plugin.h
@@ -39,8 +39,8 @@
class PhysicalBone3DEditor : public Object {
GDCLASS(PhysicalBone3DEditor, Object);
- HBoxContainer *spatial_editor_hb;
- Button *button_transform_joint;
+ HBoxContainer *spatial_editor_hb = nullptr;
+ Button *button_transform_joint = nullptr;
PhysicalBone3D *selected = nullptr;
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 2812c4aaaf..a682bb455c 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -455,7 +455,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
Transform2D mtx;
- mtx.elements[2] = -uv_draw_ofs;
+ mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
Ref<InputEventMouseButton> mb = p_input;
@@ -970,7 +970,7 @@ void Polygon2DEditor::_uv_draw() {
String warning;
Transform2D mtx;
- mtx.elements[2] = -uv_draw_ofs;
+ mtx.columns[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), mtx);
@@ -1228,9 +1228,7 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
return p_target;
}
-Polygon2DEditor::Polygon2DEditor() :
- AbstractPolygon2DEditor() {
- node = nullptr;
+Polygon2DEditor::Polygon2DEditor() {
snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 0a5def902c..d878d3f9af 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -68,38 +68,38 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Button *uv_edit_mode[4];
Ref<ButtonGroup> uv_edit_group;
- Polygon2D *node;
+ Polygon2D *node = nullptr;
UVMode uv_mode;
- AcceptDialog *uv_edit;
+ AcceptDialog *uv_edit = nullptr;
Button *uv_button[UV_MODE_MAX];
- Button *b_snap_enable;
- Button *b_snap_grid;
- Panel *uv_edit_draw;
- HSlider *uv_zoom;
- SpinBox *uv_zoom_value;
- HScrollBar *uv_hscroll;
- VScrollBar *uv_vscroll;
- MenuButton *uv_menu;
- TextureRect *uv_icon_zoom;
+ Button *b_snap_enable = nullptr;
+ Button *b_snap_grid = nullptr;
+ Panel *uv_edit_draw = nullptr;
+ HSlider *uv_zoom = nullptr;
+ SpinBox *uv_zoom_value = nullptr;
+ HScrollBar *uv_hscroll = nullptr;
+ VScrollBar *uv_vscroll = nullptr;
+ MenuButton *uv_menu = nullptr;
+ TextureRect *uv_icon_zoom = nullptr;
Ref<ViewPanner> uv_panner;
void _uv_scroll_callback(Vector2 p_scroll_vec, bool p_alt);
void _uv_pan_callback(Vector2 p_scroll_vec);
void _uv_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origin, bool p_alt);
- VBoxContainer *bone_scroll_main_vb;
- ScrollContainer *bone_scroll;
- VBoxContainer *bone_scroll_vb;
- Button *sync_bones;
- HSlider *bone_paint_strength;
- SpinBox *bone_paint_radius;
- Label *bone_paint_radius_label;
+ VBoxContainer *bone_scroll_main_vb = nullptr;
+ ScrollContainer *bone_scroll = nullptr;
+ VBoxContainer *bone_scroll_vb = nullptr;
+ Button *sync_bones = nullptr;
+ HSlider *bone_paint_strength = nullptr;
+ SpinBox *bone_paint_radius = nullptr;
+ Label *bone_paint_radius_label = nullptr;
bool bone_painting;
- int bone_painting_bone;
+ int bone_painting_bone = 0;
Vector<float> prev_weights;
Vector2 bone_paint_pos;
- AcceptDialog *grid_settings;
+ AcceptDialog *grid_settings = nullptr;
void _sync_bones();
void _update_bone_list();
@@ -110,7 +110,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Vector<Vector2> uv_create_uv_prev;
Vector<Vector2> uv_create_poly_prev;
Vector<Color> uv_create_colors_prev;
- int uv_create_prev_internal_vertices;
+ int uv_create_prev_internal_vertices = 0;
Array uv_create_bones_prev;
Array polygons_prev;
@@ -123,9 +123,9 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Vector2 uv_drag_from;
bool updating_uv_scroll;
- AcceptDialog *error;
+ AcceptDialog *error = nullptr;
- Button *button_uv;
+ Button *button_uv = nullptr;
bool use_snap;
bool snap_show_grid;
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index 2d4812c55b..1c69e0d635 100644
--- a/editor/plugins/polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -117,7 +117,7 @@ EditorPlugin::AfterGUIInput Polygon3DEditor::forward_spatial_gui_input(Camera3D
Transform3D gt = node->get_global_transform();
Transform3D gi = gt.affine_inverse();
float depth = _get_depth() * 0.5;
- Vector3 n = gt.basis.get_axis(2).normalized();
+ Vector3 n = gt.basis.get_column(2).normalized();
Plane p(n, gt.origin + n * depth);
Ref<InputEventMouseButton> mb = p_event;
diff --git a/editor/plugins/polygon_3d_editor_plugin.h b/editor/plugins/polygon_3d_editor_plugin.h
index e92dcaf319..e1e1261250 100644
--- a/editor/plugins/polygon_3d_editor_plugin.h
+++ b/editor/plugins/polygon_3d_editor_plugin.h
@@ -41,7 +41,7 @@ class CanvasItemEditor;
class Polygon3DEditor : public HBoxContainer {
GDCLASS(Polygon3DEditor, HBoxContainer);
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
enum Mode {
MODE_CREATE,
MODE_EDIT,
@@ -50,30 +50,30 @@ class Polygon3DEditor : public HBoxContainer {
Mode mode;
- Button *button_create;
- Button *button_edit;
+ Button *button_create = nullptr;
+ Button *button_edit = nullptr;
Ref<StandardMaterial3D> line_material;
Ref<StandardMaterial3D> handle_material;
- Panel *panel;
- Node3D *node;
+ Panel *panel = nullptr;
+ Node3D *node = nullptr;
Ref<Resource> node_resource;
Ref<ImmediateMesh> imesh;
- MeshInstance3D *imgeom;
- MeshInstance3D *pointsm;
+ MeshInstance3D *imgeom = nullptr;
+ MeshInstance3D *pointsm = nullptr;
Ref<ArrayMesh> m;
- MenuButton *options;
+ MenuButton *options = nullptr;
- int edited_point;
+ int edited_point = 0;
Vector2 edited_point_pos;
PackedVector2Array pre_move_edit;
PackedVector2Array wip;
bool wip_active;
bool snap_ignore;
- float prev_depth;
+ float prev_depth = 0.0f;
void _wip_close();
void _polygon_draw();
@@ -98,7 +98,7 @@ public:
class Polygon3DEditorPlugin : public EditorPlugin {
GDCLASS(Polygon3DEditorPlugin, EditorPlugin);
- Polygon3DEditor *polygon_editor;
+ Polygon3DEditor *polygon_editor = nullptr;
public:
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override { return polygon_editor->forward_spatial_gui_input(p_camera, p_event); }
diff --git a/editor/plugins/ray_cast_2d_editor_plugin.cpp b/editor/plugins/ray_cast_2d_editor_plugin.cpp
new file mode 100644
index 0000000000..6f247a37ef
--- /dev/null
+++ b/editor/plugins/ray_cast_2d_editor_plugin.cpp
@@ -0,0 +1,151 @@
+/*************************************************************************/
+/* ray_cast_2d_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "ray_cast_2d_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "editor/editor_node.h"
+
+void RayCast2DEditor::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ get_tree()->connect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed));
+ } break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ get_tree()->disconnect("node_removed", callable_mp(this, &RayCast2DEditor::_node_removed));
+ } break;
+ }
+}
+
+void RayCast2DEditor::_node_removed(Node *p_node) {
+ if (p_node == node) {
+ node = nullptr;
+ }
+}
+
+bool RayCast2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) {
+ if (!node || !node->is_visible_in_tree()) {
+ return false;
+ }
+
+ Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+ Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
+ if (mb->is_pressed()) {
+ if (xform.xform(node->get_target_position()).distance_to(mb->get_position()) < 8) {
+ pressed = true;
+ original_target_position = node->get_target_position();
+
+ return true;
+ } else {
+ pressed = false;
+
+ return false;
+ }
+ } else if (pressed) {
+ undo_redo->create_action(TTR("Set target_position"));
+ undo_redo->add_do_method(node, "set_target_position", node->get_target_position());
+ undo_redo->add_do_method(canvas_item_editor, "update_viewport");
+ undo_redo->add_undo_method(node, "set_target_position", original_target_position);
+ undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
+ undo_redo->commit_action();
+
+ pressed = false;
+
+ return true;
+ }
+ }
+
+ Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid() && pressed) {
+ Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position()));
+ point = node->get_global_transform().affine_inverse().xform(point);
+
+ node->set_target_position(point);
+ canvas_item_editor->update_viewport();
+ node->notify_property_list_changed();
+
+ return true;
+ }
+
+ return false;
+}
+
+void RayCast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
+ if (!node || !node->is_visible_in_tree()) {
+ return;
+ }
+
+ Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
+
+ const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
+ p_overlay->draw_texture(handle, gt.xform(node->get_target_position()) - handle->get_size() / 2);
+}
+
+void RayCast2DEditor::edit(Node *p_node) {
+ if (!canvas_item_editor) {
+ canvas_item_editor = CanvasItemEditor::get_singleton();
+ }
+
+ if (p_node) {
+ node = Object::cast_to<RayCast2D>(p_node);
+ } else {
+ node = nullptr;
+ }
+
+ canvas_item_editor->update_viewport();
+}
+
+RayCast2DEditor::RayCast2DEditor() {
+ undo_redo = EditorNode::get_singleton()->get_undo_redo();
+}
+
+///////////////////////
+
+void RayCast2DEditorPlugin::edit(Object *p_object) {
+ ray_cast_2d_editor->edit(Object::cast_to<RayCast2D>(p_object));
+}
+
+bool RayCast2DEditorPlugin::handles(Object *p_object) const {
+ return Object::cast_to<RayCast2D>(p_object) != nullptr;
+}
+
+void RayCast2DEditorPlugin::make_visible(bool p_visible) {
+ if (!p_visible) {
+ edit(nullptr);
+ }
+}
+
+RayCast2DEditorPlugin::RayCast2DEditorPlugin() {
+ ray_cast_2d_editor = memnew(RayCast2DEditor);
+ EditorNode::get_singleton()->get_gui_base()->add_child(ray_cast_2d_editor);
+}
diff --git a/editor/plugins/ray_cast_2d_editor_plugin.h b/editor/plugins/ray_cast_2d_editor_plugin.h
new file mode 100644
index 0000000000..74628da0e4
--- /dev/null
+++ b/editor/plugins/ray_cast_2d_editor_plugin.h
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* ray_cast_2d_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RAY_CAST_2D_EDITOR_PLUGIN_H
+#define RAY_CAST_2D_EDITOR_PLUGIN_H
+
+#include "editor/editor_plugin.h"
+#include "scene/2d/ray_cast_2d.h"
+
+class CanvasItemEditor;
+
+class RayCast2DEditor : public Control {
+ GDCLASS(RayCast2DEditor, Control);
+
+ UndoRedo *undo_redo = nullptr;
+ CanvasItemEditor *canvas_item_editor = nullptr;
+ RayCast2D *node;
+
+ bool pressed = false;
+ Point2 original_target_position;
+
+protected:
+ void _notification(int p_what);
+ void _node_removed(Node *p_node);
+
+public:
+ bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
+ void forward_canvas_draw_over_viewport(Control *p_overlay);
+ void edit(Node *p_node);
+
+ RayCast2DEditor();
+};
+
+class RayCast2DEditorPlugin : public EditorPlugin {
+ GDCLASS(RayCast2DEditorPlugin, EditorPlugin);
+
+ RayCast2DEditor *ray_cast_2d_editor = nullptr;
+
+public:
+ virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return ray_cast_2d_editor->forward_canvas_gui_input(p_event); }
+ virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { ray_cast_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
+
+ virtual String get_name() const override { return "RayCast2D"; }
+ bool has_main_screen() const override { return false; }
+ virtual void edit(Object *p_object) override;
+ virtual bool handles(Object *p_object) const override;
+ virtual void make_visible(bool visible) override;
+
+ RayCast2DEditorPlugin();
+};
+
+#endif // RAY_CAST_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/replication_editor_plugin.h b/editor/plugins/replication_editor_plugin.h
index 46274d188c..08e86d1617 100644
--- a/editor/plugins/replication_editor_plugin.h
+++ b/editor/plugins/replication_editor_plugin.h
@@ -51,7 +51,7 @@ private:
Ref<SceneReplicationConfig> config;
NodePath deleting;
- Tree *tree;
+ Tree *tree = nullptr;
bool keying = false;
Ref<Texture2D> _get_class_icon(const Node *p_node);
@@ -84,7 +84,7 @@ class ReplicationEditorPlugin : public EditorPlugin {
GDCLASS(ReplicationEditorPlugin, EditorPlugin);
private:
- ReplicationEditor *repl_editor;
+ ReplicationEditor *repl_editor = nullptr;
void _node_removed(Node *p_node);
void _keying_changed();
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index eafc53c72b..71d31aa1d7 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -50,7 +50,7 @@ void ResourcePreloaderEditor::_files_load_request(const Vector<String> &p_paths)
for (int i = 0; i < p_paths.size(); i++) {
String path = p_paths[i];
- RES resource;
+ Ref<Resource> resource;
resource = ResourceLoader::load(path);
if (resource.is_null()) {
@@ -113,7 +113,7 @@ void ResourcePreloaderEditor::_item_edited() {
return;
}
- RES samp = preloader->get_resource(old_name);
+ Ref<Resource> samp = preloader->get_resource(old_name);
undo_redo->create_action(TTR("Rename Resource"));
undo_redo->add_do_method(preloader, "remove_resource", old_name);
undo_redo->add_do_method(preloader, "add_resource", new_name, samp);
@@ -135,7 +135,7 @@ void ResourcePreloaderEditor::_remove_resource(const String &p_to_remove) {
}
void ResourcePreloaderEditor::_paste_pressed() {
- RES r = EditorSettings::get_singleton()->get_resource_clipboard();
+ Ref<Resource> r = EditorSettings::get_singleton()->get_resource_clipboard();
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty!"));
dialog->set_title(TTR("Error!"));
@@ -190,7 +190,7 @@ void ResourcePreloaderEditor::_update_library() {
ti->set_text(0, E);
ti->set_metadata(0, E);
- RES r = preloader->get_resource(E);
+ Ref<Resource> r = preloader->get_resource(E);
ERR_CONTINUE(r.is_null());
@@ -222,7 +222,7 @@ void ResourcePreloaderEditor::_cell_button_pressed(Object *p_item, int p_column,
EditorInterface::get_singleton()->open_scene_from_path(rpath);
} else if (p_id == BUTTON_EDIT_RESOURCE) {
- RES r = preloader->get_resource(item->get_text(0));
+ Ref<Resource> r = preloader->get_resource(item->get_text(0));
EditorInterface::get_singleton()->edit_resource(r);
} else if (p_id == BUTTON_REMOVE) {
@@ -249,7 +249,7 @@ Variant ResourcePreloaderEditor::get_drag_data_fw(const Point2 &p_point, Control
String name = ti->get_metadata(0);
- RES res = preloader->get_resource(name);
+ Ref<Resource> res = preloader->get_resource(name);
if (!res.is_valid()) {
return Variant();
}
@@ -269,7 +269,7 @@ bool ResourcePreloaderEditor::can_drop_data_fw(const Point2 &p_point, const Vari
}
if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
+ Ref<Resource> r = d["resource"];
return r.is_valid();
}
@@ -294,7 +294,7 @@ void ResourcePreloaderEditor::drop_data_fw(const Point2 &p_point, const Variant
}
if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
+ Ref<Resource> r = d["resource"];
if (r.is_valid()) {
String basename;
diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h
index 8e81239f1b..0b799c13c6 100644
--- a/editor/plugins/resource_preloader_editor_plugin.h
+++ b/editor/plugins/resource_preloader_editor_plugin.h
@@ -47,16 +47,16 @@ class ResourcePreloaderEditor : public PanelContainer {
BUTTON_REMOVE
};
- Button *load;
- Button *paste;
- Tree *tree;
+ Button *load = nullptr;
+ Button *paste = nullptr;
+ Tree *tree = nullptr;
bool loading_scene;
- EditorFileDialog *file;
+ EditorFileDialog *file = nullptr;
- AcceptDialog *dialog;
+ AcceptDialog *dialog = nullptr;
- ResourcePreloader *preloader;
+ ResourcePreloader *preloader = nullptr;
void _load_pressed();
void _files_load_request(const Vector<String> &p_paths);
@@ -66,7 +66,7 @@ class ResourcePreloaderEditor : public PanelContainer {
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
void _item_edited();
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
@@ -87,8 +87,8 @@ public:
class ResourcePreloaderEditorPlugin : public EditorPlugin {
GDCLASS(ResourcePreloaderEditorPlugin, EditorPlugin);
- ResourcePreloaderEditor *preloader_editor;
- Button *button;
+ ResourcePreloaderEditor *preloader_editor = nullptr;
+ Button *button = nullptr;
public:
virtual String get_name() const override { return "ResourcePreloader"; }
diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h
index c2866f269b..5b8c1d77b3 100644
--- a/editor/plugins/root_motion_editor_plugin.h
+++ b/editor/plugins/root_motion_editor_plugin.h
@@ -38,12 +38,12 @@
class EditorPropertyRootMotion : public EditorProperty {
GDCLASS(EditorPropertyRootMotion, EditorProperty);
- Button *assign;
- Button *clear;
+ Button *assign = nullptr;
+ Button *clear = nullptr;
NodePath base_hint;
- ConfirmationDialog *filter_dialog;
- Tree *filters;
+ ConfirmationDialog *filter_dialog = nullptr;
+ Tree *filters = nullptr;
void _confirmed();
void _node_assign();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index bbaf2bef98..5240fdf836 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -232,7 +232,7 @@ void ScriptEditorBase::_bind_methods() {
class EditorScriptCodeCompletionCache : public ScriptCodeCompletionCache {
struct Cache {
uint64_t time_loaded = 0;
- RES cache;
+ Ref<Resource> cache;
};
Map<String, Cache> cached;
@@ -258,7 +258,7 @@ public:
}
}
- virtual RES get_cached_resource(const String &p_path) {
+ virtual Ref<Resource> get_cached_resource(const String &p_path) {
Map<String, Cache>::Element *E = cached.find(p_path);
if (!E) {
Cache c;
@@ -428,7 +428,7 @@ void ScriptEditor::_goto_script_line2(int p_line) {
}
}
-void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
+void ScriptEditor::_goto_script_line(Ref<RefCounted> p_script, int p_line) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
if (edit(p_script, p_line, 0)) {
@@ -444,7 +444,7 @@ void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
}
}
-void ScriptEditor::_set_execution(REF p_script, int p_line) {
+void ScriptEditor::_set_execution(Ref<RefCounted> p_script, int p_line) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
@@ -460,7 +460,7 @@ void ScriptEditor::_set_execution(REF p_script, int p_line) {
}
}
-void ScriptEditor::_clear_execution(REF p_script) {
+void ScriptEditor::_clear_execution(Ref<RefCounted> p_script) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
@@ -476,7 +476,7 @@ void ScriptEditor::_clear_execution(REF p_script) {
}
}
-void ScriptEditor::_set_breakpoint(REF p_script, int p_line, bool p_enabled) {
+void ScriptEditor::_set_breakpoint(Ref<RefCounted> p_script, int p_line, bool p_enabled) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
if (script.is_valid() && (script->has_source_code() || script->get_path().is_resource_file())) {
// Update if open.
@@ -758,7 +758,7 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
ScriptEditorBase *current = Object::cast_to<ScriptEditorBase>(tselected);
if (current) {
- RES file = current->get_edited_resource();
+ Ref<Resource> file = current->get_edited_resource();
if (p_save && file.is_valid()) {
// Do not try to save internal scripts, but prompt to save in-memory
// scripts which are not saved to disk yet (have empty path).
@@ -849,7 +849,7 @@ void ScriptEditor::_close_docs_tab() {
void ScriptEditor::_copy_script_path() {
ScriptEditorBase *se = _get_current_editor();
if (se) {
- RES script = se->get_edited_resource();
+ Ref<Resource> script = se->get_edited_resource();
DisplayServer::get_singleton()->clipboard_set(script->get_path());
}
}
@@ -906,7 +906,7 @@ void ScriptEditor::_resave_scripts(const String &p_str) {
continue;
}
- RES script = se->get_edited_resource();
+ Ref<Resource> script = se->get_edited_resource();
if (script->is_built_in()) {
continue; //internal script, who cares
@@ -947,7 +947,7 @@ void ScriptEditor::_reload_scripts() {
continue;
}
- RES edited_res = se->get_edited_resource();
+ Ref<Resource> edited_res = se->get_edited_resource();
if (edited_res->is_built_in()) {
continue; //internal script, who cares
@@ -991,7 +991,7 @@ void ScriptEditor::_res_saved_callback(const Ref<Resource> &p_res) {
continue;
}
- RES script = se->get_edited_resource();
+ Ref<Resource> script = se->get_edited_resource();
if (script == p_res) {
se->tag_saved_version();
@@ -1010,7 +1010,7 @@ void ScriptEditor::_scene_saved_callback(const String &p_path) {
continue;
}
- RES edited_res = se->get_edited_resource();
+ Ref<Resource> edited_res = se->get_edited_resource();
if (!edited_res->is_built_in()) {
continue; // External script, who cares.
@@ -1039,7 +1039,7 @@ void ScriptEditor::_live_auto_reload_running_scripts() {
EditorDebuggerNode::get_singleton()->reload_scripts();
}
-bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) {
+bool ScriptEditor::_test_script_times_on_disk(Ref<Resource> p_for_script) {
disk_changed_list->clear();
TreeItem *r = disk_changed_list->create_item();
disk_changed_list->set_hide_root(true);
@@ -1051,7 +1051,7 @@ bool ScriptEditor::_test_script_times_on_disk(RES p_for_script) {
for (int i = 0; i < tab_container->get_tab_count(); i++) {
ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
if (se) {
- RES edited_res = se->get_edited_resource();
+ Ref<Resource> edited_res = se->get_edited_resource();
if (p_for_script.is_valid() && edited_res.is_valid() && p_for_script != edited_res) {
continue;
}
@@ -1091,13 +1091,13 @@ void ScriptEditor::_file_dialog_action(String p_file) {
switch (file_dialog_option) {
case FILE_NEW_TEXTFILE: {
Error err;
- FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- if (err) {
- EditorNode::get_singleton()->show_warning(TTR("Error writing TextFile:") + "\n" + p_file, TTR("Error!"));
- break;
+ {
+ Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
+ if (err) {
+ EditorNode::get_singleton()->show_warning(TTR("Error writing TextFile:") + "\n" + p_file, TTR("Error!"));
+ break;
+ }
}
- file->close();
- memdelete(file);
if (EditorFileSystem::get_singleton()) {
if (textfile_extensions.has(p_file.get_extension())) {
@@ -1117,7 +1117,7 @@ void ScriptEditor::_file_dialog_action(String p_file) {
case FILE_SAVE_AS: {
ScriptEditorBase *current = _get_current_editor();
if (current) {
- RES resource = current->get_edited_resource();
+ Ref<Resource> resource = current->get_edited_resource();
String path = ProjectSettings::get_singleton()->localize_path(p_file);
Error err = _save_text_file(resource, path);
@@ -1232,9 +1232,6 @@ void ScriptEditor::_menu_option(int p_option) {
if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
if (!EditorNode::get_singleton()->is_scene_open(res_path)) {
EditorNode::get_singleton()->load_scene(res_path);
- script_editor->call_deferred(SNAME("_menu_option"), p_option);
- previous_scripts.push_back(path); //repeat the operation
- return;
}
} else {
EditorNode::get_singleton()->load_resource(res_path);
@@ -1250,7 +1247,6 @@ void ScriptEditor::_menu_option(int p_option) {
edit(scr);
file_dialog_option = -1;
- return;
} else {
Error error;
Ref<TextFile> text_file = _load_text_file(path, &error);
@@ -1261,7 +1257,6 @@ void ScriptEditor::_menu_option(int p_option) {
if (text_file.is_valid()) {
edit(text_file);
file_dialog_option = -1;
- return;
}
}
} break;
@@ -1328,7 +1323,7 @@ void ScriptEditor::_menu_option(int p_option) {
}
}
- RES resource = current->get_edited_resource();
+ Ref<Resource> resource = current->get_edited_resource();
Ref<TextFile> text_file = resource;
Ref<Script> script = resource;
@@ -1418,7 +1413,7 @@ void ScriptEditor::_menu_option(int p_option) {
_copy_script_path();
} break;
case SHOW_IN_FILE_SYSTEM: {
- const RES script = current->get_edited_resource();
+ const Ref<Resource> script = current->get_edited_resource();
String path = script->get_path();
if (!path.is_empty()) {
if (script->is_built_in()) {
@@ -1618,7 +1613,7 @@ void ScriptEditor::_notification(int p_what) {
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
help_search->set_icon(get_theme_icon(SNAME("HelpSearch"), SNAME("EditorIcons")));
- site_search->set_icon(get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+ site_search->set_icon(get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
if (is_layout_rtl()) {
script_forward->set_icon(get_theme_icon(SNAME("Back"), SNAME("EditorIcons")));
@@ -1955,11 +1950,11 @@ void ScriptEditor::_update_script_colors() {
script_list->set_item_custom_bg_color(i, Color(0, 0, 0, 0));
if (script_temperature_enabled) {
- if (!n->has_meta("__editor_pass")) {
+ int pass = n->get_meta("__editor_pass", -1);
+ if (pass < 0) {
continue;
}
- int pass = n->get_meta("__editor_pass");
int h = edit_pass - pass;
if (h > hist_size) {
continue;
@@ -2193,7 +2188,7 @@ Ref<TextFile> ScriptEditor::_load_text_file(const String &p_path, Error *r_error
Ref<TextFile> text_res(text_file);
Error err = text_file->load_text(path);
- ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load text file '" + path + "'.");
+ ERR_FAIL_COND_V_MSG(err != OK, Ref<Resource>(), "Cannot load text file '" + path + "'.");
text_file->set_file_path(local_path);
text_file->set_path(local_path, true);
@@ -2216,17 +2211,16 @@ Error ScriptEditor::_save_text_file(Ref<TextFile> p_text_file, const String &p_p
String source = sqscr->get_text();
Error err;
- FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ {
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V_MSG(err, err, "Cannot save text file '" + p_path + "'.");
+ ERR_FAIL_COND_V_MSG(err, err, "Cannot save text file '" + p_path + "'.");
- file->store_string(source);
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- memdelete(file);
- return ERR_CANT_CREATE;
+ file->store_string(source);
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ return ERR_CANT_CREATE;
+ }
}
- file->close();
- memdelete(file);
if (ResourceSaver::get_timestamp_on_save()) {
p_text_file->set_last_modified_time(FileAccess::get_modified_time(p_path));
@@ -2236,7 +2230,7 @@ Error ScriptEditor::_save_text_file(Ref<TextFile> p_text_file, const String &p_p
return OK;
}
-bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_grab_focus) {
+bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col, bool p_grab_focus) {
if (p_resource.is_null()) {
return false;
}
@@ -2453,7 +2447,7 @@ void ScriptEditor::save_current_script() {
}
}
- RES resource = current->get_edited_resource();
+ Ref<Resource> resource = current->get_edited_resource();
Ref<TextFile> text_file = resource;
Ref<Script> script = resource;
@@ -2522,7 +2516,7 @@ void ScriptEditor::save_all_scripts() {
continue;
}
- RES edited_res = se->get_edited_resource();
+ Ref<Resource> edited_res = se->get_edited_resource();
if (edited_res.is_valid()) {
se->apply_code();
}
@@ -2595,14 +2589,14 @@ void ScriptEditor::open_text_file_create_dialog(const String &p_base_path, const
open_textfile_after_create = false;
}
-RES ScriptEditor::open_file(const String &p_file) {
+Ref<Resource> ScriptEditor::open_file(const String &p_file) {
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
if (extensions.find(p_file.get_extension())) {
Ref<Script> scr = ResourceLoader::load(p_file);
if (!scr.is_valid()) {
EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
- return RES();
+ return Ref<Resource>();
}
edit(scr);
@@ -2613,14 +2607,14 @@ RES ScriptEditor::open_file(const String &p_file) {
Ref<TextFile> text_file = _load_text_file(p_file, &error);
if (error != OK) {
EditorNode::get_singleton()->show_warning(TTR("Could not load file at:") + "\n\n" + p_file, TTR("Error!"));
- return RES();
+ return Ref<Resource>();
}
if (text_file.is_valid()) {
edit(text_file);
return text_file;
}
- return RES();
+ return Ref<Resource>();
}
void ScriptEditor::_editor_stop() {
@@ -2986,7 +2980,7 @@ void ScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data, Co
continue;
}
- RES res = open_file(file);
+ Ref<Resource> res = open_file(file);
if (res.is_valid()) {
if (tab_container->get_tab_count() > num_tabs_before) {
tab_container->move_child(tab_container->get_tab_control(tab_container->get_tab_count() - 1), new_index);
@@ -3024,7 +3018,7 @@ void ScriptEditor::input(const Ref<InputEvent> &p_event) {
}
}
-void ScriptEditor::unhandled_key_input(const Ref<InputEvent> &p_event) {
+void ScriptEditor::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!is_visible_in_tree() || !p_event->is_pressed() || p_event->is_echo()) {
@@ -3296,15 +3290,8 @@ void ScriptEditor::_help_class_open(const String &p_class) {
void ScriptEditor::_help_class_goto(const String &p_desc) {
String cname = p_desc.get_slice(":", 1);
- for (int i = 0; i < tab_container->get_tab_count(); i++) {
- EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i));
-
- if (eh && eh->get_class() == cname) {
- _go_to_tab(i);
- eh->go_to_help(p_desc);
- _update_script_names();
- return;
- }
+ if (_help_tab_goto(cname, p_desc)) {
+ return;
}
EditorHelp *eh = memnew(EditorHelp);
@@ -3318,6 +3305,22 @@ void ScriptEditor::_help_class_goto(const String &p_desc) {
_sort_list_on_update = true;
_update_script_names();
_save_layout();
+
+ call_deferred("_help_tab_goto", cname, p_desc);
+}
+
+bool ScriptEditor::_help_tab_goto(const String &p_name, const String &p_desc) {
+ for (int i = 0; i < tab_container->get_tab_count(); i++) {
+ EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_tab_control(i));
+
+ if (eh && eh->get_class() == p_name) {
+ _go_to_tab(i);
+ eh->go_to_help(p_desc);
+ _update_script_names();
+ return true;
+ }
+ }
+ return false;
}
void ScriptEditor::update_doc(const String &p_name) {
@@ -3530,7 +3533,7 @@ void ScriptEditor::_on_replace_in_files_requested(String text) {
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
if (ResourceLoader::exists(fpath)) {
- RES res = ResourceLoader::load(fpath);
+ Ref<Resource> res = ResourceLoader::load(fpath);
if (fpath.get_extension() == "gdshader") {
ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
@@ -3606,6 +3609,7 @@ void ScriptEditor::_bind_methods() {
ClassDB::bind_method("_update_script_connections", &ScriptEditor::_update_script_connections);
ClassDB::bind_method("_help_class_open", &ScriptEditor::_help_class_open);
+ ClassDB::bind_method("_help_tab_goto", &ScriptEditor::_help_tab_goto);
ClassDB::bind_method("_live_auto_reload_running_scripts", &ScriptEditor::_live_auto_reload_running_scripts);
ClassDB::bind_method("_update_members_overview", &ScriptEditor::_update_members_overview);
ClassDB::bind_method("_update_recent_scripts", &ScriptEditor::_update_recent_scripts);
@@ -3745,7 +3749,7 @@ ScriptEditor::ScriptEditor() {
ED_SHORTCUT("script_editor/next_script", TTR("Next Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::PERIOD);
ED_SHORTCUT("script_editor/prev_script", TTR("Previous Script"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::COMMA);
set_process_input(true);
- set_process_unhandled_key_input(true);
+ set_process_shortcut_input(true);
file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File"));
@@ -3960,7 +3964,7 @@ void ScriptEditorPlugin::edit(Object *p_object) {
Script *p_script = Object::cast_to<Script>(p_object);
String res_path = p_script->get_path().get_slice("::", 0);
- if (p_script->is_built_in()) {
+ if (p_script->is_built_in() && !res_path.is_empty()) {
if (ResourceLoader::get_resource_type(res_path) == "PackedScene") {
if (!EditorNode::get_singleton()->is_scene_open(res_path)) {
EditorNode::get_singleton()->load_scene(res_path);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index a99e269d46..41b311f745 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -53,7 +53,7 @@ class EditorSyntaxHighlighter : public SyntaxHighlighter {
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
private:
- REF edited_resourse;
+ Ref<RefCounted> edited_resourse;
protected:
static void _bind_methods();
@@ -65,8 +65,8 @@ public:
virtual String _get_name() const;
virtual Array _get_supported_languages() const;
- void _set_edited_resource(const RES &p_res) { edited_resourse = p_res; }
- REF _get_edited_resource() { return edited_resourse; }
+ void _set_edited_resource(const Ref<Resource> &p_res) { edited_resourse = p_res; }
+ Ref<RefCounted> _get_edited_resource() { return edited_resourse; }
virtual Ref<EditorSyntaxHighlighter> _create() const;
};
@@ -102,8 +102,8 @@ public:
class ScriptEditorQuickOpen : public ConfirmationDialog {
GDCLASS(ScriptEditorQuickOpen, ConfirmationDialog);
- LineEdit *search_box;
- Tree *search_options;
+ LineEdit *search_box = nullptr;
+ Tree *search_options = nullptr;
String function;
void _update_search();
@@ -136,9 +136,9 @@ public:
virtual void set_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) = 0;
virtual void apply_code() = 0;
- virtual RES get_edited_resource() const = 0;
+ virtual Ref<Resource> get_edited_resource() const = 0;
virtual Vector<String> get_functions() = 0;
- virtual void set_edited_resource(const RES &p_res) = 0;
+ virtual void set_edited_resource(const Ref<Resource> &p_res) = 0;
virtual void enable_editor() = 0;
virtual void reload_text() = 0;
virtual String get_name() = 0;
@@ -179,7 +179,7 @@ public:
ScriptEditorBase() {}
};
-typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const RES &p_resource);
+typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const Ref<Resource> &p_resource);
class EditorScriptCodeCompletionCache;
class FindInFilesDialog;
@@ -242,55 +242,55 @@ class ScriptEditor : public PanelContainer {
DISPLAY_FULL_PATH,
};
- HBoxContainer *menu_hb;
- MenuButton *file_menu;
- MenuButton *edit_menu;
- MenuButton *script_search_menu;
- MenuButton *debug_menu;
- PopupMenu *context_menu;
- Timer *autosave_timer;
- uint64_t idle;
-
- PopupMenu *recent_scripts;
- PopupMenu *theme_submenu;
-
- Button *help_search;
- Button *site_search;
- EditorHelpSearch *help_search_dialog;
-
- ItemList *script_list;
- HSplitContainer *script_split;
- ItemList *members_overview;
- LineEdit *filter_scripts;
- LineEdit *filter_methods;
- VBoxContainer *scripts_vbox;
- VBoxContainer *overview_vbox;
- HBoxContainer *buttons_hbox;
- Label *filename;
- Button *members_overview_alphabeta_sort_button;
+ HBoxContainer *menu_hb = nullptr;
+ MenuButton *file_menu = nullptr;
+ MenuButton *edit_menu = nullptr;
+ MenuButton *script_search_menu = nullptr;
+ MenuButton *debug_menu = nullptr;
+ PopupMenu *context_menu = nullptr;
+ Timer *autosave_timer = nullptr;
+ uint64_t idle = 0;
+
+ PopupMenu *recent_scripts = nullptr;
+ PopupMenu *theme_submenu = nullptr;
+
+ Button *help_search = nullptr;
+ Button *site_search = nullptr;
+ EditorHelpSearch *help_search_dialog = nullptr;
+
+ ItemList *script_list = nullptr;
+ HSplitContainer *script_split = nullptr;
+ ItemList *members_overview = nullptr;
+ LineEdit *filter_scripts = nullptr;
+ LineEdit *filter_methods = nullptr;
+ VBoxContainer *scripts_vbox = nullptr;
+ VBoxContainer *overview_vbox = nullptr;
+ HBoxContainer *buttons_hbox = nullptr;
+ Label *filename = nullptr;
+ Button *members_overview_alphabeta_sort_button = nullptr;
bool members_overview_enabled;
- ItemList *help_overview;
+ ItemList *help_overview = nullptr;
bool help_overview_enabled;
- VSplitContainer *list_split;
- TabContainer *tab_container;
- EditorFileDialog *file_dialog;
- AcceptDialog *error_dialog;
- ConfirmationDialog *erase_tab_confirm;
- ScriptCreateDialog *script_create_dialog;
- Button *scripts_visible;
- FindReplaceBar *find_replace_bar;
+ VSplitContainer *list_split = nullptr;
+ TabContainer *tab_container = nullptr;
+ EditorFileDialog *file_dialog = nullptr;
+ AcceptDialog *error_dialog = nullptr;
+ ConfirmationDialog *erase_tab_confirm = nullptr;
+ ScriptCreateDialog *script_create_dialog = nullptr;
+ Button *scripts_visible = nullptr;
+ FindReplaceBar *find_replace_bar = nullptr;
String current_theme;
- TextureRect *script_icon;
- Label *script_name_label;
+ TextureRect *script_icon = nullptr;
+ Label *script_name_label = nullptr;
- Button *script_back;
- Button *script_forward;
+ Button *script_back = nullptr;
+ Button *script_forward = nullptr;
- FindInFilesDialog *find_in_files_dialog;
- FindInFilesPanel *find_in_files;
- Button *find_in_files_button;
+ FindInFilesDialog *find_in_files_dialog = nullptr;
+ FindInFilesPanel *find_in_files = nullptr;
+ Button *find_in_files_button = nullptr;
enum {
SCRIPT_EDITOR_FUNC_MAX = 32,
@@ -320,8 +320,8 @@ class ScriptEditor : public PanelContainer {
bool _has_script_tab() const;
void _prepare_file_menu();
- Tree *disk_changed_list;
- ConfirmationDialog *disk_changed;
+ Tree *disk_changed_list = nullptr;
+ ConfirmationDialog *disk_changed = nullptr;
bool restoring_layout;
@@ -330,7 +330,7 @@ class ScriptEditor : public PanelContainer {
void _resave_scripts(const String &p_str);
void _reload_scripts();
- bool _test_script_times_on_disk(RES p_for_script = Ref<Resource>());
+ bool _test_script_times_on_disk(Ref<Resource> p_for_script = Ref<Resource>());
void _add_recent_script(String p_path);
void _update_recent_scripts();
@@ -361,7 +361,7 @@ class ScriptEditor : public PanelContainer {
void _update_selected_editor_menu();
- EditorScriptCodeCompletionCache *completion_cache;
+ EditorScriptCodeCompletionCache *completion_cache = nullptr;
void _editor_stop();
@@ -377,12 +377,12 @@ class ScriptEditor : public PanelContainer {
bool convert_indent_on_save;
void _goto_script_line2(int p_line);
- void _goto_script_line(REF p_script, int p_line);
- void _set_execution(REF p_script, int p_line);
- void _clear_execution(REF p_script);
+ void _goto_script_line(Ref<RefCounted> p_script, int p_line);
+ void _set_execution(Ref<RefCounted> p_script, int p_line);
+ void _clear_execution(Ref<RefCounted> p_script);
void _breaked(bool p_breaked, bool p_can_debug);
void _script_created(Ref<Script> p_script);
- void _set_breakpoint(REF p_scrpt, int p_line, bool p_enabled);
+ void _set_breakpoint(Ref<RefCounted> p_scrpt, int p_line, bool p_enabled);
void _clear_breakpoints();
Array _get_cached_breakpoints_for_script(const String &p_path) const;
@@ -426,7 +426,7 @@ class ScriptEditor : public PanelContainer {
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
virtual void input(const Ref<InputEvent> &p_event) override;
- virtual void unhandled_key_input(const Ref<InputEvent> &p_event) override;
+ virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
void _script_list_gui_input(const Ref<InputEvent> &ev);
void _make_script_list_context_menu();
@@ -440,6 +440,7 @@ class ScriptEditor : public PanelContainer {
void _help_class_open(const String &p_class);
void _help_class_goto(const String &p_desc);
+ bool _help_tab_goto(const String &p_name, const String &p_desc);
void _update_history_arrows();
void _save_history();
void _go_to_tab(int p_idx);
@@ -480,12 +481,12 @@ public:
void apply_scripts() const;
void open_script_create_dialog(const String &p_base_name, const String &p_base_path);
void open_text_file_create_dialog(const String &p_base_path, const String &p_base_name = "");
- RES open_file(const String &p_file);
+ Ref<Resource> open_file(const String &p_file);
void ensure_select_current();
- _FORCE_INLINE_ bool edit(const RES &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
- bool edit(const RES &p_resource, int p_line, int p_col, bool p_grab_focus = true);
+ _FORCE_INLINE_ bool edit(const Ref<Resource> &p_resource, bool p_grab_focus = true) { return edit(p_resource, -1, 0, p_grab_focus); }
+ bool edit(const Ref<Resource> &p_resource, int p_line, int p_col, bool p_grab_focus = true);
void get_breakpoints(List<String> *p_breakpoints);
@@ -528,7 +529,7 @@ public:
class ScriptEditorPlugin : public EditorPlugin {
GDCLASS(ScriptEditorPlugin, EditorPlugin);
- ScriptEditor *script_editor;
+ ScriptEditor *script_editor = nullptr;
public:
virtual String get_name() const override { return "Script"; }
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 4626f10b8d..981881fb9b 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -133,11 +133,11 @@ void ScriptTextEditor::apply_code() {
code_editor->get_text_editor()->get_syntax_highlighter()->update_cache();
}
-RES ScriptTextEditor::get_edited_resource() const {
+Ref<Resource> ScriptTextEditor::get_edited_resource() const {
return script;
}
-void ScriptTextEditor::set_edited_resource(const RES &p_res) {
+void ScriptTextEditor::set_edited_resource(const Ref<Resource> &p_res) {
ERR_FAIL_COND(script.is_valid());
ERR_FAIL_COND(p_res.is_null());
@@ -239,6 +239,29 @@ void ScriptTextEditor::_show_warnings_panel(bool p_show) {
void ScriptTextEditor::_warning_clicked(Variant p_line) {
if (p_line.get_type() == Variant::INT) {
goto_line_centered(p_line.operator int64_t());
+ } else if (p_line.get_type() == Variant::DICTIONARY) {
+ Dictionary meta = p_line.operator Dictionary();
+ const int line = meta["line"].operator int64_t() - 1;
+
+ CodeEdit *text_editor = code_editor->get_text_editor();
+ String prev_line = line > 0 ? text_editor->get_line(line - 1) : "";
+ if (prev_line.contains("@warning_ignore")) {
+ const int closing_bracket_idx = prev_line.find(")");
+ const String text_to_insert = ", " + meta["code"].operator String();
+ prev_line = prev_line.insert(closing_bracket_idx, text_to_insert);
+ text_editor->set_line(line - 1, prev_line);
+ } else {
+ const int indent = text_editor->get_indent_level(line) / text_editor->get_indent_size();
+ String annotation_indent;
+ if (!text_editor->is_indent_using_spaces()) {
+ annotation_indent = String("\t").repeat(indent);
+ } else {
+ annotation_indent = String(" ").repeat(text_editor->get_indent_size() * indent);
+ }
+ text_editor->insert_line_at(line, annotation_indent + "@warning_ignore(" + meta["code"].operator String() + ")");
+ }
+
+ _validate_script();
}
}
@@ -482,8 +505,20 @@ void ScriptTextEditor::_update_warnings() {
}
// Add script warnings.
- warnings_panel->push_table(2);
+ warnings_panel->push_table(3);
for (const ScriptLanguage::Warning &w : warnings) {
+ Dictionary ignore_meta;
+ ignore_meta["line"] = w.start_line;
+ ignore_meta["code"] = w.string_code.to_lower();
+ warnings_panel->push_cell();
+ warnings_panel->push_meta(ignore_meta);
+ warnings_panel->push_color(
+ warnings_panel->get_theme_color(SNAME("accent_color"), SNAME("Editor")).lerp(warnings_panel->get_theme_color(SNAME("mono_color"), SNAME("Editor")), 0.5f));
+ warnings_panel->add_text(TTR("[Ignore]"));
+ warnings_panel->pop(); // Color.
+ warnings_panel->pop(); // Meta ignore.
+ warnings_panel->pop(); // Cell.
+
warnings_panel->push_cell();
warnings_panel->push_meta(w.start_line - 1);
warnings_panel->push_color(warnings_panel->get_theme_color(SNAME("warning_color"), SNAME("Editor")));
@@ -1963,7 +1998,7 @@ ScriptTextEditor::~ScriptTextEditor() {
}
}
-static ScriptEditorBase *create_editor(const RES &p_resource) {
+static ScriptEditorBase *create_editor(const Ref<Resource> &p_resource) {
if (Object::cast_to<Script>(*p_resource)) {
return memnew(ScriptTextEditor);
}
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index c1c4b0af54..b3e0c28bb1 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -205,8 +205,8 @@ public:
void update_toggle_scripts_button() override;
virtual void apply_code() override;
- virtual RES get_edited_resource() const override;
- virtual void set_edited_resource(const RES &p_res) override;
+ virtual Ref<Resource> get_edited_resource() const override;
+ virtual void set_edited_resource(const Ref<Resource> &p_res) override;
virtual void enable_editor() override;
virtual Vector<String> get_functions() override;
virtual void reload_text() override;
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 070f1fac1e..1bf78cc107 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -439,7 +439,7 @@ void ShaderEditor::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
PopupMenu *popup = help_menu->get_popup();
- popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("Instance"), SNAME("EditorIcons")));
+ popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
} break;
case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 600b14362e..bd0c2db824 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -108,19 +108,19 @@ class ShaderEditor : public PanelContainer {
HELP_DOCS,
};
- MenuButton *edit_menu;
- MenuButton *search_menu;
- PopupMenu *bookmarks_menu;
- MenuButton *help_menu;
- PopupMenu *context_menu;
+ MenuButton *edit_menu = nullptr;
+ MenuButton *search_menu = nullptr;
+ PopupMenu *bookmarks_menu = nullptr;
+ MenuButton *help_menu = nullptr;
+ PopupMenu *context_menu = nullptr;
RichTextLabel *warnings_panel = nullptr;
- uint64_t idle;
+ uint64_t idle = 0;
- GotoLineDialog *goto_line_dialog;
- ConfirmationDialog *erase_tab_confirm;
- ConfirmationDialog *disk_changed;
+ GotoLineDialog *goto_line_dialog = nullptr;
+ ConfirmationDialog *erase_tab_confirm = nullptr;
+ ConfirmationDialog *disk_changed = nullptr;
- ShaderTextEditor *shader_editor;
+ ShaderTextEditor *shader_editor = nullptr;
void _menu_option(int p_option);
mutable Ref<Shader> shader;
@@ -161,8 +161,8 @@ class ShaderEditorPlugin : public EditorPlugin {
GDCLASS(ShaderEditorPlugin, EditorPlugin);
bool _2d;
- ShaderEditor *shader_editor;
- Button *button;
+ ShaderEditor *shader_editor = nullptr;
+ Button *button = nullptr;
public:
virtual String get_name() const override { return "Shader"; }
diff --git a/editor/plugins/shader_file_editor_plugin.h b/editor/plugins/shader_file_editor_plugin.h
index 5ee2d01dbf..1ebd644282 100644
--- a/editor/plugins/shader_file_editor_plugin.h
+++ b/editor/plugins/shader_file_editor_plugin.h
@@ -48,10 +48,10 @@ class ShaderFileEditor : public PanelContainer {
Ref<RDShaderFile> shader_file;
- HBoxContainer *stage_hb;
- ItemList *versions;
+ HBoxContainer *stage_hb = nullptr;
+ ItemList *versions = nullptr;
Button *stages[RD::SHADER_STAGE_MAX];
- RichTextLabel *error_text;
+ RichTextLabel *error_text = nullptr;
void _update_version(const StringName &p_version_txt, const RenderingDevice::ShaderStage p_stage);
void _version_selected(int p_stage);
@@ -74,8 +74,8 @@ public:
class ShaderFileEditorPlugin : public EditorPlugin {
GDCLASS(ShaderFileEditorPlugin, EditorPlugin);
- ShaderFileEditor *shader_editor;
- Button *button;
+ ShaderFileEditor *shader_editor = nullptr;
+ Button *button = nullptr;
public:
virtual String get_name() const override { return "ShaderFile"; }
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
index 004dac7b05..295725b751 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.h
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -43,10 +43,10 @@ class Skeleton2DEditor : public Control {
MENU_OPTION_MAKE_REST,
};
- Skeleton2D *node;
+ Skeleton2D *node = nullptr;
- MenuButton *options;
- AcceptDialog *err_dialog;
+ MenuButton *options = nullptr;
+ AcceptDialog *err_dialog = nullptr;
void _menu_option(int p_option);
@@ -65,7 +65,7 @@ public:
class Skeleton2DEditorPlugin : public EditorPlugin {
GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
- Skeleton2DEditor *sprite_editor;
+ Skeleton2DEditor *sprite_editor = nullptr;
public:
virtual String get_name() const override { return "Skeleton2D"; }
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 065683d632..1b703a097c 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -1209,8 +1209,7 @@ void Skeleton3DGizmoPlugin::set_subgizmo_transform(const EditorNode3DGizmo *p_gi
t.basis = to_local * p_transform.get_basis();
// Origin.
- Vector3 orig = Vector3();
- orig = skeleton->get_bone_pose(p_id).origin;
+ Vector3 orig = skeleton->get_bone_pose(p_id).origin;
Vector3 sub = p_transform.origin - skeleton->get_bone_global_pose(p_id).origin;
t.origin = orig + to_local.xform(sub);
@@ -1283,9 +1282,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->set_material(unselected_mat);
}
- Vector<Transform3D> grests;
- grests.resize(skeleton->get_bone_count());
-
LocalVector<int> bones;
LocalVector<float> weights;
bones.resize(4);
@@ -1309,11 +1305,6 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
child_bones_vector = skeleton->get_bone_children(current_bone_idx);
int child_bones_size = child_bones_vector.size();
- // You have children but no parent, then you must be a root/parentless bone.
- if (skeleton->get_bone_parent(current_bone_idx) < 0) {
- grests.write[current_bone_idx] = skeleton->get_bone_rest(current_bone_idx);
- }
-
for (int i = 0; i < child_bones_size; i++) {
// Something wrong.
if (child_bones_vector[i] < 0) {
@@ -1322,10 +1313,8 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
int child_bone_idx = child_bones_vector[i];
- grests.write[child_bone_idx] = grests[current_bone_idx] * skeleton->get_bone_rest(child_bone_idx);
-
- Vector3 v0 = grests[current_bone_idx].origin;
- Vector3 v1 = grests[child_bone_idx].origin;
+ Vector3 v0 = skeleton->get_bone_global_rest(current_bone_idx).origin;
+ Vector3 v1 = skeleton->get_bone_global_rest(child_bone_idx).origin;
Vector3 d = (v1 - v0).normalized();
real_t dist = v0.distance_to(v1);
@@ -1333,7 +1322,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
int closest = -1;
real_t closest_d = 0.0;
for (int j = 0; j < 3; j++) {
- real_t dp = Math::abs(grests[current_bone_idx].basis[j].normalized().dot(d));
+ real_t dp = Math::abs(skeleton->get_bone_global_rest(current_bone_idx).basis[j].normalized().dot(d));
if (j == 0 || dp > closest_d) {
closest = j;
}
@@ -1360,7 +1349,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
for (int j = 0; j < 3; j++) {
Vector3 axis;
if (first == Vector3()) {
- axis = d.cross(d.cross(grests[current_bone_idx].basis[j])).normalized();
+ axis = d.cross(d.cross(skeleton->get_bone_global_rest(current_bone_idx).basis[j])).normalized();
first = axis;
} else {
axis = d.cross(first).normalized();
@@ -1415,7 +1404,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->add_vertex(v0);
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
- surface_tool->add_vertex(v0 + (grests[current_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length);
+ surface_tool->add_vertex(v0 + (skeleton->get_bone_global_rest(current_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length);
if (j == closest) {
continue;
@@ -1432,7 +1421,7 @@ void Skeleton3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
surface_tool->add_vertex(v1);
surface_tool->set_bones(bones);
surface_tool->set_weights(weights);
- surface_tool->add_vertex(v1 + (grests[child_bone_idx].basis.inverse())[j].normalized() * dist * bone_axis_length);
+ surface_tool->add_vertex(v1 + (skeleton->get_bone_global_rest(child_bone_idx).basis.inverse())[j].normalized() * dist * bone_axis_length);
if (j == closest) {
continue;
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 2dbb552428..f4a82225f2 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -60,10 +60,10 @@ class BoneTransformEditor : public VBoxContainer {
Rect2 background_rects[5];
- Skeleton3D *skeleton;
+ Skeleton3D *skeleton = nullptr;
// String property;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
bool toggle_enabled = false;
bool updating = false;
@@ -108,30 +108,30 @@ class Skeleton3DEditor : public VBoxContainer {
Transform3D relative_rest; // Relative to skeleton node.
};
- EditorInspectorPluginSkeleton *editor_plugin;
+ EditorInspectorPluginSkeleton *editor_plugin = nullptr;
- Skeleton3D *skeleton;
+ Skeleton3D *skeleton = nullptr;
Tree *joint_tree = nullptr;
BoneTransformEditor *rest_editor = nullptr;
BoneTransformEditor *pose_editor = nullptr;
- VSeparator *separator;
+ VSeparator *separator = nullptr;
MenuButton *skeleton_options = nullptr;
- Button *edit_mode_button;
+ Button *edit_mode_button = nullptr;
bool edit_mode = false;
- HBoxContainer *animation_hb;
- Button *key_loc_button;
- Button *key_rot_button;
- Button *key_scale_button;
- Button *key_insert_button;
- Button *key_insert_all_button;
+ HBoxContainer *animation_hb = nullptr;
+ Button *key_loc_button = nullptr;
+ Button *key_rot_button = nullptr;
+ Button *key_scale_button = nullptr;
+ Button *key_insert_button = nullptr;
+ Button *key_insert_all_button = nullptr;
EditorFileDialog *file_dialog = nullptr;
- bool keyable;
+ bool keyable = false;
static Skeleton3DEditor *singleton;
@@ -163,7 +163,7 @@ class Skeleton3DEditor : public VBoxContainer {
void set_bone_options_enabled(const bool p_bone_options_enabled);
// Handle.
- MeshInstance3D *handles_mesh_instance;
+ MeshInstance3D *handles_mesh_instance = nullptr;
Ref<ImmediateMesh> handles_mesh;
Ref<ShaderMaterial> handle_material;
Ref<Shader> handle_shader;
@@ -220,7 +220,7 @@ class EditorInspectorPluginSkeleton : public EditorInspectorPlugin {
friend class Skeleton3DEditorPlugin;
- Skeleton3DEditor *skel_editor;
+ Skeleton3DEditor *skel_editor = nullptr;
public:
virtual bool can_handle(Object *p_object) override;
@@ -230,7 +230,7 @@ public:
class Skeleton3DEditorPlugin : public EditorPlugin {
GDCLASS(Skeleton3DEditorPlugin, EditorPlugin);
- EditorInspectorPluginSkeleton *skeleton_plugin;
+ EditorInspectorPluginSkeleton *skeleton_plugin = nullptr;
public:
virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) override;
diff --git a/editor/plugins/skeleton_ik_3d_editor_plugin.h b/editor/plugins/skeleton_ik_3d_editor_plugin.h
index f71e788232..26aead6d67 100644
--- a/editor/plugins/skeleton_ik_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_ik_3d_editor_plugin.h
@@ -38,9 +38,9 @@ class SkeletonIK3D;
class SkeletonIK3DEditorPlugin : public EditorPlugin {
GDCLASS(SkeletonIK3DEditorPlugin, EditorPlugin);
- SkeletonIK3D *skeleton_ik;
+ SkeletonIK3D *skeleton_ik = nullptr;
- Button *play_btn;
+ Button *play_btn = nullptr;
void _play();
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index 46953b0937..8e3dc19c7e 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -47,16 +47,16 @@ class Sprite2DEditor : public Control {
Menu selected_menu_item;
- Sprite2D *node;
+ Sprite2D *node = nullptr;
- MenuButton *options;
+ MenuButton *options = nullptr;
- ConfirmationDialog *outline_dialog;
+ ConfirmationDialog *outline_dialog = nullptr;
- AcceptDialog *err_dialog;
+ AcceptDialog *err_dialog = nullptr;
- ConfirmationDialog *debug_uv_dialog;
- Control *debug_uv;
+ ConfirmationDialog *debug_uv_dialog = nullptr;
+ Control *debug_uv = nullptr;
Vector<Vector2> uv_lines;
Vector<Vector<Vector2>> outline_lines;
Vector<Vector<Vector2>> computed_outline_lines;
@@ -64,10 +64,10 @@ class Sprite2DEditor : public Control {
Vector<Vector2> computed_uv;
Vector<int> computed_indices;
- SpinBox *simplification;
- SpinBox *grow_pixels;
- SpinBox *shrink_pixels;
- Button *update_preview;
+ SpinBox *simplification = nullptr;
+ SpinBox *grow_pixels = nullptr;
+ SpinBox *shrink_pixels = nullptr;
+ Button *update_preview = nullptr;
void _menu_option(int p_option);
@@ -98,7 +98,7 @@ public:
class Sprite2DEditorPlugin : public EditorPlugin {
GDCLASS(Sprite2DEditorPlugin, EditorPlugin);
- Sprite2DEditor *sprite_editor;
+ Sprite2DEditor *sprite_editor = nullptr;
public:
virtual String get_name() const override { return "Sprite2D"; }
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 87b5b829e0..7b6aeb3679 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -43,7 +43,9 @@
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
-void SpriteFramesEditor::gui_input(const Ref<InputEvent> &p_event) {
+static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {
+ p_control->draw_line(p_from, p_from + p_size, p_color);
+ p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color);
}
void SpriteFramesEditor::_open_sprite_sheet() {
@@ -58,46 +60,62 @@ void SpriteFramesEditor::_open_sprite_sheet() {
}
int SpriteFramesEditor::_sheet_preview_position_to_frame_index(const Point2 &p_position) {
- if (p_position.x < 0 || p_position.y < 0) {
- return -1;
- }
+ const Size2i offset = _get_offset();
+ const Size2i frame_size = _get_frame_size();
+ const Size2i separation = _get_separation();
+ const Size2i block_size = frame_size + separation;
+ const Point2i position = p_position / sheet_zoom - offset;
- Size2i texture_size = split_sheet_preview->get_texture()->get_size();
- int h = split_sheet_h->get_value();
- int v = split_sheet_v->get_value();
- if (h > texture_size.width || v > texture_size.height) {
- return -1;
+ if (position.x % block_size.x > frame_size.x || position.y % block_size.y > frame_size.y) {
+ return -1; // Gap between frames.
}
- int x = int(p_position.x / sheet_zoom) / (texture_size.width / h);
- int y = int(p_position.y / sheet_zoom) / (texture_size.height / v);
- if (x >= h || y >= v) {
- return -1;
+ const Point2i frame = position / block_size;
+ const Size2i frame_count = _get_frame_count();
+ if (frame.x < 0 || frame.y < 0 || frame.x >= frame_count.x || frame.y >= frame_count.y) {
+ return -1; // Out of bound.
}
- return h * y + x;
+
+ return frame_count.x * frame.y + frame.x;
}
void SpriteFramesEditor::_sheet_preview_draw() {
- Size2i texture_size = split_sheet_preview->get_texture()->get_size();
- int h = split_sheet_h->get_value();
- int v = split_sheet_v->get_value();
-
- real_t width = (texture_size.width / h) * sheet_zoom;
- real_t height = (texture_size.height / v) * sheet_zoom;
- const float a = 0.3;
-
- real_t y_end = v * height;
- for (int i = 0; i <= h; i++) {
- real_t x = i * width;
- split_sheet_preview->draw_line(Point2(x, 0), Point2(x, y_end), Color(1, 1, 1, a));
- split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, y_end), Color(0, 0, 0, a));
+ const Size2i frame_count = _get_frame_count();
+ const Size2i separation = _get_separation();
+
+ const Size2 draw_offset = Size2(_get_offset()) * sheet_zoom;
+ const Size2 draw_sep = Size2(separation) * sheet_zoom;
+ const Size2 draw_frame_size = Size2(_get_frame_size()) * sheet_zoom;
+ const Size2 draw_size = draw_frame_size * frame_count + draw_sep * (frame_count - Size2i(1, 1));
+
+ const Color line_color = Color(1, 1, 1, 0.3);
+ const Color shadow_color = Color(0, 0, 0, 0.3);
+
+ // Vertical lines.
+ _draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
+ for (int i = 0; i < frame_count.x - 1; i++) {
+ const Point2 start = draw_offset + Vector2(i * draw_sep.x + (i + 1) * draw_frame_size.x, 0);
+ if (separation.x == 0) {
+ _draw_shadowed_line(split_sheet_preview, start, Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
+ } else {
+ const Size2 size = Size2(draw_sep.x, draw_size.y);
+ split_sheet_preview->draw_rect(Rect2(start, size), line_color);
+ }
}
- real_t x_end = h * width;
- for (int i = 0; i <= v; i++) {
- real_t y = i * height;
- split_sheet_preview->draw_line(Point2(0, y), Point2(x_end, y), Color(1, 1, 1, a));
- split_sheet_preview->draw_line(Point2(0, y + 1), Point2(x_end, y + 1), Color(0, 0, 0, a));
+ _draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(draw_size.x, 0), Vector2(0, draw_size.y), Vector2(1, 0), line_color, shadow_color);
+
+ // Horizontal lines.
+ _draw_shadowed_line(split_sheet_preview, draw_offset, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
+ for (int i = 0; i < frame_count.y - 1; i++) {
+ const Point2 start = draw_offset + Vector2(0, i * draw_sep.y + (i + 1) * draw_frame_size.y);
+ if (separation.y == 0) {
+ _draw_shadowed_line(split_sheet_preview, start, Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
+ } else {
+ const Size2 size = Size2(draw_size.x, draw_sep.y);
+ split_sheet_preview->draw_rect(Rect2(start, size), line_color);
+ }
}
+ _draw_shadowed_line(split_sheet_preview, draw_offset + Vector2(0, draw_size.y), Vector2(draw_size.x, 0), Vector2(0, 1), line_color, shadow_color);
if (frames_selected.size() == 0) {
split_sheet_dialog->get_ok_button()->set_disabled(true);
@@ -105,22 +123,20 @@ void SpriteFramesEditor::_sheet_preview_draw() {
return;
}
- Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ Color accent = get_theme_color("accent_color", "Editor");
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
- int idx = E->get();
- int xp = idx % h;
- int yp = idx / h;
- real_t x = xp * width;
- real_t y = yp * height;
-
- split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true);
- split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false);
- split_sheet_preview->draw_rect(Rect2(x + 1, y + 1, width - 2, height - 2), Color(0, 0, 0, 1), false);
- split_sheet_preview->draw_rect(Rect2(x + 2, y + 2, width - 4, height - 4), accent, false);
- split_sheet_preview->draw_rect(Rect2(x + 3, y + 3, width - 6, height - 6), accent, false);
- split_sheet_preview->draw_rect(Rect2(x + 4, y + 4, width - 8, height - 8), Color(0, 0, 0, 1), false);
- split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false);
+ const int idx = E->get();
+ const int x = idx % frame_count.x;
+ const int y = idx / frame_count.x;
+ const Point2 pos = draw_offset + Point2(x, y) * (draw_frame_size + draw_sep);
+ split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 0.35), true);
+ split_sheet_preview->draw_rect(Rect2(pos, draw_frame_size), Color(0, 0, 0, 1), false);
+ split_sheet_preview->draw_rect(Rect2(pos + Size2(1, 1), draw_frame_size - Size2(2, 2)), Color(0, 0, 0, 1), false);
+ split_sheet_preview->draw_rect(Rect2(pos + Size2(2, 2), draw_frame_size - Size2(4, 4)), accent, false);
+ split_sheet_preview->draw_rect(Rect2(pos + Size2(3, 3), draw_frame_size - Size2(6, 6)), accent, false);
+ split_sheet_preview->draw_rect(Rect2(pos + Size2(4, 4), draw_frame_size - Size2(8, 8)), Color(0, 0, 0, 1), false);
+ split_sheet_preview->draw_rect(Rect2(pos + Size2(5, 5), draw_frame_size - Size2(10, 10)), Color(0, 0, 0, 1), false);
}
split_sheet_dialog->get_ok_button()->set_disabled(false);
@@ -223,10 +239,10 @@ void SpriteFramesEditor::_sheet_scroll_input(const Ref<InputEvent> &p_event) {
}
void SpriteFramesEditor::_sheet_add_frames() {
- Size2i texture_size = split_sheet_preview->get_texture()->get_size();
- int frame_count_x = split_sheet_h->get_value();
- int frame_count_y = split_sheet_v->get_value();
- Size2 frame_size(texture_size.width / frame_count_x, texture_size.height / frame_count_y);
+ const Size2i frame_count = _get_frame_count();
+ const Size2i frame_size = _get_frame_size();
+ const Size2i offset = _get_offset();
+ const Size2i separation = _get_separation();
undo_redo->create_action(TTR("Add Frame"));
@@ -234,12 +250,12 @@ void SpriteFramesEditor::_sheet_add_frames() {
for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) {
int idx = E->get();
- Point2 frame_coords(idx % frame_count_x, idx / frame_count_x);
+ const Point2 frame_coords(idx % frame_count.x, idx / frame_count.x);
Ref<AtlasTexture> at;
at.instantiate();
at->set_atlas(split_sheet_preview->get_texture());
- at->set_region(Rect2(frame_coords * frame_size, frame_size));
+ at->set_region(Rect2(offset + frame_coords * (frame_size + separation), frame_size));
undo_redo->add_do_method(frames, "add_frame", edited_anim, at, -1);
undo_redo->add_undo_method(frames, "remove_frame", edited_anim, fc);
@@ -293,7 +309,57 @@ void SpriteFramesEditor::_sheet_select_clear_all_frames() {
split_sheet_preview->update();
}
-void SpriteFramesEditor::_sheet_spin_changed(double) {
+void SpriteFramesEditor::_sheet_spin_changed(double p_value, int p_dominant_param) {
+ if (updating_split_settings) {
+ return;
+ }
+ updating_split_settings = true;
+
+ if (p_dominant_param != PARAM_USE_CURRENT) {
+ dominant_param = p_dominant_param;
+ }
+
+ const Size2i texture_size = split_sheet_preview->get_texture()->get_size();
+ const Size2i size = texture_size - _get_offset();
+
+ switch (dominant_param) {
+ case PARAM_SIZE: {
+ const Size2i frame_size = _get_frame_size();
+
+ const Size2i offset_max = texture_size - frame_size;
+ split_sheet_offset_x->set_max(offset_max.x);
+ split_sheet_offset_y->set_max(offset_max.y);
+
+ const Size2i sep_max = size - frame_size * 2;
+ split_sheet_sep_x->set_max(sep_max.x);
+ split_sheet_sep_y->set_max(sep_max.y);
+
+ const Size2i separation = _get_separation();
+ const Size2i count = (size + separation) / (frame_size + separation);
+ split_sheet_h->set_value(count.x);
+ split_sheet_v->set_value(count.y);
+ } break;
+
+ case PARAM_FRAME_COUNT: {
+ const Size2i count = _get_frame_count();
+
+ const Size2i offset_max = texture_size - count;
+ split_sheet_offset_x->set_max(offset_max.x);
+ split_sheet_offset_y->set_max(offset_max.y);
+
+ const Size2i gap_count = count - Size2i(1, 1);
+ split_sheet_sep_x->set_max(gap_count.x == 0 ? size.x : (size.x - count.x) / gap_count.x);
+ split_sheet_sep_y->set_max(gap_count.y == 0 ? size.y : (size.y - count.y) / gap_count.y);
+
+ const Size2i separation = _get_separation();
+ const Size2i frame_size = (size - separation * gap_count) / count;
+ split_sheet_size_x->set_value(frame_size.x);
+ split_sheet_size_y->set_value(frame_size.y);
+ } break;
+ }
+
+ updating_split_settings = false;
+
frames_selected.clear();
last_frame_selected = -1;
split_sheet_preview->update();
@@ -311,10 +377,29 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) {
bool new_texture = texture != split_sheet_preview->get_texture();
split_sheet_preview->set_texture(texture);
if (new_texture) {
- //different texture, reset to 4x4
+ // Reset spin max.
+ const Size2i size = texture->get_size();
+ split_sheet_size_x->set_max(size.x);
+ split_sheet_size_y->set_max(size.y);
+ split_sheet_sep_x->set_max(size.x);
+ split_sheet_sep_y->set_max(size.y);
+ split_sheet_offset_x->set_max(size.x);
+ split_sheet_offset_y->set_max(size.y);
+
+ // Different texture, reset to 4x4.
+ dominant_param = PARAM_FRAME_COUNT;
+ updating_split_settings = true;
split_sheet_h->set_value(4);
split_sheet_v->set_value(4);
- //reset zoom
+ split_sheet_size_x->set_value(size.x / 4);
+ split_sheet_size_y->set_value(size.y / 4);
+ split_sheet_sep_x->set_value(0);
+ split_sheet_sep_y->set_value(0);
+ split_sheet_offset_x->set_value(0);
+ split_sheet_offset_y->set_value(0);
+ updating_split_settings = false;
+
+ // Reset zoom.
_sheet_zoom_reset();
}
split_sheet_dialog->popup_centered_ratio(0.65);
@@ -392,6 +477,22 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
undo_redo->commit_action();
}
+Size2i SpriteFramesEditor::_get_frame_count() const {
+ return Size2i(split_sheet_h->get_value(), split_sheet_v->get_value());
+}
+
+Size2i SpriteFramesEditor::_get_frame_size() const {
+ return Size2i(split_sheet_size_x->get_value(), split_sheet_size_y->get_value());
+}
+
+Size2i SpriteFramesEditor::_get_offset() const {
+ return Size2i(split_sheet_offset_x->get_value(), split_sheet_offset_y->get_value());
+}
+
+Size2i SpriteFramesEditor::_get_separation() const {
+ return Size2i(split_sheet_sep_x->get_value(), split_sheet_sep_y->get_value());
+}
+
void SpriteFramesEditor::_load_pressed() {
ERR_FAIL_COND(!frames->has_animation(edited_anim));
loading_scene = false;
@@ -911,7 +1012,7 @@ Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f
return Variant();
}
- RES frame = frames->get_frame(edited_anim, idx);
+ Ref<Resource> frame = frames->get_frame(edited_anim, idx);
if (frame.is_null()) {
return Variant();
@@ -935,7 +1036,7 @@ bool SpriteFramesEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
}
if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
+ Ref<Resource> r = d["resource"];
Ref<Texture2D> texture = r;
@@ -979,7 +1080,7 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
int at_pos = tree->get_item_at_position(p_point, true);
if (String(d["type"]) == "resource" && d.has("resource")) {
- RES r = d["resource"];
+ Ref<Resource> r = d["resource"];
Ref<Texture2D> texture = r;
@@ -1210,23 +1311,66 @@ SpriteFramesEditor::SpriteFramesEditor() {
HBoxContainer *split_sheet_hb = memnew(HBoxContainer);
- Label *ss_label = memnew(Label(TTR("Horizontal:")));
- split_sheet_hb->add_child(ss_label);
+ split_sheet_hb->add_child(memnew(Label(TTR("Horizontal:"))));
split_sheet_h = memnew(SpinBox);
split_sheet_h->set_min(1);
split_sheet_h->set_max(128);
split_sheet_h->set_step(1);
split_sheet_hb->add_child(split_sheet_h);
- split_sheet_h->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed));
+ split_sheet_h->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_FRAME_COUNT));
- ss_label = memnew(Label(TTR("Vertical:")));
- split_sheet_hb->add_child(ss_label);
+ split_sheet_hb->add_child(memnew(Label(TTR("Vertical:"))));
split_sheet_v = memnew(SpinBox);
split_sheet_v->set_min(1);
split_sheet_v->set_max(128);
split_sheet_v->set_step(1);
split_sheet_hb->add_child(split_sheet_v);
- split_sheet_v->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed));
+ split_sheet_v->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_FRAME_COUNT));
+
+ split_sheet_hb->add_child(memnew(VSeparator));
+ split_sheet_hb->add_child(memnew(Label(TTR("Size:"))));
+ split_sheet_size_x = memnew(SpinBox);
+ split_sheet_size_x->set_min(1);
+ split_sheet_size_x->set_step(1);
+ split_sheet_size_x->set_suffix("px");
+ split_sheet_size_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_SIZE));
+ split_sheet_hb->add_child(split_sheet_size_x);
+ split_sheet_size_y = memnew(SpinBox);
+ split_sheet_size_y->set_min(1);
+ split_sheet_size_y->set_step(1);
+ split_sheet_size_y->set_suffix("px");
+ split_sheet_size_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_SIZE));
+ split_sheet_hb->add_child(split_sheet_size_y);
+
+ split_sheet_hb->add_child(memnew(VSeparator));
+ split_sheet_hb->add_child(memnew(Label(TTR("Separation:"))));
+ split_sheet_sep_x = memnew(SpinBox);
+ split_sheet_sep_x->set_min(0);
+ split_sheet_sep_x->set_step(1);
+ split_sheet_sep_x->set_suffix("px");
+ split_sheet_sep_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT));
+ split_sheet_hb->add_child(split_sheet_sep_x);
+ split_sheet_sep_y = memnew(SpinBox);
+ split_sheet_sep_y->set_min(0);
+ split_sheet_sep_y->set_step(1);
+ split_sheet_sep_y->set_suffix("px");
+ split_sheet_sep_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT));
+ split_sheet_hb->add_child(split_sheet_sep_y);
+
+ split_sheet_hb->add_child(memnew(VSeparator));
+ split_sheet_hb->add_child(memnew(Label(TTR("Offset:"))));
+ split_sheet_offset_x = memnew(SpinBox);
+ split_sheet_offset_x->set_min(0);
+ split_sheet_offset_x->set_step(1);
+ split_sheet_offset_x->set_suffix("px");
+ split_sheet_offset_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT));
+ split_sheet_hb->add_child(split_sheet_offset_x);
+ split_sheet_offset_y = memnew(SpinBox);
+ split_sheet_offset_y->set_min(0);
+ split_sheet_offset_y->set_step(1);
+ split_sheet_offset_y->set_suffix("px");
+ split_sheet_offset_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT));
+ split_sheet_hb->add_child(split_sheet_offset_y);
split_sheet_hb->add_spacer();
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 872a88e262..3230228fdd 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -48,51 +48,64 @@ class EditorFileDialog;
class SpriteFramesEditor : public HSplitContainer {
GDCLASS(SpriteFramesEditor, HSplitContainer);
- Button *load;
- Button *load_sheet;
- Button *_delete;
- Button *copy;
- Button *paste;
- Button *empty;
- Button *empty2;
- Button *move_up;
- Button *move_down;
- Button *zoom_out;
- Button *zoom_reset;
- Button *zoom_in;
- ItemList *tree;
+ enum {
+ PARAM_USE_CURRENT, // Used in callbacks to indicate `dominant_param` should be not updated.
+ PARAM_FRAME_COUNT, // Keep "Horizontal" & "Vertial" values.
+ PARAM_SIZE, // Keep "Size" values.
+ };
+ int dominant_param = PARAM_FRAME_COUNT;
+
+ Button *load = nullptr;
+ Button *load_sheet = nullptr;
+ Button *_delete = nullptr;
+ Button *copy = nullptr;
+ Button *paste = nullptr;
+ Button *empty = nullptr;
+ Button *empty2 = nullptr;
+ Button *move_up = nullptr;
+ Button *move_down = nullptr;
+ Button *zoom_out = nullptr;
+ Button *zoom_reset = nullptr;
+ Button *zoom_in = nullptr;
+ ItemList *tree = nullptr;
bool loading_scene;
int sel;
- Button *new_anim;
- Button *remove_anim;
+ Button *new_anim = nullptr;
+ Button *remove_anim = nullptr;
- Tree *animations;
- SpinBox *anim_speed;
- CheckButton *anim_loop;
+ Tree *animations = nullptr;
+ SpinBox *anim_speed = nullptr;
+ CheckButton *anim_loop = nullptr;
- EditorFileDialog *file;
+ EditorFileDialog *file = nullptr;
- AcceptDialog *dialog;
+ AcceptDialog *dialog = nullptr;
- SpriteFrames *frames;
+ SpriteFrames *frames = nullptr;
StringName edited_anim;
- ConfirmationDialog *delete_dialog;
-
- ConfirmationDialog *split_sheet_dialog;
- ScrollContainer *split_sheet_scroll;
- TextureRect *split_sheet_preview;
- SpinBox *split_sheet_h;
- SpinBox *split_sheet_v;
- Button *split_sheet_zoom_out;
- Button *split_sheet_zoom_reset;
- Button *split_sheet_zoom_in;
- EditorFileDialog *file_split_sheet;
+ ConfirmationDialog *delete_dialog = nullptr;
+
+ ConfirmationDialog *split_sheet_dialog = nullptr;
+ ScrollContainer *split_sheet_scroll = nullptr;
+ TextureRect *split_sheet_preview = nullptr;
+ SpinBox *split_sheet_h = nullptr;
+ SpinBox *split_sheet_v = nullptr;
+ SpinBox *split_sheet_size_x = nullptr;
+ SpinBox *split_sheet_size_y = nullptr;
+ SpinBox *split_sheet_sep_x = nullptr;
+ SpinBox *split_sheet_sep_y = nullptr;
+ SpinBox *split_sheet_offset_x = nullptr;
+ SpinBox *split_sheet_offset_y = nullptr;
+ Button *split_sheet_zoom_out = nullptr;
+ Button *split_sheet_zoom_reset = nullptr;
+ Button *split_sheet_zoom_in = nullptr;
+ EditorFileDialog *file_split_sheet = nullptr;
Set<int> frames_selected;
Set<int> frames_toggled_by_mouse_hover;
- int last_frame_selected;
+ int last_frame_selected = 0;
float scale_ratio;
int thumbnail_default_size;
@@ -103,6 +116,11 @@ class SpriteFramesEditor : public HSplitContainer {
float max_sheet_zoom;
float min_sheet_zoom;
+ Size2i _get_frame_count() const;
+ Size2i _get_frame_size() const;
+ Size2i _get_offset() const;
+ Size2i _get_separation() const;
+
void _load_pressed();
void _file_load_request(const Vector<String> &p_path, int p_at_pos = -1);
void _copy_pressed();
@@ -128,8 +146,9 @@ class SpriteFramesEditor : public HSplitContainer {
void _zoom_reset();
bool updating;
+ bool updating_split_settings = false; // Skip SpinBox/Range callback when setting value by code.
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
@@ -139,7 +158,7 @@ class SpriteFramesEditor : public HSplitContainer {
void _prepare_sprite_sheet(const String &p_file);
int _sheet_preview_position_to_frame_index(const Vector2 &p_position);
void _sheet_preview_draw();
- void _sheet_spin_changed(double);
+ void _sheet_spin_changed(double p_value, int p_dominant_param);
void _sheet_preview_input(const Ref<InputEvent> &p_event);
void _sheet_scroll_input(const Ref<InputEvent> &p_event);
void _sheet_add_frames();
@@ -151,7 +170,6 @@ class SpriteFramesEditor : public HSplitContainer {
protected:
void _notification(int p_what);
- virtual void gui_input(const Ref<InputEvent> &p_event) override;
static void _bind_methods();
public:
@@ -164,8 +182,8 @@ public:
class SpriteFramesEditorPlugin : public EditorPlugin {
GDCLASS(SpriteFramesEditorPlugin, EditorPlugin);
- SpriteFramesEditor *frames_editor;
- Button *button;
+ SpriteFramesEditor *frames_editor = nullptr;
+ Button *button = nullptr;
public:
virtual String get_name() const override { return "SpriteFrames"; }
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index bdebebbe1c..663440ae31 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -40,7 +40,7 @@
class StyleBoxPreview : public VBoxContainer {
GDCLASS(StyleBoxPreview, VBoxContainer);
- Control *preview;
+ Control *preview = nullptr;
Ref<StyleBox> stylebox;
void _sb_changed();
diff --git a/editor/plugins/text_control_editor_plugin.h b/editor/plugins/text_control_editor_plugin.h
index 1349003a9c..a475f6eba3 100644
--- a/editor/plugins/text_control_editor_plugin.h
+++ b/editor/plugins/text_control_editor_plugin.h
@@ -100,7 +100,7 @@ public:
class TextControlEditorPlugin : public EditorPlugin {
GDCLASS(TextControlEditorPlugin, EditorPlugin);
- TextControlEditor *text_ctl_editor;
+ TextControlEditor *text_ctl_editor = nullptr;
public:
virtual String get_name() const override { return "TextControlFontEditor"; }
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 34f3ec73c0..97ecc234e6 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -89,11 +89,11 @@ Ref<Texture2D> TextEditor::get_theme_icon() {
return EditorNode::get_singleton()->get_object_icon(text_file.ptr(), "");
}
-RES TextEditor::get_edited_resource() const {
+Ref<Resource> TextEditor::get_edited_resource() const {
return text_file;
}
-void TextEditor::set_edited_resource(const RES &p_res) {
+void TextEditor::set_edited_resource(const Ref<Resource> &p_res) {
ERR_FAIL_COND(text_file.is_valid());
ERR_FAIL_COND(p_res.is_null());
@@ -412,7 +412,7 @@ void TextEditor::_convert_case(CodeTextEditor::CaseStyle p_case) {
code_editor->convert_case(p_case);
}
-static ScriptEditorBase *create_editor(const RES &p_resource) {
+static ScriptEditorBase *create_editor(const Ref<Resource> &p_resource) {
if (Object::cast_to<TextFile>(*p_resource)) {
return memnew(TextEditor);
}
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index d03385d79e..9b6d568382 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -109,8 +109,8 @@ public:
virtual String get_name() override;
virtual Ref<Texture2D> get_theme_icon() override;
- virtual RES get_edited_resource() const override;
- virtual void set_edited_resource(const RES &p_res) override;
+ virtual Ref<Resource> get_edited_resource() const override;
+ virtual void set_edited_resource(const Ref<Resource> &p_res) override;
virtual void enable_editor() override;
virtual void reload_text() override;
virtual void apply_code() override;
diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h
index d418032477..2f7f6f83bb 100644
--- a/editor/plugins/texture_3d_editor_plugin.h
+++ b/editor/plugins/texture_3d_editor_plugin.h
@@ -39,14 +39,14 @@
class Texture3DEditor : public Control {
GDCLASS(Texture3DEditor, Control);
- SpinBox *layer;
- Label *info;
+ SpinBox *layer = nullptr;
+ Label *info = nullptr;
Ref<Texture3D> texture;
Ref<Shader> shader;
Ref<ShaderMaterial> material;
- Control *texture_rect;
+ Control *texture_rect = nullptr;
void _make_shaders();
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index a7c06ada5c..15f03fd46d 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -70,7 +70,7 @@ void TexturePreview::_update_metadata_label_text() {
format = texture->get_class();
}
- metadata_label->set_text(itos(texture->get_width()) + "x" + itos(texture->get_height()) + " " + format);
+ metadata_label->set_text(vformat(String::utf8("%s×%s %s"), itos(texture->get_width()), itos(texture->get_height()), format));
}
TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h
index 1c59ec4db0..830916e954 100644
--- a/editor/plugins/texture_layered_editor_plugin.h
+++ b/editor/plugins/texture_layered_editor_plugin.h
@@ -39,8 +39,8 @@
class TextureLayeredEditor : public Control {
GDCLASS(TextureLayeredEditor, Control);
- SpinBox *layer;
- Label *info;
+ SpinBox *layer = nullptr;
+ Label *info = nullptr;
Ref<TextureLayered> texture;
Ref<Shader> shaders[3];
@@ -48,7 +48,7 @@ class TextureLayeredEditor : public Control {
float x_rot = 0;
float y_rot = 0;
- Control *texture_rect;
+ Control *texture_rect = nullptr;
void _make_shaders();
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index adb8590246..74c96e19d0 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -78,7 +78,7 @@ void TextureRegionEditor::_region_draw() {
}
Transform2D mtx;
- mtx.elements[2] = -draw_ofs * draw_zoom;
+ mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
RS::get_singleton()->canvas_item_add_set_transform(edit_draw->get_canvas_item(), mtx);
@@ -145,7 +145,7 @@ void TextureRegionEditor::_region_draw() {
}
} else if (snap_mode == SNAP_AUTOSLICE) {
for (const Rect2 &r : autoslice_cache) {
- Vector2 endpoints[4] = {
+ const Vector2 endpoints[4] = {
mtx.basis_xform(r.position),
mtx.basis_xform(r.position + Vector2(r.size.x, 0)),
mtx.basis_xform(r.position + r.size),
@@ -267,7 +267,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
Transform2D mtx;
- mtx.elements[2] = -draw_ofs * draw_zoom;
+ mtx.columns[2] = -draw_ofs * draw_zoom;
mtx.scale_basis(Vector2(draw_zoom, draw_zoom));
const real_t handle_radius = 8 * EDSCALE;
@@ -921,12 +921,6 @@ void TextureRegionEditor::edit(Object *p_obj) {
atlas_tex = Ref<AtlasTexture>(nullptr);
}
edit_draw->update();
- if ((node_sprite_2d && !node_sprite_2d->is_region_enabled()) || (node_sprite_3d && !node_sprite_3d->is_region_enabled())) {
- set_process(true);
- }
- if (!p_obj) {
- set_process(false);
- }
}
void TextureRegionEditor::_texture_changed() {
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 041742c28a..2493446303 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -52,23 +52,23 @@ class TextureRegionEditor : public VBoxContainer {
};
friend class TextureRegionEditorPlugin;
- OptionButton *snap_mode_button;
- Button *zoom_in;
- Button *zoom_reset;
- Button *zoom_out;
- HBoxContainer *hb_grid; //For showing/hiding the grid controls when changing the SnapMode
- SpinBox *sb_step_y;
- SpinBox *sb_step_x;
- SpinBox *sb_off_y;
- SpinBox *sb_off_x;
- SpinBox *sb_sep_y;
- SpinBox *sb_sep_x;
- Panel *edit_draw;
-
- VScrollBar *vscroll;
- HScrollBar *hscroll;
-
- UndoRedo *undo_redo;
+ OptionButton *snap_mode_button = nullptr;
+ Button *zoom_in = nullptr;
+ Button *zoom_reset = nullptr;
+ Button *zoom_out = nullptr;
+ HBoxContainer *hb_grid = nullptr; //For showing/hiding the grid controls when changing the SnapMode
+ SpinBox *sb_step_y = nullptr;
+ SpinBox *sb_step_x = nullptr;
+ SpinBox *sb_off_y = nullptr;
+ SpinBox *sb_off_x = nullptr;
+ SpinBox *sb_sep_y = nullptr;
+ SpinBox *sb_sep_x = nullptr;
+ Panel *edit_draw = nullptr;
+
+ VScrollBar *vscroll = nullptr;
+ HScrollBar *hscroll = nullptr;
+
+ UndoRedo *undo_redo = nullptr;
Vector2 draw_ofs;
float draw_zoom;
@@ -79,22 +79,22 @@ class TextureRegionEditor : public VBoxContainer {
Vector2 snap_step;
Vector2 snap_separation;
- Sprite2D *node_sprite_2d;
- Sprite3D *node_sprite_3d;
- NinePatchRect *node_ninepatch;
+ Sprite2D *node_sprite_2d = nullptr;
+ Sprite3D *node_sprite_3d = nullptr;
+ NinePatchRect *node_ninepatch = nullptr;
Ref<StyleBoxTexture> obj_styleBox;
Ref<AtlasTexture> atlas_tex;
Rect2 rect;
Rect2 rect_prev;
- float prev_margin;
+ float prev_margin = 0.0f;
int edited_margin;
Map<RID, List<Rect2>> cache_map;
List<Rect2> autoslice_cache;
bool autoslice_is_dirty;
bool drag;
- bool creating;
+ bool creating = false;
Vector2 drag_from;
int drag_index;
@@ -146,8 +146,8 @@ class TextureRegionEditorPlugin : public EditorPlugin {
GDCLASS(TextureRegionEditorPlugin, EditorPlugin);
bool manually_hidden;
- Button *texture_region_button;
- TextureRegionEditor *region_editor;
+ Button *texture_region_button = nullptr;
+ TextureRegionEditor *region_editor = nullptr;
protected:
static void _bind_methods();
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index e17bea0f2a..87f8c4b165 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -2537,7 +2537,7 @@ void ThemeTypeEditor::_update_type_items() {
if (edited_theme->has_font(E.key(), edited_type)) {
item_editor->set_edited_resource(edited_theme->get_font(E.key(), edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_font_item_changed), varray(E.key()));
@@ -2545,7 +2545,7 @@ void ThemeTypeEditor::_update_type_items() {
if (Theme::get_default()->has_font(E.key(), edited_type)) {
item_editor->set_edited_resource(Theme::get_default()->get_font(E.key(), edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->set_editable(false);
}
@@ -2608,7 +2608,7 @@ void ThemeTypeEditor::_update_type_items() {
if (edited_theme->has_icon(E.key(), edited_type)) {
item_editor->set_edited_resource(edited_theme->get_icon(E.key(), edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_icon_item_changed), varray(E.key()));
@@ -2616,7 +2616,7 @@ void ThemeTypeEditor::_update_type_items() {
if (Theme::get_default()->has_icon(E.key(), edited_type)) {
item_editor->set_edited_resource(Theme::get_default()->get_icon(E.key(), edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->set_editable(false);
}
@@ -2655,7 +2655,7 @@ void ThemeTypeEditor::_update_type_items() {
if (edited_theme->has_stylebox(leading_stylebox.item_name, edited_type)) {
item_editor->set_edited_resource(leading_stylebox.stylebox);
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(leading_stylebox.item_name));
@@ -2680,7 +2680,7 @@ void ThemeTypeEditor::_update_type_items() {
if (edited_theme->has_stylebox(E.key(), edited_type)) {
item_editor->set_edited_resource(edited_theme->get_stylebox(E.key(), edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(E.key()));
@@ -2696,7 +2696,7 @@ void ThemeTypeEditor::_update_type_items() {
if (Theme::get_default()->has_stylebox(E.key(), edited_type)) {
item_editor->set_edited_resource(Theme::get_default()->get_stylebox(E.key(), edited_type));
} else {
- item_editor->set_edited_resource(RES());
+ item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->set_editable(false);
}
@@ -3065,7 +3065,7 @@ void ThemeTypeEditor::_font_size_item_changed(float p_value, String p_item_name)
ur->commit_action();
}
-void ThemeTypeEditor::_edit_resource_item(RES p_resource, bool p_edit) {
+void ThemeTypeEditor::_edit_resource_item(Ref<Resource> p_resource, bool p_edit) {
EditorNode::get_singleton()->edit_resource(p_resource);
}
@@ -3131,7 +3131,7 @@ void ThemeTypeEditor::_change_pinned_stylebox() {
Ref<StyleBox> new_stylebox = edited_theme->get_stylebox(leading_stylebox.item_name, edited_type);
leading_stylebox.stylebox = new_stylebox;
- leading_stylebox.ref_stylebox = (new_stylebox.is_valid() ? new_stylebox->duplicate() : RES());
+ leading_stylebox.ref_stylebox = (new_stylebox.is_valid() ? new_stylebox->duplicate() : Ref<Resource>());
if (leading_stylebox.stylebox.is_valid()) {
new_stylebox->connect("changed", callable_mp(this, &ThemeTypeEditor::_update_stylebox_from_leading));
@@ -3169,7 +3169,7 @@ void ThemeTypeEditor::_pin_leading_stylebox(String p_item_name, Ref<StyleBox> p_
leader.pinned = true;
leader.item_name = p_item_name;
leader.stylebox = p_stylebox;
- leader.ref_stylebox = (p_stylebox.is_valid() ? p_stylebox->duplicate() : RES());
+ leader.ref_stylebox = (p_stylebox.is_valid() ? p_stylebox->duplicate() : Ref<Resource>());
leading_stylebox = leader;
if (p_stylebox.is_valid()) {
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 7c1b0cda3e..3894ca31e5 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -75,9 +75,9 @@ class ThemeItemImportTree : public VBoxContainer {
Map<ThemeItem, ItemCheckedState> selected_items;
- LineEdit *import_items_filter;
+ LineEdit *import_items_filter = nullptr;
- Tree *import_items_tree;
+ Tree *import_items_tree = nullptr;
List<TreeItem *> tree_color_items;
List<TreeItem *> tree_constant_items;
List<TreeItem *> tree_font_items;
@@ -92,57 +92,57 @@ class ThemeItemImportTree : public VBoxContainer {
IMPORT_ITEM_DATA = 2,
};
- TextureRect *select_colors_icon;
- Label *select_colors_label;
- Button *select_all_colors_button;
- Button *select_full_colors_button;
- Button *deselect_all_colors_button;
- Label *total_selected_colors_label;
-
- TextureRect *select_constants_icon;
- Label *select_constants_label;
- Button *select_all_constants_button;
- Button *select_full_constants_button;
- Button *deselect_all_constants_button;
- Label *total_selected_constants_label;
-
- TextureRect *select_fonts_icon;
- Label *select_fonts_label;
- Button *select_all_fonts_button;
- Button *select_full_fonts_button;
- Button *deselect_all_fonts_button;
- Label *total_selected_fonts_label;
-
- TextureRect *select_font_sizes_icon;
- Label *select_font_sizes_label;
- Button *select_all_font_sizes_button;
- Button *select_full_font_sizes_button;
- Button *deselect_all_font_sizes_button;
- Label *total_selected_font_sizes_label;
-
- TextureRect *select_icons_icon;
- Label *select_icons_label;
- Button *select_all_icons_button;
- Button *select_full_icons_button;
- Button *deselect_all_icons_button;
- Label *total_selected_icons_label;
-
- TextureRect *select_styleboxes_icon;
- Label *select_styleboxes_label;
- Button *select_all_styleboxes_button;
- Button *select_full_styleboxes_button;
- Button *deselect_all_styleboxes_button;
- Label *total_selected_styleboxes_label;
-
- HBoxContainer *select_icons_warning_hb;
- TextureRect *select_icons_warning_icon;
- Label *select_icons_warning;
-
- Button *import_collapse_types_button;
- Button *import_expand_types_button;
- Button *import_select_all_button;
- Button *import_select_full_button;
- Button *import_deselect_all_button;
+ TextureRect *select_colors_icon = nullptr;
+ Label *select_colors_label = nullptr;
+ Button *select_all_colors_button = nullptr;
+ Button *select_full_colors_button = nullptr;
+ Button *deselect_all_colors_button = nullptr;
+ Label *total_selected_colors_label = nullptr;
+
+ TextureRect *select_constants_icon = nullptr;
+ Label *select_constants_label = nullptr;
+ Button *select_all_constants_button = nullptr;
+ Button *select_full_constants_button = nullptr;
+ Button *deselect_all_constants_button = nullptr;
+ Label *total_selected_constants_label = nullptr;
+
+ TextureRect *select_fonts_icon = nullptr;
+ Label *select_fonts_label = nullptr;
+ Button *select_all_fonts_button = nullptr;
+ Button *select_full_fonts_button = nullptr;
+ Button *deselect_all_fonts_button = nullptr;
+ Label *total_selected_fonts_label = nullptr;
+
+ TextureRect *select_font_sizes_icon = nullptr;
+ Label *select_font_sizes_label = nullptr;
+ Button *select_all_font_sizes_button = nullptr;
+ Button *select_full_font_sizes_button = nullptr;
+ Button *deselect_all_font_sizes_button = nullptr;
+ Label *total_selected_font_sizes_label = nullptr;
+
+ TextureRect *select_icons_icon = nullptr;
+ Label *select_icons_label = nullptr;
+ Button *select_all_icons_button = nullptr;
+ Button *select_full_icons_button = nullptr;
+ Button *deselect_all_icons_button = nullptr;
+ Label *total_selected_icons_label = nullptr;
+
+ TextureRect *select_styleboxes_icon = nullptr;
+ Label *select_styleboxes_label = nullptr;
+ Button *select_all_styleboxes_button = nullptr;
+ Button *select_full_styleboxes_button = nullptr;
+ Button *deselect_all_styleboxes_button = nullptr;
+ Label *total_selected_styleboxes_label = nullptr;
+
+ HBoxContainer *select_icons_warning_hb = nullptr;
+ TextureRect *select_icons_warning_icon = nullptr;
+ Label *select_icons_warning = nullptr;
+
+ Button *import_collapse_types_button = nullptr;
+ Button *import_expand_types_button = nullptr;
+ Button *import_select_all_button = nullptr;
+ Button *import_select_full_button = nullptr;
+ Button *import_deselect_all_button = nullptr;
void _update_items_tree();
void _toggle_type_items(bool p_collapse);
@@ -186,31 +186,31 @@ class ThemeTypeEditor;
class ThemeItemEditorDialog : public AcceptDialog {
GDCLASS(ThemeItemEditorDialog, AcceptDialog);
- ThemeTypeEditor *theme_type_editor;
+ ThemeTypeEditor *theme_type_editor = nullptr;
Ref<Theme> edited_theme;
- TabContainer *tc;
+ TabContainer *tc = nullptr;
enum TypesTreeAction {
TYPES_TREE_REMOVE_ITEM,
};
- Tree *edit_type_list;
- LineEdit *edit_add_type_value;
+ Tree *edit_type_list = nullptr;
+ LineEdit *edit_add_type_value = nullptr;
String edited_item_type;
- Button *edit_items_add_color;
- Button *edit_items_add_constant;
- Button *edit_items_add_font;
- Button *edit_items_add_font_size;
- Button *edit_items_add_icon;
- Button *edit_items_add_stylebox;
- Button *edit_items_remove_class;
- Button *edit_items_remove_custom;
- Button *edit_items_remove_all;
- Tree *edit_items_tree;
- Label *edit_items_message;
+ Button *edit_items_add_color = nullptr;
+ Button *edit_items_add_constant = nullptr;
+ Button *edit_items_add_font = nullptr;
+ Button *edit_items_add_font_size = nullptr;
+ Button *edit_items_add_icon = nullptr;
+ Button *edit_items_add_stylebox = nullptr;
+ Button *edit_items_remove_class = nullptr;
+ Button *edit_items_remove_custom = nullptr;
+ Button *edit_items_remove_all = nullptr;
+ Tree *edit_items_tree = nullptr;
+ Label *edit_items_message = nullptr;
enum ItemsTreeAction {
ITEMS_TREE_RENAME_ITEM,
@@ -218,10 +218,10 @@ class ThemeItemEditorDialog : public AcceptDialog {
ITEMS_TREE_REMOVE_DATA_TYPE,
};
- ConfirmationDialog *edit_theme_item_dialog;
- VBoxContainer *edit_theme_item_old_vb;
- Label *theme_item_old_name;
- LineEdit *theme_item_name;
+ ConfirmationDialog *edit_theme_item_dialog = nullptr;
+ VBoxContainer *edit_theme_item_old_vb = nullptr;
+ Label *theme_item_old_name = nullptr;
+ LineEdit *theme_item_name = nullptr;
enum ItemPopupMode {
CREATE_THEME_ITEM,
@@ -233,15 +233,15 @@ class ThemeItemEditorDialog : public AcceptDialog {
String edit_item_old_name;
Theme::DataType edit_item_data_type = Theme::DATA_TYPE_MAX;
- ThemeItemImportTree *import_default_theme_items;
- ThemeItemImportTree *import_editor_theme_items;
- ThemeItemImportTree *import_other_theme_items;
+ ThemeItemImportTree *import_default_theme_items = nullptr;
+ ThemeItemImportTree *import_editor_theme_items = nullptr;
+ ThemeItemImportTree *import_other_theme_items = nullptr;
- LineEdit *import_another_theme_value;
- Button *import_another_theme_button;
- EditorFileDialog *import_another_theme_dialog;
+ LineEdit *import_another_theme_value = nullptr;
+ Button *import_another_theme_button = nullptr;
+ EditorFileDialog *import_another_theme_dialog = nullptr;
- ConfirmationDialog *confirm_closing_dialog;
+ ConfirmationDialog *confirm_closing_dialog = nullptr;
void ok_pressed() override;
void _close_dialog();
@@ -288,9 +288,9 @@ class ThemeTypeDialog : public ConfirmationDialog {
String pre_submitted_value;
- LineEdit *add_type_filter;
- ItemList *add_type_options;
- ConfirmationDialog *add_type_confirmation;
+ LineEdit *add_type_filter = nullptr;
+ ItemList *add_type_options = nullptr;
+ ConfirmationDialog *add_type_confirmation = nullptr;
void _dialog_about_to_show();
void ok_pressed() override;
@@ -332,22 +332,22 @@ class ThemeTypeEditor : public MarginContainer {
LeadingStylebox leading_stylebox;
- OptionButton *theme_type_list;
- Button *add_type_button;
+ OptionButton *theme_type_list = nullptr;
+ Button *add_type_button = nullptr;
- CheckButton *show_default_items_button;
+ CheckButton *show_default_items_button = nullptr;
- TabContainer *data_type_tabs;
- VBoxContainer *color_items_list;
- VBoxContainer *constant_items_list;
- VBoxContainer *font_items_list;
- VBoxContainer *font_size_items_list;
- VBoxContainer *icon_items_list;
- VBoxContainer *stylebox_items_list;
+ TabContainer *data_type_tabs = nullptr;
+ VBoxContainer *color_items_list = nullptr;
+ VBoxContainer *constant_items_list = nullptr;
+ VBoxContainer *font_items_list = nullptr;
+ VBoxContainer *font_size_items_list = nullptr;
+ VBoxContainer *icon_items_list = nullptr;
+ VBoxContainer *stylebox_items_list = nullptr;
- LineEdit *type_variation_edit;
- Button *type_variation_button;
- Label *type_variation_locked;
+ LineEdit *type_variation_edit = nullptr;
+ Button *type_variation_button = nullptr;
+ Label *type_variation_locked = nullptr;
enum TypeDialogMode {
ADD_THEME_TYPE,
@@ -355,10 +355,10 @@ class ThemeTypeEditor : public MarginContainer {
};
TypeDialogMode add_type_mode = ADD_THEME_TYPE;
- ThemeTypeDialog *add_type_dialog;
+ ThemeTypeDialog *add_type_dialog = nullptr;
Vector<Control *> focusables;
- Timer *update_debounce_timer;
+ Timer *update_debounce_timer = nullptr;
VBoxContainer *_create_item_list(Theme::DataType p_data_type);
void _update_type_list();
@@ -384,7 +384,7 @@ class ThemeTypeEditor : public MarginContainer {
void _color_item_changed(Color p_value, String p_item_name);
void _constant_item_changed(float p_value, String p_item_name);
void _font_size_item_changed(float p_value, String p_item_name);
- void _edit_resource_item(RES p_resource, bool p_edit);
+ void _edit_resource_item(Ref<Resource> p_resource, bool p_edit);
void _font_item_changed(Ref<Font> p_value, String p_item_name);
void _icon_item_changed(Ref<Texture2D> p_value, String p_item_name);
void _stylebox_item_changed(Ref<StyleBox> p_value, String p_item_name);
@@ -417,15 +417,15 @@ class ThemeEditor : public VBoxContainer {
Ref<Theme> theme;
- TabBar *preview_tabs;
- PanelContainer *preview_tabs_content;
- Button *add_preview_button;
- EditorFileDialog *preview_scene_dialog;
+ TabBar *preview_tabs = nullptr;
+ PanelContainer *preview_tabs_content = nullptr;
+ Button *add_preview_button = nullptr;
+ EditorFileDialog *preview_scene_dialog = nullptr;
- ThemeTypeEditor *theme_type_editor;
+ ThemeTypeEditor *theme_type_editor = nullptr;
- Label *theme_name;
- ThemeItemEditorDialog *theme_edit_dialog;
+ Label *theme_name = nullptr;
+ ThemeItemEditorDialog *theme_edit_dialog = nullptr;
void _theme_save_button_cbk(bool p_save_as);
void _theme_edit_button_cbk();
@@ -452,8 +452,8 @@ public:
class ThemeEditorPlugin : public EditorPlugin {
GDCLASS(ThemeEditorPlugin, EditorPlugin);
- ThemeEditor *theme_editor;
- Button *button;
+ ThemeEditor *theme_editor = nullptr;
+ Button *button = nullptr;
public:
virtual String get_name() const override { return "Theme"; }
diff --git a/editor/plugins/theme_editor_preview.h b/editor/plugins/theme_editor_preview.h
index 48111df399..d05916afae 100644
--- a/editor/plugins/theme_editor_preview.h
+++ b/editor/plugins/theme_editor_preview.h
@@ -41,10 +41,10 @@
class ThemeEditorPreview : public VBoxContainer {
GDCLASS(ThemeEditorPreview, VBoxContainer);
- ScrollContainer *preview_container;
- ColorRect *preview_bg;
- MarginContainer *preview_overlay;
- Control *picker_overlay;
+ ScrollContainer *preview_container = nullptr;
+ ColorRect *preview_bg = nullptr;
+ MarginContainer *preview_overlay = nullptr;
+ Control *picker_overlay = nullptr;
Control *hovered_control = nullptr;
struct ThemeCache {
@@ -69,9 +69,9 @@ class ThemeEditorPreview : public VBoxContainer {
void _reset_picker_overlay();
protected:
- HBoxContainer *preview_toolbar;
- MarginContainer *preview_content;
- Button *picker_button;
+ HBoxContainer *preview_toolbar = nullptr;
+ MarginContainer *preview_content = nullptr;
+ Button *picker_button = nullptr;
void add_preview_overlay(Control *p_overlay);
@@ -96,7 +96,7 @@ class SceneThemeEditorPreview : public ThemeEditorPreview {
Ref<PackedScene> loaded_scene;
- Button *reload_scene_button;
+ Button *reload_scene_button = nullptr;
void _reload_scene();
diff --git a/editor/plugins/tiles/atlas_merging_dialog.h b/editor/plugins/tiles/atlas_merging_dialog.h
index 6cf555247d..9502d93f6b 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.h
+++ b/editor/plugins/tiles/atlas_merging_dialog.h
@@ -49,19 +49,19 @@ private:
LocalVector<Map<Vector2i, Vector2i>> merged_mapping;
Ref<TileSet> tile_set;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
// Settings.
int next_line_after_column = 30;
// GUI.
- ItemList *atlas_merging_atlases_list;
- EditorPropertyVector2i *texture_region_size_editor_property;
- EditorPropertyInteger *columns_editor_property;
- TextureRect *preview;
- Label *select_2_atlases_label;
- EditorFileDialog *editor_file_dialog;
- Button *merge_button;
+ ItemList *atlas_merging_atlases_list = nullptr;
+ EditorPropertyVector2i *texture_region_size_editor_property = nullptr;
+ EditorPropertyInteger *columns_editor_property = nullptr;
+ TextureRect *preview = nullptr;
+ Label *select_2_atlases_label = nullptr;
+ EditorFileDialog *editor_file_dialog = nullptr;
+ Button *merge_button = nullptr;
void _property_changed(const StringName &p_property, const Variant &p_value, const String &p_field, bool p_changing);
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 71947ae185..4de2f42fe0 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -350,7 +350,7 @@ void TileAtlasView::_draw_alternatives() {
bool transposed = tile_data->get_transpose();
// Update the y to max value.
- Vector2i offset_pos = current_pos;
+ Vector2i offset_pos;
if (transposed) {
offset_pos = (current_pos + Vector2(texture_region_size.y, texture_region_size.x) / 2 + tile_set_atlas_source->get_tile_effective_texture_offset(atlas_coords, alternative_id));
y_increment = MAX(y_increment, texture_region_size.x);
diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h
index caf3ef9e4b..6e74858b08 100644
--- a/editor/plugins/tiles/tile_atlas_view.h
+++ b/editor/plugins/tiles/tile_atlas_view.h
@@ -45,8 +45,8 @@ class TileAtlasView : public Control {
GDCLASS(TileAtlasView, Control);
private:
- TileSet *tile_set;
- TileSetAtlasSource *tile_set_atlas_source;
+ TileSet *tile_set = nullptr;
+ TileSetAtlasSource *tile_set_atlas_source = nullptr;
int source_id = TileSet::INVALID_SOURCE;
enum DragType {
@@ -55,9 +55,9 @@ private:
};
DragType drag_type = DRAG_TYPE_NONE;
float previous_zoom = 1.0;
- EditorZoomWidget *zoom_widget;
- Button *button_center_view;
- CenterContainer *center_container;
+ EditorZoomWidget *zoom_widget = nullptr;
+ Button *button_center_view = nullptr;
+ CenterContainer *center_container = nullptr;
Vector2 panning;
void _update_zoom_and_panning(bool p_zoom_on_mouse_pos = false);
void _zoom_widget_changed();
@@ -72,41 +72,41 @@ private:
Map<Vector2, Map<int, Rect2i>> alternative_tiles_rect_cache;
void _update_alternative_tiles_rect_cache();
- MarginContainer *margin_container;
+ MarginContainer *margin_container = nullptr;
int margin_container_paddings[4] = { 0, 0, 0, 0 };
- HBoxContainer *hbox;
- Label *missing_source_label;
+ HBoxContainer *hbox = nullptr;
+ Label *missing_source_label = nullptr;
// Background
- Control *background_left;
+ Control *background_left = nullptr;
void _draw_background_left();
- Control *background_right;
+ Control *background_right = nullptr;
void _draw_background_right();
// Left side.
- Control *base_tiles_root_control;
+ Control *base_tiles_root_control = nullptr;
void _base_tiles_root_control_gui_input(const Ref<InputEvent> &p_event);
- Control *base_tiles_drawing_root;
+ Control *base_tiles_drawing_root = nullptr;
- Control *base_tiles_draw;
+ Control *base_tiles_draw = nullptr;
void _draw_base_tiles();
- Control *base_tiles_texture_grid;
+ Control *base_tiles_texture_grid = nullptr;
void _draw_base_tiles_texture_grid();
- Control *base_tiles_shape_grid;
+ Control *base_tiles_shape_grid = nullptr;
void _draw_base_tiles_shape_grid();
Size2i _compute_base_tiles_control_size();
// Right side.
- Control *alternative_tiles_root_control;
+ Control *alternative_tiles_root_control = nullptr;
void _alternative_tiles_root_control_gui_input(const Ref<InputEvent> &p_event);
- Control *alternative_tiles_drawing_root;
+ Control *alternative_tiles_drawing_root = nullptr;
- Control *alternatives_draw;
+ Control *alternatives_draw = nullptr;
void _draw_alternatives();
Size2i _compute_alternative_tiles_control_size();
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 6c12573cc4..70bcd7e39a 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -2057,7 +2057,7 @@ void TileDataTerrainsEditor::forward_painting_atlas_gui_input(TileAtlasView *p_t
}
drag_last_pos = mb->get_position();
}
- } else if (tile_data && tile_data->get_terrain_set() == terrain_set) {
+ } else if (tile_data->get_terrain_set() == terrain_set) {
if (mb->is_ctrl_pressed()) {
// Paint terrain set with rect.
drag_type = DRAG_TYPE_PAINT_TERRAIN_BITS_RECT;
@@ -2387,7 +2387,7 @@ void TileDataTerrainsEditor::forward_painting_alternatives_gui_input(TileAtlasVi
tile_data->set_terrain_set(drag_painted_value);
}
drag_last_pos = mb->get_position();
- } else if (tile_data && tile_data->get_terrain_set() == terrain_set) {
+ } else if (tile_data->get_terrain_set() == terrain_set) {
// Paint terrain bits.
drag_type = DRAG_TYPE_PAINT_TERRAIN_BITS;
drag_modified.clear();
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index 99724760a7..2c849637f0 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -93,7 +93,7 @@ private:
bool multiple_polygon_mode = false;
bool use_undo_redo = true;
- UndoRedo *editor_undo_redo;
+ UndoRedo *editor_undo_redo = nullptr;
// UI
int hovered_polygon_index = -1;
@@ -108,33 +108,33 @@ private:
DRAG_TYPE_PAN,
};
DragType drag_type = DRAG_TYPE_NONE;
- int drag_polygon_index;
- int drag_point_index;
+ int drag_polygon_index = 0;
+ int drag_point_index = 0;
Vector2 drag_last_pos;
PackedVector2Array drag_old_polygon;
- HBoxContainer *toolbar;
+ HBoxContainer *toolbar = nullptr;
Ref<ButtonGroup> tools_button_group;
- Button *button_create;
- Button *button_edit;
- Button *button_delete;
- Button *button_pixel_snap;
- MenuButton *button_advanced_menu;
+ Button *button_create = nullptr;
+ Button *button_edit = nullptr;
+ Button *button_delete = nullptr;
+ Button *button_pixel_snap = nullptr;
+ MenuButton *button_advanced_menu = nullptr;
Vector<Point2> in_creation_polygon;
- Panel *panel;
- Control *base_control;
- EditorZoomWidget *editor_zoom_widget;
- Button *button_center_view;
+ Panel *panel = nullptr;
+ Control *base_control = nullptr;
+ EditorZoomWidget *editor_zoom_widget = nullptr;
+ Button *button_center_view = nullptr;
Vector2 panning;
Ref<Texture2D> background_texture;
Rect2 background_region;
Vector2 background_offset;
- bool background_h_flip;
- bool background_v_flip;
- bool background_transpose;
+ bool background_h_flip = false;
+ bool background_v_flip = false;
+ bool background_transpose = false;
Color background_modulate;
Color polygon_color = Color(1.0, 0.0, 0.0);
@@ -188,12 +188,12 @@ class TileDataDefaultEditor : public TileDataEditor {
private:
// Toolbar
HBoxContainer *toolbar = memnew(HBoxContainer);
- Button *picker_button;
+ Button *picker_button = nullptr;
// UI
Ref<Texture2D> tile_bool_checked;
Ref<Texture2D> tile_bool_unchecked;
- Label *label;
+ Label *label = nullptr;
EditorProperty *property_editor = nullptr;
@@ -214,7 +214,7 @@ private:
protected:
DummyObject *dummy_object = memnew(DummyObject);
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
StringName type;
String property;
@@ -268,7 +268,7 @@ private:
int occlusion_layer = -1;
// UI
- GenericTilePolygonEditor *polygon_editor;
+ GenericTilePolygonEditor *polygon_editor = nullptr;
void _polygon_changed(PackedVector2Array p_polygon);
@@ -279,7 +279,7 @@ private:
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
protected:
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
virtual void _tile_set_changed() override;
@@ -299,7 +299,7 @@ class TileDataCollisionEditor : public TileDataDefaultEditor {
int physics_layer = -1;
// UI
- GenericTilePolygonEditor *polygon_editor;
+ GenericTilePolygonEditor *polygon_editor = nullptr;
DummyObject *dummy_object = memnew(DummyObject);
Map<StringName, EditorProperty *> property_editors;
@@ -314,7 +314,7 @@ class TileDataCollisionEditor : public TileDataDefaultEditor {
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
protected:
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
virtual void _tile_set_changed() override;
@@ -335,7 +335,7 @@ class TileDataTerrainsEditor : public TileDataEditor {
private:
// Toolbar
HBoxContainer *toolbar = memnew(HBoxContainer);
- Button *picker_button;
+ Button *picker_button = nullptr;
// Painting state.
enum DragType {
@@ -352,7 +352,7 @@ private:
Variant drag_painted_value;
// UI
- Label *label;
+ Label *label = nullptr;
DummyObject *dummy_object = memnew(DummyObject);
EditorPropertyEnum *terrain_set_property_editor = nullptr;
EditorPropertyEnum *terrain_property_editor = nullptr;
@@ -366,7 +366,7 @@ protected:
void _notification(int p_what);
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
public:
virtual Control *get_toolbar() override { return toolbar; };
@@ -388,7 +388,7 @@ private:
PackedVector2Array navigation_polygon;
// UI
- GenericTilePolygonEditor *polygon_editor;
+ GenericTilePolygonEditor *polygon_editor = nullptr;
void _polygon_changed(PackedVector2Array p_polygon);
@@ -399,7 +399,7 @@ private:
virtual void _setup_undo_redo_action(TileSetAtlasSource *p_tile_set_atlas_source, Map<TileMapCell, Variant> p_previous_values, Variant p_new_value) override;
protected:
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
virtual void _tile_set_changed() override;
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index c1a95c11f6..ac90333e1d 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -76,7 +76,7 @@ void TileMapEditorTilesPlugin::_update_toolbar() {
picker_button->show();
erase_button->show();
tools_settings_vsep_2->show();
- random_tile_checkbox->show();
+ random_tile_toggle->show();
scatter_label->show();
scatter_spinbox->show();
} else if (tool_buttons_group->get_pressed_button() == line_tool_button) {
@@ -84,7 +84,7 @@ void TileMapEditorTilesPlugin::_update_toolbar() {
picker_button->show();
erase_button->show();
tools_settings_vsep_2->show();
- random_tile_checkbox->show();
+ random_tile_toggle->show();
scatter_label->show();
scatter_spinbox->show();
} else if (tool_buttons_group->get_pressed_button() == rect_tool_button) {
@@ -92,7 +92,7 @@ void TileMapEditorTilesPlugin::_update_toolbar() {
picker_button->show();
erase_button->show();
tools_settings_vsep_2->show();
- random_tile_checkbox->show();
+ random_tile_toggle->show();
scatter_label->show();
scatter_spinbox->show();
} else if (tool_buttons_group->get_pressed_button() == bucket_tool_button) {
@@ -101,7 +101,7 @@ void TileMapEditorTilesPlugin::_update_toolbar() {
erase_button->show();
tools_settings_vsep_2->show();
bucket_contiguous_checkbox->show();
- random_tile_checkbox->show();
+ random_tile_toggle->show();
scatter_label->show();
scatter_spinbox->show();
}
@@ -443,7 +443,11 @@ void TileMapEditorTilesPlugin::_scenes_list_multi_selected(int p_index, bool p_s
_update_selection_pattern_from_tileset_tiles_selection();
}
-void TileMapEditorTilesPlugin::_scenes_list_nothing_selected() {
+void TileMapEditorTilesPlugin::_scenes_list_lmb_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::LEFT) {
+ return;
+ }
+
scene_tiles_list->deselect_all();
tile_set_selection.clear();
tile_map_selection.clear();
@@ -461,6 +465,7 @@ void TileMapEditorTilesPlugin::_update_theme() {
picker_button->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("ColorPick"), SNAME("EditorIcons")));
erase_button->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("Eraser"), SNAME("EditorIcons")));
+ random_tile_toggle->set_icon(tiles_bottom_panel->get_theme_icon(SNAME("RandomNumberGenerator"), SNAME("EditorIcons")));
missing_atlas_texture_icon = tiles_bottom_panel->get_theme_icon(SNAME("TileSet"), SNAME("EditorIcons"));
}
@@ -870,7 +875,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over
Transform2D tile_xform;
tile_xform.set_origin(tile_map->map_to_world(E.key));
tile_xform.set_scale(tile_set->get_tile_size());
- if (!(drag_erasing || erase_button->is_pressed()) && random_tile_checkbox->is_pressed()) {
+ if (!(drag_erasing || erase_button->is_pressed()) && random_tile_toggle->is_pressed()) {
tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true);
} else {
if (tile_set->has_source(E.value.source_id)) {
@@ -1001,7 +1006,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_start_
Map<Vector2i, TileMapCell> output;
if (!pattern->is_empty()) {
// Paint the tiles on the tile map.
- if (!p_erase && random_tile_checkbox->is_pressed()) {
+ if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(p_from_mouse_pos), tile_map->world_to_map(p_to_mouse_pos));
for (int i = 0; i < line.size(); i++) {
@@ -1061,7 +1066,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_rect(Vector2i p_start
Map<Vector2i, TileMapCell> output;
if (!pattern->is_empty()) {
- if (!p_erase && random_tile_checkbox->is_pressed()) {
+ if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
for (int x = 0; x < rect.size.x; x++) {
for (int y = 0; y < rect.size.y; y++) {
@@ -1134,7 +1139,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
source_cell.get_atlas_coords() == tile_map->get_cell_atlas_coords(tile_map_layer, coords) &&
source_cell.alternative_tile == tile_map->get_cell_alternative_tile(tile_map_layer, coords) &&
(source_cell.source_id != TileSet::INVALID_SOURCE || boundaries.has_point(coords))) {
- if (!p_erase && random_tile_checkbox->is_pressed()) {
+ if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
output.insert(coords, _pick_random_tile(pattern));
} else {
@@ -1180,7 +1185,7 @@ Map<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vector2i
source_cell.get_atlas_coords() == tile_map->get_cell_atlas_coords(tile_map_layer, coords) &&
source_cell.alternative_tile == tile_map->get_cell_alternative_tile(tile_map_layer, coords) &&
(source_cell.source_id != TileSet::INVALID_SOURCE || boundaries.has_point(coords))) {
- if (!p_erase && random_tile_checkbox->is_pressed()) {
+ if (!p_erase && random_tile_toggle->is_pressed()) {
// Paint a random tile.
output.insert(coords, _pick_random_tile(pattern));
} else {
@@ -1507,6 +1512,11 @@ void TileMapEditorTilesPlugin::_fix_invalid_tiles_in_tile_map_selection() {
tile_map_selection.erase(cell);
}
}
+void TileMapEditorTilesPlugin::patterns_item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index == MouseButton::LEFT) {
+ _update_selection_pattern_from_tileset_pattern_selection();
+ }
+}
void TileMapEditorTilesPlugin::_update_selection_pattern_from_tilemap_selection() {
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
@@ -2103,11 +2113,12 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
tools_settings->add_child(bucket_contiguous_checkbox);
// Random tile checkbox.
- random_tile_checkbox = memnew(CheckBox);
- random_tile_checkbox->set_flat(true);
- random_tile_checkbox->set_text(TTR("Place Random Tile"));
- random_tile_checkbox->connect("toggled", callable_mp(this, &TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled));
- tools_settings->add_child(random_tile_checkbox);
+ random_tile_toggle = memnew(Button);
+ random_tile_toggle->set_flat(true);
+ random_tile_toggle->set_toggle_mode(true);
+ random_tile_toggle->set_tooltip(TTR("Place Random Tile"));
+ random_tile_toggle->connect("toggled", callable_mp(this, &TileMapEditorTilesPlugin::_on_random_tile_checkbox_toggled));
+ tools_settings->add_child(random_tile_toggle);
// Random tile scattering.
scatter_label = memnew(Label);
@@ -2219,7 +2230,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
scene_tiles_list->set_drag_forwarding(this);
scene_tiles_list->set_select_mode(ItemList::SELECT_MULTI);
scene_tiles_list->connect("multi_selected", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_multi_selected));
- scene_tiles_list->connect("nothing_selected", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_nothing_selected));
+ scene_tiles_list->connect("empty_clicked", callable_mp(this, &TileMapEditorTilesPlugin::_scenes_list_lmb_empty_clicked));
scene_tiles_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
atlas_sources_split_container->add_child(scene_tiles_list);
@@ -2249,7 +2260,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
patterns_item_list->connect("gui_input", callable_mp(this, &TileMapEditorTilesPlugin::_patterns_item_list_gui_input));
patterns_item_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection).unbind(1));
patterns_item_list->connect("item_activated", callable_mp(this, &TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection));
- patterns_item_list->connect("nothing_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_selection_pattern_from_tileset_pattern_selection));
+ patterns_item_list->connect("empty_clicked", callable_mp(this, &TileMapEditorTilesPlugin::patterns_item_list_empty_clicked));
patterns_bottom_panel->add_child(patterns_item_list);
patterns_help_label = memnew(Label);
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index d09061015f..f265052200 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -51,8 +51,8 @@ class UndoRedo;
class TileMapEditorPlugin : public Object {
public:
struct TabData {
- Control *toolbar;
- Control *panel;
+ Control *toolbar = nullptr;
+ Control *panel = nullptr;
};
virtual Vector<TabData> get_tabs() const {
@@ -69,33 +69,33 @@ class TileMapEditorTilesPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTilesPlugin, TileMapEditorPlugin);
private:
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
///// Toolbar /////
- HBoxContainer *toolbar;
+ HBoxContainer *toolbar = nullptr;
Ref<ButtonGroup> tool_buttons_group;
- Button *select_tool_button;
- Button *paint_tool_button;
- Button *line_tool_button;
- Button *rect_tool_button;
- Button *bucket_tool_button;
+ Button *select_tool_button = nullptr;
+ Button *paint_tool_button = nullptr;
+ Button *line_tool_button = nullptr;
+ Button *rect_tool_button = nullptr;
+ Button *bucket_tool_button = nullptr;
- HBoxContainer *tools_settings;
+ HBoxContainer *tools_settings = nullptr;
- VSeparator *tools_settings_vsep;
- Button *picker_button;
- Button *erase_button;
+ VSeparator *tools_settings_vsep = nullptr;
+ Button *picker_button = nullptr;
+ Button *erase_button = nullptr;
- VSeparator *tools_settings_vsep_2;
- CheckBox *bucket_contiguous_checkbox;
- CheckBox *random_tile_checkbox;
+ VSeparator *tools_settings_vsep_2 = nullptr;
+ CheckBox *bucket_contiguous_checkbox = nullptr;
+ Button *random_tile_toggle = nullptr;
float scattering = 0.0;
- Label *scatter_label;
- SpinBox *scatter_spinbox;
+ Label *scatter_label = nullptr;
+ SpinBox *scatter_spinbox = nullptr;
void _on_random_tile_checkbox_toggled(bool p_pressed);
void _on_scattering_spinbox_changed(double p_value);
@@ -144,16 +144,18 @@ private:
void _update_fix_selected_and_hovered();
void _fix_invalid_tiles_in_tile_map_selection();
+ void patterns_item_list_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
+
///// Bottom panel common ////
void _tab_changed();
///// Bottom panel tiles ////
- VBoxContainer *tiles_bottom_panel;
- Label *missing_source_label;
- Label *invalid_source_label;
+ VBoxContainer *tiles_bottom_panel = nullptr;
+ Label *missing_source_label = nullptr;
+ Label *invalid_source_label = nullptr;
- ItemList *sources_list;
- MenuButton *source_sort_button;
+ ItemList *sources_list = nullptr;
+ MenuButton *source_sort_button = nullptr;
Ref<Texture2D> missing_atlas_texture_icon;
void _update_tile_set_sources_list();
@@ -162,18 +164,18 @@ private:
// Atlas sources.
TileMapCell hovered_tile;
- TileAtlasView *tile_atlas_view;
- HSplitContainer *atlas_sources_split_container;
+ TileAtlasView *tile_atlas_view = nullptr;
+ HSplitContainer *atlas_sources_split_container = nullptr;
bool tile_set_dragging_selection = false;
Vector2i tile_set_drag_start_mouse_pos;
- Control *tile_atlas_control;
+ Control *tile_atlas_control = nullptr;
void _tile_atlas_control_mouse_exited();
void _tile_atlas_control_gui_input(const Ref<InputEvent> &p_event);
void _tile_atlas_control_draw();
- Control *alternative_tiles_control;
+ Control *alternative_tiles_control = nullptr;
void _tile_alternatives_control_draw();
void _tile_alternatives_control_mouse_exited();
void _tile_alternatives_control_gui_input(const Ref<InputEvent> &p_event);
@@ -182,17 +184,17 @@ private:
void _set_source_sort(int p_sort);
// Scenes collection sources.
- ItemList *scene_tiles_list;
+ ItemList *scene_tiles_list = nullptr;
void _update_scenes_collection_view();
void _scene_thumbnail_done(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, Variant p_ud);
void _scenes_list_multi_selected(int p_index, bool p_selected);
- void _scenes_list_nothing_selected();
+ void _scenes_list_lmb_empty_clicked(const Vector2 &p_pos, MouseButton p_mouse_button_index);
///// Bottom panel patterns ////
- VBoxContainer *patterns_bottom_panel;
- ItemList *patterns_item_list;
- Label *patterns_help_label;
+ VBoxContainer *patterns_bottom_panel = nullptr;
+ ItemList *patterns_item_list = nullptr;
+ Label *patterns_help_label = nullptr;
void _patterns_item_list_gui_input(const Ref<InputEvent> &p_event);
void _pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture);
bool select_last_pattern = false;
@@ -220,32 +222,32 @@ class TileMapEditorTerrainsPlugin : public TileMapEditorPlugin {
GDCLASS(TileMapEditorTerrainsPlugin, TileMapEditorPlugin);
private:
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
ObjectID tile_map_id;
int tile_map_layer = -1;
virtual void edit(ObjectID p_tile_map_id, int p_tile_map_layer) override;
// Toolbar.
- HBoxContainer *toolbar;
+ HBoxContainer *toolbar = nullptr;
Ref<ButtonGroup> tool_buttons_group;
- Button *paint_tool_button;
- Button *line_tool_button;
- Button *rect_tool_button;
- Button *bucket_tool_button;
+ Button *paint_tool_button = nullptr;
+ Button *line_tool_button = nullptr;
+ Button *rect_tool_button = nullptr;
+ Button *bucket_tool_button = nullptr;
- HBoxContainer *tools_settings;
+ HBoxContainer *tools_settings = nullptr;
- VSeparator *tools_settings_vsep;
- Button *picker_button;
- Button *erase_button;
+ VSeparator *tools_settings_vsep = nullptr;
+ Button *picker_button = nullptr;
+ Button *erase_button = nullptr;
- VSeparator *tools_settings_vsep_2;
- CheckBox *bucket_contiguous_checkbox;
+ VSeparator *tools_settings_vsep_2 = nullptr;
+ CheckBox *bucket_contiguous_checkbox = nullptr;
void _update_toolbar();
// Main vbox.
- VBoxContainer *main_vbox_container;
+ VBoxContainer *main_vbox_container = nullptr;
// TileMap editing.
bool has_mouse = false;
@@ -278,8 +280,8 @@ private:
void _update_selection();
// Bottom panel.
- Tree *terrains_tree;
- ItemList *terrains_tile_list;
+ Tree *terrains_tree = nullptr;
+ ItemList *terrains_tile_list = nullptr;
// Cache.
LocalVector<LocalVector<Set<TileSet::TerrainsPattern>>> per_terrain_terrains_patterns;
@@ -306,7 +308,7 @@ class TileMapEditor : public VBoxContainer {
GDCLASS(TileMapEditor, VBoxContainer);
private:
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
bool tileset_changed_needs_update = false;
ObjectID tile_map_id;
int tile_map_layer = -1;
@@ -315,24 +317,24 @@ private:
Vector<TileMapEditorPlugin *> tile_map_editor_plugins;
// Toolbar.
- HBoxContainer *tile_map_toolbar;
+ HBoxContainer *tile_map_toolbar = nullptr;
- PopupMenu *layers_selection_popup;
- Button *layers_selection_button;
- Button *toogle_highlight_selected_layer_button;
+ PopupMenu *layers_selection_popup = nullptr;
+ Button *layers_selection_button = nullptr;
+ Button *toogle_highlight_selected_layer_button = nullptr;
void _layers_selection_button_draw();
void _layers_selection_button_pressed();
void _layers_selection_id_pressed(int p_id);
- Button *toggle_grid_button;
+ Button *toggle_grid_button = nullptr;
void _on_grid_toggled(bool p_pressed);
- MenuButton *advanced_menu_button;
+ MenuButton *advanced_menu_button = nullptr;
void _advanced_menu_button_id_pressed(int p_id);
// Bottom panel.
- Label *missing_tileset_label;
- TabBar *tabs_bar;
+ Label *missing_tileset_label = nullptr;
+ TabBar *tabs_bar = nullptr;
LocalVector<TileMapEditorPlugin::TabData> tabs_data;
LocalVector<TileMapEditorPlugin *> tabs_plugins;
void _update_bottom_panel();
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 62f3bd6356..3fe13fd341 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -33,7 +33,11 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
-void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list) {
+void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list, MouseButton p_mouse_button_index) {
+ if (p_mouse_button_index != MouseButton::RIGHT) {
+ return;
+ }
+
ItemList *item_list = Object::cast_to<ItemList>(p_item_list);
popup_menu->reset_size();
popup_menu->set_position(get_position() + item_list->get_global_mouse_position());
@@ -336,7 +340,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
source_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
source_level_list->set_select_mode(ItemList::SELECT_MULTI);
source_level_list->set_allow_rmb_select(true);
- source_level_list->connect("item_rmb_selected", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(source_level_list));
+ source_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(source_level_list));
vbox_container->add_child(source_level_list);
Label *coords_level_label = memnew(Label);
@@ -347,7 +351,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
coords_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
coords_level_list->set_select_mode(ItemList::SELECT_MULTI);
coords_level_list->set_allow_rmb_select(true);
- coords_level_list->connect("item_rmb_selected", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(coords_level_list));
+ coords_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(coords_level_list));
vbox_container->add_child(coords_level_list);
Label *alternative_level_label = memnew(Label);
@@ -358,7 +362,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
alternative_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
alternative_level_list->set_select_mode(ItemList::SELECT_MULTI);
alternative_level_list->set_allow_rmb_select(true);
- alternative_level_list->connect("item_rmb_selected", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(alternative_level_list));
+ alternative_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(alternative_level_list));
vbox_container->add_child(alternative_level_list);
popup_menu = memnew(PopupMenu);
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h
index 3f1461391e..44de708898 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.h
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h
@@ -43,25 +43,25 @@ private:
int commited_actions_count = 0;
Ref<TileSet> tile_set;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
TileMapCell from;
TileMapCell to;
// GUI
- ItemList *source_level_list;
- ItemList *coords_level_list;
- ItemList *alternative_level_list;
+ ItemList *source_level_list = nullptr;
+ ItemList *coords_level_list = nullptr;
+ ItemList *alternative_level_list = nullptr;
- EditorPropertyInteger *source_from_property_editor;
- EditorPropertyVector2i *coords_from_property_editor;
- EditorPropertyInteger *alternative_from_property_editor;
- EditorPropertyInteger *source_to_property_editor;
- EditorPropertyVector2i *coords_to_property_editor;
- EditorPropertyInteger *alternative_to_property_editor;
+ EditorPropertyInteger *source_from_property_editor = nullptr;
+ EditorPropertyVector2i *coords_from_property_editor = nullptr;
+ EditorPropertyInteger *alternative_from_property_editor = nullptr;
+ EditorPropertyInteger *source_to_property_editor = nullptr;
+ EditorPropertyVector2i *coords_to_property_editor = nullptr;
+ EditorPropertyInteger *alternative_to_property_editor = nullptr;
- PopupMenu *popup_menu;
- void _right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list);
+ PopupMenu *popup_menu = nullptr;
+ void _right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list, MouseButton p_mouse_button_index);
void _menu_id_pressed(int p_id);
void _delete_selected_bindings();
void _update_lists();
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 0c78a0f1c0..44b18f48fc 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -610,8 +610,8 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() {
}
// Theming.
- tile_data_editors_tree->add_theme_constant_override("vseparation", 1);
- tile_data_editors_tree->add_theme_constant_override("hseparation", 3);
+ tile_data_editors_tree->add_theme_constant_override("v_separation", 1);
+ tile_data_editors_tree->add_theme_constant_override("h_separation", 3);
Color group_color = get_theme_color(SNAME("prop_category"), SNAME("Editor"));
@@ -1695,8 +1695,8 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_draw() {
Size2 zoomed_size = resize_handle->get_size() / tile_atlas_view->get_zoom();
Rect2 region = tile_set_atlas_source->get_tile_texture_region(selected.tile);
Rect2 rect = region.grow_individual(zoomed_size.x, zoomed_size.y, 0, 0);
- Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) };
- Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) };
+ const Vector2i coords[] = { Vector2i(0, 0), Vector2i(1, 0), Vector2i(1, 1), Vector2i(0, 1) };
+ const Vector2i directions[] = { Vector2i(0, -1), Vector2i(1, 0), Vector2i(0, 1), Vector2i(-1, 0) };
bool can_grow[4];
for (int i = 0; i < 4; i++) {
can_grow[i] = tile_set_atlas_source->has_room_for_tile(selected.tile + directions[i], tile_set_atlas_source->get_tile_size_in_atlas(selected.tile), tile_set_atlas_source->get_tile_animation_columns(selected.tile), tile_set_atlas_source->get_tile_animation_separation(selected.tile), tile_set_atlas_source->get_tile_animation_frames_count(selected.tile), selected.tile);
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index 4a90b821f8..b26b7edbfa 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -85,7 +85,7 @@ public:
GDCLASS(AtlasTileProxyObject, Object);
private:
- TileSetAtlasSourceEditor *tiles_set_atlas_source_editor;
+ TileSetAtlasSourceEditor *tiles_set_atlas_source_editor = nullptr;
TileSetAtlasSource *tile_set_atlas_source = nullptr;
Set<TileSelection> tiles = Set<TileSelection>();
@@ -114,16 +114,16 @@ private:
TileSetAtlasSource *tile_set_atlas_source = nullptr;
int tile_set_atlas_source_id = TileSet::INVALID_SOURCE;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
bool tile_set_changed_needs_update = false;
// -- Properties painting --
- VBoxContainer *tile_data_painting_editor_container;
- Label *tile_data_editors_label;
- Button *tile_data_editor_dropdown_button;
- Popup *tile_data_editors_popup;
- Tree *tile_data_editors_tree;
+ VBoxContainer *tile_data_painting_editor_container = nullptr;
+ Label *tile_data_editors_label = nullptr;
+ Button *tile_data_editor_dropdown_button = nullptr;
+ Popup *tile_data_editors_popup = nullptr;
+ Tree *tile_data_editors_tree = nullptr;
void _tile_data_editor_dropdown_button_draw();
void _tile_data_editor_dropdown_button_pressed();
@@ -135,21 +135,21 @@ private:
void _tile_data_editors_tree_selected();
// -- Inspector --
- AtlasTileProxyObject *tile_proxy_object;
- Label *tile_inspector_label;
- EditorInspector *tile_inspector;
- Label *tile_inspector_no_tile_selected_label;
+ AtlasTileProxyObject *tile_proxy_object = nullptr;
+ Label *tile_inspector_label = nullptr;
+ EditorInspector *tile_inspector = nullptr;
+ Label *tile_inspector_no_tile_selected_label = nullptr;
String selected_property;
void _inspector_property_selected(String p_property);
- TileSetAtlasSourceProxyObject *atlas_source_proxy_object;
- Label *atlas_source_inspector_label;
- EditorInspector *atlas_source_inspector;
+ TileSetAtlasSourceProxyObject *atlas_source_proxy_object = nullptr;
+ Label *atlas_source_inspector_label = nullptr;
+ EditorInspector *atlas_source_inspector = nullptr;
// -- Atlas view --
- HBoxContainer *toolbox;
- Label *tile_atlas_view_missing_source_label;
- TileAtlasView *tile_atlas_view;
+ HBoxContainer *toolbox = nullptr;
+ Label *tile_atlas_view_missing_source_label = nullptr;
+ TileAtlasView *tile_atlas_view = nullptr;
// Dragging
enum DragType {
@@ -202,17 +202,17 @@ private:
// Tool buttons.
Ref<ButtonGroup> tools_button_group;
- Button *tool_setup_atlas_source_button;
- Button *tool_select_button;
- Button *tool_paint_button;
- Label *tool_tile_id_label;
+ Button *tool_setup_atlas_source_button = nullptr;
+ Button *tool_select_button = nullptr;
+ Button *tool_paint_button = nullptr;
+ Label *tool_tile_id_label = nullptr;
// Tool settings.
- HBoxContainer *tool_settings;
- VSeparator *tool_settings_vsep;
- HBoxContainer *tool_settings_tile_data_toolbar_container;
- Button *tools_settings_erase_button;
- MenuButton *tool_advanced_menu_buttom;
+ HBoxContainer *tool_settings = nullptr;
+ VSeparator *tool_settings_vsep = nullptr;
+ HBoxContainer *tool_settings_tile_data_toolbar_container = nullptr;
+ Button *tools_settings_erase_button = nullptr;
+ MenuButton *tool_advanced_menu_buttom = nullptr;
// Selection.
Set<TileSelection> selection;
@@ -223,12 +223,12 @@ private:
// A control on the tile atlas to draw and handle input events.
Vector2i hovered_base_tile_coords = TileSetSource::INVALID_ATLAS_COORDS;
- PopupMenu *base_tile_popup_menu;
- PopupMenu *empty_base_tile_popup_menu;
+ PopupMenu *base_tile_popup_menu = nullptr;
+ PopupMenu *empty_base_tile_popup_menu = nullptr;
Ref<Texture2D> resize_handle;
Ref<Texture2D> resize_handle_disabled;
- Control *tile_atlas_control;
- Control *tile_atlas_control_unscaled;
+ Control *tile_atlas_control = nullptr;
+ Control *tile_atlas_control_unscaled = nullptr;
void _tile_atlas_control_draw();
void _tile_atlas_control_unscaled_draw();
void _tile_atlas_control_mouse_exited();
@@ -238,9 +238,9 @@ private:
// A control over the alternative tiles.
Vector3i hovered_alternative_tile_coords = Vector3i(TileSetSource::INVALID_ATLAS_COORDS.x, TileSetSource::INVALID_ATLAS_COORDS.y, TileSetSource::INVALID_TILE_ALTERNATIVE);
- PopupMenu *alternative_tile_popup_menu;
- Control *alternative_tiles_control;
- Control *alternative_tiles_control_unscaled;
+ PopupMenu *alternative_tile_popup_menu = nullptr;
+ Control *alternative_tiles_control = nullptr;
+ Control *alternative_tiles_control_unscaled = nullptr;
void _tile_alternatives_control_draw();
void _tile_alternatives_control_unscaled_draw();
void _tile_alternatives_control_mouse_exited();
@@ -264,7 +264,7 @@ private:
// -- Misc --
void _auto_create_tiles();
void _auto_remove_tiles();
- AcceptDialog *confirm_auto_create_tiles;
+ AcceptDialog *confirm_auto_create_tiles = nullptr;
void _tile_set_changed();
void _tile_proxy_object_changed(String p_what);
@@ -293,7 +293,7 @@ class EditorPropertyTilePolygon : public EditorProperty {
void _add_focusable_children(Node *p_node);
- GenericTilePolygonEditor *generic_tile_polygon_editor;
+ GenericTilePolygonEditor *generic_tile_polygon_editor = nullptr;
void _polygons_changed();
public:
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index b79b37cf2e..e633de37b0 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -47,18 +47,18 @@ class TileSetEditor : public VBoxContainer {
private:
Ref<TileSet> tile_set;
bool tile_set_changed_needs_update = false;
- HSplitContainer *split_container;
+ HSplitContainer *split_container = nullptr;
// TabBar.
- HBoxContainer *tile_set_toolbar;
- TabBar *tabs_bar;
+ HBoxContainer *tile_set_toolbar = nullptr;
+ TabBar *tabs_bar = nullptr;
// Tiles.
- Label *no_source_selected_label;
- TileSetAtlasSourceEditor *tile_set_atlas_source_editor;
- TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor;
+ Label *no_source_selected_label = nullptr;
+ TileSetAtlasSourceEditor *tile_set_atlas_source_editor = nullptr;
+ TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor = nullptr;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
@@ -66,11 +66,11 @@ private:
void _update_sources_list(int force_selected_id = -1);
// Sources management.
- Button *sources_delete_button;
- MenuButton *sources_add_button;
- MenuButton *source_sort_button;
- MenuButton *sources_advanced_menu_button;
- ItemList *sources_list;
+ Button *sources_delete_button = nullptr;
+ MenuButton *sources_add_button = nullptr;
+ MenuButton *source_sort_button = nullptr;
+ MenuButton *sources_advanced_menu_button = nullptr;
+ ItemList *sources_list = nullptr;
Ref<Texture2D> missing_texture_texture;
void _source_selected(int p_source_index);
void _source_delete_pressed();
@@ -78,12 +78,12 @@ private:
void _sources_advanced_menu_id_pressed(int p_id_pressed);
void _set_source_sort(int p_sort);
- AtlasMergingDialog *atlas_merging_dialog;
- TileProxiesManagerDialog *tile_proxies_manager_dialog;
+ AtlasMergingDialog *atlas_merging_dialog = nullptr;
+ TileProxiesManagerDialog *tile_proxies_manager_dialog = nullptr;
// Patterns.
- ItemList *patterns_item_list;
- Label *patterns_help_label;
+ ItemList *patterns_item_list = nullptr;
+ Label *patterns_help_label = nullptr;
void _patterns_item_list_gui_input(const Ref<InputEvent> &p_event);
void _pattern_preview_done(Ref<TileMapPattern> p_pattern, Ref<Texture2D> p_texture);
bool select_last_pattern = false;
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
index 21ebcbd655..9a4b14616f 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
@@ -394,13 +394,12 @@ void TileSetScenesCollectionSourceEditor::_drop_data_fw(const Point2 &p_point, c
if (p_from == scene_tiles_list) {
// Handle dropping a texture in the list of atlas resources.
- int scene_id = -1;
Dictionary d = p_data;
Vector<String> files = d["files"];
for (int i = 0; i < files.size(); i++) {
Ref<PackedScene> resource = ResourceLoader::load(files[i]);
if (resource.is_valid()) {
- scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id();
+ int scene_id = tile_set_scenes_collection_source->get_next_scene_tile_id();
undo_redo->create_action(TTR("Add a Scene Tile"));
undo_redo->add_do_method(tile_set_scenes_collection_source, "create_scene_tile", resource, scene_id);
undo_redo->add_undo_method(tile_set_scenes_collection_source, "remove_scene_tile", scene_id);
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
index 8904e8524a..657bfca032 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
@@ -70,7 +70,7 @@ private:
GDCLASS(SceneTileProxyObject, Object);
private:
- TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor;
+ TileSetScenesCollectionSourceEditor *tile_set_scenes_collection_source_editor = nullptr;
TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
int source_id;
@@ -97,23 +97,23 @@ private:
TileSetScenesCollectionSource *tile_set_scenes_collection_source = nullptr;
int tile_set_source_id = -1;
- UndoRedo *undo_redo;
+ UndoRedo *undo_redo = nullptr;
bool tile_set_scenes_collection_source_changed_needs_update = false;
// Source inspector.
- TileSetScenesCollectionProxyObject *scenes_collection_source_proxy_object;
- Label *scenes_collection_source_inspector_label;
- EditorInspector *scenes_collection_source_inspector;
+ TileSetScenesCollectionProxyObject *scenes_collection_source_proxy_object = nullptr;
+ Label *scenes_collection_source_inspector_label = nullptr;
+ EditorInspector *scenes_collection_source_inspector = nullptr;
// Tile inspector.
- SceneTileProxyObject *tile_proxy_object;
- Label *tile_inspector_label;
- EditorInspector *tile_inspector;
+ SceneTileProxyObject *tile_proxy_object = nullptr;
+ Label *tile_inspector_label = nullptr;
+ EditorInspector *tile_inspector = nullptr;
- ItemList *scene_tiles_list;
- Button *scene_tile_add_button;
- Button *scene_tile_delete_button;
+ ItemList *scene_tiles_list = nullptr;
+ Button *scene_tile_add_button = nullptr;
+ Button *scene_tile_delete_button = nullptr;
void _tile_set_scenes_collection_source_changed();
void _scenes_collection_source_proxy_object_changed(String p_what);
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index 4aabe0e6b7..543304346e 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -56,7 +56,7 @@ void TilesEditorPlugin::_pattern_preview_done() {
}
void TilesEditorPlugin::_thread_func(void *ud) {
- TilesEditorPlugin *te = (TilesEditorPlugin *)ud;
+ TilesEditorPlugin *te = static_cast<TilesEditorPlugin *>(ud);
te->_thread();
}
diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h
index eeff4da4e9..a22e782b34 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.h
+++ b/editor/plugins/tiles/tiles_editor_plugin.h
@@ -57,11 +57,11 @@ private:
ObjectID tile_map_id;
Ref<TileSet> tile_set;
- Button *tilemap_editor_button;
- TileMapEditor *tilemap_editor;
+ Button *tilemap_editor_button = nullptr;
+ TileMapEditor *tilemap_editor = nullptr;
- Button *tileset_editor_button;
- TileSetEditor *tileset_editor;
+ Button *tileset_editor_button = nullptr;
+ TileSetEditor *tileset_editor = nullptr;
void _update_editors();
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index 956c5a334f..39a56de772 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -57,48 +57,48 @@ private:
int staged_files_count;
List<StringName> available_addons;
- PopupMenu *version_control_actions;
- ConfirmationDialog *metadata_dialog;
- OptionButton *metadata_selection;
- AcceptDialog *set_up_dialog;
- VBoxContainer *set_up_vbc;
- HBoxContainer *set_up_hbc;
- Label *set_up_vcs_label;
- OptionButton *set_up_choice;
- PanelContainer *set_up_init_settings;
- Button *set_up_init_button;
- RichTextLabel *set_up_vcs_status;
- Button *set_up_ok_button;
+ PopupMenu *version_control_actions = nullptr;
+ ConfirmationDialog *metadata_dialog = nullptr;
+ OptionButton *metadata_selection = nullptr;
+ AcceptDialog *set_up_dialog = nullptr;
+ VBoxContainer *set_up_vbc = nullptr;
+ HBoxContainer *set_up_hbc = nullptr;
+ Label *set_up_vcs_label = nullptr;
+ OptionButton *set_up_choice = nullptr;
+ PanelContainer *set_up_init_settings = nullptr;
+ Button *set_up_init_button = nullptr;
+ RichTextLabel *set_up_vcs_status = nullptr;
+ Button *set_up_ok_button = nullptr;
HashMap<ChangeType, String> change_type_to_strings;
HashMap<ChangeType, Color> change_type_to_color;
- VBoxContainer *version_commit_dock;
- VBoxContainer *commit_box_vbc;
- HSplitContainer *stage_tools;
- Tree *stage_files;
- TreeItem *new_files;
- TreeItem *modified_files;
- TreeItem *renamed_files;
- TreeItem *deleted_files;
- TreeItem *typechange_files;
- Label *staging_area_label;
- HSplitContainer *stage_buttons;
- Button *stage_all_button;
- Button *stage_selected_button;
- Button *refresh_button;
- TextEdit *commit_message;
- Button *commit_button;
- Label *commit_status;
-
- PanelContainer *version_control_dock;
- Button *version_control_dock_button;
- VBoxContainer *diff_vbc;
- HBoxContainer *diff_hbc;
- Button *diff_refresh_button;
- Label *diff_file_name;
- Label *diff_heading;
- RichTextLabel *diff;
+ VBoxContainer *version_commit_dock = nullptr;
+ VBoxContainer *commit_box_vbc = nullptr;
+ HSplitContainer *stage_tools = nullptr;
+ Tree *stage_files = nullptr;
+ TreeItem *new_files = nullptr;
+ TreeItem *modified_files = nullptr;
+ TreeItem *renamed_files = nullptr;
+ TreeItem *deleted_files = nullptr;
+ TreeItem *typechange_files = nullptr;
+ Label *staging_area_label = nullptr;
+ HSplitContainer *stage_buttons = nullptr;
+ Button *stage_all_button = nullptr;
+ Button *stage_selected_button = nullptr;
+ Button *refresh_button = nullptr;
+ TextEdit *commit_message = nullptr;
+ Button *commit_button = nullptr;
+ Label *commit_status = nullptr;
+
+ PanelContainer *version_control_dock = nullptr;
+ Button *version_control_dock_button = nullptr;
+ VBoxContainer *diff_vbc = nullptr;
+ HBoxContainer *diff_hbc = nullptr;
+ Button *diff_refresh_button = nullptr;
+ Label *diff_file_name = nullptr;
+ Label *diff_heading = nullptr;
+ RichTextLabel *diff = nullptr;
void _populate_available_vcs_names();
void _create_vcs_metadata_files();
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 6b53ce0660..b0844828df 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -119,7 +119,7 @@ void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
visual_shader = Ref<VisualShader>(p_shader);
}
-void VisualShaderGraphPlugin::set_connections(List<VisualShader::Connection> &p_connections) {
+void VisualShaderGraphPlugin::set_connections(const List<VisualShader::Connection> &p_connections) {
connections = p_connections;
}
@@ -211,6 +211,10 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
Vector3 v = p_value;
button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
} break;
+ case Variant::QUATERNION: {
+ Quaternion v = p_value;
+ button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3) + "," + String::num(v.w, 3));
+ } break;
default: {
}
}
@@ -339,6 +343,7 @@ void VisualShaderGraphPlugin::update_theme() {
vector_expanded_color[0] = editor->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red
vector_expanded_color[1] = editor->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green
vector_expanded_color[2] = editor->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue
+ vector_expanded_color[3] = editor->get_theme_color(SNAME("axis_w_color"), SNAME("Editor")); // alpha
}
void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
@@ -363,20 +368,22 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
static Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1);
- static const Color type_color[7] = {
+ static const Color type_color[] = {
Color(0.38, 0.85, 0.96), // scalar (float)
Color(0.49, 0.78, 0.94), // scalar (int)
Color(0.74, 0.57, 0.95), // vector2
Color(0.84, 0.49, 0.93), // vector3
+ Color(1.0, 0.125, 0.95), // vector4
Color(0.55, 0.65, 0.94), // boolean
Color(0.96, 0.66, 0.43), // transform
Color(1.0, 1.0, 0.0), // sampler
};
- static const String vector_expanded_name[3] = {
+ static const String vector_expanded_name[4] = {
"red",
"green",
- "blue"
+ "blue",
+ "alpha"
};
Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id);
@@ -610,6 +617,9 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
output_port_count += 3;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ output_port_count += 4;
+ } break;
default:
break;
}
@@ -636,6 +646,13 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
i -= 3;
}
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ if (expanded_port_counter >= 4) {
+ expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+ expanded_port_counter = 0;
+ i -= 4;
+ }
+ } break;
default:
break;
}
@@ -710,6 +727,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Int"));
type_box->add_item(TTR("Vector2"));
type_box->add_item(TTR("Vector3"));
+ type_box->add_item(TTR("Vector4"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->add_item(TTR("Sampler"));
@@ -772,6 +790,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Int"));
type_box->add_item(TTR("Vector2"));
type_box->add_item(TTR("Vector3"));
+ type_box->add_item(TTR("Vector4"));
type_box->add_item(TTR("Boolean"));
type_box->add_item(TTR("Transform"));
type_box->select(group_node->get_output_port_type(i));
@@ -880,6 +899,41 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_3D;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ port_offset++;
+ valid_left = (i + 1) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 1);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
+ port_offset++;
+
+ valid_left = (i + 2) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 2);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
+ port_offset++;
+
+ valid_left = (i + 3) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 3);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]);
+ port_offset++;
+
+ valid_left = (i + 4) < vsnode->get_input_port_count();
+ port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+ if (valid_left) {
+ port_left = vsnode->get_input_port_type(i + 4);
+ }
+ node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[3]);
+
+ expanded_type = VisualShaderNode::PORT_TYPE_VECTOR_4D;
+ } break;
default:
break;
}
@@ -1467,6 +1521,9 @@ void VisualShaderEditor::_update_options_menu() {
case VisualShaderNode::PORT_TYPE_VECTOR_3D:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")));
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")));
+ break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")));
break;
@@ -1568,6 +1625,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
Ref<VisualShaderNodeVec2Uniform> vec2_uniform = vsnode;
Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode;
+ Ref<VisualShaderNodeVec4Uniform> vec4_uniform = vsnode;
Ref<VisualShaderNodeColorUniform> color_uniform = vsnode;
Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode;
Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode;
@@ -1583,6 +1641,8 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR2;
} else if (vec3_uniform.is_valid()) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR3;
+ } else if (vec4_uniform.is_valid()) {
+ uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR4;
} else if (transform_uniform.is_valid()) {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_TRANSFORM;
} else if (color_uniform.is_valid()) {
@@ -1825,6 +1885,9 @@ void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expa
case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
type_size = 3;
} break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ type_size = 4;
+ } break;
default:
break;
}
@@ -2061,10 +2124,8 @@ void VisualShaderEditor::_set_node_size(int p_type, int p_node, const Vector2 &p
if (!expression_node.is_null() && text_box) {
Size2 box_size = size;
- if (gn != nullptr) {
- if (box_size.x < 150 * EDSCALE || box_size.y < 0) {
- box_size.x = gn->get_size().x;
- }
+ if (box_size.x < 150 * EDSCALE || box_size.y < 0) {
+ box_size.x = gn->get_size().x;
}
box_size.x -= text_box->get_offset(SIDE_LEFT);
box_size.x -= 28 * EDSCALE;
@@ -2684,6 +2745,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
case VisualShaderNode::PORT_TYPE_VECTOR_3D:
initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);";
break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D:
+ initial_expression_code = "output0 = vec4(1.0, 1.0, 1.0, 1.0);";
+ break;
case VisualShaderNode::PORT_TYPE_BOOLEAN:
initial_expression_code = "output0 = true;";
break;
@@ -2701,9 +2765,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
}
if (vsnode->get_output_port_count() > 0 || created_expression_port) {
int _from_node = id_to_use;
- int _from_slot = 0;
if (created_expression_port) {
+ int _from_slot = 0;
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot);
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot);
undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot);
@@ -2741,9 +2805,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
if (vsnode->get_input_port_count() > 0 || created_expression_port) {
int _to_node = id_to_use;
- int _to_slot = 0;
if (created_expression_port) {
+ int _to_slot = 0;
undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot);
undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot);
undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot);
@@ -3239,6 +3303,25 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) {
}
}
+ // vec4
+ if (!caught) {
+ if (!p_vice_versa) {
+ Ref<VisualShaderNodeVec4Constant> vec4_const = Object::cast_to<VisualShaderNodeVec4Constant>(node.ptr());
+ if (vec4_const.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec4Constant", "VisualShaderNodeVec4Uniform");
+ var = vec4_const->get_constant();
+ caught = true;
+ }
+ } else {
+ Ref<VisualShaderNodeVec4Uniform> vec4_uniform = Object::cast_to<VisualShaderNodeVec4Uniform>(node.ptr());
+ if (vec4_uniform.is_valid()) {
+ _replace_node(type_id, node_id, "VisualShaderNodeVec4Uniform", "VisualShaderNodeVec4Constant");
+ var = vec4_uniform->get_default_value();
+ caught = true;
+ }
+ }
+ }
+
// color
if (!caught) {
if (!p_vice_versa) {
@@ -3945,7 +4028,10 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
return;
}
- bool type_changed = p_input->get_input_type_by_name(p_name) != p_input->get_input_type_by_name(prev_name);
+ VisualShaderNode::PortType next_input_type = p_input->get_input_type_by_name(p_name);
+ VisualShaderNode::PortType prev_input_type = p_input->get_input_type_by_name(prev_name);
+
+ bool type_changed = next_input_type != prev_input_type;
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Input Type Changed"));
@@ -3953,31 +4039,54 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input,
undo_redo->add_do_method(p_input.ptr(), "set_input_name", p_name);
undo_redo->add_undo_method(p_input.ptr(), "set_input_name", prev_name);
- // update output port
- for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
- VisualShader::Type type = VisualShader::Type(type_id);
- int id = visual_shader->find_node_id(type, p_input);
- if (id != VisualShader::NODE_ID_INVALID) {
- if (type_changed) {
+ if (type_changed) {
+ for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
+ VisualShader::Type type = VisualShader::Type(type_id);
+
+ int id = visual_shader->find_node_id(type, p_input);
+ if (id != VisualShader::NODE_ID_INVALID) {
+ bool is_expanded = p_input->is_output_port_expandable(0) && p_input->_is_output_port_expanded(0);
+
+ int type_size = 0;
+ if (is_expanded) {
+ switch (next_input_type) {
+ case VisualShaderNode::PORT_TYPE_VECTOR_2D: {
+ type_size = 2;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_3D: {
+ type_size = 3;
+ } break;
+ case VisualShaderNode::PORT_TYPE_VECTOR_4D: {
+ type_size = 4;
+ } break;
+ default:
+ break;
+ }
+ }
+
List<VisualShader::Connection> conns;
visual_shader->get_node_connections(type, &conns);
for (const VisualShader::Connection &E : conns) {
- if (E.from_node == id) {
- if (visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) {
- undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- continue;
+ int from_node = E.from_node;
+ int from_port = E.from_port;
+ int to_node = E.to_node;
+ int to_port = E.to_port;
+
+ if (from_node == id) {
+ bool is_incompatible_types = !visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, to_node)->get_input_port_type(to_port));
+
+ if (is_incompatible_types || from_port > type_size) {
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
}
- undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
- undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port);
}
}
+
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id);
}
- undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id);
- undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id);
- break;
}
}
@@ -4178,6 +4287,9 @@ void VisualShaderEditor::_update_varying_tree() {
case VisualShader::VARYING_TYPE_VECTOR_3D:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")));
break;
+ case VisualShader::VARYING_TYPE_VECTOR_4D:
+ item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")));
+ break;
case VisualShader::VARYING_TYPE_COLOR:
item->set_icon(0, EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")));
break;
@@ -4549,6 +4661,7 @@ VisualShaderEditor::VisualShaderEditor() {
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_TRANSFORM);
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER);
//graph->add_valid_left_disconnect_type(0);
@@ -4569,27 +4682,44 @@ VisualShaderEditor::VisualShaderEditor() {
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SCALAR_INT, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_2D, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_3D, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_SCALAR);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_SCALAR_INT);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_2D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_VECTOR_4D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_VECTOR_4D, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_SCALAR_INT);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_2D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_3D);
+ graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_VECTOR_4D);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN);
+
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM);
graph->add_valid_connection_type(VisualShaderNode::PORT_TYPE_SAMPLER, VisualShaderNode::PORT_TYPE_SAMPLER);
@@ -4804,6 +4934,7 @@ VisualShaderEditor::VisualShaderEditor() {
varying_type->add_item("Float");
varying_type->add_item("Vector2");
varying_type->add_item("Vector3");
+ varying_type->add_item("Vector4");
varying_type->add_item("Color");
varying_type->add_item("Transform");
@@ -4896,8 +5027,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("ColorOp", "Color", "Common", "VisualShaderNodeColorOp", TTR("Color operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Grayscale", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Grayscale function."), { VisualShaderNodeColorFunc::FUNC_GRAYSCALE }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeVectorFunc::FUNC_HSV2RGB, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeVectorFunc::FUNC_RGB2HSV, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("HSV2RGB", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Converts HSV vector to RGB equivalent."), { VisualShaderNodeColorFunc::FUNC_HSV2RGB, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("RGB2HSV", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Converts RGB vector to HSV equivalent."), { VisualShaderNodeColorFunc::FUNC_RGB2HSV, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Sepia", "Color", "Functions", "VisualShaderNodeColorFunc", TTR("Sepia function."), { VisualShaderNodeColorFunc::FUNC_SEPIA }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Burn", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Burn operator."), { VisualShaderNodeColorOp::OP_BURN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
@@ -4910,8 +5041,8 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Screen", "Color", "Operators", "VisualShaderNodeColorOp", TTR("Screen operator."), { VisualShaderNodeColorOp::OP_SCREEN }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant.")));
- add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform.")));
+ add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
// COMMON
@@ -4964,8 +5095,7 @@ VisualShaderEditor::VisualShaderEditor() {
// CANVASITEM-FOR-ALL
- add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha", "COLOR.a"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color", "COLOR.rgb"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "texture_pixel_size", "TEXTURE_PIXEL_SIZE"), { "texture_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "time", "TIME"), { "time" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "uv", "UV"), { "uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, -1, Shader::MODE_CANVAS_ITEM));
@@ -4973,11 +5103,9 @@ VisualShaderEditor::VisualShaderEditor() {
// PARTICLES-FOR-ALL
add_options.push_back(AddOption("Active", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "active", "ACTIVE"), { "active" }, VisualShaderNode::PORT_TYPE_BOOLEAN, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "alpha", "COLOR.a"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("AttractorForce", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "attractor_force", "ATTRACTOR_FORCE"), { "attractor_force" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color", "COLOR.rgb"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom", "CUSTOM.rgb"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, -1, Shader::MODE_PARTICLES));
- add_options.push_back(AddOption("CustomAlpha", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom_alpha", "CUSTOM.a"), { "custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, -1, Shader::MODE_PARTICLES));
+ add_options.push_back(AddOption("Custom", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "custom", "CUSTOM"), { "custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Delta", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "delta", "DELTA"), { "delta" }, VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("EmissionTransform", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "emission_transform", "EMISSION_TRANSFORM"), { "emission_transform" }, VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_PARTICLES));
add_options.push_back(AddOption("Index", "Input", "All", "VisualShaderNodeInput", vformat(input_param_shader_modes, "index", "INDEX"), { "index" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, -1, Shader::MODE_PARTICLES));
@@ -5007,12 +5135,10 @@ VisualShaderEditor::VisualShaderEditor() {
// NODE3D INPUTS
- add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha", "COLOR.a"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR.rgb"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id", "INSTANCE_ID"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM.rgb"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha", "INSTANCE_CUSTOM.a"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ModelViewMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "modelview_matrix", "MODELVIEW_MATRIX"), { "modelview_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size", "POINT_SIZE"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "tangent", "TANGENT"), { "tangent" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
@@ -5022,11 +5148,10 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("ViewMonoLeft", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_mono_left", "VIEW_MONO_LEFT"), { "view_mono_left" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ViewRight", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "view_right", "VIEW_RIGHT"), { "view_right" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "alpha", "COLOR.a"), { "alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR.rgb"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "color", "COLOR"), { "color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("DepthTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "depth_texture", "DEPTH_TEXTURE"), { "depth_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD.xyz"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("FrontFacing", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "front_facing", "FRONT_FACING"), { "front_facing" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "point_coord", "POINT_COORD"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture", "SCREEN_TEXTURE"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -5042,7 +5167,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "attenuation", "ATTENUATION"), { "attenuation" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Backlight", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "backlight", "BACKLIGHT"), { "backlight" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "diffuse", "DIFFUSE_LIGHT"), { "diffuse" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD.xyz"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light", "LIGHT"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color", "LIGHT_COLOR"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Metallic", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "metallic", "METALLIC"), { "metallic" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
@@ -5054,8 +5179,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("AtLightPass", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass", "AT_LIGHT_PASS"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("CanvasMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "canvas_matrix", "CANVAS_MATRIX"), { "canvas_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM.rgb"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("InstanceCustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom_alpha", "INSTANCE_CUSTOM.a"), { "instance_custom_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("InstanceCustom", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_custom", "INSTANCE_CUSTOM"), { "instance_custom" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("InstanceId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "instance_id", "INSTANCE_ID"), { "instance_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ModelMatrix", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "model_matrix", "MODEL_MATRIX"), { "model_matrix" }, VisualShaderNode::PORT_TYPE_TRANSFORM, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "point_size", "POINT_SIZE"), { "point_size" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
@@ -5064,32 +5188,27 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("VertexId", "Input", "Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_shader_mode, "vertex_id", "VERTEX_ID"), { "vertex_id" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("AtLightPass", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "at_light_pass", "AT_LIGHT_PASS"), { "at_light_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD.xyz"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("NormalTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "normal_texture", "NORMAL_TEXTURE"), { "normal_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord", "POINT_COORD"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_pixel_size", "SCREEN_PIXEL_SIZE"), { "screen_pixel_size" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "screen_texture", "SCREEN_TEXTURE"), { "screen_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv", "SCREEN_UV"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess", "SPECULAR_SHININESS.rgb"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha", "SPECULAR_SHININESS.a"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess", "SPECULAR_SHININESS"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("SpecularShininessTexture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_shader_mode, "specular_shininess_texture", "SPECULAR_SHININESS_TEXTURE"), { "specular_shininess_texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture", "TEXTURE"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_mode, "vertex", "VERTEX"), { "vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD.xyz"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light", "LIGHT.rgb"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_alpha", "LIGHT.a"), { "light_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color", "LIGHT_COLOR.rgb"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("LightColorAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color_alpha", "LIGHT_COLOR.a"), { "light_color_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "fragcoord", "FRAGCOORD"), { "fragcoord" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light", "LIGHT"), { "light" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_color", "LIGHT_COLOR"), { "light_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightPosition", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "light_position", "LIGHT_POSITION"), { "light_position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("LightVertex", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "light_vertex", "LIGHT_VERTEX"), { "light_vertex" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "normal", "NORMAL"), { "normal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "point_coord", "POINT_COORD"), { "point_coord" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "screen_uv", "SCREEN_UV"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow", "SHADOW_MODULATE.rgb"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("ShadowAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow_alpha", "SHADOW_MODULATE.a"), { "shadow_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess", "SPECULAR_SHININESS.rgb"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
- add_options.push_back(AddOption("SpecularShininessAlpha", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess_alpha", "SPECULAR_SHININESS.a"), { "specular_shininess_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("Shadow", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "shadow", "SHADOW_MODULATE"), { "shadow" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
+ add_options.push_back(AddOption("SpecularShininess", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "specular_shininess", "SPECULAR_SHININESS"), { "specular_shininess" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
add_options.push_back(AddOption("Texture", "Input", "Light", "VisualShaderNodeInput", vformat(input_param_for_fragment_and_light_shader_modes, "texture", "TEXTURE"), { "texture" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM));
// SKY INPUTS
@@ -5098,8 +5217,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("AtHalfResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_half_res_pass", "AT_HALF_RES_PASS"), { "at_half_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("AtQuarterResPass", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "at_quarter_res_pass", "AT_QUARTER_RES_PASS"), { "at_quarter_res_pass" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("EyeDir", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "eyedir", "EYEDIR"), { "eyedir" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color", "HALF_RES_COLOR.rgb"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("HalfResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_alpha", "HALF_RES_COLOR.a"), { "half_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("HalfResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "half_res_color", "HALF_RES_COLOR"), { "half_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light0Color", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_color", "LIGHT0_COLOR"), { "light0_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light0Direction", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_direction", "LIGHT0_DIRECTION"), { "light0_direction" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light0Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light0_enabled", "LIGHT0_ENABLED"), { "light0_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
@@ -5117,8 +5235,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("Light3Enabled", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_enabled", "LIGHT3_ENABLED"), { "light3_enabled" }, VisualShaderNode::PORT_TYPE_BOOLEAN, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Light3Energy", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "light3_energy", "LIGHT3_ENERGY"), { "light3_energy" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Position", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "position", "POSITION"), { "position" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color", "QUARTER_RES_COLOR.rgb"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
- add_options.push_back(AddOption("QuarterResAlpha", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_alpha", "QUARTER_RES_COLOR.a"), { "quarter_res_alpha" }, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_SKY, Shader::MODE_SKY));
+ add_options.push_back(AddOption("QuarterResColor", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "quarter_res_color", "QUARTER_RES_COLOR"), { "quarter_res_color" }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("Radiance", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "radiance", "RADIANCE"), { "radiance" }, VisualShaderNode::PORT_TYPE_SAMPLER, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("ScreenUV", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "screen_uv", "SCREEN_UV"), { "screen_uv" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
add_options.push_back(AddOption("SkyCoords", "Input", "Sky", "VisualShaderNodeInput", vformat(input_param_for_sky_shader_mode, "sky_coords", "SKY_COORDS"), { "sky_coords" }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_SKY, Shader::MODE_SKY));
@@ -5251,25 +5368,25 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("UVFunc", "Textures", "Common", "VisualShaderNodeUVFunc", TTR("Function to be applied on texture coordinates."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
cubemap_node_option_idx = add_options.size();
- add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup.")));
+ add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
curve_node_option_idx = add_options.size();
- add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup.")));
+ add_options.push_back(AddOption("CurveTexture", "Textures", "Functions", "VisualShaderNodeCurveTexture", TTR("Perform the curve texture lookup."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
curve_xyz_node_option_idx = add_options.size();
- add_options.push_back(AddOption("CurveXYZTexture", "Textures", "Functions", "VisualShaderNodeCurveXYZTexture", TTR("Perform the three components curve texture lookup.")));
+ add_options.push_back(AddOption("CurveXYZTexture", "Textures", "Functions", "VisualShaderNodeCurveXYZTexture", TTR("Perform the three components curve texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
texture2d_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup.")));
+ add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the 2D texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
texture2d_array_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup.")));
+ add_options.push_back(AddOption("Texture2DArray", "Textures", "Functions", "VisualShaderNodeTexture2DArray", TTR("Perform the 2D-array texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
texture3d_node_option_idx = add_options.size();
- add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup.")));
+ add_options.push_back(AddOption("Texture3D", "Textures", "Functions", "VisualShaderNodeTexture3D", TTR("Perform the 3D texture lookup."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
- add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup.")));
- add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup.")));
+ add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
+ add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
- add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup.")));
- add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup.")));
+ add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
+ add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER));
// TRANSFORM
@@ -5299,137 +5416,196 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("VectorFunc", "Vector", "Common", "VisualShaderNodeVectorFunc", TTR("Vector function."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("VectorOp", "Vector", "Common", "VisualShaderNodeVectorOp", TTR("Vector operator."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from three scalars.")));
- add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to three scalars.")));
+ add_options.push_back(AddOption("VectorCompose", "Vector", "Common", "VisualShaderNodeVectorCompose", TTR("Composes vector from scalars.")));
+ add_options.push_back(AddOption("VectorDecompose", "Vector", "Common", "VisualShaderNodeVectorDecompose", TTR("Decomposes vector to scalars.")));
- add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
- add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }));
+ add_options.push_back(AddOption("Vector2Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 2D vector from two scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
+ add_options.push_back(AddOption("Vector2Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 2D vector to two scalars."), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_2D }));
add_options.push_back(AddOption("Vector3Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 3D vector from three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
- add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_3D }));
+ add_options.push_back(AddOption("Vector3Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 3D vector to three scalars."), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_3D }));
+ add_options.push_back(AddOption("Vector4Compose", "Vector", "Composition", "VisualShaderNodeVectorCompose", TTR("Composes 4D vector from four scalars."), { VisualShaderNodeVectorCompose::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("Vector4Decompose", "Vector", "Composition", "VisualShaderNodeVectorDecompose", TTR("Decomposes 4D vector to four scalars."), { VisualShaderNodeVectorDecompose::OP_TYPE_VECTOR_4D }));
add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Abs", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the absolute value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ABS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ACos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ACosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ACOSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ASin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ASinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ASINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ATan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the arc-tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), { VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), { VisualShaderNodeClamp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), { VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Degrees", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in radians to degrees."), { VisualShaderNodeVectorFunc::FUNC_DEGREES, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdX", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'x' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_X, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("DFdY", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Derivative in 'y' using local differencing."), { VisualShaderNodeDerivativeFunc::FUNC_Y, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Distance2D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Distance3D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Distance4D", "Vector", "Functions", "VisualShaderNodeVectorDistance", TTR("Returns the distance between two points."), { VisualShaderNodeVectorDistance::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Dot", "Vector", "Functions", "VisualShaderNodeDotProduct", TTR("Calculates the dot product of two vectors."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Exp", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-e Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Exp2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 Exponential."), { VisualShaderNodeVectorFunc::FUNC_EXP2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("FaceForward", "Vector", "Functions", "VisualShaderNodeFaceForward", TTR("Returns the vector that points in the same direction as a reference vector. The function has three vector parameters : N, the vector to orient, I, the incident vector, and Nref, the reference vector. If the dot product of I and Nref is smaller than zero the return value is N. Otherwise -N is returned."), { VisualShaderNodeFaceForward::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Floor", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer less than or equal to the parameter."), { VisualShaderNodeVectorFunc::FUNC_FLOOR, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Fract", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Computes the fractional part of the argument."), { VisualShaderNodeVectorFunc::FUNC_FRAC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Fresnel", "Vector", "Functions", "VisualShaderNodeFresnel", TTR("Returns falloff based on the dot product of surface normal and view direction of camera (pass associated inputs to it)."), {}, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("InverseSqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse of the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_INVERSE_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_SCALAR));
+ add_options.push_back(AddOption("Length", "Vector", "Functions", "VisualShaderNodeVectorLen", TTR("Calculates the length of a vector."), { VisualShaderNodeVectorLen::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_SCALAR));
add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Log", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Natural logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), { VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), { VisualShaderNodeVectorOp::OP_MAX, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), { VisualShaderNodeVectorOp::OP_MIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), { VisualShaderNodeMix::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), { VisualShaderNodeMix::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), { VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), { VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("OneMinus", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 - vector"), { VisualShaderNodeVectorFunc::FUNC_ONEMINUS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Pow", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the value of the first parameter raised to the power of the second."), { VisualShaderNodeVectorOp::OP_POW, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Radians", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Converts a quantity in degrees to radians."), { VisualShaderNodeVectorFunc::FUNC_RADIANS, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Reciprocal", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("1.0 / vector"), { VisualShaderNodeVectorFunc::FUNC_RECIPROCAL, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Reflect", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the vector that points in the direction of reflection ( a : incident vector, b : normal vector )."), { VisualShaderNodeVectorOp::OP_REFLECT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Refract", "Vector", "Functions", "VisualShaderNodeVectorRefract", TTR("Returns the vector that points in the direction of refraction."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Round", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUND, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("RoundEven", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest even integer to the parameter."), { VisualShaderNodeVectorFunc::FUNC_ROUNDEVEN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Saturate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Clamps the value between 0.0 and 1.0."), { VisualShaderNodeVectorFunc::FUNC_SATURATE, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sign", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Extracts the sign of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIGN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), { VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), { VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_2D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_3D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), { VisualShaderNodeStep::OP_TYPE_VECTOR_4D_SCALAR }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
+ add_options.push_back(AddOption("Sum", "Vector", "Functions", "VisualShaderNodeDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), { VisualShaderNodeDerivativeFunc::FUNC_SUM, VisualShaderNodeDerivativeFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, -1, true));
add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), { VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNodeVectorFunc::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 2D vector to 2D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 3D vector to 3D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Add", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Adds 4D vector to 4D vector."), { VisualShaderNodeVectorOp::OP_ADD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Divide", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Divides 4D vector by 4D vector."), { VisualShaderNodeVectorOp::OP_DIV, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 2D vector by 2D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 3D vector by 3D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Multiply", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Multiplies 4D vector by 4D vector."), { VisualShaderNodeVectorOp::OP_MUL, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 2D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 3D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Remainder", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Returns the remainder of the two 4D vectors."), { VisualShaderNodeVectorOp::OP_MOD, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 2D vector from 2D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_2D }, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 3D vector from 3D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_3D }, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 4D vector from 4D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D));
add_options.push_back(AddOption("Vector2Constant", "Vector", "Variables", "VisualShaderNodeVec2Constant", TTR("2D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Vector2Uniform", "Vector", "Variables", "VisualShaderNodeVec2Uniform", TTR("2D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D));
add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D));
+ add_options.push_back(AddOption("Vector4Constant", "Vector", "Variables", "VisualShaderNodeVec4Constant", TTR("4D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
+ add_options.push_back(AddOption("Vector4Uniform", "Vector", "Variables", "VisualShaderNodeVec4Uniform", TTR("4D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D));
// SPECIAL
@@ -5527,11 +5703,12 @@ public:
void setup(const Ref<VisualShaderNodeInput> &p_input) {
input = p_input;
- Ref<Texture2D> type_icon[7] = {
+ Ref<Texture2D> type_icon[] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")),
@@ -5580,6 +5757,7 @@ public:
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
};
@@ -5654,12 +5832,13 @@ public:
void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
uniform_ref = p_uniform_ref;
- Ref<Texture2D> type_icon[8] = {
+ Ref<Texture2D> type_icon[] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("int"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")),
+ EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Vector4"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")),
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons")),
@@ -5685,7 +5864,7 @@ public:
class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer);
Ref<Resource> parent_resource;
- int node_id;
+ int node_id = 0;
VisualShader::Type shader_type;
public:
@@ -5702,18 +5881,18 @@ public:
undo_redo->add_undo_property(node.ptr(), p_property, node->get(p_property));
if (p_value.get_type() == Variant::OBJECT) {
- RES prev_res = node->get(p_property);
- RES curr_res = p_value;
+ Ref<Resource> prev_res = node->get(p_property);
+ Ref<Resource> curr_res = p_value;
if (curr_res.is_null()) {
- undo_redo->add_do_method(this, "_open_inspector", (RES)parent_resource.ptr());
+ undo_redo->add_do_method(this, "_open_inspector", (Ref<Resource>)parent_resource.ptr());
} else {
- undo_redo->add_do_method(this, "_open_inspector", (RES)curr_res.ptr());
+ undo_redo->add_do_method(this, "_open_inspector", (Ref<Resource>)curr_res.ptr());
}
if (!prev_res.is_null()) {
- undo_redo->add_undo_method(this, "_open_inspector", (RES)prev_res.ptr());
+ undo_redo->add_undo_method(this, "_open_inspector", (Ref<Resource>)prev_res.ptr());
} else {
- undo_redo->add_undo_method(this, "_open_inspector", (RES)parent_resource.ptr());
+ undo_redo->add_undo_method(this, "_open_inspector", (Ref<Resource>)parent_resource.ptr());
}
}
if (p_property != "constant") {
@@ -5740,15 +5919,15 @@ public:
}
}
- void _resource_selected(const String &p_path, RES p_resource) {
+ void _resource_selected(const String &p_path, Ref<Resource> p_resource) {
_open_inspector(p_resource);
}
- void _open_inspector(RES p_resource) {
+ void _open_inspector(Ref<Resource> p_resource) {
InspectorDock::get_inspector_singleton()->edit(p_resource.ptr());
}
- bool updating;
+ bool updating = false;
Ref<VisualShaderNode> node;
Vector<EditorProperty *> properties;
Vector<Label *> prop_names;
@@ -5866,6 +6045,8 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
+ } else if (Object::cast_to<EditorPropertyQuaternion>(prop)) {
+ prop->set_custom_minimum_size(Size2(320 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
} else if (Object::cast_to<EditorPropertyEnum>(prop)) {
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 4087fc583c..540cb709b3 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -48,7 +48,7 @@ class VisualShaderNodePlugin : public RefCounted {
protected:
static void _bind_methods();
- GDVIRTUAL2RC(Object *, _create_editor, RES, Ref<VisualShaderNode>)
+ GDVIRTUAL2RC(Object *, _create_editor, Ref<Resource>, Ref<VisualShaderNode>)
public:
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
@@ -85,14 +85,14 @@ private:
List<VisualShader::Connection> connections;
bool dirty = false;
- Color vector_expanded_color[3];
+ Color vector_expanded_color[4];
protected:
static void _bind_methods();
public:
void register_shader(VisualShader *p_visual_shader);
- void set_connections(List<VisualShader::Connection> &p_connections);
+ void set_connections(const List<VisualShader::Connection> &p_connections);
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
void register_output_port(int p_id, int p_port, TextureButton *p_button);
void register_uniform_name(int p_id, LineEdit *p_uniform_name);
diff --git a/editor/plugins/voxel_gi_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h
index 67bd1d5105..621e98beef 100644
--- a/editor/plugins/voxel_gi_editor_plugin.h
+++ b/editor/plugins/voxel_gi_editor_plugin.h
@@ -41,12 +41,12 @@ struct EditorProgress;
class VoxelGIEditorPlugin : public EditorPlugin {
GDCLASS(VoxelGIEditorPlugin, EditorPlugin);
- VoxelGI *voxel_gi;
+ VoxelGI *voxel_gi = nullptr;
- HBoxContainer *bake_hb;
- Button *bake;
+ HBoxContainer *bake_hb = nullptr;
+ Button *bake = nullptr;
- EditorFileDialog *probe_file;
+ EditorFileDialog *probe_file = nullptr;
static EditorProgress *tmp_progress;
static void bake_func_begin(int p_steps);