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-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp2
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp2
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp4
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp77
-rw-r--r--editor/plugins/node_3d_editor_plugin.h6
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.h2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp2
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp2
19 files changed, 81 insertions, 42 deletions
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index 805df0cbb9..60a5188af7 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -30,11 +30,11 @@
#include "animation_blend_space_2d_editor.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 6419f62343..38648b5f0a 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -30,10 +30,10 @@
#include "animation_blend_tree_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/editor_inspector.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_player.h"
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 6e4a39d3f0..1e56e3d11f 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -30,11 +30,11 @@
#include "animation_player_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/animation_track_editor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 885ec17cb3..4634d15941 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -30,11 +30,11 @@
#include "animation_state_machine_editor.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 269c54ba2b..1bbb68d224 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -34,11 +34,11 @@
#include "animation_blend_space_2d_editor.h"
#include "animation_blend_tree_editor_plugin.h"
#include "animation_state_machine_editor.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/delaunay_2d.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
index 231f5588a4..e6f6b6f2e0 100644
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ b/editor/plugins/audio_stream_editor_plugin.cpp
@@ -30,8 +30,8 @@
#include "audio_stream_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "editor/audio_stream_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 1af60b59a2..e1f2d2c045 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -30,11 +30,11 @@
#include "canvas_item_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
-#include "core/print_string.h"
-#include "core/project_settings.h"
+#include "core/string/print_string.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 1abbd95af8..28acb26012 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -30,12 +30,12 @@
#include "node_3d_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/math/camera_matrix.h"
#include "core/os/keyboard.h"
-#include "core/print_string.h"
-#include "core/project_settings.h"
-#include "core/sort_array.h"
+#include "core/string/print_string.h"
+#include "core/templates/sort_array.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@@ -2426,6 +2426,7 @@ void Node3DEditorViewport::_notification(int p_what) {
t.basis = t.basis * aabb_s;
RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
+ RenderingServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
}
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
@@ -4417,6 +4418,9 @@ Node3DEditorSelectedItem::~Node3DEditorSelectedItem() {
if (sbox_instance.is_valid()) {
RenderingServer::get_singleton()->free(sbox_instance);
}
+ if (sbox_instance_xray.is_valid()) {
+ RenderingServer::get_singleton()->free(sbox_instance_xray);
+ }
}
void Node3DEditor::select_gizmo_highlight_axis(int p_axis) {
@@ -4500,42 +4504,73 @@ Object *Node3DEditor::_get_editor_data(Object *p_what) {
Node3DEditorSelectedItem *si = memnew(Node3DEditorSelectedItem);
si->sp = sp;
- si->sbox_instance = RenderingServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world_3d()->get_scenario());
- RS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, RS::SHADOW_CASTING_SETTING_OFF);
+ si->sbox_instance = RenderingServer::get_singleton()->instance_create2(
+ selection_box->get_rid(),
+ sp->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
+ si->sbox_instance,
+ RS::SHADOW_CASTING_SETTING_OFF);
+ si->sbox_instance_xray = RenderingServer::get_singleton()->instance_create2(
+ selection_box_xray->get_rid(),
+ sp->get_world_3d()->get_scenario());
+ RS::get_singleton()->instance_geometry_set_cast_shadows_setting(
+ si->sbox_instance_xray,
+ RS::SHADOW_CASTING_SETTING_OFF);
return si;
}
-void Node3DEditor::_generate_selection_box() {
+void Node3DEditor::_generate_selection_boxes() {
+ // Use two AABBs to create the illusion of a slightly thicker line.
AABB aabb(Vector3(), Vector3(1, 1, 1));
- aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
-
+ AABB aabb_offset(Vector3(), Vector3(1, 1, 1));
+ // Grow the bounding boxes slightly to avoid Z-fighting with the mesh's edges.
+ aabb.grow_by(0.005);
+ aabb_offset.grow_by(0.01);
+
+ // Create a x-ray (visible through solid surfaces) and standard version of the selection box.
+ // Both will be drawn at the same position, but with different opacity.
+ // This lets the user see where the selection is while still having a sense of depth.
Ref<SurfaceTool> st = memnew(SurfaceTool);
+ Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
st->begin(Mesh::PRIMITIVE_LINES);
+ st_xray->begin(Mesh::PRIMITIVE_LINES);
for (int i = 0; i < 12; i++) {
Vector3 a, b;
aabb.get_edge(i, a, b);
- st->add_color(Color(1.0, 1.0, 0.8, 0.8));
st->add_vertex(a);
- st->add_color(Color(1.0, 1.0, 0.8, 0.4));
- st->add_vertex(a.lerp(b, 0.2));
+ st->add_vertex(b);
+ st_xray->add_vertex(a);
+ st_xray->add_vertex(b);
+ }
- st->add_color(Color(1.0, 1.0, 0.8, 0.4));
- st->add_vertex(a.lerp(b, 0.8));
- st->add_color(Color(1.0, 1.0, 0.8, 0.8));
+ for (int i = 0; i < 12; i++) {
+ Vector3 a, b;
+ aabb_offset.get_edge(i, a, b);
+
+ st->add_vertex(a);
st->add_vertex(b);
+ st_xray->add_vertex(a);
+ st_xray->add_vertex(b);
}
Ref<StandardMaterial3D> mat = memnew(StandardMaterial3D);
mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
- mat->set_albedo(Color(1, 1, 1));
+ // Use a similar color to the 2D editor selection.
+ mat->set_albedo(Color(1, 0.5, 0));
mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
- mat->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
- mat->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
st->set_material(mat);
selection_box = st->commit();
+
+ Ref<StandardMaterial3D> mat_xray = memnew(StandardMaterial3D);
+ mat_xray->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
+ mat_xray->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true);
+ mat_xray->set_albedo(Color(1, 0.5, 0, 0.15));
+ mat_xray->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
+ st_xray->set_material(mat_xray);
+ selection_box_xray = st_xray->commit();
}
Dictionary Node3DEditor::get_state() const {
@@ -5514,7 +5549,7 @@ void Node3DEditor::_init_indicators() {
}
}
- _generate_selection_box();
+ _generate_selection_boxes();
}
void Node3DEditor::_update_gizmos_menu() {
@@ -6718,12 +6753,12 @@ void EditorNode3DGizmoPlugin::create_icon_material(const String &p_name, const R
materials[p_name] = icons;
}
-void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard) {
+void EditorNode3DGizmoPlugin::create_handle_material(const String &p_name, bool p_billboard, const Ref<Texture2D> &p_icon) {
Ref<StandardMaterial3D> handle_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
handle_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
handle_material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true);
- Ref<Texture2D> handle_t = Node3DEditor::get_singleton()->get_theme_icon("Editor3DHandle", "EditorIcons");
+ Ref<Texture2D> handle_t = p_icon != nullptr ? p_icon : Node3DEditor::get_singleton()->get_theme_icon("Editor3DHandle", "EditorIcons");
handle_material->set_point_size(handle_t->get_width());
handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle_t);
handle_material->set_albedo(Color(1, 1, 1));
@@ -6807,7 +6842,7 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_material", "name", "color", "billboard", "on_top", "use_vertex_color"), &EditorNode3DGizmoPlugin::create_material, DEFVAL(false), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_icon_material", "name", "texture", "on_top", "color"), &EditorNode3DGizmoPlugin::create_icon_material, DEFVAL(false), DEFVAL(Color(1, 1, 1, 1)));
- ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("create_handle_material", "name", "billboard", "texture"), &EditorNode3DGizmoPlugin::create_handle_material, DEFVAL(false), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_material", "name", "material"), &EditorNode3DGizmoPlugin::add_material);
ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material); //, DEFVAL(Ref<EditorNode3DGizmo>()));
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index e4a384449b..07f6d69d76 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -498,6 +498,7 @@ public:
bool last_xform_dirty;
Node3D *sp;
RID sbox_instance;
+ RID sbox_instance_xray;
Node3DEditorSelectedItem() {
sp = nullptr;
@@ -613,6 +614,7 @@ private:
float snap_rotate_value;
float snap_scale_value;
+ Ref<ArrayMesh> selection_box_xray;
Ref<ArrayMesh> selection_box;
RID indicators;
RID indicators_instance;
@@ -701,7 +703,7 @@ private:
HBoxContainer *hbc_menu;
- void _generate_selection_box();
+ void _generate_selection_boxes();
UndoRedo *undo_redo;
int camera_override_viewport_id;
@@ -864,7 +866,7 @@ protected:
public:
void create_material(const String &p_name, const Color &p_color, bool p_billboard = false, bool p_on_top = false, bool p_use_vertex_color = false);
void create_icon_material(const String &p_name, const Ref<Texture2D> &p_texture, bool p_on_top = false, const Color &p_albedo = Color(1, 1, 1, 1));
- void create_handle_material(const String &p_name, bool p_billboard = false);
+ void create_handle_material(const String &p_name, bool p_billboard = false, const Ref<Texture2D> &p_texture = nullptr);
void add_material(const String &p_name, Ref<StandardMaterial3D> p_material);
Ref<StandardMaterial3D> get_material(const String &p_name, const Ref<EditorNode3DGizmo> &p_gizmo = Ref<EditorNode3DGizmo>());
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index f53130c24d..280f6fafd8 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -224,6 +224,7 @@ void Path3DGizmo::redraw() {
Ref<StandardMaterial3D> path_material = gizmo_plugin->get_material("path_material", this);
Ref<StandardMaterial3D> path_thin_material = gizmo_plugin->get_material("path_thin_material", this);
Ref<StandardMaterial3D> handles_material = gizmo_plugin->get_material("handles");
+ Ref<StandardMaterial3D> sec_handles_material = gizmo_plugin->get_material("sec_handles");
Ref<Curve3D> c = path->get_curve();
if (c.is_null()) {
@@ -281,7 +282,7 @@ void Path3DGizmo::redraw() {
add_handles(handles, handles_material);
}
if (sec_handles.size()) {
- add_handles(sec_handles, handles_material, false, true);
+ add_handles(sec_handles, sec_handles_material, false, true);
}
}
}
@@ -641,5 +642,6 @@ Path3DGizmoPlugin::Path3DGizmoPlugin() {
Color path_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/path", Color(0.5, 0.5, 1.0, 0.8));
create_material("path_material", path_color);
create_material("path_thin_material", Color(0.5, 0.5, 0.5));
- create_handle_material("handles");
+ create_handle_material("handles", false, Node3DEditor::get_singleton()->get_theme_icon("EditorPathSmoothHandle", "EditorIcons"));
+ create_handle_material("sec_handles", false, Node3DEditor::get_singleton()->get_theme_icon("EditorCurveHandle", "EditorIcons"));
}
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 9ab5bfd8a3..f317aebe74 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -30,8 +30,8 @@
#include "resource_preloader_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index ea1941c931..8dd7d6d6e2 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -30,12 +30,12 @@
#include "script_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/os/file_access.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_run_script.h"
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index c2b0b458eb..32f47239ef 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -31,7 +31,7 @@
#ifndef SCRIPT_EDITOR_PLUGIN_H
#define SCRIPT_EDITOR_PLUGIN_H
-#include "core/script_language.h"
+#include "core/object/script_language.h"
#include "editor/code_editor.h"
#include "editor/editor_help.h"
#include "editor/editor_help_search.h"
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 5007983581..69a8a8d92c 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -30,8 +30,8 @@
#include "sprite_frames_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/3d/sprite_3d.h"
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index ba2eef8484..8447a2346f 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -30,8 +30,8 @@
#include "texture_3d_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "editor/editor_settings.h"
void Texture3DEditor::_gui_input(Ref<InputEvent> p_event) {
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index b728a6700c..f8facb0fd5 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -30,8 +30,8 @@
#include "texture_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "editor/editor_settings.h"
void TextureEditor::_gui_input(Ref<InputEvent> p_event) {
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index 59e87fb273..eafe4d546b 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -30,8 +30,8 @@
#include "texture_layered_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
-#include "core/project_settings.h"
#include "editor/editor_settings.h"
void TextureLayeredEditor::_gui_input(Ref<InputEvent> p_event) {
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index cfbe54ef61..5e98b2d98b 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -30,7 +30,7 @@
#include "version_control_editor_plugin.h"
-#include "core/script_language.h"
+#include "core/object/script_language.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index ddcba18a78..f3fc22b313 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -30,11 +30,11 @@
#include "visual_shader_editor_plugin.h"
+#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
-#include "core/project_settings.h"
#include "core/version.h"
#include "editor/editor_log.h"
#include "editor/editor_properties.h"