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-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp2
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp3
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/animation_library_editor.cpp1
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp56
-rw-r--r--editor/plugins/animation_player_editor_plugin.h2
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp3
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp1
-rw-r--r--editor/plugins/bit_map_editor_plugin.cpp2
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp4
-rw-r--r--editor/plugins/bone_map_editor_plugin.h3
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp11
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h17
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/font_config_plugin.cpp1
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/material_editor_plugin.h2
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_editor_plugin.h3
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp11
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp2
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp2
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp298
-rw-r--r--editor/plugins/node_3d_editor_plugin.h59
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp1
-rw-r--r--editor/plugins/root_motion_editor_plugin.cpp1
-rw-r--r--editor/plugins/script_editor_plugin.cpp2
-rw-r--r--editor/plugins/script_editor_plugin.h24
-rw-r--r--editor/plugins/script_text_editor.cpp1
-rw-r--r--editor/plugins/script_text_editor.h6
-rw-r--r--editor/plugins/shader_editor_plugin.cpp3
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h3
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp1
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp2
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp1
-rw-r--r--editor/plugins/style_box_editor_plugin.h2
-rw-r--r--editor/plugins/text_editor.cpp1
-rw-r--r--editor/plugins/text_editor.h2
-rw-r--r--editor/plugins/texture_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_layered_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.h1
-rw-r--r--editor/plugins/theme_editor_plugin.cpp2
-rw-r--r--editor/plugins/theme_editor_preview.cpp3
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp15
-rw-r--r--editor/plugins/tiles/tile_data_editors.h3
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp1
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp2
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.h2
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp17
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.h3
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp1
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp1
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp5
-rw-r--r--editor/plugins/version_control_editor_plugin.cpp1
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp12
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h6
66 files changed, 541 insertions, 98 deletions
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 03c801c42b..e64b80abbd 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -37,6 +37,8 @@
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/panel_container.h"
StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const {
StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + "blend_position";
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index f27fd0cded..4d8e972883 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -42,9 +42,12 @@
#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
+#include "scene/gui/check_box.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
+#include "scene/gui/panel_container.h"
#include "scene/main/window.h"
bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref<AnimationNode> &p_node) {
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 9da6e15e75..0f67663948 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -41,9 +41,11 @@
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/animation/animation_player.h"
+#include "scene/gui/check_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/progress_bar.h"
+#include "scene/gui/separator.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
diff --git a/editor/plugins/animation_library_editor.cpp b/editor/plugins/animation_library_editor.cpp
index e377366c0d..10b5271fc8 100644
--- a/editor/plugins/animation_library_editor.cpp
+++ b/editor/plugins/animation_library_editor.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
void AnimationLibraryEditor::set_animation_player(Object *p_player) {
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 85739d0d8f..338688f274 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -40,9 +40,11 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/inspector_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h" // For onion skinning.
#include "editor/plugins/node_3d_editor_plugin.h" // For onion skinning.
#include "editor/scene_tree_dock.h"
+#include "scene/gui/separator.h"
#include "scene/main/window.h"
#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
@@ -197,6 +199,7 @@ void AnimationPlayerEditor::_play_pressed() {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
+ ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->play(current);
}
@@ -209,11 +212,10 @@ void AnimationPlayerEditor::_play_from_pressed() {
if (!current.is_empty()) {
float time = player->get_current_animation_position();
-
if (current == player->get_assigned_animation() && player->is_playing()) {
player->stop(); //so it won't blend with itself
}
-
+ ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->play(current);
player->seek(time);
}
@@ -235,6 +237,7 @@ void AnimationPlayerEditor::_play_bw_pressed() {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
+ ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->play(current, -1, -1, true);
}
@@ -250,7 +253,7 @@ void AnimationPlayerEditor::_play_bw_from_pressed() {
if (current == player->get_assigned_animation()) {
player->stop(); //so it won't blend with itself
}
-
+ ERR_FAIL_COND_EDMSG(!_validate_tracks(player->get_animation(current)), "Animation tracks may have any invalid key, abort playing.");
player->play(current, -1, -1, true);
player->seek(time);
}
@@ -1562,6 +1565,53 @@ void AnimationPlayerEditor::_pin_pressed() {
SceneTreeDock::get_singleton()->get_tree_editor()->update_tree();
}
+bool AnimationPlayerEditor::_validate_tracks(const Ref<Animation> p_anim) {
+ bool is_valid = true;
+ if (!p_anim.is_valid()) {
+ return true; // There is a problem outside of the animation track.
+ }
+ int len = p_anim->get_track_count();
+ for (int i = 0; i < len; i++) {
+ Animation::TrackType ttype = p_anim->track_get_type(i);
+ if (ttype == Animation::TYPE_ROTATION_3D) {
+ int key_len = p_anim->track_get_key_count(i);
+ for (int j = 0; j < key_len; j++) {
+ Quaternion q;
+ p_anim->rotation_track_get_key(i, j, &q);
+ ERR_BREAK_EDMSG(!q.is_normalized(), "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', rotation track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
+ }
+ } else if (ttype == Animation::TYPE_VALUE) {
+ int key_len = p_anim->track_get_key_count(i);
+ if (key_len == 0) {
+ continue;
+ }
+ switch (p_anim->track_get_key_value(i, 0).get_type()) {
+ case Variant::QUATERNION: {
+ for (int j = 0; j < key_len; j++) {
+ Quaternion q = Quaternion(p_anim->track_get_key_value(i, j));
+ if (!q.is_normalized()) {
+ is_valid = false;
+ ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', value track: '" + p_anim->track_get_path(i) + "' contains unnormalized Quaternion key.");
+ }
+ }
+ } break;
+ case Variant::TRANSFORM3D: {
+ for (int j = 0; j < key_len; j++) {
+ Transform3D t = Transform3D(p_anim->track_get_key_value(i, j));
+ if (!t.basis.orthonormalized().is_rotation()) {
+ is_valid = false;
+ ERR_BREAK_EDMSG(true, "AnimationPlayer: '" + player->get_name() + "', Animation: '" + player->get_current_animation() + "', value track: '" + p_anim->track_get_path(i) + "' contains corrupted basis (some axes are too close other axis or scaled by zero) Transform3D key.");
+ }
+ }
+ } break;
+ default: {
+ } break;
+ }
+ }
+ }
+ return is_valid;
+}
+
void AnimationPlayerEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_animation_new"), &AnimationPlayerEditor::_animation_new);
ClassDB::bind_method(D_METHOD("_animation_rename"), &AnimationPlayerEditor::_animation_rename);
diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h
index 6370b00ea8..53d460fc9e 100644
--- a/editor/plugins/animation_player_editor_plugin.h
+++ b/editor/plugins/animation_player_editor_plugin.h
@@ -212,6 +212,8 @@ class AnimationPlayerEditor : public VBoxContainer {
void _start_onion_skinning();
void _stop_onion_skinning();
+ bool _validate_tracks(const Ref<Animation> p_anim);
+
void _pin_pressed();
String _get_current() const;
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index bd34d3808d..ef9477abea 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -43,7 +43,10 @@
#include "scene/animation/animation_blend_tree.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
#include "scene/main/viewport.h"
#include "scene/main/window.h"
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 72bee901bf..7c3ecd5d4e 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -41,6 +41,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/project_settings_editor.h"
+#include "scene/gui/menu_button.h"
static inline void setup_http_request(HTTPRequest *request) {
request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
diff --git a/editor/plugins/bit_map_editor_plugin.cpp b/editor/plugins/bit_map_editor_plugin.cpp
index 657c5a36b6..8d9b3147a9 100644
--- a/editor/plugins/bit_map_editor_plugin.cpp
+++ b/editor/plugins/bit_map_editor_plugin.cpp
@@ -31,6 +31,8 @@
#include "bit_map_editor_plugin.h"
#include "editor/editor_scale.h"
+#include "scene/gui/label.h"
+#include "scene/gui/texture_rect.h"
void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
texture_rect->set_texture(ImageTexture::create_from_image(p_bitmap->convert_to_image()));
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index 9ceedb18b3..4bf11f0627 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -31,10 +31,14 @@
#include "bone_map_editor_plugin.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/import/post_import_plugin_skeleton_renamer.h"
#include "editor/import/post_import_plugin_skeleton_rest_fixer.h"
#include "editor/import/post_import_plugin_skeleton_track_organizer.h"
#include "editor/import/scene_import_settings.h"
+#include "scene/gui/aspect_ratio_container.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/texture_rect.h"
void BoneMapperButton::fetch_textures() {
if (selected) {
diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h
index 16e5403978..e6a35d1120 100644
--- a/editor/plugins/bone_map_editor_plugin.h
+++ b/editor/plugins/bone_map_editor_plugin.h
@@ -41,11 +41,14 @@
#endif
#include "scene/3d/skeleton_3d.h"
+#include "scene/gui/box_container.h"
#include "scene/gui/color_rect.h"
#include "scene/gui/dialogs.h"
#include "scene/resources/bone_map.h"
#include "scene/resources/texture.h"
+class AspectRatioContainer;
+
class BoneMapperButton : public TextureButton {
GDCLASS(BoneMapperButton, TextureButton);
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 0fe77ec400..c08c9a83a7 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -32,15 +32,14 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
-#include "core/math/geometry_2d.h"
#include "core/os/keyboard.h"
-#include "core/string/print_string.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_toaster.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/editor_zoom_widget.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
@@ -55,6 +54,7 @@
#include "scene/gui/grid_container.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/separator.h"
+#include "scene/gui/split_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/gui/view_panner.h"
#include "scene/main/canvas_layer.h"
@@ -5596,7 +5596,7 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
// make visible for certain node type
if (Object::cast_to<Control>(child)) {
Size2 texture_size = texture->get_size();
- undo_redo->add_do_property(child, "rect_size", texture_size);
+ undo_redo->add_do_property(child, "size", texture_size);
} else if (Object::cast_to<Polygon2D>(child)) {
Size2 texture_size = texture->get_size();
Vector<Vector2> list = {
@@ -5612,6 +5612,11 @@ void CanvasItemEditorViewport::_create_nodes(Node *parent, Node *child, String &
Transform2D xform = canvas_item_editor->get_canvas_transform();
Point2 target_position = xform.affine_inverse().xform(p_point);
+ // Adjust position for Control and TouchScreenButton
+ if (Object::cast_to<Control>(child) || Object::cast_to<TouchScreenButton>(child)) {
+ target_position -= texture->get_size() / 2;
+ }
+
// there's nothing to be used as source position so snapping will work as absolute if enabled
target_position = canvas_item_editor->snap_point(target_position);
undo_redo->add_do_method(child, "set_global_position", target_position);
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index cc98aa8c51..9c7d0fbe6f 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -32,22 +32,21 @@
#define CANVAS_ITEM_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
-#include "editor/editor_zoom_widget.h"
+#include "scene/gui/base_button.h"
#include "scene/gui/box_container.h"
-#include "scene/gui/check_box.h"
-#include "scene/gui/label.h"
-#include "scene/gui/panel_container.h"
-#include "scene/gui/spin_box.h"
-#include "scene/gui/split_container.h"
-#include "scene/gui/texture_rect.h"
-#include "scene/main/canvas_item.h"
class AcceptDialog;
+class CanvasItemEditorViewport;
class ConfirmationDialog;
class EditorData;
-class CanvasItemEditorViewport;
+class EditorZoomWidget;
+class HScrollBar;
+class HSplitContainer;
class MenuButton;
+class PanelContainer;
class ViewPanner;
+class VScrollBar;
+class VSplitContainer;
class CanvasItemEditorSelectedItem : public Object {
GDCLASS(CanvasItemEditorSelectedItem, Object);
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index 891a22cc71..36b51e0e0c 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -35,7 +35,11 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "scene/2d/cpu_particles_2d.h"
+#include "scene/gui/check_box.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
+#include "scene/gui/spin_box.h"
#include "scene/resources/particle_process_material.h"
void CPUParticles2DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/font_config_plugin.cpp b/editor/plugins/font_config_plugin.cpp
index 33992314b0..4370d013be 100644
--- a/editor/plugins/font_config_plugin.cpp
+++ b/editor/plugins/font_config_plugin.cpp
@@ -31,6 +31,7 @@
#include "font_config_plugin.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/import/dynamic_font_import_settings.h"
/*************************************************************************/
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index 87381b3221..0fa3efba9a 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "editor/scene_tree_dock.h"
#include "scene/2d/cpu_particles_2d.h"
+#include "scene/gui/menu_button.h"
#include "scene/gui/separator.h"
#include "scene/resources/particle_process_material.h"
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index db3a46d1f1..b2878244d0 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -36,6 +36,8 @@
#include "editor/plugins/node_3d_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "scene/3d/cpu_particles_3d.h"
+#include "scene/3d/mesh_instance_3d.h"
+#include "scene/gui/menu_button.h"
#include "scene/resources/particle_process_material.h"
bool GPUParticles3DEditorBase::_generate(Vector<Vector3> &points, Vector<Vector3> &normals) {
diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h
index 076fd5e537..7d7d41785b 100644
--- a/editor/plugins/material_editor_plugin.h
+++ b/editor/plugins/material_editor_plugin.h
@@ -41,7 +41,9 @@
#include "scene/resources/material.h"
#include "scene/resources/primitive_meshes.h"
+class SubViewport;
class SubViewportContainer;
+class TextureButton;
class MaterialEditor : public Control {
GDCLASS(MaterialEditor, Control);
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 57dc92a9ee..79fbf19f89 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -32,6 +32,8 @@
#include "core/config/project_settings.h"
#include "editor/editor_scale.h"
+#include "scene/gui/texture_button.h"
+#include "scene/main/viewport.h"
void MeshEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index b8d6562c5c..8eecc909b6 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -40,6 +40,9 @@
#include "scene/resources/camera_attributes.h"
#include "scene/resources/material.h"
+class SubViewport;
+class TextureButton;
+
class MeshEditor : public SubViewportContainer {
GDCLASS(MeshEditor, SubViewportContainer);
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index 68fbce771a..57e8046f32 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -38,6 +38,9 @@
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/gui/box_container.h"
+#include "scene/gui/menu_button.h"
+#include "scene/resources/concave_polygon_shape_3d.h"
+#include "scene/resources/convex_polygon_shape_3d.h"
void MeshInstance3DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
@@ -66,7 +69,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
List<Node *> selection = editor_selection->get_selected_node_list();
if (selection.is_empty()) {
- Ref<Shape3D> shape = mesh->create_trimesh_shape();
+ Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a Trimesh collision shape."));
err_dialog->popup_centered();
@@ -105,7 +108,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
continue;
}
- Ref<Shape3D> shape = m->create_trimesh_shape();
+ Ref<ConcavePolygonShape3D> shape = m->create_trimesh_shape();
if (shape.is_null()) {
continue;
}
@@ -137,7 +140,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
return;
}
- Ref<Shape3D> shape = mesh->create_trimesh_shape();
+ Ref<ConcavePolygonShape3D> shape = mesh->create_trimesh_shape();
if (shape.is_null()) {
return;
}
@@ -171,7 +174,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
bool simplify = (p_option == MENU_OPTION_CREATE_SIMPLIFIED_CONVEX_COLLISION_SHAPE);
- Ref<Shape3D> shape = mesh->create_convex_shape(true, simplify);
+ Ref<ConvexPolygonShape3D> shape = mesh->create_convex_shape(true, simplify);
if (shape.is_null()) {
err_dialog->set_text(TTR("Couldn't create a single convex collision shape."));
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 6654b03a0d..4a8e5d9979 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -33,11 +33,13 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/inspector_dock.h"
#include "main/main.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/3d/physics_body_3d.h"
+#include "scene/gui/menu_button.h"
#include "scene/main/window.h"
#include "scene/resources/packed_scene.h"
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index b0e206b020..40fac060cd 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -35,6 +35,8 @@
#include "node_3d_editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/gui/box_container.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
void MultiMeshEditor::_node_removed(Node *p_node) {
if (p_node == node) {
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ca6d65bd57..4194fd831b 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -36,14 +36,12 @@
#include "core/math/math_funcs.h"
#include "core/math/projection.h"
#include "core/os/keyboard.h"
-#include "core/templates/sort_array.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
-#include "editor/plugins/script_editor_plugin.h"
#include "editor/scene_tree_dock.h"
#include "scene/3d/camera_3d.h"
#include "scene/3d/collision_shape_3d.h"
@@ -54,9 +52,12 @@
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/center_container.h"
+#include "scene/gui/color_picker.h"
#include "scene/gui/flow_container.h"
+#include "scene/gui/split_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/packed_scene.h"
+#include "scene/resources/sky_material.h"
#include "scene/resources/surface_tool.h"
constexpr real_t DISTANCE_DEFAULT = 4;
@@ -85,6 +86,165 @@ constexpr real_t MAX_Z = 1000000.0;
constexpr real_t MIN_FOV = 0.01;
constexpr real_t MAX_FOV = 179;
+void ViewportNavigationControl::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (!is_connected("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited))) {
+ connect("mouse_exited", callable_mp(this, &ViewportNavigationControl::_on_mouse_exited));
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ if (viewport != nullptr) {
+ _draw();
+ _update_navigation();
+ }
+ } break;
+ }
+}
+
+void ViewportNavigationControl::_draw() {
+ if (nav_mode == Node3DEditorViewport::NAVIGATION_NONE) {
+ return;
+ }
+
+ Vector2 center = get_size() / 2.0;
+ float radius = get_size().x / 2.0;
+
+ const bool focused = focused_index != -1;
+ draw_circle(center, radius, Color(0.5, 0.5, 0.5, focused ? 0.25 : 0.05));
+
+ const Color c = focused ? Color(0.9, 0.9, 0.9, 0.9) : Color(0.5, 0.5, 0.5, 0.25);
+
+ Vector2 circle_pos = focused ? center.move_toward(focused_pos, radius) : center;
+
+ draw_circle(circle_pos, AXIS_CIRCLE_RADIUS, c);
+ draw_circle(circle_pos, AXIS_CIRCLE_RADIUS * 0.8, c.darkened(0.4));
+}
+
+void ViewportNavigationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
+ if (focused_index != -1 && focused_index != p_index) {
+ return;
+ }
+ if (p_pressed) {
+ if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
+ focused_pos = p_position;
+ focused_index = p_index;
+ queue_redraw();
+ }
+ } else {
+ focused_index = -1;
+ if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->warp_mouse(focused_mouse_start);
+ }
+ }
+}
+
+void ViewportNavigationControl::_process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position) {
+ if (focused_index == p_index) {
+ if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
+ focused_mouse_start = p_position;
+ }
+ focused_pos += p_relative_position;
+ queue_redraw();
+ }
+}
+
+void ViewportNavigationControl::gui_input(const Ref<InputEvent> &p_event) {
+ // Mouse events
+ const Ref<InputEventMouseButton> mouse_button = p_event;
+ if (mouse_button.is_valid() && mouse_button->get_button_index() == MouseButton::LEFT) {
+ _process_click(100, mouse_button->get_position(), mouse_button->is_pressed());
+ }
+
+ const Ref<InputEventMouseMotion> mouse_motion = p_event;
+ if (mouse_motion.is_valid()) {
+ _process_drag(100, mouse_motion->get_global_position(), viewport->_get_warped_mouse_motion(mouse_motion));
+ }
+
+ // Touch events
+ const Ref<InputEventScreenTouch> screen_touch = p_event;
+ if (screen_touch.is_valid()) {
+ _process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
+ }
+
+ const Ref<InputEventScreenDrag> screen_drag = p_event;
+ if (screen_drag.is_valid()) {
+ _process_drag(screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
+ }
+}
+
+void ViewportNavigationControl::_update_navigation() {
+ if (focused_index == -1) {
+ return;
+ }
+
+ Vector2 delta = focused_pos - (get_size() / 2.0);
+ Vector2 delta_normalized = delta.normalized();
+ switch (nav_mode) {
+ case Node3DEditorViewport::NavigationMode::NAVIGATION_MOVE: {
+ real_t speed_multiplier = MIN(delta.length() / (get_size().x * 100.0), 3.0);
+ real_t speed = viewport->freelook_speed * speed_multiplier;
+
+ const Node3DEditorViewport::FreelookNavigationScheme navigation_scheme = (Node3DEditorViewport::FreelookNavigationScheme)EditorSettings::get_singleton()->get("editors/3d/freelook/freelook_navigation_scheme").operator int();
+
+ Vector3 forward;
+ if (navigation_scheme == Node3DEditorViewport::FreelookNavigationScheme::FREELOOK_FULLY_AXIS_LOCKED) {
+ // Forward/backward keys will always go straight forward/backward, never moving on the Y axis.
+ forward = Vector3(0, 0, delta_normalized.y).rotated(Vector3(0, 1, 0), viewport->camera->get_rotation().y);
+ } else {
+ // Forward/backward keys will be relative to the camera pitch.
+ forward = viewport->camera->get_transform().basis.xform(Vector3(0, 0, delta_normalized.y));
+ }
+
+ const Vector3 right = viewport->camera->get_transform().basis.xform(Vector3(delta_normalized.x, 0, 0));
+
+ const Vector3 direction = forward + right;
+ const Vector3 motion = direction * speed;
+ viewport->cursor.pos += motion;
+ viewport->cursor.eye_pos += motion;
+ } break;
+
+ case Node3DEditorViewport::NavigationMode::NAVIGATION_LOOK: {
+ real_t speed_multiplier = MIN(delta.length() / (get_size().x * 2.5), 3.0);
+ real_t speed = viewport->freelook_speed * speed_multiplier;
+ viewport->_nav_look(nullptr, delta_normalized * speed);
+ } break;
+
+ case Node3DEditorViewport::NAVIGATION_PAN: {
+ real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
+ real_t speed = viewport->freelook_speed * speed_multiplier;
+ viewport->_nav_pan(nullptr, -delta_normalized * speed);
+ } break;
+ case Node3DEditorViewport::NAVIGATION_ZOOM: {
+ real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
+ real_t speed = viewport->freelook_speed * speed_multiplier;
+ viewport->_nav_zoom(nullptr, delta_normalized * speed);
+ } break;
+ case Node3DEditorViewport::NAVIGATION_ORBIT: {
+ real_t speed_multiplier = MIN(delta.length() / (get_size().x), 3.0);
+ real_t speed = viewport->freelook_speed * speed_multiplier;
+ viewport->_nav_orbit(nullptr, delta_normalized * speed);
+ } break;
+ case Node3DEditorViewport::NAVIGATION_NONE: {
+ } break;
+ }
+}
+
+void ViewportNavigationControl::_on_mouse_exited() {
+ queue_redraw();
+}
+
+void ViewportNavigationControl::set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode) {
+ nav_mode = p_nav_mode;
+}
+
+void ViewportNavigationControl::set_viewport(Node3DEditorViewport *p_viewport) {
+ viewport = p_viewport;
+}
+
void ViewportRotationControl::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -119,7 +279,7 @@ void ViewportRotationControl::_draw() {
const Vector2i center = get_size() / 2.0;
const real_t radius = get_size().x / 2.0;
- if (focused_axis > -2 || orbiting) {
+ if (focused_axis > -2 || orbiting_index != -1) {
draw_circle(center, radius, Color(0.5, 0.5, 0.5, 0.25));
}
@@ -190,41 +350,63 @@ void ViewportRotationControl::_get_sorted_axis(Vector<Axis2D> &r_axis) {
r_axis.sort_custom<Axis2DCompare>();
}
+void ViewportRotationControl::_process_click(int p_index, Vector2 p_position, bool p_pressed) {
+ if (orbiting_index != -1 && orbiting_index != p_index) {
+ return;
+ }
+ if (p_pressed) {
+ if (p_position.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
+ orbiting_index = p_index;
+ }
+ } else {
+ if (focused_axis > -1) {
+ viewport->_menu_option(axis_menu_options[focused_axis]);
+ _update_focus();
+ }
+ orbiting_index = -1;
+ if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+ Input::get_singleton()->warp_mouse(orbiting_mouse_start);
+ }
+ }
+}
+
+void ViewportRotationControl::_process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position) {
+ if (orbiting_index == p_index) {
+ if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
+ orbiting_mouse_start = p_position;
+ }
+ viewport->_nav_orbit(p_event, p_relative_position);
+ focused_axis = -1;
+ } else {
+ _update_focus();
+ }
+}
+
void ViewportRotationControl::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
+ // Mouse events
const Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
- Vector2 pos = mb->get_position();
- if (mb->is_pressed()) {
- if (pos.distance_to(get_size() / 2.0) < get_size().x / 2.0) {
- orbiting = true;
- }
- } else {
- if (focused_axis > -1) {
- viewport->_menu_option(axis_menu_options[focused_axis]);
- _update_focus();
- }
- orbiting = false;
- if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
- Input::get_singleton()->warp_mouse(orbiting_mouse_start);
- }
- }
+ _process_click(100, mb->get_position(), mb->is_pressed());
}
const Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- if (orbiting) {
- if (Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_VISIBLE) {
- Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
- orbiting_mouse_start = mm->get_global_position();
- }
- viewport->_nav_orbit(mm, viewport->_get_warped_mouse_motion(mm));
- focused_axis = -1;
- } else {
- _update_focus();
- }
+ _process_drag(mm, 100, mm->get_global_position(), viewport->_get_warped_mouse_motion(mm));
+ }
+
+ // Touch events
+ const Ref<InputEventScreenTouch> screen_touch = p_event;
+ if (screen_touch.is_valid()) {
+ _process_click(screen_touch->get_index(), screen_touch->get_position(), screen_touch->is_pressed());
+ }
+
+ const Ref<InputEventScreenDrag> screen_drag = p_event;
+ if (screen_drag.is_valid()) {
+ _process_drag(screen_drag, screen_drag->get_index(), screen_drag->get_position(), screen_drag->get_relative());
}
}
@@ -352,6 +534,8 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
update_transform_gizmo_view();
rotation_control->queue_redraw();
+ position_control->queue_redraw();
+ look_control->queue_redraw();
spatial_editor->update_grid();
}
}
@@ -2090,7 +2274,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
real_t pan_speed = 1 / 150.0;
- if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
+ if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
pan_speed *= 10;
}
@@ -2114,7 +2298,7 @@ void Node3DEditorViewport::_nav_zoom(Ref<InputEventWithModifiers> p_event, const
const NavigationScheme nav_scheme = (NavigationScheme)EDITOR_GET("editors/3d/navigation/navigation_scheme").operator int();
real_t zoom_speed = 1 / 80.0;
- if (nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
+ if (p_event.is_valid() && nav_scheme == NAVIGATION_MAYA && p_event->is_shift_pressed()) {
zoom_speed *= 10;
}
@@ -2447,6 +2631,8 @@ void Node3DEditorViewport::_notification(int p_what) {
}
call_deferred(SNAME("update_transform_gizmo_view"));
rotation_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_rotation_gizmo"));
+ position_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
+ look_control->set_visible(EDITOR_GET("editors/3d/navigation/show_viewport_navigation_gizmo"));
} break;
case NOTIFICATION_RESIZED: {
@@ -3369,6 +3555,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
ERR_FAIL_COND(!p_activate && !previewing);
rotation_control->set_visible(!p_activate);
+ position_control->set_visible(!p_activate);
+ look_control->set_visible(!p_activate);
if (!p_activate) {
previewing->disconnect("tree_exiting", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene));
@@ -3390,6 +3578,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) {
void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) {
previewing_cinema = p_activate;
rotation_control->set_visible(!p_activate);
+ position_control->set_visible(!p_activate);
+ look_control->set_visible(!p_activate);
if (!previewing_cinema) {
if (previewing != nullptr) {
@@ -4873,6 +5063,14 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
preview_node = nullptr;
+ bottom_center_vbox = memnew(VBoxContainer);
+ bottom_center_vbox->set_anchors_preset(LayoutPreset::PRESET_CENTER);
+ bottom_center_vbox->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
+ bottom_center_vbox->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
+ bottom_center_vbox->set_h_grow_direction(GROW_DIRECTION_BOTH);
+ bottom_center_vbox->set_v_grow_direction(GROW_DIRECTION_BEGIN);
+ surface->add_child(bottom_center_vbox);
+
info_label = memnew(Label);
info_label->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -90 * EDSCALE);
info_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -90 * EDSCALE);
@@ -4893,23 +5091,18 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
previewing_cinema = false;
locked_label = memnew(Label);
- locked_label->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -20 * EDSCALE);
- locked_label->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, -10 * EDSCALE);
- locked_label->set_h_grow_direction(GROW_DIRECTION_END);
- locked_label->set_v_grow_direction(GROW_DIRECTION_BEGIN);
locked_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- surface->add_child(locked_label);
+ locked_label->set_h_size_flags(SIZE_SHRINK_CENTER);
+ bottom_center_vbox->add_child(locked_label);
locked_label->set_text(TTR("View Rotation Locked"));
locked_label->hide();
zoom_limit_label = memnew(Label);
- zoom_limit_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
- zoom_limit_label->set_offset(Side::SIDE_TOP, -28 * EDSCALE);
zoom_limit_label->set_text(TTR("To zoom further, change the camera's clipping planes (View -> Settings...)"));
zoom_limit_label->set_name("ZoomLimitMessageLabel");
zoom_limit_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
zoom_limit_label->hide();
- surface->add_child(zoom_limit_label);
+ bottom_center_vbox->add_child(zoom_limit_label);
preview_material_label = memnew(Label);
preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
@@ -4940,6 +5133,30 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
// Prevent visible spacing between frame time labels.
top_right_vbox->add_theme_constant_override("separation", 0);
+ const int navigation_control_size = 200;
+
+ position_control = memnew(ViewportNavigationControl);
+ position_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_MOVE);
+ position_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
+ position_control->set_h_size_flags(SIZE_SHRINK_END);
+ position_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_BEGIN, 0 * EDSCALE);
+ position_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
+ position_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_BEGIN, navigation_control_size * EDSCALE);
+ position_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0 * EDSCALE);
+ position_control->set_viewport(this);
+ surface->add_child(position_control);
+
+ look_control = memnew(ViewportNavigationControl);
+ look_control->set_navigation_mode(Node3DEditorViewport::NAVIGATION_LOOK);
+ look_control->set_custom_minimum_size(Size2(navigation_control_size, navigation_control_size) * EDSCALE);
+ look_control->set_h_size_flags(SIZE_SHRINK_END);
+ look_control->set_anchor_and_offset(SIDE_LEFT, ANCHOR_END, -navigation_control_size * EDSCALE);
+ look_control->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -navigation_control_size * EDSCALE);
+ look_control->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0 * EDSCALE);
+ look_control->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0 * EDSCALE);
+ look_control->set_viewport(this);
+ surface->add_child(look_control);
+
rotation_control = memnew(ViewportRotationControl);
rotation_control->set_custom_minimum_size(Size2(80, 80) * EDSCALE);
rotation_control->set_h_size_flags(SIZE_SHRINK_END);
@@ -8190,7 +8407,8 @@ Node3DEditor::Node3DEditor() {
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "editors/3d/manipulator_gizmo_size", PROPERTY_HINT_RANGE, "16,160,1"));
EDITOR_DEF("editors/3d/manipulator_gizmo_opacity", 0.9);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "editors/3d/manipulator_gizmo_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"));
- EDITOR_DEF("editors/3d/navigation/show_viewport_rotation_gizmo", true);
+ EDITOR_DEF_RST("editors/3d/navigation/show_viewport_rotation_gizmo", true);
+ EDITOR_DEF_RST("editors/3d/navigation/show_viewport_navigation_gizmo", DisplayServer::get_singleton()->screen_is_touchscreen());
current_hover_gizmo_handle = -1;
current_hover_gizmo_handle_secondary = false;
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index a8d3bfb70c..04fc030f2b 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -33,32 +33,31 @@
#include "editor/editor_plugin.h"
#include "editor/editor_scale.h"
-#include "editor/editor_spin_slider.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
-#include "scene/3d/camera_3d.h"
-#include "scene/3d/light_3d.h"
-#include "scene/3d/visual_instance_3d.h"
-#include "scene/3d/world_environment.h"
#include "scene/gui/box_container.h"
-#include "scene/gui/color_picker.h"
-#include "scene/gui/panel_container.h"
+#include "scene/gui/button.h"
#include "scene/gui/spin_box.h"
-#include "scene/gui/split_container.h"
-#include "scene/resources/environment.h"
-#include "scene/resources/fog_material.h"
-#include "scene/resources/sky_material.h"
class AcceptDialog;
class CheckBox;
+class ColorPickerButton;
class ConfirmationDialog;
+class DirectionalLight3D;
class EditorData;
+class EditorSpinSlider;
+class HSplitContainer;
+class LineEdit;
class MenuButton;
class Node3DEditor;
class Node3DEditorViewport;
class OptionButton;
+class PanelContainer;
+class ProceduralSkyMaterial;
+class SubViewport;
class SubViewportContainer;
-class DirectionalLight3D;
+class VSplitContainer;
class WorldEnvironment;
+class ViewportNavigationControl;
class ViewportRotationControl : public Control {
GDCLASS(ViewportRotationControl, Control);
@@ -79,7 +78,7 @@ class ViewportRotationControl : public Control {
Vector<Color> axis_colors;
Vector<int> axis_menu_options;
Vector2i orbiting_mouse_start;
- bool orbiting = false;
+ int orbiting_index = -1;
int focused_axis = -2;
const float AXIS_CIRCLE_RADIUS = 8.0f * EDSCALE;
@@ -92,6 +91,8 @@ protected:
void _get_sorted_axis(Vector<Axis2D> &r_axis);
void _update_focus();
void _on_mouse_exited();
+ void _process_click(int p_index, Vector2 p_position, bool p_pressed);
+ void _process_drag(Ref<InputEventWithModifiers> p_event, int p_index, Vector2 p_position, Vector2 p_relative_position);
public:
void set_viewport(Node3DEditorViewport *p_viewport);
@@ -100,6 +101,7 @@ public:
class Node3DEditorViewport : public Control {
GDCLASS(Node3DEditorViewport, Control);
friend class Node3DEditor;
+ friend class ViewportNavigationControl;
friend class ViewportRotationControl;
enum {
VIEW_TOP,
@@ -238,6 +240,9 @@ private:
Label *preview_material_label_desc = nullptr;
VBoxContainer *top_right_vbox = nullptr;
+ VBoxContainer *bottom_center_vbox = nullptr;
+ ViewportNavigationControl *position_control = nullptr;
+ ViewportNavigationControl *look_control = nullptr;
ViewportRotationControl *rotation_control = nullptr;
Gradient *frame_time_gradient = nullptr;
Label *cpu_time_label = nullptr;
@@ -299,7 +304,8 @@ private:
NAVIGATION_PAN,
NAVIGATION_ZOOM,
NAVIGATION_ORBIT,
- NAVIGATION_LOOK
+ NAVIGATION_LOOK,
+ NAVIGATION_MOVE
};
enum TransformMode {
TRANSFORM_NONE,
@@ -918,4 +924,29 @@ public:
~Node3DEditorPlugin();
};
+class ViewportNavigationControl : public Control {
+ GDCLASS(ViewportNavigationControl, Control);
+
+ Node3DEditorViewport *viewport = nullptr;
+ Vector2i focused_mouse_start;
+ Vector2 focused_pos;
+ int focused_index = -1;
+ Node3DEditorViewport::NavigationMode nav_mode = Node3DEditorViewport::NavigationMode::NAVIGATION_NONE;
+
+ const float AXIS_CIRCLE_RADIUS = 30.0f * EDSCALE;
+
+protected:
+ void _notification(int p_what);
+ virtual void gui_input(const Ref<InputEvent> &p_event) override;
+ void _draw();
+ void _on_mouse_exited();
+ void _process_click(int p_index, Vector2 p_position, bool p_pressed);
+ void _process_drag(int p_index, Vector2 p_position, Vector2 p_relative_position);
+ void _update_navigation();
+
+public:
+ void set_navigation_mode(Node3DEditorViewport::NavigationMode p_nav_mode);
+ void set_viewport(Node3DEditorViewport *p_viewport);
+};
+
#endif // NODE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 133a7e5327..3204cc8d0f 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "scene/gui/menu_button.h"
void Path2DEditor::_notification(int p_what) {
switch (p_what) {
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index d7953bf4e0..5a7b0321b7 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -37,6 +37,7 @@
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
+#include "scene/gui/menu_button.h"
#include "scene/resources/curve.h"
static bool _is_in_handle(int p_id, int p_num_points) {
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.cpp b/editor/plugins/physical_bone_3d_editor_plugin.cpp
index 9dc89133c4..2b59e4cf08 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.cpp
+++ b/editor/plugins/physical_bone_3d_editor_plugin.cpp
@@ -31,6 +31,7 @@
#include "physical_bone_3d_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
+#include "scene/gui/separator.h"
void PhysicalBone3DEditor::_bind_methods() {
}
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 6218c887fb..a19a42f951 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -38,10 +38,14 @@
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/skeleton_2d.h"
+#include "scene/gui/check_box.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/separator.h"
#include "scene/gui/slider.h"
+#include "scene/gui/spin_box.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/texture_rect.h"
#include "scene/gui/view_panner.h"
Node2D *Polygon2DEditor::_get_node() const {
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index 1cd4804b79..dde44d31fa 100644
--- a/editor/plugins/polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -41,6 +41,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "node_3d_editor_plugin.h"
#include "scene/3d/camera_3d.h"
+#include "scene/gui/separator.h"
void Polygon3DEditor::_notification(int p_what) {
switch (p_what) {
diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp
index 596b2c0edb..93a64a8f3d 100644
--- a/editor/plugins/root_motion_editor_plugin.cpp
+++ b/editor/plugins/root_motion_editor_plugin.cpp
@@ -32,6 +32,7 @@
#include "editor/editor_node.h"
#include "scene/animation/animation_player.h"
#include "scene/animation/animation_tree.h"
+#include "scene/gui/tree.h"
#include "scene/main/window.h"
void EditorPropertyRootMotion::_confirmed() {
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 4ff3919e9b..bb5491fcb5 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_file_dialog.h"
+#include "editor/editor_help_search.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_run_script.h"
@@ -47,6 +48,7 @@
#include "editor/editor_settings.h"
#include "editor/filesystem_dock.h"
#include "editor/find_in_files.h"
+#include "editor/inspector_dock.h"
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/text_shader_editor.h"
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index 3f84ded0a2..213fbdc22a 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -31,24 +31,22 @@
#ifndef SCRIPT_EDITOR_PLUGIN_H
#define SCRIPT_EDITOR_PLUGIN_H
-#include "core/object/script_language.h"
-#include "editor/code_editor.h"
-#include "editor/editor_help.h"
-#include "editor/editor_help_search.h"
#include "editor/editor_plugin.h"
-#include "editor/script_create_dialog.h"
-#include "scene/gui/item_list.h"
-#include "scene/gui/line_edit.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/split_container.h"
-#include "scene/gui/tab_container.h"
-#include "scene/gui/text_edit.h"
-#include "scene/gui/tree.h"
-#include "scene/main/timer.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/panel_container.h"
+#include "scene/resources/syntax_highlighter.h"
#include "scene/resources/text_file.h"
class EditorFileDialog;
+class EditorHelpSearch;
+class FindReplaceBar;
+class HSplitContainer;
+class ItemList;
+class MenuButton;
+class TabContainer;
class TextureRect;
+class Tree;
+class VSplitContainer;
class EditorSyntaxHighlighter : public SyntaxHighlighter {
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 4e66dc3d7e..747fdfd041 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "scene/gui/split_container.h"
void ConnectionInfoDialog::ok_pressed() {
}
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 5fd12674b3..cbc4153e12 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -31,10 +31,14 @@
#ifndef SCRIPT_TEXT_EDITOR_H
#define SCRIPT_TEXT_EDITOR_H
+#include "script_editor_plugin.h"
+
+#include "editor/code_editor.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
-#include "script_editor_plugin.h"
+
+class RichTextLabel;
class ConnectionInfoDialog : public AcceptDialog {
GDCLASS(ConnectionInfoDialog, AcceptDialog);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 2f80e41dd4..fbc94c70f8 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -34,9 +34,12 @@
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/filesystem_dock.h"
+#include "editor/inspector_dock.h"
#include "editor/plugins/text_shader_editor.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/shader_create_dialog.h"
+#include "scene/gui/item_list.h"
+#include "scene/gui/texture_rect.h"
void ShaderEditorPlugin::_update_shader_list() {
shader_list->clear();
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index dd644cb369..4e33c421ae 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -37,6 +37,8 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "scene/gui/item_list.h"
+#include "scene/gui/split_container.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
index dbad81d743..5ae21a430d 100644
--- a/editor/plugins/skeleton_2d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "scene/2d/mesh_instance_2d.h"
#include "scene/gui/box_container.h"
+#include "scene/gui/menu_button.h"
#include "thirdparty/misc/clipper.hpp"
void Skeleton2DEditor::_node_removed(Node *p_node) {
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 8e80d0d5d8..e8bbfd1b91 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/animation_player_editor_plugin.h"
#include "node_3d_editor_plugin.h"
@@ -41,6 +42,7 @@
#include "scene/3d/joint_3d.h"
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
+#include "scene/gui/separator.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sphere_shape_3d.h"
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 273bdeaac8..8ef61861d0 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -45,6 +45,9 @@ class Joint;
class PhysicalBone3D;
class Skeleton3DEditorPlugin;
class Button;
+class Tree;
+class TreeItem;
+class VSeparator;
class BoneTransformEditor : public VBoxContainer {
GDCLASS(BoneTransformEditor, VBoxContainer);
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index b78b70cd5c..110ad7cac0 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -41,6 +41,7 @@
#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/polygon_2d.h"
#include "scene/gui/box_container.h"
+#include "scene/gui/menu_button.h"
#include "thirdparty/misc/clipper.hpp"
void Sprite2DEditor::_node_removed(Node *p_node) {
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 6924cb58bf..64e899b121 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -34,6 +34,7 @@
#include "core/io/resource_loader.h"
#include "core/os/keyboard.h"
#include "editor/editor_file_dialog.h"
+#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -43,6 +44,7 @@
#include "scene/gui/center_container.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/panel_container.h"
+#include "scene/gui/separator.h"
static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const Size2 &p_size, const Size2 &p_shadow_offset, Color p_color, Color p_shadow_color) {
p_control->draw_line(p_from, p_from + p_size, p_color);
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index 16a6a48df9..afc54a2b83 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -31,6 +31,7 @@
#include "style_box_editor_plugin.h"
#include "editor/editor_scale.h"
+#include "scene/gui/texture_button.h"
bool StyleBoxPreview::grid_preview_enabled = true;
diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h
index a072745d8f..d5351d3f34 100644
--- a/editor/plugins/style_box_editor_plugin.h
+++ b/editor/plugins/style_box_editor_plugin.h
@@ -37,6 +37,8 @@
#include "scene/gui/texture_rect.h"
#include "scene/resources/style_box.h"
+class TextureButton;
+
class StyleBoxPreview : public VBoxContainer {
GDCLASS(StyleBoxPreview, VBoxContainer);
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 03cff74bdb..baf5e363f8 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -33,6 +33,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "scene/gui/menu_button.h"
void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
ERR_FAIL_COND(p_highlighter.is_null());
diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h
index 486a0f2c23..9f2132bc0b 100644
--- a/editor/plugins/text_editor.h
+++ b/editor/plugins/text_editor.h
@@ -33,6 +33,8 @@
#include "script_editor_plugin.h"
+#include "editor/code_editor.h"
+
class TextEditor : public ScriptEditorBase {
GDCLASS(TextEditor, ScriptEditorBase);
diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp
index 4b2f28658a..bdea12c2cb 100644
--- a/editor/plugins/texture_3d_editor_plugin.cpp
+++ b/editor/plugins/texture_3d_editor_plugin.cpp
@@ -30,6 +30,8 @@
#include "texture_3d_editor_plugin.h"
+#include "scene/gui/label.h"
+
void Texture3DEditor::_texture_rect_draw() {
texture_rect->draw_rect(Rect2(Point2(), texture_rect->get_size()), Color(1, 1, 1, 1));
}
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 4aed7a92a2..5783912c96 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -30,6 +30,8 @@
#include "texture_editor_plugin.h"
#include "editor/editor_scale.h"
+#include "scene/gui/label.h"
+#include "scene/gui/texture_rect.h"
TextureRect *TexturePreview::get_texture_display() {
return texture_display;
diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp
index b0a174c1bc..479e84682b 100644
--- a/editor/plugins/texture_layered_editor_plugin.cpp
+++ b/editor/plugins/texture_layered_editor_plugin.cpp
@@ -30,6 +30,8 @@
#include "texture_layered_editor_plugin.h"
+#include "scene/gui/label.h"
+
void TextureLayeredEditor::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 2e84a4fac9..fdfa3f8d0a 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -38,7 +38,9 @@
#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/check_box.h"
+#include "scene/gui/option_button.h"
#include "scene/gui/separator.h"
+#include "scene/gui/spin_box.h"
#include "scene/gui/view_panner.h"
#include "scene/resources/texture.h"
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 310de19cc5..90a5b20e14 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -36,6 +36,7 @@
#include "editor/editor_plugin.h"
#include "scene/2d/sprite_2d.h"
#include "scene/3d/sprite_3d.h"
+#include "scene/gui/dialogs.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 5d02e4e437..135b218768 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -38,6 +38,8 @@
#include "editor/editor_undo_redo_manager.h"
#include "editor/progress_dialog.h"
#include "scene/gui/color_picker.h"
+#include "scene/gui/panel_container.h"
+#include "scene/gui/split_container.h"
#include "scene/theme/theme_db.h"
void ThemeItemImportTree::_update_items_tree() {
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index fdd8a80ad3..082b21bbe5 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -36,9 +36,12 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "scene/gui/button.h"
+#include "scene/gui/check_box.h"
#include "scene/gui/check_button.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/progress_bar.h"
+#include "scene/gui/text_edit.h"
+#include "scene/gui/tree.h"
#include "scene/resources/packed_scene.h"
#include "scene/theme/theme_db.h"
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index c0f6ccb95a..993f606f2f 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -38,8 +38,13 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "scene/gui/menu_button.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/separator.h"
+
#ifdef DEBUG_ENABLED
#include "servers/navigation_server_3d.h"
#endif // DEBUG_ENABLED
@@ -153,7 +158,14 @@ void GenericTilePolygonEditor::_base_control_draw() {
// Draw the background.
if (background_texture.is_valid()) {
- base_control->draw_texture_rect_region(background_texture, Rect2(-background_region.size / 2 - background_offset, background_region.size), background_region, background_modulate, background_transpose);
+ Size2 region_size = background_region.size;
+ if (background_h_flip) {
+ region_size.x = -region_size.x;
+ }
+ if (background_v_flip) {
+ region_size.y = -region_size.y;
+ }
+ base_control->draw_texture_rect_region(background_texture, Rect2(-background_region.size / 2 - background_offset, region_size), background_region, background_modulate, background_transpose);
}
// Draw the polygons.
@@ -844,6 +856,7 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
void TileDataDefaultEditor::_property_value_changed(StringName p_property, Variant p_value, StringName p_field) {
ERR_FAIL_COND(!dummy_object);
dummy_object->set(p_property, p_value);
+ emit_signal(SNAME("needs_redraw"));
}
Variant TileDataDefaultEditor::_get_painted_value() {
diff --git a/editor/plugins/tiles/tile_data_editors.h b/editor/plugins/tiles/tile_data_editors.h
index 98d337b4cf..e98e1d6701 100644
--- a/editor/plugins/tiles/tile_data_editors.h
+++ b/editor/plugins/tiles/tile_data_editors.h
@@ -39,6 +39,9 @@
#include "scene/gui/control.h"
#include "scene/gui/label.h"
+class MenuButton;
+class EditorUndoRedoManager;
+
class TileDataEditor : public VBoxContainer {
GDCLASS(TileDataEditor, VBoxContainer);
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index eb7c93872e..e622a0817a 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -35,6 +35,7 @@
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 50350de97e..7058b28e68 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -32,7 +32,9 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "scene/gui/separator.h"
void TileProxiesManagerDialog::_right_clicked(int p_item, Vector2 p_local_mouse_pos, Object *p_item_list, MouseButton p_mouse_button_index) {
if (p_mouse_button_index != MouseButton::RIGHT) {
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.h b/editor/plugins/tiles/tile_proxies_manager_dialog.h
index d0f1933882..e2363eb809 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.h
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.h
@@ -36,6 +36,8 @@
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
+class EditorUndoRedoManager;
+
class TileProxiesManagerDialog : public ConfirmationDialog {
GDCLASS(TileProxiesManagerDialog, ConfirmationDialog);
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 8e69abd7ff..7ed84423bc 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -35,10 +35,10 @@
#include "editor/editor_inspector.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "editor/progress_dialog.h"
-#include "editor/editor_node.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
@@ -152,7 +152,7 @@ bool TileSetAtlasSourceEditor::AtlasTileProxyObject::_set(const StringName &p_na
// ID and size related properties.
if (tiles.size() == 1) {
- const Vector2i &coords = tiles.front()->get().tile;
+ const Vector2i coords = tiles.front()->get().tile;
const int &alternative = tiles.front()->get().alternative;
if (alternative == 0) {
@@ -543,11 +543,13 @@ void TileSetAtlasSourceEditor::_update_source_inspector() {
void TileSetAtlasSourceEditor::_update_fix_selected_and_hovered_tiles() {
// Fix selected.
- for (RBSet<TileSelection>::Element *E = selection.front(); E; E = E->next()) {
+ for (RBSet<TileSelection>::Element *E = selection.front(); E;) {
+ RBSet<TileSelection>::Element *N = E->next();
TileSelection selected = E->get();
if (!tile_set_atlas_source->has_tile(selected.tile) || !tile_set_atlas_source->has_alternative_tile(selected.tile, selected.alternative)) {
selection.erase(E);
}
+ E = N;
}
// Fix hovered.
@@ -2343,6 +2345,15 @@ void TileSetAtlasSourceEditor::_notification(int p_what) {
tile_set_changed_needs_update = false;
}
} break;
+
+ case NOTIFICATION_EXIT_TREE: {
+ for (KeyValue<String, TileDataEditor *> &E : tile_data_editors) {
+ Control *toolbar = E.value->get_toolbar();
+ if (toolbar->get_parent() == tool_settings_tile_data_toolbar_container) {
+ tool_settings_tile_data_toolbar_container->remove_child(toolbar);
+ }
+ }
+ } break;
}
}
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.h b/editor/plugins/tiles/tile_set_atlas_source_editor.h
index 8e217e359f..14e120e2a3 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.h
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.h
@@ -37,7 +37,10 @@
#include "scene/gui/split_container.h"
#include "scene/resources/tile_set.h"
+class Popup;
class TileSet;
+class Tree;
+class VSeparator;
class TileSetAtlasSourceEditor : public HBoxContainer {
GDCLASS(TileSetAtlasSourceEditor, HBoxContainer);
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index dccff80512..b24c5059b0 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -36,6 +36,7 @@
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/box_container.h"
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
index 3b711a568e..a14aad6652 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_undo_redo_manager.h"
#include "scene/gui/item_list.h"
+#include "scene/gui/split_container.h"
#include "core/core_string_names.h"
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index 4239e2c981..5d93f58f34 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -30,10 +30,13 @@
#include "tiles_editor_plugin.h"
+#include "tile_set_editor.h"
+
#include "core/os/mutex.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "scene/2d/tile_map.h"
@@ -43,8 +46,6 @@
#include "scene/gui/separator.h"
#include "scene/resources/tile_set.h"
-#include "tile_set_editor.h"
-
TilesEditorPlugin *TilesEditorPlugin::singleton = nullptr;
void TilesEditorPlugin::_preview_frame_started() {
diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp
index 4fdfaed50e..86aa897c78 100644
--- a/editor/plugins/version_control_editor_plugin.cpp
+++ b/editor/plugins/version_control_editor_plugin.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/filesystem_dock.h"
+#include "editor/plugins/script_editor_plugin.h"
#include "scene/gui/separator.h"
#define CHECK_PLUGIN_INITIALIZED() \
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index a51396d712..9990d5c06f 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -32,31 +32,31 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
-#include "core/input/input.h"
#include "core/io/resource_loader.h"
#include "core/math/math_defs.h"
#include "core/os/keyboard.h"
-#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
#include "editor/editor_undo_redo_manager.h"
+#include "editor/inspector_dock.h"
#include "editor/plugins/curve_editor_plugin.h"
#include "editor/plugins/shader_editor_plugin.h"
-#include "scene/animation/animation_player.h"
#include "scene/gui/button.h"
+#include "scene/gui/check_box.h"
#include "scene/gui/code_edit.h"
#include "scene/gui/graph_edit.h"
#include "scene/gui/menu_button.h"
-#include "scene/gui/panel.h"
+#include "scene/gui/option_button.h"
#include "scene/gui/popup.h"
#include "scene/gui/rich_text_label.h"
+#include "scene/gui/separator.h"
#include "scene/gui/tree.h"
#include "scene/gui/view_panner.h"
#include "scene/main/window.h"
#include "scene/resources/visual_shader_nodes.h"
#include "scene/resources/visual_shader_particle_nodes.h"
-#include "scene/resources/visual_shader_sdf_nodes.h"
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
@@ -5209,6 +5209,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("NodePositionWorld", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraPositionWorld", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraDirectionWorld", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("CameraVisibleLayers", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS"), { "camera_visible_layers" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("NodePositionView", "Input/Vertex", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view", "NODE_POSITION_VIEW"), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_VERTEX, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Binormal", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "binormal", "BINORMAL"), { "binormal" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
@@ -5228,6 +5229,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("NodePositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_world", "NODE_POSITION_WORLD"), { "node_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraPositionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_position_world", "CAMERA_POSITION_WORLD"), { "camera_position_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("CameraDirectionWorld", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_direction_world", "CAMERA_DIRECTION_WORLD"), { "camera_direction_world" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
+ add_options.push_back(AddOption("CameraVisibleLayers", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "camera_visible_layers", "CAMERA_VISIBLE_LAYERS"), { "camera_visible_layers" }, VisualShaderNode::PORT_TYPE_SCALAR_INT, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("NodePositionView", "Input/Fragment", "VisualShaderNodeInput", vformat(input_param_for_vertex_and_fragment_shader_modes, "node_position_view", "NODE_POSITION_VIEW"), { "node_position_view" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL));
add_options.push_back(AddOption("Albedo", "Input/Light", "VisualShaderNodeInput", vformat(input_param_for_light_shader_mode, "albedo", "ALBEDO"), { "albedo" }, VisualShaderNode::PORT_TYPE_VECTOR_3D, TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL));
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index e9d6257f81..8afad9f668 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -34,11 +34,17 @@
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
#include "editor/plugins/editor_resource_conversion_plugin.h"
+#include "scene/resources/syntax_highlighter.h"
#include "scene/resources/visual_shader.h"
+class CodeEdit;
class CurveEditor;
class GraphEdit;
class GraphNode;
+class MenuButton;
+class PopupPanel;
+class RichTextLabel;
+class Tree;
class VisualShaderEditor;